diff options
author | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
commit | 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (patch) | |
tree | cf3671058d55b47ab6cb6f36f369928606137628 /LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.vsh | |
parent | c29cd1a2fbff6282bab956ad61661ac9d48c4e6e (diff) |
Bump OculusVR RIFT SDK to 0.5.0.1vanilla_0.5.0.1
Diffstat (limited to 'LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.vsh')
-rw-r--r-- | LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.vsh | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.vsh b/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.vsh deleted file mode 100644 index d947772..0000000 --- a/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.vsh +++ /dev/null @@ -1,41 +0,0 @@ -/************************************************************************************
-
-Filename : Distortion_vs.vsh
-
-Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
-you may not use the Oculus VR Rift SDK except in compliance with the License,
-which is provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.2
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-
-float2 EyeToSourceUVScale;
-float2 EyeToSourceUVOffset;
-
-void main(in float2 Position : POSITION,
- in float4 Color : COLOR0,
- in float2 TexCoord0 : TEXCOORD0,
- out float4 oPosition : SV_Position,
- out float1 oColor : COLOR,
- out float2 oTexCoord0 : TEXCOORD0)
-{
- oPosition.x = Position.x;
- oPosition.y = Position.y;
- oPosition.z = 0.5;
- oPosition.w = 1.0;
- oTexCoord0 = EyeToSourceUVScale * TexCoord0 + EyeToSourceUVOffset;
- oColor = Color.r; // Used for vignette fade.
-}
-
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