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/*
 * Copyright 1997 Phil Burk, Mobileer Inc
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.jsyn.examples;

import com.jsyn.ports.UnitInputPort;
import com.jsyn.ports.UnitOutputPort;
import com.jsyn.unitgen.Circuit;
import com.jsyn.unitgen.FilterStateVariable;
import com.jsyn.unitgen.MultiplyAdd;
import com.jsyn.unitgen.RedNoise;
import com.jsyn.unitgen.UnitSource;
import com.jsyn.unitgen.WhiteNoise;

/**
 * Wind Sound Create a wind-like sound by feeding white noise "shshshshsh" through a randomly
 * varying state filter to make a "whooowhoosh" sound. The cuttoff frequency of the low pass filter
 * is controlled by a RedNoise unit which creates a slowly varying random control signal.
 * 
 * @author (C) 1997 Phil Burk, SoftSynth.com
 */

public class WindCircuit extends Circuit implements UnitSource {
    /* Declare units that will be part of the circuit. */
    WhiteNoise myNoise;
    FilterStateVariable myFilter;
    RedNoise myLFO;
    MultiplyAdd myScalar;

    /* Declare ports. */
    public UnitInputPort noiseAmp;
    public UnitInputPort modRate;
    public UnitInputPort modDepth;
    public UnitInputPort cutoff;
    public UnitInputPort resonance;
    public UnitInputPort amplitude;
    public UnitOutputPort output;

    public WindCircuit() {
        /*
         * Create various unit generators and add them to circuit.
         */
        add(myNoise = new WhiteNoise());
        add(myFilter = new FilterStateVariable());
        add(myLFO = new RedNoise());
        add(myScalar = new MultiplyAdd());

        /* Make ports on internal units appear as ports on circuit. */
        /* Optionally give some circuit ports more meaningful names. */
        addPort(noiseAmp = myNoise.amplitude, "NoiseAmp");
        addPort(modRate = myLFO.frequency, "ModRate");
        addPort(modDepth = myScalar.inputB, "ModDepth");
        addPort(cutoff = myScalar.inputC, "Cutoff");
        addPort(resonance = myFilter.resonance);
        addPort(amplitude = myFilter.amplitude);
        addPort(output = myFilter.output);

        /* Connect SynthUnits to make control signal path. */
        myLFO.output.connect(myScalar.inputA);
        myScalar.output.connect(myFilter.frequency);
        /* Connect SynthUnits to make audio signal path. */
        myNoise.output.connect(myFilter.input);

        /* Set ports to useful values and ranges. */
        noiseAmp.setup(0.0, 0.3, 0.4);
        modRate.setup(0.0, 1.0, 10.0);
        modDepth.setup(0.0, 300.0, 1000.0);
        cutoff.setup(0.0, 600.0, 1000.0);
        resonance.setup(0.0, 0.066, 0.2);
        amplitude.setup(0.0, 0.9, 0.999);
    }

    @Override
    public UnitOutputPort getOutput() {
        return output;
    }
}