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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl.impl.x11;
import java.awt.Component;
import java.util.*;
import net.java.games.gluegen.runtime.*; // for PROCADDRESS_VAR_PREFIX
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public abstract class X11GLContext extends GLContext {
private static JAWT jawt;
protected long display;
protected long drawable;
protected long visualID;
protected long context;
private boolean glXQueryExtensionsStringInitialized;
private boolean glXQueryExtensionsStringAvailable;
private static final Map/*<String, String>*/ functionNameMap;
private boolean isGLX13;
// Table that holds the addresses of the native C-language entry points for
// OpenGL functions.
private GLProcAddressTable glProcAddressTable;
private static boolean haveResetGLXProcAddressTable;
static {
functionNameMap = new HashMap();
functionNameMap.put("glAllocateMemoryNV", "glXAllocateMemoryNV");
functionNameMap.put("glFreeMemoryNV", "glXFreeMemoryNV");
}
public X11GLContext(Component component,
GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GLContext shareWith) {
super(component, capabilities, chooser, shareWith);
}
protected GL createGL()
{
return new X11GLImpl(this);
}
protected String mapToRealGLFunctionName(String glFunctionName) {
String lookup = (String) functionNameMap.get(glFunctionName);
if (lookup != null) {
return lookup;
}
return glFunctionName;
}
protected String mapToRealGLExtensionName(String glExtensionName) {
return glExtensionName;
}
protected abstract boolean isOffscreen();
public abstract int getOffscreenContextBufferedImageType();
public int getOffscreenContextWidth() {
throw new GLException("Should not call this");
}
public int getOffscreenContextHeight() {
throw new GLException("Should not call this");
}
public int getOffscreenContextPixelDataType() {
throw new GLException("Should not call this");
}
public abstract int getOffscreenContextReadBuffer();
public abstract boolean offscreenImageNeedsVerticalFlip();
public synchronized void setRenderingThread(Thread currentThreadOrNull, Runnable initAction) {
this.willSetRenderingThread = false;
// FIXME: the JAWT on X11 grabs the AWT lock while the
// DrawingSurface is locked, which means that no other events can
// be processed. Currently we handle this by preventing the
// effects of setRenderingThread. We should figure out a better
// solution that is reasonably robust. Must file a bug to be fixed
// in the 1.5 JAWT.
}
/**
* Creates and initializes an appropriate OpenGl context. Should only be
* called by {@link makeCurrent(Runnable)}.
*/
protected abstract void create();
public boolean isExtensionAvailable(String glExtensionName) {
if (glExtensionName.equals("GL_ARB_pbuffer") ||
glExtensionName.equals("GL_ARB_pixel_format")) {
return isGLX13;
}
return super.isExtensionAvailable(glExtensionName);
}
protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
boolean created = false;
if (context == 0) {
create();
if (DEBUG) {
System.err.println("!!! Created GL context for " + getClass().getName());
}
created = true;
}
if (drawable == 0) {
throw new GLException("Unable to make context current; drawable was null");
}
// FIXME: this cast to int would be wrong on 64-bit platforms
// where the argument type to glXMakeCurrent would change (should
// probably make GLXDrawable, and maybe XID, Opaque as long)
if (!GLX.glXMakeCurrent(display, (int) drawable, context)) {
throw new GLException("Error making context current");
}
if (created) {
resetGLFunctionAvailability();
initAction.run();
}
return true;
}
protected synchronized void free() throws GLException {
if (!GLX.glXMakeCurrent(display, 0, 0)) {
throw new GLException("Error freeing OpenGL context");
}
}
public abstract void swapBuffers() throws GLException;
protected long dynamicLookupFunction(String glFuncName) {
long res = GLX.glXGetProcAddressARB(glFuncName);
if (res == 0) {
// GLU routines aren't known to the OpenGL function lookup
res = GLX.dlsym(glFuncName);
}
return res;
}
public boolean isCreated() {
return (context != 0);
}
protected void resetGLFunctionAvailability() {
super.resetGLFunctionAvailability();
if (DEBUG) {
System.err.println("!!! Initializing OpenGL extension address table");
}
resetProcAddressTable(getGLProcAddressTable());
if (!haveResetGLXProcAddressTable) {
resetProcAddressTable(GLX.getGLXProcAddressTable());
}
// Figure out whether we are running GLX version 1.3 or above and
// therefore have pbuffer support
if (display == 0) {
throw new GLException("Expected non-null DISPLAY for querying GLX version");
}
int[] major = new int[1];
int[] minor = new int[1];
if (!GLX.glXQueryVersion(display, major, minor)) {
throw new GLException("glXQueryVersion failed");
}
isGLX13 = ((major[0] > 1) || (minor[0] > 2));
}
public GLProcAddressTable getGLProcAddressTable() {
if (glProcAddressTable == null) {
// FIXME: cache ProcAddressTables by capability bits so we can
// share them among contexts with the same capabilities
glProcAddressTable = new GLProcAddressTable();
}
return glProcAddressTable;
}
public synchronized String getPlatformExtensionsString() {
if (display == 0) {
throw new GLException("Context not current");
}
if (!glXQueryExtensionsStringInitialized) {
glXQueryExtensionsStringAvailable = (GLX.glXGetProcAddressARB("glXQueryExtensionsString") != 0);
glXQueryExtensionsStringInitialized = true;
}
if (glXQueryExtensionsStringAvailable) {
return GLX.glXQueryExtensionsString(display, GLX.DefaultScreen(display));
} else {
return "";
}
}
protected boolean isFunctionAvailable(String glFunctionName)
{
boolean available = super.isFunctionAvailable(glFunctionName);
// Sanity check for implementations that use proc addresses for run-time
// linking: if the function IS available, then make sure there's a proc
// address for it if it's an extension or not part of the OpenGL 1.1 core
// (post GL 1.1 functions are run-time linked on windows).
assert(!available ||
(getGLProcAddressTable().getAddressFor(mapToRealGLFunctionName(glFunctionName)) != 0 ||
FunctionAvailabilityCache.isPartOfGLCore("1.1", mapToRealGLFunctionName(glFunctionName)))
);
return available;
}
//----------------------------------------------------------------------
// Internals only below this point
//
protected JAWT getJAWT() {
if (jawt == null) {
JAWT j = new JAWT();
j.version(JAWTFactory.JAWT_VERSION_1_4);
if (!JAWTFactory.JAWT_GetAWT(j)) {
throw new RuntimeException("Unable to initialize JAWT");
}
jawt = j;
}
return jawt;
}
protected XVisualInfo chooseVisual() {
if (!isOffscreen()) {
// The visual has already been chosen by the time we get here;
// it's specified by the GraphicsConfiguration of the
// GLCanvas. Fortunately, the JAWT supplies the visual ID for
// the component in a portable fashion, so all we have to do is
// use XGetVisualInfo with a VisualIDMask to get the
// corresponding XVisualInfo to pass into glXChooseVisual.
int[] count = new int[1];
XVisualInfo template = new XVisualInfo();
// FIXME: probably not 64-bit clean
template.visualid((int) visualID);
XVisualInfo[] infos = GLX.XGetVisualInfo(display, GLX.VisualIDMask, template, count);
if (infos == null || infos.length == 0) {
throw new GLException("Error while getting XVisualInfo for visual ID " + visualID);
}
// FIXME: the storage for the infos array is leaked (should
// clean it up somehow when we're done with the visual we're
// returning)
return infos[0];
} else {
// It isn't clear to me whether we need this much code to handle
// the offscreen case, where we're creating a pixmap into which
// to render...this is what we (incorrectly) used to do for the
// onscreen case
int screen = 0; // FIXME: provide way to specify this?
XVisualInfo vis = null;
int[] count = new int[1];
XVisualInfo template = new XVisualInfo();
template.screen(screen);
XVisualInfo[] infos = GLX.XGetVisualInfo(display, GLX.VisualScreenMask, template, count);
if (infos == null) {
throw new GLException("Error while enumerating available XVisualInfos");
}
GLCapabilities[] caps = new GLCapabilities[infos.length];
for (int i = 0; i < infos.length; i++) {
caps[i] = X11GLContextFactory.xvi2GLCapabilities(display, infos[i]);
}
int chosen = chooser.chooseCapabilities(capabilities, caps, -1);
if (chosen < 0 || chosen >= caps.length) {
throw new GLException("GLCapabilitiesChooser specified invalid index (expected 0.." + (caps.length - 1) + ")");
}
if (DEBUG) {
System.err.println("Chosen visual (" + chosen + "):");
System.err.println(caps[chosen]);
}
vis = infos[chosen];
if (vis == null) {
throw new GLException("GLCapabilitiesChooser chose an invalid visual");
}
// FIXME: the storage for the infos array is leaked (should
// clean it up somehow when we're done with the visual we're
// returning)
return vis;
}
}
protected long createContext(XVisualInfo vis, boolean onscreen) {
X11GLContext other = (X11GLContext) GLContextShareSet.getShareContext(this);
long share = 0;
if (other != null) {
share = other.getContext();
if (share == 0) {
throw new GLException("GLContextShareSet returned an invalid OpenGL context");
}
}
long res = GLX.glXCreateContext(display, vis, share, onscreen);
if (res != 0) {
GLContextShareSet.contextCreated(this);
}
return res;
}
// Helper routine for the overridden create() to call
protected void chooseVisualAndCreateContext(boolean onscreen) {
XVisualInfo vis = chooseVisual();
context = createContext(vis, onscreen);
if (context == 0) {
throw new GLException("Unable to create OpenGL context");
}
}
protected long getContext() {
return context;
}
}
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