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PluginLoader
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net.java.games.util.plugins</FONT>
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Class PluginLoader</H2>
<PRE>
java.lang.Object
  |
  +--java.lang.ClassLoader
        |
        +--java.security.SecureClassLoader
              |
              +--java.net.URLClassLoader
                    |
                    +--<B>net.java.games.util.plugins.PluginLoader</B>
</PRE>
<HR>
<DL>
<DT>public class <B>PluginLoader</B><DT>extends java.net.URLClassLoader</DL>

<P>
This class is used internally by the Plugin system.
 End users of the system are unlikely to need to be aware
 of it.


 This is the class loader used to keep the namespaces of
 different plugins isolated from each other and from the
 main app code. One plugin loader is created per Jar
 file in the sub-directory tree of the plugin directory.

 In addition to isolating java classes this loader also isolates
 DLLs such that plugins with conflicting DLL names may be
 used by simply placing the plugin and its associated DLL
 in a  sub-folder of its own.

 This class also currently implements methods for testing
 classes for inheritance of superclasses or interfaces.
 This code is genericly useful and should really be moved
 to a seperate ClassUtils class.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>Jeffrey Kesselman</DD>
</DL>
<HR>

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<TD><CODE><B><A HREF="../../../../../net/java/games/util/plugins/PluginLoader.html#PluginLoader(java.io.File)">PluginLoader</A></B>(java.io.File&nbsp;jf)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new instance of PluginLodaer
 If the system property "net.java.games.util.plugins.nolocalnative" is
 not set then the laoder will look for requried native libs in the
 same directory as the plugin jar.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../net/java/games/util/plugins/PluginLoader.html#attemptPluginDefine(java.lang.Class)">attemptPluginDefine</A></B>(java.lang.Class&nbsp;pc)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is called as part of scanning the Jar for
 plugins.</TD>
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<CODE>protected &nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../net/java/games/util/plugins/PluginLoader.html#findLibrary(java.lang.String)">findLibrary</A></B>(java.lang.String&nbsp;libname)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is queried by the System.loadLibrary()
 code to find the actual native name and path to the
 native library to load.</TD>
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<TD><CODE>addURL, definePackage, findClass, findResource, findResources, getPermissions, getURLs, newInstance, newInstance</CODE></TD>
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<TD><CODE>clearAssertionStatus, defineClass, defineClass, defineClass, definePackage, findLoadedClass, findSystemClass, getPackage, getPackages, getParent, getResource, getResourceAsStream, getResources, getSystemClassLoader, getSystemResource, getSystemResourceAsStream, getSystemResources, loadClass, loadClass, resolveClass, setClassAssertionStatus, setDefaultAssertionStatus, setPackageAssertionStatus, setSigners</CODE></TD>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="PluginLoader(java.io.File)"><!-- --></A><H3>
PluginLoader</H3>
<PRE>
public <B>PluginLoader</B>(java.io.File&nbsp;jf)
             throws java.net.MalformedURLException</PRE>
<DL>
<DD>Creates a new instance of PluginLodaer
 If the system property "net.java.games.util.plugins.nolocalnative" is
 not set then the laoder will look for requried native libs in the
 same directory as the plugin jar.  (Useful for handling name
 collision between plugins).  If it IS set however, then it will
 fall back to the default way of loading natives.  (Necessary for
 Java Web Start.)
<P>
<DT><B>Parameters:</B><DD><CODE>jf</CODE> - The JarFile to load the Plugins from.
<DT><B>Throws:</B>
<DD><CODE>java.net.MalformedURLException</CODE> - Will throw this exception if jf does not refer to a
 legitimate Jar file.</DL>

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<A NAME="findLibrary(java.lang.String)"><!-- --></A><H3>
findLibrary</H3>
<PRE>
protected java.lang.String <B>findLibrary</B>(java.lang.String&nbsp;libname)</PRE>
<DL>
<DD>This method is queried by the System.loadLibrary()
 code to find the actual native name and path to the
 native library to load.

 This subclass implementation of this method ensures that
 the native library will be loaded from, and only from,
 the parent directory of the Jar file this loader was
 created to support.  This allows different Plugins
 with supporting DLLs of the same name to co-exist, each
 in their own subdirectory.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>findLibrary</CODE> in class <CODE>java.lang.ClassLoader</CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>libname</CODE> - The JNI name of the native library to locate.
<DT><B>Returns:</B><DD>Returns a string describing the actual loation of the
 native library in the native file system.</DL>
</DD>
</DL>
<HR>

<A NAME="attemptPluginDefine(java.lang.Class)"><!-- --></A><H3>
attemptPluginDefine</H3>
<PRE>
public boolean <B>attemptPluginDefine</B>(java.lang.Class&nbsp;pc)</PRE>
<DL>
<DD>This function is called as part of scanning the Jar for
 plugins.  It checks to make sure the class passed in is
 a legitimate plugin, which is to say that it meets
 the following criteria:

 (1) Is not itself an interface
 (2) Implements the Plugin marker interface either directly
    or through inheritance.

 interface, either
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pc</CODE> - The potential plug-in class to vette.
<DT><B>Returns:</B><DD>Returns true if the class meets the criteria for a
 plugin. Otherwise returns false.</DL>
</DD>
</DL>
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