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Diffstat (limited to 'src/main/java/com/jsyn/data/FloatSample.java')
-rw-r--r-- | src/main/java/com/jsyn/data/FloatSample.java | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/src/main/java/com/jsyn/data/FloatSample.java b/src/main/java/com/jsyn/data/FloatSample.java new file mode 100644 index 0000000..2d8c973 --- /dev/null +++ b/src/main/java/com/jsyn/data/FloatSample.java @@ -0,0 +1,164 @@ +/* + * Copyright 2010 Phil Burk, Mobileer Inc + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.jsyn.data; + +import com.jsyn.unitgen.FixedRateMonoReader; +import com.jsyn.unitgen.FixedRateStereoReader; +import com.jsyn.unitgen.VariableRateMonoReader; +import com.jsyn.unitgen.VariableRateStereoReader; +import com.jsyn.util.SampleLoader; + +/** + * Store multi-channel floating point audio data in an interleaved buffer. The values are stored as + * 32-bit floats. You can play samples using one of the readers, for example VariableRateMonoReader. + * + * @author Phil Burk (C) 2010 Mobileer Inc + * @see SampleLoader + * @see FixedRateMonoReader + * @see FixedRateStereoReader + * @see VariableRateMonoReader + * @see VariableRateStereoReader + */ +public class FloatSample extends AudioSample implements Function { + private float[] buffer; + + public FloatSample() { + } + + /** Constructor for mono samples. */ + public FloatSample(int numFrames) { + this(numFrames, 1); + } + + /** Constructor for mono samples with data. */ + public FloatSample(float[] data) { + this(data.length, 1); + write(data); + } + + /** Constructor for multi-channel samples with data. */ + public FloatSample(float[] data, int channelsPerFrame) { + this(data.length / channelsPerFrame, channelsPerFrame); + write(data); + } + + /** + * Create a silent sample with enough memory to hold the audio data. The number of sample + * numbers in the array will be numFrames*channelsPerFrame. + * + * @param numFrames number of sample groups. A stereo frame contains 2 samples. + * @param channelsPerFrame 1 for mono, 2 for stereo + */ + public FloatSample(int numFrames, int channelsPerFrame) { + allocate(numFrames, channelsPerFrame); + } + + /** + * Allocate memory to hold the audio data. The number of sample numbers in the array will be + * numFrames*channelsPerFrame. + * + * @param numFrames number of sample groups. A stereo frame contains 2 samples. + * @param channelsPerFrame 1 for mono, 2 for stereo + */ + @Override + public void allocate(int numFrames, int channelsPerFrame) { + buffer = new float[numFrames * channelsPerFrame]; + this.numFrames = numFrames; + this.channelsPerFrame = channelsPerFrame; + } + + /** + * Note that in a stereo sample, a frame has two values. + * + * @param startFrame index of frame in the sample + * @param data data to be written + * @param startIndex index of first value in array + * @param numFrames + */ + public void write(int startFrame, float[] data, int startIndex, int numFrames) { + int numSamplesToWrite = numFrames * channelsPerFrame; + int firstSampleIndexToWrite = startFrame * channelsPerFrame; + System.arraycopy(data, startIndex, buffer, firstSampleIndexToWrite, numSamplesToWrite); + } + + /** + * Note that in a stereo sample, a frame has two values. + * + * @param startFrame index of frame in the sample + * @param data array to receive the data from the sample + * @param startIndex index of first location in array to start filling + * @param numFrames + */ + public void read(int startFrame, float[] data, int startIndex, int numFrames) { + int numSamplesToRead = numFrames * channelsPerFrame; + int firstSampleIndexToRead = startFrame * channelsPerFrame; + System.arraycopy(buffer, firstSampleIndexToRead, data, startIndex, numSamplesToRead); + } + + /** + * Write the entire array to the sample. The sample data must have already been allocated with + * enough room to contain the data. + * + * @param data + */ + public void write(float[] data) { + write(0, data, 0, data.length / getChannelsPerFrame()); + } + + public void read(float[] data) { + read(0, data, 0, data.length / getChannelsPerFrame()); + } + + @Override + public double readDouble(int index) { + return buffer[index]; + } + + @Override + public void writeDouble(int index, double value) { + buffer[index] = (float) value; + } + + /** + * Interpolate between two adjacent samples. + * Note that this will only work for mono, single channel samples. + * + * @param fractionalIndex must be >=0 and < (size-1) + */ + public double interpolate(double fractionalIndex) { + int index = (int) fractionalIndex; + float phase = (float) (fractionalIndex - index); + float source = buffer[index]; + float target = buffer[index + 1]; + return ((target - source) * phase) + source; + } + + /** + * Note that this will only work for mono, single channel samples. + */ + @Override + public double evaluate(double input) { + // Input ranges from -1 to +1 + // Map it to range of sample with guard point. + double normalizedInput = (input + 1.0) * 0.5; + // Clip so it does not go out of range of the sample. + if (normalizedInput < 0.0) normalizedInput = 0.0; + else if (normalizedInput > 1.0) normalizedInput = 1.0; + double fractionalIndex = (getNumFrames() - 1.01) * normalizedInput; + return interpolate(fractionalIndex); + } +} |