diff options
author | Brad Davis <[email protected]> | 2014-09-04 15:26:04 -0700 |
---|---|---|
committer | Brad Davis <[email protected]> | 2014-09-04 15:26:04 -0700 |
commit | 911239601768bacf9420ab9cfeffed7e861844ac (patch) | |
tree | d83bfa128b827e034cdc9c923e3a9bd444e9b952 | |
parent | 32dc394487af8e4fb1b43fb852f1d5448eaf7f31 (diff) |
Adding OSX 0.4.2 files0.4.2
24 files changed, 5401 insertions, 284 deletions
diff --git a/LICENSE.txt b/LICENSE.txt index b240aa8..8979893 100644 --- a/LICENSE.txt +++ b/LICENSE.txt @@ -1,266 +1,266 @@ -Oculus VR Rift SDK Software License
-
-Oculus VR, LLC Software Development Kit License Agreement
-
-Copyright © 2014 Oculus VR, LLC. All rights reserved.
-
-The text of this may be found at: http://www.oculusvr.com/licenses/LICENSE-3.2
-
-Human-Readable Summary*:
-
-You are Free to:
-
-Use, modify, and distribute the Oculus VR Rift SDK in source and binary
-form with your applications/software.
-
-With the Following Restrictions:
-
-You can only distribute or re-distribute the source code to LibOVR in
-whole, not in part.
-
-Modifications to the Oculus VR Rift SDK in source or binary form must
-be shared with Oculus VR.
-
-If your applications cause health and safety issues, you may lose your
-right to use the Oculus VR Rift SDK, including LibOVR.
-
-The Oculus VR Rift SDK may not be used to interface with unapproved commercial
-virtual reality mobile or non-mobile products or hardware.
-
-* - This human-readable Summary is not a license. It is simply a convenient
-reference for understanding the full Oculus VR Rift SDK License Agreement.
-The Summary is written as a user-friendly interface to the full Oculus VR Rift
-SDK License below. This Summary itself has no legal value, and its contents do
-not appear in the actual license.
-
-Full-length Legal Copy:
-
-1. Subject to the terms and conditions of this License Agreement (the "License"),
-Oculus VR, LLC ("Oculus VR") hereby grants to you a perpetual, worldwide,
-non-exclusive, no-charge, royalty-free, sublicenseable copyright license to use,
-reproduce, redistribute (subject to restrictions below), modify, and improve the
-software contained in this Oculus VR Rift Software Development Kit ("RIFT SDK"),
-including, but not limited to, the samples, headers, LibOVR headers, and LibOVR
-source. This license is subject to the following terms and conditions:
-
-1.1. This license includes the non-exclusive license and right to use (i) the RIFT
-SDK to make applications, content, games and demos (collectively and generally
-referred to as "Developer Content") that run on the Oculus VR approved mobile hardware
-and software products ("Oculus Approved Rift Products") and which may incorporate
-the RIFT SDK in whole or in part in binary or object code; and (ii) to use the
-RIFT SDK to create derivative works of the RIFT SDK itself ("RIFT SDK Derivatives"),
-whether in source, binary, or object form, in whole or in part, including third
-party software unless otherwise noted.
-
-1.2. RIFT SDK Derivatives are further defined as source, binary or object code
-derived exclusively from the RIFT SDK by you; provided, however, that RIFT SDK
-Derivatives do not include the Developer Content (engines, utilities, applications,
-content, games or demos) which may be developed using the RIFT SDK. By way of example
-a mobile application or game or demo that is developed using the RIFT SDK would not
-be a RIFT SDK Derivative , nor would a utility or tool set in a pre-existing game
-engine that is adapted to work with the RIFT SDK be a RIFT SDK Derivative.
-By way of example, but not limitation, a RIFT SDK Derivative is or would be: either (i)
-an adaptation of a utility or piece of code from the RIFT SDK to improve efficiency;
-or (ii) an addition of code or improvement to the RIFT SDK that adds functionality.
-
-1.3 For the sake of clarification when you use the RIFT SDK (including RIFT SDK
-Derivatives) in or with Developer Content, you retain all rights to your Developer
-Content, and you have no obligations to share or license Developer Content (including
-your source and object code) to Oculus VR or any third parties; provided, however,
-Oculus VR retains all rights to the RIFT SDK and the RIFT SDK Derivatives that may
-be incorporated into your Developer Content.
-
-1.4 You agree to and you will use the Flash Screen Warning and the Health and
-Safety Warnings (collectively the "Oculus Warnings") and the Oculus VR health and
-safety protocols found in the Oculus Best Practices Guide ("Oculus H&S Protocols"),
-and your use of the Oculus Warnings and the Oculus end user license agreement
-("Oculus EULA") with your Developer Content as provided for in the Oculus Developer
-Center, all of which can be found at the following link:
-https://developer.oculusvr.com/?action=doc.
-
-2. You, the recipient and user of the RIFT SDK, hereby agree and accept that that
-Oculus VR shall own all right, title and interest to the intellectual property
-rights, including, but limited to copyright, trademark and patent rights, to any
-RIFT SDK Derivatives that you may create, and you hereby assign any and all such
-rights to such RIFT SDK Derivatives to Oculus VR, subject to the following.
-
-2.1 We hereby grant to you the a fully paid up, no-charge, royalty-free,
-world-wide, in perpetuity, non-exclusive right and license back to use these RIFT
-SDK Derivatives solely in conjunction with the RIFT SDK (or any components of the
-RIFT SDK) and/or Developer Content on Oculus Rift Products as set forth herein.
-
-2.2 Furthermore, for the sake of clarification, Oculus VR and its assignees and
-licensees shall be free to use such RIFT SDK Derivatives without any approval
-from you and without compensation or attribution to you.
-
-2.3 You also agree upon Oculus VR's request to provide the source and binary code
-of any RIFT SDK Derivatives to Oculus VR. FAILURE TO COMPLY WITH THIS REQUEST
-IS THE BASIS FOR AUTOMATIC TERMINATION OF THIS LICENSE BY OCULUS VR.
-
-3. Subject to the terms and conditions of this License, your license to redistribute
-and sublicense the RIFT SDK and RIFT SDK Derivatives is also expressly made
-subject to the following conditions:
-
-3.1. You may sublicense and redistribute the source, binary, or object code of
-the RIFT SDK in whole or in part by itself for no charge or as part of a for charge
-piece of Developer Content; provided, however, you may only license, sublicense
-or redistribute the source, binary or object code of LibOVR in whole, and you may
-not license, sublicense or redistribute any portion or element of LibOVR separately
-or in part (in either source, binary or object form). If you license, sublicense
-or redistribute RIFT SDK Derivatives in and of themselves (not as a part of a
-piece of Developer Content) then you may only do that solely with and in conjunction
-with either the RIFT SDK or LibOVR. The RIFT SDK (including, but not limited to
-LibOVR), any RIFT SDK Derivatives, and any Developer Content may only be used
-with Oculus Approved Rift Products and may not be used, licensed, or sublicensed
-to interface with mobile software or hardware or other commercial headsets,
-mobile tablets or phones that are not authorized and approved by Oculus VR;
-
-3.2. You must include with all such redistributed or sublicensed RIFT SDK
-or RIFT SDK Derivatives code the following copyright notice:
-"Copyright © 2014 Oculus VR, LLC. All rights reserved," and include the
-list of conditions contained in this Section 3, including the full text of
-the disclaimer in Section 3.6 below;
-
-3.3. Neither the name of Oculus VR, LLC nor the names of Oculus VR, LLC's
-contributors, licensors, employees, or contractors, may be used to endorse or promote
-products derived from this RIFT SDK without specific prior written permission
-of Oculus VR, LLC;
-
-3.4. You must give any other recipients of the RIFT SDK or any elements thereof,
-including LibOVR or RIFT SDK Derivatives, a copy of this License as such recipients,
-licensees or sublicensees may only use the RIFT SDK or any RIFT SDK Derivatives
-or any elements thereof subject to the terms of this Licence and such recipients,
-licensees or sublicensees agreement and acceptance of this License with Oculus VR
-(which will convey all rights to the recipients’ or licensees’ or sublicensees’
-RIFT SDK Derivatives to Oculus VR), and you must cause any modified files to
-carry prominent notices stating that you changed the files;
-
-3.5. If the RIFT SDK or a specific element thereof such as LibOVR includes a
-"LICENSE" text file as part of its distribution (the "License Notice"), then
-any RIFT SDK Derivatives that you distribute with the RIFT SDK in whole or in
-part must include a readable copy of such attribution notices as are contained
-within the applicable License Notice file (excluding those notices that do not
-pertain to any part of the RIFT SDK Derivatives), in at least one of the following
-places: within a License Notice text file distributed as part of the RIFT SDK
-Derivatives; within the source form or documentation, if provided along with
-the RIFT SDK Derivatives; or, within a display generated by the RIFT SDK Derivatives,
-if and wherever such third-party notices normally appear. You must also include
-in the License Notice file for all RIFT SDK Derivatives a copy of all notices
-(including any product liability or health and safety notices). The contents
-of the License Notice file are for informational purposes only and do not modify
-the License. You may add your own attribution notices within RIFT SDK Derivatives
-that you distribute, alongside or as an addendum to the License Notice text from
-the RIFT SDK or any part thereof, provided that such additional attribution notices
-cannot be construed as modifying the License.
-
-3.6. THIS RIFT SDK AND ANY COMPONENT THEREOF IS PROVIDED BY OCULUS VR AND
-ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL OCULUS VR AS THE
-COPYRIGHT OWNER OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
-OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
-LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
-NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS RIFT
-SDK OR THE RIFT SDK DERIVATIVES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-4. This License does not grant permission to use the trade names, trademarks,
-service marks, or product names of Oculus VR, except as required for reasonable
-and customary use in describing the origin of the RIFT SDK, LibOVR, or any
-element thereof, and reproducing the content of the License Notice file.
-Oculus VR reserves all rights not expressly granted to you under this License.
-
-5. In no event and under no legal theory, whether in tort (including negligence),
-contract, or otherwise, unless required by applicable law (such as
-deliberate and grossly negligent acts) or agreed to in writing, shall Oculus VR
-or any contributor be liable to you or your licensees or sublicensees for
-damages, including any direct, indirect, special, incidental, or consequential
-damages of any character arising as a result of this License or out of the use
-or inability to use the RIFT SDK, LibOVR, any element thereof or any RIFT SDK
-Derivatives (including but not limited to damages for loss of goodwill, work
-stoppage, computer failure or malfunction, or any and all other commercial
-damages or losses), even if you or such contributor has been advised of the
-possibility of such damages.
-
-6. Your acceptance of the terms and conditions of this License in and of
-itself and for all Developer Content created as of March 1, 2014, may be
-evidenced by any of the following: your usage of the RIFT SDK or any element
-thereof, acceptance of the click-through agreement, or opening the packaging
-of the CD-ROM containing the RIFT SDK or any element thereof, including LibOVR.
-As this License is updated for future releases of the RIFT SDK and/or LibOVR,
-you agree to abide by and meet all requirements of future updates of this
-License for those future RIFT SDK releases as evidenced by the same usage of
-the RIFT SDK or any element thereof and the future updates of this License
-will apply for that future Developer Content that may developed for or with
-that future RIFT SDK or any element thereof (i.e., you cannot sidestep out
-of the requirements of future updates of the License by developing against
-an older release of the RIFT SDK or License).
-
-7. Oculus VR reserves the right to terminate this License and all your
-rights hereunder in the event you materially breach this License and fail
-to cure such breach within ten (10) business days after notice of breach
-from Oculus VR.
-
-8. Furthermore, Oculus VR also reserves the right to cancel or terminate
-this License for any of the following reasons upon notice to you, subject
-to the appeal process set forth in Section 14 for a wrongful termination:
-
- a) Intellectual property infringement by you with Developer Content
- or RIFT SDK Derivatives created by you that is used with or by the
- RIFT SDK or any part thereof, or any of the RIFT SDK Derivatives;
-
- b) Developer Content that violates or infringes upon applicable law;
-
- c) Health and safety issues associated with your Developer Content;
-
- d) Failure to comply with or use properly the Oculus Warnings,
- Oculus H&S Protocols, or Oculus EULA;
-
- e) Use of the RIFT SDK, RIFT SDK Derivatives or LibOVR with a
- commercial product other than an Oculus Approved Product; and
-
- f) Failure to provide required notices or deliver source code
- and/or binary of RIFT SDK Derivatives as set forth above.
-
-If you believe that you have been wrongfully terminated under this Section 8
-with respect to material breach or with respect to these above conditions,
-you have the right to appeal the termination of this License under Section 14.
-
-9. This License may be amended by Oculus VR on a prospective basis, and your
-usage of the License after such amendments or changes signifies your consent
-to and acceptance of any such amendments or changes on a going forward basis.
-
-10. In the event any provision of this License is determined to be invalid,
-prohibited or unenforceable by a court or other body of competent jurisdiction,
-this License shall be construed as if such invalid, prohibited or unenforceable
-provision has been more narrowly drawn so as not to be invalid, prohibited or
-unenforceable.
-
-11. You may not assign any rights or obligations under this License without
-the advance written consent of Oculus VR, which may be withheld in its sole
-discretion. Oculus VR may assign its rights or obligations under this License
-in its sole discretion.
-
-12. Failure of either party at any time to enforce any of the provisions of
-this License will not be construed as a waiver of such provisions or in any way
-affect the validity of this License or parts thereof.
-
-13. Your remedies under this License shall be limited to the right to collect
-money damages, if any, and you hereby waive your right to injunctive or other
-equitable relief.
-
-14. This License shall be governed by the laws of the State of California,
-without giving effect to choice of law principles. All disputes relating to
-this License shall be resolved by binding non-appearance-based arbitration
-before a neutral arbitrator in Orange County, California. If your License
-has been terminated hereunder by Oculus, you may appeal your termination
-through this arbitration process on an expedited basis with an arbitration
-within thirty days of your giving Oculus VR notice of the appeal. The
-arbitration shall be conducted in accordance with the rules and procedures
-of JAMS then in effect, and the judgment of the arbitrator shall be final
-and capable of entry in any court of competent jurisdiction. You agree
-to submit to the personal jurisdiction of the courts located within Orange
-County, California in connection with any entrance of an arbitrator’s judgment
-or decision or any dispute with respect to the arbitration process or procedure
-or Oculus VR’s exercise of its equitable rights or remedies.
+Oculus VR Rift SDK Software License + +Oculus VR, LLC Software Development Kit License Agreement + +Copyright © 2014 Oculus VR, LLC. All rights reserved. + +The text of this may be found at: http://www.oculusvr.com/licenses/LICENSE-3.2 + +Human-Readable Summary*: + +You are Free to: + +Use, modify, and distribute the Oculus VR Rift SDK in source and binary +form with your applications/software. + +With the Following Restrictions: + +You can only distribute or re-distribute the source code to LibOVR in +whole, not in part. + +Modifications to the Oculus VR Rift SDK in source or binary form must +be shared with Oculus VR. + +If your applications cause health and safety issues, you may lose your +right to use the Oculus VR Rift SDK, including LibOVR. + +The Oculus VR Rift SDK may not be used to interface with unapproved commercial +virtual reality mobile or non-mobile products or hardware. + +* - This human-readable Summary is not a license. It is simply a convenient +reference for understanding the full Oculus VR Rift SDK License Agreement. +The Summary is written as a user-friendly interface to the full Oculus VR Rift +SDK License below. This Summary itself has no legal value, and its contents do +not appear in the actual license. + +Full-length Legal Copy: + +1. Subject to the terms and conditions of this License Agreement (the "License"), +Oculus VR, LLC ("Oculus VR") hereby grants to you a perpetual, worldwide, +non-exclusive, no-charge, royalty-free, sublicenseable copyright license to use, +reproduce, redistribute (subject to restrictions below), modify, and improve the +software contained in this Oculus VR Rift Software Development Kit ("RIFT SDK"), +including, but not limited to, the samples, headers, LibOVR headers, and LibOVR +source. This license is subject to the following terms and conditions: + +1.1. This license includes the non-exclusive license and right to use (i) the RIFT +SDK to make applications, content, games and demos (collectively and generally +referred to as "Developer Content") that run on the Oculus VR approved mobile hardware +and software products ("Oculus Approved Rift Products") and which may incorporate +the RIFT SDK in whole or in part in binary or object code; and (ii) to use the +RIFT SDK to create derivative works of the RIFT SDK itself ("RIFT SDK Derivatives"), +whether in source, binary, or object form, in whole or in part, including third +party software unless otherwise noted. + +1.2. RIFT SDK Derivatives are further defined as source, binary or object code +derived exclusively from the RIFT SDK by you; provided, however, that RIFT SDK +Derivatives do not include the Developer Content (engines, utilities, applications, +content, games or demos) which may be developed using the RIFT SDK. By way of example +a mobile application or game or demo that is developed using the RIFT SDK would not +be a RIFT SDK Derivative , nor would a utility or tool set in a pre-existing game +engine that is adapted to work with the RIFT SDK be a RIFT SDK Derivative. +By way of example, but not limitation, a RIFT SDK Derivative is or would be: either (i) +an adaptation of a utility or piece of code from the RIFT SDK to improve efficiency; +or (ii) an addition of code or improvement to the RIFT SDK that adds functionality. + +1.3 For the sake of clarification when you use the RIFT SDK (including RIFT SDK +Derivatives) in or with Developer Content, you retain all rights to your Developer +Content, and you have no obligations to share or license Developer Content (including +your source and object code) to Oculus VR or any third parties; provided, however, +Oculus VR retains all rights to the RIFT SDK and the RIFT SDK Derivatives that may +be incorporated into your Developer Content. + +1.4 You agree to and you will use the Flash Screen Warning and the Health and +Safety Warnings (collectively the "Oculus Warnings") and the Oculus VR health and +safety protocols found in the Oculus Best Practices Guide ("Oculus H&S Protocols"), +and your use of the Oculus Warnings and the Oculus end user license agreement +("Oculus EULA") with your Developer Content as provided for in the Oculus Developer +Center, all of which can be found at the following link: +https://developer.oculusvr.com/?action=doc. + +2. You, the recipient and user of the RIFT SDK, hereby agree and accept that that +Oculus VR shall own all right, title and interest to the intellectual property +rights, including, but limited to copyright, trademark and patent rights, to any +RIFT SDK Derivatives that you may create, and you hereby assign any and all such +rights to such RIFT SDK Derivatives to Oculus VR, subject to the following. + +2.1 We hereby grant to you the a fully paid up, no-charge, royalty-free, +world-wide, in perpetuity, non-exclusive right and license back to use these RIFT +SDK Derivatives solely in conjunction with the RIFT SDK (or any components of the +RIFT SDK) and/or Developer Content on Oculus Rift Products as set forth herein. + +2.2 Furthermore, for the sake of clarification, Oculus VR and its assignees and +licensees shall be free to use such RIFT SDK Derivatives without any approval +from you and without compensation or attribution to you. + +2.3 You also agree upon Oculus VR's request to provide the source and binary code +of any RIFT SDK Derivatives to Oculus VR. FAILURE TO COMPLY WITH THIS REQUEST +IS THE BASIS FOR AUTOMATIC TERMINATION OF THIS LICENSE BY OCULUS VR. + +3. Subject to the terms and conditions of this License, your license to redistribute +and sublicense the RIFT SDK and RIFT SDK Derivatives is also expressly made +subject to the following conditions: + +3.1. You may sublicense and redistribute the source, binary, or object code of +the RIFT SDK in whole or in part by itself for no charge or as part of a for charge +piece of Developer Content; provided, however, you may only license, sublicense +or redistribute the source, binary or object code of LibOVR in whole, and you may +not license, sublicense or redistribute any portion or element of LibOVR separately +or in part (in either source, binary or object form). If you license, sublicense +or redistribute RIFT SDK Derivatives in and of themselves (not as a part of a +piece of Developer Content) then you may only do that solely with and in conjunction +with either the RIFT SDK or LibOVR. The RIFT SDK (including, but not limited to +LibOVR), any RIFT SDK Derivatives, and any Developer Content may only be used +with Oculus Approved Rift Products and may not be used, licensed, or sublicensed +to interface with mobile software or hardware or other commercial headsets, +mobile tablets or phones that are not authorized and approved by Oculus VR; + +3.2. You must include with all such redistributed or sublicensed RIFT SDK +or RIFT SDK Derivatives code the following copyright notice: +"Copyright © 2014 Oculus VR, LLC. All rights reserved," and include the +list of conditions contained in this Section 3, including the full text of +the disclaimer in Section 3.6 below; + +3.3. Neither the name of Oculus VR, LLC nor the names of Oculus VR, LLC's +contributors, licensors, employees, or contractors, may be used to endorse or promote +products derived from this RIFT SDK without specific prior written permission +of Oculus VR, LLC; + +3.4. You must give any other recipients of the RIFT SDK or any elements thereof, +including LibOVR or RIFT SDK Derivatives, a copy of this License as such recipients, +licensees or sublicensees may only use the RIFT SDK or any RIFT SDK Derivatives +or any elements thereof subject to the terms of this Licence and such recipients, +licensees or sublicensees agreement and acceptance of this License with Oculus VR +(which will convey all rights to the recipients’ or licensees’ or sublicensees’ +RIFT SDK Derivatives to Oculus VR), and you must cause any modified files to +carry prominent notices stating that you changed the files; + +3.5. If the RIFT SDK or a specific element thereof such as LibOVR includes a +"LICENSE" text file as part of its distribution (the "License Notice"), then +any RIFT SDK Derivatives that you distribute with the RIFT SDK in whole or in +part must include a readable copy of such attribution notices as are contained +within the applicable License Notice file (excluding those notices that do not +pertain to any part of the RIFT SDK Derivatives), in at least one of the following +places: within a License Notice text file distributed as part of the RIFT SDK +Derivatives; within the source form or documentation, if provided along with +the RIFT SDK Derivatives; or, within a display generated by the RIFT SDK Derivatives, +if and wherever such third-party notices normally appear. You must also include +in the License Notice file for all RIFT SDK Derivatives a copy of all notices +(including any product liability or health and safety notices). The contents +of the License Notice file are for informational purposes only and do not modify +the License. You may add your own attribution notices within RIFT SDK Derivatives +that you distribute, alongside or as an addendum to the License Notice text from +the RIFT SDK or any part thereof, provided that such additional attribution notices +cannot be construed as modifying the License. + +3.6. THIS RIFT SDK AND ANY COMPONENT THEREOF IS PROVIDED BY OCULUS VR AND +ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL OCULUS VR AS THE +COPYRIGHT OWNER OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, +OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS RIFT +SDK OR THE RIFT SDK DERIVATIVES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +4. This License does not grant permission to use the trade names, trademarks, +service marks, or product names of Oculus VR, except as required for reasonable +and customary use in describing the origin of the RIFT SDK, LibOVR, or any +element thereof, and reproducing the content of the License Notice file. +Oculus VR reserves all rights not expressly granted to you under this License. + +5. In no event and under no legal theory, whether in tort (including negligence), +contract, or otherwise, unless required by applicable law (such as +deliberate and grossly negligent acts) or agreed to in writing, shall Oculus VR +or any contributor be liable to you or your licensees or sublicensees for +damages, including any direct, indirect, special, incidental, or consequential +damages of any character arising as a result of this License or out of the use +or inability to use the RIFT SDK, LibOVR, any element thereof or any RIFT SDK +Derivatives (including but not limited to damages for loss of goodwill, work +stoppage, computer failure or malfunction, or any and all other commercial +damages or losses), even if you or such contributor has been advised of the +possibility of such damages. + +6. Your acceptance of the terms and conditions of this License in and of +itself and for all Developer Content created as of March 1, 2014, may be +evidenced by any of the following: your usage of the RIFT SDK or any element +thereof, acceptance of the click-through agreement, or opening the packaging +of the CD-ROM containing the RIFT SDK or any element thereof, including LibOVR. +As this License is updated for future releases of the RIFT SDK and/or LibOVR, +you agree to abide by and meet all requirements of future updates of this +License for those future RIFT SDK releases as evidenced by the same usage of +the RIFT SDK or any element thereof and the future updates of this License +will apply for that future Developer Content that may developed for or with +that future RIFT SDK or any element thereof (i.e., you cannot sidestep out +of the requirements of future updates of the License by developing against +an older release of the RIFT SDK or License). + +7. Oculus VR reserves the right to terminate this License and all your +rights hereunder in the event you materially breach this License and fail +to cure such breach within ten (10) business days after notice of breach +from Oculus VR. + +8. Furthermore, Oculus VR also reserves the right to cancel or terminate +this License for any of the following reasons upon notice to you, subject +to the appeal process set forth in Section 14 for a wrongful termination: + + a) Intellectual property infringement by you with Developer Content + or RIFT SDK Derivatives created by you that is used with or by the + RIFT SDK or any part thereof, or any of the RIFT SDK Derivatives; + + b) Developer Content that violates or infringes upon applicable law; + + c) Health and safety issues associated with your Developer Content; + + d) Failure to comply with or use properly the Oculus Warnings, + Oculus H&S Protocols, or Oculus EULA; + + e) Use of the RIFT SDK, RIFT SDK Derivatives or LibOVR with a + commercial product other than an Oculus Approved Product; and + + f) Failure to provide required notices or deliver source code + and/or binary of RIFT SDK Derivatives as set forth above. + +If you believe that you have been wrongfully terminated under this Section 8 +with respect to material breach or with respect to these above conditions, +you have the right to appeal the termination of this License under Section 14. + +9. This License may be amended by Oculus VR on a prospective basis, and your +usage of the License after such amendments or changes signifies your consent +to and acceptance of any such amendments or changes on a going forward basis. + +10. In the event any provision of this License is determined to be invalid, +prohibited or unenforceable by a court or other body of competent jurisdiction, +this License shall be construed as if such invalid, prohibited or unenforceable +provision has been more narrowly drawn so as not to be invalid, prohibited or +unenforceable. + +11. You may not assign any rights or obligations under this License without +the advance written consent of Oculus VR, which may be withheld in its sole +discretion. Oculus VR may assign its rights or obligations under this License +in its sole discretion. + +12. Failure of either party at any time to enforce any of the provisions of +this License will not be construed as a waiver of such provisions or in any way +affect the validity of this License or parts thereof. + +13. Your remedies under this License shall be limited to the right to collect +money damages, if any, and you hereby waive your right to injunctive or other +equitable relief. + +14. This License shall be governed by the laws of the State of California, +without giving effect to choice of law principles. All disputes relating to +this License shall be resolved by binding non-appearance-based arbitration +before a neutral arbitrator in Orange County, California. If your License +has been terminated hereunder by Oculus, you may appeal your termination +through this arbitration process on an expedited basis with an arbitration +within thirty days of your giving Oculus VR notice of the appeal. The +arbitration shall be conducted in accordance with the rules and procedures +of JAMS then in effect, and the judgment of the arbitrator shall be final +and capable of entry in any court of competent jurisdiction. You agree +to submit to the personal jurisdiction of the courts located within Orange +County, California in connection with any entrance of an arbitrator’s judgment +or decision or any dispute with respect to the arbitration process or procedure +or Oculus VR’s exercise of its equitable rights or remedies. diff --git a/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj b/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj new file mode 100644 index 0000000..4d90561 --- /dev/null +++ b/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj @@ -0,0 +1,763 @@ +// !$*UTF8*$!
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+ CLANG_WARN_CONSTANT_CONVERSION = YES;
+ CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
+ CLANG_WARN_EMPTY_BODY = YES;
+ CLANG_WARN_ENUM_CONVERSION = YES;
+ CLANG_WARN_INT_CONVERSION = YES;
+ CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
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+ CONFIGURATION_TEMP_DIR = "$(SRCROOT)/../../../Lib/Mac/Xcode/$(CONFIGURATION)";
+ COPY_PHASE_STRIP = YES;
+ DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
+ ENABLE_NS_ASSERTIONS = NO;
+ GCC_C_LANGUAGE_STANDARD = gnu99;
+ GCC_ENABLE_OBJC_EXCEPTIONS = YES;
+ GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
+ GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
+ GCC_WARN_UNDECLARED_SELECTOR = YES;
+ GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
+ GCC_WARN_UNUSED_FUNCTION = YES;
+ GCC_WARN_UNUSED_VARIABLE = YES;
+ MACOSX_DEPLOYMENT_TARGET = 10.7;
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+ SDKROOT = macosx;
+ SYMROOT = "$(SRCROOT)/../../../Lib/Mac/Xcode/$(CONFIGURATION)";
+ };
+ name = Release;
+ };
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+ isa = XCBuildConfiguration;
+ buildSettings = {
+ ARCHS = "$(ARCHS_STANDARD_32_64_BIT)";
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diff --git a/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.xcworkspace/contents.xcworkspacedata b/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.xcworkspace/contents.xcworkspacedata new file mode 100644 index 0000000..6e21728 --- /dev/null +++ b/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.xcworkspace/contents.xcworkspacedata @@ -0,0 +1,7 @@ +<?xml version="1.0" encoding="UTF-8"?>
+<Workspace
+ version = "1.0">
+ <FileRef
+ location = "self:LibOVR.xcodeproj">
+ </FileRef>
+</Workspace>
diff --git a/LibOVR/Src/Displays/OVR_OSX_Display.cpp b/LibOVR/Src/Displays/OVR_OSX_Display.cpp new file mode 100644 index 0000000..c49daa5 --- /dev/null +++ b/LibOVR/Src/Displays/OVR_OSX_Display.cpp @@ -0,0 +1,368 @@ +/************************************************************************************ + +Filename : OVR_OSX_Display.cpp +Content : OSX-specific Display declarations +Created : July 2, 2014 +Authors : James Hughes + +Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#include "OVR_OSX_Display.h" +#include "../Kernel/OVR_Log.h" + +#include <ApplicationServices/ApplicationServices.h> +#include <CoreFoundation/CoreFoundation.h> +#include <CoreFoundation/CFString.h> +#include <IOKit/graphics/IOGraphicsLib.h> + +//------------------------------------------------------------------------------------- +// ***** Display enumeration Helpers + +namespace OVR { + +// FIXME Code duplication with windows. +#define EDID_LENGTH 0x80 + +#define EDID_HEADER 0x00 +#define EDID_HEADER_END 0x07 + +#define ID_MANUFACTURER_NAME 0x08 +#define ID_MANUFACTURER_NAME_END 0x09 + +#define EDID_STRUCT_VERSION 0x12 +#define EDID_STRUCT_REVISION 0x13 + +#define ESTABLISHED_TIMING_1 0x23 +#define ESTABLISHED_TIMING_2 0x24 +#define MANUFACTURERS_TIMINGS 0x25 + +#define DETAILED_TIMING_DESCRIPTIONS_START 0x36 +#define DETAILED_TIMING_DESCRIPTION_SIZE 18 +#define NO_DETAILED_TIMING_DESCRIPTIONS 4 + +#define DETAILED_TIMING_DESCRIPTION_1 0x36 +#define DETAILED_TIMING_DESCRIPTION_2 0x48 +#define DETAILED_TIMING_DESCRIPTION_3 0x5a +#define DETAILED_TIMING_DESCRIPTION_4 0x6c + +#define MONITOR_NAME 0xfc +#define MONITOR_LIMITS 0xfd +#define MONITOR_SERIAL 0xff + +#define UNKNOWN_DESCRIPTOR -1 +#define DETAILED_TIMING_BLOCK -2 + +#define DESCRIPTOR_DATA 5 + +const UByte edid_v1_header[] = { 0x00, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0x00 }; + +const UByte edid_v1_descriptor_flag[] = { 0x00, 0x00 }; + +// FIXME Code duplication with windows. Refactor. +static int blockType( UByte* block ) +{ + if ( !strncmp( (const char*)edid_v1_descriptor_flag, (const char*)block, 2 ) ) + { + // descriptor + if ( block[ 2 ] != 0 ) + return UNKNOWN_DESCRIPTOR; + return block[ 3 ]; + } + else + { + return DETAILED_TIMING_BLOCK; + } +} + +static char* getMonitorName( UByte const* block ) +{ + static char name[ 13 ]; + unsigned i; + UByte const* ptr = block + DESCRIPTOR_DATA; + + for( i = 0; i < 13; i++, ptr++ ) + { + if ( *ptr == 0xa ) + { + name[ i ] = 0; + return name; + } + + name[ i ] = *ptr; + } + + return name; +} + +// FIXME Code duplication with windows. Refactor. +static bool parseEdid( UByte* edid, OVR::OSX::DisplayEDID& edidResult ) +{ + unsigned i; + UByte* block; + const char* monitor_name = "Unknown"; + UByte checksum = 0; + + for( i = 0; i < EDID_LENGTH; i++ ) + checksum += edid[ i ]; + + // Bad checksum, fail EDID + if ( checksum != 0 ) + return false; + + if ( strncmp( (const char*)edid+EDID_HEADER, (const char*)edid_v1_header, EDID_HEADER_END+1 ) ) + { + // First bytes don't match EDID version 1 header + return false; + } + + + // OVR_DEBUG_LOG_TEXT(( "\n# EDID version %d revision %d\n", + // (int)edid[EDID_STRUCT_VERSION],(int)edid[EDID_STRUCT_REVISION] )); + + // Monitor name and timings + + char serialNumber[14]; + memset( serialNumber, 0, 14 ); + + block = edid + DETAILED_TIMING_DESCRIPTIONS_START; + + for( i = 0; i < NO_DETAILED_TIMING_DESCRIPTIONS; i++, + block += DETAILED_TIMING_DESCRIPTION_SIZE ) + { + + if ( blockType( block ) == MONITOR_NAME ) + { + monitor_name = getMonitorName( block ); + } + + if( blockType( block ) == MONITOR_SERIAL ) + { + memcpy( serialNumber, block + 5, 13 ); + break; + } + } + + UByte vendorString[4] = {0}; + + vendorString[0] = (edid[8] >> 2 & 31) + 64; + vendorString[1] = ((edid[8] & 3) << 3) | (edid[9] >> 5) + 64; + vendorString[2] = (edid[9] & 31) + 64; + + edidResult.ModelNumber = *(UInt16*)&edid[10]; + edidResult.MonitorName = OVR::String(monitor_name); + edidResult.VendorName = OVR::String((const char*)vendorString); + edidResult.SerialNumber = OVR::String(serialNumber); + + // printf( "\tIdentifier \"%s\"\n", monitor_name ); + // printf( "\tVendorName \"%s\"\n", vendorString ); + // printf( "\tModelName \"%s\"\n", monitor_name ); + // printf( "\tModelNumber %d\n", edidResult.ModelNumber ); + // printf( "\tSerialNumber \"%s\"\n", edidResult.SerialNumber.ToCStr() ); + + // FIXME: Get timings as well, though they aren't very useful here + // except for the vertical refresh rate, presumably + + return true; +} + +static int discoverExtendedRifts(OVR::OSX::DisplayDesc* descriptorArray, int inputArraySize, bool edidInfo) +{ + OVR_UNUSED(edidInfo); + int result = 0; + + static bool reportDiscovery = true; + OVR_UNUSED(reportDiscovery); + + CGDirectDisplayID Displays[32]; + uint32_t NDisplays = 0; + CGGetOnlineDisplayList(32, Displays, &NDisplays); + + for (unsigned int i = 0; i < NDisplays; i++) + { + io_service_t port = CGDisplayIOServicePort(Displays[i]); + CFDictionaryRef DispInfo = IODisplayCreateInfoDictionary(port, kNilOptions); + + // Display[i] + + uint32_t vendor = CGDisplayVendorNumber(Displays[i]); + uint32_t product = CGDisplayModelNumber(Displays[i]); + + CGRect desktop = CGDisplayBounds(Displays[i]); + Vector2i desktopOffset(desktop.origin.x, desktop.origin.y); + + if (vendor == 16082 && ( (product == 1)||(product == 2)||(product == 3) ) ) // 7" or HD + { + if( result >= inputArraySize ) { return result; } + + Sizei monitorResolution(1280, 800); + + // Obtain and parse EDID data. + CFDataRef data = + (CFDataRef)CFDictionaryGetValue(DispInfo, CFSTR(kIODisplayEDIDKey)); + if (!data) + { + CFRelease(DispInfo); + OVR::LogError("[OSX Display] Unable to obtain EDID for Oculus product %d", product); + continue; + } + UByte* edid = (UByte*)CFDataGetBytePtr(data); + OSX::DisplayEDID edidResult; + parseEdid( edid, edidResult ); + + OVR::OSX::DisplayDesc& desc = descriptorArray[result++]; + desc.DisplayID = Displays[i]; + desc.ModelName = edidResult.MonitorName; // User friendly string. + desc.EdidSerialNumber = edidResult.SerialNumber; + desc.LogicalResolutionInPixels = monitorResolution; + desc.DesktopDisplayOffset = desktopOffset; + + switch (product) + { + case 3: desc.DeviceTypeGuess = HmdType_DK2; break; + case 2: desc.DeviceTypeGuess = HmdType_DKHDProto; break; + case 1: desc.DeviceTypeGuess = HmdType_DK1; break; + + default: + case 0: desc.DeviceTypeGuess = HmdType_Unknown; break; + } + + // Hard-coded defaults in case the device doesn't have the data itself. + // DK2 prototypes (0003) or DK HD Prototypes (0002) + if (product == 3 || product == 2) + { + desc.LogicalResolutionInPixels = Sizei(1920, 1080); + desc.NativeResolutionInPixels = Sizei(1080, 1920); + } + else + { + desc.LogicalResolutionInPixels = monitorResolution; + desc.NativeResolutionInPixels = monitorResolution; + } + + //OVR_DEBUG_LOG_TEXT(("Display Found %x:%x\n", vendor, product)); + } + CFRelease(DispInfo); + } + + return result; +} + + +//------------------------------------------------------------------------------------- +// ***** Display + +bool Display::Initialize() +{ + // Nothing to initialize. OS X only supports compatibility mode. + return true; +} + + +bool Display::GetDriverMode(bool& driverInstalled, bool& compatMode, bool& hideDK1Mode) +{ + driverInstalled = false; + compatMode = true; + hideDK1Mode = false; + return true; +} + +bool Display::SetDriverMode(bool compatMode, bool hideDK1Mode) +{ + return false; +} + +DisplaySearchHandle* Display::GetDisplaySearchHandle() +{ + return new OSX::OSXDisplaySearchHandle(); +} + +bool Display::InCompatibilityMode( bool displaySearch ) +{ + OVR_UNUSED( displaySearch ); + return true; +} + +int Display::GetDisplayCount( DisplaySearchHandle* handle, bool extended, bool applicationOnly, bool edidInfo ) +{ + OVR_UNUSED(applicationOnly); + + static int extendedCount = -1; + + OSX::OSXDisplaySearchHandle* localHandle = (OSX::OSXDisplaySearchHandle*)handle; + if (localHandle == NULL) + { + OVR::LogError("[OSX Display] No search handle passed into GetDisplayCount. Return 0 rifts."); + return 0; + } + + if (extendedCount == -1 || extended) + { + extendedCount = discoverExtendedRifts(localHandle->cachedDescriptorArray, OSX::OSXDisplaySearchHandle::DescArraySize, edidInfo); + } + + localHandle->extended = true; + localHandle->extendedDisplayCount = extendedCount; + int totalCount = extendedCount; + + /// FIXME: Implement application mode for OS X. + localHandle->application = false; + localHandle->applicationDisplayCount = 0; + + localHandle->displayCount = totalCount; + + return totalCount; +} + +Ptr<Display> Display::GetDisplay( int index, DisplaySearchHandle* handle ) +{ + Ptr<Display> result = NULL; + + if (index < 0) + { + OVR::LogError("[OSX Display] Invalid index given to GetDisplay."); + return NULL; + } + + OSX::OSXDisplaySearchHandle* localHandle = (OSX::OSXDisplaySearchHandle*)handle; + if (localHandle == NULL) + { + OVR::LogError("[OSX Display] No search handle passed into GetDisplay. Return 0 rifts."); + return NULL; + } + + if (localHandle->extended) + { + if (index >= 0 && index < (int)localHandle->extendedDisplayCount) + { + return *new OSX::OSXDisplayGeneric(localHandle->cachedDescriptorArray[index]); + } + + index -= localHandle->extendedDisplayCount; + } + + if (localHandle->application) + { + OVR::LogError("[OSX Display] Mac does not support application displays."); + } + + return result; +} +} // namespace OVR diff --git a/LibOVR/Src/Displays/OVR_OSX_Display.h b/LibOVR/Src/Displays/OVR_OSX_Display.h new file mode 100644 index 0000000..1401121 --- /dev/null +++ b/LibOVR/Src/Displays/OVR_OSX_Display.h @@ -0,0 +1,139 @@ +/************************************************************************************ + +Filename : OVR_OSX_Display.h +Content : OSX-specific Display declarations +Created : July 2, 2014 +Authors : James Hughes + +Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#ifndef OVR_OSX_Display_h +#define OVR_OSX_Display_h + +#include "OVR_Display.h" + +namespace OVR { namespace OSX { + + +//------------------------------------------------------------------------------------- +// DisplayDesc + +// Display information enumerable through OS . +// TBD: Should we just move this to public header, so it's a const member of Display? +struct DisplayDesc +{ + DisplayDesc() : + DeviceTypeGuess(HmdType_None), + DisplayID(0), + LogicalResolutionInPixels(0), + NativeResolutionInPixels(0) + {} + + HmdTypeEnum DeviceTypeGuess; + uint32_t DisplayID; // This is the device identifier string from MONITORINFO (for app usage) + String ModelName; // This is a "DK2" type string + String EdidSerialNumber; + Sizei LogicalResolutionInPixels; + Sizei NativeResolutionInPixels; + Vector2i DesktopDisplayOffset; +}; + + +//------------------------------------------------------------------------------------- +// DisplayEDID + +// Describes EDID information as reported from our display driver. +struct DisplayEDID +{ + DisplayEDID() : + ModelNumber(0) + {} + + String MonitorName; + UInt16 ModelNumber; + String VendorName; + String SerialNumber; +}; + +//------------------------------------------------------------------------------------- +// OSX Display Search Handle +class OSXDisplaySearchHandle : public DisplaySearchHandle +{ +public: + OSXDisplaySearchHandle() : + extended(false), + application(false), + extendedDisplayCount(0), + applicationDisplayCount(0), + displayCount(0) + {} + virtual ~OSXDisplaySearchHandle() {} + + static const int DescArraySize = 16; + + OSX::DisplayDesc cachedDescriptorArray[DescArraySize]; + bool extended; + bool application; + int extendedDisplayCount; + int applicationDisplayCount; + int displayCount; +}; + +//------------------------------------------------------------------------------------- +// OSXDisplayGeneric + +// Describes OSX display in Compatibility mode, containing basic data +class OSXDisplayGeneric : public Display +{ +public: + OSXDisplayGeneric( const DisplayDesc& dd ) : + Display(dd.DeviceTypeGuess, + dd.DisplayID, + dd.ModelName, + dd.EdidSerialNumber, + dd.LogicalResolutionInPixels, + dd.NativeResolutionInPixels, + dd.DesktopDisplayOffset, + 0, + 0, + false) + { + } + + virtual ~OSXDisplayGeneric() + { + } + + virtual bool InCompatibilityMode() const + { + return true; + } + + // Generic displays are not capable of mirroring + virtual MirrorMode SetMirrorMode( MirrorMode newMode ) + { + OVR_UNUSED( newMode ); + return MirrorDisabled; + } +}; + +}} // namespace OVR::OSX + +#endif // OVR_OSX_Display_h diff --git a/LibOVR/Src/Displays/OVR_OSX_FocusObserver.h b/LibOVR/Src/Displays/OVR_OSX_FocusObserver.h new file mode 100644 index 0000000..66ed12f --- /dev/null +++ b/LibOVR/Src/Displays/OVR_OSX_FocusObserver.h @@ -0,0 +1,47 @@ +#ifndef OVR_OSX_FocusObserver_h +#define OVR_OSX_FocusObserver_h + +#include "../Kernel/OVR_Threads.h" +#include "../Kernel/OVR_System.h" +#include "../Kernel/OVR_Lockless.h" + +#include "../Service/Service_NetServer.h" + +namespace OVR { namespace OSX{ + + struct FocusReaderImpl; + +class AppFocusObserver : public SystemSingletonBase<AppFocusObserver> +{ + OVR_DECLARE_SINGLETON(AppFocusObserver); + +public: + Lock ListLock; + Array<pid_t> AppList; + Service::NetServerListener *listener; + FocusReaderImpl* impl; + + void OnProcessFocus(pid_t pid); + void SetListener(Service::NetServerListener *_listener); + + pid_t LastProcessId; + pid_t ActiveProcessId; + void AddProcess(pid_t pid); + void nextProcess(); + void RemoveProcess(pid_t pid); + + +protected: + void onAppFocus(pid_t pid); + + pid_t LastAppFocus; + +}; + + + +}} // namespace OVR, OSX + + +#endif /* defined(__OVR_OSX_FocusReader__OVR_OSX_FocusObserver__) */ + diff --git a/LibOVR/Src/Displays/OVR_OSX_FocusReader.h b/LibOVR/Src/Displays/OVR_OSX_FocusReader.h new file mode 100644 index 0000000..74858c5 --- /dev/null +++ b/LibOVR/Src/Displays/OVR_OSX_FocusReader.h @@ -0,0 +1,17 @@ +#ifndef OVR_OSX_FocusReader_h +#define OVR_OSX_FocusReader_h + +#import <Cocoa/Cocoa.h> + +@interface FocusReader : NSObject <NSApplicationDelegate>{ + NSWindow *window; +} + +- (void)start; + +@property (assign) IBOutlet NSWindow *window; + +@end + +#endif + diff --git a/LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp b/LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp new file mode 100644 index 0000000..f375ddd --- /dev/null +++ b/LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp @@ -0,0 +1,842 @@ +/************************************************************************************ + +Filename : OVR_ThreadsPthread.cpp +Content : +Created : +Notes : + +Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "OVR_Threads.h" +#include "OVR_Hash.h" + +#ifdef OVR_ENABLE_THREADS + +#include "OVR_Timer.h" +#include "OVR_Log.h" + +#include <pthread.h> +#include <time.h> +#include <unistd.h> +#include <sys/time.h> +#include <errno.h> + + +namespace OVR { + +// ***** Mutex implementation + + +// *** Internal Mutex implementation structure + +class MutexImpl : public NewOverrideBase +{ + // System mutex or semaphore + pthread_mutex_t SMutex; + bool Recursive; + unsigned LockCount; + pthread_t LockedBy; + + friend class WaitConditionImpl; + +public: + // Constructor/destructor + MutexImpl(Mutex* pmutex, bool recursive = 1); + ~MutexImpl(); + + // Locking functions + void DoLock(); + bool TryLock(); + void Unlock(Mutex* pmutex); + // Returns 1 if the mutes is currently locked + bool IsLockedByAnotherThread(Mutex* pmutex); + bool IsSignaled() const; +}; + +pthread_mutexattr_t Lock::RecursiveAttr; +bool Lock::RecursiveAttrInit = 0; + +// *** Constructor/destructor +MutexImpl::MutexImpl(Mutex* pmutex, bool recursive) +{ + OVR_UNUSED(pmutex); + Recursive = recursive; + LockCount = 0; + + if (Recursive) + { + if (!Lock::RecursiveAttrInit) + { + pthread_mutexattr_init(&Lock::RecursiveAttr); + pthread_mutexattr_settype(&Lock::RecursiveAttr, PTHREAD_MUTEX_RECURSIVE); + Lock::RecursiveAttrInit = 1; + } + + pthread_mutex_init(&SMutex, &Lock::RecursiveAttr); + } + else + pthread_mutex_init(&SMutex, 0); +} + +MutexImpl::~MutexImpl() +{ + pthread_mutex_destroy(&SMutex); +} + + +// Lock and try lock +void MutexImpl::DoLock() +{ + while (pthread_mutex_lock(&SMutex)) + ; + LockCount++; + LockedBy = pthread_self(); +} + +bool MutexImpl::TryLock() +{ + if (!pthread_mutex_trylock(&SMutex)) + { + LockCount++; + LockedBy = pthread_self(); + return 1; + } + + return 0; +} + +void MutexImpl::Unlock(Mutex* pmutex) +{ + OVR_UNUSED(pmutex); + OVR_ASSERT(pthread_self() == LockedBy && LockCount > 0); + + //unsigned lockCount; + LockCount--; + //lockCount = LockCount; + + pthread_mutex_unlock(&SMutex); +} + +bool MutexImpl::IsLockedByAnotherThread(Mutex* pmutex) +{ + OVR_UNUSED(pmutex); + // There could be multiple interpretations of IsLocked with respect to current thread + if (LockCount == 0) + return 0; + if (pthread_self() != LockedBy) + return 1; + return 0; +} + +bool MutexImpl::IsSignaled() const +{ + // An mutex is signaled if it is not locked ANYWHERE + // Note that this is different from IsLockedByAnotherThread function, + // that takes current thread into account + return LockCount == 0; +} + + +// *** Actual Mutex class implementation + +Mutex::Mutex(bool recursive) +{ + // NOTE: RefCount mode already thread-safe for all waitables. + pImpl = new MutexImpl(this, recursive); +} + +Mutex::~Mutex() +{ + delete pImpl; +} + +// Lock and try lock +void Mutex::DoLock() +{ + pImpl->DoLock(); +} +bool Mutex::TryLock() +{ + return pImpl->TryLock(); +} +void Mutex::Unlock() +{ + pImpl->Unlock(this); +} +bool Mutex::IsLockedByAnotherThread() +{ + return pImpl->IsLockedByAnotherThread(this); +} + + + +//----------------------------------------------------------------------------------- +// ***** Event + +bool Event::Wait(unsigned delay) +{ + Mutex::Locker lock(&StateMutex); + + // Do the correct amount of waiting + if (delay == OVR_WAIT_INFINITE) + { + while(!State) + StateWaitCondition.Wait(&StateMutex); + } + else if (delay) + { + if (!State) + StateWaitCondition.Wait(&StateMutex, delay); + } + + bool state = State; + // Take care of temporary 'pulsing' of a state + if (Temporary) + { + Temporary = false; + State = false; + } + return state; +} + +void Event::updateState(bool newState, bool newTemp, bool mustNotify) +{ + Mutex::Locker lock(&StateMutex); + State = newState; + Temporary = newTemp; + if (mustNotify) + StateWaitCondition.NotifyAll(); +} + + + +// ***** Wait Condition Implementation + +// Internal implementation class +class WaitConditionImpl : public NewOverrideBase +{ + pthread_mutex_t SMutex; + pthread_cond_t Condv; + +public: + + // Constructor/destructor + WaitConditionImpl(); + ~WaitConditionImpl(); + + // Release mutex and wait for condition. The mutex is re-aqured after the wait. + bool Wait(Mutex *pmutex, unsigned delay = OVR_WAIT_INFINITE); + + // Notify a condition, releasing at one object waiting + void Notify(); + // Notify a condition, releasing all objects waiting + void NotifyAll(); +}; + + +WaitConditionImpl::WaitConditionImpl() +{ + pthread_mutex_init(&SMutex, 0); + pthread_cond_init(&Condv, 0); +} + +WaitConditionImpl::~WaitConditionImpl() +{ + pthread_mutex_destroy(&SMutex); + pthread_cond_destroy(&Condv); +} + +bool WaitConditionImpl::Wait(Mutex *pmutex, unsigned delay) +{ + bool result = 1; + unsigned lockCount = pmutex->pImpl->LockCount; + + // Mutex must have been locked + if (lockCount == 0) + return 0; + + pthread_mutex_lock(&SMutex); + + // Finally, release a mutex or semaphore + if (pmutex->pImpl->Recursive) + { + // Release the recursive mutex N times + pmutex->pImpl->LockCount = 0; + for(unsigned i=0; i<lockCount; i++) + pthread_mutex_unlock(&pmutex->pImpl->SMutex); + } + else + { + pmutex->pImpl->LockCount = 0; + pthread_mutex_unlock(&pmutex->pImpl->SMutex); + } + + // Note that there is a gap here between mutex.Unlock() and Wait(). + // The other mutex protects this gap. + + if (delay == OVR_WAIT_INFINITE) + pthread_cond_wait(&Condv,&SMutex); + else + { + timespec ts; + + struct timeval tv; + gettimeofday(&tv, 0); + + ts.tv_sec = tv.tv_sec + (delay / 1000); + ts.tv_nsec = (tv.tv_usec + (delay % 1000) * 1000) * 1000; + + if (ts.tv_nsec > 999999999) + { + ts.tv_sec++; + ts.tv_nsec -= 1000000000; + } + int r = pthread_cond_timedwait(&Condv,&SMutex, &ts); + OVR_ASSERT(r == 0 || r == ETIMEDOUT); + if (r) + result = 0; + } + + pthread_mutex_unlock(&SMutex); + + // Re-aquire the mutex + for(unsigned i=0; i<lockCount; i++) + pmutex->DoLock(); + + // Return the result + return result; +} + +// Notify a condition, releasing the least object in a queue +void WaitConditionImpl::Notify() +{ + pthread_mutex_lock(&SMutex); + pthread_cond_signal(&Condv); + pthread_mutex_unlock(&SMutex); +} + +// Notify a condition, releasing all objects waiting +void WaitConditionImpl::NotifyAll() +{ + pthread_mutex_lock(&SMutex); + pthread_cond_broadcast(&Condv); + pthread_mutex_unlock(&SMutex); +} + + + +// *** Actual implementation of WaitCondition + +WaitCondition::WaitCondition() +{ + pImpl = new WaitConditionImpl; +} +WaitCondition::~WaitCondition() +{ + delete pImpl; +} + +bool WaitCondition::Wait(Mutex *pmutex, unsigned delay) +{ + return pImpl->Wait(pmutex, delay); +} +// Notification +void WaitCondition::Notify() +{ + pImpl->Notify(); +} +void WaitCondition::NotifyAll() +{ + pImpl->NotifyAll(); +} + + +// ***** Current thread + +// Per-thread variable +/* +static __thread Thread* pCurrentThread = 0; + +// Static function to return a pointer to the current thread +void Thread::InitCurrentThread(Thread *pthread) +{ + pCurrentThread = pthread; +} + +// Static function to return a pointer to the current thread +Thread* Thread::GetThread() +{ + return pCurrentThread; +} +*/ + + +// *** Thread constructors. + +Thread::Thread(UPInt stackSize, int processor) +{ + // NOTE: RefCount mode already thread-safe for all Waitable objects. + CreateParams params; + params.stackSize = stackSize; + params.processor = processor; + Init(params); +} + +Thread::Thread(Thread::ThreadFn threadFunction, void* userHandle, UPInt stackSize, + int processor, Thread::ThreadState initialState) +{ + CreateParams params(threadFunction, userHandle, stackSize, processor, initialState); + Init(params); +} + +Thread::Thread(const CreateParams& params) +{ + Init(params); +} + +void Thread::Init(const CreateParams& params) +{ + // Clear the variables + ThreadFlags = 0; + ThreadHandle = 0; + ExitCode = 0; + SuspendCount = 0; + StackSize = params.stackSize; + Processor = params.processor; + Priority = params.priority; + + // Clear Function pointers + ThreadFunction = params.threadFunction; + UserHandle = params.userHandle; + if (params.initialState != NotRunning) + Start(params.initialState); +} + +Thread::~Thread() +{ + // Thread should not running while object is being destroyed, + // this would indicate ref-counting issue. + //OVR_ASSERT(IsRunning() == 0); + + // Clean up thread. + ThreadHandle = 0; +} + + + +// *** Overridable User functions. + +// Default Run implementation +int Thread::Run() +{ + // Call pointer to function, if available. + return (ThreadFunction) ? ThreadFunction(this, UserHandle) : 0; +} +void Thread::OnExit() +{ +} + + +// Finishes the thread and releases internal reference to it. +void Thread::FinishAndRelease() +{ + // Note: thread must be US. + ThreadFlags &= (UInt32)~(OVR_THREAD_STARTED); + ThreadFlags |= OVR_THREAD_FINISHED; + + // Release our reference; this is equivalent to 'delete this' + // from the point of view of our thread. + Release(); +} + + + +// *** ThreadList - used to track all created threads + +class ThreadList : public NewOverrideBase +{ + //------------------------------------------------------------------------ + struct ThreadHashOp + { + size_t operator()(const Thread* ptr) + { + return (((size_t)ptr) >> 6) ^ (size_t)ptr; + } + }; + + HashSet<Thread*, ThreadHashOp> ThreadSet; + Mutex ThreadMutex; + WaitCondition ThreadsEmpty; + // Track the root thread that created us. + pthread_t RootThreadId; + + static ThreadList* volatile pRunningThreads; + + void addThread(Thread *pthread) + { + Mutex::Locker lock(&ThreadMutex); + ThreadSet.Add(pthread); + } + + void removeThread(Thread *pthread) + { + Mutex::Locker lock(&ThreadMutex); + ThreadSet.Remove(pthread); + if (ThreadSet.GetSize() == 0) + ThreadsEmpty.Notify(); + } + + void finishAllThreads() + { + // Only original root thread can call this. + OVR_ASSERT(pthread_self() == RootThreadId); + + Mutex::Locker lock(&ThreadMutex); + while (ThreadSet.GetSize() != 0) + ThreadsEmpty.Wait(&ThreadMutex); + } + +public: + + ThreadList() + { + RootThreadId = pthread_self(); + } + ~ThreadList() { } + + + static void AddRunningThread(Thread *pthread) + { + // Non-atomic creation ok since only the root thread + if (!pRunningThreads) + { + pRunningThreads = new ThreadList; + OVR_ASSERT(pRunningThreads); + } + pRunningThreads->addThread(pthread); + } + + // NOTE: 'pthread' might be a dead pointer when this is + // called so it should not be accessed; it is only used + // for removal. + static void RemoveRunningThread(Thread *pthread) + { + OVR_ASSERT(pRunningThreads); + pRunningThreads->removeThread(pthread); + } + + static void FinishAllThreads() + { + // This is ok because only root thread can wait for other thread finish. + if (pRunningThreads) + { + pRunningThreads->finishAllThreads(); + delete pRunningThreads; + pRunningThreads = 0; + } + } +}; + +// By default, we have no thread list. +ThreadList* volatile ThreadList::pRunningThreads = 0; + + +// FinishAllThreads - exposed publicly in Thread. +void Thread::FinishAllThreads() +{ + ThreadList::FinishAllThreads(); +} + +// *** Run override + +int Thread::PRun() +{ + // Suspend us on start, if requested + if (ThreadFlags & OVR_THREAD_START_SUSPENDED) + { + Suspend(); + ThreadFlags &= (UInt32)~OVR_THREAD_START_SUSPENDED; + } + + // Call the virtual run function + ExitCode = Run(); + return ExitCode; +} + + + + +// *** User overridables + +bool Thread::GetExitFlag() const +{ + return (ThreadFlags & OVR_THREAD_EXIT) != 0; +} + +void Thread::SetExitFlag(bool exitFlag) +{ + // The below is atomic since ThreadFlags is AtomicInt. + if (exitFlag) + ThreadFlags |= OVR_THREAD_EXIT; + else + ThreadFlags &= (UInt32) ~OVR_THREAD_EXIT; +} + + +// Determines whether the thread was running and is now finished +bool Thread::IsFinished() const +{ + return (ThreadFlags & OVR_THREAD_FINISHED) != 0; +} +// Determines whether the thread is suspended +bool Thread::IsSuspended() const +{ + return SuspendCount > 0; +} +// Returns current thread state +Thread::ThreadState Thread::GetThreadState() const +{ + if (IsSuspended()) + return Suspended; + if (ThreadFlags & OVR_THREAD_STARTED) + return Running; + return NotRunning; +} + +// Join thread +bool Thread::Join(int maxWaitMs) const +{ + // If polling, + if (maxWaitMs == 0) + { + // Just return if finished + return IsFinished(); + } + // If waiting forever, + else if (maxWaitMs > 0) + { + UInt32 t0 = Timer::GetTicksMs(); + + while (!IsFinished()) + { + UInt32 t1 = Timer::GetTicksMs(); + + // If the wait has expired, + int delta = (int)(t1 - t0); + if (delta >= maxWaitMs) + { + return false; + } + + Thread::MSleep(10); + } + + return true; + } + else + { + while (!IsFinished()) + { + pthread_join(ThreadHandle, NULL); + } + } + + return true; +} + +/* +static const char* mapsched_policy(int policy) +{ + switch(policy) + { + case SCHED_OTHER: + return "SCHED_OTHER"; + case SCHED_RR: + return "SCHED_RR"; + case SCHED_FIFO: + return "SCHED_FIFO"; + + } + return "UNKNOWN"; +} + int policy; + sched_param sparam; + pthread_getschedparam(pthread_self(), &policy, &sparam); + int max_prior = sched_get_priority_max(policy); + int min_prior = sched_get_priority_min(policy); + printf(" !!!! policy: %s, priority: %d, max priority: %d, min priority: %d\n", mapsched_policy(policy), sparam.sched_priority, max_prior, min_prior); +#include <stdio.h> +*/ +// ***** Thread management + +// The actual first function called on thread start +void* Thread_PthreadStartFn(void* phandle) +{ + Thread* pthread = (Thread*)phandle; + int result = pthread->PRun(); + // Signal the thread as done and release it atomically. + pthread->FinishAndRelease(); + // At this point Thread object might be dead; however we can still pass + // it to RemoveRunningThread since it is only used as a key there. + ThreadList::RemoveRunningThread(pthread); + return reinterpret_cast<void*>(result); +} + +int Thread::InitAttr = 0; +pthread_attr_t Thread::Attr; + +/* static */ +int Thread::GetOSPriority(ThreadPriority p) +//static inline int MapToSystemPrority(Thread::ThreadPriority p) +{ + OVR_UNUSED(p); + return -1; +} + +bool Thread::Start(ThreadState initialState) +{ + if (initialState == NotRunning) + return 0; + if (GetThreadState() != NotRunning) + { + OVR_DEBUG_LOG(("Thread::Start failed - thread %p already running", this)); + return 0; + } + + if (!InitAttr) + { + pthread_attr_init(&Attr); + pthread_attr_setdetachstate(&Attr, PTHREAD_CREATE_DETACHED); + pthread_attr_setstacksize(&Attr, 128 * 1024); + sched_param sparam; + sparam.sched_priority = Thread::GetOSPriority(NormalPriority); + pthread_attr_setschedparam(&Attr, &sparam); + InitAttr = 1; + } + + ExitCode = 0; + SuspendCount = 0; + ThreadFlags = (initialState == Running) ? 0 : OVR_THREAD_START_SUSPENDED; + + // AddRef to us until the thread is finished + AddRef(); + ThreadList::AddRunningThread(this); + + int result; + if (StackSize != 128 * 1024 || Priority != NormalPriority) + { + pthread_attr_t attr; + + pthread_attr_init(&attr); + pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); + pthread_attr_setstacksize(&attr, StackSize); + sched_param sparam; + sparam.sched_priority = Thread::GetOSPriority(Priority); + pthread_attr_setschedparam(&attr, &sparam); + result = pthread_create(&ThreadHandle, &attr, Thread_PthreadStartFn, this); + pthread_attr_destroy(&attr); + } + else + result = pthread_create(&ThreadHandle, &Attr, Thread_PthreadStartFn, this); + + if (result) + { + ThreadFlags = 0; + Release(); + ThreadList::RemoveRunningThread(this); + return 0; + } + return 1; +} + + +// Suspend the thread until resumed +bool Thread::Suspend() +{ + OVR_DEBUG_LOG(("Thread::Suspend - cannot suspend threads on this system")); + return 0; +} + +// Resumes currently suspended thread +bool Thread::Resume() +{ + return 0; +} + + +// Quits with an exit code +void Thread::Exit(int exitCode) +{ + // Can only exist the current thread + // if (GetThread() != this) + // return; + + // Call the virtual OnExit function + OnExit(); + + // Signal this thread object as done and release it's references. + FinishAndRelease(); + ThreadList::RemoveRunningThread(this); + + pthread_exit(reinterpret_cast<void*>(exitCode)); +} + +ThreadId GetCurrentThreadId() +{ + return (void*)pthread_self(); +} + +// *** Sleep functions + +/* static */ +bool Thread::Sleep(unsigned secs) +{ + sleep(secs); + return 1; +} +/* static */ +bool Thread::MSleep(unsigned msecs) +{ + usleep(msecs*1000); + return 1; +} + +/* static */ +int Thread::GetCPUCount() +{ + return 1; +} + + +#if defined (OVR_OS_MAC) +void Thread::SetThreadName( const char* name ) +{ + pthread_setname_np( name ); +} +#else +void Thread::SetThreadName( const char* name ) +{ + pthread_setname_np( pthread_self(), name ); +} +#endif + +} + +#endif // OVR_ENABLE_THREADS diff --git a/LibOVR/Src/Net/OVR_Unix_Socket.cpp b/LibOVR/Src/Net/OVR_Unix_Socket.cpp new file mode 100644 index 0000000..6370671 --- /dev/null +++ b/LibOVR/Src/Net/OVR_Unix_Socket.cpp @@ -0,0 +1,596 @@ +/************************************************************************************ + +Filename : OVR_Unix_Socket.cpp +Content : Berkley sockets networking implementation +Created : July 1, 2014 +Authors : Kevin Jenkins + +Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "OVR_Unix_Socket.h" +#include "../Kernel/OVR_Std.h" +#include "../Kernel/OVR_Allocator.h" +#include "../Kernel/OVR_Threads.h" // Thread::MSleep +#include "../Kernel/OVR_Log.h" + +#include <errno.h> + +namespace OVR { namespace Net { + +//----------------------------------------------------------------------------- +// BerkleySocket + +void BerkleySocket::Close() +{ + if (TheSocket != INVALID_SOCKET) + { + close(TheSocket); + TheSocket = INVALID_SOCKET; + } +} + +SInt32 BerkleySocket::GetSockname(SockAddr *pSockAddrOut) +{ + struct sockaddr_in6 sa; + memset(&sa,0,sizeof(sa)); + socklen_t size = sizeof(sa); + SInt32 i = getsockname(TheSocket, (sockaddr*)&sa, &size); + if (i>=0) + { + pSockAddrOut->Set(&sa); + } + return i; +} + + +//----------------------------------------------------------------------------- +// BitStream overloads for SockAddr + +BitStream& operator<<(BitStream& out, SockAddr& in) +{ + out.WriteBits((const unsigned char*) &in.Addr6, sizeof(in.Addr6)*8, true); + return out; +} + +BitStream& operator>>(BitStream& in, SockAddr& out) +{ + bool success = in.ReadBits((unsigned char*) &out.Addr6, sizeof(out.Addr6)*8, true); + OVR_ASSERT(success); + OVR_UNUSED(success); + return in; +} + + +//----------------------------------------------------------------------------- +// SockAddr + +SockAddr::SockAddr() +{ +} + +SockAddr::SockAddr(SockAddr* address) +{ + Set(&address->Addr6); +} + +SockAddr::SockAddr(sockaddr_storage* storage) +{ + Set(storage); +} + +SockAddr::SockAddr(sockaddr_in6* address) +{ + Set(address); +} + +SockAddr::SockAddr(const char* hostAddress, UInt16 port, int sockType) +{ + Set(hostAddress, port, sockType); +} + +void SockAddr::Set(const sockaddr_storage* storage) +{ + memcpy(&Addr6, storage, sizeof(Addr6)); +} + +void SockAddr::Set(const sockaddr_in6* address) +{ + memcpy(&Addr6, address, sizeof(Addr6)); +} + +void SockAddr::Set(const char* hostAddress, UInt16 port, int sockType) +{ + memset(&Addr6, 0, sizeof(Addr6)); + + struct addrinfo* servinfo = 0; // will point to the results + struct addrinfo hints; + + // make sure the struct is empty + memset(&hints, 0, sizeof (addrinfo)); + + hints.ai_socktype = sockType; // SOCK_DGRAM or SOCK_STREAM + hints.ai_flags = AI_PASSIVE; // fill in my IP for me + hints.ai_family = AF_UNSPEC ; + + if (SOCK_DGRAM == sockType) + { + hints.ai_protocol = IPPROTO_UDP; + } + else if (SOCK_STREAM == sockType) + { + hints.ai_protocol = IPPROTO_TCP; + } + + char portStr[32]; + OVR_itoa(port, portStr, sizeof(portStr), 10); + int errcode = getaddrinfo(hostAddress, portStr, &hints, &servinfo); + + if (0 != errcode) + { + OVR::LogError("getaddrinfo error: %s", gai_strerror(errcode)); + } + + OVR_ASSERT(0 != servinfo); + + memcpy(&Addr6, servinfo->ai_addr, sizeof(Addr6)); + + freeaddrinfo(servinfo); +} + +UInt16 SockAddr::GetPort() +{ + return htons(Addr6.sin6_port); +} + +String SockAddr::ToString(bool writePort, char portDelineator) const +{ + char dest[INET6_ADDRSTRLEN + 1]; + + int ret = getnameinfo((struct sockaddr*)&Addr6, + sizeof(struct sockaddr_in6), + dest, + INET6_ADDRSTRLEN, + NULL, + 0, + NI_NUMERICHOST); + if (ret != 0) + { + dest[0] = '\0'; + } + + if (writePort) + { + unsigned char ch[2]; + ch[0]=portDelineator; + ch[1]=0; + OVR_strcat(dest, 16, (const char*) ch); + OVR_itoa(ntohs(Addr6.sin6_port), dest+strlen(dest), 16, 10); + } + + return String(dest); +} +bool SockAddr::IsLocalhost() const +{ + static const unsigned char localhost_bytes[] = + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }; + + return memcmp(Addr6.sin6_addr.s6_addr, localhost_bytes, 16) == 0; +} +bool SockAddr::operator==( const SockAddr& right ) const +{ + return memcmp(&Addr6, &right.Addr6, sizeof(Addr6)) == 0; +} + +bool SockAddr::operator!=( const SockAddr& right ) const +{ + return !(*this == right); +} + +bool SockAddr::operator>( const SockAddr& right ) const +{ + return memcmp(&Addr6, &right.Addr6, sizeof(Addr6)) > 0; +} + +bool SockAddr::operator<( const SockAddr& right ) const +{ + return memcmp(&Addr6, &right.Addr6, sizeof(Addr6)) < 0; +} + + +// Returns true on success +static bool SetSocketOptions(SocketHandle sock) +{ + bool failed = false; + int sock_opt; + int sockError = 0; + + // This doubles the max throughput rate + sock_opt=1024*256; + sockError = setsockopt(sock, SOL_SOCKET, SO_RCVBUF, ( char * ) & sock_opt, sizeof ( sock_opt ) ); + if (sockError != 0) + { + int errsv = errno; + OVR::LogError("[Socket] Failed SO_RCVBUF setsockopt, errno: %d", errsv); + failed = true; + } + + // This doesn't make much difference: 10% maybe + // Not supported on console 2 + sock_opt=1024*16; + sockError = setsockopt(sock, SOL_SOCKET, SO_SNDBUF, ( char * ) & sock_opt, sizeof ( sock_opt ) ); + if (sockError != 0) + { + int errsv = errno; + OVR::LogError("[Socket] Failed SO_SNDBUF setsockopt, errno: %d", errsv); + failed = true; + } + + // NOTE: This should be OVR_OS_BSD, not Mac. +#ifdef OVR_OS_MAC + int value = 1; + sockError = setsockopt(sock, SOL_SOCKET, SO_NOSIGPIPE, &value, sizeof(value)); + if (sockError != 0) + { + int errsv = errno; + OVR::LogError("[Socket] Failed SO_NOSIGPIPE setsockopt, errno: %d", errsv); + failed = true; + } +#endif + + // Reuse address is only needed for posix platforms, as it is the default + // on Windows platforms. + int optval = 1; + sockError = setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof(int)); + if (sockError != 0) + { + int errsv = errno; + OVR::LogError("[Socket] Failed SO_REUSEADDR setsockopt, errno: %d", errsv); + failed = true; + } + + return !failed; +} + +void _Ioctlsocket(SocketHandle sock, unsigned long nonblocking) +{ + int flags = fcntl(sock, F_GETFL, 0); + if (flags < 0) return; // return false + if (nonblocking == 0) { flags &= ~O_NONBLOCK; } + else { flags |= O_NONBLOCK; } + fcntl(sock, F_SETFL, flags); +} + +static SocketHandle BindShared(int ai_family, int ai_socktype, BerkleyBindParameters *pBindParameters) +{ + SocketHandle sock; + + struct addrinfo hints; + memset(&hints, 0, sizeof (addrinfo)); // make sure the struct is empty + hints.ai_family = ai_family; + hints.ai_socktype = ai_socktype; + hints.ai_flags = AI_PASSIVE; // fill in my IP for me + struct addrinfo *servinfo=0, *aip; // will point to the results + char portStr[32]; + OVR_itoa(pBindParameters->Port, portStr, sizeof(portStr), 10); + + int errcode = 0; + if (!pBindParameters->Address.IsEmpty()) + errcode = getaddrinfo(pBindParameters->Address.ToCStr(), portStr, &hints, &servinfo); + else + errcode = getaddrinfo(0, portStr, &hints, &servinfo); + + if (0 != errcode) + { + OVR::LogError("getaddrinfo error: %s", gai_strerror(errcode)); + } + + for (aip = servinfo; aip != NULL; aip = aip->ai_next) + { + // Open socket. The address type depends on what + // getaddrinfo() gave us. + sock = socket(aip->ai_family, aip->ai_socktype, aip->ai_protocol); + if (sock != 0) + { + SetSocketOptions(sock); + int ret = bind( sock, aip->ai_addr, (int) aip->ai_addrlen ); + if (ret>=0) + { + // The actual socket is always non-blocking + // I control blocking or not using WSAEventSelect + _Ioctlsocket(sock, 1); + freeaddrinfo(servinfo); + return sock; + } + else + { + close(sock); + } + } + } + + if (servinfo) { freeaddrinfo(servinfo); } + return INVALID_SOCKET; +} + + +//----------------------------------------------------------------------------- +// UDPSocket + +UDPSocket::UDPSocket() +{ + RecvBuf = new UByte[RecvBufSize]; +} + +UDPSocket::~UDPSocket() +{ + delete[] RecvBuf; +} + +SocketHandle UDPSocket::Bind(BerkleyBindParameters *pBindParameters) +{ + SocketHandle s = BindShared(AF_INET6, SOCK_DGRAM, pBindParameters); + if (s < 0) + return s; + + Close(); + TheSocket = s; + + return TheSocket; +} + +void UDPSocket::OnRecv(SocketEvent_UDP* eventHandler, UByte* pData, int bytesRead, SockAddr* address) +{ + eventHandler->UDP_OnRecv(this, pData, bytesRead, address); +} + +int UDPSocket::Send(const void* pData, int bytes, SockAddr* address) +{ + // NOTE: This should be OVR_OS_BSD +#ifdef OVR_OS_MAC + int flags = 0; +#else + int flags = MSG_NOSIGNAL; +#endif + + return (int)sendto(TheSocket, (const char*)pData, bytes, flags, (const sockaddr*)&address->Addr6, sizeof(address->Addr6)); +} + +void UDPSocket::Poll(SocketEvent_UDP *eventHandler) +{ + struct sockaddr_storage win32_addr; + socklen_t fromlen; + int bytesRead; + + // FIXME: Implement blocking poll wait for UDP + + // While some bytes are read, + while (fromlen = sizeof(win32_addr), // Must set fromlen each time + bytesRead = (int)recvfrom(TheSocket, (char*)RecvBuf, RecvBufSize, 0, (sockaddr*)&win32_addr, &fromlen), + bytesRead > 0) + { + SockAddr address(&win32_addr); // Wrap address + + OnRecv(eventHandler, RecvBuf, bytesRead, &address); + } +} + + +//----------------------------------------------------------------------------- +// TCPSocket + +TCPSocket::TCPSocket() +{ + IsConnecting = false; + IsListenSocket = false; +} +TCPSocket::TCPSocket(SocketHandle boundHandle, bool isListenSocket) +{ + TheSocket = boundHandle; + IsListenSocket = isListenSocket; + IsConnecting = false; + SetSocketOptions(TheSocket); + + // The actual socket is always non-blocking + _Ioctlsocket(TheSocket, 1); +} + +TCPSocket::~TCPSocket() +{ +} + +void TCPSocket::OnRecv(SocketEvent_TCP* eventHandler, UByte* pData, int bytesRead) +{ + eventHandler->TCP_OnRecv(this, pData, bytesRead); +} + +SocketHandle TCPSocket::Bind(BerkleyBindParameters* pBindParameters) +{ + SocketHandle s = BindShared(AF_INET6, SOCK_STREAM, pBindParameters); + if (s < 0) + return s; + + Close(); + + SetBlockingTimeout(pBindParameters->blockingTimeout); + TheSocket = s; + + return TheSocket; +} + +int TCPSocket::Listen() +{ + if (IsListenSocket) + { + return 0; + } + + int i = listen(TheSocket, SOMAXCONN); + if (i >= 0) + { + IsListenSocket = true; + } + + return i; +} + +int TCPSocket::Connect(SockAddr* address) +{ + int retval; + + retval = connect(TheSocket, (struct sockaddr *) &address->Addr6, sizeof(address->Addr6)); + if (retval < 0) + { + int errsv = errno; + // EINPROGRESS should not be checked on windows but should + // be checked on POSIX platforms. + if (errsv == EWOULDBLOCK || errsv == EINPROGRESS) + { + IsConnecting = true; + return 0; + } + + OVR::LogText( "TCPSocket::Connect failed:Error code - %d\n", errsv ); + } + + return retval; +} + +int TCPSocket::Send(const void* pData, int bytes) +{ + if (bytes <= 0) + { + return 0; + } + else + { + return (int)send(TheSocket, (const char*)pData, bytes, 0); + } +} + + +//// TCPSocketPollState + +TCPSocketPollState::TCPSocketPollState() +{ + FD_ZERO(&readFD); + FD_ZERO(&exceptionFD); + FD_ZERO(&writeFD); + largestDescriptor = INVALID_SOCKET; +} + +bool TCPSocketPollState::IsValid() const +{ + return largestDescriptor != INVALID_SOCKET; +} + +void TCPSocketPollState::Add(TCPSocket* tcpSocket) +{ + if (!tcpSocket) + { + return; + } + + SocketHandle handle = tcpSocket->GetSocketHandle(); + + if (handle == INVALID_SOCKET) + { + return; + } + + if (largestDescriptor == INVALID_SOCKET || + largestDescriptor < handle) + { + largestDescriptor = handle; + } + + FD_SET(handle, &readFD); + FD_SET(handle, &exceptionFD); + + if (tcpSocket->IsConnecting) + { + FD_SET(handle, &writeFD); + } +} + +bool TCPSocketPollState::Poll(long usec, long seconds) +{ + timeval tv; + tv.tv_sec = seconds; + tv.tv_usec = (int)usec; + + return select(largestDescriptor + 1, &readFD, &writeFD, &exceptionFD, &tv) > 0; +} + +void TCPSocketPollState::HandleEvent(TCPSocket* tcpSocket, SocketEvent_TCP* eventHandler) +{ + if (!tcpSocket || !eventHandler) + { + return; + } + + SocketHandle handle = tcpSocket->GetSocketHandle(); + + if (tcpSocket->IsConnecting && FD_ISSET(handle, &writeFD)) + { + tcpSocket->IsConnecting = false; + eventHandler->TCP_OnConnected(tcpSocket); + } + + if (FD_ISSET(handle, &readFD)) + { + if (!tcpSocket->IsListenSocket) + { + static const int BUFF_SIZE = 8096; + char data[BUFF_SIZE]; + + int bytesRead = (int)recv(handle, data, BUFF_SIZE, 0); + if (bytesRead > 0) + { + tcpSocket->OnRecv(eventHandler, (UByte*)data, bytesRead); + } + else // Disconnection event: + { + tcpSocket->IsConnecting = false; + eventHandler->TCP_OnClosed(tcpSocket); + } + } + else + { + struct sockaddr_storage sockAddr; + socklen_t sockAddrSize = sizeof(sockAddr); + + SocketHandle newSock = accept(handle, (sockaddr*)&sockAddr, (socklen_t*)&sockAddrSize); + if (newSock > 0) + { + SockAddr sa(&sockAddr); + eventHandler->TCP_OnAccept(tcpSocket, &sa, newSock); + } + } + } + + if (FD_ISSET(handle, &exceptionFD)) + { + tcpSocket->IsConnecting = false; + eventHandler->TCP_OnClosed(tcpSocket); + } +} + + +}} // namespace OVR::Net diff --git a/LibOVR/Src/Net/OVR_Unix_Socket.h b/LibOVR/Src/Net/OVR_Unix_Socket.h new file mode 100644 index 0000000..faec464 --- /dev/null +++ b/LibOVR/Src/Net/OVR_Unix_Socket.h @@ -0,0 +1,152 @@ +/************************************************************************************ + +PublicHeader: n/a +Filename : OVR_Unix_Socket.h +Content : Berkley sockets networking implementation +Created : July 1, 2014 +Authors : Kevin Jenkins + +Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Unix_Socket_h +#define OVR_Unix_Socket_h + +#include "OVR_Socket.h" +#include "OVR_BitStream.h" + +#include <sys/types.h> +#include <sys/socket.h> +#include <netinet/in.h> +#include <arpa/inet.h> +#include <netdb.h> +#include <fcntl.h> + +namespace OVR { namespace Net { + +//----------------------------------------------------------------------------- +// SockAddr + +// Abstraction for IPV6 socket address, with various convenience functions +class SockAddr +{ +public: + SockAddr(); + SockAddr(SockAddr* sa); + SockAddr(sockaddr_storage* sa); + SockAddr(sockaddr_in6* sa); + SockAddr(const char* hostAddress, UInt16 port, int sockType); + +public: + void Set(const sockaddr_storage* sa); + void Set(const sockaddr_in6* sa); + void Set(const char* hostAddress, UInt16 port, int sockType); // SOCK_DGRAM or SOCK_STREAM + + UInt16 GetPort(); + + String ToString(bool writePort, char portDelineator) const; + + bool IsLocalhost() const; + + void Serialize(BitStream* bs); + bool Deserialize(BitStream); + + bool operator==( const SockAddr& right ) const; + bool operator!=( const SockAddr& right ) const; + bool operator >( const SockAddr& right ) const; + bool operator <( const SockAddr& right ) const; + +public: + sockaddr_in6 Addr6; +}; + + +//----------------------------------------------------------------------------- +// UDP Socket + +// Windows version of TCP socket +class UDPSocket : public UDPSocketBase +{ +public: + UDPSocket(); + virtual ~UDPSocket(); + +public: + virtual SocketHandle Bind(BerkleyBindParameters* pBindParameters); + virtual int Send(const void* pData, int bytes, SockAddr* address); + virtual void Poll(SocketEvent_UDP* eventHandler); + +protected: + static const int RecvBufSize = 1048576; + UByte* RecvBuf; + + virtual void OnRecv(SocketEvent_UDP* eventHandler, UByte* pData, + int bytesRead, SockAddr* address); +}; + + +//----------------------------------------------------------------------------- +// TCP Socket + +// Windows version of TCP socket +class TCPSocket : public TCPSocketBase +{ + friend class TCPSocketPollState; + +public: + TCPSocket(); + TCPSocket(SocketHandle boundHandle, bool isListenSocket); + virtual ~TCPSocket(); + +public: + virtual SocketHandle Bind(BerkleyBindParameters* pBindParameters); + virtual int Listen(); + virtual int Connect(SockAddr* address); + virtual int Send(const void* pData, int bytes); + +protected: + virtual void OnRecv(SocketEvent_TCP* eventHandler, UByte* pData, + int bytesRead); + +public: + bool IsConnecting; // Is in the process of connecting? +}; + + +//----------------------------------------------------------------------------- +// TCPSocketPollState + +// Polls multiple blocking TCP sockets at once +class TCPSocketPollState +{ + fd_set readFD, exceptionFD, writeFD; + SocketHandle largestDescriptor; + +public: + TCPSocketPollState(); + bool IsValid() const; + void Add(TCPSocket* tcpSocket); + bool Poll(long usec = 30000, long seconds = 0); + void HandleEvent(TCPSocket* tcpSocket, SocketEvent_TCP* eventHandler); +}; + + +}} // OVR::Net + +#endif diff --git a/READ_ME_FIRST.txt b/READ_ME_FIRST.txt index 42e6ea1..897d816 100644 --- a/READ_ME_FIRST.txt +++ b/READ_ME_FIRST.txt @@ -1,18 +1,18 @@ -Oculus VR Rift SDK README
-
-Copyright © 2014 Oculus VR, LLC. All rights reserved.
-
-Congratulations on downloading the Oculus VR Rift SDK.
-
-If you have not done so, be sure to download and install the Oculus Rift Runtime from
-the 0.4 tab at http://developer.oculusvr.com/downloads.
-
-The Runtime must be installed before running any apps built using Oculus Rift SDK 0.4 (DK1 or DK2).
-It should be installed to improve the DK1 experience when running apps older than SDK version 0.3.
-
-If you have any questions or comments, please visit http://developer.oculusvr.com/forums.
-
-We hope you enjoy your VR experience!
-
--- The Oculus SDK Team
-
+Oculus VR Rift SDK README + +Copyright © 2014 Oculus VR, LLC. All rights reserved. + +Congratulations on downloading the Oculus VR Rift SDK. + +If you have not done so, be sure to download and install the Oculus Rift Runtime from +the 0.4 tab at http://developer.oculusvr.com/downloads. + +The Runtime must be installed before running any apps built using Oculus Rift SDK 0.4 (DK1 or DK2). +It should be installed to improve the DK1 experience when running apps older than SDK version 0.3. + +If you have any questions or comments, please visit http://developer.oculusvr.com/forums. + +We hope you enjoy your VR experience! + +-- The Oculus SDK Team + diff --git a/Release_Notes.txt b/Release_Notes.txt index 5a92e04..5a92e04 100644..100755 --- a/Release_Notes.txt +++ b/Release_Notes.txt diff --git a/Samples/CommonSrc/Platform/OSX_Gamepad.cpp b/Samples/CommonSrc/Platform/OSX_Gamepad.cpp new file mode 100644 index 0000000..69acca4 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_Gamepad.cpp @@ -0,0 +1,430 @@ +/************************************************************************************ + +Filename : OSX_Gamepad.cpp +Content : OSX implementation of Gamepad functionality. +Created : May 6, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "OSX_Gamepad.h" + + +static const UInt32 Logitech_F710_VendorID = 0x046D; +//static const UInt32 Logitech_F710_ProductID = 0xC219; + +static const UInt32 Sony_DualShock3_VendorID = 0x054C; +//static const UInt32 Sony_DualShock3_ProductID = 0x0268; + + +namespace OVR { namespace OvrPlatform { namespace OSX { + + +GamepadManager::GamepadManager() + : bStateChanged(false) +{ + + HidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); + IOHIDManagerOpen(HidManager, kIOHIDOptionsTypeNone); + IOHIDManagerScheduleWithRunLoop(HidManager, + CFRunLoopGetCurrent(), + kCFRunLoopDefaultMode); + + + // Setup device matching. + CFStringRef keys[] = { CFSTR(kIOHIDDeviceUsagePageKey), + CFSTR(kIOHIDDeviceUsageKey)}; + + int value; + CFNumberRef values[2]; + CFDictionaryRef dictionaries[2]; + + // Match joysticks. + value = kHIDPage_GenericDesktop; + values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + value = kHIDUsage_GD_Joystick; + values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + dictionaries[0] = CFDictionaryCreate(kCFAllocatorDefault, + (const void **) keys, + (const void **) values, + 2, + &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); + CFRelease(values[0]); + CFRelease(values[1]); + + // Match gamepads. + value = kHIDPage_GenericDesktop; + values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + value = kHIDUsage_GD_GamePad; + values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + dictionaries[1] = CFDictionaryCreate(kCFAllocatorDefault, + (const void **) keys, + (const void **) values, + 2, + &kCFTypeDictionaryKeyCallBacks, + &kCFTypeDictionaryValueCallBacks); + CFRelease(values[0]); + CFRelease(values[1]); + + CFArrayRef array = CFArrayCreate( kCFAllocatorDefault, + (const void **) dictionaries, + 2, + &kCFTypeArrayCallBacks); + CFRelease(dictionaries[0]); + CFRelease(dictionaries[1]); + + IOHIDManagerSetDeviceMatchingMultiple(HidManager, array); + + CFRelease(array); + + + IOHIDManagerRegisterDeviceMatchingCallback(HidManager, staticOnDeviceMatched, this); + IOHIDManagerRegisterDeviceRemovalCallback(HidManager, staticOnDeviceRemoved, this); + +} + +GamepadManager::~GamepadManager() +{ + CFRelease(HidManager); +} + +UInt32 GamepadManager::GetGamepadCount() +{ + return 1; +} + +bool GamepadManager::GetGamepadState(UInt32 index, GamepadState* pState) +{ + // For now we just support one gamepad. + OVR_UNUSED(index); + + if (!bStateChanged) + { + return false; + } + + bStateChanged = false; +// State.Debug(); + + *pState = State; + return true; +} + +int GamepadManager::getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key) +{ + CFTypeRef type = IOHIDDeviceGetProperty(device, key); + OVR_ASSERT(type != NULL && CFGetTypeID(type) == CFNumberGetTypeID()); + + int value; + CFNumberGetValue((CFNumberRef) type, kCFNumberSInt32Type, &value); + + return value; +} + +void GamepadManager::staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) +{ + OVR_UNUSED(result); + OVR_UNUSED(sender); + GamepadManager* pManager = (GamepadManager*) context; + pManager->onDeviceMatched(device); +} + +void GamepadManager::onDeviceMatched(IOHIDDeviceRef device) +{ + IOHIDDeviceRegisterInputValueCallback(device, staticOnDeviceValueChanged, this); +} + +void GamepadManager::staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) +{ + OVR_UNUSED(result); + OVR_UNUSED(sender); + GamepadManager* pManager = (GamepadManager*) context; + pManager->onDeviceRemoved(device); +} + +void GamepadManager::onDeviceRemoved(IOHIDDeviceRef device) +{ + IOHIDDeviceRegisterInputValueCallback(device, NULL, NULL); +} + +void GamepadManager::staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value) +{ + OVR_UNUSED(result); + OVR_UNUSED(sender); + GamepadManager* pManager = (GamepadManager*) context; + pManager->onDeviceValueChanged(value); +} + +float GamepadManager::mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element) +{ + + CFIndex val = IOHIDValueGetIntegerValue(value); + CFIndex min = IOHIDElementGetLogicalMin(element); + CFIndex max = IOHIDElementGetLogicalMax(element); + + float v = (float) (val - min) / (float) (max - min); + v = v * 2.0f - 1.0f; + + // Dead zone. + if (v < 0.1f && v > -0.1f) + { + v = 0.0f; + } + + return v; +} + +bool GamepadManager::setStateIfDifferent(float& state, float newState) +{ + if (state == newState) + return false; + + state = newState; + + return true; +} + +void GamepadManager::onDeviceValueChanged(IOHIDValueRef value) +{ + + IOHIDElementRef element = IOHIDValueGetElement(value); + IOHIDDeviceRef device = IOHIDElementGetDevice(element); + + unsigned int vendorID = (unsigned int)getIntDeviceProperty(device, CFSTR(kIOHIDVendorIDKey)); + unsigned int productID = (unsigned int)getIntDeviceProperty(device, CFSTR(kIOHIDProductIDKey)); + OVR_UNUSED(productID); + + uint32_t usagePage = IOHIDElementGetUsagePage(element); + uint32_t usage = IOHIDElementGetUsage(element); + + // The following controller mapping is based on the Logitech F710, however we use it for + // all Logitech devices on the assumption that they're likely to share the same mapping. + if (vendorID == Logitech_F710_VendorID) + { + // Logitech F710 mapping. + if (usagePage == kHIDPage_Button) + { + bool buttonState = IOHIDValueGetIntegerValue(value); + + switch(usage) + { + case kHIDUsage_Button_1: + manipulateBitField(State.Buttons, Gamepad_X, buttonState); + break; + case kHIDUsage_Button_2: + manipulateBitField(State.Buttons, Gamepad_A, buttonState); + break; + case kHIDUsage_Button_3: + manipulateBitField(State.Buttons, Gamepad_B, buttonState); + break; + case kHIDUsage_Button_4: + manipulateBitField(State.Buttons, Gamepad_Y, buttonState); + break; + case 0x05: + manipulateBitField(State.Buttons, Gamepad_L1, buttonState); + break; + case 0x06: + manipulateBitField(State.Buttons, Gamepad_R1, buttonState); + break; + case 0x07: + State.LT = buttonState ? 1.0f:0.0f; + break; + case 0x08: + State.RT = buttonState ? 1.0f:0.0f; + break; + case 0x09: + manipulateBitField(State.Buttons, Gamepad_Back, buttonState); + break; + case 0x0A: + manipulateBitField(State.Buttons, Gamepad_Start, buttonState); + break; + case 0x0B: + manipulateBitField(State.Buttons, Gamepad_LStick, buttonState); + break; + case 0x0C: + manipulateBitField(State.Buttons, Gamepad_RStick, buttonState); + break; + default: + return; + } + } + else if (usagePage == kHIDPage_GenericDesktop) + { + float v; + switch(usage) + { + case kHIDUsage_GD_X: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LX, v)) + return; + break; + case kHIDUsage_GD_Y: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LY, -v)) + return; + break; + case kHIDUsage_GD_Z: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RX, v)) + return; + break; + case kHIDUsage_GD_Rz: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RY, -v)) + return; + break; + case kHIDUsage_GD_Hatswitch: + { + CFIndex integerValue = IOHIDValueGetIntegerValue(value); + + manipulateBitField(State.Buttons, + Gamepad_Up, + integerValue == 7 || integerValue == 0 || integerValue == 1); + manipulateBitField(State.Buttons, + Gamepad_Down, + integerValue == 3 || integerValue == 4 || integerValue == 5); + manipulateBitField(State.Buttons, + Gamepad_Left, + integerValue == 5 || integerValue == 6 || integerValue == 7); + manipulateBitField(State.Buttons, + Gamepad_Right, + integerValue == 1 || integerValue == 2 || integerValue == 3); + } + break; + default: + return; + } + } + } + // The following controller mapping is based on the Sony DualShock3, however we use it for + // all Sony devices on the assumption that they're likely to share the same mapping. + else if (vendorID == Sony_DualShock3_VendorID) + { + // PS3 Controller. + if (usagePage == kHIDPage_Button) + { + bool buttonState = IOHIDValueGetIntegerValue(value); + + switch(usage) + { + case kHIDUsage_Button_1: + manipulateBitField(State.Buttons, Gamepad_Back, buttonState); + break; + case kHIDUsage_Button_2: + manipulateBitField(State.Buttons, Gamepad_LStick, buttonState); + break; + case kHIDUsage_Button_3: + manipulateBitField(State.Buttons, Gamepad_RStick, buttonState); + break; + case kHIDUsage_Button_4: + manipulateBitField(State.Buttons, Gamepad_Start, buttonState); + break; + case 0x05: + manipulateBitField(State.Buttons, Gamepad_Up, buttonState); + break; + case 0x06: + manipulateBitField(State.Buttons, Gamepad_Right, buttonState); + break; + case 0x07: + manipulateBitField(State.Buttons, Gamepad_Down, buttonState); + break; + case 0x08: + manipulateBitField(State.Buttons, Gamepad_Left, buttonState); + break; + case 0x09: + State.LT = buttonState ? 1.0f:0.0f; + break; + case 0x0A: + State.RT = buttonState ? 1.0f:0.0f; + break; + case 0x0B: + manipulateBitField(State.Buttons, Gamepad_L1, buttonState); + break; + case 0x0C: + manipulateBitField(State.Buttons, Gamepad_R1, buttonState); + break; + case 0x0D: + // PS3 Triangle. + manipulateBitField(State.Buttons, Gamepad_TRIANGLE, buttonState); + break; + case 0x0E: + // PS3 Circle + manipulateBitField(State.Buttons, Gamepad_CIRCLE, buttonState); + break; + case 0x0F: + // PS3 Cross + manipulateBitField(State.Buttons, Gamepad_CROSS, buttonState); + break; + case 0x10: + // PS3 Square + manipulateBitField(State.Buttons, Gamepad_SQUARE, buttonState); + break; + default: + return; + } + } + else if (usagePage == kHIDPage_GenericDesktop) + { + float v; + switch(usage) + { + case kHIDUsage_GD_X: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LX, v)) + return; + break; + case kHIDUsage_GD_Y: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LY, -v)) + return; + break; + case kHIDUsage_GD_Z: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RX, v)) + return; + break; + case kHIDUsage_GD_Rz: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RY, -v)) + return; + break; + default: + return; + } + } + } + + bStateChanged = true; +} + +void GamepadManager::manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val) +{ + if (val) + { + bitfield |= mask; + } + else + { + bitfield &= ~mask; + } +} + +}}} // OVR::OvrPlatform::OSX diff --git a/Samples/CommonSrc/Platform/OSX_Gamepad.h b/Samples/CommonSrc/Platform/OSX_Gamepad.h new file mode 100644 index 0000000..5abeb56 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_Gamepad.h @@ -0,0 +1,66 @@ +/************************************************************************************ + +Filename : OSX_Gamepad.h +Content : OSX implementation of Gamepad functionality. +Created : May 6, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_OSX_Gamepad_h +#define OVR_OSX_Gamepad_h + +#include <IOKit/IOKitLib.h> +#include <IOKit/hid/IOHIDManager.h> + +#include "Gamepad.h" + +namespace OVR { namespace OvrPlatform { namespace OSX { + + +class GamepadManager : public OvrPlatform::GamepadManager +{ +public: + GamepadManager(); + ~GamepadManager(); + + virtual UInt32 GetGamepadCount(); + virtual bool GetGamepadState(UInt32 index, GamepadState* pState); + +private: + static void staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device); + void onDeviceMatched(IOHIDDeviceRef device); + + static void staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device); + void onDeviceRemoved(IOHIDDeviceRef device); + + static void staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value); + void onDeviceValueChanged(IOHIDValueRef value); + + int getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key); + float mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element); + void manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val); + bool setStateIfDifferent(float& state, float newState); + + IOHIDManagerRef HidManager; + GamepadState State; + bool bStateChanged; +}; + +}}} + +#endif // OVR_OSX_Gamepad_h diff --git a/Samples/CommonSrc/Platform/OSX_Platform.h b/Samples/CommonSrc/Platform/OSX_Platform.h new file mode 100644 index 0000000..6803aab --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_Platform.h @@ -0,0 +1,113 @@ +/************************************************************************************ + +Filename : OSX_Platform.h +Content : +Created : +Authors : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "../Platform/Platform.h" +#include "../Render/Render_GL_Device.h" + +namespace OVR { namespace OvrPlatform { namespace OSX { + +class PlatformCore : public OvrPlatform::PlatformCore +{ +public: + void* Win; + void* View; + void* NsApp; + bool Quit; + int ExitCode; + int Width, Height; + MouseMode MMode; + + void RunIdle(); + +public: + PlatformCore(Application* app, void* nsapp); + ~PlatformCore(); + + void* SetupWindow(int w, int h); + void Exit(int exitcode); + + RenderDevice* SetupGraphics(const SetupGraphicsDeviceSet& setupGraphicsDesc, + const char* gtype, const Render::RendererParams& rp); + + void SetMouseMode(MouseMode mm); + void GetWindowSize(int* w, int* h) const; + + void SetWindowTitle(const char*title); + + void ShowWindow(bool show); + void DestroyWindow(); + bool SetFullscreen(const Render::RendererParams& rp, int fullscreen); + int GetDisplayCount(); + Render::DisplayId GetDisplay(int screen); + + String GetContentDirectory() const; +}; + +}} +namespace Render { namespace GL { namespace OSX { + +class RenderDevice : public Render::GL::RenderDevice +{ +public: + void* Context; + + RenderDevice(const Render::RendererParams& p, void* context) + : GL::RenderDevice(p), Context(context) {} + + virtual void Shutdown(); + virtual void Present(bool useVsync); + + virtual bool SetFullscreen(DisplayMode fullscreen); + + virtual ovrRenderAPIConfig Get_ovrRenderAPIConfig() const; + + // oswnd = X11::PlatformCore* + static Render::RenderDevice* CreateDevice(const RendererParams& rp, void* oswnd); +}; + +}}}} + + +// OVR_PLATFORM_APP_ARGS specifies the Application class to use for startup, +// providing it with startup arguments. +#define OVR_PLATFORM_APP_ARGS_WITH_LOG(AppClass, LogClass, args) \ +OVR::OvrPlatform::Application* OVR::OvrPlatform::Application::CreateApplication() \ +{ static LogClass log; OVR::System::Init(&log); \ +return new AppClass args; } \ +void OVR::OvrPlatform::Application::DestroyApplication(OVR::OvrPlatform::Application* app) \ +{ OVR::OvrPlatform::PlatformCore* platform = app->pPlatform; \ +delete app; delete platform; OVR::System::Destroy(); }; + +#define OVR_PLATFORM_APP_ARGS(AppClass, args) \ + OVR::OvrPlatform::Application* OVR::OvrPlatform::Application::CreateApplication() \ +{ OVR::System::Init(OVR::Log::ConfigureDefaultLog(OVR::LogMask_All)); \ + return new AppClass args; } \ + void OVR::OvrPlatform::Application::DestroyApplication(OVR::OvrPlatform::Application* app) \ +{ OVR::OvrPlatform::PlatformCore* platform = app->pPlatform; \ + delete app; delete platform; OVR::System::Destroy(); }; + +// OVR_PLATFORM_APP_ARGS specifies the Application startup class with no args. +#define OVR_PLATFORM_APP(AppClass) OVR_PLATFORM_APP_ARGS(AppClass, ()) + +#define OVR_PLATFORM_APP_WITH_LOG(AppClass,LogClass) OVR_PLATFORM_APP_ARGS_WITH_LOG(AppClass,LogClass, ()) + diff --git a/Samples/CommonSrc/Platform/OSX_Platform.mm b/Samples/CommonSrc/Platform/OSX_Platform.mm new file mode 100644 index 0000000..dfc29f8 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_Platform.mm @@ -0,0 +1,553 @@ +/************************************************************************************
+
+Filename : OSX_Platform.mm
+Content :
+Created :
+Authors :
+
+Copyright : Copyright 2012 Oculus, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#import "../Platform/OSX_PlatformObjc.h"
+
+using namespace OVR;
+using namespace OVR::OvrPlatform;
+
+@implementation OVRApp
+
+- (void)dealloc
+{
+ [super dealloc];
+}
+
+- (void)run
+{
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ _running = YES;
+ OVR::OvrPlatform::Application* app;
+ {
+ using namespace OVR;
+ using namespace OVR::OvrPlatform;
+
+ // CreateApplication must be the first call since it does OVR::System::Initialize.
+ app = Application::CreateApplication();
+ OSX::PlatformCore* platform = new OSX::PlatformCore(app, self);
+ // The platform attached to an app will be deleted by DestroyApplication.
+ app->SetPlatformCore(platform);
+
+ [self setApp:app];
+ [self setPlatform:platform];
+
+ const char* argv[] = {"OVRApp"};
+ int exitCode = app->OnStartup(1, argv);
+ if (exitCode)
+ {
+ Application::DestroyApplication(app);
+ exit(exitCode);
+ }
+ }
+ [self finishLaunching];
+ [pool drain];
+
+ while ([self isRunning])
+ {
+ pool = [[NSAutoreleasePool alloc] init];
+ NSEvent* event = [self nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue:YES];
+ if (event)
+ {
+ [self sendEvent:event];
+ }
+ _App->OnIdle();
+ [pool drain];
+ }
+ OVR::OvrPlatform::Application::DestroyApplication(app);
+}
+
+@end
+
+static int KeyMap[][2] =
+{
+ { NSDeleteFunctionKey, OVR::Key_Delete },
+ { '\t', OVR::Key_Tab },
+ { '\n', OVR::Key_Return },
+ { NSPauseFunctionKey, OVR::Key_Pause },
+ { 27, OVR::Key_Escape },
+ { 127, OVR::Key_Backspace },
+ { ' ', OVR::Key_Space },
+ { NSPageUpFunctionKey, OVR::Key_PageUp },
+ { NSPageDownFunctionKey, OVR::Key_PageDown },
+ { NSNextFunctionKey, OVR::Key_PageDown },
+ { NSEndFunctionKey, OVR::Key_End },
+ { NSHomeFunctionKey, OVR::Key_Home },
+ { NSLeftArrowFunctionKey, OVR::Key_Left },
+ { NSUpArrowFunctionKey, OVR::Key_Up },
+ { NSRightArrowFunctionKey, OVR::Key_Right },
+ { NSDownArrowFunctionKey, OVR::Key_Down },
+ { NSInsertFunctionKey, OVR::Key_Insert },
+ { NSDeleteFunctionKey, OVR::Key_Delete },
+ { NSHelpFunctionKey, OVR::Key_Insert },
+};
+
+
+static KeyCode MapToKeyCode(wchar_t vk)
+{
+ unsigned key = Key_None;
+
+ if ((vk >= 'a') && (vk <= 'z'))
+ {
+ key = vk - 'a' + Key_A;
+ }
+ else if ((vk >= ' ') && (vk <= '~'))
+ {
+ key = vk;
+ }
+ else if ((vk >= '0') && (vk <= '9'))
+ {
+ key = vk - '0' + Key_Num0;
+ }
+ else if ((vk >= NSF1FunctionKey) && (vk <= NSF15FunctionKey))
+ {
+ key = vk - NSF1FunctionKey + Key_F1;
+ }
+ else
+ {
+ for (unsigned i = 0; i< (sizeof(KeyMap) / sizeof(KeyMap[1])); i++)
+ {
+ if (vk == KeyMap[i][0])
+ {
+ key = KeyMap[i][1];
+ break;
+ }
+ }
+ }
+
+ return (KeyCode)key;
+}
+
+static int MapModifiers(unsigned long xmod)
+{
+ int mod = 0;
+ if (xmod & NSShiftKeyMask)
+ mod |= OVR::OvrPlatform::Mod_Shift;
+ if (xmod & NSCommandKeyMask)
+ mod |= OVR::OvrPlatform::Mod_Control;
+ if (xmod & NSAlternateKeyMask)
+ mod |= OVR::OvrPlatform::Mod_Alt;
+ if (xmod & NSControlKeyMask)
+ mod |= OVR::OvrPlatform::Mod_Meta;
+ return mod;
+}
+
+@implementation OVRView
+
+-(BOOL) acceptsFirstResponder
+{
+ return YES;
+}
+-(BOOL) acceptsFirstMouse:(NSEvent *)ev
+{
+ return YES;
+}
+
++(CGDirectDisplayID) displayFromScreen:(NSScreen *)s
+{
+ NSNumber* didref = (NSNumber*)[[s deviceDescription] objectForKey:@"NSScreenNumber"];
+ CGDirectDisplayID disp = (CGDirectDisplayID)[didref longValue];
+ return disp;
+}
+
+-(void) warpMouseToCenter
+{
+ NSPoint w;
+ w.x = _Platform->Width/2.0f;
+ w.y = _Platform->Height/2.0f;
+ w = [[self window] convertBaseToScreen:w];
+ CGDirectDisplayID disp = [OVRView displayFromScreen:[[self window] screen]];
+ CGPoint p = {w.x, CGDisplayPixelsHigh(disp)-w.y};
+ CGDisplayMoveCursorToPoint(disp, p);
+}
+
+static bool LookupKey(NSEvent* ev, wchar_t& ch, OVR::KeyCode& key, unsigned& mods)
+{
+ NSString* chars = [ev charactersIgnoringModifiers];
+ if ([chars length] == 0)
+ return false;
+ ch = [chars characterAtIndex:0];
+ mods = MapModifiers([ev modifierFlags]);
+
+ // check for Cmd+Latin Letter
+ NSString* modchars = [ev characters];
+ if ([modchars length])
+ {
+ wchar_t modch = [modchars characterAtIndex:0];
+ if (modch >= 'a' && modch <= 'z')
+ ch = modch;
+ }
+ key = MapToKeyCode(ch);
+ return true;
+}
+
+-(void) keyDown:(NSEvent*)ev
+{
+ OVR::KeyCode key;
+ unsigned mods;
+ wchar_t ch;
+ if (!LookupKey(ev, ch, key, mods))
+ return;
+ if (key == Key_Escape && _Platform->MMode == Mouse_Relative)
+ {
+ [self warpMouseToCenter];
+ CGAssociateMouseAndMouseCursorPosition(true);
+ [NSCursor unhide];
+ _Platform->MMode = Mouse_RelativeEscaped;
+ }
+ _App->OnKey(key, ch, true, mods);
+}
+-(void) keyUp:(NSEvent*)ev
+{
+ OVR::KeyCode key;
+ unsigned mods;
+ wchar_t ch;
+ if (LookupKey(ev, ch, key, mods))
+ _App->OnKey(key, ch, false, mods);
+}
+
+static const OVR::KeyCode ModifierKeys[] = {OVR::Key_None, OVR::Key_Shift, OVR::Key_Control, OVR::Key_Alt, OVR::Key_Meta};
+
+-(void)flagsChanged:(NSEvent *)ev
+{
+ unsigned long cmods = [ev modifierFlags];
+ if ((cmods & 0xffff0000) != _Modifiers)
+ {
+ uint32_t mods = MapModifiers(cmods);
+ for (int i = 1; i <= 4; i++)
+ {
+ unsigned long m = (1 << (16+i));
+ if ((cmods & m) != (_Modifiers & m))
+ {
+ if (cmods & m)
+ _App->OnKey(ModifierKeys[i], 0, true, mods);
+ else
+ _App->OnKey(ModifierKeys[i], 0, false, mods);
+ }
+ }
+ _Modifiers = cmods & 0xffff0000;
+ }
+}
+
+-(void)ProcessMouse:(NSEvent*)ev
+{
+ switch ([ev type])
+ {
+ case NSLeftMouseDragged:
+ case NSRightMouseDragged:
+ case NSOtherMouseDragged:
+ case NSMouseMoved:
+ {
+ if (_Platform->MMode == OVR::OvrPlatform::Mouse_Relative)
+ {
+ int dx = [ev deltaX];
+ int dy = [ev deltaY];
+
+ if (dx != 0 || dy != 0)
+ {
+ _App->OnMouseMove(dx, dy, Mod_MouseRelative|MapModifiers([ev modifierFlags]));
+ [self warpMouseToCenter];
+ }
+ }
+ else
+ {
+ NSPoint p = [ev locationInWindow];
+ _App->OnMouseMove(p.x, p.y, MapModifiers([ev modifierFlags]));
+ }
+ }
+ break;
+ case NSLeftMouseDown:
+ case NSRightMouseDown:
+ case NSOtherMouseDown:
+ break;
+ }
+}
+
+-(void) mouseMoved:(NSEvent*)ev
+{
+ [self ProcessMouse:ev];
+}
+-(void) mouseDragged:(NSEvent*)ev
+{
+ [self ProcessMouse:ev];
+}
+-(void) mouseDown:(NSEvent*)ev
+{
+ if (_Platform->MMode == Mouse_RelativeEscaped)
+ {
+ [self warpMouseToCenter];
+ CGAssociateMouseAndMouseCursorPosition(false);
+ [NSCursor hide];
+ _Platform->MMode = Mouse_Relative;
+ }
+}
+
+//-(void)
+
+-(id) initWithFrame:(NSRect)frameRect
+{
+ NSOpenGLPixelFormatAttribute attr[] =
+ {
+// NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
+// NSOpenGLPFAWindow,
+ NSOpenGLPFADoubleBuffer,
+ NSOpenGLPFADepthSize, 24,
+ nil
+ };
+
+ NSOpenGLPixelFormat *pf = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attr] autorelease];
+
+ self = [super initWithFrame:frameRect pixelFormat:pf];
+ GLint swap = 0;
+ [[self openGLContext] setValues:&swap forParameter:NSOpenGLCPSwapInterval];
+ //[self setWantsBestResolutionOpenGLSurface:YES];
+ return self;
+}
+
+-(void) reshape
+{
+ NSRect bounds = [self bounds];
+ _App->OnResize(bounds.size.width, bounds.size.height);
+
+ _Platform->Width = bounds.size.width;
+ _Platform->Height = bounds.size.height;
+
+ if (_Platform->GetRenderer())
+ _Platform->GetRenderer()->SetWindowSize(bounds.size.width, bounds.size.height);
+}
+
+-(BOOL)windowShouldClose:(id)sender
+{
+ if (_Platform)
+ _Platform->Exit(0);
+ else
+ exit(0);
+ return 1;
+}
+
+@end
+
+namespace OVR { namespace OvrPlatform { namespace OSX {
+
+PlatformCore::PlatformCore(Application* app, void* nsapp)
+ : OvrPlatform::PlatformCore(app), NsApp(nsapp), Win(NULL), View(NULL), Quit(0), MMode(Mouse_Normal)
+{
+ pGamepadManager = *new OSX::GamepadManager();
+}
+PlatformCore::~PlatformCore()
+{
+}
+
+void PlatformCore::Exit(int exitcode)
+{
+ OVRApp* nsApp = (OVRApp*)NsApp;
+ [nsApp stop:nil];
+}
+
+String PlatformCore::GetContentDirectory() const
+{
+ NSBundle* bundle = [NSBundle mainBundle];
+ if (bundle)
+ return String([[bundle bundlePath] UTF8String]) + "/Contents/Resources";
+ else
+ return ".";
+}
+
+
+void PlatformCore::SetMouseMode(MouseMode mm)
+{
+ if (mm == MMode)
+ return;
+
+ if (Win)
+ {
+ if (mm == Mouse_Relative)
+ {
+ [NSCursor hide];
+ [(OVRView*)View warpMouseToCenter];
+ CGAssociateMouseAndMouseCursorPosition(false);
+ }
+ else
+ {
+ if (MMode == Mouse_Relative)
+ {
+ CGAssociateMouseAndMouseCursorPosition(true);
+ [NSCursor unhide];
+ [(OVRView*)View warpMouseToCenter];
+ }
+ }
+ }
+ MMode = mm;
+}
+
+
+void PlatformCore::GetWindowSize(int* w, int* h) const
+{
+ *w = Width;
+ *h = Height;
+}
+
+void* PlatformCore::SetupWindow(int w, int h)
+{
+ NSRect winrect;
+ winrect.origin.x = 0;
+ winrect.origin.y = 1000;
+ winrect.size.width = w;
+ winrect.size.height = h;
+ NSWindow* win = [[NSWindow alloc] initWithContentRect:winrect styleMask:NSTitledWindowMask|NSClosableWindowMask backing:NSBackingStoreBuffered defer:NO];
+
+ OVRView* view = [[OVRView alloc] initWithFrame:winrect];
+ [view setPlatform:this];
+ [win setContentView:view];
+ [win setAcceptsMouseMovedEvents:YES];
+ [win setDelegate:view];
+ [view setApp:pApp];
+ Win = win;
+ View = view;
+ return (void*)[win windowNumber];
+}
+
+void PlatformCore::SetWindowTitle(const char* title)
+{
+ [((NSWindow*)Win) setTitle:[[NSString alloc] initWithBytes:title length:strlen(title) encoding:NSUTF8StringEncoding]];
+}
+
+void PlatformCore::ShowWindow(bool show)
+{
+ if (show)
+ [((NSWindow*)Win) makeKeyAndOrderFront:nil];
+ else
+ [((NSWindow*)Win) orderOut:nil];
+}
+
+void PlatformCore::DestroyWindow()
+{
+ [((NSWindow*)Win) close];
+ Win = NULL;
+}
+
+RenderDevice* PlatformCore::SetupGraphics(const SetupGraphicsDeviceSet& setupGraphicsDesc,
+ const char* type, const Render::RendererParams& rp)
+{
+ const SetupGraphicsDeviceSet* setupDesc = setupGraphicsDesc.PickSetupDevice(type);
+ OVR_ASSERT(setupDesc);
+
+ pRender = *setupDesc->pCreateDevice(rp, this);
+ if (pRender)
+ pRender->SetWindowSize(Width, Height);
+
+ return pRender.GetPtr();
+}
+
+int PlatformCore::GetDisplayCount()
+{
+ return (int)[[NSScreen screens] count];
+}
+
+Render::DisplayId PlatformCore::GetDisplay(int i)
+{
+ NSScreen* s = (NSScreen*)[[NSScreen screens] objectAtIndex:i];
+ return Render::DisplayId([OVRView displayFromScreen:s]);
+}
+
+bool PlatformCore::SetFullscreen(const Render::RendererParams& rp, int fullscreen)
+{
+ if (fullscreen == Render::Display_Window)
+ [(OVRView*)View exitFullScreenModeWithOptions:nil];
+ else
+ {
+ NSScreen* usescreen = [NSScreen mainScreen];
+ NSArray* screens = [NSScreen screens];
+ for (int i = 0; i < [screens count]; i++)
+ {
+ NSScreen* s = (NSScreen*)[screens objectAtIndex:i];
+ CGDirectDisplayID disp = [OVRView displayFromScreen:s];
+
+ if (disp == rp.Display.CgDisplayId)
+ usescreen = s;
+ }
+
+ [(OVRView*)View enterFullScreenMode:usescreen withOptions:nil];
+ [(NSWindow*)Win setInitialFirstResponder:(OVRView*)View];
+ [(NSWindow*)Win makeFirstResponder:(OVRView*)View];
+ }
+
+ if (pRender)
+ pRender->SetFullscreen((Render::DisplayMode)fullscreen);
+ return 1;
+}
+
+}}
+// GL
+namespace Render { namespace GL { namespace OSX {
+
+ovrRenderAPIConfig RenderDevice::Get_ovrRenderAPIConfig() const
+{
+ ovrRenderAPIConfig result = ovrRenderAPIConfig();
+ result.Header.API = ovrRenderAPI_OpenGL;
+ result.Header.RTSize = Sizei(WindowWidth, WindowHeight);
+ result.Header.Multisample = Params.Multisample;
+ return result;
+}
+
+Render::RenderDevice* RenderDevice::CreateDevice(const RendererParams& rp, void* oswnd)
+{
+ OvrPlatform::OSX::PlatformCore* PC = (OvrPlatform::OSX::PlatformCore*)oswnd;
+
+ OVRView* view = (OVRView*)PC->View;
+ NSOpenGLContext *context = [view openGLContext];
+ if (!context)
+ return NULL;
+
+ [context makeCurrentContext];
+ [((NSWindow*)PC->Win) makeKeyAndOrderFront:nil];
+
+ return new Render::GL::OSX::RenderDevice(rp, context);
+}
+
+void RenderDevice::Present(bool useVsync)
+{
+ NSOpenGLContext *context = (NSOpenGLContext*)Context;
+ [context flushBuffer];
+}
+
+void RenderDevice::Shutdown()
+{
+ Context = NULL;
+}
+
+bool RenderDevice::SetFullscreen(DisplayMode fullscreen)
+{
+ Params.Fullscreen = fullscreen;
+ return 1;
+}
+
+}}}}
+
+
+int main(int argc, char *argv[])
+{
+ NSApplication* nsapp = [OVRApp sharedApplication];
+ [nsapp run];
+ return 0;
+}
+
diff --git a/Samples/CommonSrc/Platform/OSX_PlatformObjc.h b/Samples/CommonSrc/Platform/OSX_PlatformObjc.h new file mode 100644 index 0000000..967b5d9 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_PlatformObjc.h @@ -0,0 +1,53 @@ +/*********************************************************************** + +Filename : OSX_PlatformObjc.h +Content : +Created : +Authors : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************/ + +#import <Cocoa/Cocoa.h> +#import "OSX_Platform.h" +#import "OSX_Gamepad.h" + +#import <CoreGraphics/CoreGraphics.h> +#import <CoreGraphics/CGDirectDisplay.h> + +@interface OVRApp : NSApplication + +@property (assign) IBOutlet NSWindow* win; +@property (assign) OVR::OvrPlatform::OSX::PlatformCore* Platform; +@property (assign) OVR::OvrPlatform::Application* App; + +-(void) run; + +@end + +@interface OVRView : NSOpenGLView <NSWindowDelegate> + +@property (assign) OVR::OvrPlatform::OSX::PlatformCore* Platform; +@property (assign) OVR::OvrPlatform::Application* App; +@property unsigned long Modifiers; + +-(void)ProcessMouse:(NSEvent*)event; +-(void)warpMouseToCenter; + ++(CGDirectDisplayID) displayFromScreen:(NSScreen*)s; + +@end + diff --git a/Samples/CommonSrc/Platform/OSX_WavPlayer.cpp b/Samples/CommonSrc/Platform/OSX_WavPlayer.cpp new file mode 100644 index 0000000..8b4c744 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_WavPlayer.cpp @@ -0,0 +1,250 @@ +/************************************************************************************ + +Filename : WavPlayer_OSX.cpp +Content : An Apple OSX audio handler. +Created : March 5, 2013 +Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "OSX_WavPlayer.h" + +namespace OVR { namespace OvrPlatform { namespace OSX { + +WavPlayer::WavPlayer(const char* fileName) +{ + FileName = fileName; +} + +bool WavPlayer::isDataChunk(unsigned char* buffer, int index) +{ + unsigned char a = buffer[index]; + unsigned char b = buffer[index + 1]; + unsigned char c = buffer[index + 2]; + unsigned char d = buffer[index + 3]; + return (a == 'D' || a == 'd') && (b == 'A' || b == 'a') && + (c == 'T' || c == 't') && (d == 'A' || d == 'a'); +} + +int WavPlayer::getWord(unsigned char* buffer, int index) +{ + unsigned char a = buffer[index]; + unsigned char b = buffer[index + 1]; + unsigned char c = buffer[index + 2]; + unsigned char d = buffer[index + 3]; + int result = 0; + result |= a; + result |= b << 8; + result |= c << 16; + result |= d << 24; + return result; +} + +short WavPlayer::getHalf(unsigned char* buffer, int index) +{ + unsigned char a = buffer[index]; + unsigned char b = buffer[index + 1]; + short result = 0; + result |= a; + result |= b << 8; + return result; +} + +void *WavPlayer::LoadPCM(const char *filename, unsigned long *len) +{ + FILE *file; + struct stat s; + void *pcm; + + if(stat(filename, &s)) + { + return NULL; + } + *len = s.st_size; + pcm = (void *) malloc(s.st_size); + if(!pcm) + { + return NULL; + } + file = fopen(filename, "rb"); + if(!file) + { + free(pcm); + return NULL; + } + fread(pcm, s.st_size, 1, file); + fclose(file); + return pcm; +} + +int WavPlayer::PlayBuffer(void *pcmbuffer, unsigned long len) +{ + AQCallbackStruct aqc; + UInt32 err, bufferSize; + int i; + + aqc.DataFormat.mSampleRate = SampleRate; + aqc.DataFormat.mFormatID = kAudioFormatLinearPCM; + if(BitsPerSample == 16) + { + aqc.DataFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger + | kAudioFormatFlagIsPacked; + } + aqc.DataFormat.mBytesPerPacket = NumChannels * (BitsPerSample / 8); + aqc.DataFormat.mFramesPerPacket = 1; + aqc.DataFormat.mBytesPerFrame = NumChannels * (BitsPerSample / 8); + aqc.DataFormat.mChannelsPerFrame = NumChannels; + aqc.DataFormat.mBitsPerChannel = BitsPerSample; + aqc.FrameCount = SampleRate / 60; + aqc.SampleLen = (UInt32)(len); + aqc.PlayPtr = 0; + aqc.PCMBuffer = static_cast<unsigned char*>(pcmbuffer); + + err = AudioQueueNewOutput(&aqc.DataFormat, + aqBufferCallback, + &aqc, + NULL, + kCFRunLoopCommonModes, + 0, + &aqc.Queue); + if(err) + { + return err; + } + + aqc.FrameCount = SampleRate / 60; + bufferSize = aqc.FrameCount * aqc.DataFormat.mBytesPerPacket; + + for(i = 0; i < AUDIO_BUFFERS; i++) + { + err = AudioQueueAllocateBuffer(aqc.Queue, bufferSize, + &aqc.Buffers[i]); + if(err) + { + return err; + } + aqBufferCallback(&aqc, aqc.Queue, aqc.Buffers[i]); + } + + err = AudioQueueStart(aqc.Queue, NULL); + if(err) + { + return err; + } + + while(true) + { + } + sleep(1); + return 0; +} + +void WavPlayer::aqBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB) +{ + AQCallbackStruct *aqc; + unsigned char *coreAudioBuffer; + + aqc = (AQCallbackStruct *) in; + coreAudioBuffer = (unsigned char*) outQB->mAudioData; + + printf("Sync: %u / %u\n", aqc->PlayPtr, aqc->SampleLen); + + if(aqc->FrameCount > 0) + { + outQB->mAudioDataByteSize = aqc->DataFormat.mBytesPerFrame * aqc->FrameCount; + for(int i = 0; i < aqc->FrameCount * aqc->DataFormat.mBytesPerFrame; i++) + { + if(aqc->PlayPtr > aqc->SampleLen) + { + aqc->PlayPtr = 0; + i = 0; + } + coreAudioBuffer[i] = aqc->PCMBuffer[aqc->PlayPtr]; + aqc->PlayPtr++; + } + AudioQueueEnqueueBuffer(inQ, outQB, 0, NULL); + } +} + +int WavPlayer::PlayAudio() +{ + unsigned long len; + void *pcmbuffer; + int ret; + + pcmbuffer = LoadPCM(FileName, &len); + if(!pcmbuffer) + { + fprintf(stderr, "%s: %s\n", FileName, strerror(errno)); + exit(EXIT_FAILURE); + } + + unsigned char* bytes = (unsigned char*)pcmbuffer; + int index = 0; + + // 'RIFF' + getWord(bytes, index); + index += 4; + // int Length + getWord(bytes, index); + index += 4; + // 'WAVE' + getWord(bytes, index); + index += 4; + // 'fmt ' + getWord(bytes, index); + index += 4; + + // int Format Length + int fmtLen = getWord(bytes, index); + index += 4; + AudioFormat = getHalf(bytes, index); + index += 2; + NumChannels = getHalf(bytes, index); + index += 2; + SampleRate = getWord(bytes, index); + index += 4; + ByteRate = getWord(bytes, index); + index += 4; + BlockAlign = getHalf(bytes, index); + index += 2; + BitsPerSample = getHalf(bytes, index); + index += 2; + index += fmtLen - 16; + while(!isDataChunk(bytes, index)) + { + // Any Chunk + getWord(bytes, index); + index += 4; + // Any Chunk Length + int anyChunkLen = getWord(bytes, index); + index += 4 + anyChunkLen; + } + // 'data' + getWord(bytes, index); + index += 4; + // int Data Length + unsigned long dataLen = getWord(bytes, index); + index += 4; + unsigned char* target = &bytes[index]; + + ret = PlayBuffer((void *)target, dataLen); + free(pcmbuffer); + return ret; +} + +}}} diff --git a/Samples/CommonSrc/Platform/OSX_WavPlayer.h b/Samples/CommonSrc/Platform/OSX_WavPlayer.h new file mode 100644 index 0000000..c6f2571 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_WavPlayer.h @@ -0,0 +1,72 @@ +/************************************************************************************ + +Filename : WavPlayer_OSX.h +Content : An Apple OSX audio handler. +Created : March 5, 2013 +Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_WavPlayer_h +#define OVR_WavPlayer_h + +#include <stdio.h> +#include <stdlib.h> +#include <errno.h> +#include <sys/stat.h> +#include <AudioToolbox/AudioQueue.h> + +#define AUDIO_BUFFERS 4 + +namespace OVR { namespace OvrPlatform { namespace OSX { + +typedef struct AQCallbackStruct +{ + AudioQueueRef Queue; + UInt32 FrameCount; + AudioQueueBufferRef Buffers[AUDIO_BUFFERS]; + AudioStreamBasicDescription DataFormat; + UInt32 PlayPtr; + UInt32 SampleLen; + unsigned char* PCMBuffer; +} AQCallbackStruct; + +class WavPlayer +{ +public: + WavPlayer(const char* fileName); + int PlayAudio(); +private: + bool isDataChunk(unsigned char* buffer, int index); + int getWord(unsigned char* buffer, int index); + short getHalf(unsigned char* buffer, int index); + void *LoadPCM(const char *filename, unsigned long *len); + int PlayBuffer(void *pcm, unsigned long len); + static void aqBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB); + + short AudioFormat; + short NumChannels; + int SampleRate; + int ByteRate; + short BlockAlign; + short BitsPerSample; + const char* FileName; +}; + +}}} + +#endif diff --git a/Samples/LibOVR_With_Samples.xcworkspace/contents.xcworkspacedata b/Samples/LibOVR_With_Samples.xcworkspace/contents.xcworkspacedata new file mode 100644 index 0000000..76b223a --- /dev/null +++ b/Samples/LibOVR_With_Samples.xcworkspace/contents.xcworkspacedata @@ -0,0 +1,10 @@ +<?xml version="1.0" encoding="UTF-8"?>
+<Workspace
+ version = "1.0">
+ <FileRef
+ location = "group:OculusWorldDemo/Projects/Mac/Xcode/OculusWorldDemo.xcodeproj">
+ </FileRef>
+ <FileRef
+ location = "group:../LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj">
+ </FileRef>
+</Workspace>
diff --git a/Samples/LibOVR_With_Samples.xcworkspace/xcshareddata/xcschemes/LibOVR.xcscheme b/Samples/LibOVR_With_Samples.xcworkspace/xcshareddata/xcschemes/LibOVR.xcscheme new file mode 100644 index 0000000..c9905f7 --- /dev/null +++ b/Samples/LibOVR_With_Samples.xcworkspace/xcshareddata/xcschemes/LibOVR.xcscheme @@ -0,0 +1,59 @@ +<?xml version="1.0" encoding="UTF-8"?>
+<Scheme
+ LastUpgradeVersion = "0510"
+ version = "1.3">
+ <BuildAction
+ parallelizeBuildables = "YES"
+ buildImplicitDependencies = "YES">
+ <BuildActionEntries>
+ <BuildActionEntry
+ buildForTesting = "YES"
+ buildForRunning = "YES"
+ buildForProfiling = "YES"
+ buildForArchiving = "YES"
+ buildForAnalyzing = "YES">
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "E82D4CD21906FE640070CB3F"
+ BuildableName = "libovr.a"
+ BlueprintName = "LibOVR"
+ ReferencedContainer = "container:../LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj">
+ </BuildableReference>
+ </BuildActionEntry>
+ </BuildActionEntries>
+ </BuildAction>
+ <TestAction
+ selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+ selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+ shouldUseLaunchSchemeArgsEnv = "YES"
+ buildConfiguration = "Debug">
+ <Testables>
+ </Testables>
+ </TestAction>
+ <LaunchAction
+ selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+ selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+ launchStyle = "0"
+ useCustomWorkingDirectory = "NO"
+ buildConfiguration = "Release"
+ ignoresPersistentStateOnLaunch = "NO"
+ debugDocumentVersioning = "YES"
+ allowLocationSimulation = "YES">
+ <AdditionalOptions>
+ </AdditionalOptions>
+ </LaunchAction>
+ <ProfileAction
+ shouldUseLaunchSchemeArgsEnv = "YES"
+ savedToolIdentifier = ""
+ useCustomWorkingDirectory = "NO"
+ buildConfiguration = "Release"
+ debugDocumentVersioning = "YES">
+ </ProfileAction>
+ <AnalyzeAction
+ buildConfiguration = "Debug">
+ </AnalyzeAction>
+ <ArchiveAction
+ buildConfiguration = "Release"
+ revealArchiveInOrganizer = "YES">
+ </ArchiveAction>
+</Scheme>
diff --git a/Samples/LibOVR_With_Samples.xcworkspace/xcshareddata/xcschemes/OculusWorldDemo.xcscheme b/Samples/LibOVR_With_Samples.xcworkspace/xcshareddata/xcschemes/OculusWorldDemo.xcscheme new file mode 100644 index 0000000..f99edef --- /dev/null +++ b/Samples/LibOVR_With_Samples.xcworkspace/xcshareddata/xcschemes/OculusWorldDemo.xcscheme @@ -0,0 +1,86 @@ +<?xml version="1.0" encoding="UTF-8"?>
+<Scheme
+ LastUpgradeVersion = "0510"
+ version = "1.3">
+ <BuildAction
+ parallelizeBuildables = "YES"
+ buildImplicitDependencies = "YES">
+ <BuildActionEntries>
+ <BuildActionEntry
+ buildForTesting = "YES"
+ buildForRunning = "YES"
+ buildForProfiling = "YES"
+ buildForArchiving = "YES"
+ buildForAnalyzing = "YES">
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "E8CC57C61908266300EEEC84"
+ BuildableName = "OculusWorldDemo.app"
+ BlueprintName = "OculusWorldDemo"
+ ReferencedContainer = "container:OculusWorldDemo/Projects/Mac/Xcode/OculusWorldDemo.xcodeproj">
+ </BuildableReference>
+ </BuildActionEntry>
+ </BuildActionEntries>
+ </BuildAction>
+ <TestAction
+ selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+ selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+ shouldUseLaunchSchemeArgsEnv = "YES"
+ buildConfiguration = "Debug">
+ <Testables>
+ </Testables>
+ <MacroExpansion>
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "E8CC57C61908266300EEEC84"
+ BuildableName = "OculusWorldDemo.app"
+ BlueprintName = "OculusWorldDemo"
+ ReferencedContainer = "container:OculusWorldDemo/Projects/Mac/Xcode/OculusWorldDemo.xcodeproj">
+ </BuildableReference>
+ </MacroExpansion>
+ </TestAction>
+ <LaunchAction
+ selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+ selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+ launchStyle = "0"
+ useCustomWorkingDirectory = "NO"
+ buildConfiguration = "Release"
+ ignoresPersistentStateOnLaunch = "NO"
+ debugDocumentVersioning = "YES"
+ allowLocationSimulation = "YES">
+ <BuildableProductRunnable>
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "E8CC57C61908266300EEEC84"
+ BuildableName = "OculusWorldDemo.app"
+ BlueprintName = "OculusWorldDemo"
+ ReferencedContainer = "container:OculusWorldDemo/Projects/Mac/Xcode/OculusWorldDemo.xcodeproj">
+ </BuildableReference>
+ </BuildableProductRunnable>
+ <AdditionalOptions>
+ </AdditionalOptions>
+ </LaunchAction>
+ <ProfileAction
+ shouldUseLaunchSchemeArgsEnv = "YES"
+ savedToolIdentifier = ""
+ useCustomWorkingDirectory = "NO"
+ buildConfiguration = "Release"
+ debugDocumentVersioning = "YES">
+ <BuildableProductRunnable>
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "E8CC57C61908266300EEEC84"
+ BuildableName = "OculusWorldDemo.app"
+ BlueprintName = "OculusWorldDemo"
+ ReferencedContainer = "container:OculusWorldDemo/Projects/Mac/Xcode/OculusWorldDemo.xcodeproj">
+ </BuildableReference>
+ </BuildableProductRunnable>
+ </ProfileAction>
+ <AnalyzeAction
+ buildConfiguration = "Debug">
+ </AnalyzeAction>
+ <ArchiveAction
+ buildConfiguration = "Release"
+ revealArchiveInOrganizer = "YES">
+ </ArchiveAction>
+</Scheme>
diff --git a/Samples/OculusWorldDemo/Projects/Mac/Xcode/OculusWorldDemo-Info.plist b/Samples/OculusWorldDemo/Projects/Mac/Xcode/OculusWorldDemo-Info.plist new file mode 100644 index 0000000..2501d15 --- /dev/null +++ b/Samples/OculusWorldDemo/Projects/Mac/Xcode/OculusWorldDemo-Info.plist @@ -0,0 +1,34 @@ +<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>CFBundleDevelopmentRegion</key>
+ <string>en</string>
+ <key>CFBundleExecutable</key>
+ <string>${EXECUTABLE_NAME}</string>
+ <key>CFBundleIconFile</key>
+ <string>Oculus</string>
+ <key>CFBundleIdentifier</key>
+ <string>com.oculusvr.${PRODUCT_NAME:rfc1034identifier}</string>
+ <key>CFBundleInfoDictionaryVersion</key>
+ <string>6.0</string>
+ <key>CFBundleName</key>
+ <string>${PRODUCT_NAME}</string>
+ <key>CFBundlePackageType</key>
+ <string>APPL</string>
+ <key>CFBundleShortVersionString</key>
+ <string>1.0</string>
+ <key>CFBundleSignature</key>
+ <string>????</string>
+ <key>CFBundleVersion</key>
+ <string>1</string>
+ <key>LSMinimumSystemVersion</key>
+ <string>${MACOSX_DEPLOYMENT_TARGET}</string>
+ <key>NSHumanReadableCopyright</key>
+ <string>Copyright © 2014 Oculus VR Inc. All rights reserved.</string>
+ <key>NSMainNibFile</key>
+ <string>MainMenu</string>
+ <key>NSPrincipalClass</key>
+ <string>NSApplication</string>
+</dict>
+</plist>
diff --git a/Samples/OculusWorldDemo/Projects/Mac/Xcode/OculusWorldDemo.xcodeproj/project.pbxproj b/Samples/OculusWorldDemo/Projects/Mac/Xcode/OculusWorldDemo.xcodeproj/project.pbxproj new file mode 100644 index 0000000..c9d2e6b --- /dev/null +++ b/Samples/OculusWorldDemo/Projects/Mac/Xcode/OculusWorldDemo.xcodeproj/project.pbxproj @@ -0,0 +1,460 @@ +// !$*UTF8*$!
+{
+ archiveVersion = 1;
+ classes = {
+ };
+ objectVersion = 46;
+ objects = {
+
+/* Begin PBXBuildFile section */
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