diff options
author | Sven Gothel <[email protected]> | 2015-03-21 21:19:34 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-03-21 21:19:34 +0100 |
commit | e490c3c7f7bb5461cfa78a214827aa534fb43a3e (patch) | |
tree | b86b0291ef529ec6b75cc548d73599fa9c283cd6 /LibOVR/Src/OVR_Win32_DeviceManager.cpp | |
parent | 05bb4364bfd9930fb1902efec86446ef035ee07a (diff) |
Bump OculusVR RIFT SDK to 0.4.4
Diffstat (limited to 'LibOVR/Src/OVR_Win32_DeviceManager.cpp')
-rw-r--r-- | LibOVR/Src/OVR_Win32_DeviceManager.cpp | 434 |
1 files changed, 0 insertions, 434 deletions
diff --git a/LibOVR/Src/OVR_Win32_DeviceManager.cpp b/LibOVR/Src/OVR_Win32_DeviceManager.cpp deleted file mode 100644 index 1c14bbf..0000000 --- a/LibOVR/Src/OVR_Win32_DeviceManager.cpp +++ /dev/null @@ -1,434 +0,0 @@ -/************************************************************************************
-
-Filename : OVR_Win32_DeviceManager.cpp
-Content : Win32 implementation of DeviceManager.
-Created : September 21, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
-you may not use the Oculus VR Rift SDK except in compliance with the License,
-which is provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.1
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-*************************************************************************************/
-
-#include "OVR_Win32_DeviceManager.h"
-
-// Sensor & HMD Factories
-#include "OVR_SensorImpl.h"
-#include "OVR_LatencyTestImpl.h"
-#include "OVR_Win32_HMDDevice.h"
-#include "OVR_Win32_DeviceStatus.h"
-#include "OVR_Win32_HIDDevice.h"
-
-#include "Kernel/OVR_Timer.h"
-#include "Kernel/OVR_Std.h"
-#include "Kernel/OVR_Log.h"
-
-DWORD Debug_WaitedObjectCount = 0;
-
-namespace OVR { namespace Win32 {
-
-
-//-------------------------------------------------------------------------------------
-// **** Win32::DeviceManager
-
-DeviceManager::DeviceManager()
-{
- HidDeviceManager = *HIDDeviceManager::CreateInternal(this);
-}
-
-DeviceManager::~DeviceManager()
-{
- // make sure Shutdown was called.
- OVR_ASSERT(!pThread);
-}
-
-bool DeviceManager::Initialize(DeviceBase*)
-{
- if (!DeviceManagerImpl::Initialize(0))
- return false;
-
- pThread = *new DeviceManagerThread(this);
- if (!pThread || !pThread->Start())
- return false;
-
- pCreateDesc->pDevice = this;
- LogText("OVR::DeviceManager - initialized.\n");
- return true;
-}
-
-void DeviceManager::Shutdown()
-{
- LogText("OVR::DeviceManager - shutting down.\n");
-
- // Set Manager shutdown marker variable; this prevents
- // any existing DeviceHandle objects from accessing device.
- pCreateDesc->pLock->pManager = 0;
-
- // Push for thread shutdown *WITH NO WAIT*.
- // This will have the following effect:
- // - Exit command will get enqueued, which will be executed later on the thread itself.
- // - Beyond this point, this DeviceManager object may be deleted by our caller.
- // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will
- // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued
- // after pManager is null.
- // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last
- // reference to the thread object.
- pThread->PushExitCommand(false);
- pThread->DetachDeviceManager();
- pThread.Clear();
-
- DeviceManagerImpl::Shutdown();
-}
-
-ThreadCommandQueue* DeviceManager::GetThreadQueue()
-{
- return pThread;
-}
-
-bool DeviceManager::GetDeviceInfo(DeviceInfo* info) const
-{
- if ((info->InfoClassType != Device_Manager) &&
- (info->InfoClassType != Device_None))
- return false;
-
- info->Type = Device_Manager;
- info->Version = 0;
- info->ProductName = "DeviceManager";
- info->Manufacturer = "Oculus VR, Inc.";
- return true;
-}
-
-DeviceEnumerator<> DeviceManager::EnumerateDevicesEx(const DeviceEnumerationArgs& args)
-{
- // TBD: Can this be avoided in the future, once proper device notification is in place?
- if (GetThreadId() != OVR::GetCurrentThreadId())
- {
- pThread->PushCall((DeviceManagerImpl*)this,
- &DeviceManager::EnumerateAllFactoryDevices, true);
- }
- else
- DeviceManager::EnumerateAllFactoryDevices();
-
- return DeviceManagerImpl::EnumerateDevicesEx(args);
-}
-
-ThreadId DeviceManager::GetThreadId() const
-{
- return pThread->GetThreadId();
-}
-
-bool DeviceManager::GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const
-{
- if (GetHIDDeviceManager())
- return static_cast<HIDDeviceManager*>(GetHIDDeviceManager())->GetHIDDeviceDesc(path, pdevDesc);
- return false;
-}
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceManager Thread
-
-DeviceManagerThread::DeviceManagerThread(DeviceManager* pdevMgr)
- : Thread(ThreadStackSize), hCommandEvent(0), pDeviceMgr(pdevMgr)
-{
- // Create a non-signaled manual-reset event.
- hCommandEvent = ::CreateEvent(0, TRUE, FALSE, 0);
- if (!hCommandEvent)
- return;
-
- // Must add event before starting.
- AddOverlappedEvent(0, hCommandEvent);
-
- // Create device messages object.
- pStatusObject = *new DeviceStatus(this);
-}
-
-DeviceManagerThread::~DeviceManagerThread()
-{
- // Remove overlapped event [0], after thread service exit.
- if (hCommandEvent)
- {
- RemoveOverlappedEvent(0, hCommandEvent);
- ::CloseHandle(hCommandEvent);
- hCommandEvent = 0;
- }
-}
-
-int DeviceManagerThread::Run()
-{
- ThreadCommand::PopBuffer command;
-
- SetThreadName("OVR::DeviceManagerThread");
- LogText("OVR::DeviceManagerThread - running (ThreadId=0x%X).\n", GetThreadId());
-
- if (!pStatusObject->Initialize())
- {
- LogText("OVR::DeviceManagerThread - failed to initialize MessageObject.\n");
- }
-
- while(!IsExiting())
- {
- // PopCommand will reset event on empty queue.
- if (PopCommand(&command))
- {
- command.Execute();
- }
- else
- {
- DWORD eventIndex = 0;
- do {
- UPInt numberOfWaitHandles = WaitHandles.GetSize();
- Debug_WaitedObjectCount = (DWORD)numberOfWaitHandles;
-
- DWORD waitMs = INFINITE;
-
- // If devices have time-dependent logic registered, get the longest wait
- // allowed based on current ticks.
- if (!TicksNotifiers.IsEmpty())
- {
- double timeSeconds = Timer::GetSeconds();
- DWORD waitAllowed;
-
- for (UPInt j = 0; j < TicksNotifiers.GetSize(); j++)
- {
- waitAllowed = (DWORD)(TicksNotifiers[j]->OnTicks(timeSeconds) * Timer::MsPerSecond);
- if (waitAllowed < waitMs)
- waitMs = waitAllowed;
- }
- }
-
- // Wait for event signals or window messages.
- eventIndex = MsgWaitForMultipleObjects((DWORD)numberOfWaitHandles, &WaitHandles[0], FALSE, waitMs, QS_ALLINPUT);
-
- if (eventIndex != WAIT_FAILED)
- {
- if (eventIndex == WAIT_TIMEOUT)
- continue;
-
- // TBD: Does this ever apply?
- OVR_ASSERT(eventIndex < WAIT_ABANDONED_0);
-
- if (eventIndex == WAIT_OBJECT_0)
- {
- // Handle [0] services commands.
- break;
- }
- else if (eventIndex == WAIT_OBJECT_0 + numberOfWaitHandles)
- {
- // Handle Windows messages.
- pStatusObject->ProcessMessages();
- }
- else
- {
- // Notify waiting device that its event is signaled.
- unsigned i = eventIndex - WAIT_OBJECT_0;
- OVR_ASSERT(i < numberOfWaitHandles);
- if (WaitNotifiers[i])
- WaitNotifiers[i]->OnOverlappedEvent(WaitHandles[i]);
- }
- }
-
- } while(eventIndex != WAIT_FAILED);
-
- }
- }
-
- pStatusObject->ShutDown();
-
- LogText("OVR::DeviceManagerThread - exiting (ThreadId=0x%X).\n", GetThreadId());
- return 0;
-}
-
-bool DeviceManagerThread::AddOverlappedEvent(Notifier* notify, HANDLE hevent)
-{
- WaitNotifiers.PushBack(notify);
- WaitHandles.PushBack(hevent);
-
- OVR_ASSERT(WaitNotifiers.GetSize() <= MAXIMUM_WAIT_OBJECTS);
- return true;
-}
-
-bool DeviceManagerThread::RemoveOverlappedEvent(Notifier* notify, HANDLE hevent)
-{
- // [0] is reserved for thread commands with notify of null, but we still
- // can use this function to remove it.
- for (UPInt i = 0; i < WaitNotifiers.GetSize(); i++)
- {
- if ((WaitNotifiers[i] == notify) && (WaitHandles[i] == hevent))
- {
- WaitNotifiers.RemoveAt(i);
- WaitHandles.RemoveAt(i);
- return true;
- }
- }
- return false;
-}
-
-bool DeviceManagerThread::AddTicksNotifier(Notifier* notify)
-{
- TicksNotifiers.PushBack(notify);
- return true;
-}
-
-bool DeviceManagerThread::RemoveTicksNotifier(Notifier* notify)
-{
- for (UPInt i = 0; i < TicksNotifiers.GetSize(); i++)
- {
- if (TicksNotifiers[i] == notify)
- {
- TicksNotifiers.RemoveAt(i);
- return true;
- }
- }
- return false;
-}
-
-bool DeviceManagerThread::AddMessageNotifier(Notifier* notify)
-{
- MessageNotifiers.PushBack(notify);
- return true;
-}
-
-bool DeviceManagerThread::RemoveMessageNotifier(Notifier* notify)
-{
- for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++)
- {
- if (MessageNotifiers[i] == notify)
- {
- MessageNotifiers.RemoveAt(i);
- return true;
- }
- }
- return false;
-}
-
-bool DeviceManagerThread::OnMessage(MessageType type, const String& devicePath)
-{
- Notifier::DeviceMessageType notifierMessageType = Notifier::DeviceMessage_DeviceAdded;
- if (type == DeviceAdded)
- {
- }
- else if (type == DeviceRemoved)
- {
- notifierMessageType = Notifier::DeviceMessage_DeviceRemoved;
- }
- else
- {
- OVR_ASSERT(false);
- }
-
- bool error = false;
- bool deviceFound = false;
- for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++)
- {
- if (MessageNotifiers[i] &&
- MessageNotifiers[i]->OnDeviceMessage(notifierMessageType, devicePath, &error))
- {
- // The notifier belonged to a device with the specified device name so we're done.
- deviceFound = true;
- break;
- }
- }
- if (type == DeviceAdded && !deviceFound)
- {
- Lock::Locker devMgrLock(&DevMgrLock);
- // a new device was connected. Go through all device factories and
- // try to detect the device using HIDDeviceDesc.
- HIDDeviceDesc devDesc;
- if (pDeviceMgr->GetHIDDeviceDesc(devicePath, &devDesc))
- {
- Lock::Locker deviceLock(pDeviceMgr->GetLock());
- DeviceFactory* factory = pDeviceMgr->Factories.GetFirst();
- while(!pDeviceMgr->Factories.IsNull(factory))
- {
- if (factory->DetectHIDDevice(pDeviceMgr, devDesc))
- {
- deviceFound = true;
- break;
- }
- factory = factory->pNext;
- }
- }
- }
-
- if (!deviceFound && strstr(devicePath.ToCStr(), "#OVR00"))
- {
- Ptr<DeviceManager> pmgr;
- {
- Lock::Locker devMgrLock(&DevMgrLock);
- pmgr = pDeviceMgr;
- }
- // HMD plugged/unplugged
- // This is not a final solution to enumerate HMD devices and get
- // a first available handle. This won't work with multiple rifts.
- // @TODO (!AB)
- pmgr->EnumerateDevices<HMDDevice>();
- }
-
- return !error;
-}
-
-void DeviceManagerThread::DetachDeviceManager()
-{
- Lock::Locker devMgrLock(&DevMgrLock);
- pDeviceMgr = NULL;
-}
-
-} // namespace Win32
-
-
-//-------------------------------------------------------------------------------------
-// ***** Creation
-
-
-// Creates a new DeviceManager and initializes OVR.
-DeviceManager* DeviceManager::Create()
-{
-
- if (!System::IsInitialized())
- {
- // Use custom message, since Log is not yet installed.
- OVR_DEBUG_STATEMENT(Log::GetDefaultLog()->
- LogMessage(Log_Debug, "DeviceManager::Create failed - OVR::System not initialized"); );
- return 0;
- }
-
- Ptr<Win32::DeviceManager> manager = *new Win32::DeviceManager;
-
- if (manager)
- {
- if (manager->Initialize(0))
- {
- manager->AddFactory(&SensorDeviceFactory::GetInstance());
- manager->AddFactory(&LatencyTestDeviceFactory::GetInstance());
- manager->AddFactory(&Win32::HMDDeviceFactory::GetInstance());
-
- manager->AddRef();
- }
- else
- {
- manager.Clear();
- }
-
- }
-
- return manager.GetPtr();
-}
-
-
-} // namespace OVR
-
|