diff options
author | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
commit | 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (patch) | |
tree | cf3671058d55b47ab6cb6f36f369928606137628 /LibOVR/Src/Vision/Vision_Common.h | |
parent | c29cd1a2fbff6282bab956ad61661ac9d48c4e6e (diff) |
Bump OculusVR RIFT SDK to 0.5.0.1vanilla_0.5.0.1
Diffstat (limited to 'LibOVR/Src/Vision/Vision_Common.h')
-rw-r--r-- | LibOVR/Src/Vision/Vision_Common.h | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/LibOVR/Src/Vision/Vision_Common.h b/LibOVR/Src/Vision/Vision_Common.h new file mode 100644 index 0000000..0610adb --- /dev/null +++ b/LibOVR/Src/Vision/Vision_Common.h @@ -0,0 +1,299 @@ +/************************************************************************************ + +Filename : OVR_Vision_Common.h +Content : Common data structures that are used in multiple vision files +Created : November 25, 2014 +Authors : Max Katsev + +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#ifndef OVR_Vision_Common_h +#define OVR_Vision_Common_h + +#include "Kernel/OVR_RefCount.h" +#include "Extras/OVR_Math.h" +#include "Kernel/OVR_Array.h" +#include "Kernel/OVR_Log.h" +#include "Sensors/OVR_DeviceConstants.h" + +// Compatible types (these are declared in global namespace) +typedef struct ovrPoseStatef_ ovrPoseStatef; +typedef struct ovrPoseStated_ ovrPoseStated; + +namespace OVR { namespace Vision { + +// Global "calibration mode" used by calibration tools to change +// the behavior of the SDK for calibration/experimentation purposes. +// This flag is set at system startup by calibration tools, and never changed. + +extern int BundleCalibrationMode; + +// Vision <-> OVR transform functions +// +// These transforms are required across the interface to many of the +// matching and reconstruction functions. +// +// OVR system is x+ right, y+ up, z+ back. +// Vision system is x+ right, y+ down, z+ forward. +// This is a 180 degree rotation about X axis. +// +template<typename T> inline Vector3<T> VisionFromOvr(const Vector3<T>& ovr) { return Vector3<T>(ovr.x, -ovr.y, -ovr.z); } +template<typename T> inline Vector3<T> OvrFromVision(const Vector3<T>& vision) { return Vector3<T>(vision.x, -vision.y, -vision.z); } + +template<typename T> inline Quat<T> VisionFromOvr(const Quat<T>& ovr) { return Quat<T>(ovr.x, -ovr.y, -ovr.z, ovr.w); } +template<typename T> inline Quat<T> OvrFromVision(const Quat<T>& vision) { return Quat<T>(vision.x, -vision.y, -vision.z, vision.w); } + +template<typename T> inline Pose<T> VisionFromOvr(const Pose<T>& ovr) { return Pose<T>(VisionFromOvr(ovr.Rotation), VisionFromOvr(ovr.Translation)); } +template<typename T> inline Pose<T> OvrFromVision(const Pose<T>& vision) { return Pose<T>(OvrFromVision(vision.Rotation), OvrFromVision(vision.Translation)); } + +struct ImuSample +{ + double Time; + + Vector3d Accelerometer; + Vector3d Gyro; + Vector3d Magnetometer; + double Temperature; + + ImuSample() : Time(-1), + Temperature(-1) {} + + ImuSample(const SensorDataType& data) : Time(data.AbsoluteTimeSeconds), + Accelerometer(data.Acceleration), + Gyro(data.RotationRate), + Magnetometer(data.MagneticField), + Temperature(data.Temperature) {} +}; + +struct PoseSample +{ + double Time; + Posed ThePose; + Vector3d LinearVelocity, AngularVelocity; + + // stats for LED tracking + int LedsCount; + double ObjectSpaceError; + // stats for sphere tracking + int ContourCount; + double CircleRadius; + + bool HasOrientation, HasPosition, HasVelocities; + // true => ThePose == WorldFromImu, false => ThePose == CameraFromImu + bool IsInWorldFrame; + + void ApplyWorldFromCamera(const Posed& worldFromCamera) + { + OVR_ASSERT(!IsInWorldFrame); + + IsInWorldFrame = true; + ThePose = worldFromCamera * ThePose; + if (HasVelocities) + { + LinearVelocity = worldFromCamera.Rotate(LinearVelocity); + AngularVelocity = worldFromCamera.Rotate(AngularVelocity); + } + } + + friend PoseSample operator*(const PoseSample& sample, const Posed& trans) + { + PoseSample result = sample; + result.ThePose = sample.ThePose * trans; + // if we don't have orientation, the result will be useless - this is probably not expected to happen + OVR_ASSERT(sample.HasOrientation); + result.HasPosition = sample.HasPosition && sample.HasOrientation; + return result; + } + + PoseSample(double time = -1) : Time(time), + LedsCount(-1), + ObjectSpaceError(-1), + ContourCount(-1), + CircleRadius(-1), + HasOrientation(false), + HasPosition(false), + HasVelocities(false), + IsInWorldFrame(false) {} +}; + +struct PoseEstimate +{ + Posed WorldFromImu, CameraFromWorld; + + bool HasPosition, HasOrientation, HasUp; + + Posed CameraFromImu() const + { + return CameraFromWorld * WorldFromImu; + } + + friend PoseEstimate operator*(const PoseEstimate& estimate, const Posed& trans) +{ + PoseEstimate result = estimate; + result.WorldFromImu = estimate.WorldFromImu * trans; + // if we don't have orientation, the result will be useless - this is probably not expected to happen + OVR_ASSERT(estimate.HasOrientation); + result.HasPosition = estimate.HasPosition && estimate.HasOrientation; + return result; + } + + PoseEstimate(const Posed& worldFromCamera) : + CameraFromWorld(worldFromCamera.Inverted()), + HasPosition(false), + HasOrientation(false), + HasUp(false) {} +}; + +} // namespace OVR::Vision + +// PoseState describes the complete pose, or a rigid body configuration, at a +// point in time, including first and second derivatives. It is used to specify +// instantaneous location and movement of the headset. +// SensorState is returned as a part of the sensor state. + +template<class T> +class PoseState +{ +public: + typedef typename CompatibleTypes<Pose<T> >::Type CompatibleType; + + PoseState() : TimeInSeconds(0.0) { } + + // float <-> double conversion constructor. + explicit PoseState(const PoseState<typename Math<T>::OtherFloatType> &src) + : ThePose(src.ThePose), + AngularVelocity(src.AngularVelocity), LinearVelocity(src.LinearVelocity), + AngularAcceleration(src.AngularAcceleration), LinearAcceleration(src.LinearAcceleration), + TimeInSeconds(src.TimeInSeconds) + { } + + // C-interop support: PoseStatef <-> ovrPoseStatef + PoseState(const typename CompatibleTypes<PoseState<T> >::Type& src) + : ThePose(src.ThePose), + AngularVelocity(src.AngularVelocity), LinearVelocity(src.LinearVelocity), + AngularAcceleration(src.AngularAcceleration), LinearAcceleration(src.LinearAcceleration), + TimeInSeconds(src.TimeInSeconds) + { } + + operator typename CompatibleTypes<PoseState<T> >::Type() const + { + typename CompatibleTypes<PoseState<T> >::Type result; + result.ThePose = ThePose; + result.AngularVelocity = AngularVelocity; + result.LinearVelocity = LinearVelocity; + result.AngularAcceleration = AngularAcceleration; + result.LinearAcceleration = LinearAcceleration; + result.TimeInSeconds = TimeInSeconds; + return result; + } + + Pose<T> ThePose; + Vector3<T> AngularVelocity; + Vector3<T> LinearVelocity; + Vector3<T> AngularAcceleration; + Vector3<T> LinearAcceleration; + // Absolute time of this state sample; always a double measured in seconds. + double TimeInSeconds; + + // ***** Helpers for Pose integration + + // Stores and integrates gyro angular velocity reading for a given time step. + void StoreAndIntegrateGyro(Vector3d angVel, double dt) + { + AngularVelocity = angVel; + ThePose.Rotation *= Quatd::FromRotationVector(angVel * dt); + } + + void StoreAndIntegrateAccelerometer(Vector3d linearAccel, double dt) + { + LinearAcceleration = linearAccel; + ThePose.Translation += LinearVelocity * dt + LinearAcceleration * (dt * dt * 0.5); + LinearVelocity += LinearAcceleration * dt; + } + + friend PoseState operator*(const Pose<T>& trans, const PoseState& poseState) +{ + PoseState result; + result.ThePose = trans * poseState.ThePose; + result.LinearVelocity = trans.Rotate(poseState.LinearVelocity); + result.LinearAcceleration = trans.Rotate(poseState.LinearAcceleration); + result.AngularVelocity = trans.Rotate(poseState.AngularVelocity); + result.AngularAcceleration = trans.Rotate(poseState.AngularAcceleration); + return result; +} +}; + +// External API returns pose as float, but uses doubles internally for quaternion precision. +typedef PoseState<float> PoseStatef; +typedef PoseState<double> PoseStated; + +// Compatible types +template<> struct CompatibleTypes<PoseState<float> > { typedef ovrPoseStatef Type; }; +template<> struct CompatibleTypes<PoseState<double> > { typedef ovrPoseStated Type; }; + +// Handy debug output functions +template<typename T> +void Dump(const char* label, const Pose<T>& pose) +{ + auto t = pose.Translation * 1000; + auto r = pose.Rotation.ToRotationVector(); + double angle = RadToDegree(r.Length()); + if (r.LengthSq() > 0) + r.Normalize(); + LogText("%s: %.2f, %.2f, %.2f mm, %.2f deg %.2f, %.2f, %.2f\n", + label, t.x, t.y, t.z, angle, r.x, r.y, r.z); +} + +template<typename T> +void Dump(const char* label, const Vector3<T>& v) +{ + LogText("%s %.5g, %.5g, %.5g (%.5g)\n", label, v.x, v.y, v.z, v.Length()); +} + +template<typename T> +void Dump(const char* label, const Quat<T>& q) +{ + auto r = q.ToRotationVector(); + auto axis = r.Normalized(); + auto angle = RadToDegree(r.Length()); + LogText("%s %.2f (%.2f, %.2f, %.2f)\n", label, angle, axis.x, axis.y, axis.z); +} + +template<typename T> +void Dump(const char* label, double time, const Pose<T>& p) +{ + LogText("%.4f: ", time); + Dump(label, p); +} + +static_assert((sizeof(PoseState<double>) == sizeof(Pose<double>) + 4 * sizeof(Vector3<double>) + sizeof(double)), "sizeof(PoseState<double>) failure"); +#ifdef OVR_CPU_X86_64 +static_assert((sizeof(PoseState<float>) == sizeof(Pose<float>) + 4 * sizeof(Vector3<float>) + sizeof(uint32_t)+sizeof(double)), "sizeof(PoseState<float>) failure"); //TODO: Manually pad template. +#elif defined(OVR_OS_WIN32) // The Windows 32 bit ABI aligns 64 bit values on 64 bit boundaries +static_assert((sizeof(PoseState<float>) == sizeof(Pose<float>) + 4 * sizeof(Vector3<float>) + sizeof(uint32_t)+sizeof(double)), "sizeof(PoseState<float>) failure"); +#elif defined(OVR_CPU_ARM) // ARM aligns 64 bit values to 64 bit boundaries: http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0472k/chr1359125009502.html +static_assert((sizeof(PoseState<float>) == sizeof(Pose<float>) + 4 * sizeof(Vector3<float>) + sizeof(uint32_t)+sizeof(double)), "sizeof(PoseState<float>) failure"); +#else // Else Unix/Apple 32 bit ABI, which aligns 64 bit values on 32 bit boundaries. +static_assert((sizeof(PoseState<float>) == sizeof(Pose<float>) + 4 * sizeof(Vector3<float>) + sizeof(double)), "sizeof(PoseState<float>) failure:"); +#endif + +} // namespace OVR + +#endif // OVR_Vision_Common_h |