diff options
author | Sven Gothel <[email protected]> | 2015-03-21 21:19:34 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-03-21 21:19:34 +0100 |
commit | e490c3c7f7bb5461cfa78a214827aa534fb43a3e (patch) | |
tree | b86b0291ef529ec6b75cc548d73599fa9c283cd6 /LibOVR/Src/CAPI/CAPI_HSWDisplay.cpp | |
parent | 05bb4364bfd9930fb1902efec86446ef035ee07a (diff) |
Bump OculusVR RIFT SDK to 0.4.4
Diffstat (limited to 'LibOVR/Src/CAPI/CAPI_HSWDisplay.cpp')
-rw-r--r-- | LibOVR/Src/CAPI/CAPI_HSWDisplay.cpp | 482 |
1 files changed, 482 insertions, 0 deletions
diff --git a/LibOVR/Src/CAPI/CAPI_HSWDisplay.cpp b/LibOVR/Src/CAPI/CAPI_HSWDisplay.cpp new file mode 100644 index 0000000..ae11f5e --- /dev/null +++ b/LibOVR/Src/CAPI/CAPI_HSWDisplay.cpp @@ -0,0 +1,482 @@ +/************************************************************************************ + +Filename : CAPI_HSWDisplay.cpp +Content : Implements Health and Safety Warning system. +Created : July 3, 2014 +Authors : Paul Pedriana + +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "CAPI_HSWDisplay.h" +#include "CAPI_HMDState.h" +#include "../Kernel/OVR_Log.h" +#include "../Kernel/OVR_String.h" +#include "Textures/healthAndSafety.tga.h" // TGA file as a C array declaration. +#include <stdlib.h> + +//------------------------------------------------------------------------------------- +// ***** HSWDISPLAY_DEBUGGING +// +// Defined as 0 or 1. Enables debugging features of this module. + +#if !defined(HSWDISPLAY_DEBUGGING) + #if defined(AUTHOR_PPEDRIANA) + #define HSWDISPLAY_DEBUGGING 1 + #else + #define HSWDISPLAY_DEBUGGING 0 + #endif +#endif + +#if HSWDISPLAY_DEBUGGING + OVR_DISABLE_ALL_MSVC_WARNINGS() + #include <winsock2.h> + #include <Windows.h> + OVR_RESTORE_ALL_MSVC_WARNINGS() +#endif + +OVR_DISABLE_MSVC_WARNING(4996) // "This function or variable may be unsafe..." + + +//------------------------------------------------------------------------------------- +// ***** HSWDISPLAY_DEFAULT_ENABLED +// +// Defined as 0 or 1. 1 is default. If 0 then by default HSWDisplay is disabled. +// Developers can set it to 0 to disable HSW display. +// +#if !defined(HSWDISPLAY_DEFAULT_ENABLED) + #define HSWDISPLAY_DEFAULT_ENABLED 1 +#endif + + + +//------------------------------------------------------------------------------------- +// ***** Experimental C API functions +// + +extern "C" +{ + OVR_EXPORT void ovrhmd_EnableHSWDisplaySDKRender(ovrHmd hmd, ovrBool enabled) + { + OVR::CAPI::HMDState* pHMDState = (OVR::CAPI::HMDState*)hmd->Handle; + + if (pHMDState) + { + OVR::CAPI::HSWDisplay* pHSWDisplay = pHMDState->pHSWDisplay; + + if(pHSWDisplay) + pHSWDisplay->EnableRender((enabled == 0) ? false : true); + } + } +} + + + + +//------------------------------------------------------------------------------------- +// ***** HSWDisplay implementation +// + +namespace OVR { namespace CAPI { + + +static const time_t HSWDisplayTimeNever = (time_t)0; // Constant which denotes the time of "never", as in the display has never been shown yet. + +#define HSWDISPLAY_POLL_INTERVAL 0.400 // Seconds between polling for whether the display should be shown. +#define OVR_KEY_HSWDISPLAYLASTDISPLAYEDTIME "HASWLastDisplayedTime" + + +#if defined(OVR_BUILD_DEBUG) + #define HSWDISPLAY_FIRST_DISMISSAL_TIME 4 // Earliest time in seconds until the user can dismiss the display. + #define HSWDISPLAY_REGULAR_DISMISSAL_TIME 2 +#else + #define HSWDISPLAY_FIRST_DISMISSAL_TIME 15 + #define HSWDISPLAY_REGULAR_DISMISSAL_TIME 6 +#endif + + +HSWDisplay::HSWDisplay(ovrRenderAPIType renderAPIType, ovrHmd hmd, const HMDRenderState& hmdRenderState) + : Enabled(HSWDISPLAY_DEFAULT_ENABLED ? true : false), + Displayed(false), + SDKRendered(false), + DismissRequested(false), + RenderEnabled(true), + UnloadGraphicsRequested(false), + StartTime(0.0), + DismissibleTime(0.0), + LastPollTime(0.0), + HMD(hmd), + HMDMounted(false), + HMDNewlyMounted(false), + RenderAPIType(renderAPIType), + RenderState(hmdRenderState), + LastProfileName(), + LastHSWTime(0) +{ +} + + +HSWDisplay::~HSWDisplay() +{ + // To consider: assert that we are already shut down. + HSWDisplay::Shutdown(); +} + + +void HSWDisplay::Enable(bool enable) +{ + Enabled = enable; + + if(!enable && Displayed) // If it's visible but should not be... + Dismiss(); +} + + +void HSWDisplay::EnableRender(bool enable) +{ + RenderEnabled = enable; +} + + +void HSWDisplay::Display() +{ + HSWDISPLAY_LOG(("[HSWDisplay] Display()")); + + DisplayInternal(); + + HMDNewlyMounted = false; + Displayed = true; + SDKRendered = RenderEnabled; + StartTime = ovr_GetTimeInSeconds(); + + const time_t lastDisplayedTime = HSWDisplay::GetCurrentProfileLastHSWTime(); + DismissibleTime = StartTime + ((lastDisplayedTime == HSWDisplayTimeNever) ? HSWDISPLAY_FIRST_DISMISSAL_TIME : HSWDISPLAY_REGULAR_DISMISSAL_TIME); + + SetCurrentProfileLastHSWTime(time(NULL)); +} + + +bool HSWDisplay::IsDisplayViewable() const +{ + // This function is called IsDisplayViewable, but currently it refers only to whether the + // HMD is mounted on the user's head. + + return HMDMounted; +} + + +bool HSWDisplay::Dismiss() +{ + #if HSWDISPLAY_DEBUGGING && defined(OVR_OS_WIN32) + if(GetKeyState(VK_SCROLL) & 0x0001) // If the scroll lock key is toggled on... + return false; // Make it so that the display doesn't dismiss, so we can debug this. + #endif + + // If dismissal is not requested yet, mark it as such. + bool newlyRequested = false; + + if(!DismissRequested) + { + DismissRequested = true; + newlyRequested = true; + } + + // If displayed and time has elapsed, do the dismissal. + OVR_ASSERT(DismissibleTime <= (ovr_GetTimeInSeconds() + HSWDISPLAY_FIRST_DISMISSAL_TIME)); // Make sure the dismissal time is sane. + if (Displayed && (ovr_GetTimeInSeconds() >= DismissibleTime)) + { + DismissInternal(); + Displayed = false; + DismissRequested = false; + SDKRendered = false; + return true; + } + + if(newlyRequested) + { HSWDISPLAY_LOG(("[HSWDisplay] Dismiss(): Not permitted yet. Queued for timeout in %.1f seconds.", DismissibleTime - ovr_GetTimeInSeconds())); } + + return false; // Cannot dismiss yet. +} + + +bool HSWDisplay::TickState(ovrHSWDisplayState *hswDisplayState, bool graphicsContext) +{ + bool newlyDisplayed = false; + const double currentTime = ovr_GetTimeInSeconds(); + + // See if we need to be currently displayed. By design we automatically display but don't automatically dismiss. + if (Displayed) + { + if (DismissRequested) // If dismiss was previously requested, see if it can be executed. + Dismiss(); + + if (Displayed) // If not already dismissed above... + { + // We currently have the debug behavior that we permit dismiss very soon after launch. + #if defined(OVR_BUILD_DEBUG) + if(currentTime >= (StartTime + 2)) + { + DismissibleTime = StartTime; + //Dismiss(); + } + #endif + } + + if (Displayed) // If not already dismissed above... + { + const ovrTrackingState ts = ((OVR::CAPI::HMDState*)HMD->Handle)->PredictedTrackingState(currentTime); + + if (ts.StatusFlags & ovrStatus_OrientationTracked) // If the Accelerometer data is valid... + { + const OVR::Vector3f v(ts.HeadPose.LinearAcceleration.x, ts.HeadPose.LinearAcceleration.y, ts.HeadPose.LinearAcceleration.z); + + const float minTapMagnitude = 350.0f; // Empirically determined by some testing. + + if (v.LengthSq() > minTapMagnitude) + Dismiss(); // This will do nothing if the display is not present. + } + } + } + else if (Enabled && (currentTime >= (LastPollTime + HSWDISPLAY_POLL_INTERVAL))) + { + LastPollTime = currentTime; + + // We need to display if any of the following are true: + // - The application is just started in Event Mode while the HMD is mounted (warning display would be viewable) and this app was not spawned from a launcher. + // - The current user has never seen the display yet while the HMD is mounted (warning display would be viewable). + // - The HMD is newly mounted (or the warning display is otherwise newly viewable). + // - The warning display hasn't shown in 24 hours (need to verify this as a requirement). + // Event Mode refers to when the app is being run in a public demo event such as a trade show. + + OVR::CAPI::HMDState* pHMDState = (OVR::CAPI::HMDState*)HMD->Handle; + + if(pHMDState) + { + const time_t lastDisplayedTime = HSWDisplay::GetCurrentProfileLastHSWTime(); + + // We currently unilaterally set HMDMounted to true because we don't yet have the ability to detect this. To do: Implement this when possible. + const bool previouslyMounted = HMDMounted; + HMDMounted = true; + HMDNewlyMounted = (!previouslyMounted && HMDMounted); // We set this back to false in the Display function or if the HMD is unmounted before then. + + if((lastDisplayedTime == HSWDisplayTimeNever) || HMDNewlyMounted) + { + if(IsDisplayViewable()) // If the HMD is mounted and otherwise being viewed by the user... + { + Display(); + newlyDisplayed = true; + } + } + } + } + else if(graphicsContext && UnloadGraphicsRequested) + { + UnloadGraphics(); + UnloadGraphicsRequested = false; + } + + if(hswDisplayState) + GetState(hswDisplayState); + + return newlyDisplayed; +} + + +void HSWDisplay::GetState(ovrHSWDisplayState *hswDisplayState) const +{ + // Return the state to the caller. + OVR_ASSERT(hswDisplayState != NULL); + if(hswDisplayState) + { + hswDisplayState->Displayed = Displayed; + hswDisplayState->StartTime = StartTime; + hswDisplayState->DismissibleTime = DismissibleTime; + } +} + + +void HSWDisplay::Render(ovrEyeType eye, const ovrTexture* eyeTexture) +{ + SDKRendered = true; + RenderInternal(eye, eyeTexture); +} + +// Persist the HSW settings on the server, since it needs to be synchronized across all applications. +// Note that the profile manager singleton cannot be used for this task because it overwrites the global +// settings for which the rift config tool is supposed to be authoritative. That also would step on the +// settings generated by other rift apps. The server settings, however, are synchronized for all apps +// and so are appropriate for this task. +static String getHSWTimeKey(const char* userName) +{ + String keyName = "server:"; + keyName += OVR_KEY_HSWDISPLAYLASTDISPLAYEDTIME; + keyName += ":"; + if (userName) + { + keyName += userName; + } + return keyName; +} + +// Returns HSWDisplayTimeNever (0) if there is no profile or this is the first time we are seeing this profile. +time_t HSWDisplay::GetCurrentProfileLastHSWTime() const +{ + // We store the timeout value in HMDState's pProfile. + HMDState* pHMDState = (HMDState*)HMD->Handle; + + if (pHMDState) + { + const char* profileName = pHMDState->pProfile ? pHMDState->pProfile->GetValue(OVR_KEY_USER) : NULL; + + if (profileName) + { + if (LastProfileName == profileName) + { + return LastHSWTime; + } + + LastProfileName = profileName; + String timeKey = getHSWTimeKey(profileName); + int lastTime = pHMDState->getIntValue(timeKey.ToCStr(), (int)HSWDisplayTimeNever); + + LastHSWTime = lastTime; + return lastTime; + } + } + + return HSWDisplayTimeNever; +} + +void HSWDisplay::SetCurrentProfileLastHSWTime(time_t t) +{ + // The timeout value is stored in HMDState's pProfile. + HMDState* pHMDState = (HMDState*)HMD->Handle; + + if (pHMDState) + { + const char* profileName = pHMDState->pProfile ? pHMDState->pProfile->GetValue(OVR_KEY_USER) : NULL; + + if (profileName) + { + LastProfileName = profileName; + LastHSWTime = (int)t; + + String timeKey = getHSWTimeKey(profileName); + pHMDState->setIntValue(timeKey.ToCStr(), (int)t); + } + } +} + + +// Generates an appropriate stereo ortho projection matrix. +void HSWDisplay::GetOrthoProjection(const HMDRenderState& RenderState, Matrix4f OrthoProjection[2]) +{ + Matrix4f perspectiveProjection[2]; + perspectiveProjection[0] = ovrMatrix4f_Projection(RenderState.EyeRenderDesc[0].Fov, 0.01f, 10000.f, true); + perspectiveProjection[1] = ovrMatrix4f_Projection(RenderState.EyeRenderDesc[1].Fov, 0.01f, 10000.f, true); + + const float orthoDistance = HSWDISPLAY_DISTANCE; // This is meters from the camera (viewer) that we place the ortho plane. + const Vector2f orthoScale0 = Vector2f(1.f) / Vector2f(RenderState.EyeRenderDesc[0].PixelsPerTanAngleAtCenter); + const Vector2f orthoScale1 = Vector2f(1.f) / Vector2f(RenderState.EyeRenderDesc[1].PixelsPerTanAngleAtCenter); + + OrthoProjection[0] = ovrMatrix4f_OrthoSubProjection(perspectiveProjection[0], orthoScale0, orthoDistance, RenderState.EyeRenderDesc[0].HmdToEyeViewOffset.x); + OrthoProjection[1] = ovrMatrix4f_OrthoSubProjection(perspectiveProjection[1], orthoScale1, orthoDistance, RenderState.EyeRenderDesc[1].HmdToEyeViewOffset.x); +} + + +const uint8_t* HSWDisplay::GetDefaultTexture(size_t& TextureSize) +{ + TextureSize = sizeof(healthAndSafety_tga); + return healthAndSafety_tga; +} + + + +}} // namespace OVR::CAPI + + + + +//------------------------------------------------------------------------------------- +// ***** HSWDisplay factory +// + +#if defined (OVR_OS_WIN32) + #define OVR_D3D_VERSION 9 + #include "D3D9/CAPI_D3D9_HSWDisplay.h" + #undef OVR_D3D_VERSION + + #define OVR_D3D_VERSION 10 + #include "D3D1X/CAPI_D3D10_HSWDisplay.h" + #undef OVR_D3D_VERSION + + #define OVR_D3D_VERSION 11 + #include "D3D1X/CAPI_D3D11_HSWDisplay.h" + #undef OVR_D3D_VERSION +#endif + +#include "GL/CAPI_GL_HSWDisplay.h" + + +OVR::CAPI::HSWDisplay* OVR::CAPI::HSWDisplay::Factory(ovrRenderAPIType apiType, ovrHmd hmd, const OVR::CAPI::HMDRenderState& renderState) +{ + OVR::CAPI::HSWDisplay* pHSWDisplay = NULL; + + switch (apiType) + { + case ovrRenderAPI_None: + pHSWDisplay = new OVR::CAPI::HSWDisplay(apiType, hmd, renderState); + break; + + case ovrRenderAPI_OpenGL: + pHSWDisplay = new OVR::CAPI::GL::HSWDisplay(apiType, hmd, renderState); + break; + + #if defined(OVR_OS_WIN32) + case ovrRenderAPI_D3D9: + pHSWDisplay = new OVR::CAPI::D3D9::HSWDisplay(apiType, hmd, renderState); + break; + + case ovrRenderAPI_D3D10: + pHSWDisplay = new OVR::CAPI::D3D10::HSWDisplay(apiType, hmd, renderState); + break; + + case ovrRenderAPI_D3D11: + pHSWDisplay = new OVR::CAPI::D3D11::HSWDisplay(apiType, hmd, renderState); + break; + #else + case ovrRenderAPI_D3D9: + case ovrRenderAPI_D3D10: + case ovrRenderAPI_D3D11: // Fall through + #endif + + // Handle unsupported cases. + case ovrRenderAPI_Android_GLES: + case ovrRenderAPI_Count: // This is not actually a type. + default: + break; + } + + return pHSWDisplay; +} + + + + + |