diff options
author | Sven Gothel <[email protected]> | 2015-03-21 21:19:34 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-03-21 21:19:34 +0100 |
commit | e490c3c7f7bb5461cfa78a214827aa534fb43a3e (patch) | |
tree | b86b0291ef529ec6b75cc548d73599fa9c283cd6 /LICENSE.txt | |
parent | 05bb4364bfd9930fb1902efec86446ef035ee07a (diff) |
Bump OculusVR RIFT SDK to 0.4.4
Diffstat (limited to 'LICENSE.txt')
-rw-r--r-- | LICENSE.txt | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/LICENSE.txt b/LICENSE.txt index fa6abd1..21de967 100644 --- a/LICENSE.txt +++ b/LICENSE.txt @@ -1,10 +1,8 @@ -Oculus VR Rift SDK Software License +Oculus VR, LLC Software Development Kit License Agreement -Oculus VR, Inc. Software Development Kit License Agreement +Copyright © 2014 Oculus VR, LLC All rights reserved. -Copyright © 2014 Oculus VR, Inc. All rights reserved. - -The text of this may be found at: http://www.oculusvr.com/licenses/LICENSE-3.1 +The text of this may be found at: https://developer.oculus.com/licenses/license-3.2/ Human-Readable Summary*: @@ -16,7 +14,7 @@ form with your applications/software. With the Following Restrictions: You can only distribute or re-distribute the source code to LibOVR in -whole, not in part. +whole, not in part. Modifications to the Oculus VR Rift SDK in source or binary form must be shared with Oculus VR. @@ -36,7 +34,7 @@ not appear in the actual license. Full-length Legal Copy: 1. Subject to the terms and conditions of this License Agreement (the -"License"), Oculus VR, Inc. ("Oculus VR") hereby grants to you a perpetual, +"License"), Oculus VR, LLC ("Oculus VR") hereby grants to you a perpetual, worldwide, non-exclusive, no-charge, royalty-free, sublicenseable copyright license to use, reproduce, redistribute (subject to restrictions below), modify, and improve the software contained in this Oculus VR Rift Software Development @@ -78,7 +76,7 @@ and safety protocols found in the Oculus Best Practices Guide ("Oculus H&S Protocols"), and your use of the Oculus Warnings and the Oculus end user license agreement ("Oculus EULA") with your Developer Content as provided for in the Oculus Developer Center, all of which can be found at the following link: -https://developer.oculusvr.com/?action=doc. +https://developer.oculus.com/documentation/. 2. You, the recipient and user of the RIFT SDK, hereby agree and accept that that Oculus VR shall own all right, title and interest to the intellectual @@ -122,19 +120,19 @@ authorized and approved by Oculus VR; 3.2. You must include with all such redistributed or sublicensed RIFT SDK or RIFT SDK Derivatives code the following copyright notice: "Copyright © 2014 -Oculus VR, Inc. All rights reserved," and include the list of conditions -contained in this Section 3, including the full text of the disclaimer in +Oculus VR, LLC. All rights reserved," and include the list of conditions +contained in this Section3, including the full text of the disclaimer in Section 3.6 below; -3.3. Neither the name of Oculus VR, Inc. nor the names of Oculus VR, Inc.'s +3.3. Neither the name of Oculus VR, LLC nor the names of Oculus VR, LLC's contributors, licensors, employees, or contractors, may be used to endorse or promote products derived from this RIFT SDK without specific prior written -permission of Oculus VR, Inc.; +permission of Oculus VR, LLC; 3.4. You must give any other recipients of the RIFT SDK or any elements thereof, including LibOVR or RIFT SDK Derivatives, a copy of this License as such recipients, licensees or sublicensees may only use the RIFT SDK or any RIFT SDK -Derivatives or any elements thereof subject to the terms of this Licence and +Derivatives or any elements thereof subject to the terms of this License and such recipients, licensees or sublicensees agreement and acceptance of this License with Oculus VR (which will convey all rights to the recipients' or licensees' or sublicensees' RIFT SDK Derivatives to Oculus VR), and you must @@ -148,7 +146,7 @@ must include a readable copy of such attribution notices as are contained within the applicable License Notice file (excluding those notices that do not pertain to any part of the RIFT SDK Derivatives), in at least one of the following places: within a License Notice text file distributed as part of the RIFT SDK -Derivatives; within the source form or documentation, if provided along with the +Derivatives; within the source form documentation, if provided along with the RIFT SDK Derivatives; or, within a display generated by the RIFT SDK Derivatives, if and wherever such third-party notices normally appear. You must also include in the License Notice file for all RIFT SDK Derivatives a copy of @@ -174,7 +172,8 @@ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 4. This License does not grant permission to use the trade names, trademarks, service marks, or product names of Oculus VR, except as required for reasonable and customary use in describing the origin of the RIFT SDK, LibOVR, or any -element thereof, and reproducing the content of the License Notice file. +element thereof, and reproducing the content of the License Notice file. Oculus +VR reserves all rights not expressly granted to you under this License. 5. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as |