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+/*
+ * Copyright 1997 Phil Burk, Mobileer Inc
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.jsyn.unitgen;
+
+import com.jsyn.ports.UnitInputPort;
+import com.jsyn.ports.UnitOutputPort;
+import com.jsyn.util.PseudoRandom;
+
+/**
+ * BrownNoise unit. This unit uses a pseudo-random number generator to produce a noise related to
+ * Brownian Motion. A DC blocker is used to prevent runaway drift.
+ *
+ * <pre>
+ * <code>
+ * output = (previous * (1.0 - damping)) + (random * amplitude)
+ * </code>
+ * </pre>
+ *
+ * The output drifts quite a bit and will generally exceed the range of +/1 amplitude.
+ *
+ * @author (C) 1997-2011 Phil Burk, Mobileer Inc
+ * @see WhiteNoise
+ * @see RedNoise
+ * @see PinkNoise
+ */
+public class BrownNoise extends UnitGenerator implements UnitSource {
+ private PseudoRandom randomNum;
+ /** Increasing the damping will effectively increase the cutoff
+ * frequency of a high pass filter that is used to block DC bias.
+ * Warning: setting this too close to zero can result in very large output values.
+ */
+ public UnitInputPort damping;
+ public UnitInputPort amplitude;
+ public UnitOutputPort output;
+ private double previous;
+
+ public BrownNoise() {
+ randomNum = new PseudoRandom();
+ addPort(damping = new UnitInputPort("Damping"));
+ damping.setup(0.0001, 0.01, 0.1);
+ addPort(amplitude = new UnitInputPort("Amplitude", UnitOscillator.DEFAULT_AMPLITUDE));
+ addPort(output = new UnitOutputPort("Output"));
+ }
+
+ @Override
+ public void generate(int start, int limit) {
+ double[] amplitudes = amplitude.getValues();
+ double[] outputs = output.getValues();
+ double damper = 1.0 - damping.getValues()[0];
+
+ for (int i = start; i < limit; i++) {
+ double r = randomNum.nextRandomDouble() * amplitudes[i];
+ outputs[i] = previous = (damper * previous) + r;
+ }
+ }
+
+ @Override
+ public UnitOutputPort getOutput() {
+ return output;
+ }
+}