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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl.impl.x11;
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public class X11PbufferGLContext extends X11GLContext {
private static final boolean DEBUG = false;
private int initWidth;
private int initHeight;
private long buffer; // GLXPbuffer
private GLXFBConfig fbConfig;
private int width;
private int height;
// FIXME: kept around because we create the OpenGL context lazily to
// better integrate with the X11GLContext framework
private long parentContext;
private static final int MAX_PFORMATS = 256;
private static final int MAX_ATTRIBS = 256;
// FIXME: figure out how to support render-to-texture and
// render-to-texture-rectangle (which appear to be supported, though
// it looks like floating-point buffers are not)
public X11PbufferGLContext(GLCapabilities capabilities, int initialWidth, int initialHeight) {
super(null, capabilities, null, null);
this.initWidth = initialWidth;
this.initHeight = initialHeight;
if (initWidth <= 0 || initHeight <= 0) {
throw new GLException("Initial width and height of pbuffer must be positive (were (" +
initWidth + ", " + initHeight + "))");
}
}
public boolean canCreatePbufferContext() {
return false;
}
public GLContext createPbufferContext(GLCapabilities capabilities,
int initialWidth,
int initialHeight) {
throw new GLException("Not supported");
}
public void bindPbufferToTexture() {
// FIXME: figure out how to implement this
throw new GLException("Not yet implemented");
}
public void releasePbufferFromTexture() {
// FIXME: figure out how to implement this
throw new GLException("Not yet implemented");
}
public void createPbuffer(long display, long parentContext) {
if (display == 0) {
throw new GLException("Null display");
}
if (parentContext == 0) {
throw new GLException("Null parentContext");
}
if (capabilities.getOffscreenFloatingPointBuffers()) {
throw new GLException("Floating-point pbuffers not supported yet on X11");
}
if (capabilities.getOffscreenRenderToTexture()) {
throw new GLException("Render-to-texture pbuffers not supported yet on X11");
}
if (capabilities.getOffscreenRenderToTextureRectangle()) {
throw new GLException("Render-to-texture-rectangle pbuffers not supported yet on X11");
}
int[] iattributes = new int [2*MAX_ATTRIBS];
float[] fattributes = new float[2*MAX_ATTRIBS];
int nfattribs = 0;
int niattribs = 0;
// Since we are trying to create a pbuffer, the GLXFBConfig we
// request (and subsequently use) must be "p-buffer capable".
iattributes[niattribs++] = GL.GLX_DRAWABLE_TYPE;
iattributes[niattribs++] = GL.GLX_PBUFFER_BIT;
iattributes[niattribs++] = GL.GLX_RENDER_TYPE;
iattributes[niattribs++] = GL.GLX_RGBA_BIT;
iattributes[niattribs++] = GLX.GLX_DOUBLEBUFFER;
if (capabilities.getDoubleBuffered()) {
iattributes[niattribs++] = GL.GL_TRUE;
} else {
iattributes[niattribs++] = GL.GL_FALSE;
}
iattributes[niattribs++] = GLX.GLX_DEPTH_SIZE;
iattributes[niattribs++] = capabilities.getDepthBits();
iattributes[niattribs++] = GLX.GLX_RED_SIZE;
iattributes[niattribs++] = capabilities.getRedBits();
iattributes[niattribs++] = GLX.GLX_GREEN_SIZE;
iattributes[niattribs++] = capabilities.getGreenBits();
iattributes[niattribs++] = GLX.GLX_BLUE_SIZE;
iattributes[niattribs++] = capabilities.getBlueBits();
iattributes[niattribs++] = GLX.GLX_ALPHA_SIZE;
iattributes[niattribs++] = capabilities.getAlphaBits();
if (capabilities.getStencilBits() > 0) {
iattributes[niattribs++] = GLX.GLX_STENCIL_SIZE;
iattributes[niattribs++] = capabilities.getStencilBits();
}
if (capabilities.getAccumRedBits() > 0 ||
capabilities.getAccumGreenBits() > 0 ||
capabilities.getAccumBlueBits() > 0) {
iattributes[niattribs++] = GLX.GLX_ACCUM_RED_SIZE;
iattributes[niattribs++] = capabilities.getAccumRedBits();
iattributes[niattribs++] = GLX.GLX_ACCUM_GREEN_SIZE;
iattributes[niattribs++] = capabilities.getAccumGreenBits();
iattributes[niattribs++] = GLX.GLX_ACCUM_BLUE_SIZE;
iattributes[niattribs++] = capabilities.getAccumBlueBits();
}
iattributes[niattribs++] = 0; // null-terminate
int screen = 0; // FIXME: provide way to specify this?
int[] nelementsTmp = new int[1];
GLXFBConfig[] fbConfigs = GLX.glXChooseFBConfig(display, screen, iattributes, nelementsTmp);
if (fbConfigs == null || fbConfigs.length == 0 || fbConfigs[0] == null) {
throw new GLException("pbuffer creation error: glXChooseFBConfig() failed");
}
// Note that we currently don't allow selection of anything but
// the first GLXFBConfig in the returned list
GLXFBConfig fbConfig = fbConfigs[0];
int nelements = nelementsTmp[0];
if (nelements <= 0) {
throw new GLException("pbuffer creation error: couldn't find a suitable frame buffer configuration");
}
if (DEBUG) {
System.err.println("Found " + fbConfigs.length + " matching GLXFBConfigs");
System.err.println("Parameters of default one:");
System.err.println("render type: 0x" + Integer.toHexString(queryFBConfig(display, fbConfig, GLX.GLX_RENDER_TYPE)));
System.err.println("rgba: " + ((queryFBConfig(display, fbConfig, GLX.GLX_RENDER_TYPE) & GLX.GLX_RGBA_BIT) != 0));
System.err.println("r: " + queryFBConfig(display, fbConfig, GLX.GLX_RED_SIZE));
System.err.println("g: " + queryFBConfig(display, fbConfig, GLX.GLX_GREEN_SIZE));
System.err.println("b: " + queryFBConfig(display, fbConfig, GLX.GLX_BLUE_SIZE));
System.err.println("a: " + queryFBConfig(display, fbConfig, GLX.GLX_ALPHA_SIZE));
System.err.println("depth: " + queryFBConfig(display, fbConfig, GLX.GLX_DEPTH_SIZE));
System.err.println("double buffered: " + queryFBConfig(display, fbConfig, GLX.GLX_DOUBLEBUFFER));
}
// Create the p-buffer.
niattribs = 0;
iattributes[niattribs++] = GL.GLX_PBUFFER_WIDTH;
iattributes[niattribs++] = initWidth;
iattributes[niattribs++] = GL.GLX_PBUFFER_HEIGHT;
iattributes[niattribs++] = initHeight;
iattributes[niattribs++] = 0;
int tmpBuffer = GLX.glXCreatePbuffer(display, fbConfig, iattributes);
if (tmpBuffer == 0) {
// FIXME: query X error code for detail error message
throw new GLException("pbuffer creation error: glXCreatePbuffer() failed");
}
// Set up instance variables
this.display = display;
this.parentContext = parentContext;
buffer = tmpBuffer;
this.fbConfig = fbConfig;
// Determine the actual width and height we were able to create.
int[] tmp = new int[1];
GLX.glXQueryDrawable(display, (int) buffer, GL.GLX_WIDTH, tmp);
width = tmp[0];
GLX.glXQueryDrawable(display, (int) buffer, GL.GLX_HEIGHT, tmp);
height = tmp[0];
if (DEBUG) {
System.err.println("Created pbuffer " + width + " x " + height);
}
}
protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
if (buffer == 0) {
// pbuffer not instantiated yet
return false;
}
lockAWT();
try {
boolean created = false;
if (context == 0) {
create();
if (DEBUG) {
System.err.println("!!! Created GL context for " + getClass().getName());
}
created = true;
}
// FIXME: this cast to int would be wrong on 64-bit platforms
// where the argument type to glXMakeCurrent would change (should
// probably make GLXDrawable, and maybe XID, Opaque as long)
if (!GLX.glXMakeContextCurrent(display, (int) buffer, (int) buffer, context)) {
throw new GLException("Error making context current");
}
if (created) {
resetGLFunctionAvailability();
initAction.run();
}
return true;
} finally {
unlockAWT();
}
}
protected synchronized void free() throws GLException {
lockAWT();
try {
if (!GLX.glXMakeContextCurrent(display, 0, 0, 0)) {
throw new GLException("Error freeing OpenGL context");
}
} finally {
unlockAWT();
}
}
public void handleModeSwitch(long parentHdc, long parentHglrc) {
throw new GLException("Not yet implemented");
}
protected boolean isOffscreen() {
// FIXME: currently the only caller of this won't cause proper
// resizing of the pbuffer anyway.
return false;
}
public int getOffscreenContextBufferedImageType() {
throw new GLException("Should not call this");
}
public int getOffscreenContextReadBuffer() {
throw new GLException("Should not call this");
}
public boolean offscreenImageNeedsVerticalFlip() {
throw new GLException("Should not call this");
}
protected void create() {
if (DEBUG) {
System.err.println("Creating context for pbuffer " + width + " x " + height);
}
// Create a gl context for the p-buffer.
// FIXME: provide option to not share display lists with subordinate pbuffer?
context = GLX.glXCreateNewContext(display, fbConfig, GL.GLX_RGBA_TYPE, parentContext, true);
if (context == 0) {
throw new GLException("pbuffer creation error: glXCreateNewContext() failed");
}
if (DEBUG) {
System.err.println("Created context for pbuffer " + width + " x " + height);
}
}
protected void swapBuffers() throws GLException {
// FIXME: do we need to do anything if the pbuffer is double-buffered?
}
private int queryFBConfig(long display, GLXFBConfig fbConfig, int attrib) {
int[] tmp = new int[1];
if (GLX.glXGetFBConfigAttrib(display, fbConfig, attrib, tmp) != 0) {
throw new GLException("glXGetFBConfigAttrib failed");
}
return tmp[0];
}
// These synchronization primitives, which prevent the AWT from
// making requests from the X server asynchronously to this code,
// are required for pbuffers to work properly on X11.
private void lockAWT() {
getJAWT().Lock();
}
private void unlockAWT() {
getJAWT().Unlock();
}
}
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