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/*
* Copyright 2010 Phil Burk, Mobileer Inc
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.jsyn.examples;
import com.jsyn.JSyn;
import com.jsyn.Synthesizer;
import com.jsyn.unitgen.LineOut;
import com.jsyn.unitgen.SineOscillator;
import com.jsyn.unitgen.UnitOscillator;
/**
* Play a tone using a JSyn oscillator and process it using a custom unit generator.
*
* @author Phil Burk (C) 2010 Mobileer Inc
*/
public class PlayCustomUnit {
private Synthesizer synth;
private UnitOscillator osc;
private CustomCubeUnit cuber;
private LineOut lineOut;
private void test() {
synth = JSyn.createSynthesizer();
// Add a tone generator.
synth.add(osc = new SineOscillator());
// Add a tone generator.
synth.add(cuber = new CustomCubeUnit());
// Add an output to the DAC.
synth.add(lineOut = new LineOut());
// Connect the oscillator to the cuber.
osc.output.connect(0, cuber.input, 0);
// Connect the cuber to the right output.
cuber.output.connect(0, lineOut.input, 1);
// Send the original to the left output for comparison.
osc.output.connect(0, lineOut.input, 0);
osc.frequency.set(240.0);
// Start synthesizer using default stereo output at 44100 Hz.
synth.start();
// We only need to start the LineOut.
// It will pull data from the cuber and the oscillator.
lineOut.start();
// Sleep while the sound is generated in the background.
try {
double time = synth.getCurrentTime();
// Sleep for a few seconds.
synth.sleepUntil(time + 10.0);
} catch (InterruptedException e) {
e.printStackTrace();
}
// Stop everything.
synth.stop();
}
public static void main(String[] args) {
new PlayCustomUnit().test();
}
}
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