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authorSven Gothel <[email protected]>2015-03-21 21:19:34 +0100
committerSven Gothel <[email protected]>2015-03-21 21:19:34 +0100
commite490c3c7f7bb5461cfa78a214827aa534fb43a3e (patch)
treeb86b0291ef529ec6b75cc548d73599fa9c283cd6 /LibOVR/Src/CAPI/Shaders/Distortion_ps.psh
parent05bb4364bfd9930fb1902efec86446ef035ee07a (diff)
Bump OculusVR RIFT SDK to 0.4.4
Diffstat (limited to 'LibOVR/Src/CAPI/Shaders/Distortion_ps.psh')
-rw-r--r--LibOVR/Src/CAPI/Shaders/Distortion_ps.psh9
1 files changed, 0 insertions, 9 deletions
diff --git a/LibOVR/Src/CAPI/Shaders/Distortion_ps.psh b/LibOVR/Src/CAPI/Shaders/Distortion_ps.psh
deleted file mode 100644
index 3e8b87f..0000000
--- a/LibOVR/Src/CAPI/Shaders/Distortion_ps.psh
+++ /dev/null
@@ -1,9 +0,0 @@
-Texture2D Texture : register(t0);
-SamplerState Linear : register(s0);
-
-float4 main(in float4 oPosition : SV_Position, in float4 oColor : COLOR,
- in float3 oTexCoord0 : TEXCOORD0) : SV_Target
-{
- float3 Result = Texture.SampleLevel(Linear, oTexCoord0.xy, 0.0).rgb;
- return float4(Result.r * oColor.r, Result.g * oColor.g, Result.b * oColor.b, 1.0);
-}