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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link href="../../style.css" rel="stylesheet" type="text/css"/>
<title>JOGL - Java Binding for the OpenGL API</title>
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<body>
<div id="container">
<div id="header">
<div id="slogan"><img src="../../images/jogamp_symbols/website_final_sideslogan_jogl_404x20pel.png" alt="Java™ Binding for the OpenGL® API"/></div>
<div id="logo"><a href="http://jogamp.org/"><img src="../../images/jogamp_symbols/website_final_blue_jogl_346x70pel.png" alt="JOGL Symbol"/></a></div>
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<div id="menu">
<ul>
<li><a href="../../">Home</a></li>
<li><a href="../../deployment/jogamp-current/jogl-test-applets.html">Tests</a></li>
<li><a href="../../jogl-demos/www/">Demos</a></li>
<li><a href="../../deployment/jogamp-next/javadoc/jogl/javadoc/">JavaDoc</a></li>
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<h3>Useful Links</h3>
<ul>
<li><a href="../../">Builds / Downloads</a></li>
<li><a href="../../deployment/jogamp-next/javadoc/jogl/javadoc/">JavaDoc</a></li>
<li><a href="../../wiki/index.php/Jogl_Overview">Project Overview</a></li>
<li><a href="../doc/HowToBuild.html">Building JOGL</a></li>
<li><a href="../doc/deployment/JOGL-DEPLOYMENT.html">Deploying JOGL</a></li>
<li><a href="../../wiki/index.php/Jogl_Tutorial">Tutorial</a></li>
<li><a href="../doc/userguide/">Userguide</a></li>
<li><a href="../../wiki/index.php/Jogl_FAQ">FAQ</a></li>
<li><a href="../../git/?p=jogl.git">Code Repository</a></li>
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<li><a href="http://www.opengl.org">OpenGL.org</a></li>
<li><a href="http://www.opengl.org/registry/">OpenGL Registry</a></li>
<li><a href="http://www.khronos.org/registry/">Khronos Registry</a></li>
<li><a href="http://www.opengl.org/registry/doc/glspec42.core.20120119.withchanges.pdf">GL 4.2 Core Spec</a></li>
<li><a href="http://www.opengl.org/registry/doc/glspec42.compatibility.20120119.withchanges.pdf">GL 4.2 Compat. Spec</a></li>
<li><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.11.pdf">GLSL 4.20 spec</a></li>
<li><a href="http://www.khronos.org/files/opengl42-quick-reference-card.pdf">GL 4.2 / GLSL 4.20 Cards</a></li>
<li><a href="http://www.khronos.org/opengles/sdk/docs/reference_cards/OpenGL-ES-2_0-Reference-card.pdf">ES 2.0 / ESSL 1.0 Cards</a></li>
</ul>
<h3>Presentations</h3>
<ul>
<li><a href="../../doc/gpunurbs2011/graphicon2011-slides.pdf">NURBS @ GPU</a></li>
<li><a href="../../doc/siggraph2011/jogamp-siggraph2011.pdf">Siggraph 2011</a></li>
<li><a href="../../doc/siggraph2010/jogamp-siggraph2010.pdf">Siggraph 2010</a></li>
<li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides</a></li>
<li><a href="bof0899.pdf">JavaOne 2006 BOF Slides</a></li>
<li><a href="ts1361.pdf">JavaOne 2004 Slides</a></li>
<li><a href="2125.pdf">JavaOne 2003 Slides</a></li>
<li><a href="3167.pdf">JavaOne 2002 Slides</a></li>
</ul>
<h3>Papers</h3>
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<li><a href="../../doc/gpunurbs2011/p70-santina.pdf">NURBS @ GPU</a></li>
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<h3>Archive</h3>
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<li><a href="http://jausoft.com/gl4java/">GL4Java</a></li>
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</div>
<div id="text">
<h3>Overview</h3>
<p>
The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API,
and is designed to provide hardware-supported 3D graphics to applications written in Java.
</p>
<p>
JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, 3.1 - 3.3, ≥ 4.0, ES 1.x and ES 2.x specification
as well as nearly all vendor extensions.
<a href="../doc/Overview-OpenGL-Evolution-And-JOGL.html">OpenGL Evolution & JOGL</a>
(<a href="../doc/bouml/html-svg/fig128069.svg">UML</a>) gives you a brief overview of OpenGL,
its profiles and how we map them to JOGL.
</p>
<p>
JOGL integrates with the AWT, Swing and SWT widget sets, as well with custom windowing toolkits using the NativeWindow API.
<a href="../doc/NEWT-Overview.html">JOGL also provides its own native windowing toolkit, NEWT</a>.
</p>
<p>
Quick Version Info: Current [ <a href="../../deployment/jogamp-current/jogl-applet-version.html">Applet</a>,
<a href="../../deployment/jogamp-current/jogl-application-version.jnlp">Application</a> ],
Next [ <a href="../../deployment/jogamp-next/jogl-applet-version.html">Applet</a>,
<a href="../../deployment/jogamp-next/jogl-application-version.jnlp">Application</a> ].
</p>
<p>
Please see the <a href="../../deployment/jogamp-current/jogl-test-applets.html"><b>JOGL Tests</b></a>
(<a href="../../deployment/jogamp-next/jogl-test-applets.html"><i>next version</i></a>)
and <a href="../../jogl-demos/www"><b>JOGL demos</b></a> for illustrations of
advanced OpenGL techniques now possible with the Java platform.
</p>
<h3>Featured Projects</h3>
<p>
The following are a few examples of projects and products using
JOGL. To have your project featured here, please email the
<a href="../../wiki/index.php/Maintainer_and_Contacts">project maintainers</a>.<br/>
<i>Sections:</i> <a href="#feat_apps">Applications</a>, <a href="#feat_utils">Utilities</a>, <a href="#feat_games">Games</a> and
<a href="#feat_old">Old</a>.
</p>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<th colspan="1"><a id="feat_apps">Applications (Content, Simulations, CAD, Scientific, ..)</a></th>
</tr>
<tr>
<td >
<table border="0" cellspacing="15">
<tbody>
<tr>
<td width="50%">
<a href="http://processing.org/"><img src="media/processing.jpg" width="160" height="158" align="left" alt="Processing"></img>
Processing</a> is an open
source programming language and environment for people who want to
program images, animation, and sound. It is used by students, artists,
designers, architects, researchers, and hobbyists for learning,
prototyping, and production. Processing is developed by artists and
designers as an alternative to proprietary software tools in the same
domain. It uses JOGL for its hardware accelerated 3D rendering
support.
</td>
<td width="50%">
<a href="http://projects.hepforge.org/frog/ "><img src="media/Frog-Craft3_2.160w.png"
width="160" height="120" align="left" alt="FROG"></img>FROG</a>
is a fast OpenGL event display tool mainly developed for visualization of data
in the field of high energy physics. FROG is mostly used to visualized/animate data
from proton/proton collision produced in the CMS experiment at the LHC, CERN, Switzerland.
Animations produced by this tools are frequently used to share the progress of the
CMS experiment with the media of the world
(animations are often visible on scientific website or even on TV).
FROG has recently been ported to Java and is now using JOGL
and also offers an
<a href="http://projects.hepforge.org/frog/Downloads/jfrog/jfrog_web.jnlp ">online demonstration</a>.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://c3d.com"><img src="media/c3d-studio.jpg"
width="160" height="107" align="left" alt="C3D"></img>C3D</a>'s
<a href="http://c3d.com/index.php?option=com_content&view=section&layout=blog&id=5&Itemid=65">product palette</a>
includes <i>C3D Studio</i> and <i>C3D Viewer</i>.
<a href="http://c3d.com/index.php?option=com_content&view=article&id=46:c3dstudio&catid=34:generalproducts&Itemid=65">C3D Studio</a>
is a 3D based visual framework for developing visual project control solutions for construction projects.
C3D Studio provides a dynamic link between the 3D model of the project and the back-end data.
<a href="http://c3d.com/index.php?option=com_content&view=article&id=47:c3dviewer&catid=34:generalproducts&Itemid=65">C3D Viewer</a>
is the visualization tool for the 3D Model and related data. The user can either manually load 3D models and connect
them to data sources, or execute Studio designed rich clients ( timelines) Where 3D and related data are loaded,
linked and displayed for navigation and updates.
</td>
<td >
<a href="http://www3.math.tu-berlin.de/jreality/index.php?article_id=1"><img src="media/jreality-logo-discreteksurfaces.png"
width="160" height="105" align="left" alt="jReality"></img>jReality</a>
is a Java based, open-source, full-featured 3D scene graph package designed for 3D visualization and specialized in mathematical visualization.
It provides several backends, including a JOGL one for Java based OpenGL rendering. JReality is thread-safe,
has a flexible shading model based on an attribute-inheritance mechanism in the scene graph, device-independent user interaction and support
for 3D audio (JACK). It has a plugin system for assembling custom viewers,
<a href="http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a> and a growing set of
<a href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">tutorial examples</a>
to help developers interested in using jReality to solve their Java 3D problems.
For further information please look <a href="http://www3.math.tu-berlin.de/jreality/index.php?article_id=29">here</a>.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.scilab.org/"><img src="media/scilab.png" width="160" height="159" align="left" alt="Scilab"></img>
Scilab</a> is a free scientific software
package for numerical computations providing a powerful open computing
environment for engineering and scientific applications. It has
sophisticated data structures, an interpreter and a high level
programming language. It also integrates a 2-D and 3-D plotting module
designed to visually represent and understand complex data. Fully
integrated within the Scilab's Swing UI, the plotting module is based
on JOGL, allowing it to take advantage of the OpenGL accelerated
graphics.
</td>
<td width="50%">
<a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx">
<img src="media/pebbles.png" width="160" align="left" alt="OneStone Pebbles"></img>
OneStone® Pebbles</a> are a new series of calculus visualization tools developed
by <a href="http://www.brightideassoftware.com/">Bright Ideas Software®</a>.
Each 'Pebble' in the series is a stand-alone
program designed to illustrate a specific topic in the calculus
syllabus. While the topic of each Pebble is different, the experience
of using each remains as constant as possible, and features several
elements identified as contributing to the development of a deeper
understanding of dynamic covariant relationships. The Pebbles use JOGL
for their interactive 3D rendering. Try the
<a href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx"> Curve Families</a> and
<a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples!
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.geogebra.org/"><img src="media/geogebra-screenshot-tangents.png" width="160" align="left" alt="GeoGebra"></img>GeoGebra</a>
is free and multi-platform dynamic mathematics software for all levels of education that joins geometry, algebra,
tables, graphing, statistics and calculus in one easy-to-use package.
It has received several educational software awards in Europe and the USA.
<a href="http://www.geogebra.org/forum/viewtopic.php?f=52&t=19846">GeoGebra 5.0</a> has experimental 3D support utilizing JOGL.
Misc resources: <a href="https://dev.geogebra.org/trac">Developer Wiki</a>, <a href="http://dev.geogebra.org/svn">SVN Repository</a>.
</td>
<td width="50%">
<a href="http://gephi.org/"><img src="media/gephi.jpg" width="160" height="102" align="left" alt="Gephi"></img>
Gephi</a> is a tool for people that have to explore and understand graphs. Like Photoshop but for data,
the user interacts with the representation, manipulate the structures, shapes and colors to reveal hidden properties.
The goal is to help data analysts to make hypothesis, intuitively discover patterns, isolate structure singularities or
faults during data sourcing. It is a complementary tool to traditional statistics,
as visual thinking with interactive interfaces is now recognized to facilitate reasoning.
This is a software for Exploratory Data Analysis, a paradigm appeared in the Visual Analytics field of research.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://code.google.com/p/jzy3d/">
<img src="http://martin.pernollet.free.fr/cv/projects/jzy3d/demo_ring_surface.jpg" width="160" height="120" align="left" alt="Jzy3D"></img>
Jzy3d</a>
stands for Java Easy 3d, and allows a rapid display of 3d scientific
data. User can define z=f(x,y) functions binded to (customizable)
colormaps, as well as rendering predefined simple 3d shapes
programmaticaly or from csv files.
One can moreover add pre/post renderers for adding java2d layers
to the 3d scene. Jzy3d provides a simple bridge to AWT, SWT, or
Swing, and has already been integrated in Eclipse RCP
and Swing applications. The API releases one of the burden
of working with OpenGL,
3d polygon ordering and transparency management.
</td>
<td width="50%">
<a href="http://volumeviewer.kenai.com/">
<img src="http://volumeviewer.kenai.com/thumbnail.png" width="160" height="120" align="left" alt="Volume Viewer"></img>Volume Viewer</a>
is an open source renderer for 3D volumetric data. It provides tools for coloring your model,
cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism.
You can even upload your own volumetric data and view it in real time.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.insparia.com/"><img src="media/insparia.jpg" width="160" height="160" align="left" alt="Insparia"></img>
Insparia</a> was created to help people
easily visualize, construct and track information about a 3d
environment online. Shape and texture importing as well as a robust
renderer will be available in the final commercial version. Insparia
uses JOGL to allow the user to construct and interact with their 3d
environment in real-time. Please note that Insparia is in alpha
testing. Feedback is appreciated.
</td>
<td width="50%">
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<th colspan="1"><a id="feat_utils">Utilities, Libraries, Building blocks</a></th>
</tr>
<tr>
<td >
<table border="0" cellspacing="15">
<tbody>
<tr>
<td width="50%">
<a href="http://jmonkeyengine.org/"><img src="media/jmonkeyengine.png"
width="160" align="left" alt="jMonkeyEngine"></img>jMonkeyEngine</a>
is a game engine made for developers who want to create 3D games following modern technology standards.
The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms.<br/>
Currently <a href="http://jogamp.org/wiki/index.php/Maintainer_and_Contacts#Julien_Gouesse">Julien Gouesse</a>
develops a <a href="http://jmonkeyengine.org/groups/development-discussion-jme3/forum/topic/jogl-support-jogl2-that-is/">JOGL backend for jME3</a>
with support of the jME team. <i>NEWT support</i> is also underway, which will allow jME3 to run <i>on mobile devices</i> as long
proper <a href="http://jogamp.org/jogl/doc/Overview-OpenGL-Evolution-And-JOGL.html">JOGL/OpenGL</a>
<a href="http://jogamp.org/jogl/doc/bouml/html-svg/fig128069.svg">profile separation</a> is being used.
</td>
<td width="50%">
<a href="http://ardor3d.com/"><img src="media/ardor3d.png"
width="160" align="left" alt="Ardor3D"></img>Ardor3D</a>
is a professionally oriented, open source, Java based 3D engine brought to you by <a href="http://www.ardorlabs.com/">Ardor Labs</a>.<br/>
<a href="http://jogamp.org/wiki/index.php/Maintainer_and_Contacts#Julien_Gouesse">Julien Gouesse</a> started the new JOGL backend development,
which is now merged into the official trunk.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://en.wikipedia.org/wiki/Java_3D"><img src="media/Java3d.png" width="160" align="left" alt="Ardor3D"></img>Java3D</a>
<a href="http://gouessej.wordpress.com/2012/08/01/java-3d-est-de-retour-java-3d-is-back/">is back</a>.
It is maintained by <a href="https://jogamp.org/wiki/index.php/Maintainer_and_Contacts#Harvey_Harrison">Harvey Harrison</a> and initially ported to
our current JOGL version by <a href="http://jogamp.org/wiki/index.php/Maintainer_and_Contacts#Julien_Gouesse">Julien Gouesse</a>.<br/>
Source available via this <a href="https://github.com/hharrison/java3d-core">git repository</a>
and JAR files can <a href="https://github.com/hharrison/java3d-core/downloads">be downloaded here</a>.
Our <a href="http://forum.jogamp.org/java3d-f3728156.html">forum</a> may help you with your questions.
</td>
<td width="50%">
<a href="http://www.dyn4j.org/"><img src="media/dyn4j.png"
width="160" align="left" alt="dyn4j"></img>dyn4j</a>
is a 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use.
dyn4j is free for use in commercial and non-commercial applications and licensed under the New BSD License.
The project comprises hundreds of JUnit test cases, Sandbox: a GUI test application, two example applications (ExampleGraphics2D and ExampleJOGL),
Javadocs, wiki, forum, and more!
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<td width="50%">
<a href="http://brandonborkholder.github.com/glg2d/"><img src="media/glg2d-demo.png" width="160" align="left" alt="GLG2D"></img>
GLG2D</a> is a Graphics2D implementation that uses OpenGL to implement basic Java2D drawing functionality.
We currently use the fixed function pipeline, with the GL2 profile for most functionality.
But a shader implementation is in the pipeline (so to speak).
See <a href="http://brandonborkholder.github.com/glg2d/implementationstatus.html">implementation status</a>
for which features are fully implemented.
</td>
<td width="50%">
<a href="http://nifty-gui.lessvoid.com/"><img src="media/nifty-logo-new.png" width="160" align="left" alt="Nifty GUI"></img>
Nifty GUI</a> is a Java Library that supports the building of interactive user interfaces for games or similar applications.
The configuration of the GUI is stored in xml files with little supporting Java code.
In short Nifty helps you to layout stuff, display it in a cool way and interact with it :)<br/>
Source code is available in this <a href="https://github.com/void256/nifty-gui">git repository</a>.
JOGL is one renderer backend besides others.
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<td width="50%">
<a href="http://jebgl.com/"><img src="media/JebGL_logo.160w.png"
width="160" height="87" align="left" alt="JebGL"></img>JebGL</a>
is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code!
Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated
on all platforms using JOGL.
JebGL is open source, released under the MIT license.
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</td>
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</table>
</td>
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<th colspan="1"><a id="feat_games">Games</a></th>
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<td width="50%">
<a href="http://store.steampowered.com/app/108200/"><img src="media/ticket2ride_picture4.jpg"
width="160" align="left" alt="Ticket to Ride"></img>Ticket to Ride</a>
and <a href="http://store.steampowered.com/app/108210/">Memoir '44</a> are boardgames published by
<a href="http://www.daysofwonder.com/">Days of Wonder</a>.
They also make digital versions of these games since 2006. These are available on all desktops computers (Windows, MacOS and Linux),
thanks to the use of Java and JOGL.
This has proven to be the best solution to create the same gaming experience on all desktop computers with a single code base.
The games are available on Steam. Days of Wonder is currently porting their engine to JOGL2, allowing the inclusion of Android devices.
</td>
<td width="50%">
<a href="http://www.everplanes.com/"><img src="media/EverplanesLogo_160x160.png" width="122" height="122" align="left" alt="Everplanes"></img>
Everplanes</a> is a game of exploration, building, survival and strategy.
It introduces new gameplay, resources and challenges in the updates.
Each time the game is started, it automatically downloads the latest updates.
The game includes a built-in server for LAN or Internet play.
You can run an open server, or configure various levels of access control.
Everplanes features a built-in server browser and also includes global chat facility.
Everplanes is available for Mac OS X 10.4+, Windows XP/Vista/7 and Linux.
</td>
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<td width="50%">
<a href="http://www.codefrontiers.com/page/elflight-engine/"><img src="media/elflightengine-160x122.png" width="160" height="122" align="left" alt="Elflight Engine"></img>
The Elflight Engine</a> is a games engine designed for the web.
It supports hardware accelerated 3D games and applications in a web browser,
with the ability to import assets from major 3D packages such as Maya and 3D Studio.
The focus of the engine's architecture is minimal startup time, fast streaming, local
caching and collaborative real-time editing. The Elflight Engine is multi-user and so
lends itself to the development of virtual worlds and MMOs.
</td>
<td width="50%">
<a href="http://bytonic.de/html/jake2.html">
<img src="media/jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port
of id Software's GPL'd Quake II engine from C to Java done by <a
href="http://bytonic.de/">bytonic software</a>.<br/>
Jake2 has been ported to the current JOGL version for desktop OpenGL and mobile OpenGL ES1 and ES2 use
including dropping AWT in favor of NEWT.
You can run the game <a href="http://jogamp.org/deployment/test/jake2/">online</a>
with <b>no manual installation</b> on all of JOGL's supported platforms.<br/>
You can find the current source code in this
<a href="http://jogamp.org/git/?p=users/sgothel/jake2.git;a=summary">git repository</a>.
</td>
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</td>
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<tr>
<th colspan="1"><a id="feat_old">Older projects ...</a></th>
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<table border="0" cellspacing="15">
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<td width="50%">
<a href="http://www.fusion-laboratory.de/"><img
src="media/fusion-laboratory.jpg" width="160" height="160" align="left"
alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing
components to be extended with 3D content via JOGL. In general the 3D
content will show up in layers on top of the corresponding Swing
component. Many utility functions are integrated to help the developer
build components. For example, the 3D content may be calibrated to the
corresponding component's bounds. In addition, the system provides a
simple scenegraph, Swing-like mouse interaction, and low-level
animation support, as well as GLSL shaders and .obj file loading. The
demo page contains several Java Web Start applications which
demonstrate the abilities of the framework; please fill out the web
form to help evaluate the components' usefulness.
</td>
<td width="50%">
<a href="http://worldwind.arc.nasa.gov/java/"><img src="media/worldwind.jpg"
width="160" align="left" alt="World Wind"></img>NASA World Wind
Java</a> provides next-generation 3-D virtual globe technology for
applications written in the Java programming language. It supplies a
suite of open-source components that developers include in their own
applications, providing virtual globe functionality to any application
that can benefit from it. World Wind Java's components perform as well
as, or better than, any other known implementation and utilize the
OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom
Gaskins' <a href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3489&yr=2007&track=2">JavaOne
2007</a> presentation on World Wind Java and the DiSTI Corporation's
<a href="http://www.disti.com/Products/demonstrations/java.html">F-16 flight simulator</a>
built using World Wind Java.
</td>
</tr>
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<td width="50%">
<a href="http://www.artofillusion.org/"><img src="media/artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion"></img>
Art of Illusion</a> is a free, open source 3D modelling and rendering
studio. Many of its capabilities rival those found in commercial
programs. Some of the highlights include subdivision surface based
modelling tools, skeleton based animation, and a graphical language
for designing procedural textures and materials. It uses JOGL for
real-time OpenGL rendering in its modeling views.
</td>
<td width="50%">
<a href="http://3d-alignment.eu"><img src="media/strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a>
With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
sequence and 3D-structure. STRAP simultaneously displays
3d-structures, amino acid sequence alignment and nucleotide sequences.
It has powerful annotation features.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.sculpteo.com"><img src="media/sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="Sculpteo"></img>
Sculpteo</a> offers a 3D printing service, fast and available for everyone.
Starting from a 3D design, Sculpteo makes a specific object : interior decoration, characters, robots, miniatures, models, mechanic objects...
</td>
<td width="50%">
<a href="http://www.fenggui.org/"><img src="media/fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img>
FengGUI</a> is a graphical
user interface (GUI) application programming interface (API) based on
OpenGL. FengGUI provides all typical GUI components like buttons,
sliders, trees, text areas, frames, tabs, etc. which are required to
build a complete GUI system. Since it is based on OpenGL, FengGUI fits
well in multimedia and game environments.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://mbt.sdsc.edu/"><img src="media/mbt.jpg" width="160" height="122" align="left" alt="Molecular Biology Toolkit"></img></a>The
<a href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a
Java-based protein visualization and analysis toolkit. The toolkit
provides classes for efficiently loading, managing and manipulating
protein structure and sequence data. The MBT also provides a rich set
of graphical 3D and 2D visualization components which can be easily
"plugged together" to produce applications having sophisticated
graphical user interfaces. Some MBT-based visualization tools are <a
href="http://www.pdb.org/">ProteinWorkshop</a> (<a
href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart
demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a>
(<a href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.
</td>
<td width="50%">
<a href="http://impact.sourceforge.net/"><img src="media/impact.jpg" width="160" height="129" align="left" alt="Impact"></img>
Impact</a> is a
complete finite element suite including preprocessor, solver and
postprocessor which is useable for simulating dynamic events such as
car crashes or stamping of metal sheets. The suite allows 3D
modelling, solving and viewing of simulation results, all in OpenGL
accelerated graphics through the use of JOGL.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml">
<img src="media/vehicle.jpg" width="160" height="160" align="left" alt="Vehicle Dynamics Engine Demo"></img>Vehicle Dynamics Engine Demo</a>
is a Java Web Start demonstration of a 3D physics engine developed by
<a href="http://www.insightmachines.com/">Insight Machines</a>. The
engine is designed especially for car games. The demo uses JOGL and
employs such techniques like shadow casting using the stencil buffer.
</td>
<td width="50%">
<a href="http://chronotext.org/"><img src="media/chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img>
chronotext</a> is a series
of visual design experiments involving animated text and 3D objects
and surfaces. Several examples can be run on-line via <a
href="http://chronotext.org/scriptorium/behind/index.htm">Java Web
Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
experiments</a> of mapping text on to real 3D surfaces.
</td>
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<td width="50%">
<a href="http://www.avengina.org/"><img src="media/avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a
realtime 3D graphics engine which is designed for the execution as a
Java applet. Alternatively it can be launched as a Java Webstart
application outside the browserwindow. The software provides the
possibility to exhibit texts and images in virtual
galleries. Regarding the control and behaviour of the avatar it's
redolent of a game engine. The graphics rendering system bases on
per-pixel lighting and supports normal mapping, specular lighting and
stencil volume shadows. Avengina uses JOGL for realtime rendering.
</td>
<td >
<a href="http://netbeans-opengl-pack.dev.java.net/">
<img src="media/NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img>
The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
environment integrated into NetBeans. It supplies modules like an GLSL
shader editor, hardware compiler/linker integration and tools for
displaying hardware information. The pack ships ready to run JOGL (JSR
231) demo projects and all OpenGL samples of the OpenGL Programming
Guide (also known as the Red Book).
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.nascar.com/trackpass/about/raceview/"><img src="media/raceview.jpg" width="160" height="92" align="left" alt="RaceView"></img>
RaceView</a> from NASCAR / NEXTEL, part of the <a
href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts
you in the race. Control the virtual camera angle, listen to the
driver and team, and see crucial statistics and times, all in real
time as the race goes on. RaceView uses JOGL for its 3D rendering.
</td>
<td width="50%">
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<th colspan="1">Discontinued projects</th>
</tr>
<tr>
<td >
<table border="0" cellspacing="15">
<tbody>
<tr>
<td width="50%">
<a href="http://www.specknet.org/dev/specksim"><img src="media/specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img>
SpeckSim</a> is a
behaviour-level simulator for networks of small, resource-constrained
devices with sensing, computation and communication
capabilities. Intended as a testbed for distributed algorithms, the
main design goal was ease of extension. To this end, almost all aspect
of the simulator can be customised: Node behaviour, communication
characteristics, placement and motion; visualisation rendering and
interaction and statistic generation.
</td>
<td width="50%">
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.madlix.com"><img src="media/madlix.png" width="160"
height="160" align="left" alt="Madlix"></img>MADLIX</a> lets users insert
3D-content in web pages, blogs, Google pages, community presentations
and more. MADLIX is JOGL-powered and runs smoothly inside all
Java-enabled browsers, with no need for custom plug-ins or application
installation. The <a href="http://www.madlix.com">on-line gallery</a>
features high-quality content ready for insertion. MADLIX is
accompanied by the MADLIX exporter tool enabling 3D artists to
directly export their 3D artwork from Autodesk Maya to the MADLIX
gallery. The exporter features pre-view functionality as well as a
standalone viewer, supporting the MADLIX file format and the open
standard file format COLLADA.
</td>
<td width="50%">
<a href="https://zg3d.dev.java.net/"><img src="media/zg3d.png" width="160" height="160" align="left" alt="ZG3D"></img>
ZG3D</a> is an open source project that uses
JOGL for visualizing 3D geometries with the emphasis of plotting
scientific data in a web application. Geometry objects in an XML file
or string can be dynamically loaded and removed. An HTML document may
call ZG3D functions through JavaScript and may define JavaScript
functions to receive messages from ZG3D, which makes it very easy and
flexible to embed interactive 3D web visualization. The software is
developed at the <a
href="http://www-cger.nies.go.jp/index.html">Center for Global
Environmental Research</a>, Japan, for the advanced data visualization
of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.simulation.com/products/glstudio/glstudio.html"><img
src="media/glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img>
GL Studio</a> is an object oriented rapid application
development tool that allows a user to graphically combine
photographs, 3D models and behavior logic to create advanced 2D and 3D
human machine interfaces. GL Studio generates Java or C++ source code
which can then be integrated into the user’s application as a user
interface. <a
href="http://www.simulation.com/products/glstudio/java/java.html">Java
code</a> generated with GL Studio can be deployed using
javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
OpenGL for rendering and GL Studio for Java uses the JOGL API.
</td>
<td width="50%">
<a href="http://www.vlsolutions.com/">
<img src="media/vldocking.jpg" width="160" height="113" align="left" alt="VLDocking"></img>VLDocking</a> is
a set of Java components that helps the Swing developer to build
applications with Docking capabilities, and even raise existing
applications to higher standards. It supports docking via drag and
drop, enhanced toolbars, closable tabs, and more. It fully supports
heavyweight components such as JOGL's GLCanvas in a docking
environment.
</td>
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<!--- abandoned JOGL ..
<tr>
<td >
<a href="http://openendedgroup.com/field"><img src="media/field.png"
width="160" height="159" align="left" alt="Field"></img>Field</a> is an
open-source development environment for digital art and experimental
code writing. Built around the needs of programmers that manipulate
images, make animations and compose music, Field seeks to tie
text-based programming with ad hoc visual metaphors. Field uses Python
and other programming languages and wants to be integrated into your
own personal code-base. And it comes with special support for the <a
href="http://processing.org/">Processing</a> environment. Field uses
JOGL for its UI and its built-in drawing system; it provides a
JOGL-based scene-graph library for 3D visualization.
</td>
</tr>
<td width="50%">
<a href="http://www.eclipse.org/gef3d/"><img src="http://wiki.eclipse.org/images/thumb/b/be/Gef3d_sample_ecore3D.png/800px-Gef3d_sample_ecore3D.png" width="160" height="94" align="left" alt="GEF3d"></img>
GEF3D</a> is an Eclipse GEF extension bringing 3D to diagram editing.
That is with GEF3D you can create 3D diagrams, 2D diagrams and combine
3D with 2D diagrams. GEF3D extends GEF by providing 3D enabled draw and
controller classes. Instead of drawing 2D figures, you can now draw 3D figures.
Existing GEF-based 2D editors can be embedded into 3D editors with minimal effort.
</td>
-->
</tbody>
</table>
</td>
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</table>
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