diff options
author | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
commit | 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (patch) | |
tree | cf3671058d55b47ab6cb6f36f369928606137628 /LibOVR/Src/Kernel/OVR_Math.cpp | |
parent | c29cd1a2fbff6282bab956ad61661ac9d48c4e6e (diff) |
Bump OculusVR RIFT SDK to 0.5.0.1vanilla_0.5.0.1
Diffstat (limited to 'LibOVR/Src/Kernel/OVR_Math.cpp')
-rw-r--r-- | LibOVR/Src/Kernel/OVR_Math.cpp | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/LibOVR/Src/Kernel/OVR_Math.cpp b/LibOVR/Src/Kernel/OVR_Math.cpp deleted file mode 100644 index 52977ed..0000000 --- a/LibOVR/Src/Kernel/OVR_Math.cpp +++ /dev/null @@ -1,58 +0,0 @@ -/************************************************************************************ - -Filename : OVR_Math.h -Content : Implementation of 3D primitives such as vectors, matrices. -Created : September 4, 2012 -Authors : Andrew Reisse, Michael Antonov, Anna Yershova - -Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. - -Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); -you may not use the Oculus VR Rift SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-3.2 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -*************************************************************************************/ - -#include "OVR_Math.h" -#include "OVR_Log.h" - -#include <float.h> - - -namespace OVR { - - -//------------------------------------------------------------------------------------- -// ***** Constants - -template<> -const Vector3<float> Vector3<float>::ZERO = Vector3<float>(); - -template<> -const Vector3<double> Vector3<double>::ZERO = Vector3<double>(); - -template<> -const Matrix4<float> Matrix4<float>::IdentityValue = Matrix4<float>(1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f); - -template<> -const Matrix4<double> Matrix4<double>::IdentityValue = Matrix4<double>(1.0, 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0, 0.0, - 0.0, 0.0, 1.0, 0.0, - 0.0, 0.0, 0.0, 1.0); - - -} // Namespace OVR |