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authorBrad Davis <[email protected]>2014-07-24 16:47:31 -0700
committerBrad Davis <[email protected]>2014-07-24 16:47:31 -0700
commit0f49ce8fc6aa54224e4c0d6fda8c4527ad39cce1 (patch)
treeda07ebc6a7f75185bda857dd5f1c34710b416a93 /LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp
parentca79271759ff7eecd22ec5c4db438370fe51d687 (diff)
0.4 Win-Beta0.4.0
Diffstat (limited to 'LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp')
-rw-r--r--LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp40
1 files changed, 35 insertions, 5 deletions
diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp
index 910e28c..7c0b46b 100644
--- a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp
+++ b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp
@@ -36,6 +36,7 @@ namespace OVR { namespace CAPI { namespace GL {
PFNWGLGETPROCADDRESS wglGetProcAddress;
+PFNGLGETERRORPROC glGetError;
PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
PFNGLGETFLOATVPROC glGetFloatv;
@@ -54,6 +55,9 @@ PFNGLDRAWARRAYSPROC glDrawArrays;
PFNGLGENTEXTURESPROC glGenTextures;
PFNGLDELETETEXTURESPROC glDeleteTextures;
PFNGLBINDTEXTUREPROC glBindTexture;
+PFNGLTEXIMAGE2DPROC glTexImage2D;
+PFNGLBLENDFUNCPROC glBlendFunc;
+PFNGLFRONTFACEPROC glFrontFace;
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
@@ -64,7 +68,16 @@ PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
#endif
+PFNGLENABLEIPROC glEnablei;
+PFNGLDISABLEIPROC glDisablei;
+PFNGLCOLORMASKIPROC glColorMaski;
+PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
+PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
PFNGLDELETESHADERPROC glDeleteShader;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
PFNGLACTIVETEXTUREPROC glActiveTexture;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
@@ -131,6 +144,7 @@ void InitGLExtensions()
if (!hInst)
return;
+ glGetError = (PFNGLGETERRORPROC) GetProcAddress(hInst, "glGetError");
glGetFloatv = (PFNGLGETFLOATVPROC) GetProcAddress(hInst, "glGetFloatv");
glGetIntegerv = (PFNGLGETINTEGERVPROC) GetProcAddress(hInst, "glGetIntegerv");
glGetString = (PFNGLGETSTRINGPROC) GetProcAddress(hInst, "glGetString");
@@ -145,19 +159,32 @@ void InitGLExtensions()
glFinish = (PFNGLFINISHPROC) GetProcAddress(hInst, "glFinish");
glDrawArrays = (PFNGLDRAWARRAYSPROC) GetProcAddress(hInst, "glDrawArrays");
glDrawElements = (PFNGLDRAWELEMENTSPROC) GetProcAddress(hInst, "glDrawElements");
- glGenTextures = (PFNGLGENTEXTURESPROC) GetProcAddress(hInst,"glGenTextures");
- glDeleteTextures = (PFNGLDELETETEXTURESPROC) GetProcAddress(hInst,"glDeleteTextures");
- glBindTexture = (PFNGLBINDTEXTUREPROC) GetProcAddress(hInst,"glBindTexture");
+ glGenTextures = (PFNGLGENTEXTURESPROC) GetProcAddress(hInst, "glGenTextures");
+ glDeleteTextures = (PFNGLDELETETEXTURESPROC) GetProcAddress(hInst, "glDeleteTextures");
+ glBindTexture = (PFNGLBINDTEXTUREPROC) GetProcAddress(hInst, "glBindTexture");
+ glTexImage2D = (PFNGLTEXIMAGE2DPROC) GetProcAddress(hInst, "glTexImage2D");
glTexParameteri = (PFNGLTEXPARAMETERIPROC) GetProcAddress(hInst, "glTexParameteri");
+ glBlendFunc = (PFNGLBLENDFUNCPROC) GetProcAddress(hInst, "glBlendFunc");
+ glFrontFace = (PFNGLFRONTFACEPROC) GetProcAddress(hInst, "glFrontFace");
wglGetProcAddress = (PFNWGLGETPROCADDRESS) GetProcAddress(hInst, "wglGetProcAddress");
wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) GetFunction("wglGetSwapIntervalEXT");
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) GetFunction("wglSwapIntervalEXT");
#elif defined(OVR_OS_LINUX)
+
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) GetFunction("glXSwapIntervalEXT");
#endif
-
+
+ glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GetFunction("glGenFramebuffersEXT");
+ glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GetFunction("glDeleteFramebuffersEXT");
+ glEnablei = (PFNGLENABLEIPROC) GetFunction("glEnableIndexedEXT");
+ glDisablei = (PFNGLDISABLEIPROC) GetFunction("glDisableIndexedEXT");
+ glColorMaski = (PFNGLCOLORMASKIPROC) GetFunction("glColorMaskIndexedEXT");
+ glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) GetFunction("glGetIntegerIndexedvEXT");
+ glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GetFunction("glCheckFramebufferStatusEXT");
+ glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GetFunction("glFramebufferRenderbufferEXT");
+ glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GetFunction("glFramebufferTexture2DEXT");
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GetFunction("glBindFramebufferEXT");
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) GetFunction("glGenVertexArrays");
glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) GetFunction("glDeleteVertexArrays");
@@ -490,7 +517,7 @@ void Texture::SetSampleMode(int sm)
break;
case Sample_Nearest:
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
break;
@@ -527,4 +554,7 @@ void Texture::UpdatePlaceholderTexture(GLuint texId, const Sizei& textureSize)
IsUserAllocated = true;
}
+
}}}
+
+