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authorBrad Davis <[email protected]>2014-01-10 18:07:32 -0800
committerBrad Davis <[email protected]>2014-01-10 18:07:32 -0800
commit6794b1b3816486f7e379b0046556c3a6f48fbbdf (patch)
tree96e763ec261845f06ff46da90bd89222da631003 /LibOVR/Src/Util
parent653683bd2a5eb4d1d79a52161c302477be2afaa8 (diff)
parentf28388ff2af14b56ef2d973b2f4f9da021716d4c (diff)
Merging in updates from 0.2.5c
Diffstat (limited to 'LibOVR/Src/Util')
-rw-r--r--LibOVR/Src/Util/Util_LatencyTest.cpp15
-rw-r--r--LibOVR/Src/Util/Util_LatencyTest.h15
-rw-r--r--LibOVR/Src/Util/Util_Render_Stereo.cpp17
-rw-r--r--LibOVR/Src/Util/Util_Render_Stereo.h17
4 files changed, 54 insertions, 10 deletions
diff --git a/LibOVR/Src/Util/Util_LatencyTest.cpp b/LibOVR/Src/Util/Util_LatencyTest.cpp
index 57c2769..b972e48 100644
--- a/LibOVR/Src/Util/Util_LatencyTest.cpp
+++ b/LibOVR/Src/Util/Util_LatencyTest.cpp
@@ -7,10 +7,21 @@ Authors : Lee Cooper
Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
+Licensed under the Oculus VR SDK License Version 2.0 (the "License");
+you may not use the Oculus VR SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
*************************************************************************************/
#include "Util_LatencyTest.h"
diff --git a/LibOVR/Src/Util/Util_LatencyTest.h b/LibOVR/Src/Util/Util_LatencyTest.h
index a01864e..657a3a9 100644
--- a/LibOVR/Src/Util/Util_LatencyTest.h
+++ b/LibOVR/Src/Util/Util_LatencyTest.h
@@ -8,10 +8,21 @@ Authors : Lee Cooper
Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
+Licensed under the Oculus VR SDK License Version 2.0 (the "License");
+you may not use the Oculus VR SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
*************************************************************************************/
#ifndef OVR_Util_LatencyTest_h
diff --git a/LibOVR/Src/Util/Util_Render_Stereo.cpp b/LibOVR/Src/Util/Util_Render_Stereo.cpp
index e2600a9..2ff3ef2 100644
--- a/LibOVR/Src/Util/Util_Render_Stereo.cpp
+++ b/LibOVR/Src/Util/Util_Render_Stereo.cpp
@@ -5,12 +5,23 @@ Content : Stereo rendering configuration implementation
Created : October 22, 2012
Authors : Michael Antonov, Andrew Reisse
-Copyright : Copyright 2012 Oculus, Inc. All Rights reserved.
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-Use of this software is subject to the terms of the Oculus Inc license
-agreement provided at the time of installation or download, or which
+Licensed under the Oculus VR SDK License Version 2.0 (the "License");
+you may not use the Oculus VR SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
*************************************************************************************/
#include "Util_Render_Stereo.h"
diff --git a/LibOVR/Src/Util/Util_Render_Stereo.h b/LibOVR/Src/Util/Util_Render_Stereo.h
index 9ac4002..492080d 100644
--- a/LibOVR/Src/Util/Util_Render_Stereo.h
+++ b/LibOVR/Src/Util/Util_Render_Stereo.h
@@ -6,12 +6,23 @@ Content : Sample stereo rendering configuration classes.
Created : October 22, 2012
Authors : Michael Antonov
-Copyright : Copyright 2012 Oculus, Inc. All Rights reserved.
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-Use of this software is subject to the terms of the Oculus Inc license
-agreement provided at the time of installation or download, or which
+Licensed under the Oculus VR SDK License Version 2.0 (the "License");
+you may not use the Oculus VR SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
*************************************************************************************/
#ifndef OVR_Util_Render_Stereo_h