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/*
* Copyright 2009 Phil Burk, Mobileer Inc
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.jsyn.ports;
import com.jsyn.data.SequentialData;
import com.jsyn.data.SequentialDataCommon;
/**
* A SequentialData object that will crossfade between two other SequentialData objects. The
* crossfade is linear. This could, for example, be used to create a smooth transition between two
* samples, or between two arbitrary regions in one sample. As an example, consider a sample that
* has a length of 200000 frames. You could specify a sample loop that started arbitrarily at frame
* 50000 and with a size of 30000 frames. Unless you got lucky with the zero crossings, it is likely
* that you will hear a pop when this sample loops. To prevent the pop you could crossfade the
* beginning of the loop with the region immediately after the end of the loop. To crossfade with
* 5000 samples after the loop:
*
* <pre>
* SequentialDataCrossfade xfade = new SequentialDataCrossfade(sample, (50000 + 30000), 5000, sample,
* 50000, 30000);
* </pre>
*
* After the crossfade you will hear the rest of the target at full volume. There are two regions
* that determine what is returned from readDouble()
* <ol>
* <li>Crossfade region with size crossFadeFrames. It fades smoothly from source to target.</li>
* <li>Steady region that is simply the target values with size (numFrames-crossFadeFrames).</li>
* </ol>
*
* <pre>
* "Crossfade Region" "Steady Region"
* |-- source fading out --|
* |-- target fading in --|-- remainder of target at original volume --|
* </pre>
*
* @author Phil Burk
*/
class SequentialDataCrossfade extends SequentialDataCommon {
private SequentialData source;
private int sourceStartIndex;
private SequentialData target;
private int targetStartIndex;
private int crossFadeFrames;
private double frameScaler;
/**
* @param source SequentialData that will be at full volume at the beginning of the crossfade
* region.
* @param sourceStartFrame Frame in source to begin the crossfade.
* @param crossFadeFrames Number of frames in the crossfaded region.
* @param target SequentialData that will be at full volume at the end of the crossfade region.
* @param targetStartFrame Frame in target to begin the crossfade.
* @param numFrames total number of frames in this data object.
*/
public void setup(SequentialData source, int sourceStartFrame, int crossFadeFrames,
SequentialData target, int targetStartFrame, int numFrames) {
assert ((sourceStartFrame + crossFadeFrames) <= source.getNumFrames());
assert ((targetStartFrame + numFrames) <= target.getNumFrames());
// LOGGER.debug( "WARNING! sourceStartFrame = " + sourceStartFrame
// + ", crossFadeFrames = " + crossFadeFrames + ", maxFrame = "
// + source.getNumFrames() + ", source = " + source );
// LOGGER.debug( " targetStartFrame = " + targetStartFrame
// + ", numFrames = " + numFrames + ", maxFrame = "
// + target.getNumFrames() + ", target = " + target );
// There is a danger that we might nest SequentialDataCrossfades deeply
// as source. If past crossfade region then pull out the target.
if (source instanceof SequentialDataCrossfade) {
SequentialDataCrossfade crossfade = (SequentialDataCrossfade) source;
// If we are starting past the crossfade region then just use the
// target.
if (sourceStartFrame >= crossfade.crossFadeFrames) {
source = crossfade.target;
sourceStartFrame += crossfade.targetStartIndex / source.getChannelsPerFrame();
}
}
if (target instanceof SequentialDataCrossfade) {
SequentialDataCrossfade crossfade = (SequentialDataCrossfade) target;
target = crossfade.target;
targetStartFrame += crossfade.targetStartIndex / target.getChannelsPerFrame();
}
this.source = source;
this.target = target;
this.sourceStartIndex = sourceStartFrame * source.getChannelsPerFrame();
this.crossFadeFrames = crossFadeFrames;
this.targetStartIndex = targetStartFrame * target.getChannelsPerFrame();
frameScaler = (crossFadeFrames == 0) ? 1.0 : (1.0 / crossFadeFrames);
this.numFrames = numFrames;
}
@Override
public void writeDouble(int index, double value) {
}
@Override
public double readDouble(int index) {
int frame = index / source.getChannelsPerFrame();
if (frame < crossFadeFrames) {
double factor = frame * frameScaler;
double value = (1.0 - factor) * source.readDouble(index + sourceStartIndex);
value += (factor * target.readDouble(index + targetStartIndex));
return value;
} else {
return target.readDouble(index + targetStartIndex);
}
}
@Override
public double getRateScaler(int index, double synthesisRate) {
return target.getRateScaler(index, synthesisRate);
}
@Override
public int getChannelsPerFrame() {
return target.getChannelsPerFrame();
}
}
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