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authorBrad Davis <[email protected]>2014-07-24 16:47:31 -0700
committerBrad Davis <[email protected]>2014-07-24 16:47:31 -0700
commit0f49ce8fc6aa54224e4c0d6fda8c4527ad39cce1 (patch)
treeda07ebc6a7f75185bda857dd5f1c34710b416a93 /LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp
parentca79271759ff7eecd22ec5c4db438370fe51d687 (diff)
0.4 Win-Beta0.4.0
Diffstat (limited to 'LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp')
-rw-r--r--LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp404
1 files changed, 288 insertions, 116 deletions
diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp b/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp
index 21b6509..0bf0aa4 100644
--- a/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp
+++ b/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp
@@ -18,9 +18,11 @@ otherwise accompanies this software in either electronic or hard copy form.
#include "CAPI_GL_DistortionShaders.h"
#include "../../OVR_CAPI_GL.h"
+#include "../../Kernel/OVR_Color.h"
namespace OVR { namespace CAPI { namespace GL {
+
// Distortion pixel shader lookup.
// Bit 0: Chroma Correction
// Bit 1: Timewarp
@@ -69,10 +71,10 @@ void DistortionShaderBitIndexCheck()
struct DistortionVertex
{
- Vector2f Pos;
- Vector2f TexR;
- Vector2f TexG;
- Vector2f TexB;
+ Vector2f ScreenPosNDC;
+ Vector2f TanEyeAnglesR;
+ Vector2f TanEyeAnglesG;
+ Vector2f TanEyeAnglesB;
Color Col;
};
@@ -120,6 +122,8 @@ bool DistortionRenderer::Initialize(const ovrRenderAPIConfig* apiConfig,
{
GfxState = *new GraphicsState();
+ SaveGraphicsState();
+
const ovrGLConfig* config = (const ovrGLConfig*)apiConfig;
if (!config)
@@ -135,18 +139,39 @@ bool DistortionRenderer::Initialize(const ovrRenderAPIConfig* apiConfig,
RParams.RTSize = config->OGL.Header.RTSize;
#if defined(OVR_OS_WIN32)
RParams.Window = (config->OGL.Window) ? config->OGL.Window : GetActiveWindow();
+ RParams.DC = config->OGL.DC;
#elif defined(OVR_OS_LINUX)
- RParams.Disp = (config->OGL.Disp) ? config->OGL.Disp : XOpenDisplay(NULL);
- RParams.Win = config->OGL.Win;
+ if (config->OGL.Disp)
+ RParams.Disp = config->OGL.Disp;
+ if (!RParams.Disp)
+ RParams.Disp = XOpenDisplay(NULL);
+ if (!RParams.Disp)
+ {
+ OVR_DEBUG_LOG(("XOpenDisplay failed."));
+ return false;
+ }
+
+ if (config->OGL.Win)
+ RParams.Win = config->OGL.Win;
if (!RParams.Win)
{
int unused;
- XGetInputFocus(RParams.Disp, &RParams.Win, &unused);
+ RParams.Win = glXGetCurrentDrawable();
+ }
+ if (!RParams.Win)
+ {
+ OVR_DEBUG_LOG(("XGetInputFocus failed."));
+ return false;
}
#endif
DistortionCaps = distortionCaps;
+ DistortionMeshVAOs[0] = 0;
+ DistortionMeshVAOs[1] = 0;
+
+ LatencyVAO = 0;
+
//DistortionWarper.SetVsync((hmdCaps & ovrHmdCap_NoVSync) ? false : true);
pEyeTextures[0] = *new Texture(&RParams, 0, 0);
@@ -154,13 +179,15 @@ bool DistortionRenderer::Initialize(const ovrRenderAPIConfig* apiConfig,
initBuffersAndShaders();
+ RestoreGraphicsState();
+
return true;
}
-void DistortionRenderer::SubmitEye(int eyeId, ovrTexture* eyeTexture)
+void DistortionRenderer::SubmitEye(int eyeId, const ovrTexture* eyeTexture)
{
- // Doesn't do a lot in here??
+ // Doesn't do a lot in here??
const ovrGLTexture* tex = (const ovrGLTexture*)eyeTexture;
// Write in values
@@ -179,44 +206,65 @@ void DistortionRenderer::SubmitEye(int eyeId, ovrTexture* eyeTexture)
eachEye[eyeId].TextureSize, eachEye[eyeId].RenderViewport,
eachEye[eyeId].UVScaleOffset );
+ if (!(RState.DistortionCaps & ovrDistortionCap_FlipInput))
+ {
+ eachEye[eyeId].UVScaleOffset[0].y = -eachEye[eyeId].UVScaleOffset[0].y;
+ eachEye[eyeId].UVScaleOffset[1].y = 1.0f - eachEye[eyeId].UVScaleOffset[1].y;
+ }
+
pEyeTextures[eyeId]->UpdatePlaceholderTexture(tex->OGL.TexId,
tex->OGL.Header.TextureSize);
}
}
-void DistortionRenderer::EndFrame(bool swapBuffers,
- unsigned char* latencyTesterDrawColor, unsigned char* latencyTester2DrawColor)
+void DistortionRenderer::renderEndFrame()
{
- if (!TimeManager.NeedDistortionTimeMeasurement())
- {
- if (RState.DistortionCaps & ovrDistortionCap_TimeWarp)
- {
- // Wait for timewarp distortion if it is time and Gpu idle
- FlushGpuAndWaitTillTime(TimeManager.GetFrameTiming().TimewarpPointTime);
- }
+ renderDistortion(pEyeTextures[0], pEyeTextures[1]);
+
+ // TODO: Add rendering context to callback.
+ if(RegisteredPostDistortionCallback)
+ RegisteredPostDistortionCallback(NULL);
- renderDistortion(pEyeTextures[0], pEyeTextures[1]);
+ if(LatencyTest2Active)
+ {
+ renderLatencyPixel(LatencyTest2DrawColor);
}
- else
+}
+
+void DistortionRenderer::EndFrame(bool swapBuffers)
+{
+ // Don't spin if we are explicitly asked not to
+ if (RState.DistortionCaps & ovrDistortionCap_TimeWarp &&
+ !(RState.DistortionCaps & ovrDistortionCap_ProfileNoTimewarpSpinWaits))
{
- // If needed, measure distortion time so that TimeManager can better estimate
- // latency-reducing time-warp wait timing.
- WaitUntilGpuIdle();
- double distortionStartTime = ovr_GetTimeInSeconds();
+ if (!TimeManager.NeedDistortionTimeMeasurement())
+ {
+ // Wait for timewarp distortion if it is time and Gpu idle
+ FlushGpuAndWaitTillTime(TimeManager.GetFrameTiming().TimewarpPointTime);
- renderDistortion(pEyeTextures[0], pEyeTextures[1]);
+ renderEndFrame();
+ }
+ else
+ {
+ // If needed, measure distortion time so that TimeManager can better estimate
+ // latency-reducing time-warp wait timing.
+ WaitUntilGpuIdle();
+ double distortionStartTime = ovr_GetTimeInSeconds();
- WaitUntilGpuIdle();
- TimeManager.AddDistortionTimeMeasurement(ovr_GetTimeInSeconds() - distortionStartTime);
- }
+ renderEndFrame();
- if(latencyTesterDrawColor)
+ WaitUntilGpuIdle();
+ TimeManager.AddDistortionTimeMeasurement(ovr_GetTimeInSeconds() - distortionStartTime);
+ }
+ }
+ else
{
- renderLatencyQuad(latencyTesterDrawColor);
+ renderEndFrame();
}
- else if(latencyTester2DrawColor)
+
+ if(LatencyTestActive)
{
- renderLatencyPixel(latencyTester2DrawColor);
+ renderLatencyQuad(LatencyTestDrawColor);
}
if (swapBuffers)
@@ -227,11 +275,13 @@ void DistortionRenderer::EndFrame(bool swapBuffers,
if (wglGetSwapIntervalEXT() != swapInterval)
wglSwapIntervalEXT(swapInterval);
- HDC dc = GetDC(RParams.Window);
+ HDC dc = (RParams.DC != NULL) ? RParams.DC : GetDC(RParams.Window);
BOOL success = SwapBuffers(dc);
- ReleaseDC(RParams.Window, dc);
- OVR_ASSERT(success);
+ OVR_ASSERT(success);
OVR_UNUSED(success);
+
+ if (RParams.DC == NULL)
+ ReleaseDC(RParams.Window, dc);
#elif defined(OVR_OS_MAC)
CGLContextObj context = CGLGetCurrentContext();
GLint currentSwapInterval = 0;
@@ -253,58 +303,58 @@ void DistortionRenderer::EndFrame(bool swapBuffers,
glXSwapBuffers(RParams.Disp, RParams.Win);
#endif
+ // Force GPU to flush the scene, resulting in the lowest possible latency.
+ // It's critical that this flush is *after* present.
+ // With the display driver this flush is obsolete and theoretically should
+ // be a no-op.
+ // Doesn't need to be done if running through the Oculus driver.
+ if (RState.OurHMDInfo.InCompatibilityMode &&
+ !(RState.DistortionCaps & ovrDistortionCap_ProfileNoTimewarpSpinWaits))
+ WaitUntilGpuIdle();
}
}
void DistortionRenderer::WaitUntilGpuIdle()
{
- glFlush();
glFinish();
}
double DistortionRenderer::FlushGpuAndWaitTillTime(double absTime)
{
- double initialTime = ovr_GetTimeInSeconds();
- if (initialTime >= absTime)
- return 0.0;
-
- glFlush();
- glFinish();
+ // because glFlush() is not strict enough certain GL drivers
+ // we do a glFinish(), but before doing so, we make sure we're not
+ // running late
+ double initialTime = ovr_GetTimeInSeconds();
+ if (initialTime >= absTime)
+ return 0.0;
- double newTime = initialTime;
- volatile int i;
+ glFinish();
- while (newTime < absTime)
- {
- for (int j = 0; j < 50; j++)
- i = 0;
-
- newTime = ovr_GetTimeInSeconds();
- }
-
- // How long we waited
- return newTime - initialTime;
+ return WaitTillTime(absTime);
}
DistortionRenderer::GraphicsState::GraphicsState()
{
- const char* glVersionString = (const char*)glGetString(GL_VERSION);
- OVR_DEBUG_LOG(("GL_VERSION STRING: %s", (const char*)glVersionString));
- char prefix[64];
bool foundVersion = false;
-
- for (int i = 10; i < 30; ++i)
+ const char* glVersionString = (const char*)glGetString(GL_VERSION);
+ if (glVersionString)
{
- int major = i / 10;
- int minor = i % 10;
- OVR_sprintf(prefix, 64, "%d.%d", major, minor);
- if (strstr(glVersionString, prefix) == glVersionString)
+ OVR_DEBUG_LOG(("GL_VERSION STRING: %s", (const char*)glVersionString));
+ char prefix[64];
+
+ for (int i = 10; i < 30; ++i)
{
- GlMajorVersion = major;
- GlMinorVersion = minor;
- foundVersion = true;
- break;
+ int major = i / 10;
+ int minor = i % 10;
+ OVR_sprintf(prefix, 64, "%d.%d", major, minor);
+ if (strstr(glVersionString, prefix) == glVersionString)
+ {
+ GlMajorVersion = major;
+ GlMinorVersion = minor;
+ foundVersion = true;
+ break;
+ }
}
}
@@ -319,21 +369,34 @@ DistortionRenderer::GraphicsState::GraphicsState()
if (GlMajorVersion >= 3)
{
SupportsVao = true;
+ SupportsDrawBuffers = true;
}
else
{
const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
- SupportsVao = (strstr("GL_ARB_vertex_array_object", extensions) != NULL);
+ SupportsVao = (strstr(extensions, "GL_ARB_vertex_array_object") != NULL
+ || strstr(extensions, "GL_APPLE_vertex_array_object") != NULL);
+ SupportsDrawBuffers = (strstr(extensions, "GL_EXT_draw_buffers2") != NULL);
}
}
-void DistortionRenderer::GraphicsState::ApplyBool(GLenum Name, GLint Value)
+void DistortionRenderer::GraphicsState::ApplyBool(GLenum Name, GLint Value, GLint index)
{
- if (Value != 0)
- glEnable(Name);
- else
- glDisable(Name);
+ if (SupportsDrawBuffers && index != -1)
+ {
+ if (Value != 0)
+ glEnablei(Name, index);
+ else
+ glDisablei(Name, index);
+ }
+ else
+ {
+ if (Value != 0)
+ glEnable(Name);
+ else
+ glDisable(Name);
+ }
}
@@ -343,18 +406,34 @@ void DistortionRenderer::GraphicsState::Save()
glGetFloatv(GL_COLOR_CLEAR_VALUE, ClearColor);
glGetIntegerv(GL_DEPTH_TEST, &DepthTest);
glGetIntegerv(GL_CULL_FACE, &CullFace);
+ glGetIntegerv(GL_FRAMEBUFFER_SRGB, &SRGB);
glGetIntegerv(GL_CURRENT_PROGRAM, &Program);
glGetIntegerv(GL_ACTIVE_TEXTURE, &ActiveTexture);
glGetIntegerv(GL_TEXTURE_BINDING_2D, &TextureBinding);
- glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &VertexArray);
+ if (SupportsVao)
+ {
+ glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &VertexArrayBinding);
+ }
+ else
+ {
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &ElementArrayBufferBinding);
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &ArrayBufferBinding);
+ }
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &FrameBufferBinding);
- glGetIntegerv(GL_BLEND, &Blend);
- glGetIntegerv(GL_COLOR_WRITEMASK, ColorWritemask);
+ if (SupportsDrawBuffers)
+ {
+ glGetIntegeri_v(GL_BLEND, 0, &Blend);
+ glGetIntegeri_v(GL_COLOR_WRITEMASK, 0, ColorWritemask);
+ }
+ else
+ {
+ glGetIntegerv(GL_BLEND, &Blend);
+ glGetIntegerv(GL_COLOR_WRITEMASK, ColorWritemask);
+ }
glGetIntegerv(GL_DITHER, &Dither);
glGetIntegerv(GL_RASTERIZER_DISCARD, &RasterizerDiscard);
- if (GlMajorVersion >= 3 && GlMajorVersion >= 2)
+ if ((GlMajorVersion == 3 && GlMinorVersion >= 2) || GlMajorVersion >= 4)
glGetIntegerv(GL_SAMPLE_MASK, &SampleMask);
- glGetIntegerv(GL_SCISSOR_TEST, &ScissorTest);
IsValid = true;
}
@@ -371,22 +450,37 @@ void DistortionRenderer::GraphicsState::Restore()
ApplyBool(GL_DEPTH_TEST, DepthTest);
ApplyBool(GL_CULL_FACE, CullFace);
+ ApplyBool(GL_FRAMEBUFFER_SRGB, SRGB);
glUseProgram(Program);
glActiveTexture(ActiveTexture);
glBindTexture(GL_TEXTURE_2D, TextureBinding);
if (SupportsVao)
- glBindVertexArray(VertexArray);
+ {
+#ifdef OVR_OS_MAC
+ glBindVertexArrayAPPLE(VertexArrayBinding);
+#else
+ glBindVertexArray(VertexArrayBinding);
+#endif
+ }
+ else
+ {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ElementArrayBufferBinding);
+ glBindBuffer(GL_ARRAY_BUFFER, ArrayBufferBinding);
+ }
glBindFramebuffer(GL_FRAMEBUFFER, FrameBufferBinding);
- ApplyBool(GL_BLEND, Blend);
+ ApplyBool(GL_BLEND, Blend, 0);
+
+ if (SupportsDrawBuffers)
+ glColorMaski(0, (GLboolean)ColorWritemask[0], (GLboolean)ColorWritemask[1], (GLboolean)ColorWritemask[2], (GLboolean)ColorWritemask[3]);
+ else
+ glColorMask((GLboolean)ColorWritemask[0], (GLboolean)ColorWritemask[1], (GLboolean)ColorWritemask[2], (GLboolean)ColorWritemask[3]);
- glColorMask((GLboolean)ColorWritemask[0], (GLboolean)ColorWritemask[1], (GLboolean)ColorWritemask[2], (GLboolean)ColorWritemask[3]);
ApplyBool(GL_DITHER, Dither);
ApplyBool(GL_RASTERIZER_DISCARD, RasterizerDiscard);
- if (GlMajorVersion >= 3 && GlMajorVersion >= 2)
+ if ((GlMajorVersion == 3 && GlMinorVersion >= 2) || GlMajorVersion >= 4)
ApplyBool(GL_SAMPLE_MASK, SampleMask);
- ApplyBool(GL_SCISSOR_TEST, ScissorTest);
}
@@ -416,16 +510,21 @@ void DistortionRenderer::initBuffersAndShaders()
for ( unsigned vertNum = 0; vertNum < meshData.VertexCount; vertNum++ )
{
- pCurVBVert->Pos.x = pCurOvrVert->Pos.x;
- pCurVBVert->Pos.y = pCurOvrVert->Pos.y;
- pCurVBVert->TexR = (*(Vector2f*)&pCurOvrVert->TexR);
- pCurVBVert->TexG = (*(Vector2f*)&pCurOvrVert->TexG);
- pCurVBVert->TexB = (*(Vector2f*)&pCurOvrVert->TexB);
+ pCurVBVert->ScreenPosNDC.x = pCurOvrVert->ScreenPosNDC.x;
+ pCurVBVert->ScreenPosNDC.y = pCurOvrVert->ScreenPosNDC.y;
+ pCurVBVert->TanEyeAnglesR = (*(Vector2f*)&pCurOvrVert->TanEyeAnglesR);
+ pCurVBVert->TanEyeAnglesG = (*(Vector2f*)&pCurOvrVert->TanEyeAnglesG);
+ pCurVBVert->TanEyeAnglesB = (*(Vector2f*)&pCurOvrVert->TanEyeAnglesB);
+
// Convert [0.0f,1.0f] to [0,255]
- pCurVBVert->Col.R = (OVR::UByte)( pCurOvrVert->VignetteFactor * 255.99f );
+ if (DistortionCaps & ovrDistortionCap_Vignette)
+ pCurVBVert->Col.R = (uint8_t)( pCurOvrVert->VignetteFactor * 255.99f );
+ else
+ pCurVBVert->Col.R = 255;
+
pCurVBVert->Col.G = pCurVBVert->Col.R;
pCurVBVert->Col.B = pCurVBVert->Col.R;
- pCurVBVert->Col.A = (OVR::UByte)( pCurOvrVert->TimeWarpFactor * 255.99f );;
+ pCurVBVert->Col.A = (uint8_t)( pCurOvrVert->TimeWarpFactor * 255.99f );;
pCurOvrVert++;
pCurVBVert++;
}
@@ -433,7 +532,7 @@ void DistortionRenderer::initBuffersAndShaders()
DistortionMeshVBs[eyeNum] = *new Buffer(&RParams);
DistortionMeshVBs[eyeNum]->Data ( Buffer_Vertex | Buffer_ReadOnly, pVBVerts, sizeof(DistortionVertex) * meshData.VertexCount );
DistortionMeshIBs[eyeNum] = *new Buffer(&RParams);
- DistortionMeshIBs[eyeNum]->Data ( Buffer_Index | Buffer_ReadOnly, meshData.pIndexData, ( sizeof(SInt16) * meshData.IndexCount ) );
+ DistortionMeshIBs[eyeNum]->Data ( Buffer_Index | Buffer_ReadOnly, meshData.pIndexData, ( sizeof(int16_t) * meshData.IndexCount ) );
OVR_FREE ( pVBVerts );
ovrHmd_DestroyDistortionMesh( &meshData );
@@ -449,16 +548,29 @@ void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* righ
glBindFramebuffer(GL_FRAMEBUFFER, 0);
setViewport( Recti(0,0, RParams.RTSize.w, RParams.RTSize.h) );
+ if (DistortionCaps & ovrDistortionCap_SRGB)
+ glEnable(GL_FRAMEBUFFER_SRGB);
+ else
+ glDisable(GL_FRAMEBUFFER_SRGB);
+
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
- glDisable(GL_BLEND);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
+ if (glState->SupportsDrawBuffers)
+ {
+ glDisablei(GL_BLEND, 0);
+ glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
+ }
+ else
+ {
+ glDisable(GL_BLEND);
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
+ }
+
glDisable(GL_DITHER);
glDisable(GL_RASTERIZER_DISCARD);
- if (glState->GlMajorVersion >= 3 && glState->GlMajorVersion >= 2)
+ if ((glState->GlMajorVersion >= 3 && glState->GlMinorVersion >= 2) || glState->GlMajorVersion >= 4)
glDisable(GL_SAMPLE_MASK);
- glDisable(GL_SCISSOR_TEST);
glClearColor(
RState.ClearColor[0],
@@ -536,20 +648,21 @@ void DistortionRenderer::renderLatencyQuad(unsigned char* latencyTesterDrawColor
createDrawQuad();
}
- ShaderFill quadFill(SimpleQuadShader);
+ Ptr<ShaderSet> quadShader = (DistortionCaps & ovrDistortionCap_SRGB) ? SimpleQuadGammaShader : SimpleQuadShader;
+ ShaderFill quadFill(quadShader);
//quadFill.SetInputLayout(SimpleQuadVertexIL);
setViewport(Recti(0,0, RParams.RTSize.w, RParams.RTSize.h));
- SimpleQuadShader->SetUniform2f("Scale", 0.2f, 0.2f);
- SimpleQuadShader->SetUniform4f("Color", (float)latencyTesterDrawColor[0] / 255.99f,
- (float)latencyTesterDrawColor[0] / 255.99f,
- (float)latencyTesterDrawColor[0] / 255.99f,
- 1.0f);
+ quadShader->SetUniform2f("Scale", 0.3f, 0.3f);
+ quadShader->SetUniform4f("Color", (float)latencyTesterDrawColor[0] / 255.99f,
+ (float)latencyTesterDrawColor[0] / 255.99f,
+ (float)latencyTesterDrawColor[0] / 255.99f,
+ 1.0f);
for(int eyeNum = 0; eyeNum < 2; eyeNum++)
{
- SimpleQuadShader->SetUniform2f("PositionOffset", eyeNum == 0 ? -0.4f : 0.4f, 0.0f);
+ quadShader->SetUniform2f("PositionOffset", eyeNum == 0 ? -0.5f : 0.5f, 0.0f);
renderPrimitives(&quadFill, LatencyTesterQuadVB, NULL, 0, numQuadVerts, Prim_TriangleStrip, &LatencyVAO, false);
}
}
@@ -563,18 +676,28 @@ void DistortionRenderer::renderLatencyPixel(unsigned char* latencyTesterPixelCol
createDrawQuad();
}
- ShaderFill quadFill(SimpleQuadShader);
+ Ptr<ShaderSet> quadShader = (DistortionCaps & ovrDistortionCap_SRGB) ? SimpleQuadGammaShader : SimpleQuadShader;
+ ShaderFill quadFill(quadShader);
setViewport(Recti(0,0, RParams.RTSize.w, RParams.RTSize.h));
- SimpleQuadShader->SetUniform4f("Color", (float)latencyTesterPixelColor[0] / 255.99f,
- (float)latencyTesterPixelColor[0] / 255.99f,
- (float)latencyTesterPixelColor[0] / 255.99f,
- 1.0f);
+#ifdef OVR_BUILD_DEBUG
+ quadShader->SetUniform4f("Color", (float)latencyTesterPixelColor[0] / 255.99f,
+ (float)latencyTesterPixelColor[1] / 255.99f,
+ (float)latencyTesterPixelColor[2] / 255.99f,
+ 1.0f);
- Vector2f scale(2.0f / RParams.RTSize.w, 2.0f / RParams.RTSize.h);
- SimpleQuadShader->SetUniform2f("Scale", scale.x, scale.y);
- SimpleQuadShader->SetUniform2f("PositionOffset", 1.0f, 1.0f);
+ Vector2f scale(20.0f / RParams.RTSize.w, 20.0f / RParams.RTSize.h);
+#else
+ quadShader->SetUniform4f("Color", (float)latencyTesterPixelColor[0] / 255.99f,
+ (float)latencyTesterPixelColor[0] / 255.99f,
+ (float)latencyTesterPixelColor[0] / 255.99f,
+ 1.0f);
+
+ Vector2f scale(1.0f / RParams.RTSize.w, 1.0f / RParams.RTSize.h);
+#endif
+ quadShader->SetUniform2f("Scale", scale.x, scale.y);
+ quadShader->SetUniform2f("PositionOffset", 1.0f-scale.x, 1.0f-scale.y);
renderPrimitives(&quadFill, LatencyTesterQuadVB, NULL, 0, numQuadVerts, Prim_TriangleStrip, &LatencyVAO, false);
}
@@ -611,7 +734,11 @@ void DistortionRenderer::renderPrimitives(
{
if (*vao != 0)
{
+#ifdef OVR_OS_MAC
+ glBindVertexArrayAPPLE(*vao);
+#else
glBindVertexArray(*vao);
+#endif
if (isDistortionMesh)
glDrawElements(prim, count, GL_UNSIGNED_SHORT, NULL);
@@ -622,8 +749,13 @@ void DistortionRenderer::renderPrimitives(
{
if (glState->SupportsVao)
{
+#ifdef OVR_OS_MAC
+ glGenVertexArraysAPPLE(1, vao);
+ glBindVertexArrayAPPLE(*vao);
+#else
glGenVertexArrays(1, vao);
glBindVertexArray(*vao);
+#endif
}
int attributeCount = (isDistortionMesh) ? 5 : 1;
@@ -641,11 +773,11 @@ void DistortionRenderer::renderPrimitives(
locs[3] = glGetAttribLocation(prog, "TexCoord1");
locs[4] = glGetAttribLocation(prog, "TexCoord2");
- glVertexAttribPointer(locs[0], 2, GL_FLOAT, false, sizeof(DistortionVertex), reinterpret_cast<char*>(offset)+offsetof(DistortionVertex, Pos));
+ glVertexAttribPointer(locs[0], 2, GL_FLOAT, false, sizeof(DistortionVertex), reinterpret_cast<char*>(offset)+offsetof(DistortionVertex, ScreenPosNDC));
glVertexAttribPointer(locs[1], 4, GL_UNSIGNED_BYTE, true, sizeof(DistortionVertex), reinterpret_cast<char*>(offset)+offsetof(DistortionVertex, Col));
- glVertexAttribPointer(locs[2], 2, GL_FLOAT, false, sizeof(DistortionVertex), reinterpret_cast<char*>(offset)+offsetof(DistortionVertex, TexR));
- glVertexAttribPointer(locs[3], 2, GL_FLOAT, false, sizeof(DistortionVertex), reinterpret_cast<char*>(offset)+offsetof(DistortionVertex, TexG));
- glVertexAttribPointer(locs[4], 2, GL_FLOAT, false, sizeof(DistortionVertex), reinterpret_cast<char*>(offset)+offsetof(DistortionVertex, TexB));
+ glVertexAttribPointer(locs[2], 2, GL_FLOAT, false, sizeof(DistortionVertex), reinterpret_cast<char*>(offset)+offsetof(DistortionVertex, TanEyeAnglesR));
+ glVertexAttribPointer(locs[3], 2, GL_FLOAT, false, sizeof(DistortionVertex), reinterpret_cast<char*>(offset)+offsetof(DistortionVertex, TanEyeAnglesG));
+ glVertexAttribPointer(locs[4], 2, GL_FLOAT, false, sizeof(DistortionVertex), reinterpret_cast<char*>(offset)+offsetof(DistortionVertex, TanEyeAnglesB));
}
else
{
@@ -751,12 +883,44 @@ void DistortionRenderer::initShaders()
SimpleQuadShader->SetShader(ps);
delete[](psSource);
- }
+ }
+ {
+ size_t vsSize = strlen(shaderPrefix)+sizeof(SimpleQuad_vs);
+ char* vsSource = new char[vsSize];
+ OVR_strcpy(vsSource, vsSize, shaderPrefix);
+ OVR_strcat(vsSource, vsSize, SimpleQuad_vs);
+
+ Ptr<GL::VertexShader> vs = *new GL::VertexShader(
+ &RParams,
+ (void*)vsSource, vsSize,
+ SimpleQuad_vs_refl, sizeof(SimpleQuad_vs_refl) / sizeof(SimpleQuad_vs_refl[0]));
+
+ SimpleQuadGammaShader = *new ShaderSet;
+ SimpleQuadGammaShader->SetShader(vs);
+
+ delete[](vsSource);
+
+ size_t psSize = strlen(shaderPrefix)+sizeof(SimpleQuadGamma_fs);
+ char* psSource = new char[psSize];
+ OVR_strcpy(psSource, psSize, shaderPrefix);
+ OVR_strcat(psSource, psSize, SimpleQuadGamma_fs);
+
+ Ptr<GL::FragmentShader> ps = *new GL::FragmentShader(
+ &RParams,
+ (void*)psSource, psSize,
+ SimpleQuadGamma_fs_refl, sizeof(SimpleQuadGamma_fs_refl) / sizeof(SimpleQuadGamma_fs_refl[0]));
+
+ SimpleQuadGammaShader->SetShader(ps);
+
+ delete[](psSource);
+ }
}
void DistortionRenderer::destroy()
{
+ SaveGraphicsState();
+
GraphicsState* glState = (GraphicsState*)GfxState.GetPtr();
for(int eyeNum = 0; eyeNum < 2; eyeNum++)
@@ -778,7 +942,15 @@ void DistortionRenderer::destroy()
}
LatencyTesterQuadVB.Clear();
- LatencyVAO = 0;
+
+ if(LatencyVAO != 0)
+ {
+ glDeleteVertexArrays(1, &LatencyVAO);
+ LatencyVAO = 0;
+ }
+
+ RestoreGraphicsState();
}
+
}}} // OVR::CAPI::GL