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+/*
+ * Copyright 2022 Phil Burk
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.jsyn.unitgen;
+
+import com.jsyn.ports.UnitInputPort;
+import com.jsyn.ports.UnitOutputPort;
+
+/**
+ * Simulate reverberation in a room using a MultiTapDelay to model the early reflections
+ * and a PlateReverb to provide diffusion.
+ *
+ * @author (C) 2022 Phil Burk, Mobileer Inc
+ * @see MultiTapDelay
+ * @see PlateReverb
+ */
+public class RoomReverb extends Circuit {
+ private static final double SIZE_SCALER_MIN = 0.05;
+ private static final double SIZE_SCALER_MAX = 5.0;
+ private static final int[] kPositions = {
+ 10, 197, 401,
+ 521, 733, 1117,
+ 1481, 2731, 4177,
+ 6073, 7927, 9463};
+ // Gains based on attenuation in air after a pre-delay.
+ // See spreadsheet MiscSynthCalculations
+ private static final float[] kGains = {
+ 0.1840f, -0.1543f, -0.1311f,
+ 0.1205f, -0.1054f, -0.0859f,
+ -0.0731f, -0.0484f, 0.0347f,
+ 0.0254f, 0.0201f, -0.0171f};
+
+ /**
+ * Mono input.
+ */
+ public UnitInputPort input;
+
+ /** Pre-delay time in milliseconds. */
+ public UnitInputPort preDelayMillis;
+
+ /**
+ * Approximate time in seconds to decay by -60 dB.
+ */
+ public UnitInputPort time;
+
+ /**
+ * Damping factor for the feedback filters.
+ * Must be <= 1.0. Default is 0.5.
+ */
+ public UnitInputPort damping;
+
+ /**
+ * Amount of multi-tap delay in the output mix.
+ * Must be between 0.0 and 1.0.
+ */
+ public UnitInputPort multiTap;
+
+ /**
+ * Amount of diffusion in the output mix.
+ * Must be between 0.0 and 1.0.
+ */
+ public UnitInputPort diffusion;
+
+ /**
+ * Stereo output.
+ */
+ public UnitOutputPort output;
+
+ private final PlateReverb mPlateReverb;
+ private final MultiTapDelay mMultiTapDelay;
+ private final RoomReverbMixer mRoomReverbMixer;
+
+ /**
+ * Construct a RoomReverb with a default size of 1.0.
+ */
+ public RoomReverb() {
+ this(1.0);
+ }
+
+ /**
+ * The size parameter scales the allocated size.
+ * A value of 1.0 is the default.
+ * At low values the reverb will sound more metallic, like a comb filter.
+ * At larger values it will have longer echos.
+ *
+ * The size value will be clipped between 0.05 and 5.0.
+ *
+ * @param size adjust internal delay sizes
+ */
+ public RoomReverb(double size) {
+ size = Math.max(SIZE_SCALER_MIN, Math.min(SIZE_SCALER_MAX, size));
+
+ int[] positions = new int[kPositions.length];
+ for (int tap = 0; tap < kPositions.length; tap++) {
+ positions[tap] = (int) (kPositions[tap] * size);
+ }
+ add(mMultiTapDelay = new MultiTapDelay(positions, kGains,
+ (int)(4000 * size) /* preDelayFrames */)); // roughly 80 msec max
+ add(mPlateReverb = new PlateReverb(1.0));
+ add(mRoomReverbMixer = new RoomReverbMixer());
+
+ mMultiTapDelay.output.connect(mPlateReverb.input);
+ mMultiTapDelay.output.connect(mRoomReverbMixer.multiTapInput);
+ mPlateReverb.output.connect(0, mRoomReverbMixer.diffusionInput, 0);
+ mPlateReverb.output.connect(1, mRoomReverbMixer.diffusionInput, 1);
+
+ // Assign ports
+ input = mMultiTapDelay.input;
+ addPort(input);
+ preDelayMillis = mMultiTapDelay.preDelayMillis;
+ addPort(preDelayMillis);
+ time = mPlateReverb.time;
+ addPort(time);
+ damping = mPlateReverb.damping;
+ addPort(damping);
+ multiTap = mRoomReverbMixer.multiTapGain;
+ addPort(multiTap);
+ diffusion = mRoomReverbMixer.diffusionGain;
+ addPort(diffusion);
+ output = mRoomReverbMixer.output;
+ addPort(output);
+ }
+
+ // Custom mixer for room reverb.
+ // This is faster than multiple small unit generators.
+ static class RoomReverbMixer extends UnitGenerator {
+ public UnitInputPort multiTapInput;
+ public UnitInputPort diffusionInput;
+
+ public UnitInputPort multiTapGain;
+ public UnitInputPort diffusionGain;
+ public UnitOutputPort output;
+
+ /* Define Unit Ports used by connect() and set(). */
+ public RoomReverbMixer() {
+ addPort(multiTapInput = new UnitInputPort("MultiTapInput"));
+ addPort(diffusionInput = new UnitInputPort(2,"DiffusionInput"));
+ addPort(multiTapGain = new UnitInputPort("MultiTap"));
+ addPort(diffusionGain = new UnitInputPort(2,"Diffusion"));
+ multiTapGain.setup(0.0, 1.0, 1.0);
+ diffusionGain.setup(0.0, 1.0, 1.0);
+ addPort(output = new UnitOutputPort(2,"Output"));
+ }
+
+ @Override
+ public void generate(int start, int limit) {
+ double[] multiTapInputs = multiTapInput.getValues();
+ double[] diffusionInputs0 = diffusionInput.getValues(0);
+ double[] diffusionInputs1 = diffusionInput.getValues(1);
+ double multiTapGainValue = multiTapGain.getValues()[start];
+ double diffusionGainValue = diffusionGain.getValues()[start];
+ double[] outputs0 = output.getValues(0);
+ double[] outputs1 = output.getValues(1);
+
+ for (int i = start; i < limit; i++) {
+ double multiTapScaled = multiTapInputs[i] * multiTapGainValue;
+ outputs0[i] = multiTapScaled + (diffusionInputs0[i] * diffusionGainValue);
+ outputs1[i] = multiTapScaled + (diffusionInputs1[i] * diffusionGainValue);
+ }
+ }
+ }
+}