diff options
author | Sven Gothel <[email protected]> | 2014-06-19 17:08:45 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-06-19 17:08:45 +0200 |
commit | 33385ba1bb04682cef372adb0cd9f63b1fe55ca7 (patch) | |
tree | 30858bcf355f78b0e69c0f9a17d2fd28e7ed926a /LibOVR/Src/OVR_Win32_DeviceManager.cpp | |
parent | d9a584844a60542519d813b5dc1a62428f14a0ae (diff) |
Merge OculusSDK 0.3.2 Windows Source Code
Diffstat (limited to 'LibOVR/Src/OVR_Win32_DeviceManager.cpp')
-rw-r--r-- | LibOVR/Src/OVR_Win32_DeviceManager.cpp | 434 |
1 files changed, 434 insertions, 0 deletions
diff --git a/LibOVR/Src/OVR_Win32_DeviceManager.cpp b/LibOVR/Src/OVR_Win32_DeviceManager.cpp new file mode 100644 index 0000000..1c14bbf --- /dev/null +++ b/LibOVR/Src/OVR_Win32_DeviceManager.cpp @@ -0,0 +1,434 @@ +/************************************************************************************
+
+Filename : OVR_Win32_DeviceManager.cpp
+Content : Win32 implementation of DeviceManager.
+Created : September 21, 2012
+Authors : Michael Antonov
+
+Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#include "OVR_Win32_DeviceManager.h"
+
+// Sensor & HMD Factories
+#include "OVR_SensorImpl.h"
+#include "OVR_LatencyTestImpl.h"
+#include "OVR_Win32_HMDDevice.h"
+#include "OVR_Win32_DeviceStatus.h"
+#include "OVR_Win32_HIDDevice.h"
+
+#include "Kernel/OVR_Timer.h"
+#include "Kernel/OVR_Std.h"
+#include "Kernel/OVR_Log.h"
+
+DWORD Debug_WaitedObjectCount = 0;
+
+namespace OVR { namespace Win32 {
+
+
+//-------------------------------------------------------------------------------------
+// **** Win32::DeviceManager
+
+DeviceManager::DeviceManager()
+{
+ HidDeviceManager = *HIDDeviceManager::CreateInternal(this);
+}
+
+DeviceManager::~DeviceManager()
+{
+ // make sure Shutdown was called.
+ OVR_ASSERT(!pThread);
+}
+
+bool DeviceManager::Initialize(DeviceBase*)
+{
+ if (!DeviceManagerImpl::Initialize(0))
+ return false;
+
+ pThread = *new DeviceManagerThread(this);
+ if (!pThread || !pThread->Start())
+ return false;
+
+ pCreateDesc->pDevice = this;
+ LogText("OVR::DeviceManager - initialized.\n");
+ return true;
+}
+
+void DeviceManager::Shutdown()
+{
+ LogText("OVR::DeviceManager - shutting down.\n");
+
+ // Set Manager shutdown marker variable; this prevents
+ // any existing DeviceHandle objects from accessing device.
+ pCreateDesc->pLock->pManager = 0;
+
+ // Push for thread shutdown *WITH NO WAIT*.
+ // This will have the following effect:
+ // - Exit command will get enqueued, which will be executed later on the thread itself.
+ // - Beyond this point, this DeviceManager object may be deleted by our caller.
+ // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will
+ // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued
+ // after pManager is null.
+ // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last
+ // reference to the thread object.
+ pThread->PushExitCommand(false);
+ pThread->DetachDeviceManager();
+ pThread.Clear();
+
+ DeviceManagerImpl::Shutdown();
+}
+
+ThreadCommandQueue* DeviceManager::GetThreadQueue()
+{
+ return pThread;
+}
+
+bool DeviceManager::GetDeviceInfo(DeviceInfo* info) const
+{
+ if ((info->InfoClassType != Device_Manager) &&
+ (info->InfoClassType != Device_None))
+ return false;
+
+ info->Type = Device_Manager;
+ info->Version = 0;
+ info->ProductName = "DeviceManager";
+ info->Manufacturer = "Oculus VR, Inc.";
+ return true;
+}
+
+DeviceEnumerator<> DeviceManager::EnumerateDevicesEx(const DeviceEnumerationArgs& args)
+{
+ // TBD: Can this be avoided in the future, once proper device notification is in place?
+ if (GetThreadId() != OVR::GetCurrentThreadId())
+ {
+ pThread->PushCall((DeviceManagerImpl*)this,
+ &DeviceManager::EnumerateAllFactoryDevices, true);
+ }
+ else
+ DeviceManager::EnumerateAllFactoryDevices();
+
+ return DeviceManagerImpl::EnumerateDevicesEx(args);
+}
+
+ThreadId DeviceManager::GetThreadId() const
+{
+ return pThread->GetThreadId();
+}
+
+bool DeviceManager::GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const
+{
+ if (GetHIDDeviceManager())
+ return static_cast<HIDDeviceManager*>(GetHIDDeviceManager())->GetHIDDeviceDesc(path, pdevDesc);
+ return false;
+}
+
+
+//-------------------------------------------------------------------------------------
+// ***** DeviceManager Thread
+
+DeviceManagerThread::DeviceManagerThread(DeviceManager* pdevMgr)
+ : Thread(ThreadStackSize), hCommandEvent(0), pDeviceMgr(pdevMgr)
+{
+ // Create a non-signaled manual-reset event.
+ hCommandEvent = ::CreateEvent(0, TRUE, FALSE, 0);
+ if (!hCommandEvent)
+ return;
+
+ // Must add event before starting.
+ AddOverlappedEvent(0, hCommandEvent);
+
+ // Create device messages object.
+ pStatusObject = *new DeviceStatus(this);
+}
+
+DeviceManagerThread::~DeviceManagerThread()
+{
+ // Remove overlapped event [0], after thread service exit.
+ if (hCommandEvent)
+ {
+ RemoveOverlappedEvent(0, hCommandEvent);
+ ::CloseHandle(hCommandEvent);
+ hCommandEvent = 0;
+ }
+}
+
+int DeviceManagerThread::Run()
+{
+ ThreadCommand::PopBuffer command;
+
+ SetThreadName("OVR::DeviceManagerThread");
+ LogText("OVR::DeviceManagerThread - running (ThreadId=0x%X).\n", GetThreadId());
+
+ if (!pStatusObject->Initialize())
+ {
+ LogText("OVR::DeviceManagerThread - failed to initialize MessageObject.\n");
+ }
+
+ while(!IsExiting())
+ {
+ // PopCommand will reset event on empty queue.
+ if (PopCommand(&command))
+ {
+ command.Execute();
+ }
+ else
+ {
+ DWORD eventIndex = 0;
+ do {
+ UPInt numberOfWaitHandles = WaitHandles.GetSize();
+ Debug_WaitedObjectCount = (DWORD)numberOfWaitHandles;
+
+ DWORD waitMs = INFINITE;
+
+ // If devices have time-dependent logic registered, get the longest wait
+ // allowed based on current ticks.
+ if (!TicksNotifiers.IsEmpty())
+ {
+ double timeSeconds = Timer::GetSeconds();
+ DWORD waitAllowed;
+
+ for (UPInt j = 0; j < TicksNotifiers.GetSize(); j++)
+ {
+ waitAllowed = (DWORD)(TicksNotifiers[j]->OnTicks(timeSeconds) * Timer::MsPerSecond);
+ if (waitAllowed < waitMs)
+ waitMs = waitAllowed;
+ }
+ }
+
+ // Wait for event signals or window messages.
+ eventIndex = MsgWaitForMultipleObjects((DWORD)numberOfWaitHandles, &WaitHandles[0], FALSE, waitMs, QS_ALLINPUT);
+
+ if (eventIndex != WAIT_FAILED)
+ {
+ if (eventIndex == WAIT_TIMEOUT)
+ continue;
+
+ // TBD: Does this ever apply?
+ OVR_ASSERT(eventIndex < WAIT_ABANDONED_0);
+
+ if (eventIndex == WAIT_OBJECT_0)
+ {
+ // Handle [0] services commands.
+ break;
+ }
+ else if (eventIndex == WAIT_OBJECT_0 + numberOfWaitHandles)
+ {
+ // Handle Windows messages.
+ pStatusObject->ProcessMessages();
+ }
+ else
+ {
+ // Notify waiting device that its event is signaled.
+ unsigned i = eventIndex - WAIT_OBJECT_0;
+ OVR_ASSERT(i < numberOfWaitHandles);
+ if (WaitNotifiers[i])
+ WaitNotifiers[i]->OnOverlappedEvent(WaitHandles[i]);
+ }
+ }
+
+ } while(eventIndex != WAIT_FAILED);
+
+ }
+ }
+
+ pStatusObject->ShutDown();
+
+ LogText("OVR::DeviceManagerThread - exiting (ThreadId=0x%X).\n", GetThreadId());
+ return 0;
+}
+
+bool DeviceManagerThread::AddOverlappedEvent(Notifier* notify, HANDLE hevent)
+{
+ WaitNotifiers.PushBack(notify);
+ WaitHandles.PushBack(hevent);
+
+ OVR_ASSERT(WaitNotifiers.GetSize() <= MAXIMUM_WAIT_OBJECTS);
+ return true;
+}
+
+bool DeviceManagerThread::RemoveOverlappedEvent(Notifier* notify, HANDLE hevent)
+{
+ // [0] is reserved for thread commands with notify of null, but we still
+ // can use this function to remove it.
+ for (UPInt i = 0; i < WaitNotifiers.GetSize(); i++)
+ {
+ if ((WaitNotifiers[i] == notify) && (WaitHandles[i] == hevent))
+ {
+ WaitNotifiers.RemoveAt(i);
+ WaitHandles.RemoveAt(i);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool DeviceManagerThread::AddTicksNotifier(Notifier* notify)
+{
+ TicksNotifiers.PushBack(notify);
+ return true;
+}
+
+bool DeviceManagerThread::RemoveTicksNotifier(Notifier* notify)
+{
+ for (UPInt i = 0; i < TicksNotifiers.GetSize(); i++)
+ {
+ if (TicksNotifiers[i] == notify)
+ {
+ TicksNotifiers.RemoveAt(i);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool DeviceManagerThread::AddMessageNotifier(Notifier* notify)
+{
+ MessageNotifiers.PushBack(notify);
+ return true;
+}
+
+bool DeviceManagerThread::RemoveMessageNotifier(Notifier* notify)
+{
+ for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++)
+ {
+ if (MessageNotifiers[i] == notify)
+ {
+ MessageNotifiers.RemoveAt(i);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool DeviceManagerThread::OnMessage(MessageType type, const String& devicePath)
+{
+ Notifier::DeviceMessageType notifierMessageType = Notifier::DeviceMessage_DeviceAdded;
+ if (type == DeviceAdded)
+ {
+ }
+ else if (type == DeviceRemoved)
+ {
+ notifierMessageType = Notifier::DeviceMessage_DeviceRemoved;
+ }
+ else
+ {
+ OVR_ASSERT(false);
+ }
+
+ bool error = false;
+ bool deviceFound = false;
+ for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++)
+ {
+ if (MessageNotifiers[i] &&
+ MessageNotifiers[i]->OnDeviceMessage(notifierMessageType, devicePath, &error))
+ {
+ // The notifier belonged to a device with the specified device name so we're done.
+ deviceFound = true;
+ break;
+ }
+ }
+ if (type == DeviceAdded && !deviceFound)
+ {
+ Lock::Locker devMgrLock(&DevMgrLock);
+ // a new device was connected. Go through all device factories and
+ // try to detect the device using HIDDeviceDesc.
+ HIDDeviceDesc devDesc;
+ if (pDeviceMgr->GetHIDDeviceDesc(devicePath, &devDesc))
+ {
+ Lock::Locker deviceLock(pDeviceMgr->GetLock());
+ DeviceFactory* factory = pDeviceMgr->Factories.GetFirst();
+ while(!pDeviceMgr->Factories.IsNull(factory))
+ {
+ if (factory->DetectHIDDevice(pDeviceMgr, devDesc))
+ {
+ deviceFound = true;
+ break;
+ }
+ factory = factory->pNext;
+ }
+ }
+ }
+
+ if (!deviceFound && strstr(devicePath.ToCStr(), "#OVR00"))
+ {
+ Ptr<DeviceManager> pmgr;
+ {
+ Lock::Locker devMgrLock(&DevMgrLock);
+ pmgr = pDeviceMgr;
+ }
+ // HMD plugged/unplugged
+ // This is not a final solution to enumerate HMD devices and get
+ // a first available handle. This won't work with multiple rifts.
+ // @TODO (!AB)
+ pmgr->EnumerateDevices<HMDDevice>();
+ }
+
+ return !error;
+}
+
+void DeviceManagerThread::DetachDeviceManager()
+{
+ Lock::Locker devMgrLock(&DevMgrLock);
+ pDeviceMgr = NULL;
+}
+
+} // namespace Win32
+
+
+//-------------------------------------------------------------------------------------
+// ***** Creation
+
+
+// Creates a new DeviceManager and initializes OVR.
+DeviceManager* DeviceManager::Create()
+{
+
+ if (!System::IsInitialized())
+ {
+ // Use custom message, since Log is not yet installed.
+ OVR_DEBUG_STATEMENT(Log::GetDefaultLog()->
+ LogMessage(Log_Debug, "DeviceManager::Create failed - OVR::System not initialized"); );
+ return 0;
+ }
+
+ Ptr<Win32::DeviceManager> manager = *new Win32::DeviceManager;
+
+ if (manager)
+ {
+ if (manager->Initialize(0))
+ {
+ manager->AddFactory(&SensorDeviceFactory::GetInstance());
+ manager->AddFactory(&LatencyTestDeviceFactory::GetInstance());
+ manager->AddFactory(&Win32::HMDDeviceFactory::GetInstance());
+
+ manager->AddRef();
+ }
+ else
+ {
+ manager.Clear();
+ }
+
+ }
+
+ return manager.GetPtr();
+}
+
+
+} // namespace OVR
+
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