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authorSven Gothel <[email protected]>2015-03-21 21:19:34 +0100
committerSven Gothel <[email protected]>2015-03-21 21:19:34 +0100
commite490c3c7f7bb5461cfa78a214827aa534fb43a3e (patch)
treeb86b0291ef529ec6b75cc548d73599fa9c283cd6 /LibOVR/Src/Kernel/OVR_Threads.h
parent05bb4364bfd9930fb1902efec86446ef035ee07a (diff)
Bump OculusVR RIFT SDK to 0.4.4
Diffstat (limited to 'LibOVR/Src/Kernel/OVR_Threads.h')
-rw-r--r--LibOVR/Src/Kernel/OVR_Threads.h77
1 files changed, 52 insertions, 25 deletions
diff --git a/LibOVR/Src/Kernel/OVR_Threads.h b/LibOVR/Src/Kernel/OVR_Threads.h
index 307f107..e159157 100644
--- a/LibOVR/Src/Kernel/OVR_Threads.h
+++ b/LibOVR/Src/Kernel/OVR_Threads.h
@@ -6,16 +6,16 @@ Content : Contains thread-related (safe) functionality
Created : September 19, 2012
Notes :
-Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
-Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
you may not use the Oculus VR Rift SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
-http://www.oculusvr.com/licenses/LICENSE-3.1
+http://www.oculusvr.com/licenses/LICENSE-3.2
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
distributed under the License is distributed on an "AS IS" BASIS,
@@ -175,8 +175,13 @@ public:
//-----------------------------------------------------------------------------------
// ***** Thread class
-// ThreadId uniquely identifies a thread; returned by GetCurrentThreadId() and
-// Thread::GetThreadId.
+// ThreadHandle is a handle to a thread, which on some platforms (e.g. Windows) is
+// different from ThreadId. On Unix platforms, a ThreadHandle is the same as a
+// ThreadId and is pthread_t.
+typedef void* ThreadHandle;
+
+// ThreadId uniquely identifies a thread; returned by Windows GetCurrentThreadId(),
+// Unix pthread_self() and Thread::GetThreadId.
typedef void* ThreadId;
@@ -196,9 +201,7 @@ typedef void* ThreadId;
class Thread : public RefCountBase<Thread>
{ // NOTE: Waitable must be the first base since it implements RefCountImpl.
-
public:
-
// *** Callback functions, can be used instead of overriding Run
// Run function prototypes.
@@ -234,30 +237,31 @@ public:
// Thread constructor parameters
struct CreateParams
{
- CreateParams(ThreadFn func = 0, void* hand = 0, UPInt ssize = 128 * 1024,
+ CreateParams(ThreadFn func = 0, void* hand = 0, size_t ssize = 128 * 1024,
int proc = -1, ThreadState state = NotRunning, ThreadPriority prior = NormalPriority)
: threadFunction(func), userHandle(hand), stackSize(ssize),
processor(proc), initialState(state), priority(prior) {}
ThreadFn threadFunction; // Thread function
void* userHandle; // User handle passes to a thread
- UPInt stackSize; // Thread stack size
+ size_t stackSize; // Thread stack size
int processor; // Thread hardware processor
ThreadState initialState; //
ThreadPriority priority; // Thread priority
};
+
// *** Constructors
// A default constructor always creates a thread in NotRunning state, because
// the derived class has not yet been initialized. The derived class can call Start explicitly.
// "processor" parameter specifies which hardware processor this thread will be run on.
// -1 means OS decides this. Implemented only on Win32
- Thread(UPInt stackSize = 128 * 1024, int processor = -1);
+ Thread(size_t stackSize = 128 * 1024, int processor = -1);
// Constructors that initialize the thread with a pointer to function.
// An option to start a thread is available, but it should not be used if classes are derived from Thread.
// "processor" parameter specifies which hardware processor this thread will be run on.
// -1 means OS decides this. Implemented only on Win32
- Thread(ThreadFn threadFunction, void* userHandle = 0, UPInt stackSize = 128 * 1024,
+ Thread(ThreadFn threadFunction, void* userHandle = 0, size_t stackSize = 128 * 1024,
int processor = -1, ThreadState initialState = NotRunning);
// Constructors that initialize the thread with a create parameters structure.
explicit Thread(const CreateParams& params);
@@ -314,6 +318,11 @@ public:
// Returns current thread state
ThreadState GetThreadState() const;
+ // Wait for thread to finish for a maxmimum number of milliseconds
+ // For maxWaitMs = 0 it simply polls and then returns if the thread is not finished
+ // For maxWaitMs < 0 it will wait forever
+ bool Join(int maxWaitMs = -1) const;
+
// Returns the number of available CPUs on the system
static int GetCPUCount();
@@ -321,19 +330,35 @@ public:
// and set to the return value if Run function after the thread is finished.
inline int GetExitCode() const { return ExitCode; }
// Returns an OS handle
-#if defined(OVR_OS_WIN32)
+#if defined(OVR_OS_MS)
void* GetOSHandle() const { return ThreadHandle; }
#else
pthread_t GetOSHandle() const { return ThreadHandle; }
#endif
-#if defined(OVR_OS_WIN32)
+#if defined(OVR_OS_MS)
ThreadId GetThreadId() const { return IdValue; }
#else
ThreadId GetThreadId() const { return (ThreadId)GetOSHandle(); }
#endif
- static int GetOSPriority(ThreadPriority);
+ // Returns the platform-specific equivalent const that corresponds to the given ThreadPriority.
+ static int GetOSPriority(ThreadPriority);
+ static ThreadPriority GetOVRPriority(int osPriority); // May return a value outside the ThreadPriority enum range in unusual cases.
+
+ // Gets this instance's priority.
+ ThreadPriority GetPriority();
+
+ // Gets the current thread's priority.
+ static ThreadPriority GetCurrentPriority();
+
+ // Sets this instance's thread's priority.
+ // Some platforms (e.g. Unix) don't let you set thread priorities unless you have root privileges/
+ bool SetPriority(ThreadPriority);
+
+ // Sets the current thread's priority.
+ static bool SetCurrentPriority(ThreadPriority);
+
// *** Sleep
// Sleep secs seconds
@@ -343,16 +368,18 @@ public:
// *** Debugging functionality
-#if defined(OVR_OS_WIN32)
- virtual void SetThreadName( const char* name );
-#else
- virtual void SetThreadName( const char* name ) { OVR_UNUSED(name); }
-#endif
+ virtual void SetThreadName(const char* name);
+ static void SetThreadName(const char* name, ThreadId threadId);
+ static void SetCurrentThreadName(const char* name);
+
+ static void GetThreadName(char* name, size_t nameCapacity, ThreadId threadId);
+ static void GetCurrentThreadName(char* name, size_t nameCapacity);
private:
#if defined(OVR_OS_WIN32)
- friend unsigned WINAPI Thread_Win32StartFn(void *pthread);
-
+ friend unsigned WINAPI Thread_Win32StartFn(void *phandle);
+#elif defined(OVR_OS_MS) // Any other Microsoft OS...
+ friend DWORD WINAPI Thread_Win32StartFn(void *phandle);
#else
friend void *Thread_PthreadStartFn(void * phandle);
@@ -362,15 +389,15 @@ private:
protected:
// Thread state flags
- AtomicInt<UInt32> ThreadFlags;
- AtomicInt<SInt32> SuspendCount;
- UPInt StackSize;
+ AtomicInt<uint32_t> ThreadFlags;
+ AtomicInt<int32_t> SuspendCount;
+ size_t StackSize;
// Hardware processor which this thread is running on.
int Processor;
ThreadPriority Priority;
-#if defined(OVR_OS_WIN32)
+#if defined(OVR_OS_MS)
void* ThreadHandle;
volatile ThreadId IdValue;