aboutsummaryrefslogtreecommitdiffstats
path: root/LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh
diff options
context:
space:
mode:
authorBrad Davis <[email protected]>2014-07-24 16:47:31 -0700
committerBrad Davis <[email protected]>2014-07-24 16:47:31 -0700
commit0f49ce8fc6aa54224e4c0d6fda8c4527ad39cce1 (patch)
treeda07ebc6a7f75185bda857dd5f1c34710b416a93 /LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh
parentca79271759ff7eecd22ec5c4db438370fe51d687 (diff)
0.4 Win-Beta0.4.0
Diffstat (limited to 'LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh')
-rw-r--r--LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh54
1 files changed, 30 insertions, 24 deletions
diff --git a/LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh b/LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh
index 6e11647..40d98db 100644
--- a/LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh
+++ b/LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh
@@ -1,24 +1,30 @@
-float2 EyeToSourceUVScale;
-float2 EyeToSourceUVOffset;
-
-void main(in float2 Position : POSITION, in float4 Color : COLOR0,
- in float2 TexCoord0 : TEXCOORD0, in float2 TexCoord1 : TEXCOORD1, in float2 TexCoord2 : TEXCOORD2,
- out float4 oPosition : SV_Position, out float4 oColor : COLOR, out float3 oTexCoord0 : TEXCOORD0,
- out float3 oTexCoord1 : TEXCOORD1, out float3 oTexCoord2 : TEXCOORD2)
-{
- oPosition.x = Position.x;
- oPosition.y = Position.y;
- oPosition.z = 0.5;
- oPosition.w = 1.0;
-
- // Scale them into UV lookup space
- float2 tc0scaled = EyeToSourceUVScale * TexCoord0 + EyeToSourceUVOffset;
- float2 tc1scaled = EyeToSourceUVScale * TexCoord1 + EyeToSourceUVOffset;
- float2 tc2scaled = EyeToSourceUVScale * TexCoord2 + EyeToSourceUVOffset;
-
- oTexCoord0 = float3(tc0scaled, 1); // R sample.
- oTexCoord1 = float3(tc1scaled, 1); // G sample.
- oTexCoord2 = float3(tc2scaled, 1); // B sample.
- oColor = Color; // Used for vignette fade.
-}
-
+float2 EyeToSourceUVScale;
+float2 EyeToSourceUVOffset;
+
+void main(in float2 Position : POSITION,
+ in float4 Color : COLOR0,
+ in float2 TexCoord0 : TEXCOORD0,
+ in float2 TexCoord1 : TEXCOORD1,
+ in float2 TexCoord2 : TEXCOORD2,
+ out float4 oPosition : SV_Position,
+ out float1 oColor : COLOR,
+ out float2 oTexCoord0 : TEXCOORD0,
+ out float2 oTexCoord1 : TEXCOORD1,
+ out float2 oTexCoord2 : TEXCOORD2)
+{
+ oPosition.x = Position.x;
+ oPosition.y = Position.y;
+ oPosition.z = 0.5;
+ oPosition.w = 1.0;
+
+ // Scale them into UV lookup space
+ float2 tc0scaled = EyeToSourceUVScale * TexCoord0 + EyeToSourceUVOffset;
+ float2 tc1scaled = EyeToSourceUVScale * TexCoord1 + EyeToSourceUVOffset;
+ float2 tc2scaled = EyeToSourceUVScale * TexCoord2 + EyeToSourceUVOffset;
+
+ oTexCoord0 = tc0scaled; // R sample.
+ oTexCoord1 = tc1scaled; // G sample.
+ oTexCoord2 = tc2scaled; // B sample.
+ oColor = Color.r; // Used for vignette fade.
+}
+