diff options
author | Brad Davis <[email protected]> | 2013-07-03 09:16:03 -0700 |
---|---|---|
committer | Brad Davis <[email protected]> | 2013-07-03 09:16:03 -0700 |
commit | d46694c91c2bec4eb1e282c0c0101e6dab26e082 (patch) | |
tree | eb5fba71edf1aedc0d6af9406881004289433b20 /LibOVR | |
parent | 7fa8be4bc565adc9911c95c814480cc48bf2d13c (diff) |
SDK 0.2.3
Diffstat (limited to 'LibOVR')
98 files changed, 33397 insertions, 28859 deletions
diff --git a/LibOVR/90-oculus.rules b/LibOVR/90-oculus.rules new file mode 100644 index 0000000..56bccdb --- /dev/null +++ b/LibOVR/90-oculus.rules @@ -0,0 +1,2 @@ +# Oculus HID Sensor naming and permissioning +KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="2833", MODE="0666" diff --git a/LibOVR/Include/OVR.h b/LibOVR/Include/OVR.h index 7c2b335..0308b9f 100644 --- a/LibOVR/Include/OVR.h +++ b/LibOVR/Include/OVR.h @@ -1,33 +1,34 @@ -/************************************************************************************
-
-Filename : OVR.h
-Content : This contains references to all OVR-specific headers in Src folder.
- Should be generated automatically based on PublicHeader tags.
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_h
-#define OVR_h
-
-#include "../Src/Kernel/OVR_Allocator.h"
-#include "../Src/Kernel/OVR_Log.h"
-#include "../Src/Kernel/OVR_Math.h"
-#include "../Src/Kernel/OVR_System.h"
-#include "../Src/Kernel/OVR_Types.h"
-#include "../Src/OVR_Device.h"
-#include "../Src/OVR_DeviceConstants.h"
-#include "../Src/OVR_DeviceHandle.h"
-#include "../Src/OVR_DeviceMessages.h"
-#include "../Src/OVR_SensorFusion.h"
-#include "../Src/Util/Util_LatencyTest.h"
-#include "../Src/Util/Util_Render_Stereo.h"
-#include "../Src/Util/Util_MagCalibration.h"
-
-#endif
-
+/************************************************************************************ + +Filename : OVR.h +Content : This contains references to all OVR-specific headers in Src folder. + Should be generated automatically based on PublicHeader tags. + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_h +#define OVR_h + +#include "../Src/Kernel/OVR_Allocator.h" +#include "../Src/Kernel/OVR_Log.h" +#include "../Src/Kernel/OVR_Math.h" +#include "../Src/Kernel/OVR_System.h" +#include "../Src/Kernel/OVR_Types.h" +#include "../Src/OVR_Device.h" +#include "../Src/OVR_DeviceConstants.h" +#include "../Src/OVR_DeviceHandle.h" +#include "../Src/OVR_DeviceMessages.h" +#include "../Src/OVR_SensorFusion.h" +#include "../Src/OVR_Profile.h" +#include "../Src/Util/Util_LatencyTest.h" +#include "../Src/Util/Util_Render_Stereo.h" +#include "../Src/Util/Util_MagCalibration.h" + +#endif + diff --git a/LibOVR/Include/OVRVersion.h b/LibOVR/Include/OVRVersion.h index ce4c30c..520a925 100644 --- a/LibOVR/Include/OVRVersion.h +++ b/LibOVR/Include/OVRVersion.h @@ -1,22 +1,22 @@ -/************************************************************************************
-
-Filename : OVRVersion.h
-Content :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef _OVR_VERSION_H
-#define _OVR_VERSION_H
-
-#define OVR_MAJOR_VERSION 0
-#define OVR_MINOR_VERSION 2
-#define OVR_BUILD_VERSION 2
-#define OVR_VERSION_STRING "0.2.2"
-
-#endif
+/************************************************************************************ + +Filename : OVRVersion.h +Content : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef _OVR_VERSION_H +#define _OVR_VERSION_H + +#define OVR_MAJOR_VERSION 0 +#define OVR_MINOR_VERSION 2 +#define OVR_BUILD_VERSION 3 +#define OVR_VERSION_STRING "0.2.3" + +#endif diff --git a/LibOVR/Makefile b/LibOVR/Makefile new file mode 100644 index 0000000..7525b0b --- /dev/null +++ b/LibOVR/Makefile @@ -0,0 +1,215 @@ +############################################################################# +# +# Filename : Makefile +# Content : Makefile for building linux version of: libovr +# Created : 2013 +# Authors : Simon Hallam and Peter Giokaris +# Copyright : Copyright 2013 OculusVR, Inc. All Rights Reserved +# Instruction : The g++ compiler and stdndard lib packages need to be +# installed on the system. Navigate in a shell to the +# directory where this Makefile is located and enter: +# +# make builds the release version for the +# current architechture +# make clean delete intermediate release object files +# and the library file +# make DEBUG=1 builds the debug version for the current +# architechture +# make clean DEBUG=1 deletes intermediate debug object files +# and the library file +# +# Output : Relative to the directory this Makefile lives in, libraries +# are built at the following locations depending upon the +# architechture of the system you are running: +# +# ./Lib/Linux/Debug/i386/libovr.a +# ./Lib/Linux/Debug/x86_64/libovr.a +# ./Lib/Linux/Release/i386/libovr.a +# ./Lib/Linux/Release/x86_64/libovr.a +# +############################################################################# + +####### Detect system architecture + +SYSARCH = i386 +ifeq ($(shell uname -m),x86_64) +SYSARCH = x86_64 +endif + +####### Compiler, tools and options + +CXX = g++ +LINK = ar rvs +DELETEFILE = rm -f + +####### Detect debug or release + +DEBUG = 0 +ifeq ($(DEBUG), 1) + CXXFLAGS = -pipe -DDEBUG -g + RELEASETYPE = Debug +else + CXXFLAGS = -pipe -O2 + RELEASETYPE = Release +endif + +####### Paths + +LIBOVRPATH = . +3RDPARTYPATH = ../3rdParty +INCPATH = -I. -I.. -I$(LIBOVRPATH)/Include -I$(LIBOVRPATH)/Src +OBJPATH = ./Obj/Linux/$(RELEASETYPE)/$(SYSARCH) +CXXBUILD = $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $(OBJPATH)/ + +####### Files + +TARGET = ./Lib/Linux/$(RELEASETYPE)/$(SYSARCH)/libovr.a + +OBJECTS = $(OBJPATH)/OVR_DeviceHandle.o \ + $(OBJPATH)/OVR_DeviceImpl.o \ + $(OBJPATH)/OVR_JSON.o \ + $(OBJPATH)/OVR_LatencyTestImpl.o \ + $(OBJPATH)/OVR_Profile.o \ + $(OBJPATH)/OVR_SensorFilter.o\ + $(OBJPATH)/OVR_SensorFusion.o\ + $(OBJPATH)/OVR_SensorImpl.o \ + $(OBJPATH)/OVR_ThreadCommandQueue.o \ + $(OBJPATH)/OVR_Alg.o \ + $(OBJPATH)/OVR_Allocator.o \ + $(OBJPATH)/OVR_Atomic.o \ + $(OBJPATH)/OVR_File.o \ + $(OBJPATH)/OVR_FileFILE.o \ + $(OBJPATH)/OVR_Log.o \ + $(OBJPATH)/OVR_Math.o \ + $(OBJPATH)/OVR_RefCount.o \ + $(OBJPATH)/OVR_Std.o \ + $(OBJPATH)/OVR_String.o \ + $(OBJPATH)/OVR_String_FormatUtil.o \ + $(OBJPATH)/OVR_String_PathUtil.o \ + $(OBJPATH)/OVR_SysFile.o \ + $(OBJPATH)/OVR_System.o \ + $(OBJPATH)/OVR_Timer.o \ + $(OBJPATH)/OVR_UTF8Util.o \ + $(OBJPATH)/Util_LatencyTest.o \ + $(OBJPATH)/Util_MagCalibration.o \ + $(OBJPATH)/Util_Render_Stereo.o \ + $(OBJPATH)/OVR_ThreadsPthread.o \ + $(OBJPATH)/OVR_Linux_HIDDevice.o \ + $(OBJPATH)/OVR_Linux_SensorDevice.o \ + $(OBJPATH)/OVR_Linux_DeviceManager.o \ + $(OBJPATH)/OVR_Linux_HMDDevice.o \ + $(OBJPATH)/tinyxml2.o + +####### Rules + +all: $(TARGET) + +$(TARGET): $(OBJECTS) + $(LINK) $(TARGET) $(OBJECTS) + +$(OBJPATH)/OVR_DeviceHandle.o: $(LIBOVRPATH)/Src/OVR_DeviceHandle.cpp + $(CXXBUILD)OVR_DeviceHandle.o $(LIBOVRPATH)/Src/OVR_DeviceHandle.cpp + +$(OBJPATH)/OVR_DeviceImpl.o: $(LIBOVRPATH)/Src/OVR_DeviceImpl.cpp + $(CXXBUILD)OVR_DeviceImpl.o $(LIBOVRPATH)/Src/OVR_DeviceImpl.cpp + +$(OBJPATH)/OVR_JSON.o: $(LIBOVRPATH)/Src/OVR_JSON.cpp + $(CXXBUILD)OVR_JSON.o $(LIBOVRPATH)/Src/OVR_JSON.cpp + +$(OBJPATH)/OVR_LatencyTestImpl.o: $(LIBOVRPATH)/Src/OVR_LatencyTestImpl.cpp + $(CXXBUILD)OVR_LatencyTestImpl.o $(LIBOVRPATH)/Src/OVR_LatencyTestImpl.cpp + +$(OBJPATH)/OVR_Profile.o: $(LIBOVRPATH)/Src/OVR_Profile.cpp + $(CXXBUILD)OVR_Profile.o $(LIBOVRPATH)/Src/OVR_Profile.cpp + +$(OBJPATH)/OVR_SensorFilter.o: $(LIBOVRPATH)/Src/OVR_SensorFilter.cpp + $(CXXBUILD)OVR_SensorFilter.o $(LIBOVRPATH)/Src/OVR_SensorFilter.cpp + +$(OBJPATH)/OVR_SensorFusion.o: $(LIBOVRPATH)/Src/OVR_SensorFusion.cpp + $(CXXBUILD)OVR_SensorFusion.o $(LIBOVRPATH)/Src/OVR_SensorFusion.cpp + +$(OBJPATH)/OVR_SensorImpl.o: $(LIBOVRPATH)/Src/OVR_SensorImpl.cpp + $(CXXBUILD)OVR_SensorImpl.o $(LIBOVRPATH)/Src/OVR_SensorImpl.cpp + +$(OBJPATH)/OVR_ThreadCommandQueue.o: $(LIBOVRPATH)/Src/OVR_ThreadCommandQueue.cpp + $(CXXBUILD)OVR_ThreadCommandQueue.o $(LIBOVRPATH)/Src/OVR_ThreadCommandQueue.cpp + +$(OBJPATH)/OVR_Alg.o: $(LIBOVRPATH)/Src/Kernel/OVR_Alg.cpp + $(CXXBUILD)OVR_Alg.o $(LIBOVRPATH)/Src/Kernel/OVR_Alg.cpp + +$(OBJPATH)/OVR_Allocator.o: $(LIBOVRPATH)/Src/Kernel/OVR_Allocator.cpp + $(CXXBUILD)OVR_Allocator.o $(LIBOVRPATH)/Src/Kernel/OVR_Allocator.cpp + +$(OBJPATH)/OVR_Atomic.o: $(LIBOVRPATH)/Src/Kernel/OVR_Atomic.cpp + $(CXXBUILD)OVR_Atomic.o $(LIBOVRPATH)/Src/Kernel/OVR_Atomic.cpp + +$(OBJPATH)/OVR_File.o: $(LIBOVRPATH)/Src/Kernel/OVR_File.cpp + $(CXXBUILD)OVR_File.o $(LIBOVRPATH)/Src/Kernel/OVR_File.cpp + +$(OBJPATH)/OVR_FileFILE.o: $(LIBOVRPATH)/Src/Kernel/OVR_FileFILE.cpp + $(CXXBUILD)OVR_FileFILE.o $(LIBOVRPATH)/Src/Kernel/OVR_FileFILE.cpp + +$(OBJPATH)/OVR_Log.o: $(LIBOVRPATH)/Src/Kernel/OVR_Log.cpp + $(CXXBUILD)OVR_Log.o $(LIBOVRPATH)/Src/Kernel/OVR_Log.cpp + +$(OBJPATH)/OVR_Math.o: $(LIBOVRPATH)/Src/Kernel/OVR_Math.cpp + $(CXXBUILD)OVR_Math.o $(LIBOVRPATH)/Src/Kernel/OVR_Math.cpp + +$(OBJPATH)/OVR_RefCount.o: $(LIBOVRPATH)/Src/Kernel/OVR_RefCount.cpp + $(CXXBUILD)OVR_RefCount.o $(LIBOVRPATH)/Src/Kernel/OVR_RefCount.cpp + +$(OBJPATH)/OVR_Std.o: $(LIBOVRPATH)/Src/Kernel/OVR_Std.cpp + $(CXXBUILD)OVR_Std.o $(LIBOVRPATH)/Src/Kernel/OVR_Std.cpp + +$(OBJPATH)/OVR_String.o: $(LIBOVRPATH)/Src/Kernel/OVR_String.cpp + $(CXXBUILD)OVR_String.o $(LIBOVRPATH)/Src/Kernel/OVR_String.cpp + +$(OBJPATH)/OVR_String_FormatUtil.o: $(LIBOVRPATH)/Src/Kernel/OVR_String_FormatUtil.cpp + $(CXXBUILD)OVR_String_FormatUtil.o $(LIBOVRPATH)/Src/Kernel/OVR_String_FormatUtil.cpp + +$(OBJPATH)/OVR_String_PathUtil.o: $(LIBOVRPATH)/Src/Kernel/OVR_String_PathUtil.cpp + $(CXXBUILD)OVR_String_PathUtil.o $(LIBOVRPATH)/Src/Kernel/OVR_String_PathUtil.cpp + +$(OBJPATH)/OVR_SysFile.o: $(LIBOVRPATH)/Src/Kernel/OVR_SysFile.cpp + $(CXXBUILD)OVR_SysFile.o $(LIBOVRPATH)/Src/Kernel/OVR_SysFile.cpp + +$(OBJPATH)/OVR_System.o: $(LIBOVRPATH)/Src/Kernel/OVR_System.cpp + $(CXXBUILD)OVR_System.o $(LIBOVRPATH)/Src/Kernel/OVR_System.cpp + +$(OBJPATH)/OVR_Timer.o: $(LIBOVRPATH)/Src/Kernel/OVR_Timer.cpp + $(CXXBUILD)OVR_Timer.o $(LIBOVRPATH)/Src/Kernel/OVR_Timer.cpp + +$(OBJPATH)/OVR_UTF8Util.o: $(LIBOVRPATH)/Src/Kernel/OVR_UTF8Util.cpp + $(CXXBUILD)OVR_UTF8Util.o $(LIBOVRPATH)/Src/Kernel/OVR_UTF8Util.cpp + +$(OBJPATH)/Util_LatencyTest.o: $(LIBOVRPATH)/Src/Util/Util_LatencyTest.cpp + $(CXXBUILD)Util_LatencyTest.o $(LIBOVRPATH)/Src/Util/Util_LatencyTest.cpp + +$(OBJPATH)/Util_MagCalibration.o: $(LIBOVRPATH)/Src/Util/Util_MagCalibration.cpp + $(CXXBUILD)Util_MagCalibration.o $(LIBOVRPATH)/Src/Util/Util_MagCalibration.cpp + +$(OBJPATH)/Util_Render_Stereo.o: $(LIBOVRPATH)/Src/Util/Util_Render_Stereo.cpp + $(CXXBUILD)Util_Render_Stereo.o $(LIBOVRPATH)/Src/Util/Util_Render_Stereo.cpp + +$(OBJPATH)/OVR_ThreadsPthread.o: $(LIBOVRPATH)/Src/Kernel/OVR_ThreadsPthread.cpp + $(CXXBUILD)OVR_ThreadsPthread.o $(LIBOVRPATH)/Src/Kernel/OVR_ThreadsPthread.cpp + +$(OBJPATH)/OVR_Linux_HIDDevice.o: $(LIBOVRPATH)/Src/OVR_Linux_HIDDevice.cpp + $(CXXBUILD)OVR_Linux_HIDDevice.o $(LIBOVRPATH)/Src/OVR_Linux_HIDDevice.cpp + +$(OBJPATH)/OVR_Linux_SensorDevice.o: $(LIBOVRPATH)/Src/OVR_Linux_SensorDevice.cpp + $(CXXBUILD)OVR_Linux_SensorDevice.o $(LIBOVRPATH)/Src/OVR_Linux_SensorDevice.cpp + +$(OBJPATH)/OVR_Linux_DeviceManager.o: $(LIBOVRPATH)/Src/OVR_Linux_DeviceManager.cpp + $(CXXBUILD)OVR_Linux_DeviceManager.o $(LIBOVRPATH)/Src/OVR_Linux_DeviceManager.cpp + +$(OBJPATH)/OVR_Linux_HMDDevice.o: $(LIBOVRPATH)/Src/OVR_Linux_HMDDevice.cpp + $(CXXBUILD)OVR_Linux_HMDDevice.o $(LIBOVRPATH)/Src/OVR_Linux_HMDDevice.cpp + +$(OBJPATH)/tinyxml2.o: $(3RDPARTYPATH)/TinyXml/tinyxml2.cpp + $(CXXBUILD)tinyxml2.o $(3RDPARTYPATH)/TinyXml/tinyxml2.cpp + +clean: + -$(DELETEFILE) $(OBJECTS) + -$(DELETEFILE) $(TARGET) + diff --git a/LibOVR/Src/Kernel/OVR_Alg.cpp b/LibOVR/Src/Kernel/OVR_Alg.cpp index ea82f2a..13b5595 100644 --- a/LibOVR/Src/Kernel/OVR_Alg.cpp +++ b/LibOVR/Src/Kernel/OVR_Alg.cpp @@ -1,46 +1,46 @@ -/************************************************************************************
-
-Filename : OVR_Alg.cpp
-Content : Static lookup tables for Alg functions
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_Types.h"
-
-namespace OVR { namespace Alg {
-
-//------------------------------------------------------------------------
-extern const UByte UpperBitTable[256] =
-{
- 0,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
- 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
- 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
- 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
- 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
- 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
- 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
- 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
-};
-
-extern const UByte LowerBitTable[256] =
-{
- 8,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
- 5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
- 6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
- 5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
- 7,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
- 5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
- 6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
- 5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0
-};
-
-
-}} // OVE::Alg
+/************************************************************************************ + +Filename : OVR_Alg.cpp +Content : Static lookup tables for Alg functions +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_Types.h" + +namespace OVR { namespace Alg { + +//------------------------------------------------------------------------ +extern const UByte UpperBitTable[256] = +{ + 0,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7 +}; + +extern const UByte LowerBitTable[256] = +{ + 8,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0, + 5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0, + 6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0, + 5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0, + 7,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0, + 5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0, + 6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0, + 5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0 +}; + + +}} // OVE::Alg diff --git a/LibOVR/Src/Kernel/OVR_Alg.h b/LibOVR/Src/Kernel/OVR_Alg.h index 841e8f0..9e234c5 100644 --- a/LibOVR/Src/Kernel/OVR_Alg.h +++ b/LibOVR/Src/Kernel/OVR_Alg.h @@ -1,953 +1,953 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_Alg.h
-Content : Simple general purpose algorithms: Sort, Binary Search, etc.
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_Alg_h
-#define OVR_Alg_h
-
-#include "OVR_Types.h"
-#include <string.h>
-
-namespace OVR { namespace Alg {
-
-
-//-----------------------------------------------------------------------------------
-// ***** Operator extensions
-
-template <typename T> OVR_FORCE_INLINE void Swap(T &a, T &b)
-{ T temp(a); a = b; b = temp; }
-
-
-// ***** min/max are not implemented in Visual Studio 6 standard STL
-
-template <typename T> OVR_FORCE_INLINE const T Min(const T a, const T b)
-{ return (a < b) ? a : b; }
-
-template <typename T> OVR_FORCE_INLINE const T Max(const T a, const T b)
-{ return (b < a) ? a : b; }
-
-template <typename T> OVR_FORCE_INLINE const T Clamp(const T v, const T minVal, const T maxVal)
-{ return Max<T>(minVal, Min<T>(v, maxVal)); }
-
-template <typename T> OVR_FORCE_INLINE int Chop(T f)
-{ return (int)f; }
-
-template <typename T> OVR_FORCE_INLINE T Lerp(T a, T b, T f)
-{ return (b - a) * f + a; }
-
-
-// These functions stand to fix a stupid VC++ warning (with /Wp64 on):
-// "warning C4267: 'argument' : conversion from 'size_t' to 'const unsigned', possible loss of data"
-// Use these functions instead of gmin/gmax if the argument has size
-// of the pointer to avoid the warning. Though, functionally they are
-// absolutelly the same as regular gmin/gmax.
-template <typename T> OVR_FORCE_INLINE const T PMin(const T a, const T b)
-{
- OVR_COMPILER_ASSERT(sizeof(T) == sizeof(UPInt));
- return (a < b) ? a : b;
-}
-template <typename T> OVR_FORCE_INLINE const T PMax(const T a, const T b)
-{
- OVR_COMPILER_ASSERT(sizeof(T) == sizeof(UPInt));
- return (b < a) ? a : b;
-}
-
-
-template <typename T> OVR_FORCE_INLINE const T Abs(const T v)
-{ return (v>=0) ? v : -v; }
-
-
-//-----------------------------------------------------------------------------------
-// ***** OperatorLess
-//
-template<class T> struct OperatorLess
-{
- static bool Compare(const T& a, const T& b)
- {
- return a < b;
- }
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** QuickSortSliced
-//
-// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe.
-// The range is specified with start, end, where "end" is exclusive!
-// The comparison predicate must be specified.
-template<class Array, class Less>
-void QuickSortSliced(Array& arr, UPInt start, UPInt end, Less less)
-{
- enum
- {
- Threshold = 9
- };
-
- if(end - start < 2) return;
-
- SPInt stack[80];
- SPInt* top = stack;
- SPInt base = (SPInt)start;
- SPInt limit = (SPInt)end;
-
- for(;;)
- {
- SPInt len = limit - base;
- SPInt i, j, pivot;
-
- if(len > Threshold)
- {
- // we use base + len/2 as the pivot
- pivot = base + len / 2;
- Swap(arr[base], arr[pivot]);
-
- i = base + 1;
- j = limit - 1;
-
- // now ensure that *i <= *base <= *j
- if(less(arr[j], arr[i])) Swap(arr[j], arr[i]);
- if(less(arr[base], arr[i])) Swap(arr[base], arr[i]);
- if(less(arr[j], arr[base])) Swap(arr[j], arr[base]);
-
- for(;;)
- {
- do i++; while( less(arr[i], arr[base]) );
- do j--; while( less(arr[base], arr[j]) );
-
- if( i > j )
- {
- break;
- }
-
- Swap(arr[i], arr[j]);
- }
-
- Swap(arr[base], arr[j]);
-
- // now, push the largest sub-array
- if(j - base > limit - i)
- {
- top[0] = base;
- top[1] = j;
- base = i;
- }
- else
- {
- top[0] = i;
- top[1] = limit;
- limit = j;
- }
- top += 2;
- }
- else
- {
- // the sub-array is small, perform insertion sort
- j = base;
- i = j + 1;
-
- for(; i < limit; j = i, i++)
- {
- for(; less(arr[j + 1], arr[j]); j--)
- {
- Swap(arr[j + 1], arr[j]);
- if(j == base)
- {
- break;
- }
- }
- }
- if(top > stack)
- {
- top -= 2;
- base = top[0];
- limit = top[1];
- }
- else
- {
- break;
- }
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------------
-// ***** QuickSortSliced
-//
-// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe.
-// The range is specified with start, end, where "end" is exclusive!
-// The data type must have a defined "<" operator.
-template<class Array>
-void QuickSortSliced(Array& arr, UPInt start, UPInt end)
-{
- typedef typename Array::ValueType ValueType;
- QuickSortSliced(arr, start, end, OperatorLess<ValueType>::Compare);
-}
-
-// Same as corresponding G_QuickSortSliced but with checking array limits to avoid
-// crash in the case of wrong comparator functor.
-template<class Array, class Less>
-bool QuickSortSlicedSafe(Array& arr, UPInt start, UPInt end, Less less)
-{
- enum
- {
- Threshold = 9
- };
-
- if(end - start < 2) return true;
-
- SPInt stack[80];
- SPInt* top = stack;
- SPInt base = (SPInt)start;
- SPInt limit = (SPInt)end;
-
- for(;;)
- {
- SPInt len = limit - base;
- SPInt i, j, pivot;
-
- if(len > Threshold)
- {
- // we use base + len/2 as the pivot
- pivot = base + len / 2;
- Swap(arr[base], arr[pivot]);
-
- i = base + 1;
- j = limit - 1;
-
- // now ensure that *i <= *base <= *j
- if(less(arr[j], arr[i])) Swap(arr[j], arr[i]);
- if(less(arr[base], arr[i])) Swap(arr[base], arr[i]);
- if(less(arr[j], arr[base])) Swap(arr[j], arr[base]);
-
- for(;;)
- {
- do
- {
- i++;
- if (i >= limit)
- return false;
- } while( less(arr[i], arr[base]) );
- do
- {
- j--;
- if (j < 0)
- return false;
- } while( less(arr[base], arr[j]) );
-
- if( i > j )
- {
- break;
- }
-
- Swap(arr[i], arr[j]);
- }
-
- Swap(arr[base], arr[j]);
-
- // now, push the largest sub-array
- if(j - base > limit - i)
- {
- top[0] = base;
- top[1] = j;
- base = i;
- }
- else
- {
- top[0] = i;
- top[1] = limit;
- limit = j;
- }
- top += 2;
- }
- else
- {
- // the sub-array is small, perform insertion sort
- j = base;
- i = j + 1;
-
- for(; i < limit; j = i, i++)
- {
- for(; less(arr[j + 1], arr[j]); j--)
- {
- Swap(arr[j + 1], arr[j]);
- if(j == base)
- {
- break;
- }
- }
- }
- if(top > stack)
- {
- top -= 2;
- base = top[0];
- limit = top[1];
- }
- else
- {
- break;
- }
- }
- }
- return true;
-}
-
-template<class Array>
-bool QuickSortSlicedSafe(Array& arr, UPInt start, UPInt end)
-{
- typedef typename Array::ValueType ValueType;
- return QuickSortSlicedSafe(arr, start, end, OperatorLess<ValueType>::Compare);
-}
-
-//-----------------------------------------------------------------------------------
-// ***** QuickSort
-//
-// Sort an array Array, ArrayPaged, ArrayUnsafe.
-// The array must have GetSize() function.
-// The comparison predicate must be specified.
-template<class Array, class Less>
-void QuickSort(Array& arr, Less less)
-{
- QuickSortSliced(arr, 0, arr.GetSize(), less);
-}
-
-// checks for boundaries
-template<class Array, class Less>
-bool QuickSortSafe(Array& arr, Less less)
-{
- return QuickSortSlicedSafe(arr, 0, arr.GetSize(), less);
-}
-
-
-//-----------------------------------------------------------------------------------
-// ***** QuickSort
-//
-// Sort an array Array, ArrayPaged, ArrayUnsafe.
-// The array must have GetSize() function.
-// The data type must have a defined "<" operator.
-template<class Array>
-void QuickSort(Array& arr)
-{
- typedef typename Array::ValueType ValueType;
- QuickSortSliced(arr, 0, arr.GetSize(), OperatorLess<ValueType>::Compare);
-}
-
-template<class Array>
-bool QuickSortSafe(Array& arr)
-{
- typedef typename Array::ValueType ValueType;
- return QuickSortSlicedSafe(arr, 0, arr.GetSize(), OperatorLess<ValueType>::Compare);
-}
-
-//-----------------------------------------------------------------------------------
-// ***** InsertionSortSliced
-//
-// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe.
-// The range is specified with start, end, where "end" is exclusive!
-// The comparison predicate must be specified.
-// Unlike Quick Sort, the Insertion Sort works much slower in average,
-// but may be much faster on almost sorted arrays. Besides, it guarantees
-// that the elements will not be swapped if not necessary. For example,
-// an array with all equal elements will remain "untouched", while
-// Quick Sort will considerably shuffle the elements in this case.
-template<class Array, class Less>
-void InsertionSortSliced(Array& arr, UPInt start, UPInt end, Less less)
-{
- UPInt j = start;
- UPInt i = j + 1;
- UPInt limit = end;
-
- for(; i < limit; j = i, i++)
- {
- for(; less(arr[j + 1], arr[j]); j--)
- {
- Swap(arr[j + 1], arr[j]);
- if(j <= start)
- {
- break;
- }
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------------
-// ***** InsertionSortSliced
-//
-// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe.
-// The range is specified with start, end, where "end" is exclusive!
-// The data type must have a defined "<" operator.
-template<class Array>
-void InsertionSortSliced(Array& arr, UPInt start, UPInt end)
-{
- typedef typename Array::ValueType ValueType;
- InsertionSortSliced(arr, start, end, OperatorLess<ValueType>::Compare);
-}
-
-//-----------------------------------------------------------------------------------
-// ***** InsertionSort
-//
-// Sort an array Array, ArrayPaged, ArrayUnsafe.
-// The array must have GetSize() function.
-// The comparison predicate must be specified.
-
-template<class Array, class Less>
-void InsertionSort(Array& arr, Less less)
-{
- InsertionSortSliced(arr, 0, arr.GetSize(), less);
-}
-
-//-----------------------------------------------------------------------------------
-// ***** InsertionSort
-//
-// Sort an array Array, ArrayPaged, ArrayUnsafe.
-// The array must have GetSize() function.
-// The data type must have a defined "<" operator.
-template<class Array>
-void InsertionSort(Array& arr)
-{
- typedef typename Array::ValueType ValueType;
- InsertionSortSliced(arr, 0, arr.GetSize(), OperatorLess<ValueType>::Compare);
-}
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** LowerBoundSliced
-//
-template<class Array, class Value, class Less>
-UPInt LowerBoundSliced(const Array& arr, UPInt start, UPInt end, const Value& val, Less less)
-{
- SPInt first = (SPInt)start;
- SPInt len = (SPInt)(end - start);
- SPInt half;
- SPInt middle;
-
- while(len > 0)
- {
- half = len >> 1;
- middle = first + half;
- if(less(arr[middle], val))
- {
- first = middle + 1;
- len = len - half - 1;
- }
- else
- {
- len = half;
- }
- }
- return (UPInt)first;
-}
-
-
-//-----------------------------------------------------------------------------------
-// ***** LowerBoundSliced
-//
-template<class Array, class Value>
-UPInt LowerBoundSliced(const Array& arr, UPInt start, UPInt end, const Value& val)
-{
- return LowerBoundSliced(arr, start, end, val, OperatorLess<Value>::Compare);
-}
-
-//-----------------------------------------------------------------------------------
-// ***** LowerBoundSized
-//
-template<class Array, class Value>
-UPInt LowerBoundSized(const Array& arr, UPInt size, const Value& val)
-{
- return LowerBoundSliced(arr, 0, size, val, OperatorLess<Value>::Compare);
-}
-
-//-----------------------------------------------------------------------------------
-// ***** LowerBound
-//
-template<class Array, class Value, class Less>
-UPInt LowerBound(const Array& arr, const Value& val, Less less)
-{
- return LowerBoundSliced(arr, 0, arr.GetSize(), val, less);
-}
-
-
-//-----------------------------------------------------------------------------------
-// ***** LowerBound
-//
-template<class Array, class Value>
-UPInt LowerBound(const Array& arr, const Value& val)
-{
- return LowerBoundSliced(arr, 0, arr.GetSize(), val, OperatorLess<Value>::Compare);
-}
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** UpperBoundSliced
-//
-template<class Array, class Value, class Less>
-UPInt UpperBoundSliced(const Array& arr, UPInt start, UPInt end, const Value& val, Less less)
-{
- SPInt first = (SPInt)start;
- SPInt len = (SPInt)(end - start);
- SPInt half;
- SPInt middle;
-
- while(len > 0)
- {
- half = len >> 1;
- middle = first + half;
- if(less(val, arr[middle]))
- {
- len = half;
- }
- else
- {
- first = middle + 1;
- len = len - half - 1;
- }
- }
- return (UPInt)first;
-}
-
-
-//-----------------------------------------------------------------------------------
-// ***** UpperBoundSliced
-//
-template<class Array, class Value>
-UPInt UpperBoundSliced(const Array& arr, UPInt start, UPInt end, const Value& val)
-{
- return UpperBoundSliced(arr, start, end, val, OperatorLess<Value>::Compare);
-}
-
-
-//-----------------------------------------------------------------------------------
-// ***** UpperBoundSized
-//
-template<class Array, class Value>
-UPInt UpperBoundSized(const Array& arr, UPInt size, const Value& val)
-{
- return UpperBoundSliced(arr, 0, size, val, OperatorLess<Value>::Compare);
-}
-
-
-//-----------------------------------------------------------------------------------
-// ***** UpperBound
-//
-template<class Array, class Value, class Less>
-UPInt UpperBound(const Array& arr, const Value& val, Less less)
-{
- return UpperBoundSliced(arr, 0, arr.GetSize(), val, less);
-}
-
-
-//-----------------------------------------------------------------------------------
-// ***** UpperBound
-//
-template<class Array, class Value>
-UPInt UpperBound(const Array& arr, const Value& val)
-{
- return UpperBoundSliced(arr, 0, arr.GetSize(), val, OperatorLess<Value>::Compare);
-}
-
-
-//-----------------------------------------------------------------------------------
-// ***** ReverseArray
-//
-template<class Array> void ReverseArray(Array& arr)
-{
- SPInt from = 0;
- SPInt to = arr.GetSize() - 1;
- while(from < to)
- {
- Swap(arr[from], arr[to]);
- ++from;
- --to;
- }
-}
-
-
-// ***** AppendArray
-//
-template<class CDst, class CSrc>
-void AppendArray(CDst& dst, const CSrc& src)
-{
- UPInt i;
- for(i = 0; i < src.GetSize(); i++)
- dst.PushBack(src[i]);
-}
-
-//-----------------------------------------------------------------------------------
-// ***** ArrayAdaptor
-//
-// A simple adapter that provides the GetSize() method and overloads
-// operator []. Used to wrap plain arrays in QuickSort and such.
-template<class T> class ArrayAdaptor
-{
-public:
- typedef T ValueType;
- ArrayAdaptor() : Data(0), Size(0) {}
- ArrayAdaptor(T* ptr, UPInt size) : Data(ptr), Size(size) {}
- UPInt GetSize() const { return Size; }
- const T& operator [] (UPInt i) const { return Data[i]; }
- T& operator [] (UPInt i) { return Data[i]; }
-private:
- T* Data;
- UPInt Size;
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** GConstArrayAdaptor
-//
-// A simple const adapter that provides the GetSize() method and overloads
-// operator []. Used to wrap plain arrays in LowerBound and such.
-template<class T> class ConstArrayAdaptor
-{
-public:
- typedef T ValueType;
- ConstArrayAdaptor() : Data(0), Size(0) {}
- ConstArrayAdaptor(const T* ptr, UPInt size) : Data(ptr), Size(size) {}
- UPInt GetSize() const { return Size; }
- const T& operator [] (UPInt i) const { return Data[i]; }
-private:
- const T* Data;
- UPInt Size;
-};
-
-
-
-//-----------------------------------------------------------------------------------
-extern const UByte UpperBitTable[256];
-extern const UByte LowerBitTable[256];
-
-
-
-//-----------------------------------------------------------------------------------
-inline UByte UpperBit(UPInt val)
-{
-#ifndef OVR_64BIT_POINTERS
-
- if (val & 0xFFFF0000)
- {
- return (val & 0xFF000000) ?
- UpperBitTable[(val >> 24) ] + 24:
- UpperBitTable[(val >> 16) & 0xFF] + 16;
- }
- return (val & 0xFF00) ?
- UpperBitTable[(val >> 8) & 0xFF] + 8:
- UpperBitTable[(val ) & 0xFF];
-
-#else
-
- if (val & 0xFFFFFFFF00000000)
- {
- if (val & 0xFFFF000000000000)
- {
- return (val & 0xFF00000000000000) ?
- UpperBitTable[(val >> 56) ] + 56:
- UpperBitTable[(val >> 48) & 0xFF] + 48;
- }
- return (val & 0xFF0000000000) ?
- UpperBitTable[(val >> 40) & 0xFF] + 40:
- UpperBitTable[(val >> 32) & 0xFF] + 32;
- }
- else
- {
- if (val & 0xFFFF0000)
- {
- return (val & 0xFF000000) ?
- UpperBitTable[(val >> 24) ] + 24:
- UpperBitTable[(val >> 16) & 0xFF] + 16;
- }
- return (val & 0xFF00) ?
- UpperBitTable[(val >> 8) & 0xFF] + 8:
- UpperBitTable[(val ) & 0xFF];
- }
-
-#endif
-}
-
-//-----------------------------------------------------------------------------------
-inline UByte LowerBit(UPInt val)
-{
-#ifndef OVR_64BIT_POINTERS
-
- if (val & 0xFFFF)
- {
- return (val & 0xFF) ?
- LowerBitTable[ val & 0xFF]:
- LowerBitTable[(val >> 8) & 0xFF] + 8;
- }
- return (val & 0xFF0000) ?
- LowerBitTable[(val >> 16) & 0xFF] + 16:
- LowerBitTable[(val >> 24) & 0xFF] + 24;
-
-#else
-
- if (val & 0xFFFFFFFF)
- {
- if (val & 0xFFFF)
- {
- return (val & 0xFF) ?
- LowerBitTable[ val & 0xFF]:
- LowerBitTable[(val >> 8) & 0xFF] + 8;
- }
- return (val & 0xFF0000) ?
- LowerBitTable[(val >> 16) & 0xFF] + 16:
- LowerBitTable[(val >> 24) & 0xFF] + 24;
- }
- else
- {
- if (val & 0xFFFF00000000)
- {
- return (val & 0xFF00000000) ?
- LowerBitTable[(val >> 32) & 0xFF] + 32:
- LowerBitTable[(val >> 40) & 0xFF] + 40;
- }
- return (val & 0xFF000000000000) ?
- LowerBitTable[(val >> 48) & 0xFF] + 48:
- LowerBitTable[(val >> 56) & 0xFF] + 56;
- }
-
-#endif
-}
-
-
-
-// ******* Special (optimized) memory routines
-// Note: null (bad) pointer is not tested
-class MemUtil
-{
-public:
-
- // Memory compare
- static int Cmp (const void* p1, const void* p2, UPInt byteCount) { return memcmp(p1, p2, byteCount); }
- static int Cmp16(const void* p1, const void* p2, UPInt int16Count);
- static int Cmp32(const void* p1, const void* p2, UPInt int32Count);
- static int Cmp64(const void* p1, const void* p2, UPInt int64Count);
-};
-
-// ** Inline Implementation
-
-inline int MemUtil::Cmp16(const void* p1, const void* p2, UPInt int16Count)
-{
- SInt16* pa = (SInt16*)p1;
- SInt16* pb = (SInt16*)p2;
- unsigned ic = 0;
- if (int16Count == 0)
- return 0;
- while (pa[ic] == pb[ic])
- if (++ic==int16Count)
- return 0;
- return pa[ic] > pb[ic] ? 1 : -1;
-}
-inline int MemUtil::Cmp32(const void* p1, const void* p2, UPInt int32Count)
-{
- SInt32* pa = (SInt32*)p1;
- SInt32* pb = (SInt32*)p2;
- unsigned ic = 0;
- if (int32Count == 0)
- return 0;
- while (pa[ic] == pb[ic])
- if (++ic==int32Count)
- return 0;
- return pa[ic] > pb[ic] ? 1 : -1;
-}
-inline int MemUtil::Cmp64(const void* p1, const void* p2, UPInt int64Count)
-{
- SInt64* pa = (SInt64*)p1;
- SInt64* pb = (SInt64*)p2;
- unsigned ic = 0;
- if (int64Count == 0)
- return 0;
- while (pa[ic] == pb[ic])
- if (++ic==int64Count)
- return 0;
- return pa[ic] > pb[ic] ? 1 : -1;
-}
-
-// ** End Inline Implementation
-
-
-//-----------------------------------------------------------------------------------
-// ******* Byte Order Conversions
-namespace ByteUtil {
-
- // *** Swap Byte Order
-
- // Swap the byte order of a byte array
- inline void SwapOrder(void* pv, int size)
- {
- UByte* pb = (UByte*)pv;
- UByte temp;
- for (int i = 0; i < size>>1; i++)
- {
- temp = pb[size-1-i];
- pb[size-1-i] = pb[i];
- pb[i] = temp;
- }
- }
-
- // Swap the byte order of primitive types
- inline UByte SwapOrder(UByte v) { return v; }
- inline SByte SwapOrder(SByte v) { return v; }
- inline UInt16 SwapOrder(UInt16 v) { return UInt16(v>>8)|UInt16(v<<8); }
- inline SInt16 SwapOrder(SInt16 v) { return SInt16((UInt16(v)>>8)|(v<<8)); }
- inline UInt32 SwapOrder(UInt32 v) { return (v>>24)|((v&0x00FF0000)>>8)|((v&0x0000FF00)<<8)|(v<<24); }
- inline SInt32 SwapOrder(SInt32 p) { return (SInt32)SwapOrder(UInt32(p)); }
- inline UInt64 SwapOrder(UInt64 v)
- {
- return (v>>56) |
- ((v&UInt64(0x00FF000000000000))>>40) |
- ((v&UInt64(0x0000FF0000000000))>>24) |
- ((v&UInt64(0x000000FF00000000))>>8) |
- ((v&UInt64(0x00000000FF000000))<<8) |
- ((v&UInt64(0x0000000000FF0000))<<24) |
- ((v&UInt64(0x000000000000FF00))<<40) |
- (v<<56);
- }
- inline SInt64 SwapOrder(SInt64 v) { return (SInt64)SwapOrder(UInt64(v)); }
- inline float SwapOrder(float p)
- {
- union {
- float p;
- UInt32 v;
- } u;
- u.p = p;
- u.v = SwapOrder(u.v);
- return u.p;
- }
-
- inline double SwapOrder(double p)
- {
- union {
- double p;
- UInt64 v;
- } u;
- u.p = p;
- u.v = SwapOrder(u.v);
- return u.p;
- }
-
- // *** Byte-order conversion
-
-#if (OVR_BYTE_ORDER == OVR_LITTLE_ENDIAN)
- // Little Endian to System (LE)
- inline UByte LEToSystem(UByte v) { return v; }
- inline SByte LEToSystem(SByte v) { return v; }
- inline UInt16 LEToSystem(UInt16 v) { return v; }
- inline SInt16 LEToSystem(SInt16 v) { return v; }
- inline UInt32 LEToSystem(UInt32 v) { return v; }
- inline SInt32 LEToSystem(SInt32 v) { return v; }
- inline UInt64 LEToSystem(UInt64 v) { return v; }
- inline SInt64 LEToSystem(SInt64 v) { return v; }
- inline float LEToSystem(float v) { return v; }
- inline double LEToSystem(double v) { return v; }
-
- // Big Endian to System (LE)
- inline UByte BEToSystem(UByte v) { return SwapOrder(v); }
- inline SByte BEToSystem(SByte v) { return SwapOrder(v); }
- inline UInt16 BEToSystem(UInt16 v) { return SwapOrder(v); }
- inline SInt16 BEToSystem(SInt16 v) { return SwapOrder(v); }
- inline UInt32 BEToSystem(UInt32 v) { return SwapOrder(v); }
- inline SInt32 BEToSystem(SInt32 v) { return SwapOrder(v); }
- inline UInt64 BEToSystem(UInt64 v) { return SwapOrder(v); }
- inline SInt64 BEToSystem(SInt64 v) { return SwapOrder(v); }
- inline float BEToSystem(float v) { return SwapOrder(v); }
- inline double BEToSystem(double v) { return SwapOrder(v); }
-
- // System (LE) to Little Endian
- inline UByte SystemToLE(UByte v) { return v; }
- inline SByte SystemToLE(SByte v) { return v; }
- inline UInt16 SystemToLE(UInt16 v) { return v; }
- inline SInt16 SystemToLE(SInt16 v) { return v; }
- inline UInt32 SystemToLE(UInt32 v) { return v; }
- inline SInt32 SystemToLE(SInt32 v) { return v; }
- inline UInt64 SystemToLE(UInt64 v) { return v; }
- inline SInt64 SystemToLE(SInt64 v) { return v; }
- inline float SystemToLE(float v) { return v; }
- inline double SystemToLE(double v) { return v; }
-
- // System (LE) to Big Endian
- inline UByte SystemToBE(UByte v) { return SwapOrder(v); }
- inline SByte SystemToBE(SByte v) { return SwapOrder(v); }
- inline UInt16 SystemToBE(UInt16 v) { return SwapOrder(v); }
- inline SInt16 SystemToBE(SInt16 v) { return SwapOrder(v); }
- inline UInt32 SystemToBE(UInt32 v) { return SwapOrder(v); }
- inline SInt32 SystemToBE(SInt32 v) { return SwapOrder(v); }
- inline UInt64 SystemToBE(UInt64 v) { return SwapOrder(v); }
- inline SInt64 SystemToBE(SInt64 v) { return SwapOrder(v); }
- inline float SystemToBE(float v) { return SwapOrder(v); }
- inline double SystemToBE(double v) { return SwapOrder(v); }
-
-#elif (OVR_BYTE_ORDER == OVR_BIG_ENDIAN)
- // Little Endian to System (BE)
- inline UByte LEToSystem(UByte v) { return SwapOrder(v); }
- inline SByte LEToSystem(SByte v) { return SwapOrder(v); }
- inline UInt16 LEToSystem(UInt16 v) { return SwapOrder(v); }
- inline SInt16 LEToSystem(SInt16 v) { return SwapOrder(v); }
- inline UInt32 LEToSystem(UInt32 v) { return SwapOrder(v); }
- inline SInt32 LEToSystem(SInt32 v) { return SwapOrder(v); }
- inline UInt64 LEToSystem(UInt64 v) { return SwapOrder(v); }
- inline SInt64 LEToSystem(SInt64 v) { return SwapOrder(v); }
- inline float LEToSystem(float v) { return SwapOrder(v); }
- inline double LEToSystem(double v) { return SwapOrder(v); }
-
- // Big Endian to System (BE)
- inline UByte BEToSystem(UByte v) { return v; }
- inline SByte BEToSystem(SByte v) { return v; }
- inline UInt16 BEToSystem(UInt16 v) { return v; }
- inline SInt16 BEToSystem(SInt16 v) { return v; }
- inline UInt32 BEToSystem(UInt32 v) { return v; }
- inline SInt32 BEToSystem(SInt32 v) { return v; }
- inline UInt64 BEToSystem(UInt64 v) { return v; }
- inline SInt64 BEToSystem(SInt64 v) { return v; }
- inline float BEToSystem(float v) { return v; }
- inline double BEToSystem(double v) { return v; }
-
- // System (BE) to Little Endian
- inline UByte SystemToLE(UByte v) { return SwapOrder(v); }
- inline SByte SystemToLE(SByte v) { return SwapOrder(v); }
- inline UInt16 SystemToLE(UInt16 v) { return SwapOrder(v); }
- inline SInt16 SystemToLE(SInt16 v) { return SwapOrder(v); }
- inline UInt32 SystemToLE(UInt32 v) { return SwapOrder(v); }
- inline SInt32 SystemToLE(SInt32 v) { return SwapOrder(v); }
- inline UInt64 SystemToLE(UInt64 v) { return SwapOrder(v); }
- inline SInt64 SystemToLE(SInt64 v) { return SwapOrder(v); }
- inline float SystemToLE(float v) { return SwapOrder(v); }
- inline double SystemToLE(double v) { return SwapOrder(v); }
-
- // System (BE) to Big Endian
- inline UByte SystemToBE(UByte v) { return v; }
- inline SByte SystemToBE(SByte v) { return v; }
- inline UInt16 SystemToBE(UInt16 v) { return v; }
- inline SInt16 SystemToBE(SInt16 v) { return v; }
- inline UInt32 SystemToBE(UInt32 v) { return v; }
- inline SInt32 SystemToBE(SInt32 v) { return v; }
- inline UInt64 SystemToBE(UInt64 v) { return v; }
- inline SInt64 SystemToBE(SInt64 v) { return v; }
- inline float SystemToBE(float v) { return v; }
- inline double SystemToBE(double v) { return v; }
-
-#else
- #error "OVR_BYTE_ORDER must be defined to OVR_LITTLE_ENDIAN or OVR_BIG_ENDIAN"
-#endif
-
-} // namespace ByteUtil
-
-
-
-}} // OVR::Alg
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_Alg.h +Content : Simple general purpose algorithms: Sort, Binary Search, etc. +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_Alg_h +#define OVR_Alg_h + +#include "OVR_Types.h" +#include <string.h> + +namespace OVR { namespace Alg { + + +//----------------------------------------------------------------------------------- +// ***** Operator extensions + +template <typename T> OVR_FORCE_INLINE void Swap(T &a, T &b) +{ T temp(a); a = b; b = temp; } + + +// ***** min/max are not implemented in Visual Studio 6 standard STL + +template <typename T> OVR_FORCE_INLINE const T Min(const T a, const T b) +{ return (a < b) ? a : b; } + +template <typename T> OVR_FORCE_INLINE const T Max(const T a, const T b) +{ return (b < a) ? a : b; } + +template <typename T> OVR_FORCE_INLINE const T Clamp(const T v, const T minVal, const T maxVal) +{ return Max<T>(minVal, Min<T>(v, maxVal)); } + +template <typename T> OVR_FORCE_INLINE int Chop(T f) +{ return (int)f; } + +template <typename T> OVR_FORCE_INLINE T Lerp(T a, T b, T f) +{ return (b - a) * f + a; } + + +// These functions stand to fix a stupid VC++ warning (with /Wp64 on): +// "warning C4267: 'argument' : conversion from 'size_t' to 'const unsigned', possible loss of data" +// Use these functions instead of gmin/gmax if the argument has size +// of the pointer to avoid the warning. Though, functionally they are +// absolutelly the same as regular gmin/gmax. +template <typename T> OVR_FORCE_INLINE const T PMin(const T a, const T b) +{ + OVR_COMPILER_ASSERT(sizeof(T) == sizeof(UPInt)); + return (a < b) ? a : b; +} +template <typename T> OVR_FORCE_INLINE const T PMax(const T a, const T b) +{ + OVR_COMPILER_ASSERT(sizeof(T) == sizeof(UPInt)); + return (b < a) ? a : b; +} + + +template <typename T> OVR_FORCE_INLINE const T Abs(const T v) +{ return (v>=0) ? v : -v; } + + +//----------------------------------------------------------------------------------- +// ***** OperatorLess +// +template<class T> struct OperatorLess +{ + static bool Compare(const T& a, const T& b) + { + return a < b; + } +}; + + +//----------------------------------------------------------------------------------- +// ***** QuickSortSliced +// +// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe. +// The range is specified with start, end, where "end" is exclusive! +// The comparison predicate must be specified. +template<class Array, class Less> +void QuickSortSliced(Array& arr, UPInt start, UPInt end, Less less) +{ + enum + { + Threshold = 9 + }; + + if(end - start < 2) return; + + SPInt stack[80]; + SPInt* top = stack; + SPInt base = (SPInt)start; + SPInt limit = (SPInt)end; + + for(;;) + { + SPInt len = limit - base; + SPInt i, j, pivot; + + if(len > Threshold) + { + // we use base + len/2 as the pivot + pivot = base + len / 2; + Swap(arr[base], arr[pivot]); + + i = base + 1; + j = limit - 1; + + // now ensure that *i <= *base <= *j + if(less(arr[j], arr[i])) Swap(arr[j], arr[i]); + if(less(arr[base], arr[i])) Swap(arr[base], arr[i]); + if(less(arr[j], arr[base])) Swap(arr[j], arr[base]); + + for(;;) + { + do i++; while( less(arr[i], arr[base]) ); + do j--; while( less(arr[base], arr[j]) ); + + if( i > j ) + { + break; + } + + Swap(arr[i], arr[j]); + } + + Swap(arr[base], arr[j]); + + // now, push the largest sub-array + if(j - base > limit - i) + { + top[0] = base; + top[1] = j; + base = i; + } + else + { + top[0] = i; + top[1] = limit; + limit = j; + } + top += 2; + } + else + { + // the sub-array is small, perform insertion sort + j = base; + i = j + 1; + + for(; i < limit; j = i, i++) + { + for(; less(arr[j + 1], arr[j]); j--) + { + Swap(arr[j + 1], arr[j]); + if(j == base) + { + break; + } + } + } + if(top > stack) + { + top -= 2; + base = top[0]; + limit = top[1]; + } + else + { + break; + } + } + } +} + + +//----------------------------------------------------------------------------------- +// ***** QuickSortSliced +// +// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe. +// The range is specified with start, end, where "end" is exclusive! +// The data type must have a defined "<" operator. +template<class Array> +void QuickSortSliced(Array& arr, UPInt start, UPInt end) +{ + typedef typename Array::ValueType ValueType; + QuickSortSliced(arr, start, end, OperatorLess<ValueType>::Compare); +} + +// Same as corresponding G_QuickSortSliced but with checking array limits to avoid +// crash in the case of wrong comparator functor. +template<class Array, class Less> +bool QuickSortSlicedSafe(Array& arr, UPInt start, UPInt end, Less less) +{ + enum + { + Threshold = 9 + }; + + if(end - start < 2) return true; + + SPInt stack[80]; + SPInt* top = stack; + SPInt base = (SPInt)start; + SPInt limit = (SPInt)end; + + for(;;) + { + SPInt len = limit - base; + SPInt i, j, pivot; + + if(len > Threshold) + { + // we use base + len/2 as the pivot + pivot = base + len / 2; + Swap(arr[base], arr[pivot]); + + i = base + 1; + j = limit - 1; + + // now ensure that *i <= *base <= *j + if(less(arr[j], arr[i])) Swap(arr[j], arr[i]); + if(less(arr[base], arr[i])) Swap(arr[base], arr[i]); + if(less(arr[j], arr[base])) Swap(arr[j], arr[base]); + + for(;;) + { + do + { + i++; + if (i >= limit) + return false; + } while( less(arr[i], arr[base]) ); + do + { + j--; + if (j < 0) + return false; + } while( less(arr[base], arr[j]) ); + + if( i > j ) + { + break; + } + + Swap(arr[i], arr[j]); + } + + Swap(arr[base], arr[j]); + + // now, push the largest sub-array + if(j - base > limit - i) + { + top[0] = base; + top[1] = j; + base = i; + } + else + { + top[0] = i; + top[1] = limit; + limit = j; + } + top += 2; + } + else + { + // the sub-array is small, perform insertion sort + j = base; + i = j + 1; + + for(; i < limit; j = i, i++) + { + for(; less(arr[j + 1], arr[j]); j--) + { + Swap(arr[j + 1], arr[j]); + if(j == base) + { + break; + } + } + } + if(top > stack) + { + top -= 2; + base = top[0]; + limit = top[1]; + } + else + { + break; + } + } + } + return true; +} + +template<class Array> +bool QuickSortSlicedSafe(Array& arr, UPInt start, UPInt end) +{ + typedef typename Array::ValueType ValueType; + return QuickSortSlicedSafe(arr, start, end, OperatorLess<ValueType>::Compare); +} + +//----------------------------------------------------------------------------------- +// ***** QuickSort +// +// Sort an array Array, ArrayPaged, ArrayUnsafe. +// The array must have GetSize() function. +// The comparison predicate must be specified. +template<class Array, class Less> +void QuickSort(Array& arr, Less less) +{ + QuickSortSliced(arr, 0, arr.GetSize(), less); +} + +// checks for boundaries +template<class Array, class Less> +bool QuickSortSafe(Array& arr, Less less) +{ + return QuickSortSlicedSafe(arr, 0, arr.GetSize(), less); +} + + +//----------------------------------------------------------------------------------- +// ***** QuickSort +// +// Sort an array Array, ArrayPaged, ArrayUnsafe. +// The array must have GetSize() function. +// The data type must have a defined "<" operator. +template<class Array> +void QuickSort(Array& arr) +{ + typedef typename Array::ValueType ValueType; + QuickSortSliced(arr, 0, arr.GetSize(), OperatorLess<ValueType>::Compare); +} + +template<class Array> +bool QuickSortSafe(Array& arr) +{ + typedef typename Array::ValueType ValueType; + return QuickSortSlicedSafe(arr, 0, arr.GetSize(), OperatorLess<ValueType>::Compare); +} + +//----------------------------------------------------------------------------------- +// ***** InsertionSortSliced +// +// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe. +// The range is specified with start, end, where "end" is exclusive! +// The comparison predicate must be specified. +// Unlike Quick Sort, the Insertion Sort works much slower in average, +// but may be much faster on almost sorted arrays. Besides, it guarantees +// that the elements will not be swapped if not necessary. For example, +// an array with all equal elements will remain "untouched", while +// Quick Sort will considerably shuffle the elements in this case. +template<class Array, class Less> +void InsertionSortSliced(Array& arr, UPInt start, UPInt end, Less less) +{ + UPInt j = start; + UPInt i = j + 1; + UPInt limit = end; + + for(; i < limit; j = i, i++) + { + for(; less(arr[j + 1], arr[j]); j--) + { + Swap(arr[j + 1], arr[j]); + if(j <= start) + { + break; + } + } + } +} + + +//----------------------------------------------------------------------------------- +// ***** InsertionSortSliced +// +// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe. +// The range is specified with start, end, where "end" is exclusive! +// The data type must have a defined "<" operator. +template<class Array> +void InsertionSortSliced(Array& arr, UPInt start, UPInt end) +{ + typedef typename Array::ValueType ValueType; + InsertionSortSliced(arr, start, end, OperatorLess<ValueType>::Compare); +} + +//----------------------------------------------------------------------------------- +// ***** InsertionSort +// +// Sort an array Array, ArrayPaged, ArrayUnsafe. +// The array must have GetSize() function. +// The comparison predicate must be specified. + +template<class Array, class Less> +void InsertionSort(Array& arr, Less less) +{ + InsertionSortSliced(arr, 0, arr.GetSize(), less); +} + +//----------------------------------------------------------------------------------- +// ***** InsertionSort +// +// Sort an array Array, ArrayPaged, ArrayUnsafe. +// The array must have GetSize() function. +// The data type must have a defined "<" operator. +template<class Array> +void InsertionSort(Array& arr) +{ + typedef typename Array::ValueType ValueType; + InsertionSortSliced(arr, 0, arr.GetSize(), OperatorLess<ValueType>::Compare); +} + + + +//----------------------------------------------------------------------------------- +// ***** LowerBoundSliced +// +template<class Array, class Value, class Less> +UPInt LowerBoundSliced(const Array& arr, UPInt start, UPInt end, const Value& val, Less less) +{ + SPInt first = (SPInt)start; + SPInt len = (SPInt)(end - start); + SPInt half; + SPInt middle; + + while(len > 0) + { + half = len >> 1; + middle = first + half; + if(less(arr[middle], val)) + { + first = middle + 1; + len = len - half - 1; + } + else + { + len = half; + } + } + return (UPInt)first; +} + + +//----------------------------------------------------------------------------------- +// ***** LowerBoundSliced +// +template<class Array, class Value> +UPInt LowerBoundSliced(const Array& arr, UPInt start, UPInt end, const Value& val) +{ + return LowerBoundSliced(arr, start, end, val, OperatorLess<Value>::Compare); +} + +//----------------------------------------------------------------------------------- +// ***** LowerBoundSized +// +template<class Array, class Value> +UPInt LowerBoundSized(const Array& arr, UPInt size, const Value& val) +{ + return LowerBoundSliced(arr, 0, size, val, OperatorLess<Value>::Compare); +} + +//----------------------------------------------------------------------------------- +// ***** LowerBound +// +template<class Array, class Value, class Less> +UPInt LowerBound(const Array& arr, const Value& val, Less less) +{ + return LowerBoundSliced(arr, 0, arr.GetSize(), val, less); +} + + +//----------------------------------------------------------------------------------- +// ***** LowerBound +// +template<class Array, class Value> +UPInt LowerBound(const Array& arr, const Value& val) +{ + return LowerBoundSliced(arr, 0, arr.GetSize(), val, OperatorLess<Value>::Compare); +} + + + +//----------------------------------------------------------------------------------- +// ***** UpperBoundSliced +// +template<class Array, class Value, class Less> +UPInt UpperBoundSliced(const Array& arr, UPInt start, UPInt end, const Value& val, Less less) +{ + SPInt first = (SPInt)start; + SPInt len = (SPInt)(end - start); + SPInt half; + SPInt middle; + + while(len > 0) + { + half = len >> 1; + middle = first + half; + if(less(val, arr[middle])) + { + len = half; + } + else + { + first = middle + 1; + len = len - half - 1; + } + } + return (UPInt)first; +} + + +//----------------------------------------------------------------------------------- +// ***** UpperBoundSliced +// +template<class Array, class Value> +UPInt UpperBoundSliced(const Array& arr, UPInt start, UPInt end, const Value& val) +{ + return UpperBoundSliced(arr, start, end, val, OperatorLess<Value>::Compare); +} + + +//----------------------------------------------------------------------------------- +// ***** UpperBoundSized +// +template<class Array, class Value> +UPInt UpperBoundSized(const Array& arr, UPInt size, const Value& val) +{ + return UpperBoundSliced(arr, 0, size, val, OperatorLess<Value>::Compare); +} + + +//----------------------------------------------------------------------------------- +// ***** UpperBound +// +template<class Array, class Value, class Less> +UPInt UpperBound(const Array& arr, const Value& val, Less less) +{ + return UpperBoundSliced(arr, 0, arr.GetSize(), val, less); +} + + +//----------------------------------------------------------------------------------- +// ***** UpperBound +// +template<class Array, class Value> +UPInt UpperBound(const Array& arr, const Value& val) +{ + return UpperBoundSliced(arr, 0, arr.GetSize(), val, OperatorLess<Value>::Compare); +} + + +//----------------------------------------------------------------------------------- +// ***** ReverseArray +// +template<class Array> void ReverseArray(Array& arr) +{ + SPInt from = 0; + SPInt to = arr.GetSize() - 1; + while(from < to) + { + Swap(arr[from], arr[to]); + ++from; + --to; + } +} + + +// ***** AppendArray +// +template<class CDst, class CSrc> +void AppendArray(CDst& dst, const CSrc& src) +{ + UPInt i; + for(i = 0; i < src.GetSize(); i++) + dst.PushBack(src[i]); +} + +//----------------------------------------------------------------------------------- +// ***** ArrayAdaptor +// +// A simple adapter that provides the GetSize() method and overloads +// operator []. Used to wrap plain arrays in QuickSort and such. +template<class T> class ArrayAdaptor +{ +public: + typedef T ValueType; + ArrayAdaptor() : Data(0), Size(0) {} + ArrayAdaptor(T* ptr, UPInt size) : Data(ptr), Size(size) {} + UPInt GetSize() const { return Size; } + const T& operator [] (UPInt i) const { return Data[i]; } + T& operator [] (UPInt i) { return Data[i]; } +private: + T* Data; + UPInt Size; +}; + + +//----------------------------------------------------------------------------------- +// ***** GConstArrayAdaptor +// +// A simple const adapter that provides the GetSize() method and overloads +// operator []. Used to wrap plain arrays in LowerBound and such. +template<class T> class ConstArrayAdaptor +{ +public: + typedef T ValueType; + ConstArrayAdaptor() : Data(0), Size(0) {} + ConstArrayAdaptor(const T* ptr, UPInt size) : Data(ptr), Size(size) {} + UPInt GetSize() const { return Size; } + const T& operator [] (UPInt i) const { return Data[i]; } +private: + const T* Data; + UPInt Size; +}; + + + +//----------------------------------------------------------------------------------- +extern const UByte UpperBitTable[256]; +extern const UByte LowerBitTable[256]; + + + +//----------------------------------------------------------------------------------- +inline UByte UpperBit(UPInt val) +{ +#ifndef OVR_64BIT_POINTERS + + if (val & 0xFFFF0000) + { + return (val & 0xFF000000) ? + UpperBitTable[(val >> 24) ] + 24: + UpperBitTable[(val >> 16) & 0xFF] + 16; + } + return (val & 0xFF00) ? + UpperBitTable[(val >> 8) & 0xFF] + 8: + UpperBitTable[(val ) & 0xFF]; + +#else + + if (val & 0xFFFFFFFF00000000) + { + if (val & 0xFFFF000000000000) + { + return (val & 0xFF00000000000000) ? + UpperBitTable[(val >> 56) ] + 56: + UpperBitTable[(val >> 48) & 0xFF] + 48; + } + return (val & 0xFF0000000000) ? + UpperBitTable[(val >> 40) & 0xFF] + 40: + UpperBitTable[(val >> 32) & 0xFF] + 32; + } + else + { + if (val & 0xFFFF0000) + { + return (val & 0xFF000000) ? + UpperBitTable[(val >> 24) ] + 24: + UpperBitTable[(val >> 16) & 0xFF] + 16; + } + return (val & 0xFF00) ? + UpperBitTable[(val >> 8) & 0xFF] + 8: + UpperBitTable[(val ) & 0xFF]; + } + +#endif +} + +//----------------------------------------------------------------------------------- +inline UByte LowerBit(UPInt val) +{ +#ifndef OVR_64BIT_POINTERS + + if (val & 0xFFFF) + { + return (val & 0xFF) ? + LowerBitTable[ val & 0xFF]: + LowerBitTable[(val >> 8) & 0xFF] + 8; + } + return (val & 0xFF0000) ? + LowerBitTable[(val >> 16) & 0xFF] + 16: + LowerBitTable[(val >> 24) & 0xFF] + 24; + +#else + + if (val & 0xFFFFFFFF) + { + if (val & 0xFFFF) + { + return (val & 0xFF) ? + LowerBitTable[ val & 0xFF]: + LowerBitTable[(val >> 8) & 0xFF] + 8; + } + return (val & 0xFF0000) ? + LowerBitTable[(val >> 16) & 0xFF] + 16: + LowerBitTable[(val >> 24) & 0xFF] + 24; + } + else + { + if (val & 0xFFFF00000000) + { + return (val & 0xFF00000000) ? + LowerBitTable[(val >> 32) & 0xFF] + 32: + LowerBitTable[(val >> 40) & 0xFF] + 40; + } + return (val & 0xFF000000000000) ? + LowerBitTable[(val >> 48) & 0xFF] + 48: + LowerBitTable[(val >> 56) & 0xFF] + 56; + } + +#endif +} + + + +// ******* Special (optimized) memory routines +// Note: null (bad) pointer is not tested +class MemUtil +{ +public: + + // Memory compare + static int Cmp (const void* p1, const void* p2, UPInt byteCount) { return memcmp(p1, p2, byteCount); } + static int Cmp16(const void* p1, const void* p2, UPInt int16Count); + static int Cmp32(const void* p1, const void* p2, UPInt int32Count); + static int Cmp64(const void* p1, const void* p2, UPInt int64Count); +}; + +// ** Inline Implementation + +inline int MemUtil::Cmp16(const void* p1, const void* p2, UPInt int16Count) +{ + SInt16* pa = (SInt16*)p1; + SInt16* pb = (SInt16*)p2; + unsigned ic = 0; + if (int16Count == 0) + return 0; + while (pa[ic] == pb[ic]) + if (++ic==int16Count) + return 0; + return pa[ic] > pb[ic] ? 1 : -1; +} +inline int MemUtil::Cmp32(const void* p1, const void* p2, UPInt int32Count) +{ + SInt32* pa = (SInt32*)p1; + SInt32* pb = (SInt32*)p2; + unsigned ic = 0; + if (int32Count == 0) + return 0; + while (pa[ic] == pb[ic]) + if (++ic==int32Count) + return 0; + return pa[ic] > pb[ic] ? 1 : -1; +} +inline int MemUtil::Cmp64(const void* p1, const void* p2, UPInt int64Count) +{ + SInt64* pa = (SInt64*)p1; + SInt64* pb = (SInt64*)p2; + unsigned ic = 0; + if (int64Count == 0) + return 0; + while (pa[ic] == pb[ic]) + if (++ic==int64Count) + return 0; + return pa[ic] > pb[ic] ? 1 : -1; +} + +// ** End Inline Implementation + + +//----------------------------------------------------------------------------------- +// ******* Byte Order Conversions +namespace ByteUtil { + + // *** Swap Byte Order + + // Swap the byte order of a byte array + inline void SwapOrder(void* pv, int size) + { + UByte* pb = (UByte*)pv; + UByte temp; + for (int i = 0; i < size>>1; i++) + { + temp = pb[size-1-i]; + pb[size-1-i] = pb[i]; + pb[i] = temp; + } + } + + // Swap the byte order of primitive types + inline UByte SwapOrder(UByte v) { return v; } + inline SByte SwapOrder(SByte v) { return v; } + inline UInt16 SwapOrder(UInt16 v) { return UInt16(v>>8)|UInt16(v<<8); } + inline SInt16 SwapOrder(SInt16 v) { return SInt16((UInt16(v)>>8)|(v<<8)); } + inline UInt32 SwapOrder(UInt32 v) { return (v>>24)|((v&0x00FF0000)>>8)|((v&0x0000FF00)<<8)|(v<<24); } + inline SInt32 SwapOrder(SInt32 p) { return (SInt32)SwapOrder(UInt32(p)); } + inline UInt64 SwapOrder(UInt64 v) + { + return (v>>56) | + ((v&UInt64(0x00FF000000000000))>>40) | + ((v&UInt64(0x0000FF0000000000))>>24) | + ((v&UInt64(0x000000FF00000000))>>8) | + ((v&UInt64(0x00000000FF000000))<<8) | + ((v&UInt64(0x0000000000FF0000))<<24) | + ((v&UInt64(0x000000000000FF00))<<40) | + (v<<56); + } + inline SInt64 SwapOrder(SInt64 v) { return (SInt64)SwapOrder(UInt64(v)); } + inline float SwapOrder(float p) + { + union { + float p; + UInt32 v; + } u; + u.p = p; + u.v = SwapOrder(u.v); + return u.p; + } + + inline double SwapOrder(double p) + { + union { + double p; + UInt64 v; + } u; + u.p = p; + u.v = SwapOrder(u.v); + return u.p; + } + + // *** Byte-order conversion + +#if (OVR_BYTE_ORDER == OVR_LITTLE_ENDIAN) + // Little Endian to System (LE) + inline UByte LEToSystem(UByte v) { return v; } + inline SByte LEToSystem(SByte v) { return v; } + inline UInt16 LEToSystem(UInt16 v) { return v; } + inline SInt16 LEToSystem(SInt16 v) { return v; } + inline UInt32 LEToSystem(UInt32 v) { return v; } + inline SInt32 LEToSystem(SInt32 v) { return v; } + inline UInt64 LEToSystem(UInt64 v) { return v; } + inline SInt64 LEToSystem(SInt64 v) { return v; } + inline float LEToSystem(float v) { return v; } + inline double LEToSystem(double v) { return v; } + + // Big Endian to System (LE) + inline UByte BEToSystem(UByte v) { return SwapOrder(v); } + inline SByte BEToSystem(SByte v) { return SwapOrder(v); } + inline UInt16 BEToSystem(UInt16 v) { return SwapOrder(v); } + inline SInt16 BEToSystem(SInt16 v) { return SwapOrder(v); } + inline UInt32 BEToSystem(UInt32 v) { return SwapOrder(v); } + inline SInt32 BEToSystem(SInt32 v) { return SwapOrder(v); } + inline UInt64 BEToSystem(UInt64 v) { return SwapOrder(v); } + inline SInt64 BEToSystem(SInt64 v) { return SwapOrder(v); } + inline float BEToSystem(float v) { return SwapOrder(v); } + inline double BEToSystem(double v) { return SwapOrder(v); } + + // System (LE) to Little Endian + inline UByte SystemToLE(UByte v) { return v; } + inline SByte SystemToLE(SByte v) { return v; } + inline UInt16 SystemToLE(UInt16 v) { return v; } + inline SInt16 SystemToLE(SInt16 v) { return v; } + inline UInt32 SystemToLE(UInt32 v) { return v; } + inline SInt32 SystemToLE(SInt32 v) { return v; } + inline UInt64 SystemToLE(UInt64 v) { return v; } + inline SInt64 SystemToLE(SInt64 v) { return v; } + inline float SystemToLE(float v) { return v; } + inline double SystemToLE(double v) { return v; } + + // System (LE) to Big Endian + inline UByte SystemToBE(UByte v) { return SwapOrder(v); } + inline SByte SystemToBE(SByte v) { return SwapOrder(v); } + inline UInt16 SystemToBE(UInt16 v) { return SwapOrder(v); } + inline SInt16 SystemToBE(SInt16 v) { return SwapOrder(v); } + inline UInt32 SystemToBE(UInt32 v) { return SwapOrder(v); } + inline SInt32 SystemToBE(SInt32 v) { return SwapOrder(v); } + inline UInt64 SystemToBE(UInt64 v) { return SwapOrder(v); } + inline SInt64 SystemToBE(SInt64 v) { return SwapOrder(v); } + inline float SystemToBE(float v) { return SwapOrder(v); } + inline double SystemToBE(double v) { return SwapOrder(v); } + +#elif (OVR_BYTE_ORDER == OVR_BIG_ENDIAN) + // Little Endian to System (BE) + inline UByte LEToSystem(UByte v) { return SwapOrder(v); } + inline SByte LEToSystem(SByte v) { return SwapOrder(v); } + inline UInt16 LEToSystem(UInt16 v) { return SwapOrder(v); } + inline SInt16 LEToSystem(SInt16 v) { return SwapOrder(v); } + inline UInt32 LEToSystem(UInt32 v) { return SwapOrder(v); } + inline SInt32 LEToSystem(SInt32 v) { return SwapOrder(v); } + inline UInt64 LEToSystem(UInt64 v) { return SwapOrder(v); } + inline SInt64 LEToSystem(SInt64 v) { return SwapOrder(v); } + inline float LEToSystem(float v) { return SwapOrder(v); } + inline double LEToSystem(double v) { return SwapOrder(v); } + + // Big Endian to System (BE) + inline UByte BEToSystem(UByte v) { return v; } + inline SByte BEToSystem(SByte v) { return v; } + inline UInt16 BEToSystem(UInt16 v) { return v; } + inline SInt16 BEToSystem(SInt16 v) { return v; } + inline UInt32 BEToSystem(UInt32 v) { return v; } + inline SInt32 BEToSystem(SInt32 v) { return v; } + inline UInt64 BEToSystem(UInt64 v) { return v; } + inline SInt64 BEToSystem(SInt64 v) { return v; } + inline float BEToSystem(float v) { return v; } + inline double BEToSystem(double v) { return v; } + + // System (BE) to Little Endian + inline UByte SystemToLE(UByte v) { return SwapOrder(v); } + inline SByte SystemToLE(SByte v) { return SwapOrder(v); } + inline UInt16 SystemToLE(UInt16 v) { return SwapOrder(v); } + inline SInt16 SystemToLE(SInt16 v) { return SwapOrder(v); } + inline UInt32 SystemToLE(UInt32 v) { return SwapOrder(v); } + inline SInt32 SystemToLE(SInt32 v) { return SwapOrder(v); } + inline UInt64 SystemToLE(UInt64 v) { return SwapOrder(v); } + inline SInt64 SystemToLE(SInt64 v) { return SwapOrder(v); } + inline float SystemToLE(float v) { return SwapOrder(v); } + inline double SystemToLE(double v) { return SwapOrder(v); } + + // System (BE) to Big Endian + inline UByte SystemToBE(UByte v) { return v; } + inline SByte SystemToBE(SByte v) { return v; } + inline UInt16 SystemToBE(UInt16 v) { return v; } + inline SInt16 SystemToBE(SInt16 v) { return v; } + inline UInt32 SystemToBE(UInt32 v) { return v; } + inline SInt32 SystemToBE(SInt32 v) { return v; } + inline UInt64 SystemToBE(UInt64 v) { return v; } + inline SInt64 SystemToBE(SInt64 v) { return v; } + inline float SystemToBE(float v) { return v; } + inline double SystemToBE(double v) { return v; } + +#else + #error "OVR_BYTE_ORDER must be defined to OVR_LITTLE_ENDIAN or OVR_BIG_ENDIAN" +#endif + +} // namespace ByteUtil + + + +}} // OVR::Alg + +#endif diff --git a/LibOVR/Src/Kernel/OVR_Allocator.cpp b/LibOVR/Src/Kernel/OVR_Allocator.cpp index 1f17ffe..ec9a877 100644 --- a/LibOVR/Src/Kernel/OVR_Allocator.cpp +++ b/LibOVR/Src/Kernel/OVR_Allocator.cpp @@ -1,84 +1,84 @@ -/************************************************************************************
-
-Filename : OVR_Allocator.cpp
-Content : Installable memory allocator implementation
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_Allocator.h"
-#ifdef OVR_OS_MAC
- #include <stdlib.h>
-#else
- #include <malloc.h>
-#endif
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// ***** Allocator
-
-Allocator* Allocator::pInstance = 0;
-
-// Default AlignedAlloc implementation will delegate to Alloc/Free after doing rounding.
-void* Allocator::AllocAligned(UPInt size, UPInt align)
-{
- OVR_ASSERT((align & (align-1)) == 0);
- align = (align > sizeof(UPInt)) ? align : sizeof(UPInt);
- UPInt p = (UPInt)Alloc(size+align);
- UPInt aligned = 0;
- if (p)
- {
- aligned = (UPInt(p) + align-1) & ~(align-1);
- if (aligned == p)
- aligned += align;
- *(((UPInt*)aligned)-1) = aligned-p;
- }
- return (void*)aligned;
-}
-
-void Allocator::FreeAligned(void* p)
-{
- UPInt src = UPInt(p) - *(((UPInt*)p)-1);
- Free((void*)src);
-}
-
-
-//------------------------------------------------------------------------
-// ***** Default Allocator
-
-// This allocator is created and used if no other allocator is installed.
-// Default allocator delegates to system malloc.
-
-void* DefaultAllocator::Alloc(UPInt size)
-{
- return malloc(size);
-}
-void* DefaultAllocator::AllocDebug(UPInt size, const char* file, unsigned line)
-{
-#if defined(OVR_CC_MSVC) && defined(_CRTDBG_MAP_ALLOC)
- return _malloc_dbg(size, _NORMAL_BLOCK, file, line);
-#else
- OVR_UNUSED2(file, line);
- return malloc(size);
-#endif
-}
-
-void* DefaultAllocator::Realloc(void* p, UPInt newSize)
-{
- return realloc(p, newSize);
-}
-void DefaultAllocator::Free(void *p)
-{
- return free(p);
-}
-
-
-} // OVR
+/************************************************************************************ + +Filename : OVR_Allocator.cpp +Content : Installable memory allocator implementation +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_Allocator.h" +#ifdef OVR_OS_MAC + #include <stdlib.h> +#else + #include <malloc.h> +#endif + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ***** Allocator + +Allocator* Allocator::pInstance = 0; + +// Default AlignedAlloc implementation will delegate to Alloc/Free after doing rounding. +void* Allocator::AllocAligned(UPInt size, UPInt align) +{ + OVR_ASSERT((align & (align-1)) == 0); + align = (align > sizeof(UPInt)) ? align : sizeof(UPInt); + UPInt p = (UPInt)Alloc(size+align); + UPInt aligned = 0; + if (p) + { + aligned = (UPInt(p) + align-1) & ~(align-1); + if (aligned == p) + aligned += align; + *(((UPInt*)aligned)-1) = aligned-p; + } + return (void*)aligned; +} + +void Allocator::FreeAligned(void* p) +{ + UPInt src = UPInt(p) - *(((UPInt*)p)-1); + Free((void*)src); +} + + +//------------------------------------------------------------------------ +// ***** Default Allocator + +// This allocator is created and used if no other allocator is installed. +// Default allocator delegates to system malloc. + +void* DefaultAllocator::Alloc(UPInt size) +{ + return malloc(size); +} +void* DefaultAllocator::AllocDebug(UPInt size, const char* file, unsigned line) +{ +#if defined(OVR_CC_MSVC) && defined(_CRTDBG_MAP_ALLOC) + return _malloc_dbg(size, _NORMAL_BLOCK, file, line); +#else + OVR_UNUSED2(file, line); + return malloc(size); +#endif +} + +void* DefaultAllocator::Realloc(void* p, UPInt newSize) +{ + return realloc(p, newSize); +} +void DefaultAllocator::Free(void *p) +{ + return free(p); +} + + +} // OVR diff --git a/LibOVR/Src/Kernel/OVR_Allocator.h b/LibOVR/Src/Kernel/OVR_Allocator.h index 88cbb42..6625206 100644 --- a/LibOVR/Src/Kernel/OVR_Allocator.h +++ b/LibOVR/Src/Kernel/OVR_Allocator.h @@ -1,336 +1,336 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_Allocator.h
-Content : Installable memory allocator
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_Allocator_h
-#define OVR_Allocator_h
-
-#include "OVR_Types.h"
-
-//-----------------------------------------------------------------------------------
-
-// ***** Disable template-unfriendly MS VC++ warnings
-#if defined(OVR_CC_MSVC)
-// Pragma to prevent long name warnings in in VC++
-#pragma warning(disable : 4503)
-#pragma warning(disable : 4786)
-// In MSVC 7.1, warning about placement new POD default initializer
-#pragma warning(disable : 4345)
-#endif
-
-// Un-define new so that placement constructors work
-#undef new
-
-
-//-----------------------------------------------------------------------------------
-// ***** Placement new overrides
-
-// Calls constructor on own memory created with "new(ptr) type"
-#ifndef __PLACEMENT_NEW_INLINE
-#define __PLACEMENT_NEW_INLINE
-
-# if defined(OVR_CC_MWERKS) || defined(OVR_CC_BORLAND) || defined(OVR_CC_GNU)
-# include <new>
-# else
- // Useful on MSVC
- OVR_FORCE_INLINE void* operator new (OVR::UPInt n, void *ptr) { OVR_UNUSED(n); return ptr; }
- OVR_FORCE_INLINE void operator delete (void *, void *) { }
-# endif
-
-#endif // __PLACEMENT_NEW_INLINE
-
-
-
-//------------------------------------------------------------------------
-// ***** Macros to redefine class new/delete operators
-
-// Types specifically declared to allow disambiguation of address in
-// class member operator new.
-
-#define OVR_MEMORY_REDEFINE_NEW_IMPL(class_name, check_delete) \
- void* operator new(UPInt sz) \
- { void *p = OVR_ALLOC_DEBUG(sz, __FILE__, __LINE__); return p; } \
- void* operator new(UPInt sz, const char* file, int line) \
- { void* p = OVR_ALLOC_DEBUG(sz, file, line); OVR_UNUSED2(file, line); return p; } \
- void operator delete(void *p) \
- { check_delete(class_name, p); OVR_FREE(p); } \
- void operator delete(void *p, const char*, int) \
- { check_delete(class_name, p); OVR_FREE(p); }
-
-#define OVR_MEMORY_DEFINE_PLACEMENT_NEW \
- void* operator new (UPInt n, void *ptr) { OVR_UNUSED(n); return ptr; } \
- void operator delete (void *ptr, void *ptr2) { OVR_UNUSED2(ptr,ptr2); }
-
-
-#define OVR_MEMORY_CHECK_DELETE_NONE(class_name, p)
-
-// Redefined all delete/new operators in a class without custom memory initialization
-#define OVR_MEMORY_REDEFINE_NEW(class_name) \
- OVR_MEMORY_REDEFINE_NEW_IMPL(class_name, OVR_MEMORY_CHECK_DELETE_NONE)
-
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// ***** Construct / Destruct
-
-// Construct/Destruct functions are useful when new is redefined, as they can
-// be called instead of placement new constructors.
-
-
-template <class T>
-OVR_FORCE_INLINE T* Construct(void *p)
-{
- return ::new(p) T;
-}
-
-template <class T>
-OVR_FORCE_INLINE T* Construct(void *p, const T& source)
-{
- return ::new(p) T(source);
-}
-
-// Same as above, but allows for a different type of constructor.
-template <class T, class S>
-OVR_FORCE_INLINE T* ConstructAlt(void *p, const S& source)
-{
- return ::new(p) T(source);
-}
-
-template <class T, class S1, class S2>
-OVR_FORCE_INLINE T* ConstructAlt(void *p, const S1& src1, const S2& src2)
-{
- return ::new(p) T(src1, src2);
-}
-
-template <class T>
-OVR_FORCE_INLINE void ConstructArray(void *p, UPInt count)
-{
- UByte *pdata = (UByte*)p;
- for (UPInt i=0; i< count; ++i, pdata += sizeof(T))
- {
- Construct<T>(pdata);
- }
-}
-
-template <class T>
-OVR_FORCE_INLINE void ConstructArray(void *p, UPInt count, const T& source)
-{
- UByte *pdata = (UByte*)p;
- for (UPInt i=0; i< count; ++i, pdata += sizeof(T))
- {
- Construct<T>(pdata, source);
- }
-}
-
-template <class T>
-OVR_FORCE_INLINE void Destruct(T *pobj)
-{
- pobj->~T();
- OVR_UNUSED1(pobj); // Fix incorrect 'unused variable' MSVC warning.
-}
-
-template <class T>
-OVR_FORCE_INLINE void DestructArray(T *pobj, UPInt count)
-{
- for (UPInt i=0; i<count; ++i, ++pobj)
- pobj->~T();
-}
-
-
-//-----------------------------------------------------------------------------------
-// ***** Allocator
-
-// Allocator defines a memory allocation interface that developers can override
-// to to provide memory for OVR; an instance of this class is typically created on
-// application startup and passed into System or OVR::System constructor.
-//
-//
-// Users implementing this interface must provide three functions: Alloc, Free,
-// and Realloc. Implementations of these functions must honor the requested alignment.
-// Although arbitrary alignment requests are possible, requested alignment will
-// typically be small, such as 16 bytes or less.
-
-class Allocator
-{
- friend class System;
-public:
-
- // *** Standard Alignment Alloc/Free
-
- // Allocate memory of specified size with default alignment.
- // Alloc of size==0 will allocate a tiny block & return a valid pointer;
- // this makes it suitable for new operator.
- virtual void* Alloc(UPInt size) = 0;
- // Same as Alloc, but provides an option of passing debug data.
- virtual void* AllocDebug(UPInt size, const char* file, unsigned line)
- { OVR_UNUSED2(file, line); return Alloc(size); }
-
- // Reallocate memory block to a new size, copying data if necessary. Returns the pointer to
- // new memory block, which may be the same as original pointer. Will return 0 if reallocation
- // failed, in which case previous memory is still valid.
- // Realloc to decrease size will never fail.
- // Realloc of pointer == 0 is equivalent to Alloc
- // Realloc to size == 0, shrinks to the minimal size, pointer remains valid and requires Free().
- virtual void* Realloc(void* p, UPInt newSize) = 0;
-
- // Frees memory allocated by Alloc/Realloc.
- // Free of null pointer is valid and will do nothing.
- virtual void Free(void *p) = 0;
-
-
- // *** Standard Alignment Alloc/Free
-
- // Allocate memory of specified alignment.
- // Memory allocated with AllocAligned MUST be freed with FreeAligned.
- // Default implementation will delegate to Alloc/Free after doing rounding.
- virtual void* AllocAligned(UPInt size, UPInt align);
- // Frees memory allocated with AllocAligned.
- virtual void FreeAligned(void* p);
-
- // Returns the pointer to the current globally installed Allocator instance.
- // This pointer is used for most of the memory allocations.
- static Allocator* GetInstance() { return pInstance; }
-
-
-protected:
- // onSystemShutdown is called on the allocator during System::Shutdown.
- // At this point, all allocations should've been freed.
- virtual void onSystemShutdown() { }
-
-public:
- static void setInstance(Allocator* palloc)
- {
- OVR_ASSERT((pInstance == 0) || (palloc == 0));
- pInstance = palloc;
- }
-
-private:
-
- static Allocator* pInstance;
-};
-
-
-
-//------------------------------------------------------------------------
-// ***** Allocator_SingletonSupport
-
-// Allocator_SingletonSupport is a Allocator wrapper class that implements
-// the InitSystemSingleton static function, used to create a global singleton
-// used for the OVR::System default argument initialization.
-//
-// End users implementing custom Allocator interface don't need to make use of this base
-// class; they can just create an instance of their own class on stack and pass it to System.
-
-template<class D>
-class Allocator_SingletonSupport : public Allocator
-{
- struct AllocContainer
- {
- UPInt Data[(sizeof(D) + sizeof(UPInt)-1) / sizeof(UPInt)];
- bool Initialized;
- AllocContainer() : Initialized(0) { }
- };
-
- AllocContainer* pContainer;
-
-public:
- Allocator_SingletonSupport() : pContainer(0) { }
-
- // Creates a singleton instance of this Allocator class used
- // on OVR_DEFAULT_ALLOCATOR during System initialization.
- static D* InitSystemSingleton()
- {
- static AllocContainer Container;
- OVR_ASSERT(Container.Initialized == false);
-
- Allocator_SingletonSupport<D> *presult = Construct<D>((void*)Container.Data);
- presult->pContainer = &Container;
- Container.Initialized = true;
- return (D*)presult;
- }
-
-protected:
- virtual void onSystemShutdown()
- {
- Allocator::onSystemShutdown();
- if (pContainer)
- {
- pContainer->Initialized = false;
- Destruct((D*)this);
- pContainer = 0;
- }
- }
-};
-
-//------------------------------------------------------------------------
-// ***** Default Allocator
-
-// This allocator is created and used if no other allocator is installed.
-// Default allocator delegates to system malloc.
-
-class DefaultAllocator : public Allocator_SingletonSupport<DefaultAllocator>
-{
-public:
- virtual void* Alloc(UPInt size);
- virtual void* AllocDebug(UPInt size, const char* file, unsigned line);
- virtual void* Realloc(void* p, UPInt newSize);
- virtual void Free(void *p);
-};
-
-
-//------------------------------------------------------------------------
-// ***** Memory Allocation Macros
-
-// These macros should be used for global allocation. In the future, these
-// macros will allows allocation to be extended with debug file/line information
-// if necessary.
-
-#define OVR_REALLOC(p,s) OVR::Allocator::GetInstance()->Realloc((p),(s))
-#define OVR_FREE(p) OVR::Allocator::GetInstance()->Free((p))
-#define OVR_ALLOC_ALIGNED(s,a) OVR::Allocator::GetInstance()->AllocAligned((s),(a))
-#define OVR_FREE_ALIGNED(p) OVR::Allocator::GetInstance()->FreeAligned((p))
-
-#ifdef OVR_BUILD_DEBUG
-#define OVR_ALLOC(s) OVR::Allocator::GetInstance()->AllocDebug((s), __FILE__, __LINE__)
-#define OVR_ALLOC_DEBUG(s,f,l) OVR::Allocator::GetInstance()->AllocDebug((s), f, l)
-#else
-#define OVR_ALLOC(s) OVR::Allocator::GetInstance()->Alloc((s))
-#define OVR_ALLOC_DEBUG(s,f,l) OVR::Allocator::GetInstance()->Alloc((s))
-#endif
-
-//------------------------------------------------------------------------
-
-// Base class that overrides the new and delete operators.
-// Deriving from this class, even as a multiple base, incurs no space overhead.
-class NewOverrideBase
-{
-public:
-
- // Redefine all new & delete operators.
- OVR_MEMORY_REDEFINE_NEW(NewOverrideBase)
-};
-
-
-} // OVR
-
-
-// Redefine operator 'new' if necessary.
-#if defined(OVR_DEFINE_NEW)
-#define new OVR_DEFINE_NEW
-#endif
-
-
-#endif // OVR_Memory
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_Allocator.h +Content : Installable memory allocator +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_Allocator_h +#define OVR_Allocator_h + +#include "OVR_Types.h" + +//----------------------------------------------------------------------------------- + +// ***** Disable template-unfriendly MS VC++ warnings +#if defined(OVR_CC_MSVC) +// Pragma to prevent long name warnings in in VC++ +#pragma warning(disable : 4503) +#pragma warning(disable : 4786) +// In MSVC 7.1, warning about placement new POD default initializer +#pragma warning(disable : 4345) +#endif + +// Un-define new so that placement constructors work +#undef new + + +//----------------------------------------------------------------------------------- +// ***** Placement new overrides + +// Calls constructor on own memory created with "new(ptr) type" +#ifndef __PLACEMENT_NEW_INLINE +#define __PLACEMENT_NEW_INLINE + +# if defined(OVR_CC_MWERKS) || defined(OVR_CC_BORLAND) || defined(OVR_CC_GNU) +# include <new> +# else + // Useful on MSVC + OVR_FORCE_INLINE void* operator new (OVR::UPInt n, void *ptr) { OVR_UNUSED(n); return ptr; } + OVR_FORCE_INLINE void operator delete (void *, void *) { } +# endif + +#endif // __PLACEMENT_NEW_INLINE + + + +//------------------------------------------------------------------------ +// ***** Macros to redefine class new/delete operators + +// Types specifically declared to allow disambiguation of address in +// class member operator new. + +#define OVR_MEMORY_REDEFINE_NEW_IMPL(class_name, check_delete) \ + void* operator new(UPInt sz) \ + { void *p = OVR_ALLOC_DEBUG(sz, __FILE__, __LINE__); return p; } \ + void* operator new(UPInt sz, const char* file, int line) \ + { void* p = OVR_ALLOC_DEBUG(sz, file, line); OVR_UNUSED2(file, line); return p; } \ + void operator delete(void *p) \ + { check_delete(class_name, p); OVR_FREE(p); } \ + void operator delete(void *p, const char*, int) \ + { check_delete(class_name, p); OVR_FREE(p); } + +#define OVR_MEMORY_DEFINE_PLACEMENT_NEW \ + void* operator new (UPInt n, void *ptr) { OVR_UNUSED(n); return ptr; } \ + void operator delete (void *ptr, void *ptr2) { OVR_UNUSED2(ptr,ptr2); } + + +#define OVR_MEMORY_CHECK_DELETE_NONE(class_name, p) + +// Redefined all delete/new operators in a class without custom memory initialization +#define OVR_MEMORY_REDEFINE_NEW(class_name) \ + OVR_MEMORY_REDEFINE_NEW_IMPL(class_name, OVR_MEMORY_CHECK_DELETE_NONE) + + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ***** Construct / Destruct + +// Construct/Destruct functions are useful when new is redefined, as they can +// be called instead of placement new constructors. + + +template <class T> +OVR_FORCE_INLINE T* Construct(void *p) +{ + return ::new(p) T; +} + +template <class T> +OVR_FORCE_INLINE T* Construct(void *p, const T& source) +{ + return ::new(p) T(source); +} + +// Same as above, but allows for a different type of constructor. +template <class T, class S> +OVR_FORCE_INLINE T* ConstructAlt(void *p, const S& source) +{ + return ::new(p) T(source); +} + +template <class T, class S1, class S2> +OVR_FORCE_INLINE T* ConstructAlt(void *p, const S1& src1, const S2& src2) +{ + return ::new(p) T(src1, src2); +} + +template <class T> +OVR_FORCE_INLINE void ConstructArray(void *p, UPInt count) +{ + UByte *pdata = (UByte*)p; + for (UPInt i=0; i< count; ++i, pdata += sizeof(T)) + { + Construct<T>(pdata); + } +} + +template <class T> +OVR_FORCE_INLINE void ConstructArray(void *p, UPInt count, const T& source) +{ + UByte *pdata = (UByte*)p; + for (UPInt i=0; i< count; ++i, pdata += sizeof(T)) + { + Construct<T>(pdata, source); + } +} + +template <class T> +OVR_FORCE_INLINE void Destruct(T *pobj) +{ + pobj->~T(); + OVR_UNUSED1(pobj); // Fix incorrect 'unused variable' MSVC warning. +} + +template <class T> +OVR_FORCE_INLINE void DestructArray(T *pobj, UPInt count) +{ + for (UPInt i=0; i<count; ++i, ++pobj) + pobj->~T(); +} + + +//----------------------------------------------------------------------------------- +// ***** Allocator + +// Allocator defines a memory allocation interface that developers can override +// to to provide memory for OVR; an instance of this class is typically created on +// application startup and passed into System or OVR::System constructor. +// +// +// Users implementing this interface must provide three functions: Alloc, Free, +// and Realloc. Implementations of these functions must honor the requested alignment. +// Although arbitrary alignment requests are possible, requested alignment will +// typically be small, such as 16 bytes or less. + +class Allocator +{ + friend class System; +public: + + // *** Standard Alignment Alloc/Free + + // Allocate memory of specified size with default alignment. + // Alloc of size==0 will allocate a tiny block & return a valid pointer; + // this makes it suitable for new operator. + virtual void* Alloc(UPInt size) = 0; + // Same as Alloc, but provides an option of passing debug data. + virtual void* AllocDebug(UPInt size, const char* file, unsigned line) + { OVR_UNUSED2(file, line); return Alloc(size); } + + // Reallocate memory block to a new size, copying data if necessary. Returns the pointer to + // new memory block, which may be the same as original pointer. Will return 0 if reallocation + // failed, in which case previous memory is still valid. + // Realloc to decrease size will never fail. + // Realloc of pointer == 0 is equivalent to Alloc + // Realloc to size == 0, shrinks to the minimal size, pointer remains valid and requires Free(). + virtual void* Realloc(void* p, UPInt newSize) = 0; + + // Frees memory allocated by Alloc/Realloc. + // Free of null pointer is valid and will do nothing. + virtual void Free(void *p) = 0; + + + // *** Standard Alignment Alloc/Free + + // Allocate memory of specified alignment. + // Memory allocated with AllocAligned MUST be freed with FreeAligned. + // Default implementation will delegate to Alloc/Free after doing rounding. + virtual void* AllocAligned(UPInt size, UPInt align); + // Frees memory allocated with AllocAligned. + virtual void FreeAligned(void* p); + + // Returns the pointer to the current globally installed Allocator instance. + // This pointer is used for most of the memory allocations. + static Allocator* GetInstance() { return pInstance; } + + +protected: + // onSystemShutdown is called on the allocator during System::Shutdown. + // At this point, all allocations should've been freed. + virtual void onSystemShutdown() { } + +public: + static void setInstance(Allocator* palloc) + { + OVR_ASSERT((pInstance == 0) || (palloc == 0)); + pInstance = palloc; + } + +private: + + static Allocator* pInstance; +}; + + + +//------------------------------------------------------------------------ +// ***** Allocator_SingletonSupport + +// Allocator_SingletonSupport is a Allocator wrapper class that implements +// the InitSystemSingleton static function, used to create a global singleton +// used for the OVR::System default argument initialization. +// +// End users implementing custom Allocator interface don't need to make use of this base +// class; they can just create an instance of their own class on stack and pass it to System. + +template<class D> +class Allocator_SingletonSupport : public Allocator +{ + struct AllocContainer + { + UPInt Data[(sizeof(D) + sizeof(UPInt)-1) / sizeof(UPInt)]; + bool Initialized; + AllocContainer() : Initialized(0) { } + }; + + AllocContainer* pContainer; + +public: + Allocator_SingletonSupport() : pContainer(0) { } + + // Creates a singleton instance of this Allocator class used + // on OVR_DEFAULT_ALLOCATOR during System initialization. + static D* InitSystemSingleton() + { + static AllocContainer Container; + OVR_ASSERT(Container.Initialized == false); + + Allocator_SingletonSupport<D> *presult = Construct<D>((void*)Container.Data); + presult->pContainer = &Container; + Container.Initialized = true; + return (D*)presult; + } + +protected: + virtual void onSystemShutdown() + { + Allocator::onSystemShutdown(); + if (pContainer) + { + pContainer->Initialized = false; + Destruct((D*)this); + pContainer = 0; + } + } +}; + +//------------------------------------------------------------------------ +// ***** Default Allocator + +// This allocator is created and used if no other allocator is installed. +// Default allocator delegates to system malloc. + +class DefaultAllocator : public Allocator_SingletonSupport<DefaultAllocator> +{ +public: + virtual void* Alloc(UPInt size); + virtual void* AllocDebug(UPInt size, const char* file, unsigned line); + virtual void* Realloc(void* p, UPInt newSize); + virtual void Free(void *p); +}; + + +//------------------------------------------------------------------------ +// ***** Memory Allocation Macros + +// These macros should be used for global allocation. In the future, these +// macros will allows allocation to be extended with debug file/line information +// if necessary. + +#define OVR_REALLOC(p,s) OVR::Allocator::GetInstance()->Realloc((p),(s)) +#define OVR_FREE(p) OVR::Allocator::GetInstance()->Free((p)) +#define OVR_ALLOC_ALIGNED(s,a) OVR::Allocator::GetInstance()->AllocAligned((s),(a)) +#define OVR_FREE_ALIGNED(p) OVR::Allocator::GetInstance()->FreeAligned((p)) + +#ifdef OVR_BUILD_DEBUG +#define OVR_ALLOC(s) OVR::Allocator::GetInstance()->AllocDebug((s), __FILE__, __LINE__) +#define OVR_ALLOC_DEBUG(s,f,l) OVR::Allocator::GetInstance()->AllocDebug((s), f, l) +#else +#define OVR_ALLOC(s) OVR::Allocator::GetInstance()->Alloc((s)) +#define OVR_ALLOC_DEBUG(s,f,l) OVR::Allocator::GetInstance()->Alloc((s)) +#endif + +//------------------------------------------------------------------------ + +// Base class that overrides the new and delete operators. +// Deriving from this class, even as a multiple base, incurs no space overhead. +class NewOverrideBase +{ +public: + + // Redefine all new & delete operators. + OVR_MEMORY_REDEFINE_NEW(NewOverrideBase) +}; + + +} // OVR + + +// Redefine operator 'new' if necessary. +#if defined(OVR_DEFINE_NEW) +#define new OVR_DEFINE_NEW +#endif + + +#endif // OVR_Memory diff --git a/LibOVR/Src/Kernel/OVR_Array.h b/LibOVR/Src/Kernel/OVR_Array.h index 905d58f..7877fb9 100644 --- a/LibOVR/Src/Kernel/OVR_Array.h +++ b/LibOVR/Src/Kernel/OVR_Array.h @@ -1,793 +1,793 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_Array.h
-Content : Template implementation for Array
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_Array_h
-#define OVR_Array_h
-
-#include "OVR_ContainerAllocator.h"
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// ***** ArrayDefaultPolicy
-//
-// Default resize behavior. No minimal capacity, Granularity=4,
-// Shrinking as needed. ArrayConstPolicy actually is the same as
-// ArrayDefaultPolicy, but parametrized with constants.
-// This struct is used only in order to reduce the template "matroska".
-struct ArrayDefaultPolicy
-{
- ArrayDefaultPolicy() : Capacity(0) {}
- ArrayDefaultPolicy(const ArrayDefaultPolicy&) : Capacity(0) {}
-
- UPInt GetMinCapacity() const { return 0; }
- UPInt GetGranularity() const { return 4; }
- bool NeverShrinking() const { return 0; }
-
- UPInt GetCapacity() const { return Capacity; }
- void SetCapacity(UPInt capacity) { Capacity = capacity; }
-private:
- UPInt Capacity;
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** ArrayConstPolicy
-//
-// Statically parametrized resizing behavior:
-// MinCapacity, Granularity, and Shrinking flag.
-template<int MinCapacity=0, int Granularity=4, bool NeverShrink=false>
-struct ArrayConstPolicy
-{
- typedef ArrayConstPolicy<MinCapacity, Granularity, NeverShrink> SelfType;
-
- ArrayConstPolicy() : Capacity(0) {}
- ArrayConstPolicy(const SelfType&) : Capacity(0) {}
-
- UPInt GetMinCapacity() const { return MinCapacity; }
- UPInt GetGranularity() const { return Granularity; }
- bool NeverShrinking() const { return NeverShrink; }
-
- UPInt GetCapacity() const { return Capacity; }
- void SetCapacity(UPInt capacity) { Capacity = capacity; }
-private:
- UPInt Capacity;
-};
-
-//-----------------------------------------------------------------------------------
-// ***** ArrayDataBase
-//
-// Basic operations with array data: Reserve, Resize, Free, ArrayPolicy.
-// For internal use only: ArrayData,ArrayDataCC and others.
-template<class T, class Allocator, class SizePolicy>
-struct ArrayDataBase
-{
- typedef T ValueType;
- typedef Allocator AllocatorType;
- typedef SizePolicy SizePolicyType;
- typedef ArrayDataBase<T, Allocator, SizePolicy> SelfType;
-
- ArrayDataBase()
- : Data(0), Size(0), Policy() {}
-
- ArrayDataBase(const SizePolicy& p)
- : Data(0), Size(0), Policy(p) {}
-
- ~ArrayDataBase()
- {
- Allocator::DestructArray(Data, Size);
- Allocator::Free(Data);
- }
-
- UPInt GetCapacity() const
- {
- return Policy.GetCapacity();
- }
-
- void ClearAndRelease()
- {
- Allocator::DestructArray(Data, Size);
- Allocator::Free(Data);
- Data = 0;
- Size = 0;
- Policy.SetCapacity(0);
- }
-
- void Reserve(UPInt newCapacity)
- {
- if (Policy.NeverShrinking() && newCapacity < GetCapacity())
- return;
-
- if (newCapacity < Policy.GetMinCapacity())
- newCapacity = Policy.GetMinCapacity();
-
- // Resize the buffer.
- if (newCapacity == 0)
- {
- if (Data)
- {
- Allocator::Free(Data);
- Data = 0;
- }
- Policy.SetCapacity(0);
- }
- else
- {
- UPInt gran = Policy.GetGranularity();
- newCapacity = (newCapacity + gran - 1) / gran * gran;
- if (Data)
- {
- if (Allocator::IsMovable())
- {
- Data = (T*)Allocator::Realloc(Data, sizeof(T) * newCapacity);
- }
- else
- {
- T* newData = (T*)Allocator::Alloc(sizeof(T) * newCapacity);
- UPInt i, s;
- s = (Size < newCapacity) ? Size : newCapacity;
- for (i = 0; i < s; ++i)
- {
- Allocator::Construct(&newData[i], Data[i]);
- Allocator::Destruct(&Data[i]);
- }
- for (i = s; i < Size; ++i)
- {
- Allocator::Destruct(&Data[i]);
- }
- Allocator::Free(Data);
- Data = newData;
- }
- }
- else
- {
- Data = (T*)Allocator::Alloc(sizeof(T) * newCapacity);
- //memset(Buffer, 0, (sizeof(ValueType) * newSize)); // Do we need this?
- }
- Policy.SetCapacity(newCapacity);
- // OVR_ASSERT(Data); // need to throw (or something) on alloc failure!
- }
- }
-
- // This version of Resize DOES NOT construct the elements.
- // It's done to optimize PushBack, which uses a copy constructor
- // instead of the default constructor and assignment
- void ResizeNoConstruct(UPInt newSize)
- {
- UPInt oldSize = Size;
-
- if (newSize < oldSize)
- {
- Allocator::DestructArray(Data + newSize, oldSize - newSize);
- if (newSize < (Policy.GetCapacity() >> 1))
- {
- Reserve(newSize);
- }
- }
- else if(newSize >= Policy.GetCapacity())
- {
- Reserve(newSize + (newSize >> 2));
- }
- //! IMPORTANT to modify Size only after Reserve completes, because garbage collectable
- // array may use this array and may traverse it during Reserve (in the case, if
- // collection occurs because of heap limit exceeded).
- Size = newSize;
- }
-
- ValueType* Data;
- UPInt Size;
- SizePolicy Policy;
-};
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** ArrayData
-//
-// General purpose array data.
-// For internal use only in Array, ArrayLH, ArrayPOD and so on.
-template<class T, class Allocator, class SizePolicy>
-struct ArrayData : ArrayDataBase<T, Allocator, SizePolicy>
-{
- typedef T ValueType;
- typedef Allocator AllocatorType;
- typedef SizePolicy SizePolicyType;
- typedef ArrayDataBase<T, Allocator, SizePolicy> BaseType;
- typedef ArrayData <T, Allocator, SizePolicy> SelfType;
-
- ArrayData()
- : BaseType() { }
-
- ArrayData(int size)
- : BaseType() { Resize(size); }
-
- ArrayData(const SelfType& a)
- : BaseType(a.Policy) { Append(a.Data, a.Size); }
-
-
- void Resize(UPInt newSize)
- {
- UPInt oldSize = this->Size;
- BaseType::ResizeNoConstruct(newSize);
- if(newSize > oldSize)
- Allocator::ConstructArray(this->Data + oldSize, newSize - oldSize);
- }
-
- void PushBack(const ValueType& val)
- {
- BaseType::ResizeNoConstruct(this->Size + 1);
- Allocator::Construct(this->Data + this->Size - 1, val);
- }
-
- template<class S>
- void PushBackAlt(const S& val)
- {
- BaseType::ResizeNoConstruct(this->Size + 1);
- Allocator::ConstructAlt(this->Data + this->Size - 1, val);
- }
-
- // Append the given data to the array.
- void Append(const ValueType other[], UPInt count)
- {
- if (count)
- {
- UPInt oldSize = this->Size;
- BaseType::ResizeNoConstruct(this->Size + count);
- Allocator::ConstructArray(this->Data + oldSize, count, other);
- }
- }
-};
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** ArrayDataCC
-//
-// A modification of ArrayData that always copy-constructs new elements
-// using a specified DefaultValue. For internal use only in ArrayCC.
-template<class T, class Allocator, class SizePolicy>
-struct ArrayDataCC : ArrayDataBase<T, Allocator, SizePolicy>
-{
- typedef T ValueType;
- typedef Allocator AllocatorType;
- typedef SizePolicy SizePolicyType;
- typedef ArrayDataBase<T, Allocator, SizePolicy> BaseType;
- typedef ArrayDataCC <T, Allocator, SizePolicy> SelfType;
-
- ArrayDataCC(const ValueType& defval)
- : BaseType(), DefaultValue(defval) { }
-
- ArrayDataCC(const ValueType& defval, int size)
- : BaseType(), DefaultValue(defval) { Resize(size); }
-
- ArrayDataCC(const SelfType& a)
- : BaseType(a.Policy), DefaultValue(a.DefaultValue) { Append(a.Data, a.Size); }
-
-
- void Resize(UPInt newSize)
- {
- UPInt oldSize = this->Size;
- BaseType::ResizeNoConstruct(newSize);
- if(newSize > oldSize)
- Allocator::ConstructArray(this->Data + oldSize, newSize - oldSize, DefaultValue);
- }
-
- void PushBack(const ValueType& val)
- {
- BaseType::ResizeNoConstruct(this->Size + 1);
- Allocator::Construct(this->Data + this->Size - 1, val);
- }
-
- template<class S>
- void PushBackAlt(const S& val)
- {
- BaseType::ResizeNoConstruct(this->Size + 1);
- Allocator::ConstructAlt(this->Data + this->Size - 1, val);
- }
-
- // Append the given data to the array.
- void Append(const ValueType other[], UPInt count)
- {
- if (count)
- {
- UPInt oldSize = this->Size;
- BaseType::ResizeNoConstruct(this->Size + count);
- Allocator::ConstructArray(this->Data + oldSize, count, other);
- }
- }
-
- ValueType DefaultValue;
-};
-
-
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** ArrayBase
-//
-// Resizable array. The behavior can be POD (suffix _POD) and
-// Movable (no suffix) depending on the allocator policy.
-// In case of _POD the constructors and destructors are not called.
-//
-// Arrays can't handle non-movable objects! Don't put anything in here
-// that can't be moved around by bitwise copy.
-//
-// The addresses of elements are not persistent! Don't keep the address
-// of an element; the array contents will move around as it gets resized.
-template<class ArrayData>
-class ArrayBase
-{
-public:
- typedef typename ArrayData::ValueType ValueType;
- typedef typename ArrayData::AllocatorType AllocatorType;
- typedef typename ArrayData::SizePolicyType SizePolicyType;
- typedef ArrayBase<ArrayData> SelfType;
-
-
-#undef new
- OVR_MEMORY_REDEFINE_NEW(ArrayBase)
-// Redefine operator 'new' if necessary.
-#if defined(OVR_DEFINE_NEW)
-#define new OVR_DEFINE_NEW
-#endif
-
-
- ArrayBase()
- : Data() {}
- ArrayBase(int size)
- : Data(size) {}
- ArrayBase(const SelfType& a)
- : Data(a.Data) {}
-
- ArrayBase(const ValueType& defval)
- : Data(defval) {}
- ArrayBase(const ValueType& defval, int size)
- : Data(defval, size) {}
-
- SizePolicyType* GetSizePolicy() const { return Data.Policy; }
- void SetSizePolicy(const SizePolicyType& p) { Data.Policy = p; }
-
- bool NeverShrinking()const { return Data.Policy.NeverShrinking(); }
- UPInt GetSize() const { return Data.Size; }
- bool IsEmpty() const { return Data.Size == 0; }
- UPInt GetCapacity() const { return Data.GetCapacity(); }
- UPInt GetNumBytes() const { return Data.GetCapacity() * sizeof(ValueType); }
-
- void ClearAndRelease() { Data.ClearAndRelease(); }
- void Clear() { Data.Resize(0); }
- void Resize(UPInt newSize) { Data.Resize(newSize); }
-
- // Reserve can only increase the capacity
- void Reserve(UPInt newCapacity)
- {
- if (newCapacity > Data.GetCapacity())
- Data.Reserve(newCapacity);
- }
-
- // Basic access.
- ValueType& At(UPInt index)
- {
- OVR_ASSERT(index < Data.Size);
- return Data.Data[index];
- }
- const ValueType& At(UPInt index) const
- {
- OVR_ASSERT(index < Data.Size);
- return Data.Data[index];
- }
-
- ValueType ValueAt(UPInt index) const
- {
- OVR_ASSERT(index < Data.Size);
- return Data.Data[index];
- }
-
- // Basic access.
- ValueType& operator [] (UPInt index)
- {
- OVR_ASSERT(index < Data.Size);
- return Data.Data[index];
- }
- const ValueType& operator [] (UPInt index) const
- {
- OVR_ASSERT(index < Data.Size);
- return Data.Data[index];
- }
-
- // Raw pointer to the data. Use with caution!
- const ValueType* GetDataPtr() const { return Data.Data; }
- ValueType* GetDataPtr() { return Data.Data; }
-
- // Insert the given element at the end of the array.
- void PushBack(const ValueType& val)
- {
- // DO NOT pass elements of your own vector into
- // push_back()! Since we're using references,
- // resize() may munge the element storage!
- // OVR_ASSERT(&val < &Buffer[0] || &val > &Buffer[BufferSize]);
- Data.PushBack(val);
- }
-
- template<class S>
- void PushBackAlt(const S& val)
- {
- Data.PushBackAlt(val);
- }
-
- // Remove the last element.
- void PopBack(UPInt count = 1)
- {
- OVR_ASSERT(Data.Size >= count);
- Data.Resize(Data.Size - count);
- }
-
- ValueType& PushDefault()
- {
- Data.PushBack(ValueType());
- return Back();
- }
-
- ValueType Pop()
- {
- ValueType t = Back();
- PopBack();
- return t;
- }
-
-
- // Access the first element.
- ValueType& Front() { return At(0); }
- const ValueType& Front() const { return At(0); }
-
- // Access the last element.
- ValueType& Back() { return At(Data.Size - 1); }
- const ValueType& Back() const { return At(Data.Size - 1); }
-
- // Array copy. Copies the contents of a into this array.
- const SelfType& operator = (const SelfType& a)
- {
- Resize(a.GetSize());
- for (UPInt i = 0; i < Data.Size; i++) {
- *(Data.Data + i) = a[i];
- }
- return *this;
- }
-
- // Removing multiple elements from the array.
- void RemoveMultipleAt(UPInt index, UPInt num)
- {
- OVR_ASSERT(index + num <= Data.Size);
- if (Data.Size == num)
- {
- Clear();
- }
- else
- {
- AllocatorType::DestructArray(Data.Data + index, num);
- AllocatorType::CopyArrayForward(
- Data.Data + index,
- Data.Data + index + num,
- Data.Size - num - index);
- Data.Size -= num;
- }
- }
-
- // Removing an element from the array is an expensive operation!
- // It compacts only after removing the last element.
- void RemoveAt(UPInt index)
- {
- OVR_ASSERT(index < Data.Size);
- if (Data.Size == 1)
- {
- Clear();
- }
- else
- {
- AllocatorType::Destruct(Data.Data + index);
- AllocatorType::CopyArrayForward(
- Data.Data + index,
- Data.Data + index + 1,
- Data.Size - 1 - index);
- --Data.Size;
- }
- }
-
- // Insert the given object at the given index shifting all the elements up.
- void InsertAt(UPInt index, const ValueType& val = ValueType())
- {
- OVR_ASSERT(index <= Data.Size);
-
- Data.Resize(Data.Size + 1);
- if (index < Data.Size - 1)
- {
- AllocatorType::CopyArrayBackward(
- Data.Data + index + 1,
- Data.Data + index,
- Data.Size - 1 - index);
- }
- AllocatorType::Construct(Data.Data + index, val);
- }
-
- // Insert the given object at the given index shifting all the elements up.
- void InsertMultipleAt(UPInt index, UPInt num, const ValueType& val = ValueType())
- {
- OVR_ASSERT(index <= Data.Size);
-
- Data.Resize(Data.Size + num);
- if (index < Data.Size - num)
- {
- AllocatorType::CopyArrayBackward(
- Data.Data + index + num,
- Data.Data + index,
- Data.Size - num - index);
- }
- for (UPInt i = 0; i < num; ++i)
- AllocatorType::Construct(Data.Data + index + i, val);
- }
-
- // Append the given data to the array.
- void Append(const SelfType& other)
- {
- Append(other.Data.Data, other.GetSize());
- }
-
- // Append the given data to the array.
- void Append(const ValueType other[], UPInt count)
- {
- Data.Append(other, count);
- }
-
- class Iterator
- {
- SelfType* pArray;
- SPInt CurIndex;
-
- public:
- Iterator() : pArray(0), CurIndex(-1) {}
- Iterator(SelfType* parr, SPInt idx = 0) : pArray(parr), CurIndex(idx) {}
-
- bool operator==(const Iterator& it) const { return pArray == it.pArray && CurIndex == it.CurIndex; }
- bool operator!=(const Iterator& it) const { return pArray != it.pArray || CurIndex != it.CurIndex; }
-
- Iterator& operator++()
- {
- if (pArray)
- {
- if (CurIndex < (SPInt)pArray->GetSize())
- ++CurIndex;
- }
- return *this;
- }
- Iterator operator++(int)
- {
- Iterator it(*this);
- operator++();
- return it;
- }
- Iterator& operator--()
- {
- if (pArray)
- {
- if (CurIndex >= 0)
- --CurIndex;
- }
- return *this;
- }
- Iterator operator--(int)
- {
- Iterator it(*this);
- operator--();
- return it;
- }
- Iterator operator+(int delta) const
- {
- return Iterator(pArray, CurIndex + delta);
- }
- Iterator operator-(int delta) const
- {
- return Iterator(pArray, CurIndex - delta);
- }
- SPInt operator-(const Iterator& right) const
- {
- OVR_ASSERT(pArray == right.pArray);
- return CurIndex - right.CurIndex;
- }
- ValueType& operator*() const { OVR_ASSERT(pArray); return (*pArray)[CurIndex]; }
- ValueType* operator->() const { OVR_ASSERT(pArray); return &(*pArray)[CurIndex]; }
- ValueType* GetPtr() const { OVR_ASSERT(pArray); return &(*pArray)[CurIndex]; }
-
- bool IsFinished() const { return !pArray || CurIndex < 0 || CurIndex >= (int)pArray->GetSize(); }
-
- void Remove()
- {
- if (!IsFinished())
- pArray->RemoveAt(CurIndex);
- }
-
- SPInt GetIndex() const { return CurIndex; }
- };
-
- Iterator Begin() { return Iterator(this); }
- Iterator End() { return Iterator(this, (SPInt)GetSize()); }
- Iterator Last() { return Iterator(this, (SPInt)GetSize() - 1); }
-
- class ConstIterator
- {
- const SelfType* pArray;
- SPInt CurIndex;
-
- public:
- ConstIterator() : pArray(0), CurIndex(-1) {}
- ConstIterator(const SelfType* parr, SPInt idx = 0) : pArray(parr), CurIndex(idx) {}
-
- bool operator==(const ConstIterator& it) const { return pArray == it.pArray && CurIndex == it.CurIndex; }
- bool operator!=(const ConstIterator& it) const { return pArray != it.pArray || CurIndex != it.CurIndex; }
-
- ConstIterator& operator++()
- {
- if (pArray)
- {
- if (CurIndex < (int)pArray->GetSize())
- ++CurIndex;
- }
- return *this;
- }
- ConstIterator operator++(int)
- {
- ConstIterator it(*this);
- operator++();
- return it;
- }
- ConstIterator& operator--()
- {
- if (pArray)
- {
- if (CurIndex >= 0)
- --CurIndex;
- }
- return *this;
- }
- ConstIterator operator--(int)
- {
- ConstIterator it(*this);
- operator--();
- return it;
- }
- ConstIterator operator+(int delta) const
- {
- return ConstIterator(pArray, CurIndex + delta);
- }
- ConstIterator operator-(int delta) const
- {
- return ConstIterator(pArray, CurIndex - delta);
- }
- SPInt operator-(const ConstIterator& right) const
- {
- OVR_ASSERT(pArray == right.pArray);
- return CurIndex - right.CurIndex;
- }
- const ValueType& operator*() const { OVR_ASSERT(pArray); return (*pArray)[CurIndex]; }
- const ValueType* operator->() const { OVR_ASSERT(pArray); return &(*pArray)[CurIndex]; }
- const ValueType* GetPtr() const { OVR_ASSERT(pArray); return &(*pArray)[CurIndex]; }
-
- bool IsFinished() const { return !pArray || CurIndex < 0 || CurIndex >= (int)pArray->GetSize(); }
-
- SPInt GetIndex() const { return CurIndex; }
- };
- ConstIterator Begin() const { return ConstIterator(this); }
- ConstIterator End() const { return ConstIterator(this, (SPInt)GetSize()); }
- ConstIterator Last() const { return ConstIterator(this, (SPInt)GetSize() - 1); }
-
-protected:
- ArrayData Data;
-};
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** Array
-//
-// General purpose array for movable objects that require explicit
-// construction/destruction.
-template<class T, class SizePolicy=ArrayDefaultPolicy>
-class Array : public ArrayBase<ArrayData<T, ContainerAllocator<T>, SizePolicy> >
-{
-public:
- typedef T ValueType;
- typedef ContainerAllocator<T> AllocatorType;
- typedef SizePolicy SizePolicyType;
- typedef Array<T, SizePolicy> SelfType;
- typedef ArrayBase<ArrayData<T, ContainerAllocator<T>, SizePolicy> > BaseType;
-
- Array() : BaseType() {}
- Array(int size) : BaseType(size) {}
- Array(const SizePolicyType& p) : BaseType() { SetSizePolicy(p); }
- Array(const SelfType& a) : BaseType(a) {}
- const SelfType& operator=(const SelfType& a) { BaseType::operator=(a); return *this; }
-};
-
-// ***** ArrayPOD
-//
-// General purpose array for movable objects that DOES NOT require
-// construction/destruction. Constructors and destructors are not called!
-// Global heap is in use.
-template<class T, class SizePolicy=ArrayDefaultPolicy>
-class ArrayPOD : public ArrayBase<ArrayData<T, ContainerAllocator_POD<T>, SizePolicy> >
-{
-public:
- typedef T ValueType;
- typedef ContainerAllocator_POD<T> AllocatorType;
- typedef SizePolicy SizePolicyType;
- typedef ArrayPOD<T, SizePolicy> SelfType;
- typedef ArrayBase<ArrayData<T, ContainerAllocator_POD<T>, SizePolicy> > BaseType;
-
- ArrayPOD() : BaseType() {}
- ArrayPOD(int size) : BaseType(size) {}
- ArrayPOD(const SizePolicyType& p) : BaseType() { SetSizePolicy(p); }
- ArrayPOD(const SelfType& a) : BaseType(a) {}
- const SelfType& operator=(const SelfType& a) { BaseType::operator=(a); return *this; }
-};
-
-
-// ***** ArrayCPP
-//
-// General purpose, fully C++ compliant array. Can be used with non-movable data.
-// Global heap is in use.
-template<class T, class SizePolicy=ArrayDefaultPolicy>
-class ArrayCPP : public ArrayBase<ArrayData<T, ContainerAllocator_CPP<T>, SizePolicy> >
-{
-public:
- typedef T ValueType;
- typedef ContainerAllocator_CPP<T> AllocatorType;
- typedef SizePolicy SizePolicyType;
- typedef ArrayCPP<T, SizePolicy> SelfType;
- typedef ArrayBase<ArrayData<T, ContainerAllocator_CPP<T>, SizePolicy> > BaseType;
-
- ArrayCPP() : BaseType() {}
- ArrayCPP(int size) : BaseType(size) {}
- ArrayCPP(const SizePolicyType& p) : BaseType() { SetSizePolicy(p); }
- ArrayCPP(const SelfType& a) : BaseType(a) {}
- const SelfType& operator=(const SelfType& a) { BaseType::operator=(a); return *this; }
-};
-
-
-// ***** ArrayCC
-//
-// A modification of the array that uses the given default value to
-// construct the elements. The constructors and destructors are
-// properly called, the objects must be movable.
-
-template<class T, class SizePolicy=ArrayDefaultPolicy>
-class ArrayCC : public ArrayBase<ArrayDataCC<T, ContainerAllocator<T>, SizePolicy> >
-{
-public:
- typedef T ValueType;
- typedef ContainerAllocator<T> AllocatorType;
- typedef SizePolicy SizePolicyType;
- typedef ArrayCC<T, SizePolicy> SelfType;
- typedef ArrayBase<ArrayDataCC<T, ContainerAllocator<T>, SizePolicy> > BaseType;
-
- ArrayCC(const ValueType& defval) : BaseType(defval) {}
- ArrayCC(const ValueType& defval, int size) : BaseType(defval, size) {}
- ArrayCC(const ValueType& defval, const SizePolicyType& p) : BaseType(defval) { SetSizePolicy(p); }
- ArrayCC(const SelfType& a) : BaseType(a) {}
- const SelfType& operator=(const SelfType& a) { BaseType::operator=(a); return *this; }
-};
-
-} // OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_Array.h +Content : Template implementation for Array +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_Array_h +#define OVR_Array_h + +#include "OVR_ContainerAllocator.h" + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ***** ArrayDefaultPolicy +// +// Default resize behavior. No minimal capacity, Granularity=4, +// Shrinking as needed. ArrayConstPolicy actually is the same as +// ArrayDefaultPolicy, but parametrized with constants. +// This struct is used only in order to reduce the template "matroska". +struct ArrayDefaultPolicy +{ + ArrayDefaultPolicy() : Capacity(0) {} + ArrayDefaultPolicy(const ArrayDefaultPolicy&) : Capacity(0) {} + + UPInt GetMinCapacity() const { return 0; } + UPInt GetGranularity() const { return 4; } + bool NeverShrinking() const { return 0; } + + UPInt GetCapacity() const { return Capacity; } + void SetCapacity(UPInt capacity) { Capacity = capacity; } +private: + UPInt Capacity; +}; + + +//----------------------------------------------------------------------------------- +// ***** ArrayConstPolicy +// +// Statically parametrized resizing behavior: +// MinCapacity, Granularity, and Shrinking flag. +template<int MinCapacity=0, int Granularity=4, bool NeverShrink=false> +struct ArrayConstPolicy +{ + typedef ArrayConstPolicy<MinCapacity, Granularity, NeverShrink> SelfType; + + ArrayConstPolicy() : Capacity(0) {} + ArrayConstPolicy(const SelfType&) : Capacity(0) {} + + UPInt GetMinCapacity() const { return MinCapacity; } + UPInt GetGranularity() const { return Granularity; } + bool NeverShrinking() const { return NeverShrink; } + + UPInt GetCapacity() const { return Capacity; } + void SetCapacity(UPInt capacity) { Capacity = capacity; } +private: + UPInt Capacity; +}; + +//----------------------------------------------------------------------------------- +// ***** ArrayDataBase +// +// Basic operations with array data: Reserve, Resize, Free, ArrayPolicy. +// For internal use only: ArrayData,ArrayDataCC and others. +template<class T, class Allocator, class SizePolicy> +struct ArrayDataBase +{ + typedef T ValueType; + typedef Allocator AllocatorType; + typedef SizePolicy SizePolicyType; + typedef ArrayDataBase<T, Allocator, SizePolicy> SelfType; + + ArrayDataBase() + : Data(0), Size(0), Policy() {} + + ArrayDataBase(const SizePolicy& p) + : Data(0), Size(0), Policy(p) {} + + ~ArrayDataBase() + { + Allocator::DestructArray(Data, Size); + Allocator::Free(Data); + } + + UPInt GetCapacity() const + { + return Policy.GetCapacity(); + } + + void ClearAndRelease() + { + Allocator::DestructArray(Data, Size); + Allocator::Free(Data); + Data = 0; + Size = 0; + Policy.SetCapacity(0); + } + + void Reserve(UPInt newCapacity) + { + if (Policy.NeverShrinking() && newCapacity < GetCapacity()) + return; + + if (newCapacity < Policy.GetMinCapacity()) + newCapacity = Policy.GetMinCapacity(); + + // Resize the buffer. + if (newCapacity == 0) + { + if (Data) + { + Allocator::Free(Data); + Data = 0; + } + Policy.SetCapacity(0); + } + else + { + UPInt gran = Policy.GetGranularity(); + newCapacity = (newCapacity + gran - 1) / gran * gran; + if (Data) + { + if (Allocator::IsMovable()) + { + Data = (T*)Allocator::Realloc(Data, sizeof(T) * newCapacity); + } + else + { + T* newData = (T*)Allocator::Alloc(sizeof(T) * newCapacity); + UPInt i, s; + s = (Size < newCapacity) ? Size : newCapacity; + for (i = 0; i < s; ++i) + { + Allocator::Construct(&newData[i], Data[i]); + Allocator::Destruct(&Data[i]); + } + for (i = s; i < Size; ++i) + { + Allocator::Destruct(&Data[i]); + } + Allocator::Free(Data); + Data = newData; + } + } + else + { + Data = (T*)Allocator::Alloc(sizeof(T) * newCapacity); + //memset(Buffer, 0, (sizeof(ValueType) * newSize)); // Do we need this? + } + Policy.SetCapacity(newCapacity); + // OVR_ASSERT(Data); // need to throw (or something) on alloc failure! + } + } + + // This version of Resize DOES NOT construct the elements. + // It's done to optimize PushBack, which uses a copy constructor + // instead of the default constructor and assignment + void ResizeNoConstruct(UPInt newSize) + { + UPInt oldSize = Size; + + if (newSize < oldSize) + { + Allocator::DestructArray(Data + newSize, oldSize - newSize); + if (newSize < (Policy.GetCapacity() >> 1)) + { + Reserve(newSize); + } + } + else if(newSize >= Policy.GetCapacity()) + { + Reserve(newSize + (newSize >> 2)); + } + //! IMPORTANT to modify Size only after Reserve completes, because garbage collectable + // array may use this array and may traverse it during Reserve (in the case, if + // collection occurs because of heap limit exceeded). + Size = newSize; + } + + ValueType* Data; + UPInt Size; + SizePolicy Policy; +}; + + + +//----------------------------------------------------------------------------------- +// ***** ArrayData +// +// General purpose array data. +// For internal use only in Array, ArrayLH, ArrayPOD and so on. +template<class T, class Allocator, class SizePolicy> +struct ArrayData : ArrayDataBase<T, Allocator, SizePolicy> +{ + typedef T ValueType; + typedef Allocator AllocatorType; + typedef SizePolicy SizePolicyType; + typedef ArrayDataBase<T, Allocator, SizePolicy> BaseType; + typedef ArrayData <T, Allocator, SizePolicy> SelfType; + + ArrayData() + : BaseType() { } + + ArrayData(int size) + : BaseType() { Resize(size); } + + ArrayData(const SelfType& a) + : BaseType(a.Policy) { Append(a.Data, a.Size); } + + + void Resize(UPInt newSize) + { + UPInt oldSize = this->Size; + BaseType::ResizeNoConstruct(newSize); + if(newSize > oldSize) + Allocator::ConstructArray(this->Data + oldSize, newSize - oldSize); + } + + void PushBack(const ValueType& val) + { + BaseType::ResizeNoConstruct(this->Size + 1); + Allocator::Construct(this->Data + this->Size - 1, val); + } + + template<class S> + void PushBackAlt(const S& val) + { + BaseType::ResizeNoConstruct(this->Size + 1); + Allocator::ConstructAlt(this->Data + this->Size - 1, val); + } + + // Append the given data to the array. + void Append(const ValueType other[], UPInt count) + { + if (count) + { + UPInt oldSize = this->Size; + BaseType::ResizeNoConstruct(this->Size + count); + Allocator::ConstructArray(this->Data + oldSize, count, other); + } + } +}; + + + +//----------------------------------------------------------------------------------- +// ***** ArrayDataCC +// +// A modification of ArrayData that always copy-constructs new elements +// using a specified DefaultValue. For internal use only in ArrayCC. +template<class T, class Allocator, class SizePolicy> +struct ArrayDataCC : ArrayDataBase<T, Allocator, SizePolicy> +{ + typedef T ValueType; + typedef Allocator AllocatorType; + typedef SizePolicy SizePolicyType; + typedef ArrayDataBase<T, Allocator, SizePolicy> BaseType; + typedef ArrayDataCC <T, Allocator, SizePolicy> SelfType; + + ArrayDataCC(const ValueType& defval) + : BaseType(), DefaultValue(defval) { } + + ArrayDataCC(const ValueType& defval, int size) + : BaseType(), DefaultValue(defval) { Resize(size); } + + ArrayDataCC(const SelfType& a) + : BaseType(a.Policy), DefaultValue(a.DefaultValue) { Append(a.Data, a.Size); } + + + void Resize(UPInt newSize) + { + UPInt oldSize = this->Size; + BaseType::ResizeNoConstruct(newSize); + if(newSize > oldSize) + Allocator::ConstructArray(this->Data + oldSize, newSize - oldSize, DefaultValue); + } + + void PushBack(const ValueType& val) + { + BaseType::ResizeNoConstruct(this->Size + 1); + Allocator::Construct(this->Data + this->Size - 1, val); + } + + template<class S> + void PushBackAlt(const S& val) + { + BaseType::ResizeNoConstruct(this->Size + 1); + Allocator::ConstructAlt(this->Data + this->Size - 1, val); + } + + // Append the given data to the array. + void Append(const ValueType other[], UPInt count) + { + if (count) + { + UPInt oldSize = this->Size; + BaseType::ResizeNoConstruct(this->Size + count); + Allocator::ConstructArray(this->Data + oldSize, count, other); + } + } + + ValueType DefaultValue; +}; + + + + + +//----------------------------------------------------------------------------------- +// ***** ArrayBase +// +// Resizable array. The behavior can be POD (suffix _POD) and +// Movable (no suffix) depending on the allocator policy. +// In case of _POD the constructors and destructors are not called. +// +// Arrays can't handle non-movable objects! Don't put anything in here +// that can't be moved around by bitwise copy. +// +// The addresses of elements are not persistent! Don't keep the address +// of an element; the array contents will move around as it gets resized. +template<class ArrayData> +class ArrayBase +{ +public: + typedef typename ArrayData::ValueType ValueType; + typedef typename ArrayData::AllocatorType AllocatorType; + typedef typename ArrayData::SizePolicyType SizePolicyType; + typedef ArrayBase<ArrayData> SelfType; + + +#undef new + OVR_MEMORY_REDEFINE_NEW(ArrayBase) +// Redefine operator 'new' if necessary. +#if defined(OVR_DEFINE_NEW) +#define new OVR_DEFINE_NEW +#endif + + + ArrayBase() + : Data() {} + ArrayBase(int size) + : Data(size) {} + ArrayBase(const SelfType& a) + : Data(a.Data) {} + + ArrayBase(const ValueType& defval) + : Data(defval) {} + ArrayBase(const ValueType& defval, int size) + : Data(defval, size) {} + + SizePolicyType* GetSizePolicy() const { return Data.Policy; } + void SetSizePolicy(const SizePolicyType& p) { Data.Policy = p; } + + bool NeverShrinking()const { return Data.Policy.NeverShrinking(); } + UPInt GetSize() const { return Data.Size; } + bool IsEmpty() const { return Data.Size == 0; } + UPInt GetCapacity() const { return Data.GetCapacity(); } + UPInt GetNumBytes() const { return Data.GetCapacity() * sizeof(ValueType); } + + void ClearAndRelease() { Data.ClearAndRelease(); } + void Clear() { Data.Resize(0); } + void Resize(UPInt newSize) { Data.Resize(newSize); } + + // Reserve can only increase the capacity + void Reserve(UPInt newCapacity) + { + if (newCapacity > Data.GetCapacity()) + Data.Reserve(newCapacity); + } + + // Basic access. + ValueType& At(UPInt index) + { + OVR_ASSERT(index < Data.Size); + return Data.Data[index]; + } + const ValueType& At(UPInt index) const + { + OVR_ASSERT(index < Data.Size); + return Data.Data[index]; + } + + ValueType ValueAt(UPInt index) const + { + OVR_ASSERT(index < Data.Size); + return Data.Data[index]; + } + + // Basic access. + ValueType& operator [] (UPInt index) + { + OVR_ASSERT(index < Data.Size); + return Data.Data[index]; + } + const ValueType& operator [] (UPInt index) const + { + OVR_ASSERT(index < Data.Size); + return Data.Data[index]; + } + + // Raw pointer to the data. Use with caution! + const ValueType* GetDataPtr() const { return Data.Data; } + ValueType* GetDataPtr() { return Data.Data; } + + // Insert the given element at the end of the array. + void PushBack(const ValueType& val) + { + // DO NOT pass elements of your own vector into + // push_back()! Since we're using references, + // resize() may munge the element storage! + // OVR_ASSERT(&val < &Buffer[0] || &val > &Buffer[BufferSize]); + Data.PushBack(val); + } + + template<class S> + void PushBackAlt(const S& val) + { + Data.PushBackAlt(val); + } + + // Remove the last element. + void PopBack(UPInt count = 1) + { + OVR_ASSERT(Data.Size >= count); + Data.Resize(Data.Size - count); + } + + ValueType& PushDefault() + { + Data.PushBack(ValueType()); + return Back(); + } + + ValueType Pop() + { + ValueType t = Back(); + PopBack(); + return t; + } + + + // Access the first element. + ValueType& Front() { return At(0); } + const ValueType& Front() const { return At(0); } + + // Access the last element. + ValueType& Back() { return At(Data.Size - 1); } + const ValueType& Back() const { return At(Data.Size - 1); } + + // Array copy. Copies the contents of a into this array. + const SelfType& operator = (const SelfType& a) + { + Resize(a.GetSize()); + for (UPInt i = 0; i < Data.Size; i++) { + *(Data.Data + i) = a[i]; + } + return *this; + } + + // Removing multiple elements from the array. + void RemoveMultipleAt(UPInt index, UPInt num) + { + OVR_ASSERT(index + num <= Data.Size); + if (Data.Size == num) + { + Clear(); + } + else + { + AllocatorType::DestructArray(Data.Data + index, num); + AllocatorType::CopyArrayForward( + Data.Data + index, + Data.Data + index + num, + Data.Size - num - index); + Data.Size -= num; + } + } + + // Removing an element from the array is an expensive operation! + // It compacts only after removing the last element. + void RemoveAt(UPInt index) + { + OVR_ASSERT(index < Data.Size); + if (Data.Size == 1) + { + Clear(); + } + else + { + AllocatorType::Destruct(Data.Data + index); + AllocatorType::CopyArrayForward( + Data.Data + index, + Data.Data + index + 1, + Data.Size - 1 - index); + --Data.Size; + } + } + + // Insert the given object at the given index shifting all the elements up. + void InsertAt(UPInt index, const ValueType& val = ValueType()) + { + OVR_ASSERT(index <= Data.Size); + + Data.Resize(Data.Size + 1); + if (index < Data.Size - 1) + { + AllocatorType::CopyArrayBackward( + Data.Data + index + 1, + Data.Data + index, + Data.Size - 1 - index); + } + AllocatorType::Construct(Data.Data + index, val); + } + + // Insert the given object at the given index shifting all the elements up. + void InsertMultipleAt(UPInt index, UPInt num, const ValueType& val = ValueType()) + { + OVR_ASSERT(index <= Data.Size); + + Data.Resize(Data.Size + num); + if (index < Data.Size - num) + { + AllocatorType::CopyArrayBackward( + Data.Data + index + num, + Data.Data + index, + Data.Size - num - index); + } + for (UPInt i = 0; i < num; ++i) + AllocatorType::Construct(Data.Data + index + i, val); + } + + // Append the given data to the array. + void Append(const SelfType& other) + { + Append(other.Data.Data, other.GetSize()); + } + + // Append the given data to the array. + void Append(const ValueType other[], UPInt count) + { + Data.Append(other, count); + } + + class Iterator + { + SelfType* pArray; + SPInt CurIndex; + + public: + Iterator() : pArray(0), CurIndex(-1) {} + Iterator(SelfType* parr, SPInt idx = 0) : pArray(parr), CurIndex(idx) {} + + bool operator==(const Iterator& it) const { return pArray == it.pArray && CurIndex == it.CurIndex; } + bool operator!=(const Iterator& it) const { return pArray != it.pArray || CurIndex != it.CurIndex; } + + Iterator& operator++() + { + if (pArray) + { + if (CurIndex < (SPInt)pArray->GetSize()) + ++CurIndex; + } + return *this; + } + Iterator operator++(int) + { + Iterator it(*this); + operator++(); + return it; + } + Iterator& operator--() + { + if (pArray) + { + if (CurIndex >= 0) + --CurIndex; + } + return *this; + } + Iterator operator--(int) + { + Iterator it(*this); + operator--(); + return it; + } + Iterator operator+(int delta) const + { + return Iterator(pArray, CurIndex + delta); + } + Iterator operator-(int delta) const + { + return Iterator(pArray, CurIndex - delta); + } + SPInt operator-(const Iterator& right) const + { + OVR_ASSERT(pArray == right.pArray); + return CurIndex - right.CurIndex; + } + ValueType& operator*() const { OVR_ASSERT(pArray); return (*pArray)[CurIndex]; } + ValueType* operator->() const { OVR_ASSERT(pArray); return &(*pArray)[CurIndex]; } + ValueType* GetPtr() const { OVR_ASSERT(pArray); return &(*pArray)[CurIndex]; } + + bool IsFinished() const { return !pArray || CurIndex < 0 || CurIndex >= (int)pArray->GetSize(); } + + void Remove() + { + if (!IsFinished()) + pArray->RemoveAt(CurIndex); + } + + SPInt GetIndex() const { return CurIndex; } + }; + + Iterator Begin() { return Iterator(this); } + Iterator End() { return Iterator(this, (SPInt)GetSize()); } + Iterator Last() { return Iterator(this, (SPInt)GetSize() - 1); } + + class ConstIterator + { + const SelfType* pArray; + SPInt CurIndex; + + public: + ConstIterator() : pArray(0), CurIndex(-1) {} + ConstIterator(const SelfType* parr, SPInt idx = 0) : pArray(parr), CurIndex(idx) {} + + bool operator==(const ConstIterator& it) const { return pArray == it.pArray && CurIndex == it.CurIndex; } + bool operator!=(const ConstIterator& it) const { return pArray != it.pArray || CurIndex != it.CurIndex; } + + ConstIterator& operator++() + { + if (pArray) + { + if (CurIndex < (int)pArray->GetSize()) + ++CurIndex; + } + return *this; + } + ConstIterator operator++(int) + { + ConstIterator it(*this); + operator++(); + return it; + } + ConstIterator& operator--() + { + if (pArray) + { + if (CurIndex >= 0) + --CurIndex; + } + return *this; + } + ConstIterator operator--(int) + { + ConstIterator it(*this); + operator--(); + return it; + } + ConstIterator operator+(int delta) const + { + return ConstIterator(pArray, CurIndex + delta); + } + ConstIterator operator-(int delta) const + { + return ConstIterator(pArray, CurIndex - delta); + } + SPInt operator-(const ConstIterator& right) const + { + OVR_ASSERT(pArray == right.pArray); + return CurIndex - right.CurIndex; + } + const ValueType& operator*() const { OVR_ASSERT(pArray); return (*pArray)[CurIndex]; } + const ValueType* operator->() const { OVR_ASSERT(pArray); return &(*pArray)[CurIndex]; } + const ValueType* GetPtr() const { OVR_ASSERT(pArray); return &(*pArray)[CurIndex]; } + + bool IsFinished() const { return !pArray || CurIndex < 0 || CurIndex >= (int)pArray->GetSize(); } + + SPInt GetIndex() const { return CurIndex; } + }; + ConstIterator Begin() const { return ConstIterator(this); } + ConstIterator End() const { return ConstIterator(this, (SPInt)GetSize()); } + ConstIterator Last() const { return ConstIterator(this, (SPInt)GetSize() - 1); } + +protected: + ArrayData Data; +}; + + + +//----------------------------------------------------------------------------------- +// ***** Array +// +// General purpose array for movable objects that require explicit +// construction/destruction. +template<class T, class SizePolicy=ArrayDefaultPolicy> +class Array : public ArrayBase<ArrayData<T, ContainerAllocator<T>, SizePolicy> > +{ +public: + typedef T ValueType; + typedef ContainerAllocator<T> AllocatorType; + typedef SizePolicy SizePolicyType; + typedef Array<T, SizePolicy> SelfType; + typedef ArrayBase<ArrayData<T, ContainerAllocator<T>, SizePolicy> > BaseType; + + Array() : BaseType() {} + Array(int size) : BaseType(size) {} + Array(const SizePolicyType& p) : BaseType() { SetSizePolicy(p); } + Array(const SelfType& a) : BaseType(a) {} + const SelfType& operator=(const SelfType& a) { BaseType::operator=(a); return *this; } +}; + +// ***** ArrayPOD +// +// General purpose array for movable objects that DOES NOT require +// construction/destruction. Constructors and destructors are not called! +// Global heap is in use. +template<class T, class SizePolicy=ArrayDefaultPolicy> +class ArrayPOD : public ArrayBase<ArrayData<T, ContainerAllocator_POD<T>, SizePolicy> > +{ +public: + typedef T ValueType; + typedef ContainerAllocator_POD<T> AllocatorType; + typedef SizePolicy SizePolicyType; + typedef ArrayPOD<T, SizePolicy> SelfType; + typedef ArrayBase<ArrayData<T, ContainerAllocator_POD<T>, SizePolicy> > BaseType; + + ArrayPOD() : BaseType() {} + ArrayPOD(int size) : BaseType(size) {} + ArrayPOD(const SizePolicyType& p) : BaseType() { SetSizePolicy(p); } + ArrayPOD(const SelfType& a) : BaseType(a) {} + const SelfType& operator=(const SelfType& a) { BaseType::operator=(a); return *this; } +}; + + +// ***** ArrayCPP +// +// General purpose, fully C++ compliant array. Can be used with non-movable data. +// Global heap is in use. +template<class T, class SizePolicy=ArrayDefaultPolicy> +class ArrayCPP : public ArrayBase<ArrayData<T, ContainerAllocator_CPP<T>, SizePolicy> > +{ +public: + typedef T ValueType; + typedef ContainerAllocator_CPP<T> AllocatorType; + typedef SizePolicy SizePolicyType; + typedef ArrayCPP<T, SizePolicy> SelfType; + typedef ArrayBase<ArrayData<T, ContainerAllocator_CPP<T>, SizePolicy> > BaseType; + + ArrayCPP() : BaseType() {} + ArrayCPP(int size) : BaseType(size) {} + ArrayCPP(const SizePolicyType& p) : BaseType() { SetSizePolicy(p); } + ArrayCPP(const SelfType& a) : BaseType(a) {} + const SelfType& operator=(const SelfType& a) { BaseType::operator=(a); return *this; } +}; + + +// ***** ArrayCC +// +// A modification of the array that uses the given default value to +// construct the elements. The constructors and destructors are +// properly called, the objects must be movable. + +template<class T, class SizePolicy=ArrayDefaultPolicy> +class ArrayCC : public ArrayBase<ArrayDataCC<T, ContainerAllocator<T>, SizePolicy> > +{ +public: + typedef T ValueType; + typedef ContainerAllocator<T> AllocatorType; + typedef SizePolicy SizePolicyType; + typedef ArrayCC<T, SizePolicy> SelfType; + typedef ArrayBase<ArrayDataCC<T, ContainerAllocator<T>, SizePolicy> > BaseType; + + ArrayCC(const ValueType& defval) : BaseType(defval) {} + ArrayCC(const ValueType& defval, int size) : BaseType(defval, size) {} + ArrayCC(const ValueType& defval, const SizePolicyType& p) : BaseType(defval) { SetSizePolicy(p); } + ArrayCC(const SelfType& a) : BaseType(a) {} + const SelfType& operator=(const SelfType& a) { BaseType::operator=(a); return *this; } +}; + +} // OVR + +#endif diff --git a/LibOVR/Src/Kernel/OVR_Atomic.cpp b/LibOVR/Src/Kernel/OVR_Atomic.cpp index a2f9230..d882758 100644 --- a/LibOVR/Src/Kernel/OVR_Atomic.cpp +++ b/LibOVR/Src/Kernel/OVR_Atomic.cpp @@ -1,82 +1,82 @@ -/************************************************************************************
-
-Filename : OVR_Atomic.cpp
-Content : Contains atomic operations and inline fastest locking
- functionality. Will contain #ifdefs for OS efficiency.
- Have non-thread-safe implementation if not available.
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_Atomic.h"
-
-#ifdef OVR_ENABLE_THREADS
-
-// Include Windows 8-Metro compatible Synchronization API
-#if defined(OVR_OS_WIN32) && defined(NTDDI_WIN8) && (NTDDI_VERSION >= NTDDI_WIN8)
-#include <synchapi.h>
-#endif
-
-
-namespace OVR {
-
-// ***** Windows Lock implementation
-
-#if defined(OVR_OS_WIN32)
-
-// ***** Standard Win32 Lock implementation
-
-// Constructors
-Lock::Lock(unsigned spinCount)
-{
-#if defined(NTDDI_WIN8) && (NTDDI_VERSION >= NTDDI_WIN8)
- // On Windows 8 we use InitializeCriticalSectionEx due to Metro-Compatibility
- InitializeCriticalSectionEx(&cs, spinCount,
- OVR_DEBUG_SELECT(NULL, CRITICAL_SECTION_NO_DEBUG_INFO));
-#else
- // Spin count init critical section function prototype for Window NT
- typedef BOOL (WINAPI *Function_InitializeCriticalSectionAndSpinCount)
- (LPCRITICAL_SECTION lpCriticalSection, DWORD dwSpinCount);
-
-
- // Try to load function dynamically so that we don't require NT
- // On Windows NT we will use InitializeCriticalSectionAndSpinCount
- static bool initTried = 0;
- static Function_InitializeCriticalSectionAndSpinCount pInitFn = 0;
-
- if (!initTried)
- {
- HMODULE hmodule = ::LoadLibrary(OVR_STR("kernel32.dll"));
- pInitFn = (Function_InitializeCriticalSectionAndSpinCount)
- ::GetProcAddress(hmodule, "InitializeCriticalSectionAndSpinCount");
- initTried = true;
- }
-
- // Initialize the critical section
- if (pInitFn)
- pInitFn(&cs, spinCount);
- else
- ::InitializeCriticalSection(&cs);
-#endif
-
-}
-
-
-Lock::~Lock()
-{
- DeleteCriticalSection(&cs);
-}
-
-
-#endif
-
-} // OVR
-
-#endif // OVR_ENABLE_THREADS
+/************************************************************************************ + +Filename : OVR_Atomic.cpp +Content : Contains atomic operations and inline fastest locking + functionality. Will contain #ifdefs for OS efficiency. + Have non-thread-safe implementation if not available. +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_Atomic.h" + +#ifdef OVR_ENABLE_THREADS + +// Include Windows 8-Metro compatible Synchronization API +#if defined(OVR_OS_WIN32) && defined(NTDDI_WIN8) && (NTDDI_VERSION >= NTDDI_WIN8) +#include <synchapi.h> +#endif + + +namespace OVR { + +// ***** Windows Lock implementation + +#if defined(OVR_OS_WIN32) + +// ***** Standard Win32 Lock implementation + +// Constructors +Lock::Lock(unsigned spinCount) +{ +#if defined(NTDDI_WIN8) && (NTDDI_VERSION >= NTDDI_WIN8) + // On Windows 8 we use InitializeCriticalSectionEx due to Metro-Compatibility + InitializeCriticalSectionEx(&cs, spinCount, + OVR_DEBUG_SELECT(NULL, CRITICAL_SECTION_NO_DEBUG_INFO)); +#else + // Spin count init critical section function prototype for Window NT + typedef BOOL (WINAPI *Function_InitializeCriticalSectionAndSpinCount) + (LPCRITICAL_SECTION lpCriticalSection, DWORD dwSpinCount); + + + // Try to load function dynamically so that we don't require NT + // On Windows NT we will use InitializeCriticalSectionAndSpinCount + static bool initTried = 0; + static Function_InitializeCriticalSectionAndSpinCount pInitFn = 0; + + if (!initTried) + { + HMODULE hmodule = ::LoadLibrary(OVR_STR("kernel32.dll")); + pInitFn = (Function_InitializeCriticalSectionAndSpinCount) + ::GetProcAddress(hmodule, "InitializeCriticalSectionAndSpinCount"); + initTried = true; + } + + // Initialize the critical section + if (pInitFn) + pInitFn(&cs, spinCount); + else + ::InitializeCriticalSection(&cs); +#endif + +} + + +Lock::~Lock() +{ + DeleteCriticalSection(&cs); +} + + +#endif + +} // OVR + +#endif // OVR_ENABLE_THREADS diff --git a/LibOVR/Src/Kernel/OVR_Atomic.h b/LibOVR/Src/Kernel/OVR_Atomic.h index 089125b..a8591ff 100644 --- a/LibOVR/Src/Kernel/OVR_Atomic.h +++ b/LibOVR/Src/Kernel/OVR_Atomic.h @@ -1,859 +1,859 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_Atomic.h
-Content : Contains atomic operations and inline fastest locking
- functionality. Will contain #ifdefs for OS efficiency.
- Have non-thread-safe implementaion if not available.
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-#ifndef OVR_Atomic_h
-#define OVR_Atomic_h
-
-#include "OVR_Types.h"
-
-// Include System thread functionality.
-#if defined(OVR_OS_WIN32)
-#include <windows.h>
-#else
-#include <pthread.h>
-#endif
-
-
-namespace OVR {
-
-
-// ****** Declared classes
-
-// If there is NO thread support we implement AtomicOps and
-// Lock objects as no-ops. The other classes are not defined.
-template<class C> class AtomicOps;
-template<class T> class AtomicInt;
-template<class T> class AtomicPtr;
-
-class Lock;
-
-
-//-----------------------------------------------------------------------------------
-// ***** AtomicOps
-
-// Atomic operations are provided by the AtomicOps templates class,
-// implemented through system-specific AtomicOpsRaw specializations.
-// It provides several fundamental operations such as Exchange, ExchangeAdd
-// CompareAndSet, and Store_Release. Each function includes several memory
-// synchronization versions, important for multiprocessing CPUs with weak
-// memory consistency. The following memory fencing strategies are supported:
-//
-// - NoSync. No memory synchronization is done for atomic op.
-// - Release. All other memory writes are completed before atomic op
-// writes its results.
-// - Acquire. Further memory reads are forced to wait until atomic op
-// executes, guaranteeing that the right values will be seen.
-// - Sync. A combination of Release and Acquire.
-
-
-// *** AtomicOpsRaw
-
-// AtomicOpsRaw is a specialized template that provides atomic operations
-// used by AtomicOps. This class has two fundamental qualities: (1) it
-// defines a type T of correct size, and (2) provides operations that work
-// atomically, such as Exchange_Sync and CompareAndSet_Release.
-
-// AtomicOpsRawBase class contains shared constants/classes for AtomicOpsRaw.
-// The primary thing is does is define sync class objects, whose destructor and
-// constructor provide places to insert appropriate synchronization calls, on
-// systems where such calls are necessary. So far, the breakdown is as follows:
-//
-// - X86 systems don't need custom syncs, since their exchange/atomic
-// instructions are implicitly synchronized.
-// - PowerPC requires lwsync/isync instructions that can use this mechanism.
-// - If some other systems require a mechanism where syncing type is associated
-// with a particular instruction, the default implementation (which implements
-// all Sync, Acquire, and Release modes in terms of NoSync and fence) may not
-// work. Ii that case it will need to be #ifdef-ed conditionally.
-
-struct AtomicOpsRawBase
-{
-#if !defined(OVR_ENABLE_THREADS) || defined(OVR_CPU_X86) || defined(OVR_OS_WIN32) || defined(OVR_OS_IPHONE)
- // Need to have empty constructor to avoid class 'unused' variable warning.
- struct FullSync { inline FullSync() { } };
- struct AcquireSync { inline AcquireSync() { } };
- struct ReleaseSync { inline ReleaseSync() { } };
-
-#elif defined(OVR_CPU_PPC64) || defined(OVR_CPU_PPC)
- struct FullSync { inline FullSync() { asm volatile("sync\n"); } ~FullSync() { asm volatile("isync\n"); } };
- struct AcquireSync { inline AcquireSync() { } ~AcquireSync() { asm volatile("isync\n"); } };
- struct ReleaseSync { inline ReleaseSync() { asm volatile("sync\n"); } };
-
-#elif defined(OVR_CPU_MIPS)
- struct FullSync { inline FullSync() { asm volatile("sync\n"); } ~FullSync() { asm volatile("sync\n"); } };
- struct AcquireSync { inline AcquireSync() { } ~AcquireSync() { asm volatile("sync\n"); } };
- struct ReleaseSync { inline ReleaseSync() { asm volatile("sync\n"); } };
-
-#elif defined(OVR_CPU_ARM)
- struct FullSync { inline FullSync() { asm volatile("dmb\n"); } ~FullSync() { asm volatile("dmb\n"); } };
- struct AcquireSync { inline AcquireSync() { } ~AcquireSync() { asm volatile("dmb\n"); } };
- struct ReleaseSync { inline ReleaseSync() { asm volatile("dmb\n"); } };
-
-
-#elif defined(OVR_CC_GNU) && (__GNUC__ >= 4)
- // __sync functions are already full sync
- struct FullSync { inline FullSync() { } };
- struct AcquireSync { inline AcquireSync() { } };
- struct ReleaseSync { inline ReleaseSync() { } };
-#endif
-};
-
-
-// 4-Byte raw data atomic op implementation class.
-struct AtomicOpsRaw_4ByteImpl : public AtomicOpsRawBase
-{
-#if !defined(OVR_ENABLE_THREADS)
-
- // Provide a type for no-thread-support cases. Used by AtomicOpsRaw_DefImpl.
- typedef UInt32 T;
-
- // *** Thread - Safe Atomic Versions.
-
-#elif defined(OVR_OS_WIN32)
-
- // Use special defined for VC6, where volatile is not used and
- // InterlockedCompareExchange is declared incorrectly.
- typedef LONG T;
-#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC < 1300)
- typedef T* InterlockTPtr;
- typedef LPVOID ET;
- typedef ET* InterlockETPtr;
-#else
- typedef volatile T* InterlockTPtr;
- typedef T ET;
- typedef InterlockTPtr InterlockETPtr;
-#endif
- inline static T Exchange_NoSync(volatile T* p, T val) { return InterlockedExchange((InterlockTPtr)p, val); }
- inline static T ExchangeAdd_NoSync(volatile T* p, T val) { return InterlockedExchangeAdd((InterlockTPtr)p, val); }
- inline static bool CompareAndSet_NoSync(volatile T* p, T c, T val) { return InterlockedCompareExchange((InterlockETPtr)p, (ET)val, (ET)c) == (ET)c; }
-
-#elif defined(OVR_CPU_PPC64) || defined(OVR_CPU_PPC)
- typedef UInt32 T;
- static inline UInt32 Exchange_NoSync(volatile UInt32 *i, UInt32 j)
- {
- UInt32 ret;
-
- asm volatile("1:\n\t"
- "lwarx %[r],0,%[i]\n\t"
- "stwcx. %[j],0,%[i]\n\t"
- "bne- 1b\n"
- : "+m" (*i), [r] "=&b" (ret) : [i] "b" (i), [j] "b" (j) : "cc", "memory");
-
- return ret;
- }
-
- static inline UInt32 ExchangeAdd_NoSync(volatile UInt32 *i, UInt32 j)
- {
- UInt32 dummy, ret;
-
- asm volatile("1:\n\t"
- "lwarx %[r],0,%[i]\n\t"
- "add %[o],%[r],%[j]\n\t"
- "stwcx. %[o],0,%[i]\n\t"
- "bne- 1b\n"
- : "+m" (*i), [r] "=&b" (ret), [o] "=&r" (dummy) : [i] "b" (i), [j] "b" (j) : "cc", "memory");
-
- return ret;
- }
-
- static inline bool CompareAndSet_NoSync(volatile UInt32 *i, UInt32 c, UInt32 value)
- {
- UInt32 ret;
-
- asm volatile("1:\n\t"
- "lwarx %[r],0,%[i]\n\t"
- "cmpw 0,%[r],%[cmp]\n\t"
- "mfcr %[r]\n\t"
- "bne- 2f\n\t"
- "stwcx. %[val],0,%[i]\n\t"
- "bne- 1b\n\t"
- "2:\n"
- : "+m" (*i), [r] "=&b" (ret) : [i] "b" (i), [cmp] "b" (c), [val] "b" (value) : "cc", "memory");
-
- return (ret & 0x20000000) ? 1 : 0;
- }
-
-#elif defined(OVR_CPU_MIPS)
- typedef UInt32 T;
-
- static inline UInt32 Exchange_NoSync(volatile UInt32 *i, UInt32 j)
- {
- UInt32 ret;
-
- asm volatile("1:\n\t"
- "ll %[r],0(%[i])\n\t"
- "sc %[j],0(%[i])\n\t"
- "beq %[j],$0,1b\n\t"
- "nop \n"
- : "+m" (*i), [r] "=&d" (ret) : [i] "d" (i), [j] "d" (j) : "cc", "memory");
-
- return ret;
- }
-
- static inline UInt32 ExchangeAdd_NoSync(volatile UInt32 *i, UInt32 j)
- {
- UInt32 ret;
-
- asm volatile("1:\n\t"
- "ll %[r],0(%[i])\n\t"
- "addu %[j],%[r],%[j]\n\t"
- "sc %[j],0(%[i])\n\t"
- "beq %[j],$0,1b\n\t"
- "nop \n"
- : "+m" (*i), [r] "=&d" (ret) : [i] "d" (i), [j] "d" (j) : "cc", "memory");
-
- return ret;
- }
-
- static inline bool CompareAndSet_NoSync(volatile UInt32 *i, UInt32 c, UInt32 value)
- {
- UInt32 ret, dummy;
-
- asm volatile("1:\n\t"
- "move %[r],$0\n\t"
- "ll %[o],0(%[i])\n\t"
- "bne %[o],%[c],2f\n\t"
- "move %[r],%[v]\n\t"
- "sc %[r],0(%[i])\n\t"
- "beq %[r],$0,1b\n\t"
- "nop \n\t"
- "2:\n"
- : "+m" (*i),[r] "=&d" (ret), [o] "=&d" (dummy) : [i] "d" (i), [c] "d" (c), [v] "d" (value)
- : "cc", "memory");
-
- return ret;
- }
-
-#elif defined(OVR_CPU_ARM) && defined(OVR_CC_ARM)
- typedef UInt32 T;
-
- static inline UInt32 Exchange_NoSync(volatile UInt32 *i, UInt32 j)
- {
- for(;;)
- {
- T r = __ldrex(i);
- if (__strex(j, i) == 0)
- return r;
- }
- }
- static inline UInt32 ExchangeAdd_NoSync(volatile UInt32 *i, UInt32 j)
- {
- for(;;)
- {
- T r = __ldrex(i);
- if (__strex(r + j, i) == 0)
- return r;
- }
- }
-
- static inline bool CompareAndSet_NoSync(volatile UInt32 *i, UInt32 c, UInt32 value)
- {
- for(;;)
- {
- T r = __ldrex(i);
- if (r != c)
- return 0;
- if (__strex(value, i) == 0)
- return 1;
- }
- }
-
-#elif defined(OVR_CPU_ARM)
- typedef UInt32 T;
-
- static inline UInt32 Exchange_NoSync(volatile UInt32 *i, UInt32 j)
- {
- UInt32 ret, dummy;
-
- asm volatile("1:\n\t"
- "ldrex %[r],[%[i]]\n\t"
- "strex %[t],%[j],[%[i]]\n\t"
- "cmp %[t],#0\n\t"
- "bne 1b\n\t"
- : "+m" (*i), [r] "=&r" (ret), [t] "=&r" (dummy) : [i] "r" (i), [j] "r" (j) : "cc", "memory");
-
- return ret;
- }
-
- static inline UInt32 ExchangeAdd_NoSync(volatile UInt32 *i, UInt32 j)
- {
- UInt32 ret, dummy, test;
-
- asm volatile("1:\n\t"
- "ldrex %[r],[%[i]]\n\t"
- "add %[o],%[r],%[j]\n\t"
- "strex %[t],%[o],[%[i]]\n\t"
- "cmp %[t],#0\n\t"
- "bne 1b\n\t"
- : "+m" (*i), [r] "=&r" (ret), [o] "=&r" (dummy), [t] "=&r" (test) : [i] "r" (i), [j] "r" (j) : "cc", "memory");
-
- return ret;
- }
-
- static inline bool CompareAndSet_NoSync(volatile UInt32 *i, UInt32 c, UInt32 value)
- {
- UInt32 ret = 1, dummy, test;
-
- asm volatile("1:\n\t"
- "ldrex %[o],[%[i]]\n\t"
- "cmp %[o],%[c]\n\t"
- "bne 2f\n\t"
- "strex %[r],%[v],[%[i]]\n\t"
- "cmp %[r],#0\n\t"
- "bne 1b\n\t"
- "2:\n"
- : "+m" (*i),[r] "=&r" (ret), [o] "=&r" (dummy), [t] "=&r" (test) : [i] "r" (i), [c] "r" (c), [v] "r" (value)
- : "cc", "memory");
-
- return !ret;
- }
-
-#elif defined(OVR_CPU_X86)
- typedef UInt32 T;
-
- static inline UInt32 Exchange_NoSync(volatile UInt32 *i, UInt32 j)
- {
- asm volatile("xchgl %1,%[i]\n"
- : "+m" (*i), "=q" (j) : [i] "m" (*i), "1" (j) : "cc", "memory");
-
- return j;
- }
-
- static inline UInt32 ExchangeAdd_NoSync(volatile UInt32 *i, UInt32 j)
- {
- asm volatile("lock; xaddl %1,%[i]\n"
- : "+m" (*i), "+q" (j) : [i] "m" (*i) : "cc", "memory");
-
- return j;
- }
-
- static inline bool CompareAndSet_NoSync(volatile UInt32 *i, UInt32 c, UInt32 value)
- {
- UInt32 ret;
-
- asm volatile("lock; cmpxchgl %[v],%[i]\n"
- : "+m" (*i), "=a" (ret) : [i] "m" (*i), "1" (c), [v] "q" (value) : "cc", "memory");
-
- return (ret == c);
- }
-
-#elif defined(OVR_CC_GNU) && (__GNUC__ >= 4 && __GNUC_MINOR__ >= 1)
-
- typedef UInt32 T;
-
- static inline T Exchange_NoSync(volatile T *i, T j)
- {
- T v;
- do {
- v = *i;
- } while (!__sync_bool_compare_and_swap(i, v, j));
- return v;
- }
-
- static inline T ExchangeAdd_NoSync(volatile T *i, T j)
- {
- return __sync_fetch_and_add(i, j);
- }
-
- static inline bool CompareAndSet_NoSync(volatile T *i, T c, T value)
- {
- return __sync_bool_compare_and_swap(i, c, value);
- }
-
-#endif // OS
-};
-
-
-// 8-Byte raw data data atomic op implementation class.
-// Currently implementation is provided only on systems with 64-bit pointers.
-struct AtomicOpsRaw_8ByteImpl : public AtomicOpsRawBase
-{
-#if !defined(OVR_64BIT_POINTERS) || !defined(OVR_ENABLE_THREADS)
-
- // Provide a type for no-thread-support cases. Used by AtomicOpsRaw_DefImpl.
- typedef UInt64 T;
-
- // *** Thread - Safe OS specific versions.
-#elif defined(OVR_OS_WIN32)
-
- // This is only for 64-bit systems.
- typedef LONG64 T;
- typedef volatile T* InterlockTPtr;
- inline static T Exchange_NoSync(volatile T* p, T val) { return InterlockedExchange64((InterlockTPtr)p, val); }
- inline static T ExchangeAdd_NoSync(volatile T* p, T val) { return InterlockedExchangeAdd64((InterlockTPtr)p, val); }
- inline static bool CompareAndSet_NoSync(volatile T* p, T c, T val) { return InterlockedCompareExchange64((InterlockTPtr)p, val, c) == c; }
-
-#elif defined(OVR_CPU_PPC64)
-
- typedef UInt64 T;
-
- static inline UInt64 Exchange_NoSync(volatile UInt64 *i, UInt64 j)
- {
- UInt64 dummy, ret;
-
- asm volatile("1:\n\t"
- "ldarx %[r],0,%[i]\n\t"
- "mr %[o],%[j]\n\t"
- "stdcx. %[o],0,%[i]\n\t"
- "bne- 1b\n"
- : "+m" (*i), [r] "=&b" (ret), [o] "=&r" (dummy) : [i] "b" (i), [j] "b" (j) : "cc");
-
- return ret;
- }
-
- static inline UInt64 ExchangeAdd_NoSync(volatile UInt64 *i, UInt64 j)
- {
- UInt64 dummy, ret;
-
- asm volatile("1:\n\t"
- "ldarx %[r],0,%[i]\n\t"
- "add %[o],%[r],%[j]\n\t"
- "stdcx. %[o],0,%[i]\n\t"
- "bne- 1b\n"
- : "+m" (*i), [r] "=&b" (ret), [o] "=&r" (dummy) : [i] "b" (i), [j] "b" (j) : "cc");
-
- return ret;
- }
-
- static inline bool CompareAndSet_NoSync(volatile UInt64 *i, UInt64 c, UInt64 value)
- {
- UInt64 ret, dummy;
-
- asm volatile("1:\n\t"
- "ldarx %[r],0,%[i]\n\t"
- "cmpw 0,%[r],%[cmp]\n\t"
- "mfcr %[r]\n\t"
- "bne- 2f\n\t"
- "stdcx. %[val],0,%[i]\n\t"
- "bne- 1b\n\t"
- "2:\n"
- : "+m" (*i), [r] "=&b" (ret), [o] "=&r" (dummy) : [i] "b" (i), [cmp] "b" (c), [val] "b" (value) : "cc");
-
- return (ret & 0x20000000) ? 1 : 0;
- }
-
-#elif defined(OVR_CC_GNU) && (__GNUC__ >= 4 && __GNUC_MINOR__ >= 1)
-
- typedef UInt64 T;
-
- static inline T Exchange_NoSync(volatile T *i, T j)
- {
- T v;
- do {
- v = *i;
- } while (!__sync_bool_compare_and_swap(i, v, j));
- return v;
- }
-
- static inline T ExchangeAdd_NoSync(volatile T *i, T j)
- {
- return __sync_fetch_and_add(i, j);
- }
-
- static inline bool CompareAndSet_NoSync(volatile T *i, T c, T value)
- {
- return __sync_bool_compare_and_swap(i, c, value);
- }
-
-#endif // OS
-};
-
-
-// Default implementation for AtomicOpsRaw; provides implementation of mem-fenced
-// atomic operations where fencing is done with a sync object wrapped around a NoSync
-// operation implemented in the base class. If such implementation is not possible
-// on a given platform, #ifdefs can be used to disable it and then op functions can be
-// implemented individually in the appropriate AtomicOpsRaw<size> class.
-
-template<class O>
-struct AtomicOpsRaw_DefImpl : public O
-{
- typedef typename O::T O_T;
- typedef typename O::FullSync O_FullSync;
- typedef typename O::AcquireSync O_AcquireSync;
- typedef typename O::ReleaseSync O_ReleaseSync;
-
- // If there is no thread support, provide the default implementation. In this case,
- // the base class (0) must still provide the T declaration.
-#ifndef OVR_ENABLE_THREADS
-
- // Atomic exchange of val with argument. Returns old val.
- inline static O_T Exchange_NoSync(volatile O_T* p, O_T val) { O_T old = *p; *p = val; return old; }
- // Adds a new val to argument; returns its old val.
- inline static O_T ExchangeAdd_NoSync(volatile O_T* p, O_T val) { O_T old = *p; *p += val; return old; }
- // Compares the argument data with 'c' val.
- // If succeeded, stores val int '*p' and returns true; otherwise returns false.
- inline static bool CompareAndSet_NoSync(volatile O_T* p, O_T c, O_T val) { if (*p==c) { *p = val; return 1; } return 0; }
-
-#endif
-
- // If NoSync wrapped implementation may not be possible, it this block should be
- // replaced with per-function implementation in O.
- // "AtomicOpsRaw_DefImpl<O>::" prefix in calls below.
- inline static O_T Exchange_Sync(volatile O_T* p, O_T val) { O_FullSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::Exchange_NoSync(p, val); }
- inline static O_T Exchange_Release(volatile O_T* p, O_T val) { O_ReleaseSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::Exchange_NoSync(p, val); }
- inline static O_T Exchange_Acquire(volatile O_T* p, O_T val) { O_AcquireSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::Exchange_NoSync(p, val); }
- inline static O_T ExchangeAdd_Sync(volatile O_T* p, O_T val) { O_FullSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::ExchangeAdd_NoSync(p, val); }
- inline static O_T ExchangeAdd_Release(volatile O_T* p, O_T val) { O_ReleaseSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::ExchangeAdd_NoSync(p, val); }
- inline static O_T ExchangeAdd_Acquire(volatile O_T* p, O_T val) { O_AcquireSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::ExchangeAdd_NoSync(p, val); }
- inline static bool CompareAndSet_Sync(volatile O_T* p, O_T c, O_T val) { O_FullSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::CompareAndSet_NoSync(p,c,val); }
- inline static bool CompareAndSet_Release(volatile O_T* p, O_T c, O_T val) { O_ReleaseSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::CompareAndSet_NoSync(p,c,val); }
- inline static bool CompareAndSet_Acquire(volatile O_T* p, O_T c, O_T val) { O_AcquireSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::CompareAndSet_NoSync(p,c,val); }
-
- // Loads and stores with memory fence. These have only the relevant versions.
-#ifdef OVR_CPU_X86
- // On X86, Store_Release is implemented as exchange. Note that we can also
- // consider 'sfence' in the future, although it is not as compatible with older CPUs.
- inline static void Store_Release(volatile O_T* p, O_T val) { Exchange_Release(p, val); }
-#else
- inline static void Store_Release(volatile O_T* p, O_T val) { O_ReleaseSync sync; OVR_UNUSED(sync); *p = val; }
-#endif
- inline static O_T Load_Acquire(const volatile O_T* p) { O_AcquireSync sync; OVR_UNUSED(sync); return *p; }
-};
-
-
-template<int size>
-struct AtomicOpsRaw : public AtomicOpsRawBase { };
-
-template<>
-struct AtomicOpsRaw<4> : public AtomicOpsRaw_DefImpl<AtomicOpsRaw_4ByteImpl>
-{
- // Ensure that assigned type size is correct.
- AtomicOpsRaw()
- { OVR_COMPILER_ASSERT(sizeof(AtomicOpsRaw_DefImpl<AtomicOpsRaw_4ByteImpl>::T) == 4); }
-};
-template<>
-struct AtomicOpsRaw<8> : public AtomicOpsRaw_DefImpl<AtomicOpsRaw_8ByteImpl>
-{
- AtomicOpsRaw()
- { OVR_COMPILER_ASSERT(sizeof(AtomicOpsRaw_DefImpl<AtomicOpsRaw_8ByteImpl>::T) == 8); }
-};
-
-
-// *** AtomicOps - implementation of atomic Ops for specified class
-
-// Implements atomic ops on a class, provided that the object is either
-// 4 or 8 bytes in size (depending on the AtomicOpsRaw specializations
-// available). Relies on AtomicOpsRaw for much of implementation.
-
-template<class C>
-class AtomicOps
-{
- typedef AtomicOpsRaw<sizeof(C)> Ops;
- typedef typename Ops::T T;
- typedef volatile typename Ops::T* PT;
- // We cast through unions to (1) avoid pointer size compiler warnings
- // and (2) ensure that there are no problems with strict pointer aliasing.
- union C2T_union { C c; T t; };
-
-public:
- // General purpose implementation for standard syncs.
- inline static C Exchange_Sync(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::Exchange_Sync((PT)p, u.t); return u.c; }
- inline static C Exchange_Release(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::Exchange_Release((PT)p, u.t); return u.c; }
- inline static C Exchange_Acquire(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::Exchange_Acquire((PT)p, u.t); return u.c; }
- inline static C Exchange_NoSync(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::Exchange_NoSync((PT)p, u.t); return u.c; }
- inline static C ExchangeAdd_Sync(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::ExchangeAdd_Sync((PT)p, u.t); return u.c; }
- inline static C ExchangeAdd_Release(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::ExchangeAdd_Release((PT)p, u.t); return u.c; }
- inline static C ExchangeAdd_Acquire(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::ExchangeAdd_Acquire((PT)p, u.t); return u.c; }
- inline static C ExchangeAdd_NoSync(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::ExchangeAdd_NoSync((PT)p, u.t); return u.c; }
- inline static bool CompareAndSet_Sync(volatile C* p, C c, C val) { C2T_union u,cu; u.c = val; cu.c = c; return Ops::CompareAndSet_Sync((PT)p, cu.t, u.t); }
- inline static bool CompareAndSet_Release(volatile C* p, C c, C val){ C2T_union u,cu; u.c = val; cu.c = c; return Ops::CompareAndSet_Release((PT)p, cu.t, u.t); }
- inline static bool CompareAndSet_Relse(volatile C* p, C c, C val){ C2T_union u,cu; u.c = val; cu.c = c; return Ops::CompareAndSet_Acquire((PT)p, cu.t, u.t); }
- inline static bool CompareAndSet_NoSync(volatile C* p, C c, C val) { C2T_union u,cu; u.c = val; cu.c = c; return Ops::CompareAndSet_NoSync((PT)p, cu.t, u.t); }
- // Loads and stores with memory fence. These have only the relevant versions.
- inline static void Store_Release(volatile C* p, C val) { C2T_union u; u.c = val; Ops::Store_Release((PT)p, u.t); }
- inline static C Load_Acquire(const volatile C* p) { C2T_union u; u.t = Ops::Load_Acquire((PT)p); return u.c; }
-};
-
-
-
-// Atomic value base class - implements operations shared for integers and pointers.
-template<class T>
-class AtomicValueBase
-{
-protected:
- typedef AtomicOps<T> Ops;
-public:
-
- volatile T Value;
-
- inline AtomicValueBase() { }
- explicit inline AtomicValueBase(T val) { Ops::Store_Release(&Value, val); }
-
- // Most libraries (TBB and Joshua Scholar's) library do not do Load_Acquire
- // here, since most algorithms do not require atomic loads. Needs some research.
- inline operator T() const { return Value; }
-
- // *** Standard Atomic inlines
- inline T Exchange_Sync(T val) { return Ops::Exchange_Sync(&Value, val); }
- inline T Exchange_Release(T val) { return Ops::Exchange_Release(&Value, val); }
- inline T Exchange_Acquire(T val) { return Ops::Exchange_Acquire(&Value, val); }
- inline T Exchange_NoSync(T val) { return Ops::Exchange_NoSync(&Value, val); }
- inline bool CompareAndSet_Sync(T c, T val) { return Ops::CompareAndSet_Sync(&Value, c, val); }
- inline bool CompareAndSet_Release(T c, T val) { return Ops::CompareAndSet_Release(&Value, c, val); }
- inline bool CompareAndSet_Acquire(T c, T val) { return Ops::CompareAndSet_Relse(&Value, c, val); }
- inline bool CompareAndSet_NoSync(T c, T val) { return Ops::CompareAndSet_NoSync(&Value, c, val); }
- // Load & Store.
- inline void Store_Release(T val) { Ops::Store_Release(&Value, val); }
- inline T Load_Acquire() const { return Ops::Load_Acquire(&Value); }
-};
-
-
-// ***** AtomicPtr - Atomic pointer template
-
-// This pointer class supports atomic assignments with release,
-// increment / decrement operations, and conditional compare + set.
-
-template<class T>
-class AtomicPtr : public AtomicValueBase<T*>
-{
- typedef typename AtomicValueBase<T*>::Ops Ops;
-
-public:
- // Initialize pointer value to 0 by default; use Store_Release only with explicit constructor.
- inline AtomicPtr() : AtomicValueBase<T*>() { this->Value = 0; }
- explicit inline AtomicPtr(T* val) : AtomicValueBase<T*>(val) { }
-
- // Pointer access.
- inline T* operator -> () const { return this->Load_Acquire(); }
-
- // It looks like it is convenient to have Load_Acquire characteristics
- // for this, since that is convenient for algorithms such as linked
- // list traversals that can be added to bu another thread.
- inline operator T* () const { return this->Load_Acquire(); }
-
-
- // *** Standard Atomic inlines (applicable to pointers)
-
- // ExhangeAdd considers pointer size for pointers.
- template<class I>
- inline T* ExchangeAdd_Sync(I incr) { return Ops::ExchangeAdd_Sync(&this->Value, ((T*)0) + incr); }
- template<class I>
- inline T* ExchangeAdd_Release(I incr) { return Ops::ExchangeAdd_Release(&this->Value, ((T*)0) + incr); }
- template<class I>
- inline T* ExchangeAdd_Acquire(I incr) { return Ops::ExchangeAdd_Acquire(&this->Value, ((T*)0) + incr); }
- template<class I>
- inline T* ExchangeAdd_NoSync(I incr) { return Ops::ExchangeAdd_NoSync(&this->Value, ((T*)0) + incr); }
-
- // *** Atomic Operators
-
- inline T* operator = (T* val) { this->Store_Release(val); return val; }
-
- template<class I>
- inline T* operator += (I val) { return ExchangeAdd_Sync(val) + val; }
- template<class I>
- inline T* operator -= (I val) { return operator += (-val); }
-
- inline T* operator ++ () { return ExchangeAdd_Sync(1) + 1; }
- inline T* operator -- () { return ExchangeAdd_Sync(-1) - 1; }
- inline T* operator ++ (int) { return ExchangeAdd_Sync(1); }
- inline T* operator -- (int) { return ExchangeAdd_Sync(-1); }
-};
-
-
-// ***** AtomicInt - Atomic integer template
-
-// Implements an atomic integer type; the exact type to use is provided
-// as an argument. Supports atomic Acquire / Release semantics, atomic
-// arithmetic operations, and atomic conditional compare + set.
-
-template<class T>
-class AtomicInt : public AtomicValueBase<T>
-{
- typedef typename AtomicValueBase<T>::Ops Ops;
-
-public:
- inline AtomicInt() : AtomicValueBase<T>() { }
- explicit inline AtomicInt(T val) : AtomicValueBase<T>(val) { }
-
-
- // *** Standard Atomic inlines (applicable to int)
- inline T ExchangeAdd_Sync(T val) { return Ops::ExchangeAdd_Sync(&this->Value, val); }
- inline T ExchangeAdd_Release(T val) { return Ops::ExchangeAdd_Release(&this->Value, val); }
- inline T ExchangeAdd_Acquire(T val) { return Ops::ExchangeAdd_Acquire(&this->Value, val); }
- inline T ExchangeAdd_NoSync(T val) { return Ops::ExchangeAdd_NoSync(&this->Value, val); }
- // These increments could be more efficient because they don't return a value.
- inline void Increment_Sync() { ExchangeAdd_Sync((T)1); }
- inline void Increment_Release() { ExchangeAdd_Release((T)1); }
- inline void Increment_Acquire() { ExchangeAdd_Acquire((T)1); }
- inline void Increment_NoSync() { ExchangeAdd_NoSync((T)1); }
-
- // *** Atomic Operators
-
- inline T operator = (T val) { this->Store_Release(val); return val; }
- inline T operator += (T val) { return ExchangeAdd_Sync(val) + val; }
- inline T operator -= (T val) { return ExchangeAdd_Sync(0 - val) - val; }
-
- inline T operator ++ () { return ExchangeAdd_Sync((T)1) + 1; }
- inline T operator -- () { return ExchangeAdd_Sync(((T)0)-1) - 1; }
- inline T operator ++ (int) { return ExchangeAdd_Sync((T)1); }
- inline T operator -- (int) { return ExchangeAdd_Sync(((T)0)-1); }
-
- // More complex atomic operations. Leave it to compiler whether to optimize them or not.
- T operator &= (T arg)
- {
- T comp, newVal;
- do {
- comp = this->Value;
- newVal = comp & arg;
- } while(!this->CompareAndSet_Sync(comp, newVal));
- return newVal;
- }
-
- T operator |= (T arg)
- {
- T comp, newVal;
- do {
- comp = this->Value;
- newVal = comp | arg;
- } while(!this->CompareAndSet_Sync(comp, newVal));
- return newVal;
- }
-
- T operator ^= (T arg)
- {
- T comp, newVal;
- do {
- comp = this->Value;
- newVal = comp ^ arg;
- } while(!this->CompareAndSet_Sync(comp, newVal));
- return newVal;
- }
-
- T operator *= (T arg)
- {
- T comp, newVal;
- do {
- comp = this->Value;
- newVal = comp * arg;
- } while(!this->CompareAndSet_Sync(comp, newVal));
- return newVal;
- }
-
- T operator /= (T arg)
- {
- T comp, newVal;
- do {
- comp = this->Value;
- newVal = comp / arg;
- } while(!CompareAndSet_Sync(comp, newVal));
- return newVal;
- }
-
- T operator >>= (unsigned bits)
- {
- T comp, newVal;
- do {
- comp = this->Value;
- newVal = comp >> bits;
- } while(!CompareAndSet_Sync(comp, newVal));
- return newVal;
- }
-
- T operator <<= (unsigned bits)
- {
- T comp, newVal;
- do {
- comp = this->Value;
- newVal = comp << bits;
- } while(!this->CompareAndSet_Sync(comp, newVal));
- return newVal;
- }
-};
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** Lock
-
-// Lock is a simplest and most efficient mutual-exclusion lock class.
-// Unlike Mutex, it cannot be waited on.
-
-class Lock
-{
- // NOTE: Locks are not allocatable and they themselves should not allocate
- // memory by standard means. This is the case because StandardAllocator
- // relies on this class.
- // Make 'delete' private. Don't do this for 'new' since it can be redefined.
- void operator delete(void*) {}
-
-
- // *** Lock implementation for various platforms.
-
-#if !defined(OVR_ENABLE_THREADS)
-
-public:
- // With no thread support, lock does nothing.
- inline Lock() { }
- inline Lock(unsigned) { }
- inline ~Lock() { }
- inline void DoLock() { }
- inline void Unlock() { }
-
- // Windows.
-#elif defined(OVR_OS_WIN32)
-
- CRITICAL_SECTION cs;
-public:
- Lock(unsigned spinCount = 0);
- ~Lock();
- // Locking functions.
- inline void DoLock() { ::EnterCriticalSection(&cs); }
- inline void Unlock() { ::LeaveCriticalSection(&cs); }
-
-#else
- pthread_mutex_t mutex;
-
-public:
- static pthread_mutexattr_t RecursiveAttr;
- static bool RecursiveAttrInit;
-
- Lock (unsigned dummy = 0)
- {
- if (!RecursiveAttrInit)
- {
- pthread_mutexattr_init(&RecursiveAttr);
- pthread_mutexattr_settype(&RecursiveAttr, PTHREAD_MUTEX_RECURSIVE);
- RecursiveAttrInit = 1;
- }
- pthread_mutex_init(&mutex,&RecursiveAttr);
- }
- ~Lock () { pthread_mutex_destroy(&mutex); }
- inline void DoLock() { pthread_mutex_lock(&mutex); }
- inline void Unlock() { pthread_mutex_unlock(&mutex); }
-
-#endif // OVR_ENABLE_THREDS
-
-
-public:
- // Locker class, used for automatic locking
- class Locker
- {
- public:
- Lock *pLock;
- inline Locker(Lock *plock)
- { pLock = plock; pLock->DoLock(); }
- inline ~Locker()
- { pLock->Unlock(); }
- };
-};
-
-
-
-} // OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_Atomic.h +Content : Contains atomic operations and inline fastest locking + functionality. Will contain #ifdefs for OS efficiency. + Have non-thread-safe implementaion if not available. +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ +#ifndef OVR_Atomic_h +#define OVR_Atomic_h + +#include "OVR_Types.h" + +// Include System thread functionality. +#if defined(OVR_OS_WIN32) +#include <windows.h> +#else +#include <pthread.h> +#endif + + +namespace OVR { + + +// ****** Declared classes + +// If there is NO thread support we implement AtomicOps and +// Lock objects as no-ops. The other classes are not defined. +template<class C> class AtomicOps; +template<class T> class AtomicInt; +template<class T> class AtomicPtr; + +class Lock; + + +//----------------------------------------------------------------------------------- +// ***** AtomicOps + +// Atomic operations are provided by the AtomicOps templates class, +// implemented through system-specific AtomicOpsRaw specializations. +// It provides several fundamental operations such as Exchange, ExchangeAdd +// CompareAndSet, and Store_Release. Each function includes several memory +// synchronization versions, important for multiprocessing CPUs with weak +// memory consistency. The following memory fencing strategies are supported: +// +// - NoSync. No memory synchronization is done for atomic op. +// - Release. All other memory writes are completed before atomic op +// writes its results. +// - Acquire. Further memory reads are forced to wait until atomic op +// executes, guaranteeing that the right values will be seen. +// - Sync. A combination of Release and Acquire. + + +// *** AtomicOpsRaw + +// AtomicOpsRaw is a specialized template that provides atomic operations +// used by AtomicOps. This class has two fundamental qualities: (1) it +// defines a type T of correct size, and (2) provides operations that work +// atomically, such as Exchange_Sync and CompareAndSet_Release. + +// AtomicOpsRawBase class contains shared constants/classes for AtomicOpsRaw. +// The primary thing is does is define sync class objects, whose destructor and +// constructor provide places to insert appropriate synchronization calls, on +// systems where such calls are necessary. So far, the breakdown is as follows: +// +// - X86 systems don't need custom syncs, since their exchange/atomic +// instructions are implicitly synchronized. +// - PowerPC requires lwsync/isync instructions that can use this mechanism. +// - If some other systems require a mechanism where syncing type is associated +// with a particular instruction, the default implementation (which implements +// all Sync, Acquire, and Release modes in terms of NoSync and fence) may not +// work. Ii that case it will need to be #ifdef-ed conditionally. + +struct AtomicOpsRawBase +{ +#if !defined(OVR_ENABLE_THREADS) || defined(OVR_CPU_X86) || defined(OVR_OS_WIN32) || defined(OVR_OS_IPHONE) + // Need to have empty constructor to avoid class 'unused' variable warning. + struct FullSync { inline FullSync() { } }; + struct AcquireSync { inline AcquireSync() { } }; + struct ReleaseSync { inline ReleaseSync() { } }; + +#elif defined(OVR_CPU_PPC64) || defined(OVR_CPU_PPC) + struct FullSync { inline FullSync() { asm volatile("sync\n"); } ~FullSync() { asm volatile("isync\n"); } }; + struct AcquireSync { inline AcquireSync() { } ~AcquireSync() { asm volatile("isync\n"); } }; + struct ReleaseSync { inline ReleaseSync() { asm volatile("sync\n"); } }; + +#elif defined(OVR_CPU_MIPS) + struct FullSync { inline FullSync() { asm volatile("sync\n"); } ~FullSync() { asm volatile("sync\n"); } }; + struct AcquireSync { inline AcquireSync() { } ~AcquireSync() { asm volatile("sync\n"); } }; + struct ReleaseSync { inline ReleaseSync() { asm volatile("sync\n"); } }; + +#elif defined(OVR_CPU_ARM) + struct FullSync { inline FullSync() { asm volatile("dmb\n"); } ~FullSync() { asm volatile("dmb\n"); } }; + struct AcquireSync { inline AcquireSync() { } ~AcquireSync() { asm volatile("dmb\n"); } }; + struct ReleaseSync { inline ReleaseSync() { asm volatile("dmb\n"); } }; + + +#elif defined(OVR_CC_GNU) && (__GNUC__ >= 4) + // __sync functions are already full sync + struct FullSync { inline FullSync() { } }; + struct AcquireSync { inline AcquireSync() { } }; + struct ReleaseSync { inline ReleaseSync() { } }; +#endif +}; + + +// 4-Byte raw data atomic op implementation class. +struct AtomicOpsRaw_4ByteImpl : public AtomicOpsRawBase +{ +#if !defined(OVR_ENABLE_THREADS) + + // Provide a type for no-thread-support cases. Used by AtomicOpsRaw_DefImpl. + typedef UInt32 T; + + // *** Thread - Safe Atomic Versions. + +#elif defined(OVR_OS_WIN32) + + // Use special defined for VC6, where volatile is not used and + // InterlockedCompareExchange is declared incorrectly. + typedef LONG T; +#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC < 1300) + typedef T* InterlockTPtr; + typedef LPVOID ET; + typedef ET* InterlockETPtr; +#else + typedef volatile T* InterlockTPtr; + typedef T ET; + typedef InterlockTPtr InterlockETPtr; +#endif + inline static T Exchange_NoSync(volatile T* p, T val) { return InterlockedExchange((InterlockTPtr)p, val); } + inline static T ExchangeAdd_NoSync(volatile T* p, T val) { return InterlockedExchangeAdd((InterlockTPtr)p, val); } + inline static bool CompareAndSet_NoSync(volatile T* p, T c, T val) { return InterlockedCompareExchange((InterlockETPtr)p, (ET)val, (ET)c) == (ET)c; } + +#elif defined(OVR_CPU_PPC64) || defined(OVR_CPU_PPC) + typedef UInt32 T; + static inline UInt32 Exchange_NoSync(volatile UInt32 *i, UInt32 j) + { + UInt32 ret; + + asm volatile("1:\n\t" + "lwarx %[r],0,%[i]\n\t" + "stwcx. %[j],0,%[i]\n\t" + "bne- 1b\n" + : "+m" (*i), [r] "=&b" (ret) : [i] "b" (i), [j] "b" (j) : "cc", "memory"); + + return ret; + } + + static inline UInt32 ExchangeAdd_NoSync(volatile UInt32 *i, UInt32 j) + { + UInt32 dummy, ret; + + asm volatile("1:\n\t" + "lwarx %[r],0,%[i]\n\t" + "add %[o],%[r],%[j]\n\t" + "stwcx. %[o],0,%[i]\n\t" + "bne- 1b\n" + : "+m" (*i), [r] "=&b" (ret), [o] "=&r" (dummy) : [i] "b" (i), [j] "b" (j) : "cc", "memory"); + + return ret; + } + + static inline bool CompareAndSet_NoSync(volatile UInt32 *i, UInt32 c, UInt32 value) + { + UInt32 ret; + + asm volatile("1:\n\t" + "lwarx %[r],0,%[i]\n\t" + "cmpw 0,%[r],%[cmp]\n\t" + "mfcr %[r]\n\t" + "bne- 2f\n\t" + "stwcx. %[val],0,%[i]\n\t" + "bne- 1b\n\t" + "2:\n" + : "+m" (*i), [r] "=&b" (ret) : [i] "b" (i), [cmp] "b" (c), [val] "b" (value) : "cc", "memory"); + + return (ret & 0x20000000) ? 1 : 0; + } + +#elif defined(OVR_CPU_MIPS) + typedef UInt32 T; + + static inline UInt32 Exchange_NoSync(volatile UInt32 *i, UInt32 j) + { + UInt32 ret; + + asm volatile("1:\n\t" + "ll %[r],0(%[i])\n\t" + "sc %[j],0(%[i])\n\t" + "beq %[j],$0,1b\n\t" + "nop \n" + : "+m" (*i), [r] "=&d" (ret) : [i] "d" (i), [j] "d" (j) : "cc", "memory"); + + return ret; + } + + static inline UInt32 ExchangeAdd_NoSync(volatile UInt32 *i, UInt32 j) + { + UInt32 ret; + + asm volatile("1:\n\t" + "ll %[r],0(%[i])\n\t" + "addu %[j],%[r],%[j]\n\t" + "sc %[j],0(%[i])\n\t" + "beq %[j],$0,1b\n\t" + "nop \n" + : "+m" (*i), [r] "=&d" (ret) : [i] "d" (i), [j] "d" (j) : "cc", "memory"); + + return ret; + } + + static inline bool CompareAndSet_NoSync(volatile UInt32 *i, UInt32 c, UInt32 value) + { + UInt32 ret, dummy; + + asm volatile("1:\n\t" + "move %[r],$0\n\t" + "ll %[o],0(%[i])\n\t" + "bne %[o],%[c],2f\n\t" + "move %[r],%[v]\n\t" + "sc %[r],0(%[i])\n\t" + "beq %[r],$0,1b\n\t" + "nop \n\t" + "2:\n" + : "+m" (*i),[r] "=&d" (ret), [o] "=&d" (dummy) : [i] "d" (i), [c] "d" (c), [v] "d" (value) + : "cc", "memory"); + + return ret; + } + +#elif defined(OVR_CPU_ARM) && defined(OVR_CC_ARM) + typedef UInt32 T; + + static inline UInt32 Exchange_NoSync(volatile UInt32 *i, UInt32 j) + { + for(;;) + { + T r = __ldrex(i); + if (__strex(j, i) == 0) + return r; + } + } + static inline UInt32 ExchangeAdd_NoSync(volatile UInt32 *i, UInt32 j) + { + for(;;) + { + T r = __ldrex(i); + if (__strex(r + j, i) == 0) + return r; + } + } + + static inline bool CompareAndSet_NoSync(volatile UInt32 *i, UInt32 c, UInt32 value) + { + for(;;) + { + T r = __ldrex(i); + if (r != c) + return 0; + if (__strex(value, i) == 0) + return 1; + } + } + +#elif defined(OVR_CPU_ARM) + typedef UInt32 T; + + static inline UInt32 Exchange_NoSync(volatile UInt32 *i, UInt32 j) + { + UInt32 ret, dummy; + + asm volatile("1:\n\t" + "ldrex %[r],[%[i]]\n\t" + "strex %[t],%[j],[%[i]]\n\t" + "cmp %[t],#0\n\t" + "bne 1b\n\t" + : "+m" (*i), [r] "=&r" (ret), [t] "=&r" (dummy) : [i] "r" (i), [j] "r" (j) : "cc", "memory"); + + return ret; + } + + static inline UInt32 ExchangeAdd_NoSync(volatile UInt32 *i, UInt32 j) + { + UInt32 ret, dummy, test; + + asm volatile("1:\n\t" + "ldrex %[r],[%[i]]\n\t" + "add %[o],%[r],%[j]\n\t" + "strex %[t],%[o],[%[i]]\n\t" + "cmp %[t],#0\n\t" + "bne 1b\n\t" + : "+m" (*i), [r] "=&r" (ret), [o] "=&r" (dummy), [t] "=&r" (test) : [i] "r" (i), [j] "r" (j) : "cc", "memory"); + + return ret; + } + + static inline bool CompareAndSet_NoSync(volatile UInt32 *i, UInt32 c, UInt32 value) + { + UInt32 ret = 1, dummy, test; + + asm volatile("1:\n\t" + "ldrex %[o],[%[i]]\n\t" + "cmp %[o],%[c]\n\t" + "bne 2f\n\t" + "strex %[r],%[v],[%[i]]\n\t" + "cmp %[r],#0\n\t" + "bne 1b\n\t" + "2:\n" + : "+m" (*i),[r] "=&r" (ret), [o] "=&r" (dummy), [t] "=&r" (test) : [i] "r" (i), [c] "r" (c), [v] "r" (value) + : "cc", "memory"); + + return !ret; + } + +#elif defined(OVR_CPU_X86) + typedef UInt32 T; + + static inline UInt32 Exchange_NoSync(volatile UInt32 *i, UInt32 j) + { + asm volatile("xchgl %1,%[i]\n" + : "+m" (*i), "=q" (j) : [i] "m" (*i), "1" (j) : "cc", "memory"); + + return j; + } + + static inline UInt32 ExchangeAdd_NoSync(volatile UInt32 *i, UInt32 j) + { + asm volatile("lock; xaddl %1,%[i]\n" + : "+m" (*i), "+q" (j) : [i] "m" (*i) : "cc", "memory"); + + return j; + } + + static inline bool CompareAndSet_NoSync(volatile UInt32 *i, UInt32 c, UInt32 value) + { + UInt32 ret; + + asm volatile("lock; cmpxchgl %[v],%[i]\n" + : "+m" (*i), "=a" (ret) : [i] "m" (*i), "1" (c), [v] "q" (value) : "cc", "memory"); + + return (ret == c); + } + +#elif defined(OVR_CC_GNU) && (__GNUC__ >= 4 && __GNUC_MINOR__ >= 1) + + typedef UInt32 T; + + static inline T Exchange_NoSync(volatile T *i, T j) + { + T v; + do { + v = *i; + } while (!__sync_bool_compare_and_swap(i, v, j)); + return v; + } + + static inline T ExchangeAdd_NoSync(volatile T *i, T j) + { + return __sync_fetch_and_add(i, j); + } + + static inline bool CompareAndSet_NoSync(volatile T *i, T c, T value) + { + return __sync_bool_compare_and_swap(i, c, value); + } + +#endif // OS +}; + + +// 8-Byte raw data data atomic op implementation class. +// Currently implementation is provided only on systems with 64-bit pointers. +struct AtomicOpsRaw_8ByteImpl : public AtomicOpsRawBase +{ +#if !defined(OVR_64BIT_POINTERS) || !defined(OVR_ENABLE_THREADS) + + // Provide a type for no-thread-support cases. Used by AtomicOpsRaw_DefImpl. + typedef UInt64 T; + + // *** Thread - Safe OS specific versions. +#elif defined(OVR_OS_WIN32) + + // This is only for 64-bit systems. + typedef LONG64 T; + typedef volatile T* InterlockTPtr; + inline static T Exchange_NoSync(volatile T* p, T val) { return InterlockedExchange64((InterlockTPtr)p, val); } + inline static T ExchangeAdd_NoSync(volatile T* p, T val) { return InterlockedExchangeAdd64((InterlockTPtr)p, val); } + inline static bool CompareAndSet_NoSync(volatile T* p, T c, T val) { return InterlockedCompareExchange64((InterlockTPtr)p, val, c) == c; } + +#elif defined(OVR_CPU_PPC64) + + typedef UInt64 T; + + static inline UInt64 Exchange_NoSync(volatile UInt64 *i, UInt64 j) + { + UInt64 dummy, ret; + + asm volatile("1:\n\t" + "ldarx %[r],0,%[i]\n\t" + "mr %[o],%[j]\n\t" + "stdcx. %[o],0,%[i]\n\t" + "bne- 1b\n" + : "+m" (*i), [r] "=&b" (ret), [o] "=&r" (dummy) : [i] "b" (i), [j] "b" (j) : "cc"); + + return ret; + } + + static inline UInt64 ExchangeAdd_NoSync(volatile UInt64 *i, UInt64 j) + { + UInt64 dummy, ret; + + asm volatile("1:\n\t" + "ldarx %[r],0,%[i]\n\t" + "add %[o],%[r],%[j]\n\t" + "stdcx. %[o],0,%[i]\n\t" + "bne- 1b\n" + : "+m" (*i), [r] "=&b" (ret), [o] "=&r" (dummy) : [i] "b" (i), [j] "b" (j) : "cc"); + + return ret; + } + + static inline bool CompareAndSet_NoSync(volatile UInt64 *i, UInt64 c, UInt64 value) + { + UInt64 ret, dummy; + + asm volatile("1:\n\t" + "ldarx %[r],0,%[i]\n\t" + "cmpw 0,%[r],%[cmp]\n\t" + "mfcr %[r]\n\t" + "bne- 2f\n\t" + "stdcx. %[val],0,%[i]\n\t" + "bne- 1b\n\t" + "2:\n" + : "+m" (*i), [r] "=&b" (ret), [o] "=&r" (dummy) : [i] "b" (i), [cmp] "b" (c), [val] "b" (value) : "cc"); + + return (ret & 0x20000000) ? 1 : 0; + } + +#elif defined(OVR_CC_GNU) && (__GNUC__ >= 4 && __GNUC_MINOR__ >= 1) + + typedef UInt64 T; + + static inline T Exchange_NoSync(volatile T *i, T j) + { + T v; + do { + v = *i; + } while (!__sync_bool_compare_and_swap(i, v, j)); + return v; + } + + static inline T ExchangeAdd_NoSync(volatile T *i, T j) + { + return __sync_fetch_and_add(i, j); + } + + static inline bool CompareAndSet_NoSync(volatile T *i, T c, T value) + { + return __sync_bool_compare_and_swap(i, c, value); + } + +#endif // OS +}; + + +// Default implementation for AtomicOpsRaw; provides implementation of mem-fenced +// atomic operations where fencing is done with a sync object wrapped around a NoSync +// operation implemented in the base class. If such implementation is not possible +// on a given platform, #ifdefs can be used to disable it and then op functions can be +// implemented individually in the appropriate AtomicOpsRaw<size> class. + +template<class O> +struct AtomicOpsRaw_DefImpl : public O +{ + typedef typename O::T O_T; + typedef typename O::FullSync O_FullSync; + typedef typename O::AcquireSync O_AcquireSync; + typedef typename O::ReleaseSync O_ReleaseSync; + + // If there is no thread support, provide the default implementation. In this case, + // the base class (0) must still provide the T declaration. +#ifndef OVR_ENABLE_THREADS + + // Atomic exchange of val with argument. Returns old val. + inline static O_T Exchange_NoSync(volatile O_T* p, O_T val) { O_T old = *p; *p = val; return old; } + // Adds a new val to argument; returns its old val. + inline static O_T ExchangeAdd_NoSync(volatile O_T* p, O_T val) { O_T old = *p; *p += val; return old; } + // Compares the argument data with 'c' val. + // If succeeded, stores val int '*p' and returns true; otherwise returns false. + inline static bool CompareAndSet_NoSync(volatile O_T* p, O_T c, O_T val) { if (*p==c) { *p = val; return 1; } return 0; } + +#endif + + // If NoSync wrapped implementation may not be possible, it this block should be + // replaced with per-function implementation in O. + // "AtomicOpsRaw_DefImpl<O>::" prefix in calls below. + inline static O_T Exchange_Sync(volatile O_T* p, O_T val) { O_FullSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::Exchange_NoSync(p, val); } + inline static O_T Exchange_Release(volatile O_T* p, O_T val) { O_ReleaseSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::Exchange_NoSync(p, val); } + inline static O_T Exchange_Acquire(volatile O_T* p, O_T val) { O_AcquireSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::Exchange_NoSync(p, val); } + inline static O_T ExchangeAdd_Sync(volatile O_T* p, O_T val) { O_FullSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::ExchangeAdd_NoSync(p, val); } + inline static O_T ExchangeAdd_Release(volatile O_T* p, O_T val) { O_ReleaseSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::ExchangeAdd_NoSync(p, val); } + inline static O_T ExchangeAdd_Acquire(volatile O_T* p, O_T val) { O_AcquireSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::ExchangeAdd_NoSync(p, val); } + inline static bool CompareAndSet_Sync(volatile O_T* p, O_T c, O_T val) { O_FullSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::CompareAndSet_NoSync(p,c,val); } + inline static bool CompareAndSet_Release(volatile O_T* p, O_T c, O_T val) { O_ReleaseSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::CompareAndSet_NoSync(p,c,val); } + inline static bool CompareAndSet_Acquire(volatile O_T* p, O_T c, O_T val) { O_AcquireSync sync; OVR_UNUSED(sync); return AtomicOpsRaw_DefImpl<O>::CompareAndSet_NoSync(p,c,val); } + + // Loads and stores with memory fence. These have only the relevant versions. +#ifdef OVR_CPU_X86 + // On X86, Store_Release is implemented as exchange. Note that we can also + // consider 'sfence' in the future, although it is not as compatible with older CPUs. + inline static void Store_Release(volatile O_T* p, O_T val) { Exchange_Release(p, val); } +#else + inline static void Store_Release(volatile O_T* p, O_T val) { O_ReleaseSync sync; OVR_UNUSED(sync); *p = val; } +#endif + inline static O_T Load_Acquire(const volatile O_T* p) { O_AcquireSync sync; OVR_UNUSED(sync); return *p; } +}; + + +template<int size> +struct AtomicOpsRaw : public AtomicOpsRawBase { }; + +template<> +struct AtomicOpsRaw<4> : public AtomicOpsRaw_DefImpl<AtomicOpsRaw_4ByteImpl> +{ + // Ensure that assigned type size is correct. + AtomicOpsRaw() + { OVR_COMPILER_ASSERT(sizeof(AtomicOpsRaw_DefImpl<AtomicOpsRaw_4ByteImpl>::T) == 4); } +}; +template<> +struct AtomicOpsRaw<8> : public AtomicOpsRaw_DefImpl<AtomicOpsRaw_8ByteImpl> +{ + AtomicOpsRaw() + { OVR_COMPILER_ASSERT(sizeof(AtomicOpsRaw_DefImpl<AtomicOpsRaw_8ByteImpl>::T) == 8); } +}; + + +// *** AtomicOps - implementation of atomic Ops for specified class + +// Implements atomic ops on a class, provided that the object is either +// 4 or 8 bytes in size (depending on the AtomicOpsRaw specializations +// available). Relies on AtomicOpsRaw for much of implementation. + +template<class C> +class AtomicOps +{ + typedef AtomicOpsRaw<sizeof(C)> Ops; + typedef typename Ops::T T; + typedef volatile typename Ops::T* PT; + // We cast through unions to (1) avoid pointer size compiler warnings + // and (2) ensure that there are no problems with strict pointer aliasing. + union C2T_union { C c; T t; }; + +public: + // General purpose implementation for standard syncs. + inline static C Exchange_Sync(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::Exchange_Sync((PT)p, u.t); return u.c; } + inline static C Exchange_Release(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::Exchange_Release((PT)p, u.t); return u.c; } + inline static C Exchange_Acquire(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::Exchange_Acquire((PT)p, u.t); return u.c; } + inline static C Exchange_NoSync(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::Exchange_NoSync((PT)p, u.t); return u.c; } + inline static C ExchangeAdd_Sync(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::ExchangeAdd_Sync((PT)p, u.t); return u.c; } + inline static C ExchangeAdd_Release(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::ExchangeAdd_Release((PT)p, u.t); return u.c; } + inline static C ExchangeAdd_Acquire(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::ExchangeAdd_Acquire((PT)p, u.t); return u.c; } + inline static C ExchangeAdd_NoSync(volatile C* p, C val) { C2T_union u; u.c = val; u.t = Ops::ExchangeAdd_NoSync((PT)p, u.t); return u.c; } + inline static bool CompareAndSet_Sync(volatile C* p, C c, C val) { C2T_union u,cu; u.c = val; cu.c = c; return Ops::CompareAndSet_Sync((PT)p, cu.t, u.t); } + inline static bool CompareAndSet_Release(volatile C* p, C c, C val){ C2T_union u,cu; u.c = val; cu.c = c; return Ops::CompareAndSet_Release((PT)p, cu.t, u.t); } + inline static bool CompareAndSet_Relse(volatile C* p, C c, C val){ C2T_union u,cu; u.c = val; cu.c = c; return Ops::CompareAndSet_Acquire((PT)p, cu.t, u.t); } + inline static bool CompareAndSet_NoSync(volatile C* p, C c, C val) { C2T_union u,cu; u.c = val; cu.c = c; return Ops::CompareAndSet_NoSync((PT)p, cu.t, u.t); } + // Loads and stores with memory fence. These have only the relevant versions. + inline static void Store_Release(volatile C* p, C val) { C2T_union u; u.c = val; Ops::Store_Release((PT)p, u.t); } + inline static C Load_Acquire(const volatile C* p) { C2T_union u; u.t = Ops::Load_Acquire((PT)p); return u.c; } +}; + + + +// Atomic value base class - implements operations shared for integers and pointers. +template<class T> +class AtomicValueBase +{ +protected: + typedef AtomicOps<T> Ops; +public: + + volatile T Value; + + inline AtomicValueBase() { } + explicit inline AtomicValueBase(T val) { Ops::Store_Release(&Value, val); } + + // Most libraries (TBB and Joshua Scholar's) library do not do Load_Acquire + // here, since most algorithms do not require atomic loads. Needs some research. + inline operator T() const { return Value; } + + // *** Standard Atomic inlines + inline T Exchange_Sync(T val) { return Ops::Exchange_Sync(&Value, val); } + inline T Exchange_Release(T val) { return Ops::Exchange_Release(&Value, val); } + inline T Exchange_Acquire(T val) { return Ops::Exchange_Acquire(&Value, val); } + inline T Exchange_NoSync(T val) { return Ops::Exchange_NoSync(&Value, val); } + inline bool CompareAndSet_Sync(T c, T val) { return Ops::CompareAndSet_Sync(&Value, c, val); } + inline bool CompareAndSet_Release(T c, T val) { return Ops::CompareAndSet_Release(&Value, c, val); } + inline bool CompareAndSet_Acquire(T c, T val) { return Ops::CompareAndSet_Relse(&Value, c, val); } + inline bool CompareAndSet_NoSync(T c, T val) { return Ops::CompareAndSet_NoSync(&Value, c, val); } + // Load & Store. + inline void Store_Release(T val) { Ops::Store_Release(&Value, val); } + inline T Load_Acquire() const { return Ops::Load_Acquire(&Value); } +}; + + +// ***** AtomicPtr - Atomic pointer template + +// This pointer class supports atomic assignments with release, +// increment / decrement operations, and conditional compare + set. + +template<class T> +class AtomicPtr : public AtomicValueBase<T*> +{ + typedef typename AtomicValueBase<T*>::Ops Ops; + +public: + // Initialize pointer value to 0 by default; use Store_Release only with explicit constructor. + inline AtomicPtr() : AtomicValueBase<T*>() { this->Value = 0; } + explicit inline AtomicPtr(T* val) : AtomicValueBase<T*>(val) { } + + // Pointer access. + inline T* operator -> () const { return this->Load_Acquire(); } + + // It looks like it is convenient to have Load_Acquire characteristics + // for this, since that is convenient for algorithms such as linked + // list traversals that can be added to bu another thread. + inline operator T* () const { return this->Load_Acquire(); } + + + // *** Standard Atomic inlines (applicable to pointers) + + // ExhangeAdd considers pointer size for pointers. + template<class I> + inline T* ExchangeAdd_Sync(I incr) { return Ops::ExchangeAdd_Sync(&this->Value, ((T*)0) + incr); } + template<class I> + inline T* ExchangeAdd_Release(I incr) { return Ops::ExchangeAdd_Release(&this->Value, ((T*)0) + incr); } + template<class I> + inline T* ExchangeAdd_Acquire(I incr) { return Ops::ExchangeAdd_Acquire(&this->Value, ((T*)0) + incr); } + template<class I> + inline T* ExchangeAdd_NoSync(I incr) { return Ops::ExchangeAdd_NoSync(&this->Value, ((T*)0) + incr); } + + // *** Atomic Operators + + inline T* operator = (T* val) { this->Store_Release(val); return val; } + + template<class I> + inline T* operator += (I val) { return ExchangeAdd_Sync(val) + val; } + template<class I> + inline T* operator -= (I val) { return operator += (-val); } + + inline T* operator ++ () { return ExchangeAdd_Sync(1) + 1; } + inline T* operator -- () { return ExchangeAdd_Sync(-1) - 1; } + inline T* operator ++ (int) { return ExchangeAdd_Sync(1); } + inline T* operator -- (int) { return ExchangeAdd_Sync(-1); } +}; + + +// ***** AtomicInt - Atomic integer template + +// Implements an atomic integer type; the exact type to use is provided +// as an argument. Supports atomic Acquire / Release semantics, atomic +// arithmetic operations, and atomic conditional compare + set. + +template<class T> +class AtomicInt : public AtomicValueBase<T> +{ + typedef typename AtomicValueBase<T>::Ops Ops; + +public: + inline AtomicInt() : AtomicValueBase<T>() { } + explicit inline AtomicInt(T val) : AtomicValueBase<T>(val) { } + + + // *** Standard Atomic inlines (applicable to int) + inline T ExchangeAdd_Sync(T val) { return Ops::ExchangeAdd_Sync(&this->Value, val); } + inline T ExchangeAdd_Release(T val) { return Ops::ExchangeAdd_Release(&this->Value, val); } + inline T ExchangeAdd_Acquire(T val) { return Ops::ExchangeAdd_Acquire(&this->Value, val); } + inline T ExchangeAdd_NoSync(T val) { return Ops::ExchangeAdd_NoSync(&this->Value, val); } + // These increments could be more efficient because they don't return a value. + inline void Increment_Sync() { ExchangeAdd_Sync((T)1); } + inline void Increment_Release() { ExchangeAdd_Release((T)1); } + inline void Increment_Acquire() { ExchangeAdd_Acquire((T)1); } + inline void Increment_NoSync() { ExchangeAdd_NoSync((T)1); } + + // *** Atomic Operators + + inline T operator = (T val) { this->Store_Release(val); return val; } + inline T operator += (T val) { return ExchangeAdd_Sync(val) + val; } + inline T operator -= (T val) { return ExchangeAdd_Sync(0 - val) - val; } + + inline T operator ++ () { return ExchangeAdd_Sync((T)1) + 1; } + inline T operator -- () { return ExchangeAdd_Sync(((T)0)-1) - 1; } + inline T operator ++ (int) { return ExchangeAdd_Sync((T)1); } + inline T operator -- (int) { return ExchangeAdd_Sync(((T)0)-1); } + + // More complex atomic operations. Leave it to compiler whether to optimize them or not. + T operator &= (T arg) + { + T comp, newVal; + do { + comp = this->Value; + newVal = comp & arg; + } while(!this->CompareAndSet_Sync(comp, newVal)); + return newVal; + } + + T operator |= (T arg) + { + T comp, newVal; + do { + comp = this->Value; + newVal = comp | arg; + } while(!this->CompareAndSet_Sync(comp, newVal)); + return newVal; + } + + T operator ^= (T arg) + { + T comp, newVal; + do { + comp = this->Value; + newVal = comp ^ arg; + } while(!this->CompareAndSet_Sync(comp, newVal)); + return newVal; + } + + T operator *= (T arg) + { + T comp, newVal; + do { + comp = this->Value; + newVal = comp * arg; + } while(!this->CompareAndSet_Sync(comp, newVal)); + return newVal; + } + + T operator /= (T arg) + { + T comp, newVal; + do { + comp = this->Value; + newVal = comp / arg; + } while(!CompareAndSet_Sync(comp, newVal)); + return newVal; + } + + T operator >>= (unsigned bits) + { + T comp, newVal; + do { + comp = this->Value; + newVal = comp >> bits; + } while(!CompareAndSet_Sync(comp, newVal)); + return newVal; + } + + T operator <<= (unsigned bits) + { + T comp, newVal; + do { + comp = this->Value; + newVal = comp << bits; + } while(!this->CompareAndSet_Sync(comp, newVal)); + return newVal; + } +}; + + + +//----------------------------------------------------------------------------------- +// ***** Lock + +// Lock is a simplest and most efficient mutual-exclusion lock class. +// Unlike Mutex, it cannot be waited on. + +class Lock +{ + // NOTE: Locks are not allocatable and they themselves should not allocate + // memory by standard means. This is the case because StandardAllocator + // relies on this class. + // Make 'delete' private. Don't do this for 'new' since it can be redefined. + void operator delete(void*) {} + + + // *** Lock implementation for various platforms. + +#if !defined(OVR_ENABLE_THREADS) + +public: + // With no thread support, lock does nothing. + inline Lock() { } + inline Lock(unsigned) { } + inline ~Lock() { } + inline void DoLock() { } + inline void Unlock() { } + + // Windows. +#elif defined(OVR_OS_WIN32) + + CRITICAL_SECTION cs; +public: + Lock(unsigned spinCount = 0); + ~Lock(); + // Locking functions. + inline void DoLock() { ::EnterCriticalSection(&cs); } + inline void Unlock() { ::LeaveCriticalSection(&cs); } + +#else + pthread_mutex_t mutex; + +public: + static pthread_mutexattr_t RecursiveAttr; + static bool RecursiveAttrInit; + + Lock (unsigned dummy = 0) + { + if (!RecursiveAttrInit) + { + pthread_mutexattr_init(&RecursiveAttr); + pthread_mutexattr_settype(&RecursiveAttr, PTHREAD_MUTEX_RECURSIVE); + RecursiveAttrInit = 1; + } + pthread_mutex_init(&mutex,&RecursiveAttr); + } + ~Lock () { pthread_mutex_destroy(&mutex); } + inline void DoLock() { pthread_mutex_lock(&mutex); } + inline void Unlock() { pthread_mutex_unlock(&mutex); } + +#endif // OVR_ENABLE_THREDS + + +public: + // Locker class, used for automatic locking + class Locker + { + public: + Lock *pLock; + inline Locker(Lock *plock) + { pLock = plock; pLock->DoLock(); } + inline ~Locker() + { pLock->Unlock(); } + }; +}; + + + +} // OVR + +#endif diff --git a/LibOVR/Src/Kernel/OVR_Color.h b/LibOVR/Src/Kernel/OVR_Color.h index 7980d57..e05f301 100644 --- a/LibOVR/Src/Kernel/OVR_Color.h +++ b/LibOVR/Src/Kernel/OVR_Color.h @@ -1,55 +1,55 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_Color.h
-Content : Contains color struct.
-Created : February 7, 2013
-Notes :
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-#ifndef OVR_Color_h
-#define OVR_Color_h
-
-#include "OVR_Types.h"
-
-namespace OVR {
-
-struct Color
-{
- UByte R,G,B,A;
-
- Color() {}
-
- // Constructs color by channel. Alpha is set to 0xFF (fully visible)
- // if not specified.
- Color(unsigned char r,unsigned char g,unsigned char b, unsigned char a = 0xFF)
- : R(r), G(g), B(b), A(a) { }
-
- // 0xAARRGGBB - Common HTML color Hex layout
- Color(unsigned c)
- : R((unsigned char)(c>>16)), G((unsigned char)(c>>8)),
- B((unsigned char)c), A((unsigned char)(c>>24)) { }
-
- bool operator==(const Color& b) const
- {
- return R == b.R && G == b.G && B == b.B && A == b.A;
- }
-
- void GetRGBA(float *r, float *g, float *b, float* a) const
- {
- *r = R / 255.0f;
- *g = G / 255.0f;
- *b = B / 255.0f;
- *a = A / 255.0f;
- }
-};
-
-}
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_Color.h +Content : Contains color struct. +Created : February 7, 2013 +Notes : + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ +#ifndef OVR_Color_h +#define OVR_Color_h + +#include "OVR_Types.h" + +namespace OVR { + +struct Color +{ + UByte R,G,B,A; + + Color() {} + + // Constructs color by channel. Alpha is set to 0xFF (fully visible) + // if not specified. + Color(unsigned char r,unsigned char g,unsigned char b, unsigned char a = 0xFF) + : R(r), G(g), B(b), A(a) { } + + // 0xAARRGGBB - Common HTML color Hex layout + Color(unsigned c) + : R((unsigned char)(c>>16)), G((unsigned char)(c>>8)), + B((unsigned char)c), A((unsigned char)(c>>24)) { } + + bool operator==(const Color& b) const + { + return R == b.R && G == b.G && B == b.B && A == b.A; + } + + void GetRGBA(float *r, float *g, float *b, float* a) const + { + *r = R / 255.0f; + *g = G / 255.0f; + *b = B / 255.0f; + *a = A / 255.0f; + } +}; + +} + +#endif diff --git a/LibOVR/Src/Kernel/OVR_ContainerAllocator.h b/LibOVR/Src/Kernel/OVR_ContainerAllocator.h index d2adf49..889bd88 100644 --- a/LibOVR/Src/Kernel/OVR_ContainerAllocator.h +++ b/LibOVR/Src/Kernel/OVR_ContainerAllocator.h @@ -1,256 +1,256 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_ContainerAllocator.h
-Content : Template allocators and constructors for containers.
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_ContainerAllocator_h
-#define OVR_ContainerAllocator_h
-
-#include "OVR_Allocator.h"
-#include <string.h>
-
-
-namespace OVR {
-
-
-//-----------------------------------------------------------------------------------
-// ***** Container Allocator
-
-// ContainerAllocator serves as a template argument for allocations done by
-// containers, such as Array and Hash; replacing it could allow allocator
-// substitution in containers.
-
-class ContainerAllocatorBase
-{
-public:
- static void* Alloc(UPInt size) { return OVR_ALLOC(size); }
- static void* Realloc(void* p, UPInt newSize) { return OVR_REALLOC(p, newSize); }
- static void Free(void *p) { OVR_FREE(p); }
-};
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** Constructors, Destructors, Copiers
-
-// Plain Old Data - movable, no special constructors/destructor.
-template<class T>
-class ConstructorPOD
-{
-public:
- static void Construct(void *) {}
- static void Construct(void *p, const T& source)
- {
- *(T*)p = source;
- }
-
- // Same as above, but allows for a different type of constructor.
- template <class S>
- static void ConstructAlt(void *p, const S& source)
- {
- *(T*)p = source;
- }
-
- static void ConstructArray(void*, UPInt) {}
-
- static void ConstructArray(void* p, UPInt count, const T& source)
- {
- UByte *pdata = (UByte*)p;
- for (UPInt i=0; i< count; ++i, pdata += sizeof(T))
- *(T*)pdata = source;
- }
-
- static void ConstructArray(void* p, UPInt count, const T* psource)
- {
- memcpy(p, psource, sizeof(T) * count);
- }
-
- static void Destruct(T*) {}
- static void DestructArray(T*, UPInt) {}
-
- static void CopyArrayForward(T* dst, const T* src, UPInt count)
- {
- memmove(dst, src, count * sizeof(T));
- }
-
- static void CopyArrayBackward(T* dst, const T* src, UPInt count)
- {
- memmove(dst, src, count * sizeof(T));
- }
-
- static bool IsMovable() { return true; }
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** ConstructorMov
-//
-// Correct C++ construction and destruction for movable objects
-template<class T>
-class ConstructorMov
-{
-public:
- static void Construct(void* p)
- {
- OVR::Construct<T>(p);
- }
-
- static void Construct(void* p, const T& source)
- {
- OVR::Construct<T>(p, source);
- }
-
- // Same as above, but allows for a different type of constructor.
- template <class S>
- static void ConstructAlt(void* p, const S& source)
- {
- OVR::ConstructAlt<T,S>(p, source);
- }
-
- static void ConstructArray(void* p, UPInt count)
- {
- UByte* pdata = (UByte*)p;
- for (UPInt i=0; i< count; ++i, pdata += sizeof(T))
- Construct(pdata);
- }
-
- static void ConstructArray(void* p, UPInt count, const T& source)
- {
- UByte* pdata = (UByte*)p;
- for (UPInt i=0; i< count; ++i, pdata += sizeof(T))
- Construct(pdata, source);
- }
-
- static void ConstructArray(void* p, UPInt count, const T* psource)
- {
- UByte* pdata = (UByte*)p;
- for (UPInt i=0; i< count; ++i, pdata += sizeof(T))
- Construct(pdata, *psource++);
- }
-
- static void Destruct(T* p)
- {
- p->~T();
- OVR_UNUSED(p); // Suppress silly MSVC warning
- }
-
- static void DestructArray(T* p, UPInt count)
- {
- p += count - 1;
- for (UPInt i=0; i<count; ++i, --p)
- p->~T();
- }
-
- static void CopyArrayForward(T* dst, const T* src, UPInt count)
- {
- memmove(dst, src, count * sizeof(T));
- }
-
- static void CopyArrayBackward(T* dst, const T* src, UPInt count)
- {
- memmove(dst, src, count * sizeof(T));
- }
-
- static bool IsMovable() { return true; }
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** ConstructorCPP
-//
-// Correct C++ construction and destruction for movable objects
-template<class T>
-class ConstructorCPP
-{
-public:
- static void Construct(void* p)
- {
- OVR::Construct<T>(p);
- }
-
- static void Construct(void* p, const T& source)
- {
- OVR::Construct<T>(p, source);
- }
-
- // Same as above, but allows for a different type of constructor.
- template <class S>
- static void ConstructAlt(void* p, const S& source)
- {
- OVR::ConstructAlt<T,S>(p, source);
- }
-
- static void ConstructArray(void* p, UPInt count)
- {
- UByte* pdata = (UByte*)p;
- for (UPInt i=0; i< count; ++i, pdata += sizeof(T))
- Construct(pdata);
- }
-
- static void ConstructArray(void* p, UPInt count, const T& source)
- {
- UByte* pdata = (UByte*)p;
- for (UPInt i=0; i< count; ++i, pdata += sizeof(T))
- Construct(pdata, source);
- }
-
- static void ConstructArray(void* p, UPInt count, const T* psource)
- {
- UByte* pdata = (UByte*)p;
- for (UPInt i=0; i< count; ++i, pdata += sizeof(T))
- Construct(pdata, *psource++);
- }
-
- static void Destruct(T* p)
- {
- p->~T();
- OVR_UNUSED(p); // Suppress silly MSVC warning
- }
-
- static void DestructArray(T* p, UPInt count)
- {
- p += count - 1;
- for (UPInt i=0; i<count; ++i, --p)
- p->~T();
- }
-
- static void CopyArrayForward(T* dst, const T* src, UPInt count)
- {
- for(UPInt i = 0; i < count; ++i)
- dst[i] = src[i];
- }
-
- static void CopyArrayBackward(T* dst, const T* src, UPInt count)
- {
- for(UPInt i = count; i; --i)
- dst[i-1] = src[i-1];
- }
-
- static bool IsMovable() { return false; }
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** Container Allocator with movement policy
-//
-// Simple wraps as specialized allocators
-template<class T> struct ContainerAllocator_POD : ContainerAllocatorBase, ConstructorPOD<T> {};
-template<class T> struct ContainerAllocator : ContainerAllocatorBase, ConstructorMov<T> {};
-template<class T> struct ContainerAllocator_CPP : ContainerAllocatorBase, ConstructorCPP<T> {};
-
-
-} // OVR
-
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_ContainerAllocator.h +Content : Template allocators and constructors for containers. +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_ContainerAllocator_h +#define OVR_ContainerAllocator_h + +#include "OVR_Allocator.h" +#include <string.h> + + +namespace OVR { + + +//----------------------------------------------------------------------------------- +// ***** Container Allocator + +// ContainerAllocator serves as a template argument for allocations done by +// containers, such as Array and Hash; replacing it could allow allocator +// substitution in containers. + +class ContainerAllocatorBase +{ +public: + static void* Alloc(UPInt size) { return OVR_ALLOC(size); } + static void* Realloc(void* p, UPInt newSize) { return OVR_REALLOC(p, newSize); } + static void Free(void *p) { OVR_FREE(p); } +}; + + + +//----------------------------------------------------------------------------------- +// ***** Constructors, Destructors, Copiers + +// Plain Old Data - movable, no special constructors/destructor. +template<class T> +class ConstructorPOD +{ +public: + static void Construct(void *) {} + static void Construct(void *p, const T& source) + { + *(T*)p = source; + } + + // Same as above, but allows for a different type of constructor. + template <class S> + static void ConstructAlt(void *p, const S& source) + { + *(T*)p = source; + } + + static void ConstructArray(void*, UPInt) {} + + static void ConstructArray(void* p, UPInt count, const T& source) + { + UByte *pdata = (UByte*)p; + for (UPInt i=0; i< count; ++i, pdata += sizeof(T)) + *(T*)pdata = source; + } + + static void ConstructArray(void* p, UPInt count, const T* psource) + { + memcpy(p, psource, sizeof(T) * count); + } + + static void Destruct(T*) {} + static void DestructArray(T*, UPInt) {} + + static void CopyArrayForward(T* dst, const T* src, UPInt count) + { + memmove(dst, src, count * sizeof(T)); + } + + static void CopyArrayBackward(T* dst, const T* src, UPInt count) + { + memmove(dst, src, count * sizeof(T)); + } + + static bool IsMovable() { return true; } +}; + + +//----------------------------------------------------------------------------------- +// ***** ConstructorMov +// +// Correct C++ construction and destruction for movable objects +template<class T> +class ConstructorMov +{ +public: + static void Construct(void* p) + { + OVR::Construct<T>(p); + } + + static void Construct(void* p, const T& source) + { + OVR::Construct<T>(p, source); + } + + // Same as above, but allows for a different type of constructor. + template <class S> + static void ConstructAlt(void* p, const S& source) + { + OVR::ConstructAlt<T,S>(p, source); + } + + static void ConstructArray(void* p, UPInt count) + { + UByte* pdata = (UByte*)p; + for (UPInt i=0; i< count; ++i, pdata += sizeof(T)) + Construct(pdata); + } + + static void ConstructArray(void* p, UPInt count, const T& source) + { + UByte* pdata = (UByte*)p; + for (UPInt i=0; i< count; ++i, pdata += sizeof(T)) + Construct(pdata, source); + } + + static void ConstructArray(void* p, UPInt count, const T* psource) + { + UByte* pdata = (UByte*)p; + for (UPInt i=0; i< count; ++i, pdata += sizeof(T)) + Construct(pdata, *psource++); + } + + static void Destruct(T* p) + { + p->~T(); + OVR_UNUSED(p); // Suppress silly MSVC warning + } + + static void DestructArray(T* p, UPInt count) + { + p += count - 1; + for (UPInt i=0; i<count; ++i, --p) + p->~T(); + } + + static void CopyArrayForward(T* dst, const T* src, UPInt count) + { + memmove(dst, src, count * sizeof(T)); + } + + static void CopyArrayBackward(T* dst, const T* src, UPInt count) + { + memmove(dst, src, count * sizeof(T)); + } + + static bool IsMovable() { return true; } +}; + + +//----------------------------------------------------------------------------------- +// ***** ConstructorCPP +// +// Correct C++ construction and destruction for movable objects +template<class T> +class ConstructorCPP +{ +public: + static void Construct(void* p) + { + OVR::Construct<T>(p); + } + + static void Construct(void* p, const T& source) + { + OVR::Construct<T>(p, source); + } + + // Same as above, but allows for a different type of constructor. + template <class S> + static void ConstructAlt(void* p, const S& source) + { + OVR::ConstructAlt<T,S>(p, source); + } + + static void ConstructArray(void* p, UPInt count) + { + UByte* pdata = (UByte*)p; + for (UPInt i=0; i< count; ++i, pdata += sizeof(T)) + Construct(pdata); + } + + static void ConstructArray(void* p, UPInt count, const T& source) + { + UByte* pdata = (UByte*)p; + for (UPInt i=0; i< count; ++i, pdata += sizeof(T)) + Construct(pdata, source); + } + + static void ConstructArray(void* p, UPInt count, const T* psource) + { + UByte* pdata = (UByte*)p; + for (UPInt i=0; i< count; ++i, pdata += sizeof(T)) + Construct(pdata, *psource++); + } + + static void Destruct(T* p) + { + p->~T(); + OVR_UNUSED(p); // Suppress silly MSVC warning + } + + static void DestructArray(T* p, UPInt count) + { + p += count - 1; + for (UPInt i=0; i<count; ++i, --p) + p->~T(); + } + + static void CopyArrayForward(T* dst, const T* src, UPInt count) + { + for(UPInt i = 0; i < count; ++i) + dst[i] = src[i]; + } + + static void CopyArrayBackward(T* dst, const T* src, UPInt count) + { + for(UPInt i = count; i; --i) + dst[i-1] = src[i-1]; + } + + static bool IsMovable() { return false; } +}; + + +//----------------------------------------------------------------------------------- +// ***** Container Allocator with movement policy +// +// Simple wraps as specialized allocators +template<class T> struct ContainerAllocator_POD : ContainerAllocatorBase, ConstructorPOD<T> {}; +template<class T> struct ContainerAllocator : ContainerAllocatorBase, ConstructorMov<T> {}; +template<class T> struct ContainerAllocator_CPP : ContainerAllocatorBase, ConstructorCPP<T> {}; + + +} // OVR + + +#endif diff --git a/LibOVR/Src/Kernel/OVR_File.cpp b/LibOVR/Src/Kernel/OVR_File.cpp index 7620e37..26e94e8 100644 --- a/LibOVR/Src/Kernel/OVR_File.cpp +++ b/LibOVR/Src/Kernel/OVR_File.cpp @@ -1,571 +1,571 @@ -/**************************************************************************
-
-Filename : OVR_File.cpp
-Content : File wrapper class implementation (Win32)
-
-Created : April 5, 1999
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-**************************************************************************/
-
-#define GFILE_CXX
-
-// Standard C library (Captain Obvious guarantees!)
-#include <stdio.h>
-
-#include "OVR_File.h"
-
-namespace OVR {
-
-// Buffered file adds buffering to an existing file
-// FILEBUFFER_SIZE defines the size of internal buffer, while
-// FILEBUFFER_TOLERANCE controls the amount of data we'll effectively try to buffer
-#define FILEBUFFER_SIZE (8192-8)
-#define FILEBUFFER_TOLERANCE 4096
-
-// ** Constructor/Destructor
-
-// Hidden constructor
-// Not supposed to be used
-BufferedFile::BufferedFile() : DelegatedFile(0)
-{
- pBuffer = (UByte*)OVR_ALLOC(FILEBUFFER_SIZE);
- BufferMode = NoBuffer;
- FilePos = 0;
- Pos = 0;
- DataSize = 0;
-}
-
-// Takes another file as source
-BufferedFile::BufferedFile(File *pfile) : DelegatedFile(pfile)
-{
- pBuffer = (UByte*)OVR_ALLOC(FILEBUFFER_SIZE);
- BufferMode = NoBuffer;
- FilePos = pfile->LTell();
- Pos = 0;
- DataSize = 0;
-}
-
-
-// Destructor
-BufferedFile::~BufferedFile()
-{
- // Flush in case there's data
- if (pFile)
- FlushBuffer();
- // Get rid of buffer
- if (pBuffer)
- OVR_FREE(pBuffer);
-}
-
-/*
-bool BufferedFile::VCopy(const Object &source)
-{
- if (!DelegatedFile::VCopy(source))
- return 0;
-
- // Data members
- BufferedFile *psource = (BufferedFile*)&source;
-
- // Buffer & the mode it's in
- pBuffer = psource->pBuffer;
- BufferMode = psource->BufferMode;
- Pos = psource->Pos;
- DataSize = psource->DataSize;
- return 1;
-}
-*/
-
-// Initializes buffering to a certain mode
-bool BufferedFile::SetBufferMode(BufferModeType mode)
-{
- if (!pBuffer)
- return false;
- if (mode == BufferMode)
- return true;
-
- FlushBuffer();
-
- // Can't set write mode if we can't write
- if ((mode==WriteBuffer) && (!pFile || !pFile->IsWritable()) )
- return 0;
-
- // And SetMode
- BufferMode = mode;
- Pos = 0;
- DataSize = 0;
- return 1;
-}
-
-// Flushes buffer
-void BufferedFile::FlushBuffer()
-{
- switch(BufferMode)
- {
- case WriteBuffer:
- // Write data in buffer
- FilePos += pFile->Write(pBuffer,Pos);
- Pos = 0;
- break;
-
- case ReadBuffer:
- // Seek back & reset buffer data
- if ((DataSize-Pos)>0)
- FilePos = pFile->LSeek(-(int)(DataSize-Pos), Seek_Cur);
- DataSize = 0;
- Pos = 0;
- break;
- default:
- // not handled!
- break;
- }
-}
-
-// Reloads data for ReadBuffer
-void BufferedFile::LoadBuffer()
-{
- if (BufferMode == ReadBuffer)
- {
- // We should only reload once all of pre-loaded buffer is consumed.
- OVR_ASSERT(Pos == DataSize);
-
- // WARNING: Right now LoadBuffer() assumes the buffer's empty
- int sz = pFile->Read(pBuffer,FILEBUFFER_SIZE);
- DataSize = sz<0 ? 0 : (unsigned)sz;
- Pos = 0;
- FilePos += DataSize;
- }
-}
-
-
-// ** Overridden functions
-
-// We override all the functions that can possibly
-// require buffer mode switch, flush, or extra calculations
-
-// Tell() requires buffer adjustment
-int BufferedFile::Tell()
-{
- if (BufferMode == ReadBuffer)
- return int (FilePos - DataSize + Pos);
-
- int pos = pFile->Tell();
- // Adjust position based on buffer mode & data
- if (pos!=-1)
- {
- OVR_ASSERT(BufferMode != ReadBuffer);
- if (BufferMode == WriteBuffer)
- pos += Pos;
- }
- return pos;
-}
-
-SInt64 BufferedFile::LTell()
-{
- if (BufferMode == ReadBuffer)
- return FilePos - DataSize + Pos;
-
- SInt64 pos = pFile->LTell();
- if (pos!=-1)
- {
- OVR_ASSERT(BufferMode != ReadBuffer);
- if (BufferMode == WriteBuffer)
- pos += Pos;
- }
- return pos;
-}
-
-int BufferedFile::GetLength()
-{
- int len = pFile->GetLength();
- // If writing through buffer, file length may actually be bigger
- if ((len!=-1) && (BufferMode==WriteBuffer))
- {
- int currPos = pFile->Tell() + Pos;
- if (currPos>len)
- len = currPos;
- }
- return len;
-}
-SInt64 BufferedFile::LGetLength()
-{
- SInt64 len = pFile->LGetLength();
- // If writing through buffer, file length may actually be bigger
- if ((len!=-1) && (BufferMode==WriteBuffer))
- {
- SInt64 currPos = pFile->LTell() + Pos;
- if (currPos>len)
- len = currPos;
- }
- return len;
-}
-
-/*
-bool BufferedFile::Stat(FileStats *pfs)
-{
- // Have to fix up length is stat
- if (pFile->Stat(pfs))
- {
- if (BufferMode==WriteBuffer)
- {
- SInt64 currPos = pFile->LTell() + Pos;
- if (currPos > pfs->Size)
- {
- pfs->Size = currPos;
- // ??
- pfs->Blocks = (pfs->Size+511) >> 9;
- }
- }
- return 1;
- }
- return 0;
-}
-*/
-
-int BufferedFile::Write(const UByte *psourceBuffer, int numBytes)
-{
- if ( (BufferMode==WriteBuffer) || SetBufferMode(WriteBuffer))
- {
- // If not data space in buffer, flush
- if ((FILEBUFFER_SIZE-(int)Pos)<numBytes)
- {
- FlushBuffer();
- // If bigger then tolerance, just write directly
- if (numBytes>FILEBUFFER_TOLERANCE)
- {
- int sz = pFile->Write(psourceBuffer,numBytes);
- if (sz > 0)
- FilePos += sz;
- return sz;
- }
- }
-
- // Enough space in buffer.. so copy to it
- memcpy(pBuffer+Pos, psourceBuffer, numBytes);
- Pos += numBytes;
- return numBytes;
- }
- int sz = pFile->Write(psourceBuffer,numBytes);
- if (sz > 0)
- FilePos += sz;
- return sz;
-}
-
-int BufferedFile::Read(UByte *pdestBuffer, int numBytes)
-{
- if ( (BufferMode==ReadBuffer) || SetBufferMode(ReadBuffer))
- {
- // Data in buffer... copy it
- if ((int)(DataSize-Pos) >= numBytes)
- {
- memcpy(pdestBuffer, pBuffer+Pos, numBytes);
- Pos += numBytes;
- return numBytes;
- }
-
- // Not enough data in buffer, copy buffer
- int readBytes = DataSize-Pos;
- memcpy(pdestBuffer, pBuffer+Pos, readBytes);
- numBytes -= readBytes;
- pdestBuffer += readBytes;
- Pos = DataSize;
-
- // Don't reload buffer if more then tolerance
- // (No major advantage, and we don't want to write a loop)
- if (numBytes>FILEBUFFER_TOLERANCE)
- {
- numBytes = pFile->Read(pdestBuffer,numBytes);
- if (numBytes > 0)
- {
- FilePos += numBytes;
- Pos = DataSize = 0;
- }
- return readBytes + ((numBytes==-1) ? 0 : numBytes);
- }
-
- // Reload the buffer
- // WARNING: Right now LoadBuffer() assumes the buffer's empty
- LoadBuffer();
- if ((int)(DataSize-Pos) < numBytes)
- numBytes = (int)DataSize-Pos;
-
- memcpy(pdestBuffer, pBuffer+Pos, numBytes);
- Pos += numBytes;
- return numBytes + readBytes;
-
- /*
- // Alternative Read implementation. The one above is probably better
- // due to FILEBUFFER_TOLERANCE.
- int total = 0;
-
- do {
- int bufferBytes = (int)(DataSize-Pos);
- int copyBytes = (bufferBytes > numBytes) ? numBytes : bufferBytes;
-
- memcpy(pdestBuffer, pBuffer+Pos, copyBytes);
- numBytes -= copyBytes;
- pdestBuffer += copyBytes;
- Pos += copyBytes;
- total += copyBytes;
-
- if (numBytes == 0)
- break;
- LoadBuffer();
-
- } while (DataSize > 0);
-
- return total;
- */
- }
- int sz = pFile->Read(pdestBuffer,numBytes);
- if (sz > 0)
- FilePos += sz;
- return sz;
-}
-
-
-int BufferedFile::SkipBytes(int numBytes)
-{
- int skippedBytes = 0;
-
- // Special case for skipping a little data in read buffer
- if (BufferMode==ReadBuffer)
- {
- skippedBytes = (((int)DataSize-(int)Pos) >= numBytes) ? numBytes : (DataSize-Pos);
- Pos += skippedBytes;
- numBytes -= skippedBytes;
- }
-
- if (numBytes)
- {
- numBytes = pFile->SkipBytes(numBytes);
- // Make sure we return the actual number skipped, or error
- if (numBytes!=-1)
- {
- skippedBytes += numBytes;
- FilePos += numBytes;
- Pos = DataSize = 0;
- }
- else if (skippedBytes <= 0)
- skippedBytes = -1;
- }
- return skippedBytes;
-}
-
-int BufferedFile::BytesAvailable()
-{
- int available = pFile->BytesAvailable();
- // Adjust available size based on buffers
- switch(BufferMode)
- {
- case ReadBuffer:
- available += DataSize-Pos;
- break;
- case WriteBuffer:
- available -= Pos;
- if (available<0)
- available= 0;
- break;
- default:
- break;
- }
- return available;
-}
-
-bool BufferedFile::Flush()
-{
- FlushBuffer();
- return pFile->Flush();
-}
-
-// Seeking could be optimized better..
-int BufferedFile::Seek(int offset, int origin)
-{
- if (BufferMode == ReadBuffer)
- {
- if (origin == Seek_Cur)
- {
- // Seek can fall either before or after Pos in the buffer,
- // but it must be within bounds.
- if (((unsigned(offset) + Pos)) <= DataSize)
- {
- Pos += offset;
- return int (FilePos - DataSize + Pos);
- }
-
- // Lightweight buffer "Flush". We do this to avoid an extra seek
- // back operation which would take place if we called FlushBuffer directly.
- origin = Seek_Set;
- OVR_ASSERT(((FilePos - DataSize + Pos) + (UInt64)offset) < ~(UInt64)0);
- offset = (int)(FilePos - DataSize + Pos) + offset;
- Pos = DataSize = 0;
- }
- else if (origin == Seek_Set)
- {
- if (((unsigned)offset - (FilePos-DataSize)) <= DataSize)
- {
- OVR_ASSERT((FilePos-DataSize) < ~(UInt64)0);
- Pos = (unsigned)offset - (unsigned)(FilePos-DataSize);
- return offset;
- }
- Pos = DataSize = 0;
- }
- else
- {
- FlushBuffer();
- }
- }
- else
- {
- FlushBuffer();
- }
-
- /*
- // Old Seek Logic
- if (origin == Seek_Cur && offset + Pos < DataSize)
- {
- //OVR_ASSERT((FilePos - DataSize) >= (FilePos - DataSize + Pos + offset));
- Pos += offset;
- OVR_ASSERT(int (Pos) >= 0);
- return int (FilePos - DataSize + Pos);
- }
- else if (origin == Seek_Set && unsigned(offset) >= FilePos - DataSize && unsigned(offset) < FilePos)
- {
- Pos = unsigned(offset - FilePos + DataSize);
- OVR_ASSERT(int (Pos) >= 0);
- return int (FilePos - DataSize + Pos);
- }
-
- FlushBuffer();
- */
-
-
- FilePos = pFile->Seek(offset,origin);
- return int (FilePos);
-}
-
-SInt64 BufferedFile::LSeek(SInt64 offset, int origin)
-{
- if (BufferMode == ReadBuffer)
- {
- if (origin == Seek_Cur)
- {
- // Seek can fall either before or after Pos in the buffer,
- // but it must be within bounds.
- if (((unsigned(offset) + Pos)) <= DataSize)
- {
- Pos += (unsigned)offset;
- return SInt64(FilePos - DataSize + Pos);
- }
-
- // Lightweight buffer "Flush". We do this to avoid an extra seek
- // back operation which would take place if we called FlushBuffer directly.
- origin = Seek_Set;
- offset = (SInt64)(FilePos - DataSize + Pos) + offset;
- Pos = DataSize = 0;
- }
- else if (origin == Seek_Set)
- {
- if (((UInt64)offset - (FilePos-DataSize)) <= DataSize)
- {
- Pos = (unsigned)((UInt64)offset - (FilePos-DataSize));
- return offset;
- }
- Pos = DataSize = 0;
- }
- else
- {
- FlushBuffer();
- }
- }
- else
- {
- FlushBuffer();
- }
-
-/*
- OVR_ASSERT(BufferMode != NoBuffer);
-
- if (origin == Seek_Cur && offset + Pos < DataSize)
- {
- Pos += int (offset);
- return FilePos - DataSize + Pos;
- }
- else if (origin == Seek_Set && offset >= SInt64(FilePos - DataSize) && offset < SInt64(FilePos))
- {
- Pos = unsigned(offset - FilePos + DataSize);
- return FilePos - DataSize + Pos;
- }
-
- FlushBuffer();
- */
-
- FilePos = pFile->LSeek(offset,origin);
- return FilePos;
-}
-
-int BufferedFile::CopyFromStream(File *pstream, int byteSize)
-{
- // We can't rely on overridden Write()
- // because delegation doesn't override virtual pointers
- // So, just re-implement
- UByte buff[0x4000];
- int count = 0;
- int szRequest, szRead, szWritten;
-
- while(byteSize)
- {
- szRequest = (byteSize > int(sizeof(buff))) ? int(sizeof(buff)) : byteSize;
-
- szRead = pstream->Read(buff,szRequest);
- szWritten = 0;
- if (szRead > 0)
- szWritten = Write(buff,szRead);
-
- count +=szWritten;
- byteSize-=szWritten;
- if (szWritten < szRequest)
- break;
- }
- return count;
-}
-
-// Closing files
-bool BufferedFile::Close()
-{
- switch(BufferMode)
- {
- case WriteBuffer:
- FlushBuffer();
- break;
- case ReadBuffer:
- // No need to seek back on close
- BufferMode = NoBuffer;
- break;
- default:
- break;
- }
- return pFile->Close();
-}
-
-
-// ***** Global path helpers
-
-// Find trailing short filename in a path.
-const char* OVR_CDECL GetShortFilename(const char* purl)
-{
- UPInt len = OVR_strlen(purl);
- for (UPInt i=len; i>0; i--)
- if (purl[i]=='\\' || purl[i]=='/')
- return purl+i+1;
- return purl;
-}
-
-} // OVR
-
+/************************************************************************** + +Filename : OVR_File.cpp +Content : File wrapper class implementation (Win32) + +Created : April 5, 1999 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +**************************************************************************/ + +#define GFILE_CXX + +// Standard C library (Captain Obvious guarantees!) +#include <stdio.h> + +#include "OVR_File.h" + +namespace OVR { + +// Buffered file adds buffering to an existing file +// FILEBUFFER_SIZE defines the size of internal buffer, while +// FILEBUFFER_TOLERANCE controls the amount of data we'll effectively try to buffer +#define FILEBUFFER_SIZE (8192-8) +#define FILEBUFFER_TOLERANCE 4096 + +// ** Constructor/Destructor + +// Hidden constructor +// Not supposed to be used +BufferedFile::BufferedFile() : DelegatedFile(0) +{ + pBuffer = (UByte*)OVR_ALLOC(FILEBUFFER_SIZE); + BufferMode = NoBuffer; + FilePos = 0; + Pos = 0; + DataSize = 0; +} + +// Takes another file as source +BufferedFile::BufferedFile(File *pfile) : DelegatedFile(pfile) +{ + pBuffer = (UByte*)OVR_ALLOC(FILEBUFFER_SIZE); + BufferMode = NoBuffer; + FilePos = pfile->LTell(); + Pos = 0; + DataSize = 0; +} + + +// Destructor +BufferedFile::~BufferedFile() +{ + // Flush in case there's data + if (pFile) + FlushBuffer(); + // Get rid of buffer + if (pBuffer) + OVR_FREE(pBuffer); +} + +/* +bool BufferedFile::VCopy(const Object &source) +{ + if (!DelegatedFile::VCopy(source)) + return 0; + + // Data members + BufferedFile *psource = (BufferedFile*)&source; + + // Buffer & the mode it's in + pBuffer = psource->pBuffer; + BufferMode = psource->BufferMode; + Pos = psource->Pos; + DataSize = psource->DataSize; + return 1; +} +*/ + +// Initializes buffering to a certain mode +bool BufferedFile::SetBufferMode(BufferModeType mode) +{ + if (!pBuffer) + return false; + if (mode == BufferMode) + return true; + + FlushBuffer(); + + // Can't set write mode if we can't write + if ((mode==WriteBuffer) && (!pFile || !pFile->IsWritable()) ) + return 0; + + // And SetMode + BufferMode = mode; + Pos = 0; + DataSize = 0; + return 1; +} + +// Flushes buffer +void BufferedFile::FlushBuffer() +{ + switch(BufferMode) + { + case WriteBuffer: + // Write data in buffer + FilePos += pFile->Write(pBuffer,Pos); + Pos = 0; + break; + + case ReadBuffer: + // Seek back & reset buffer data + if ((DataSize-Pos)>0) + FilePos = pFile->LSeek(-(int)(DataSize-Pos), Seek_Cur); + DataSize = 0; + Pos = 0; + break; + default: + // not handled! + break; + } +} + +// Reloads data for ReadBuffer +void BufferedFile::LoadBuffer() +{ + if (BufferMode == ReadBuffer) + { + // We should only reload once all of pre-loaded buffer is consumed. + OVR_ASSERT(Pos == DataSize); + + // WARNING: Right now LoadBuffer() assumes the buffer's empty + int sz = pFile->Read(pBuffer,FILEBUFFER_SIZE); + DataSize = sz<0 ? 0 : (unsigned)sz; + Pos = 0; + FilePos += DataSize; + } +} + + +// ** Overridden functions + +// We override all the functions that can possibly +// require buffer mode switch, flush, or extra calculations + +// Tell() requires buffer adjustment +int BufferedFile::Tell() +{ + if (BufferMode == ReadBuffer) + return int (FilePos - DataSize + Pos); + + int pos = pFile->Tell(); + // Adjust position based on buffer mode & data + if (pos!=-1) + { + OVR_ASSERT(BufferMode != ReadBuffer); + if (BufferMode == WriteBuffer) + pos += Pos; + } + return pos; +} + +SInt64 BufferedFile::LTell() +{ + if (BufferMode == ReadBuffer) + return FilePos - DataSize + Pos; + + SInt64 pos = pFile->LTell(); + if (pos!=-1) + { + OVR_ASSERT(BufferMode != ReadBuffer); + if (BufferMode == WriteBuffer) + pos += Pos; + } + return pos; +} + +int BufferedFile::GetLength() +{ + int len = pFile->GetLength(); + // If writing through buffer, file length may actually be bigger + if ((len!=-1) && (BufferMode==WriteBuffer)) + { + int currPos = pFile->Tell() + Pos; + if (currPos>len) + len = currPos; + } + return len; +} +SInt64 BufferedFile::LGetLength() +{ + SInt64 len = pFile->LGetLength(); + // If writing through buffer, file length may actually be bigger + if ((len!=-1) && (BufferMode==WriteBuffer)) + { + SInt64 currPos = pFile->LTell() + Pos; + if (currPos>len) + len = currPos; + } + return len; +} + +/* +bool BufferedFile::Stat(FileStats *pfs) +{ + // Have to fix up length is stat + if (pFile->Stat(pfs)) + { + if (BufferMode==WriteBuffer) + { + SInt64 currPos = pFile->LTell() + Pos; + if (currPos > pfs->Size) + { + pfs->Size = currPos; + // ?? + pfs->Blocks = (pfs->Size+511) >> 9; + } + } + return 1; + } + return 0; +} +*/ + +int BufferedFile::Write(const UByte *psourceBuffer, int numBytes) +{ + if ( (BufferMode==WriteBuffer) || SetBufferMode(WriteBuffer)) + { + // If not data space in buffer, flush + if ((FILEBUFFER_SIZE-(int)Pos)<numBytes) + { + FlushBuffer(); + // If bigger then tolerance, just write directly + if (numBytes>FILEBUFFER_TOLERANCE) + { + int sz = pFile->Write(psourceBuffer,numBytes); + if (sz > 0) + FilePos += sz; + return sz; + } + } + + // Enough space in buffer.. so copy to it + memcpy(pBuffer+Pos, psourceBuffer, numBytes); + Pos += numBytes; + return numBytes; + } + int sz = pFile->Write(psourceBuffer,numBytes); + if (sz > 0) + FilePos += sz; + return sz; +} + +int BufferedFile::Read(UByte *pdestBuffer, int numBytes) +{ + if ( (BufferMode==ReadBuffer) || SetBufferMode(ReadBuffer)) + { + // Data in buffer... copy it + if ((int)(DataSize-Pos) >= numBytes) + { + memcpy(pdestBuffer, pBuffer+Pos, numBytes); + Pos += numBytes; + return numBytes; + } + + // Not enough data in buffer, copy buffer + int readBytes = DataSize-Pos; + memcpy(pdestBuffer, pBuffer+Pos, readBytes); + numBytes -= readBytes; + pdestBuffer += readBytes; + Pos = DataSize; + + // Don't reload buffer if more then tolerance + // (No major advantage, and we don't want to write a loop) + if (numBytes>FILEBUFFER_TOLERANCE) + { + numBytes = pFile->Read(pdestBuffer,numBytes); + if (numBytes > 0) + { + FilePos += numBytes; + Pos = DataSize = 0; + } + return readBytes + ((numBytes==-1) ? 0 : numBytes); + } + + // Reload the buffer + // WARNING: Right now LoadBuffer() assumes the buffer's empty + LoadBuffer(); + if ((int)(DataSize-Pos) < numBytes) + numBytes = (int)DataSize-Pos; + + memcpy(pdestBuffer, pBuffer+Pos, numBytes); + Pos += numBytes; + return numBytes + readBytes; + + /* + // Alternative Read implementation. The one above is probably better + // due to FILEBUFFER_TOLERANCE. + int total = 0; + + do { + int bufferBytes = (int)(DataSize-Pos); + int copyBytes = (bufferBytes > numBytes) ? numBytes : bufferBytes; + + memcpy(pdestBuffer, pBuffer+Pos, copyBytes); + numBytes -= copyBytes; + pdestBuffer += copyBytes; + Pos += copyBytes; + total += copyBytes; + + if (numBytes == 0) + break; + LoadBuffer(); + + } while (DataSize > 0); + + return total; + */ + } + int sz = pFile->Read(pdestBuffer,numBytes); + if (sz > 0) + FilePos += sz; + return sz; +} + + +int BufferedFile::SkipBytes(int numBytes) +{ + int skippedBytes = 0; + + // Special case for skipping a little data in read buffer + if (BufferMode==ReadBuffer) + { + skippedBytes = (((int)DataSize-(int)Pos) >= numBytes) ? numBytes : (DataSize-Pos); + Pos += skippedBytes; + numBytes -= skippedBytes; + } + + if (numBytes) + { + numBytes = pFile->SkipBytes(numBytes); + // Make sure we return the actual number skipped, or error + if (numBytes!=-1) + { + skippedBytes += numBytes; + FilePos += numBytes; + Pos = DataSize = 0; + } + else if (skippedBytes <= 0) + skippedBytes = -1; + } + return skippedBytes; +} + +int BufferedFile::BytesAvailable() +{ + int available = pFile->BytesAvailable(); + // Adjust available size based on buffers + switch(BufferMode) + { + case ReadBuffer: + available += DataSize-Pos; + break; + case WriteBuffer: + available -= Pos; + if (available<0) + available= 0; + break; + default: + break; + } + return available; +} + +bool BufferedFile::Flush() +{ + FlushBuffer(); + return pFile->Flush(); +} + +// Seeking could be optimized better.. +int BufferedFile::Seek(int offset, int origin) +{ + if (BufferMode == ReadBuffer) + { + if (origin == Seek_Cur) + { + // Seek can fall either before or after Pos in the buffer, + // but it must be within bounds. + if (((unsigned(offset) + Pos)) <= DataSize) + { + Pos += offset; + return int (FilePos - DataSize + Pos); + } + + // Lightweight buffer "Flush". We do this to avoid an extra seek + // back operation which would take place if we called FlushBuffer directly. + origin = Seek_Set; + OVR_ASSERT(((FilePos - DataSize + Pos) + (UInt64)offset) < ~(UInt64)0); + offset = (int)(FilePos - DataSize + Pos) + offset; + Pos = DataSize = 0; + } + else if (origin == Seek_Set) + { + if (((unsigned)offset - (FilePos-DataSize)) <= DataSize) + { + OVR_ASSERT((FilePos-DataSize) < ~(UInt64)0); + Pos = (unsigned)offset - (unsigned)(FilePos-DataSize); + return offset; + } + Pos = DataSize = 0; + } + else + { + FlushBuffer(); + } + } + else + { + FlushBuffer(); + } + + /* + // Old Seek Logic + if (origin == Seek_Cur && offset + Pos < DataSize) + { + //OVR_ASSERT((FilePos - DataSize) >= (FilePos - DataSize + Pos + offset)); + Pos += offset; + OVR_ASSERT(int (Pos) >= 0); + return int (FilePos - DataSize + Pos); + } + else if (origin == Seek_Set && unsigned(offset) >= FilePos - DataSize && unsigned(offset) < FilePos) + { + Pos = unsigned(offset - FilePos + DataSize); + OVR_ASSERT(int (Pos) >= 0); + return int (FilePos - DataSize + Pos); + } + + FlushBuffer(); + */ + + + FilePos = pFile->Seek(offset,origin); + return int (FilePos); +} + +SInt64 BufferedFile::LSeek(SInt64 offset, int origin) +{ + if (BufferMode == ReadBuffer) + { + if (origin == Seek_Cur) + { + // Seek can fall either before or after Pos in the buffer, + // but it must be within bounds. + if (((unsigned(offset) + Pos)) <= DataSize) + { + Pos += (unsigned)offset; + return SInt64(FilePos - DataSize + Pos); + } + + // Lightweight buffer "Flush". We do this to avoid an extra seek + // back operation which would take place if we called FlushBuffer directly. + origin = Seek_Set; + offset = (SInt64)(FilePos - DataSize + Pos) + offset; + Pos = DataSize = 0; + } + else if (origin == Seek_Set) + { + if (((UInt64)offset - (FilePos-DataSize)) <= DataSize) + { + Pos = (unsigned)((UInt64)offset - (FilePos-DataSize)); + return offset; + } + Pos = DataSize = 0; + } + else + { + FlushBuffer(); + } + } + else + { + FlushBuffer(); + } + +/* + OVR_ASSERT(BufferMode != NoBuffer); + + if (origin == Seek_Cur && offset + Pos < DataSize) + { + Pos += int (offset); + return FilePos - DataSize + Pos; + } + else if (origin == Seek_Set && offset >= SInt64(FilePos - DataSize) && offset < SInt64(FilePos)) + { + Pos = unsigned(offset - FilePos + DataSize); + return FilePos - DataSize + Pos; + } + + FlushBuffer(); + */ + + FilePos = pFile->LSeek(offset,origin); + return FilePos; +} + +int BufferedFile::CopyFromStream(File *pstream, int byteSize) +{ + // We can't rely on overridden Write() + // because delegation doesn't override virtual pointers + // So, just re-implement + UByte buff[0x4000]; + int count = 0; + int szRequest, szRead, szWritten; + + while(byteSize) + { + szRequest = (byteSize > int(sizeof(buff))) ? int(sizeof(buff)) : byteSize; + + szRead = pstream->Read(buff,szRequest); + szWritten = 0; + if (szRead > 0) + szWritten = Write(buff,szRead); + + count +=szWritten; + byteSize-=szWritten; + if (szWritten < szRequest) + break; + } + return count; +} + +// Closing files +bool BufferedFile::Close() +{ + switch(BufferMode) + { + case WriteBuffer: + FlushBuffer(); + break; + case ReadBuffer: + // No need to seek back on close + BufferMode = NoBuffer; + break; + default: + break; + } + return pFile->Close(); +} + + +// ***** Global path helpers + +// Find trailing short filename in a path. +const char* OVR_CDECL GetShortFilename(const char* purl) +{ + UPInt len = OVR_strlen(purl); + for (UPInt i=len; i>0; i--) + if (purl[i]=='\\' || purl[i]=='/') + return purl+i+1; + return purl; +} + +} // OVR + diff --git a/LibOVR/Src/Kernel/OVR_File.h b/LibOVR/Src/Kernel/OVR_File.h index 262f5cf..4f7ede2 100644 --- a/LibOVR/Src/Kernel/OVR_File.h +++ b/LibOVR/Src/Kernel/OVR_File.h @@ -1,518 +1,518 @@ -/************************************************************************************
-
-PublicHeader: Kernel
-Filename : OVR_File.h
-Content : Header for all internal file management - functions and structures
- to be inherited by OS specific subclasses.
-Created : September 19, 2012
-Notes :
-
-Notes : errno may not be preserved across use of BaseFile member functions
- : Directories cannot be deleted while files opened from them are in use
- (For the GetFullName function)
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_File_h
-#define OVR_File_h
-
-#include "OVR_RefCount.h"
-#include "OVR_Std.h"
-#include "OVR_Alg.h"
-
-#include <stdio.h>
-#include "OVR_String.h"
-
-namespace OVR {
-
-// ***** Declared classes
-class FileConstants;
-class File;
-class DelegatedFile;
-class BufferedFile;
-
-
-// ***** Flags for File & Directory accesses
-
-class FileConstants
-{
-public:
-
- // *** File open flags
- enum OpenFlags
- {
- Open_Read = 1,
- Open_Write = 2,
- Open_ReadWrite = 3,
-
- // Opens file and truncates it to zero length
- // - file must have write permission
- // - when used with Create, it opens an existing
- // file and empties it or creates a new file
- Open_Truncate = 4,
-
- // Creates and opens new file
- // - does not erase contents if file already
- // exists unless combined with Truncate
- Open_Create = 8,
-
- // Returns an error value if the file already exists
- Open_CreateOnly = 24,
-
- // Open file with buffering
- Open_Buffered = 32
- };
-
- // *** File Mode flags
- enum Modes
- {
- Mode_Read = 0444,
- Mode_Write = 0222,
- Mode_Execute = 0111,
-
- Mode_ReadWrite = 0666
- };
-
- // *** Seek operations
- enum SeekOps
- {
- Seek_Set = 0,
- Seek_Cur = 1,
- Seek_End = 2
- };
-
- // *** Errors
- enum Errors
- {
- Error_FileNotFound = 0x1001,
- Error_Access = 0x1002,
- Error_IOError = 0x1003,
- Error_DiskFull = 0x1004
- };
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** File Class
-
-// The pure virtual base random-access file
-// This is a base class to all files
-
-class File : public RefCountBase<File>, public FileConstants
-{
-public:
- File() { }
- // ** Location Information
-
- // Returns a file name path relative to the 'reference' directory
- // This is often a path that was used to create a file
- // (this is not a global path, global path can be obtained with help of directory)
- virtual const char* GetFilePath() = 0;
-
-
- // ** File Information
-
- // Return 1 if file's usable (open)
- virtual bool IsValid() = 0;
- // Return 1 if file's writable, otherwise 0
- virtual bool IsWritable() = 0;
-
- // Return position
- virtual int Tell() = 0;
- virtual SInt64 LTell() = 0;
-
- // File size
- virtual int GetLength() = 0;
- virtual SInt64 LGetLength() = 0;
-
- // Returns file stats
- // 0 for failure
- //virtual bool Stat(FileStats *pfs) = 0;
-
- // Return errno-based error code
- // Useful if any other function failed
- virtual int GetErrorCode() = 0;
-
-
- // ** Stream implementation & I/O
-
- // Blocking write, will write in the given number of bytes to the stream
- // Returns : -1 for error
- // Otherwise number of bytes read
- virtual int Write(const UByte *pbufer, int numBytes) = 0;
- // Blocking read, will read in the given number of bytes or less from the stream
- // Returns : -1 for error
- // Otherwise number of bytes read,
- // if 0 or < numBytes, no more bytes available; end of file or the other side of stream is closed
- virtual int Read(UByte *pbufer, int numBytes) = 0;
-
- // Skips (ignores) a given # of bytes
- // Same return values as Read
- virtual int SkipBytes(int numBytes) = 0;
-
- // Returns the number of bytes available to read from a stream without blocking
- // For a file, this should generally be number of bytes to the end
- virtual int BytesAvailable() = 0;
-
- // Causes any implementation's buffered data to be delivered to destination
- // Return 0 for error
- virtual bool Flush() = 0;
-
-
- // Need to provide a more optimized implementation that doe snot necessarily involve a lot of seeking
- inline bool IsEOF() { return !BytesAvailable(); }
-
-
- // Seeking
- // Returns new position, -1 for error
- virtual int Seek(int offset, int origin=Seek_Set) = 0;
- virtual SInt64 LSeek(SInt64 offset, int origin=Seek_Set) = 0;
- // Seek simplification
- int SeekToBegin() {return Seek(0); }
- int SeekToEnd() {return Seek(0,Seek_End); }
- int Skip(int numBytes) {return Seek(numBytes,Seek_Cur); }
-
-
- // Appends other file data from a stream
- // Return -1 for error, else # of bytes written
- virtual int CopyFromStream(File *pstream, int byteSize) = 0;
-
- // Closes the file
- // After close, file cannot be accessed
- virtual bool Close() = 0;
-
-
- // ***** Inlines for convenient primitive type serialization
-
- // Read/Write helpers
-private:
- UInt64 PRead64() { UInt64 v = 0; Read((UByte*)&v, 8); return v; }
- UInt32 PRead32() { UInt32 v = 0; Read((UByte*)&v, 4); return v; }
- UInt16 PRead16() { UInt16 v = 0; Read((UByte*)&v, 2); return v; }
- UByte PRead8() { UByte v = 0; Read((UByte*)&v, 1); return v; }
- void PWrite64(UInt64 v) { Write((UByte*)&v, 8); }
- void PWrite32(UInt32 v) { Write((UByte*)&v, 4); }
- void PWrite16(UInt16 v) { Write((UByte*)&v, 2); }
- void PWrite8(UByte v) { Write((UByte*)&v, 1); }
-
-public:
-
- // Writing primitive types - Little Endian
- inline void WriteUByte(UByte v) { PWrite8((UByte)Alg::ByteUtil::SystemToLE(v)); }
- inline void WriteSByte(SByte v) { PWrite8((UByte)Alg::ByteUtil::SystemToLE(v)); }
- inline void WriteUInt8(UByte v) { PWrite8((UByte)Alg::ByteUtil::SystemToLE(v)); }
- inline void WriteSInt8(SByte v) { PWrite8((UByte)Alg::ByteUtil::SystemToLE(v)); }
- inline void WriteUInt16(UInt16 v) { PWrite16((UInt16)Alg::ByteUtil::SystemToLE(v)); }
- inline void WriteSInt16(SInt16 v) { PWrite16((UInt16)Alg::ByteUtil::SystemToLE(v)); }
- inline void WriteUInt32(UInt32 v) { PWrite32((UInt32)Alg::ByteUtil::SystemToLE(v)); }
- inline void WriteSInt32(SInt32 v) { PWrite32((UInt32)Alg::ByteUtil::SystemToLE(v)); }
- inline void WriteUInt64(UInt64 v) { PWrite64((UInt64)Alg::ByteUtil::SystemToLE(v)); }
- inline void WriteSInt64(SInt64 v) { PWrite64((UInt64)Alg::ByteUtil::SystemToLE(v)); }
- inline void WriteFloat(float v) { v = Alg::ByteUtil::SystemToLE(v); Write((UByte*)&v, 4); }
- inline void WriteDouble(double v) { v = Alg::ByteUtil::SystemToLE(v); Write((UByte*)&v, 8); }
- // Writing primitive types - Big Endian
- inline void WriteUByteBE(UByte v) { PWrite8((UByte)Alg::ByteUtil::SystemToBE(v)); }
- inline void WriteSByteBE(SByte v) { PWrite8((UByte)Alg::ByteUtil::SystemToBE(v)); }
- inline void WriteUInt8BE(UInt16 v) { PWrite8((UByte)Alg::ByteUtil::SystemToBE(v)); }
- inline void WriteSInt8BE(SInt16 v) { PWrite8((UByte)Alg::ByteUtil::SystemToBE(v)); }
- inline void WriteUInt16BE(UInt16 v) { PWrite16((UInt16)Alg::ByteUtil::SystemToBE(v)); }
- inline void WriteSInt16BE(UInt16 v) { PWrite16((UInt16)Alg::ByteUtil::SystemToBE(v)); }
- inline void WriteUInt32BE(UInt32 v) { PWrite32((UInt32)Alg::ByteUtil::SystemToBE(v)); }
- inline void WriteSInt32BE(UInt32 v) { PWrite32((UInt32)Alg::ByteUtil::SystemToBE(v)); }
- inline void WriteUInt64BE(UInt64 v) { PWrite64((UInt64)Alg::ByteUtil::SystemToBE(v)); }
- inline void WriteSInt64BE(UInt64 v) { PWrite64((UInt64)Alg::ByteUtil::SystemToBE(v)); }
- inline void WriteFloatBE(float v) { v = Alg::ByteUtil::SystemToBE(v); Write((UByte*)&v, 4); }
- inline void WriteDoubleBE(double v) { v = Alg::ByteUtil::SystemToBE(v); Write((UByte*)&v, 8); }
-
- // Reading primitive types - Little Endian
- inline UByte ReadUByte() { return (UByte)Alg::ByteUtil::LEToSystem(PRead8()); }
- inline SByte ReadSByte() { return (SByte)Alg::ByteUtil::LEToSystem(PRead8()); }
- inline UByte ReadUInt8() { return (UByte)Alg::ByteUtil::LEToSystem(PRead8()); }
- inline SByte ReadSInt8() { return (SByte)Alg::ByteUtil::LEToSystem(PRead8()); }
- inline UInt16 ReadUInt16() { return (UInt16)Alg::ByteUtil::LEToSystem(PRead16()); }
- inline SInt16 ReadSInt16() { return (SInt16)Alg::ByteUtil::LEToSystem(PRead16()); }
- inline UInt32 ReadUInt32() { return (UInt32)Alg::ByteUtil::LEToSystem(PRead32()); }
- inline SInt32 ReadSInt32() { return (SInt32)Alg::ByteUtil::LEToSystem(PRead32()); }
- inline UInt64 ReadUInt64() { return (UInt64)Alg::ByteUtil::LEToSystem(PRead64()); }
- inline SInt64 ReadSInt64() { return (SInt64)Alg::ByteUtil::LEToSystem(PRead64()); }
- inline float ReadFloat() { float v = 0.0f; Read((UByte*)&v, 4); return Alg::ByteUtil::LEToSystem(v); }
- inline double ReadDouble() { double v = 0.0; Read((UByte*)&v, 8); return Alg::ByteUtil::LEToSystem(v); }
- // Reading primitive types - Big Endian
- inline UByte ReadUByteBE() { return (UByte)Alg::ByteUtil::BEToSystem(PRead8()); }
- inline SByte ReadSByteBE() { return (SByte)Alg::ByteUtil::BEToSystem(PRead8()); }
- inline UByte ReadUInt8BE() { return (UByte)Alg::ByteUtil::BEToSystem(PRead8()); }
- inline SByte ReadSInt8BE() { return (SByte)Alg::ByteUtil::BEToSystem(PRead8()); }
- inline UInt16 ReadUInt16BE() { return (UInt16)Alg::ByteUtil::BEToSystem(PRead16()); }
- inline SInt16 ReadSInt16BE() { return (SInt16)Alg::ByteUtil::BEToSystem(PRead16()); }
- inline UInt32 ReadUInt32BE() { return (UInt32)Alg::ByteUtil::BEToSystem(PRead32()); }
- inline SInt32 ReadSInt32BE() { return (SInt32)Alg::ByteUtil::BEToSystem(PRead32()); }
- inline UInt64 ReadUInt64BE() { return (UInt64)Alg::ByteUtil::BEToSystem(PRead64()); }
- inline SInt64 ReadSInt64BE() { return (SInt64)Alg::ByteUtil::BEToSystem(PRead64()); }
- inline float ReadFloatBE() { float v = 0.0f; Read((UByte*)&v, 4); return Alg::ByteUtil::BEToSystem(v); }
- inline double ReadDoubleBE() { double v = 0.0; Read((UByte*)&v, 8); return Alg::ByteUtil::BEToSystem(v); }
-};
-
-
-// *** Delegated File
-
-class DelegatedFile : public File
-{
-protected:
- // Delegating file pointer
- Ptr<File> pFile;
-
- // Hidden default constructor
- DelegatedFile() : pFile(0) { }
- DelegatedFile(const DelegatedFile &source) : File() { OVR_UNUSED(source); }
-public:
- // Constructors
- DelegatedFile(File *pfile) : pFile(pfile) { }
-
- // ** Location Information
- virtual const char* GetFilePath() { return pFile->GetFilePath(); }
-
- // ** File Information
- virtual bool IsValid() { return pFile && pFile->IsValid(); }
- virtual bool IsWritable() { return pFile->IsWritable(); }
-// virtual bool IsRecoverable() { return pFile->IsRecoverable(); }
-
- virtual int Tell() { return pFile->Tell(); }
- virtual SInt64 LTell() { return pFile->LTell(); }
-
- virtual int GetLength() { return pFile->GetLength(); }
- virtual SInt64 LGetLength() { return pFile->LGetLength(); }
-
- //virtual bool Stat(FileStats *pfs) { return pFile->Stat(pfs); }
-
- virtual int GetErrorCode() { return pFile->GetErrorCode(); }
-
- // ** Stream implementation & I/O
- virtual int Write(const UByte *pbuffer, int numBytes) { return pFile->Write(pbuffer,numBytes); }
- virtual int Read(UByte *pbuffer, int numBytes) { return pFile->Read(pbuffer,numBytes); }
-
- virtual int SkipBytes(int numBytes) { return pFile->SkipBytes(numBytes); }
-
- virtual int BytesAvailable() { return pFile->BytesAvailable(); }
-
- virtual bool Flush() { return pFile->Flush(); }
-
- // Seeking
- virtual int Seek(int offset, int origin=Seek_Set) { return pFile->Seek(offset,origin); }
- virtual SInt64 LSeek(SInt64 offset, int origin=Seek_Set) { return pFile->LSeek(offset,origin); }
-
- virtual int CopyFromStream(File *pstream, int byteSize) { return pFile->CopyFromStream(pstream,byteSize); }
-
- // Closing the file
- virtual bool Close() { return pFile->Close(); }
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** Buffered File
-
-// This file class adds buffering to an existing file
-// Buffered file never fails by itself; if there's not
-// enough memory for buffer, no buffer's used
-
-class BufferedFile : public DelegatedFile
-{
-protected:
- enum BufferModeType
- {
- NoBuffer,
- ReadBuffer,
- WriteBuffer
- };
-
- // Buffer & the mode it's in
- UByte* pBuffer;
- BufferModeType BufferMode;
- // Position in buffer
- unsigned Pos;
- // Data in buffer if reading
- unsigned DataSize;
- // Underlying file position
- UInt64 FilePos;
-
- // Initializes buffering to a certain mode
- bool SetBufferMode(BufferModeType mode);
- // Flushes buffer
- // WriteBuffer - write data to disk, ReadBuffer - reset buffer & fix file position
- void FlushBuffer();
- // Loads data into ReadBuffer
- // WARNING: Right now LoadBuffer() assumes the buffer's empty
- void LoadBuffer();
-
- // Hidden constructor
- BufferedFile();
- inline BufferedFile(const BufferedFile &source) : DelegatedFile() { OVR_UNUSED(source); }
-public:
-
- // Constructor
- // - takes another file as source
- BufferedFile(File *pfile);
- ~BufferedFile();
-
-
- // ** Overridden functions
-
- // We override all the functions that can possibly
- // require buffer mode switch, flush, or extra calculations
- virtual int Tell();
- virtual SInt64 LTell();
-
- virtual int GetLength();
- virtual SInt64 LGetLength();
-
-// virtual bool Stat(GFileStats *pfs);
-
- virtual int Write(const UByte *pbufer, int numBytes);
- virtual int Read(UByte *pbufer, int numBytes);
-
- virtual int SkipBytes(int numBytes);
-
- virtual int BytesAvailable();
-
- virtual bool Flush();
-
- virtual int Seek(int offset, int origin=Seek_Set);
- virtual SInt64 LSeek(SInt64 offset, int origin=Seek_Set);
-
- virtual int CopyFromStream(File *pstream, int byteSize);
-
- virtual bool Close();
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** Memory File
-
-class MemoryFile : public File
-{
-public:
-
- const char* GetFilePath() { return FilePath.ToCStr(); }
-
- bool IsValid() { return Valid; }
- bool IsWritable() { return false; }
-
- bool Flush() { return true; }
- int GetErrorCode() { return 0; }
-
- int Tell() { return FileIndex; }
- SInt64 LTell() { return (SInt64) FileIndex; }
-
- int GetLength() { return FileSize; }
- SInt64 LGetLength() { return (SInt64) FileSize; }
-
- bool Close()
- {
- Valid = false;
- return false;
- }
-
- int CopyFromStream(File *pstream, int byteSize)
- { OVR_UNUSED2(pstream, byteSize);
- return 0;
- }
-
- int Write(const UByte *pbuffer, int numBytes)
- { OVR_UNUSED2(pbuffer, numBytes);
- return 0;
- }
-
- int Read(UByte *pbufer, int numBytes)
- {
- if (FileIndex + numBytes > FileSize)
- {
- numBytes = FileSize - FileIndex;
- }
-
- if (numBytes > 0)
- {
- ::memcpy (pbufer, &FileData [FileIndex], numBytes);
-
- FileIndex += numBytes;
- }
-
- return numBytes;
- }
-
- int SkipBytes(int numBytes)
- {
- if (FileIndex + numBytes > FileSize)
- {
- numBytes = FileSize - FileIndex;
- }
-
- FileIndex += numBytes;
-
- return numBytes;
- }
-
- int BytesAvailable()
- {
- return (FileSize - FileIndex);
- }
-
- int Seek(int offset, int origin = Seek_Set)
- {
- switch (origin)
- {
- case Seek_Set : FileIndex = offset; break;
- case Seek_Cur : FileIndex += offset; break;
- case Seek_End : FileIndex = FileSize - offset; break;
- }
-
- return FileIndex;
- }
-
- SInt64 LSeek(SInt64 offset, int origin = Seek_Set)
- {
- return (SInt64) Seek((int) offset, origin);
- }
-
-public:
-
- MemoryFile (const String& fileName, const UByte *pBuffer, int buffSize)
- : FilePath(fileName)
- {
- FileData = pBuffer;
- FileSize = buffSize;
- FileIndex = 0;
- Valid = (!fileName.IsEmpty() && pBuffer && buffSize > 0) ? true : false;
- }
-
- // pfileName should be encoded as UTF-8 to support international file names.
- MemoryFile (const char* pfileName, const UByte *pBuffer, int buffSize)
- : FilePath(pfileName)
- {
- FileData = pBuffer;
- FileSize = buffSize;
- FileIndex = 0;
- Valid = (pfileName && pBuffer && buffSize > 0) ? true : false;
- }
-private:
-
- String FilePath;
- const UByte *FileData;
- int FileSize;
- int FileIndex;
- bool Valid;
-};
-
-
-// ***** Global path helpers
-
-// Find trailing short filename in a path.
-const char* OVR_CDECL GetShortFilename(const char* purl);
-
-} // OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: Kernel +Filename : OVR_File.h +Content : Header for all internal file management - functions and structures + to be inherited by OS specific subclasses. +Created : September 19, 2012 +Notes : + +Notes : errno may not be preserved across use of BaseFile member functions + : Directories cannot be deleted while files opened from them are in use + (For the GetFullName function) + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_File_h +#define OVR_File_h + +#include "OVR_RefCount.h" +#include "OVR_Std.h" +#include "OVR_Alg.h" + +#include <stdio.h> +#include "OVR_String.h" + +namespace OVR { + +// ***** Declared classes +class FileConstants; +class File; +class DelegatedFile; +class BufferedFile; + + +// ***** Flags for File & Directory accesses + +class FileConstants +{ +public: + + // *** File open flags + enum OpenFlags + { + Open_Read = 1, + Open_Write = 2, + Open_ReadWrite = 3, + + // Opens file and truncates it to zero length + // - file must have write permission + // - when used with Create, it opens an existing + // file and empties it or creates a new file + Open_Truncate = 4, + + // Creates and opens new file + // - does not erase contents if file already + // exists unless combined with Truncate + Open_Create = 8, + + // Returns an error value if the file already exists + Open_CreateOnly = 24, + + // Open file with buffering + Open_Buffered = 32 + }; + + // *** File Mode flags + enum Modes + { + Mode_Read = 0444, + Mode_Write = 0222, + Mode_Execute = 0111, + + Mode_ReadWrite = 0666 + }; + + // *** Seek operations + enum SeekOps + { + Seek_Set = 0, + Seek_Cur = 1, + Seek_End = 2 + }; + + // *** Errors + enum Errors + { + Error_FileNotFound = 0x1001, + Error_Access = 0x1002, + Error_IOError = 0x1003, + Error_DiskFull = 0x1004 + }; +}; + + +//----------------------------------------------------------------------------------- +// ***** File Class + +// The pure virtual base random-access file +// This is a base class to all files + +class File : public RefCountBase<File>, public FileConstants +{ +public: + File() { } + // ** Location Information + + // Returns a file name path relative to the 'reference' directory + // This is often a path that was used to create a file + // (this is not a global path, global path can be obtained with help of directory) + virtual const char* GetFilePath() = 0; + + + // ** File Information + + // Return 1 if file's usable (open) + virtual bool IsValid() = 0; + // Return 1 if file's writable, otherwise 0 + virtual bool IsWritable() = 0; + + // Return position + virtual int Tell() = 0; + virtual SInt64 LTell() = 0; + + // File size + virtual int GetLength() = 0; + virtual SInt64 LGetLength() = 0; + + // Returns file stats + // 0 for failure + //virtual bool Stat(FileStats *pfs) = 0; + + // Return errno-based error code + // Useful if any other function failed + virtual int GetErrorCode() = 0; + + + // ** Stream implementation & I/O + + // Blocking write, will write in the given number of bytes to the stream + // Returns : -1 for error + // Otherwise number of bytes read + virtual int Write(const UByte *pbufer, int numBytes) = 0; + // Blocking read, will read in the given number of bytes or less from the stream + // Returns : -1 for error + // Otherwise number of bytes read, + // if 0 or < numBytes, no more bytes available; end of file or the other side of stream is closed + virtual int Read(UByte *pbufer, int numBytes) = 0; + + // Skips (ignores) a given # of bytes + // Same return values as Read + virtual int SkipBytes(int numBytes) = 0; + + // Returns the number of bytes available to read from a stream without blocking + // For a file, this should generally be number of bytes to the end + virtual int BytesAvailable() = 0; + + // Causes any implementation's buffered data to be delivered to destination + // Return 0 for error + virtual bool Flush() = 0; + + + // Need to provide a more optimized implementation that doe snot necessarily involve a lot of seeking + inline bool IsEOF() { return !BytesAvailable(); } + + + // Seeking + // Returns new position, -1 for error + virtual int Seek(int offset, int origin=Seek_Set) = 0; + virtual SInt64 LSeek(SInt64 offset, int origin=Seek_Set) = 0; + // Seek simplification + int SeekToBegin() {return Seek(0); } + int SeekToEnd() {return Seek(0,Seek_End); } + int Skip(int numBytes) {return Seek(numBytes,Seek_Cur); } + + + // Appends other file data from a stream + // Return -1 for error, else # of bytes written + virtual int CopyFromStream(File *pstream, int byteSize) = 0; + + // Closes the file + // After close, file cannot be accessed + virtual bool Close() = 0; + + + // ***** Inlines for convenient primitive type serialization + + // Read/Write helpers +private: + UInt64 PRead64() { UInt64 v = 0; Read((UByte*)&v, 8); return v; } + UInt32 PRead32() { UInt32 v = 0; Read((UByte*)&v, 4); return v; } + UInt16 PRead16() { UInt16 v = 0; Read((UByte*)&v, 2); return v; } + UByte PRead8() { UByte v = 0; Read((UByte*)&v, 1); return v; } + void PWrite64(UInt64 v) { Write((UByte*)&v, 8); } + void PWrite32(UInt32 v) { Write((UByte*)&v, 4); } + void PWrite16(UInt16 v) { Write((UByte*)&v, 2); } + void PWrite8(UByte v) { Write((UByte*)&v, 1); } + +public: + + // Writing primitive types - Little Endian + inline void WriteUByte(UByte v) { PWrite8((UByte)Alg::ByteUtil::SystemToLE(v)); } + inline void WriteSByte(SByte v) { PWrite8((UByte)Alg::ByteUtil::SystemToLE(v)); } + inline void WriteUInt8(UByte v) { PWrite8((UByte)Alg::ByteUtil::SystemToLE(v)); } + inline void WriteSInt8(SByte v) { PWrite8((UByte)Alg::ByteUtil::SystemToLE(v)); } + inline void WriteUInt16(UInt16 v) { PWrite16((UInt16)Alg::ByteUtil::SystemToLE(v)); } + inline void WriteSInt16(SInt16 v) { PWrite16((UInt16)Alg::ByteUtil::SystemToLE(v)); } + inline void WriteUInt32(UInt32 v) { PWrite32((UInt32)Alg::ByteUtil::SystemToLE(v)); } + inline void WriteSInt32(SInt32 v) { PWrite32((UInt32)Alg::ByteUtil::SystemToLE(v)); } + inline void WriteUInt64(UInt64 v) { PWrite64((UInt64)Alg::ByteUtil::SystemToLE(v)); } + inline void WriteSInt64(SInt64 v) { PWrite64((UInt64)Alg::ByteUtil::SystemToLE(v)); } + inline void WriteFloat(float v) { v = Alg::ByteUtil::SystemToLE(v); Write((UByte*)&v, 4); } + inline void WriteDouble(double v) { v = Alg::ByteUtil::SystemToLE(v); Write((UByte*)&v, 8); } + // Writing primitive types - Big Endian + inline void WriteUByteBE(UByte v) { PWrite8((UByte)Alg::ByteUtil::SystemToBE(v)); } + inline void WriteSByteBE(SByte v) { PWrite8((UByte)Alg::ByteUtil::SystemToBE(v)); } + inline void WriteUInt8BE(UInt16 v) { PWrite8((UByte)Alg::ByteUtil::SystemToBE(v)); } + inline void WriteSInt8BE(SInt16 v) { PWrite8((UByte)Alg::ByteUtil::SystemToBE(v)); } + inline void WriteUInt16BE(UInt16 v) { PWrite16((UInt16)Alg::ByteUtil::SystemToBE(v)); } + inline void WriteSInt16BE(UInt16 v) { PWrite16((UInt16)Alg::ByteUtil::SystemToBE(v)); } + inline void WriteUInt32BE(UInt32 v) { PWrite32((UInt32)Alg::ByteUtil::SystemToBE(v)); } + inline void WriteSInt32BE(UInt32 v) { PWrite32((UInt32)Alg::ByteUtil::SystemToBE(v)); } + inline void WriteUInt64BE(UInt64 v) { PWrite64((UInt64)Alg::ByteUtil::SystemToBE(v)); } + inline void WriteSInt64BE(UInt64 v) { PWrite64((UInt64)Alg::ByteUtil::SystemToBE(v)); } + inline void WriteFloatBE(float v) { v = Alg::ByteUtil::SystemToBE(v); Write((UByte*)&v, 4); } + inline void WriteDoubleBE(double v) { v = Alg::ByteUtil::SystemToBE(v); Write((UByte*)&v, 8); } + + // Reading primitive types - Little Endian + inline UByte ReadUByte() { return (UByte)Alg::ByteUtil::LEToSystem(PRead8()); } + inline SByte ReadSByte() { return (SByte)Alg::ByteUtil::LEToSystem(PRead8()); } + inline UByte ReadUInt8() { return (UByte)Alg::ByteUtil::LEToSystem(PRead8()); } + inline SByte ReadSInt8() { return (SByte)Alg::ByteUtil::LEToSystem(PRead8()); } + inline UInt16 ReadUInt16() { return (UInt16)Alg::ByteUtil::LEToSystem(PRead16()); } + inline SInt16 ReadSInt16() { return (SInt16)Alg::ByteUtil::LEToSystem(PRead16()); } + inline UInt32 ReadUInt32() { return (UInt32)Alg::ByteUtil::LEToSystem(PRead32()); } + inline SInt32 ReadSInt32() { return (SInt32)Alg::ByteUtil::LEToSystem(PRead32()); } + inline UInt64 ReadUInt64() { return (UInt64)Alg::ByteUtil::LEToSystem(PRead64()); } + inline SInt64 ReadSInt64() { return (SInt64)Alg::ByteUtil::LEToSystem(PRead64()); } + inline float ReadFloat() { float v = 0.0f; Read((UByte*)&v, 4); return Alg::ByteUtil::LEToSystem(v); } + inline double ReadDouble() { double v = 0.0; Read((UByte*)&v, 8); return Alg::ByteUtil::LEToSystem(v); } + // Reading primitive types - Big Endian + inline UByte ReadUByteBE() { return (UByte)Alg::ByteUtil::BEToSystem(PRead8()); } + inline SByte ReadSByteBE() { return (SByte)Alg::ByteUtil::BEToSystem(PRead8()); } + inline UByte ReadUInt8BE() { return (UByte)Alg::ByteUtil::BEToSystem(PRead8()); } + inline SByte ReadSInt8BE() { return (SByte)Alg::ByteUtil::BEToSystem(PRead8()); } + inline UInt16 ReadUInt16BE() { return (UInt16)Alg::ByteUtil::BEToSystem(PRead16()); } + inline SInt16 ReadSInt16BE() { return (SInt16)Alg::ByteUtil::BEToSystem(PRead16()); } + inline UInt32 ReadUInt32BE() { return (UInt32)Alg::ByteUtil::BEToSystem(PRead32()); } + inline SInt32 ReadSInt32BE() { return (SInt32)Alg::ByteUtil::BEToSystem(PRead32()); } + inline UInt64 ReadUInt64BE() { return (UInt64)Alg::ByteUtil::BEToSystem(PRead64()); } + inline SInt64 ReadSInt64BE() { return (SInt64)Alg::ByteUtil::BEToSystem(PRead64()); } + inline float ReadFloatBE() { float v = 0.0f; Read((UByte*)&v, 4); return Alg::ByteUtil::BEToSystem(v); } + inline double ReadDoubleBE() { double v = 0.0; Read((UByte*)&v, 8); return Alg::ByteUtil::BEToSystem(v); } +}; + + +// *** Delegated File + +class DelegatedFile : public File +{ +protected: + // Delegating file pointer + Ptr<File> pFile; + + // Hidden default constructor + DelegatedFile() : pFile(0) { } + DelegatedFile(const DelegatedFile &source) : File() { OVR_UNUSED(source); } +public: + // Constructors + DelegatedFile(File *pfile) : pFile(pfile) { } + + // ** Location Information + virtual const char* GetFilePath() { return pFile->GetFilePath(); } + + // ** File Information + virtual bool IsValid() { return pFile && pFile->IsValid(); } + virtual bool IsWritable() { return pFile->IsWritable(); } +// virtual bool IsRecoverable() { return pFile->IsRecoverable(); } + + virtual int Tell() { return pFile->Tell(); } + virtual SInt64 LTell() { return pFile->LTell(); } + + virtual int GetLength() { return pFile->GetLength(); } + virtual SInt64 LGetLength() { return pFile->LGetLength(); } + + //virtual bool Stat(FileStats *pfs) { return pFile->Stat(pfs); } + + virtual int GetErrorCode() { return pFile->GetErrorCode(); } + + // ** Stream implementation & I/O + virtual int Write(const UByte *pbuffer, int numBytes) { return pFile->Write(pbuffer,numBytes); } + virtual int Read(UByte *pbuffer, int numBytes) { return pFile->Read(pbuffer,numBytes); } + + virtual int SkipBytes(int numBytes) { return pFile->SkipBytes(numBytes); } + + virtual int BytesAvailable() { return pFile->BytesAvailable(); } + + virtual bool Flush() { return pFile->Flush(); } + + // Seeking + virtual int Seek(int offset, int origin=Seek_Set) { return pFile->Seek(offset,origin); } + virtual SInt64 LSeek(SInt64 offset, int origin=Seek_Set) { return pFile->LSeek(offset,origin); } + + virtual int CopyFromStream(File *pstream, int byteSize) { return pFile->CopyFromStream(pstream,byteSize); } + + // Closing the file + virtual bool Close() { return pFile->Close(); } +}; + + +//----------------------------------------------------------------------------------- +// ***** Buffered File + +// This file class adds buffering to an existing file +// Buffered file never fails by itself; if there's not +// enough memory for buffer, no buffer's used + +class BufferedFile : public DelegatedFile +{ +protected: + enum BufferModeType + { + NoBuffer, + ReadBuffer, + WriteBuffer + }; + + // Buffer & the mode it's in + UByte* pBuffer; + BufferModeType BufferMode; + // Position in buffer + unsigned Pos; + // Data in buffer if reading + unsigned DataSize; + // Underlying file position + UInt64 FilePos; + + // Initializes buffering to a certain mode + bool SetBufferMode(BufferModeType mode); + // Flushes buffer + // WriteBuffer - write data to disk, ReadBuffer - reset buffer & fix file position + void FlushBuffer(); + // Loads data into ReadBuffer + // WARNING: Right now LoadBuffer() assumes the buffer's empty + void LoadBuffer(); + + // Hidden constructor + BufferedFile(); + inline BufferedFile(const BufferedFile &source) : DelegatedFile() { OVR_UNUSED(source); } +public: + + // Constructor + // - takes another file as source + BufferedFile(File *pfile); + ~BufferedFile(); + + + // ** Overridden functions + + // We override all the functions that can possibly + // require buffer mode switch, flush, or extra calculations + virtual int Tell(); + virtual SInt64 LTell(); + + virtual int GetLength(); + virtual SInt64 LGetLength(); + +// virtual bool Stat(GFileStats *pfs); + + virtual int Write(const UByte *pbufer, int numBytes); + virtual int Read(UByte *pbufer, int numBytes); + + virtual int SkipBytes(int numBytes); + + virtual int BytesAvailable(); + + virtual bool Flush(); + + virtual int Seek(int offset, int origin=Seek_Set); + virtual SInt64 LSeek(SInt64 offset, int origin=Seek_Set); + + virtual int CopyFromStream(File *pstream, int byteSize); + + virtual bool Close(); +}; + + +//----------------------------------------------------------------------------------- +// ***** Memory File + +class MemoryFile : public File +{ +public: + + const char* GetFilePath() { return FilePath.ToCStr(); } + + bool IsValid() { return Valid; } + bool IsWritable() { return false; } + + bool Flush() { return true; } + int GetErrorCode() { return 0; } + + int Tell() { return FileIndex; } + SInt64 LTell() { return (SInt64) FileIndex; } + + int GetLength() { return FileSize; } + SInt64 LGetLength() { return (SInt64) FileSize; } + + bool Close() + { + Valid = false; + return false; + } + + int CopyFromStream(File *pstream, int byteSize) + { OVR_UNUSED2(pstream, byteSize); + return 0; + } + + int Write(const UByte *pbuffer, int numBytes) + { OVR_UNUSED2(pbuffer, numBytes); + return 0; + } + + int Read(UByte *pbufer, int numBytes) + { + if (FileIndex + numBytes > FileSize) + { + numBytes = FileSize - FileIndex; + } + + if (numBytes > 0) + { + ::memcpy (pbufer, &FileData [FileIndex], numBytes); + + FileIndex += numBytes; + } + + return numBytes; + } + + int SkipBytes(int numBytes) + { + if (FileIndex + numBytes > FileSize) + { + numBytes = FileSize - FileIndex; + } + + FileIndex += numBytes; + + return numBytes; + } + + int BytesAvailable() + { + return (FileSize - FileIndex); + } + + int Seek(int offset, int origin = Seek_Set) + { + switch (origin) + { + case Seek_Set : FileIndex = offset; break; + case Seek_Cur : FileIndex += offset; break; + case Seek_End : FileIndex = FileSize - offset; break; + } + + return FileIndex; + } + + SInt64 LSeek(SInt64 offset, int origin = Seek_Set) + { + return (SInt64) Seek((int) offset, origin); + } + +public: + + MemoryFile (const String& fileName, const UByte *pBuffer, int buffSize) + : FilePath(fileName) + { + FileData = pBuffer; + FileSize = buffSize; + FileIndex = 0; + Valid = (!fileName.IsEmpty() && pBuffer && buffSize > 0) ? true : false; + } + + // pfileName should be encoded as UTF-8 to support international file names. + MemoryFile (const char* pfileName, const UByte *pBuffer, int buffSize) + : FilePath(pfileName) + { + FileData = pBuffer; + FileSize = buffSize; + FileIndex = 0; + Valid = (pfileName && pBuffer && buffSize > 0) ? true : false; + } +private: + + String FilePath; + const UByte *FileData; + int FileSize; + int FileIndex; + bool Valid; +}; + + +// ***** Global path helpers + +// Find trailing short filename in a path. +const char* OVR_CDECL GetShortFilename(const char* purl); + +} // OVR + +#endif diff --git a/LibOVR/Src/Kernel/OVR_FileFILE.cpp b/LibOVR/Src/Kernel/OVR_FileFILE.cpp index 4ee32b6..dd77fde 100644 --- a/LibOVR/Src/Kernel/OVR_FileFILE.cpp +++ b/LibOVR/Src/Kernel/OVR_FileFILE.cpp @@ -1,583 +1,583 @@ -/**************************************************************************
-
-Filename : OVR_FileFILE.cpp
-Content : File wrapper class implementation (Win32)
-
-Created : April 5, 1999
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-**************************************************************************/
-
-#define GFILE_CXX
-
-#include "OVR_Types.h"
-#include "OVR_Log.h"
-
-// Standard C library (Captain Obvious guarantees!)
-#include <stdio.h>
-#ifndef OVR_OS_WINCE
-#include <sys/stat.h>
-#endif
-
-#include "OVR_SysFile.h"
-
-#ifndef OVR_OS_WINCE
-#include <errno.h>
-#endif
-
-namespace OVR {
-
-// ***** File interface
-
-// ***** FILEFile - C streams file
-
-static int SFerror ()
-{
- if (errno == ENOENT)
- return FileConstants::Error_FileNotFound;
- else if (errno == EACCES || errno == EPERM)
- return FileConstants::Error_Access;
- else if (errno == ENOSPC)
- return FileConstants::Error_DiskFull;
- else
- return FileConstants::Error_IOError;
-};
-
-#ifdef OVR_OS_WIN32
-#include "windows.h"
-// A simple helper class to disable/enable system error mode, if necessary
-// Disabling happens conditionally only if a drive name is involved
-class SysErrorModeDisabler
-{
- BOOL Disabled;
- UINT OldMode;
-public:
- SysErrorModeDisabler(const char* pfileName)
- {
- if (pfileName && (pfileName[0]!=0) && pfileName[1]==':')
- {
- Disabled = 1;
- OldMode = ::SetErrorMode(SEM_FAILCRITICALERRORS);
- }
- else
- Disabled = 0;
- }
-
- ~SysErrorModeDisabler()
- {
- if (Disabled) ::SetErrorMode(OldMode);
- }
-};
-#else
-class SysErrorModeDisabler
-{
-public:
- SysErrorModeDisabler(const char* pfileName) { }
-};
-#endif // OVR_OS_WIN32
-
-
-// This macro enables verification of I/O results after seeks against a pre-loaded
-// full file buffer copy. This is generally not necessary, but can been used to debug
-// memory corruptions; we've seen this fail due to EAX2/DirectSound corrupting memory
-// under FMOD with XP64 (32-bit) and Realtek HA Audio driver.
-//#define GFILE_VERIFY_SEEK_ERRORS
-
-
-// This is the simplest possible file implementation, it wraps around the descriptor
-// This file is delegated to by SysFile.
-
-class FILEFile : public File
-{
-protected:
-
- // Allocated filename
- String FileName;
-
- // File handle & open mode
- bool Opened;
- FILE* fs;
- int OpenFlags;
- // Error code for last request
- int ErrorCode;
-
- int LastOp;
-
-#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
- UByte* pFileTestBuffer;
- unsigned FileTestLength;
- unsigned TestPos; // File pointer position during tests.
-#endif
-
-public:
-
- FILEFile()
- {
- Opened = 0; FileName = "";
-
-#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
- pFileTestBuffer =0;
- FileTestLength =0;
- TestPos =0;
-#endif
- }
- // Initialize file by opening it
- FILEFile(const String& fileName, int flags, int Mode);
- // The 'pfileName' should be encoded as UTF-8 to support international file names.
- FILEFile(const char* pfileName, int flags, int Mode);
-
- ~FILEFile()
- {
- if (Opened)
- Close();
- }
-
- virtual const char* GetFilePath();
-
- // ** File Information
- virtual bool IsValid();
- virtual bool IsWritable();
-
- // Return position / file size
- virtual int Tell();
- virtual SInt64 LTell();
- virtual int GetLength();
- virtual SInt64 LGetLength();
-
-// virtual bool Stat(FileStats *pfs);
- virtual int GetErrorCode();
-
- // ** Stream implementation & I/O
- virtual int Write(const UByte *pbuffer, int numBytes);
- virtual int Read(UByte *pbuffer, int numBytes);
- virtual int SkipBytes(int numBytes);
- virtual int BytesAvailable();
- virtual bool Flush();
- virtual int Seek(int offset, int origin);
- virtual SInt64 LSeek(SInt64 offset, int origin);
-
- virtual int CopyFromStream(File *pStream, int byteSize);
- virtual bool Close();
-private:
- void init();
-};
-
-
-// Initialize file by opening it
-FILEFile::FILEFile(const String& fileName, int flags, int mode)
- : FileName(fileName), OpenFlags(flags)
-{
- OVR_UNUSED(mode);
- init();
-}
-
-// The 'pfileName' should be encoded as UTF-8 to support international file names.
-FILEFile::FILEFile(const char* pfileName, int flags, int mode)
- : FileName(pfileName), OpenFlags(flags)
-{
- OVR_UNUSED(mode);
- init();
-}
-
-void FILEFile::init()
-{
- // Open mode for file's open
- const char *omode = "rb";
-
- if (OpenFlags & Open_Truncate)
- {
- if (OpenFlags & Open_Read)
- omode = "w+b";
- else
- omode = "wb";
- }
- else if (OpenFlags & Open_Create)
- {
- if (OpenFlags & Open_Read)
- omode = "a+b";
- else
- omode = "ab";
- }
- else if (OpenFlags & Open_Write)
- omode = "r+b";
-
-#ifdef OVR_OS_WIN32
- SysErrorModeDisabler disabler(FileName.ToCStr());
-#endif
-
-#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400)
- wchar_t womode[16];
- wchar_t *pwFileName = (wchar_t*)OVR_ALLOC((UTF8Util::GetLength(FileName.ToCStr())+1) * sizeof(wchar_t));
- UTF8Util::DecodeString(pwFileName, FileName.ToCStr());
- OVR_ASSERT(strlen(omode) < sizeof(womode)/sizeof(womode[0]));
- UTF8Util::DecodeString(womode, omode);
- _wfopen_s(&fs, pwFileName, womode);
- OVR_FREE(pwFileName);
-#else
- fs = fopen(FileName.ToCStr(), omode);
-#endif
- if (fs)
- rewind (fs);
- Opened = (fs != NULL);
- // Set error code
- if (!Opened)
- ErrorCode = SFerror();
- else
- {
- // If we are testing file seek correctness, pre-load the entire file so
- // that we can do comparison tests later.
-#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
- TestPos = 0;
- fseek(fs, 0, SEEK_END);
- FileTestLength = ftell(fs);
- fseek(fs, 0, SEEK_SET);
- pFileTestBuffer = (UByte*)OVR_ALLOC(FileTestLength);
- if (pFileTestBuffer)
- {
- OVR_ASSERT(FileTestLength == (unsigned)Read(pFileTestBuffer, FileTestLength));
- Seek(0, Seek_Set);
- }
-#endif
-
- ErrorCode = 0;
- }
- LastOp = 0;
-}
-
-
-const char* FILEFile::GetFilePath()
-{
- return FileName.ToCStr();
-}
-
-
-// ** File Information
-bool FILEFile::IsValid()
-{
- return Opened;
-}
-bool FILEFile::IsWritable()
-{
- return IsValid() && (OpenFlags&Open_Write);
-}
-/*
-bool FILEFile::IsRecoverable()
-{
- return IsValid() && ((OpenFlags&OVR_FO_SAFETRUNC) == OVR_FO_SAFETRUNC);
-}
-*/
-
-// Return position / file size
-int FILEFile::Tell()
-{
- int pos = (int)ftell (fs);
- if (pos < 0)
- ErrorCode = SFerror();
- return pos;
-}
-
-SInt64 FILEFile::LTell()
-{
- SInt64 pos = ftell(fs);
- if (pos < 0)
- ErrorCode = SFerror();
- return pos;
-}
-
-int FILEFile::GetLength()
-{
- int pos = Tell();
- if (pos >= 0)
- {
- Seek (0, Seek_End);
- int size = Tell();
- Seek (pos, Seek_Set);
- return size;
- }
- return -1;
-}
-SInt64 FILEFile::LGetLength()
-{
- SInt64 pos = LTell();
- if (pos >= 0)
- {
- LSeek (0, Seek_End);
- SInt64 size = LTell();
- LSeek (pos, Seek_Set);
- return size;
- }
- return -1;
-}
-
-int FILEFile::GetErrorCode()
-{
- return ErrorCode;
-}
-
-// ** Stream implementation & I/O
-int FILEFile::Write(const UByte *pbuffer, int numBytes)
-{
- if (LastOp && LastOp != Open_Write)
- fflush(fs);
- LastOp = Open_Write;
- int written = (int) fwrite(pbuffer, 1, numBytes, fs);
- if (written < numBytes)
- ErrorCode = SFerror();
-
-#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
- if (written > 0)
- TestPos += written;
-#endif
-
- return written;
-}
-
-int FILEFile::Read(UByte *pbuffer, int numBytes)
-{
- if (LastOp && LastOp != Open_Read)
- fflush(fs);
- LastOp = Open_Read;
- int read = (int) fread(pbuffer, 1, numBytes, fs);
- if (read < numBytes)
- ErrorCode = SFerror();
-
-#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
- if (read > 0)
- {
- // Read-in data must match our pre-loaded buffer data!
- UByte* pcompareBuffer = pFileTestBuffer + TestPos;
- for (int i=0; i< read; i++)
- {
- OVR_ASSERT(pcompareBuffer[i] == pbuffer[i]);
- }
-
- //OVR_ASSERT(!memcmp(pFileTestBuffer + TestPos, pbuffer, read));
- TestPos += read;
- OVR_ASSERT(ftell(fs) == (int)TestPos);
- }
-#endif
-
- return read;
-}
-
-// Seeks ahead to skip bytes
-int FILEFile::SkipBytes(int numBytes)
-{
- SInt64 pos = LTell();
- SInt64 newPos = LSeek(numBytes, Seek_Cur);
-
- // Return -1 for major error
- if ((pos==-1) || (newPos==-1))
- {
- return -1;
- }
- //ErrorCode = ((NewPos-Pos)<numBytes) ? errno : 0;
-
- return int (newPos-(int)pos);
-}
-
-// Return # of bytes till EOF
-int FILEFile::BytesAvailable()
-{
- SInt64 pos = LTell();
- SInt64 endPos = LGetLength();
-
- // Return -1 for major error
- if ((pos==-1) || (endPos==-1))
- {
- ErrorCode = SFerror();
- return 0;
- }
- else
- ErrorCode = 0;
-
- return int (endPos-(int)pos);
-}
-
-// Flush file contents
-bool FILEFile::Flush()
-{
- return !fflush(fs);
-}
-
-int FILEFile::Seek(int offset, int origin)
-{
- int newOrigin = 0;
- switch(origin)
- {
- case Seek_Set: newOrigin = SEEK_SET; break;
- case Seek_Cur: newOrigin = SEEK_CUR; break;
- case Seek_End: newOrigin = SEEK_END; break;
- }
-
- if (newOrigin == SEEK_SET && offset == Tell())
- return Tell();
-
- if (fseek (fs, offset, newOrigin))
- {
-#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
- OVR_ASSERT(0);
-#endif
- return -1;
- }
-
-#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
- // Track file position after seeks for read verification later.
- switch(origin)
- {
- case Seek_Set: TestPos = offset; break;
- case Seek_Cur: TestPos += offset; break;
- case Seek_End: TestPos = FileTestLength + offset; break;
- }
- OVR_ASSERT((int)TestPos == Tell());
-#endif
-
- return (int)Tell();
-}
-
-SInt64 FILEFile::LSeek(SInt64 offset, int origin)
-{
- return Seek((int)offset,origin);
-}
-
-int FILEFile::CopyFromStream(File *pstream, int byteSize)
-{
- UByte buff[0x4000];
- int count = 0;
- int szRequest, szRead, szWritten;
-
- while (byteSize)
- {
- szRequest = (byteSize > int(sizeof(buff))) ? int(sizeof(buff)) : byteSize;
-
- szRead = pstream->Read(buff, szRequest);
- szWritten = 0;
- if (szRead > 0)
- szWritten = Write(buff, szRead);
-
- count += szWritten;
- byteSize -= szWritten;
- if (szWritten < szRequest)
- break;
- }
- return count;
-}
-
-
-bool FILEFile::Close()
-{
-#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
- if (pFileTestBuffer)
- {
- OVR_FREE(pFileTestBuffer);
- pFileTestBuffer = 0;
- FileTestLength = 0;
- }
-#endif
-
- bool closeRet = !fclose(fs);
-
- if (!closeRet)
- {
- ErrorCode = SFerror();
- return 0;
- }
- else
- {
- Opened = 0;
- fs = 0;
- ErrorCode = 0;
- }
-
- // Handle safe truncate
- /*
- if ((OpenFlags & OVR_FO_SAFETRUNC) == OVR_FO_SAFETRUNC)
- {
- // Delete original file (if it existed)
- DWORD oldAttributes = FileUtilWin32::GetFileAttributes(FileName);
- if (oldAttributes!=0xFFFFFFFF)
- if (!FileUtilWin32::DeleteFile(FileName))
- {
- // Try to remove the readonly attribute
- FileUtilWin32::SetFileAttributes(FileName, oldAttributes & (~FILE_ATTRIBUTE_READONLY) );
- // And delete the file again
- if (!FileUtilWin32::DeleteFile(FileName))
- return 0;
- }
-
- // Rename temp file to real filename
- if (!FileUtilWin32::MoveFile(TempName, FileName))
- {
- //ErrorCode = errno;
- return 0;
- }
- }
- */
- return 1;
-}
-
-/*
-bool FILEFile::CloseCancel()
-{
- bool closeRet = (bool)::CloseHandle(fd);
-
- if (!closeRet)
- {
- //ErrorCode = errno;
- return 0;
- }
- else
- {
- Opened = 0;
- fd = INVALID_HANDLE_VALUE;
- ErrorCode = 0;
- }
-
- // Handle safe truncate (delete tmp file, leave original unchanged)
- if ((OpenFlags&OVR_FO_SAFETRUNC) == OVR_FO_SAFETRUNC)
- if (!FileUtilWin32::DeleteFile(TempName))
- {
- //ErrorCode = errno;
- return 0;
- }
- return 1;
-}
-*/
-
-File *FileFILEOpen(const String& path, int flags, int mode)
-{
- return new FILEFile(path, flags, mode);
-}
-
-// Helper function: obtain file information time.
-bool SysFile::GetFileStat(FileStat* pfileStat, const String& path)
-{
-#if defined(OVR_OS_WIN32)
- // 64-bit implementation on Windows.
- struct __stat64 fileStat;
- // Stat returns 0 for success.
- wchar_t *pwpath = (wchar_t*)OVR_ALLOC((UTF8Util::GetLength(path.ToCStr())+1)*sizeof(wchar_t));
- UTF8Util::DecodeString(pwpath, path.ToCStr());
-
- int ret = _wstat64(pwpath, &fileStat);
- OVR_FREE(pwpath);
- if (ret) return false;
-#else
- struct stat fileStat;
- // Stat returns 0 for success.
- if (stat(path, &fileStat) != 0)
- return false;
-#endif
- pfileStat->AccessTime = fileStat.st_atime;
- pfileStat->ModifyTime = fileStat.st_mtime;
- pfileStat->FileSize = fileStat.st_size;
- return true;
-}
-
-} // Scaleform
+/************************************************************************** + +Filename : OVR_FileFILE.cpp +Content : File wrapper class implementation (Win32) + +Created : April 5, 1999 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +**************************************************************************/ + +#define GFILE_CXX + +#include "OVR_Types.h" +#include "OVR_Log.h" + +// Standard C library (Captain Obvious guarantees!) +#include <stdio.h> +#ifndef OVR_OS_WINCE +#include <sys/stat.h> +#endif + +#include "OVR_SysFile.h" + +#ifndef OVR_OS_WINCE +#include <errno.h> +#endif + +namespace OVR { + +// ***** File interface + +// ***** FILEFile - C streams file + +static int SFerror () +{ + if (errno == ENOENT) + return FileConstants::Error_FileNotFound; + else if (errno == EACCES || errno == EPERM) + return FileConstants::Error_Access; + else if (errno == ENOSPC) + return FileConstants::Error_DiskFull; + else + return FileConstants::Error_IOError; +}; + +#ifdef OVR_OS_WIN32 +#include "windows.h" +// A simple helper class to disable/enable system error mode, if necessary +// Disabling happens conditionally only if a drive name is involved +class SysErrorModeDisabler +{ + BOOL Disabled; + UINT OldMode; +public: + SysErrorModeDisabler(const char* pfileName) + { + if (pfileName && (pfileName[0]!=0) && pfileName[1]==':') + { + Disabled = 1; + OldMode = ::SetErrorMode(SEM_FAILCRITICALERRORS); + } + else + Disabled = 0; + } + + ~SysErrorModeDisabler() + { + if (Disabled) ::SetErrorMode(OldMode); + } +}; +#else +class SysErrorModeDisabler +{ +public: + SysErrorModeDisabler(const char* pfileName) { } +}; +#endif // OVR_OS_WIN32 + + +// This macro enables verification of I/O results after seeks against a pre-loaded +// full file buffer copy. This is generally not necessary, but can been used to debug +// memory corruptions; we've seen this fail due to EAX2/DirectSound corrupting memory +// under FMOD with XP64 (32-bit) and Realtek HA Audio driver. +//#define GFILE_VERIFY_SEEK_ERRORS + + +// This is the simplest possible file implementation, it wraps around the descriptor +// This file is delegated to by SysFile. + +class FILEFile : public File +{ +protected: + + // Allocated filename + String FileName; + + // File handle & open mode + bool Opened; + FILE* fs; + int OpenFlags; + // Error code for last request + int ErrorCode; + + int LastOp; + +#ifdef OVR_FILE_VERIFY_SEEK_ERRORS + UByte* pFileTestBuffer; + unsigned FileTestLength; + unsigned TestPos; // File pointer position during tests. +#endif + +public: + + FILEFile() + { + Opened = 0; FileName = ""; + +#ifdef OVR_FILE_VERIFY_SEEK_ERRORS + pFileTestBuffer =0; + FileTestLength =0; + TestPos =0; +#endif + } + // Initialize file by opening it + FILEFile(const String& fileName, int flags, int Mode); + // The 'pfileName' should be encoded as UTF-8 to support international file names. + FILEFile(const char* pfileName, int flags, int Mode); + + ~FILEFile() + { + if (Opened) + Close(); + } + + virtual const char* GetFilePath(); + + // ** File Information + virtual bool IsValid(); + virtual bool IsWritable(); + + // Return position / file size + virtual int Tell(); + virtual SInt64 LTell(); + virtual int GetLength(); + virtual SInt64 LGetLength(); + +// virtual bool Stat(FileStats *pfs); + virtual int GetErrorCode(); + + // ** Stream implementation & I/O + virtual int Write(const UByte *pbuffer, int numBytes); + virtual int Read(UByte *pbuffer, int numBytes); + virtual int SkipBytes(int numBytes); + virtual int BytesAvailable(); + virtual bool Flush(); + virtual int Seek(int offset, int origin); + virtual SInt64 LSeek(SInt64 offset, int origin); + + virtual int CopyFromStream(File *pStream, int byteSize); + virtual bool Close(); +private: + void init(); +}; + + +// Initialize file by opening it +FILEFile::FILEFile(const String& fileName, int flags, int mode) + : FileName(fileName), OpenFlags(flags) +{ + OVR_UNUSED(mode); + init(); +} + +// The 'pfileName' should be encoded as UTF-8 to support international file names. +FILEFile::FILEFile(const char* pfileName, int flags, int mode) + : FileName(pfileName), OpenFlags(flags) +{ + OVR_UNUSED(mode); + init(); +} + +void FILEFile::init() +{ + // Open mode for file's open + const char *omode = "rb"; + + if (OpenFlags & Open_Truncate) + { + if (OpenFlags & Open_Read) + omode = "w+b"; + else + omode = "wb"; + } + else if (OpenFlags & Open_Create) + { + if (OpenFlags & Open_Read) + omode = "a+b"; + else + omode = "ab"; + } + else if (OpenFlags & Open_Write) + omode = "r+b"; + +#ifdef OVR_OS_WIN32 + SysErrorModeDisabler disabler(FileName.ToCStr()); +#endif + +#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400) + wchar_t womode[16]; + wchar_t *pwFileName = (wchar_t*)OVR_ALLOC((UTF8Util::GetLength(FileName.ToCStr())+1) * sizeof(wchar_t)); + UTF8Util::DecodeString(pwFileName, FileName.ToCStr()); + OVR_ASSERT(strlen(omode) < sizeof(womode)/sizeof(womode[0])); + UTF8Util::DecodeString(womode, omode); + _wfopen_s(&fs, pwFileName, womode); + OVR_FREE(pwFileName); +#else + fs = fopen(FileName.ToCStr(), omode); +#endif + if (fs) + rewind (fs); + Opened = (fs != NULL); + // Set error code + if (!Opened) + ErrorCode = SFerror(); + else + { + // If we are testing file seek correctness, pre-load the entire file so + // that we can do comparison tests later. +#ifdef OVR_FILE_VERIFY_SEEK_ERRORS + TestPos = 0; + fseek(fs, 0, SEEK_END); + FileTestLength = ftell(fs); + fseek(fs, 0, SEEK_SET); + pFileTestBuffer = (UByte*)OVR_ALLOC(FileTestLength); + if (pFileTestBuffer) + { + OVR_ASSERT(FileTestLength == (unsigned)Read(pFileTestBuffer, FileTestLength)); + Seek(0, Seek_Set); + } +#endif + + ErrorCode = 0; + } + LastOp = 0; +} + + +const char* FILEFile::GetFilePath() +{ + return FileName.ToCStr(); +} + + +// ** File Information +bool FILEFile::IsValid() +{ + return Opened; +} +bool FILEFile::IsWritable() +{ + return IsValid() && (OpenFlags&Open_Write); +} +/* +bool FILEFile::IsRecoverable() +{ + return IsValid() && ((OpenFlags&OVR_FO_SAFETRUNC) == OVR_FO_SAFETRUNC); +} +*/ + +// Return position / file size +int FILEFile::Tell() +{ + int pos = (int)ftell (fs); + if (pos < 0) + ErrorCode = SFerror(); + return pos; +} + +SInt64 FILEFile::LTell() +{ + SInt64 pos = ftell(fs); + if (pos < 0) + ErrorCode = SFerror(); + return pos; +} + +int FILEFile::GetLength() +{ + int pos = Tell(); + if (pos >= 0) + { + Seek (0, Seek_End); + int size = Tell(); + Seek (pos, Seek_Set); + return size; + } + return -1; +} +SInt64 FILEFile::LGetLength() +{ + SInt64 pos = LTell(); + if (pos >= 0) + { + LSeek (0, Seek_End); + SInt64 size = LTell(); + LSeek (pos, Seek_Set); + return size; + } + return -1; +} + +int FILEFile::GetErrorCode() +{ + return ErrorCode; +} + +// ** Stream implementation & I/O +int FILEFile::Write(const UByte *pbuffer, int numBytes) +{ + if (LastOp && LastOp != Open_Write) + fflush(fs); + LastOp = Open_Write; + int written = (int) fwrite(pbuffer, 1, numBytes, fs); + if (written < numBytes) + ErrorCode = SFerror(); + +#ifdef OVR_FILE_VERIFY_SEEK_ERRORS + if (written > 0) + TestPos += written; +#endif + + return written; +} + +int FILEFile::Read(UByte *pbuffer, int numBytes) +{ + if (LastOp && LastOp != Open_Read) + fflush(fs); + LastOp = Open_Read; + int read = (int) fread(pbuffer, 1, numBytes, fs); + if (read < numBytes) + ErrorCode = SFerror(); + +#ifdef OVR_FILE_VERIFY_SEEK_ERRORS + if (read > 0) + { + // Read-in data must match our pre-loaded buffer data! + UByte* pcompareBuffer = pFileTestBuffer + TestPos; + for (int i=0; i< read; i++) + { + OVR_ASSERT(pcompareBuffer[i] == pbuffer[i]); + } + + //OVR_ASSERT(!memcmp(pFileTestBuffer + TestPos, pbuffer, read)); + TestPos += read; + OVR_ASSERT(ftell(fs) == (int)TestPos); + } +#endif + + return read; +} + +// Seeks ahead to skip bytes +int FILEFile::SkipBytes(int numBytes) +{ + SInt64 pos = LTell(); + SInt64 newPos = LSeek(numBytes, Seek_Cur); + + // Return -1 for major error + if ((pos==-1) || (newPos==-1)) + { + return -1; + } + //ErrorCode = ((NewPos-Pos)<numBytes) ? errno : 0; + + return int (newPos-(int)pos); +} + +// Return # of bytes till EOF +int FILEFile::BytesAvailable() +{ + SInt64 pos = LTell(); + SInt64 endPos = LGetLength(); + + // Return -1 for major error + if ((pos==-1) || (endPos==-1)) + { + ErrorCode = SFerror(); + return 0; + } + else + ErrorCode = 0; + + return int (endPos-(int)pos); +} + +// Flush file contents +bool FILEFile::Flush() +{ + return !fflush(fs); +} + +int FILEFile::Seek(int offset, int origin) +{ + int newOrigin = 0; + switch(origin) + { + case Seek_Set: newOrigin = SEEK_SET; break; + case Seek_Cur: newOrigin = SEEK_CUR; break; + case Seek_End: newOrigin = SEEK_END; break; + } + + if (newOrigin == SEEK_SET && offset == Tell()) + return Tell(); + + if (fseek (fs, offset, newOrigin)) + { +#ifdef OVR_FILE_VERIFY_SEEK_ERRORS + OVR_ASSERT(0); +#endif + return -1; + } + +#ifdef OVR_FILE_VERIFY_SEEK_ERRORS + // Track file position after seeks for read verification later. + switch(origin) + { + case Seek_Set: TestPos = offset; break; + case Seek_Cur: TestPos += offset; break; + case Seek_End: TestPos = FileTestLength + offset; break; + } + OVR_ASSERT((int)TestPos == Tell()); +#endif + + return (int)Tell(); +} + +SInt64 FILEFile::LSeek(SInt64 offset, int origin) +{ + return Seek((int)offset,origin); +} + +int FILEFile::CopyFromStream(File *pstream, int byteSize) +{ + UByte buff[0x4000]; + int count = 0; + int szRequest, szRead, szWritten; + + while (byteSize) + { + szRequest = (byteSize > int(sizeof(buff))) ? int(sizeof(buff)) : byteSize; + + szRead = pstream->Read(buff, szRequest); + szWritten = 0; + if (szRead > 0) + szWritten = Write(buff, szRead); + + count += szWritten; + byteSize -= szWritten; + if (szWritten < szRequest) + break; + } + return count; +} + + +bool FILEFile::Close() +{ +#ifdef OVR_FILE_VERIFY_SEEK_ERRORS + if (pFileTestBuffer) + { + OVR_FREE(pFileTestBuffer); + pFileTestBuffer = 0; + FileTestLength = 0; + } +#endif + + bool closeRet = !fclose(fs); + + if (!closeRet) + { + ErrorCode = SFerror(); + return 0; + } + else + { + Opened = 0; + fs = 0; + ErrorCode = 0; + } + + // Handle safe truncate + /* + if ((OpenFlags & OVR_FO_SAFETRUNC) == OVR_FO_SAFETRUNC) + { + // Delete original file (if it existed) + DWORD oldAttributes = FileUtilWin32::GetFileAttributes(FileName); + if (oldAttributes!=0xFFFFFFFF) + if (!FileUtilWin32::DeleteFile(FileName)) + { + // Try to remove the readonly attribute + FileUtilWin32::SetFileAttributes(FileName, oldAttributes & (~FILE_ATTRIBUTE_READONLY) ); + // And delete the file again + if (!FileUtilWin32::DeleteFile(FileName)) + return 0; + } + + // Rename temp file to real filename + if (!FileUtilWin32::MoveFile(TempName, FileName)) + { + //ErrorCode = errno; + return 0; + } + } + */ + return 1; +} + +/* +bool FILEFile::CloseCancel() +{ + bool closeRet = (bool)::CloseHandle(fd); + + if (!closeRet) + { + //ErrorCode = errno; + return 0; + } + else + { + Opened = 0; + fd = INVALID_HANDLE_VALUE; + ErrorCode = 0; + } + + // Handle safe truncate (delete tmp file, leave original unchanged) + if ((OpenFlags&OVR_FO_SAFETRUNC) == OVR_FO_SAFETRUNC) + if (!FileUtilWin32::DeleteFile(TempName)) + { + //ErrorCode = errno; + return 0; + } + return 1; +} +*/ + +File *FileFILEOpen(const String& path, int flags, int mode) +{ + return new FILEFile(path, flags, mode); +} + +// Helper function: obtain file information time. +bool SysFile::GetFileStat(FileStat* pfileStat, const String& path) +{ +#if defined(OVR_OS_WIN32) + // 64-bit implementation on Windows. + struct __stat64 fileStat; + // Stat returns 0 for success. + wchar_t *pwpath = (wchar_t*)OVR_ALLOC((UTF8Util::GetLength(path.ToCStr())+1)*sizeof(wchar_t)); + UTF8Util::DecodeString(pwpath, path.ToCStr()); + + int ret = _wstat64(pwpath, &fileStat); + OVR_FREE(pwpath); + if (ret) return false; +#else + struct stat fileStat; + // Stat returns 0 for success. + if (stat(path, &fileStat) != 0) + return false; +#endif + pfileStat->AccessTime = fileStat.st_atime; + pfileStat->ModifyTime = fileStat.st_mtime; + pfileStat->FileSize = fileStat.st_size; + return true; +} + +} // Scaleform diff --git a/LibOVR/Src/Kernel/OVR_Hash.h b/LibOVR/Src/Kernel/OVR_Hash.h index 6667ac2..5fcd6a8 100644 --- a/LibOVR/Src/Kernel/OVR_Hash.h +++ b/LibOVR/Src/Kernel/OVR_Hash.h @@ -1,1291 +1,1291 @@ -/************************************************************************************
-
-PublicHeader: None
-Filename : OVR_Hash.h
-Content : Template hash-table/set implementation
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_Hash_h
-#define OVR_Hash_h
-
-#include "OVR_ContainerAllocator.h"
-#include "OVR_Alg.h"
-
-// 'new' operator is redefined/used in this file.
-#undef new
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// ***** Hash Table Implementation
-
-// HastSet and Hash.
-//
-// Hash table, linear probing, internal chaining. One interesting/nice thing
-// about this implementation is that the table itself is a flat chunk of memory
-// containing no pointers, only relative indices. If the key and value types
-// of the Hash contain no pointers, then the Hash can be serialized using raw IO.
-//
-// Never shrinks, unless you explicitly Clear() it. Expands on
-// demand, though. For best results, if you know roughly how big your
-// table will be, default it to that size when you create it.
-//
-// Key usability feature:
-//
-// 1. Allows node hash values to either be cached or not.
-//
-// 2. Allows for alternative keys with methods such as GetAlt(). Handy
-// if you need to search nodes by their components; no need to create
-// temporary nodes.
-//
-
-
-// *** Hash functors:
-//
-// IdentityHash - use when the key is already a good hash
-// HFixedSizeHash - general hash based on object's in-memory representation.
-
-
-// Hash is just the input value; can use this for integer-indexed hash tables.
-template<class C>
-class IdentityHash
-{
-public:
- UPInt operator()(const C& data) const
- { return (UPInt) data; }
-};
-
-// Computes a hash of an object's representation.
-template<class C>
-class FixedSizeHash
-{
-public:
- // Alternative: "sdbm" hash function, suggested at same web page
- // above, http::/www.cs.yorku.ca/~oz/hash.html
- // This is somewhat slower then Bernstein, but it works way better than the above
- // hash function for hashing large numbers of 32-bit ints.
- static OVR_FORCE_INLINE UPInt SDBM_Hash(const void* data_in, UPInt size, UPInt seed = 5381)
- {
- const UByte* data = (const UByte*) data_in;
- UPInt h = seed;
- while (size > 0)
- {
- size--;
- h = (h << 16) + (h << 6) - h + (UPInt)data[size];
- }
- return h;
- }
-
- UPInt operator()(const C& data) const
- {
- unsigned char* p = (unsigned char*) &data;
- int size = sizeof(C);
-
- return SDBM_Hash(p, size);
- }
-};
-
-
-
-// *** HashsetEntry Entry types.
-
-// Compact hash table Entry type that re-computes hash keys during hash traversal.
-// Good to use if the hash function is cheap or the hash value is already cached in C.
-template<class C, class HashF>
-class HashsetEntry
-{
-public:
- // Internal chaining for collisions.
- SPInt NextInChain;
- C Value;
-
- HashsetEntry()
- : NextInChain(-2) { }
- HashsetEntry(const HashsetEntry& e)
- : NextInChain(e.NextInChain), Value(e.Value) { }
- HashsetEntry(const C& key, SPInt next)
- : NextInChain(next), Value(key) { }
-
- bool IsEmpty() const { return NextInChain == -2; }
- bool IsEndOfChain() const { return NextInChain == -1; }
-
- // Cached hash value access - can be optimized bu storing hash locally.
- // Mask value only needs to be used if SetCachedHash is not implemented.
- UPInt GetCachedHash(UPInt maskValue) const { return HashF()(Value) & maskValue; }
- void SetCachedHash(UPInt) {}
-
- void Clear()
- {
- Value.~C(); // placement delete
- NextInChain = -2;
- }
- // Free is only used from dtor of hash; Clear is used during regular operations:
- // assignment, hash reallocations, value reassignments, so on.
- void Free() { Clear(); }
-};
-
-// Hash table Entry type that caches the Entry hash value for nodes, so that it
-// does not need to be re-computed during access.
-template<class C, class HashF>
-class HashsetCachedEntry
-{
-public:
- // Internal chaining for collisions.
- SPInt NextInChain;
- UPInt HashValue;
- C Value;
-
- HashsetCachedEntry()
- : NextInChain(-2) { }
- HashsetCachedEntry(const HashsetCachedEntry& e)
- : NextInChain(e.NextInChain), HashValue(e.HashValue), Value(e.Value) { }
- HashsetCachedEntry(const C& key, SPInt next)
- : NextInChain(next), Value(key) { }
-
- bool IsEmpty() const { return NextInChain == -2; }
- bool IsEndOfChain() const { return NextInChain == -1; }
-
- // Cached hash value access - can be optimized bu storing hash locally.
- // Mask value only needs to be used if SetCachedHash is not implemented.
- UPInt GetCachedHash(UPInt maskValue) const { OVR_UNUSED(maskValue); return HashValue; }
- void SetCachedHash(UPInt hashValue) { HashValue = hashValue; }
-
- void Clear()
- {
- Value.~C();
- NextInChain = -2;
- }
- // Free is only used from dtor of hash; Clear is used during regular operations:
- // assignment, hash reallocations, value reassignments, so on.
- void Free() { Clear(); }
-};
-
-
-//-----------------------------------------------------------------------------------
-// *** HashSet implementation - relies on either cached or regular entries.
-//
-// Use: Entry = HashsetCachedEntry<C, HashF> if hashes are expensive to
-// compute and thus need caching in entries.
-// Entry = HashsetEntry<C, HashF> if hashes are already externally cached.
-//
-template<class C, class HashF = FixedSizeHash<C>,
- class AltHashF = HashF,
- class Allocator = ContainerAllocator<C>,
- class Entry = HashsetCachedEntry<C, HashF> >
-class HashSetBase
-{
- enum { HashMinSize = 8 };
-
-public:
- OVR_MEMORY_REDEFINE_NEW(HashSetBase)
-
- typedef HashSetBase<C, HashF, AltHashF, Allocator, Entry> SelfType;
-
- HashSetBase() : pTable(NULL) { }
- HashSetBase(int sizeHint) : pTable(NULL) { SetCapacity(this, sizeHint); }
- HashSetBase(const SelfType& src) : pTable(NULL) { Assign(this, src); }
-
- ~HashSetBase()
- {
- if (pTable)
- {
- // Delete the entries.
- for (UPInt i = 0, n = pTable->SizeMask; i <= n; i++)
- {
- Entry* e = &E(i);
- if (!e->IsEmpty())
- e->Free();
- }
-
- Allocator::Free(pTable);
- pTable = NULL;
- }
- }
-
-
- void Assign(const SelfType& src)
- {
- Clear();
- if (src.IsEmpty() == false)
- {
- SetCapacity(src.GetSize());
-
- for (ConstIterator it = src.Begin(); it != src.End(); ++it)
- {
- Add(*it);
- }
- }
- }
-
-
- // Remove all entries from the HashSet table.
- void Clear()
- {
- if (pTable)
- {
- // Delete the entries.
- for (UPInt i = 0, n = pTable->SizeMask; i <= n; i++)
- {
- Entry* e = &E(i);
- if (!e->IsEmpty())
- e->Clear();
- }
-
- Allocator::Free(pTable);
- pTable = NULL;
- }
- }
-
- // Returns true if the HashSet is empty.
- bool IsEmpty() const
- {
- return pTable == NULL || pTable->EntryCount == 0;
- }
-
-
- // Set a new or existing value under the key, to the value.
- // Pass a different class of 'key' so that assignment reference object
- // can be passed instead of the actual object.
- template<class CRef>
- void Set(const CRef& key)
- {
- UPInt hashValue = HashF()(key);
- SPInt index = (SPInt)-1;
-
- if (pTable != NULL)
- index = findIndexCore(key, hashValue & pTable->SizeMask);
-
- if (index >= 0)
- {
- E(index).Value = key;
- }
- else
- {
- // Entry under key doesn't exist.
- add(key, hashValue);
- }
- }
-
- template<class CRef>
- inline void Add(const CRef& key)
- {
- UPInt hashValue = HashF()(key);
- add(key, hashValue);
- }
-
- // Remove by alternative key.
- template<class K>
- void RemoveAlt(const K& key)
- {
- if (pTable == NULL)
- return;
-
- UPInt hashValue = AltHashF()(key);
- SPInt index = hashValue & pTable->SizeMask;
-
- Entry* e = &E(index);
-
- // If empty node or occupied by collider, we have nothing to remove.
- if (e->IsEmpty() || (e->GetCachedHash(pTable->SizeMask) != (UPInt)index))
- return;
-
- // Save index
- SPInt naturalIndex = index;
- SPInt prevIndex = -1;
-
- while ((e->GetCachedHash(pTable->SizeMask) != (UPInt)naturalIndex) || !(e->Value == key))
- {
- // Keep looking through the chain.
- prevIndex = index;
- index = e->NextInChain;
- if (index == -1)
- return; // End of chain, item not found
- e = &E(index);
- }
-
- // Found it - our item is at index
- if (naturalIndex == index)
- {
- // If we have a follower, move it to us
- if (!e->IsEndOfChain())
- {
- Entry* enext = &E(e->NextInChain);
- e->Clear();
- new (e) Entry(*enext);
- // Point us to the follower's cell that will be cleared
- e = enext;
- }
- }
- else
- {
- // We are not at natural index, so deal with the prev items next index
- E(prevIndex).NextInChain = e->NextInChain;
- }
-
- // Clear us, of the follower cell that was moved.
- e->Clear();
- pTable->EntryCount --;
- // Should we check the size to condense hash? ...
- }
-
- // Remove by main key.
- template<class CRef>
- void Remove(const CRef& key)
- {
- RemoveAlt(key);
- }
-
- // Retrieve the pointer to a value under the given key.
- // - If there's no value under the key, then return NULL.
- // - If there is a value, return the pointer.
- template<class K>
- C* Get(const K& key)
- {
- SPInt index = findIndex(key);
- if (index >= 0)
- return &E(index).Value;
- return 0;
- }
-
- template<class K>
- const C* Get(const K& key) const
- {
- SPInt index = findIndex(key);
- if (index >= 0)
- return &E(index).Value;
- return 0;
- }
-
- // Alternative key versions of Get. Used by Hash.
- template<class K>
- const C* GetAlt(const K& key) const
- {
- SPInt index = findIndexAlt(key);
- if (index >= 0)
- return &E(index).Value;
- return 0;
- }
-
- template<class K>
- C* GetAlt(const K& key)
- {
- SPInt index = findIndexAlt(key);
- if (index >= 0)
- return &E(index).Value;
- return 0;
- }
-
- template<class K>
- bool GetAlt(const K& key, C* pval) const
- {
- SPInt index = findIndexAlt(key);
- if (index >= 0)
- {
- if (pval)
- *pval = E(index).Value;
- return true;
- }
- return false;
- }
-
-
- UPInt GetSize() const
- {
- return pTable == NULL ? 0 : (UPInt)pTable->EntryCount;
- }
-
-
- // Resize the HashSet table to fit one more Entry. Often this
- // doesn't involve any action.
- void CheckExpand()
- {
- if (pTable == NULL)
- {
- // Initial creation of table. Make a minimum-sized table.
- setRawCapacity(HashMinSize);
- }
- else if (pTable->EntryCount * 5 > (pTable->SizeMask + 1) * 4)
- {
- // pTable is more than 5/4 ths full. Expand.
- setRawCapacity((pTable->SizeMask + 1) * 2);
- }
- }
-
- // Hint the bucket count to >= n.
- void Resize(UPInt n)
- {
- // Not really sure what this means in relation to
- // STLport's hash_map... they say they "increase the
- // bucket count to at least n" -- but does that mean
- // their real capacity after Resize(n) is more like
- // n*2 (since they do linked-list chaining within
- // buckets?).
- SetCapacity(n);
- }
-
- // Size the HashSet so that it can comfortably contain the given
- // number of elements. If the HashSet already contains more
- // elements than newSize, then this may be a no-op.
- void SetCapacity(UPInt newSize)
- {
- UPInt newRawSize = (newSize * 5) / 4;
- if (newRawSize <= GetSize())
- return;
- setRawCapacity(newRawSize);
- }
-
- // Disable inappropriate 'operator ->' warning on MSVC6.
-#ifdef OVR_CC_MSVC
-#if (OVR_CC_MSVC < 1300)
-# pragma warning(disable : 4284)
-#endif
-#endif
-
- // Iterator API, like STL.
- struct ConstIterator
- {
- const C& operator * () const
- {
- OVR_ASSERT(Index >= 0 && Index <= (SPInt)pHash->pTable->SizeMask);
- return pHash->E(Index).Value;
- }
-
- const C* operator -> () const
- {
- OVR_ASSERT(Index >= 0 && Index <= (SPInt)pHash->pTable->SizeMask);
- return &pHash->E(Index).Value;
- }
-
- void operator ++ ()
- {
- // Find next non-empty Entry.
- if (Index <= (SPInt)pHash->pTable->SizeMask)
- {
- Index++;
- while ((UPInt)Index <= pHash->pTable->SizeMask &&
- pHash->E(Index).IsEmpty())
- {
- Index++;
- }
- }
- }
-
- bool operator == (const ConstIterator& it) const
- {
- if (IsEnd() && it.IsEnd())
- {
- return true;
- }
- else
- {
- return (pHash == it.pHash) && (Index == it.Index);
- }
- }
-
- bool operator != (const ConstIterator& it) const
- {
- return ! (*this == it);
- }
-
-
- bool IsEnd() const
- {
- return (pHash == NULL) ||
- (pHash->pTable == NULL) ||
- (Index > (SPInt)pHash->pTable->SizeMask);
- }
-
- ConstIterator()
- : pHash(NULL), Index(0)
- { }
-
- public:
- // Constructor was intentionally made public to allow create
- // iterator with arbitrary index.
- ConstIterator(const SelfType* h, SPInt index)
- : pHash(h), Index(index)
- { }
-
- const SelfType* GetContainer() const
- {
- return pHash;
- }
- SPInt GetIndex() const
- {
- return Index;
- }
-
- protected:
- friend class HashSetBase<C, HashF, AltHashF, Allocator, Entry>;
-
- const SelfType* pHash;
- SPInt Index;
- };
-
- friend struct ConstIterator;
-
-
- // Non-const Iterator; Get most of it from ConstIterator.
- struct Iterator : public ConstIterator
- {
- // Allow non-const access to entries.
- C& operator*() const
- {
- OVR_ASSERT(ConstIterator::Index >= 0 && ConstIterator::Index <= (SPInt)ConstIterator::pHash->pTable->SizeMask);
- return const_cast<SelfType*>(ConstIterator::pHash)->E(ConstIterator::Index).Value;
- }
-
- C* operator->() const
- {
- return &(operator*());
- }
-
- Iterator()
- : ConstIterator(NULL, 0)
- { }
-
- // Removes current element from Hash
- void Remove()
- {
- RemoveAlt(operator*());
- }
-
- template <class K>
- void RemoveAlt(const K& key)
- {
- SelfType* phash = const_cast<SelfType*>(ConstIterator::pHash);
- //Entry* ee = &phash->E(ConstIterator::Index);
- //const C& key = ee->Value;
-
- UPInt hashValue = AltHashF()(key);
- SPInt index = hashValue & phash->pTable->SizeMask;
-
- Entry* e = &phash->E(index);
-
- // If empty node or occupied by collider, we have nothing to remove.
- if (e->IsEmpty() || (e->GetCachedHash(phash->pTable->SizeMask) != (UPInt)index))
- return;
-
- // Save index
- SPInt naturalIndex = index;
- SPInt prevIndex = -1;
-
- while ((e->GetCachedHash(phash->pTable->SizeMask) != (UPInt)naturalIndex) || !(e->Value == key))
- {
- // Keep looking through the chain.
- prevIndex = index;
- index = e->NextInChain;
- if (index == -1)
- return; // End of chain, item not found
- e = &phash->E(index);
- }
-
- if (index == (SPInt)ConstIterator::Index)
- {
- // Found it - our item is at index
- if (naturalIndex == index)
- {
- // If we have a follower, move it to us
- if (!e->IsEndOfChain())
- {
- Entry* enext = &phash->E(e->NextInChain);
- e->Clear();
- new (e) Entry(*enext);
- // Point us to the follower's cell that will be cleared
- e = enext;
- --ConstIterator::Index;
- }
- }
- else
- {
- // We are not at natural index, so deal with the prev items next index
- phash->E(prevIndex).NextInChain = e->NextInChain;
- }
-
- // Clear us, of the follower cell that was moved.
- e->Clear();
- phash->pTable->EntryCount --;
- }
- else
- OVR_ASSERT(0); //?
- }
-
- private:
- friend class HashSetBase<C, HashF, AltHashF, Allocator, Entry>;
-
- Iterator(SelfType* h, SPInt i0)
- : ConstIterator(h, i0)
- { }
- };
-
- friend struct Iterator;
-
- Iterator Begin()
- {
- if (pTable == 0)
- return Iterator(NULL, 0);
-
- // Scan till we hit the First valid Entry.
- UPInt i0 = 0;
- while (i0 <= pTable->SizeMask && E(i0).IsEmpty())
- {
- i0++;
- }
- return Iterator(this, i0);
- }
- Iterator End() { return Iterator(NULL, 0); }
-
- ConstIterator Begin() const { return const_cast<SelfType*>(this)->Begin(); }
- ConstIterator End() const { return const_cast<SelfType*>(this)->End(); }
-
- template<class K>
- Iterator Find(const K& key)
- {
- SPInt index = findIndex(key);
- if (index >= 0)
- return Iterator(this, index);
- return Iterator(NULL, 0);
- }
-
- template<class K>
- Iterator FindAlt(const K& key)
- {
- SPInt index = findIndexAlt(key);
- if (index >= 0)
- return Iterator(this, index);
- return Iterator(NULL, 0);
- }
-
- template<class K>
- ConstIterator Find(const K& key) const { return const_cast<SelfType*>(this)->Find(key); }
-
- template<class K>
- ConstIterator FindAlt(const K& key) const { return const_cast<SelfType*>(this)->FindAlt(key); }
-
-private:
- // Find the index of the matching Entry. If no match, then return -1.
- template<class K>
- SPInt findIndex(const K& key) const
- {
- if (pTable == NULL)
- return -1;
- UPInt hashValue = HashF()(key) & pTable->SizeMask;
- return findIndexCore(key, hashValue);
- }
-
- template<class K>
- SPInt findIndexAlt(const K& key) const
- {
- if (pTable == NULL)
- return -1;
- UPInt hashValue = AltHashF()(key) & pTable->SizeMask;
- return findIndexCore(key, hashValue);
- }
-
- // Find the index of the matching Entry. If no match, then return -1.
- template<class K>
- SPInt findIndexCore(const K& key, UPInt hashValue) const
- {
- // Table must exist.
- OVR_ASSERT(pTable != 0);
- // Hash key must be 'and-ed' by the caller.
- OVR_ASSERT((hashValue & ~pTable->SizeMask) == 0);
-
- UPInt index = hashValue;
- const Entry* e = &E(index);
-
- // If empty or occupied by a collider, not found.
- if (e->IsEmpty() || (e->GetCachedHash(pTable->SizeMask) != index))
- return -1;
-
- while(1)
- {
- OVR_ASSERT(e->GetCachedHash(pTable->SizeMask) == hashValue);
-
- if (e->GetCachedHash(pTable->SizeMask) == hashValue && e->Value == key)
- {
- // Found it.
- return index;
- }
- // Values can not be equal at this point.
- // That would mean that the hash key for the same value differs.
- OVR_ASSERT(!(e->Value == key));
-
- // Keep looking through the chain.
- index = e->NextInChain;
- if (index == (UPInt)-1)
- break; // end of chain
-
- e = &E(index);
- OVR_ASSERT(!e->IsEmpty());
- }
- return -1;
- }
-
-
- // Add a new value to the HashSet table, under the specified key.
- template<class CRef>
- void add(const CRef& key, UPInt hashValue)
- {
- CheckExpand();
- hashValue &= pTable->SizeMask;
-
- pTable->EntryCount++;
-
- SPInt index = hashValue;
- Entry* naturalEntry = &(E(index));
-
- if (naturalEntry->IsEmpty())
- {
- // Put the new Entry in.
- new (naturalEntry) Entry(key, -1);
- }
- else
- {
- // Find a blank spot.
- SPInt blankIndex = index;
- do {
- blankIndex = (blankIndex + 1) & pTable->SizeMask;
- } while(!E(blankIndex).IsEmpty());
-
- Entry* blankEntry = &E(blankIndex);
-
- if (naturalEntry->GetCachedHash(pTable->SizeMask) == (UPInt)index)
- {
- // Collision. Link into this chain.
-
- // Move existing list head.
- new (blankEntry) Entry(*naturalEntry); // placement new, copy ctor
-
- // Put the new info in the natural Entry.
- naturalEntry->Value = key;
- naturalEntry->NextInChain = blankIndex;
- }
- else
- {
- // Existing Entry does not naturally
- // belong in this slot. Existing
- // Entry must be moved.
-
- // Find natural location of collided element (i.e. root of chain)
- SPInt collidedIndex = naturalEntry->GetCachedHash(pTable->SizeMask);
- OVR_ASSERT(collidedIndex >= 0 && collidedIndex <= (SPInt)pTable->SizeMask);
- for (;;)
- {
- Entry* e = &E(collidedIndex);
- if (e->NextInChain == index)
- {
- // Here's where we need to splice.
- new (blankEntry) Entry(*naturalEntry);
- e->NextInChain = blankIndex;
- break;
- }
- collidedIndex = e->NextInChain;
- OVR_ASSERT(collidedIndex >= 0 && collidedIndex <= (SPInt)pTable->SizeMask);
- }
-
- // Put the new data in the natural Entry.
- naturalEntry->Value = key;
- naturalEntry->NextInChain = -1;
- }
- }
-
- // Record hash value: has effect only if cached node is used.
- naturalEntry->SetCachedHash(hashValue);
- }
-
- // Index access helpers.
- Entry& E(UPInt index)
- {
- // Must have pTable and access needs to be within bounds.
- OVR_ASSERT(index <= pTable->SizeMask);
- return *(((Entry*) (pTable + 1)) + index);
- }
- const Entry& E(UPInt index) const
- {
- OVR_ASSERT(index <= pTable->SizeMask);
- return *(((Entry*) (pTable + 1)) + index);
- }
-
-
- // Resize the HashSet table to the given size (Rehash the
- // contents of the current table). The arg is the number of
- // HashSet table entries, not the number of elements we should
- // actually contain (which will be less than this).
- void setRawCapacity(UPInt newSize)
- {
- if (newSize == 0)
- {
- // Special case.
- Clear();
- return;
- }
-
- // Minimum size; don't incur rehashing cost when expanding
- // very small tables. Not that we perform this check before
- // 'log2f' call to avoid fp exception with newSize == 1.
- if (newSize < HashMinSize)
- newSize = HashMinSize;
- else
- {
- // Force newSize to be a power of two.
- int bits = Alg::UpperBit(newSize-1) + 1; // Chop( Log2f((float)(newSize-1)) + 1);
- OVR_ASSERT((UPInt(1) << bits) >= newSize);
- newSize = UPInt(1) << bits;
- }
-
- SelfType newHash;
- newHash.pTable = (TableType*)
- Allocator::Alloc(
- sizeof(TableType) + sizeof(Entry) * newSize);
- // Need to do something on alloc failure!
- OVR_ASSERT(newHash.pTable);
-
- newHash.pTable->EntryCount = 0;
- newHash.pTable->SizeMask = newSize - 1;
- UPInt i, n;
-
- // Mark all entries as empty.
- for (i = 0; i < newSize; i++)
- newHash.E(i).NextInChain = -2;
-
- // Copy stuff to newHash
- if (pTable)
- {
- for (i = 0, n = pTable->SizeMask; i <= n; i++)
- {
- Entry* e = &E(i);
- if (e->IsEmpty() == false)
- {
- // Insert old Entry into new HashSet.
- newHash.Add(e->Value);
- // placement delete of old element
- e->Clear();
- }
- }
-
- // Delete our old data buffer.
- Allocator::Free(pTable);
- }
-
- // Steal newHash's data.
- pTable = newHash.pTable;
- newHash.pTable = NULL;
- }
-
- struct TableType
- {
- UPInt EntryCount;
- UPInt SizeMask;
- // Entry array follows this structure
- // in memory.
- };
- TableType* pTable;
-};
-
-
-
-//-----------------------------------------------------------------------------------
-template<class C, class HashF = FixedSizeHash<C>,
- class AltHashF = HashF,
- class Allocator = ContainerAllocator<C>,
- class Entry = HashsetCachedEntry<C, HashF> >
-class HashSet : public HashSetBase<C, HashF, AltHashF, Allocator, Entry>
-{
-public:
- typedef HashSetBase<C, HashF, AltHashF, Allocator, Entry> BaseType;
- typedef HashSet<C, HashF, AltHashF, Allocator, Entry> SelfType;
-
- HashSet() { }
- HashSet(int sizeHint) : BaseType(sizeHint) { }
- HashSet(const SelfType& src) : BaseType(src) { }
- ~HashSet() { }
-
- void operator = (const SelfType& src) { BaseType::Assign(src); }
-
- // Set a new or existing value under the key, to the value.
- // Pass a different class of 'key' so that assignment reference object
- // can be passed instead of the actual object.
- template<class CRef>
- void Set(const CRef& key)
- {
- BaseType::Set(key);
- }
-
- template<class CRef>
- inline void Add(const CRef& key)
- {
- BaseType::Add(key);
- }
-
- // Hint the bucket count to >= n.
- void Resize(UPInt n)
- {
- BaseType::SetCapacity(n);
- }
-
- // Size the HashSet so that it can comfortably contain the given
- // number of elements. If the HashSet already contains more
- // elements than newSize, then this may be a no-op.
- void SetCapacity(UPInt newSize)
- {
- BaseType::SetCapacity(newSize);
- }
-
-};
-
-// HashSet with uncached hash code; declared for convenience.
-template<class C, class HashF = FixedSizeHash<C>,
- class AltHashF = HashF,
- class Allocator = ContainerAllocator<C> >
-class HashSetUncached : public HashSet<C, HashF, AltHashF, Allocator, HashsetEntry<C, HashF> >
-{
-public:
-
- typedef HashSetUncached<C, HashF, AltHashF, Allocator> SelfType;
- typedef HashSet<C, HashF, AltHashF, Allocator, HashsetEntry<C, HashF> > BaseType;
-
- // Delegated constructors.
- HashSetUncached() { }
- HashSetUncached(int sizeHint) : BaseType(sizeHint) { }
- HashSetUncached(const SelfType& src) : BaseType(src) { }
- ~HashSetUncached() { }
-
- void operator = (const SelfType& src)
- {
- BaseType::operator = (src);
- }
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** Hash hash table implementation
-
-// Node for Hash - necessary so that Hash can delegate its implementation
-// to HashSet.
-template<class C, class U, class HashF>
-struct HashNode
-{
- typedef HashNode<C, U, HashF> SelfType;
- typedef C FirstType;
- typedef U SecondType;
-
- C First;
- U Second;
-
- // NodeRef is used to allow passing of elements into HashSet
- // without using a temporary object.
- struct NodeRef
- {
- const C* pFirst;
- const U* pSecond;
-
- NodeRef(const C& f, const U& s) : pFirst(&f), pSecond(&s) { }
- NodeRef(const NodeRef& src) : pFirst(src.pFirst), pSecond(src.pSecond) { }
-
- // Enable computation of ghash_node_hashf.
- inline UPInt GetHash() const { return HashF()(*pFirst); }
- // Necessary conversion to allow HashNode::operator == to work.
- operator const C& () const { return *pFirst; }
- };
-
- // Note: No default constructor is necessary.
- HashNode(const HashNode& src) : First(src.First), Second(src.Second) { }
- HashNode(const NodeRef& src) : First(*src.pFirst), Second(*src.pSecond) { }
- void operator = (const NodeRef& src) { First = *src.pFirst; Second = *src.pSecond; }
-
- template<class K>
- bool operator == (const K& src) const { return (First == src); }
-
- template<class K>
- static UPInt CalcHash(const K& data) { return HashF()(data); }
- inline UPInt GetHash() const { return HashF()(First); }
-
- // Hash functors used with this node. A separate functor is used for alternative
- // key lookup so that it does not need to access the '.First' element.
- struct NodeHashF
- {
- template<class K>
- UPInt operator()(const K& data) const { return data.GetHash(); }
- };
- struct NodeAltHashF
- {
- template<class K>
- UPInt operator()(const K& data) const { return HashNode<C,U,HashF>::CalcHash(data); }
- };
-};
-
-
-
-// **** Extra hashset_entry types to allow NodeRef construction.
-
-// The big difference between the below types and the ones used in hash_set is that
-// these allow initializing the node with 'typename C::NodeRef& keyRef', which
-// is critical to avoid temporary node allocation on stack when using placement new.
-
-// Compact hash table Entry type that re-computes hash keys during hash traversal.
-// Good to use if the hash function is cheap or the hash value is already cached in C.
-template<class C, class HashF>
-class HashsetNodeEntry
-{
-public:
- // Internal chaining for collisions.
- SPInt NextInChain;
- C Value;
-
- HashsetNodeEntry()
- : NextInChain(-2) { }
- HashsetNodeEntry(const HashsetNodeEntry& e)
- : NextInChain(e.NextInChain), Value(e.Value) { }
- HashsetNodeEntry(const C& key, SPInt next)
- : NextInChain(next), Value(key) { }
- HashsetNodeEntry(const typename C::NodeRef& keyRef, SPInt next)
- : NextInChain(next), Value(keyRef) { }
-
- bool IsEmpty() const { return NextInChain == -2; }
- bool IsEndOfChain() const { return NextInChain == -1; }
- UPInt GetCachedHash(UPInt maskValue) const { return HashF()(Value) & maskValue; }
- void SetCachedHash(UPInt hashValue) { OVR_UNUSED(hashValue); }
-
- void Clear()
- {
- Value.~C(); // placement delete
- NextInChain = -2;
- }
- // Free is only used from dtor of hash; Clear is used during regular operations:
- // assignment, hash reallocations, value reassignments, so on.
- void Free() { Clear(); }
-};
-
-// Hash table Entry type that caches the Entry hash value for nodes, so that it
-// does not need to be re-computed during access.
-template<class C, class HashF>
-class HashsetCachedNodeEntry
-{
-public:
- // Internal chaining for collisions.
- SPInt NextInChain;
- UPInt HashValue;
- C Value;
-
- HashsetCachedNodeEntry()
- : NextInChain(-2) { }
- HashsetCachedNodeEntry(const HashsetCachedNodeEntry& e)
- : NextInChain(e.NextInChain), HashValue(e.HashValue), Value(e.Value) { }
- HashsetCachedNodeEntry(const C& key, SPInt next)
- : NextInChain(next), Value(key) { }
- HashsetCachedNodeEntry(const typename C::NodeRef& keyRef, SPInt next)
- : NextInChain(next), Value(keyRef) { }
-
- bool IsEmpty() const { return NextInChain == -2; }
- bool IsEndOfChain() const { return NextInChain == -1; }
- UPInt GetCachedHash(UPInt maskValue) const { OVR_UNUSED(maskValue); return HashValue; }
- void SetCachedHash(UPInt hashValue) { HashValue = hashValue; }
-
- void Clear()
- {
- Value.~C();
- NextInChain = -2;
- }
- // Free is only used from dtor of hash; Clear is used during regular operations:
- // assignment, hash reallocations, value reassignments, so on.
- void Free() { Clear(); }
-};
-
-
-//-----------------------------------------------------------------------------------
-template<class C, class U,
- class HashF = FixedSizeHash<C>,
- class Allocator = ContainerAllocator<C>,
- class HashNode = OVR::HashNode<C,U,HashF>,
- class Entry = HashsetCachedNodeEntry<HashNode, typename HashNode::NodeHashF>,
- class Container = HashSet<HashNode, typename HashNode::NodeHashF,
- typename HashNode::NodeAltHashF, Allocator,
- Entry> >
-class Hash
-{
-public:
- OVR_MEMORY_REDEFINE_NEW(Hash)
-
- // Types used for hash_set.
- typedef U ValueType;
- typedef Hash<C, U, HashF, Allocator, HashNode, Entry, Container> SelfType;
-
- // Actual hash table itself, implemented as hash_set.
- Container mHash;
-
-public:
- Hash() { }
- Hash(int sizeHint) : mHash(sizeHint) { }
- Hash(const SelfType& src) : mHash(src.mHash) { }
- ~Hash() { }
-
- void operator = (const SelfType& src) { mHash = src.mHash; }
-
- // Remove all entries from the Hash table.
- inline void Clear() { mHash.Clear(); }
- // Returns true if the Hash is empty.
- inline bool IsEmpty() const { return mHash.IsEmpty(); }
-
- // Access (set).
- inline void Set(const C& key, const U& value)
- {
- typename HashNode::NodeRef e(key, value);
- mHash.Set(e);
- }
- inline void Add(const C& key, const U& value)
- {
- typename HashNode::NodeRef e(key, value);
- mHash.Add(e);
- }
-
- // Removes an element by clearing its Entry.
- inline void Remove(const C& key)
- {
- mHash.RemoveAlt(key);
- }
- template<class K>
- inline void RemoveAlt(const K& key)
- {
- mHash.RemoveAlt(key);
- }
-
- // Retrieve the value under the given key.
- // - If there's no value under the key, then return false and leave *pvalue alone.
- // - If there is a value, return true, and Set *Pvalue to the Entry's value.
- // - If value == NULL, return true or false according to the presence of the key.
- bool Get(const C& key, U* pvalue) const
- {
- const HashNode* p = mHash.GetAlt(key);
- if (p)
- {
- if (pvalue)
- *pvalue = p->Second;
- return true;
- }
- return false;
- }
-
- template<class K>
- bool GetAlt(const K& key, U* pvalue) const
- {
- const HashNode* p = mHash.GetAlt(key);
- if (p)
- {
- if (pvalue)
- *pvalue = p->Second;
- return true;
- }
- return false;
- }
-
- // Retrieve the pointer to a value under the given key.
- // - If there's no value under the key, then return NULL.
- // - If there is a value, return the pointer.
- inline U* Get(const C& key)
- {
- HashNode* p = mHash.GetAlt(key);
- return p ? &p->Second : 0;
- }
- inline const U* Get(const C& key) const
- {
- const HashNode* p = mHash.GetAlt(key);
- return p ? &p->Second : 0;
- }
-
- template<class K>
- inline U* GetAlt(const K& key)
- {
- HashNode* p = mHash.GetAlt(key);
- return p ? &p->Second : 0;
- }
- template<class K>
- inline const U* GetAlt(const K& key) const
- {
- const HashNode* p = mHash.GetAlt(key);
- return p ? &p->Second : 0;
- }
-
- // Sizing methods - delegate to Hash.
- inline UPInt GetSize() const { return mHash.GetSize(); }
- inline void Resize(UPInt n) { mHash.Resize(n); }
- inline void SetCapacity(UPInt newSize) { mHash.SetCapacity(newSize); }
-
- // Iterator API, like STL.
- typedef typename Container::ConstIterator ConstIterator;
- typedef typename Container::Iterator Iterator;
-
- inline Iterator Begin() { return mHash.Begin(); }
- inline Iterator End() { return mHash.End(); }
- inline ConstIterator Begin() const { return mHash.Begin(); }
- inline ConstIterator End() const { return mHash.End(); }
-
- Iterator Find(const C& key) { return mHash.FindAlt(key); }
- ConstIterator Find(const C& key) const { return mHash.FindAlt(key); }
-
- template<class K>
- Iterator FindAlt(const K& key) { return mHash.FindAlt(key); }
- template<class K>
- ConstIterator FindAlt(const K& key) const { return mHash.FindAlt(key); }
-};
-
-
-
-// Hash with uncached hash code; declared for convenience.
-template<class C, class U, class HashF = FixedSizeHash<C>, class Allocator = ContainerAllocator<C> >
-class HashUncached
- : public Hash<C, U, HashF, Allocator, HashNode<C,U,HashF>,
- HashsetNodeEntry<HashNode<C,U,HashF>, typename HashNode<C,U,HashF>::NodeHashF> >
-{
-public:
- typedef HashUncached<C, U, HashF, Allocator> SelfType;
- typedef Hash<C, U, HashF, Allocator, HashNode<C,U,HashF>,
- HashsetNodeEntry<HashNode<C,U,HashF>,
- typename HashNode<C,U,HashF>::NodeHashF> > BaseType;
-
- // Delegated constructors.
- HashUncached() { }
- HashUncached(int sizeHint) : BaseType(sizeHint) { }
- HashUncached(const SelfType& src) : BaseType(src) { }
- ~HashUncached() { }
- void operator = (const SelfType& src) { BaseType::operator = (src); }
-};
-
-
-
-// And identity hash in which keys serve as hash value. Can be uncached,
-// since hash computation is assumed cheap.
-template<class C, class U, class Allocator = ContainerAllocator<C>, class HashF = IdentityHash<C> >
-class HashIdentity
- : public HashUncached<C, U, HashF, Allocator>
-{
-public:
- typedef HashIdentity<C, U, Allocator, HashF> SelfType;
- typedef HashUncached<C, U, HashF, Allocator> BaseType;
-
- // Delegated constructors.
- HashIdentity() { }
- HashIdentity(int sizeHint) : BaseType(sizeHint) { }
- HashIdentity(const SelfType& src) : BaseType(src) { }
- ~HashIdentity() { }
- void operator = (const SelfType& src) { BaseType::operator = (src); }
-};
-
-
-} // OVR
-
-
-#ifdef OVR_DEFINE_NEW
-#define new OVR_DEFINE_NEW
-#endif
-
-#endif
+/************************************************************************************ + +PublicHeader: None +Filename : OVR_Hash.h +Content : Template hash-table/set implementation +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_Hash_h +#define OVR_Hash_h + +#include "OVR_ContainerAllocator.h" +#include "OVR_Alg.h" + +// 'new' operator is redefined/used in this file. +#undef new + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ***** Hash Table Implementation + +// HastSet and Hash. +// +// Hash table, linear probing, internal chaining. One interesting/nice thing +// about this implementation is that the table itself is a flat chunk of memory +// containing no pointers, only relative indices. If the key and value types +// of the Hash contain no pointers, then the Hash can be serialized using raw IO. +// +// Never shrinks, unless you explicitly Clear() it. Expands on +// demand, though. For best results, if you know roughly how big your +// table will be, default it to that size when you create it. +// +// Key usability feature: +// +// 1. Allows node hash values to either be cached or not. +// +// 2. Allows for alternative keys with methods such as GetAlt(). Handy +// if you need to search nodes by their components; no need to create +// temporary nodes. +// + + +// *** Hash functors: +// +// IdentityHash - use when the key is already a good hash +// HFixedSizeHash - general hash based on object's in-memory representation. + + +// Hash is just the input value; can use this for integer-indexed hash tables. +template<class C> +class IdentityHash +{ +public: + UPInt operator()(const C& data) const + { return (UPInt) data; } +}; + +// Computes a hash of an object's representation. +template<class C> +class FixedSizeHash +{ +public: + // Alternative: "sdbm" hash function, suggested at same web page + // above, http::/www.cs.yorku.ca/~oz/hash.html + // This is somewhat slower then Bernstein, but it works way better than the above + // hash function for hashing large numbers of 32-bit ints. + static OVR_FORCE_INLINE UPInt SDBM_Hash(const void* data_in, UPInt size, UPInt seed = 5381) + { + const UByte* data = (const UByte*) data_in; + UPInt h = seed; + while (size > 0) + { + size--; + h = (h << 16) + (h << 6) - h + (UPInt)data[size]; + } + return h; + } + + UPInt operator()(const C& data) const + { + unsigned char* p = (unsigned char*) &data; + int size = sizeof(C); + + return SDBM_Hash(p, size); + } +}; + + + +// *** HashsetEntry Entry types. + +// Compact hash table Entry type that re-computes hash keys during hash traversal. +// Good to use if the hash function is cheap or the hash value is already cached in C. +template<class C, class HashF> +class HashsetEntry +{ +public: + // Internal chaining for collisions. + SPInt NextInChain; + C Value; + + HashsetEntry() + : NextInChain(-2) { } + HashsetEntry(const HashsetEntry& e) + : NextInChain(e.NextInChain), Value(e.Value) { } + HashsetEntry(const C& key, SPInt next) + : NextInChain(next), Value(key) { } + + bool IsEmpty() const { return NextInChain == -2; } + bool IsEndOfChain() const { return NextInChain == -1; } + + // Cached hash value access - can be optimized bu storing hash locally. + // Mask value only needs to be used if SetCachedHash is not implemented. + UPInt GetCachedHash(UPInt maskValue) const { return HashF()(Value) & maskValue; } + void SetCachedHash(UPInt) {} + + void Clear() + { + Value.~C(); // placement delete + NextInChain = -2; + } + // Free is only used from dtor of hash; Clear is used during regular operations: + // assignment, hash reallocations, value reassignments, so on. + void Free() { Clear(); } +}; + +// Hash table Entry type that caches the Entry hash value for nodes, so that it +// does not need to be re-computed during access. +template<class C, class HashF> +class HashsetCachedEntry +{ +public: + // Internal chaining for collisions. + SPInt NextInChain; + UPInt HashValue; + C Value; + + HashsetCachedEntry() + : NextInChain(-2) { } + HashsetCachedEntry(const HashsetCachedEntry& e) + : NextInChain(e.NextInChain), HashValue(e.HashValue), Value(e.Value) { } + HashsetCachedEntry(const C& key, SPInt next) + : NextInChain(next), Value(key) { } + + bool IsEmpty() const { return NextInChain == -2; } + bool IsEndOfChain() const { return NextInChain == -1; } + + // Cached hash value access - can be optimized bu storing hash locally. + // Mask value only needs to be used if SetCachedHash is not implemented. + UPInt GetCachedHash(UPInt maskValue) const { OVR_UNUSED(maskValue); return HashValue; } + void SetCachedHash(UPInt hashValue) { HashValue = hashValue; } + + void Clear() + { + Value.~C(); + NextInChain = -2; + } + // Free is only used from dtor of hash; Clear is used during regular operations: + // assignment, hash reallocations, value reassignments, so on. + void Free() { Clear(); } +}; + + +//----------------------------------------------------------------------------------- +// *** HashSet implementation - relies on either cached or regular entries. +// +// Use: Entry = HashsetCachedEntry<C, HashF> if hashes are expensive to +// compute and thus need caching in entries. +// Entry = HashsetEntry<C, HashF> if hashes are already externally cached. +// +template<class C, class HashF = FixedSizeHash<C>, + class AltHashF = HashF, + class Allocator = ContainerAllocator<C>, + class Entry = HashsetCachedEntry<C, HashF> > +class HashSetBase +{ + enum { HashMinSize = 8 }; + +public: + OVR_MEMORY_REDEFINE_NEW(HashSetBase) + + typedef HashSetBase<C, HashF, AltHashF, Allocator, Entry> SelfType; + + HashSetBase() : pTable(NULL) { } + HashSetBase(int sizeHint) : pTable(NULL) { SetCapacity(this, sizeHint); } + HashSetBase(const SelfType& src) : pTable(NULL) { Assign(this, src); } + + ~HashSetBase() + { + if (pTable) + { + // Delete the entries. + for (UPInt i = 0, n = pTable->SizeMask; i <= n; i++) + { + Entry* e = &E(i); + if (!e->IsEmpty()) + e->Free(); + } + + Allocator::Free(pTable); + pTable = NULL; + } + } + + + void Assign(const SelfType& src) + { + Clear(); + if (src.IsEmpty() == false) + { + SetCapacity(src.GetSize()); + + for (ConstIterator it = src.Begin(); it != src.End(); ++it) + { + Add(*it); + } + } + } + + + // Remove all entries from the HashSet table. + void Clear() + { + if (pTable) + { + // Delete the entries. + for (UPInt i = 0, n = pTable->SizeMask; i <= n; i++) + { + Entry* e = &E(i); + if (!e->IsEmpty()) + e->Clear(); + } + + Allocator::Free(pTable); + pTable = NULL; + } + } + + // Returns true if the HashSet is empty. + bool IsEmpty() const + { + return pTable == NULL || pTable->EntryCount == 0; + } + + + // Set a new or existing value under the key, to the value. + // Pass a different class of 'key' so that assignment reference object + // can be passed instead of the actual object. + template<class CRef> + void Set(const CRef& key) + { + UPInt hashValue = HashF()(key); + SPInt index = (SPInt)-1; + + if (pTable != NULL) + index = findIndexCore(key, hashValue & pTable->SizeMask); + + if (index >= 0) + { + E(index).Value = key; + } + else + { + // Entry under key doesn't exist. + add(key, hashValue); + } + } + + template<class CRef> + inline void Add(const CRef& key) + { + UPInt hashValue = HashF()(key); + add(key, hashValue); + } + + // Remove by alternative key. + template<class K> + void RemoveAlt(const K& key) + { + if (pTable == NULL) + return; + + UPInt hashValue = AltHashF()(key); + SPInt index = hashValue & pTable->SizeMask; + + Entry* e = &E(index); + + // If empty node or occupied by collider, we have nothing to remove. + if (e->IsEmpty() || (e->GetCachedHash(pTable->SizeMask) != (UPInt)index)) + return; + + // Save index + SPInt naturalIndex = index; + SPInt prevIndex = -1; + + while ((e->GetCachedHash(pTable->SizeMask) != (UPInt)naturalIndex) || !(e->Value == key)) + { + // Keep looking through the chain. + prevIndex = index; + index = e->NextInChain; + if (index == -1) + return; // End of chain, item not found + e = &E(index); + } + + // Found it - our item is at index + if (naturalIndex == index) + { + // If we have a follower, move it to us + if (!e->IsEndOfChain()) + { + Entry* enext = &E(e->NextInChain); + e->Clear(); + new (e) Entry(*enext); + // Point us to the follower's cell that will be cleared + e = enext; + } + } + else + { + // We are not at natural index, so deal with the prev items next index + E(prevIndex).NextInChain = e->NextInChain; + } + + // Clear us, of the follower cell that was moved. + e->Clear(); + pTable->EntryCount --; + // Should we check the size to condense hash? ... + } + + // Remove by main key. + template<class CRef> + void Remove(const CRef& key) + { + RemoveAlt(key); + } + + // Retrieve the pointer to a value under the given key. + // - If there's no value under the key, then return NULL. + // - If there is a value, return the pointer. + template<class K> + C* Get(const K& key) + { + SPInt index = findIndex(key); + if (index >= 0) + return &E(index).Value; + return 0; + } + + template<class K> + const C* Get(const K& key) const + { + SPInt index = findIndex(key); + if (index >= 0) + return &E(index).Value; + return 0; + } + + // Alternative key versions of Get. Used by Hash. + template<class K> + const C* GetAlt(const K& key) const + { + SPInt index = findIndexAlt(key); + if (index >= 0) + return &E(index).Value; + return 0; + } + + template<class K> + C* GetAlt(const K& key) + { + SPInt index = findIndexAlt(key); + if (index >= 0) + return &E(index).Value; + return 0; + } + + template<class K> + bool GetAlt(const K& key, C* pval) const + { + SPInt index = findIndexAlt(key); + if (index >= 0) + { + if (pval) + *pval = E(index).Value; + return true; + } + return false; + } + + + UPInt GetSize() const + { + return pTable == NULL ? 0 : (UPInt)pTable->EntryCount; + } + + + // Resize the HashSet table to fit one more Entry. Often this + // doesn't involve any action. + void CheckExpand() + { + if (pTable == NULL) + { + // Initial creation of table. Make a minimum-sized table. + setRawCapacity(HashMinSize); + } + else if (pTable->EntryCount * 5 > (pTable->SizeMask + 1) * 4) + { + // pTable is more than 5/4 ths full. Expand. + setRawCapacity((pTable->SizeMask + 1) * 2); + } + } + + // Hint the bucket count to >= n. + void Resize(UPInt n) + { + // Not really sure what this means in relation to + // STLport's hash_map... they say they "increase the + // bucket count to at least n" -- but does that mean + // their real capacity after Resize(n) is more like + // n*2 (since they do linked-list chaining within + // buckets?). + SetCapacity(n); + } + + // Size the HashSet so that it can comfortably contain the given + // number of elements. If the HashSet already contains more + // elements than newSize, then this may be a no-op. + void SetCapacity(UPInt newSize) + { + UPInt newRawSize = (newSize * 5) / 4; + if (newRawSize <= GetSize()) + return; + setRawCapacity(newRawSize); + } + + // Disable inappropriate 'operator ->' warning on MSVC6. +#ifdef OVR_CC_MSVC +#if (OVR_CC_MSVC < 1300) +# pragma warning(disable : 4284) +#endif +#endif + + // Iterator API, like STL. + struct ConstIterator + { + const C& operator * () const + { + OVR_ASSERT(Index >= 0 && Index <= (SPInt)pHash->pTable->SizeMask); + return pHash->E(Index).Value; + } + + const C* operator -> () const + { + OVR_ASSERT(Index >= 0 && Index <= (SPInt)pHash->pTable->SizeMask); + return &pHash->E(Index).Value; + } + + void operator ++ () + { + // Find next non-empty Entry. + if (Index <= (SPInt)pHash->pTable->SizeMask) + { + Index++; + while ((UPInt)Index <= pHash->pTable->SizeMask && + pHash->E(Index).IsEmpty()) + { + Index++; + } + } + } + + bool operator == (const ConstIterator& it) const + { + if (IsEnd() && it.IsEnd()) + { + return true; + } + else + { + return (pHash == it.pHash) && (Index == it.Index); + } + } + + bool operator != (const ConstIterator& it) const + { + return ! (*this == it); + } + + + bool IsEnd() const + { + return (pHash == NULL) || + (pHash->pTable == NULL) || + (Index > (SPInt)pHash->pTable->SizeMask); + } + + ConstIterator() + : pHash(NULL), Index(0) + { } + + public: + // Constructor was intentionally made public to allow create + // iterator with arbitrary index. + ConstIterator(const SelfType* h, SPInt index) + : pHash(h), Index(index) + { } + + const SelfType* GetContainer() const + { + return pHash; + } + SPInt GetIndex() const + { + return Index; + } + + protected: + friend class HashSetBase<C, HashF, AltHashF, Allocator, Entry>; + + const SelfType* pHash; + SPInt Index; + }; + + friend struct ConstIterator; + + + // Non-const Iterator; Get most of it from ConstIterator. + struct Iterator : public ConstIterator + { + // Allow non-const access to entries. + C& operator*() const + { + OVR_ASSERT(ConstIterator::Index >= 0 && ConstIterator::Index <= (SPInt)ConstIterator::pHash->pTable->SizeMask); + return const_cast<SelfType*>(ConstIterator::pHash)->E(ConstIterator::Index).Value; + } + + C* operator->() const + { + return &(operator*()); + } + + Iterator() + : ConstIterator(NULL, 0) + { } + + // Removes current element from Hash + void Remove() + { + RemoveAlt(operator*()); + } + + template <class K> + void RemoveAlt(const K& key) + { + SelfType* phash = const_cast<SelfType*>(ConstIterator::pHash); + //Entry* ee = &phash->E(ConstIterator::Index); + //const C& key = ee->Value; + + UPInt hashValue = AltHashF()(key); + SPInt index = hashValue & phash->pTable->SizeMask; + + Entry* e = &phash->E(index); + + // If empty node or occupied by collider, we have nothing to remove. + if (e->IsEmpty() || (e->GetCachedHash(phash->pTable->SizeMask) != (UPInt)index)) + return; + + // Save index + SPInt naturalIndex = index; + SPInt prevIndex = -1; + + while ((e->GetCachedHash(phash->pTable->SizeMask) != (UPInt)naturalIndex) || !(e->Value == key)) + { + // Keep looking through the chain. + prevIndex = index; + index = e->NextInChain; + if (index == -1) + return; // End of chain, item not found + e = &phash->E(index); + } + + if (index == (SPInt)ConstIterator::Index) + { + // Found it - our item is at index + if (naturalIndex == index) + { + // If we have a follower, move it to us + if (!e->IsEndOfChain()) + { + Entry* enext = &phash->E(e->NextInChain); + e->Clear(); + new (e) Entry(*enext); + // Point us to the follower's cell that will be cleared + e = enext; + --ConstIterator::Index; + } + } + else + { + // We are not at natural index, so deal with the prev items next index + phash->E(prevIndex).NextInChain = e->NextInChain; + } + + // Clear us, of the follower cell that was moved. + e->Clear(); + phash->pTable->EntryCount --; + } + else + OVR_ASSERT(0); //? + } + + private: + friend class HashSetBase<C, HashF, AltHashF, Allocator, Entry>; + + Iterator(SelfType* h, SPInt i0) + : ConstIterator(h, i0) + { } + }; + + friend struct Iterator; + + Iterator Begin() + { + if (pTable == 0) + return Iterator(NULL, 0); + + // Scan till we hit the First valid Entry. + UPInt i0 = 0; + while (i0 <= pTable->SizeMask && E(i0).IsEmpty()) + { + i0++; + } + return Iterator(this, i0); + } + Iterator End() { return Iterator(NULL, 0); } + + ConstIterator Begin() const { return const_cast<SelfType*>(this)->Begin(); } + ConstIterator End() const { return const_cast<SelfType*>(this)->End(); } + + template<class K> + Iterator Find(const K& key) + { + SPInt index = findIndex(key); + if (index >= 0) + return Iterator(this, index); + return Iterator(NULL, 0); + } + + template<class K> + Iterator FindAlt(const K& key) + { + SPInt index = findIndexAlt(key); + if (index >= 0) + return Iterator(this, index); + return Iterator(NULL, 0); + } + + template<class K> + ConstIterator Find(const K& key) const { return const_cast<SelfType*>(this)->Find(key); } + + template<class K> + ConstIterator FindAlt(const K& key) const { return const_cast<SelfType*>(this)->FindAlt(key); } + +private: + // Find the index of the matching Entry. If no match, then return -1. + template<class K> + SPInt findIndex(const K& key) const + { + if (pTable == NULL) + return -1; + UPInt hashValue = HashF()(key) & pTable->SizeMask; + return findIndexCore(key, hashValue); + } + + template<class K> + SPInt findIndexAlt(const K& key) const + { + if (pTable == NULL) + return -1; + UPInt hashValue = AltHashF()(key) & pTable->SizeMask; + return findIndexCore(key, hashValue); + } + + // Find the index of the matching Entry. If no match, then return -1. + template<class K> + SPInt findIndexCore(const K& key, UPInt hashValue) const + { + // Table must exist. + OVR_ASSERT(pTable != 0); + // Hash key must be 'and-ed' by the caller. + OVR_ASSERT((hashValue & ~pTable->SizeMask) == 0); + + UPInt index = hashValue; + const Entry* e = &E(index); + + // If empty or occupied by a collider, not found. + if (e->IsEmpty() || (e->GetCachedHash(pTable->SizeMask) != index)) + return -1; + + while(1) + { + OVR_ASSERT(e->GetCachedHash(pTable->SizeMask) == hashValue); + + if (e->GetCachedHash(pTable->SizeMask) == hashValue && e->Value == key) + { + // Found it. + return index; + } + // Values can not be equal at this point. + // That would mean that the hash key for the same value differs. + OVR_ASSERT(!(e->Value == key)); + + // Keep looking through the chain. + index = e->NextInChain; + if (index == (UPInt)-1) + break; // end of chain + + e = &E(index); + OVR_ASSERT(!e->IsEmpty()); + } + return -1; + } + + + // Add a new value to the HashSet table, under the specified key. + template<class CRef> + void add(const CRef& key, UPInt hashValue) + { + CheckExpand(); + hashValue &= pTable->SizeMask; + + pTable->EntryCount++; + + SPInt index = hashValue; + Entry* naturalEntry = &(E(index)); + + if (naturalEntry->IsEmpty()) + { + // Put the new Entry in. + new (naturalEntry) Entry(key, -1); + } + else + { + // Find a blank spot. + SPInt blankIndex = index; + do { + blankIndex = (blankIndex + 1) & pTable->SizeMask; + } while(!E(blankIndex).IsEmpty()); + + Entry* blankEntry = &E(blankIndex); + + if (naturalEntry->GetCachedHash(pTable->SizeMask) == (UPInt)index) + { + // Collision. Link into this chain. + + // Move existing list head. + new (blankEntry) Entry(*naturalEntry); // placement new, copy ctor + + // Put the new info in the natural Entry. + naturalEntry->Value = key; + naturalEntry->NextInChain = blankIndex; + } + else + { + // Existing Entry does not naturally + // belong in this slot. Existing + // Entry must be moved. + + // Find natural location of collided element (i.e. root of chain) + SPInt collidedIndex = naturalEntry->GetCachedHash(pTable->SizeMask); + OVR_ASSERT(collidedIndex >= 0 && collidedIndex <= (SPInt)pTable->SizeMask); + for (;;) + { + Entry* e = &E(collidedIndex); + if (e->NextInChain == index) + { + // Here's where we need to splice. + new (blankEntry) Entry(*naturalEntry); + e->NextInChain = blankIndex; + break; + } + collidedIndex = e->NextInChain; + OVR_ASSERT(collidedIndex >= 0 && collidedIndex <= (SPInt)pTable->SizeMask); + } + + // Put the new data in the natural Entry. + naturalEntry->Value = key; + naturalEntry->NextInChain = -1; + } + } + + // Record hash value: has effect only if cached node is used. + naturalEntry->SetCachedHash(hashValue); + } + + // Index access helpers. + Entry& E(UPInt index) + { + // Must have pTable and access needs to be within bounds. + OVR_ASSERT(index <= pTable->SizeMask); + return *(((Entry*) (pTable + 1)) + index); + } + const Entry& E(UPInt index) const + { + OVR_ASSERT(index <= pTable->SizeMask); + return *(((Entry*) (pTable + 1)) + index); + } + + + // Resize the HashSet table to the given size (Rehash the + // contents of the current table). The arg is the number of + // HashSet table entries, not the number of elements we should + // actually contain (which will be less than this). + void setRawCapacity(UPInt newSize) + { + if (newSize == 0) + { + // Special case. + Clear(); + return; + } + + // Minimum size; don't incur rehashing cost when expanding + // very small tables. Not that we perform this check before + // 'log2f' call to avoid fp exception with newSize == 1. + if (newSize < HashMinSize) + newSize = HashMinSize; + else + { + // Force newSize to be a power of two. + int bits = Alg::UpperBit(newSize-1) + 1; // Chop( Log2f((float)(newSize-1)) + 1); + OVR_ASSERT((UPInt(1) << bits) >= newSize); + newSize = UPInt(1) << bits; + } + + SelfType newHash; + newHash.pTable = (TableType*) + Allocator::Alloc( + sizeof(TableType) + sizeof(Entry) * newSize); + // Need to do something on alloc failure! + OVR_ASSERT(newHash.pTable); + + newHash.pTable->EntryCount = 0; + newHash.pTable->SizeMask = newSize - 1; + UPInt i, n; + + // Mark all entries as empty. + for (i = 0; i < newSize; i++) + newHash.E(i).NextInChain = -2; + + // Copy stuff to newHash + if (pTable) + { + for (i = 0, n = pTable->SizeMask; i <= n; i++) + { + Entry* e = &E(i); + if (e->IsEmpty() == false) + { + // Insert old Entry into new HashSet. + newHash.Add(e->Value); + // placement delete of old element + e->Clear(); + } + } + + // Delete our old data buffer. + Allocator::Free(pTable); + } + + // Steal newHash's data. + pTable = newHash.pTable; + newHash.pTable = NULL; + } + + struct TableType + { + UPInt EntryCount; + UPInt SizeMask; + // Entry array follows this structure + // in memory. + }; + TableType* pTable; +}; + + + +//----------------------------------------------------------------------------------- +template<class C, class HashF = FixedSizeHash<C>, + class AltHashF = HashF, + class Allocator = ContainerAllocator<C>, + class Entry = HashsetCachedEntry<C, HashF> > +class HashSet : public HashSetBase<C, HashF, AltHashF, Allocator, Entry> +{ +public: + typedef HashSetBase<C, HashF, AltHashF, Allocator, Entry> BaseType; + typedef HashSet<C, HashF, AltHashF, Allocator, Entry> SelfType; + + HashSet() { } + HashSet(int sizeHint) : BaseType(sizeHint) { } + HashSet(const SelfType& src) : BaseType(src) { } + ~HashSet() { } + + void operator = (const SelfType& src) { BaseType::Assign(src); } + + // Set a new or existing value under the key, to the value. + // Pass a different class of 'key' so that assignment reference object + // can be passed instead of the actual object. + template<class CRef> + void Set(const CRef& key) + { + BaseType::Set(key); + } + + template<class CRef> + inline void Add(const CRef& key) + { + BaseType::Add(key); + } + + // Hint the bucket count to >= n. + void Resize(UPInt n) + { + BaseType::SetCapacity(n); + } + + // Size the HashSet so that it can comfortably contain the given + // number of elements. If the HashSet already contains more + // elements than newSize, then this may be a no-op. + void SetCapacity(UPInt newSize) + { + BaseType::SetCapacity(newSize); + } + +}; + +// HashSet with uncached hash code; declared for convenience. +template<class C, class HashF = FixedSizeHash<C>, + class AltHashF = HashF, + class Allocator = ContainerAllocator<C> > +class HashSetUncached : public HashSet<C, HashF, AltHashF, Allocator, HashsetEntry<C, HashF> > +{ +public: + + typedef HashSetUncached<C, HashF, AltHashF, Allocator> SelfType; + typedef HashSet<C, HashF, AltHashF, Allocator, HashsetEntry<C, HashF> > BaseType; + + // Delegated constructors. + HashSetUncached() { } + HashSetUncached(int sizeHint) : BaseType(sizeHint) { } + HashSetUncached(const SelfType& src) : BaseType(src) { } + ~HashSetUncached() { } + + void operator = (const SelfType& src) + { + BaseType::operator = (src); + } +}; + + +//----------------------------------------------------------------------------------- +// ***** Hash hash table implementation + +// Node for Hash - necessary so that Hash can delegate its implementation +// to HashSet. +template<class C, class U, class HashF> +struct HashNode +{ + typedef HashNode<C, U, HashF> SelfType; + typedef C FirstType; + typedef U SecondType; + + C First; + U Second; + + // NodeRef is used to allow passing of elements into HashSet + // without using a temporary object. + struct NodeRef + { + const C* pFirst; + const U* pSecond; + + NodeRef(const C& f, const U& s) : pFirst(&f), pSecond(&s) { } + NodeRef(const NodeRef& src) : pFirst(src.pFirst), pSecond(src.pSecond) { } + + // Enable computation of ghash_node_hashf. + inline UPInt GetHash() const { return HashF()(*pFirst); } + // Necessary conversion to allow HashNode::operator == to work. + operator const C& () const { return *pFirst; } + }; + + // Note: No default constructor is necessary. + HashNode(const HashNode& src) : First(src.First), Second(src.Second) { } + HashNode(const NodeRef& src) : First(*src.pFirst), Second(*src.pSecond) { } + void operator = (const NodeRef& src) { First = *src.pFirst; Second = *src.pSecond; } + + template<class K> + bool operator == (const K& src) const { return (First == src); } + + template<class K> + static UPInt CalcHash(const K& data) { return HashF()(data); } + inline UPInt GetHash() const { return HashF()(First); } + + // Hash functors used with this node. A separate functor is used for alternative + // key lookup so that it does not need to access the '.First' element. + struct NodeHashF + { + template<class K> + UPInt operator()(const K& data) const { return data.GetHash(); } + }; + struct NodeAltHashF + { + template<class K> + UPInt operator()(const K& data) const { return HashNode<C,U,HashF>::CalcHash(data); } + }; +}; + + + +// **** Extra hashset_entry types to allow NodeRef construction. + +// The big difference between the below types and the ones used in hash_set is that +// these allow initializing the node with 'typename C::NodeRef& keyRef', which +// is critical to avoid temporary node allocation on stack when using placement new. + +// Compact hash table Entry type that re-computes hash keys during hash traversal. +// Good to use if the hash function is cheap or the hash value is already cached in C. +template<class C, class HashF> +class HashsetNodeEntry +{ +public: + // Internal chaining for collisions. + SPInt NextInChain; + C Value; + + HashsetNodeEntry() + : NextInChain(-2) { } + HashsetNodeEntry(const HashsetNodeEntry& e) + : NextInChain(e.NextInChain), Value(e.Value) { } + HashsetNodeEntry(const C& key, SPInt next) + : NextInChain(next), Value(key) { } + HashsetNodeEntry(const typename C::NodeRef& keyRef, SPInt next) + : NextInChain(next), Value(keyRef) { } + + bool IsEmpty() const { return NextInChain == -2; } + bool IsEndOfChain() const { return NextInChain == -1; } + UPInt GetCachedHash(UPInt maskValue) const { return HashF()(Value) & maskValue; } + void SetCachedHash(UPInt hashValue) { OVR_UNUSED(hashValue); } + + void Clear() + { + Value.~C(); // placement delete + NextInChain = -2; + } + // Free is only used from dtor of hash; Clear is used during regular operations: + // assignment, hash reallocations, value reassignments, so on. + void Free() { Clear(); } +}; + +// Hash table Entry type that caches the Entry hash value for nodes, so that it +// does not need to be re-computed during access. +template<class C, class HashF> +class HashsetCachedNodeEntry +{ +public: + // Internal chaining for collisions. + SPInt NextInChain; + UPInt HashValue; + C Value; + + HashsetCachedNodeEntry() + : NextInChain(-2) { } + HashsetCachedNodeEntry(const HashsetCachedNodeEntry& e) + : NextInChain(e.NextInChain), HashValue(e.HashValue), Value(e.Value) { } + HashsetCachedNodeEntry(const C& key, SPInt next) + : NextInChain(next), Value(key) { } + HashsetCachedNodeEntry(const typename C::NodeRef& keyRef, SPInt next) + : NextInChain(next), Value(keyRef) { } + + bool IsEmpty() const { return NextInChain == -2; } + bool IsEndOfChain() const { return NextInChain == -1; } + UPInt GetCachedHash(UPInt maskValue) const { OVR_UNUSED(maskValue); return HashValue; } + void SetCachedHash(UPInt hashValue) { HashValue = hashValue; } + + void Clear() + { + Value.~C(); + NextInChain = -2; + } + // Free is only used from dtor of hash; Clear is used during regular operations: + // assignment, hash reallocations, value reassignments, so on. + void Free() { Clear(); } +}; + + +//----------------------------------------------------------------------------------- +template<class C, class U, + class HashF = FixedSizeHash<C>, + class Allocator = ContainerAllocator<C>, + class HashNode = OVR::HashNode<C,U,HashF>, + class Entry = HashsetCachedNodeEntry<HashNode, typename HashNode::NodeHashF>, + class Container = HashSet<HashNode, typename HashNode::NodeHashF, + typename HashNode::NodeAltHashF, Allocator, + Entry> > +class Hash +{ +public: + OVR_MEMORY_REDEFINE_NEW(Hash) + + // Types used for hash_set. + typedef U ValueType; + typedef Hash<C, U, HashF, Allocator, HashNode, Entry, Container> SelfType; + + // Actual hash table itself, implemented as hash_set. + Container mHash; + +public: + Hash() { } + Hash(int sizeHint) : mHash(sizeHint) { } + Hash(const SelfType& src) : mHash(src.mHash) { } + ~Hash() { } + + void operator = (const SelfType& src) { mHash = src.mHash; } + + // Remove all entries from the Hash table. + inline void Clear() { mHash.Clear(); } + // Returns true if the Hash is empty. + inline bool IsEmpty() const { return mHash.IsEmpty(); } + + // Access (set). + inline void Set(const C& key, const U& value) + { + typename HashNode::NodeRef e(key, value); + mHash.Set(e); + } + inline void Add(const C& key, const U& value) + { + typename HashNode::NodeRef e(key, value); + mHash.Add(e); + } + + // Removes an element by clearing its Entry. + inline void Remove(const C& key) + { + mHash.RemoveAlt(key); + } + template<class K> + inline void RemoveAlt(const K& key) + { + mHash.RemoveAlt(key); + } + + // Retrieve the value under the given key. + // - If there's no value under the key, then return false and leave *pvalue alone. + // - If there is a value, return true, and Set *Pvalue to the Entry's value. + // - If value == NULL, return true or false according to the presence of the key. + bool Get(const C& key, U* pvalue) const + { + const HashNode* p = mHash.GetAlt(key); + if (p) + { + if (pvalue) + *pvalue = p->Second; + return true; + } + return false; + } + + template<class K> + bool GetAlt(const K& key, U* pvalue) const + { + const HashNode* p = mHash.GetAlt(key); + if (p) + { + if (pvalue) + *pvalue = p->Second; + return true; + } + return false; + } + + // Retrieve the pointer to a value under the given key. + // - If there's no value under the key, then return NULL. + // - If there is a value, return the pointer. + inline U* Get(const C& key) + { + HashNode* p = mHash.GetAlt(key); + return p ? &p->Second : 0; + } + inline const U* Get(const C& key) const + { + const HashNode* p = mHash.GetAlt(key); + return p ? &p->Second : 0; + } + + template<class K> + inline U* GetAlt(const K& key) + { + HashNode* p = mHash.GetAlt(key); + return p ? &p->Second : 0; + } + template<class K> + inline const U* GetAlt(const K& key) const + { + const HashNode* p = mHash.GetAlt(key); + return p ? &p->Second : 0; + } + + // Sizing methods - delegate to Hash. + inline UPInt GetSize() const { return mHash.GetSize(); } + inline void Resize(UPInt n) { mHash.Resize(n); } + inline void SetCapacity(UPInt newSize) { mHash.SetCapacity(newSize); } + + // Iterator API, like STL. + typedef typename Container::ConstIterator ConstIterator; + typedef typename Container::Iterator Iterator; + + inline Iterator Begin() { return mHash.Begin(); } + inline Iterator End() { return mHash.End(); } + inline ConstIterator Begin() const { return mHash.Begin(); } + inline ConstIterator End() const { return mHash.End(); } + + Iterator Find(const C& key) { return mHash.FindAlt(key); } + ConstIterator Find(const C& key) const { return mHash.FindAlt(key); } + + template<class K> + Iterator FindAlt(const K& key) { return mHash.FindAlt(key); } + template<class K> + ConstIterator FindAlt(const K& key) const { return mHash.FindAlt(key); } +}; + + + +// Hash with uncached hash code; declared for convenience. +template<class C, class U, class HashF = FixedSizeHash<C>, class Allocator = ContainerAllocator<C> > +class HashUncached + : public Hash<C, U, HashF, Allocator, HashNode<C,U,HashF>, + HashsetNodeEntry<HashNode<C,U,HashF>, typename HashNode<C,U,HashF>::NodeHashF> > +{ +public: + typedef HashUncached<C, U, HashF, Allocator> SelfType; + typedef Hash<C, U, HashF, Allocator, HashNode<C,U,HashF>, + HashsetNodeEntry<HashNode<C,U,HashF>, + typename HashNode<C,U,HashF>::NodeHashF> > BaseType; + + // Delegated constructors. + HashUncached() { } + HashUncached(int sizeHint) : BaseType(sizeHint) { } + HashUncached(const SelfType& src) : BaseType(src) { } + ~HashUncached() { } + void operator = (const SelfType& src) { BaseType::operator = (src); } +}; + + + +// And identity hash in which keys serve as hash value. Can be uncached, +// since hash computation is assumed cheap. +template<class C, class U, class Allocator = ContainerAllocator<C>, class HashF = IdentityHash<C> > +class HashIdentity + : public HashUncached<C, U, HashF, Allocator> +{ +public: + typedef HashIdentity<C, U, Allocator, HashF> SelfType; + typedef HashUncached<C, U, HashF, Allocator> BaseType; + + // Delegated constructors. + HashIdentity() { } + HashIdentity(int sizeHint) : BaseType(sizeHint) { } + HashIdentity(const SelfType& src) : BaseType(src) { } + ~HashIdentity() { } + void operator = (const SelfType& src) { BaseType::operator = (src); } +}; + + +} // OVR + + +#ifdef OVR_DEFINE_NEW +#define new OVR_DEFINE_NEW +#endif + +#endif diff --git a/LibOVR/Src/Kernel/OVR_KeyCodes.h b/LibOVR/Src/Kernel/OVR_KeyCodes.h index 647688a..5e0aa5e 100644 --- a/LibOVR/Src/Kernel/OVR_KeyCodes.h +++ b/LibOVR/Src/Kernel/OVR_KeyCodes.h @@ -1,240 +1,240 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_KeyCodes.h
-Content : Common keyboard constants
-Created : September 19, 2012
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_KeyCodes_h
-#define OVR_KeyCodes_h
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// ***** KeyCode
-
-// KeyCode enumeration defines platform-independent keyboard key constants.
-// Note that Key_A through Key_Z are mapped to capital ascii constants.
-
-enum KeyCode
-{
- // Key_None indicates that no key was specified.
- Key_None = 0,
-
- // A through Z and numbers 0 through 9.
- Key_A = 65,
- Key_B,
- Key_C,
- Key_D,
- Key_E,
- Key_F,
- Key_G,
- Key_H,
- Key_I,
- Key_J,
- Key_K,
- Key_L,
- Key_M,
- Key_N,
- Key_O,
- Key_P,
- Key_Q,
- Key_R,
- Key_S,
- Key_T,
- Key_U,
- Key_V,
- Key_W,
- Key_X,
- Key_Y,
- Key_Z,
- Key_Num0 = 48,
- Key_Num1,
- Key_Num2,
- Key_Num3,
- Key_Num4,
- Key_Num5,
- Key_Num6,
- Key_Num7,
- Key_Num8,
- Key_Num9,
-
- // Numeric keypad.
- Key_KP_0 = 0xa0,
- Key_KP_1,
- Key_KP_2,
- Key_KP_3,
- Key_KP_4,
- Key_KP_5,
- Key_KP_6,
- Key_KP_7,
- Key_KP_8,
- Key_KP_9,
- Key_KP_Multiply,
- Key_KP_Add,
- Key_KP_Enter,
- Key_KP_Subtract,
- Key_KP_Decimal,
- Key_KP_Divide,
-
- // Function keys.
- Key_F1 = 0xb0,
- Key_F2,
- Key_F3,
- Key_F4,
- Key_F5,
- Key_F6,
- Key_F7,
- Key_F8,
- Key_F9,
- Key_F10,
- Key_F11,
- Key_F12,
- Key_F13,
- Key_F14,
- Key_F15,
-
- // Other keys.
- Key_Backspace = 8,
- Key_Tab,
- Key_Clear = 12,
- Key_Return,
- Key_Shift = 16,
- Key_Control,
- Key_Alt,
- Key_Pause,
- Key_CapsLock = 20, // Toggle
- Key_Escape = 27,
- Key_Space = 32,
- Key_Quote = 39,
- Key_PageUp = 0xc0,
- Key_PageDown,
- Key_End,
- Key_Home,
- Key_Left,
- Key_Up,
- Key_Right,
- Key_Down,
- Key_Insert,
- Key_Delete,
- Key_Help,
-
- Key_Comma = 44,
- Key_Minus,
- Key_Slash = 47,
- Key_Period,
- Key_NumLock = 144, // Toggle
- Key_ScrollLock = 145, // Toggle
-
- Key_Semicolon = 59,
- Key_Equal = 61,
- Key_Bar = 192,
- Key_BracketLeft = 91,
- Key_Backslash,
- Key_BracketRight,
-
- Key_OEM_AX = 0xE1, // 'AX' key on Japanese AX keyboard
- Key_OEM_102 = 0xE2, // "<>" or "\|" on RT 102-key keyboard.
- Key_ICO_HELP = 0xE3, // Help key on ICO
- Key_ICO_00 = 0xE4, // 00 key on ICO
-
- Key_Meta,
-
- // Total number of keys.
- Key_CodeCount
-};
-
-
-//-----------------------------------------------------------------------------------
-
-class KeyModifiers
-{
-public:
- enum
- {
- Key_ShiftPressed = 0x01,
- Key_CtrlPressed = 0x02,
- Key_AltPressed = 0x04,
- Key_MetaPressed = 0x08,
- Key_CapsToggled = 0x10,
- Key_NumToggled = 0x20,
- Key_ScrollToggled = 0x40,
-
- Initialized_Bit = 0x80,
- Initialized_Mask = 0xFF
- };
- unsigned char States;
-
- KeyModifiers() : States(0) { }
- KeyModifiers(unsigned char st) : States((unsigned char)(st | Initialized_Bit)) { }
-
- void Reset() { States = 0; }
-
- bool IsShiftPressed() const { return (States & Key_ShiftPressed) != 0; }
- bool IsCtrlPressed() const { return (States & Key_CtrlPressed) != 0; }
- bool IsAltPressed() const { return (States & Key_AltPressed) != 0; }
- bool IsMetaPressed() const { return (States & Key_MetaPressed) != 0; }
- bool IsCapsToggled() const { return (States & Key_CapsToggled) != 0; }
- bool IsNumToggled() const { return (States & Key_NumToggled) != 0; }
- bool IsScrollToggled() const{ return (States & Key_ScrollToggled) != 0; }
-
- void SetShiftPressed(bool v = true) { (v) ? States |= Key_ShiftPressed : States &= ~Key_ShiftPressed; }
- void SetCtrlPressed(bool v = true) { (v) ? States |= Key_CtrlPressed : States &= ~Key_CtrlPressed; }
- void SetAltPressed(bool v = true) { (v) ? States |= Key_AltPressed : States &= ~Key_AltPressed; }
- void SetMetaPressed(bool v = true) { (v) ? States |= Key_MetaPressed : States &= ~Key_MetaPressed; }
- void SetCapsToggled(bool v = true) { (v) ? States |= Key_CapsToggled : States &= ~Key_CapsToggled; }
- void SetNumToggled(bool v = true) { (v) ? States |= Key_NumToggled : States &= ~Key_NumToggled; }
- void SetScrollToggled(bool v = true) { (v) ? States |= Key_ScrollToggled: States &= ~Key_ScrollToggled; }
-
- bool IsInitialized() const { return (States & Initialized_Mask) != 0; }
-};
-
-
-//-----------------------------------------------------------------------------------
-
-/*
-enum PadKeyCode
-{
- Pad_None, // Indicates absence of key code.
- Pad_Back,
- Pad_Start,
- Pad_A,
- Pad_B,
- Pad_X,
- Pad_Y,
- Pad_R1, // RightShoulder;
- Pad_L1, // LeftShoulder;
- Pad_R2, // RightTrigger;
- Pad_L2, // LeftTrigger;
- Pad_Up,
- Pad_Down,
- Pad_Right,
- Pad_Left,
- Pad_Plus,
- Pad_Minus,
- Pad_1,
- Pad_2,
- Pad_H,
- Pad_C,
- Pad_Z,
- Pad_O,
- Pad_T,
- Pad_S,
- Pad_Select,
- Pad_Home,
- Pad_RT, // RightThumb;
- Pad_LT // LeftThumb;
-};
-*/
-
-} // OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_KeyCodes.h +Content : Common keyboard constants +Created : September 19, 2012 + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_KeyCodes_h +#define OVR_KeyCodes_h + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ***** KeyCode + +// KeyCode enumeration defines platform-independent keyboard key constants. +// Note that Key_A through Key_Z are mapped to capital ascii constants. + +enum KeyCode +{ + // Key_None indicates that no key was specified. + Key_None = 0, + + // A through Z and numbers 0 through 9. + Key_A = 65, + Key_B, + Key_C, + Key_D, + Key_E, + Key_F, + Key_G, + Key_H, + Key_I, + Key_J, + Key_K, + Key_L, + Key_M, + Key_N, + Key_O, + Key_P, + Key_Q, + Key_R, + Key_S, + Key_T, + Key_U, + Key_V, + Key_W, + Key_X, + Key_Y, + Key_Z, + Key_Num0 = 48, + Key_Num1, + Key_Num2, + Key_Num3, + Key_Num4, + Key_Num5, + Key_Num6, + Key_Num7, + Key_Num8, + Key_Num9, + + // Numeric keypad. + Key_KP_0 = 0xa0, + Key_KP_1, + Key_KP_2, + Key_KP_3, + Key_KP_4, + Key_KP_5, + Key_KP_6, + Key_KP_7, + Key_KP_8, + Key_KP_9, + Key_KP_Multiply, + Key_KP_Add, + Key_KP_Enter, + Key_KP_Subtract, + Key_KP_Decimal, + Key_KP_Divide, + + // Function keys. + Key_F1 = 0xb0, + Key_F2, + Key_F3, + Key_F4, + Key_F5, + Key_F6, + Key_F7, + Key_F8, + Key_F9, + Key_F10, + Key_F11, + Key_F12, + Key_F13, + Key_F14, + Key_F15, + + // Other keys. + Key_Backspace = 8, + Key_Tab, + Key_Clear = 12, + Key_Return, + Key_Shift = 16, + Key_Control, + Key_Alt, + Key_Pause, + Key_CapsLock = 20, // Toggle + Key_Escape = 27, + Key_Space = 32, + Key_Quote = 39, + Key_PageUp = 0xc0, + Key_PageDown, + Key_End, + Key_Home, + Key_Left, + Key_Up, + Key_Right, + Key_Down, + Key_Insert, + Key_Delete, + Key_Help, + + Key_Comma = 44, + Key_Minus, + Key_Slash = 47, + Key_Period, + Key_NumLock = 144, // Toggle + Key_ScrollLock = 145, // Toggle + + Key_Semicolon = 59, + Key_Equal = 61, + Key_Bar = 192, + Key_BracketLeft = 91, + Key_Backslash, + Key_BracketRight, + + Key_OEM_AX = 0xE1, // 'AX' key on Japanese AX keyboard + Key_OEM_102 = 0xE2, // "<>" or "\|" on RT 102-key keyboard. + Key_ICO_HELP = 0xE3, // Help key on ICO + Key_ICO_00 = 0xE4, // 00 key on ICO + + Key_Meta, + + // Total number of keys. + Key_CodeCount +}; + + +//----------------------------------------------------------------------------------- + +class KeyModifiers +{ +public: + enum + { + Key_ShiftPressed = 0x01, + Key_CtrlPressed = 0x02, + Key_AltPressed = 0x04, + Key_MetaPressed = 0x08, + Key_CapsToggled = 0x10, + Key_NumToggled = 0x20, + Key_ScrollToggled = 0x40, + + Initialized_Bit = 0x80, + Initialized_Mask = 0xFF + }; + unsigned char States; + + KeyModifiers() : States(0) { } + KeyModifiers(unsigned char st) : States((unsigned char)(st | Initialized_Bit)) { } + + void Reset() { States = 0; } + + bool IsShiftPressed() const { return (States & Key_ShiftPressed) != 0; } + bool IsCtrlPressed() const { return (States & Key_CtrlPressed) != 0; } + bool IsAltPressed() const { return (States & Key_AltPressed) != 0; } + bool IsMetaPressed() const { return (States & Key_MetaPressed) != 0; } + bool IsCapsToggled() const { return (States & Key_CapsToggled) != 0; } + bool IsNumToggled() const { return (States & Key_NumToggled) != 0; } + bool IsScrollToggled() const{ return (States & Key_ScrollToggled) != 0; } + + void SetShiftPressed(bool v = true) { (v) ? States |= Key_ShiftPressed : States &= ~Key_ShiftPressed; } + void SetCtrlPressed(bool v = true) { (v) ? States |= Key_CtrlPressed : States &= ~Key_CtrlPressed; } + void SetAltPressed(bool v = true) { (v) ? States |= Key_AltPressed : States &= ~Key_AltPressed; } + void SetMetaPressed(bool v = true) { (v) ? States |= Key_MetaPressed : States &= ~Key_MetaPressed; } + void SetCapsToggled(bool v = true) { (v) ? States |= Key_CapsToggled : States &= ~Key_CapsToggled; } + void SetNumToggled(bool v = true) { (v) ? States |= Key_NumToggled : States &= ~Key_NumToggled; } + void SetScrollToggled(bool v = true) { (v) ? States |= Key_ScrollToggled: States &= ~Key_ScrollToggled; } + + bool IsInitialized() const { return (States & Initialized_Mask) != 0; } +}; + + +//----------------------------------------------------------------------------------- + +/* +enum PadKeyCode +{ + Pad_None, // Indicates absence of key code. + Pad_Back, + Pad_Start, + Pad_A, + Pad_B, + Pad_X, + Pad_Y, + Pad_R1, // RightShoulder; + Pad_L1, // LeftShoulder; + Pad_R2, // RightTrigger; + Pad_L2, // LeftTrigger; + Pad_Up, + Pad_Down, + Pad_Right, + Pad_Left, + Pad_Plus, + Pad_Minus, + Pad_1, + Pad_2, + Pad_H, + Pad_C, + Pad_Z, + Pad_O, + Pad_T, + Pad_S, + Pad_Select, + Pad_Home, + Pad_RT, // RightThumb; + Pad_LT // LeftThumb; +}; +*/ + +} // OVR + +#endif diff --git a/LibOVR/Src/Kernel/OVR_List.h b/LibOVR/Src/Kernel/OVR_List.h index 0292f51..4b32f49 100644 --- a/LibOVR/Src/Kernel/OVR_List.h +++ b/LibOVR/Src/Kernel/OVR_List.h @@ -1,325 +1,325 @@ -/************************************************************************************
-
-PublicHeader: OVR
-Filename : OVR_List.h
-Content : Template implementation for doubly-connected linked List
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_List_h
-#define OVR_List_h
-
-#include "OVR_Types.h"
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// ***** ListNode
-//
-// Base class for the elements of the intrusive linked list.
-// To store elements in the List do:
-//
-// struct MyData : ListNode<MyData>
-// {
-// . . .
-// };
-
-template<class T>
-struct ListNode
-{
- union {
- T* pPrev;
- void* pVoidPrev;
- };
- union {
- T* pNext;
- void* pVoidNext;
- };
-
- void RemoveNode()
- {
- pPrev->pNext = pNext;
- pNext->pPrev = pPrev;
- }
-
- // Removes us from the list and inserts pnew there instead.
- void ReplaceNodeWith(T* pnew)
- {
- pPrev->pNext = pnew;
- pNext->pPrev = pnew;
- pnew->pPrev = pPrev;
- pnew->pNext = pNext;
- }
-
- // Inserts the argument linked list node after us in the list.
- void InsertNodeAfter(T* p)
- {
- p->pPrev = pNext->pPrev; // this
- p->pNext = pNext;
- pNext->pPrev = p;
- pNext = p;
- }
- // Inserts the argument linked list node before us in the list.
- void InsertNodeBefore(T* p)
- {
- p->pNext = pNext->pPrev; // this
- p->pPrev = pPrev;
- pPrev->pNext = p;
- pPrev = p;
- }
-
- void Alloc_MoveTo(ListNode<T>* pdest)
- {
- pdest->pNext = pNext;
- pdest->pPrev = pPrev;
- pPrev->pNext = (T*)pdest;
- pNext->pPrev = (T*)pdest;
- }
-};
-
-
-//------------------------------------------------------------------------
-// ***** List
-//
-// Doubly linked intrusive list.
-// The data type must be derived from ListNode.
-//
-// Adding: PushFront(), PushBack().
-// Removing: Remove() - the element must be in the list!
-// Moving: BringToFront(), SendToBack() - the element must be in the list!
-//
-// Iterating:
-// MyData* data = MyList.GetFirst();
-// while (!MyList.IsNull(data))
-// {
-// . . .
-// data = MyList.GetNext(data);
-// }
-//
-// Removing:
-// MyData* data = MyList.GetFirst();
-// while (!MyList.IsNull(data))
-// {
-// MyData* next = MyList.GetNext(data);
-// if (ToBeRemoved(data))
-// MyList.Remove(data);
-// data = next;
-// }
-//
-
-// List<> represents a doubly-linked list if T, where each T must derive
-// from ListNode<B>. B specifies the base class that was directly
-// derived from ListNode, and is only necessary if there is an intermediate
-// inheritance chain.
-
-template<class T, class B = T> class List
-{
-public:
- typedef T ValueType;
-
- List()
- {
- Root.pNext = Root.pPrev = (ValueType*)&Root;
- }
-
- void Clear()
- {
- Root.pNext = Root.pPrev = (ValueType*)&Root;
- }
-
- const ValueType* GetFirst() const { return (const ValueType*)Root.pNext; }
- const ValueType* GetLast () const { return (const ValueType*)Root.pPrev; }
- ValueType* GetFirst() { return (ValueType*)Root.pNext; }
- ValueType* GetLast () { return (ValueType*)Root.pPrev; }
-
- // Determine if list is empty (i.e.) points to itself.
- // Go through void* access to avoid issues with strict-aliasing optimizing out the
- // access after RemoveNode(), etc.
- bool IsEmpty() const { return Root.pVoidNext == (const T*)(const B*)&Root; }
- bool IsFirst(const ValueType* p) const { return p == Root.pNext; }
- bool IsLast (const ValueType* p) const { return p == Root.pPrev; }
- bool IsNull (const ValueType* p) const { return p == (const T*)(const B*)&Root; }
-
- inline static const ValueType* GetPrev(const ValueType* p) { return (const ValueType*)p->pPrev; }
- inline static const ValueType* GetNext(const ValueType* p) { return (const ValueType*)p->pNext; }
- inline static ValueType* GetPrev( ValueType* p) { return (ValueType*)p->pPrev; }
- inline static ValueType* GetNext( ValueType* p) { return (ValueType*)p->pNext; }
-
- void PushFront(ValueType* p)
- {
- p->pNext = Root.pNext;
- p->pPrev = (ValueType*)&Root;
- Root.pNext->pPrev = p;
- Root.pNext = p;
- }
-
- void PushBack(ValueType* p)
- {
- p->pPrev = Root.pPrev;
- p->pNext = (ValueType*)&Root;
- Root.pPrev->pNext = p;
- Root.pPrev = p;
- }
-
- static void Remove(ValueType* p)
- {
- p->pPrev->pNext = p->pNext;
- p->pNext->pPrev = p->pPrev;
- }
-
- void BringToFront(ValueType* p)
- {
- Remove(p);
- PushFront(p);
- }
-
- void SendToBack(ValueType* p)
- {
- Remove(p);
- PushBack(p);
- }
-
- // Appends the contents of the argument list to the front of this list;
- // items are removed from the argument list.
- void PushListToFront(List<T>& src)
- {
- if (!src.IsEmpty())
- {
- ValueType* pfirst = src.GetFirst();
- ValueType* plast = src.GetLast();
- src.Clear();
- plast->pNext = Root.pNext;
- pfirst->pPrev = (ValueType*)&Root;
- Root.pNext->pPrev = plast;
- Root.pNext = pfirst;
- }
- }
-
- void PushListToBack(List<T>& src)
- {
- if (!src.IsEmpty())
- {
- ValueType* pfirst = src.GetFirst();
- ValueType* plast = src.GetLast();
- src.Clear();
- plast->pNext = (ValueType*)&Root;
- pfirst->pPrev = Root.pPrev;
- Root.pPrev->pNext = pfirst;
- Root.pPrev = plast;
- }
- }
-
- // Removes all source list items after (and including) the 'pfirst' node from the
- // source list and adds them to out list.
- void PushFollowingListItemsToFront(List<T>& src, ValueType *pfirst)
- {
- if (pfirst != &src.Root)
- {
- ValueType *plast = src.Root.pPrev;
-
- // Remove list remainder from source.
- pfirst->pPrev->pNext = (ValueType*)&src.Root;
- src.Root.pPrev = pfirst->pPrev;
- // Add the rest of the items to list.
- plast->pNext = Root.pNext;
- pfirst->pPrev = (ValueType*)&Root;
- Root.pNext->pPrev = plast;
- Root.pNext = pfirst;
- }
- }
-
- // Removes all source list items up to but NOT including the 'pend' node from the
- // source list and adds them to out list.
- void PushPrecedingListItemsToFront(List<T>& src, ValueType *ptail)
- {
- if (src.GetFirst() != ptail)
- {
- ValueType *pfirst = src.Root.pNext;
- ValueType *plast = ptail->pPrev;
-
- // Remove list remainder from source.
- ptail->pPrev = (ValueType*)&src.Root;
- src.Root.pNext = ptail;
-
- // Add the rest of the items to list.
- plast->pNext = Root.pNext;
- pfirst->pPrev = (ValueType*)&Root;
- Root.pNext->pPrev = plast;
- Root.pNext = pfirst;
- }
- }
-
-
- // Removes a range of source list items starting at 'pfirst' and up to, but not including 'pend',
- // and adds them to out list. Note that source items MUST already be in the list.
- void PushListItemsToFront(ValueType *pfirst, ValueType *pend)
- {
- if (pfirst != pend)
- {
- ValueType *plast = pend->pPrev;
-
- // Remove list remainder from source.
- pfirst->pPrev->pNext = pend;
- pend->pPrev = pfirst->pPrev;
- // Add the rest of the items to list.
- plast->pNext = Root.pNext;
- pfirst->pPrev = (ValueType*)&Root;
- Root.pNext->pPrev = plast;
- Root.pNext = pfirst;
- }
- }
-
-
- void Alloc_MoveTo(List<T>* pdest)
- {
- if (IsEmpty())
- pdest->Clear();
- else
- {
- pdest->Root.pNext = Root.pNext;
- pdest->Root.pPrev = Root.pPrev;
-
- Root.pNext->pPrev = (ValueType*)&pdest->Root;
- Root.pPrev->pNext = (ValueType*)&pdest->Root;
- }
- }
-
-
-private:
- // Copying is prohibited
- List(const List<T>&);
- const List<T>& operator = (const List<T>&);
-
- ListNode<B> Root;
-};
-
-
-//------------------------------------------------------------------------
-// ***** FreeListElements
-//
-// Remove all elements in the list and free them in the allocator
-
-template<class List, class Allocator>
-void FreeListElements(List& list, Allocator& allocator)
-{
- typename List::ValueType* self = list.GetFirst();
- while(!list.IsNull(self))
- {
- typename List::ValueType* next = list.GetNext(self);
- allocator.Free(self);
- self = next;
- }
- list.Clear();
-}
-
-} // OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR +Filename : OVR_List.h +Content : Template implementation for doubly-connected linked List +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_List_h +#define OVR_List_h + +#include "OVR_Types.h" + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ***** ListNode +// +// Base class for the elements of the intrusive linked list. +// To store elements in the List do: +// +// struct MyData : ListNode<MyData> +// { +// . . . +// }; + +template<class T> +struct ListNode +{ + union { + T* pPrev; + void* pVoidPrev; + }; + union { + T* pNext; + void* pVoidNext; + }; + + void RemoveNode() + { + pPrev->pNext = pNext; + pNext->pPrev = pPrev; + } + + // Removes us from the list and inserts pnew there instead. + void ReplaceNodeWith(T* pnew) + { + pPrev->pNext = pnew; + pNext->pPrev = pnew; + pnew->pPrev = pPrev; + pnew->pNext = pNext; + } + + // Inserts the argument linked list node after us in the list. + void InsertNodeAfter(T* p) + { + p->pPrev = pNext->pPrev; // this + p->pNext = pNext; + pNext->pPrev = p; + pNext = p; + } + // Inserts the argument linked list node before us in the list. + void InsertNodeBefore(T* p) + { + p->pNext = pNext->pPrev; // this + p->pPrev = pPrev; + pPrev->pNext = p; + pPrev = p; + } + + void Alloc_MoveTo(ListNode<T>* pdest) + { + pdest->pNext = pNext; + pdest->pPrev = pPrev; + pPrev->pNext = (T*)pdest; + pNext->pPrev = (T*)pdest; + } +}; + + +//------------------------------------------------------------------------ +// ***** List +// +// Doubly linked intrusive list. +// The data type must be derived from ListNode. +// +// Adding: PushFront(), PushBack(). +// Removing: Remove() - the element must be in the list! +// Moving: BringToFront(), SendToBack() - the element must be in the list! +// +// Iterating: +// MyData* data = MyList.GetFirst(); +// while (!MyList.IsNull(data)) +// { +// . . . +// data = MyList.GetNext(data); +// } +// +// Removing: +// MyData* data = MyList.GetFirst(); +// while (!MyList.IsNull(data)) +// { +// MyData* next = MyList.GetNext(data); +// if (ToBeRemoved(data)) +// MyList.Remove(data); +// data = next; +// } +// + +// List<> represents a doubly-linked list if T, where each T must derive +// from ListNode<B>. B specifies the base class that was directly +// derived from ListNode, and is only necessary if there is an intermediate +// inheritance chain. + +template<class T, class B = T> class List +{ +public: + typedef T ValueType; + + List() + { + Root.pNext = Root.pPrev = (ValueType*)&Root; + } + + void Clear() + { + Root.pNext = Root.pPrev = (ValueType*)&Root; + } + + const ValueType* GetFirst() const { return (const ValueType*)Root.pNext; } + const ValueType* GetLast () const { return (const ValueType*)Root.pPrev; } + ValueType* GetFirst() { return (ValueType*)Root.pNext; } + ValueType* GetLast () { return (ValueType*)Root.pPrev; } + + // Determine if list is empty (i.e.) points to itself. + // Go through void* access to avoid issues with strict-aliasing optimizing out the + // access after RemoveNode(), etc. + bool IsEmpty() const { return Root.pVoidNext == (const T*)(const B*)&Root; } + bool IsFirst(const ValueType* p) const { return p == Root.pNext; } + bool IsLast (const ValueType* p) const { return p == Root.pPrev; } + bool IsNull (const ValueType* p) const { return p == (const T*)(const B*)&Root; } + + inline static const ValueType* GetPrev(const ValueType* p) { return (const ValueType*)p->pPrev; } + inline static const ValueType* GetNext(const ValueType* p) { return (const ValueType*)p->pNext; } + inline static ValueType* GetPrev( ValueType* p) { return (ValueType*)p->pPrev; } + inline static ValueType* GetNext( ValueType* p) { return (ValueType*)p->pNext; } + + void PushFront(ValueType* p) + { + p->pNext = Root.pNext; + p->pPrev = (ValueType*)&Root; + Root.pNext->pPrev = p; + Root.pNext = p; + } + + void PushBack(ValueType* p) + { + p->pPrev = Root.pPrev; + p->pNext = (ValueType*)&Root; + Root.pPrev->pNext = p; + Root.pPrev = p; + } + + static void Remove(ValueType* p) + { + p->pPrev->pNext = p->pNext; + p->pNext->pPrev = p->pPrev; + } + + void BringToFront(ValueType* p) + { + Remove(p); + PushFront(p); + } + + void SendToBack(ValueType* p) + { + Remove(p); + PushBack(p); + } + + // Appends the contents of the argument list to the front of this list; + // items are removed from the argument list. + void PushListToFront(List<T>& src) + { + if (!src.IsEmpty()) + { + ValueType* pfirst = src.GetFirst(); + ValueType* plast = src.GetLast(); + src.Clear(); + plast->pNext = Root.pNext; + pfirst->pPrev = (ValueType*)&Root; + Root.pNext->pPrev = plast; + Root.pNext = pfirst; + } + } + + void PushListToBack(List<T>& src) + { + if (!src.IsEmpty()) + { + ValueType* pfirst = src.GetFirst(); + ValueType* plast = src.GetLast(); + src.Clear(); + plast->pNext = (ValueType*)&Root; + pfirst->pPrev = Root.pPrev; + Root.pPrev->pNext = pfirst; + Root.pPrev = plast; + } + } + + // Removes all source list items after (and including) the 'pfirst' node from the + // source list and adds them to out list. + void PushFollowingListItemsToFront(List<T>& src, ValueType *pfirst) + { + if (pfirst != &src.Root) + { + ValueType *plast = src.Root.pPrev; + + // Remove list remainder from source. + pfirst->pPrev->pNext = (ValueType*)&src.Root; + src.Root.pPrev = pfirst->pPrev; + // Add the rest of the items to list. + plast->pNext = Root.pNext; + pfirst->pPrev = (ValueType*)&Root; + Root.pNext->pPrev = plast; + Root.pNext = pfirst; + } + } + + // Removes all source list items up to but NOT including the 'pend' node from the + // source list and adds them to out list. + void PushPrecedingListItemsToFront(List<T>& src, ValueType *ptail) + { + if (src.GetFirst() != ptail) + { + ValueType *pfirst = src.Root.pNext; + ValueType *plast = ptail->pPrev; + + // Remove list remainder from source. + ptail->pPrev = (ValueType*)&src.Root; + src.Root.pNext = ptail; + + // Add the rest of the items to list. + plast->pNext = Root.pNext; + pfirst->pPrev = (ValueType*)&Root; + Root.pNext->pPrev = plast; + Root.pNext = pfirst; + } + } + + + // Removes a range of source list items starting at 'pfirst' and up to, but not including 'pend', + // and adds them to out list. Note that source items MUST already be in the list. + void PushListItemsToFront(ValueType *pfirst, ValueType *pend) + { + if (pfirst != pend) + { + ValueType *plast = pend->pPrev; + + // Remove list remainder from source. + pfirst->pPrev->pNext = pend; + pend->pPrev = pfirst->pPrev; + // Add the rest of the items to list. + plast->pNext = Root.pNext; + pfirst->pPrev = (ValueType*)&Root; + Root.pNext->pPrev = plast; + Root.pNext = pfirst; + } + } + + + void Alloc_MoveTo(List<T>* pdest) + { + if (IsEmpty()) + pdest->Clear(); + else + { + pdest->Root.pNext = Root.pNext; + pdest->Root.pPrev = Root.pPrev; + + Root.pNext->pPrev = (ValueType*)&pdest->Root; + Root.pPrev->pNext = (ValueType*)&pdest->Root; + } + } + + +private: + // Copying is prohibited + List(const List<T>&); + const List<T>& operator = (const List<T>&); + + ListNode<B> Root; +}; + + +//------------------------------------------------------------------------ +// ***** FreeListElements +// +// Remove all elements in the list and free them in the allocator + +template<class List, class Allocator> +void FreeListElements(List& list, Allocator& allocator) +{ + typename List::ValueType* self = list.GetFirst(); + while(!list.IsNull(self)) + { + typename List::ValueType* next = list.GetNext(self); + allocator.Free(self); + self = next; + } + list.Clear(); +} + +} // OVR + +#endif diff --git a/LibOVR/Src/Kernel/OVR_Log.cpp b/LibOVR/Src/Kernel/OVR_Log.cpp index baede98..255abcc 100644 --- a/LibOVR/Src/Kernel/OVR_Log.cpp +++ b/LibOVR/Src/Kernel/OVR_Log.cpp @@ -1,173 +1,173 @@ -/************************************************************************************
-
-Filename : OVR_Log.cpp
-Content : Logging support
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_Log.h"
-#include "OVR_Std.h"
-#include <stdarg.h>
-#include <stdio.h>
-
-#if defined(OVR_OS_WIN32)
-#include <windows.h>
-#elif defined(OVR_OS_ANDROID)
-#include <android/log.h>
-#endif
-
-namespace OVR {
-
-// Global Log pointer.
-Log* volatile OVR_GlobalLog = 0;
-
-//-----------------------------------------------------------------------------------
-// ***** Log Implementation
-
-Log::~Log()
-{
- // Clear out global log
- if (this == OVR_GlobalLog)
- {
- // TBD: perhaps we should ASSERT if this happens before system shutdown?
- OVR_GlobalLog = 0;
- }
-}
-
-void Log::LogMessageVarg(LogMessageType messageType, const char* fmt, va_list argList)
-{
- if ((messageType & LoggingMask) == 0)
- return;
-#ifndef OVR_BUILD_DEBUG
- if (IsDebugMessage(messageType))
- return;
-#endif
-
- char buffer[MaxLogBufferMessageSize];
- FormatLog(buffer, MaxLogBufferMessageSize, messageType, fmt, argList);
- DefaultLogOutput(buffer, IsDebugMessage(messageType));
-}
-
-void OVR::Log::LogMessage(LogMessageType messageType, const char* pfmt, ...)
-{
- va_list argList;
- va_start(argList, pfmt);
- LogMessageVarg(messageType, pfmt, argList);
- va_end(argList);
-}
-
-
-void Log::FormatLog(char* buffer, unsigned bufferSize, LogMessageType messageType,
- const char* fmt, va_list argList)
-{
- bool addNewline = true;
-
- switch(messageType)
- {
- case Log_Error: OVR_strcpy(buffer, bufferSize, "Error: "); break;
- case Log_Debug: OVR_strcpy(buffer, bufferSize, "Debug: "); break;
- case Log_Assert: OVR_strcpy(buffer, bufferSize, "Assert: "); break;
- case Log_Text: buffer[0] = 0; addNewline = false; break;
- case Log_DebugText: buffer[0] = 0; addNewline = false; break;
- default:
- buffer[0] = 0;
- addNewline = false;
- break;
- }
-
- UPInt prefixLength = OVR_strlen(buffer);
- char *buffer2 = buffer + prefixLength;
- OVR_vsprintf(buffer2, bufferSize - prefixLength, fmt, argList);
-
- if (addNewline)
- OVR_strcat(buffer, bufferSize, "\n");
-}
-
-
-void Log::DefaultLogOutput(const char* formattedText, bool debug)
-{
-
-#if defined(OVR_OS_WIN32)
- // Under Win32, output regular messages to console if it exists; debug window otherwise.
- static DWORD dummyMode;
- static bool hasConsole = (GetStdHandle(STD_OUTPUT_HANDLE) != INVALID_HANDLE_VALUE) &&
- (GetConsoleMode(GetStdHandle(STD_OUTPUT_HANDLE), &dummyMode));
-
- if (!hasConsole || debug)
- {
- ::OutputDebugStringA(formattedText);
- }
- else
- {
- fputs(formattedText, stdout);
- }
-
-#elif defined(OVR_OS_ANDROID)
- __android_log_write(ANDROID_LOG_INFO, "OVR", formattedText);
-
-#else
- fputs(formattedText, stdout);
-
-#endif
-
- // Just in case.
- OVR_UNUSED2(formattedText, debug);
-}
-
-
-//static
-void Log::SetGlobalLog(Log *log)
-{
- OVR_GlobalLog = log;
-}
-//static
-Log* Log::GetGlobalLog()
-{
-// No global log by default?
-// if (!OVR_GlobalLog)
-// OVR_GlobalLog = GetDefaultLog();
- return OVR_GlobalLog;
-}
-
-//static
-Log* Log::GetDefaultLog()
-{
- // Create default log pointer statically so that it can be used
- // even during startup.
- static Log defaultLog;
- return &defaultLog;
-}
-
-
-//-----------------------------------------------------------------------------------
-// ***** Global Logging functions
-
-#define OVR_LOG_FUNCTION_IMPL(Name) \
- void Log##Name(const char* fmt, ...) \
- { \
- if (OVR_GlobalLog) \
- { \
- va_list argList; va_start(argList, fmt); \
- OVR_GlobalLog->LogMessageVarg(Log_##Name, fmt, argList); \
- va_end(argList); \
- } \
- }
-
-OVR_LOG_FUNCTION_IMPL(Text)
-OVR_LOG_FUNCTION_IMPL(Error)
-
-#ifdef OVR_BUILD_DEBUG
-OVR_LOG_FUNCTION_IMPL(DebugText)
-OVR_LOG_FUNCTION_IMPL(Debug)
-OVR_LOG_FUNCTION_IMPL(Assert)
-#endif
-
-} // OVR
+/************************************************************************************ + +Filename : OVR_Log.cpp +Content : Logging support +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_Log.h" +#include "OVR_Std.h" +#include <stdarg.h> +#include <stdio.h> + +#if defined(OVR_OS_WIN32) +#include <windows.h> +#elif defined(OVR_OS_ANDROID) +#include <android/log.h> +#endif + +namespace OVR { + +// Global Log pointer. +Log* volatile OVR_GlobalLog = 0; + +//----------------------------------------------------------------------------------- +// ***** Log Implementation + +Log::~Log() +{ + // Clear out global log + if (this == OVR_GlobalLog) + { + // TBD: perhaps we should ASSERT if this happens before system shutdown? + OVR_GlobalLog = 0; + } +} + +void Log::LogMessageVarg(LogMessageType messageType, const char* fmt, va_list argList) +{ + if ((messageType & LoggingMask) == 0) + return; +#ifndef OVR_BUILD_DEBUG + if (IsDebugMessage(messageType)) + return; +#endif + + char buffer[MaxLogBufferMessageSize]; + FormatLog(buffer, MaxLogBufferMessageSize, messageType, fmt, argList); + DefaultLogOutput(buffer, IsDebugMessage(messageType)); +} + +void OVR::Log::LogMessage(LogMessageType messageType, const char* pfmt, ...) +{ + va_list argList; + va_start(argList, pfmt); + LogMessageVarg(messageType, pfmt, argList); + va_end(argList); +} + + +void Log::FormatLog(char* buffer, unsigned bufferSize, LogMessageType messageType, + const char* fmt, va_list argList) +{ + bool addNewline = true; + + switch(messageType) + { + case Log_Error: OVR_strcpy(buffer, bufferSize, "Error: "); break; + case Log_Debug: OVR_strcpy(buffer, bufferSize, "Debug: "); break; + case Log_Assert: OVR_strcpy(buffer, bufferSize, "Assert: "); break; + case Log_Text: buffer[0] = 0; addNewline = false; break; + case Log_DebugText: buffer[0] = 0; addNewline = false; break; + default: + buffer[0] = 0; + addNewline = false; + break; + } + + UPInt prefixLength = OVR_strlen(buffer); + char *buffer2 = buffer + prefixLength; + OVR_vsprintf(buffer2, bufferSize - prefixLength, fmt, argList); + + if (addNewline) + OVR_strcat(buffer, bufferSize, "\n"); +} + + +void Log::DefaultLogOutput(const char* formattedText, bool debug) +{ + +#if defined(OVR_OS_WIN32) + // Under Win32, output regular messages to console if it exists; debug window otherwise. + static DWORD dummyMode; + static bool hasConsole = (GetStdHandle(STD_OUTPUT_HANDLE) != INVALID_HANDLE_VALUE) && + (GetConsoleMode(GetStdHandle(STD_OUTPUT_HANDLE), &dummyMode)); + + if (!hasConsole || debug) + { + ::OutputDebugStringA(formattedText); + } + else + { + fputs(formattedText, stdout); + } + +#elif defined(OVR_OS_ANDROID) + __android_log_write(ANDROID_LOG_INFO, "OVR", formattedText); + +#else + fputs(formattedText, stdout); + +#endif + + // Just in case. + OVR_UNUSED2(formattedText, debug); +} + + +//static +void Log::SetGlobalLog(Log *log) +{ + OVR_GlobalLog = log; +} +//static +Log* Log::GetGlobalLog() +{ +// No global log by default? +// if (!OVR_GlobalLog) +// OVR_GlobalLog = GetDefaultLog(); + return OVR_GlobalLog; +} + +//static +Log* Log::GetDefaultLog() +{ + // Create default log pointer statically so that it can be used + // even during startup. + static Log defaultLog; + return &defaultLog; +} + + +//----------------------------------------------------------------------------------- +// ***** Global Logging functions + +#define OVR_LOG_FUNCTION_IMPL(Name) \ + void Log##Name(const char* fmt, ...) \ + { \ + if (OVR_GlobalLog) \ + { \ + va_list argList; va_start(argList, fmt); \ + OVR_GlobalLog->LogMessageVarg(Log_##Name, fmt, argList); \ + va_end(argList); \ + } \ + } + +OVR_LOG_FUNCTION_IMPL(Text) +OVR_LOG_FUNCTION_IMPL(Error) + +#ifdef OVR_BUILD_DEBUG +OVR_LOG_FUNCTION_IMPL(DebugText) +OVR_LOG_FUNCTION_IMPL(Debug) +OVR_LOG_FUNCTION_IMPL(Assert) +#endif + +} // OVR diff --git a/LibOVR/Src/Kernel/OVR_Log.h b/LibOVR/Src/Kernel/OVR_Log.h index acc298d..d49d466 100644 --- a/LibOVR/Src/Kernel/OVR_Log.h +++ b/LibOVR/Src/Kernel/OVR_Log.h @@ -1,193 +1,193 @@ -/************************************************************************************
-
-PublicHeader: OVR
-Filename : OVR_Log.h
-Content : Logging support
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_Log_h
-#define OVR_Log_h
-
-#include "OVR_Types.h"
-#include <stdarg.h>
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// ***** Logging Constants
-
-// LogMaskConstants defined bit mask constants that describe what log messages
-// should be displayed.
-enum LogMaskConstants
-{
- LogMask_Regular = 0x100,
- LogMask_Debug = 0x200,
- LogMask_None = 0,
- LogMask_All = LogMask_Regular|LogMask_Debug
-};
-
-
-// LogMessageType describes the type of the log message, controls when it is
-// displayed and what prefix/suffix is given to it. Messages are subdivided into
-// regular and debug logging types. Debug logging is only generated in debug builds.
-//
-// Log_Text - General output text displayed without prefix or new-line.
-// Used in OVR libraries for general log flow messages
-// such as "Device Initialized".
-//
-// Log_Error - Error message output with "Error: %s\n", intended for
-// application/sample-level use only, in cases where an expected
-// operation failed. OVR libraries should not use this internally,
-// reporting status codes instead.
-//
-// Log_DebugText - Message without prefix or new lines; output in Debug build only.
-//
-// Log_Debug - Debug-build only message, formatted with "Debug: %s\n".
-// Intended to comment on incorrect API usage that doesn't lead
-// to crashes but can be avoided with proper use.
-// There is no Debug Error on purpose, since real errors should
-// be handled by API user.
-//
-// Log_Assert - Debug-build only message, formatted with "Assert: %s\n".
-// Intended for severe unrecoverable conditions in library
-// source code. Generated though OVR_ASSERT_MSG(c, "Text").
-
-enum LogMessageType
-{
- // General Logging
- Log_Text = LogMask_Regular | 0,
- Log_Error = LogMask_Regular | 1, // "Error: %s\n".
-
- // Debug-only messages (not generated in release build)
- Log_DebugText = LogMask_Debug | 0,
- Log_Debug = LogMask_Debug | 1, // "Debug: %s\n".
- Log_Assert = LogMask_Debug | 2, // "Assert: %s\n".
-};
-
-
-// LOG_VAARG_ATTRIBUTE macro, enforces printf-style fromatting for message types
-#ifdef __GNUC__
-# define OVR_LOG_VAARG_ATTRIBUTE(a,b) __attribute__((format (printf, a, b)))
-#else
-# define OVR_LOG_VAARG_ATTRIBUTE(a,b)
-#endif
-
-
-//-----------------------------------------------------------------------------------
-// ***** Log
-
-// Log defines a base class interface that can be implemented to catch both
-// debug and runtime messages.
-// Debug logging can be overridden by calling Log::SetGlobalLog.
-
-class Log
-{
- friend class System;
-public:
- Log(unsigned logMask = LogMask_Debug) : LoggingMask(logMask) { }
- virtual ~Log();
-
- // Log formating buffer size used by default LogMessageVarg. Longer strings are truncated.
- enum { MaxLogBufferMessageSize = 2048 };
-
- unsigned GetLoggingMask() const { return LoggingMask; }
- void SetLoggingMask(unsigned logMask) { LoggingMask = logMask; }
-
- // This virtual function receives all the messages,
- // developers should override this function in order to do custom logging
- virtual void LogMessageVarg(LogMessageType messageType, const char* fmt, va_list argList);
-
- // Call the logging function with specific message type, with no type filtering.
- void LogMessage(LogMessageType messageType,
- const char* fmt, ...) OVR_LOG_VAARG_ATTRIBUTE(3,4);
-
-
- // Helper used by LogMessageVarg to format the log message, writing the resulting
- // string into buffer. It formats text based on fmt and appends prefix/new line
- // based on LogMessageType.
- static void FormatLog(char* buffer, unsigned bufferSize, LogMessageType messageType,
- const char* fmt, va_list argList);
-
- // Default log output implementation used by by LogMessageVarg.
- // Debug flag may be used to re-direct output on some platforms, but doesn't
- // necessarily disable it in release builds; that is the job of the called.
- static void DefaultLogOutput(const char* textBuffer, bool debug);
-
- // Determines if the specified message type is for debugging only.
- static bool IsDebugMessage(LogMessageType messageType)
- {
- return (messageType & LogMask_Debug) != 0;
- }
-
- // *** Global APIs
-
- // Global Log registration APIs.
- // - Global log is used for OVR_DEBUG messages. Set global log to null (0)
- // to disable all logging.
- static void SetGlobalLog(Log *log);
- static Log* GetGlobalLog();
-
- // Returns default log singleton instance.
- static Log* GetDefaultLog();
-
- // Applies logMask to the default log and returns a pointer to it.
- // By default, only Debug logging is enabled, so to avoid SDK generating console
- // messages in user app (those are always disabled in release build,
- // even if the flag is set). This function is useful in System constructor.
- static Log* ConfigureDefaultLog(unsigned logMask = LogMask_Debug)
- {
- Log* log = GetDefaultLog();
- log->SetLoggingMask(logMask);
- return log;
- }
-
-private:
- // Logging mask described by LogMaskConstants.
- unsigned LoggingMask;
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** Global Logging Functions and Debug Macros
-
-// These functions will output text to global log with semantics described by
-// their LogMessageType.
-void LogText(const char* fmt, ...) OVR_LOG_VAARG_ATTRIBUTE(1,2);
-void LogError(const char* fmt, ...) OVR_LOG_VAARG_ATTRIBUTE(1,2);
-
-#ifdef OVR_BUILD_DEBUG
-
- // Debug build only logging.
- void LogDebugText(const char* fmt, ...) OVR_LOG_VAARG_ATTRIBUTE(1,2);
- void LogDebug(const char* fmt, ...) OVR_LOG_VAARG_ATTRIBUTE(1,2);
- void LogAssert(const char* fmt, ...) OVR_LOG_VAARG_ATTRIBUTE(1,2);
-
- // Macro to do debug logging, printf-style.
- // An extra set of set of parenthesis must be used around arguments,
- // as in: OVR_LOG_DEBUG(("Value %d", 2)).
- #define OVR_DEBUG_LOG(args) do { OVR::LogDebug args; } while(0)
- #define OVR_DEBUG_LOG_TEXT(args) do { OVR::LogDebugText args; } while(0)
-
- #define OVR_ASSERT_LOG(c, args) do { if (!(c)) { OVR::LogAssert args; OVR_DEBUG_BREAK; } } while(0)
-
-#else
-
- // If not in debug build, macros do nothing.
- #define OVR_DEBUG_LOG(args) ((void)0)
- #define OVR_DEBUG_LOG_TEXT(args) ((void)0)
- #define OVR_ASSERT_LOG(c, args) ((void)0)
-
-#endif
-
-} // OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR +Filename : OVR_Log.h +Content : Logging support +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_Log_h +#define OVR_Log_h + +#include "OVR_Types.h" +#include <stdarg.h> + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ***** Logging Constants + +// LogMaskConstants defined bit mask constants that describe what log messages +// should be displayed. +enum LogMaskConstants +{ + LogMask_Regular = 0x100, + LogMask_Debug = 0x200, + LogMask_None = 0, + LogMask_All = LogMask_Regular|LogMask_Debug +}; + + +// LogMessageType describes the type of the log message, controls when it is +// displayed and what prefix/suffix is given to it. Messages are subdivided into +// regular and debug logging types. Debug logging is only generated in debug builds. +// +// Log_Text - General output text displayed without prefix or new-line. +// Used in OVR libraries for general log flow messages +// such as "Device Initialized". +// +// Log_Error - Error message output with "Error: %s\n", intended for +// application/sample-level use only, in cases where an expected +// operation failed. OVR libraries should not use this internally, +// reporting status codes instead. +// +// Log_DebugText - Message without prefix or new lines; output in Debug build only. +// +// Log_Debug - Debug-build only message, formatted with "Debug: %s\n". +// Intended to comment on incorrect API usage that doesn't lead +// to crashes but can be avoided with proper use. +// There is no Debug Error on purpose, since real errors should +// be handled by API user. +// +// Log_Assert - Debug-build only message, formatted with "Assert: %s\n". +// Intended for severe unrecoverable conditions in library +// source code. Generated though OVR_ASSERT_MSG(c, "Text"). + +enum LogMessageType +{ + // General Logging + Log_Text = LogMask_Regular | 0, + Log_Error = LogMask_Regular | 1, // "Error: %s\n". + + // Debug-only messages (not generated in release build) + Log_DebugText = LogMask_Debug | 0, + Log_Debug = LogMask_Debug | 1, // "Debug: %s\n". + Log_Assert = LogMask_Debug | 2, // "Assert: %s\n". +}; + + +// LOG_VAARG_ATTRIBUTE macro, enforces printf-style fromatting for message types +#ifdef __GNUC__ +# define OVR_LOG_VAARG_ATTRIBUTE(a,b) __attribute__((format (printf, a, b))) +#else +# define OVR_LOG_VAARG_ATTRIBUTE(a,b) +#endif + + +//----------------------------------------------------------------------------------- +// ***** Log + +// Log defines a base class interface that can be implemented to catch both +// debug and runtime messages. +// Debug logging can be overridden by calling Log::SetGlobalLog. + +class Log +{ + friend class System; +public: + Log(unsigned logMask = LogMask_Debug) : LoggingMask(logMask) { } + virtual ~Log(); + + // Log formating buffer size used by default LogMessageVarg. Longer strings are truncated. + enum { MaxLogBufferMessageSize = 2048 }; + + unsigned GetLoggingMask() const { return LoggingMask; } + void SetLoggingMask(unsigned logMask) { LoggingMask = logMask; } + + // This virtual function receives all the messages, + // developers should override this function in order to do custom logging + virtual void LogMessageVarg(LogMessageType messageType, const char* fmt, va_list argList); + + // Call the logging function with specific message type, with no type filtering. + void LogMessage(LogMessageType messageType, + const char* fmt, ...) OVR_LOG_VAARG_ATTRIBUTE(3,4); + + + // Helper used by LogMessageVarg to format the log message, writing the resulting + // string into buffer. It formats text based on fmt and appends prefix/new line + // based on LogMessageType. + static void FormatLog(char* buffer, unsigned bufferSize, LogMessageType messageType, + const char* fmt, va_list argList); + + // Default log output implementation used by by LogMessageVarg. + // Debug flag may be used to re-direct output on some platforms, but doesn't + // necessarily disable it in release builds; that is the job of the called. + static void DefaultLogOutput(const char* textBuffer, bool debug); + + // Determines if the specified message type is for debugging only. + static bool IsDebugMessage(LogMessageType messageType) + { + return (messageType & LogMask_Debug) != 0; + } + + // *** Global APIs + + // Global Log registration APIs. + // - Global log is used for OVR_DEBUG messages. Set global log to null (0) + // to disable all logging. + static void SetGlobalLog(Log *log); + static Log* GetGlobalLog(); + + // Returns default log singleton instance. + static Log* GetDefaultLog(); + + // Applies logMask to the default log and returns a pointer to it. + // By default, only Debug logging is enabled, so to avoid SDK generating console + // messages in user app (those are always disabled in release build, + // even if the flag is set). This function is useful in System constructor. + static Log* ConfigureDefaultLog(unsigned logMask = LogMask_Debug) + { + Log* log = GetDefaultLog(); + log->SetLoggingMask(logMask); + return log; + } + +private: + // Logging mask described by LogMaskConstants. + unsigned LoggingMask; +}; + + +//----------------------------------------------------------------------------------- +// ***** Global Logging Functions and Debug Macros + +// These functions will output text to global log with semantics described by +// their LogMessageType. +void LogText(const char* fmt, ...) OVR_LOG_VAARG_ATTRIBUTE(1,2); +void LogError(const char* fmt, ...) OVR_LOG_VAARG_ATTRIBUTE(1,2); + +#ifdef OVR_BUILD_DEBUG + + // Debug build only logging. + void LogDebugText(const char* fmt, ...) OVR_LOG_VAARG_ATTRIBUTE(1,2); + void LogDebug(const char* fmt, ...) OVR_LOG_VAARG_ATTRIBUTE(1,2); + void LogAssert(const char* fmt, ...) OVR_LOG_VAARG_ATTRIBUTE(1,2); + + // Macro to do debug logging, printf-style. + // An extra set of set of parenthesis must be used around arguments, + // as in: OVR_LOG_DEBUG(("Value %d", 2)). + #define OVR_DEBUG_LOG(args) do { OVR::LogDebug args; } while(0) + #define OVR_DEBUG_LOG_TEXT(args) do { OVR::LogDebugText args; } while(0) + + #define OVR_ASSERT_LOG(c, args) do { if (!(c)) { OVR::LogAssert args; OVR_DEBUG_BREAK; } } while(0) + +#else + + // If not in debug build, macros do nothing. + #define OVR_DEBUG_LOG(args) ((void)0) + #define OVR_DEBUG_LOG_TEXT(args) ((void)0) + #define OVR_ASSERT_LOG(c, args) ((void)0) + +#endif + +} // OVR + +#endif diff --git a/LibOVR/Src/Kernel/OVR_Math.cpp b/LibOVR/Src/Kernel/OVR_Math.cpp index eaf23fe..3c35bde 100644 --- a/LibOVR/Src/Kernel/OVR_Math.cpp +++ b/LibOVR/Src/Kernel/OVR_Math.cpp @@ -1,153 +1,153 @@ -/************************************************************************************
-
-Filename : OVR_Math.h
-Content : Implementation of 3D primitives such as vectors, matrices.
-Created : September 4, 2012
-Authors : Andrew Reisse, Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_Math.h"
-
-#include <float.h>
-
-namespace OVR {
-
-
-//-------------------------------------------------------------------------------------
-// ***** Math
-
-
-// Single-precision Math constants class.
-const float Math<float>::Pi = 3.1415926f;
-const float Math<float>::TwoPi = 3.1415926f * 2;
-const float Math<float>::PiOver2 = 3.1415926f / 2.0f;
-const float Math<float>::PiOver4 = 3.1415926f / 4.0f;
-const float Math<float>::E = 2.7182818f;
-
-const float Math<float>::MaxValue = FLT_MAX;
-const float Math<float>::MinPositiveValue = FLT_MIN;
-
-const float Math<float>::RadToDegreeFactor = 360.0f / Math<float>::TwoPi;
-const float Math<float>::DegreeToRadFactor = Math<float>::TwoPi / 360.0f;
-
-const float Math<float>::Tolerance = 0.00001f;
-const float Math<float>::SingularityRadius = 0.0000001f; // Use for Gimbal lock numerical problems
-
-
-// Double-precision Math constants class.
-const double Math<double>::Pi = 3.14159265358979;
-const double Math<double>::TwoPi = 3.14159265358979 * 2;
-const double Math<double>::PiOver2 = 3.14159265358979 / 2.0;
-const double Math<double>::PiOver4 = 3.14159265358979 / 4.0;
-const double Math<double>::E = 2.71828182845905;
-
-const double Math<double>::MaxValue = DBL_MAX;
-const double Math<double>::MinPositiveValue = DBL_MIN;
-
-const double Math<double>::RadToDegreeFactor = 360.0 / Math<double>::TwoPi;
-const double Math<double>::DegreeToRadFactor = Math<double>::TwoPi / 360.0;
-
-const double Math<double>::Tolerance = 0.00001;
-const double Math<double>::SingularityRadius = 0.000000000001; // Use for Gimbal lock numerical problems
-
-
-
-//-------------------------------------------------------------------------------------
-// ***** Matrix4f
-
-
-Matrix4f Matrix4f::LookAtRH(const Vector3f& eye, const Vector3f& at, const Vector3f& up)
-{
- Vector3f z = (eye - at).Normalized(); // Forward
- Vector3f x = up.Cross(z).Normalized(); // Right
- Vector3f y = z.Cross(x);
-
- Matrix4f m(x.x, x.y, x.z, -(x * eye),
- y.x, y.y, y.z, -(y * eye),
- z.x, z.y, z.z, -(z * eye),
- 0, 0, 0, 1 );
- return m;
-}
-
-Matrix4f Matrix4f::LookAtLH(const Vector3f& eye, const Vector3f& at, const Vector3f& up)
-{
- Vector3f z = (at - eye).Normalized(); // Forward
- Vector3f x = up.Cross(z).Normalized(); // Right
- Vector3f y = z.Cross(x);
-
- Matrix4f m(x.x, x.y, x.z, -(x * eye),
- y.x, y.y, y.z, -(y * eye),
- z.x, z.y, z.z, -(z * eye),
- 0, 0, 0, 1 );
- return m;
-}
-
-
-Matrix4f Matrix4f::PerspectiveLH(float yfov, float aspect, float znear, float zfar)
-{
- Matrix4f m;
- float tanHalfFov = tan(yfov * 0.5f);
-
- m.M[0][0] = 1.0f / (aspect * tanHalfFov);
- m.M[1][1] = 1.0f / tanHalfFov;
- m.M[2][2] = zfar / (zfar - znear);
- m.M[3][2] = 1.0f;
- m.M[2][3] = (zfar * znear) / (znear - zfar);
- m.M[3][3] = 0.0f;
-
- // Note: Post-projection matrix result assumes Left-Handed coordinate system,
- // with Y up, X right and Z forward. This supports positive z-buffer values.
- return m;
-}
-
-
-Matrix4f Matrix4f::PerspectiveRH(float yfov, float aspect, float znear, float zfar)
-{
- Matrix4f m;
- float tanHalfFov = tan(yfov * 0.5f);
-
- m.M[0][0] = 1.0f / (aspect * tanHalfFov);
- m.M[1][1] = 1.0f / tanHalfFov;
- m.M[2][2] = zfar / (znear - zfar);
- // m.M[2][2] = zfar / (zfar - znear);
- m.M[3][2] = -1.0f;
- m.M[2][3] = (zfar * znear) / (znear - zfar);
- m.M[3][3] = 0.0f;
-
- // Note: Post-projection matrix result assumes Left-Handed coordinate system,
- // with Y up, X right and Z forward. This supports positive z-buffer values.
- // This is the case even for RHS cooridnate input.
- return m;
-}
-
-
-/*
-OffCenterLH
-
-2*zn/(r-l) 0 0 0
-0 2*zn/(t-b) 0 0
-(l+r)/(l-r) (t+b)/(b-t) zf/(zf-zn) 1
-0 0 zn*zf/(zn-zf) 0
-
-*/
-
-
-Matrix4f Matrix4f::Ortho2D(float w, float h)
-{
- Matrix4f m;
- m.M[0][0] = 2.0f/w;
- m.M[1][1] = -2.0f/h;
- m.M[0][3] = -1.0;
- m.M[1][3] = 1.0;
- m.M[2][2] = 0;
- return m;
-}
-
-}
+/************************************************************************************ + +Filename : OVR_Math.h +Content : Implementation of 3D primitives such as vectors, matrices. +Created : September 4, 2012 +Authors : Andrew Reisse, Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_Math.h" + +#include <float.h> + +namespace OVR { + + +//------------------------------------------------------------------------------------- +// ***** Math + + +// Single-precision Math constants class. +const float Math<float>::Pi = 3.1415926f; +const float Math<float>::TwoPi = 3.1415926f * 2; +const float Math<float>::PiOver2 = 3.1415926f / 2.0f; +const float Math<float>::PiOver4 = 3.1415926f / 4.0f; +const float Math<float>::E = 2.7182818f; + +const float Math<float>::MaxValue = FLT_MAX; +const float Math<float>::MinPositiveValue = FLT_MIN; + +const float Math<float>::RadToDegreeFactor = 360.0f / Math<float>::TwoPi; +const float Math<float>::DegreeToRadFactor = Math<float>::TwoPi / 360.0f; + +const float Math<float>::Tolerance = 0.00001f; +const float Math<float>::SingularityRadius = 0.0000001f; // Use for Gimbal lock numerical problems + + +// Double-precision Math constants class. +const double Math<double>::Pi = 3.14159265358979; +const double Math<double>::TwoPi = 3.14159265358979 * 2; +const double Math<double>::PiOver2 = 3.14159265358979 / 2.0; +const double Math<double>::PiOver4 = 3.14159265358979 / 4.0; +const double Math<double>::E = 2.71828182845905; + +const double Math<double>::MaxValue = DBL_MAX; +const double Math<double>::MinPositiveValue = DBL_MIN; + +const double Math<double>::RadToDegreeFactor = 360.0 / Math<double>::TwoPi; +const double Math<double>::DegreeToRadFactor = Math<double>::TwoPi / 360.0; + +const double Math<double>::Tolerance = 0.00001; +const double Math<double>::SingularityRadius = 0.000000000001; // Use for Gimbal lock numerical problems + + + +//------------------------------------------------------------------------------------- +// ***** Matrix4f + + +Matrix4f Matrix4f::LookAtRH(const Vector3f& eye, const Vector3f& at, const Vector3f& up) +{ + Vector3f z = (eye - at).Normalized(); // Forward + Vector3f x = up.Cross(z).Normalized(); // Right + Vector3f y = z.Cross(x); + + Matrix4f m(x.x, x.y, x.z, -(x * eye), + y.x, y.y, y.z, -(y * eye), + z.x, z.y, z.z, -(z * eye), + 0, 0, 0, 1 ); + return m; +} + +Matrix4f Matrix4f::LookAtLH(const Vector3f& eye, const Vector3f& at, const Vector3f& up) +{ + Vector3f z = (at - eye).Normalized(); // Forward + Vector3f x = up.Cross(z).Normalized(); // Right + Vector3f y = z.Cross(x); + + Matrix4f m(x.x, x.y, x.z, -(x * eye), + y.x, y.y, y.z, -(y * eye), + z.x, z.y, z.z, -(z * eye), + 0, 0, 0, 1 ); + return m; +} + + +Matrix4f Matrix4f::PerspectiveLH(float yfov, float aspect, float znear, float zfar) +{ + Matrix4f m; + float tanHalfFov = tan(yfov * 0.5f); + + m.M[0][0] = 1.0f / (aspect * tanHalfFov); + m.M[1][1] = 1.0f / tanHalfFov; + m.M[2][2] = zfar / (zfar - znear); + m.M[3][2] = 1.0f; + m.M[2][3] = (zfar * znear) / (znear - zfar); + m.M[3][3] = 0.0f; + + // Note: Post-projection matrix result assumes Left-Handed coordinate system, + // with Y up, X right and Z forward. This supports positive z-buffer values. + return m; +} + + +Matrix4f Matrix4f::PerspectiveRH(float yfov, float aspect, float znear, float zfar) +{ + Matrix4f m; + float tanHalfFov = tan(yfov * 0.5f); + + m.M[0][0] = 1.0f / (aspect * tanHalfFov); + m.M[1][1] = 1.0f / tanHalfFov; + m.M[2][2] = zfar / (znear - zfar); + // m.M[2][2] = zfar / (zfar - znear); + m.M[3][2] = -1.0f; + m.M[2][3] = (zfar * znear) / (znear - zfar); + m.M[3][3] = 0.0f; + + // Note: Post-projection matrix result assumes Left-Handed coordinate system, + // with Y up, X right and Z forward. This supports positive z-buffer values. + // This is the case even for RHS cooridnate input. + return m; +} + + +/* +OffCenterLH + +2*zn/(r-l) 0 0 0 +0 2*zn/(t-b) 0 0 +(l+r)/(l-r) (t+b)/(b-t) zf/(zf-zn) 1 +0 0 zn*zf/(zn-zf) 0 + +*/ + + +Matrix4f Matrix4f::Ortho2D(float w, float h) +{ + Matrix4f m; + m.M[0][0] = 2.0f/w; + m.M[1][1] = -2.0f/h; + m.M[0][3] = -1.0; + m.M[1][3] = 1.0; + m.M[2][2] = 0; + return m; +} + +} diff --git a/LibOVR/Src/Kernel/OVR_Math.h b/LibOVR/Src/Kernel/OVR_Math.h index 8c5a7ba..2b255c7 100644 --- a/LibOVR/Src/Kernel/OVR_Math.h +++ b/LibOVR/Src/Kernel/OVR_Math.h @@ -1,1070 +1,1149 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_Math.h
-Content : Implementation of 3D primitives such as vectors, matrices.
-Created : September 4, 2012
-Authors : Andrew Reisse, Michael Antonov, Steve LaValle, Anna Yershova
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_Math_h
-#define OVR_Math_h
-
-#include <assert.h>
-#include <stdlib.h>
-#include <math.h>
-
-#include "OVR_Types.h"
-#include "OVR_RefCount.h"
-
-namespace OVR {
-
-//-------------------------------------------------------------------------------------
-// Constants for 3D world/axis definitions.
-
-// Definitions of axes for coordinate and rotation conversions.
-enum Axis
-{
- Axis_X = 0, Axis_Y = 1, Axis_Z = 2
-};
-
-// RotateDirection describes the rotation direction around an axis, interpreted as follows:
-// CW - Clockwise while looking "down" from positive axis towards the origin.
-// CCW - Counter-clockwise while looking from the positive axis towards the origin,
-// which is in the negative axis direction.
-// CCW is the default for the RHS coordinate system. Oculus standard RHS coordinate
-// system defines Y up, X right, and Z back (pointing out from the screen). In this
-// system Rotate_CCW around Z will specifies counter-clockwise rotation in XY plane.
-enum RotateDirection
-{
- Rotate_CCW = 1,
- Rotate_CW = -1
-};
-
-enum HandedSystem
-{
- Handed_R = 1, Handed_L = -1
-};
-
-// AxisDirection describes which way the axis points. Used by WorldAxes.
-enum AxisDirection
-{
- Axis_Up = 2,
- Axis_Down = -2,
- Axis_Right = 1,
- Axis_Left = -1,
- Axis_In = 3,
- Axis_Out = -3
-};
-
-struct WorldAxes
-{
- AxisDirection XAxis, YAxis, ZAxis;
-
- WorldAxes(AxisDirection x, AxisDirection y, AxisDirection z)
- : XAxis(x), YAxis(y), ZAxis(z)
- { OVR_ASSERT(abs(x) != abs(y) && abs(y) != abs(z) && abs(z) != abs(x));}
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** Math
-
-// Math class contains constants and functions. This class is a template specialized
-// per type, with Math<float> and Math<double> being distinct.
-template<class Type>
-class Math
-{
-};
-
-// Single-precision Math constants class.
-template<>
-class Math<float>
-{
-public:
- static const float Pi;
- static const float TwoPi;
- static const float PiOver2;
- static const float PiOver4;
- static const float E;
-
- static const float MaxValue; // Largest positive float Value
- static const float MinPositiveValue; // Smallest possible positive value
-
- static const float RadToDegreeFactor;
- static const float DegreeToRadFactor;
-
- static const float Tolerance; // 0.00001f;
- static const float SingularityRadius; //0.00000000001f for Gimbal lock numerical problems
-};
-
-// Double-precision Math constants class.
-template<>
-class Math<double>
-{
-public:
- static const double Pi;
- static const double TwoPi;
- static const double PiOver2;
- static const double PiOver4;
- static const double E;
-
- static const double MaxValue; // Largest positive double Value
- static const double MinPositiveValue; // Smallest possible positive value
-
- static const double RadToDegreeFactor;
- static const double DegreeToRadFactor;
-
- static const double Tolerance; // 0.00001f;
- static const double SingularityRadius; //0.00000000001 for Gimbal lock numerical problems
-};
-
-typedef Math<float> Mathf;
-typedef Math<double> Mathd;
-
-// Conversion functions between degrees and radians
-template<class FT>
-FT RadToDegree(FT rads) { return rads * Math<FT>::RadToDegreeFactor; }
-template<class FT>
-FT DegreeToRad(FT rads) { return rads * Math<FT>::DegreeToRadFactor; }
-
-template<class T>
-class Quat;
-
-//-------------------------------------------------------------------------------------
-// ***** Vector2f - 2D Vector2f
-
-// Vector2f represents a 2-dimensional vector or point in space,
-// consisting of coordinates x and y,
-
-template<class T>
-class Vector2
-{
-public:
- T x, y;
-
- Vector2() : x(0), y(0) { }
- Vector2(T x_, T y_) : x(x_), y(y_) { }
- explicit Vector2(T s) : x(s), y(s) { }
-
- bool operator== (const Vector2& b) const { return x == b.x && y == b.y; }
- bool operator!= (const Vector2& b) const { return x != b.x || y != b.y; }
-
- Vector2 operator+ (const Vector2& b) const { return Vector2(x + b.x, y + b.y); }
- Vector2& operator+= (const Vector2& b) { x += b.x; y += b.y; return *this; }
- Vector2 operator- (const Vector2& b) const { return Vector2(x - b.x, y - b.y); }
- Vector2& operator-= (const Vector2& b) { x -= b.x; y -= b.y; return *this; }
- Vector2 operator- () const { return Vector2(-x, -y); }
-
- // Scalar multiplication/division scales vector.
- Vector2 operator* (T s) const { return Vector2(x*s, y*s); }
- Vector2& operator*= (T s) { x *= s; y *= s; return *this; }
-
- Vector2 operator/ (T s) const { T rcp = T(1)/s;
- return Vector2(x*rcp, y*rcp); }
- Vector2& operator/= (T s) { T rcp = T(1)/s;
- x *= rcp; y *= rcp;
- return *this; }
-
- // Compare two vectors for equality with tolerance. Returns true if vectors match withing tolerance.
- bool Compare(const Vector2&b, T tolerance = Mathf::Tolerance)
- {
- return (fabs(b.x-x) < tolerance) && (fabs(b.y-y) < tolerance);
- }
-
- // Dot product overload.
- // Used to calculate angle q between two vectors among other things,
- // as (A dot B) = |a||b|cos(q).
- T operator* (const Vector2& b) const { return x*b.x + y*b.y; }
-
- // Returns the angle from this vector to b, in radians.
- T Angle(const Vector2& b) const { return acos((*this * b)/(Length()*b.Length())); }
-
- // Return Length of the vector squared.
- T LengthSq() const { return (x * x + y * y); }
- // Return vector length.
- T Length() const { return sqrt(LengthSq()); }
-
- // Returns distance between two points represented by vectors.
- T Distance(Vector2& b) const { return (*this - b).Length(); }
-
- // Determine if this a unit vector.
- bool IsNormalized() const { return fabs(LengthSq() - T(1)) < Math<T>::Tolerance; }
- // Normalize, convention vector length to 1.
- void Normalize() { *this /= Length(); }
- // Returns normalized (unit) version of the vector without modifying itself.
- Vector2 Normalized() const { return *this / Length(); }
-
- // Linearly interpolates from this vector to another.
- // Factor should be between 0.0 and 1.0, with 0 giving full value to this.
- Vector2 Lerp(const Vector2& b, T f) const { return *this*(T(1) - f) + b*f; }
-
- // Projects this vector onto the argument; in other words,
- // A.Project(B) returns projection of vector A onto B.
- Vector2 ProjectTo(const Vector2& b) const { return b * ((*this * b) / b.LengthSq()); }
-};
-
-
-typedef Vector2<float> Vector2f;
-typedef Vector2<double> Vector2d;
-
-//-------------------------------------------------------------------------------------
-// ***** Vector3f - 3D Vector3f
-
-// Vector3f represents a 3-dimensional vector or point in space,
-// consisting of coordinates x, y and z.
-
-template<class T>
-class Vector3
-{
-public:
- T x, y, z;
-
- Vector3() : x(0), y(0), z(0) { }
- Vector3(T x_, T y_, T z_ = 0) : x(x_), y(y_), z(z_) { }
- explicit Vector3(T s) : x(s), y(s), z(s) { }
-
- bool operator== (const Vector3& b) const { return x == b.x && y == b.y && z == b.z; }
- bool operator!= (const Vector3& b) const { return x != b.x || y != b.y || z != b.z; }
-
- Vector3 operator+ (const Vector3& b) const { return Vector3(x + b.x, y + b.y, z + b.z); }
- Vector3& operator+= (const Vector3& b) { x += b.x; y += b.y; z += b.z; return *this; }
- Vector3 operator- (const Vector3& b) const { return Vector3(x - b.x, y - b.y, z - b.z); }
- Vector3& operator-= (const Vector3& b) { x -= b.x; y -= b.y; z -= b.z; return *this; }
- Vector3 operator- () const { return Vector3(-x, -y, -z); }
-
- // Scalar multiplication/division scales vector.
- Vector3 operator* (T s) const { return Vector3(x*s, y*s, z*s); }
- Vector3& operator*= (T s) { x *= s; y *= s; z *= s; return *this; }
-
- Vector3 operator/ (T s) const { T rcp = T(1)/s;
- return Vector3(x*rcp, y*rcp, z*rcp); }
- Vector3& operator/= (T s) { T rcp = T(1)/s;
- x *= rcp; y *= rcp; z *= rcp;
- return *this; }
-
- // Compare two vectors for equality with tolerance. Returns true if vectors match withing tolerance.
- bool Compare(const Vector3&b, T tolerance = Mathf::Tolerance)
- {
- return (fabs(b.x-x) < tolerance) && (fabs(b.y-y) < tolerance) && (fabs(b.z-z) < tolerance);
- }
-
- // Dot product overload.
- // Used to calculate angle q between two vectors among other things,
- // as (A dot B) = |a||b|cos(q).
- T operator* (const Vector3& b) const { return x*b.x + y*b.y + z*b.z; }
-
- // Compute cross product, which generates a normal vector.
- // Direction vector can be determined by right-hand rule: Pointing index finder in
- // direction a and middle finger in direction b, thumb will point in a.Cross(b).
- Vector3 Cross(const Vector3& b) const { return Vector3(y*b.z - z*b.y,
- z*b.x - x*b.z,
- x*b.y - y*b.x); }
-
- // Returns the angle from this vector to b, in radians.
- T Angle(const Vector3& b) const { return acos((*this * b)/(Length()*b.Length())); }
-
- // Return Length of the vector squared.
- T LengthSq() const { return (x * x + y * y + z * z); }
- // Return vector length.
- T Length() const { return sqrt(LengthSq()); }
-
- // Returns distance between two points represented by vectors.
- T Distance(Vector3& b) const { return (*this - b).Length(); }
-
- // Determine if this a unit vector.
- bool IsNormalized() const { return fabs(LengthSq() - T(1)) < Math<T>::Tolerance; }
- // Normalize, convention vector length to 1.
- void Normalize() { *this /= Length(); }
- // Returns normalized (unit) version of the vector without modifying itself.
- Vector3 Normalized() const { return *this / Length(); }
-
- // Linearly interpolates from this vector to another.
- // Factor should be between 0.0 and 1.0, with 0 giving full value to this.
- Vector3 Lerp(const Vector3& b, T f) const { return *this*(T(1) - f) + b*f; }
-
- // Projects this vector onto the argument; in other words,
- // A.Project(B) returns projection of vector A onto B.
- Vector3 ProjectTo(const Vector3& b) const { return b * ((*this * b) / b.LengthSq()); }
-};
-
-
-typedef Vector3<float> Vector3f;
-typedef Vector3<double> Vector3d;
-
-
-//-------------------------------------------------------------------------------------
-// ***** Matrix4f
-
-// Matrix4f is a 4x4 matrix used for 3d transformations and projections.
-// Translation stored in the last column.
-// The matrix is stored in row-major order in memory, meaning that values
-// of the first row are stored before the next one.
-//
-// The arrangement of the matrix is chosen to be in Right-Handed
-// coordinate system and counterclockwise rotations when looking down
-// the axis
-//
-// Transformation Order:
-// - Transformations are applied from right to left, so the expression
-// M1 * M2 * M3 * V means that the vector V is transformed by M3 first,
-// followed by M2 and M1.
-//
-// Coordinate system: Right Handed
-//
-// Rotations: Counterclockwise when looking down the axis. All angles are in radians.
-//
-// | sx 01 02 tx | // First column (sx, 10, 20): Axis X basis vector.
-// | 10 sy 12 ty | // Second column (01, sy, 21): Axis Y basis vector.
-// | 20 21 sz tz | // Third columnt (02, 12, sz): Axis Z basis vector.
-// | 30 31 32 33 |
-//
-// The basis vectors are first three columns.
-
-class Matrix4f
-{
- static Matrix4f IdentityValue;
-
-public:
- float M[4][4];
-
- enum NoInitType { NoInit };
-
- // Construct with no memory initialization.
- Matrix4f(NoInitType) { }
-
- // By default, we construct identity matrix.
- Matrix4f()
- {
- SetIdentity();
- }
-
- Matrix4f(float m11, float m12, float m13, float m14,
- float m21, float m22, float m23, float m24,
- float m31, float m32, float m33, float m34,
- float m41, float m42, float m43, float m44)
- {
- M[0][0] = m11; M[0][1] = m12; M[0][2] = m13; M[0][3] = m14;
- M[1][0] = m21; M[1][1] = m22; M[1][2] = m23; M[1][3] = m24;
- M[2][0] = m31; M[2][1] = m32; M[2][2] = m33; M[2][3] = m34;
- M[3][0] = m41; M[3][1] = m42; M[3][2] = m43; M[3][3] = m44;
- }
-
- Matrix4f(float m11, float m12, float m13,
- float m21, float m22, float m23,
- float m31, float m32, float m33)
- {
- M[0][0] = m11; M[0][1] = m12; M[0][2] = m13; M[0][3] = 0;
- M[1][0] = m21; M[1][1] = m22; M[1][2] = m23; M[1][3] = 0;
- M[2][0] = m31; M[2][1] = m32; M[2][2] = m33; M[2][3] = 0;
- M[3][0] = 0; M[3][1] = 0; M[3][2] = 0; M[3][3] = 1;
- }
-
- static const Matrix4f& Identity() { return IdentityValue; }
-
- void SetIdentity()
- {
- M[0][0] = M[1][1] = M[2][2] = M[3][3] = 1;
- M[0][1] = M[1][0] = M[2][3] = M[3][1] = 0;
- M[0][2] = M[1][2] = M[2][0] = M[3][2] = 0;
- M[0][3] = M[1][3] = M[2][1] = M[3][0] = 0;
- }
-
- // Multiplies two matrices into destination with minimum copying.
- static Matrix4f& Multiply(Matrix4f* d, const Matrix4f& a, const Matrix4f& b)
- {
- OVR_ASSERT((d != &a) && (d != &b));
- int i = 0;
- do {
- d->M[i][0] = a.M[i][0] * b.M[0][0] + a.M[i][1] * b.M[1][0] + a.M[i][2] * b.M[2][0] + a.M[i][3] * b.M[3][0];
- d->M[i][1] = a.M[i][0] * b.M[0][1] + a.M[i][1] * b.M[1][1] + a.M[i][2] * b.M[2][1] + a.M[i][3] * b.M[3][1];
- d->M[i][2] = a.M[i][0] * b.M[0][2] + a.M[i][1] * b.M[1][2] + a.M[i][2] * b.M[2][2] + a.M[i][3] * b.M[3][2];
- d->M[i][3] = a.M[i][0] * b.M[0][3] + a.M[i][1] * b.M[1][3] + a.M[i][2] * b.M[2][3] + a.M[i][3] * b.M[3][3];
- } while((++i) < 4);
-
- return *d;
- }
-
- Matrix4f operator* (const Matrix4f& b) const
- {
- Matrix4f result(Matrix4f::NoInit);
- Multiply(&result, *this, b);
- return result;
- }
-
- Matrix4f& operator*= (const Matrix4f& b)
- {
- return Multiply(this, Matrix4f(*this), b);
- }
-
- Matrix4f operator* (float s) const
- {
- return Matrix4f(M[0][0] * s, M[0][1] * s, M[0][2] * s, M[0][3] * s,
- M[1][0] * s, M[1][1] * s, M[1][2] * s, M[1][3] * s,
- M[2][0] * s, M[2][1] * s, M[2][2] * s, M[2][3] * s,
- M[3][0] * s, M[3][1] * s, M[3][2] * s, M[3][3] * s);
- }
-
- Matrix4f& operator*= (float s)
- {
- M[0][0] *= s; M[0][1] *= s; M[0][2] *= s; M[0][3] *= s;
- M[1][0] *= s; M[1][1] *= s; M[1][2] *= s; M[1][3] *= s;
- M[2][0] *= s; M[2][1] *= s; M[2][2] *= s; M[2][3] *= s;
- M[3][0] *= s; M[3][1] *= s; M[3][2] *= s; M[3][3] *= s;
- return *this;
- }
-
- Vector3f Transform(const Vector3f& v) const
- {
- return Vector3f(M[0][0] * v.x + M[0][1] * v.y + M[0][2] * v.z + M[0][3],
- M[1][0] * v.x + M[1][1] * v.y + M[1][2] * v.z + M[1][3],
- M[2][0] * v.x + M[2][1] * v.y + M[2][2] * v.z + M[2][3]);
- }
-
- Matrix4f Transposed() const
- {
- return Matrix4f(M[0][0], M[1][0], M[2][0], M[3][0],
- M[0][1], M[1][1], M[2][1], M[3][1],
- M[0][2], M[1][2], M[2][2], M[3][2],
- M[0][3], M[1][3], M[2][3], M[3][3]);
- }
-
- void Transpose()
- {
- *this = Transposed();
- }
-
-
- float SubDet (const int* rows, const int* cols) const
- {
- return M[rows[0]][cols[0]] * (M[rows[1]][cols[1]] * M[rows[2]][cols[2]] - M[rows[1]][cols[2]] * M[rows[2]][cols[1]])
- - M[rows[0]][cols[1]] * (M[rows[1]][cols[0]] * M[rows[2]][cols[2]] - M[rows[1]][cols[2]] * M[rows[2]][cols[0]])
- + M[rows[0]][cols[2]] * (M[rows[1]][cols[0]] * M[rows[2]][cols[1]] - M[rows[1]][cols[1]] * M[rows[2]][cols[0]]);
- }
-
- float Cofactor(int I, int J) const
- {
- const int indices[4][3] = {{1,2,3},{0,2,3},{0,1,3},{0,1,2}};
- return ((I+J)&1) ? -SubDet(indices[I],indices[J]) : SubDet(indices[I],indices[J]);
- }
-
- float Determinant() const
- {
- return M[0][0] * Cofactor(0,0) + M[0][1] * Cofactor(0,1) + M[0][2] * Cofactor(0,2) + M[0][3] * Cofactor(0,3);
- }
-
- Matrix4f Adjugated() const
- {
- return Matrix4f(Cofactor(0,0), Cofactor(1,0), Cofactor(2,0), Cofactor(3,0),
- Cofactor(0,1), Cofactor(1,1), Cofactor(2,1), Cofactor(3,1),
- Cofactor(0,2), Cofactor(1,2), Cofactor(2,2), Cofactor(3,2),
- Cofactor(0,3), Cofactor(1,3), Cofactor(2,3), Cofactor(3,3));
- }
-
- Matrix4f Inverted() const
- {
- float det = Determinant();
- assert(det != 0);
- return Adjugated() * (1.0f/det);
- }
-
- void Invert()
- {
- *this = Inverted();
- }
-
- //AnnaSteve:
- // a,b,c, are the YawPitchRoll angles to be returned
- // rotation a around axis A1
- // is followed by rotation b around axis A2
- // is followed by rotation c around axis A3
- // rotations are CCW or CW (D) in LH or RH coordinate system (S)
- template <Axis A1, Axis A2, Axis A3, RotateDirection D, HandedSystem S>
- void ToEulerAngles(float *a, float *b, float *c)
- {
- OVR_COMPILER_ASSERT((A1 != A2) && (A2 != A3) && (A1 != A3));
-
- float psign = -1.0f;
- if (((A1 + 1) % 3 == A2) && ((A2 + 1) % 3 == A3)) // Determine whether even permutation
- psign = 1.0f;
-
- float pm = psign*M[A1][A3];
- if (pm < -1.0f + Math<float>::SingularityRadius)
- { // South pole singularity
- *a = 0.0f;
- *b = -S*D*Math<float>::PiOver2;
- *c = S*D*atan2( psign*M[A2][A1], M[A2][A2] );
- }
- else if (pm > 1.0 - Math<float>::SingularityRadius)
- { // North pole singularity
- *a = 0.0f;
- *b = S*D*Math<float>::PiOver2;
- *c = S*D*atan2( psign*M[A2][A1], M[A2][A2] );
- }
- else
- { // Normal case (nonsingular)
- *a = S*D*atan2( -psign*M[A2][A3], M[A3][A3] );
- *b = S*D*asin(pm);
- *c = S*D*atan2( -psign*M[A1][A2], M[A1][A1] );
- }
-
- return;
- }
-
- //AnnaSteve:
- // a,b,c, are the YawPitchRoll angles to be returned
- // rotation a around axis A1
- // is followed by rotation b around axis A2
- // is followed by rotation c around axis A1
- // rotations are CCW or CW (D) in LH or RH coordinate system (S)
- template <Axis A1, Axis A2, RotateDirection D, HandedSystem S>
- void ToEulerAnglesABA(float *a, float *b, float *c)
- {
- OVR_COMPILER_ASSERT(A1 != A2);
-
- // Determine the axis that was not supplied
- int m = 3 - A1 - A2;
-
- float psign = -1.0f;
- if ((A1 + 1) % 3 == A2) // Determine whether even permutation
- psign = 1.0f;
-
- float c2 = M[A1][A1];
- if (c2 < -1.0 + Math<float>::SingularityRadius)
- { // South pole singularity
- *a = 0.0f;
- *b = S*D*Math<float>::Pi;
- *c = S*D*atan2( -psign*M[A2][m],M[A2][A2]);
- }
- else if (c2 > 1.0 - Math<float>::SingularityRadius)
- { // North pole singularity
- *a = 0.0f;
- *b = 0.0f;
- *c = S*D*atan2( -psign*M[A2][m],M[A2][A2]);
- }
- else
- { // Normal case (nonsingular)
- *a = S*D*atan2( M[A2][A1],-psign*M[m][A1]);
- *b = S*D*acos(c2);
- *c = S*D*atan2( M[A1][A2],psign*M[A1][m]);
- }
- return;
- }
-
- // Creates a matrix that converts the vertices from one coordinate system
- // to another.
- //
- static Matrix4f AxisConversion(const WorldAxes& to, const WorldAxes& from)
- {
- // Holds axis values from the 'to' structure
- int toArray[3] = { to.XAxis, to.YAxis, to.ZAxis };
-
- // The inverse of the toArray
- int inv[4];
- inv[0] = inv[abs(to.XAxis)] = 0;
- inv[abs(to.YAxis)] = 1;
- inv[abs(to.ZAxis)] = 2;
-
- Matrix4f m(0, 0, 0,
- 0, 0, 0,
- 0, 0, 0);
-
- // Only three values in the matrix need to be changed to 1 or -1.
- m.M[inv[abs(from.XAxis)]][0] = float(from.XAxis/toArray[inv[abs(from.XAxis)]]);
- m.M[inv[abs(from.YAxis)]][1] = float(from.YAxis/toArray[inv[abs(from.YAxis)]]);
- m.M[inv[abs(from.ZAxis)]][2] = float(from.ZAxis/toArray[inv[abs(from.ZAxis)]]);
- return m;
- }
-
-
-
- static Matrix4f Translation(const Vector3f& v)
- {
- Matrix4f t;
- t.M[0][3] = v.x;
- t.M[1][3] = v.y;
- t.M[2][3] = v.z;
- return t;
- }
-
- static Matrix4f Translation(float x, float y, float z = 0.0f)
- {
- Matrix4f t;
- t.M[0][3] = x;
- t.M[1][3] = y;
- t.M[2][3] = z;
- return t;
- }
-
- static Matrix4f Scaling(const Vector3f& v)
- {
- Matrix4f t;
- t.M[0][0] = v.x;
- t.M[1][1] = v.y;
- t.M[2][2] = v.z;
- return t;
- }
-
- static Matrix4f Scaling(float x, float y, float z)
- {
- Matrix4f t;
- t.M[0][0] = x;
- t.M[1][1] = y;
- t.M[2][2] = z;
- return t;
- }
-
- static Matrix4f Scaling(float s)
- {
- Matrix4f t;
- t.M[0][0] = s;
- t.M[1][1] = s;
- t.M[2][2] = s;
- return t;
- }
-
-
-
- //AnnaSteve : Just for quick testing. Not for final API. Need to remove case.
- static Matrix4f RotationAxis(Axis A, float angle, RotateDirection d, HandedSystem s)
- {
- float sina = s * d *sin(angle);
- float cosa = cos(angle);
-
- switch(A)
- {
- case Axis_X:
- return Matrix4f(1, 0, 0,
- 0, cosa, -sina,
- 0, sina, cosa);
- case Axis_Y:
- return Matrix4f(cosa, 0, sina,
- 0, 1, 0,
- -sina, 0, cosa);
- case Axis_Z:
- return Matrix4f(cosa, -sina, 0,
- sina, cosa, 0,
- 0, 0, 1);
- }
- }
-
-
- // Creates a rotation matrix rotating around the X axis by 'angle' radians.
- // Rotation direction is depends on the coordinate system:
- // RHS (Oculus default): Positive angle values rotate Counter-clockwise (CCW),
- // while looking in the negative axis direction. This is the
- // same as looking down from positive axis values towards origin.
- // LHS: Positive angle values rotate clock-wise (CW), while looking in the
- // negative axis direction.
- static Matrix4f RotationX(float angle)
- {
- float sina = sin(angle);
- float cosa = cos(angle);
- return Matrix4f(1, 0, 0,
- 0, cosa, -sina,
- 0, sina, cosa);
- }
-
- // Creates a rotation matrix rotating around the Y axis by 'angle' radians.
- // Rotation direction is depends on the coordinate system:
- // RHS (Oculus default): Positive angle values rotate Counter-clockwise (CCW),
- // while looking in the negative axis direction. This is the
- // same as looking down from positive axis values towards origin.
- // LHS: Positive angle values rotate clock-wise (CW), while looking in the
- // negative axis direction.
- static Matrix4f RotationY(float angle)
- {
- float sina = sin(angle);
- float cosa = cos(angle);
- return Matrix4f(cosa, 0, sina,
- 0, 1, 0,
- -sina, 0, cosa);
- }
-
- // Creates a rotation matrix rotating around the Z axis by 'angle' radians.
- // Rotation direction is depends on the coordinate system:
- // RHS (Oculus default): Positive angle values rotate Counter-clockwise (CCW),
- // while looking in the negative axis direction. This is the
- // same as looking down from positive axis values towards origin.
- // LHS: Positive angle values rotate clock-wise (CW), while looking in the
- // negative axis direction.
- static Matrix4f RotationZ(float angle)
- {
- float sina = sin(angle);
- float cosa = cos(angle);
- return Matrix4f(cosa, -sina, 0,
- sina, cosa, 0,
- 0, 0, 1);
- }
-
-
- // LookAtRH creates a View transformation matrix for right-handed coordinate system.
- // The resulting matrix points camera from 'eye' towards 'at' direction, with 'up'
- // specifying the up vector. The resulting matrix should be used with PerspectiveRH
- // projection.
- static Matrix4f LookAtRH(const Vector3f& eye, const Vector3f& at, const Vector3f& up);
-
- // LookAtLH creates a View transformation matrix for left-handed coordinate system.
- // The resulting matrix points camera from 'eye' towards 'at' direction, with 'up'
- // specifying the up vector.
- static Matrix4f LookAtLH(const Vector3f& eye, const Vector3f& at, const Vector3f& up);
-
-
- // PerspectiveRH creates a right-handed perspective projection matrix that can be
- // used with the Oculus sample renderer.
- // yfov - Specifies vertical field of view in radians.
- // aspect - Screen aspect ration, which is usually width/height for square pixels.
- // Note that xfov = yfov * aspect.
- // znear - Absolute value of near Z clipping clipping range.
- // zfar - Absolute value of far Z clipping clipping range (larger then near).
- // Even though RHS usually looks in the direction of negative Z, positive values
- // are expected for znear and zfar.
- static Matrix4f PerspectiveRH(float yfov, float aspect, float znear, float zfar);
-
-
- // PerspectiveRH creates a left-handed perspective projection matrix that can be
- // used with the Oculus sample renderer.
- // yfov - Specifies vertical field of view in radians.
- // aspect - Screen aspect ration, which is usually width/height for square pixels.
- // Note that xfov = yfov * aspect.
- // znear - Absolute value of near Z clipping clipping range.
- // zfar - Absolute value of far Z clipping clipping range (larger then near).
- static Matrix4f PerspectiveLH(float yfov, float aspect, float znear, float zfar);
-
-
- static Matrix4f Ortho2D(float w, float h);
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** Quat
-
-// Quatf represents a quaternion class used for rotations.
-//
-// Quaternion multiplications are done in right-to-left order, to match the
-// behavior of matrices.
-
-
-template<class T>
-class Quat
-{
-public:
- // w + Xi + Yj + Zk
- T x, y, z, w;
-
- Quat() : x(0), y(0), z(0), w(1) {}
- Quat(T x_, T y_, T z_, T w_) : x(x_), y(y_), z(z_), w(w_) {}
-
-
- // Constructs rotation quaternion around the axis.
- Quat(const Vector3<T>& axis, T angle)
- {
- Vector3<T> unitAxis = axis.Normalized();
- T sinHalfAngle = sin(angle * T(0.5));
-
- w = cos(angle * T(0.5));
- x = unitAxis.x * sinHalfAngle;
- y = unitAxis.y * sinHalfAngle;
- z = unitAxis.z * sinHalfAngle;
- }
-
- //AnnaSteve:
- void AxisAngle(Axis A, T angle, RotateDirection d, HandedSystem s)
- {
- T sinHalfAngle = s * d *sin(angle * (T)0.5);
- T v[3];
- v[0] = v[1] = v[2] = (T)0;
- v[A] = sinHalfAngle;
- //return Quat(v[0], v[1], v[2], cos(angle * (T)0.5));
- w = cos(angle * (T)0.5);
- x = v[0];
- y = v[1];
- z = v[2];
- }
-
-
- void GetAxisAngle(Vector3<T>* axis, T* angle) const
- {
- if (LengthSq() > Math<T>::Tolerance * Math<T>::Tolerance)
- {
- *axis = Vector3<T>(x, y, z).Normalized();
- *angle = 2 * acos(w);
- }
- else
- {
- *axis = Vector3<T>(1, 0, 0);
- *angle= 0;
- }
- }
-
- bool operator== (const Quat& b) const { return x == b.x && y == b.y && z == b.z && w == b.w; }
- bool operator!= (const Quat& b) const { return x != b.x || y != b.y || z != b.z || w != b.w; }
-
- Quat operator+ (const Quat& b) const { return Quat(x + b.x, y + b.y, z + b.z, w + b.w); }
- Quat& operator+= (const Quat& b) { w += b.w; x += b.x; y += b.y; z += b.z; return *this; }
- Quat operator- (const Quat& b) const { return Quat(x - b.x, y - b.y, z - b.z, w - b.w); }
- Quat& operator-= (const Quat& b) { w -= b.w; x -= b.x; y -= b.y; z -= b.z; return *this; }
-
- Quat operator* (T s) const { return Quat(x * s, y * s, z * s, w * s); }
- Quat& operator*= (T s) { w *= s; x *= s; y *= s; z *= s; return *this; }
- Quat operator/ (T s) const { T rcp = T(1)/s; return Quat(x * rcp, y * rcp, z * rcp, w *rcp); }
- Quat& operator/= (T s) { T rcp = T(1)/s; w *= rcp; x *= rcp; y *= rcp; z *= rcp; return *this; }
-
- // Get Imaginary part vector
- Vector3<T> Imag() const { return Vector3<T>(x,y,z); }
-
- // Get quaternion length.
- T Length() const { return sqrt(x * x + y * y + z * z + w * w); }
- // Get quaternion length squared.
- T LengthSq() const { return (x * x + y * y + z * z + w * w); }
- // Simple Eulidean distance in R^4 (not SLERP distance, but at least respects Haar measure)
- T Distance(const Quat& q) const
- {
- T d1 = (*this - q).Length();
- T d2 = (*this + q).Length(); // Antipoldal point check
- return (d1 < d2) ? d1 : d2;
- }
- T DistanceSq(const Quat& q) const
- {
- T d1 = (*this - q).LengthSq();
- T d2 = (*this + q).LengthSq(); // Antipoldal point check
- return (d1 < d2) ? d1 : d2;
- }
-
- // Normalize
- bool IsNormalized() const { return fabs(LengthSq() - 1) < Math<T>::Tolerance; }
- void Normalize() { *this /= Length(); }
- Quat Normalized() const { return *this / Length(); }
-
- // Returns conjugate of the quaternion. Produces inverse rotation if quaternion is normalized.
- Quat Conj() const { return Quat(-x, -y, -z, w); }
-
- // AnnaSteve fixed: order of quaternion multiplication
- // Quaternion multiplication. Combines quaternion rotations, performing the one on the
- // right hand side first.
- Quat operator* (const Quat& b) const { return Quat(w * b.x + x * b.w + y * b.z - z * b.y,
- w * b.y - x * b.z + y * b.w + z * b.x,
- w * b.z + x * b.y - y * b.x + z * b.w,
- w * b.w - x * b.x - y * b.y - z * b.z); }
-
- //
- // this^p normalized; same as rotating by this p times.
- Quat PowNormalized(T p) const
- {
- Vector3<T> v;
- T a;
- GetAxisAngle(&v, &a);
- return Quat(v, a * p);
- }
-
- // Rotate transforms vector in a manner that matches Matrix rotations (counter-clockwise,
- // assuming negative direction of the axis). Standard formula: q(t) * V * q(t)^-1.
- Vector3<T> Rotate(const Vector3<T>& v) const
- {
- return ((*this * Quat<T>(v.x, v.y, v.z, 0)) * Inverted()).Imag();
- }
-
-
- // Inversed quaternion rotates in the opposite direction.
- Quat Inverted() const
- {
- return Quat(-x, -y, -z, w);
- }
-
- // Sets this quaternion to the one rotates in the opposite direction.
- void Invert() const
- {
- *this = Quat(-x, -y, -z, w);
- }
-
- // Converting quaternion to matrix.
- operator Matrix4f() const
- {
- T ww = w*w;
- T xx = x*x;
- T yy = y*y;
- T zz = z*z;
-
- return Matrix4f(float(ww + xx - yy - zz), float(T(2) * (x*y - w*z)), float(T(2) * (x*z + w*y)),
- float(T(2) * (x*y + w*z)), float(ww - xx + yy - zz), float(T(2) * (y*z - w*x)),
- float(T(2) * (x*z - w*y)), float(T(2) * (y*z + w*x)), float(ww - xx - yy + zz) );
- }
-
-
- // GetEulerAngles extracts Euler angles from the quaternion, in the specified order of
- // axis rotations and the specified coordinate system. Right-handed coordinate system
- // is the default, with CCW rotations while looking in the negative axis direction.
- // Here a,b,c, are the Yaw/Pitch/Roll angles to be returned.
- // rotation a around axis A1
- // is followed by rotation b around axis A2
- // is followed by rotation c around axis A3
- // rotations are CCW or CW (D) in LH or RH coordinate system (S)
- template <Axis A1, Axis A2, Axis A3, RotateDirection D, HandedSystem S>
- void GetEulerAngles(T *a, T *b, T *c)
- {
- OVR_COMPILER_ASSERT((A1 != A2) && (A2 != A3) && (A1 != A3));
-
- T Q[3] = { x, y, z }; //Quaternion components x,y,z
-
- T ww = w*w;
- T Q11 = Q[A1]*Q[A1];
- T Q22 = Q[A2]*Q[A2];
- T Q33 = Q[A3]*Q[A3];
-
- T psign = T(-1.0);
- // Determine whether even permutation
- if (((A1 + 1) % 3 == A2) && ((A2 + 1) % 3 == A3))
- psign = T(1.0);
-
- T s2 = psign * T(2.0) * (psign*w*Q[A2] + Q[A1]*Q[A3]);
-
- if (s2 < (T)-1.0 + Math<T>::SingularityRadius)
- { // South pole singularity
- *a = T(0.0);
- *b = -S*D*Math<T>::PiOver2;
- *c = S*D*atan2((T)2.0*(psign*Q[A1]*Q[A2] + w*Q[A3]),
- ww + Q22 - Q11 - Q33 );
- }
- else if (s2 > (T)1.0 - Math<T>::SingularityRadius)
- { // North pole singularity
- *a = (T)0.0;
- *b = S*D*Math<T>::PiOver2;
- *c = S*D*atan2((T)2.0*(psign*Q[A1]*Q[A2] + w*Q[A3]),
- ww + Q22 - Q11 - Q33);
- }
- else
- {
- *a = -S*D*atan2((T)-2.0*(w*Q[A1] - psign*Q[A2]*Q[A3]),
- ww + Q33 - Q11 - Q22);
- *b = S*D*asin(s2);
- *c = S*D*atan2((T)2.0*(w*Q[A3] - psign*Q[A1]*Q[A2]),
- ww + Q11 - Q22 - Q33);
- }
- return;
- }
-
- template <Axis A1, Axis A2, Axis A3, RotateDirection D>
- void GetEulerAngles(T *a, T *b, T *c)
- { GetEulerAngles<A1, A2, A3, D, Handed_R>(a, b, c); }
-
- template <Axis A1, Axis A2, Axis A3>
- void GetEulerAngles(T *a, T *b, T *c)
- { GetEulerAngles<A1, A2, A3, Rotate_CCW, Handed_R>(a, b, c); }
-
-
- // GetEulerAnglesABA extracts Euler angles from the quaternion, in the specified order of
- // axis rotations and the specified coordinate system. Right-handed coordinate system
- // is the default, with CCW rotations while looking in the negative axis direction.
- // Here a,b,c, are the Yaw/Pitch/Roll angles to be returned.
- // rotation a around axis A1
- // is followed by rotation b around axis A2
- // is followed by rotation c around axis A1
- // Rotations are CCW or CW (D) in LH or RH coordinate system (S)
- template <Axis A1, Axis A2, RotateDirection D, HandedSystem S>
- void GetEulerAnglesABA(T *a, T *b, T *c)
- {
- OVR_COMPILER_ASSERT(A1 != A2);
-
- T Q[3] = {x, y, z}; // Quaternion components
-
- // Determine the missing axis that was not supplied
- int m = 3 - A1 - A2;
-
- T ww = w*w;
- T Q11 = Q[A1]*Q[A1];
- T Q22 = Q[A2]*Q[A2];
- T Qmm = Q[m]*Q[m];
-
- T psign = T(-1.0);
- if ((A1 + 1) % 3 == A2) // Determine whether even permutation
- {
- psign = (T)1.0;
- }
-
- T c2 = ww + Q11 - Q22 - Qmm;
- if (c2 < (T)-1.0 + Math<T>::SingularityRadius)
- { // South pole singularity
- *a = (T)0.0;
- *b = S*D*Math<T>::Pi;
- *c = S*D*atan2( (T)2.0*(w*Q[A1] - psign*Q[A2]*Q[m]),
- ww + Q22 - Q11 - Qmm);
- }
- else if (c2 > (T)1.0 - Math<T>::SingularityRadius)
- { // North pole singularity
- *a = (T)0.0;
- *b = (T)0.0;
- *c = S*D*atan2( (T)2.0*(w*Q[A1] - psign*Q[A2]*Q[m]),
- ww + Q22 - Q11 - Qmm);
- }
- else
- {
- *a = S*D*atan2( psign*w*Q[m] + Q[A1]*Q[A2],
- w*Q[A2] -psign*Q[A1]*Q[m]);
- *b = S*D*acos(c2);
- *c = S*D*atan2( -psign*w*Q[m] + Q[A1]*Q[A2],
- w*Q[A2] + psign*Q[A1]*Q[m]);
- }
- return;
- }
-};
-
-
-typedef Quat<float> Quatf;
-typedef Quat<double> Quatd;
-
-//-------------------------------------------------------------------------------------
-// ***** Plane
-
-// Consists of a normal vector and distance from the origin where the plane is located.
-
-template<class T>
-class Plane : public RefCountBase<Plane<T> >
-{
-public:
- Vector3<T> N;
- T D;
-
- Plane() : D(0) {}
-
- // Normals must already be normalized
- Plane(const Vector3<T>& n, T d) : N(n), D(d) {}
- Plane(T x, T y, T z, T d) : N(x,y,z), D(d) {}
-
- // construct from a point on the plane and the normal
- Plane(const Vector3<T>& p, const Vector3<T>& n) : N(n), D(-(p * n)) {}
-
- // Find the point to plane distance. The sign indicates what side of the plane the point is on (0 = point on plane).
- T TestSide(const Vector3<T>& p) const
- {
- return (N * p) + D;
- }
-
- Plane<T> Flipped() const
- {
- return Plane(-N, -D);
- }
-
- void Flip()
- {
- N = -N;
- D = -D;
- }
-
- bool operator==(const Plane<T>& rhs) const
- {
- return (this->D == rhs.D && this->N == rhs.N);
- }
-};
-
-typedef Plane<float> Planef;
-
-}
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_Math.h +Content : Implementation of 3D primitives such as vectors, matrices. +Created : September 4, 2012 +Authors : Andrew Reisse, Michael Antonov, Steve LaValle, Anna Yershova + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_Math_h +#define OVR_Math_h + +#include <assert.h> +#include <stdlib.h> +#include <math.h> + +#include "OVR_Types.h" +#include "OVR_RefCount.h" + +namespace OVR { + +//------------------------------------------------------------------------------------- +// Constants for 3D world/axis definitions. + +// Definitions of axes for coordinate and rotation conversions. +enum Axis +{ + Axis_X = 0, Axis_Y = 1, Axis_Z = 2 +}; + +// RotateDirection describes the rotation direction around an axis, interpreted as follows: +// CW - Clockwise while looking "down" from positive axis towards the origin. +// CCW - Counter-clockwise while looking from the positive axis towards the origin, +// which is in the negative axis direction. +// CCW is the default for the RHS coordinate system. Oculus standard RHS coordinate +// system defines Y up, X right, and Z back (pointing out from the screen). In this +// system Rotate_CCW around Z will specifies counter-clockwise rotation in XY plane. +enum RotateDirection +{ + Rotate_CCW = 1, + Rotate_CW = -1 +}; + +enum HandedSystem +{ + Handed_R = 1, Handed_L = -1 +}; + +// AxisDirection describes which way the axis points. Used by WorldAxes. +enum AxisDirection +{ + Axis_Up = 2, + Axis_Down = -2, + Axis_Right = 1, + Axis_Left = -1, + Axis_In = 3, + Axis_Out = -3 +}; + +struct WorldAxes +{ + AxisDirection XAxis, YAxis, ZAxis; + + WorldAxes(AxisDirection x, AxisDirection y, AxisDirection z) + : XAxis(x), YAxis(y), ZAxis(z) + { OVR_ASSERT(abs(x) != abs(y) && abs(y) != abs(z) && abs(z) != abs(x));} +}; + + +//------------------------------------------------------------------------------------- +// ***** Math + +// Math class contains constants and functions. This class is a template specialized +// per type, with Math<float> and Math<double> being distinct. +template<class Type> +class Math +{ +}; + +// Single-precision Math constants class. +template<> +class Math<float> +{ +public: + static const float Pi; + static const float TwoPi; + static const float PiOver2; + static const float PiOver4; + static const float E; + + static const float MaxValue; // Largest positive float Value + static const float MinPositiveValue; // Smallest possible positive value + + static const float RadToDegreeFactor; + static const float DegreeToRadFactor; + + static const float Tolerance; // 0.00001f; + static const float SingularityRadius; //0.00000000001f for Gimbal lock numerical problems +}; + +// Double-precision Math constants class. +template<> +class Math<double> +{ +public: + static const double Pi; + static const double TwoPi; + static const double PiOver2; + static const double PiOver4; + static const double E; + + static const double MaxValue; // Largest positive double Value + static const double MinPositiveValue; // Smallest possible positive value + + static const double RadToDegreeFactor; + static const double DegreeToRadFactor; + + static const double Tolerance; // 0.00001f; + static const double SingularityRadius; //0.00000000001 for Gimbal lock numerical problems +}; + +typedef Math<float> Mathf; +typedef Math<double> Mathd; + +// Conversion functions between degrees and radians +template<class FT> +FT RadToDegree(FT rads) { return rads * Math<FT>::RadToDegreeFactor; } +template<class FT> +FT DegreeToRad(FT rads) { return rads * Math<FT>::DegreeToRadFactor; } + +template<class T> +class Quat; + +//------------------------------------------------------------------------------------- +// ***** Vector2f - 2D Vector2f + +// Vector2f represents a 2-dimensional vector or point in space, +// consisting of coordinates x and y, + +template<class T> +class Vector2 +{ +public: + T x, y; + + Vector2() : x(0), y(0) { } + Vector2(T x_, T y_) : x(x_), y(y_) { } + explicit Vector2(T s) : x(s), y(s) { } + + bool operator== (const Vector2& b) const { return x == b.x && y == b.y; } + bool operator!= (const Vector2& b) const { return x != b.x || y != b.y; } + + Vector2 operator+ (const Vector2& b) const { return Vector2(x + b.x, y + b.y); } + Vector2& operator+= (const Vector2& b) { x += b.x; y += b.y; return *this; } + Vector2 operator- (const Vector2& b) const { return Vector2(x - b.x, y - b.y); } + Vector2& operator-= (const Vector2& b) { x -= b.x; y -= b.y; return *this; } + Vector2 operator- () const { return Vector2(-x, -y); } + + // Scalar multiplication/division scales vector. + Vector2 operator* (T s) const { return Vector2(x*s, y*s); } + Vector2& operator*= (T s) { x *= s; y *= s; return *this; } + + Vector2 operator/ (T s) const { T rcp = T(1)/s; + return Vector2(x*rcp, y*rcp); } + Vector2& operator/= (T s) { T rcp = T(1)/s; + x *= rcp; y *= rcp; + return *this; } + + // Compare two vectors for equality with tolerance. Returns true if vectors match withing tolerance. + bool Compare(const Vector2&b, T tolerance = Mathf::Tolerance) + { + return (fabs(b.x-x) < tolerance) && (fabs(b.y-y) < tolerance); + } + + // Dot product overload. + // Used to calculate angle q between two vectors among other things, + // as (A dot B) = |a||b|cos(q). + T operator* (const Vector2& b) const { return x*b.x + y*b.y; } + + // Returns the angle from this vector to b, in radians. + T Angle(const Vector2& b) const { return acos((*this * b)/(Length()*b.Length())); } + + // Return Length of the vector squared. + T LengthSq() const { return (x * x + y * y); } + // Return vector length. + T Length() const { return sqrt(LengthSq()); } + + // Returns distance between two points represented by vectors. + T Distance(Vector2& b) const { return (*this - b).Length(); } + + // Determine if this a unit vector. + bool IsNormalized() const { return fabs(LengthSq() - T(1)) < Math<T>::Tolerance; } + // Normalize, convention vector length to 1. + void Normalize() { *this /= Length(); } + // Returns normalized (unit) version of the vector without modifying itself. + Vector2 Normalized() const { return *this / Length(); } + + // Linearly interpolates from this vector to another. + // Factor should be between 0.0 and 1.0, with 0 giving full value to this. + Vector2 Lerp(const Vector2& b, T f) const { return *this*(T(1) - f) + b*f; } + + // Projects this vector onto the argument; in other words, + // A.Project(B) returns projection of vector A onto B. + Vector2 ProjectTo(const Vector2& b) const { return b * ((*this * b) / b.LengthSq()); } +}; + + +typedef Vector2<float> Vector2f; +typedef Vector2<double> Vector2d; + +//------------------------------------------------------------------------------------- +// ***** Vector3f - 3D Vector3f + +// Vector3f represents a 3-dimensional vector or point in space, +// consisting of coordinates x, y and z. + +template<class T> +class Vector3 +{ +public: + T x, y, z; + + Vector3() : x(0), y(0), z(0) { } + Vector3(T x_, T y_, T z_ = 0) : x(x_), y(y_), z(z_) { } + explicit Vector3(T s) : x(s), y(s), z(s) { } + + bool operator== (const Vector3& b) const { return x == b.x && y == b.y && z == b.z; } + bool operator!= (const Vector3& b) const { return x != b.x || y != b.y || z != b.z; } + + Vector3 operator+ (const Vector3& b) const { return Vector3(x + b.x, y + b.y, z + b.z); } + Vector3& operator+= (const Vector3& b) { x += b.x; y += b.y; z += b.z; return *this; } + Vector3 operator- (const Vector3& b) const { return Vector3(x - b.x, y - b.y, z - b.z); } + Vector3& operator-= (const Vector3& b) { x -= b.x; y -= b.y; z -= b.z; return *this; } + Vector3 operator- () const { return Vector3(-x, -y, -z); } + + // Scalar multiplication/division scales vector. + Vector3 operator* (T s) const { return Vector3(x*s, y*s, z*s); } + Vector3& operator*= (T s) { x *= s; y *= s; z *= s; return *this; } + + Vector3 operator/ (T s) const { T rcp = T(1)/s; + return Vector3(x*rcp, y*rcp, z*rcp); } + Vector3& operator/= (T s) { T rcp = T(1)/s; + x *= rcp; y *= rcp; z *= rcp; + return *this; } + + // Compare two vectors for equality with tolerance. Returns true if vectors match withing tolerance. + bool Compare(const Vector3&b, T tolerance = Mathf::Tolerance) + { + return (fabs(b.x-x) < tolerance) && (fabs(b.y-y) < tolerance) && (fabs(b.z-z) < tolerance); + } + + // Dot product overload. + // Used to calculate angle q between two vectors among other things, + // as (A dot B) = |a||b|cos(q). + T operator* (const Vector3& b) const { return x*b.x + y*b.y + z*b.z; } + + // Compute cross product, which generates a normal vector. + // Direction vector can be determined by right-hand rule: Pointing index finder in + // direction a and middle finger in direction b, thumb will point in a.Cross(b). + Vector3 Cross(const Vector3& b) const { return Vector3(y*b.z - z*b.y, + z*b.x - x*b.z, + x*b.y - y*b.x); } + + // Returns the angle from this vector to b, in radians. + T Angle(const Vector3& b) const { return acos((*this * b)/(Length()*b.Length())); } + + // Return Length of the vector squared. + T LengthSq() const { return (x * x + y * y + z * z); } + // Return vector length. + T Length() const { return sqrt(LengthSq()); } + + // Returns distance between two points represented by vectors. + T Distance(Vector3& b) const { return (*this - b).Length(); } + + // Determine if this a unit vector. + bool IsNormalized() const { return fabs(LengthSq() - T(1)) < Math<T>::Tolerance; } + // Normalize, convention vector length to 1. + void Normalize() { *this /= Length(); } + // Returns normalized (unit) version of the vector without modifying itself. + Vector3 Normalized() const { return *this / Length(); } + + // Linearly interpolates from this vector to another. + // Factor should be between 0.0 and 1.0, with 0 giving full value to this. + Vector3 Lerp(const Vector3& b, T f) const { return *this*(T(1) - f) + b*f; } + + // Projects this vector onto the argument; in other words, + // A.Project(B) returns projection of vector A onto B. + Vector3 ProjectTo(const Vector3& b) const { return b * ((*this * b) / b.LengthSq()); } +}; + + +typedef Vector3<float> Vector3f; +typedef Vector3<double> Vector3d; + + +//------------------------------------------------------------------------------------- +// ***** Matrix4f + +// Matrix4f is a 4x4 matrix used for 3d transformations and projections. +// Translation stored in the last column. +// The matrix is stored in row-major order in memory, meaning that values +// of the first row are stored before the next one. +// +// The arrangement of the matrix is chosen to be in Right-Handed +// coordinate system and counterclockwise rotations when looking down +// the axis +// +// Transformation Order: +// - Transformations are applied from right to left, so the expression +// M1 * M2 * M3 * V means that the vector V is transformed by M3 first, +// followed by M2 and M1. +// +// Coordinate system: Right Handed +// +// Rotations: Counterclockwise when looking down the axis. All angles are in radians. +// +// | sx 01 02 tx | // First column (sx, 10, 20): Axis X basis vector. +// | 10 sy 12 ty | // Second column (01, sy, 21): Axis Y basis vector. +// | 20 21 sz tz | // Third columnt (02, 12, sz): Axis Z basis vector. +// | 30 31 32 33 | +// +// The basis vectors are first three columns. + +class Matrix4f +{ + static Matrix4f IdentityValue; + +public: + float M[4][4]; + + enum NoInitType { NoInit }; + + // Construct with no memory initialization. + Matrix4f(NoInitType) { } + + // By default, we construct identity matrix. + Matrix4f() + { + SetIdentity(); + } + + Matrix4f(float m11, float m12, float m13, float m14, + float m21, float m22, float m23, float m24, + float m31, float m32, float m33, float m34, + float m41, float m42, float m43, float m44) + { + M[0][0] = m11; M[0][1] = m12; M[0][2] = m13; M[0][3] = m14; + M[1][0] = m21; M[1][1] = m22; M[1][2] = m23; M[1][3] = m24; + M[2][0] = m31; M[2][1] = m32; M[2][2] = m33; M[2][3] = m34; + M[3][0] = m41; M[3][1] = m42; M[3][2] = m43; M[3][3] = m44; + } + + Matrix4f(float m11, float m12, float m13, + float m21, float m22, float m23, + float m31, float m32, float m33) + { + M[0][0] = m11; M[0][1] = m12; M[0][2] = m13; M[0][3] = 0; + M[1][0] = m21; M[1][1] = m22; M[1][2] = m23; M[1][3] = 0; + M[2][0] = m31; M[2][1] = m32; M[2][2] = m33; M[2][3] = 0; + M[3][0] = 0; M[3][1] = 0; M[3][2] = 0; M[3][3] = 1; + } + + static const Matrix4f& Identity() { return IdentityValue; } + + void SetIdentity() + { + M[0][0] = M[1][1] = M[2][2] = M[3][3] = 1; + M[0][1] = M[1][0] = M[2][3] = M[3][1] = 0; + M[0][2] = M[1][2] = M[2][0] = M[3][2] = 0; + M[0][3] = M[1][3] = M[2][1] = M[3][0] = 0; + } + + // Multiplies two matrices into destination with minimum copying. + static Matrix4f& Multiply(Matrix4f* d, const Matrix4f& a, const Matrix4f& b) + { + OVR_ASSERT((d != &a) && (d != &b)); + int i = 0; + do { + d->M[i][0] = a.M[i][0] * b.M[0][0] + a.M[i][1] * b.M[1][0] + a.M[i][2] * b.M[2][0] + a.M[i][3] * b.M[3][0]; + d->M[i][1] = a.M[i][0] * b.M[0][1] + a.M[i][1] * b.M[1][1] + a.M[i][2] * b.M[2][1] + a.M[i][3] * b.M[3][1]; + d->M[i][2] = a.M[i][0] * b.M[0][2] + a.M[i][1] * b.M[1][2] + a.M[i][2] * b.M[2][2] + a.M[i][3] * b.M[3][2]; + d->M[i][3] = a.M[i][0] * b.M[0][3] + a.M[i][1] * b.M[1][3] + a.M[i][2] * b.M[2][3] + a.M[i][3] * b.M[3][3]; + } while((++i) < 4); + + return *d; + } + + Matrix4f operator* (const Matrix4f& b) const + { + Matrix4f result(Matrix4f::NoInit); + Multiply(&result, *this, b); + return result; + } + + Matrix4f& operator*= (const Matrix4f& b) + { + return Multiply(this, Matrix4f(*this), b); + } + + Matrix4f operator* (float s) const + { + return Matrix4f(M[0][0] * s, M[0][1] * s, M[0][2] * s, M[0][3] * s, + M[1][0] * s, M[1][1] * s, M[1][2] * s, M[1][3] * s, + M[2][0] * s, M[2][1] * s, M[2][2] * s, M[2][3] * s, + M[3][0] * s, M[3][1] * s, M[3][2] * s, M[3][3] * s); + } + + Matrix4f& operator*= (float s) + { + M[0][0] *= s; M[0][1] *= s; M[0][2] *= s; M[0][3] *= s; + M[1][0] *= s; M[1][1] *= s; M[1][2] *= s; M[1][3] *= s; + M[2][0] *= s; M[2][1] *= s; M[2][2] *= s; M[2][3] *= s; + M[3][0] *= s; M[3][1] *= s; M[3][2] *= s; M[3][3] *= s; + return *this; + } + + Vector3f Transform(const Vector3f& v) const + { + return Vector3f(M[0][0] * v.x + M[0][1] * v.y + M[0][2] * v.z + M[0][3], + M[1][0] * v.x + M[1][1] * v.y + M[1][2] * v.z + M[1][3], + M[2][0] * v.x + M[2][1] * v.y + M[2][2] * v.z + M[2][3]); + } + + Matrix4f Transposed() const + { + return Matrix4f(M[0][0], M[1][0], M[2][0], M[3][0], + M[0][1], M[1][1], M[2][1], M[3][1], + M[0][2], M[1][2], M[2][2], M[3][2], + M[0][3], M[1][3], M[2][3], M[3][3]); + } + + void Transpose() + { + *this = Transposed(); + } + + + float SubDet (const int* rows, const int* cols) const + { + return M[rows[0]][cols[0]] * (M[rows[1]][cols[1]] * M[rows[2]][cols[2]] - M[rows[1]][cols[2]] * M[rows[2]][cols[1]]) + - M[rows[0]][cols[1]] * (M[rows[1]][cols[0]] * M[rows[2]][cols[2]] - M[rows[1]][cols[2]] * M[rows[2]][cols[0]]) + + M[rows[0]][cols[2]] * (M[rows[1]][cols[0]] * M[rows[2]][cols[1]] - M[rows[1]][cols[1]] * M[rows[2]][cols[0]]); + } + + float Cofactor(int I, int J) const + { + const int indices[4][3] = {{1,2,3},{0,2,3},{0,1,3},{0,1,2}}; + return ((I+J)&1) ? -SubDet(indices[I],indices[J]) : SubDet(indices[I],indices[J]); + } + + float Determinant() const + { + return M[0][0] * Cofactor(0,0) + M[0][1] * Cofactor(0,1) + M[0][2] * Cofactor(0,2) + M[0][3] * Cofactor(0,3); + } + + Matrix4f Adjugated() const + { + return Matrix4f(Cofactor(0,0), Cofactor(1,0), Cofactor(2,0), Cofactor(3,0), + Cofactor(0,1), Cofactor(1,1), Cofactor(2,1), Cofactor(3,1), + Cofactor(0,2), Cofactor(1,2), Cofactor(2,2), Cofactor(3,2), + Cofactor(0,3), Cofactor(1,3), Cofactor(2,3), Cofactor(3,3)); + } + + Matrix4f Inverted() const + { + float det = Determinant(); + assert(det != 0); + return Adjugated() * (1.0f/det); + } + + void Invert() + { + *this = Inverted(); + } + + //AnnaSteve: + // a,b,c, are the YawPitchRoll angles to be returned + // rotation a around axis A1 + // is followed by rotation b around axis A2 + // is followed by rotation c around axis A3 + // rotations are CCW or CW (D) in LH or RH coordinate system (S) + template <Axis A1, Axis A2, Axis A3, RotateDirection D, HandedSystem S> + void ToEulerAngles(float *a, float *b, float *c) + { + OVR_COMPILER_ASSERT((A1 != A2) && (A2 != A3) && (A1 != A3)); + + float psign = -1.0f; + if (((A1 + 1) % 3 == A2) && ((A2 + 1) % 3 == A3)) // Determine whether even permutation + psign = 1.0f; + + float pm = psign*M[A1][A3]; + if (pm < -1.0f + Math<float>::SingularityRadius) + { // South pole singularity + *a = 0.0f; + *b = -S*D*Math<float>::PiOver2; + *c = S*D*atan2( psign*M[A2][A1], M[A2][A2] ); + } + else if (pm > 1.0 - Math<float>::SingularityRadius) + { // North pole singularity + *a = 0.0f; + *b = S*D*Math<float>::PiOver2; + *c = S*D*atan2( psign*M[A2][A1], M[A2][A2] ); + } + else + { // Normal case (nonsingular) + *a = S*D*atan2( -psign*M[A2][A3], M[A3][A3] ); + *b = S*D*asin(pm); + *c = S*D*atan2( -psign*M[A1][A2], M[A1][A1] ); + } + + return; + } + + //AnnaSteve: + // a,b,c, are the YawPitchRoll angles to be returned + // rotation a around axis A1 + // is followed by rotation b around axis A2 + // is followed by rotation c around axis A1 + // rotations are CCW or CW (D) in LH or RH coordinate system (S) + template <Axis A1, Axis A2, RotateDirection D, HandedSystem S> + void ToEulerAnglesABA(float *a, float *b, float *c) + { + OVR_COMPILER_ASSERT(A1 != A2); + + // Determine the axis that was not supplied + int m = 3 - A1 - A2; + + float psign = -1.0f; + if ((A1 + 1) % 3 == A2) // Determine whether even permutation + psign = 1.0f; + + float c2 = M[A1][A1]; + if (c2 < -1.0 + Math<float>::SingularityRadius) + { // South pole singularity + *a = 0.0f; + *b = S*D*Math<float>::Pi; + *c = S*D*atan2( -psign*M[A2][m],M[A2][A2]); + } + else if (c2 > 1.0 - Math<float>::SingularityRadius) + { // North pole singularity + *a = 0.0f; + *b = 0.0f; + *c = S*D*atan2( -psign*M[A2][m],M[A2][A2]); + } + else + { // Normal case (nonsingular) + *a = S*D*atan2( M[A2][A1],-psign*M[m][A1]); + *b = S*D*acos(c2); + *c = S*D*atan2( M[A1][A2],psign*M[A1][m]); + } + return; + } + + // Creates a matrix that converts the vertices from one coordinate system + // to another. + // + static Matrix4f AxisConversion(const WorldAxes& to, const WorldAxes& from) + { + // Holds axis values from the 'to' structure + int toArray[3] = { to.XAxis, to.YAxis, to.ZAxis }; + + // The inverse of the toArray + int inv[4]; + inv[0] = inv[abs(to.XAxis)] = 0; + inv[abs(to.YAxis)] = 1; + inv[abs(to.ZAxis)] = 2; + + Matrix4f m(0, 0, 0, + 0, 0, 0, + 0, 0, 0); + + // Only three values in the matrix need to be changed to 1 or -1. + m.M[inv[abs(from.XAxis)]][0] = float(from.XAxis/toArray[inv[abs(from.XAxis)]]); + m.M[inv[abs(from.YAxis)]][1] = float(from.YAxis/toArray[inv[abs(from.YAxis)]]); + m.M[inv[abs(from.ZAxis)]][2] = float(from.ZAxis/toArray[inv[abs(from.ZAxis)]]); + return m; + } + + + + static Matrix4f Translation(const Vector3f& v) + { + Matrix4f t; + t.M[0][3] = v.x; + t.M[1][3] = v.y; + t.M[2][3] = v.z; + return t; + } + + static Matrix4f Translation(float x, float y, float z = 0.0f) + { + Matrix4f t; + t.M[0][3] = x; + t.M[1][3] = y; + t.M[2][3] = z; + return t; + } + + static Matrix4f Scaling(const Vector3f& v) + { + Matrix4f t; + t.M[0][0] = v.x; + t.M[1][1] = v.y; + t.M[2][2] = v.z; + return t; + } + + static Matrix4f Scaling(float x, float y, float z) + { + Matrix4f t; + t.M[0][0] = x; + t.M[1][1] = y; + t.M[2][2] = z; + return t; + } + + static Matrix4f Scaling(float s) + { + Matrix4f t; + t.M[0][0] = s; + t.M[1][1] = s; + t.M[2][2] = s; + return t; + } + + + + //AnnaSteve : Just for quick testing. Not for final API. Need to remove case. + static Matrix4f RotationAxis(Axis A, float angle, RotateDirection d, HandedSystem s) + { + float sina = s * d *sin(angle); + float cosa = cos(angle); + + switch(A) + { + case Axis_X: + return Matrix4f(1, 0, 0, + 0, cosa, -sina, + 0, sina, cosa); + case Axis_Y: + return Matrix4f(cosa, 0, sina, + 0, 1, 0, + -sina, 0, cosa); + case Axis_Z: + return Matrix4f(cosa, -sina, 0, + sina, cosa, 0, + 0, 0, 1); + } + } + + + // Creates a rotation matrix rotating around the X axis by 'angle' radians. + // Rotation direction is depends on the coordinate system: + // RHS (Oculus default): Positive angle values rotate Counter-clockwise (CCW), + // while looking in the negative axis direction. This is the + // same as looking down from positive axis values towards origin. + // LHS: Positive angle values rotate clock-wise (CW), while looking in the + // negative axis direction. + static Matrix4f RotationX(float angle) + { + float sina = sin(angle); + float cosa = cos(angle); + return Matrix4f(1, 0, 0, + 0, cosa, -sina, + 0, sina, cosa); + } + + // Creates a rotation matrix rotating around the Y axis by 'angle' radians. + // Rotation direction is depends on the coordinate system: + // RHS (Oculus default): Positive angle values rotate Counter-clockwise (CCW), + // while looking in the negative axis direction. This is the + // same as looking down from positive axis values towards origin. + // LHS: Positive angle values rotate clock-wise (CW), while looking in the + // negative axis direction. + static Matrix4f RotationY(float angle) + { + float sina = sin(angle); + float cosa = cos(angle); + return Matrix4f(cosa, 0, sina, + 0, 1, 0, + -sina, 0, cosa); + } + + // Creates a rotation matrix rotating around the Z axis by 'angle' radians. + // Rotation direction is depends on the coordinate system: + // RHS (Oculus default): Positive angle values rotate Counter-clockwise (CCW), + // while looking in the negative axis direction. This is the + // same as looking down from positive axis values towards origin. + // LHS: Positive angle values rotate clock-wise (CW), while looking in the + // negative axis direction. + static Matrix4f RotationZ(float angle) + { + float sina = sin(angle); + float cosa = cos(angle); + return Matrix4f(cosa, -sina, 0, + sina, cosa, 0, + 0, 0, 1); + } + + + // LookAtRH creates a View transformation matrix for right-handed coordinate system. + // The resulting matrix points camera from 'eye' towards 'at' direction, with 'up' + // specifying the up vector. The resulting matrix should be used with PerspectiveRH + // projection. + static Matrix4f LookAtRH(const Vector3f& eye, const Vector3f& at, const Vector3f& up); + + // LookAtLH creates a View transformation matrix for left-handed coordinate system. + // The resulting matrix points camera from 'eye' towards 'at' direction, with 'up' + // specifying the up vector. + static Matrix4f LookAtLH(const Vector3f& eye, const Vector3f& at, const Vector3f& up); + + + // PerspectiveRH creates a right-handed perspective projection matrix that can be + // used with the Oculus sample renderer. + // yfov - Specifies vertical field of view in radians. + // aspect - Screen aspect ration, which is usually width/height for square pixels. + // Note that xfov = yfov * aspect. + // znear - Absolute value of near Z clipping clipping range. + // zfar - Absolute value of far Z clipping clipping range (larger then near). + // Even though RHS usually looks in the direction of negative Z, positive values + // are expected for znear and zfar. + static Matrix4f PerspectiveRH(float yfov, float aspect, float znear, float zfar); + + + // PerspectiveRH creates a left-handed perspective projection matrix that can be + // used with the Oculus sample renderer. + // yfov - Specifies vertical field of view in radians. + // aspect - Screen aspect ration, which is usually width/height for square pixels. + // Note that xfov = yfov * aspect. + // znear - Absolute value of near Z clipping clipping range. + // zfar - Absolute value of far Z clipping clipping range (larger then near). + static Matrix4f PerspectiveLH(float yfov, float aspect, float znear, float zfar); + + + static Matrix4f Ortho2D(float w, float h); +}; + + +//------------------------------------------------------------------------------------- +// ***** Quat + +// Quatf represents a quaternion class used for rotations. +// +// Quaternion multiplications are done in right-to-left order, to match the +// behavior of matrices. + + +template<class T> +class Quat +{ +public: + // w + Xi + Yj + Zk + T x, y, z, w; + + Quat() : x(0), y(0), z(0), w(1) {} + Quat(T x_, T y_, T z_, T w_) : x(x_), y(y_), z(z_), w(w_) {} + + + // Constructs rotation quaternion around the axis. + Quat(const Vector3<T>& axis, T angle) + { + Vector3<T> unitAxis = axis.Normalized(); + T sinHalfAngle = sin(angle * T(0.5)); + + w = cos(angle * T(0.5)); + x = unitAxis.x * sinHalfAngle; + y = unitAxis.y * sinHalfAngle; + z = unitAxis.z * sinHalfAngle; + } + + //AnnaSteve: + void AxisAngle(Axis A, T angle, RotateDirection d, HandedSystem s) + { + T sinHalfAngle = s * d *sin(angle * (T)0.5); + T v[3]; + v[0] = v[1] = v[2] = (T)0; + v[A] = sinHalfAngle; + //return Quat(v[0], v[1], v[2], cos(angle * (T)0.5)); + w = cos(angle * (T)0.5); + x = v[0]; + y = v[1]; + z = v[2]; + } + + + void GetAxisAngle(Vector3<T>* axis, T* angle) const + { + if (LengthSq() > Math<T>::Tolerance * Math<T>::Tolerance) + { + *axis = Vector3<T>(x, y, z).Normalized(); + *angle = 2 * acos(w); + } + else + { + *axis = Vector3<T>(1, 0, 0); + *angle= 0; + } + } + + bool operator== (const Quat& b) const { return x == b.x && y == b.y && z == b.z && w == b.w; } + bool operator!= (const Quat& b) const { return x != b.x || y != b.y || z != b.z || w != b.w; } + + Quat operator+ (const Quat& b) const { return Quat(x + b.x, y + b.y, z + b.z, w + b.w); } + Quat& operator+= (const Quat& b) { w += b.w; x += b.x; y += b.y; z += b.z; return *this; } + Quat operator- (const Quat& b) const { return Quat(x - b.x, y - b.y, z - b.z, w - b.w); } + Quat& operator-= (const Quat& b) { w -= b.w; x -= b.x; y -= b.y; z -= b.z; return *this; } + + Quat operator* (T s) const { return Quat(x * s, y * s, z * s, w * s); } + Quat& operator*= (T s) { w *= s; x *= s; y *= s; z *= s; return *this; } + Quat operator/ (T s) const { T rcp = T(1)/s; return Quat(x * rcp, y * rcp, z * rcp, w *rcp); } + Quat& operator/= (T s) { T rcp = T(1)/s; w *= rcp; x *= rcp; y *= rcp; z *= rcp; return *this; } + + // Get Imaginary part vector + Vector3<T> Imag() const { return Vector3<T>(x,y,z); } + + // Get quaternion length. + T Length() const { return sqrt(x * x + y * y + z * z + w * w); } + // Get quaternion length squared. + T LengthSq() const { return (x * x + y * y + z * z + w * w); } + // Simple Eulidean distance in R^4 (not SLERP distance, but at least respects Haar measure) + T Distance(const Quat& q) const + { + T d1 = (*this - q).Length(); + T d2 = (*this + q).Length(); // Antipoldal point check + return (d1 < d2) ? d1 : d2; + } + T DistanceSq(const Quat& q) const + { + T d1 = (*this - q).LengthSq(); + T d2 = (*this + q).LengthSq(); // Antipoldal point check + return (d1 < d2) ? d1 : d2; + } + + // Normalize + bool IsNormalized() const { return fabs(LengthSq() - 1) < Math<T>::Tolerance; } + void Normalize() { *this /= Length(); } + Quat Normalized() const { return *this / Length(); } + + // Returns conjugate of the quaternion. Produces inverse rotation if quaternion is normalized. + Quat Conj() const { return Quat(-x, -y, -z, w); } + + // AnnaSteve fixed: order of quaternion multiplication + // Quaternion multiplication. Combines quaternion rotations, performing the one on the + // right hand side first. + Quat operator* (const Quat& b) const { return Quat(w * b.x + x * b.w + y * b.z - z * b.y, + w * b.y - x * b.z + y * b.w + z * b.x, + w * b.z + x * b.y - y * b.x + z * b.w, + w * b.w - x * b.x - y * b.y - z * b.z); } + + // + // this^p normalized; same as rotating by this p times. + Quat PowNormalized(T p) const + { + Vector3<T> v; + T a; + GetAxisAngle(&v, &a); + return Quat(v, a * p); + } + + // Rotate transforms vector in a manner that matches Matrix rotations (counter-clockwise, + // assuming negative direction of the axis). Standard formula: q(t) * V * q(t)^-1. + Vector3<T> Rotate(const Vector3<T>& v) const + { + return ((*this * Quat<T>(v.x, v.y, v.z, 0)) * Inverted()).Imag(); + } + + + // Inversed quaternion rotates in the opposite direction. + Quat Inverted() const + { + return Quat(-x, -y, -z, w); + } + + // Sets this quaternion to the one rotates in the opposite direction. + void Invert() const + { + *this = Quat(-x, -y, -z, w); + } + + // Converting quaternion to matrix. + operator Matrix4f() const + { + T ww = w*w; + T xx = x*x; + T yy = y*y; + T zz = z*z; + + return Matrix4f(float(ww + xx - yy - zz), float(T(2) * (x*y - w*z)), float(T(2) * (x*z + w*y)), + float(T(2) * (x*y + w*z)), float(ww - xx + yy - zz), float(T(2) * (y*z - w*x)), + float(T(2) * (x*z - w*y)), float(T(2) * (y*z + w*x)), float(ww - xx - yy + zz) ); + } + + + // GetEulerAngles extracts Euler angles from the quaternion, in the specified order of + // axis rotations and the specified coordinate system. Right-handed coordinate system + // is the default, with CCW rotations while looking in the negative axis direction. + // Here a,b,c, are the Yaw/Pitch/Roll angles to be returned. + // rotation a around axis A1 + // is followed by rotation b around axis A2 + // is followed by rotation c around axis A3 + // rotations are CCW or CW (D) in LH or RH coordinate system (S) + template <Axis A1, Axis A2, Axis A3, RotateDirection D, HandedSystem S> + void GetEulerAngles(T *a, T *b, T *c) + { + OVR_COMPILER_ASSERT((A1 != A2) && (A2 != A3) && (A1 != A3)); + + T Q[3] = { x, y, z }; //Quaternion components x,y,z + + T ww = w*w; + T Q11 = Q[A1]*Q[A1]; + T Q22 = Q[A2]*Q[A2]; + T Q33 = Q[A3]*Q[A3]; + + T psign = T(-1.0); + // Determine whether even permutation + if (((A1 + 1) % 3 == A2) && ((A2 + 1) % 3 == A3)) + psign = T(1.0); + + T s2 = psign * T(2.0) * (psign*w*Q[A2] + Q[A1]*Q[A3]); + + if (s2 < (T)-1.0 + Math<T>::SingularityRadius) + { // South pole singularity + *a = T(0.0); + *b = -S*D*Math<T>::PiOver2; + *c = S*D*atan2((T)2.0*(psign*Q[A1]*Q[A2] + w*Q[A3]), + ww + Q22 - Q11 - Q33 ); + } + else if (s2 > (T)1.0 - Math<T>::SingularityRadius) + { // North pole singularity + *a = (T)0.0; + *b = S*D*Math<T>::PiOver2; + *c = S*D*atan2((T)2.0*(psign*Q[A1]*Q[A2] + w*Q[A3]), + ww + Q22 - Q11 - Q33); + } + else + { + *a = -S*D*atan2((T)-2.0*(w*Q[A1] - psign*Q[A2]*Q[A3]), + ww + Q33 - Q11 - Q22); + *b = S*D*asin(s2); + *c = S*D*atan2((T)2.0*(w*Q[A3] - psign*Q[A1]*Q[A2]), + ww + Q11 - Q22 - Q33); + } + return; + } + + template <Axis A1, Axis A2, Axis A3, RotateDirection D> + void GetEulerAngles(T *a, T *b, T *c) + { GetEulerAngles<A1, A2, A3, D, Handed_R>(a, b, c); } + + template <Axis A1, Axis A2, Axis A3> + void GetEulerAngles(T *a, T *b, T *c) + { GetEulerAngles<A1, A2, A3, Rotate_CCW, Handed_R>(a, b, c); } + + + // GetEulerAnglesABA extracts Euler angles from the quaternion, in the specified order of + // axis rotations and the specified coordinate system. Right-handed coordinate system + // is the default, with CCW rotations while looking in the negative axis direction. + // Here a,b,c, are the Yaw/Pitch/Roll angles to be returned. + // rotation a around axis A1 + // is followed by rotation b around axis A2 + // is followed by rotation c around axis A1 + // Rotations are CCW or CW (D) in LH or RH coordinate system (S) + template <Axis A1, Axis A2, RotateDirection D, HandedSystem S> + void GetEulerAnglesABA(T *a, T *b, T *c) + { + OVR_COMPILER_ASSERT(A1 != A2); + + T Q[3] = {x, y, z}; // Quaternion components + + // Determine the missing axis that was not supplied + int m = 3 - A1 - A2; + + T ww = w*w; + T Q11 = Q[A1]*Q[A1]; + T Q22 = Q[A2]*Q[A2]; + T Qmm = Q[m]*Q[m]; + + T psign = T(-1.0); + if ((A1 + 1) % 3 == A2) // Determine whether even permutation + { + psign = (T)1.0; + } + + T c2 = ww + Q11 - Q22 - Qmm; + if (c2 < (T)-1.0 + Math<T>::SingularityRadius) + { // South pole singularity + *a = (T)0.0; + *b = S*D*Math<T>::Pi; + *c = S*D*atan2( (T)2.0*(w*Q[A1] - psign*Q[A2]*Q[m]), + ww + Q22 - Q11 - Qmm); + } + else if (c2 > (T)1.0 - Math<T>::SingularityRadius) + { // North pole singularity + *a = (T)0.0; + *b = (T)0.0; + *c = S*D*atan2( (T)2.0*(w*Q[A1] - psign*Q[A2]*Q[m]), + ww + Q22 - Q11 - Qmm); + } + else + { + *a = S*D*atan2( psign*w*Q[m] + Q[A1]*Q[A2], + w*Q[A2] -psign*Q[A1]*Q[m]); + *b = S*D*acos(c2); + *c = S*D*atan2( -psign*w*Q[m] + Q[A1]*Q[A2], + w*Q[A2] + psign*Q[A1]*Q[m]); + } + return; + } +}; + + +typedef Quat<float> Quatf; +typedef Quat<double> Quatd; + + + +//------------------------------------------------------------------------------------- +// ***** Angle + +// Cleanly representing the algebra of 2D rotations. +// The operations maintain the angle between -Pi and Pi, the same range as atan2. +// + +template<class T> +class Angle +{ +public: + enum AngularUnits + { + Radians = 0, + Degrees = 1 + }; + + Angle() : a(0) {} + + // Fix the range to be between -Pi and Pi + Angle(T a_, AngularUnits u = Radians) : a((u == Radians) ? a_ : a_*Math<T>::DegreeToRadFactor) { FixRange(); } + + T Get(AngularUnits u = Radians) const { return (u == Radians) ? a : a*Math<T>::RadToDegreeFactor; } + void Set(const T& x, AngularUnits u = Radians) { a = (u == Radians) ? x : x*Math<T>::DegreeToRadFactor; FixRange(); } + int Sign() const { if (a == 0) return 0; else return (a > 0) ? 1 : -1; } + T Abs() const { return (a > 0) ? a : -a; } + + bool operator== (const Angle& b) const { return a == b.a; } + bool operator!= (const Angle& b) const { return a != b.a; } +// bool operator< (const Angle& b) const { return a < a.b; } +// bool operator> (const Angle& b) const { return a > a.b; } +// bool operator<= (const Angle& b) const { return a <= a.b; } +// bool operator>= (const Angle& b) const { return a >= a.b; } +// bool operator= (const T& x) { a = x; FixRange(); } + + // These operations assume a is already between -Pi and Pi. + Angle operator+ (const Angle& b) const { return Angle(a + b.a); } + Angle operator+ (const T& x) const { return Angle(a + x); } + Angle& operator+= (const Angle& b) { a = a + b.a; FastFixRange(); return *this; } + Angle& operator+= (const T& x) { a = a + x; FixRange(); return *this; } + Angle operator- (const Angle& b) const { return Angle(a - b.a); } + Angle operator- (const T& x) const { return Angle(a - x); } + Angle& operator-= (const Angle& b) { a = a - b.a; FastFixRange(); return *this; } + Angle& operator-= (const T& x) { a = a - x; FixRange(); return *this; } + + T Distance(const Angle& b) { T c = fabs(a - b.a); return (c <= Math<T>::Pi) ? c : Math<T>::TwoPi - c; } + +private: + + // The stored angle, which should be maintained between -Pi and Pi + T a; + + // Fixes the angle range to [-Pi,Pi], but assumes no more than 2Pi away on either side + inline void FastFixRange() + { + if (a < -Math<T>::Pi) + a += Math<T>::TwoPi; + else if (a > Math<T>::Pi) + a -= Math<T>::TwoPi; + } + + // Fixes the angle range to [-Pi,Pi] for any given range, but slower then the fast method + inline void FixRange() + { + a = fmod(a,Math<T>::TwoPi); + if (a < -Math<T>::Pi) + a += Math<T>::TwoPi; + else if (a > Math<T>::Pi) + a -= Math<T>::TwoPi; + } +}; + + +typedef Angle<float> Anglef; +typedef Angle<double> Angled; + + +//------------------------------------------------------------------------------------- +// ***** Plane + +// Consists of a normal vector and distance from the origin where the plane is located. + +template<class T> +class Plane : public RefCountBase<Plane<T> > +{ +public: + Vector3<T> N; + T D; + + Plane() : D(0) {} + + // Normals must already be normalized + Plane(const Vector3<T>& n, T d) : N(n), D(d) {} + Plane(T x, T y, T z, T d) : N(x,y,z), D(d) {} + + // construct from a point on the plane and the normal + Plane(const Vector3<T>& p, const Vector3<T>& n) : N(n), D(-(p * n)) {} + + // Find the point to plane distance. The sign indicates what side of the plane the point is on (0 = point on plane). + T TestSide(const Vector3<T>& p) const + { + return (N * p) + D; + } + + Plane<T> Flipped() const + { + return Plane(-N, -D); + } + + void Flip() + { + N = -N; + D = -D; + } + + bool operator==(const Plane<T>& rhs) const + { + return (this->D == rhs.D && this->N == rhs.N); + } +}; + +typedef Plane<float> Planef; + +} + +#endif diff --git a/LibOVR/Src/Kernel/OVR_RefCount.cpp b/LibOVR/Src/Kernel/OVR_RefCount.cpp index a1171fa..aeff7ba 100644 --- a/LibOVR/Src/Kernel/OVR_RefCount.cpp +++ b/LibOVR/Src/Kernel/OVR_RefCount.cpp @@ -1,100 +1,100 @@ -/************************************************************************************
-
-Filename : OVR_RefCount.cpp
-Content : Reference counting implementation
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_RefCount.h"
-#include "OVR_Atomic.h"
-#include "OVR_Log.h"
-
-namespace OVR {
-
-#ifdef OVR_CC_ARM
-void* ReturnArg0(void* p)
-{
- return p;
-}
-#endif
-
-// ***** Reference Count Base implementation
-
-RefCountImplCore::~RefCountImplCore()
-{
- // RefCount can be either 1 or 0 here.
- // 0 if Release() was properly called.
- // 1 if the object was declared on stack or as an aggregate.
- OVR_ASSERT(RefCount <= 1);
-}
-
-#ifdef OVR_BUILD_DEBUG
-void RefCountImplCore::reportInvalidDelete(void *pmem)
-{
- OVR_DEBUG_LOG(
- ("Invalid delete call on ref-counted object at %p. Please use Release()", pmem));
- OVR_ASSERT(0);
-}
-#endif
-
-RefCountNTSImplCore::~RefCountNTSImplCore()
-{
- // RefCount can be either 1 or 0 here.
- // 0 if Release() was properly called.
- // 1 if the object was declared on stack or as an aggregate.
- OVR_ASSERT(RefCount <= 1);
-}
-
-#ifdef OVR_BUILD_DEBUG
-void RefCountNTSImplCore::reportInvalidDelete(void *pmem)
-{
- OVR_DEBUG_LOG(
- ("Invalid delete call on ref-counted object at %p. Please use Release()", pmem));
- OVR_ASSERT(0);
-}
-#endif
-
-
-// *** Thread-Safe RefCountImpl
-
-void RefCountImpl::AddRef()
-{
- AtomicOps<int>::ExchangeAdd_NoSync(&RefCount, 1);
-}
-void RefCountImpl::Release()
-{
- if ((AtomicOps<int>::ExchangeAdd_NoSync(&RefCount, -1) - 1) == 0)
- delete this;
-}
-
-// *** Thread-Safe RefCountVImpl w/virtual AddRef/Release
-
-void RefCountVImpl::AddRef()
-{
- AtomicOps<int>::ExchangeAdd_NoSync(&RefCount, 1);
-}
-void RefCountVImpl::Release()
-{
- if ((AtomicOps<int>::ExchangeAdd_NoSync(&RefCount, -1) - 1) == 0)
- delete this;
-}
-
-// *** NON-Thread-Safe RefCountImpl
-
-void RefCountNTSImpl::Release() const
-{
- RefCount--;
- if (RefCount == 0)
- delete this;
-}
-
-
-} // OVR
+/************************************************************************************ + +Filename : OVR_RefCount.cpp +Content : Reference counting implementation +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_RefCount.h" +#include "OVR_Atomic.h" +#include "OVR_Log.h" + +namespace OVR { + +#ifdef OVR_CC_ARM +void* ReturnArg0(void* p) +{ + return p; +} +#endif + +// ***** Reference Count Base implementation + +RefCountImplCore::~RefCountImplCore() +{ + // RefCount can be either 1 or 0 here. + // 0 if Release() was properly called. + // 1 if the object was declared on stack or as an aggregate. + OVR_ASSERT(RefCount <= 1); +} + +#ifdef OVR_BUILD_DEBUG +void RefCountImplCore::reportInvalidDelete(void *pmem) +{ + OVR_DEBUG_LOG( + ("Invalid delete call on ref-counted object at %p. Please use Release()", pmem)); + OVR_ASSERT(0); +} +#endif + +RefCountNTSImplCore::~RefCountNTSImplCore() +{ + // RefCount can be either 1 or 0 here. + // 0 if Release() was properly called. + // 1 if the object was declared on stack or as an aggregate. + OVR_ASSERT(RefCount <= 1); +} + +#ifdef OVR_BUILD_DEBUG +void RefCountNTSImplCore::reportInvalidDelete(void *pmem) +{ + OVR_DEBUG_LOG( + ("Invalid delete call on ref-counted object at %p. Please use Release()", pmem)); + OVR_ASSERT(0); +} +#endif + + +// *** Thread-Safe RefCountImpl + +void RefCountImpl::AddRef() +{ + AtomicOps<int>::ExchangeAdd_NoSync(&RefCount, 1); +} +void RefCountImpl::Release() +{ + if ((AtomicOps<int>::ExchangeAdd_NoSync(&RefCount, -1) - 1) == 0) + delete this; +} + +// *** Thread-Safe RefCountVImpl w/virtual AddRef/Release + +void RefCountVImpl::AddRef() +{ + AtomicOps<int>::ExchangeAdd_NoSync(&RefCount, 1); +} +void RefCountVImpl::Release() +{ + if ((AtomicOps<int>::ExchangeAdd_NoSync(&RefCount, -1) - 1) == 0) + delete this; +} + +// *** NON-Thread-Safe RefCountImpl + +void RefCountNTSImpl::Release() const +{ + RefCount--; + if (RefCount == 0) + delete this; +} + + +} // OVR diff --git a/LibOVR/Src/Kernel/OVR_RefCount.h b/LibOVR/Src/Kernel/OVR_RefCount.h index 8622050..3fae210 100644 --- a/LibOVR/Src/Kernel/OVR_RefCount.h +++ b/LibOVR/Src/Kernel/OVR_RefCount.h @@ -1,522 +1,522 @@ -/************************************************************************************
-
-PublicHeader: Kernel
-Filename : OVR_RefCount.h
-Content : Reference counting implementation headers
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_RefCount_h
-#define OVR_RefCount_h
-
-#include "OVR_Types.h"
-#include "OVR_Allocator.h"
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// ***** Reference Counting
-
-// There are three types of reference counting base classes:
-//
-// RefCountBase - Provides thread-safe reference counting (Default).
-// RefCountBaseNTS - Non Thread Safe version of reference counting.
-
-
-// ***** Declared classes
-
-template<class C>
-class RefCountBase;
-template<class C>
-class RefCountBaseNTS;
-
-class RefCountImpl;
-class RefCountNTSImpl;
-
-
-//-----------------------------------------------------------------------------------
-// ***** Implementation For Reference Counting
-
-// RefCountImplCore holds RefCount value and defines a few utility
-// functions shared by all implementations.
-
-class RefCountImplCore
-{
-protected:
- volatile int RefCount;
-
-public:
- // RefCountImpl constructor always initializes RefCount to 1 by default.
- OVR_FORCE_INLINE RefCountImplCore() : RefCount(1) { }
-
- // Need virtual destructor
- // This: 1. Makes sure the right destructor's called.
- // 2. Makes us have VTable, necessary if we are going to have format needed by InitNewMem()
- virtual ~RefCountImplCore();
-
- // Debug method only.
- int GetRefCount() const { return RefCount; }
-
- // This logic is used to detect invalid 'delete' calls of reference counted
- // objects. Direct delete calls are not allowed on them unless they come in
- // internally from Release.
-#ifdef OVR_BUILD_DEBUG
- static void OVR_CDECL reportInvalidDelete(void *pmem);
- inline static void checkInvalidDelete(RefCountImplCore *pmem)
- {
- if (pmem->RefCount != 0)
- reportInvalidDelete(pmem);
- }
-#else
- inline static void checkInvalidDelete(RefCountImplCore *) { }
-#endif
-
- // Base class ref-count content should not be copied.
- void operator = (const RefCountImplCore &) { }
-};
-
-class RefCountNTSImplCore
-{
-protected:
- mutable int RefCount;
-
-public:
- // RefCountImpl constructor always initializes RefCount to 1 by default.
- OVR_FORCE_INLINE RefCountNTSImplCore() : RefCount(1) { }
-
- // Need virtual destructor
- // This: 1. Makes sure the right destructor's called.
- // 2. Makes us have VTable, necessary if we are going to have format needed by InitNewMem()
- virtual ~RefCountNTSImplCore();
-
- // Debug method only.
- int GetRefCount() const { return RefCount; }
-
- // This logic is used to detect invalid 'delete' calls of reference counted
- // objects. Direct delete calls are not allowed on them unless they come in
- // internally from Release.
-#ifdef OVR_BUILD_DEBUG
- static void OVR_CDECL reportInvalidDelete(void *pmem);
- OVR_FORCE_INLINE static void checkInvalidDelete(RefCountNTSImplCore *pmem)
- {
- if (pmem->RefCount != 0)
- reportInvalidDelete(pmem);
- }
-#else
- OVR_FORCE_INLINE static void checkInvalidDelete(RefCountNTSImplCore *) { }
-#endif
-
- // Base class ref-count content should not be copied.
- void operator = (const RefCountNTSImplCore &) { }
-};
-
-
-
-// RefCountImpl provides Thread-Safe implementation of reference counting, so
-// it should be used by default in most places.
-
-class RefCountImpl : public RefCountImplCore
-{
-public:
- // Thread-Safe Ref-Count Implementation.
- void AddRef();
- void Release();
-};
-
-// RefCountVImpl provides Thread-Safe implementation of reference counting, plus,
-// virtual AddRef and Release.
-
-class RefCountVImpl : public RefCountImplCore
-{
-public:
- // Thread-Safe Ref-Count Implementation.
- virtual void AddRef();
- virtual void Release();
-};
-
-
-// RefCountImplNTS provides Non-Thread-Safe implementation of reference counting,
-// which is slightly more efficient since it doesn't use atomics.
-
-class RefCountNTSImpl : public RefCountNTSImplCore
-{
-public:
- OVR_FORCE_INLINE void AddRef() const { RefCount++; }
- void Release() const;
-};
-
-
-
-// RefCountBaseStatImpl<> is a common class that adds new/delete override with Stat tracking
-// to the reference counting implementation. Base must be one of the RefCountImpl classes.
-
-template<class Base>
-class RefCountBaseStatImpl : public Base
-{
-public:
- RefCountBaseStatImpl() { }
-
- // *** Override New and Delete
-
- // DOM-IGNORE-BEGIN
- // Undef new temporarily if it is being redefined
-#ifdef OVR_DEFINE_NEW
-#undef new
-#endif
-
-#ifdef OVR_BUILD_DEBUG
- // Custom check used to detect incorrect calls of 'delete' on ref-counted objects.
- #define OVR_REFCOUNTALLOC_CHECK_DELETE(class_name, p) \
- do {if (p) Base::checkInvalidDelete((class_name*)p); } while(0)
-#else
- #define OVR_REFCOUNTALLOC_CHECK_DELETE(class_name, p)
-#endif
-
- // Redefine all new & delete operators.
- OVR_MEMORY_REDEFINE_NEW_IMPL(Base, OVR_REFCOUNTALLOC_CHECK_DELETE)
-
-#ifdef OVR_DEFINE_NEW
-#define new OVR_DEFINE_NEW
-#endif
- // OVR_BUILD_DEFINE_NEW
- // DOM-IGNORE-END
-};
-
-
-
-//-----------------------------------------------------------------------------------
-// *** End user RefCountBase<> classes
-
-
-// RefCountBase is a base class for classes that require thread-safe reference
-// counting; it also overrides the new and delete operators to use MemoryHeap.
-//
-// Reference counted objects start out with RefCount value of 1. Further lifetime
-// management is done through the AddRef() and Release() methods, typically
-// hidden by Ptr<>.
-
-template<class C>
-class RefCountBase : public RefCountBaseStatImpl<RefCountImpl>
-{
-public:
- // Constructor.
- OVR_FORCE_INLINE RefCountBase() : RefCountBaseStatImpl<RefCountImpl>() { }
-};
-
-// RefCountBaseV is the same as RefCountBase but with virtual AddRef/Release
-
-template<class C>
-class RefCountBaseV : public RefCountBaseStatImpl<RefCountVImpl>
-{
-public:
- // Constructor.
- OVR_FORCE_INLINE RefCountBaseV() : RefCountBaseStatImpl<RefCountVImpl>() { }
-};
-
-
-// RefCountBaseNTS is a base class for classes that require Non-Thread-Safe reference
-// counting; it also overrides the new and delete operators to use MemoryHeap.
-// This class should only be used if all pointers to it are known to be assigned,
-// destroyed and manipulated within one thread.
-//
-// Reference counted objects start out with RefCount value of 1. Further lifetime
-// management is done through the AddRef() and Release() methods, typically
-// hidden by Ptr<>.
-
-template<class C>
-class RefCountBaseNTS : public RefCountBaseStatImpl<RefCountNTSImpl>
-{
-public:
- // Constructor.
- OVR_FORCE_INLINE RefCountBaseNTS() : RefCountBaseStatImpl<RefCountNTSImpl>() { }
-};
-
-//-----------------------------------------------------------------------------------
-// ***** Pickable template pointer
-enum PickType { PickValue };
-
-template <typename T>
-class Pickable
-{
-public:
- Pickable() : pV(NULL) {}
- explicit Pickable(T* p) : pV(p) {}
- Pickable(T* p, PickType) : pV(p)
- {
- OVR_ASSERT(pV);
- if (pV)
- pV->AddRef();
- }
- template <typename OT>
- Pickable(const Pickable<OT>& other) : pV(other.GetPtr()) {}
-
-public:
- Pickable& operator =(const Pickable& other)
- {
- OVR_ASSERT(pV == NULL);
- pV = other.pV;
- // Extra check.
- //other.pV = NULL;
- return *this;
- }
-
-public:
- T* GetPtr() const { return pV; }
- T* operator->() const
- {
- return pV;
- }
- T& operator*() const
- {
- OVR_ASSERT(pV);
- return *pV;
- }
-
-private:
- T* pV;
-};
-
-template <typename T>
-OVR_FORCE_INLINE
-Pickable<T> MakePickable(T* p)
-{
- return Pickable<T>(p);
-}
-
-//-----------------------------------------------------------------------------------
-// ***** Ref-Counted template pointer
-
-// Automatically AddRefs and Releases interfaces
-
-void* ReturnArg0(void* p);
-
-template<class C>
-class Ptr
-{
-#ifdef OVR_CC_ARM
- static C* ReturnArg(void* p) { return (C*)ReturnArg0(p); }
-#endif
-
-protected:
- C *pObject;
-
-public:
-
- // Constructors
- OVR_FORCE_INLINE Ptr() : pObject(0)
- { }
-#ifdef OVR_CC_ARM
- OVR_FORCE_INLINE Ptr(C &robj) : pObject(ReturnArg(&robj))
-#else
- OVR_FORCE_INLINE Ptr(C &robj) : pObject(&robj)
-#endif
- { }
- OVR_FORCE_INLINE Ptr(Pickable<C> v) : pObject(v.GetPtr())
- {
- // No AddRef() on purpose.
- }
- OVR_FORCE_INLINE Ptr(Ptr<C>& other, PickType) : pObject(other.pObject)
- {
- other.pObject = NULL;
- // No AddRef() on purpose.
- }
- OVR_FORCE_INLINE Ptr(C *pobj)
- {
- if (pobj) pobj->AddRef();
- pObject = pobj;
- }
- OVR_FORCE_INLINE Ptr(const Ptr<C> &src)
- {
- if (src.pObject) src.pObject->AddRef();
- pObject = src.pObject;
- }
-
- template<class R>
- OVR_FORCE_INLINE Ptr(Ptr<R> &src)
- {
- if (src) src->AddRef();
- pObject = src;
- }
- template<class R>
- OVR_FORCE_INLINE Ptr(Pickable<R> v) : pObject(v.GetPtr())
- {
- // No AddRef() on purpose.
- }
-
- // Destructor
- OVR_FORCE_INLINE ~Ptr()
- {
- if (pObject) pObject->Release();
- }
-
- // Compares
- OVR_FORCE_INLINE bool operator == (const Ptr &other) const { return pObject == other.pObject; }
- OVR_FORCE_INLINE bool operator != (const Ptr &other) const { return pObject != other.pObject; }
-
- OVR_FORCE_INLINE bool operator == (C *pother) const { return pObject == pother; }
- OVR_FORCE_INLINE bool operator != (C *pother) const { return pObject != pother; }
-
-
- OVR_FORCE_INLINE bool operator < (const Ptr &other) const { return pObject < other.pObject; }
-
- // Assignment
- template<class R>
- OVR_FORCE_INLINE const Ptr<C>& operator = (const Ptr<R> &src)
- {
- if (src) src->AddRef();
- if (pObject) pObject->Release();
- pObject = src;
- return *this;
- }
- // Specialization
- OVR_FORCE_INLINE const Ptr<C>& operator = (const Ptr<C> &src)
- {
- if (src) src->AddRef();
- if (pObject) pObject->Release();
- pObject = src;
- return *this;
- }
-
- OVR_FORCE_INLINE const Ptr<C>& operator = (C *psrc)
- {
- if (psrc) psrc->AddRef();
- if (pObject) pObject->Release();
- pObject = psrc;
- return *this;
- }
- OVR_FORCE_INLINE const Ptr<C>& operator = (C &src)
- {
- if (pObject) pObject->Release();
- pObject = &src;
- return *this;
- }
- OVR_FORCE_INLINE Ptr<C>& operator = (Pickable<C> src)
- {
- return Pick(src);
- }
- template<class R>
- OVR_FORCE_INLINE Ptr<C>& operator = (Pickable<R> src)
- {
- return Pick(src);
- }
-
- // Set Assignment
- template<class R>
- OVR_FORCE_INLINE Ptr<C>& SetPtr(const Ptr<R> &src)
- {
- if (src) src->AddRef();
- if (pObject) pObject->Release();
- pObject = src;
- return *this;
- }
- // Specialization
- OVR_FORCE_INLINE Ptr<C>& SetPtr(const Ptr<C> &src)
- {
- if (src) src->AddRef();
- if (pObject) pObject->Release();
- pObject = src;
- return *this;
- }
-
- OVR_FORCE_INLINE Ptr<C>& SetPtr(C *psrc)
- {
- if (psrc) psrc->AddRef();
- if (pObject) pObject->Release();
- pObject = psrc;
- return *this;
- }
- OVR_FORCE_INLINE Ptr<C>& SetPtr(C &src)
- {
- if (pObject) pObject->Release();
- pObject = &src;
- return *this;
- }
- OVR_FORCE_INLINE Ptr<C>& SetPtr(Pickable<C> src)
- {
- return Pick(src);
- }
-
- // Nulls ref-counted pointer without decrement
- OVR_FORCE_INLINE void NullWithoutRelease()
- {
- pObject = 0;
- }
-
- // Clears the pointer to the object
- OVR_FORCE_INLINE void Clear()
- {
- if (pObject) pObject->Release();
- pObject = 0;
- }
-
- // Obtain pointer reference directly, for D3D interfaces
- OVR_FORCE_INLINE C*& GetRawRef() { return pObject; }
-
- // Access Operators
- OVR_FORCE_INLINE C* GetPtr() const { return pObject; }
- OVR_FORCE_INLINE C& operator * () const { return *pObject; }
- OVR_FORCE_INLINE C* operator -> () const { return pObject; }
- // Conversion
- OVR_FORCE_INLINE operator C* () const { return pObject; }
-
- // Pickers.
-
- // Pick a value.
- OVR_FORCE_INLINE Ptr<C>& Pick(Ptr<C>& other)
- {
- if (&other != this)
- {
- if (pObject) pObject->Release();
- pObject = other.pObject;
- other.pObject = 0;
- }
-
- return *this;
- }
-
- OVR_FORCE_INLINE Ptr<C>& Pick(Pickable<C> v)
- {
- if (v.GetPtr() != pObject)
- {
- if (pObject) pObject->Release();
- pObject = v.GetPtr();
- }
-
- return *this;
- }
-
- template<class R>
- OVR_FORCE_INLINE Ptr<C>& Pick(Pickable<R> v)
- {
- if (v.GetPtr() != pObject)
- {
- if (pObject) pObject->Release();
- pObject = v.GetPtr();
- }
-
- return *this;
- }
-
- OVR_FORCE_INLINE Ptr<C>& Pick(C* p)
- {
- if (p != pObject)
- {
- if (pObject) pObject->Release();
- pObject = p;
- }
-
- return *this;
- }
-};
-
-} // OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: Kernel +Filename : OVR_RefCount.h +Content : Reference counting implementation headers +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_RefCount_h +#define OVR_RefCount_h + +#include "OVR_Types.h" +#include "OVR_Allocator.h" + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ***** Reference Counting + +// There are three types of reference counting base classes: +// +// RefCountBase - Provides thread-safe reference counting (Default). +// RefCountBaseNTS - Non Thread Safe version of reference counting. + + +// ***** Declared classes + +template<class C> +class RefCountBase; +template<class C> +class RefCountBaseNTS; + +class RefCountImpl; +class RefCountNTSImpl; + + +//----------------------------------------------------------------------------------- +// ***** Implementation For Reference Counting + +// RefCountImplCore holds RefCount value and defines a few utility +// functions shared by all implementations. + +class RefCountImplCore +{ +protected: + volatile int RefCount; + +public: + // RefCountImpl constructor always initializes RefCount to 1 by default. + OVR_FORCE_INLINE RefCountImplCore() : RefCount(1) { } + + // Need virtual destructor + // This: 1. Makes sure the right destructor's called. + // 2. Makes us have VTable, necessary if we are going to have format needed by InitNewMem() + virtual ~RefCountImplCore(); + + // Debug method only. + int GetRefCount() const { return RefCount; } + + // This logic is used to detect invalid 'delete' calls of reference counted + // objects. Direct delete calls are not allowed on them unless they come in + // internally from Release. +#ifdef OVR_BUILD_DEBUG + static void OVR_CDECL reportInvalidDelete(void *pmem); + inline static void checkInvalidDelete(RefCountImplCore *pmem) + { + if (pmem->RefCount != 0) + reportInvalidDelete(pmem); + } +#else + inline static void checkInvalidDelete(RefCountImplCore *) { } +#endif + + // Base class ref-count content should not be copied. + void operator = (const RefCountImplCore &) { } +}; + +class RefCountNTSImplCore +{ +protected: + mutable int RefCount; + +public: + // RefCountImpl constructor always initializes RefCount to 1 by default. + OVR_FORCE_INLINE RefCountNTSImplCore() : RefCount(1) { } + + // Need virtual destructor + // This: 1. Makes sure the right destructor's called. + // 2. Makes us have VTable, necessary if we are going to have format needed by InitNewMem() + virtual ~RefCountNTSImplCore(); + + // Debug method only. + int GetRefCount() const { return RefCount; } + + // This logic is used to detect invalid 'delete' calls of reference counted + // objects. Direct delete calls are not allowed on them unless they come in + // internally from Release. +#ifdef OVR_BUILD_DEBUG + static void OVR_CDECL reportInvalidDelete(void *pmem); + OVR_FORCE_INLINE static void checkInvalidDelete(RefCountNTSImplCore *pmem) + { + if (pmem->RefCount != 0) + reportInvalidDelete(pmem); + } +#else + OVR_FORCE_INLINE static void checkInvalidDelete(RefCountNTSImplCore *) { } +#endif + + // Base class ref-count content should not be copied. + void operator = (const RefCountNTSImplCore &) { } +}; + + + +// RefCountImpl provides Thread-Safe implementation of reference counting, so +// it should be used by default in most places. + +class RefCountImpl : public RefCountImplCore +{ +public: + // Thread-Safe Ref-Count Implementation. + void AddRef(); + void Release(); +}; + +// RefCountVImpl provides Thread-Safe implementation of reference counting, plus, +// virtual AddRef and Release. + +class RefCountVImpl : public RefCountImplCore +{ +public: + // Thread-Safe Ref-Count Implementation. + virtual void AddRef(); + virtual void Release(); +}; + + +// RefCountImplNTS provides Non-Thread-Safe implementation of reference counting, +// which is slightly more efficient since it doesn't use atomics. + +class RefCountNTSImpl : public RefCountNTSImplCore +{ +public: + OVR_FORCE_INLINE void AddRef() const { RefCount++; } + void Release() const; +}; + + + +// RefCountBaseStatImpl<> is a common class that adds new/delete override with Stat tracking +// to the reference counting implementation. Base must be one of the RefCountImpl classes. + +template<class Base> +class RefCountBaseStatImpl : public Base +{ +public: + RefCountBaseStatImpl() { } + + // *** Override New and Delete + + // DOM-IGNORE-BEGIN + // Undef new temporarily if it is being redefined +#ifdef OVR_DEFINE_NEW +#undef new +#endif + +#ifdef OVR_BUILD_DEBUG + // Custom check used to detect incorrect calls of 'delete' on ref-counted objects. + #define OVR_REFCOUNTALLOC_CHECK_DELETE(class_name, p) \ + do {if (p) Base::checkInvalidDelete((class_name*)p); } while(0) +#else + #define OVR_REFCOUNTALLOC_CHECK_DELETE(class_name, p) +#endif + + // Redefine all new & delete operators. + OVR_MEMORY_REDEFINE_NEW_IMPL(Base, OVR_REFCOUNTALLOC_CHECK_DELETE) + +#ifdef OVR_DEFINE_NEW +#define new OVR_DEFINE_NEW +#endif + // OVR_BUILD_DEFINE_NEW + // DOM-IGNORE-END +}; + + + +//----------------------------------------------------------------------------------- +// *** End user RefCountBase<> classes + + +// RefCountBase is a base class for classes that require thread-safe reference +// counting; it also overrides the new and delete operators to use MemoryHeap. +// +// Reference counted objects start out with RefCount value of 1. Further lifetime +// management is done through the AddRef() and Release() methods, typically +// hidden by Ptr<>. + +template<class C> +class RefCountBase : public RefCountBaseStatImpl<RefCountImpl> +{ +public: + // Constructor. + OVR_FORCE_INLINE RefCountBase() : RefCountBaseStatImpl<RefCountImpl>() { } +}; + +// RefCountBaseV is the same as RefCountBase but with virtual AddRef/Release + +template<class C> +class RefCountBaseV : public RefCountBaseStatImpl<RefCountVImpl> +{ +public: + // Constructor. + OVR_FORCE_INLINE RefCountBaseV() : RefCountBaseStatImpl<RefCountVImpl>() { } +}; + + +// RefCountBaseNTS is a base class for classes that require Non-Thread-Safe reference +// counting; it also overrides the new and delete operators to use MemoryHeap. +// This class should only be used if all pointers to it are known to be assigned, +// destroyed and manipulated within one thread. +// +// Reference counted objects start out with RefCount value of 1. Further lifetime +// management is done through the AddRef() and Release() methods, typically +// hidden by Ptr<>. + +template<class C> +class RefCountBaseNTS : public RefCountBaseStatImpl<RefCountNTSImpl> +{ +public: + // Constructor. + OVR_FORCE_INLINE RefCountBaseNTS() : RefCountBaseStatImpl<RefCountNTSImpl>() { } +}; + +//----------------------------------------------------------------------------------- +// ***** Pickable template pointer +enum PickType { PickValue }; + +template <typename T> +class Pickable +{ +public: + Pickable() : pV(NULL) {} + explicit Pickable(T* p) : pV(p) {} + Pickable(T* p, PickType) : pV(p) + { + OVR_ASSERT(pV); + if (pV) + pV->AddRef(); + } + template <typename OT> + Pickable(const Pickable<OT>& other) : pV(other.GetPtr()) {} + +public: + Pickable& operator =(const Pickable& other) + { + OVR_ASSERT(pV == NULL); + pV = other.pV; + // Extra check. + //other.pV = NULL; + return *this; + } + +public: + T* GetPtr() const { return pV; } + T* operator->() const + { + return pV; + } + T& operator*() const + { + OVR_ASSERT(pV); + return *pV; + } + +private: + T* pV; +}; + +template <typename T> +OVR_FORCE_INLINE +Pickable<T> MakePickable(T* p) +{ + return Pickable<T>(p); +} + +//----------------------------------------------------------------------------------- +// ***** Ref-Counted template pointer + +// Automatically AddRefs and Releases interfaces + +void* ReturnArg0(void* p); + +template<class C> +class Ptr +{ +#ifdef OVR_CC_ARM + static C* ReturnArg(void* p) { return (C*)ReturnArg0(p); } +#endif + +protected: + C *pObject; + +public: + + // Constructors + OVR_FORCE_INLINE Ptr() : pObject(0) + { } +#ifdef OVR_CC_ARM + OVR_FORCE_INLINE Ptr(C &robj) : pObject(ReturnArg(&robj)) +#else + OVR_FORCE_INLINE Ptr(C &robj) : pObject(&robj) +#endif + { } + OVR_FORCE_INLINE Ptr(Pickable<C> v) : pObject(v.GetPtr()) + { + // No AddRef() on purpose. + } + OVR_FORCE_INLINE Ptr(Ptr<C>& other, PickType) : pObject(other.pObject) + { + other.pObject = NULL; + // No AddRef() on purpose. + } + OVR_FORCE_INLINE Ptr(C *pobj) + { + if (pobj) pobj->AddRef(); + pObject = pobj; + } + OVR_FORCE_INLINE Ptr(const Ptr<C> &src) + { + if (src.pObject) src.pObject->AddRef(); + pObject = src.pObject; + } + + template<class R> + OVR_FORCE_INLINE Ptr(Ptr<R> &src) + { + if (src) src->AddRef(); + pObject = src; + } + template<class R> + OVR_FORCE_INLINE Ptr(Pickable<R> v) : pObject(v.GetPtr()) + { + // No AddRef() on purpose. + } + + // Destructor + OVR_FORCE_INLINE ~Ptr() + { + if (pObject) pObject->Release(); + } + + // Compares + OVR_FORCE_INLINE bool operator == (const Ptr &other) const { return pObject == other.pObject; } + OVR_FORCE_INLINE bool operator != (const Ptr &other) const { return pObject != other.pObject; } + + OVR_FORCE_INLINE bool operator == (C *pother) const { return pObject == pother; } + OVR_FORCE_INLINE bool operator != (C *pother) const { return pObject != pother; } + + + OVR_FORCE_INLINE bool operator < (const Ptr &other) const { return pObject < other.pObject; } + + // Assignment + template<class R> + OVR_FORCE_INLINE const Ptr<C>& operator = (const Ptr<R> &src) + { + if (src) src->AddRef(); + if (pObject) pObject->Release(); + pObject = src; + return *this; + } + // Specialization + OVR_FORCE_INLINE const Ptr<C>& operator = (const Ptr<C> &src) + { + if (src) src->AddRef(); + if (pObject) pObject->Release(); + pObject = src; + return *this; + } + + OVR_FORCE_INLINE const Ptr<C>& operator = (C *psrc) + { + if (psrc) psrc->AddRef(); + if (pObject) pObject->Release(); + pObject = psrc; + return *this; + } + OVR_FORCE_INLINE const Ptr<C>& operator = (C &src) + { + if (pObject) pObject->Release(); + pObject = &src; + return *this; + } + OVR_FORCE_INLINE Ptr<C>& operator = (Pickable<C> src) + { + return Pick(src); + } + template<class R> + OVR_FORCE_INLINE Ptr<C>& operator = (Pickable<R> src) + { + return Pick(src); + } + + // Set Assignment + template<class R> + OVR_FORCE_INLINE Ptr<C>& SetPtr(const Ptr<R> &src) + { + if (src) src->AddRef(); + if (pObject) pObject->Release(); + pObject = src; + return *this; + } + // Specialization + OVR_FORCE_INLINE Ptr<C>& SetPtr(const Ptr<C> &src) + { + if (src) src->AddRef(); + if (pObject) pObject->Release(); + pObject = src; + return *this; + } + + OVR_FORCE_INLINE Ptr<C>& SetPtr(C *psrc) + { + if (psrc) psrc->AddRef(); + if (pObject) pObject->Release(); + pObject = psrc; + return *this; + } + OVR_FORCE_INLINE Ptr<C>& SetPtr(C &src) + { + if (pObject) pObject->Release(); + pObject = &src; + return *this; + } + OVR_FORCE_INLINE Ptr<C>& SetPtr(Pickable<C> src) + { + return Pick(src); + } + + // Nulls ref-counted pointer without decrement + OVR_FORCE_INLINE void NullWithoutRelease() + { + pObject = 0; + } + + // Clears the pointer to the object + OVR_FORCE_INLINE void Clear() + { + if (pObject) pObject->Release(); + pObject = 0; + } + + // Obtain pointer reference directly, for D3D interfaces + OVR_FORCE_INLINE C*& GetRawRef() { return pObject; } + + // Access Operators + OVR_FORCE_INLINE C* GetPtr() const { return pObject; } + OVR_FORCE_INLINE C& operator * () const { return *pObject; } + OVR_FORCE_INLINE C* operator -> () const { return pObject; } + // Conversion + OVR_FORCE_INLINE operator C* () const { return pObject; } + + // Pickers. + + // Pick a value. + OVR_FORCE_INLINE Ptr<C>& Pick(Ptr<C>& other) + { + if (&other != this) + { + if (pObject) pObject->Release(); + pObject = other.pObject; + other.pObject = 0; + } + + return *this; + } + + OVR_FORCE_INLINE Ptr<C>& Pick(Pickable<C> v) + { + if (v.GetPtr() != pObject) + { + if (pObject) pObject->Release(); + pObject = v.GetPtr(); + } + + return *this; + } + + template<class R> + OVR_FORCE_INLINE Ptr<C>& Pick(Pickable<R> v) + { + if (v.GetPtr() != pObject) + { + if (pObject) pObject->Release(); + pObject = v.GetPtr(); + } + + return *this; + } + + OVR_FORCE_INLINE Ptr<C>& Pick(C* p) + { + if (p != pObject) + { + if (pObject) pObject->Release(); + pObject = p; + } + + return *this; + } +}; + +} // OVR + +#endif diff --git a/LibOVR/Src/Kernel/OVR_Std.cpp b/LibOVR/Src/Kernel/OVR_Std.cpp index 088f9e9..d6043ab 100644 --- a/LibOVR/Src/Kernel/OVR_Std.cpp +++ b/LibOVR/Src/Kernel/OVR_Std.cpp @@ -1,1025 +1,1025 @@ -/************************************************************************************
-
-Filename : OVR_Std.cpp
-Content : Standard C function implementation
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_Std.h"
-#include "OVR_Alg.h"
-
-// localeconv() call in OVR_strtod()
-#include <locale.h>
-
-namespace OVR {
-
-// Source for functions not available on all platforms is included here.
-
-// Case insensitive compare implemented in platform-specific way.
-int OVR_CDECL OVR_stricmp(const char* a, const char* b)
-{
-#if defined(OVR_OS_WIN32)
- #if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400)
- return ::_stricmp(a, b);
- #else
- return ::stricmp(a, b);
- #endif
-
-#else
- return strcasecmp(a, b);
-#endif
-}
-
-int OVR_CDECL OVR_strnicmp(const char* a, const char* b, UPInt count)
-{
-#if defined(OVR_OS_WIN32)
-#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400)
- return ::_strnicmp(a, b, count);
-#else
- return ::strnicmp(a, b, count);
-#endif
-
-#else
- return strncasecmp(a, b, count);
-#endif
-}
-
-wchar_t* OVR_CDECL OVR_wcscpy(wchar_t* dest, UPInt destsize, const wchar_t* src)
-{
-#if defined(OVR_MSVC_SAFESTRING)
- wcscpy_s(dest, destsize, src);
- return dest;
-#elif defined(OVR_OS_WIN32)
- OVR_UNUSED(destsize);
- wcscpy(dest, src);
- return dest;
-#else
- UPInt l = OVR_wcslen(src) + 1; // incl term null
- l = (l < destsize) ? l : destsize;
- memcpy(dest, src, l * sizeof(wchar_t));
- return dest;
-#endif
-}
-
-wchar_t* OVR_CDECL OVR_wcsncpy(wchar_t* dest, UPInt destsize, const wchar_t* src, UPInt count)
-{
-#if defined(OVR_MSVC_SAFESTRING)
- wcsncpy_s(dest, destsize, src, count);
- return dest;
-#else
- UPInt srclen = OVR_wcslen(src);
- UPInt l = Alg::Min(srclen, count);
- l = (l < destsize) ? l : destsize;
- memcpy(dest, src, l * sizeof(wchar_t));
- if (count > srclen)
- {
- UPInt remLen = Alg::Min(destsize - l, (count - srclen));
- memset(&dest[l], 0, sizeof(wchar_t)*remLen);
- }
- else if (l < destsize)
- dest[l] = 0;
- return dest;
-#endif
-}
-
-
-wchar_t* OVR_CDECL OVR_wcscat(wchar_t* dest, UPInt destsize, const wchar_t* src)
-{
-#if defined(OVR_MSVC_SAFESTRING)
- wcscat_s(dest, destsize, src);
- return dest;
-#elif defined(OVR_OS_WIN32)
- OVR_UNUSED(destsize);
- wcscat(dest, src);
- return dest;
-#else
- UPInt dstlen = OVR_wcslen(dest); // do not incl term null
- UPInt srclen = OVR_wcslen(src) + 1; // incl term null
- UPInt copylen = (dstlen + srclen < destsize) ? srclen : destsize - dstlen;
- memcpy(dest + dstlen, src, copylen * sizeof(wchar_t));
- return dest;
-#endif
-}
-
-UPInt OVR_CDECL OVR_wcslen(const wchar_t* str)
-{
-#if defined(OVR_OS_WIN32)
- return wcslen(str);
-#else
- UPInt i = 0;
- while(str[i] != '\0')
- ++i;
- return i;
-#endif
-}
-
-int OVR_CDECL OVR_wcscmp(const wchar_t* a, const wchar_t* b)
-{
-#if defined(OVR_OS_WIN32) || defined(OVR_OS_LINUX)
- return wcscmp(a, b);
-#else
- // not supported, use custom implementation
- const wchar_t *pa = a, *pb = b;
- while (*pa && *pb)
- {
- wchar_t ca = *pa;
- wchar_t cb = *pb;
- if (ca < cb)
- return -1;
- else if (ca > cb)
- return 1;
- pa++;
- pb++;
- }
- if (*pa)
- return 1;
- else if (*pb)
- return -1;
- else
- return 0;
-#endif
-}
-
-int OVR_CDECL OVR_wcsicmp(const wchar_t* a, const wchar_t* b)
-{
-#if defined(OVR_OS_WIN32)
-#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400)
- return ::_wcsicmp(a, b);
-#else
- return ::wcsicmp(a, b);
-#endif
-#elif defined(OVR_OS_MAC) || defined(__CYGWIN__) || defined(OVR_OS_ANDROID) || defined(OVR_OS_IPHONE)
- // not supported, use custom implementation
- const wchar_t *pa = a, *pb = b;
- while (*pa && *pb)
- {
- wchar_t ca = OVR_towlower(*pa);
- wchar_t cb = OVR_towlower(*pb);
- if (ca < cb)
- return -1;
- else if (ca > cb)
- return 1;
- pa++;
- pb++;
- }
- if (*pa)
- return 1;
- else if (*pb)
- return -1;
- else
- return 0;
-#else
- return wcscasecmp(a, b);
-#endif
-}
-
-// This function is not inline because of dependency on <locale.h>
-double OVR_CDECL OVR_strtod(const char* string, char** tailptr)
-{
-#if !defined(OVR_OS_ANDROID)
- const char s = *localeconv()->decimal_point;
-
- if (s != '.')
- {
- char buffer[347 + 1];
-
- OVR_strcpy(buffer, sizeof(buffer), string);
-
- for (char* c = buffer; *c != '\0'; ++c)
- {
- if (*c == '.')
- {
- *c = s;
- break;
- }
- }
-
- return strtod(buffer, tailptr);
- }
-#endif
-
- return strtod(string, tailptr);
-}
-
-
-#ifndef OVR_NO_WCTYPE
-
-//// Use this class to generate Unicode bitsets. For example:
-////
-//// UnicodeBitSet bitSet;
-//// for(unsigned i = 0; i < 65536; ++i)
-//// {
-//// if (iswalpha(i))
-//// bitSet.Set(i);
-//// }
-//// bitSet.Dump();
-////
-////---------------------------------------------------------------
-//class UnicodeBitSet
-//{
-//public:
-// UnicodeBitSet()
-// {
-// memset(Offsets, 0, sizeof(Offsets));
-// memset(Bits, 0, sizeof(Bits));
-// }
-//
-// void Set(unsigned bit) { Bits[bit >> 8][(bit >> 4) & 15] |= 1 << (bit & 15); }
-//
-// void Dump()
-// {
-// unsigned i, j;
-// unsigned offsetCount = 0;
-// for(i = 0; i < 256; ++i)
-// {
-// if (isNull(i)) Offsets[i] = 0;
-// else
-// if (isFull(i)) Offsets[i] = 1;
-// else Offsets[i] = UInt16(offsetCount++ * 16 + 256);
-// }
-// for(i = 0; i < 16; ++i)
-// {
-// for(j = 0; j < 16; ++j)
-// {
-// printf("%5u,", Offsets[i*16+j]);
-// }
-// printf("\n");
-// }
-// for(i = 0; i < 256; ++i)
-// {
-// if (Offsets[i] > 255)
-// {
-// for(j = 0; j < 16; j++)
-// {
-// printf("%5u,", Bits[i][j]);
-// }
-// printf("\n");
-// }
-// }
-// }
-//
-//private:
-// bool isNull(unsigned n) const
-// {
-// const UInt16* p = Bits[n];
-// for(unsigned i = 0; i < 16; ++i)
-// if (p[i] != 0) return false;
-// return true;
-// }
-//
-// bool isFull(unsigned n) const
-// {
-// const UInt16* p = Bits[n];
-// for(unsigned i = 0; i < 16; ++i)
-// if (p[i] != 0xFFFF) return false;
-// return true;
-// }
-//
-// UInt16 Offsets[256];
-// UInt16 Bits[256][16];
-//};
-
-
-const UInt16 UnicodeAlnumBits[] = {
- 256, 1, 272, 288, 304, 320, 336, 352, 0, 368, 384, 400, 416, 432, 448, 464,
- 480, 496, 512, 528, 544, 1, 560, 576, 592, 0, 0, 0, 0, 0, 608, 624,
- 640, 656, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 672, 688, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 704, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 720,
- 1, 1, 1, 1, 736, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 752, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 768, 784, 1, 800, 816, 832,
- 0, 0, 0, 1023,65534, 2047,65534, 2047, 0, 0, 0, 524,65535,65407,65535,65407,
-65535,65535,65532, 15, 0,65535,65535,65535,65535,65535,16383,63999, 3, 0,16415, 0,
- 0, 0, 0, 0, 32, 0, 0, 1024,55104,65535,65531,65535,32767,64767,65535, 15,
-65535,65535,65535,65535,65535,65535,65535,65535,61443,65535,65535,65535, 6559,65535,65535, 831,
- 0, 0, 0,65534,65535, 639,65534,65535, 255, 0, 0, 0, 0,65535, 2047, 7,
- 0, 0,65534, 2047,65534, 63, 1023,65535,65535,65535,65535,65535,65535, 8175, 8702, 8191,
- 0,65535, 8191,65535, 0, 0, 0, 0,65535,65535,65535, 1, 0, 0, 0, 0,
-65518,65535,65535,58367, 8191,65281,65487, 0,40942,65529,65023,50117, 6559,45184,65487, 3,
-34788,65529,65023,50029, 6535,24064,65472, 31,45038,65531,65023,58349, 7103, 1,65473, 0,
-40942,65529,65023,58317, 6543,45248,65475, 0,51180,54845,50968,50111, 7623, 128,65408, 0,
-57326,65533,65023,50159, 7647, 96,65475, 0,57324,65533,65023,50159, 7647,16480,65475, 0,
-57324,65533,65023,50175, 7631, 128,65475, 0,65516,64639,65535,12283,32895,65375, 0, 12,
-65534,65535,65535, 2047,32767, 1023, 0, 0, 9622,65264,60590,15359, 8223,13311, 0, 0,
- 1, 0, 1023, 0,65279,65535, 2047,65534, 3843,65279,65535, 8191, 0, 0, 0, 0,
-65535,65535,63227, 327, 1023, 1023, 0, 0, 0, 0,65535,65535, 63,65535,65535, 127,
-65535,65535,65535,65535,65535,33791,65535,65535,65535,65535,65287,65535,65535,65535,65535, 1023,
-65407,65535,65535,65535,15743,15743,65535,65535,15743,65535,32767,32573,32573,65407,32767,65535,
-32767,32573,65535,65535,65407, 2047,65024, 3, 0, 0,65535,65535,65535,65535,65535, 31,
-65534,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,
-65535,65535,65535,65535,65535,65535,40959, 127,65534, 2047,65535,65535,65535,65535, 2047, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,65535,65535,65535,65535, 511, 0, 1023, 0,
- 0, 1023,65535,65535,65527,65535,65535, 255,65535,65535, 1023, 0, 0, 0, 0, 0,
-65535,65535,65535,65535,65535,65535,65535,65535,65535, 4095,65535,65535,65535,65535,65535, 1023,
-65535,16191,65535,65535,16191,43775,65535,16383,65535,65535,65535,24543, 8156, 4047, 8191, 8156,
- 0, 0, 0, 0, 0, 0, 0,32768, 0, 0, 0, 0, 0, 0, 0, 0,
-64644,15919,48464, 1019, 0, 0,65535,65535, 15, 0, 0, 0, 0, 0, 0, 0,
- 192, 0, 1022, 1792,65534,65535,65535,65535,65535, 31,65534,65535,65535,65535,65535, 2047,
-65504,65535, 8191,65534,65535,65535,65535,65535,32767, 0,65535, 255, 0, 0, 0, 0,
-65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0,
-65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, 0,
-65535,65535,65535,65535,65535,65535,65535,65535, 8191, 0, 0, 0, 0, 0, 0, 0,
-65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 15, 0, 0, 0, 0, 0,
-65535,65535,16383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 127,41208,65023,24447,65499,65535,65535,65535,65535,65535,65535, 3, 0,65528,65535,65535,
-65535,65535,65535,16383, 0,65535,65535,65535,65535,65532,65535,65535, 255, 0, 0, 4095,
- 0, 0, 0, 0, 0, 0, 0,65495,65535,65535,65535,65535,65535,65535,65535, 8191,
- 0, 1023,65534, 2047,65534, 2047,65472,65534,65535,16383,65535,32767,64764, 7420, 0, 0};
-
-const UInt16 UnicodeAlphaBits[] = {
- 256, 1, 272, 288, 304, 320, 336, 352, 0, 368, 384, 400, 416, 432, 448, 464,
- 480, 496, 512, 528, 544, 1, 560, 576, 592, 0, 0, 0, 0, 0, 608, 624,
- 640, 656, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 672, 688, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 704, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 720,
- 1, 1, 1, 1, 736, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 752, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 768, 784, 1, 800, 816, 832,
- 0, 0, 0, 0,65534, 2047,65534, 2047, 0, 0, 0, 0,65535,65407,65535,65407,
-65535,65535,65532, 15, 0,65535,65535,65535,65535,65535,16383,63999, 3, 0,16415, 0,
- 0, 0, 0, 0, 32, 0, 0, 1024,55104,65535,65531,65535,32767,64767,65535, 15,
-65535,65535,65535,65535,65535,65535,65535,65535,61443,65535,65535,65535, 6559,65535,65535, 831,
- 0, 0, 0,65534,65535, 639,65534,65535, 255, 0, 0, 0, 0,65535, 2047, 7,
- 0, 0,65534, 2047,65534, 63, 0,65535,65535,65535,65535,65535,65535, 8175, 8702, 7168,
- 0,65535, 8191,65535, 0, 0, 0, 0,65535,65535,65535, 1, 0, 0, 0, 0,
-65518,65535,65535,58367, 8191,65281, 15, 0,40942,65529,65023,50117, 6559,45184, 15, 3,
-34788,65529,65023,50029, 6535,24064, 0, 31,45038,65531,65023,58349, 7103, 1, 1, 0,
-40942,65529,65023,58317, 6543,45248, 3, 0,51180,54845,50968,50111, 7623, 128, 0, 0,
-57326,65533,65023,50159, 7647, 96, 3, 0,57324,65533,65023,50159, 7647,16480, 3, 0,
-57324,65533,65023,50175, 7631, 128, 3, 0,65516,64639,65535,12283,32895,65375, 0, 12,
-65534,65535,65535, 2047,32767, 0, 0, 0, 9622,65264,60590,15359, 8223,12288, 0, 0,
- 1, 0, 0, 0,65279,65535, 2047,65534, 3843,65279,65535, 8191, 0, 0, 0, 0,
-65535,65535,63227, 327, 0, 1023, 0, 0, 0, 0,65535,65535, 63,65535,65535, 127,
-65535,65535,65535,65535,65535,33791,65535,65535,65535,65535,65287,65535,65535,65535,65535, 1023,
-65407,65535,65535,65535,15743,15743,65535,65535,15743,65535,32767,32573,32573,65407,32767,65535,
-32767,32573,65535,65535,65407, 2047, 0, 0, 0, 0,65535,65535,65535,65535,65535, 31,
-65534,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,
-65535,65535,65535,65535,65535,65535,40959, 127,65534, 2047,65535,65535,65535,65535, 2047, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,65535,65535,65535,65535, 511, 0, 0, 0,
- 0, 0,65535,65535,65527,65535,65535, 255,65535,65535, 1023, 0, 0, 0, 0, 0,
-65535,65535,65535,65535,65535,65535,65535,65535,65535, 4095,65535,65535,65535,65535,65535, 1023,
-65535,16191,65535,65535,16191,43775,65535,16383,65535,65535,65535,24543, 8156, 4047, 8191, 8156,
- 0, 0, 0, 0, 0, 0, 0,32768, 0, 0, 0, 0, 0, 0, 0, 0,
-64644,15919,48464, 1019, 0, 0,65535,65535, 15, 0, 0, 0, 0, 0, 0, 0,
- 192, 0, 1022, 1792,65534,65535,65535,65535,65535, 31,65534,65535,65535,65535,65535, 2047,
-65504,65535, 8191,65534,65535,65535,65535,65535,32767, 0,65535, 255, 0, 0, 0, 0,
-65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0,
-65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, 0,
-65535,65535,65535,65535,65535,65535,65535,65535, 8191, 0, 0, 0, 0, 0, 0, 0,
-65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 15, 0, 0, 0, 0, 0,
-65535,65535,16383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 127,41208,65023,24447,65499,65535,65535,65535,65535,65535,65535, 3, 0,65528,65535,65535,
-65535,65535,65535,16383, 0,65535,65535,65535,65535,65532,65535,65535, 255, 0, 0, 4095,
- 0, 0, 0, 0, 0, 0, 0,65495,65535,65535,65535,65535,65535,65535,65535, 8191,
- 0, 0,65534, 2047,65534, 2047,65472,65534,65535,16383,65535,32767,64764, 7420, 0, 0};
-
-const UInt16 UnicodeDigitBits[] = {
- 256, 0, 0, 0, 0, 0, 272, 0, 0, 288, 304, 320, 336, 352, 368, 384,
- 400, 0, 0, 416, 0, 0, 0, 432, 448, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 464,
- 0, 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 524, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 1023,
- 0, 0, 0, 0, 0, 0,65472, 0, 0, 0, 0, 0, 0, 0,65472, 0,
- 0, 0, 0, 0, 0, 0,65472, 0, 0, 0, 0, 0, 0, 0,65472, 0,
- 0, 0, 0, 0, 0, 0,65472, 0, 0, 0, 0, 0, 0, 0,65408, 0,
- 0, 0, 0, 0, 0, 0,65472, 0, 0, 0, 0, 0, 0, 0,65472, 0,
- 0, 0, 0, 0, 0, 0,65472, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 1023, 0, 0,
- 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,65024, 3, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1023, 0,
- 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-
-const UInt16 UnicodeSpaceBits[] = {
- 256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 272, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 304, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-15872, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
- 4095, 0,33536, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-
-const UInt16 UnicodeXDigitBits[] = {
- 256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 272,
- 0, 0, 0, 1023, 126, 0, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 1023, 126, 0, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-
-// Uncomment if necessary
-//const UInt16 UnicodeCntrlBits[] = {
-// 256, 0, 0, 0, 0, 0, 0, 272, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 288, 0, 0, 0, 0, 0, 0, 0,
-// 304, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 320, 336,
-//65535,65535, 0, 0, 0, 0, 0,32768,65535,65535, 0, 0, 0, 0, 0, 0,
-//32768, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-//30720, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-//61440, 0,31744, 0, 0, 0,64512, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32768,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3584};
-//
-//const UInt16 UnicodeGraphBits[] = {
-// 256, 1, 272, 288, 304, 320, 336, 352, 0, 368, 384, 400, 416, 432, 448, 464,
-// 480, 496, 512, 528, 544, 1, 560, 576, 592, 0, 0, 0, 0, 0, 608, 624,
-// 640, 656, 0, 672, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 688, 704, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 720, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 736,
-// 1, 1, 1, 1, 752, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 768, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 784, 800, 1, 816, 832, 848,
-// 0, 0,65534,65535,65535,65535,65535,32767, 0, 0,65534,65535,65535,65535,65535,65535,
-//65535,65535,65532, 15, 0,65535,65535,65535,65535,65535,16383,63999, 3, 0,16415, 0,
-// 0, 0, 0, 0, 32, 0, 0,17408,55232,65535,65531,65535,32767,64767,65535, 15,
-//65535,65535,65535,65535,65535,65535,65535,65535,61443,65535,65535,65535, 6559,65535,65535, 831,
-// 0, 0, 0,65534,65535,65151,65534,65535, 1791, 0, 0,16384, 9,65535, 2047, 31,
-// 4096,34816,65534, 2047,65534, 63,16383,65535,65535,65535,65535,65535,65535, 8191, 8702, 8191,
-//16383,65535, 8191,65535, 0, 0, 0, 0,65535,65535,65535, 1, 0, 0, 0, 0,
-//65518,65535,65535,58367, 8191,65281,65535, 1,40942,65529,65023,50117, 6559,45184,65487, 3,
-//34788,65529,65023,50029, 6535,24064,65472, 31,45038,65531,65023,58349, 7103, 1,65473, 0,
-//40942,65529,65023,58317, 6543,45248,65475, 0,51180,54845,50968,50111, 7623, 128,65408, 0,
-//57326,65533,65023,50159, 7647, 96,65475, 0,57324,65533,65023,50159, 7647,16480,65475, 0,
-//57324,65533,65023,50175, 7631, 128,65475, 0,65516,64639,65535,12283,32895,65375, 0, 28,
-//65534,65535,65535, 2047,65535, 4095, 0, 0, 9622,65264,60590,15359, 8223,13311, 0, 0,
-//65521, 7, 1023,15360,65279,65535, 2047,65534, 3875,65279,65535, 8191, 0, 0, 0, 0,
-//65535,65535,63227, 327,65535, 1023, 0, 0, 0, 0,65535,65535, 63,65535,65535, 2175,
-//65535,65535,65535,65535,65535,33791,65535,65535,65535,65535,65287,65535,65535,65535,65535, 1023,
-//65407,65535,65535,65535,15743,15743,65535,65535,15743,65535,32767,32573,32573,65407,32767,65535,
-//32767,32573,65535,65535,65407, 2047,65534, 3, 0, 0,65535,65535,65535,65535,65535, 31,
-//65534,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,
-//65535,65535,65535,65535,65535,65535,65535, 127,65534, 8191,65535,65535,65535,65535,16383, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0,65535,65535,65535,65535, 511, 6128, 1023, 0,
-// 2047, 1023,65535,65535,65527,65535,65535, 255,65535,65535, 1023, 0, 0, 0, 0, 0,
-//65535,65535,65535,65535,65535,65535,65535,65535,65535, 4095,65535,65535,65535,65535,65535, 1023,
-//65535,16191,65535,65535,16191,43775,65535,16383,65535,65535,65535,24543, 8156, 4047, 8191, 8156,
-// 0,65535, 255,65535,16239, 0, 0,57344,24576, 0, 0, 0, 0, 0, 0, 0,
-//64644,15919,48464, 1019, 0, 0,65535,65535, 15, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 1536, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-//65486,65523, 1022, 1793,65534,65535,65535,65535,65535, 31,65534,65535,65535,65535,65535, 4095,
-//65504,65535, 8191,65534,65535,65535,65535,65535,32767, 0,65535, 255, 0, 0, 0, 0,
-//65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0,
-//65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, 0,
-//65535,65535,65535,65535,65535,65535,65535,65535, 8191, 0, 0, 0, 0, 0, 0, 0,
-//65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 15, 0, 0, 0, 0, 0,
-//65535,65535,16383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 127,41208,65023,24447,65499,65535,65535,65535,65535,65535,65535, 3, 0,65528,65535,65535,
-//65535,65535,65535,65535, 0,65535,65535,65535,65535,65532,65535,65535, 255, 0, 0, 4095,
-// 0, 0, 0,65535,65055,65527, 3339,65495,65535,65535,65535,65535,65535,65535,65535, 8191,
-//63470,36863,65535,49151,65534,12287,65534,65534,65535,16383,65535,32767,64764, 7420, 0, 0};
-//
-//const UInt16 UnicodePrintBits[] = {
-// 256, 1, 272, 288, 304, 320, 336, 352, 0, 368, 384, 400, 416, 432, 448, 464,
-// 480, 496, 512, 528, 544, 1, 560, 576, 592, 0, 0, 0, 0, 0, 608, 624,
-// 640, 656, 0, 672, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 688, 704, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 720, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 736,
-// 1, 1, 1, 1, 752, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-// 1, 1, 1, 1, 1, 1, 1, 768, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 784, 800, 1, 816, 832, 848,
-// 512, 0,65535,65535,65535,65535,65535,32767, 0, 0,65535,65535,65535,65535,65535,65535,
-//65535,65535,65532, 15, 0,65535,65535,65535,65535,65535,16383,63999, 3, 0,16415, 0,
-// 0, 0, 0, 0, 32, 0, 0,17408,55232,65535,65531,65535,32767,64767,65535, 15,
-//65535,65535,65535,65535,65535,65535,65535,65535,61443,65535,65535,65535, 6559,65535,65535, 831,
-// 0, 0, 0,65534,65535,65151,65534,65535, 1791, 0, 0,16384, 9,65535, 2047, 31,
-// 4096,34816,65534, 2047,65534, 63,16383,65535,65535,65535,65535,65535,65535, 8191, 8702, 8191,
-//16383,65535, 8191,65535, 0, 0, 0, 0,65535,65535,65535, 1, 0, 0, 0, 0,
-//65518,65535,65535,58367, 8191,65281,65535, 1,40942,65529,65023,50117, 6559,45184,65487, 3,
-//34788,65529,65023,50029, 6535,24064,65472, 31,45038,65531,65023,58349, 7103, 1,65473, 0,
-//40942,65529,65023,58317, 6543,45248,65475, 0,51180,54845,50968,50111, 7623, 128,65408, 0,
-//57326,65533,65023,50159, 7647, 96,65475, 0,57324,65533,65023,50159, 7647,16480,65475, 0,
-//57324,65533,65023,50175, 7631, 128,65475, 0,65516,64639,65535,12283,32895,65375, 0, 28,
-//65534,65535,65535, 2047,65535, 4095, 0, 0, 9622,65264,60590,15359, 8223,13311, 0, 0,
-//65521, 7, 1023,15360,65279,65535, 2047,65534, 3875,65279,65535, 8191, 0, 0, 0, 0,
-//65535,65535,63227, 327,65535, 1023, 0, 0, 0, 0,65535,65535, 63,65535,65535, 2175,
-//65535,65535,65535,65535,65535,33791,65535,65535,65535,65535,65287,65535,65535,65535,65535, 1023,
-//65407,65535,65535,65535,15743,15743,65535,65535,15743,65535,32767,32573,32573,65407,32767,65535,
-//32767,32573,65535,65535,65407, 2047,65534, 3, 0, 0,65535,65535,65535,65535,65535, 31,
-//65534,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,
-//65535,65535,65535,65535,65535,65535,65535, 127,65534, 8191,65535,65535,65535,65535,16383, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0,65535,65535,65535,65535, 511, 6128, 1023, 0,
-// 2047, 1023,65535,65535,65527,65535,65535, 255,65535,65535, 1023, 0, 0, 0, 0, 0,
-//65535,65535,65535,65535,65535,65535,65535,65535,65535, 4095,65535,65535,65535,65535,65535, 1023,
-//65535,16191,65535,65535,16191,43775,65535,16383,65535,65535,65535,24543, 8156, 4047, 8191, 8156,
-// 0,65535, 255,65535,16239, 0, 0,57344,24576, 0, 0, 0, 0, 0, 0, 0,
-//64644,15919,48464, 1019, 0, 0,65535,65535, 15, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 1536, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-//65487,65523, 1022, 1793,65534,65535,65535,65535,65535, 31,65534,65535,65535,65535,65535, 4095,
-//65504,65535, 8191,65534,65535,65535,65535,65535,32767, 0,65535, 255, 0, 0, 0, 0,
-//65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0,
-//65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, 0,
-//65535,65535,65535,65535,65535,65535,65535,65535, 8191, 0, 0, 0, 0, 0, 0, 0,
-//65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 15, 0, 0, 0, 0, 0,
-//65535,65535,16383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 127,41208,65023,24447,65499,65535,65535,65535,65535,65535,65535, 3, 0,65528,65535,65535,
-//65535,65535,65535,65535, 0,65535,65535,65535,65535,65532,65535,65535, 255, 0, 0, 4095,
-// 0, 0, 0,65535,65055,65527, 3339,65495,65535,65535,65535,65535,65535,65535,65535,40959,
-//63470,36863,65535,49151,65534,12287,65534,65534,65535,16383,65535,32767,64764, 7420, 0, 0};
-//
-//const UInt16 UnicodePunctBits[] = {
-// 256, 0, 0, 272, 0, 288, 304, 320, 0, 336, 0, 0, 0, 352, 368, 384,
-// 400, 0, 0, 416, 0, 0, 432, 448, 464, 0, 0, 0, 0, 0, 0, 0,
-// 480, 0, 0, 496, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 512, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 528, 544, 560,
-// 0, 0,65534,64512, 1,63488, 1,30720, 0, 0,65534,65535, 0, 128, 0, 128,
-// 0, 0, 0, 0, 0, 0, 0,16384, 128, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0,64512, 0, 0, 1536, 0, 0,16384, 9, 0, 0, 24,
-// 4096,34816, 0, 0, 0, 0,15360, 0, 0, 0, 0, 0, 0, 16, 0, 0,
-//16383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 48, 1, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16,
-// 0, 0, 0, 0,32768, 3072, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-//65520, 7, 0,15360, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0,64512, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2048,
-// 0, 0, 0, 0, 0, 0, 510, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0,24576, 0, 0, 6144, 0, 0, 0, 0,14336, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6128, 0, 0,
-// 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0,65535, 255,65535,16239, 0, 0,24576,24576, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 1536, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-//65294,65523, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2048,
-// 0, 0, 0,49152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0,65535,65055,65527, 3339, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-//63470,35840, 1,47104, 0,10240, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-//
-//const UInt16 UnicodeLowerBits[] = {
-// 256, 272, 288, 304, 320, 336, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 352, 368,
-// 384, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 416, 0, 0, 0, 432,
-// 0, 0, 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0,32768,65535,65407,
-//43690,43690,43690,21930,43861,43690,43690,54442,12585,20004,11562,58961,23392,46421,43690,43565,
-//43690,43690,43688, 10, 0,65535,65535,65535,65535,65535,16383, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,61440,65535,32767,43235,43690, 15,
-// 0, 0, 0,65535,65535,65535,43690,43690,40962,43690,43690,43690, 4372,43690,43690, 554,
-// 0, 0, 0, 0, 0, 0,65534,65535, 255, 0, 0, 0, 0, 0, 0, 0,
-//43690,43690,43690,43690,43690,43690,43690,43690,43690, 4074,43690,43690,43690,43690,43690, 682,
-// 255, 63, 255, 255, 63, 255, 255,16383,65535,65535,65535,20703, 4316, 207, 255, 4316,
-// 0, 0, 0, 0, 0, 0, 0,32768, 0, 0, 0, 0, 0, 0, 0, 0,
-//50176, 8,32768, 528, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 127, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-//
-//const UInt16 UnicodeUpperBits[] = {
-// 256, 272, 288, 304, 320, 336, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 352, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 368, 384,
-// 0, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 416,
-// 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0,65535,32639, 0, 0,
-//21845,21845,21845,43605,21674,21845,21845,11093,52950,45531,53973, 4526,44464,19114,21845,21974,
-//21845,21845,21844, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0,55104,65534, 4091, 0, 0,21532,21845, 0,
-//65535,65535,65535, 0, 0, 0,21845,21845,20481,21845,21845,21845, 2187,21845,21845, 277,
-// 0, 0, 0,65534,65535, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,65535,65535, 63, 0, 0, 0,
-//21845,21845,21845,21845,21845,21845,21845,21845,21845, 21,21845,21845,21845,21845,21845, 341,
-//65280,16128,65280,65280,16128,43520,65280, 0,65280,65280,65280, 7936, 7936, 3840, 7936, 7936,
-//14468,15911,15696, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-
-
-// MA: March 19, 2010
-// Modified ToUpper and ToLower tables to match values expected by AS3 tests.
-// ToLower modifications:
-// 304 -> 105
-// 1024 -> 1104 *
-// 1037 -> 1117 *
-// UoUpper modifications:
-// 255 -> 376
-// 305 -> 73
-// 383 -> 83
-// 1104 -> 1024 *
-// 1117 -> 1037 *
-// Entries marked with a '*' don't make complete sense based on Unicode manual, although
-// they match AS3.
-
-
-static const UInt16 UnicodeToUpperBits[] = {
- 256, 272, 288, 304, 320, 336, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 352, 368,
- 0, 384, 0, 0, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 416,
- 0, 0, 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0,65535,65407,
-43690,43690,43690,21674,43349,43690,43690,54442, 4392, 516, 8490, 8785,21056,46421,43690,43048, // MA: Modified for AS3.
-43690, 170, 0, 0, 0, 2776,33545, 36, 3336, 4, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,61440,65534,32767, 0,43688, 0,
- 0, 0, 0,65535,65535,65535,43690,43690, 2,43690,43690,43690, 4372,43690,35498, 554, // MA: Modified for AS3.
- 0, 0, 0, 0, 0, 0,65534,65535, 127, 0, 0, 0, 0, 0, 0, 0,
-43690,43690,43690,43690,43690,43690,43690,43690,43690, 42,43690,43690,43690,43690,43690, 682,
- 255, 63, 255, 255, 63, 170, 255,16383, 0, 0, 0, 3, 0, 3, 35, 0,
- 0, 0, 0, 0, 0, 0, 0,65535, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,65535, 1023, 0,
- 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-
-static const UInt16 UnicodeToLowerBits[] = {
- 256, 272, 288, 304, 320, 336, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 352, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 368, 384,
- 0, 400, 0, 0, 416, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 432,
- 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0,65535,32639, 0, 0,
-21845,21845,21845,43605,21674,21845,21845,11093,52950,45531,53909, 4526,42128,19114,21845,21522,// MA: Modidied for AS3.
-21845, 85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,55104,65534, 4091, 0, 0, 0,21844, 0,
-65535,65535,65535, 0, 0, 0,21845,21845, 1,21845,21845,21845, 2186,21845,17749, 277,
- 0, 0, 0,65534,65535, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,65535,65535, 63, 0, 0, 0,
-21845,21845,21845,21845,21845,21845,21845,21845,21845, 21,21845,21845,21845,21845,21845, 341,
-65280,16128,65280,65280,16128,43520,65280, 0, 0, 0, 0, 3840, 3840, 3840, 7936, 3840,
- 0, 0, 0, 0, 0, 0,65535, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,65472,65535, 0, 0, 0,
- 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-
-struct GUnicodePairType
-{
- UInt16 Key, Value;
-};
-
-static inline bool CmpUnicodeKey(const GUnicodePairType& a, UInt16 key)
-{
- return a.Key < key;
-}
-
-static const GUnicodePairType UnicodeToUpperTable[] = {
-{ 97, 65}, { 98, 66}, { 99, 67}, { 100, 68}, { 101, 69}, { 102, 70}, { 103, 71},
-{ 104, 72}, { 105, 73}, { 106, 74}, { 107, 75}, { 108, 76}, { 109, 77}, { 110, 78},
-{ 111, 79}, { 112, 80}, { 113, 81}, { 114, 82}, { 115, 83}, { 116, 84}, { 117, 85},
-{ 118, 86}, { 119, 87}, { 120, 88}, { 121, 89}, { 122, 90}, { 224, 192}, { 225, 193},
-{ 226, 194}, { 227, 195}, { 228, 196}, { 229, 197}, { 230, 198}, { 231, 199}, { 232, 200},
-{ 233, 201}, { 234, 202}, { 235, 203}, { 236, 204}, { 237, 205}, { 238, 206}, { 239, 207},
-{ 240, 208}, { 241, 209}, { 242, 210}, { 243, 211}, { 244, 212}, { 245, 213}, { 246, 214},
-{ 248, 216}, { 249, 217}, { 250, 218}, { 251, 219}, { 252, 220}, { 253, 221}, { 254, 222},
-{ 255, 376}, { 257, 256}, { 259, 258}, { 261, 260}, { 263, 262}, { 265, 264}, { 267, 266},
-{ 269, 268}, { 271, 270}, { 273, 272}, { 275, 274}, { 277, 276}, { 279, 278}, { 281, 280},
-{ 283, 282}, { 285, 284}, { 287, 286}, { 289, 288}, { 291, 290}, { 293, 292}, { 295, 294},
-{ 297, 296}, { 299, 298}, { 301, 300}, { 303, 302}, { 305, 73}, { 307, 306}, { 309, 308}, { 311, 310},
-{ 314, 313}, { 316, 315}, { 318, 317}, { 320, 319}, { 322, 321}, { 324, 323}, { 326, 325},
-{ 328, 327}, { 331, 330}, { 333, 332}, { 335, 334}, { 337, 336}, { 339, 338}, { 341, 340},
-{ 343, 342}, { 345, 344}, { 347, 346}, { 349, 348}, { 351, 350}, { 353, 352}, { 355, 354},
-{ 357, 356}, { 359, 358}, { 361, 360}, { 363, 362}, { 365, 364}, { 367, 366}, { 369, 368},
-{ 371, 370}, { 373, 372}, { 375, 374}, { 378, 377}, { 380, 379}, { 382, 381}, { 383, 83}, { 387, 386},
-{ 389, 388}, { 392, 391}, { 396, 395}, { 402, 401}, { 409, 408}, { 417, 416}, { 419, 418},
-{ 421, 420}, { 424, 423}, { 429, 428}, { 432, 431}, { 436, 435}, { 438, 437}, { 441, 440},
-{ 445, 444}, { 454, 452}, { 457, 455}, { 460, 458}, { 462, 461}, { 464, 463}, { 466, 465},
-{ 468, 467}, { 470, 469}, { 472, 471}, { 474, 473}, { 476, 475}, { 477, 398}, { 479, 478},
-{ 481, 480}, { 483, 482}, { 485, 484}, { 487, 486}, { 489, 488}, { 491, 490}, { 493, 492},
-{ 495, 494}, { 499, 497}, { 501, 500}, { 507, 506}, { 509, 508}, { 511, 510}, { 513, 512},
-{ 515, 514}, { 517, 516}, { 519, 518}, { 521, 520}, { 523, 522}, { 525, 524}, { 527, 526},
-{ 529, 528}, { 531, 530}, { 533, 532}, { 535, 534}, { 595, 385}, { 596, 390}, { 598, 393},
-{ 599, 394}, { 601, 399}, { 603, 400}, { 608, 403}, { 611, 404}, { 616, 407}, { 617, 406},
-{ 623, 412}, { 626, 413}, { 629, 415}, { 643, 425}, { 648, 430}, { 650, 433}, { 651, 434},
-{ 658, 439}, { 940, 902}, { 941, 904}, { 942, 905}, { 943, 906}, { 945, 913}, { 946, 914},
-{ 947, 915}, { 948, 916}, { 949, 917}, { 950, 918}, { 951, 919}, { 952, 920}, { 953, 921},
-{ 954, 922}, { 955, 923}, { 956, 924}, { 957, 925}, { 958, 926}, { 959, 927}, { 960, 928},
-{ 961, 929}, { 962, 931}, { 963, 931}, { 964, 932}, { 965, 933}, { 966, 934}, { 967, 935},
-{ 968, 936}, { 969, 937}, { 970, 938}, { 971, 939}, { 972, 908}, { 973, 910}, { 974, 911},
-{ 995, 994}, { 997, 996}, { 999, 998}, { 1001, 1000}, { 1003, 1002}, { 1005, 1004}, { 1007, 1006},
-{ 1072, 1040}, { 1073, 1041}, { 1074, 1042}, { 1075, 1043}, { 1076, 1044}, { 1077, 1045}, { 1078, 1046},
-{ 1079, 1047}, { 1080, 1048}, { 1081, 1049}, { 1082, 1050}, { 1083, 1051}, { 1084, 1052}, { 1085, 1053},
-{ 1086, 1054}, { 1087, 1055}, { 1088, 1056}, { 1089, 1057}, { 1090, 1058}, { 1091, 1059}, { 1092, 1060},
-{ 1093, 1061}, { 1094, 1062}, { 1095, 1063}, { 1096, 1064}, { 1097, 1065}, { 1098, 1066}, { 1099, 1067},
-{ 1100, 1068}, { 1101, 1069}, { 1102, 1070}, { 1103, 1071}, { 1104, 1024}, { 1105, 1025}, { 1106, 1026}, { 1107, 1027},
-{ 1108, 1028}, { 1109, 1029}, { 1110, 1030}, { 1111, 1031}, { 1112, 1032}, { 1113, 1033}, { 1114, 1034},
-{ 1115, 1035}, { 1116, 1036}, { 1117, 1037}, { 1118, 1038}, { 1119, 1039}, { 1121, 1120}, { 1123, 1122}, { 1125, 1124},
-{ 1127, 1126}, { 1129, 1128}, { 1131, 1130}, { 1133, 1132}, { 1135, 1134}, { 1137, 1136}, { 1139, 1138},
-{ 1141, 1140}, { 1143, 1142}, { 1145, 1144}, { 1147, 1146}, { 1149, 1148}, { 1151, 1150}, { 1153, 1152},
-{ 1169, 1168}, { 1171, 1170}, { 1173, 1172}, { 1175, 1174}, { 1177, 1176}, { 1179, 1178}, { 1181, 1180},
-{ 1183, 1182}, { 1185, 1184}, { 1187, 1186}, { 1189, 1188}, { 1191, 1190}, { 1193, 1192}, { 1195, 1194},
-{ 1197, 1196}, { 1199, 1198}, { 1201, 1200}, { 1203, 1202}, { 1205, 1204}, { 1207, 1206}, { 1209, 1208},
-{ 1211, 1210}, { 1213, 1212}, { 1215, 1214}, { 1218, 1217}, { 1220, 1219}, { 1224, 1223}, { 1228, 1227},
-{ 1233, 1232}, { 1235, 1234}, { 1237, 1236}, { 1239, 1238}, { 1241, 1240}, { 1243, 1242}, { 1245, 1244},
-{ 1247, 1246}, { 1249, 1248}, { 1251, 1250}, { 1253, 1252}, { 1255, 1254}, { 1257, 1256}, { 1259, 1258},
-{ 1263, 1262}, { 1265, 1264}, { 1267, 1266}, { 1269, 1268}, { 1273, 1272}, { 1377, 1329}, { 1378, 1330},
-{ 1379, 1331}, { 1380, 1332}, { 1381, 1333}, { 1382, 1334}, { 1383, 1335}, { 1384, 1336}, { 1385, 1337},
-{ 1386, 1338}, { 1387, 1339}, { 1388, 1340}, { 1389, 1341}, { 1390, 1342}, { 1391, 1343}, { 1392, 1344},
-{ 1393, 1345}, { 1394, 1346}, { 1395, 1347}, { 1396, 1348}, { 1397, 1349}, { 1398, 1350}, { 1399, 1351},
-{ 1400, 1352}, { 1401, 1353}, { 1402, 1354}, { 1403, 1355}, { 1404, 1356}, { 1405, 1357}, { 1406, 1358},
-{ 1407, 1359}, { 1408, 1360}, { 1409, 1361}, { 1410, 1362}, { 1411, 1363}, { 1412, 1364}, { 1413, 1365},
-{ 1414, 1366}, { 7681, 7680}, { 7683, 7682}, { 7685, 7684}, { 7687, 7686}, { 7689, 7688}, { 7691, 7690},
-{ 7693, 7692}, { 7695, 7694}, { 7697, 7696}, { 7699, 7698}, { 7701, 7700}, { 7703, 7702}, { 7705, 7704},
-{ 7707, 7706}, { 7709, 7708}, { 7711, 7710}, { 7713, 7712}, { 7715, 7714}, { 7717, 7716}, { 7719, 7718},
-{ 7721, 7720}, { 7723, 7722}, { 7725, 7724}, { 7727, 7726}, { 7729, 7728}, { 7731, 7730}, { 7733, 7732},
-{ 7735, 7734}, { 7737, 7736}, { 7739, 7738}, { 7741, 7740}, { 7743, 7742}, { 7745, 7744}, { 7747, 7746},
-{ 7749, 7748}, { 7751, 7750}, { 7753, 7752}, { 7755, 7754}, { 7757, 7756}, { 7759, 7758}, { 7761, 7760},
-{ 7763, 7762}, { 7765, 7764}, { 7767, 7766}, { 7769, 7768}, { 7771, 7770}, { 7773, 7772}, { 7775, 7774},
-{ 7777, 7776}, { 7779, 7778}, { 7781, 7780}, { 7783, 7782}, { 7785, 7784}, { 7787, 7786}, { 7789, 7788},
-{ 7791, 7790}, { 7793, 7792}, { 7795, 7794}, { 7797, 7796}, { 7799, 7798}, { 7801, 7800}, { 7803, 7802},
-{ 7805, 7804}, { 7807, 7806}, { 7809, 7808}, { 7811, 7810}, { 7813, 7812}, { 7815, 7814}, { 7817, 7816},
-{ 7819, 7818}, { 7821, 7820}, { 7823, 7822}, { 7825, 7824}, { 7827, 7826}, { 7829, 7828}, { 7841, 7840},
-{ 7843, 7842}, { 7845, 7844}, { 7847, 7846}, { 7849, 7848}, { 7851, 7850}, { 7853, 7852}, { 7855, 7854},
-{ 7857, 7856}, { 7859, 7858}, { 7861, 7860}, { 7863, 7862}, { 7865, 7864}, { 7867, 7866}, { 7869, 7868},
-{ 7871, 7870}, { 7873, 7872}, { 7875, 7874}, { 7877, 7876}, { 7879, 7878}, { 7881, 7880}, { 7883, 7882},
-{ 7885, 7884}, { 7887, 7886}, { 7889, 7888}, { 7891, 7890}, { 7893, 7892}, { 7895, 7894}, { 7897, 7896},
-{ 7899, 7898}, { 7901, 7900}, { 7903, 7902}, { 7905, 7904}, { 7907, 7906}, { 7909, 7908}, { 7911, 7910},
-{ 7913, 7912}, { 7915, 7914}, { 7917, 7916}, { 7919, 7918}, { 7921, 7920}, { 7923, 7922}, { 7925, 7924},
-{ 7927, 7926}, { 7929, 7928}, { 7936, 7944}, { 7937, 7945}, { 7938, 7946}, { 7939, 7947}, { 7940, 7948},
-{ 7941, 7949}, { 7942, 7950}, { 7943, 7951}, { 7952, 7960}, { 7953, 7961}, { 7954, 7962}, { 7955, 7963},
-{ 7956, 7964}, { 7957, 7965}, { 7968, 7976}, { 7969, 7977}, { 7970, 7978}, { 7971, 7979}, { 7972, 7980},
-{ 7973, 7981}, { 7974, 7982}, { 7975, 7983}, { 7984, 7992}, { 7985, 7993}, { 7986, 7994}, { 7987, 7995},
-{ 7988, 7996}, { 7989, 7997}, { 7990, 7998}, { 7991, 7999}, { 8000, 8008}, { 8001, 8009}, { 8002, 8010},
-{ 8003, 8011}, { 8004, 8012}, { 8005, 8013}, { 8017, 8025}, { 8019, 8027}, { 8021, 8029}, { 8023, 8031},
-{ 8032, 8040}, { 8033, 8041}, { 8034, 8042}, { 8035, 8043}, { 8036, 8044}, { 8037, 8045}, { 8038, 8046},
-{ 8039, 8047}, { 8048, 8122}, { 8049, 8123}, { 8050, 8136}, { 8051, 8137}, { 8052, 8138}, { 8053, 8139},
-{ 8054, 8154}, { 8055, 8155}, { 8056, 8184}, { 8057, 8185}, { 8058, 8170}, { 8059, 8171}, { 8060, 8186},
-{ 8061, 8187}, { 8112, 8120}, { 8113, 8121}, { 8144, 8152}, { 8145, 8153}, { 8160, 8168}, { 8161, 8169},
-{ 8165, 8172}, { 8560, 8544}, { 8561, 8545}, { 8562, 8546}, { 8563, 8547}, { 8564, 8548}, { 8565, 8549},
-{ 8566, 8550}, { 8567, 8551}, { 8568, 8552}, { 8569, 8553}, { 8570, 8554}, { 8571, 8555}, { 8572, 8556},
-{ 8573, 8557}, { 8574, 8558}, { 8575, 8559}, { 9424, 9398}, { 9425, 9399}, { 9426, 9400}, { 9427, 9401},
-{ 9428, 9402}, { 9429, 9403}, { 9430, 9404}, { 9431, 9405}, { 9432, 9406}, { 9433, 9407}, { 9434, 9408},
-{ 9435, 9409}, { 9436, 9410}, { 9437, 9411}, { 9438, 9412}, { 9439, 9413}, { 9440, 9414}, { 9441, 9415},
-{ 9442, 9416}, { 9443, 9417}, { 9444, 9418}, { 9445, 9419}, { 9446, 9420}, { 9447, 9421}, { 9448, 9422},
-{ 9449, 9423}, {65345,65313}, {65346,65314}, {65347,65315}, {65348,65316}, {65349,65317}, {65350,65318},
-{65351,65319}, {65352,65320}, {65353,65321}, {65354,65322}, {65355,65323}, {65356,65324}, {65357,65325},
-{65358,65326}, {65359,65327}, {65360,65328}, {65361,65329}, {65362,65330}, {65363,65331}, {65364,65332},
-{65365,65333}, {65366,65334}, {65367,65335}, {65368,65336}, {65369,65337}, {65370,65338}, {65535, 0}};
-
-static const GUnicodePairType UnicodeToLowerTable[] = {
-{ 65, 97}, { 66, 98}, { 67, 99}, { 68, 100}, { 69, 101}, { 70, 102}, { 71, 103},
-{ 72, 104}, { 73, 105}, { 74, 106}, { 75, 107}, { 76, 108}, { 77, 109}, { 78, 110},
-{ 79, 111}, { 80, 112}, { 81, 113}, { 82, 114}, { 83, 115}, { 84, 116}, { 85, 117},
-{ 86, 118}, { 87, 119}, { 88, 120}, { 89, 121}, { 90, 122}, { 192, 224}, { 193, 225},
-{ 194, 226}, { 195, 227}, { 196, 228}, { 197, 229}, { 198, 230}, { 199, 231}, { 200, 232},
-{ 201, 233}, { 202, 234}, { 203, 235}, { 204, 236}, { 205, 237}, { 206, 238}, { 207, 239},
-{ 208, 240}, { 209, 241}, { 210, 242}, { 211, 243}, { 212, 244}, { 213, 245}, { 214, 246},
-{ 216, 248}, { 217, 249}, { 218, 250}, { 219, 251}, { 220, 252}, { 221, 253}, { 222, 254},
-{ 256, 257}, { 258, 259}, { 260, 261}, { 262, 263}, { 264, 265}, { 266, 267}, { 268, 269},
-{ 270, 271}, { 272, 273}, { 274, 275}, { 276, 277}, { 278, 279}, { 280, 281}, { 282, 283},
-{ 284, 285}, { 286, 287}, { 288, 289}, { 290, 291}, { 292, 293}, { 294, 295}, { 296, 297},
-{ 298, 299}, { 300, 301}, { 302, 303}, { 304, 105}, { 306, 307}, { 308, 309}, { 310, 311}, { 313, 314},
-{ 315, 316}, { 317, 318}, { 319, 320}, { 321, 322}, { 323, 324}, { 325, 326}, { 327, 328},
-{ 330, 331}, { 332, 333}, { 334, 335}, { 336, 337}, { 338, 339}, { 340, 341}, { 342, 343},
-{ 344, 345}, { 346, 347}, { 348, 349}, { 350, 351}, { 352, 353}, { 354, 355}, { 356, 357},
-{ 358, 359}, { 360, 361}, { 362, 363}, { 364, 365}, { 366, 367}, { 368, 369}, { 370, 371},
-{ 372, 373}, { 374, 375}, { 376, 255}, { 377, 378}, { 379, 380}, { 381, 382}, { 385, 595},
-{ 386, 387}, { 388, 389}, { 390, 596}, { 391, 392}, { 393, 598}, { 394, 599}, { 395, 396},
-{ 398, 477}, { 399, 601}, { 400, 603}, { 401, 402}, { 403, 608}, { 404, 611}, { 406, 617},
-{ 407, 616}, { 408, 409}, { 412, 623}, { 413, 626}, { 415, 629}, { 416, 417}, { 418, 419},
-{ 420, 421}, { 423, 424}, { 425, 643}, { 428, 429}, { 430, 648}, { 431, 432}, { 433, 650},
-{ 434, 651}, { 435, 436}, { 437, 438}, { 439, 658}, { 440, 441}, { 444, 445}, { 452, 454},
-{ 455, 457}, { 458, 460}, { 461, 462}, { 463, 464}, { 465, 466}, { 467, 468}, { 469, 470},
-{ 471, 472}, { 473, 474}, { 475, 476}, { 478, 479}, { 480, 481}, { 482, 483}, { 484, 485},
-{ 486, 487}, { 488, 489}, { 490, 491}, { 492, 493}, { 494, 495}, { 497, 499}, { 500, 501},
-{ 506, 507}, { 508, 509}, { 510, 511}, { 512, 513}, { 514, 515}, { 516, 517}, { 518, 519},
-{ 520, 521}, { 522, 523}, { 524, 525}, { 526, 527}, { 528, 529}, { 530, 531}, { 532, 533},
-{ 534, 535}, { 902, 940}, { 904, 941}, { 905, 942}, { 906, 943}, { 908, 972}, { 910, 973},
-{ 911, 974}, { 913, 945}, { 914, 946}, { 915, 947}, { 916, 948}, { 917, 949}, { 918, 950},
-{ 919, 951}, { 920, 952}, { 921, 953}, { 922, 954}, { 923, 955}, { 924, 956}, { 925, 957},
-{ 926, 958}, { 927, 959}, { 928, 960}, { 929, 961}, { 931, 963}, { 932, 964}, { 933, 965},
-{ 934, 966}, { 935, 967}, { 936, 968}, { 937, 969}, { 938, 970}, { 939, 971}, { 994, 995},
-{ 996, 997}, { 998, 999}, { 1000, 1001}, { 1002, 1003}, { 1004, 1005}, { 1006, 1007}, { 1024, 1104}, { 1025, 1105},
-{ 1026, 1106}, { 1027, 1107}, { 1028, 1108}, { 1029, 1109}, { 1030, 1110}, { 1031, 1111}, { 1032, 1112},
-{ 1033, 1113}, { 1034, 1114}, { 1035, 1115}, { 1036, 1116}, { 1037, 1117}, { 1038, 1118}, { 1039, 1119}, { 1040, 1072},
-{ 1041, 1073}, { 1042, 1074}, { 1043, 1075}, { 1044, 1076}, { 1045, 1077}, { 1046, 1078}, { 1047, 1079},
-{ 1048, 1080}, { 1049, 1081}, { 1050, 1082}, { 1051, 1083}, { 1052, 1084}, { 1053, 1085}, { 1054, 1086},
-{ 1055, 1087}, { 1056, 1088}, { 1057, 1089}, { 1058, 1090}, { 1059, 1091}, { 1060, 1092}, { 1061, 1093},
-{ 1062, 1094}, { 1063, 1095}, { 1064, 1096}, { 1065, 1097}, { 1066, 1098}, { 1067, 1099}, { 1068, 1100},
-{ 1069, 1101}, { 1070, 1102}, { 1071, 1103}, { 1120, 1121}, { 1122, 1123}, { 1124, 1125}, { 1126, 1127},
-{ 1128, 1129}, { 1130, 1131}, { 1132, 1133}, { 1134, 1135}, { 1136, 1137}, { 1138, 1139}, { 1140, 1141},
-{ 1142, 1143}, { 1144, 1145}, { 1146, 1147}, { 1148, 1149}, { 1150, 1151}, { 1152, 1153}, { 1168, 1169},
-{ 1170, 1171}, { 1172, 1173}, { 1174, 1175}, { 1176, 1177}, { 1178, 1179}, { 1180, 1181}, { 1182, 1183},
-{ 1184, 1185}, { 1186, 1187}, { 1188, 1189}, { 1190, 1191}, { 1192, 1193}, { 1194, 1195}, { 1196, 1197},
-{ 1198, 1199}, { 1200, 1201}, { 1202, 1203}, { 1204, 1205}, { 1206, 1207}, { 1208, 1209}, { 1210, 1211},
-{ 1212, 1213}, { 1214, 1215}, { 1217, 1218}, { 1219, 1220}, { 1223, 1224}, { 1227, 1228}, { 1232, 1233},
-{ 1234, 1235}, { 1236, 1237}, { 1238, 1239}, { 1240, 1241}, { 1242, 1243}, { 1244, 1245}, { 1246, 1247},
-{ 1248, 1249}, { 1250, 1251}, { 1252, 1253}, { 1254, 1255}, { 1256, 1257}, { 1258, 1259}, { 1262, 1263},
-{ 1264, 1265}, { 1266, 1267}, { 1268, 1269}, { 1272, 1273}, { 1329, 1377}, { 1330, 1378}, { 1331, 1379},
-{ 1332, 1380}, { 1333, 1381}, { 1334, 1382}, { 1335, 1383}, { 1336, 1384}, { 1337, 1385}, { 1338, 1386},
-{ 1339, 1387}, { 1340, 1388}, { 1341, 1389}, { 1342, 1390}, { 1343, 1391}, { 1344, 1392}, { 1345, 1393},
-{ 1346, 1394}, { 1347, 1395}, { 1348, 1396}, { 1349, 1397}, { 1350, 1398}, { 1351, 1399}, { 1352, 1400},
-{ 1353, 1401}, { 1354, 1402}, { 1355, 1403}, { 1356, 1404}, { 1357, 1405}, { 1358, 1406}, { 1359, 1407},
-{ 1360, 1408}, { 1361, 1409}, { 1362, 1410}, { 1363, 1411}, { 1364, 1412}, { 1365, 1413}, { 1366, 1414},
-{ 4256, 4304}, { 4257, 4305}, { 4258, 4306}, { 4259, 4307}, { 4260, 4308}, { 4261, 4309}, { 4262, 4310},
-{ 4263, 4311}, { 4264, 4312}, { 4265, 4313}, { 4266, 4314}, { 4267, 4315}, { 4268, 4316}, { 4269, 4317},
-{ 4270, 4318}, { 4271, 4319}, { 4272, 4320}, { 4273, 4321}, { 4274, 4322}, { 4275, 4323}, { 4276, 4324},
-{ 4277, 4325}, { 4278, 4326}, { 4279, 4327}, { 4280, 4328}, { 4281, 4329}, { 4282, 4330}, { 4283, 4331},
-{ 4284, 4332}, { 4285, 4333}, { 4286, 4334}, { 4287, 4335}, { 4288, 4336}, { 4289, 4337}, { 4290, 4338},
-{ 4291, 4339}, { 4292, 4340}, { 4293, 4341}, { 7680, 7681}, { 7682, 7683}, { 7684, 7685}, { 7686, 7687},
-{ 7688, 7689}, { 7690, 7691}, { 7692, 7693}, { 7694, 7695}, { 7696, 7697}, { 7698, 7699}, { 7700, 7701},
-{ 7702, 7703}, { 7704, 7705}, { 7706, 7707}, { 7708, 7709}, { 7710, 7711}, { 7712, 7713}, { 7714, 7715},
-{ 7716, 7717}, { 7718, 7719}, { 7720, 7721}, { 7722, 7723}, { 7724, 7725}, { 7726, 7727}, { 7728, 7729},
-{ 7730, 7731}, { 7732, 7733}, { 7734, 7735}, { 7736, 7737}, { 7738, 7739}, { 7740, 7741}, { 7742, 7743},
-{ 7744, 7745}, { 7746, 7747}, { 7748, 7749}, { 7750, 7751}, { 7752, 7753}, { 7754, 7755}, { 7756, 7757},
-{ 7758, 7759}, { 7760, 7761}, { 7762, 7763}, { 7764, 7765}, { 7766, 7767}, { 7768, 7769}, { 7770, 7771},
-{ 7772, 7773}, { 7774, 7775}, { 7776, 7777}, { 7778, 7779}, { 7780, 7781}, { 7782, 7783}, { 7784, 7785},
-{ 7786, 7787}, { 7788, 7789}, { 7790, 7791}, { 7792, 7793}, { 7794, 7795}, { 7796, 7797}, { 7798, 7799},
-{ 7800, 7801}, { 7802, 7803}, { 7804, 7805}, { 7806, 7807}, { 7808, 7809}, { 7810, 7811}, { 7812, 7813},
-{ 7814, 7815}, { 7816, 7817}, { 7818, 7819}, { 7820, 7821}, { 7822, 7823}, { 7824, 7825}, { 7826, 7827},
-{ 7828, 7829}, { 7840, 7841}, { 7842, 7843}, { 7844, 7845}, { 7846, 7847}, { 7848, 7849}, { 7850, 7851},
-{ 7852, 7853}, { 7854, 7855}, { 7856, 7857}, { 7858, 7859}, { 7860, 7861}, { 7862, 7863}, { 7864, 7865},
-{ 7866, 7867}, { 7868, 7869}, { 7870, 7871}, { 7872, 7873}, { 7874, 7875}, { 7876, 7877}, { 7878, 7879},
-{ 7880, 7881}, { 7882, 7883}, { 7884, 7885}, { 7886, 7887}, { 7888, 7889}, { 7890, 7891}, { 7892, 7893},
-{ 7894, 7895}, { 7896, 7897}, { 7898, 7899}, { 7900, 7901}, { 7902, 7903}, { 7904, 7905}, { 7906, 7907},
-{ 7908, 7909}, { 7910, 7911}, { 7912, 7913}, { 7914, 7915}, { 7916, 7917}, { 7918, 7919}, { 7920, 7921},
-{ 7922, 7923}, { 7924, 7925}, { 7926, 7927}, { 7928, 7929}, { 7944, 7936}, { 7945, 7937}, { 7946, 7938},
-{ 7947, 7939}, { 7948, 7940}, { 7949, 7941}, { 7950, 7942}, { 7951, 7943}, { 7960, 7952}, { 7961, 7953},
-{ 7962, 7954}, { 7963, 7955}, { 7964, 7956}, { 7965, 7957}, { 7976, 7968}, { 7977, 7969}, { 7978, 7970},
-{ 7979, 7971}, { 7980, 7972}, { 7981, 7973}, { 7982, 7974}, { 7983, 7975}, { 7992, 7984}, { 7993, 7985},
-{ 7994, 7986}, { 7995, 7987}, { 7996, 7988}, { 7997, 7989}, { 7998, 7990}, { 7999, 7991}, { 8008, 8000},
-{ 8009, 8001}, { 8010, 8002}, { 8011, 8003}, { 8012, 8004}, { 8013, 8005}, { 8025, 8017}, { 8027, 8019},
-{ 8029, 8021}, { 8031, 8023}, { 8040, 8032}, { 8041, 8033}, { 8042, 8034}, { 8043, 8035}, { 8044, 8036},
-{ 8045, 8037}, { 8046, 8038}, { 8047, 8039}, { 8120, 8112}, { 8121, 8113}, { 8122, 8048}, { 8123, 8049},
-{ 8136, 8050}, { 8137, 8051}, { 8138, 8052}, { 8139, 8053}, { 8152, 8144}, { 8153, 8145}, { 8154, 8054},
-{ 8155, 8055}, { 8168, 8160}, { 8169, 8161}, { 8170, 8058}, { 8171, 8059}, { 8172, 8165}, { 8184, 8056},
-{ 8185, 8057}, { 8186, 8060}, { 8187, 8061}, { 8544, 8560}, { 8545, 8561}, { 8546, 8562}, { 8547, 8563},
-{ 8548, 8564}, { 8549, 8565}, { 8550, 8566}, { 8551, 8567}, { 8552, 8568}, { 8553, 8569}, { 8554, 8570},
-{ 8555, 8571}, { 8556, 8572}, { 8557, 8573}, { 8558, 8574}, { 8559, 8575}, { 9398, 9424}, { 9399, 9425},
-{ 9400, 9426}, { 9401, 9427}, { 9402, 9428}, { 9403, 9429}, { 9404, 9430}, { 9405, 9431}, { 9406, 9432},
-{ 9407, 9433}, { 9408, 9434}, { 9409, 9435}, { 9410, 9436}, { 9411, 9437}, { 9412, 9438}, { 9413, 9439},
-{ 9414, 9440}, { 9415, 9441}, { 9416, 9442}, { 9417, 9443}, { 9418, 9444}, { 9419, 9445}, { 9420, 9446},
-{ 9421, 9447}, { 9422, 9448}, { 9423, 9449}, {65313,65345}, {65314,65346}, {65315,65347}, {65316,65348},
-{65317,65349}, {65318,65350}, {65319,65351}, {65320,65352}, {65321,65353}, {65322,65354}, {65323,65355},
-{65324,65356}, {65325,65357}, {65326,65358}, {65327,65359}, {65328,65360}, {65329,65361}, {65330,65362},
-{65331,65363}, {65332,65364}, {65333,65365}, {65334,65366}, {65335,65367}, {65336,65368}, {65337,65369},
-{65338,65370}, {65535, 0}};
-
-int OVR_CDECL OVR_towupper(wchar_t charCode)
-{
- // Don't use UnicodeUpperBits! It differs from UnicodeToUpperBits.
- if (UnicodeCharIs(UnicodeToUpperBits, charCode))
- {
- // To protect from memory overrun in case the character is not found
- // we use one extra fake element in the table {65536, 0}.
- UPInt idx = Alg::LowerBoundSliced(
- UnicodeToUpperTable,
- 0,
- sizeof(UnicodeToUpperTable) / sizeof(UnicodeToUpperTable[0]) - 1,
- (UInt16)charCode,
- CmpUnicodeKey);
- return UnicodeToUpperTable[idx].Value;
- }
- return charCode;
-}
-
-int OVR_CDECL OVR_towlower(wchar_t charCode)
-{
- // Don't use UnicodeLowerBits! It differs from UnicodeToLowerBits.
- if (UnicodeCharIs(UnicodeToLowerBits, charCode))
- {
- // To protect from memory overrun in case the character is not found
- // we use one extra fake element in the table {65536, 0}.
- UPInt idx = Alg::LowerBoundSliced(
- UnicodeToLowerTable,
- 0,
- sizeof(UnicodeToLowerTable) / sizeof(UnicodeToLowerTable[0]) - 1,
- (UInt16)charCode,
- CmpUnicodeKey);
- return UnicodeToLowerTable[idx].Value;
- }
- return charCode;
-}
-
-#endif //OVR_NO_WCTYPE
-
-} // OVR
+/************************************************************************************ + +Filename : OVR_Std.cpp +Content : Standard C function implementation +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_Std.h" +#include "OVR_Alg.h" + +// localeconv() call in OVR_strtod() +#include <locale.h> + +namespace OVR { + +// Source for functions not available on all platforms is included here. + +// Case insensitive compare implemented in platform-specific way. +int OVR_CDECL OVR_stricmp(const char* a, const char* b) +{ +#if defined(OVR_OS_WIN32) + #if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400) + return ::_stricmp(a, b); + #else + return ::stricmp(a, b); + #endif + +#else + return strcasecmp(a, b); +#endif +} + +int OVR_CDECL OVR_strnicmp(const char* a, const char* b, UPInt count) +{ +#if defined(OVR_OS_WIN32) +#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400) + return ::_strnicmp(a, b, count); +#else + return ::strnicmp(a, b, count); +#endif + +#else + return strncasecmp(a, b, count); +#endif +} + +wchar_t* OVR_CDECL OVR_wcscpy(wchar_t* dest, UPInt destsize, const wchar_t* src) +{ +#if defined(OVR_MSVC_SAFESTRING) + wcscpy_s(dest, destsize, src); + return dest; +#elif defined(OVR_OS_WIN32) + OVR_UNUSED(destsize); + wcscpy(dest, src); + return dest; +#else + UPInt l = OVR_wcslen(src) + 1; // incl term null + l = (l < destsize) ? l : destsize; + memcpy(dest, src, l * sizeof(wchar_t)); + return dest; +#endif +} + +wchar_t* OVR_CDECL OVR_wcsncpy(wchar_t* dest, UPInt destsize, const wchar_t* src, UPInt count) +{ +#if defined(OVR_MSVC_SAFESTRING) + wcsncpy_s(dest, destsize, src, count); + return dest; +#else + UPInt srclen = OVR_wcslen(src); + UPInt l = Alg::Min(srclen, count); + l = (l < destsize) ? l : destsize; + memcpy(dest, src, l * sizeof(wchar_t)); + if (count > srclen) + { + UPInt remLen = Alg::Min(destsize - l, (count - srclen)); + memset(&dest[l], 0, sizeof(wchar_t)*remLen); + } + else if (l < destsize) + dest[l] = 0; + return dest; +#endif +} + + +wchar_t* OVR_CDECL OVR_wcscat(wchar_t* dest, UPInt destsize, const wchar_t* src) +{ +#if defined(OVR_MSVC_SAFESTRING) + wcscat_s(dest, destsize, src); + return dest; +#elif defined(OVR_OS_WIN32) + OVR_UNUSED(destsize); + wcscat(dest, src); + return dest; +#else + UPInt dstlen = OVR_wcslen(dest); // do not incl term null + UPInt srclen = OVR_wcslen(src) + 1; // incl term null + UPInt copylen = (dstlen + srclen < destsize) ? srclen : destsize - dstlen; + memcpy(dest + dstlen, src, copylen * sizeof(wchar_t)); + return dest; +#endif +} + +UPInt OVR_CDECL OVR_wcslen(const wchar_t* str) +{ +#if defined(OVR_OS_WIN32) + return wcslen(str); +#else + UPInt i = 0; + while(str[i] != '\0') + ++i; + return i; +#endif +} + +int OVR_CDECL OVR_wcscmp(const wchar_t* a, const wchar_t* b) +{ +#if defined(OVR_OS_WIN32) || defined(OVR_OS_LINUX) + return wcscmp(a, b); +#else + // not supported, use custom implementation + const wchar_t *pa = a, *pb = b; + while (*pa && *pb) + { + wchar_t ca = *pa; + wchar_t cb = *pb; + if (ca < cb) + return -1; + else if (ca > cb) + return 1; + pa++; + pb++; + } + if (*pa) + return 1; + else if (*pb) + return -1; + else + return 0; +#endif +} + +int OVR_CDECL OVR_wcsicmp(const wchar_t* a, const wchar_t* b) +{ +#if defined(OVR_OS_WIN32) +#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400) + return ::_wcsicmp(a, b); +#else + return ::wcsicmp(a, b); +#endif +#elif defined(OVR_OS_MAC) || defined(__CYGWIN__) || defined(OVR_OS_ANDROID) || defined(OVR_OS_IPHONE) + // not supported, use custom implementation + const wchar_t *pa = a, *pb = b; + while (*pa && *pb) + { + wchar_t ca = OVR_towlower(*pa); + wchar_t cb = OVR_towlower(*pb); + if (ca < cb) + return -1; + else if (ca > cb) + return 1; + pa++; + pb++; + } + if (*pa) + return 1; + else if (*pb) + return -1; + else + return 0; +#else + return wcscasecmp(a, b); +#endif +} + +// This function is not inline because of dependency on <locale.h> +double OVR_CDECL OVR_strtod(const char* string, char** tailptr) +{ +#if !defined(OVR_OS_ANDROID) + const char s = *localeconv()->decimal_point; + + if (s != '.') + { + char buffer[347 + 1]; + + OVR_strcpy(buffer, sizeof(buffer), string); + + for (char* c = buffer; *c != '\0'; ++c) + { + if (*c == '.') + { + *c = s; + break; + } + } + + return strtod(buffer, tailptr); + } +#endif + + return strtod(string, tailptr); +} + + +#ifndef OVR_NO_WCTYPE + +//// Use this class to generate Unicode bitsets. For example: +//// +//// UnicodeBitSet bitSet; +//// for(unsigned i = 0; i < 65536; ++i) +//// { +//// if (iswalpha(i)) +//// bitSet.Set(i); +//// } +//// bitSet.Dump(); +//// +////--------------------------------------------------------------- +//class UnicodeBitSet +//{ +//public: +// UnicodeBitSet() +// { +// memset(Offsets, 0, sizeof(Offsets)); +// memset(Bits, 0, sizeof(Bits)); +// } +// +// void Set(unsigned bit) { Bits[bit >> 8][(bit >> 4) & 15] |= 1 << (bit & 15); } +// +// void Dump() +// { +// unsigned i, j; +// unsigned offsetCount = 0; +// for(i = 0; i < 256; ++i) +// { +// if (isNull(i)) Offsets[i] = 0; +// else +// if (isFull(i)) Offsets[i] = 1; +// else Offsets[i] = UInt16(offsetCount++ * 16 + 256); +// } +// for(i = 0; i < 16; ++i) +// { +// for(j = 0; j < 16; ++j) +// { +// printf("%5u,", Offsets[i*16+j]); +// } +// printf("\n"); +// } +// for(i = 0; i < 256; ++i) +// { +// if (Offsets[i] > 255) +// { +// for(j = 0; j < 16; j++) +// { +// printf("%5u,", Bits[i][j]); +// } +// printf("\n"); +// } +// } +// } +// +//private: +// bool isNull(unsigned n) const +// { +// const UInt16* p = Bits[n]; +// for(unsigned i = 0; i < 16; ++i) +// if (p[i] != 0) return false; +// return true; +// } +// +// bool isFull(unsigned n) const +// { +// const UInt16* p = Bits[n]; +// for(unsigned i = 0; i < 16; ++i) +// if (p[i] != 0xFFFF) return false; +// return true; +// } +// +// UInt16 Offsets[256]; +// UInt16 Bits[256][16]; +//}; + + +const UInt16 UnicodeAlnumBits[] = { + 256, 1, 272, 288, 304, 320, 336, 352, 0, 368, 384, 400, 416, 432, 448, 464, + 480, 496, 512, 528, 544, 1, 560, 576, 592, 0, 0, 0, 0, 0, 608, 624, + 640, 656, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 672, 688, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 704, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 720, + 1, 1, 1, 1, 736, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 752, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 768, 784, 1, 800, 816, 832, + 0, 0, 0, 1023,65534, 2047,65534, 2047, 0, 0, 0, 524,65535,65407,65535,65407, +65535,65535,65532, 15, 0,65535,65535,65535,65535,65535,16383,63999, 3, 0,16415, 0, + 0, 0, 0, 0, 32, 0, 0, 1024,55104,65535,65531,65535,32767,64767,65535, 15, +65535,65535,65535,65535,65535,65535,65535,65535,61443,65535,65535,65535, 6559,65535,65535, 831, + 0, 0, 0,65534,65535, 639,65534,65535, 255, 0, 0, 0, 0,65535, 2047, 7, + 0, 0,65534, 2047,65534, 63, 1023,65535,65535,65535,65535,65535,65535, 8175, 8702, 8191, + 0,65535, 8191,65535, 0, 0, 0, 0,65535,65535,65535, 1, 0, 0, 0, 0, +65518,65535,65535,58367, 8191,65281,65487, 0,40942,65529,65023,50117, 6559,45184,65487, 3, +34788,65529,65023,50029, 6535,24064,65472, 31,45038,65531,65023,58349, 7103, 1,65473, 0, +40942,65529,65023,58317, 6543,45248,65475, 0,51180,54845,50968,50111, 7623, 128,65408, 0, +57326,65533,65023,50159, 7647, 96,65475, 0,57324,65533,65023,50159, 7647,16480,65475, 0, +57324,65533,65023,50175, 7631, 128,65475, 0,65516,64639,65535,12283,32895,65375, 0, 12, +65534,65535,65535, 2047,32767, 1023, 0, 0, 9622,65264,60590,15359, 8223,13311, 0, 0, + 1, 0, 1023, 0,65279,65535, 2047,65534, 3843,65279,65535, 8191, 0, 0, 0, 0, +65535,65535,63227, 327, 1023, 1023, 0, 0, 0, 0,65535,65535, 63,65535,65535, 127, +65535,65535,65535,65535,65535,33791,65535,65535,65535,65535,65287,65535,65535,65535,65535, 1023, +65407,65535,65535,65535,15743,15743,65535,65535,15743,65535,32767,32573,32573,65407,32767,65535, +32767,32573,65535,65535,65407, 2047,65024, 3, 0, 0,65535,65535,65535,65535,65535, 31, +65534,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, +65535,65535,65535,65535,65535,65535,40959, 127,65534, 2047,65535,65535,65535,65535, 2047, 0, + 0, 0, 0, 0, 0, 0, 0, 0,65535,65535,65535,65535, 511, 0, 1023, 0, + 0, 1023,65535,65535,65527,65535,65535, 255,65535,65535, 1023, 0, 0, 0, 0, 0, +65535,65535,65535,65535,65535,65535,65535,65535,65535, 4095,65535,65535,65535,65535,65535, 1023, +65535,16191,65535,65535,16191,43775,65535,16383,65535,65535,65535,24543, 8156, 4047, 8191, 8156, + 0, 0, 0, 0, 0, 0, 0,32768, 0, 0, 0, 0, 0, 0, 0, 0, +64644,15919,48464, 1019, 0, 0,65535,65535, 15, 0, 0, 0, 0, 0, 0, 0, + 192, 0, 1022, 1792,65534,65535,65535,65535,65535, 31,65534,65535,65535,65535,65535, 2047, +65504,65535, 8191,65534,65535,65535,65535,65535,32767, 0,65535, 255, 0, 0, 0, 0, +65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, +65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, 0, +65535,65535,65535,65535,65535,65535,65535,65535, 8191, 0, 0, 0, 0, 0, 0, 0, +65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 15, 0, 0, 0, 0, 0, +65535,65535,16383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 127,41208,65023,24447,65499,65535,65535,65535,65535,65535,65535, 3, 0,65528,65535,65535, +65535,65535,65535,16383, 0,65535,65535,65535,65535,65532,65535,65535, 255, 0, 0, 4095, + 0, 0, 0, 0, 0, 0, 0,65495,65535,65535,65535,65535,65535,65535,65535, 8191, + 0, 1023,65534, 2047,65534, 2047,65472,65534,65535,16383,65535,32767,64764, 7420, 0, 0}; + +const UInt16 UnicodeAlphaBits[] = { + 256, 1, 272, 288, 304, 320, 336, 352, 0, 368, 384, 400, 416, 432, 448, 464, + 480, 496, 512, 528, 544, 1, 560, 576, 592, 0, 0, 0, 0, 0, 608, 624, + 640, 656, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 672, 688, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 704, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 720, + 1, 1, 1, 1, 736, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 752, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 768, 784, 1, 800, 816, 832, + 0, 0, 0, 0,65534, 2047,65534, 2047, 0, 0, 0, 0,65535,65407,65535,65407, +65535,65535,65532, 15, 0,65535,65535,65535,65535,65535,16383,63999, 3, 0,16415, 0, + 0, 0, 0, 0, 32, 0, 0, 1024,55104,65535,65531,65535,32767,64767,65535, 15, +65535,65535,65535,65535,65535,65535,65535,65535,61443,65535,65535,65535, 6559,65535,65535, 831, + 0, 0, 0,65534,65535, 639,65534,65535, 255, 0, 0, 0, 0,65535, 2047, 7, + 0, 0,65534, 2047,65534, 63, 0,65535,65535,65535,65535,65535,65535, 8175, 8702, 7168, + 0,65535, 8191,65535, 0, 0, 0, 0,65535,65535,65535, 1, 0, 0, 0, 0, +65518,65535,65535,58367, 8191,65281, 15, 0,40942,65529,65023,50117, 6559,45184, 15, 3, +34788,65529,65023,50029, 6535,24064, 0, 31,45038,65531,65023,58349, 7103, 1, 1, 0, +40942,65529,65023,58317, 6543,45248, 3, 0,51180,54845,50968,50111, 7623, 128, 0, 0, +57326,65533,65023,50159, 7647, 96, 3, 0,57324,65533,65023,50159, 7647,16480, 3, 0, +57324,65533,65023,50175, 7631, 128, 3, 0,65516,64639,65535,12283,32895,65375, 0, 12, +65534,65535,65535, 2047,32767, 0, 0, 0, 9622,65264,60590,15359, 8223,12288, 0, 0, + 1, 0, 0, 0,65279,65535, 2047,65534, 3843,65279,65535, 8191, 0, 0, 0, 0, +65535,65535,63227, 327, 0, 1023, 0, 0, 0, 0,65535,65535, 63,65535,65535, 127, +65535,65535,65535,65535,65535,33791,65535,65535,65535,65535,65287,65535,65535,65535,65535, 1023, +65407,65535,65535,65535,15743,15743,65535,65535,15743,65535,32767,32573,32573,65407,32767,65535, +32767,32573,65535,65535,65407, 2047, 0, 0, 0, 0,65535,65535,65535,65535,65535, 31, +65534,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, +65535,65535,65535,65535,65535,65535,40959, 127,65534, 2047,65535,65535,65535,65535, 2047, 0, + 0, 0, 0, 0, 0, 0, 0, 0,65535,65535,65535,65535, 511, 0, 0, 0, + 0, 0,65535,65535,65527,65535,65535, 255,65535,65535, 1023, 0, 0, 0, 0, 0, +65535,65535,65535,65535,65535,65535,65535,65535,65535, 4095,65535,65535,65535,65535,65535, 1023, +65535,16191,65535,65535,16191,43775,65535,16383,65535,65535,65535,24543, 8156, 4047, 8191, 8156, + 0, 0, 0, 0, 0, 0, 0,32768, 0, 0, 0, 0, 0, 0, 0, 0, +64644,15919,48464, 1019, 0, 0,65535,65535, 15, 0, 0, 0, 0, 0, 0, 0, + 192, 0, 1022, 1792,65534,65535,65535,65535,65535, 31,65534,65535,65535,65535,65535, 2047, +65504,65535, 8191,65534,65535,65535,65535,65535,32767, 0,65535, 255, 0, 0, 0, 0, +65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, +65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, 0, +65535,65535,65535,65535,65535,65535,65535,65535, 8191, 0, 0, 0, 0, 0, 0, 0, +65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 15, 0, 0, 0, 0, 0, +65535,65535,16383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 127,41208,65023,24447,65499,65535,65535,65535,65535,65535,65535, 3, 0,65528,65535,65535, +65535,65535,65535,16383, 0,65535,65535,65535,65535,65532,65535,65535, 255, 0, 0, 4095, + 0, 0, 0, 0, 0, 0, 0,65495,65535,65535,65535,65535,65535,65535,65535, 8191, + 0, 0,65534, 2047,65534, 2047,65472,65534,65535,16383,65535,32767,64764, 7420, 0, 0}; + +const UInt16 UnicodeDigitBits[] = { + 256, 0, 0, 0, 0, 0, 272, 0, 0, 288, 304, 320, 336, 352, 368, 384, + 400, 0, 0, 416, 0, 0, 0, 432, 448, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 464, + 0, 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 524, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 1023, + 0, 0, 0, 0, 0, 0,65472, 0, 0, 0, 0, 0, 0, 0,65472, 0, + 0, 0, 0, 0, 0, 0,65472, 0, 0, 0, 0, 0, 0, 0,65472, 0, + 0, 0, 0, 0, 0, 0,65472, 0, 0, 0, 0, 0, 0, 0,65408, 0, + 0, 0, 0, 0, 0, 0,65472, 0, 0, 0, 0, 0, 0, 0,65472, 0, + 0, 0, 0, 0, 0, 0,65472, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 1023, 0, 0, + 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0,65024, 3, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1023, 0, + 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + +const UInt16 UnicodeSpaceBits[] = { + 256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 272, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 304, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +15872, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, + 4095, 0,33536, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + +const UInt16 UnicodeXDigitBits[] = { + 256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 272, + 0, 0, 0, 1023, 126, 0, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 1023, 126, 0, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + +// Uncomment if necessary +//const UInt16 UnicodeCntrlBits[] = { +// 256, 0, 0, 0, 0, 0, 0, 272, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 288, 0, 0, 0, 0, 0, 0, 0, +// 304, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 320, 336, +//65535,65535, 0, 0, 0, 0, 0,32768,65535,65535, 0, 0, 0, 0, 0, 0, +//32768, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +//30720, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +//61440, 0,31744, 0, 0, 0,64512, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32768, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3584}; +// +//const UInt16 UnicodeGraphBits[] = { +// 256, 1, 272, 288, 304, 320, 336, 352, 0, 368, 384, 400, 416, 432, 448, 464, +// 480, 496, 512, 528, 544, 1, 560, 576, 592, 0, 0, 0, 0, 0, 608, 624, +// 640, 656, 0, 672, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 688, 704, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 720, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 736, +// 1, 1, 1, 1, 752, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 768, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 784, 800, 1, 816, 832, 848, +// 0, 0,65534,65535,65535,65535,65535,32767, 0, 0,65534,65535,65535,65535,65535,65535, +//65535,65535,65532, 15, 0,65535,65535,65535,65535,65535,16383,63999, 3, 0,16415, 0, +// 0, 0, 0, 0, 32, 0, 0,17408,55232,65535,65531,65535,32767,64767,65535, 15, +//65535,65535,65535,65535,65535,65535,65535,65535,61443,65535,65535,65535, 6559,65535,65535, 831, +// 0, 0, 0,65534,65535,65151,65534,65535, 1791, 0, 0,16384, 9,65535, 2047, 31, +// 4096,34816,65534, 2047,65534, 63,16383,65535,65535,65535,65535,65535,65535, 8191, 8702, 8191, +//16383,65535, 8191,65535, 0, 0, 0, 0,65535,65535,65535, 1, 0, 0, 0, 0, +//65518,65535,65535,58367, 8191,65281,65535, 1,40942,65529,65023,50117, 6559,45184,65487, 3, +//34788,65529,65023,50029, 6535,24064,65472, 31,45038,65531,65023,58349, 7103, 1,65473, 0, +//40942,65529,65023,58317, 6543,45248,65475, 0,51180,54845,50968,50111, 7623, 128,65408, 0, +//57326,65533,65023,50159, 7647, 96,65475, 0,57324,65533,65023,50159, 7647,16480,65475, 0, +//57324,65533,65023,50175, 7631, 128,65475, 0,65516,64639,65535,12283,32895,65375, 0, 28, +//65534,65535,65535, 2047,65535, 4095, 0, 0, 9622,65264,60590,15359, 8223,13311, 0, 0, +//65521, 7, 1023,15360,65279,65535, 2047,65534, 3875,65279,65535, 8191, 0, 0, 0, 0, +//65535,65535,63227, 327,65535, 1023, 0, 0, 0, 0,65535,65535, 63,65535,65535, 2175, +//65535,65535,65535,65535,65535,33791,65535,65535,65535,65535,65287,65535,65535,65535,65535, 1023, +//65407,65535,65535,65535,15743,15743,65535,65535,15743,65535,32767,32573,32573,65407,32767,65535, +//32767,32573,65535,65535,65407, 2047,65534, 3, 0, 0,65535,65535,65535,65535,65535, 31, +//65534,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, +//65535,65535,65535,65535,65535,65535,65535, 127,65534, 8191,65535,65535,65535,65535,16383, 0, +// 0, 0, 0, 0, 0, 0, 0, 0,65535,65535,65535,65535, 511, 6128, 1023, 0, +// 2047, 1023,65535,65535,65527,65535,65535, 255,65535,65535, 1023, 0, 0, 0, 0, 0, +//65535,65535,65535,65535,65535,65535,65535,65535,65535, 4095,65535,65535,65535,65535,65535, 1023, +//65535,16191,65535,65535,16191,43775,65535,16383,65535,65535,65535,24543, 8156, 4047, 8191, 8156, +// 0,65535, 255,65535,16239, 0, 0,57344,24576, 0, 0, 0, 0, 0, 0, 0, +//64644,15919,48464, 1019, 0, 0,65535,65535, 15, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 1536, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +//65486,65523, 1022, 1793,65534,65535,65535,65535,65535, 31,65534,65535,65535,65535,65535, 4095, +//65504,65535, 8191,65534,65535,65535,65535,65535,32767, 0,65535, 255, 0, 0, 0, 0, +//65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, +//65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, 0, +//65535,65535,65535,65535,65535,65535,65535,65535, 8191, 0, 0, 0, 0, 0, 0, 0, +//65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 15, 0, 0, 0, 0, 0, +//65535,65535,16383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 127,41208,65023,24447,65499,65535,65535,65535,65535,65535,65535, 3, 0,65528,65535,65535, +//65535,65535,65535,65535, 0,65535,65535,65535,65535,65532,65535,65535, 255, 0, 0, 4095, +// 0, 0, 0,65535,65055,65527, 3339,65495,65535,65535,65535,65535,65535,65535,65535, 8191, +//63470,36863,65535,49151,65534,12287,65534,65534,65535,16383,65535,32767,64764, 7420, 0, 0}; +// +//const UInt16 UnicodePrintBits[] = { +// 256, 1, 272, 288, 304, 320, 336, 352, 0, 368, 384, 400, 416, 432, 448, 464, +// 480, 496, 512, 528, 544, 1, 560, 576, 592, 0, 0, 0, 0, 0, 608, 624, +// 640, 656, 0, 672, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 688, 704, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 720, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 736, +// 1, 1, 1, 1, 752, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +// 1, 1, 1, 1, 1, 1, 1, 768, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 784, 800, 1, 816, 832, 848, +// 512, 0,65535,65535,65535,65535,65535,32767, 0, 0,65535,65535,65535,65535,65535,65535, +//65535,65535,65532, 15, 0,65535,65535,65535,65535,65535,16383,63999, 3, 0,16415, 0, +// 0, 0, 0, 0, 32, 0, 0,17408,55232,65535,65531,65535,32767,64767,65535, 15, +//65535,65535,65535,65535,65535,65535,65535,65535,61443,65535,65535,65535, 6559,65535,65535, 831, +// 0, 0, 0,65534,65535,65151,65534,65535, 1791, 0, 0,16384, 9,65535, 2047, 31, +// 4096,34816,65534, 2047,65534, 63,16383,65535,65535,65535,65535,65535,65535, 8191, 8702, 8191, +//16383,65535, 8191,65535, 0, 0, 0, 0,65535,65535,65535, 1, 0, 0, 0, 0, +//65518,65535,65535,58367, 8191,65281,65535, 1,40942,65529,65023,50117, 6559,45184,65487, 3, +//34788,65529,65023,50029, 6535,24064,65472, 31,45038,65531,65023,58349, 7103, 1,65473, 0, +//40942,65529,65023,58317, 6543,45248,65475, 0,51180,54845,50968,50111, 7623, 128,65408, 0, +//57326,65533,65023,50159, 7647, 96,65475, 0,57324,65533,65023,50159, 7647,16480,65475, 0, +//57324,65533,65023,50175, 7631, 128,65475, 0,65516,64639,65535,12283,32895,65375, 0, 28, +//65534,65535,65535, 2047,65535, 4095, 0, 0, 9622,65264,60590,15359, 8223,13311, 0, 0, +//65521, 7, 1023,15360,65279,65535, 2047,65534, 3875,65279,65535, 8191, 0, 0, 0, 0, +//65535,65535,63227, 327,65535, 1023, 0, 0, 0, 0,65535,65535, 63,65535,65535, 2175, +//65535,65535,65535,65535,65535,33791,65535,65535,65535,65535,65287,65535,65535,65535,65535, 1023, +//65407,65535,65535,65535,15743,15743,65535,65535,15743,65535,32767,32573,32573,65407,32767,65535, +//32767,32573,65535,65535,65407, 2047,65534, 3, 0, 0,65535,65535,65535,65535,65535, 31, +//65534,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, +//65535,65535,65535,65535,65535,65535,65535, 127,65534, 8191,65535,65535,65535,65535,16383, 0, +// 0, 0, 0, 0, 0, 0, 0, 0,65535,65535,65535,65535, 511, 6128, 1023, 0, +// 2047, 1023,65535,65535,65527,65535,65535, 255,65535,65535, 1023, 0, 0, 0, 0, 0, +//65535,65535,65535,65535,65535,65535,65535,65535,65535, 4095,65535,65535,65535,65535,65535, 1023, +//65535,16191,65535,65535,16191,43775,65535,16383,65535,65535,65535,24543, 8156, 4047, 8191, 8156, +// 0,65535, 255,65535,16239, 0, 0,57344,24576, 0, 0, 0, 0, 0, 0, 0, +//64644,15919,48464, 1019, 0, 0,65535,65535, 15, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 1536, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +//65487,65523, 1022, 1793,65534,65535,65535,65535,65535, 31,65534,65535,65535,65535,65535, 4095, +//65504,65535, 8191,65534,65535,65535,65535,65535,32767, 0,65535, 255, 0, 0, 0, 0, +//65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, +//65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, 0, +//65535,65535,65535,65535,65535,65535,65535,65535, 8191, 0, 0, 0, 0, 0, 0, 0, +//65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 15, 0, 0, 0, 0, 0, +//65535,65535,16383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 127,41208,65023,24447,65499,65535,65535,65535,65535,65535,65535, 3, 0,65528,65535,65535, +//65535,65535,65535,65535, 0,65535,65535,65535,65535,65532,65535,65535, 255, 0, 0, 4095, +// 0, 0, 0,65535,65055,65527, 3339,65495,65535,65535,65535,65535,65535,65535,65535,40959, +//63470,36863,65535,49151,65534,12287,65534,65534,65535,16383,65535,32767,64764, 7420, 0, 0}; +// +//const UInt16 UnicodePunctBits[] = { +// 256, 0, 0, 272, 0, 288, 304, 320, 0, 336, 0, 0, 0, 352, 368, 384, +// 400, 0, 0, 416, 0, 0, 432, 448, 464, 0, 0, 0, 0, 0, 0, 0, +// 480, 0, 0, 496, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 512, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 528, 544, 560, +// 0, 0,65534,64512, 1,63488, 1,30720, 0, 0,65534,65535, 0, 128, 0, 128, +// 0, 0, 0, 0, 0, 0, 0,16384, 128, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0,64512, 0, 0, 1536, 0, 0,16384, 9, 0, 0, 24, +// 4096,34816, 0, 0, 0, 0,15360, 0, 0, 0, 0, 0, 0, 16, 0, 0, +//16383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 48, 1, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, +// 0, 0, 0, 0,32768, 3072, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +//65520, 7, 0,15360, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0,64512, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2048, +// 0, 0, 0, 0, 0, 0, 510, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0,24576, 0, 0, 6144, 0, 0, 0, 0,14336, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6128, 0, 0, +// 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0,65535, 255,65535,16239, 0, 0,24576,24576, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 1536, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +//65294,65523, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2048, +// 0, 0, 0,49152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0,65535,65055,65527, 3339, 0, 0, 0, 0, 0, 0, 0, 0, 0, +//63470,35840, 1,47104, 0,10240, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +// +//const UInt16 UnicodeLowerBits[] = { +// 256, 272, 288, 304, 320, 336, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 352, 368, +// 384, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 416, 0, 0, 0, 432, +// 0, 0, 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0,32768,65535,65407, +//43690,43690,43690,21930,43861,43690,43690,54442,12585,20004,11562,58961,23392,46421,43690,43565, +//43690,43690,43688, 10, 0,65535,65535,65535,65535,65535,16383, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,61440,65535,32767,43235,43690, 15, +// 0, 0, 0,65535,65535,65535,43690,43690,40962,43690,43690,43690, 4372,43690,43690, 554, +// 0, 0, 0, 0, 0, 0,65534,65535, 255, 0, 0, 0, 0, 0, 0, 0, +//43690,43690,43690,43690,43690,43690,43690,43690,43690, 4074,43690,43690,43690,43690,43690, 682, +// 255, 63, 255, 255, 63, 255, 255,16383,65535,65535,65535,20703, 4316, 207, 255, 4316, +// 0, 0, 0, 0, 0, 0, 0,32768, 0, 0, 0, 0, 0, 0, 0, 0, +//50176, 8,32768, 528, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 127, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +// +//const UInt16 UnicodeUpperBits[] = { +// 256, 272, 288, 304, 320, 336, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 352, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 368, 384, +// 0, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 416, +// 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0,65535,32639, 0, 0, +//21845,21845,21845,43605,21674,21845,21845,11093,52950,45531,53973, 4526,44464,19114,21845,21974, +//21845,21845,21844, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0,55104,65534, 4091, 0, 0,21532,21845, 0, +//65535,65535,65535, 0, 0, 0,21845,21845,20481,21845,21845,21845, 2187,21845,21845, 277, +// 0, 0, 0,65534,65535, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,65535,65535, 63, 0, 0, 0, +//21845,21845,21845,21845,21845,21845,21845,21845,21845, 21,21845,21845,21845,21845,21845, 341, +//65280,16128,65280,65280,16128,43520,65280, 0,65280,65280,65280, 7936, 7936, 3840, 7936, 7936, +//14468,15911,15696, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + + +// MA: March 19, 2010 +// Modified ToUpper and ToLower tables to match values expected by AS3 tests. +// ToLower modifications: +// 304 -> 105 +// 1024 -> 1104 * +// 1037 -> 1117 * +// UoUpper modifications: +// 255 -> 376 +// 305 -> 73 +// 383 -> 83 +// 1104 -> 1024 * +// 1117 -> 1037 * +// Entries marked with a '*' don't make complete sense based on Unicode manual, although +// they match AS3. + + +static const UInt16 UnicodeToUpperBits[] = { + 256, 272, 288, 304, 320, 336, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 352, 368, + 0, 384, 0, 0, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 416, + 0, 0, 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0,65535,65407, +43690,43690,43690,21674,43349,43690,43690,54442, 4392, 516, 8490, 8785,21056,46421,43690,43048, // MA: Modified for AS3. +43690, 170, 0, 0, 0, 2776,33545, 36, 3336, 4, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,61440,65534,32767, 0,43688, 0, + 0, 0, 0,65535,65535,65535,43690,43690, 2,43690,43690,43690, 4372,43690,35498, 554, // MA: Modified for AS3. + 0, 0, 0, 0, 0, 0,65534,65535, 127, 0, 0, 0, 0, 0, 0, 0, +43690,43690,43690,43690,43690,43690,43690,43690,43690, 42,43690,43690,43690,43690,43690, 682, + 255, 63, 255, 255, 63, 170, 255,16383, 0, 0, 0, 3, 0, 3, 35, 0, + 0, 0, 0, 0, 0, 0, 0,65535, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,65535, 1023, 0, + 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + +static const UInt16 UnicodeToLowerBits[] = { + 256, 272, 288, 304, 320, 336, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 352, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 368, 384, + 0, 400, 0, 0, 416, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 432, + 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0,65535,32639, 0, 0, +21845,21845,21845,43605,21674,21845,21845,11093,52950,45531,53909, 4526,42128,19114,21845,21522,// MA: Modidied for AS3. +21845, 85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0,55104,65534, 4091, 0, 0, 0,21844, 0, +65535,65535,65535, 0, 0, 0,21845,21845, 1,21845,21845,21845, 2186,21845,17749, 277, + 0, 0, 0,65534,65535, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,65535,65535, 63, 0, 0, 0, +21845,21845,21845,21845,21845,21845,21845,21845,21845, 21,21845,21845,21845,21845,21845, 341, +65280,16128,65280,65280,16128,43520,65280, 0, 0, 0, 0, 3840, 3840, 3840, 7936, 3840, + 0, 0, 0, 0, 0, 0,65535, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,65472,65535, 0, 0, 0, + 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + +struct GUnicodePairType +{ + UInt16 Key, Value; +}; + +static inline bool CmpUnicodeKey(const GUnicodePairType& a, UInt16 key) +{ + return a.Key < key; +} + +static const GUnicodePairType UnicodeToUpperTable[] = { +{ 97, 65}, { 98, 66}, { 99, 67}, { 100, 68}, { 101, 69}, { 102, 70}, { 103, 71}, +{ 104, 72}, { 105, 73}, { 106, 74}, { 107, 75}, { 108, 76}, { 109, 77}, { 110, 78}, +{ 111, 79}, { 112, 80}, { 113, 81}, { 114, 82}, { 115, 83}, { 116, 84}, { 117, 85}, +{ 118, 86}, { 119, 87}, { 120, 88}, { 121, 89}, { 122, 90}, { 224, 192}, { 225, 193}, +{ 226, 194}, { 227, 195}, { 228, 196}, { 229, 197}, { 230, 198}, { 231, 199}, { 232, 200}, +{ 233, 201}, { 234, 202}, { 235, 203}, { 236, 204}, { 237, 205}, { 238, 206}, { 239, 207}, +{ 240, 208}, { 241, 209}, { 242, 210}, { 243, 211}, { 244, 212}, { 245, 213}, { 246, 214}, +{ 248, 216}, { 249, 217}, { 250, 218}, { 251, 219}, { 252, 220}, { 253, 221}, { 254, 222}, +{ 255, 376}, { 257, 256}, { 259, 258}, { 261, 260}, { 263, 262}, { 265, 264}, { 267, 266}, +{ 269, 268}, { 271, 270}, { 273, 272}, { 275, 274}, { 277, 276}, { 279, 278}, { 281, 280}, +{ 283, 282}, { 285, 284}, { 287, 286}, { 289, 288}, { 291, 290}, { 293, 292}, { 295, 294}, +{ 297, 296}, { 299, 298}, { 301, 300}, { 303, 302}, { 305, 73}, { 307, 306}, { 309, 308}, { 311, 310}, +{ 314, 313}, { 316, 315}, { 318, 317}, { 320, 319}, { 322, 321}, { 324, 323}, { 326, 325}, +{ 328, 327}, { 331, 330}, { 333, 332}, { 335, 334}, { 337, 336}, { 339, 338}, { 341, 340}, +{ 343, 342}, { 345, 344}, { 347, 346}, { 349, 348}, { 351, 350}, { 353, 352}, { 355, 354}, +{ 357, 356}, { 359, 358}, { 361, 360}, { 363, 362}, { 365, 364}, { 367, 366}, { 369, 368}, +{ 371, 370}, { 373, 372}, { 375, 374}, { 378, 377}, { 380, 379}, { 382, 381}, { 383, 83}, { 387, 386}, +{ 389, 388}, { 392, 391}, { 396, 395}, { 402, 401}, { 409, 408}, { 417, 416}, { 419, 418}, +{ 421, 420}, { 424, 423}, { 429, 428}, { 432, 431}, { 436, 435}, { 438, 437}, { 441, 440}, +{ 445, 444}, { 454, 452}, { 457, 455}, { 460, 458}, { 462, 461}, { 464, 463}, { 466, 465}, +{ 468, 467}, { 470, 469}, { 472, 471}, { 474, 473}, { 476, 475}, { 477, 398}, { 479, 478}, +{ 481, 480}, { 483, 482}, { 485, 484}, { 487, 486}, { 489, 488}, { 491, 490}, { 493, 492}, +{ 495, 494}, { 499, 497}, { 501, 500}, { 507, 506}, { 509, 508}, { 511, 510}, { 513, 512}, +{ 515, 514}, { 517, 516}, { 519, 518}, { 521, 520}, { 523, 522}, { 525, 524}, { 527, 526}, +{ 529, 528}, { 531, 530}, { 533, 532}, { 535, 534}, { 595, 385}, { 596, 390}, { 598, 393}, +{ 599, 394}, { 601, 399}, { 603, 400}, { 608, 403}, { 611, 404}, { 616, 407}, { 617, 406}, +{ 623, 412}, { 626, 413}, { 629, 415}, { 643, 425}, { 648, 430}, { 650, 433}, { 651, 434}, +{ 658, 439}, { 940, 902}, { 941, 904}, { 942, 905}, { 943, 906}, { 945, 913}, { 946, 914}, +{ 947, 915}, { 948, 916}, { 949, 917}, { 950, 918}, { 951, 919}, { 952, 920}, { 953, 921}, +{ 954, 922}, { 955, 923}, { 956, 924}, { 957, 925}, { 958, 926}, { 959, 927}, { 960, 928}, +{ 961, 929}, { 962, 931}, { 963, 931}, { 964, 932}, { 965, 933}, { 966, 934}, { 967, 935}, +{ 968, 936}, { 969, 937}, { 970, 938}, { 971, 939}, { 972, 908}, { 973, 910}, { 974, 911}, +{ 995, 994}, { 997, 996}, { 999, 998}, { 1001, 1000}, { 1003, 1002}, { 1005, 1004}, { 1007, 1006}, +{ 1072, 1040}, { 1073, 1041}, { 1074, 1042}, { 1075, 1043}, { 1076, 1044}, { 1077, 1045}, { 1078, 1046}, +{ 1079, 1047}, { 1080, 1048}, { 1081, 1049}, { 1082, 1050}, { 1083, 1051}, { 1084, 1052}, { 1085, 1053}, +{ 1086, 1054}, { 1087, 1055}, { 1088, 1056}, { 1089, 1057}, { 1090, 1058}, { 1091, 1059}, { 1092, 1060}, +{ 1093, 1061}, { 1094, 1062}, { 1095, 1063}, { 1096, 1064}, { 1097, 1065}, { 1098, 1066}, { 1099, 1067}, +{ 1100, 1068}, { 1101, 1069}, { 1102, 1070}, { 1103, 1071}, { 1104, 1024}, { 1105, 1025}, { 1106, 1026}, { 1107, 1027}, +{ 1108, 1028}, { 1109, 1029}, { 1110, 1030}, { 1111, 1031}, { 1112, 1032}, { 1113, 1033}, { 1114, 1034}, +{ 1115, 1035}, { 1116, 1036}, { 1117, 1037}, { 1118, 1038}, { 1119, 1039}, { 1121, 1120}, { 1123, 1122}, { 1125, 1124}, +{ 1127, 1126}, { 1129, 1128}, { 1131, 1130}, { 1133, 1132}, { 1135, 1134}, { 1137, 1136}, { 1139, 1138}, +{ 1141, 1140}, { 1143, 1142}, { 1145, 1144}, { 1147, 1146}, { 1149, 1148}, { 1151, 1150}, { 1153, 1152}, +{ 1169, 1168}, { 1171, 1170}, { 1173, 1172}, { 1175, 1174}, { 1177, 1176}, { 1179, 1178}, { 1181, 1180}, +{ 1183, 1182}, { 1185, 1184}, { 1187, 1186}, { 1189, 1188}, { 1191, 1190}, { 1193, 1192}, { 1195, 1194}, +{ 1197, 1196}, { 1199, 1198}, { 1201, 1200}, { 1203, 1202}, { 1205, 1204}, { 1207, 1206}, { 1209, 1208}, +{ 1211, 1210}, { 1213, 1212}, { 1215, 1214}, { 1218, 1217}, { 1220, 1219}, { 1224, 1223}, { 1228, 1227}, +{ 1233, 1232}, { 1235, 1234}, { 1237, 1236}, { 1239, 1238}, { 1241, 1240}, { 1243, 1242}, { 1245, 1244}, +{ 1247, 1246}, { 1249, 1248}, { 1251, 1250}, { 1253, 1252}, { 1255, 1254}, { 1257, 1256}, { 1259, 1258}, +{ 1263, 1262}, { 1265, 1264}, { 1267, 1266}, { 1269, 1268}, { 1273, 1272}, { 1377, 1329}, { 1378, 1330}, +{ 1379, 1331}, { 1380, 1332}, { 1381, 1333}, { 1382, 1334}, { 1383, 1335}, { 1384, 1336}, { 1385, 1337}, +{ 1386, 1338}, { 1387, 1339}, { 1388, 1340}, { 1389, 1341}, { 1390, 1342}, { 1391, 1343}, { 1392, 1344}, +{ 1393, 1345}, { 1394, 1346}, { 1395, 1347}, { 1396, 1348}, { 1397, 1349}, { 1398, 1350}, { 1399, 1351}, +{ 1400, 1352}, { 1401, 1353}, { 1402, 1354}, { 1403, 1355}, { 1404, 1356}, { 1405, 1357}, { 1406, 1358}, +{ 1407, 1359}, { 1408, 1360}, { 1409, 1361}, { 1410, 1362}, { 1411, 1363}, { 1412, 1364}, { 1413, 1365}, +{ 1414, 1366}, { 7681, 7680}, { 7683, 7682}, { 7685, 7684}, { 7687, 7686}, { 7689, 7688}, { 7691, 7690}, +{ 7693, 7692}, { 7695, 7694}, { 7697, 7696}, { 7699, 7698}, { 7701, 7700}, { 7703, 7702}, { 7705, 7704}, +{ 7707, 7706}, { 7709, 7708}, { 7711, 7710}, { 7713, 7712}, { 7715, 7714}, { 7717, 7716}, { 7719, 7718}, +{ 7721, 7720}, { 7723, 7722}, { 7725, 7724}, { 7727, 7726}, { 7729, 7728}, { 7731, 7730}, { 7733, 7732}, +{ 7735, 7734}, { 7737, 7736}, { 7739, 7738}, { 7741, 7740}, { 7743, 7742}, { 7745, 7744}, { 7747, 7746}, +{ 7749, 7748}, { 7751, 7750}, { 7753, 7752}, { 7755, 7754}, { 7757, 7756}, { 7759, 7758}, { 7761, 7760}, +{ 7763, 7762}, { 7765, 7764}, { 7767, 7766}, { 7769, 7768}, { 7771, 7770}, { 7773, 7772}, { 7775, 7774}, +{ 7777, 7776}, { 7779, 7778}, { 7781, 7780}, { 7783, 7782}, { 7785, 7784}, { 7787, 7786}, { 7789, 7788}, +{ 7791, 7790}, { 7793, 7792}, { 7795, 7794}, { 7797, 7796}, { 7799, 7798}, { 7801, 7800}, { 7803, 7802}, +{ 7805, 7804}, { 7807, 7806}, { 7809, 7808}, { 7811, 7810}, { 7813, 7812}, { 7815, 7814}, { 7817, 7816}, +{ 7819, 7818}, { 7821, 7820}, { 7823, 7822}, { 7825, 7824}, { 7827, 7826}, { 7829, 7828}, { 7841, 7840}, +{ 7843, 7842}, { 7845, 7844}, { 7847, 7846}, { 7849, 7848}, { 7851, 7850}, { 7853, 7852}, { 7855, 7854}, +{ 7857, 7856}, { 7859, 7858}, { 7861, 7860}, { 7863, 7862}, { 7865, 7864}, { 7867, 7866}, { 7869, 7868}, +{ 7871, 7870}, { 7873, 7872}, { 7875, 7874}, { 7877, 7876}, { 7879, 7878}, { 7881, 7880}, { 7883, 7882}, +{ 7885, 7884}, { 7887, 7886}, { 7889, 7888}, { 7891, 7890}, { 7893, 7892}, { 7895, 7894}, { 7897, 7896}, +{ 7899, 7898}, { 7901, 7900}, { 7903, 7902}, { 7905, 7904}, { 7907, 7906}, { 7909, 7908}, { 7911, 7910}, +{ 7913, 7912}, { 7915, 7914}, { 7917, 7916}, { 7919, 7918}, { 7921, 7920}, { 7923, 7922}, { 7925, 7924}, +{ 7927, 7926}, { 7929, 7928}, { 7936, 7944}, { 7937, 7945}, { 7938, 7946}, { 7939, 7947}, { 7940, 7948}, +{ 7941, 7949}, { 7942, 7950}, { 7943, 7951}, { 7952, 7960}, { 7953, 7961}, { 7954, 7962}, { 7955, 7963}, +{ 7956, 7964}, { 7957, 7965}, { 7968, 7976}, { 7969, 7977}, { 7970, 7978}, { 7971, 7979}, { 7972, 7980}, +{ 7973, 7981}, { 7974, 7982}, { 7975, 7983}, { 7984, 7992}, { 7985, 7993}, { 7986, 7994}, { 7987, 7995}, +{ 7988, 7996}, { 7989, 7997}, { 7990, 7998}, { 7991, 7999}, { 8000, 8008}, { 8001, 8009}, { 8002, 8010}, +{ 8003, 8011}, { 8004, 8012}, { 8005, 8013}, { 8017, 8025}, { 8019, 8027}, { 8021, 8029}, { 8023, 8031}, +{ 8032, 8040}, { 8033, 8041}, { 8034, 8042}, { 8035, 8043}, { 8036, 8044}, { 8037, 8045}, { 8038, 8046}, +{ 8039, 8047}, { 8048, 8122}, { 8049, 8123}, { 8050, 8136}, { 8051, 8137}, { 8052, 8138}, { 8053, 8139}, +{ 8054, 8154}, { 8055, 8155}, { 8056, 8184}, { 8057, 8185}, { 8058, 8170}, { 8059, 8171}, { 8060, 8186}, +{ 8061, 8187}, { 8112, 8120}, { 8113, 8121}, { 8144, 8152}, { 8145, 8153}, { 8160, 8168}, { 8161, 8169}, +{ 8165, 8172}, { 8560, 8544}, { 8561, 8545}, { 8562, 8546}, { 8563, 8547}, { 8564, 8548}, { 8565, 8549}, +{ 8566, 8550}, { 8567, 8551}, { 8568, 8552}, { 8569, 8553}, { 8570, 8554}, { 8571, 8555}, { 8572, 8556}, +{ 8573, 8557}, { 8574, 8558}, { 8575, 8559}, { 9424, 9398}, { 9425, 9399}, { 9426, 9400}, { 9427, 9401}, +{ 9428, 9402}, { 9429, 9403}, { 9430, 9404}, { 9431, 9405}, { 9432, 9406}, { 9433, 9407}, { 9434, 9408}, +{ 9435, 9409}, { 9436, 9410}, { 9437, 9411}, { 9438, 9412}, { 9439, 9413}, { 9440, 9414}, { 9441, 9415}, +{ 9442, 9416}, { 9443, 9417}, { 9444, 9418}, { 9445, 9419}, { 9446, 9420}, { 9447, 9421}, { 9448, 9422}, +{ 9449, 9423}, {65345,65313}, {65346,65314}, {65347,65315}, {65348,65316}, {65349,65317}, {65350,65318}, +{65351,65319}, {65352,65320}, {65353,65321}, {65354,65322}, {65355,65323}, {65356,65324}, {65357,65325}, +{65358,65326}, {65359,65327}, {65360,65328}, {65361,65329}, {65362,65330}, {65363,65331}, {65364,65332}, +{65365,65333}, {65366,65334}, {65367,65335}, {65368,65336}, {65369,65337}, {65370,65338}, {65535, 0}}; + +static const GUnicodePairType UnicodeToLowerTable[] = { +{ 65, 97}, { 66, 98}, { 67, 99}, { 68, 100}, { 69, 101}, { 70, 102}, { 71, 103}, +{ 72, 104}, { 73, 105}, { 74, 106}, { 75, 107}, { 76, 108}, { 77, 109}, { 78, 110}, +{ 79, 111}, { 80, 112}, { 81, 113}, { 82, 114}, { 83, 115}, { 84, 116}, { 85, 117}, +{ 86, 118}, { 87, 119}, { 88, 120}, { 89, 121}, { 90, 122}, { 192, 224}, { 193, 225}, +{ 194, 226}, { 195, 227}, { 196, 228}, { 197, 229}, { 198, 230}, { 199, 231}, { 200, 232}, +{ 201, 233}, { 202, 234}, { 203, 235}, { 204, 236}, { 205, 237}, { 206, 238}, { 207, 239}, +{ 208, 240}, { 209, 241}, { 210, 242}, { 211, 243}, { 212, 244}, { 213, 245}, { 214, 246}, +{ 216, 248}, { 217, 249}, { 218, 250}, { 219, 251}, { 220, 252}, { 221, 253}, { 222, 254}, +{ 256, 257}, { 258, 259}, { 260, 261}, { 262, 263}, { 264, 265}, { 266, 267}, { 268, 269}, +{ 270, 271}, { 272, 273}, { 274, 275}, { 276, 277}, { 278, 279}, { 280, 281}, { 282, 283}, +{ 284, 285}, { 286, 287}, { 288, 289}, { 290, 291}, { 292, 293}, { 294, 295}, { 296, 297}, +{ 298, 299}, { 300, 301}, { 302, 303}, { 304, 105}, { 306, 307}, { 308, 309}, { 310, 311}, { 313, 314}, +{ 315, 316}, { 317, 318}, { 319, 320}, { 321, 322}, { 323, 324}, { 325, 326}, { 327, 328}, +{ 330, 331}, { 332, 333}, { 334, 335}, { 336, 337}, { 338, 339}, { 340, 341}, { 342, 343}, +{ 344, 345}, { 346, 347}, { 348, 349}, { 350, 351}, { 352, 353}, { 354, 355}, { 356, 357}, +{ 358, 359}, { 360, 361}, { 362, 363}, { 364, 365}, { 366, 367}, { 368, 369}, { 370, 371}, +{ 372, 373}, { 374, 375}, { 376, 255}, { 377, 378}, { 379, 380}, { 381, 382}, { 385, 595}, +{ 386, 387}, { 388, 389}, { 390, 596}, { 391, 392}, { 393, 598}, { 394, 599}, { 395, 396}, +{ 398, 477}, { 399, 601}, { 400, 603}, { 401, 402}, { 403, 608}, { 404, 611}, { 406, 617}, +{ 407, 616}, { 408, 409}, { 412, 623}, { 413, 626}, { 415, 629}, { 416, 417}, { 418, 419}, +{ 420, 421}, { 423, 424}, { 425, 643}, { 428, 429}, { 430, 648}, { 431, 432}, { 433, 650}, +{ 434, 651}, { 435, 436}, { 437, 438}, { 439, 658}, { 440, 441}, { 444, 445}, { 452, 454}, +{ 455, 457}, { 458, 460}, { 461, 462}, { 463, 464}, { 465, 466}, { 467, 468}, { 469, 470}, +{ 471, 472}, { 473, 474}, { 475, 476}, { 478, 479}, { 480, 481}, { 482, 483}, { 484, 485}, +{ 486, 487}, { 488, 489}, { 490, 491}, { 492, 493}, { 494, 495}, { 497, 499}, { 500, 501}, +{ 506, 507}, { 508, 509}, { 510, 511}, { 512, 513}, { 514, 515}, { 516, 517}, { 518, 519}, +{ 520, 521}, { 522, 523}, { 524, 525}, { 526, 527}, { 528, 529}, { 530, 531}, { 532, 533}, +{ 534, 535}, { 902, 940}, { 904, 941}, { 905, 942}, { 906, 943}, { 908, 972}, { 910, 973}, +{ 911, 974}, { 913, 945}, { 914, 946}, { 915, 947}, { 916, 948}, { 917, 949}, { 918, 950}, +{ 919, 951}, { 920, 952}, { 921, 953}, { 922, 954}, { 923, 955}, { 924, 956}, { 925, 957}, +{ 926, 958}, { 927, 959}, { 928, 960}, { 929, 961}, { 931, 963}, { 932, 964}, { 933, 965}, +{ 934, 966}, { 935, 967}, { 936, 968}, { 937, 969}, { 938, 970}, { 939, 971}, { 994, 995}, +{ 996, 997}, { 998, 999}, { 1000, 1001}, { 1002, 1003}, { 1004, 1005}, { 1006, 1007}, { 1024, 1104}, { 1025, 1105}, +{ 1026, 1106}, { 1027, 1107}, { 1028, 1108}, { 1029, 1109}, { 1030, 1110}, { 1031, 1111}, { 1032, 1112}, +{ 1033, 1113}, { 1034, 1114}, { 1035, 1115}, { 1036, 1116}, { 1037, 1117}, { 1038, 1118}, { 1039, 1119}, { 1040, 1072}, +{ 1041, 1073}, { 1042, 1074}, { 1043, 1075}, { 1044, 1076}, { 1045, 1077}, { 1046, 1078}, { 1047, 1079}, +{ 1048, 1080}, { 1049, 1081}, { 1050, 1082}, { 1051, 1083}, { 1052, 1084}, { 1053, 1085}, { 1054, 1086}, +{ 1055, 1087}, { 1056, 1088}, { 1057, 1089}, { 1058, 1090}, { 1059, 1091}, { 1060, 1092}, { 1061, 1093}, +{ 1062, 1094}, { 1063, 1095}, { 1064, 1096}, { 1065, 1097}, { 1066, 1098}, { 1067, 1099}, { 1068, 1100}, +{ 1069, 1101}, { 1070, 1102}, { 1071, 1103}, { 1120, 1121}, { 1122, 1123}, { 1124, 1125}, { 1126, 1127}, +{ 1128, 1129}, { 1130, 1131}, { 1132, 1133}, { 1134, 1135}, { 1136, 1137}, { 1138, 1139}, { 1140, 1141}, +{ 1142, 1143}, { 1144, 1145}, { 1146, 1147}, { 1148, 1149}, { 1150, 1151}, { 1152, 1153}, { 1168, 1169}, +{ 1170, 1171}, { 1172, 1173}, { 1174, 1175}, { 1176, 1177}, { 1178, 1179}, { 1180, 1181}, { 1182, 1183}, +{ 1184, 1185}, { 1186, 1187}, { 1188, 1189}, { 1190, 1191}, { 1192, 1193}, { 1194, 1195}, { 1196, 1197}, +{ 1198, 1199}, { 1200, 1201}, { 1202, 1203}, { 1204, 1205}, { 1206, 1207}, { 1208, 1209}, { 1210, 1211}, +{ 1212, 1213}, { 1214, 1215}, { 1217, 1218}, { 1219, 1220}, { 1223, 1224}, { 1227, 1228}, { 1232, 1233}, +{ 1234, 1235}, { 1236, 1237}, { 1238, 1239}, { 1240, 1241}, { 1242, 1243}, { 1244, 1245}, { 1246, 1247}, +{ 1248, 1249}, { 1250, 1251}, { 1252, 1253}, { 1254, 1255}, { 1256, 1257}, { 1258, 1259}, { 1262, 1263}, +{ 1264, 1265}, { 1266, 1267}, { 1268, 1269}, { 1272, 1273}, { 1329, 1377}, { 1330, 1378}, { 1331, 1379}, +{ 1332, 1380}, { 1333, 1381}, { 1334, 1382}, { 1335, 1383}, { 1336, 1384}, { 1337, 1385}, { 1338, 1386}, +{ 1339, 1387}, { 1340, 1388}, { 1341, 1389}, { 1342, 1390}, { 1343, 1391}, { 1344, 1392}, { 1345, 1393}, +{ 1346, 1394}, { 1347, 1395}, { 1348, 1396}, { 1349, 1397}, { 1350, 1398}, { 1351, 1399}, { 1352, 1400}, +{ 1353, 1401}, { 1354, 1402}, { 1355, 1403}, { 1356, 1404}, { 1357, 1405}, { 1358, 1406}, { 1359, 1407}, +{ 1360, 1408}, { 1361, 1409}, { 1362, 1410}, { 1363, 1411}, { 1364, 1412}, { 1365, 1413}, { 1366, 1414}, +{ 4256, 4304}, { 4257, 4305}, { 4258, 4306}, { 4259, 4307}, { 4260, 4308}, { 4261, 4309}, { 4262, 4310}, +{ 4263, 4311}, { 4264, 4312}, { 4265, 4313}, { 4266, 4314}, { 4267, 4315}, { 4268, 4316}, { 4269, 4317}, +{ 4270, 4318}, { 4271, 4319}, { 4272, 4320}, { 4273, 4321}, { 4274, 4322}, { 4275, 4323}, { 4276, 4324}, +{ 4277, 4325}, { 4278, 4326}, { 4279, 4327}, { 4280, 4328}, { 4281, 4329}, { 4282, 4330}, { 4283, 4331}, +{ 4284, 4332}, { 4285, 4333}, { 4286, 4334}, { 4287, 4335}, { 4288, 4336}, { 4289, 4337}, { 4290, 4338}, +{ 4291, 4339}, { 4292, 4340}, { 4293, 4341}, { 7680, 7681}, { 7682, 7683}, { 7684, 7685}, { 7686, 7687}, +{ 7688, 7689}, { 7690, 7691}, { 7692, 7693}, { 7694, 7695}, { 7696, 7697}, { 7698, 7699}, { 7700, 7701}, +{ 7702, 7703}, { 7704, 7705}, { 7706, 7707}, { 7708, 7709}, { 7710, 7711}, { 7712, 7713}, { 7714, 7715}, +{ 7716, 7717}, { 7718, 7719}, { 7720, 7721}, { 7722, 7723}, { 7724, 7725}, { 7726, 7727}, { 7728, 7729}, +{ 7730, 7731}, { 7732, 7733}, { 7734, 7735}, { 7736, 7737}, { 7738, 7739}, { 7740, 7741}, { 7742, 7743}, +{ 7744, 7745}, { 7746, 7747}, { 7748, 7749}, { 7750, 7751}, { 7752, 7753}, { 7754, 7755}, { 7756, 7757}, +{ 7758, 7759}, { 7760, 7761}, { 7762, 7763}, { 7764, 7765}, { 7766, 7767}, { 7768, 7769}, { 7770, 7771}, +{ 7772, 7773}, { 7774, 7775}, { 7776, 7777}, { 7778, 7779}, { 7780, 7781}, { 7782, 7783}, { 7784, 7785}, +{ 7786, 7787}, { 7788, 7789}, { 7790, 7791}, { 7792, 7793}, { 7794, 7795}, { 7796, 7797}, { 7798, 7799}, +{ 7800, 7801}, { 7802, 7803}, { 7804, 7805}, { 7806, 7807}, { 7808, 7809}, { 7810, 7811}, { 7812, 7813}, +{ 7814, 7815}, { 7816, 7817}, { 7818, 7819}, { 7820, 7821}, { 7822, 7823}, { 7824, 7825}, { 7826, 7827}, +{ 7828, 7829}, { 7840, 7841}, { 7842, 7843}, { 7844, 7845}, { 7846, 7847}, { 7848, 7849}, { 7850, 7851}, +{ 7852, 7853}, { 7854, 7855}, { 7856, 7857}, { 7858, 7859}, { 7860, 7861}, { 7862, 7863}, { 7864, 7865}, +{ 7866, 7867}, { 7868, 7869}, { 7870, 7871}, { 7872, 7873}, { 7874, 7875}, { 7876, 7877}, { 7878, 7879}, +{ 7880, 7881}, { 7882, 7883}, { 7884, 7885}, { 7886, 7887}, { 7888, 7889}, { 7890, 7891}, { 7892, 7893}, +{ 7894, 7895}, { 7896, 7897}, { 7898, 7899}, { 7900, 7901}, { 7902, 7903}, { 7904, 7905}, { 7906, 7907}, +{ 7908, 7909}, { 7910, 7911}, { 7912, 7913}, { 7914, 7915}, { 7916, 7917}, { 7918, 7919}, { 7920, 7921}, +{ 7922, 7923}, { 7924, 7925}, { 7926, 7927}, { 7928, 7929}, { 7944, 7936}, { 7945, 7937}, { 7946, 7938}, +{ 7947, 7939}, { 7948, 7940}, { 7949, 7941}, { 7950, 7942}, { 7951, 7943}, { 7960, 7952}, { 7961, 7953}, +{ 7962, 7954}, { 7963, 7955}, { 7964, 7956}, { 7965, 7957}, { 7976, 7968}, { 7977, 7969}, { 7978, 7970}, +{ 7979, 7971}, { 7980, 7972}, { 7981, 7973}, { 7982, 7974}, { 7983, 7975}, { 7992, 7984}, { 7993, 7985}, +{ 7994, 7986}, { 7995, 7987}, { 7996, 7988}, { 7997, 7989}, { 7998, 7990}, { 7999, 7991}, { 8008, 8000}, +{ 8009, 8001}, { 8010, 8002}, { 8011, 8003}, { 8012, 8004}, { 8013, 8005}, { 8025, 8017}, { 8027, 8019}, +{ 8029, 8021}, { 8031, 8023}, { 8040, 8032}, { 8041, 8033}, { 8042, 8034}, { 8043, 8035}, { 8044, 8036}, +{ 8045, 8037}, { 8046, 8038}, { 8047, 8039}, { 8120, 8112}, { 8121, 8113}, { 8122, 8048}, { 8123, 8049}, +{ 8136, 8050}, { 8137, 8051}, { 8138, 8052}, { 8139, 8053}, { 8152, 8144}, { 8153, 8145}, { 8154, 8054}, +{ 8155, 8055}, { 8168, 8160}, { 8169, 8161}, { 8170, 8058}, { 8171, 8059}, { 8172, 8165}, { 8184, 8056}, +{ 8185, 8057}, { 8186, 8060}, { 8187, 8061}, { 8544, 8560}, { 8545, 8561}, { 8546, 8562}, { 8547, 8563}, +{ 8548, 8564}, { 8549, 8565}, { 8550, 8566}, { 8551, 8567}, { 8552, 8568}, { 8553, 8569}, { 8554, 8570}, +{ 8555, 8571}, { 8556, 8572}, { 8557, 8573}, { 8558, 8574}, { 8559, 8575}, { 9398, 9424}, { 9399, 9425}, +{ 9400, 9426}, { 9401, 9427}, { 9402, 9428}, { 9403, 9429}, { 9404, 9430}, { 9405, 9431}, { 9406, 9432}, +{ 9407, 9433}, { 9408, 9434}, { 9409, 9435}, { 9410, 9436}, { 9411, 9437}, { 9412, 9438}, { 9413, 9439}, +{ 9414, 9440}, { 9415, 9441}, { 9416, 9442}, { 9417, 9443}, { 9418, 9444}, { 9419, 9445}, { 9420, 9446}, +{ 9421, 9447}, { 9422, 9448}, { 9423, 9449}, {65313,65345}, {65314,65346}, {65315,65347}, {65316,65348}, +{65317,65349}, {65318,65350}, {65319,65351}, {65320,65352}, {65321,65353}, {65322,65354}, {65323,65355}, +{65324,65356}, {65325,65357}, {65326,65358}, {65327,65359}, {65328,65360}, {65329,65361}, {65330,65362}, +{65331,65363}, {65332,65364}, {65333,65365}, {65334,65366}, {65335,65367}, {65336,65368}, {65337,65369}, +{65338,65370}, {65535, 0}}; + +int OVR_CDECL OVR_towupper(wchar_t charCode) +{ + // Don't use UnicodeUpperBits! It differs from UnicodeToUpperBits. + if (UnicodeCharIs(UnicodeToUpperBits, charCode)) + { + // To protect from memory overrun in case the character is not found + // we use one extra fake element in the table {65536, 0}. + UPInt idx = Alg::LowerBoundSliced( + UnicodeToUpperTable, + 0, + sizeof(UnicodeToUpperTable) / sizeof(UnicodeToUpperTable[0]) - 1, + (UInt16)charCode, + CmpUnicodeKey); + return UnicodeToUpperTable[idx].Value; + } + return charCode; +} + +int OVR_CDECL OVR_towlower(wchar_t charCode) +{ + // Don't use UnicodeLowerBits! It differs from UnicodeToLowerBits. + if (UnicodeCharIs(UnicodeToLowerBits, charCode)) + { + // To protect from memory overrun in case the character is not found + // we use one extra fake element in the table {65536, 0}. + UPInt idx = Alg::LowerBoundSliced( + UnicodeToLowerTable, + 0, + sizeof(UnicodeToLowerTable) / sizeof(UnicodeToLowerTable[0]) - 1, + (UInt16)charCode, + CmpUnicodeKey); + return UnicodeToLowerTable[idx].Value; + } + return charCode; +} + +#endif //OVR_NO_WCTYPE + +} // OVR diff --git a/LibOVR/Src/Kernel/OVR_Std.h b/LibOVR/Src/Kernel/OVR_Std.h index b20a376..f8d8a3c 100644 --- a/LibOVR/Src/Kernel/OVR_Std.h +++ b/LibOVR/Src/Kernel/OVR_Std.h @@ -1,503 +1,503 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_Std.h
-Content : Standard C function interface
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_Std_h
-#define OVR_Std_h
-
-#include "OVR_Types.h"
-#include <stdarg.h> // for va_list args
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <ctype.h>
-
-#if !defined(OVR_OS_WINCE) && defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400)
-#define OVR_MSVC_SAFESTRING
-#include <errno.h>
-#endif
-
-// Wide-char funcs
-#include <wchar.h>
-#include <wctype.h>
-
-namespace OVR {
-
-#if defined(OVR_OS_WIN32)
-inline char* OVR_CDECL OVR_itoa(int val, char *dest, UPInt destsize, int radix)
-{
-#if defined(OVR_MSVC_SAFESTRING)
- _itoa_s(val, dest, destsize, radix);
- return dest;
-#else
- OVR_UNUSED(destsize);
- return itoa(val, dest, radix);
-#endif
-}
-#else // OVR_OS_WIN32
-inline char* OVR_itoa(int val, char* dest, unsigned int len, int radix)
-{
- if (val == 0)
- {
- if (len > 1)
- {
- dest[0] = '0';
- dest[1] = '\0';
- }
- return dest;
- }
-
- int cur = val;
- unsigned int i = 0;
- unsigned int sign = 0;
-
- if (val < 0)
- {
- val = -val;
- sign = 1;
- }
-
- while ((val != 0) && (i < (len - 1 - sign)))
- {
- cur = val % radix;
- val /= radix;
-
- if (radix == 16)
- {
- switch(cur)
- {
- case 10:
- dest[i] = 'a';
- break;
- case 11:
- dest[i] = 'b';
- break;
- case 12:
- dest[i] = 'c';
- break;
- case 13:
- dest[i] = 'd';
- break;
- case 14:
- dest[i] = 'e';
- break;
- case 15:
- dest[i] = 'f';
- break;
- default:
- dest[i] = (char)('0' + cur);
- break;
- }
- }
- else
- {
- dest[i] = (char)('0' + cur);
- }
- ++i;
- }
-
- if (sign)
- {
- dest[i++] = '-';
- }
-
- for (unsigned int j = 0; j < i / 2; ++j)
- {
- char tmp = dest[j];
- dest[j] = dest[i - 1 - j];
- dest[i - 1 - j] = tmp;
- }
- dest[i] = '\0';
-
- return dest;
-}
-
-#endif
-
-
-// String functions
-
-inline UPInt OVR_CDECL OVR_strlen(const char* str)
-{
- return strlen(str);
-}
-
-inline char* OVR_CDECL OVR_strcpy(char* dest, UPInt destsize, const char* src)
-{
-#if defined(OVR_MSVC_SAFESTRING)
- strcpy_s(dest, destsize, src);
- return dest;
-#else
- OVR_UNUSED(destsize);
- return strcpy(dest, src);
-#endif
-}
-
-inline char* OVR_CDECL OVR_strncpy(char* dest, UPInt destsize, const char* src, UPInt count)
-{
-#if defined(OVR_MSVC_SAFESTRING)
- strncpy_s(dest, destsize, src, count);
- return dest;
-#else
- OVR_UNUSED(destsize);
- return strncpy(dest, src, count);
-#endif
-}
-
-inline char * OVR_CDECL OVR_strcat(char* dest, UPInt destsize, const char* src)
-{
-#if defined(OVR_MSVC_SAFESTRING)
- strcat_s(dest, destsize, src);
- return dest;
-#else
- OVR_UNUSED(destsize);
- return strcat(dest, src);
-#endif
-}
-
-inline int OVR_CDECL OVR_strcmp(const char* dest, const char* src)
-{
- return strcmp(dest, src);
-}
-
-inline const char* OVR_CDECL OVR_strchr(const char* str, char c)
-{
- return strchr(str, c);
-}
-
-inline char* OVR_CDECL OVR_strchr(char* str, char c)
-{
- return strchr(str, c);
-}
-
-inline const char* OVR_strrchr(const char* str, char c)
-{
- UPInt len = OVR_strlen(str);
- for (UPInt i=len; i>0; i--)
- if (str[i]==c)
- return str+i;
- return 0;
-}
-
-inline const UByte* OVR_CDECL OVR_memrchr(const UByte* str, UPInt size, UByte c)
-{
- for (SPInt i = (SPInt)size - 1; i >= 0; i--)
- {
- if (str[i] == c)
- return str + i;
- }
- return 0;
-}
-
-inline char* OVR_CDECL OVR_strrchr(char* str, char c)
-{
- UPInt len = OVR_strlen(str);
- for (UPInt i=len; i>0; i--)
- if (str[i]==c)
- return str+i;
- return 0;
-}
-
-
-double OVR_CDECL OVR_strtod(const char* string, char** tailptr);
-
-inline long OVR_CDECL OVR_strtol(const char* string, char** tailptr, int radix)
-{
- return strtol(string, tailptr, radix);
-}
-
-inline long OVR_CDECL OVR_strtoul(const char* string, char** tailptr, int radix)
-{
- return strtoul(string, tailptr, radix);
-}
-
-inline int OVR_CDECL OVR_strncmp(const char* ws1, const char* ws2, UPInt size)
-{
- return strncmp(ws1, ws2, size);
-}
-
-inline UInt64 OVR_CDECL OVR_strtouq(const char *nptr, char **endptr, int base)
-{
-#if defined(OVR_CC_MSVC) && !defined(OVR_OS_WINCE)
- return _strtoui64(nptr, endptr, base);
-#else
- return strtoull(nptr, endptr, base);
-#endif
-}
-
-inline SInt64 OVR_CDECL OVR_strtoq(const char *nptr, char **endptr, int base)
-{
-#if defined(OVR_CC_MSVC) && !defined(OVR_OS_WINCE)
- return _strtoi64(nptr, endptr, base);
-#else
- return strtoll(nptr, endptr, base);
-#endif
-}
-
-
-inline SInt64 OVR_CDECL OVR_atoq(const char* string)
-{
-#if defined(OVR_CC_MSVC) && !defined(OVR_OS_WINCE)
- return _atoi64(string);
-#else
- return atoll(string);
-#endif
-}
-
-inline UInt64 OVR_CDECL OVR_atouq(const char* string)
-{
- return OVR_strtouq(string, NULL, 10);
-}
-
-
-// Implemented in GStd.cpp in platform-specific manner.
-int OVR_CDECL OVR_stricmp(const char* dest, const char* src);
-int OVR_CDECL OVR_strnicmp(const char* dest, const char* src, UPInt count);
-
-inline UPInt OVR_CDECL OVR_sprintf(char *dest, UPInt destsize, const char* format, ...)
-{
- va_list argList;
- va_start(argList,format);
- UPInt ret;
-#if defined(OVR_CC_MSVC)
- #if defined(OVR_MSVC_SAFESTRING)
- ret = _vsnprintf_s(dest, destsize, _TRUNCATE, format, argList);
- OVR_ASSERT(ret != -1);
- #else
- OVR_UNUSED(destsize);
- ret = _vsnprintf(dest, destsize - 1, format, argList); // -1 for space for the null character
- OVR_ASSERT(ret != -1);
- dest[destsize-1] = 0;
- #endif
-#else
- OVR_UNUSED(destsize);
- ret = vsprintf(dest, format, argList);
- OVR_ASSERT(ret < destsize);
-#endif
- va_end(argList);
- return ret;
-}
-
-inline UPInt OVR_CDECL OVR_vsprintf(char *dest, UPInt destsize, const char * format, va_list argList)
-{
- UPInt ret;
-#if defined(OVR_CC_MSVC)
- #if defined(OVR_MSVC_SAFESTRING)
- dest[0] = '\0';
- int rv = vsnprintf_s(dest, destsize, _TRUNCATE, format, argList);
- if (rv == -1)
- {
- dest[destsize - 1] = '\0';
- ret = destsize - 1;
- }
- else
- ret = (UPInt)rv;
- #else
- OVR_UNUSED(destsize);
- int rv = _vsnprintf(dest, destsize - 1, format, argList);
- OVR_ASSERT(rv != -1);
- ret = (UPInt)rv;
- dest[destsize-1] = 0;
- #endif
-#else
- OVR_UNUSED(destsize);
- ret = (UPInt)vsprintf(dest, format, argList);
- OVR_ASSERT(ret < destsize);
-#endif
- return ret;
-}
-
-// Returns the number of characters in the formatted string.
-inline UPInt OVR_CDECL OVR_vscprintf(const char * format, va_list argList)
-{
- UPInt ret;
-#if defined(OVR_CC_MSVC)
- ret = (UPInt) _vscprintf(format, argList);
-#else
- ret = (UPInt) vsnprintf(NULL, 0, format, argList);
-#endif
- return ret;
-}
-
-
-wchar_t* OVR_CDECL OVR_wcscpy(wchar_t* dest, UPInt destsize, const wchar_t* src);
-wchar_t* OVR_CDECL OVR_wcsncpy(wchar_t* dest, UPInt destsize, const wchar_t* src, UPInt count);
-wchar_t* OVR_CDECL OVR_wcscat(wchar_t* dest, UPInt destsize, const wchar_t* src);
-UPInt OVR_CDECL OVR_wcslen(const wchar_t* str);
-int OVR_CDECL OVR_wcscmp(const wchar_t* a, const wchar_t* b);
-int OVR_CDECL OVR_wcsicmp(const wchar_t* a, const wchar_t* b);
-
-inline int OVR_CDECL OVR_wcsicoll(const wchar_t* a, const wchar_t* b)
-{
-#if defined(OVR_OS_WIN32)
-#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400)
- return ::_wcsicoll(a, b);
-#else
- return ::wcsicoll(a, b);
-#endif
-#else
- // not supported, use regular wcsicmp
- return OVR_wcsicmp(a, b);
-#endif
-}
-
-inline int OVR_CDECL OVR_wcscoll(const wchar_t* a, const wchar_t* b)
-{
-#if defined(OVR_OS_WIN32) || defined(OVR_OS_LINUX)
- return wcscoll(a, b);
-#else
- // not supported, use regular wcscmp
- return OVR_wcscmp(a, b);
-#endif
-}
-
-#ifndef OVR_NO_WCTYPE
-
-inline int OVR_CDECL UnicodeCharIs(const UInt16* table, wchar_t charCode)
-{
- unsigned offset = table[charCode >> 8];
- if (offset == 0) return 0;
- if (offset == 1) return 1;
- return (table[offset + ((charCode >> 4) & 15)] & (1 << (charCode & 15))) != 0;
-}
-
-extern const UInt16 UnicodeAlnumBits[];
-extern const UInt16 UnicodeAlphaBits[];
-extern const UInt16 UnicodeDigitBits[];
-extern const UInt16 UnicodeSpaceBits[];
-extern const UInt16 UnicodeXDigitBits[];
-
-// Uncomment if necessary
-//extern const UInt16 UnicodeCntrlBits[];
-//extern const UInt16 UnicodeGraphBits[];
-//extern const UInt16 UnicodeLowerBits[];
-//extern const UInt16 UnicodePrintBits[];
-//extern const UInt16 UnicodePunctBits[];
-//extern const UInt16 UnicodeUpperBits[];
-
-inline int OVR_CDECL OVR_iswalnum (wchar_t charCode) { return UnicodeCharIs(UnicodeAlnumBits, charCode); }
-inline int OVR_CDECL OVR_iswalpha (wchar_t charCode) { return UnicodeCharIs(UnicodeAlphaBits, charCode); }
-inline int OVR_CDECL OVR_iswdigit (wchar_t charCode) { return UnicodeCharIs(UnicodeDigitBits, charCode); }
-inline int OVR_CDECL OVR_iswspace (wchar_t charCode) { return UnicodeCharIs(UnicodeSpaceBits, charCode); }
-inline int OVR_CDECL OVR_iswxdigit(wchar_t charCode) { return UnicodeCharIs(UnicodeXDigitBits, charCode); }
-
-// Uncomment if necessary
-//inline int OVR_CDECL OVR_iswcntrl (wchar_t charCode) { return UnicodeCharIs(UnicodeCntrlBits, charCode); }
-//inline int OVR_CDECL OVR_iswgraph (wchar_t charCode) { return UnicodeCharIs(UnicodeGraphBits, charCode); }
-//inline int OVR_CDECL OVR_iswlower (wchar_t charCode) { return UnicodeCharIs(UnicodeLowerBits, charCode); }
-//inline int OVR_CDECL OVR_iswprint (wchar_t charCode) { return UnicodeCharIs(UnicodePrintBits, charCode); }
-//inline int OVR_CDECL OVR_iswpunct (wchar_t charCode) { return UnicodeCharIs(UnicodePunctBits, charCode); }
-//inline int OVR_CDECL OVR_iswupper (wchar_t charCode) { return UnicodeCharIs(UnicodeUpperBits, charCode); }
-
-int OVR_CDECL OVR_towupper(wchar_t charCode);
-int OVR_CDECL OVR_towlower(wchar_t charCode);
-
-#else // OVR_NO_WCTYPE
-
-inline int OVR_CDECL OVR_iswspace(wchar_t c)
-{
- return iswspace(c);
-}
-
-inline int OVR_CDECL OVR_iswdigit(wchar_t c)
-{
- return iswdigit(c);
-}
-
-inline int OVR_CDECL OVR_iswxdigit(wchar_t c)
-{
- return iswxdigit(c);
-}
-
-inline int OVR_CDECL OVR_iswalpha(wchar_t c)
-{
- return iswalpha(c);
-}
-
-inline int OVR_CDECL OVR_iswalnum(wchar_t c)
-{
- return iswalnum(c);
-}
-
-inline wchar_t OVR_CDECL OVR_towlower(wchar_t c)
-{
- return (wchar_t)towlower(c);
-}
-
-inline wchar_t OVR_towupper(wchar_t c)
-{
- return (wchar_t)towupper(c);
-}
-
-#endif // OVR_NO_WCTYPE
-
-// ASCII versions of tolower and toupper. Don't use "char"
-inline int OVR_CDECL OVR_tolower(int c)
-{
- return (c >= 'A' && c <= 'Z') ? c - 'A' + 'a' : c;
-}
-
-inline int OVR_CDECL OVR_toupper(int c)
-{
- return (c >= 'a' && c <= 'z') ? c - 'a' + 'A' : c;
-}
-
-
-
-inline double OVR_CDECL OVR_wcstod(const wchar_t* string, wchar_t** tailptr)
-{
-#if defined(OVR_OS_OTHER)
- OVR_UNUSED(tailptr);
- char buffer[64];
- char* tp = NULL;
- UPInt max = OVR_wcslen(string);
- if (max > 63) max = 63;
- unsigned char c = 0;
- for (UPInt i=0; i < max; i++)
- {
- c = (unsigned char)string[i];
- buffer[i] = ((c) < 128 ? (char)c : '!');
- }
- buffer[max] = 0;
- return OVR_strtod(buffer, &tp);
-#else
- return wcstod(string, tailptr);
-#endif
-}
-
-inline long OVR_CDECL OVR_wcstol(const wchar_t* string, wchar_t** tailptr, int radix)
-{
-#if defined(OVR_OS_OTHER)
- OVR_UNUSED(tailptr);
- char buffer[64];
- char* tp = NULL;
- UPInt max = OVR_wcslen(string);
- if (max > 63) max = 63;
- unsigned char c = 0;
- for (UPInt i=0; i < max; i++)
- {
- c = (unsigned char)string[i];
- buffer[i] = ((c) < 128 ? (char)c : '!');
- }
- buffer[max] = 0;
- return strtol(buffer, &tp, radix);
-#else
- return wcstol(string, tailptr, radix);
-#endif
-}
-
-} // OVR
-
-#endif // OVR_Std_h
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_Std.h +Content : Standard C function interface +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_Std_h +#define OVR_Std_h + +#include "OVR_Types.h" +#include <stdarg.h> // for va_list args +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <ctype.h> + +#if !defined(OVR_OS_WINCE) && defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400) +#define OVR_MSVC_SAFESTRING +#include <errno.h> +#endif + +// Wide-char funcs +#include <wchar.h> +#include <wctype.h> + +namespace OVR { + +#if defined(OVR_OS_WIN32) +inline char* OVR_CDECL OVR_itoa(int val, char *dest, UPInt destsize, int radix) +{ +#if defined(OVR_MSVC_SAFESTRING) + _itoa_s(val, dest, destsize, radix); + return dest; +#else + OVR_UNUSED(destsize); + return itoa(val, dest, radix); +#endif +} +#else // OVR_OS_WIN32 +inline char* OVR_itoa(int val, char* dest, unsigned int len, int radix) +{ + if (val == 0) + { + if (len > 1) + { + dest[0] = '0'; + dest[1] = '\0'; + } + return dest; + } + + int cur = val; + unsigned int i = 0; + unsigned int sign = 0; + + if (val < 0) + { + val = -val; + sign = 1; + } + + while ((val != 0) && (i < (len - 1 - sign))) + { + cur = val % radix; + val /= radix; + + if (radix == 16) + { + switch(cur) + { + case 10: + dest[i] = 'a'; + break; + case 11: + dest[i] = 'b'; + break; + case 12: + dest[i] = 'c'; + break; + case 13: + dest[i] = 'd'; + break; + case 14: + dest[i] = 'e'; + break; + case 15: + dest[i] = 'f'; + break; + default: + dest[i] = (char)('0' + cur); + break; + } + } + else + { + dest[i] = (char)('0' + cur); + } + ++i; + } + + if (sign) + { + dest[i++] = '-'; + } + + for (unsigned int j = 0; j < i / 2; ++j) + { + char tmp = dest[j]; + dest[j] = dest[i - 1 - j]; + dest[i - 1 - j] = tmp; + } + dest[i] = '\0'; + + return dest; +} + +#endif + + +// String functions + +inline UPInt OVR_CDECL OVR_strlen(const char* str) +{ + return strlen(str); +} + +inline char* OVR_CDECL OVR_strcpy(char* dest, UPInt destsize, const char* src) +{ +#if defined(OVR_MSVC_SAFESTRING) + strcpy_s(dest, destsize, src); + return dest; +#else + OVR_UNUSED(destsize); + return strcpy(dest, src); +#endif +} + +inline char* OVR_CDECL OVR_strncpy(char* dest, UPInt destsize, const char* src, UPInt count) +{ +#if defined(OVR_MSVC_SAFESTRING) + strncpy_s(dest, destsize, src, count); + return dest; +#else + OVR_UNUSED(destsize); + return strncpy(dest, src, count); +#endif +} + +inline char * OVR_CDECL OVR_strcat(char* dest, UPInt destsize, const char* src) +{ +#if defined(OVR_MSVC_SAFESTRING) + strcat_s(dest, destsize, src); + return dest; +#else + OVR_UNUSED(destsize); + return strcat(dest, src); +#endif +} + +inline int OVR_CDECL OVR_strcmp(const char* dest, const char* src) +{ + return strcmp(dest, src); +} + +inline const char* OVR_CDECL OVR_strchr(const char* str, char c) +{ + return strchr(str, c); +} + +inline char* OVR_CDECL OVR_strchr(char* str, char c) +{ + return strchr(str, c); +} + +inline const char* OVR_strrchr(const char* str, char c) +{ + UPInt len = OVR_strlen(str); + for (UPInt i=len; i>0; i--) + if (str[i]==c) + return str+i; + return 0; +} + +inline const UByte* OVR_CDECL OVR_memrchr(const UByte* str, UPInt size, UByte c) +{ + for (SPInt i = (SPInt)size - 1; i >= 0; i--) + { + if (str[i] == c) + return str + i; + } + return 0; +} + +inline char* OVR_CDECL OVR_strrchr(char* str, char c) +{ + UPInt len = OVR_strlen(str); + for (UPInt i=len; i>0; i--) + if (str[i]==c) + return str+i; + return 0; +} + + +double OVR_CDECL OVR_strtod(const char* string, char** tailptr); + +inline long OVR_CDECL OVR_strtol(const char* string, char** tailptr, int radix) +{ + return strtol(string, tailptr, radix); +} + +inline long OVR_CDECL OVR_strtoul(const char* string, char** tailptr, int radix) +{ + return strtoul(string, tailptr, radix); +} + +inline int OVR_CDECL OVR_strncmp(const char* ws1, const char* ws2, UPInt size) +{ + return strncmp(ws1, ws2, size); +} + +inline UInt64 OVR_CDECL OVR_strtouq(const char *nptr, char **endptr, int base) +{ +#if defined(OVR_CC_MSVC) && !defined(OVR_OS_WINCE) + return _strtoui64(nptr, endptr, base); +#else + return strtoull(nptr, endptr, base); +#endif +} + +inline SInt64 OVR_CDECL OVR_strtoq(const char *nptr, char **endptr, int base) +{ +#if defined(OVR_CC_MSVC) && !defined(OVR_OS_WINCE) + return _strtoi64(nptr, endptr, base); +#else + return strtoll(nptr, endptr, base); +#endif +} + + +inline SInt64 OVR_CDECL OVR_atoq(const char* string) +{ +#if defined(OVR_CC_MSVC) && !defined(OVR_OS_WINCE) + return _atoi64(string); +#else + return atoll(string); +#endif +} + +inline UInt64 OVR_CDECL OVR_atouq(const char* string) +{ + return OVR_strtouq(string, NULL, 10); +} + + +// Implemented in GStd.cpp in platform-specific manner. +int OVR_CDECL OVR_stricmp(const char* dest, const char* src); +int OVR_CDECL OVR_strnicmp(const char* dest, const char* src, UPInt count); + +inline UPInt OVR_CDECL OVR_sprintf(char *dest, UPInt destsize, const char* format, ...) +{ + va_list argList; + va_start(argList,format); + UPInt ret; +#if defined(OVR_CC_MSVC) + #if defined(OVR_MSVC_SAFESTRING) + ret = _vsnprintf_s(dest, destsize, _TRUNCATE, format, argList); + OVR_ASSERT(ret != -1); + #else + OVR_UNUSED(destsize); + ret = _vsnprintf(dest, destsize - 1, format, argList); // -1 for space for the null character + OVR_ASSERT(ret != -1); + dest[destsize-1] = 0; + #endif +#else + OVR_UNUSED(destsize); + ret = vsprintf(dest, format, argList); + OVR_ASSERT(ret < destsize); +#endif + va_end(argList); + return ret; +} + +inline UPInt OVR_CDECL OVR_vsprintf(char *dest, UPInt destsize, const char * format, va_list argList) +{ + UPInt ret; +#if defined(OVR_CC_MSVC) + #if defined(OVR_MSVC_SAFESTRING) + dest[0] = '\0'; + int rv = vsnprintf_s(dest, destsize, _TRUNCATE, format, argList); + if (rv == -1) + { + dest[destsize - 1] = '\0'; + ret = destsize - 1; + } + else + ret = (UPInt)rv; + #else + OVR_UNUSED(destsize); + int rv = _vsnprintf(dest, destsize - 1, format, argList); + OVR_ASSERT(rv != -1); + ret = (UPInt)rv; + dest[destsize-1] = 0; + #endif +#else + OVR_UNUSED(destsize); + ret = (UPInt)vsprintf(dest, format, argList); + OVR_ASSERT(ret < destsize); +#endif + return ret; +} + +// Returns the number of characters in the formatted string. +inline UPInt OVR_CDECL OVR_vscprintf(const char * format, va_list argList) +{ + UPInt ret; +#if defined(OVR_CC_MSVC) + ret = (UPInt) _vscprintf(format, argList); +#else + ret = (UPInt) vsnprintf(NULL, 0, format, argList); +#endif + return ret; +} + + +wchar_t* OVR_CDECL OVR_wcscpy(wchar_t* dest, UPInt destsize, const wchar_t* src); +wchar_t* OVR_CDECL OVR_wcsncpy(wchar_t* dest, UPInt destsize, const wchar_t* src, UPInt count); +wchar_t* OVR_CDECL OVR_wcscat(wchar_t* dest, UPInt destsize, const wchar_t* src); +UPInt OVR_CDECL OVR_wcslen(const wchar_t* str); +int OVR_CDECL OVR_wcscmp(const wchar_t* a, const wchar_t* b); +int OVR_CDECL OVR_wcsicmp(const wchar_t* a, const wchar_t* b); + +inline int OVR_CDECL OVR_wcsicoll(const wchar_t* a, const wchar_t* b) +{ +#if defined(OVR_OS_WIN32) +#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400) + return ::_wcsicoll(a, b); +#else + return ::wcsicoll(a, b); +#endif +#else + // not supported, use regular wcsicmp + return OVR_wcsicmp(a, b); +#endif +} + +inline int OVR_CDECL OVR_wcscoll(const wchar_t* a, const wchar_t* b) +{ +#if defined(OVR_OS_WIN32) || defined(OVR_OS_LINUX) + return wcscoll(a, b); +#else + // not supported, use regular wcscmp + return OVR_wcscmp(a, b); +#endif +} + +#ifndef OVR_NO_WCTYPE + +inline int OVR_CDECL UnicodeCharIs(const UInt16* table, wchar_t charCode) +{ + unsigned offset = table[charCode >> 8]; + if (offset == 0) return 0; + if (offset == 1) return 1; + return (table[offset + ((charCode >> 4) & 15)] & (1 << (charCode & 15))) != 0; +} + +extern const UInt16 UnicodeAlnumBits[]; +extern const UInt16 UnicodeAlphaBits[]; +extern const UInt16 UnicodeDigitBits[]; +extern const UInt16 UnicodeSpaceBits[]; +extern const UInt16 UnicodeXDigitBits[]; + +// Uncomment if necessary +//extern const UInt16 UnicodeCntrlBits[]; +//extern const UInt16 UnicodeGraphBits[]; +//extern const UInt16 UnicodeLowerBits[]; +//extern const UInt16 UnicodePrintBits[]; +//extern const UInt16 UnicodePunctBits[]; +//extern const UInt16 UnicodeUpperBits[]; + +inline int OVR_CDECL OVR_iswalnum (wchar_t charCode) { return UnicodeCharIs(UnicodeAlnumBits, charCode); } +inline int OVR_CDECL OVR_iswalpha (wchar_t charCode) { return UnicodeCharIs(UnicodeAlphaBits, charCode); } +inline int OVR_CDECL OVR_iswdigit (wchar_t charCode) { return UnicodeCharIs(UnicodeDigitBits, charCode); } +inline int OVR_CDECL OVR_iswspace (wchar_t charCode) { return UnicodeCharIs(UnicodeSpaceBits, charCode); } +inline int OVR_CDECL OVR_iswxdigit(wchar_t charCode) { return UnicodeCharIs(UnicodeXDigitBits, charCode); } + +// Uncomment if necessary +//inline int OVR_CDECL OVR_iswcntrl (wchar_t charCode) { return UnicodeCharIs(UnicodeCntrlBits, charCode); } +//inline int OVR_CDECL OVR_iswgraph (wchar_t charCode) { return UnicodeCharIs(UnicodeGraphBits, charCode); } +//inline int OVR_CDECL OVR_iswlower (wchar_t charCode) { return UnicodeCharIs(UnicodeLowerBits, charCode); } +//inline int OVR_CDECL OVR_iswprint (wchar_t charCode) { return UnicodeCharIs(UnicodePrintBits, charCode); } +//inline int OVR_CDECL OVR_iswpunct (wchar_t charCode) { return UnicodeCharIs(UnicodePunctBits, charCode); } +//inline int OVR_CDECL OVR_iswupper (wchar_t charCode) { return UnicodeCharIs(UnicodeUpperBits, charCode); } + +int OVR_CDECL OVR_towupper(wchar_t charCode); +int OVR_CDECL OVR_towlower(wchar_t charCode); + +#else // OVR_NO_WCTYPE + +inline int OVR_CDECL OVR_iswspace(wchar_t c) +{ + return iswspace(c); +} + +inline int OVR_CDECL OVR_iswdigit(wchar_t c) +{ + return iswdigit(c); +} + +inline int OVR_CDECL OVR_iswxdigit(wchar_t c) +{ + return iswxdigit(c); +} + +inline int OVR_CDECL OVR_iswalpha(wchar_t c) +{ + return iswalpha(c); +} + +inline int OVR_CDECL OVR_iswalnum(wchar_t c) +{ + return iswalnum(c); +} + +inline wchar_t OVR_CDECL OVR_towlower(wchar_t c) +{ + return (wchar_t)towlower(c); +} + +inline wchar_t OVR_towupper(wchar_t c) +{ + return (wchar_t)towupper(c); +} + +#endif // OVR_NO_WCTYPE + +// ASCII versions of tolower and toupper. Don't use "char" +inline int OVR_CDECL OVR_tolower(int c) +{ + return (c >= 'A' && c <= 'Z') ? c - 'A' + 'a' : c; +} + +inline int OVR_CDECL OVR_toupper(int c) +{ + return (c >= 'a' && c <= 'z') ? c - 'a' + 'A' : c; +} + + + +inline double OVR_CDECL OVR_wcstod(const wchar_t* string, wchar_t** tailptr) +{ +#if defined(OVR_OS_OTHER) + OVR_UNUSED(tailptr); + char buffer[64]; + char* tp = NULL; + UPInt max = OVR_wcslen(string); + if (max > 63) max = 63; + unsigned char c = 0; + for (UPInt i=0; i < max; i++) + { + c = (unsigned char)string[i]; + buffer[i] = ((c) < 128 ? (char)c : '!'); + } + buffer[max] = 0; + return OVR_strtod(buffer, &tp); +#else + return wcstod(string, tailptr); +#endif +} + +inline long OVR_CDECL OVR_wcstol(const wchar_t* string, wchar_t** tailptr, int radix) +{ +#if defined(OVR_OS_OTHER) + OVR_UNUSED(tailptr); + char buffer[64]; + char* tp = NULL; + UPInt max = OVR_wcslen(string); + if (max > 63) max = 63; + unsigned char c = 0; + for (UPInt i=0; i < max; i++) + { + c = (unsigned char)string[i]; + buffer[i] = ((c) < 128 ? (char)c : '!'); + } + buffer[max] = 0; + return strtol(buffer, &tp, radix); +#else + return wcstol(string, tailptr, radix); +#endif +} + +} // OVR + +#endif // OVR_Std_h diff --git a/LibOVR/Src/Kernel/OVR_String.cpp b/LibOVR/Src/Kernel/OVR_String.cpp index b591ede..4e5eb2e 100644 --- a/LibOVR/Src/Kernel/OVR_String.cpp +++ b/LibOVR/Src/Kernel/OVR_String.cpp @@ -1,752 +1,752 @@ -/************************************************************************************
-
-Filename : OVR_String.cpp
-Content : String UTF8 string implementation with copy-on-write semantics
- (thread-safe for assignment but not modification).
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_String.h"
-
-#include <stdlib.h>
-#include <ctype.h>
-
-#ifdef OVR_OS_QNX
-# include <strings.h>
-#endif
-
-namespace OVR {
-
-#define String_LengthIsSize (UPInt(1) << String::Flag_LengthIsSizeShift)
-
-String::DataDesc String::NullData = {String_LengthIsSize, 1, {0} };
-
-
-String::String()
-{
- pData = &NullData;
- pData->AddRef();
-};
-
-String::String(const char* pdata)
-{
- // Obtain length in bytes; it doesn't matter if _data is UTF8.
- UPInt size = pdata ? OVR_strlen(pdata) : 0;
- pData = AllocDataCopy1(size, 0, pdata, size);
-};
-
-String::String(const char* pdata1, const char* pdata2, const char* pdata3)
-{
- // Obtain length in bytes; it doesn't matter if _data is UTF8.
- UPInt size1 = pdata1 ? OVR_strlen(pdata1) : 0;
- UPInt size2 = pdata2 ? OVR_strlen(pdata2) : 0;
- UPInt size3 = pdata3 ? OVR_strlen(pdata3) : 0;
-
- DataDesc *pdataDesc = AllocDataCopy2(size1 + size2 + size3, 0,
- pdata1, size1, pdata2, size2);
- memcpy(pdataDesc->Data + size1 + size2, pdata3, size3);
- pData = pdataDesc;
-}
-
-String::String(const char* pdata, UPInt size)
-{
- OVR_ASSERT((size == 0) || (pdata != 0));
- pData = AllocDataCopy1(size, 0, pdata, size);
-};
-
-
-String::String(const InitStruct& src, UPInt size)
-{
- pData = AllocData(size, 0);
- src.InitString(GetData()->Data, size);
-}
-
-String::String(const String& src)
-{
- pData = src.GetData();
- pData->AddRef();
-}
-
-String::String(const StringBuffer& src)
-{
- pData = AllocDataCopy1(src.GetSize(), 0, src.ToCStr(), src.GetSize());
-}
-
-String::String(const wchar_t* data)
-{
- pData = &NullData;
- pData->AddRef();
- // Simplified logic for wchar_t constructor.
- if (data)
- *this = data;
-}
-
-
-String::DataDesc* String::AllocData(UPInt size, UPInt lengthIsSize)
-{
- String::DataDesc* pdesc;
-
- if (size == 0)
- {
- pdesc = &NullData;
- pdesc->AddRef();
- return pdesc;
- }
-
- pdesc = (DataDesc*)OVR_ALLOC(sizeof(DataDesc)+ size);
- pdesc->Data[size] = 0;
- pdesc->RefCount = 1;
- pdesc->Size = size | lengthIsSize;
- return pdesc;
-}
-
-
-String::DataDesc* String::AllocDataCopy1(UPInt size, UPInt lengthIsSize,
- const char* pdata, UPInt copySize)
-{
- String::DataDesc* pdesc = AllocData(size, lengthIsSize);
- memcpy(pdesc->Data, pdata, copySize);
- return pdesc;
-}
-
-String::DataDesc* String::AllocDataCopy2(UPInt size, UPInt lengthIsSize,
- const char* pdata1, UPInt copySize1,
- const char* pdata2, UPInt copySize2)
-{
- String::DataDesc* pdesc = AllocData(size, lengthIsSize);
- memcpy(pdesc->Data, pdata1, copySize1);
- memcpy(pdesc->Data + copySize1, pdata2, copySize2);
- return pdesc;
-}
-
-
-UPInt String::GetLength() const
-{
- // Optimize length accesses for non-UTF8 character strings.
- DataDesc* pdata = GetData();
- UPInt length, size = pdata->GetSize();
-
- if (pdata->LengthIsSize())
- return size;
-
- length = (UPInt)UTF8Util::GetLength(pdata->Data, (UPInt)size);
-
- if (length == size)
- pdata->Size |= String_LengthIsSize;
-
- return length;
-}
-
-
-//static UInt32 String_CharSearch(const char* buf, )
-
-
-UInt32 String::GetCharAt(UPInt index) const
-{
- SPInt i = (SPInt) index;
- DataDesc* pdata = GetData();
- const char* buf = pdata->Data;
- UInt32 c;
-
- if (pdata->LengthIsSize())
- {
- OVR_ASSERT(index < pdata->GetSize());
- buf += i;
- return UTF8Util::DecodeNextChar_Advance0(&buf);
- }
-
- c = UTF8Util::GetCharAt(index, buf, pdata->GetSize());
- return c;
-}
-
-UInt32 String::GetFirstCharAt(UPInt index, const char** offset) const
-{
- DataDesc* pdata = GetData();
- SPInt i = (SPInt) index;
- const char* buf = pdata->Data;
- const char* end = buf + pdata->GetSize();
- UInt32 c;
-
- do
- {
- c = UTF8Util::DecodeNextChar_Advance0(&buf);
- i--;
-
- if (buf >= end)
- {
- // We've hit the end of the string; don't go further.
- OVR_ASSERT(i == 0);
- return c;
- }
- } while (i >= 0);
-
- *offset = buf;
-
- return c;
-}
-
-UInt32 String::GetNextChar(const char** offset) const
-{
- return UTF8Util::DecodeNextChar(offset);
-}
-
-
-
-void String::AppendChar(UInt32 ch)
-{
- DataDesc* pdata = GetData();
- UPInt size = pdata->GetSize();
- char buff[8];
- SPInt encodeSize = 0;
-
- // Converts ch into UTF8 string and fills it into buff.
- UTF8Util::EncodeChar(buff, &encodeSize, ch);
- OVR_ASSERT(encodeSize >= 0);
-
- SetData(AllocDataCopy2(size + (UPInt)encodeSize, 0,
- pdata->Data, size, buff, (UPInt)encodeSize));
- pdata->Release();
-}
-
-
-void String::AppendString(const wchar_t* pstr, SPInt len)
-{
- if (!pstr)
- return;
-
- DataDesc* pdata = GetData();
- UPInt oldSize = pdata->GetSize();
- UPInt encodeSize = (UPInt)UTF8Util::GetEncodeStringSize(pstr, len);
-
- DataDesc* pnewData = AllocDataCopy1(oldSize + (UPInt)encodeSize, 0,
- pdata->Data, oldSize);
- UTF8Util::EncodeString(pnewData->Data + oldSize, pstr, len);
-
- SetData(pnewData);
- pdata->Release();
-}
-
-
-void String::AppendString(const char* putf8str, SPInt utf8StrSz)
-{
- if (!putf8str || !utf8StrSz)
- return;
- if (utf8StrSz == -1)
- utf8StrSz = (SPInt)OVR_strlen(putf8str);
-
- DataDesc* pdata = GetData();
- UPInt oldSize = pdata->GetSize();
-
- SetData(AllocDataCopy2(oldSize + (UPInt)utf8StrSz, 0,
- pdata->Data, oldSize, putf8str, (UPInt)utf8StrSz));
- pdata->Release();
-}
-
-void String::AssignString(const InitStruct& src, UPInt size)
-{
- DataDesc* poldData = GetData();
- DataDesc* pnewData = AllocData(size, 0);
- src.InitString(pnewData->Data, size);
- SetData(pnewData);
- poldData->Release();
-}
-
-void String::AssignString(const char* putf8str, UPInt size)
-{
- DataDesc* poldData = GetData();
- SetData(AllocDataCopy1(size, 0, putf8str, size));
- poldData->Release();
-}
-
-void String::operator = (const char* pstr)
-{
- AssignString(pstr, pstr ? OVR_strlen(pstr) : 0);
-}
-
-void String::operator = (const wchar_t* pwstr)
-{
- DataDesc* poldData = GetData();
- UPInt size = pwstr ? (UPInt)UTF8Util::GetEncodeStringSize(pwstr) : 0;
-
- DataDesc* pnewData = AllocData(size, 0);
- UTF8Util::EncodeString(pnewData->Data, pwstr);
- SetData(pnewData);
- poldData->Release();
-}
-
-
-void String::operator = (const String& src)
-{
- DataDesc* psdata = src.GetData();
- DataDesc* pdata = GetData();
-
- SetData(psdata);
- psdata->AddRef();
- pdata->Release();
-}
-
-
-void String::operator = (const StringBuffer& src)
-{
- DataDesc* polddata = GetData();
- SetData(AllocDataCopy1(src.GetSize(), 0, src.ToCStr(), src.GetSize()));
- polddata->Release();
-}
-
-void String::operator += (const String& src)
-{
- DataDesc *pourData = GetData(),
- *psrcData = src.GetData();
- UPInt ourSize = pourData->GetSize(),
- srcSize = psrcData->GetSize();
- UPInt lflag = pourData->GetLengthFlag() & psrcData->GetLengthFlag();
-
- SetData(AllocDataCopy2(ourSize + srcSize, lflag,
- pourData->Data, ourSize, psrcData->Data, srcSize));
- pourData->Release();
-}
-
-
-String String::operator + (const char* str) const
-{
- String tmp1(*this);
- tmp1 += (str ? str : "");
- return tmp1;
-}
-
-String String::operator + (const String& src) const
-{
- String tmp1(*this);
- tmp1 += src;
- return tmp1;
-}
-
-void String::Remove(UPInt posAt, SPInt removeLength)
-{
- DataDesc* pdata = GetData();
- UPInt oldSize = pdata->GetSize();
- // Length indicates the number of characters to remove.
- UPInt length = GetLength();
-
- // If index is past the string, nothing to remove.
- if (posAt >= length)
- return;
- // Otherwise, cap removeLength to the length of the string.
- if ((posAt + removeLength) > length)
- removeLength = length - posAt;
-
- // Get the byte position of the UTF8 char at position posAt.
- SPInt bytePos = UTF8Util::GetByteIndex(posAt, pdata->Data, oldSize);
- SPInt removeSize = UTF8Util::GetByteIndex(removeLength, pdata->Data + bytePos, oldSize-bytePos);
-
- SetData(AllocDataCopy2(oldSize - removeSize, pdata->GetLengthFlag(),
- pdata->Data, bytePos,
- pData->Data + bytePos + removeSize, (oldSize - bytePos - removeSize)));
- pdata->Release();
-}
-
-
-String String::Substring(UPInt start, UPInt end) const
-{
- UPInt length = GetLength();
- if ((start >= length) || (start >= end))
- return String();
-
- DataDesc* pdata = GetData();
-
- // If size matches, we know the exact index range.
- if (pdata->LengthIsSize())
- return String(pdata->Data + start, end - start);
-
- // Get position of starting character.
- SPInt byteStart = UTF8Util::GetByteIndex(start, pdata->Data, pdata->GetSize());
- SPInt byteSize = UTF8Util::GetByteIndex(end - start, pdata->Data + byteStart, pdata->GetSize()-byteStart);
- return String(pdata->Data + byteStart, (UPInt)byteSize);
-}
-
-void String::Clear()
-{
- NullData.AddRef();
- GetData()->Release();
- SetData(&NullData);
-}
-
-
-String String::ToUpper() const
-{
- UInt32 c;
- const char* psource = GetData()->Data;
- const char* pend = psource + GetData()->GetSize();
- String str;
- SPInt bufferOffset = 0;
- char buffer[512];
-
- while(psource < pend)
- {
- do {
- c = UTF8Util::DecodeNextChar_Advance0(&psource);
- UTF8Util::EncodeChar(buffer, &bufferOffset, OVR_towupper(wchar_t(c)));
- } while ((psource < pend) && (bufferOffset < SPInt(sizeof(buffer)-8)));
-
- // Append string a piece at a time.
- str.AppendString(buffer, bufferOffset);
- bufferOffset = 0;
- }
-
- return str;
-}
-
-String String::ToLower() const
-{
- UInt32 c;
- const char* psource = GetData()->Data;
- const char* pend = psource + GetData()->GetSize();
- String str;
- SPInt bufferOffset = 0;
- char buffer[512];
-
- while(psource < pend)
- {
- do {
- c = UTF8Util::DecodeNextChar_Advance0(&psource);
- UTF8Util::EncodeChar(buffer, &bufferOffset, OVR_towlower(wchar_t(c)));
- } while ((psource < pend) && (bufferOffset < SPInt(sizeof(buffer)-8)));
-
- // Append string a piece at a time.
- str.AppendString(buffer, bufferOffset);
- bufferOffset = 0;
- }
-
- return str;
-}
-
-
-
-String& String::Insert(const char* substr, UPInt posAt, SPInt strSize)
-{
- DataDesc* poldData = GetData();
- UPInt oldSize = poldData->GetSize();
- UPInt insertSize = (strSize < 0) ? OVR_strlen(substr) : (UPInt)strSize;
- UPInt byteIndex = (poldData->LengthIsSize()) ?
- posAt : (UPInt)UTF8Util::GetByteIndex(posAt, poldData->Data, oldSize);
-
- OVR_ASSERT(byteIndex <= oldSize);
-
- DataDesc* pnewData = AllocDataCopy2(oldSize + insertSize, 0,
- poldData->Data, byteIndex, substr, insertSize);
- memcpy(pnewData->Data + byteIndex + insertSize,
- poldData->Data + byteIndex, oldSize - byteIndex);
- SetData(pnewData);
- poldData->Release();
- return *this;
-}
-
-/*
-String& String::Insert(const UInt32* substr, UPInt posAt, SPInt len)
-{
- for (SPInt i = 0; i < len; ++i)
- {
- UPInt charw = InsertCharAt(substr[i], posAt);
- posAt += charw;
- }
- return *this;
-}
-*/
-
-UPInt String::InsertCharAt(UInt32 c, UPInt posAt)
-{
- char buf[8];
- SPInt index = 0;
- UTF8Util::EncodeChar(buf, &index, c);
- OVR_ASSERT(index >= 0);
- buf[(UPInt)index] = 0;
-
- Insert(buf, posAt, index);
- return (UPInt)index;
-}
-
-
-int String::CompareNoCase(const char* a, const char* b)
-{
- return OVR_stricmp(a, b);
-}
-
-int String::CompareNoCase(const char* a, const char* b, SPInt len)
-{
- if (len)
- {
- SPInt f,l;
- SPInt slen = len;
- const char *s = b;
- do {
- f = (SPInt)OVR_tolower((int)(*(a++)));
- l = (SPInt)OVR_tolower((int)(*(b++)));
- } while (--len && f && (f == l) && *b != 0);
-
- if (f == l && (len != 0 || *b != 0))
- {
- f = (SPInt)slen;
- l = (SPInt)OVR_strlen(s);
- return int(f - l);
- }
-
- return int(f - l);
- }
- else
- return (0-(int)OVR_strlen(b));
-}
-
-// ***** Implement hash static functions
-
-// Hash function
-UPInt String::BernsteinHashFunction(const void* pdataIn, UPInt size, UPInt seed)
-{
- const UByte* pdata = (const UByte*) pdataIn;
- UPInt h = seed;
- while (size > 0)
- {
- size--;
- h = ((h << 5) + h) ^ (unsigned) pdata[size];
- }
-
- return h;
-}
-
-// Hash function, case-insensitive
-UPInt String::BernsteinHashFunctionCIS(const void* pdataIn, UPInt size, UPInt seed)
-{
- const UByte* pdata = (const UByte*) pdataIn;
- UPInt h = seed;
- while (size > 0)
- {
- size--;
- h = ((h << 5) + h) ^ OVR_tolower(pdata[size]);
- }
-
- // Alternative: "sdbm" hash function, suggested at same web page above.
- // h = 0;
- // for bytes { h = (h << 16) + (h << 6) - hash + *p; }
- return h;
-}
-
-
-
-// ***** String Buffer used for Building Strings
-
-
-#define OVR_SBUFF_DEFAULT_GROW_SIZE 512
-// Constructors / Destructor.
-StringBuffer::StringBuffer()
- : pData(NULL), Size(0), BufferSize(0), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false)
-{
-}
-
-StringBuffer::StringBuffer(UPInt growSize)
- : pData(NULL), Size(0), BufferSize(0), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false)
-{
- SetGrowSize(growSize);
-}
-
-StringBuffer::StringBuffer(const char* data)
- : pData(NULL), Size(0), BufferSize(0), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false)
-{
- *this = data;
-}
-
-StringBuffer::StringBuffer(const char* data, UPInt dataSize)
- : pData(NULL), Size(0), BufferSize(0), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false)
-{
- AppendString(data, dataSize);
-}
-
-StringBuffer::StringBuffer(const String& src)
- : pData(NULL), Size(0), BufferSize(0), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false)
-{
- AppendString(src.ToCStr(), src.GetSize());
-}
-
-StringBuffer::StringBuffer(const StringBuffer& src)
- : pData(NULL), Size(0), BufferSize(src.GetGrowSize()), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false)
-{
- AppendString(src.ToCStr(), src.GetSize());
- LengthIsSize = src.LengthIsSize;
-}
-
-StringBuffer::StringBuffer(const wchar_t* data)
- : pData(NULL), Size(0), BufferSize(0), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false)
-{
- *this = data;
-}
-
-StringBuffer::~StringBuffer()
-{
- if (pData)
- OVR_FREE(pData);
-}
-void StringBuffer::SetGrowSize(UPInt growSize)
-{
- if (growSize <= 16)
- GrowSize = 16;
- else
- {
- UByte bits = Alg::UpperBit(UInt32(growSize-1));
- UPInt size = 1<<bits;
- GrowSize = size == growSize ? growSize : size;
- }
-}
-
-UPInt StringBuffer::GetLength() const
-{
- UPInt length, size = GetSize();
- if (LengthIsSize)
- return size;
-
- length = (UPInt)UTF8Util::GetLength(pData, (UPInt)GetSize());
-
- if (length == GetSize())
- LengthIsSize = true;
- return length;
-}
-
-void StringBuffer::Reserve(UPInt _size)
-{
- if (_size >= BufferSize) // >= because of trailing zero! (!AB)
- {
- BufferSize = (_size + 1 + GrowSize - 1)& ~(GrowSize-1);
- if (!pData)
- pData = (char*)OVR_ALLOC(BufferSize);
- else
- pData = (char*)OVR_REALLOC(pData, BufferSize);
- }
-}
-void StringBuffer::Resize(UPInt _size)
-{
- Reserve(_size);
- LengthIsSize = false;
- Size = _size;
- if (pData)
- pData[Size] = 0;
-}
-
-void StringBuffer::Clear()
-{
- Resize(0);
- /*
- if (pData != pEmptyNullData)
- {
- OVR_FREE(pHeap, pData);
- pData = pEmptyNullData;
- Size = BufferSize = 0;
- LengthIsSize = false;
- }
- */
-}
-// Appends a character
-void StringBuffer::AppendChar(UInt32 ch)
-{
- char buff[8];
- UPInt origSize = GetSize();
-
- // Converts ch into UTF8 string and fills it into buff. Also increments index according to the number of bytes
- // in the UTF8 string.
- SPInt srcSize = 0;
- UTF8Util::EncodeChar(buff, &srcSize, ch);
- OVR_ASSERT(srcSize >= 0);
-
- UPInt size = origSize + srcSize;
- Resize(size);
- memcpy(pData + origSize, buff, srcSize);
-}
-
-// Append a string
-void StringBuffer::AppendString(const wchar_t* pstr, SPInt len)
-{
- if (!pstr)
- return;
-
- SPInt srcSize = UTF8Util::GetEncodeStringSize(pstr, len);
- UPInt origSize = GetSize();
- UPInt size = srcSize + origSize;
-
- Resize(size);
- UTF8Util::EncodeString(pData + origSize, pstr, len);
-}
-
-void StringBuffer::AppendString(const char* putf8str, SPInt utf8StrSz)
-{
- if (!putf8str || !utf8StrSz)
- return;
- if (utf8StrSz == -1)
- utf8StrSz = (SPInt)OVR_strlen(putf8str);
-
- UPInt origSize = GetSize();
- UPInt size = utf8StrSz + origSize;
-
- Resize(size);
- memcpy(pData + origSize, putf8str, utf8StrSz);
-}
-
-
-void StringBuffer::operator = (const char* pstr)
-{
- pstr = pstr ? pstr : "";
- UPInt size = OVR_strlen(pstr);
- Resize(size);
- memcpy(pData, pstr, size);
-}
-
-void StringBuffer::operator = (const wchar_t* pstr)
-{
- pstr = pstr ? pstr : L"";
- UPInt size = (UPInt)UTF8Util::GetEncodeStringSize(pstr);
- Resize(size);
- UTF8Util::EncodeString(pData, pstr);
-}
-
-void StringBuffer::operator = (const String& src)
-{
- Resize(src.GetSize());
- memcpy(pData, src.ToCStr(), src.GetSize());
-}
-
-
-// Inserts substr at posAt
-void StringBuffer::Insert(const char* substr, UPInt posAt, SPInt len)
-{
- UPInt oldSize = Size;
- UPInt insertSize = (len < 0) ? OVR_strlen(substr) : (UPInt)len;
- UPInt byteIndex = LengthIsSize ? posAt :
- (UPInt)UTF8Util::GetByteIndex(posAt, pData, (SPInt)Size);
-
- OVR_ASSERT(byteIndex <= oldSize);
- Reserve(oldSize + insertSize);
-
- memmove(pData + byteIndex + insertSize, pData + byteIndex, oldSize - byteIndex + 1);
- memcpy (pData + byteIndex, substr, insertSize);
- LengthIsSize = false;
- Size = oldSize + insertSize;
- pData[Size] = 0;
-}
-
-// Inserts character at posAt
-UPInt StringBuffer::InsertCharAt(UInt32 c, UPInt posAt)
-{
- char buf[8];
- SPInt len = 0;
- UTF8Util::EncodeChar(buf, &len, c);
- OVR_ASSERT(len >= 0);
- buf[(UPInt)len] = 0;
-
- Insert(buf, posAt, len);
- return (UPInt)len;
-}
-
-} // OVR
+/************************************************************************************ + +Filename : OVR_String.cpp +Content : String UTF8 string implementation with copy-on-write semantics + (thread-safe for assignment but not modification). +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_String.h" + +#include <stdlib.h> +#include <ctype.h> + +#ifdef OVR_OS_QNX +# include <strings.h> +#endif + +namespace OVR { + +#define String_LengthIsSize (UPInt(1) << String::Flag_LengthIsSizeShift) + +String::DataDesc String::NullData = {String_LengthIsSize, 1, {0} }; + + +String::String() +{ + pData = &NullData; + pData->AddRef(); +}; + +String::String(const char* pdata) +{ + // Obtain length in bytes; it doesn't matter if _data is UTF8. + UPInt size = pdata ? OVR_strlen(pdata) : 0; + pData = AllocDataCopy1(size, 0, pdata, size); +}; + +String::String(const char* pdata1, const char* pdata2, const char* pdata3) +{ + // Obtain length in bytes; it doesn't matter if _data is UTF8. + UPInt size1 = pdata1 ? OVR_strlen(pdata1) : 0; + UPInt size2 = pdata2 ? OVR_strlen(pdata2) : 0; + UPInt size3 = pdata3 ? OVR_strlen(pdata3) : 0; + + DataDesc *pdataDesc = AllocDataCopy2(size1 + size2 + size3, 0, + pdata1, size1, pdata2, size2); + memcpy(pdataDesc->Data + size1 + size2, pdata3, size3); + pData = pdataDesc; +} + +String::String(const char* pdata, UPInt size) +{ + OVR_ASSERT((size == 0) || (pdata != 0)); + pData = AllocDataCopy1(size, 0, pdata, size); +}; + + +String::String(const InitStruct& src, UPInt size) +{ + pData = AllocData(size, 0); + src.InitString(GetData()->Data, size); +} + +String::String(const String& src) +{ + pData = src.GetData(); + pData->AddRef(); +} + +String::String(const StringBuffer& src) +{ + pData = AllocDataCopy1(src.GetSize(), 0, src.ToCStr(), src.GetSize()); +} + +String::String(const wchar_t* data) +{ + pData = &NullData; + pData->AddRef(); + // Simplified logic for wchar_t constructor. + if (data) + *this = data; +} + + +String::DataDesc* String::AllocData(UPInt size, UPInt lengthIsSize) +{ + String::DataDesc* pdesc; + + if (size == 0) + { + pdesc = &NullData; + pdesc->AddRef(); + return pdesc; + } + + pdesc = (DataDesc*)OVR_ALLOC(sizeof(DataDesc)+ size); + pdesc->Data[size] = 0; + pdesc->RefCount = 1; + pdesc->Size = size | lengthIsSize; + return pdesc; +} + + +String::DataDesc* String::AllocDataCopy1(UPInt size, UPInt lengthIsSize, + const char* pdata, UPInt copySize) +{ + String::DataDesc* pdesc = AllocData(size, lengthIsSize); + memcpy(pdesc->Data, pdata, copySize); + return pdesc; +} + +String::DataDesc* String::AllocDataCopy2(UPInt size, UPInt lengthIsSize, + const char* pdata1, UPInt copySize1, + const char* pdata2, UPInt copySize2) +{ + String::DataDesc* pdesc = AllocData(size, lengthIsSize); + memcpy(pdesc->Data, pdata1, copySize1); + memcpy(pdesc->Data + copySize1, pdata2, copySize2); + return pdesc; +} + + +UPInt String::GetLength() const +{ + // Optimize length accesses for non-UTF8 character strings. + DataDesc* pdata = GetData(); + UPInt length, size = pdata->GetSize(); + + if (pdata->LengthIsSize()) + return size; + + length = (UPInt)UTF8Util::GetLength(pdata->Data, (UPInt)size); + + if (length == size) + pdata->Size |= String_LengthIsSize; + + return length; +} + + +//static UInt32 String_CharSearch(const char* buf, ) + + +UInt32 String::GetCharAt(UPInt index) const +{ + SPInt i = (SPInt) index; + DataDesc* pdata = GetData(); + const char* buf = pdata->Data; + UInt32 c; + + if (pdata->LengthIsSize()) + { + OVR_ASSERT(index < pdata->GetSize()); + buf += i; + return UTF8Util::DecodeNextChar_Advance0(&buf); + } + + c = UTF8Util::GetCharAt(index, buf, pdata->GetSize()); + return c; +} + +UInt32 String::GetFirstCharAt(UPInt index, const char** offset) const +{ + DataDesc* pdata = GetData(); + SPInt i = (SPInt) index; + const char* buf = pdata->Data; + const char* end = buf + pdata->GetSize(); + UInt32 c; + + do + { + c = UTF8Util::DecodeNextChar_Advance0(&buf); + i--; + + if (buf >= end) + { + // We've hit the end of the string; don't go further. + OVR_ASSERT(i == 0); + return c; + } + } while (i >= 0); + + *offset = buf; + + return c; +} + +UInt32 String::GetNextChar(const char** offset) const +{ + return UTF8Util::DecodeNextChar(offset); +} + + + +void String::AppendChar(UInt32 ch) +{ + DataDesc* pdata = GetData(); + UPInt size = pdata->GetSize(); + char buff[8]; + SPInt encodeSize = 0; + + // Converts ch into UTF8 string and fills it into buff. + UTF8Util::EncodeChar(buff, &encodeSize, ch); + OVR_ASSERT(encodeSize >= 0); + + SetData(AllocDataCopy2(size + (UPInt)encodeSize, 0, + pdata->Data, size, buff, (UPInt)encodeSize)); + pdata->Release(); +} + + +void String::AppendString(const wchar_t* pstr, SPInt len) +{ + if (!pstr) + return; + + DataDesc* pdata = GetData(); + UPInt oldSize = pdata->GetSize(); + UPInt encodeSize = (UPInt)UTF8Util::GetEncodeStringSize(pstr, len); + + DataDesc* pnewData = AllocDataCopy1(oldSize + (UPInt)encodeSize, 0, + pdata->Data, oldSize); + UTF8Util::EncodeString(pnewData->Data + oldSize, pstr, len); + + SetData(pnewData); + pdata->Release(); +} + + +void String::AppendString(const char* putf8str, SPInt utf8StrSz) +{ + if (!putf8str || !utf8StrSz) + return; + if (utf8StrSz == -1) + utf8StrSz = (SPInt)OVR_strlen(putf8str); + + DataDesc* pdata = GetData(); + UPInt oldSize = pdata->GetSize(); + + SetData(AllocDataCopy2(oldSize + (UPInt)utf8StrSz, 0, + pdata->Data, oldSize, putf8str, (UPInt)utf8StrSz)); + pdata->Release(); +} + +void String::AssignString(const InitStruct& src, UPInt size) +{ + DataDesc* poldData = GetData(); + DataDesc* pnewData = AllocData(size, 0); + src.InitString(pnewData->Data, size); + SetData(pnewData); + poldData->Release(); +} + +void String::AssignString(const char* putf8str, UPInt size) +{ + DataDesc* poldData = GetData(); + SetData(AllocDataCopy1(size, 0, putf8str, size)); + poldData->Release(); +} + +void String::operator = (const char* pstr) +{ + AssignString(pstr, pstr ? OVR_strlen(pstr) : 0); +} + +void String::operator = (const wchar_t* pwstr) +{ + DataDesc* poldData = GetData(); + UPInt size = pwstr ? (UPInt)UTF8Util::GetEncodeStringSize(pwstr) : 0; + + DataDesc* pnewData = AllocData(size, 0); + UTF8Util::EncodeString(pnewData->Data, pwstr); + SetData(pnewData); + poldData->Release(); +} + + +void String::operator = (const String& src) +{ + DataDesc* psdata = src.GetData(); + DataDesc* pdata = GetData(); + + SetData(psdata); + psdata->AddRef(); + pdata->Release(); +} + + +void String::operator = (const StringBuffer& src) +{ + DataDesc* polddata = GetData(); + SetData(AllocDataCopy1(src.GetSize(), 0, src.ToCStr(), src.GetSize())); + polddata->Release(); +} + +void String::operator += (const String& src) +{ + DataDesc *pourData = GetData(), + *psrcData = src.GetData(); + UPInt ourSize = pourData->GetSize(), + srcSize = psrcData->GetSize(); + UPInt lflag = pourData->GetLengthFlag() & psrcData->GetLengthFlag(); + + SetData(AllocDataCopy2(ourSize + srcSize, lflag, + pourData->Data, ourSize, psrcData->Data, srcSize)); + pourData->Release(); +} + + +String String::operator + (const char* str) const +{ + String tmp1(*this); + tmp1 += (str ? str : ""); + return tmp1; +} + +String String::operator + (const String& src) const +{ + String tmp1(*this); + tmp1 += src; + return tmp1; +} + +void String::Remove(UPInt posAt, SPInt removeLength) +{ + DataDesc* pdata = GetData(); + UPInt oldSize = pdata->GetSize(); + // Length indicates the number of characters to remove. + UPInt length = GetLength(); + + // If index is past the string, nothing to remove. + if (posAt >= length) + return; + // Otherwise, cap removeLength to the length of the string. + if ((posAt + removeLength) > length) + removeLength = length - posAt; + + // Get the byte position of the UTF8 char at position posAt. + SPInt bytePos = UTF8Util::GetByteIndex(posAt, pdata->Data, oldSize); + SPInt removeSize = UTF8Util::GetByteIndex(removeLength, pdata->Data + bytePos, oldSize-bytePos); + + SetData(AllocDataCopy2(oldSize - removeSize, pdata->GetLengthFlag(), + pdata->Data, bytePos, + pData->Data + bytePos + removeSize, (oldSize - bytePos - removeSize))); + pdata->Release(); +} + + +String String::Substring(UPInt start, UPInt end) const +{ + UPInt length = GetLength(); + if ((start >= length) || (start >= end)) + return String(); + + DataDesc* pdata = GetData(); + + // If size matches, we know the exact index range. + if (pdata->LengthIsSize()) + return String(pdata->Data + start, end - start); + + // Get position of starting character. + SPInt byteStart = UTF8Util::GetByteIndex(start, pdata->Data, pdata->GetSize()); + SPInt byteSize = UTF8Util::GetByteIndex(end - start, pdata->Data + byteStart, pdata->GetSize()-byteStart); + return String(pdata->Data + byteStart, (UPInt)byteSize); +} + +void String::Clear() +{ + NullData.AddRef(); + GetData()->Release(); + SetData(&NullData); +} + + +String String::ToUpper() const +{ + UInt32 c; + const char* psource = GetData()->Data; + const char* pend = psource + GetData()->GetSize(); + String str; + SPInt bufferOffset = 0; + char buffer[512]; + + while(psource < pend) + { + do { + c = UTF8Util::DecodeNextChar_Advance0(&psource); + UTF8Util::EncodeChar(buffer, &bufferOffset, OVR_towupper(wchar_t(c))); + } while ((psource < pend) && (bufferOffset < SPInt(sizeof(buffer)-8))); + + // Append string a piece at a time. + str.AppendString(buffer, bufferOffset); + bufferOffset = 0; + } + + return str; +} + +String String::ToLower() const +{ + UInt32 c; + const char* psource = GetData()->Data; + const char* pend = psource + GetData()->GetSize(); + String str; + SPInt bufferOffset = 0; + char buffer[512]; + + while(psource < pend) + { + do { + c = UTF8Util::DecodeNextChar_Advance0(&psource); + UTF8Util::EncodeChar(buffer, &bufferOffset, OVR_towlower(wchar_t(c))); + } while ((psource < pend) && (bufferOffset < SPInt(sizeof(buffer)-8))); + + // Append string a piece at a time. + str.AppendString(buffer, bufferOffset); + bufferOffset = 0; + } + + return str; +} + + + +String& String::Insert(const char* substr, UPInt posAt, SPInt strSize) +{ + DataDesc* poldData = GetData(); + UPInt oldSize = poldData->GetSize(); + UPInt insertSize = (strSize < 0) ? OVR_strlen(substr) : (UPInt)strSize; + UPInt byteIndex = (poldData->LengthIsSize()) ? + posAt : (UPInt)UTF8Util::GetByteIndex(posAt, poldData->Data, oldSize); + + OVR_ASSERT(byteIndex <= oldSize); + + DataDesc* pnewData = AllocDataCopy2(oldSize + insertSize, 0, + poldData->Data, byteIndex, substr, insertSize); + memcpy(pnewData->Data + byteIndex + insertSize, + poldData->Data + byteIndex, oldSize - byteIndex); + SetData(pnewData); + poldData->Release(); + return *this; +} + +/* +String& String::Insert(const UInt32* substr, UPInt posAt, SPInt len) +{ + for (SPInt i = 0; i < len; ++i) + { + UPInt charw = InsertCharAt(substr[i], posAt); + posAt += charw; + } + return *this; +} +*/ + +UPInt String::InsertCharAt(UInt32 c, UPInt posAt) +{ + char buf[8]; + SPInt index = 0; + UTF8Util::EncodeChar(buf, &index, c); + OVR_ASSERT(index >= 0); + buf[(UPInt)index] = 0; + + Insert(buf, posAt, index); + return (UPInt)index; +} + + +int String::CompareNoCase(const char* a, const char* b) +{ + return OVR_stricmp(a, b); +} + +int String::CompareNoCase(const char* a, const char* b, SPInt len) +{ + if (len) + { + SPInt f,l; + SPInt slen = len; + const char *s = b; + do { + f = (SPInt)OVR_tolower((int)(*(a++))); + l = (SPInt)OVR_tolower((int)(*(b++))); + } while (--len && f && (f == l) && *b != 0); + + if (f == l && (len != 0 || *b != 0)) + { + f = (SPInt)slen; + l = (SPInt)OVR_strlen(s); + return int(f - l); + } + + return int(f - l); + } + else + return (0-(int)OVR_strlen(b)); +} + +// ***** Implement hash static functions + +// Hash function +UPInt String::BernsteinHashFunction(const void* pdataIn, UPInt size, UPInt seed) +{ + const UByte* pdata = (const UByte*) pdataIn; + UPInt h = seed; + while (size > 0) + { + size--; + h = ((h << 5) + h) ^ (unsigned) pdata[size]; + } + + return h; +} + +// Hash function, case-insensitive +UPInt String::BernsteinHashFunctionCIS(const void* pdataIn, UPInt size, UPInt seed) +{ + const UByte* pdata = (const UByte*) pdataIn; + UPInt h = seed; + while (size > 0) + { + size--; + h = ((h << 5) + h) ^ OVR_tolower(pdata[size]); + } + + // Alternative: "sdbm" hash function, suggested at same web page above. + // h = 0; + // for bytes { h = (h << 16) + (h << 6) - hash + *p; } + return h; +} + + + +// ***** String Buffer used for Building Strings + + +#define OVR_SBUFF_DEFAULT_GROW_SIZE 512 +// Constructors / Destructor. +StringBuffer::StringBuffer() + : pData(NULL), Size(0), BufferSize(0), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false) +{ +} + +StringBuffer::StringBuffer(UPInt growSize) + : pData(NULL), Size(0), BufferSize(0), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false) +{ + SetGrowSize(growSize); +} + +StringBuffer::StringBuffer(const char* data) + : pData(NULL), Size(0), BufferSize(0), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false) +{ + *this = data; +} + +StringBuffer::StringBuffer(const char* data, UPInt dataSize) + : pData(NULL), Size(0), BufferSize(0), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false) +{ + AppendString(data, dataSize); +} + +StringBuffer::StringBuffer(const String& src) + : pData(NULL), Size(0), BufferSize(0), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false) +{ + AppendString(src.ToCStr(), src.GetSize()); +} + +StringBuffer::StringBuffer(const StringBuffer& src) + : pData(NULL), Size(0), BufferSize(src.GetGrowSize()), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false) +{ + AppendString(src.ToCStr(), src.GetSize()); + LengthIsSize = src.LengthIsSize; +} + +StringBuffer::StringBuffer(const wchar_t* data) + : pData(NULL), Size(0), BufferSize(0), GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE), LengthIsSize(false) +{ + *this = data; +} + +StringBuffer::~StringBuffer() +{ + if (pData) + OVR_FREE(pData); +} +void StringBuffer::SetGrowSize(UPInt growSize) +{ + if (growSize <= 16) + GrowSize = 16; + else + { + UByte bits = Alg::UpperBit(UInt32(growSize-1)); + UPInt size = 1<<bits; + GrowSize = size == growSize ? growSize : size; + } +} + +UPInt StringBuffer::GetLength() const +{ + UPInt length, size = GetSize(); + if (LengthIsSize) + return size; + + length = (UPInt)UTF8Util::GetLength(pData, (UPInt)GetSize()); + + if (length == GetSize()) + LengthIsSize = true; + return length; +} + +void StringBuffer::Reserve(UPInt _size) +{ + if (_size >= BufferSize) // >= because of trailing zero! (!AB) + { + BufferSize = (_size + 1 + GrowSize - 1)& ~(GrowSize-1); + if (!pData) + pData = (char*)OVR_ALLOC(BufferSize); + else + pData = (char*)OVR_REALLOC(pData, BufferSize); + } +} +void StringBuffer::Resize(UPInt _size) +{ + Reserve(_size); + LengthIsSize = false; + Size = _size; + if (pData) + pData[Size] = 0; +} + +void StringBuffer::Clear() +{ + Resize(0); + /* + if (pData != pEmptyNullData) + { + OVR_FREE(pHeap, pData); + pData = pEmptyNullData; + Size = BufferSize = 0; + LengthIsSize = false; + } + */ +} +// Appends a character +void StringBuffer::AppendChar(UInt32 ch) +{ + char buff[8]; + UPInt origSize = GetSize(); + + // Converts ch into UTF8 string and fills it into buff. Also increments index according to the number of bytes + // in the UTF8 string. + SPInt srcSize = 0; + UTF8Util::EncodeChar(buff, &srcSize, ch); + OVR_ASSERT(srcSize >= 0); + + UPInt size = origSize + srcSize; + Resize(size); + memcpy(pData + origSize, buff, srcSize); +} + +// Append a string +void StringBuffer::AppendString(const wchar_t* pstr, SPInt len) +{ + if (!pstr) + return; + + SPInt srcSize = UTF8Util::GetEncodeStringSize(pstr, len); + UPInt origSize = GetSize(); + UPInt size = srcSize + origSize; + + Resize(size); + UTF8Util::EncodeString(pData + origSize, pstr, len); +} + +void StringBuffer::AppendString(const char* putf8str, SPInt utf8StrSz) +{ + if (!putf8str || !utf8StrSz) + return; + if (utf8StrSz == -1) + utf8StrSz = (SPInt)OVR_strlen(putf8str); + + UPInt origSize = GetSize(); + UPInt size = utf8StrSz + origSize; + + Resize(size); + memcpy(pData + origSize, putf8str, utf8StrSz); +} + + +void StringBuffer::operator = (const char* pstr) +{ + pstr = pstr ? pstr : ""; + UPInt size = OVR_strlen(pstr); + Resize(size); + memcpy(pData, pstr, size); +} + +void StringBuffer::operator = (const wchar_t* pstr) +{ + pstr = pstr ? pstr : L""; + UPInt size = (UPInt)UTF8Util::GetEncodeStringSize(pstr); + Resize(size); + UTF8Util::EncodeString(pData, pstr); +} + +void StringBuffer::operator = (const String& src) +{ + Resize(src.GetSize()); + memcpy(pData, src.ToCStr(), src.GetSize()); +} + + +// Inserts substr at posAt +void StringBuffer::Insert(const char* substr, UPInt posAt, SPInt len) +{ + UPInt oldSize = Size; + UPInt insertSize = (len < 0) ? OVR_strlen(substr) : (UPInt)len; + UPInt byteIndex = LengthIsSize ? posAt : + (UPInt)UTF8Util::GetByteIndex(posAt, pData, (SPInt)Size); + + OVR_ASSERT(byteIndex <= oldSize); + Reserve(oldSize + insertSize); + + memmove(pData + byteIndex + insertSize, pData + byteIndex, oldSize - byteIndex + 1); + memcpy (pData + byteIndex, substr, insertSize); + LengthIsSize = false; + Size = oldSize + insertSize; + pData[Size] = 0; +} + +// Inserts character at posAt +UPInt StringBuffer::InsertCharAt(UInt32 c, UPInt posAt) +{ + char buf[8]; + SPInt len = 0; + UTF8Util::EncodeChar(buf, &len, c); + OVR_ASSERT(len >= 0); + buf[(UPInt)len] = 0; + + Insert(buf, posAt, len); + return (UPInt)len; +} + +} // OVR diff --git a/LibOVR/Src/Kernel/OVR_String.h b/LibOVR/Src/Kernel/OVR_String.h index 112878c..794990f 100644 --- a/LibOVR/Src/Kernel/OVR_String.h +++ b/LibOVR/Src/Kernel/OVR_String.h @@ -1,645 +1,645 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_String.h
-Content : String UTF8 string implementation with copy-on-write semantics
- (thread-safe for assignment but not modification).
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_String_h
-#define OVR_String_h
-
-#include "OVR_Types.h"
-#include "OVR_Allocator.h"
-#include "OVR_UTF8Util.h"
-#include "OVR_Atomic.h"
-#include "OVR_Std.h"
-#include "OVR_Alg.h"
-
-namespace OVR {
-
-// ***** Classes
-
-class String;
-class StringBuffer;
-
-
-//-----------------------------------------------------------------------------------
-// ***** String Class
-
-// String is UTF8 based string class with copy-on-write implementation
-// for assignment.
-
-class String
-{
-protected:
-
- enum FlagConstants
- {
- //Flag_GetLength = 0x7FFFFFFF,
- // This flag is set if GetLength() == GetSize() for a string.
- // Avoid extra scanning is Substring and indexing logic.
- Flag_LengthIsSizeShift = (sizeof(UPInt)*8 - 1)
- };
-
-
- // Internal structure to hold string data
- struct DataDesc
- {
- // Number of bytes. Will be the same as the number of chars if the characters
- // are ascii, may not be equal to number of chars in case string data is UTF8.
- UPInt Size;
- volatile SInt32 RefCount;
- char Data[1];
-
- void AddRef()
- {
- AtomicOps<SInt32>::ExchangeAdd_NoSync(&RefCount, 1);
- }
- // Decrement ref count. This needs to be thread-safe, since
- // a different thread could have also decremented the ref count.
- // For example, if u start off with a ref count = 2. Now if u
- // decrement the ref count and check against 0 in different
- // statements, a different thread can also decrement the ref count
- // in between our decrement and checking against 0 and will find
- // the ref count = 0 and delete the object. This will lead to a crash
- // when context switches to our thread and we'll be trying to delete
- // an already deleted object. Hence decrementing the ref count and
- // checking against 0 needs to made an atomic operation.
- void Release()
- {
- if ((AtomicOps<SInt32>::ExchangeAdd_NoSync(&RefCount, -1) - 1) == 0)
- OVR_FREE(this);
- }
-
- static UPInt GetLengthFlagBit() { return UPInt(1) << Flag_LengthIsSizeShift; }
- UPInt GetSize() const { return Size & ~GetLengthFlagBit() ; }
- UPInt GetLengthFlag() const { return Size & GetLengthFlagBit(); }
- bool LengthIsSize() const { return GetLengthFlag() != 0; }
- };
-
- // Heap type of the string is encoded in the lower bits.
- enum HeapType
- {
- HT_Global = 0, // Heap is global.
- HT_Local = 1, // SF::String_loc: Heap is determined based on string's address.
- HT_Dynamic = 2, // SF::String_temp: Heap is stored as a part of the class.
- HT_Mask = 3
- };
-
- union {
- DataDesc* pData;
- UPInt HeapTypeBits;
- };
- typedef union {
- DataDesc* pData;
- UPInt HeapTypeBits;
- } DataDescUnion;
-
- inline HeapType GetHeapType() const { return (HeapType) (HeapTypeBits & HT_Mask); }
-
- inline DataDesc* GetData() const
- {
- DataDescUnion u;
- u.pData = pData;
- u.HeapTypeBits = (u.HeapTypeBits & ~(UPInt)HT_Mask);
- return u.pData;
- }
-
- inline void SetData(DataDesc* pdesc)
- {
- HeapType ht = GetHeapType();
- pData = pdesc;
- OVR_ASSERT((HeapTypeBits & HT_Mask) == 0);
- HeapTypeBits |= ht;
- }
-
-
- DataDesc* AllocData(UPInt size, UPInt lengthIsSize);
- DataDesc* AllocDataCopy1(UPInt size, UPInt lengthIsSize,
- const char* pdata, UPInt copySize);
- DataDesc* AllocDataCopy2(UPInt size, UPInt lengthIsSize,
- const char* pdata1, UPInt copySize1,
- const char* pdata2, UPInt copySize2);
-
- // Special constructor to avoid data initalization when used in derived class.
- struct NoConstructor { };
- String(const NoConstructor&) { }
-
-public:
-
- // For initializing string with dynamic buffer
- struct InitStruct
- {
- virtual ~InitStruct() { }
- virtual void InitString(char* pbuffer, UPInt size) const = 0;
- };
-
-
- // Constructors / Destructors.
- String();
- String(const char* data);
- String(const char* data1, const char* pdata2, const char* pdata3 = 0);
- String(const char* data, UPInt buflen);
- String(const String& src);
- String(const StringBuffer& src);
- String(const InitStruct& src, UPInt size);
- explicit String(const wchar_t* data);
-
- // Destructor (Captain Obvious guarantees!)
- ~String()
- {
- GetData()->Release();
- }
-
- // Declaration of NullString
- static DataDesc NullData;
-
-
- // *** General Functions
-
- void Clear();
-
- // For casting to a pointer to char.
- operator const char*() const { return GetData()->Data; }
- // Pointer to raw buffer.
- const char* ToCStr() const { return GetData()->Data; }
-
- // Returns number of bytes
- UPInt GetSize() const { return GetData()->GetSize() ; }
- // Tells whether or not the string is empty
- bool IsEmpty() const { return GetSize() == 0; }
-
- // Returns number of characters
- UPInt GetLength() const;
-
- // Returns character at the specified index
- UInt32 GetCharAt(UPInt index) const;
- UInt32 GetFirstCharAt(UPInt index, const char** offset) const;
- UInt32 GetNextChar(const char** offset) const;
-
- // Appends a character
- void AppendChar(UInt32 ch);
-
- // Append a string
- void AppendString(const wchar_t* pstr, SPInt len = -1);
- void AppendString(const char* putf8str, SPInt utf8StrSz = -1);
-
- // Assigned a string with dynamic data (copied through initializer).
- void AssignString(const InitStruct& src, UPInt size);
- // Assigns string with known size.
- void AssignString(const char* putf8str, UPInt size);
-
- // Resize the string to the new size
-// void Resize(UPInt _size);
-
- // Removes the character at posAt
- void Remove(UPInt posAt, SPInt len = 1);
-
- // Returns a String that's a substring of this.
- // -start is the index of the first UTF8 character you want to include.
- // -end is the index one past the last UTF8 character you want to include.
- String Substring(UPInt start, UPInt end) const;
-
- // Case-conversion
- String ToUpper() const;
- String ToLower() const;
-
- // Inserts substr at posAt
- String& Insert (const char* substr, UPInt posAt, SPInt len = -1);
-
- // Inserts character at posAt
- UPInt InsertCharAt(UInt32 c, UPInt posAt);
-
- // Inserts substr at posAt, which is an index of a character (not byte).
- // Of size is specified, it is in bytes.
-// String& Insert(const UInt32* substr, UPInt posAt, SPInt size = -1);
-
- // Get Byte index of the character at position = index
- UPInt GetByteIndex(UPInt index) const { return (UPInt)UTF8Util::GetByteIndex(index, GetData()->Data); }
-
- // Utility: case-insensitive string compare. stricmp() & strnicmp() are not
- // ANSI or POSIX, do not seem to appear in Linux.
- static int OVR_STDCALL CompareNoCase(const char* a, const char* b);
- static int OVR_STDCALL CompareNoCase(const char* a, const char* b, SPInt len);
-
- // Hash function, case-insensitive
- static UPInt OVR_STDCALL BernsteinHashFunctionCIS(const void* pdataIn, UPInt size, UPInt seed = 5381);
-
- // Hash function, case-sensitive
- static UPInt OVR_STDCALL BernsteinHashFunction(const void* pdataIn, UPInt size, UPInt seed = 5381);
-
-
- // ***** File path parsing helper functions.
- // Implemented in OVR_String_FilePath.cpp.
-
- // Absolute paths can star with:
- // - protocols: 'file://', 'http://'
- // - windows drive: 'c:\'
- // - UNC share name: '\\share'
- // - unix root '/'
- static bool HasAbsolutePath(const char* path);
- static bool HasExtension(const char* path);
- static bool HasProtocol(const char* path);
-
- bool HasAbsolutePath() const { return HasAbsolutePath(ToCStr()); }
- bool HasExtension() const { return HasExtension(ToCStr()); }
- bool HasProtocol() const { return HasProtocol(ToCStr()); }
-
- String GetProtocol() const; // Returns protocol, if any, with trailing '://'.
- String GetPath() const; // Returns path with trailing '/'.
- String GetFilename() const; // Returns filename, including extension.
- String GetExtension() const; // Returns extension with a dot.
-
- void StripProtocol(); // Strips front protocol, if any, from the string.
- void StripExtension(); // Strips off trailing extension.
-
-
- // Operators
- // Assignment
- void operator = (const char* str);
- void operator = (const wchar_t* str);
- void operator = (const String& src);
- void operator = (const StringBuffer& src);
-
- // Addition
- void operator += (const String& src);
- void operator += (const char* psrc) { AppendString(psrc); }
- void operator += (const wchar_t* psrc) { AppendString(psrc); }
- void operator += (char ch) { AppendChar(ch); }
- String operator + (const char* str) const;
- String operator + (const String& src) const;
-
- // Comparison
- bool operator == (const String& str) const
- {
- return (OVR_strcmp(GetData()->Data, str.GetData()->Data)== 0);
- }
-
- bool operator != (const String& str) const
- {
- return !operator == (str);
- }
-
- bool operator == (const char* str) const
- {
- return OVR_strcmp(GetData()->Data, str) == 0;
- }
-
- bool operator != (const char* str) const
- {
- return !operator == (str);
- }
-
- bool operator < (const char* pstr) const
- {
- return OVR_strcmp(GetData()->Data, pstr) < 0;
- }
-
- bool operator < (const String& str) const
- {
- return *this < str.GetData()->Data;
- }
-
- bool operator > (const char* pstr) const
- {
- return OVR_strcmp(GetData()->Data, pstr) > 0;
- }
-
- bool operator > (const String& str) const
- {
- return *this > str.GetData()->Data;
- }
-
- int CompareNoCase(const char* pstr) const
- {
- return CompareNoCase(GetData()->Data, pstr);
- }
- int CompareNoCase(const String& str) const
- {
- return CompareNoCase(GetData()->Data, str.ToCStr());
- }
-
- // Accesses raw bytes
- const char& operator [] (int index) const
- {
- OVR_ASSERT(index >= 0 && (UPInt)index < GetSize());
- return GetData()->Data[index];
- }
- const char& operator [] (UPInt index) const
- {
- OVR_ASSERT(index < GetSize());
- return GetData()->Data[index];
- }
-
-
- // Case insensitive keys are used to look up insensitive string in hash tables
- // for SWF files with version before SWF 7.
- struct NoCaseKey
- {
- const String* pStr;
- NoCaseKey(const String &str) : pStr(&str){};
- };
-
- bool operator == (const NoCaseKey& strKey) const
- {
- return (CompareNoCase(ToCStr(), strKey.pStr->ToCStr()) == 0);
- }
- bool operator != (const NoCaseKey& strKey) const
- {
- return !(CompareNoCase(ToCStr(), strKey.pStr->ToCStr()) == 0);
- }
-
- // Hash functor used for strings.
- struct HashFunctor
- {
- UPInt operator()(const String& data) const
- {
- UPInt size = data.GetSize();
- return String::BernsteinHashFunction((const char*)data, size);
- }
- };
- // Case-insensitive hash functor used for strings. Supports additional
- // lookup based on NoCaseKey.
- struct NoCaseHashFunctor
- {
- UPInt operator()(const String& data) const
- {
- UPInt size = data.GetSize();
- return String::BernsteinHashFunctionCIS((const char*)data, size);
- }
- UPInt operator()(const NoCaseKey& data) const
- {
- UPInt size = data.pStr->GetSize();
- return String::BernsteinHashFunctionCIS((const char*)data.pStr->ToCStr(), size);
- }
- };
-
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** String Buffer used for Building Strings
-
-class StringBuffer
-{
- char* pData;
- UPInt Size;
- UPInt BufferSize;
- UPInt GrowSize;
- mutable bool LengthIsSize;
-
-public:
-
- // Constructors / Destructor.
- StringBuffer();
- explicit StringBuffer(UPInt growSize);
- StringBuffer(const char* data);
- StringBuffer(const char* data, UPInt buflen);
- StringBuffer(const String& src);
- StringBuffer(const StringBuffer& src);
- explicit StringBuffer(const wchar_t* data);
- ~StringBuffer();
-
-
- // Modify grow size used for growing/shrinking the buffer.
- UPInt GetGrowSize() const { return GrowSize; }
- void SetGrowSize(UPInt growSize);
-
-
- // *** General Functions
- // Does not release memory, just sets Size to 0
- void Clear();
-
- // For casting to a pointer to char.
- operator const char*() const { return (pData) ? pData : ""; }
- // Pointer to raw buffer.
- const char* ToCStr() const { return (pData) ? pData : ""; }
-
- // Returns number of bytes.
- UPInt GetSize() const { return Size ; }
- // Tells whether or not the string is empty.
- bool IsEmpty() const { return GetSize() == 0; }
-
- // Returns number of characters
- UPInt GetLength() const;
-
- // Returns character at the specified index
- UInt32 GetCharAt(UPInt index) const;
- UInt32 GetFirstCharAt(UPInt index, const char** offset) const;
- UInt32 GetNextChar(const char** offset) const;
-
-
- // Resize the string to the new size
- void Resize(UPInt _size);
- void Reserve(UPInt _size);
-
- // Appends a character
- void AppendChar(UInt32 ch);
-
- // Append a string
- void AppendString(const wchar_t* pstr, SPInt len = -1);
- void AppendString(const char* putf8str, SPInt utf8StrSz = -1);
- void AppendFormat(const char* format, ...);
-
- // Assigned a string with dynamic data (copied through initializer).
- //void AssignString(const InitStruct& src, UPInt size);
-
- // Inserts substr at posAt
- void Insert (const char* substr, UPInt posAt, SPInt len = -1);
- // Inserts character at posAt
- UPInt InsertCharAt(UInt32 c, UPInt posAt);
-
- // Assignment
- void operator = (const char* str);
- void operator = (const wchar_t* str);
- void operator = (const String& src);
-
- // Addition
- void operator += (const String& src) { AppendString(src.ToCStr(),src.GetSize()); }
- void operator += (const char* psrc) { AppendString(psrc); }
- void operator += (const wchar_t* psrc) { AppendString(psrc); }
- void operator += (char ch) { AppendChar(ch); }
- //String operator + (const char* str) const ;
- //String operator + (const String& src) const ;
-
- // Accesses raw bytes
- char& operator [] (int index)
- {
- OVR_ASSERT(((UPInt)index) < GetSize());
- return pData[index];
- }
- char& operator [] (UPInt index)
- {
- OVR_ASSERT(index < GetSize());
- return pData[index];
- }
-
- const char& operator [] (int index) const
- {
- OVR_ASSERT(((UPInt)index) < GetSize());
- return pData[index];
- }
- const char& operator [] (UPInt index) const
- {
- OVR_ASSERT(index < GetSize());
- return pData[index];
- }
-};
-
-
-//
-// Wrapper for string data. The data must have a guaranteed
-// lifespan throughout the usage of the wrapper. Not intended for
-// cached usage. Not thread safe.
-//
-class StringDataPtr
-{
-public:
- StringDataPtr() : pStr(NULL), Size(0) {}
- StringDataPtr(const StringDataPtr& p)
- : pStr(p.pStr), Size(p.Size) {}
- StringDataPtr(const char* pstr, UPInt sz)
- : pStr(pstr), Size(sz) {}
- StringDataPtr(const char* pstr)
- : pStr(pstr), Size((pstr != NULL) ? OVR_strlen(pstr) : 0) {}
- explicit StringDataPtr(const String& str)
- : pStr(str.ToCStr()), Size(str.GetSize()) {}
- template <typename T, int N>
- StringDataPtr(const T (&v)[N])
- : pStr(v), Size(N) {}
-
-public:
- const char* ToCStr() const { return pStr; }
- UPInt GetSize() const { return Size; }
- bool IsEmpty() const { return GetSize() == 0; }
-
- // value is a prefix of this string
- // Character's values are not compared.
- bool IsPrefix(const StringDataPtr& value) const
- {
- return ToCStr() == value.ToCStr() && GetSize() >= value.GetSize();
- }
- // value is a suffix of this string
- // Character's values are not compared.
- bool IsSuffix(const StringDataPtr& value) const
- {
- return ToCStr() <= value.ToCStr() && (End()) == (value.End());
- }
-
- // Find first character.
- // init_ind - initial index.
- SPInt FindChar(char c, UPInt init_ind = 0) const
- {
- for (UPInt i = init_ind; i < GetSize(); ++i)
- if (pStr[i] == c)
- return static_cast<SPInt>(i);
-
- return -1;
- }
-
- // Find last character.
- // init_ind - initial index.
- SPInt FindLastChar(char c, UPInt init_ind = ~0) const
- {
- if (init_ind == (UPInt)~0 || init_ind > GetSize())
- init_ind = GetSize();
- else
- ++init_ind;
-
- for (UPInt i = init_ind; i > 0; --i)
- if (pStr[i - 1] == c)
- return static_cast<SPInt>(i - 1);
-
- return -1;
- }
-
- // Create new object and trim size bytes from the left.
- StringDataPtr GetTrimLeft(UPInt size) const
- {
- // Limit trim size to the size of the string.
- size = Alg::PMin(GetSize(), size);
-
- return StringDataPtr(ToCStr() + size, GetSize() - size);
- }
- // Create new object and trim size bytes from the right.
- StringDataPtr GetTrimRight(UPInt size) const
- {
- // Limit trim to the size of the string.
- size = Alg::PMin(GetSize(), size);
-
- return StringDataPtr(ToCStr(), GetSize() - size);
- }
-
- // Create new object, which contains next token.
- // Useful for parsing.
- StringDataPtr GetNextToken(char separator = ':') const
- {
- UPInt cur_pos = 0;
- const char* cur_str = ToCStr();
-
- for (; cur_pos < GetSize() && cur_str[cur_pos]; ++cur_pos)
- {
- if (cur_str[cur_pos] == separator)
- {
- break;
- }
- }
-
- return StringDataPtr(ToCStr(), cur_pos);
- }
-
- // Trim size bytes from the left.
- StringDataPtr& TrimLeft(UPInt size)
- {
- // Limit trim size to the size of the string.
- size = Alg::PMin(GetSize(), size);
- pStr += size;
- Size -= size;
-
- return *this;
- }
- // Trim size bytes from the right.
- StringDataPtr& TrimRight(UPInt size)
- {
- // Limit trim to the size of the string.
- size = Alg::PMin(GetSize(), size);
- Size -= size;
-
- return *this;
- }
-
- const char* Begin() const { return ToCStr(); }
- const char* End() const { return ToCStr() + GetSize(); }
-
- // Hash functor used string data pointers
- struct HashFunctor
- {
- UPInt operator()(const StringDataPtr& data) const
- {
- return String::BernsteinHashFunction(data.ToCStr(), data.GetSize());
- }
- };
-
- bool operator== (const StringDataPtr& data) const
- {
- return (OVR_strncmp(pStr, data.pStr, data.Size) == 0);
- }
-
-protected:
- const char* pStr;
- UPInt Size;
-};
-
-} // OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_String.h +Content : String UTF8 string implementation with copy-on-write semantics + (thread-safe for assignment but not modification). +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_String_h +#define OVR_String_h + +#include "OVR_Types.h" +#include "OVR_Allocator.h" +#include "OVR_UTF8Util.h" +#include "OVR_Atomic.h" +#include "OVR_Std.h" +#include "OVR_Alg.h" + +namespace OVR { + +// ***** Classes + +class String; +class StringBuffer; + + +//----------------------------------------------------------------------------------- +// ***** String Class + +// String is UTF8 based string class with copy-on-write implementation +// for assignment. + +class String +{ +protected: + + enum FlagConstants + { + //Flag_GetLength = 0x7FFFFFFF, + // This flag is set if GetLength() == GetSize() for a string. + // Avoid extra scanning is Substring and indexing logic. + Flag_LengthIsSizeShift = (sizeof(UPInt)*8 - 1) + }; + + + // Internal structure to hold string data + struct DataDesc + { + // Number of bytes. Will be the same as the number of chars if the characters + // are ascii, may not be equal to number of chars in case string data is UTF8. + UPInt Size; + volatile SInt32 RefCount; + char Data[1]; + + void AddRef() + { + AtomicOps<SInt32>::ExchangeAdd_NoSync(&RefCount, 1); + } + // Decrement ref count. This needs to be thread-safe, since + // a different thread could have also decremented the ref count. + // For example, if u start off with a ref count = 2. Now if u + // decrement the ref count and check against 0 in different + // statements, a different thread can also decrement the ref count + // in between our decrement and checking against 0 and will find + // the ref count = 0 and delete the object. This will lead to a crash + // when context switches to our thread and we'll be trying to delete + // an already deleted object. Hence decrementing the ref count and + // checking against 0 needs to made an atomic operation. + void Release() + { + if ((AtomicOps<SInt32>::ExchangeAdd_NoSync(&RefCount, -1) - 1) == 0) + OVR_FREE(this); + } + + static UPInt GetLengthFlagBit() { return UPInt(1) << Flag_LengthIsSizeShift; } + UPInt GetSize() const { return Size & ~GetLengthFlagBit() ; } + UPInt GetLengthFlag() const { return Size & GetLengthFlagBit(); } + bool LengthIsSize() const { return GetLengthFlag() != 0; } + }; + + // Heap type of the string is encoded in the lower bits. + enum HeapType + { + HT_Global = 0, // Heap is global. + HT_Local = 1, // SF::String_loc: Heap is determined based on string's address. + HT_Dynamic = 2, // SF::String_temp: Heap is stored as a part of the class. + HT_Mask = 3 + }; + + union { + DataDesc* pData; + UPInt HeapTypeBits; + }; + typedef union { + DataDesc* pData; + UPInt HeapTypeBits; + } DataDescUnion; + + inline HeapType GetHeapType() const { return (HeapType) (HeapTypeBits & HT_Mask); } + + inline DataDesc* GetData() const + { + DataDescUnion u; + u.pData = pData; + u.HeapTypeBits = (u.HeapTypeBits & ~(UPInt)HT_Mask); + return u.pData; + } + + inline void SetData(DataDesc* pdesc) + { + HeapType ht = GetHeapType(); + pData = pdesc; + OVR_ASSERT((HeapTypeBits & HT_Mask) == 0); + HeapTypeBits |= ht; + } + + + DataDesc* AllocData(UPInt size, UPInt lengthIsSize); + DataDesc* AllocDataCopy1(UPInt size, UPInt lengthIsSize, + const char* pdata, UPInt copySize); + DataDesc* AllocDataCopy2(UPInt size, UPInt lengthIsSize, + const char* pdata1, UPInt copySize1, + const char* pdata2, UPInt copySize2); + + // Special constructor to avoid data initalization when used in derived class. + struct NoConstructor { }; + String(const NoConstructor&) { } + +public: + + // For initializing string with dynamic buffer + struct InitStruct + { + virtual ~InitStruct() { } + virtual void InitString(char* pbuffer, UPInt size) const = 0; + }; + + + // Constructors / Destructors. + String(); + String(const char* data); + String(const char* data1, const char* pdata2, const char* pdata3 = 0); + String(const char* data, UPInt buflen); + String(const String& src); + String(const StringBuffer& src); + String(const InitStruct& src, UPInt size); + explicit String(const wchar_t* data); + + // Destructor (Captain Obvious guarantees!) + ~String() + { + GetData()->Release(); + } + + // Declaration of NullString + static DataDesc NullData; + + + // *** General Functions + + void Clear(); + + // For casting to a pointer to char. + operator const char*() const { return GetData()->Data; } + // Pointer to raw buffer. + const char* ToCStr() const { return GetData()->Data; } + + // Returns number of bytes + UPInt GetSize() const { return GetData()->GetSize() ; } + // Tells whether or not the string is empty + bool IsEmpty() const { return GetSize() == 0; } + + // Returns number of characters + UPInt GetLength() const; + + // Returns character at the specified index + UInt32 GetCharAt(UPInt index) const; + UInt32 GetFirstCharAt(UPInt index, const char** offset) const; + UInt32 GetNextChar(const char** offset) const; + + // Appends a character + void AppendChar(UInt32 ch); + + // Append a string + void AppendString(const wchar_t* pstr, SPInt len = -1); + void AppendString(const char* putf8str, SPInt utf8StrSz = -1); + + // Assigned a string with dynamic data (copied through initializer). + void AssignString(const InitStruct& src, UPInt size); + // Assigns string with known size. + void AssignString(const char* putf8str, UPInt size); + + // Resize the string to the new size +// void Resize(UPInt _size); + + // Removes the character at posAt + void Remove(UPInt posAt, SPInt len = 1); + + // Returns a String that's a substring of this. + // -start is the index of the first UTF8 character you want to include. + // -end is the index one past the last UTF8 character you want to include. + String Substring(UPInt start, UPInt end) const; + + // Case-conversion + String ToUpper() const; + String ToLower() const; + + // Inserts substr at posAt + String& Insert (const char* substr, UPInt posAt, SPInt len = -1); + + // Inserts character at posAt + UPInt InsertCharAt(UInt32 c, UPInt posAt); + + // Inserts substr at posAt, which is an index of a character (not byte). + // Of size is specified, it is in bytes. +// String& Insert(const UInt32* substr, UPInt posAt, SPInt size = -1); + + // Get Byte index of the character at position = index + UPInt GetByteIndex(UPInt index) const { return (UPInt)UTF8Util::GetByteIndex(index, GetData()->Data); } + + // Utility: case-insensitive string compare. stricmp() & strnicmp() are not + // ANSI or POSIX, do not seem to appear in Linux. + static int OVR_STDCALL CompareNoCase(const char* a, const char* b); + static int OVR_STDCALL CompareNoCase(const char* a, const char* b, SPInt len); + + // Hash function, case-insensitive + static UPInt OVR_STDCALL BernsteinHashFunctionCIS(const void* pdataIn, UPInt size, UPInt seed = 5381); + + // Hash function, case-sensitive + static UPInt OVR_STDCALL BernsteinHashFunction(const void* pdataIn, UPInt size, UPInt seed = 5381); + + + // ***** File path parsing helper functions. + // Implemented in OVR_String_FilePath.cpp. + + // Absolute paths can star with: + // - protocols: 'file://', 'http://' + // - windows drive: 'c:\' + // - UNC share name: '\\share' + // - unix root '/' + static bool HasAbsolutePath(const char* path); + static bool HasExtension(const char* path); + static bool HasProtocol(const char* path); + + bool HasAbsolutePath() const { return HasAbsolutePath(ToCStr()); } + bool HasExtension() const { return HasExtension(ToCStr()); } + bool HasProtocol() const { return HasProtocol(ToCStr()); } + + String GetProtocol() const; // Returns protocol, if any, with trailing '://'. + String GetPath() const; // Returns path with trailing '/'. + String GetFilename() const; // Returns filename, including extension. + String GetExtension() const; // Returns extension with a dot. + + void StripProtocol(); // Strips front protocol, if any, from the string. + void StripExtension(); // Strips off trailing extension. + + + // Operators + // Assignment + void operator = (const char* str); + void operator = (const wchar_t* str); + void operator = (const String& src); + void operator = (const StringBuffer& src); + + // Addition + void operator += (const String& src); + void operator += (const char* psrc) { AppendString(psrc); } + void operator += (const wchar_t* psrc) { AppendString(psrc); } + void operator += (char ch) { AppendChar(ch); } + String operator + (const char* str) const; + String operator + (const String& src) const; + + // Comparison + bool operator == (const String& str) const + { + return (OVR_strcmp(GetData()->Data, str.GetData()->Data)== 0); + } + + bool operator != (const String& str) const + { + return !operator == (str); + } + + bool operator == (const char* str) const + { + return OVR_strcmp(GetData()->Data, str) == 0; + } + + bool operator != (const char* str) const + { + return !operator == (str); + } + + bool operator < (const char* pstr) const + { + return OVR_strcmp(GetData()->Data, pstr) < 0; + } + + bool operator < (const String& str) const + { + return *this < str.GetData()->Data; + } + + bool operator > (const char* pstr) const + { + return OVR_strcmp(GetData()->Data, pstr) > 0; + } + + bool operator > (const String& str) const + { + return *this > str.GetData()->Data; + } + + int CompareNoCase(const char* pstr) const + { + return CompareNoCase(GetData()->Data, pstr); + } + int CompareNoCase(const String& str) const + { + return CompareNoCase(GetData()->Data, str.ToCStr()); + } + + // Accesses raw bytes + const char& operator [] (int index) const + { + OVR_ASSERT(index >= 0 && (UPInt)index < GetSize()); + return GetData()->Data[index]; + } + const char& operator [] (UPInt index) const + { + OVR_ASSERT(index < GetSize()); + return GetData()->Data[index]; + } + + + // Case insensitive keys are used to look up insensitive string in hash tables + // for SWF files with version before SWF 7. + struct NoCaseKey + { + const String* pStr; + NoCaseKey(const String &str) : pStr(&str){}; + }; + + bool operator == (const NoCaseKey& strKey) const + { + return (CompareNoCase(ToCStr(), strKey.pStr->ToCStr()) == 0); + } + bool operator != (const NoCaseKey& strKey) const + { + return !(CompareNoCase(ToCStr(), strKey.pStr->ToCStr()) == 0); + } + + // Hash functor used for strings. + struct HashFunctor + { + UPInt operator()(const String& data) const + { + UPInt size = data.GetSize(); + return String::BernsteinHashFunction((const char*)data, size); + } + }; + // Case-insensitive hash functor used for strings. Supports additional + // lookup based on NoCaseKey. + struct NoCaseHashFunctor + { + UPInt operator()(const String& data) const + { + UPInt size = data.GetSize(); + return String::BernsteinHashFunctionCIS((const char*)data, size); + } + UPInt operator()(const NoCaseKey& data) const + { + UPInt size = data.pStr->GetSize(); + return String::BernsteinHashFunctionCIS((const char*)data.pStr->ToCStr(), size); + } + }; + +}; + + +//----------------------------------------------------------------------------------- +// ***** String Buffer used for Building Strings + +class StringBuffer +{ + char* pData; + UPInt Size; + UPInt BufferSize; + UPInt GrowSize; + mutable bool LengthIsSize; + +public: + + // Constructors / Destructor. + StringBuffer(); + explicit StringBuffer(UPInt growSize); + StringBuffer(const char* data); + StringBuffer(const char* data, UPInt buflen); + StringBuffer(const String& src); + StringBuffer(const StringBuffer& src); + explicit StringBuffer(const wchar_t* data); + ~StringBuffer(); + + + // Modify grow size used for growing/shrinking the buffer. + UPInt GetGrowSize() const { return GrowSize; } + void SetGrowSize(UPInt growSize); + + + // *** General Functions + // Does not release memory, just sets Size to 0 + void Clear(); + + // For casting to a pointer to char. + operator const char*() const { return (pData) ? pData : ""; } + // Pointer to raw buffer. + const char* ToCStr() const { return (pData) ? pData : ""; } + + // Returns number of bytes. + UPInt GetSize() const { return Size ; } + // Tells whether or not the string is empty. + bool IsEmpty() const { return GetSize() == 0; } + + // Returns number of characters + UPInt GetLength() const; + + // Returns character at the specified index + UInt32 GetCharAt(UPInt index) const; + UInt32 GetFirstCharAt(UPInt index, const char** offset) const; + UInt32 GetNextChar(const char** offset) const; + + + // Resize the string to the new size + void Resize(UPInt _size); + void Reserve(UPInt _size); + + // Appends a character + void AppendChar(UInt32 ch); + + // Append a string + void AppendString(const wchar_t* pstr, SPInt len = -1); + void AppendString(const char* putf8str, SPInt utf8StrSz = -1); + void AppendFormat(const char* format, ...); + + // Assigned a string with dynamic data (copied through initializer). + //void AssignString(const InitStruct& src, UPInt size); + + // Inserts substr at posAt + void Insert (const char* substr, UPInt posAt, SPInt len = -1); + // Inserts character at posAt + UPInt InsertCharAt(UInt32 c, UPInt posAt); + + // Assignment + void operator = (const char* str); + void operator = (const wchar_t* str); + void operator = (const String& src); + + // Addition + void operator += (const String& src) { AppendString(src.ToCStr(),src.GetSize()); } + void operator += (const char* psrc) { AppendString(psrc); } + void operator += (const wchar_t* psrc) { AppendString(psrc); } + void operator += (char ch) { AppendChar(ch); } + //String operator + (const char* str) const ; + //String operator + (const String& src) const ; + + // Accesses raw bytes + char& operator [] (int index) + { + OVR_ASSERT(((UPInt)index) < GetSize()); + return pData[index]; + } + char& operator [] (UPInt index) + { + OVR_ASSERT(index < GetSize()); + return pData[index]; + } + + const char& operator [] (int index) const + { + OVR_ASSERT(((UPInt)index) < GetSize()); + return pData[index]; + } + const char& operator [] (UPInt index) const + { + OVR_ASSERT(index < GetSize()); + return pData[index]; + } +}; + + +// +// Wrapper for string data. The data must have a guaranteed +// lifespan throughout the usage of the wrapper. Not intended for +// cached usage. Not thread safe. +// +class StringDataPtr +{ +public: + StringDataPtr() : pStr(NULL), Size(0) {} + StringDataPtr(const StringDataPtr& p) + : pStr(p.pStr), Size(p.Size) {} + StringDataPtr(const char* pstr, UPInt sz) + : pStr(pstr), Size(sz) {} + StringDataPtr(const char* pstr) + : pStr(pstr), Size((pstr != NULL) ? OVR_strlen(pstr) : 0) {} + explicit StringDataPtr(const String& str) + : pStr(str.ToCStr()), Size(str.GetSize()) {} + template <typename T, int N> + StringDataPtr(const T (&v)[N]) + : pStr(v), Size(N) {} + +public: + const char* ToCStr() const { return pStr; } + UPInt GetSize() const { return Size; } + bool IsEmpty() const { return GetSize() == 0; } + + // value is a prefix of this string + // Character's values are not compared. + bool IsPrefix(const StringDataPtr& value) const + { + return ToCStr() == value.ToCStr() && GetSize() >= value.GetSize(); + } + // value is a suffix of this string + // Character's values are not compared. + bool IsSuffix(const StringDataPtr& value) const + { + return ToCStr() <= value.ToCStr() && (End()) == (value.End()); + } + + // Find first character. + // init_ind - initial index. + SPInt FindChar(char c, UPInt init_ind = 0) const + { + for (UPInt i = init_ind; i < GetSize(); ++i) + if (pStr[i] == c) + return static_cast<SPInt>(i); + + return -1; + } + + // Find last character. + // init_ind - initial index. + SPInt FindLastChar(char c, UPInt init_ind = ~0) const + { + if (init_ind == (UPInt)~0 || init_ind > GetSize()) + init_ind = GetSize(); + else + ++init_ind; + + for (UPInt i = init_ind; i > 0; --i) + if (pStr[i - 1] == c) + return static_cast<SPInt>(i - 1); + + return -1; + } + + // Create new object and trim size bytes from the left. + StringDataPtr GetTrimLeft(UPInt size) const + { + // Limit trim size to the size of the string. + size = Alg::PMin(GetSize(), size); + + return StringDataPtr(ToCStr() + size, GetSize() - size); + } + // Create new object and trim size bytes from the right. + StringDataPtr GetTrimRight(UPInt size) const + { + // Limit trim to the size of the string. + size = Alg::PMin(GetSize(), size); + + return StringDataPtr(ToCStr(), GetSize() - size); + } + + // Create new object, which contains next token. + // Useful for parsing. + StringDataPtr GetNextToken(char separator = ':') const + { + UPInt cur_pos = 0; + const char* cur_str = ToCStr(); + + for (; cur_pos < GetSize() && cur_str[cur_pos]; ++cur_pos) + { + if (cur_str[cur_pos] == separator) + { + break; + } + } + + return StringDataPtr(ToCStr(), cur_pos); + } + + // Trim size bytes from the left. + StringDataPtr& TrimLeft(UPInt size) + { + // Limit trim size to the size of the string. + size = Alg::PMin(GetSize(), size); + pStr += size; + Size -= size; + + return *this; + } + // Trim size bytes from the right. + StringDataPtr& TrimRight(UPInt size) + { + // Limit trim to the size of the string. + size = Alg::PMin(GetSize(), size); + Size -= size; + + return *this; + } + + const char* Begin() const { return ToCStr(); } + const char* End() const { return ToCStr() + GetSize(); } + + // Hash functor used string data pointers + struct HashFunctor + { + UPInt operator()(const StringDataPtr& data) const + { + return String::BernsteinHashFunction(data.ToCStr(), data.GetSize()); + } + }; + + bool operator== (const StringDataPtr& data) const + { + return (OVR_strncmp(pStr, data.pStr, data.Size) == 0); + } + +protected: + const char* pStr; + UPInt Size; +}; + +} // OVR + +#endif diff --git a/LibOVR/Src/Kernel/OVR_StringHash.h b/LibOVR/Src/Kernel/OVR_StringHash.h index 237dc7e..ae8010c 100644 --- a/LibOVR/Src/Kernel/OVR_StringHash.h +++ b/LibOVR/Src/Kernel/OVR_StringHash.h @@ -1,89 +1,89 @@ -/************************************************************************************
-
-PublicHeader: None
-Filename : OVR_StringHash.h
-Content : String hash table used when optional case-insensitive
- lookup is required.
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_StringHash_h
-#define OVR_StringHash_h
-
-#include "OVR_String.h"
-#include "OVR_Hash.h"
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// *** StringHash
-
-// This is a custom string hash table that supports case-insensitive
-// searches through special functions such as GetCaseInsensitive, etc.
-// This class is used for Flash labels, exports and other case-insensitive tables.
-
-template<class U, class Allocator = ContainerAllocator<U> >
-class StringHash : public Hash<String, U, String::NoCaseHashFunctor, Allocator>
-{
-public:
- typedef U ValueType;
- typedef StringHash<U, Allocator> SelfType;
- typedef Hash<String, U, String::NoCaseHashFunctor, Allocator> BaseType;
-
-public:
-
- void operator = (const SelfType& src) { BaseType::operator = (src); }
-
- bool GetCaseInsensitive(const String& key, U* pvalue) const
- {
- String::NoCaseKey ikey(key);
- return BaseType::GetAlt(ikey, pvalue);
- }
- // Pointer-returning get variety.
- const U* GetCaseInsensitive(const String& key) const
- {
- String::NoCaseKey ikey(key);
- return BaseType::GetAlt(ikey);
- }
- U* GetCaseInsensitive(const String& key)
- {
- String::NoCaseKey ikey(key);
- return BaseType::GetAlt(ikey);
- }
-
-
- typedef typename BaseType::Iterator base_iterator;
-
- base_iterator FindCaseInsensitive(const String& key)
- {
- String::NoCaseKey ikey(key);
- return BaseType::FindAlt(ikey);
- }
-
- // Set just uses a find and assigns value if found. The key is not modified;
- // this behavior is identical to Flash string variable assignment.
- void SetCaseInsensitive(const String& key, const U& value)
- {
- base_iterator it = FindCaseInsensitive(key);
- if (it != BaseType::End())
- {
- it->Second = value;
- }
- else
- {
- BaseType::Add(key, value);
- }
- }
-};
-
-} // OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: None +Filename : OVR_StringHash.h +Content : String hash table used when optional case-insensitive + lookup is required. +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_StringHash_h +#define OVR_StringHash_h + +#include "OVR_String.h" +#include "OVR_Hash.h" + +namespace OVR { + +//----------------------------------------------------------------------------------- +// *** StringHash + +// This is a custom string hash table that supports case-insensitive +// searches through special functions such as GetCaseInsensitive, etc. +// This class is used for Flash labels, exports and other case-insensitive tables. + +template<class U, class Allocator = ContainerAllocator<U> > +class StringHash : public Hash<String, U, String::NoCaseHashFunctor, Allocator> +{ +public: + typedef U ValueType; + typedef StringHash<U, Allocator> SelfType; + typedef Hash<String, U, String::NoCaseHashFunctor, Allocator> BaseType; + +public: + + void operator = (const SelfType& src) { BaseType::operator = (src); } + + bool GetCaseInsensitive(const String& key, U* pvalue) const + { + String::NoCaseKey ikey(key); + return BaseType::GetAlt(ikey, pvalue); + } + // Pointer-returning get variety. + const U* GetCaseInsensitive(const String& key) const + { + String::NoCaseKey ikey(key); + return BaseType::GetAlt(ikey); + } + U* GetCaseInsensitive(const String& key) + { + String::NoCaseKey ikey(key); + return BaseType::GetAlt(ikey); + } + + + typedef typename BaseType::Iterator base_iterator; + + base_iterator FindCaseInsensitive(const String& key) + { + String::NoCaseKey ikey(key); + return BaseType::FindAlt(ikey); + } + + // Set just uses a find and assigns value if found. The key is not modified; + // this behavior is identical to Flash string variable assignment. + void SetCaseInsensitive(const String& key, const U& value) + { + base_iterator it = FindCaseInsensitive(key); + if (it != BaseType::End()) + { + it->Second = value; + } + else + { + BaseType::Add(key, value); + } + } +}; + +} // OVR + +#endif diff --git a/LibOVR/Src/Kernel/OVR_String_FormatUtil.cpp b/LibOVR/Src/Kernel/OVR_String_FormatUtil.cpp index a6ceb3a..72e7f7f 100644 --- a/LibOVR/Src/Kernel/OVR_String_FormatUtil.cpp +++ b/LibOVR/Src/Kernel/OVR_String_FormatUtil.cpp @@ -1,42 +1,42 @@ -/************************************************************************************
-
-Filename : OVR_String_FormatUtil.cpp
-Content : String format functions.
-Created : February 27, 2013
-Notes :
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_String.h"
-#include "OVR_Log.h"
-
-namespace OVR {
-
-void StringBuffer::AppendFormat(const char* format, ...)
-{
- va_list argList;
-
- va_start(argList, format);
- UPInt size = OVR_vscprintf(format, argList);
- va_end(argList);
-
- char* buffer = (char*) OVR_ALLOC(sizeof(char) * (size+1));
-
- va_start(argList, format);
- UPInt result = OVR_vsprintf(buffer, size+1, format, argList);
- OVR_UNUSED1(result);
- va_end(argList);
- OVR_ASSERT_LOG(result == size, ("Error in OVR_vsprintf"));
-
- AppendString(buffer);
-
- OVR_FREE(buffer);
-}
-
-} // OVR
+/************************************************************************************ + +Filename : OVR_String_FormatUtil.cpp +Content : String format functions. +Created : February 27, 2013 +Notes : + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_String.h" +#include "OVR_Log.h" + +namespace OVR { + +void StringBuffer::AppendFormat(const char* format, ...) +{ + va_list argList; + + va_start(argList, format); + UPInt size = OVR_vscprintf(format, argList); + va_end(argList); + + char* buffer = (char*) OVR_ALLOC(sizeof(char) * (size+1)); + + va_start(argList, format); + UPInt result = OVR_vsprintf(buffer, size+1, format, argList); + OVR_UNUSED1(result); + va_end(argList); + OVR_ASSERT_LOG(result == size, ("Error in OVR_vsprintf")); + + AppendString(buffer); + + OVR_FREE(buffer); +} + +} // OVR diff --git a/LibOVR/Src/Kernel/OVR_String_PathUtil.cpp b/LibOVR/Src/Kernel/OVR_String_PathUtil.cpp index 27e79c6..698d16e 100644 --- a/LibOVR/Src/Kernel/OVR_String_PathUtil.cpp +++ b/LibOVR/Src/Kernel/OVR_String_PathUtil.cpp @@ -1,200 +1,200 @@ -/************************************************************************************
-
-Filename : OVR_String_PathUtil.cpp
-Content : String filename/url helper function
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_String.h"
-#include "OVR_UTF8Util.h"
-
-namespace OVR {
-
-//--------------------------------------------------------------------
-// ***** Path-Scanner helper function
-
-// Scans file path finding filename start and extension start, fills in their addess.
-void ScanFilePath(const char* url, const char** pfilename, const char** pext)
-{
- const char* urlStart = url;
- const char *filename = 0;
- const char *lastDot = 0;
-
- UInt32 charVal = UTF8Util::DecodeNextChar(&url);
-
- while (charVal != 0)
- {
- if ((charVal == '/') || (charVal == '\\'))
- {
- filename = url;
- lastDot = 0;
- }
- else if (charVal == '.')
- {
- lastDot = url - 1;
- }
-
- charVal = UTF8Util::DecodeNextChar(&url);
- }
-
- if (pfilename)
- {
- // It was a naked filename
- if (urlStart && (*urlStart != '.') && *urlStart)
- *pfilename = urlStart;
- else
- *pfilename = filename;
- }
-
- if (pext)
- {
- *pext = lastDot;
- }
-}
-
-// Scans till the end of protocol. Returns first character past protocol,
-// 0 if not found.
-// - protocol: 'file://', 'http://'
-const char* ScanPathProtocol(const char* url)
-{
- UInt32 charVal = UTF8Util::DecodeNextChar(&url);
- UInt32 charVal2;
-
- while (charVal != 0)
- {
- // Treat a colon followed by a slash as absolute.
- if (charVal == ':')
- {
- charVal2 = UTF8Util::DecodeNextChar(&url);
- charVal = UTF8Util::DecodeNextChar(&url);
- if ((charVal == '/') && (charVal2 == '\\'))
- return url;
- }
- charVal = UTF8Util::DecodeNextChar(&url);
- }
- return 0;
-}
-
-
-//--------------------------------------------------------------------
-// ***** String Path API implementation
-
-bool String::HasAbsolutePath(const char* url)
-{
- // Absolute paths can star with:
- // - protocols: 'file://', 'http://'
- // - windows drive: 'c:\'
- // - UNC share name: '\\share'
- // - unix root '/'
-
- // On the other hand, relative paths are:
- // - directory: 'directory/file'
- // - this directory: './file'
- // - parent directory: '../file'
- //
- // For now, we don't parse '.' or '..' out, but instead let it be concatenated
- // to string and let the OS figure it out. This, however, is not good for file
- // name matching in library/etc, so it should be improved.
-
- if (!url || !*url)
- return true; // Treat empty strings as absolute.
-
- UInt32 charVal = UTF8Util::DecodeNextChar(&url);
-
- // Fist character of '/' or '\\' means absolute url.
- if ((charVal == '/') || (charVal == '\\'))
- return true;
-
- while (charVal != 0)
- {
- // Treat a colon followed by a slash as absolute.
- if (charVal == ':')
- {
- charVal = UTF8Util::DecodeNextChar(&url);
- // Protocol or windows drive. Absolute.
- if ((charVal == '/') || (charVal == '\\'))
- return true;
- }
- else if ((charVal == '/') || (charVal == '\\'))
- {
- // Not a first character (else 'if' above the loop would have caught it).
- // Must be a relative url.
- break;
- }
-
- charVal = UTF8Util::DecodeNextChar(&url);
- }
-
- // We get here for relative paths.
- return false;
-}
-
-
-bool String::HasExtension(const char* path)
-{
- const char* ext = 0;
- ScanFilePath(path, 0, &ext);
- return ext != 0;
-}
-bool String::HasProtocol(const char* path)
-{
- return ScanPathProtocol(path) != 0;
-}
-
-
-String String::GetPath() const
-{
- const char* filename = 0;
- ScanFilePath(ToCStr(), &filename, 0);
-
- // Technically we can have extra logic somewhere for paths,
- // such as enforcing protocol and '/' only based on flags,
- // but we keep it simple for now.
- return String(ToCStr(), filename ? (filename-ToCStr()) : GetSize());
-}
-
-String String::GetProtocol() const
-{
- const char* protocolEnd = ScanPathProtocol(ToCStr());
- return String(ToCStr(), protocolEnd ? (protocolEnd-ToCStr()) : 0);
-}
-
-String String::GetFilename() const
-{
- const char* filename = 0;
- ScanFilePath(ToCStr(), &filename, 0);
- return String(filename);
-}
-String String::GetExtension() const
-{
- const char* ext = 0;
- ScanFilePath(ToCStr(), 0, &ext);
- return String(ext);
-}
-
-void String::StripExtension()
-{
- const char* ext = 0;
- ScanFilePath(ToCStr(), 0, &ext);
- if (ext)
- {
- *this = String(ToCStr(), ext-ToCStr());
- }
-}
-
-void String::StripProtocol()
-{
- const char* protocol = ScanPathProtocol(ToCStr());
- if (protocol)
- AssignString(protocol, OVR_strlen(protocol));
-}
-
-} // OVR
+/************************************************************************************ + +Filename : OVR_String_PathUtil.cpp +Content : String filename/url helper function +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_String.h" +#include "OVR_UTF8Util.h" + +namespace OVR { + +//-------------------------------------------------------------------- +// ***** Path-Scanner helper function + +// Scans file path finding filename start and extension start, fills in their addess. +void ScanFilePath(const char* url, const char** pfilename, const char** pext) +{ + const char* urlStart = url; + const char *filename = 0; + const char *lastDot = 0; + + UInt32 charVal = UTF8Util::DecodeNextChar(&url); + + while (charVal != 0) + { + if ((charVal == '/') || (charVal == '\\')) + { + filename = url; + lastDot = 0; + } + else if (charVal == '.') + { + lastDot = url - 1; + } + + charVal = UTF8Util::DecodeNextChar(&url); + } + + if (pfilename) + { + // It was a naked filename + if (urlStart && (*urlStart != '.') && *urlStart) + *pfilename = urlStart; + else + *pfilename = filename; + } + + if (pext) + { + *pext = lastDot; + } +} + +// Scans till the end of protocol. Returns first character past protocol, +// 0 if not found. +// - protocol: 'file://', 'http://' +const char* ScanPathProtocol(const char* url) +{ + UInt32 charVal = UTF8Util::DecodeNextChar(&url); + UInt32 charVal2; + + while (charVal != 0) + { + // Treat a colon followed by a slash as absolute. + if (charVal == ':') + { + charVal2 = UTF8Util::DecodeNextChar(&url); + charVal = UTF8Util::DecodeNextChar(&url); + if ((charVal == '/') && (charVal2 == '\\')) + return url; + } + charVal = UTF8Util::DecodeNextChar(&url); + } + return 0; +} + + +//-------------------------------------------------------------------- +// ***** String Path API implementation + +bool String::HasAbsolutePath(const char* url) +{ + // Absolute paths can star with: + // - protocols: 'file://', 'http://' + // - windows drive: 'c:\' + // - UNC share name: '\\share' + // - unix root '/' + + // On the other hand, relative paths are: + // - directory: 'directory/file' + // - this directory: './file' + // - parent directory: '../file' + // + // For now, we don't parse '.' or '..' out, but instead let it be concatenated + // to string and let the OS figure it out. This, however, is not good for file + // name matching in library/etc, so it should be improved. + + if (!url || !*url) + return true; // Treat empty strings as absolute. + + UInt32 charVal = UTF8Util::DecodeNextChar(&url); + + // Fist character of '/' or '\\' means absolute url. + if ((charVal == '/') || (charVal == '\\')) + return true; + + while (charVal != 0) + { + // Treat a colon followed by a slash as absolute. + if (charVal == ':') + { + charVal = UTF8Util::DecodeNextChar(&url); + // Protocol or windows drive. Absolute. + if ((charVal == '/') || (charVal == '\\')) + return true; + } + else if ((charVal == '/') || (charVal == '\\')) + { + // Not a first character (else 'if' above the loop would have caught it). + // Must be a relative url. + break; + } + + charVal = UTF8Util::DecodeNextChar(&url); + } + + // We get here for relative paths. + return false; +} + + +bool String::HasExtension(const char* path) +{ + const char* ext = 0; + ScanFilePath(path, 0, &ext); + return ext != 0; +} +bool String::HasProtocol(const char* path) +{ + return ScanPathProtocol(path) != 0; +} + + +String String::GetPath() const +{ + const char* filename = 0; + ScanFilePath(ToCStr(), &filename, 0); + + // Technically we can have extra logic somewhere for paths, + // such as enforcing protocol and '/' only based on flags, + // but we keep it simple for now. + return String(ToCStr(), filename ? (filename-ToCStr()) : GetSize()); +} + +String String::GetProtocol() const +{ + const char* protocolEnd = ScanPathProtocol(ToCStr()); + return String(ToCStr(), protocolEnd ? (protocolEnd-ToCStr()) : 0); +} + +String String::GetFilename() const +{ + const char* filename = 0; + ScanFilePath(ToCStr(), &filename, 0); + return String(filename); +} +String String::GetExtension() const +{ + const char* ext = 0; + ScanFilePath(ToCStr(), 0, &ext); + return String(ext); +} + +void String::StripExtension() +{ + const char* ext = 0; + ScanFilePath(ToCStr(), 0, &ext); + if (ext) + { + *this = String(ToCStr(), ext-ToCStr()); + } +} + +void String::StripProtocol() +{ + const char* protocol = ScanPathProtocol(ToCStr()); + if (protocol) + AssignString(protocol, OVR_strlen(protocol)); +} + +} // OVR diff --git a/LibOVR/Src/Kernel/OVR_SysFile.cpp b/LibOVR/Src/Kernel/OVR_SysFile.cpp index f72a8d2..13f0e75 100644 --- a/LibOVR/Src/Kernel/OVR_SysFile.cpp +++ b/LibOVR/Src/Kernel/OVR_SysFile.cpp @@ -1,125 +1,125 @@ -/**************************************************************************
-
-Filename : OVR_SysFile.cpp
-Content : File wrapper class implementation (Win32)
-
-Created : April 5, 1999
-Authors : Michael Antonov
-
-Copyright : Copyright 2011 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-**************************************************************************/
-
-#define GFILE_CXX
-
-// Standard C library (Captain Obvious guarantees!)
-#include <stdio.h>
-
-#include "OVR_SysFile.h"
-
-namespace OVR {
-
-// This is - a dummy file that fails on all calls.
-
-class UnopenedFile : public File
-{
-public:
- UnopenedFile() { }
- ~UnopenedFile() { }
-
- virtual const char* GetFilePath() { return 0; }
-
- // ** File Information
- virtual bool IsValid() { return 0; }
- virtual bool IsWritable() { return 0; }
-
- // Return position / file size
- virtual int Tell() { return 0; }
- virtual SInt64 LTell() { return 0; }
- virtual int GetLength() { return 0; }
- virtual SInt64 LGetLength() { return 0; }
-
-// virtual bool Stat(FileStats *pfs) { return 0; }
- virtual int GetErrorCode() { return Error_FileNotFound; }
-
- // ** Stream implementation & I/O
- virtual int Write(const UByte *pbuffer, int numBytes) { return -1; OVR_UNUSED2(pbuffer, numBytes); }
- virtual int Read(UByte *pbuffer, int numBytes) { return -1; OVR_UNUSED2(pbuffer, numBytes); }
- virtual int SkipBytes(int numBytes) { return 0; OVR_UNUSED(numBytes); }
- virtual int BytesAvailable() { return 0; }
- virtual bool Flush() { return 0; }
- virtual int Seek(int offset, int origin) { return -1; OVR_UNUSED2(offset, origin); }
- virtual SInt64 LSeek(SInt64 offset, int origin) { return -1; OVR_UNUSED2(offset, origin); }
-
- virtual int CopyFromStream(File *pstream, int byteSize) { return -1; OVR_UNUSED2(pstream, byteSize); }
- virtual bool Close() { return 0; }
-};
-
-
-
-// ***** System File
-
-// System file is created to access objects on file system directly
-// This file can refer directly to path
-
-// ** Constructor
-SysFile::SysFile() : DelegatedFile(0)
-{
- pFile = *new UnopenedFile;
-}
-
-File* FileFILEOpen(const String& path, int flags, int mode);
-
-// Opens a file
-SysFile::SysFile(const String& path, int flags, int mode) : DelegatedFile(0)
-{
- Open(path, flags, mode);
-}
-
-
-// ** Open & management
-// Will fail if file's already open
-bool SysFile::Open(const String& path, int flags, int mode)
-{
- pFile = *FileFILEOpen(path, flags, mode);
- if ((!pFile) || (!pFile->IsValid()))
- {
- pFile = *new UnopenedFile;
- return 0;
- }
- //pFile = *OVR_NEW DelegatedFile(pFile); // MA Testing
- if (flags & Open_Buffered)
- pFile = *new BufferedFile(pFile);
- return 1;
-}
-
-
-// ** Overrides
-
-int SysFile::GetErrorCode()
-{
- return pFile ? pFile->GetErrorCode() : Error_FileNotFound;
-}
-
-
-// Overrides to provide re-open support
-bool SysFile::IsValid()
-{
- return pFile && pFile->IsValid();
-}
-bool SysFile::Close()
-{
- if (IsValid())
- {
- DelegatedFile::Close();
- pFile = *new UnopenedFile;
- return 1;
- }
- return 0;
-}
-
-} // OVR
+/************************************************************************** + +Filename : OVR_SysFile.cpp +Content : File wrapper class implementation (Win32) + +Created : April 5, 1999 +Authors : Michael Antonov + +Copyright : Copyright 2011 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +**************************************************************************/ + +#define GFILE_CXX + +// Standard C library (Captain Obvious guarantees!) +#include <stdio.h> + +#include "OVR_SysFile.h" + +namespace OVR { + +// This is - a dummy file that fails on all calls. + +class UnopenedFile : public File +{ +public: + UnopenedFile() { } + ~UnopenedFile() { } + + virtual const char* GetFilePath() { return 0; } + + // ** File Information + virtual bool IsValid() { return 0; } + virtual bool IsWritable() { return 0; } + + // Return position / file size + virtual int Tell() { return 0; } + virtual SInt64 LTell() { return 0; } + virtual int GetLength() { return 0; } + virtual SInt64 LGetLength() { return 0; } + +// virtual bool Stat(FileStats *pfs) { return 0; } + virtual int GetErrorCode() { return Error_FileNotFound; } + + // ** Stream implementation & I/O + virtual int Write(const UByte *pbuffer, int numBytes) { return -1; OVR_UNUSED2(pbuffer, numBytes); } + virtual int Read(UByte *pbuffer, int numBytes) { return -1; OVR_UNUSED2(pbuffer, numBytes); } + virtual int SkipBytes(int numBytes) { return 0; OVR_UNUSED(numBytes); } + virtual int BytesAvailable() { return 0; } + virtual bool Flush() { return 0; } + virtual int Seek(int offset, int origin) { return -1; OVR_UNUSED2(offset, origin); } + virtual SInt64 LSeek(SInt64 offset, int origin) { return -1; OVR_UNUSED2(offset, origin); } + + virtual int CopyFromStream(File *pstream, int byteSize) { return -1; OVR_UNUSED2(pstream, byteSize); } + virtual bool Close() { return 0; } +}; + + + +// ***** System File + +// System file is created to access objects on file system directly +// This file can refer directly to path + +// ** Constructor +SysFile::SysFile() : DelegatedFile(0) +{ + pFile = *new UnopenedFile; +} + +File* FileFILEOpen(const String& path, int flags, int mode); + +// Opens a file +SysFile::SysFile(const String& path, int flags, int mode) : DelegatedFile(0) +{ + Open(path, flags, mode); +} + + +// ** Open & management +// Will fail if file's already open +bool SysFile::Open(const String& path, int flags, int mode) +{ + pFile = *FileFILEOpen(path, flags, mode); + if ((!pFile) || (!pFile->IsValid())) + { + pFile = *new UnopenedFile; + return 0; + } + //pFile = *OVR_NEW DelegatedFile(pFile); // MA Testing + if (flags & Open_Buffered) + pFile = *new BufferedFile(pFile); + return 1; +} + + +// ** Overrides + +int SysFile::GetErrorCode() +{ + return pFile ? pFile->GetErrorCode() : Error_FileNotFound; +} + + +// Overrides to provide re-open support +bool SysFile::IsValid() +{ + return pFile && pFile->IsValid(); +} +bool SysFile::Close() +{ + if (IsValid()) + { + DelegatedFile::Close(); + pFile = *new UnopenedFile; + return 1; + } + return 0; +} + +} // OVR diff --git a/LibOVR/Src/Kernel/OVR_SysFile.h b/LibOVR/Src/Kernel/OVR_SysFile.h index a9bb0a0..d078df1 100644 --- a/LibOVR/Src/Kernel/OVR_SysFile.h +++ b/LibOVR/Src/Kernel/OVR_SysFile.h @@ -1,93 +1,93 @@ -/************************************************************************************
-
-PublicHeader: Kernel
-Filename : OVR_SysFile.h
-Content : Header for all internal file management - functions and structures
- to be inherited by OS specific subclasses.
-Created : September 19, 2012
-Notes :
-
-Notes : errno may not be preserved across use of GBaseFile member functions
- : Directories cannot be deleted while files opened from them are in use
- (For the GetFullName function)
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_SysFile_h
-#define OVR_SysFile_h
-
-#include "OVR_File.h"
-
-namespace OVR {
-
-// ***** Declared classes
-class SysFile;
-
-//-----------------------------------------------------------------------------------
-// *** File Statistics
-
-// This class contents are similar to _stat, providing
-// creation, modify and other information about the file.
-struct FileStat
-{
- // No change or create time because they are not available on most systems
- SInt64 ModifyTime;
- SInt64 AccessTime;
- SInt64 FileSize;
-
- bool operator== (const FileStat& stat) const
- {
- return ( (ModifyTime == stat.ModifyTime) &&
- (AccessTime == stat.AccessTime) &&
- (FileSize == stat.FileSize) );
- }
-};
-
-//-----------------------------------------------------------------------------------
-// *** System File
-
-// System file is created to access objects on file system directly
-// This file can refer directly to path.
-// System file can be open & closed several times; however, such use is not recommended
-// This class is realy a wrapper around an implementation of File interface for a
-// particular platform.
-
-class SysFile : public DelegatedFile
-{
-protected:
- SysFile(const SysFile &source) : DelegatedFile () { OVR_UNUSED(source); }
-public:
-
- // ** Constructor
- SysFile();
- // Opens a file
- SysFile(const String& path, int flags = Open_Read|Open_Buffered, int mode = Mode_ReadWrite);
-
- // ** Open & management
- bool Open(const String& path, int flags = Open_Read|Open_Buffered, int mode = Mode_ReadWrite);
-
- OVR_FORCE_INLINE bool Create(const String& path, int mode = Mode_ReadWrite)
- { return Open(path, Open_ReadWrite|Open_Create, mode); }
-
- // Helper function: obtain file statistics information. In GFx, this is used to detect file changes.
- // Return 0 if function failed, most likely because the file doesn't exist.
- static bool OVR_CDECL GetFileStat(FileStat* pfileStats, const String& path);
-
- // ** Overrides
- // Overridden to provide re-open support
- virtual int GetErrorCode();
-
- virtual bool IsValid();
-
- virtual bool Close();
-};
-
-} // Scaleform
-
-#endif
+/************************************************************************************ + +PublicHeader: Kernel +Filename : OVR_SysFile.h +Content : Header for all internal file management - functions and structures + to be inherited by OS specific subclasses. +Created : September 19, 2012 +Notes : + +Notes : errno may not be preserved across use of GBaseFile member functions + : Directories cannot be deleted while files opened from them are in use + (For the GetFullName function) + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_SysFile_h +#define OVR_SysFile_h + +#include "OVR_File.h" + +namespace OVR { + +// ***** Declared classes +class SysFile; + +//----------------------------------------------------------------------------------- +// *** File Statistics + +// This class contents are similar to _stat, providing +// creation, modify and other information about the file. +struct FileStat +{ + // No change or create time because they are not available on most systems + SInt64 ModifyTime; + SInt64 AccessTime; + SInt64 FileSize; + + bool operator== (const FileStat& stat) const + { + return ( (ModifyTime == stat.ModifyTime) && + (AccessTime == stat.AccessTime) && + (FileSize == stat.FileSize) ); + } +}; + +//----------------------------------------------------------------------------------- +// *** System File + +// System file is created to access objects on file system directly +// This file can refer directly to path. +// System file can be open & closed several times; however, such use is not recommended +// This class is realy a wrapper around an implementation of File interface for a +// particular platform. + +class SysFile : public DelegatedFile +{ +protected: + SysFile(const SysFile &source) : DelegatedFile () { OVR_UNUSED(source); } +public: + + // ** Constructor + SysFile(); + // Opens a file + SysFile(const String& path, int flags = Open_Read|Open_Buffered, int mode = Mode_ReadWrite); + + // ** Open & management + bool Open(const String& path, int flags = Open_Read|Open_Buffered, int mode = Mode_ReadWrite); + + OVR_FORCE_INLINE bool Create(const String& path, int mode = Mode_ReadWrite) + { return Open(path, Open_ReadWrite|Open_Create, mode); } + + // Helper function: obtain file statistics information. In GFx, this is used to detect file changes. + // Return 0 if function failed, most likely because the file doesn't exist. + static bool OVR_CDECL GetFileStat(FileStat* pfileStats, const String& path); + + // ** Overrides + // Overridden to provide re-open support + virtual int GetErrorCode(); + + virtual bool IsValid(); + + virtual bool Close(); +}; + +} // Scaleform + +#endif diff --git a/LibOVR/Src/Kernel/OVR_System.cpp b/LibOVR/Src/Kernel/OVR_System.cpp index 8eba8e2..410bfe1 100644 --- a/LibOVR/Src/Kernel/OVR_System.cpp +++ b/LibOVR/Src/Kernel/OVR_System.cpp @@ -1,70 +1,70 @@ -/************************************************************************************
-
-Filename : OVR_System.cpp
-Content : General kernel initialization/cleanup, including that
- of the memory allocator.
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_System.h"
-#include "OVR_Threads.h"
-#include "OVR_Timer.h"
-
-namespace OVR {
-
-// ***** OVR::System Implementation
-
-// Initializes System core, installing allocator.
-void System::Init(Log* log, Allocator *palloc)
-{
- if (!Allocator::GetInstance())
- {
- Log::SetGlobalLog(log);
- Timer::initializeTimerSystem();
- Allocator::setInstance(palloc);
- }
- else
- {
- OVR_DEBUG_LOG(("System::Init failed - duplicate call."));
- }
-}
-
-void System::Destroy()
-{
- if (Allocator::GetInstance())
- {
- // Wait for all threads to finish; this must be done so that memory
- // allocator and all destructors finalize correctly.
-#ifdef OVR_ENABLE_THREADS
- Thread::FinishAllThreads();
-#endif
-
- // Shutdown heap and destroy SysAlloc singleton, if any.
- Allocator::GetInstance()->onSystemShutdown();
- Allocator::setInstance(0);
-
- Timer::shutdownTimerSystem();
- Log::SetGlobalLog(Log::GetDefaultLog());
- }
- else
- {
- OVR_DEBUG_LOG(("System::Destroy failed - System not initialized."));
- }
-}
-
-// Returns 'true' if system was properly initialized.
-bool System::IsInitialized()
-{
- return Allocator::GetInstance() != 0;
-}
-
-} // OVR
-
+/************************************************************************************ + +Filename : OVR_System.cpp +Content : General kernel initialization/cleanup, including that + of the memory allocator. +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_System.h" +#include "OVR_Threads.h" +#include "OVR_Timer.h" + +namespace OVR { + +// ***** OVR::System Implementation + +// Initializes System core, installing allocator. +void System::Init(Log* log, Allocator *palloc) +{ + if (!Allocator::GetInstance()) + { + Log::SetGlobalLog(log); + Timer::initializeTimerSystem(); + Allocator::setInstance(palloc); + } + else + { + OVR_DEBUG_LOG(("System::Init failed - duplicate call.")); + } +} + +void System::Destroy() +{ + if (Allocator::GetInstance()) + { + // Wait for all threads to finish; this must be done so that memory + // allocator and all destructors finalize correctly. +#ifdef OVR_ENABLE_THREADS + Thread::FinishAllThreads(); +#endif + + // Shutdown heap and destroy SysAlloc singleton, if any. + Allocator::GetInstance()->onSystemShutdown(); + Allocator::setInstance(0); + + Timer::shutdownTimerSystem(); + Log::SetGlobalLog(Log::GetDefaultLog()); + } + else + { + OVR_DEBUG_LOG(("System::Destroy failed - System not initialized.")); + } +} + +// Returns 'true' if system was properly initialized. +bool System::IsInitialized() +{ + return Allocator::GetInstance() != 0; +} + +} // OVR + diff --git a/LibOVR/Src/Kernel/OVR_System.h b/LibOVR/Src/Kernel/OVR_System.h index e53b4c8..10d9b2d 100644 --- a/LibOVR/Src/Kernel/OVR_System.h +++ b/LibOVR/Src/Kernel/OVR_System.h @@ -1,67 +1,67 @@ -/************************************************************************************
-
-PublicHeader: OVR
-Filename : OVR_System.h
-Content : General kernel initialization/cleanup, including that
- of the memory allocator.
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_System_h
-#define OVR_System_h
-
-#include "OVR_Allocator.h"
-#include "OVR_Log.h"
-
-namespace OVR {
-
-// ***** System Core Initialization class
-
-// System initialization must take place before any other OVR_Kernel objects are used;
-// this is done my calling System::Init(). Among other things, this is necessary to
-// initialize the memory allocator. Similarly, System::Destroy must be
-// called before program exist for proper cleanup. Both of these tasks can be achieved by
-// simply creating System object first, allowing its constructor/destructor do the work.
-
-// TBD: Require additional System class for Oculus Rift API?
-
-class System
-{
-public:
-
- // System constructor expects allocator to be specified, if it is being substituted.
- System(Log* log = Log::ConfigureDefaultLog(LogMask_Debug),
- Allocator* palloc = DefaultAllocator::InitSystemSingleton())
- {
- Init(log, palloc);
- }
-
- ~System()
- {
- Destroy();
- }
-
- // Returns 'true' if system was properly initialized.
- static bool OVR_CDECL IsInitialized();
-
- // Initializes System core. Users can override memory implementation by passing
- // a different Allocator here.
- static void OVR_CDECL Init(Log* log = Log::ConfigureDefaultLog(LogMask_Debug),
- Allocator *palloc = DefaultAllocator::InitSystemSingleton());
-
- // De-initializes System more, finalizing the threading system and destroying
- // the global memory allocator.
- static void OVR_CDECL Destroy();
-};
-
-} // OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR +Filename : OVR_System.h +Content : General kernel initialization/cleanup, including that + of the memory allocator. +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_System_h +#define OVR_System_h + +#include "OVR_Allocator.h" +#include "OVR_Log.h" + +namespace OVR { + +// ***** System Core Initialization class + +// System initialization must take place before any other OVR_Kernel objects are used; +// this is done my calling System::Init(). Among other things, this is necessary to +// initialize the memory allocator. Similarly, System::Destroy must be +// called before program exist for proper cleanup. Both of these tasks can be achieved by +// simply creating System object first, allowing its constructor/destructor do the work. + +// TBD: Require additional System class for Oculus Rift API? + +class System +{ +public: + + // System constructor expects allocator to be specified, if it is being substituted. + System(Log* log = Log::ConfigureDefaultLog(LogMask_Debug), + Allocator* palloc = DefaultAllocator::InitSystemSingleton()) + { + Init(log, palloc); + } + + ~System() + { + Destroy(); + } + + // Returns 'true' if system was properly initialized. + static bool OVR_CDECL IsInitialized(); + + // Initializes System core. Users can override memory implementation by passing + // a different Allocator here. + static void OVR_CDECL Init(Log* log = Log::ConfigureDefaultLog(LogMask_Debug), + Allocator *palloc = DefaultAllocator::InitSystemSingleton()); + + // De-initializes System more, finalizing the threading system and destroying + // the global memory allocator. + static void OVR_CDECL Destroy(); +}; + +} // OVR + +#endif diff --git a/LibOVR/Src/Kernel/OVR_Threads.h b/LibOVR/Src/Kernel/OVR_Threads.h index 9c29fe0..747cba2 100644 --- a/LibOVR/Src/Kernel/OVR_Threads.h +++ b/LibOVR/Src/Kernel/OVR_Threads.h @@ -1,396 +1,396 @@ -/************************************************************************************
-
-PublicHeader: None
-Filename : OVR_Threads.h
-Content : Contains thread-related (safe) functionality
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-#ifndef OVR_Threads_h
-#define OVR_Threads_h
-
-#include "OVR_Types.h"
-#include "OVR_Atomic.h"
-#include "OVR_RefCount.h"
-#include "OVR_Array.h"
-
-// Defines the infinite wait delay timeout
-#define OVR_WAIT_INFINITE 0xFFFFFFFF
-
-// To be defined in the project configuration options
-#ifdef OVR_ENABLE_THREADS
-
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// ****** Declared classes
-
-// Declared with thread support only
-class Mutex;
-class WaitCondition;
-class Event;
-// Implementation forward declarations
-class MutexImpl;
-class WaitConditionImpl;
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** Mutex
-
-// Mutex class represents a system Mutex synchronization object that provides access
-// serialization between different threads, allowing one thread mutually exclusive access
-// to a resource. Mutex is more heavy-weight then Lock, but supports WaitCondition.
-
-class Mutex
-{
- friend class WaitConditionImpl;
- friend class MutexImpl;
-
- MutexImpl *pImpl;
-
-public:
- // Constructor/destructor
- Mutex(bool recursive = 1);
- ~Mutex();
-
- // Locking functions
- void DoLock();
- bool TryLock();
- void Unlock();
-
- // Returns 1 if the mutes is currently locked by another thread
- // Returns 0 if the mutex is not locked by another thread, and can therefore be acquired.
- bool IsLockedByAnotherThread();
-
- // Locker class; Used for automatic locking of a mutex withing scope
- class Locker
- {
- public:
- Mutex *pMutex;
- Locker(Mutex *pmutex)
- { pMutex = pmutex; pMutex->DoLock(); }
- ~Locker()
- { pMutex->Unlock(); }
- };
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** WaitCondition
-
-/*
- WaitCondition is a synchronization primitive that can be used to implement what is known as a monitor.
- Dependent threads wait on a wait condition by calling Wait(), and get woken up by other threads that
- call Notify() or NotifyAll().
-
- The unique feature of this class is that it provides an atomic way of first releasing a Mutex, and then
- starting a wait on a wait condition. If both the mutex and the wait condition are associated with the same
- resource, this ensures that any condition checked for while the mutex was locked does not change before
- the wait on the condition is actually initiated.
-*/
-
-class WaitCondition
-{
- friend class WaitConditionImpl;
- // Internal implementation structure
- WaitConditionImpl *pImpl;
-
-public:
- // Constructor/destructor
- WaitCondition();
- ~WaitCondition();
-
- // Release mutex and wait for condition. The mutex is re-aquired after the wait.
- // Delay is specified in milliseconds (1/1000 of a second).
- bool Wait(Mutex *pmutex, unsigned delay = OVR_WAIT_INFINITE);
-
- // Notify a condition, releasing at one object waiting
- void Notify();
- // Notify a condition, releasing all objects waiting
- void NotifyAll();
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** Event
-
-// Event is a wait-able synchronization object similar to Windows event.
-// Event can be waited on until it's signaled by another thread calling
-// either SetEvent or PulseEvent.
-
-class Event
-{
- // Event state, its mutex and the wait condition
- volatile bool State;
- volatile bool Temporary;
- mutable Mutex StateMutex;
- WaitCondition StateWaitCondition;
-
- void updateState(bool newState, bool newTemp, bool mustNotify);
-
-public:
- Event(bool setInitially = 0) : State(setInitially), Temporary(false) { }
- ~Event() { }
-
- // Wait on an event condition until it is set
- // Delay is specified in milliseconds (1/1000 of a second).
- bool Wait(unsigned delay = OVR_WAIT_INFINITE);
-
- // Set an event, releasing objects waiting on it
- void SetEvent()
- { updateState(true, false, true); }
-
- // Reset an event, un-signaling it
- void ResetEvent()
- { updateState(false, false, false); }
-
- // Set and then reset an event once a waiter is released.
- // If threads are already waiting, they will be notified and released
- // If threads are not waiting, the event is set until the first thread comes in
- void PulseEvent()
- { updateState(true, true, true); }
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** Thread class
-
-// ThreadId uniquely identifies a thread; returned by GetCurrentThreadId() and
-// Thread::GetThreadId.
-typedef void* ThreadId;
-
-
-// *** Thread flags
-
-// Indicates that the thread is has been started, i.e. Start method has been called, and threads
-// OnExit() method has not yet been called/returned.
-#define OVR_THREAD_STARTED 0x01
-// This flag is set once the thread has ran, and finished.
-#define OVR_THREAD_FINISHED 0x02
-// This flag is set temporarily if this thread was started suspended. It is used internally.
-#define OVR_THREAD_START_SUSPENDED 0x08
-// This flag is used to ask a thread to exit. Message driven threads will usually check this flag
-// and finish once it is set.
-#define OVR_THREAD_EXIT 0x10
-
-
-class Thread : public RefCountBase<Thread>
-{ // NOTE: Waitable must be the first base since it implements RefCountImpl.
-
-public:
-
- // *** Callback functions, can be used instead of overriding Run
-
- // Run function prototypes.
- // Thread function and user handle passed to it, executed by the default
- // Thread::Run implementation if not null.
- typedef int (*ThreadFn)(Thread *pthread, void* h);
-
- // Thread ThreadFunction1 is executed if not 0, otherwise ThreadFunction2 is tried
- ThreadFn ThreadFunction;
- // User handle passes to a thread
- void* UserHandle;
-
- // Thread state to start a thread with
- enum ThreadState
- {
- NotRunning = 0,
- Running = 1,
- Suspended = 2
- };
-
- // Thread priority
- enum ThreadPriority
- {
- CriticalPriority,
- HighestPriority,
- AboveNormalPriority,
- NormalPriority,
- BelowNormalPriority,
- LowestPriority,
- IdlePriority,
- };
-
- // Thread constructor parameters
- struct CreateParams
- {
- CreateParams(ThreadFn func = 0, void* hand = 0, UPInt ssize = 128 * 1024,
- int proc = -1, ThreadState state = NotRunning, ThreadPriority prior = NormalPriority)
- : threadFunction(func), userHandle(hand), stackSize(ssize),
- processor(proc), initialState(state), priority(prior) {}
- ThreadFn threadFunction; // Thread function
- void* userHandle; // User handle passes to a thread
- UPInt stackSize; // Thread stack size
- int processor; // Thread hardware processor
- ThreadState initialState; //
- ThreadPriority priority; // Thread priority
- };
-
- // *** Constructors
-
- // A default constructor always creates a thread in NotRunning state, because
- // the derived class has not yet been initialized. The derived class can call Start explicitly.
- // "processor" parameter specifies which hardware processor this thread will be run on.
- // -1 means OS decides this. Implemented only on Win32
- Thread(UPInt stackSize = 128 * 1024, int processor = -1);
- // Constructors that initialize the thread with a pointer to function.
- // An option to start a thread is available, but it should not be used if classes are derived from Thread.
- // "processor" parameter specifies which hardware processor this thread will be run on.
- // -1 means OS decides this. Implemented only on Win32
- Thread(ThreadFn threadFunction, void* userHandle = 0, UPInt stackSize = 128 * 1024,
- int processor = -1, ThreadState initialState = NotRunning);
- // Constructors that initialize the thread with a create parameters structure.
- explicit Thread(const CreateParams& params);
-
- // Destructor.
- virtual ~Thread();
-
- // Waits for all Threads to finish; should be called only from the root
- // application thread. Once this function returns, we know that all other
- // thread's references to Thread object have been released.
- static void OVR_CDECL FinishAllThreads();
-
-
- // *** Overridable Run function for thread processing
-
- // - returning from this method will end the execution of the thread
- // - return value is usually 0 for success
- virtual int Run();
- // Called after return/exit function
- virtual void OnExit();
-
-
- // *** Thread management
-
- // Starts the thread if its not already running
- // - internally sets up the threading and calls Run()
- // - initial state can either be Running or Suspended, NotRunning will just fail and do nothing
- // - returns the exit code
- virtual bool Start(ThreadState initialState = Running);
-
- // Quits with an exit code
- virtual void Exit(int exitCode=0);
-
- // Suspend the thread until resumed
- // Returns 1 for success, 0 for failure.
- bool Suspend();
- // Resumes currently suspended thread
- // Returns 1 for success, 0 for failure.
- bool Resume();
-
- // Static function to return a pointer to the current thread
- //static Thread* GetThread();
-
-
- // *** Thread status query functions
-
- bool GetExitFlag() const;
- void SetExitFlag(bool exitFlag);
-
- // Determines whether the thread was running and is now finished
- bool IsFinished() const;
- // Determines if the thread is currently suspended
- bool IsSuspended() const;
- // Returns current thread state
- ThreadState GetThreadState() const;
-
- // Returns the number of available CPUs on the system
- static int GetCPUCount();
-
- // Returns the thread exit code. Exit code is initialized to 0,
- // and set to the return value if Run function after the thread is finished.
- inline int GetExitCode() const { return ExitCode; }
- // Returns an OS handle
-#if defined(OVR_OS_WIN32)
- void* GetOSHandle() const { return ThreadHandle; }
-#else
- pthread_t GetOSHandle() const { return ThreadHandle; }
-#endif
-
-#if defined(OVR_OS_WIN32)
- ThreadId GetThreadId() const { return IdValue; }
-#else
- ThreadId GetThreadId() const { return (ThreadId)GetOSHandle(); }
-#endif
-
- static int GetOSPriority(ThreadPriority);
- // *** Sleep
-
- // Sleep secs seconds
- static bool Sleep(unsigned secs);
- // Sleep msecs milliseconds
- static bool MSleep(unsigned msecs);
-
-
- // *** Debugging functionality
-#if defined(OVR_OS_WIN32)
- virtual void SetThreadName( const char* name );
-#else
- virtual void SetThreadName( const char* name ) { OVR_UNUSED(name); }
-#endif
-
-private:
-#if defined(OVR_OS_WIN32)
- friend unsigned WINAPI Thread_Win32StartFn(void *pthread);
-
-#else
- friend void *Thread_PthreadStartFn(void * phandle);
-
- static int InitAttr;
- static pthread_attr_t Attr;
-#endif
-
-protected:
- // Thread state flags
- AtomicInt<UInt32> ThreadFlags;
- AtomicInt<SInt32> SuspendCount;
- UPInt StackSize;
-
- // Hardware processor which this thread is running on.
- int Processor;
- ThreadPriority Priority;
-
-#if defined(OVR_OS_WIN32)
- void* ThreadHandle;
- volatile ThreadId IdValue;
-
- // System-specific cleanup function called from destructor
- void CleanupSystemThread();
-
-#else
- pthread_t ThreadHandle;
-#endif
-
- // Exit code of the thread, as returned by Run.
- int ExitCode;
-
- // Internal run function.
- int PRun();
- // Finishes the thread and releases internal reference to it.
- void FinishAndRelease();
-
- void Init(const CreateParams& params);
-
- // Protected copy constructor
- Thread(const Thread &source) { OVR_UNUSED(source); }
-
-};
-
-// Returns the unique Id of a thread it is called on, intended for
-// comparison purposes.
-ThreadId GetCurrentThreadId();
-
-
-} // OVR
-
-#endif // OVR_ENABLE_THREADS
-#endif // OVR_Threads_h
+/************************************************************************************ + +PublicHeader: None +Filename : OVR_Threads.h +Content : Contains thread-related (safe) functionality +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ +#ifndef OVR_Threads_h +#define OVR_Threads_h + +#include "OVR_Types.h" +#include "OVR_Atomic.h" +#include "OVR_RefCount.h" +#include "OVR_Array.h" + +// Defines the infinite wait delay timeout +#define OVR_WAIT_INFINITE 0xFFFFFFFF + +// To be defined in the project configuration options +#ifdef OVR_ENABLE_THREADS + + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ****** Declared classes + +// Declared with thread support only +class Mutex; +class WaitCondition; +class Event; +// Implementation forward declarations +class MutexImpl; +class WaitConditionImpl; + + + +//----------------------------------------------------------------------------------- +// ***** Mutex + +// Mutex class represents a system Mutex synchronization object that provides access +// serialization between different threads, allowing one thread mutually exclusive access +// to a resource. Mutex is more heavy-weight then Lock, but supports WaitCondition. + +class Mutex +{ + friend class WaitConditionImpl; + friend class MutexImpl; + + MutexImpl *pImpl; + +public: + // Constructor/destructor + Mutex(bool recursive = 1); + ~Mutex(); + + // Locking functions + void DoLock(); + bool TryLock(); + void Unlock(); + + // Returns 1 if the mutes is currently locked by another thread + // Returns 0 if the mutex is not locked by another thread, and can therefore be acquired. + bool IsLockedByAnotherThread(); + + // Locker class; Used for automatic locking of a mutex withing scope + class Locker + { + public: + Mutex *pMutex; + Locker(Mutex *pmutex) + { pMutex = pmutex; pMutex->DoLock(); } + ~Locker() + { pMutex->Unlock(); } + }; +}; + + +//----------------------------------------------------------------------------------- +// ***** WaitCondition + +/* + WaitCondition is a synchronization primitive that can be used to implement what is known as a monitor. + Dependent threads wait on a wait condition by calling Wait(), and get woken up by other threads that + call Notify() or NotifyAll(). + + The unique feature of this class is that it provides an atomic way of first releasing a Mutex, and then + starting a wait on a wait condition. If both the mutex and the wait condition are associated with the same + resource, this ensures that any condition checked for while the mutex was locked does not change before + the wait on the condition is actually initiated. +*/ + +class WaitCondition +{ + friend class WaitConditionImpl; + // Internal implementation structure + WaitConditionImpl *pImpl; + +public: + // Constructor/destructor + WaitCondition(); + ~WaitCondition(); + + // Release mutex and wait for condition. The mutex is re-aquired after the wait. + // Delay is specified in milliseconds (1/1000 of a second). + bool Wait(Mutex *pmutex, unsigned delay = OVR_WAIT_INFINITE); + + // Notify a condition, releasing at one object waiting + void Notify(); + // Notify a condition, releasing all objects waiting + void NotifyAll(); +}; + + +//----------------------------------------------------------------------------------- +// ***** Event + +// Event is a wait-able synchronization object similar to Windows event. +// Event can be waited on until it's signaled by another thread calling +// either SetEvent or PulseEvent. + +class Event +{ + // Event state, its mutex and the wait condition + volatile bool State; + volatile bool Temporary; + mutable Mutex StateMutex; + WaitCondition StateWaitCondition; + + void updateState(bool newState, bool newTemp, bool mustNotify); + +public: + Event(bool setInitially = 0) : State(setInitially), Temporary(false) { } + ~Event() { } + + // Wait on an event condition until it is set + // Delay is specified in milliseconds (1/1000 of a second). + bool Wait(unsigned delay = OVR_WAIT_INFINITE); + + // Set an event, releasing objects waiting on it + void SetEvent() + { updateState(true, false, true); } + + // Reset an event, un-signaling it + void ResetEvent() + { updateState(false, false, false); } + + // Set and then reset an event once a waiter is released. + // If threads are already waiting, they will be notified and released + // If threads are not waiting, the event is set until the first thread comes in + void PulseEvent() + { updateState(true, true, true); } +}; + + +//----------------------------------------------------------------------------------- +// ***** Thread class + +// ThreadId uniquely identifies a thread; returned by GetCurrentThreadId() and +// Thread::GetThreadId. +typedef void* ThreadId; + + +// *** Thread flags + +// Indicates that the thread is has been started, i.e. Start method has been called, and threads +// OnExit() method has not yet been called/returned. +#define OVR_THREAD_STARTED 0x01 +// This flag is set once the thread has ran, and finished. +#define OVR_THREAD_FINISHED 0x02 +// This flag is set temporarily if this thread was started suspended. It is used internally. +#define OVR_THREAD_START_SUSPENDED 0x08 +// This flag is used to ask a thread to exit. Message driven threads will usually check this flag +// and finish once it is set. +#define OVR_THREAD_EXIT 0x10 + + +class Thread : public RefCountBase<Thread> +{ // NOTE: Waitable must be the first base since it implements RefCountImpl. + +public: + + // *** Callback functions, can be used instead of overriding Run + + // Run function prototypes. + // Thread function and user handle passed to it, executed by the default + // Thread::Run implementation if not null. + typedef int (*ThreadFn)(Thread *pthread, void* h); + + // Thread ThreadFunction1 is executed if not 0, otherwise ThreadFunction2 is tried + ThreadFn ThreadFunction; + // User handle passes to a thread + void* UserHandle; + + // Thread state to start a thread with + enum ThreadState + { + NotRunning = 0, + Running = 1, + Suspended = 2 + }; + + // Thread priority + enum ThreadPriority + { + CriticalPriority, + HighestPriority, + AboveNormalPriority, + NormalPriority, + BelowNormalPriority, + LowestPriority, + IdlePriority, + }; + + // Thread constructor parameters + struct CreateParams + { + CreateParams(ThreadFn func = 0, void* hand = 0, UPInt ssize = 128 * 1024, + int proc = -1, ThreadState state = NotRunning, ThreadPriority prior = NormalPriority) + : threadFunction(func), userHandle(hand), stackSize(ssize), + processor(proc), initialState(state), priority(prior) {} + ThreadFn threadFunction; // Thread function + void* userHandle; // User handle passes to a thread + UPInt stackSize; // Thread stack size + int processor; // Thread hardware processor + ThreadState initialState; // + ThreadPriority priority; // Thread priority + }; + + // *** Constructors + + // A default constructor always creates a thread in NotRunning state, because + // the derived class has not yet been initialized. The derived class can call Start explicitly. + // "processor" parameter specifies which hardware processor this thread will be run on. + // -1 means OS decides this. Implemented only on Win32 + Thread(UPInt stackSize = 128 * 1024, int processor = -1); + // Constructors that initialize the thread with a pointer to function. + // An option to start a thread is available, but it should not be used if classes are derived from Thread. + // "processor" parameter specifies which hardware processor this thread will be run on. + // -1 means OS decides this. Implemented only on Win32 + Thread(ThreadFn threadFunction, void* userHandle = 0, UPInt stackSize = 128 * 1024, + int processor = -1, ThreadState initialState = NotRunning); + // Constructors that initialize the thread with a create parameters structure. + explicit Thread(const CreateParams& params); + + // Destructor. + virtual ~Thread(); + + // Waits for all Threads to finish; should be called only from the root + // application thread. Once this function returns, we know that all other + // thread's references to Thread object have been released. + static void OVR_CDECL FinishAllThreads(); + + + // *** Overridable Run function for thread processing + + // - returning from this method will end the execution of the thread + // - return value is usually 0 for success + virtual int Run(); + // Called after return/exit function + virtual void OnExit(); + + + // *** Thread management + + // Starts the thread if its not already running + // - internally sets up the threading and calls Run() + // - initial state can either be Running or Suspended, NotRunning will just fail and do nothing + // - returns the exit code + virtual bool Start(ThreadState initialState = Running); + + // Quits with an exit code + virtual void Exit(int exitCode=0); + + // Suspend the thread until resumed + // Returns 1 for success, 0 for failure. + bool Suspend(); + // Resumes currently suspended thread + // Returns 1 for success, 0 for failure. + bool Resume(); + + // Static function to return a pointer to the current thread + //static Thread* GetThread(); + + + // *** Thread status query functions + + bool GetExitFlag() const; + void SetExitFlag(bool exitFlag); + + // Determines whether the thread was running and is now finished + bool IsFinished() const; + // Determines if the thread is currently suspended + bool IsSuspended() const; + // Returns current thread state + ThreadState GetThreadState() const; + + // Returns the number of available CPUs on the system + static int GetCPUCount(); + + // Returns the thread exit code. Exit code is initialized to 0, + // and set to the return value if Run function after the thread is finished. + inline int GetExitCode() const { return ExitCode; } + // Returns an OS handle +#if defined(OVR_OS_WIN32) + void* GetOSHandle() const { return ThreadHandle; } +#else + pthread_t GetOSHandle() const { return ThreadHandle; } +#endif + +#if defined(OVR_OS_WIN32) + ThreadId GetThreadId() const { return IdValue; } +#else + ThreadId GetThreadId() const { return (ThreadId)GetOSHandle(); } +#endif + + static int GetOSPriority(ThreadPriority); + // *** Sleep + + // Sleep secs seconds + static bool Sleep(unsigned secs); + // Sleep msecs milliseconds + static bool MSleep(unsigned msecs); + + + // *** Debugging functionality +#if defined(OVR_OS_WIN32) + virtual void SetThreadName( const char* name ); +#else + virtual void SetThreadName( const char* name ) { OVR_UNUSED(name); } +#endif + +private: +#if defined(OVR_OS_WIN32) + friend unsigned WINAPI Thread_Win32StartFn(void *pthread); + +#else + friend void *Thread_PthreadStartFn(void * phandle); + + static int InitAttr; + static pthread_attr_t Attr; +#endif + +protected: + // Thread state flags + AtomicInt<UInt32> ThreadFlags; + AtomicInt<SInt32> SuspendCount; + UPInt StackSize; + + // Hardware processor which this thread is running on. + int Processor; + ThreadPriority Priority; + +#if defined(OVR_OS_WIN32) + void* ThreadHandle; + volatile ThreadId IdValue; + + // System-specific cleanup function called from destructor + void CleanupSystemThread(); + +#else + pthread_t ThreadHandle; +#endif + + // Exit code of the thread, as returned by Run. + int ExitCode; + + // Internal run function. + int PRun(); + // Finishes the thread and releases internal reference to it. + void FinishAndRelease(); + + void Init(const CreateParams& params); + + // Protected copy constructor + Thread(const Thread &source) { OVR_UNUSED(source); } + +}; + +// Returns the unique Id of a thread it is called on, intended for +// comparison purposes. +ThreadId GetCurrentThreadId(); + + +} // OVR + +#endif // OVR_ENABLE_THREADS +#endif // OVR_Threads_h diff --git a/LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp b/LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp index c40d9d8..e8d6753 100644 --- a/LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp +++ b/LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp @@ -1,795 +1,795 @@ -
-#include "OVR_Threads.h"
-#include "OVR_Hash.h"
-
-#ifdef OVR_ENABLE_THREADS
-
-#include "OVR_Timer.h"
-#include "OVR_Log.h"
-
-#include <pthread.h>
-#include <time.h>
-
-#ifdef OVR_OS_PS3
-#include <sys/sys_time.h>
-#include <sys/timer.h>
-#include <sys/synchronization.h>
-#define sleep(x) sys_timer_sleep(x)
-#define usleep(x) sys_timer_usleep(x)
-using std::timespec;
-#else
-#include <unistd.h>
-#include <sys/time.h>
-#include <errno.h>
-#endif
-
-namespace OVR {
-
-// ***** Mutex implementation
-
-
-// *** Internal Mutex implementation structure
-
-class MutexImpl : public NewOverrideBase
-{
- // System mutex or semaphore
- pthread_mutex_t SMutex;
- bool Recursive;
- unsigned LockCount;
- pthread_t LockedBy;
-
- friend class WaitConditionImpl;
-
-public:
- // Constructor/destructor
- MutexImpl(Mutex* pmutex, bool recursive = 1);
- ~MutexImpl();
-
- // Locking functions
- void DoLock();
- bool TryLock();
- void Unlock(Mutex* pmutex);
- // Returns 1 if the mutes is currently locked
- bool IsLockedByAnotherThread(Mutex* pmutex);
- bool IsSignaled() const;
-};
-
-pthread_mutexattr_t Lock::RecursiveAttr;
-bool Lock::RecursiveAttrInit = 0;
-
-// *** Constructor/destructor
-MutexImpl::MutexImpl(Mutex* pmutex, bool recursive)
-{
- Recursive = recursive;
- LockCount = 0;
-
- if (Recursive)
- {
- if (!Lock::RecursiveAttrInit)
- {
- pthread_mutexattr_init(&Lock::RecursiveAttr);
- pthread_mutexattr_settype(&Lock::RecursiveAttr, PTHREAD_MUTEX_RECURSIVE);
- Lock::RecursiveAttrInit = 1;
- }
-
- pthread_mutex_init(&SMutex, &Lock::RecursiveAttr);
- }
- else
- pthread_mutex_init(&SMutex, 0);
-}
-
-MutexImpl::~MutexImpl()
-{
- pthread_mutex_destroy(&SMutex);
-}
-
-
-// Lock and try lock
-void MutexImpl::DoLock()
-{
- while (pthread_mutex_lock(&SMutex));
- LockCount++;
- LockedBy = pthread_self();
-}
-
-bool MutexImpl::TryLock()
-{
- if (!pthread_mutex_trylock(&SMutex))
- {
- LockCount++;
- LockedBy = pthread_self();
- return 1;
- }
-
- return 0;
-}
-
-void MutexImpl::Unlock(Mutex* pmutex)
-{
- OVR_ASSERT(pthread_self() == LockedBy && LockCount > 0);
-
- unsigned lockCount;
- LockCount--;
- lockCount = LockCount;
-
- pthread_mutex_unlock(&SMutex);
-}
-
-bool MutexImpl::IsLockedByAnotherThread(Mutex* pmutex)
-{
- // There could be multiple interpretations of IsLocked with respect to current thread
- if (LockCount == 0)
- return 0;
- if (pthread_self() != LockedBy)
- return 1;
- return 0;
-}
-
-bool MutexImpl::IsSignaled() const
-{
- // An mutex is signaled if it is not locked ANYWHERE
- // Note that this is different from IsLockedByAnotherThread function,
- // that takes current thread into account
- return LockCount == 0;
-}
-
-
-// *** Actual Mutex class implementation
-
-Mutex::Mutex(bool recursive)
-{
- // NOTE: RefCount mode already thread-safe for all waitables.
- pImpl = new MutexImpl(this, recursive);
-}
-
-Mutex::~Mutex()
-{
- delete pImpl;
-}
-
-// Lock and try lock
-void Mutex::DoLock()
-{
- pImpl->DoLock();
-}
-bool Mutex::TryLock()
-{
- return pImpl->TryLock();
-}
-void Mutex::Unlock()
-{
- pImpl->Unlock(this);
-}
-bool Mutex::IsLockedByAnotherThread()
-{
- return pImpl->IsLockedByAnotherThread(this);
-}
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** Event
-
-bool Event::Wait(unsigned delay)
-{
- Mutex::Locker lock(&StateMutex);
-
- // Do the correct amount of waiting
- if (delay == OVR_WAIT_INFINITE)
- {
- while(!State)
- StateWaitCondition.Wait(&StateMutex);
- }
- else if (delay)
- {
- if (!State)
- StateWaitCondition.Wait(&StateMutex, delay);
- }
-
- bool state = State;
- // Take care of temporary 'pulsing' of a state
- if (Temporary)
- {
- Temporary = false;
- State = false;
- }
- return state;
-}
-
-void Event::updateState(bool newState, bool newTemp, bool mustNotify)
-{
- Mutex::Locker lock(&StateMutex);
- State = newState;
- Temporary = newTemp;
- if (mustNotify)
- StateWaitCondition.NotifyAll();
-}
-
-
-
-// ***** Wait Condition Implementation
-
-// Internal implementation class
-class WaitConditionImpl : public NewOverrideBase
-{
- pthread_mutex_t SMutex;
- pthread_cond_t Condv;
-
-public:
-
- // Constructor/destructor
- WaitConditionImpl();
- ~WaitConditionImpl();
-
- // Release mutex and wait for condition. The mutex is re-aqured after the wait.
- bool Wait(Mutex *pmutex, unsigned delay = OVR_WAIT_INFINITE);
-
- // Notify a condition, releasing at one object waiting
- void Notify();
- // Notify a condition, releasing all objects waiting
- void NotifyAll();
-};
-
-
-WaitConditionImpl::WaitConditionImpl()
-{
- pthread_mutex_init(&SMutex, 0);
- pthread_cond_init(&Condv, 0);
-}
-
-WaitConditionImpl::~WaitConditionImpl()
-{
- pthread_mutex_destroy(&SMutex);
- pthread_cond_destroy(&Condv);
-}
-
-bool WaitConditionImpl::Wait(Mutex *pmutex, unsigned delay)
-{
- bool result = 1;
- unsigned lockCount = pmutex->pImpl->LockCount;
-
- // Mutex must have been locked
- if (lockCount == 0)
- return 0;
-
- pthread_mutex_lock(&SMutex);
-
- // Finally, release a mutex or semaphore
- if (pmutex->pImpl->Recursive)
- {
- // Release the recursive mutex N times
- pmutex->pImpl->LockCount = 0;
- for(unsigned i=0; i<lockCount; i++)
- pthread_mutex_unlock(&pmutex->pImpl->SMutex);
- }
- else
- {
- pmutex->pImpl->LockCount = 0;
- pthread_mutex_unlock(&pmutex->pImpl->SMutex);
- }
-
- // Note that there is a gap here between mutex.Unlock() and Wait().
- // The other mutex protects this gap.
-
- if (delay == OVR_WAIT_INFINITE)
- pthread_cond_wait(&Condv,&SMutex);
- else
- {
- timespec ts;
-#ifdef OVR_OS_PS3
- sys_time_sec_t s;
- sys_time_nsec_t ns;
- sys_time_get_current_time(&s, &ns);
-
- ts.tv_sec = s + (delay / 1000);
- ts.tv_nsec = ns + (delay % 1000) * 1000000;
-
-#else
- struct timeval tv;
- gettimeofday(&tv, 0);
-
- ts.tv_sec = tv.tv_sec + (delay / 1000);
- ts.tv_nsec = (tv.tv_usec + (delay % 1000) * 1000) * 1000;
-#endif
- if (ts.tv_nsec > 999999999)
- {
- ts.tv_sec++;
- ts.tv_nsec -= 1000000000;
- }
- int r = pthread_cond_timedwait(&Condv,&SMutex, &ts);
- OVR_ASSERT(r == 0 || r == ETIMEDOUT);
- if (r)
- result = 0;
- }
-
- pthread_mutex_unlock(&SMutex);
-
- // Re-aquire the mutex
- for(unsigned i=0; i<lockCount; i++)
- pmutex->DoLock();
-
- // Return the result
- return result;
-}
-
-// Notify a condition, releasing the least object in a queue
-void WaitConditionImpl::Notify()
-{
- pthread_mutex_lock(&SMutex);
- pthread_cond_signal(&Condv);
- pthread_mutex_unlock(&SMutex);
-}
-
-// Notify a condition, releasing all objects waiting
-void WaitConditionImpl::NotifyAll()
-{
- pthread_mutex_lock(&SMutex);
- pthread_cond_broadcast(&Condv);
- pthread_mutex_unlock(&SMutex);
-}
-
-
-
-// *** Actual implementation of WaitCondition
-
-WaitCondition::WaitCondition()
-{
- pImpl = new WaitConditionImpl;
-}
-WaitCondition::~WaitCondition()
-{
- delete pImpl;
-}
-
-bool WaitCondition::Wait(Mutex *pmutex, unsigned delay)
-{
- return pImpl->Wait(pmutex, delay);
-}
-// Notification
-void WaitCondition::Notify()
-{
- pImpl->Notify();
-}
-void WaitCondition::NotifyAll()
-{
- pImpl->NotifyAll();
-}
-
-
-// ***** Current thread
-
-// Per-thread variable
-/*
-static __thread Thread* pCurrentThread = 0;
-
-// Static function to return a pointer to the current thread
-void Thread::InitCurrentThread(Thread *pthread)
-{
- pCurrentThread = pthread;
-}
-
-// Static function to return a pointer to the current thread
-Thread* Thread::GetThread()
-{
- return pCurrentThread;
-}
-*/
-
-
-// *** Thread constructors.
-
-Thread::Thread(UPInt stackSize, int processor)
-{
- // NOTE: RefCount mode already thread-safe for all Waitable objects.
- CreateParams params;
- params.stackSize = stackSize;
- params.processor = processor;
- Init(params);
-}
-
-Thread::Thread(Thread::ThreadFn threadFunction, void* userHandle, UPInt stackSize,
- int processor, Thread::ThreadState initialState)
-{
- CreateParams params(threadFunction, userHandle, stackSize, processor, initialState);
- Init(params);
-}
-
-Thread::Thread(const CreateParams& params)
-{
- Init(params);
-}
-
-void Thread::Init(const CreateParams& params)
-{
- // Clear the variables
- ThreadFlags = 0;
- ThreadHandle = 0;
- ExitCode = 0;
- SuspendCount = 0;
- StackSize = params.stackSize;
- Processor = params.processor;
- Priority = params.priority;
-
- // Clear Function pointers
- ThreadFunction = params.threadFunction;
- UserHandle = params.userHandle;
- if (params.initialState != NotRunning)
- Start(params.initialState);
-}
-
-Thread::~Thread()
-{
- // Thread should not running while object is being destroyed,
- // this would indicate ref-counting issue.
- //OVR_ASSERT(IsRunning() == 0);
-
- // Clean up thread.
- ThreadHandle = 0;
-}
-
-
-
-// *** Overridable User functions.
-
-// Default Run implementation
-int Thread::Run()
-{
- // Call pointer to function, if available.
- return (ThreadFunction) ? ThreadFunction(this, UserHandle) : 0;
-}
-void Thread::OnExit()
-{
-}
-
-
-// Finishes the thread and releases internal reference to it.
-void Thread::FinishAndRelease()
-{
- // Note: thread must be US.
- ThreadFlags &= (UInt32)~(OVR_THREAD_STARTED);
- ThreadFlags |= OVR_THREAD_FINISHED;
-
- // Release our reference; this is equivalent to 'delete this'
- // from the point of view of our thread.
- Release();
-}
-
-
-
-// *** ThreadList - used to track all created threads
-
-class ThreadList : public NewOverrideBase
-{
- //------------------------------------------------------------------------
- struct ThreadHashOp
- {
- size_t operator()(const Thread* ptr)
- {
- return (((size_t)ptr) >> 6) ^ (size_t)ptr;
- }
- };
-
- HashSet<Thread*, ThreadHashOp> ThreadSet;
- Mutex ThreadMutex;
- WaitCondition ThreadsEmpty;
- // Track the root thread that created us.
- pthread_t RootThreadId;
-
- static ThreadList* volatile pRunningThreads;
-
- void addThread(Thread *pthread)
- {
- Mutex::Locker lock(&ThreadMutex);
- ThreadSet.Add(pthread);
- }
-
- void removeThread(Thread *pthread)
- {
- Mutex::Locker lock(&ThreadMutex);
- ThreadSet.Remove(pthread);
- if (ThreadSet.GetSize() == 0)
- ThreadsEmpty.Notify();
- }
-
- void finishAllThreads()
- {
- // Only original root thread can call this.
- OVR_ASSERT(pthread_self() == RootThreadId);
-
- Mutex::Locker lock(&ThreadMutex);
- while (ThreadSet.GetSize() != 0)
- ThreadsEmpty.Wait(&ThreadMutex);
- }
-
-public:
-
- ThreadList()
- {
- RootThreadId = pthread_self();
- }
- ~ThreadList() { }
-
-
- static void AddRunningThread(Thread *pthread)
- {
- // Non-atomic creation ok since only the root thread
- if (!pRunningThreads)
- {
- pRunningThreads = new ThreadList;
- OVR_ASSERT(pRunningThreads);
- }
- pRunningThreads->addThread(pthread);
- }
-
- // NOTE: 'pthread' might be a dead pointer when this is
- // called so it should not be accessed; it is only used
- // for removal.
- static void RemoveRunningThread(Thread *pthread)
- {
- OVR_ASSERT(pRunningThreads);
- pRunningThreads->removeThread(pthread);
- }
-
- static void FinishAllThreads()
- {
- // This is ok because only root thread can wait for other thread finish.
- if (pRunningThreads)
- {
- pRunningThreads->finishAllThreads();
- delete pRunningThreads;
- pRunningThreads = 0;
- }
- }
-};
-
-// By default, we have no thread list.
-ThreadList* volatile ThreadList::pRunningThreads = 0;
-
-
-// FinishAllThreads - exposed publicly in Thread.
-void Thread::FinishAllThreads()
-{
- ThreadList::FinishAllThreads();
-}
-
-// *** Run override
-
-int Thread::PRun()
-{
- // Suspend us on start, if requested
- if (ThreadFlags & OVR_THREAD_START_SUSPENDED)
- {
- Suspend();
- ThreadFlags &= (UInt32)~OVR_THREAD_START_SUSPENDED;
- }
-
- // Call the virtual run function
- ExitCode = Run();
- return ExitCode;
-}
-
-
-
-
-// *** User overridables
-
-bool Thread::GetExitFlag() const
-{
- return (ThreadFlags & OVR_THREAD_EXIT) != 0;
-}
-
-void Thread::SetExitFlag(bool exitFlag)
-{
- // The below is atomic since ThreadFlags is AtomicInt.
- if (exitFlag)
- ThreadFlags |= OVR_THREAD_EXIT;
- else
- ThreadFlags &= (UInt32) ~OVR_THREAD_EXIT;
-}
-
-
-// Determines whether the thread was running and is now finished
-bool Thread::IsFinished() const
-{
- return (ThreadFlags & OVR_THREAD_FINISHED) != 0;
-}
-// Determines whether the thread is suspended
-bool Thread::IsSuspended() const
-{
- return SuspendCount > 0;
-}
-// Returns current thread state
-Thread::ThreadState Thread::GetThreadState() const
-{
- if (IsSuspended())
- return Suspended;
- if (ThreadFlags & OVR_THREAD_STARTED)
- return Running;
- return NotRunning;
-}
-/*
-static const char* mapsched_policy(int policy)
-{
- switch(policy)
- {
- case SCHED_OTHER:
- return "SCHED_OTHER";
- case SCHED_RR:
- return "SCHED_RR";
- case SCHED_FIFO:
- return "SCHED_FIFO";
-
- }
- return "UNKNOWN";
-}
- int policy;
- sched_param sparam;
- pthread_getschedparam(pthread_self(), &policy, &sparam);
- int max_prior = sched_get_priority_max(policy);
- int min_prior = sched_get_priority_min(policy);
- printf(" !!!! policy: %s, priority: %d, max priority: %d, min priority: %d\n", mapsched_policy(policy), sparam.sched_priority, max_prior, min_prior);
-#include <stdio.h>
-*/
-// ***** Thread management
-
-// The actual first function called on thread start
-void* Thread_PthreadStartFn(void* phandle)
-{
- Thread* pthread = (Thread*)phandle;
- int result = pthread->PRun();
- // Signal the thread as done and release it atomically.
- pthread->FinishAndRelease();
- // At this point Thread object might be dead; however we can still pass
- // it to RemoveRunningThread since it is only used as a key there.
- ThreadList::RemoveRunningThread(pthread);
- return (void*) result;
-}
-
-int Thread::InitAttr = 0;
-pthread_attr_t Thread::Attr;
-
-/* static */
-int Thread::GetOSPriority(ThreadPriority p)
-//static inline int MapToSystemPrority(Thread::ThreadPriority p)
-{
-#ifdef OVR_OS_PS3
- switch(p)
- {
- case Thread::CriticalPriority: return 0;
- case Thread::HighestPriority: return 300;
- case Thread::AboveNormalPriority: return 600;
- case Thread::NormalPriority: return 1000;
- case Thread::BelowNormalPriority: return 1500;
- case Thread::LowestPriority: return 2500;
- case Thread::IdlePriority: return 3071;
- } return 1000;
-#else
- OVR_UNUSED(p);
- return -1;
-#endif
-}
-
-bool Thread::Start(ThreadState initialState)
-{
- if (initialState == NotRunning)
- return 0;
- if (GetThreadState() != NotRunning)
- {
- OVR_DEBUG_LOG(("Thread::Start failed - thread %p already running", this));
- return 0;
- }
-
- if (!InitAttr)
- {
- pthread_attr_init(&Attr);
- pthread_attr_setdetachstate(&Attr, PTHREAD_CREATE_DETACHED);
- pthread_attr_setstacksize(&Attr, 128 * 1024);
- sched_param sparam;
- sparam.sched_priority = Thread::GetOSPriority(NormalPriority);
- pthread_attr_setschedparam(&Attr, &sparam);
- InitAttr = 1;
- }
-
- ExitCode = 0;
- SuspendCount = 0;
- ThreadFlags = (initialState == Running) ? 0 : OVR_THREAD_START_SUSPENDED;
-
- // AddRef to us until the thread is finished
- AddRef();
- ThreadList::AddRunningThread(this);
-
- int result;
- if (StackSize != 128 * 1024 || Priority != NormalPriority)
- {
- pthread_attr_t attr;
-
- pthread_attr_init(&attr);
- pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
- pthread_attr_setstacksize(&attr, StackSize);
- sched_param sparam;
- sparam.sched_priority = Thread::GetOSPriority(Priority);
- pthread_attr_setschedparam(&attr, &sparam);
- result = pthread_create(&ThreadHandle, &attr, Thread_PthreadStartFn, this);
- pthread_attr_destroy(&attr);
- }
- else
- result = pthread_create(&ThreadHandle, &Attr, Thread_PthreadStartFn, this);
-
- if (result)
- {
- ThreadFlags = 0;
- Release();
- ThreadList::RemoveRunningThread(this);
- return 0;
- }
- return 1;
-}
-
-
-// Suspend the thread until resumed
-bool Thread::Suspend()
-{
- OVR_DEBUG_LOG(("Thread::Suspend - cannot suspend threads on this system"));
- return 0;
-}
-
-// Resumes currently suspended thread
-bool Thread::Resume()
-{
- return 0;
-}
-
-
-// Quits with an exit code
-void Thread::Exit(int exitCode)
-{
- // Can only exist the current thread
- // if (GetThread() != this)
- // return;
-
- // Call the virtual OnExit function
- OnExit();
-
- // Signal this thread object as done and release it's references.
- FinishAndRelease();
- ThreadList::RemoveRunningThread(this);
-
- pthread_exit((void *) exitCode);
-}
-
-ThreadId GetCurrentThreadId()
-{
- return (void*)pthread_self();
-}
-
-// *** Sleep functions
-
-/* static */
-bool Thread::Sleep(unsigned secs)
-{
- sleep(secs);
- return 1;
-}
-/* static */
-bool Thread::MSleep(unsigned msecs)
-{
- usleep(msecs*1000);
- return 1;
-}
-
-/* static */
-int Thread::GetCPUCount()
-{
- return 1;
-}
-
-
-#ifdef OVR_OS_PS3
-
-sys_lwmutex_attribute_t Lock::LockAttr = { SYS_SYNC_PRIORITY, SYS_SYNC_RECURSIVE };
-
-#endif
-
-}
-
-#endif // OVR_ENABLE_THREADS
+ +#include "OVR_Threads.h" +#include "OVR_Hash.h" + +#ifdef OVR_ENABLE_THREADS + +#include "OVR_Timer.h" +#include "OVR_Log.h" + +#include <pthread.h> +#include <time.h> + +#ifdef OVR_OS_PS3 +#include <sys/sys_time.h> +#include <sys/timer.h> +#include <sys/synchronization.h> +#define sleep(x) sys_timer_sleep(x) +#define usleep(x) sys_timer_usleep(x) +using std::timespec; +#else +#include <unistd.h> +#include <sys/time.h> +#include <errno.h> +#endif + +namespace OVR { + +// ***** Mutex implementation + + +// *** Internal Mutex implementation structure + +class MutexImpl : public NewOverrideBase +{ + // System mutex or semaphore + pthread_mutex_t SMutex; + bool Recursive; + unsigned LockCount; + pthread_t LockedBy; + + friend class WaitConditionImpl; + +public: + // Constructor/destructor + MutexImpl(Mutex* pmutex, bool recursive = 1); + ~MutexImpl(); + + // Locking functions + void DoLock(); + bool TryLock(); + void Unlock(Mutex* pmutex); + // Returns 1 if the mutes is currently locked + bool IsLockedByAnotherThread(Mutex* pmutex); + bool IsSignaled() const; +}; + +pthread_mutexattr_t Lock::RecursiveAttr; +bool Lock::RecursiveAttrInit = 0; + +// *** Constructor/destructor +MutexImpl::MutexImpl(Mutex* pmutex, bool recursive) +{ + Recursive = recursive; + LockCount = 0; + + if (Recursive) + { + if (!Lock::RecursiveAttrInit) + { + pthread_mutexattr_init(&Lock::RecursiveAttr); + pthread_mutexattr_settype(&Lock::RecursiveAttr, PTHREAD_MUTEX_RECURSIVE); + Lock::RecursiveAttrInit = 1; + } + + pthread_mutex_init(&SMutex, &Lock::RecursiveAttr); + } + else + pthread_mutex_init(&SMutex, 0); +} + +MutexImpl::~MutexImpl() +{ + pthread_mutex_destroy(&SMutex); +} + + +// Lock and try lock +void MutexImpl::DoLock() +{ + while (pthread_mutex_lock(&SMutex)); + LockCount++; + LockedBy = pthread_self(); +} + +bool MutexImpl::TryLock() +{ + if (!pthread_mutex_trylock(&SMutex)) + { + LockCount++; + LockedBy = pthread_self(); + return 1; + } + + return 0; +} + +void MutexImpl::Unlock(Mutex* pmutex) +{ + OVR_ASSERT(pthread_self() == LockedBy && LockCount > 0); + + unsigned lockCount; + LockCount--; + lockCount = LockCount; + + pthread_mutex_unlock(&SMutex); +} + +bool MutexImpl::IsLockedByAnotherThread(Mutex* pmutex) +{ + // There could be multiple interpretations of IsLocked with respect to current thread + if (LockCount == 0) + return 0; + if (pthread_self() != LockedBy) + return 1; + return 0; +} + +bool MutexImpl::IsSignaled() const +{ + // An mutex is signaled if it is not locked ANYWHERE + // Note that this is different from IsLockedByAnotherThread function, + // that takes current thread into account + return LockCount == 0; +} + + +// *** Actual Mutex class implementation + +Mutex::Mutex(bool recursive) +{ + // NOTE: RefCount mode already thread-safe for all waitables. + pImpl = new MutexImpl(this, recursive); +} + +Mutex::~Mutex() +{ + delete pImpl; +} + +// Lock and try lock +void Mutex::DoLock() +{ + pImpl->DoLock(); +} +bool Mutex::TryLock() +{ + return pImpl->TryLock(); +} +void Mutex::Unlock() +{ + pImpl->Unlock(this); +} +bool Mutex::IsLockedByAnotherThread() +{ + return pImpl->IsLockedByAnotherThread(this); +} + + + +//----------------------------------------------------------------------------------- +// ***** Event + +bool Event::Wait(unsigned delay) +{ + Mutex::Locker lock(&StateMutex); + + // Do the correct amount of waiting + if (delay == OVR_WAIT_INFINITE) + { + while(!State) + StateWaitCondition.Wait(&StateMutex); + } + else if (delay) + { + if (!State) + StateWaitCondition.Wait(&StateMutex, delay); + } + + bool state = State; + // Take care of temporary 'pulsing' of a state + if (Temporary) + { + Temporary = false; + State = false; + } + return state; +} + +void Event::updateState(bool newState, bool newTemp, bool mustNotify) +{ + Mutex::Locker lock(&StateMutex); + State = newState; + Temporary = newTemp; + if (mustNotify) + StateWaitCondition.NotifyAll(); +} + + + +// ***** Wait Condition Implementation + +// Internal implementation class +class WaitConditionImpl : public NewOverrideBase +{ + pthread_mutex_t SMutex; + pthread_cond_t Condv; + +public: + + // Constructor/destructor + WaitConditionImpl(); + ~WaitConditionImpl(); + + // Release mutex and wait for condition. The mutex is re-aqured after the wait. + bool Wait(Mutex *pmutex, unsigned delay = OVR_WAIT_INFINITE); + + // Notify a condition, releasing at one object waiting + void Notify(); + // Notify a condition, releasing all objects waiting + void NotifyAll(); +}; + + +WaitConditionImpl::WaitConditionImpl() +{ + pthread_mutex_init(&SMutex, 0); + pthread_cond_init(&Condv, 0); +} + +WaitConditionImpl::~WaitConditionImpl() +{ + pthread_mutex_destroy(&SMutex); + pthread_cond_destroy(&Condv); +} + +bool WaitConditionImpl::Wait(Mutex *pmutex, unsigned delay) +{ + bool result = 1; + unsigned lockCount = pmutex->pImpl->LockCount; + + // Mutex must have been locked + if (lockCount == 0) + return 0; + + pthread_mutex_lock(&SMutex); + + // Finally, release a mutex or semaphore + if (pmutex->pImpl->Recursive) + { + // Release the recursive mutex N times + pmutex->pImpl->LockCount = 0; + for(unsigned i=0; i<lockCount; i++) + pthread_mutex_unlock(&pmutex->pImpl->SMutex); + } + else + { + pmutex->pImpl->LockCount = 0; + pthread_mutex_unlock(&pmutex->pImpl->SMutex); + } + + // Note that there is a gap here between mutex.Unlock() and Wait(). + // The other mutex protects this gap. + + if (delay == OVR_WAIT_INFINITE) + pthread_cond_wait(&Condv,&SMutex); + else + { + timespec ts; +#ifdef OVR_OS_PS3 + sys_time_sec_t s; + sys_time_nsec_t ns; + sys_time_get_current_time(&s, &ns); + + ts.tv_sec = s + (delay / 1000); + ts.tv_nsec = ns + (delay % 1000) * 1000000; + +#else + struct timeval tv; + gettimeofday(&tv, 0); + + ts.tv_sec = tv.tv_sec + (delay / 1000); + ts.tv_nsec = (tv.tv_usec + (delay % 1000) * 1000) * 1000; +#endif + if (ts.tv_nsec > 999999999) + { + ts.tv_sec++; + ts.tv_nsec -= 1000000000; + } + int r = pthread_cond_timedwait(&Condv,&SMutex, &ts); + OVR_ASSERT(r == 0 || r == ETIMEDOUT); + if (r) + result = 0; + } + + pthread_mutex_unlock(&SMutex); + + // Re-aquire the mutex + for(unsigned i=0; i<lockCount; i++) + pmutex->DoLock(); + + // Return the result + return result; +} + +// Notify a condition, releasing the least object in a queue +void WaitConditionImpl::Notify() +{ + pthread_mutex_lock(&SMutex); + pthread_cond_signal(&Condv); + pthread_mutex_unlock(&SMutex); +} + +// Notify a condition, releasing all objects waiting +void WaitConditionImpl::NotifyAll() +{ + pthread_mutex_lock(&SMutex); + pthread_cond_broadcast(&Condv); + pthread_mutex_unlock(&SMutex); +} + + + +// *** Actual implementation of WaitCondition + +WaitCondition::WaitCondition() +{ + pImpl = new WaitConditionImpl; +} +WaitCondition::~WaitCondition() +{ + delete pImpl; +} + +bool WaitCondition::Wait(Mutex *pmutex, unsigned delay) +{ + return pImpl->Wait(pmutex, delay); +} +// Notification +void WaitCondition::Notify() +{ + pImpl->Notify(); +} +void WaitCondition::NotifyAll() +{ + pImpl->NotifyAll(); +} + + +// ***** Current thread + +// Per-thread variable +/* +static __thread Thread* pCurrentThread = 0; + +// Static function to return a pointer to the current thread +void Thread::InitCurrentThread(Thread *pthread) +{ + pCurrentThread = pthread; +} + +// Static function to return a pointer to the current thread +Thread* Thread::GetThread() +{ + return pCurrentThread; +} +*/ + + +// *** Thread constructors. + +Thread::Thread(UPInt stackSize, int processor) +{ + // NOTE: RefCount mode already thread-safe for all Waitable objects. + CreateParams params; + params.stackSize = stackSize; + params.processor = processor; + Init(params); +} + +Thread::Thread(Thread::ThreadFn threadFunction, void* userHandle, UPInt stackSize, + int processor, Thread::ThreadState initialState) +{ + CreateParams params(threadFunction, userHandle, stackSize, processor, initialState); + Init(params); +} + +Thread::Thread(const CreateParams& params) +{ + Init(params); +} + +void Thread::Init(const CreateParams& params) +{ + // Clear the variables + ThreadFlags = 0; + ThreadHandle = 0; + ExitCode = 0; + SuspendCount = 0; + StackSize = params.stackSize; + Processor = params.processor; + Priority = params.priority; + + // Clear Function pointers + ThreadFunction = params.threadFunction; + UserHandle = params.userHandle; + if (params.initialState != NotRunning) + Start(params.initialState); +} + +Thread::~Thread() +{ + // Thread should not running while object is being destroyed, + // this would indicate ref-counting issue. + //OVR_ASSERT(IsRunning() == 0); + + // Clean up thread. + ThreadHandle = 0; +} + + + +// *** Overridable User functions. + +// Default Run implementation +int Thread::Run() +{ + // Call pointer to function, if available. + return (ThreadFunction) ? ThreadFunction(this, UserHandle) : 0; +} +void Thread::OnExit() +{ +} + + +// Finishes the thread and releases internal reference to it. +void Thread::FinishAndRelease() +{ + // Note: thread must be US. + ThreadFlags &= (UInt32)~(OVR_THREAD_STARTED); + ThreadFlags |= OVR_THREAD_FINISHED; + + // Release our reference; this is equivalent to 'delete this' + // from the point of view of our thread. + Release(); +} + + + +// *** ThreadList - used to track all created threads + +class ThreadList : public NewOverrideBase +{ + //------------------------------------------------------------------------ + struct ThreadHashOp + { + size_t operator()(const Thread* ptr) + { + return (((size_t)ptr) >> 6) ^ (size_t)ptr; + } + }; + + HashSet<Thread*, ThreadHashOp> ThreadSet; + Mutex ThreadMutex; + WaitCondition ThreadsEmpty; + // Track the root thread that created us. + pthread_t RootThreadId; + + static ThreadList* volatile pRunningThreads; + + void addThread(Thread *pthread) + { + Mutex::Locker lock(&ThreadMutex); + ThreadSet.Add(pthread); + } + + void removeThread(Thread *pthread) + { + Mutex::Locker lock(&ThreadMutex); + ThreadSet.Remove(pthread); + if (ThreadSet.GetSize() == 0) + ThreadsEmpty.Notify(); + } + + void finishAllThreads() + { + // Only original root thread can call this. + OVR_ASSERT(pthread_self() == RootThreadId); + + Mutex::Locker lock(&ThreadMutex); + while (ThreadSet.GetSize() != 0) + ThreadsEmpty.Wait(&ThreadMutex); + } + +public: + + ThreadList() + { + RootThreadId = pthread_self(); + } + ~ThreadList() { } + + + static void AddRunningThread(Thread *pthread) + { + // Non-atomic creation ok since only the root thread + if (!pRunningThreads) + { + pRunningThreads = new ThreadList; + OVR_ASSERT(pRunningThreads); + } + pRunningThreads->addThread(pthread); + } + + // NOTE: 'pthread' might be a dead pointer when this is + // called so it should not be accessed; it is only used + // for removal. + static void RemoveRunningThread(Thread *pthread) + { + OVR_ASSERT(pRunningThreads); + pRunningThreads->removeThread(pthread); + } + + static void FinishAllThreads() + { + // This is ok because only root thread can wait for other thread finish. + if (pRunningThreads) + { + pRunningThreads->finishAllThreads(); + delete pRunningThreads; + pRunningThreads = 0; + } + } +}; + +// By default, we have no thread list. +ThreadList* volatile ThreadList::pRunningThreads = 0; + + +// FinishAllThreads - exposed publicly in Thread. +void Thread::FinishAllThreads() +{ + ThreadList::FinishAllThreads(); +} + +// *** Run override + +int Thread::PRun() +{ + // Suspend us on start, if requested + if (ThreadFlags & OVR_THREAD_START_SUSPENDED) + { + Suspend(); + ThreadFlags &= (UInt32)~OVR_THREAD_START_SUSPENDED; + } + + // Call the virtual run function + ExitCode = Run(); + return ExitCode; +} + + + + +// *** User overridables + +bool Thread::GetExitFlag() const +{ + return (ThreadFlags & OVR_THREAD_EXIT) != 0; +} + +void Thread::SetExitFlag(bool exitFlag) +{ + // The below is atomic since ThreadFlags is AtomicInt. + if (exitFlag) + ThreadFlags |= OVR_THREAD_EXIT; + else + ThreadFlags &= (UInt32) ~OVR_THREAD_EXIT; +} + + +// Determines whether the thread was running and is now finished +bool Thread::IsFinished() const +{ + return (ThreadFlags & OVR_THREAD_FINISHED) != 0; +} +// Determines whether the thread is suspended +bool Thread::IsSuspended() const +{ + return SuspendCount > 0; +} +// Returns current thread state +Thread::ThreadState Thread::GetThreadState() const +{ + if (IsSuspended()) + return Suspended; + if (ThreadFlags & OVR_THREAD_STARTED) + return Running; + return NotRunning; +} +/* +static const char* mapsched_policy(int policy) +{ + switch(policy) + { + case SCHED_OTHER: + return "SCHED_OTHER"; + case SCHED_RR: + return "SCHED_RR"; + case SCHED_FIFO: + return "SCHED_FIFO"; + + } + return "UNKNOWN"; +} + int policy; + sched_param sparam; + pthread_getschedparam(pthread_self(), &policy, &sparam); + int max_prior = sched_get_priority_max(policy); + int min_prior = sched_get_priority_min(policy); + printf(" !!!! policy: %s, priority: %d, max priority: %d, min priority: %d\n", mapsched_policy(policy), sparam.sched_priority, max_prior, min_prior); +#include <stdio.h> +*/ +// ***** Thread management + +// The actual first function called on thread start +void* Thread_PthreadStartFn(void* phandle) +{ + Thread* pthread = (Thread*)phandle; + int result = pthread->PRun(); + // Signal the thread as done and release it atomically. + pthread->FinishAndRelease(); + // At this point Thread object might be dead; however we can still pass + // it to RemoveRunningThread since it is only used as a key there. + ThreadList::RemoveRunningThread(pthread); + return (void*) result; +} + +int Thread::InitAttr = 0; +pthread_attr_t Thread::Attr; + +/* static */ +int Thread::GetOSPriority(ThreadPriority p) +//static inline int MapToSystemPrority(Thread::ThreadPriority p) +{ +#ifdef OVR_OS_PS3 + switch(p) + { + case Thread::CriticalPriority: return 0; + case Thread::HighestPriority: return 300; + case Thread::AboveNormalPriority: return 600; + case Thread::NormalPriority: return 1000; + case Thread::BelowNormalPriority: return 1500; + case Thread::LowestPriority: return 2500; + case Thread::IdlePriority: return 3071; + } return 1000; +#else + OVR_UNUSED(p); + return -1; +#endif +} + +bool Thread::Start(ThreadState initialState) +{ + if (initialState == NotRunning) + return 0; + if (GetThreadState() != NotRunning) + { + OVR_DEBUG_LOG(("Thread::Start failed - thread %p already running", this)); + return 0; + } + + if (!InitAttr) + { + pthread_attr_init(&Attr); + pthread_attr_setdetachstate(&Attr, PTHREAD_CREATE_DETACHED); + pthread_attr_setstacksize(&Attr, 128 * 1024); + sched_param sparam; + sparam.sched_priority = Thread::GetOSPriority(NormalPriority); + pthread_attr_setschedparam(&Attr, &sparam); + InitAttr = 1; + } + + ExitCode = 0; + SuspendCount = 0; + ThreadFlags = (initialState == Running) ? 0 : OVR_THREAD_START_SUSPENDED; + + // AddRef to us until the thread is finished + AddRef(); + ThreadList::AddRunningThread(this); + + int result; + if (StackSize != 128 * 1024 || Priority != NormalPriority) + { + pthread_attr_t attr; + + pthread_attr_init(&attr); + pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); + pthread_attr_setstacksize(&attr, StackSize); + sched_param sparam; + sparam.sched_priority = Thread::GetOSPriority(Priority); + pthread_attr_setschedparam(&attr, &sparam); + result = pthread_create(&ThreadHandle, &attr, Thread_PthreadStartFn, this); + pthread_attr_destroy(&attr); + } + else + result = pthread_create(&ThreadHandle, &Attr, Thread_PthreadStartFn, this); + + if (result) + { + ThreadFlags = 0; + Release(); + ThreadList::RemoveRunningThread(this); + return 0; + } + return 1; +} + + +// Suspend the thread until resumed +bool Thread::Suspend() +{ + OVR_DEBUG_LOG(("Thread::Suspend - cannot suspend threads on this system")); + return 0; +} + +// Resumes currently suspended thread +bool Thread::Resume() +{ + return 0; +} + + +// Quits with an exit code +void Thread::Exit(int exitCode) +{ + // Can only exist the current thread + // if (GetThread() != this) + // return; + + // Call the virtual OnExit function + OnExit(); + + // Signal this thread object as done and release it's references. + FinishAndRelease(); + ThreadList::RemoveRunningThread(this); + + pthread_exit((void *) exitCode); +} + +ThreadId GetCurrentThreadId() +{ + return (void*)pthread_self(); +} + +// *** Sleep functions + +/* static */ +bool Thread::Sleep(unsigned secs) +{ + sleep(secs); + return 1; +} +/* static */ +bool Thread::MSleep(unsigned msecs) +{ + usleep(msecs*1000); + return 1; +} + +/* static */ +int Thread::GetCPUCount() +{ + return 1; +} + + +#ifdef OVR_OS_PS3 + +sys_lwmutex_attribute_t Lock::LockAttr = { SYS_SYNC_PRIORITY, SYS_SYNC_RECURSIVE }; + +#endif + +} + +#endif // OVR_ENABLE_THREADS diff --git a/LibOVR/Src/Kernel/OVR_ThreadsWinAPI.cpp b/LibOVR/Src/Kernel/OVR_ThreadsWinAPI.cpp index fa3962e..7a75872 100644 --- a/LibOVR/Src/Kernel/OVR_ThreadsWinAPI.cpp +++ b/LibOVR/Src/Kernel/OVR_ThreadsWinAPI.cpp @@ -1,994 +1,994 @@ -/************************************************************************************
-
-Filename : OVR_ThreadsWinAPI.cpp
-Platform : WinAPI
-Content : Windows specific thread-related (safe) functionality
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_Threads.h"
-#include "OVR_Hash.h"
-#include "OVR_Log.h"
-
-#ifdef OVR_ENABLE_THREADS
-
-// For _beginthreadex / _endtheadex
-#include <process.h>
-
-namespace OVR {
-
-
-//-----------------------------------------------------------------------------------
-// *** Internal Mutex implementation class
-
-class MutexImpl : public NewOverrideBase
-{
- // System mutex or semaphore
- HANDLE hMutexOrSemaphore;
- bool Recursive;
- volatile unsigned LockCount;
-
- friend class WaitConditionImpl;
-
-public:
- // Constructor/destructor
- MutexImpl(bool recursive = 1);
- ~MutexImpl();
-
- // Locking functions
- void DoLock();
- bool TryLock();
- void Unlock(Mutex* pmutex);
- // Returns 1 if the mutes is currently locked
- bool IsLockedByAnotherThread(Mutex* pmutex);
-};
-
-// *** Constructor/destructor
-MutexImpl::MutexImpl(bool recursive)
-{
- Recursive = recursive;
- LockCount = 0;
- hMutexOrSemaphore = Recursive ? CreateMutex(NULL, 0, NULL) : CreateSemaphore(NULL, 1, 1, NULL);
-}
-MutexImpl::~MutexImpl()
-{
- CloseHandle(hMutexOrSemaphore);
-}
-
-
-// Lock and try lock
-void MutexImpl::DoLock()
-{
- if (::WaitForSingleObject(hMutexOrSemaphore, INFINITE) != WAIT_OBJECT_0)
- return;
- LockCount++;
-}
-
-bool MutexImpl::TryLock()
-{
- DWORD ret;
- if ((ret=::WaitForSingleObject(hMutexOrSemaphore, 0)) != WAIT_OBJECT_0)
- return 0;
- LockCount++;
- return 1;
-}
-
-void MutexImpl::Unlock(Mutex* pmutex)
-{
- OVR_UNUSED(pmutex);
-
- unsigned lockCount;
- LockCount--;
- lockCount = LockCount;
-
- // Release mutex
- if ((Recursive ? ReleaseMutex(hMutexOrSemaphore) :
- ReleaseSemaphore(hMutexOrSemaphore, 1, NULL)) != 0)
- {
- // This used to call Wait handlers if lockCount == 0.
- }
-}
-
-bool MutexImpl::IsLockedByAnotherThread(Mutex* pmutex)
-{
- // There could be multiple interpretations of IsLocked with respect to current thread
- if (LockCount == 0)
- return 0;
- if (!TryLock())
- return 1;
- Unlock(pmutex);
- return 0;
-}
-
-/*
-bool MutexImpl::IsSignaled() const
-{
- // An mutex is signaled if it is not locked ANYWHERE
- // Note that this is different from IsLockedByAnotherThread function,
- // that takes current thread into account
- return LockCount == 0;
-}
-*/
-
-
-// *** Actual Mutex class implementation
-
-Mutex::Mutex(bool recursive)
-{
- pImpl = new MutexImpl(recursive);
-}
-Mutex::~Mutex()
-{
- delete pImpl;
-}
-
-// Lock and try lock
-void Mutex::DoLock()
-{
- pImpl->DoLock();
-}
-bool Mutex::TryLock()
-{
- return pImpl->TryLock();
-}
-void Mutex::Unlock()
-{
- pImpl->Unlock(this);
-}
-bool Mutex::IsLockedByAnotherThread()
-{
- return pImpl->IsLockedByAnotherThread(this);
-}
-
-//-----------------------------------------------------------------------------------
-// ***** Event
-
-bool Event::Wait(unsigned delay)
-{
- Mutex::Locker lock(&StateMutex);
-
- // Do the correct amount of waiting
- if (delay == OVR_WAIT_INFINITE)
- {
- while(!State)
- StateWaitCondition.Wait(&StateMutex);
- }
- else if (delay)
- {
- if (!State)
- StateWaitCondition.Wait(&StateMutex, delay);
- }
-
- bool state = State;
- // Take care of temporary 'pulsing' of a state
- if (Temporary)
- {
- Temporary = false;
- State = false;
- }
- return state;
-}
-
-void Event::updateState(bool newState, bool newTemp, bool mustNotify)
-{
- Mutex::Locker lock(&StateMutex);
- State = newState;
- Temporary = newTemp;
- if (mustNotify)
- StateWaitCondition.NotifyAll();
-}
-
-
-//-----------------------------------------------------------------------------------
-// ***** Win32 Wait Condition Implementation
-
-// Internal implementation class
-class WaitConditionImpl : public NewOverrideBase
-{
- // Event pool entries for extra events
- struct EventPoolEntry : public NewOverrideBase
- {
- HANDLE hEvent;
- EventPoolEntry *pNext;
- EventPoolEntry *pPrev;
- };
-
- Lock WaitQueueLoc;
- // Stores free events that can be used later
- EventPoolEntry * pFreeEventList;
-
- // A queue of waiting objects to be signaled
- EventPoolEntry* pQueueHead;
- EventPoolEntry* pQueueTail;
-
- // Allocation functions for free events
- EventPoolEntry* GetNewEvent();
- void ReleaseEvent(EventPoolEntry* pevent);
-
- // Queue operations
- void QueuePush(EventPoolEntry* pentry);
- EventPoolEntry* QueuePop();
- void QueueFindAndRemove(EventPoolEntry* pentry);
-
-public:
-
- // Constructor/destructor
- WaitConditionImpl();
- ~WaitConditionImpl();
-
- // Release mutex and wait for condition. The mutex is re-acqured after the wait.
- bool Wait(Mutex *pmutex, unsigned delay = OVR_WAIT_INFINITE);
-
- // Notify a condition, releasing at one object waiting
- void Notify();
- // Notify a condition, releasing all objects waiting
- void NotifyAll();
-};
-
-
-
-WaitConditionImpl::WaitConditionImpl()
-{
- pFreeEventList = 0;
- pQueueHead =
- pQueueTail = 0;
-}
-
-WaitConditionImpl::~WaitConditionImpl()
-{
- // Free all the resources
- EventPoolEntry* p = pFreeEventList;
- EventPoolEntry* pentry;
-
- while(p)
- {
- // Move to next
- pentry = p;
- p = p->pNext;
- // Delete old
- ::CloseHandle(pentry->hEvent);
- delete pentry;
- }
- // Shouldn't we also consider the queue?
-
- // To be safe
- pFreeEventList = 0;
- pQueueHead =
- pQueueTail = 0;
-}
-
-
-// Allocation functions for free events
-WaitConditionImpl::EventPoolEntry* WaitConditionImpl::GetNewEvent()
-{
- EventPoolEntry* pentry;
-
- // If there are any free nodes, use them
- if (pFreeEventList)
- {
- pentry = pFreeEventList;
- pFreeEventList = pFreeEventList->pNext;
- }
- else
- {
- // Allocate a new node
- pentry = new EventPoolEntry;
- pentry->pNext = 0;
- pentry->pPrev = 0;
- // Non-signaled manual event
- pentry->hEvent = ::CreateEvent(NULL, TRUE, 0, NULL);
- }
-
- return pentry;
-}
-
-void WaitConditionImpl::ReleaseEvent(EventPoolEntry* pevent)
-{
- // Mark event as non-signaled
- ::ResetEvent(pevent->hEvent);
- // And add it to free pool
- pevent->pNext = pFreeEventList;
- pevent->pPrev = 0;
- pFreeEventList = pevent;
-}
-
-// Queue operations
-void WaitConditionImpl::QueuePush(EventPoolEntry* pentry)
-{
- // Items already exist? Just add to tail
- if (pQueueTail)
- {
- pentry->pPrev = pQueueTail;
- pQueueTail->pNext = pentry;
- pentry->pNext = 0;
- pQueueTail = pentry;
- }
- else
- {
- // No items in queue
- pentry->pNext =
- pentry->pPrev = 0;
- pQueueHead =
- pQueueTail = pentry;
- }
-}
-
-WaitConditionImpl::EventPoolEntry* WaitConditionImpl::QueuePop()
-{
- EventPoolEntry* pentry = pQueueHead;
-
- // No items, null pointer
- if (pentry)
- {
- // More items after this one? just grab the first item
- if (pQueueHead->pNext)
- {
- pQueueHead = pentry->pNext;
- pQueueHead->pPrev = 0;
- }
- else
- {
- // Last item left
- pQueueTail =
- pQueueHead = 0;
- }
- }
- return pentry;
-}
-
-void WaitConditionImpl::QueueFindAndRemove(EventPoolEntry* pentry)
-{
- // Do an exhaustive search looking for an entry
- EventPoolEntry* p = pQueueHead;
-
- while(p)
- {
- // Entry found? Remove.
- if (p == pentry)
- {
-
- // Remove the node form the list
- // Prev link
- if (pentry->pPrev)
- pentry->pPrev->pNext = pentry->pNext;
- else
- pQueueHead = pentry->pNext;
- // Next link
- if (pentry->pNext)
- pentry->pNext->pPrev = pentry->pPrev;
- else
- pQueueTail = pentry->pPrev;
- // Done
- return;
- }
-
- // Move to next item
- p = p->pNext;
- }
-}
-
-
-bool WaitConditionImpl::Wait(Mutex *pmutex, unsigned delay)
-{
- bool result = 0;
- unsigned i;
- unsigned lockCount = pmutex->pImpl->LockCount;
- EventPoolEntry* pentry;
-
- // Mutex must have been locked
- if (lockCount == 0)
- return 0;
-
- // Add an object to the wait queue
- WaitQueueLoc.DoLock();
- QueuePush(pentry = GetNewEvent());
- WaitQueueLoc.Unlock();
-
- // Finally, release a mutex or semaphore
- if (pmutex->pImpl->Recursive)
- {
- // Release the recursive mutex N times
- pmutex->pImpl->LockCount = 0;
- for(i=0; i<lockCount; i++)
- ::ReleaseMutex(pmutex->pImpl->hMutexOrSemaphore);
- }
- else
- {
- pmutex->pImpl->LockCount = 0;
- ::ReleaseSemaphore(pmutex->pImpl->hMutexOrSemaphore, 1, NULL);
- }
-
- // Note that there is a gap here between mutex.Unlock() and Wait(). However,
- // if notify() comes in at this point in the other thread it will set our
- // corresponding event so wait will just fall through, as expected.
-
- // Block and wait on the event
- DWORD waitResult = ::WaitForSingleObject(pentry->hEvent,
- (delay == OVR_WAIT_INFINITE) ? INFINITE : delay);
- /*
-repeat_wait:
- DWORD waitResult =
-
- ::MsgWaitForMultipleObjects(1, &pentry->hEvent, FALSE,
- (delay == OVR_WAIT_INFINITE) ? INFINITE : delay,
- QS_ALLINPUT);
- */
-
- WaitQueueLoc.DoLock();
- switch(waitResult)
- {
- case WAIT_ABANDONED:
- case WAIT_OBJECT_0:
- result = 1;
- // Wait was successful, therefore the event entry should already be removed
- // So just add entry back to a free list
- ReleaseEvent(pentry);
- break;
- /*
- case WAIT_OBJECT_0 + 1:
- // Messages in WINDOWS queue
- {
- MSG msg;
- PeekMessage(&msg, NULL, 0U, 0U, PM_NOREMOVE);
- WaitQueueLoc.Unlock();
- goto repeat_wait;
- }
- break; */
- default:
- // Timeout, our entry should still be in a queue
- QueueFindAndRemove(pentry);
- ReleaseEvent(pentry);
- }
- WaitQueueLoc.Unlock();
-
- // Re-aquire the mutex
- for(i=0; i<lockCount; i++)
- pmutex->DoLock();
-
- // Return the result
- return result;
-}
-
-// Notify a condition, releasing the least object in a queue
-void WaitConditionImpl::Notify()
-{
- Lock::Locker lock(&WaitQueueLoc);
-
- // Pop last entry & signal it
- EventPoolEntry* pentry = QueuePop();
- if (pentry)
- ::SetEvent(pentry->hEvent);
-}
-
-// Notify a condition, releasing all objects waiting
-void WaitConditionImpl::NotifyAll()
-{
- Lock::Locker lock(&WaitQueueLoc);
-
- // Pop and signal all events
- // NOTE : There is no need to release the events, it's the waiters job to do so
- EventPoolEntry* pentry = QueuePop();
- while (pentry)
- {
- ::SetEvent(pentry->hEvent);
- pentry = QueuePop();
- }
-}
-
-
-
-// *** Actual implementation of WaitCondition
-
-WaitCondition::WaitCondition()
-{
- pImpl = new WaitConditionImpl;
-}
-WaitCondition::~WaitCondition()
-{
- delete pImpl;
-}
-
-// Wait without a mutex
-bool WaitCondition::Wait(Mutex *pmutex, unsigned delay)
-{
- return pImpl->Wait(pmutex, delay);
-}
-// Notification
-void WaitCondition::Notify()
-{
- pImpl->Notify();
-}
-void WaitCondition::NotifyAll()
-{
- pImpl->NotifyAll();
-}
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** Thread Class
-
-// Per-thread variable
-// MA: Don't use TLS for now - portability issues with DLLs, etc.
-/*
-#if !defined(OVR_CC_MSVC) || (OVR_CC_MSVC < 1300)
-__declspec(thread) Thread* pCurrentThread = 0;
-#else
-#pragma data_seg(".tls$")
-__declspec(thread) Thread* pCurrentThread = 0;
-#pragma data_seg(".rwdata")
-#endif
-*/
-
-// *** Thread constructors.
-
-Thread::Thread(UPInt stackSize, int processor)
-{
- CreateParams params;
- params.stackSize = stackSize;
- params.processor = processor;
- Init(params);
-}
-
-Thread::Thread(Thread::ThreadFn threadFunction, void* userHandle, UPInt stackSize,
- int processor, Thread::ThreadState initialState)
-{
- CreateParams params(threadFunction, userHandle, stackSize, processor, initialState);
- Init(params);
-}
-
-Thread::Thread(const CreateParams& params)
-{
- Init(params);
-}
-void Thread::Init(const CreateParams& params)
-{
- // Clear the variables
- ThreadFlags = 0;
- ThreadHandle = 0;
- IdValue = 0;
- ExitCode = 0;
- SuspendCount = 0;
- StackSize = params.stackSize;
- Processor = params.processor;
- Priority = params.priority;
-
- // Clear Function pointers
- ThreadFunction = params.threadFunction;
- UserHandle = params.userHandle;
- if (params.initialState != NotRunning)
- Start(params.initialState);
-
-}
-
-Thread::~Thread()
-{
- // Thread should not running while object is being destroyed,
- // this would indicate ref-counting issue.
- //OVR_ASSERT(IsRunning() == 0);
-
- // Clean up thread.
- CleanupSystemThread();
- ThreadHandle = 0;
-}
-
-
-// *** Overridable User functions.
-
-// Default Run implementation
-int Thread::Run()
-{
- // Call pointer to function, if available.
- return (ThreadFunction) ? ThreadFunction(this, UserHandle) : 0;
-}
-void Thread::OnExit()
-{
-}
-
-// Finishes the thread and releases internal reference to it.
-void Thread::FinishAndRelease()
-{
- // Note: thread must be US.
- ThreadFlags &= (UInt32)~(OVR_THREAD_STARTED);
- ThreadFlags |= OVR_THREAD_FINISHED;
-
- // Release our reference; this is equivalent to 'delete this'
- // from the point of view of our thread.
- Release();
-}
-
-
-// *** ThreadList - used to tack all created threads
-
-class ThreadList : public NewOverrideBase
-{
- //------------------------------------------------------------------------
- struct ThreadHashOp
- {
- UPInt operator()(const Thread* ptr)
- {
- return (((UPInt)ptr) >> 6) ^ (UPInt)ptr;
- }
- };
-
- HashSet<Thread*, ThreadHashOp> ThreadSet;
- Mutex ThreadMutex;
- WaitCondition ThreadsEmpty;
- // Track the root thread that created us.
- ThreadId RootThreadId;
-
- static ThreadList* volatile pRunningThreads;
-
- void addThread(Thread *pthread)
- {
- Mutex::Locker lock(&ThreadMutex);
- ThreadSet.Add(pthread);
- }
-
- void removeThread(Thread *pthread)
- {
- Mutex::Locker lock(&ThreadMutex);
- ThreadSet.Remove(pthread);
- if (ThreadSet.GetSize() == 0)
- ThreadsEmpty.Notify();
- }
-
- void finishAllThreads()
- {
- // Only original root thread can call this.
- OVR_ASSERT(GetCurrentThreadId() == RootThreadId);
-
- Mutex::Locker lock(&ThreadMutex);
- while (ThreadSet.GetSize() != 0)
- ThreadsEmpty.Wait(&ThreadMutex);
- }
-
-public:
-
- ThreadList()
- {
- RootThreadId = GetCurrentThreadId();
- }
- ~ThreadList() { }
-
-
- static void AddRunningThread(Thread *pthread)
- {
- // Non-atomic creation ok since only the root thread
- if (!pRunningThreads)
- {
- pRunningThreads = new ThreadList;
- OVR_ASSERT(pRunningThreads);
- }
- pRunningThreads->addThread(pthread);
- }
-
- // NOTE: 'pthread' might be a dead pointer when this is
- // called so it should not be accessed; it is only used
- // for removal.
- static void RemoveRunningThread(Thread *pthread)
- {
- OVR_ASSERT(pRunningThreads);
- pRunningThreads->removeThread(pthread);
- }
-
- static void FinishAllThreads()
- {
- // This is ok because only root thread can wait for other thread finish.
- if (pRunningThreads)
- {
- pRunningThreads->finishAllThreads();
- delete pRunningThreads;
- pRunningThreads = 0;
- }
- }
-};
-
-// By default, we have no thread list.
-ThreadList* volatile ThreadList::pRunningThreads = 0;
-
-
-// FinishAllThreads - exposed publicly in Thread.
-void Thread::FinishAllThreads()
-{
- ThreadList::FinishAllThreads();
-}
-
-
-// *** Run override
-
-int Thread::PRun()
-{
- // Suspend us on start, if requested
- if (ThreadFlags & OVR_THREAD_START_SUSPENDED)
- {
- Suspend();
- ThreadFlags &= (UInt32)~OVR_THREAD_START_SUSPENDED;
- }
-
- // Call the virtual run function
- ExitCode = Run();
- return ExitCode;
-}
-
-
-
-/* MA: Don't use TLS for now.
-
-// Static function to return a pointer to the current thread
-void Thread::InitCurrentThread(Thread *pthread)
-{
- pCurrentThread = pthread;
-}
-
-// Static function to return a pointer to the current thread
-Thread* Thread::GetThread()
-{
- return pCurrentThread;
-}
-*/
-
-
-// *** User overridables
-
-bool Thread::GetExitFlag() const
-{
- return (ThreadFlags & OVR_THREAD_EXIT) != 0;
-}
-
-void Thread::SetExitFlag(bool exitFlag)
-{
- // The below is atomic since ThreadFlags is AtomicInt.
- if (exitFlag)
- ThreadFlags |= OVR_THREAD_EXIT;
- else
- ThreadFlags &= (UInt32) ~OVR_THREAD_EXIT;
-}
-
-
-// Determines whether the thread was running and is now finished
-bool Thread::IsFinished() const
-{
- return (ThreadFlags & OVR_THREAD_FINISHED) != 0;
-}
-// Determines whether the thread is suspended
-bool Thread::IsSuspended() const
-{
- return SuspendCount > 0;
-}
-// Returns current thread state
-Thread::ThreadState Thread::GetThreadState() const
-{
- if (IsSuspended())
- return Suspended;
- if (ThreadFlags & OVR_THREAD_STARTED)
- return Running;
- return NotRunning;
-}
-
-
-
-// ***** Thread management
-/* static */
-int Thread::GetOSPriority(ThreadPriority p)
-{
- switch(p)
- {
- case Thread::CriticalPriority: return THREAD_PRIORITY_TIME_CRITICAL;
- case Thread::HighestPriority: return THREAD_PRIORITY_HIGHEST;
- case Thread::AboveNormalPriority: return THREAD_PRIORITY_ABOVE_NORMAL;
- case Thread::NormalPriority: return THREAD_PRIORITY_NORMAL;
- case Thread::BelowNormalPriority: return THREAD_PRIORITY_BELOW_NORMAL;
- case Thread::LowestPriority: return THREAD_PRIORITY_LOWEST;
- case Thread::IdlePriority: return THREAD_PRIORITY_IDLE;
- }
- return THREAD_PRIORITY_NORMAL;
-}
-
-// The actual first function called on thread start
-unsigned WINAPI Thread_Win32StartFn(void * phandle)
-{
- Thread * pthread = (Thread*)phandle;
- if (pthread->Processor != -1)
- {
- DWORD_PTR ret = SetThreadAffinityMask(GetCurrentThread(), (DWORD)pthread->Processor);
- if (ret == 0)
- OVR_DEBUG_LOG(("Could not set hardware processor for the thread"));
- }
- BOOL ret = ::SetThreadPriority(GetCurrentThread(), Thread::GetOSPriority(pthread->Priority));
- if (ret == 0)
- OVR_DEBUG_LOG(("Could not set thread priority"));
- OVR_UNUSED(ret);
-
- // Ensure that ThreadId is assigned once thread is running, in case
- // beginthread hasn't filled it in yet.
- pthread->IdValue = (ThreadId)::GetCurrentThreadId();
-
- DWORD result = pthread->PRun();
- // Signal the thread as done and release it atomically.
- pthread->FinishAndRelease();
- // At this point Thread object might be dead; however we can still pass
- // it to RemoveRunningThread since it is only used as a key there.
- ThreadList::RemoveRunningThread(pthread);
- return (unsigned) result;
-}
-
-bool Thread::Start(ThreadState initialState)
-{
- if (initialState == NotRunning)
- return 0;
- if (GetThreadState() != NotRunning)
- {
- OVR_DEBUG_LOG(("Thread::Start failed - thread %p already running", this));
- return 0;
- }
-
- // Free old thread handle before creating the new one
- CleanupSystemThread();
-
- // AddRef to us until the thread is finished.
- AddRef();
- ThreadList::AddRunningThread(this);
-
- ExitCode = 0;
- SuspendCount = 0;
- ThreadFlags = (initialState == Running) ? 0 : OVR_THREAD_START_SUSPENDED;
- ThreadHandle = (HANDLE) _beginthreadex(0, (unsigned)StackSize,
- Thread_Win32StartFn, this, 0, (unsigned*)&IdValue);
-
- // Failed? Fail the function
- if (ThreadHandle == 0)
- {
- ThreadFlags = 0;
- Release();
- ThreadList::RemoveRunningThread(this);
- return 0;
- }
- return 1;
-}
-
-
-// Suspend the thread until resumed
-bool Thread::Suspend()
-{
- // Can't suspend a thread that wasn't started
- if (!(ThreadFlags & OVR_THREAD_STARTED))
- return 0;
-
- if (::SuspendThread(ThreadHandle) != 0xFFFFFFFF)
- {
- SuspendCount++;
- return 1;
- }
- return 0;
-}
-
-// Resumes currently suspended thread
-bool Thread::Resume()
-{
- // Can't suspend a thread that wasn't started
- if (!(ThreadFlags & OVR_THREAD_STARTED))
- return 0;
-
- // Decrement count, and resume thread if it is 0
- SInt32 oldCount = SuspendCount.ExchangeAdd_Acquire(-1);
- if (oldCount >= 1)
- {
- if (oldCount == 1)
- {
- if (::ResumeThread(ThreadHandle) != 0xFFFFFFFF)
- return 1;
- }
- else
- {
- return 1;
- }
- }
- return 0;
-}
-
-
-// Quits with an exit code
-void Thread::Exit(int exitCode)
-{
- // Can only exist the current thread.
- // MA: Don't use TLS for now.
- //if (GetThread() != this)
- // return;
-
- // Call the virtual OnExit function.
- OnExit();
-
- // Signal this thread object as done and release it's references.
- FinishAndRelease();
- ThreadList::RemoveRunningThread(this);
-
- // Call the exit function.
- _endthreadex((unsigned)exitCode);
-}
-
-
-void Thread::CleanupSystemThread()
-{
- if (ThreadHandle != 0)
- {
- ::CloseHandle(ThreadHandle);
- ThreadHandle = 0;
- }
-}
-
-// *** Sleep functions
-// static
-bool Thread::Sleep(unsigned secs)
-{
- ::Sleep(secs*1000);
- return 1;
-}
-
-// static
-bool Thread::MSleep(unsigned msecs)
-{
- ::Sleep(msecs);
- return 1;
-}
-
-void Thread::SetThreadName( const char* name )
-{
-#if !defined(OVR_BUILD_SHIPPING) || defined(OVR_BUILD_PROFILING)
- // Looks ugly, but it is the recommended way to name a thread.
- typedef struct tagTHREADNAME_INFO {
- DWORD dwType; // Must be 0x1000
- LPCSTR szName; // Pointer to name (in user address space)
- DWORD dwThreadID; // Thread ID (-1 for caller thread)
- DWORD dwFlags; // Reserved for future use; must be zero
- } THREADNAME_INFO;
-
- THREADNAME_INFO info;
-
- info.dwType = 0x1000;
- info.szName = name;
- info.dwThreadID = reinterpret_cast<DWORD>(GetThreadId());
- info.dwFlags = 0;
-
- __try
- {
-#ifdef _WIN64
- RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (const ULONG_PTR *)&info );
-#else
- RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD *)&info );
-#endif
- }
- __except( GetExceptionCode()==0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER )
- {
- }
-#endif // OVR_BUILD_SHIPPING
-}
-
-// static
-int Thread::GetCPUCount()
-{
- SYSTEM_INFO sysInfo;
- GetSystemInfo(&sysInfo);
- return (int) sysInfo.dwNumberOfProcessors;
-}
-
-// Returns the unique Id of a thread it is called on, intended for
-// comparison purposes.
-ThreadId GetCurrentThreadId()
-{
- return (ThreadId)::GetCurrentThreadId();
-}
-
-} // OVR
-
-#endif
-
-
+/************************************************************************************ + +Filename : OVR_ThreadsWinAPI.cpp +Platform : WinAPI +Content : Windows specific thread-related (safe) functionality +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_Threads.h" +#include "OVR_Hash.h" +#include "OVR_Log.h" + +#ifdef OVR_ENABLE_THREADS + +// For _beginthreadex / _endtheadex +#include <process.h> + +namespace OVR { + + +//----------------------------------------------------------------------------------- +// *** Internal Mutex implementation class + +class MutexImpl : public NewOverrideBase +{ + // System mutex or semaphore + HANDLE hMutexOrSemaphore; + bool Recursive; + volatile unsigned LockCount; + + friend class WaitConditionImpl; + +public: + // Constructor/destructor + MutexImpl(bool recursive = 1); + ~MutexImpl(); + + // Locking functions + void DoLock(); + bool TryLock(); + void Unlock(Mutex* pmutex); + // Returns 1 if the mutes is currently locked + bool IsLockedByAnotherThread(Mutex* pmutex); +}; + +// *** Constructor/destructor +MutexImpl::MutexImpl(bool recursive) +{ + Recursive = recursive; + LockCount = 0; + hMutexOrSemaphore = Recursive ? CreateMutex(NULL, 0, NULL) : CreateSemaphore(NULL, 1, 1, NULL); +} +MutexImpl::~MutexImpl() +{ + CloseHandle(hMutexOrSemaphore); +} + + +// Lock and try lock +void MutexImpl::DoLock() +{ + if (::WaitForSingleObject(hMutexOrSemaphore, INFINITE) != WAIT_OBJECT_0) + return; + LockCount++; +} + +bool MutexImpl::TryLock() +{ + DWORD ret; + if ((ret=::WaitForSingleObject(hMutexOrSemaphore, 0)) != WAIT_OBJECT_0) + return 0; + LockCount++; + return 1; +} + +void MutexImpl::Unlock(Mutex* pmutex) +{ + OVR_UNUSED(pmutex); + + unsigned lockCount; + LockCount--; + lockCount = LockCount; + + // Release mutex + if ((Recursive ? ReleaseMutex(hMutexOrSemaphore) : + ReleaseSemaphore(hMutexOrSemaphore, 1, NULL)) != 0) + { + // This used to call Wait handlers if lockCount == 0. + } +} + +bool MutexImpl::IsLockedByAnotherThread(Mutex* pmutex) +{ + // There could be multiple interpretations of IsLocked with respect to current thread + if (LockCount == 0) + return 0; + if (!TryLock()) + return 1; + Unlock(pmutex); + return 0; +} + +/* +bool MutexImpl::IsSignaled() const +{ + // An mutex is signaled if it is not locked ANYWHERE + // Note that this is different from IsLockedByAnotherThread function, + // that takes current thread into account + return LockCount == 0; +} +*/ + + +// *** Actual Mutex class implementation + +Mutex::Mutex(bool recursive) +{ + pImpl = new MutexImpl(recursive); +} +Mutex::~Mutex() +{ + delete pImpl; +} + +// Lock and try lock +void Mutex::DoLock() +{ + pImpl->DoLock(); +} +bool Mutex::TryLock() +{ + return pImpl->TryLock(); +} +void Mutex::Unlock() +{ + pImpl->Unlock(this); +} +bool Mutex::IsLockedByAnotherThread() +{ + return pImpl->IsLockedByAnotherThread(this); +} + +//----------------------------------------------------------------------------------- +// ***** Event + +bool Event::Wait(unsigned delay) +{ + Mutex::Locker lock(&StateMutex); + + // Do the correct amount of waiting + if (delay == OVR_WAIT_INFINITE) + { + while(!State) + StateWaitCondition.Wait(&StateMutex); + } + else if (delay) + { + if (!State) + StateWaitCondition.Wait(&StateMutex, delay); + } + + bool state = State; + // Take care of temporary 'pulsing' of a state + if (Temporary) + { + Temporary = false; + State = false; + } + return state; +} + +void Event::updateState(bool newState, bool newTemp, bool mustNotify) +{ + Mutex::Locker lock(&StateMutex); + State = newState; + Temporary = newTemp; + if (mustNotify) + StateWaitCondition.NotifyAll(); +} + + +//----------------------------------------------------------------------------------- +// ***** Win32 Wait Condition Implementation + +// Internal implementation class +class WaitConditionImpl : public NewOverrideBase +{ + // Event pool entries for extra events + struct EventPoolEntry : public NewOverrideBase + { + HANDLE hEvent; + EventPoolEntry *pNext; + EventPoolEntry *pPrev; + }; + + Lock WaitQueueLoc; + // Stores free events that can be used later + EventPoolEntry * pFreeEventList; + + // A queue of waiting objects to be signaled + EventPoolEntry* pQueueHead; + EventPoolEntry* pQueueTail; + + // Allocation functions for free events + EventPoolEntry* GetNewEvent(); + void ReleaseEvent(EventPoolEntry* pevent); + + // Queue operations + void QueuePush(EventPoolEntry* pentry); + EventPoolEntry* QueuePop(); + void QueueFindAndRemove(EventPoolEntry* pentry); + +public: + + // Constructor/destructor + WaitConditionImpl(); + ~WaitConditionImpl(); + + // Release mutex and wait for condition. The mutex is re-acqured after the wait. + bool Wait(Mutex *pmutex, unsigned delay = OVR_WAIT_INFINITE); + + // Notify a condition, releasing at one object waiting + void Notify(); + // Notify a condition, releasing all objects waiting + void NotifyAll(); +}; + + + +WaitConditionImpl::WaitConditionImpl() +{ + pFreeEventList = 0; + pQueueHead = + pQueueTail = 0; +} + +WaitConditionImpl::~WaitConditionImpl() +{ + // Free all the resources + EventPoolEntry* p = pFreeEventList; + EventPoolEntry* pentry; + + while(p) + { + // Move to next + pentry = p; + p = p->pNext; + // Delete old + ::CloseHandle(pentry->hEvent); + delete pentry; + } + // Shouldn't we also consider the queue? + + // To be safe + pFreeEventList = 0; + pQueueHead = + pQueueTail = 0; +} + + +// Allocation functions for free events +WaitConditionImpl::EventPoolEntry* WaitConditionImpl::GetNewEvent() +{ + EventPoolEntry* pentry; + + // If there are any free nodes, use them + if (pFreeEventList) + { + pentry = pFreeEventList; + pFreeEventList = pFreeEventList->pNext; + } + else + { + // Allocate a new node + pentry = new EventPoolEntry; + pentry->pNext = 0; + pentry->pPrev = 0; + // Non-signaled manual event + pentry->hEvent = ::CreateEvent(NULL, TRUE, 0, NULL); + } + + return pentry; +} + +void WaitConditionImpl::ReleaseEvent(EventPoolEntry* pevent) +{ + // Mark event as non-signaled + ::ResetEvent(pevent->hEvent); + // And add it to free pool + pevent->pNext = pFreeEventList; + pevent->pPrev = 0; + pFreeEventList = pevent; +} + +// Queue operations +void WaitConditionImpl::QueuePush(EventPoolEntry* pentry) +{ + // Items already exist? Just add to tail + if (pQueueTail) + { + pentry->pPrev = pQueueTail; + pQueueTail->pNext = pentry; + pentry->pNext = 0; + pQueueTail = pentry; + } + else + { + // No items in queue + pentry->pNext = + pentry->pPrev = 0; + pQueueHead = + pQueueTail = pentry; + } +} + +WaitConditionImpl::EventPoolEntry* WaitConditionImpl::QueuePop() +{ + EventPoolEntry* pentry = pQueueHead; + + // No items, null pointer + if (pentry) + { + // More items after this one? just grab the first item + if (pQueueHead->pNext) + { + pQueueHead = pentry->pNext; + pQueueHead->pPrev = 0; + } + else + { + // Last item left + pQueueTail = + pQueueHead = 0; + } + } + return pentry; +} + +void WaitConditionImpl::QueueFindAndRemove(EventPoolEntry* pentry) +{ + // Do an exhaustive search looking for an entry + EventPoolEntry* p = pQueueHead; + + while(p) + { + // Entry found? Remove. + if (p == pentry) + { + + // Remove the node form the list + // Prev link + if (pentry->pPrev) + pentry->pPrev->pNext = pentry->pNext; + else + pQueueHead = pentry->pNext; + // Next link + if (pentry->pNext) + pentry->pNext->pPrev = pentry->pPrev; + else + pQueueTail = pentry->pPrev; + // Done + return; + } + + // Move to next item + p = p->pNext; + } +} + + +bool WaitConditionImpl::Wait(Mutex *pmutex, unsigned delay) +{ + bool result = 0; + unsigned i; + unsigned lockCount = pmutex->pImpl->LockCount; + EventPoolEntry* pentry; + + // Mutex must have been locked + if (lockCount == 0) + return 0; + + // Add an object to the wait queue + WaitQueueLoc.DoLock(); + QueuePush(pentry = GetNewEvent()); + WaitQueueLoc.Unlock(); + + // Finally, release a mutex or semaphore + if (pmutex->pImpl->Recursive) + { + // Release the recursive mutex N times + pmutex->pImpl->LockCount = 0; + for(i=0; i<lockCount; i++) + ::ReleaseMutex(pmutex->pImpl->hMutexOrSemaphore); + } + else + { + pmutex->pImpl->LockCount = 0; + ::ReleaseSemaphore(pmutex->pImpl->hMutexOrSemaphore, 1, NULL); + } + + // Note that there is a gap here between mutex.Unlock() and Wait(). However, + // if notify() comes in at this point in the other thread it will set our + // corresponding event so wait will just fall through, as expected. + + // Block and wait on the event + DWORD waitResult = ::WaitForSingleObject(pentry->hEvent, + (delay == OVR_WAIT_INFINITE) ? INFINITE : delay); + /* +repeat_wait: + DWORD waitResult = + + ::MsgWaitForMultipleObjects(1, &pentry->hEvent, FALSE, + (delay == OVR_WAIT_INFINITE) ? INFINITE : delay, + QS_ALLINPUT); + */ + + WaitQueueLoc.DoLock(); + switch(waitResult) + { + case WAIT_ABANDONED: + case WAIT_OBJECT_0: + result = 1; + // Wait was successful, therefore the event entry should already be removed + // So just add entry back to a free list + ReleaseEvent(pentry); + break; + /* + case WAIT_OBJECT_0 + 1: + // Messages in WINDOWS queue + { + MSG msg; + PeekMessage(&msg, NULL, 0U, 0U, PM_NOREMOVE); + WaitQueueLoc.Unlock(); + goto repeat_wait; + } + break; */ + default: + // Timeout, our entry should still be in a queue + QueueFindAndRemove(pentry); + ReleaseEvent(pentry); + } + WaitQueueLoc.Unlock(); + + // Re-aquire the mutex + for(i=0; i<lockCount; i++) + pmutex->DoLock(); + + // Return the result + return result; +} + +// Notify a condition, releasing the least object in a queue +void WaitConditionImpl::Notify() +{ + Lock::Locker lock(&WaitQueueLoc); + + // Pop last entry & signal it + EventPoolEntry* pentry = QueuePop(); + if (pentry) + ::SetEvent(pentry->hEvent); +} + +// Notify a condition, releasing all objects waiting +void WaitConditionImpl::NotifyAll() +{ + Lock::Locker lock(&WaitQueueLoc); + + // Pop and signal all events + // NOTE : There is no need to release the events, it's the waiters job to do so + EventPoolEntry* pentry = QueuePop(); + while (pentry) + { + ::SetEvent(pentry->hEvent); + pentry = QueuePop(); + } +} + + + +// *** Actual implementation of WaitCondition + +WaitCondition::WaitCondition() +{ + pImpl = new WaitConditionImpl; +} +WaitCondition::~WaitCondition() +{ + delete pImpl; +} + +// Wait without a mutex +bool WaitCondition::Wait(Mutex *pmutex, unsigned delay) +{ + return pImpl->Wait(pmutex, delay); +} +// Notification +void WaitCondition::Notify() +{ + pImpl->Notify(); +} +void WaitCondition::NotifyAll() +{ + pImpl->NotifyAll(); +} + + + +//----------------------------------------------------------------------------------- +// ***** Thread Class + +// Per-thread variable +// MA: Don't use TLS for now - portability issues with DLLs, etc. +/* +#if !defined(OVR_CC_MSVC) || (OVR_CC_MSVC < 1300) +__declspec(thread) Thread* pCurrentThread = 0; +#else +#pragma data_seg(".tls$") +__declspec(thread) Thread* pCurrentThread = 0; +#pragma data_seg(".rwdata") +#endif +*/ + +// *** Thread constructors. + +Thread::Thread(UPInt stackSize, int processor) +{ + CreateParams params; + params.stackSize = stackSize; + params.processor = processor; + Init(params); +} + +Thread::Thread(Thread::ThreadFn threadFunction, void* userHandle, UPInt stackSize, + int processor, Thread::ThreadState initialState) +{ + CreateParams params(threadFunction, userHandle, stackSize, processor, initialState); + Init(params); +} + +Thread::Thread(const CreateParams& params) +{ + Init(params); +} +void Thread::Init(const CreateParams& params) +{ + // Clear the variables + ThreadFlags = 0; + ThreadHandle = 0; + IdValue = 0; + ExitCode = 0; + SuspendCount = 0; + StackSize = params.stackSize; + Processor = params.processor; + Priority = params.priority; + + // Clear Function pointers + ThreadFunction = params.threadFunction; + UserHandle = params.userHandle; + if (params.initialState != NotRunning) + Start(params.initialState); + +} + +Thread::~Thread() +{ + // Thread should not running while object is being destroyed, + // this would indicate ref-counting issue. + //OVR_ASSERT(IsRunning() == 0); + + // Clean up thread. + CleanupSystemThread(); + ThreadHandle = 0; +} + + +// *** Overridable User functions. + +// Default Run implementation +int Thread::Run() +{ + // Call pointer to function, if available. + return (ThreadFunction) ? ThreadFunction(this, UserHandle) : 0; +} +void Thread::OnExit() +{ +} + +// Finishes the thread and releases internal reference to it. +void Thread::FinishAndRelease() +{ + // Note: thread must be US. + ThreadFlags &= (UInt32)~(OVR_THREAD_STARTED); + ThreadFlags |= OVR_THREAD_FINISHED; + + // Release our reference; this is equivalent to 'delete this' + // from the point of view of our thread. + Release(); +} + + +// *** ThreadList - used to tack all created threads + +class ThreadList : public NewOverrideBase +{ + //------------------------------------------------------------------------ + struct ThreadHashOp + { + UPInt operator()(const Thread* ptr) + { + return (((UPInt)ptr) >> 6) ^ (UPInt)ptr; + } + }; + + HashSet<Thread*, ThreadHashOp> ThreadSet; + Mutex ThreadMutex; + WaitCondition ThreadsEmpty; + // Track the root thread that created us. + ThreadId RootThreadId; + + static ThreadList* volatile pRunningThreads; + + void addThread(Thread *pthread) + { + Mutex::Locker lock(&ThreadMutex); + ThreadSet.Add(pthread); + } + + void removeThread(Thread *pthread) + { + Mutex::Locker lock(&ThreadMutex); + ThreadSet.Remove(pthread); + if (ThreadSet.GetSize() == 0) + ThreadsEmpty.Notify(); + } + + void finishAllThreads() + { + // Only original root thread can call this. + OVR_ASSERT(GetCurrentThreadId() == RootThreadId); + + Mutex::Locker lock(&ThreadMutex); + while (ThreadSet.GetSize() != 0) + ThreadsEmpty.Wait(&ThreadMutex); + } + +public: + + ThreadList() + { + RootThreadId = GetCurrentThreadId(); + } + ~ThreadList() { } + + + static void AddRunningThread(Thread *pthread) + { + // Non-atomic creation ok since only the root thread + if (!pRunningThreads) + { + pRunningThreads = new ThreadList; + OVR_ASSERT(pRunningThreads); + } + pRunningThreads->addThread(pthread); + } + + // NOTE: 'pthread' might be a dead pointer when this is + // called so it should not be accessed; it is only used + // for removal. + static void RemoveRunningThread(Thread *pthread) + { + OVR_ASSERT(pRunningThreads); + pRunningThreads->removeThread(pthread); + } + + static void FinishAllThreads() + { + // This is ok because only root thread can wait for other thread finish. + if (pRunningThreads) + { + pRunningThreads->finishAllThreads(); + delete pRunningThreads; + pRunningThreads = 0; + } + } +}; + +// By default, we have no thread list. +ThreadList* volatile ThreadList::pRunningThreads = 0; + + +// FinishAllThreads - exposed publicly in Thread. +void Thread::FinishAllThreads() +{ + ThreadList::FinishAllThreads(); +} + + +// *** Run override + +int Thread::PRun() +{ + // Suspend us on start, if requested + if (ThreadFlags & OVR_THREAD_START_SUSPENDED) + { + Suspend(); + ThreadFlags &= (UInt32)~OVR_THREAD_START_SUSPENDED; + } + + // Call the virtual run function + ExitCode = Run(); + return ExitCode; +} + + + +/* MA: Don't use TLS for now. + +// Static function to return a pointer to the current thread +void Thread::InitCurrentThread(Thread *pthread) +{ + pCurrentThread = pthread; +} + +// Static function to return a pointer to the current thread +Thread* Thread::GetThread() +{ + return pCurrentThread; +} +*/ + + +// *** User overridables + +bool Thread::GetExitFlag() const +{ + return (ThreadFlags & OVR_THREAD_EXIT) != 0; +} + +void Thread::SetExitFlag(bool exitFlag) +{ + // The below is atomic since ThreadFlags is AtomicInt. + if (exitFlag) + ThreadFlags |= OVR_THREAD_EXIT; + else + ThreadFlags &= (UInt32) ~OVR_THREAD_EXIT; +} + + +// Determines whether the thread was running and is now finished +bool Thread::IsFinished() const +{ + return (ThreadFlags & OVR_THREAD_FINISHED) != 0; +} +// Determines whether the thread is suspended +bool Thread::IsSuspended() const +{ + return SuspendCount > 0; +} +// Returns current thread state +Thread::ThreadState Thread::GetThreadState() const +{ + if (IsSuspended()) + return Suspended; + if (ThreadFlags & OVR_THREAD_STARTED) + return Running; + return NotRunning; +} + + + +// ***** Thread management +/* static */ +int Thread::GetOSPriority(ThreadPriority p) +{ + switch(p) + { + case Thread::CriticalPriority: return THREAD_PRIORITY_TIME_CRITICAL; + case Thread::HighestPriority: return THREAD_PRIORITY_HIGHEST; + case Thread::AboveNormalPriority: return THREAD_PRIORITY_ABOVE_NORMAL; + case Thread::NormalPriority: return THREAD_PRIORITY_NORMAL; + case Thread::BelowNormalPriority: return THREAD_PRIORITY_BELOW_NORMAL; + case Thread::LowestPriority: return THREAD_PRIORITY_LOWEST; + case Thread::IdlePriority: return THREAD_PRIORITY_IDLE; + } + return THREAD_PRIORITY_NORMAL; +} + +// The actual first function called on thread start +unsigned WINAPI Thread_Win32StartFn(void * phandle) +{ + Thread * pthread = (Thread*)phandle; + if (pthread->Processor != -1) + { + DWORD_PTR ret = SetThreadAffinityMask(GetCurrentThread(), (DWORD)pthread->Processor); + if (ret == 0) + OVR_DEBUG_LOG(("Could not set hardware processor for the thread")); + } + BOOL ret = ::SetThreadPriority(GetCurrentThread(), Thread::GetOSPriority(pthread->Priority)); + if (ret == 0) + OVR_DEBUG_LOG(("Could not set thread priority")); + OVR_UNUSED(ret); + + // Ensure that ThreadId is assigned once thread is running, in case + // beginthread hasn't filled it in yet. + pthread->IdValue = (ThreadId)::GetCurrentThreadId(); + + DWORD result = pthread->PRun(); + // Signal the thread as done and release it atomically. + pthread->FinishAndRelease(); + // At this point Thread object might be dead; however we can still pass + // it to RemoveRunningThread since it is only used as a key there. + ThreadList::RemoveRunningThread(pthread); + return (unsigned) result; +} + +bool Thread::Start(ThreadState initialState) +{ + if (initialState == NotRunning) + return 0; + if (GetThreadState() != NotRunning) + { + OVR_DEBUG_LOG(("Thread::Start failed - thread %p already running", this)); + return 0; + } + + // Free old thread handle before creating the new one + CleanupSystemThread(); + + // AddRef to us until the thread is finished. + AddRef(); + ThreadList::AddRunningThread(this); + + ExitCode = 0; + SuspendCount = 0; + ThreadFlags = (initialState == Running) ? 0 : OVR_THREAD_START_SUSPENDED; + ThreadHandle = (HANDLE) _beginthreadex(0, (unsigned)StackSize, + Thread_Win32StartFn, this, 0, (unsigned*)&IdValue); + + // Failed? Fail the function + if (ThreadHandle == 0) + { + ThreadFlags = 0; + Release(); + ThreadList::RemoveRunningThread(this); + return 0; + } + return 1; +} + + +// Suspend the thread until resumed +bool Thread::Suspend() +{ + // Can't suspend a thread that wasn't started + if (!(ThreadFlags & OVR_THREAD_STARTED)) + return 0; + + if (::SuspendThread(ThreadHandle) != 0xFFFFFFFF) + { + SuspendCount++; + return 1; + } + return 0; +} + +// Resumes currently suspended thread +bool Thread::Resume() +{ + // Can't suspend a thread that wasn't started + if (!(ThreadFlags & OVR_THREAD_STARTED)) + return 0; + + // Decrement count, and resume thread if it is 0 + SInt32 oldCount = SuspendCount.ExchangeAdd_Acquire(-1); + if (oldCount >= 1) + { + if (oldCount == 1) + { + if (::ResumeThread(ThreadHandle) != 0xFFFFFFFF) + return 1; + } + else + { + return 1; + } + } + return 0; +} + + +// Quits with an exit code +void Thread::Exit(int exitCode) +{ + // Can only exist the current thread. + // MA: Don't use TLS for now. + //if (GetThread() != this) + // return; + + // Call the virtual OnExit function. + OnExit(); + + // Signal this thread object as done and release it's references. + FinishAndRelease(); + ThreadList::RemoveRunningThread(this); + + // Call the exit function. + _endthreadex((unsigned)exitCode); +} + + +void Thread::CleanupSystemThread() +{ + if (ThreadHandle != 0) + { + ::CloseHandle(ThreadHandle); + ThreadHandle = 0; + } +} + +// *** Sleep functions +// static +bool Thread::Sleep(unsigned secs) +{ + ::Sleep(secs*1000); + return 1; +} + +// static +bool Thread::MSleep(unsigned msecs) +{ + ::Sleep(msecs); + return 1; +} + +void Thread::SetThreadName( const char* name ) +{ +#if !defined(OVR_BUILD_SHIPPING) || defined(OVR_BUILD_PROFILING) + // Looks ugly, but it is the recommended way to name a thread. + typedef struct tagTHREADNAME_INFO { + DWORD dwType; // Must be 0x1000 + LPCSTR szName; // Pointer to name (in user address space) + DWORD dwThreadID; // Thread ID (-1 for caller thread) + DWORD dwFlags; // Reserved for future use; must be zero + } THREADNAME_INFO; + + THREADNAME_INFO info; + + info.dwType = 0x1000; + info.szName = name; + info.dwThreadID = reinterpret_cast<DWORD>(GetThreadId()); + info.dwFlags = 0; + + __try + { +#ifdef _WIN64 + RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (const ULONG_PTR *)&info ); +#else + RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD *)&info ); +#endif + } + __except( GetExceptionCode()==0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER ) + { + } +#endif // OVR_BUILD_SHIPPING +} + +// static +int Thread::GetCPUCount() +{ + SYSTEM_INFO sysInfo; + GetSystemInfo(&sysInfo); + return (int) sysInfo.dwNumberOfProcessors; +} + +// Returns the unique Id of a thread it is called on, intended for +// comparison purposes. +ThreadId GetCurrentThreadId() +{ + return (ThreadId)::GetCurrentThreadId(); +} + +} // OVR + +#endif + + diff --git a/LibOVR/Src/Kernel/OVR_Timer.cpp b/LibOVR/Src/Kernel/OVR_Timer.cpp index db25b8f..682d621 100644 --- a/LibOVR/Src/Kernel/OVR_Timer.cpp +++ b/LibOVR/Src/Kernel/OVR_Timer.cpp @@ -1,156 +1,156 @@ -/************************************************************************************
-
-Filename : OVR_Timer.cpp
-Content : Provides static functions for precise timing
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_Timer.h"
-
-#if defined (OVR_OS_WIN32)
-#include <windows.h>
-
-#else
-#include <sys/time.h>
-#endif
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// ***** Timer Class
-
-UInt64 Timer::GetProfileTicks()
-{
- return (GetRawTicks() * MksPerSecond) / GetRawFrequency();
-}
-double Timer::GetProfileSeconds()
-{
- static UInt64 StartTime = GetProfileTicks();
- return TicksToSeconds(GetProfileTicks()-StartTime);
-}
-
-
-//------------------------------------------------------------------------
-// *** Win32 Specific Timer
-
-#if (defined (OVR_OS_WIN32))
-
-CRITICAL_SECTION WinAPI_GetTimeCS;
-volatile UInt32 WinAPI_OldTime = 0;
-volatile UInt32 WinAPI_WrapCounter = 0;
-
-
-UInt32 Timer::GetTicksMs()
-{
- return timeGetTime();
-}
-
-UInt64 Timer::GetTicks()
-{
- DWORD ticks = timeGetTime();
- UInt64 result;
-
- // On Win32 QueryPerformanceFrequency is unreliable due to SMP and
- // performance levels, so use this logic to detect wrapping and track
- // high bits.
- ::EnterCriticalSection(&WinAPI_GetTimeCS);
-
- if (WinAPI_OldTime > ticks)
- WinAPI_WrapCounter++;
- WinAPI_OldTime = ticks;
-
- result = (UInt64(WinAPI_WrapCounter) << 32) | ticks;
- ::LeaveCriticalSection(&WinAPI_GetTimeCS);
-
- return result * MksPerMs;
-}
-
-UInt64 Timer::GetRawTicks()
-{
- LARGE_INTEGER li;
- QueryPerformanceCounter(&li);
- return li.QuadPart;
-}
-
-UInt64 Timer::GetRawFrequency()
-{
- static UInt64 perfFreq = 0;
- if (perfFreq == 0)
- {
- LARGE_INTEGER freq;
- QueryPerformanceFrequency(&freq);
- perfFreq = freq.QuadPart;
- }
- return perfFreq;
-}
-
-void Timer::initializeTimerSystem()
-{
- timeBeginPeriod(1);
- InitializeCriticalSection(&WinAPI_GetTimeCS);
-
-}
-void Timer::shutdownTimerSystem()
-{
- DeleteCriticalSection(&WinAPI_GetTimeCS);
- timeEndPeriod(1);
-}
-
-#else // !OVR_OS_WIN32
-
-
-//------------------------------------------------------------------------
-// *** Standard OS Timer
-
-UInt32 Timer::GetTicksMs()
-{
- return (UInt32)(GetProfileTicks() / 1000);
-}
-// The profile ticks implementation is just fine for a normal timer.
-UInt64 Timer::GetTicks()
-{
- return GetProfileTicks();
-}
-
-void Timer::initializeTimerSystem()
-{
-}
-void Timer::shutdownTimerSystem()
-{
-}
-
-UInt64 Timer::GetRawTicks()
-{
- // TODO: prefer rdtsc when available?
-
- // Return microseconds.
- struct timeval tv;
- UInt64 result;
-
- gettimeofday(&tv, 0);
-
- result = (UInt64)tv.tv_sec * 1000000;
- result += tv.tv_usec;
-
- return result;
-}
-
-UInt64 Timer::GetRawFrequency()
-{
- return MksPerSecond;
-}
-
-#endif // !OVR_OS_WIN32
-
-
-
-} // OVR
-
+/************************************************************************************ + +Filename : OVR_Timer.cpp +Content : Provides static functions for precise timing +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_Timer.h" + +#if defined (OVR_OS_WIN32) +#include <windows.h> + +#else +#include <sys/time.h> +#endif + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ***** Timer Class + +UInt64 Timer::GetProfileTicks() +{ + return (GetRawTicks() * MksPerSecond) / GetRawFrequency(); +} +double Timer::GetProfileSeconds() +{ + static UInt64 StartTime = GetProfileTicks(); + return TicksToSeconds(GetProfileTicks()-StartTime); +} + + +//------------------------------------------------------------------------ +// *** Win32 Specific Timer + +#if (defined (OVR_OS_WIN32)) + +CRITICAL_SECTION WinAPI_GetTimeCS; +volatile UInt32 WinAPI_OldTime = 0; +volatile UInt32 WinAPI_WrapCounter = 0; + + +UInt32 Timer::GetTicksMs() +{ + return timeGetTime(); +} + +UInt64 Timer::GetTicks() +{ + DWORD ticks = timeGetTime(); + UInt64 result; + + // On Win32 QueryPerformanceFrequency is unreliable due to SMP and + // performance levels, so use this logic to detect wrapping and track + // high bits. + ::EnterCriticalSection(&WinAPI_GetTimeCS); + + if (WinAPI_OldTime > ticks) + WinAPI_WrapCounter++; + WinAPI_OldTime = ticks; + + result = (UInt64(WinAPI_WrapCounter) << 32) | ticks; + ::LeaveCriticalSection(&WinAPI_GetTimeCS); + + return result * MksPerMs; +} + +UInt64 Timer::GetRawTicks() +{ + LARGE_INTEGER li; + QueryPerformanceCounter(&li); + return li.QuadPart; +} + +UInt64 Timer::GetRawFrequency() +{ + static UInt64 perfFreq = 0; + if (perfFreq == 0) + { + LARGE_INTEGER freq; + QueryPerformanceFrequency(&freq); + perfFreq = freq.QuadPart; + } + return perfFreq; +} + +void Timer::initializeTimerSystem() +{ + timeBeginPeriod(1); + InitializeCriticalSection(&WinAPI_GetTimeCS); + +} +void Timer::shutdownTimerSystem() +{ + DeleteCriticalSection(&WinAPI_GetTimeCS); + timeEndPeriod(1); +} + +#else // !OVR_OS_WIN32 + + +//------------------------------------------------------------------------ +// *** Standard OS Timer + +UInt32 Timer::GetTicksMs() +{ + return (UInt32)(GetProfileTicks() / 1000); +} +// The profile ticks implementation is just fine for a normal timer. +UInt64 Timer::GetTicks() +{ + return GetProfileTicks(); +} + +void Timer::initializeTimerSystem() +{ +} +void Timer::shutdownTimerSystem() +{ +} + +UInt64 Timer::GetRawTicks() +{ + // TODO: prefer rdtsc when available? + + // Return microseconds. + struct timeval tv; + UInt64 result; + + gettimeofday(&tv, 0); + + result = (UInt64)tv.tv_sec * 1000000; + result += tv.tv_usec; + + return result; +} + +UInt64 Timer::GetRawFrequency() +{ + return MksPerSecond; +} + +#endif // !OVR_OS_WIN32 + + + +} // OVR + diff --git a/LibOVR/Src/Kernel/OVR_Timer.h b/LibOVR/Src/Kernel/OVR_Timer.h index 0b71912..778dce8 100644 --- a/LibOVR/Src/Kernel/OVR_Timer.h +++ b/LibOVR/Src/Kernel/OVR_Timer.h @@ -1,100 +1,100 @@ -/************************************************************************************
-
-PublicHeader: OVR
-Filename : OVR_Timer.h
-Content : Provides static functions for precise timing
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_Timer_h
-#define OVR_Timer_h
-
-#include "OVR_Types.h"
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// ***** Timer
-
-// Timer class defines a family of static functions used for application
-// timing and profiling.
-
-class Timer
-{
-public:
- enum {
- MsPerSecond = 1000, // Milliseconds in one second.
- MksPerMs = 1000, // Microseconds in one millisecond.
- MksPerSecond = MsPerSecond * MksPerMs
- };
-
-
- // ***** Timing APIs for Application
- // These APIs should be used to guide animation and other program functions
- // that require precision.
-
- // Returns ticks in milliseconds, as a 32-bit number. May wrap around every
- // 49.2 days. Use either time difference of two values of GetTicks to avoid
- // wrap-around. GetTicksMs may perform better then GetTicks.
- static UInt32 OVR_STDCALL GetTicksMs();
-
- // GetTicks returns general-purpose high resolution application timer value,
- // measured in microseconds (mks, or 1/1000000 of a second). The actual precision
- // is system-specific and may be much lower, such as 1 ms.
- static UInt64 OVR_STDCALL GetTicks();
-
-
- // ***** Profiling APIs.
- // These functions should be used for profiling, but may have system specific
- // artifacts that make them less appropriate for general system use.
- // On Win32, for example these rely on QueryPerformanceConter may have
- // problems with thread-core switching and power modes.
-
- // Return a hi-res timer value in mks (1/1000000 of a sec).
- // Generally you want to call this at the start and end of an
- // operation, and pass the difference to
- // TicksToSeconds() to find out how long the operation took.
- static UInt64 OVR_STDCALL GetProfileTicks();
-
- // More convenient zero-based profile timer in seconds. First call initializes
- // the "zero" value; future calls return the difference. Not thread safe for first call.
- // Due to low precision of Double, may malfunction after long runtime.
- static double OVR_STDCALL GetProfileSeconds();
-
- // Get the raw cycle counter value, providing the maximum possible timer resolution.
- static UInt64 OVR_STDCALL GetRawTicks();
- static UInt64 OVR_STDCALL GetRawFrequency();
-
-
- // ***** Tick and time unit conversion.
-
- // Convert micro-second ticks value into seconds value.
- static inline double TicksToSeconds(UInt64 ticks)
- {
- return static_cast<double>(ticks) * (1.0 / (double)MksPerSecond);
- }
- // Convert Raw or frequency-unit ticks to seconds based on specified frequency.
- static inline double RawTicksToSeconds(UInt64 rawTicks, UInt64 rawFrequency)
- {
- return static_cast<double>(rawTicks) * rawFrequency;
- }
-
-private:
- friend class System;
- // System called during program startup/shutdown.
- static void initializeTimerSystem();
- static void shutdownTimerSystem();
-};
-
-
-} // Scaleform::Timer
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR +Filename : OVR_Timer.h +Content : Provides static functions for precise timing +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_Timer_h +#define OVR_Timer_h + +#include "OVR_Types.h" + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ***** Timer + +// Timer class defines a family of static functions used for application +// timing and profiling. + +class Timer +{ +public: + enum { + MsPerSecond = 1000, // Milliseconds in one second. + MksPerMs = 1000, // Microseconds in one millisecond. + MksPerSecond = MsPerSecond * MksPerMs + }; + + + // ***** Timing APIs for Application + // These APIs should be used to guide animation and other program functions + // that require precision. + + // Returns ticks in milliseconds, as a 32-bit number. May wrap around every + // 49.2 days. Use either time difference of two values of GetTicks to avoid + // wrap-around. GetTicksMs may perform better then GetTicks. + static UInt32 OVR_STDCALL GetTicksMs(); + + // GetTicks returns general-purpose high resolution application timer value, + // measured in microseconds (mks, or 1/1000000 of a second). The actual precision + // is system-specific and may be much lower, such as 1 ms. + static UInt64 OVR_STDCALL GetTicks(); + + + // ***** Profiling APIs. + // These functions should be used for profiling, but may have system specific + // artifacts that make them less appropriate for general system use. + // On Win32, for example these rely on QueryPerformanceConter may have + // problems with thread-core switching and power modes. + + // Return a hi-res timer value in mks (1/1000000 of a sec). + // Generally you want to call this at the start and end of an + // operation, and pass the difference to + // TicksToSeconds() to find out how long the operation took. + static UInt64 OVR_STDCALL GetProfileTicks(); + + // More convenient zero-based profile timer in seconds. First call initializes + // the "zero" value; future calls return the difference. Not thread safe for first call. + // Due to low precision of Double, may malfunction after long runtime. + static double OVR_STDCALL GetProfileSeconds(); + + // Get the raw cycle counter value, providing the maximum possible timer resolution. + static UInt64 OVR_STDCALL GetRawTicks(); + static UInt64 OVR_STDCALL GetRawFrequency(); + + + // ***** Tick and time unit conversion. + + // Convert micro-second ticks value into seconds value. + static inline double TicksToSeconds(UInt64 ticks) + { + return static_cast<double>(ticks) * (1.0 / (double)MksPerSecond); + } + // Convert Raw or frequency-unit ticks to seconds based on specified frequency. + static inline double RawTicksToSeconds(UInt64 rawTicks, UInt64 rawFrequency) + { + return static_cast<double>(rawTicks) * rawFrequency; + } + +private: + friend class System; + // System called during program startup/shutdown. + static void initializeTimerSystem(); + static void shutdownTimerSystem(); +}; + + +} // Scaleform::Timer + +#endif diff --git a/LibOVR/Src/Kernel/OVR_Types.h b/LibOVR/Src/Kernel/OVR_Types.h index 40eb156..75493aa 100644 --- a/LibOVR/Src/Kernel/OVR_Types.h +++ b/LibOVR/Src/Kernel/OVR_Types.h @@ -1,456 +1,456 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_Types.h
-Content : Standard library defines and simple types
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_Types_H
-#define OVR_Types_H
-
-//-----------------------------------------------------------------------------------
-// ****** Operating System
-//
-// Type definitions exist for the following operating systems: (OVR_OS_x)
-//
-// WIN32 - Win32 (Windows 95/98/ME and Windows NT/2000/XP)
-// DARWIN - Darwin OS (Mac OS X)
-// LINUX - Linux
-// ANDROID - Android
-// IPHONE - iPhone
-
-#if (defined(__APPLE__) && (defined(__GNUC__) ||\
- defined(__xlC__) || defined(__xlc__))) || defined(__MACOS__)
-# if (defined(__ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__) || defined(__IPHONE_OS_VERSION_MIN_REQUIRED))
-# define OVR_OS_IPHONE
-# else
-# define OVR_OS_DARWIN
-# define OVR_OS_MAC
-# endif
-#elif (defined(WIN64) || defined(_WIN64) || defined(__WIN64__))
-# define OVR_OS_WIN32
-#elif (defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__))
-# define OVR_OS_WIN32
-#elif defined(__linux__) || defined(__linux)
-# define OVR_OS_LINUX
-#else
-# define OVR_OS_OTHER
-#endif
-
-#if defined(ANDROID)
-# define OVR_OS_ANDROID
-#endif
-
-
-//-----------------------------------------------------------------------------------
-// ***** CPU Architecture
-//
-// The following CPUs are defined: (OVR_CPU_x)
-//
-// X86 - x86 (IA-32)
-// X86_64 - x86_64 (amd64)
-// PPC - PowerPC
-// PPC64 - PowerPC64
-// MIPS - MIPS
-// OTHER - CPU for which no special support is present or needed
-
-
-#if defined(__x86_64__) || defined(WIN64) || defined(_WIN64) || defined(__WIN64__)
-# define OVR_CPU_X86_64
-# define OVR_64BIT_POINTERS
-#elif defined(__i386__) || defined(OVR_OS_WIN32)
-# define OVR_CPU_X86
-#elif defined(__powerpc64__)
-# define OVR_CPU_PPC64
-#elif defined(__ppc__)
-# define OVR_CPU_PPC
-#elif defined(__mips__) || defined(__MIPSEL__)
-# define OVR_CPU_MIPS
-#elif defined(__arm__)
-# define OVR_CPU_ARM
-#else
-# define OVR_CPU_OTHER
-#endif
-
-//-----------------------------------------------------------------------------------
-// ***** Co-Processor Architecture
-//
-// The following co-processors are defined: (OVR_CPU_x)
-//
-// SSE - Available on all modern x86 processors.
-// Altivec - Available on all modern ppc processors.
-// Neon - Available on some armv7+ processors.
-
-#if defined(__SSE__) || defined(OVR_OS_WIN32)
-# define OVR_CPU_SSE
-#endif // __SSE__
-
-#if defined( __ALTIVEC__ )
-# define OVR_CPU_ALTIVEC
-#endif // __ALTIVEC__
-
-#if defined(__ARM_NEON__)
-# define OVR_CPU_ARM_NEON
-#endif // __ARM_NEON__
-
-
-//-----------------------------------------------------------------------------------
-// ***** Compiler
-//
-// The following compilers are defined: (OVR_CC_x)
-//
-// MSVC - Microsoft Visual C/C++
-// INTEL - Intel C++ for Linux / Windows
-// GNU - GNU C++
-// ARM - ARM C/C++
-
-#if defined(__INTEL_COMPILER)
-// Intel 4.0 = 400
-// Intel 5.0 = 500
-// Intel 6.0 = 600
-// Intel 8.0 = 800
-// Intel 9.0 = 900
-# define OVR_CC_INTEL __INTEL_COMPILER
-
-#elif defined(_MSC_VER)
-// MSVC 5.0 = 1100
-// MSVC 6.0 = 1200
-// MSVC 7.0 (VC2002) = 1300
-// MSVC 7.1 (VC2003) = 1310
-// MSVC 8.0 (VC2005) = 1400
-// MSVC 9.0 (VC2008) = 1500
-// MSVC 10.0 (VC2010) = 1600
-# define OVR_CC_MSVC _MSC_VER
-
-#elif defined(__GNUC__)
-# define OVR_CC_GNU
-
-#elif defined(__CC_ARM)
-# define OVR_CC_ARM
-
-#else
-# error "Oculus does not support this Compiler"
-#endif
-
-
-//-----------------------------------------------------------------------------------
-// ***** Compiler Warnings
-
-// Disable MSVC warnings
-#if defined(OVR_CC_MSVC)
-# pragma warning(disable : 4127) // Inconsistent dll linkage
-# pragma warning(disable : 4530) // Exception handling
-# if (OVR_CC_MSVC<1300)
-# pragma warning(disable : 4514) // Unreferenced inline function has been removed
-# pragma warning(disable : 4710) // Function not inlined
-# pragma warning(disable : 4714) // _force_inline not inlined
-# pragma warning(disable : 4786) // Debug variable name longer than 255 chars
-# endif // (OVR_CC_MSVC<1300)
-#endif // (OVR_CC_MSVC)
-
-
-
-// *** Linux Unicode - must come before Standard Includes
-
-#ifdef OVR_OS_LINUX
-// Use glibc unicode functions on linux.
-# ifndef _GNU_SOURCE
-# define _GNU_SOURCE
-# endif
-#endif
-
-//-----------------------------------------------------------------------------------
-// ***** Standard Includes
-//
-#include <stddef.h>
-#include <limits.h>
-#include <float.h>
-
-
-// MSVC Based Memory Leak checking - for now
-#if defined(OVR_CC_MSVC) && defined(OVR_BUILD_DEBUG)
-# define _CRTDBG_MAP_ALLOC
-# include <stdlib.h>
-# include <crtdbg.h>
-
-// Uncomment this to help debug memory leaks under Visual Studio in OVR apps only.
-// This shouldn't be defined in customer releases.
-# ifndef OVR_DEFINE_NEW
-# define OVR_DEFINE_NEW new(__FILE__, __LINE__)
-# define new OVR_DEFINE_NEW
-# endif
-
-#endif
-
-
-//-----------------------------------------------------------------------------------
-// ***** Type definitions for Common Systems
-
-namespace OVR {
-
-typedef char Char;
-
-// Pointer-sized integer
-typedef size_t UPInt;
-typedef ptrdiff_t SPInt;
-
-
-#if defined(OVR_OS_WIN32)
-
-typedef char SByte; // 8 bit Integer (Byte)
-typedef unsigned char UByte;
-typedef short SInt16; // 16 bit Integer (Word)
-typedef unsigned short UInt16;
-typedef long SInt32; // 32 bit Integer
-typedef unsigned long UInt32;
-typedef __int64 SInt64; // 64 bit Integer (QWord)
-typedef unsigned __int64 UInt64;
-
-
-#elif defined(OVR_OS_MAC) || defined(OVR_OS_IPHONE) || defined(OVR_CC_GNU)
-
-typedef int SByte __attribute__((__mode__ (__QI__)));
-typedef unsigned int UByte __attribute__((__mode__ (__QI__)));
-typedef int SInt16 __attribute__((__mode__ (__HI__)));
-typedef unsigned int UInt16 __attribute__((__mode__ (__HI__)));
-typedef int SInt32 __attribute__((__mode__ (__SI__)));
-typedef unsigned int UInt32 __attribute__((__mode__ (__SI__)));
-typedef int SInt64 __attribute__((__mode__ (__DI__)));
-typedef unsigned int UInt64 __attribute__((__mode__ (__DI__)));
-
-#else
-
-#include <sys/types.h>
-typedef int8_t SByte;
-typedef uint8_t UByte;
-typedef int16_t SInt16;
-typedef uint16_t UInt16;
-typedef int32_t SInt32;
-typedef uint32_t UInt32;
-typedef int64_t SInt64;
-typedef uint64_t UInt64;
-
-#endif
-
-
-// ***** BaseTypes Namespace
-
-// BaseTypes namespace is explicitly declared to allow base types to be used
-// by customers directly without other contents of OVR namespace.
-//
-// Its is expected that GFx samples will declare 'using namespace OVR::BaseTypes'
-// to allow using these directly without polluting the target scope with other
-// OVR declarations, such as Ptr<>, String or Mutex.
-namespace BaseTypes
-{
- using OVR::UPInt;
- using OVR::SPInt;
- using OVR::UByte;
- using OVR::SByte;
- using OVR::UInt16;
- using OVR::SInt16;
- using OVR::UInt32;
- using OVR::SInt32;
- using OVR::UInt64;
- using OVR::SInt64;
-} // OVR::BaseTypes
-
-} // OVR
-
-
-//-----------------------------------------------------------------------------------
-// ***** Macro Definitions
-//
-// We define the following:
-//
-// OVR_BYTE_ORDER - Defined to either OVR_LITTLE_ENDIAN or OVR_BIG_ENDIAN
-// OVR_FORCE_INLINE - Forces inline expansion of function
-// OVR_ASM - Assembly language prefix
-// OVR_STR - Prefixes string with L"" if building unicode
-//
-// OVR_STDCALL - Use stdcall calling convention (Pascal arg order)
-// OVR_CDECL - Use cdecl calling convention (C argument order)
-// OVR_FASTCALL - Use fastcall calling convention (registers)
-//
-
-// Byte order constants, OVR_BYTE_ORDER is defined to be one of these.
-#define OVR_LITTLE_ENDIAN 1
-#define OVR_BIG_ENDIAN 2
-
-
-// Force inline substitute - goes before function declaration
-#if defined(OVR_CC_MSVC)
-# define OVR_FORCE_INLINE __forceinline
-#elif defined(OVR_CC_GNU)
-# define OVR_FORCE_INLINE __attribute__((always_inline))
-#else
-# define OVR_FORCE_INLINE inline
-#endif // OVR_CC_MSVC
-
-
-#if defined(OVR_OS_WIN32)
-
- // ***** Win32
-
- // Byte order
- #define OVR_BYTE_ORDER OVR_LITTLE_ENDIAN
-
- // Calling convention - goes after function return type but before function name
- #ifdef __cplusplus_cli
- # define OVR_FASTCALL __stdcall
- #else
- # define OVR_FASTCALL __fastcall
- #endif
-
- #define OVR_STDCALL __stdcall
- #define OVR_CDECL __cdecl
-
-
- // Assembly macros
- #if defined(OVR_CC_MSVC)
- # define OVR_ASM _asm
- #else
- # define OVR_ASM asm
- #endif // (OVR_CC_MSVC)
-
- #ifdef UNICODE
- # define OVR_STR(str) L##str
- #else
- # define OVR_STR(str) str
- #endif // UNICODE
-
-#else
-
- // **** Standard systems
-
- #if (defined(BYTE_ORDER) && (BYTE_ORDER == BIG_ENDIAN))|| \
- (defined(_BYTE_ORDER) && (_BYTE_ORDER == _BIG_ENDIAN))
- # define OVR_BYTE_ORDER OVR_BIG_ENDIAN
- #elif (defined(__ARMEB__) || defined(OVR_CPU_PPC) || defined(OVR_CPU_PPC64))
- # define OVR_BYTE_ORDER OVR_BIG_ENDIAN
- #else
- # define OVR_BYTE_ORDER OVR_LITTLE_ENDIAN
- #endif
-
- // Assembly macros
- #define OVR_ASM __asm__
- #define OVR_ASM_PROC(procname) OVR_ASM
- #define OVR_ASM_END OVR_ASM
-
- // Calling convention - goes after function return type but before function name
- #define OVR_FASTCALL
- #define OVR_STDCALL
- #define OVR_CDECL
-
-#endif // defined(OVR_OS_WIN32)
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** OVR_DEBUG_BREAK, OVR_ASSERT
-//
-// If not in debug build, macros do nothing
-#ifndef OVR_BUILD_DEBUG
-
-# define OVR_DEBUG_BREAK ((void)0)
-# define OVR_ASSERT(p) ((void)0)
-
-#else
-
-// Microsoft Win32 specific debugging support
-#if defined(OVR_OS_WIN32)
-# ifdef OVR_CPU_X86
-# if defined(__cplusplus_cli)
-# define OVR_DEBUG_BREAK do { __debugbreak(); } while(0)
-# elif defined(OVR_CC_GNU)
-# define OVR_DEBUG_BREAK do { OVR_ASM("int $3\n\t"); } while(0)
-# else
-# define OVR_DEBUG_BREAK do { OVR_ASM int 3 } while (0)
-# endif
-# else
-# define OVR_DEBUG_BREAK do { __debugbreak(); } while(0)
-# endif
-// Unix specific debugging support
-#elif defined(OVR_CPU_X86) || defined(OVR_CPU_X86_64)
-# define OVR_DEBUG_BREAK do { OVR_ASM("int $3\n\t"); } while(0)
-#else
-# define OVR_DEBUG_BREAK do { *((int *) 0) = 1; } while(0)
-#endif
-
-// This will cause compiler breakpoint
-#define OVR_ASSERT(p) do { if (!(p)) { OVR_DEBUG_BREAK; } } while(0)
-
-#endif // OVR_BUILD_DEBUG
-
-
-// Compile-time assert; produces compiler error if condition is false
-#define OVR_COMPILER_ASSERT(x) { int zero = 0; switch(zero) {case 0: case x:;} }
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** OVR_UNUSED - Unused Argument handling
-
-// Macro to quiet compiler warnings about unused parameters/variables.
-#if defined(OVR_CC_GNU)
-# define OVR_UNUSED(a) do {__typeof__ (&a) __attribute__ ((unused)) __tmp = &a; } while(0)
-#else
-# define OVR_UNUSED(a) (a)
-#endif
-
-#define OVR_UNUSED1(a1) OVR_UNUSED(a1)
-#define OVR_UNUSED2(a1,a2) OVR_UNUSED(a1); OVR_UNUSED(a2)
-#define OVR_UNUSED3(a1,a2,a3) OVR_UNUSED2(a1,a2); OVR_UNUSED(a3)
-#define OVR_UNUSED4(a1,a2,a3,a4) OVR_UNUSED3(a1,a2,a3); OVR_UNUSED(a4)
-#define OVR_UNUSED5(a1,a2,a3,a4,a5) OVR_UNUSED4(a1,a2,a3,a4); OVR_UNUSED(a5)
-#define OVR_UNUSED6(a1,a2,a3,a4,a5,a6) OVR_UNUSED4(a1,a2,a3,a4); OVR_UNUSED2(a5,a6)
-#define OVR_UNUSED7(a1,a2,a3,a4,a5,a6,a7) OVR_UNUSED4(a1,a2,a3,a4); OVR_UNUSED3(a5,a6,a7)
-#define OVR_UNUSED8(a1,a2,a3,a4,a5,a6,a7,a8) OVR_UNUSED4(a1,a2,a3,a4); OVR_UNUSED4(a5,a6,a7,a8)
-#define OVR_UNUSED9(a1,a2,a3,a4,a5,a6,a7,a8,a9) OVR_UNUSED4(a1,a2,a3,a4); OVR_UNUSED5(a5,a6,a7,a8,a9)
-
-
-//-----------------------------------------------------------------------------------
-// ***** Configuration Macros
-
-// SF Build type
-#ifdef OVR_BUILD_DEBUG
-# define OVR_BUILD_STRING "Debug"
-#else
-# define OVR_BUILD_STRING "Release"
-#endif
-
-
-//// Enables SF Debugging information
-//# define OVR_BUILD_DEBUG
-
-// OVR_DEBUG_STATEMENT injects a statement only in debug builds.
-// OVR_DEBUG_SELECT injects first argument in debug builds, second argument otherwise.
-#ifdef OVR_BUILD_DEBUG
-#define OVR_DEBUG_STATEMENT(s) s
-#define OVR_DEBUG_SELECT(d, nd) d
-#else
-#define OVR_DEBUG_STATEMENT(s)
-#define OVR_DEBUG_SELECT(d, nd) nd
-#endif
-
-
-#define OVR_ENABLE_THREADS
-//
-// Prevents OVR from defining new within
-// type macros, so developers can override
-// new using the #define new new(...) trick
-// - used with OVR_DEFINE_NEW macro
-//# define OVR_BUILD_DEFINE_NEW
-//
-
-
-#endif // OVR_Types_h
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_Types.h +Content : Standard library defines and simple types +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_Types_H +#define OVR_Types_H + +//----------------------------------------------------------------------------------- +// ****** Operating System +// +// Type definitions exist for the following operating systems: (OVR_OS_x) +// +// WIN32 - Win32 (Windows 95/98/ME and Windows NT/2000/XP) +// DARWIN - Darwin OS (Mac OS X) +// LINUX - Linux +// ANDROID - Android +// IPHONE - iPhone + +#if (defined(__APPLE__) && (defined(__GNUC__) ||\ + defined(__xlC__) || defined(__xlc__))) || defined(__MACOS__) +# if (defined(__ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__) || defined(__IPHONE_OS_VERSION_MIN_REQUIRED)) +# define OVR_OS_IPHONE +# else +# define OVR_OS_DARWIN +# define OVR_OS_MAC +# endif +#elif (defined(WIN64) || defined(_WIN64) || defined(__WIN64__)) +# define OVR_OS_WIN32 +#elif (defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__)) +# define OVR_OS_WIN32 +#elif defined(__linux__) || defined(__linux) +# define OVR_OS_LINUX +#else +# define OVR_OS_OTHER +#endif + +#if defined(ANDROID) +# define OVR_OS_ANDROID +#endif + + +//----------------------------------------------------------------------------------- +// ***** CPU Architecture +// +// The following CPUs are defined: (OVR_CPU_x) +// +// X86 - x86 (IA-32) +// X86_64 - x86_64 (amd64) +// PPC - PowerPC +// PPC64 - PowerPC64 +// MIPS - MIPS +// OTHER - CPU for which no special support is present or needed + + +#if defined(__x86_64__) || defined(WIN64) || defined(_WIN64) || defined(__WIN64__) +# define OVR_CPU_X86_64 +# define OVR_64BIT_POINTERS +#elif defined(__i386__) || defined(OVR_OS_WIN32) +# define OVR_CPU_X86 +#elif defined(__powerpc64__) +# define OVR_CPU_PPC64 +#elif defined(__ppc__) +# define OVR_CPU_PPC +#elif defined(__mips__) || defined(__MIPSEL__) +# define OVR_CPU_MIPS +#elif defined(__arm__) +# define OVR_CPU_ARM +#else +# define OVR_CPU_OTHER +#endif + +//----------------------------------------------------------------------------------- +// ***** Co-Processor Architecture +// +// The following co-processors are defined: (OVR_CPU_x) +// +// SSE - Available on all modern x86 processors. +// Altivec - Available on all modern ppc processors. +// Neon - Available on some armv7+ processors. + +#if defined(__SSE__) || defined(OVR_OS_WIN32) +# define OVR_CPU_SSE +#endif // __SSE__ + +#if defined( __ALTIVEC__ ) +# define OVR_CPU_ALTIVEC +#endif // __ALTIVEC__ + +#if defined(__ARM_NEON__) +# define OVR_CPU_ARM_NEON +#endif // __ARM_NEON__ + + +//----------------------------------------------------------------------------------- +// ***** Compiler +// +// The following compilers are defined: (OVR_CC_x) +// +// MSVC - Microsoft Visual C/C++ +// INTEL - Intel C++ for Linux / Windows +// GNU - GNU C++ +// ARM - ARM C/C++ + +#if defined(__INTEL_COMPILER) +// Intel 4.0 = 400 +// Intel 5.0 = 500 +// Intel 6.0 = 600 +// Intel 8.0 = 800 +// Intel 9.0 = 900 +# define OVR_CC_INTEL __INTEL_COMPILER + +#elif defined(_MSC_VER) +// MSVC 5.0 = 1100 +// MSVC 6.0 = 1200 +// MSVC 7.0 (VC2002) = 1300 +// MSVC 7.1 (VC2003) = 1310 +// MSVC 8.0 (VC2005) = 1400 +// MSVC 9.0 (VC2008) = 1500 +// MSVC 10.0 (VC2010) = 1600 +# define OVR_CC_MSVC _MSC_VER + +#elif defined(__GNUC__) +# define OVR_CC_GNU + +#elif defined(__CC_ARM) +# define OVR_CC_ARM + +#else +# error "Oculus does not support this Compiler" +#endif + + +//----------------------------------------------------------------------------------- +// ***** Compiler Warnings + +// Disable MSVC warnings +#if defined(OVR_CC_MSVC) +# pragma warning(disable : 4127) // Inconsistent dll linkage +# pragma warning(disable : 4530) // Exception handling +# if (OVR_CC_MSVC<1300) +# pragma warning(disable : 4514) // Unreferenced inline function has been removed +# pragma warning(disable : 4710) // Function not inlined +# pragma warning(disable : 4714) // _force_inline not inlined +# pragma warning(disable : 4786) // Debug variable name longer than 255 chars +# endif // (OVR_CC_MSVC<1300) +#endif // (OVR_CC_MSVC) + + + +// *** Linux Unicode - must come before Standard Includes + +#ifdef OVR_OS_LINUX +// Use glibc unicode functions on linux. +# ifndef _GNU_SOURCE +# define _GNU_SOURCE +# endif +#endif + +//----------------------------------------------------------------------------------- +// ***** Standard Includes +// +#include <stddef.h> +#include <limits.h> +#include <float.h> + + +// MSVC Based Memory Leak checking - for now +#if defined(OVR_CC_MSVC) && defined(OVR_BUILD_DEBUG) +# define _CRTDBG_MAP_ALLOC +# include <stdlib.h> +# include <crtdbg.h> + +// Uncomment this to help debug memory leaks under Visual Studio in OVR apps only. +// This shouldn't be defined in customer releases. +# ifndef OVR_DEFINE_NEW +# define OVR_DEFINE_NEW new(__FILE__, __LINE__) +# define new OVR_DEFINE_NEW +# endif + +#endif + + +//----------------------------------------------------------------------------------- +// ***** Type definitions for Common Systems + +namespace OVR { + +typedef char Char; + +// Pointer-sized integer +typedef size_t UPInt; +typedef ptrdiff_t SPInt; + + +#if defined(OVR_OS_WIN32) + +typedef char SByte; // 8 bit Integer (Byte) +typedef unsigned char UByte; +typedef short SInt16; // 16 bit Integer (Word) +typedef unsigned short UInt16; +typedef long SInt32; // 32 bit Integer +typedef unsigned long UInt32; +typedef __int64 SInt64; // 64 bit Integer (QWord) +typedef unsigned __int64 UInt64; + + +#elif defined(OVR_OS_MAC) || defined(OVR_OS_IPHONE) || defined(OVR_CC_GNU) + +typedef int SByte __attribute__((__mode__ (__QI__))); +typedef unsigned int UByte __attribute__((__mode__ (__QI__))); +typedef int SInt16 __attribute__((__mode__ (__HI__))); +typedef unsigned int UInt16 __attribute__((__mode__ (__HI__))); +typedef int SInt32 __attribute__((__mode__ (__SI__))); +typedef unsigned int UInt32 __attribute__((__mode__ (__SI__))); +typedef int SInt64 __attribute__((__mode__ (__DI__))); +typedef unsigned int UInt64 __attribute__((__mode__ (__DI__))); + +#else + +#include <sys/types.h> +typedef int8_t SByte; +typedef uint8_t UByte; +typedef int16_t SInt16; +typedef uint16_t UInt16; +typedef int32_t SInt32; +typedef uint32_t UInt32; +typedef int64_t SInt64; +typedef uint64_t UInt64; + +#endif + + +// ***** BaseTypes Namespace + +// BaseTypes namespace is explicitly declared to allow base types to be used +// by customers directly without other contents of OVR namespace. +// +// Its is expected that GFx samples will declare 'using namespace OVR::BaseTypes' +// to allow using these directly without polluting the target scope with other +// OVR declarations, such as Ptr<>, String or Mutex. +namespace BaseTypes +{ + using OVR::UPInt; + using OVR::SPInt; + using OVR::UByte; + using OVR::SByte; + using OVR::UInt16; + using OVR::SInt16; + using OVR::UInt32; + using OVR::SInt32; + using OVR::UInt64; + using OVR::SInt64; +} // OVR::BaseTypes + +} // OVR + + +//----------------------------------------------------------------------------------- +// ***** Macro Definitions +// +// We define the following: +// +// OVR_BYTE_ORDER - Defined to either OVR_LITTLE_ENDIAN or OVR_BIG_ENDIAN +// OVR_FORCE_INLINE - Forces inline expansion of function +// OVR_ASM - Assembly language prefix +// OVR_STR - Prefixes string with L"" if building unicode +// +// OVR_STDCALL - Use stdcall calling convention (Pascal arg order) +// OVR_CDECL - Use cdecl calling convention (C argument order) +// OVR_FASTCALL - Use fastcall calling convention (registers) +// + +// Byte order constants, OVR_BYTE_ORDER is defined to be one of these. +#define OVR_LITTLE_ENDIAN 1 +#define OVR_BIG_ENDIAN 2 + + +// Force inline substitute - goes before function declaration +#if defined(OVR_CC_MSVC) +# define OVR_FORCE_INLINE __forceinline +#elif defined(OVR_CC_GNU) +# define OVR_FORCE_INLINE __attribute__((always_inline)) +#else +# define OVR_FORCE_INLINE inline +#endif // OVR_CC_MSVC + + +#if defined(OVR_OS_WIN32) + + // ***** Win32 + + // Byte order + #define OVR_BYTE_ORDER OVR_LITTLE_ENDIAN + + // Calling convention - goes after function return type but before function name + #ifdef __cplusplus_cli + # define OVR_FASTCALL __stdcall + #else + # define OVR_FASTCALL __fastcall + #endif + + #define OVR_STDCALL __stdcall + #define OVR_CDECL __cdecl + + + // Assembly macros + #if defined(OVR_CC_MSVC) + # define OVR_ASM _asm + #else + # define OVR_ASM asm + #endif // (OVR_CC_MSVC) + + #ifdef UNICODE + # define OVR_STR(str) L##str + #else + # define OVR_STR(str) str + #endif // UNICODE + +#else + + // **** Standard systems + + #if (defined(BYTE_ORDER) && (BYTE_ORDER == BIG_ENDIAN))|| \ + (defined(_BYTE_ORDER) && (_BYTE_ORDER == _BIG_ENDIAN)) + # define OVR_BYTE_ORDER OVR_BIG_ENDIAN + #elif (defined(__ARMEB__) || defined(OVR_CPU_PPC) || defined(OVR_CPU_PPC64)) + # define OVR_BYTE_ORDER OVR_BIG_ENDIAN + #else + # define OVR_BYTE_ORDER OVR_LITTLE_ENDIAN + #endif + + // Assembly macros + #define OVR_ASM __asm__ + #define OVR_ASM_PROC(procname) OVR_ASM + #define OVR_ASM_END OVR_ASM + + // Calling convention - goes after function return type but before function name + #define OVR_FASTCALL + #define OVR_STDCALL + #define OVR_CDECL + +#endif // defined(OVR_OS_WIN32) + + + +//----------------------------------------------------------------------------------- +// ***** OVR_DEBUG_BREAK, OVR_ASSERT +// +// If not in debug build, macros do nothing +#ifndef OVR_BUILD_DEBUG + +# define OVR_DEBUG_BREAK ((void)0) +# define OVR_ASSERT(p) ((void)0) + +#else + +// Microsoft Win32 specific debugging support +#if defined(OVR_OS_WIN32) +# ifdef OVR_CPU_X86 +# if defined(__cplusplus_cli) +# define OVR_DEBUG_BREAK do { __debugbreak(); } while(0) +# elif defined(OVR_CC_GNU) +# define OVR_DEBUG_BREAK do { OVR_ASM("int $3\n\t"); } while(0) +# else +# define OVR_DEBUG_BREAK do { OVR_ASM int 3 } while (0) +# endif +# else +# define OVR_DEBUG_BREAK do { __debugbreak(); } while(0) +# endif +// Unix specific debugging support +#elif defined(OVR_CPU_X86) || defined(OVR_CPU_X86_64) +# define OVR_DEBUG_BREAK do { OVR_ASM("int $3\n\t"); } while(0) +#else +# define OVR_DEBUG_BREAK do { *((int *) 0) = 1; } while(0) +#endif + +// This will cause compiler breakpoint +#define OVR_ASSERT(p) do { if (!(p)) { OVR_DEBUG_BREAK; } } while(0) + +#endif // OVR_BUILD_DEBUG + + +// Compile-time assert; produces compiler error if condition is false +#define OVR_COMPILER_ASSERT(x) { int zero = 0; switch(zero) {case 0: case x:;} } + + + +//----------------------------------------------------------------------------------- +// ***** OVR_UNUSED - Unused Argument handling + +// Macro to quiet compiler warnings about unused parameters/variables. +#if defined(OVR_CC_GNU) +# define OVR_UNUSED(a) do {__typeof__ (&a) __attribute__ ((unused)) __tmp = &a; } while(0) +#else +# define OVR_UNUSED(a) (a) +#endif + +#define OVR_UNUSED1(a1) OVR_UNUSED(a1) +#define OVR_UNUSED2(a1,a2) OVR_UNUSED(a1); OVR_UNUSED(a2) +#define OVR_UNUSED3(a1,a2,a3) OVR_UNUSED2(a1,a2); OVR_UNUSED(a3) +#define OVR_UNUSED4(a1,a2,a3,a4) OVR_UNUSED3(a1,a2,a3); OVR_UNUSED(a4) +#define OVR_UNUSED5(a1,a2,a3,a4,a5) OVR_UNUSED4(a1,a2,a3,a4); OVR_UNUSED(a5) +#define OVR_UNUSED6(a1,a2,a3,a4,a5,a6) OVR_UNUSED4(a1,a2,a3,a4); OVR_UNUSED2(a5,a6) +#define OVR_UNUSED7(a1,a2,a3,a4,a5,a6,a7) OVR_UNUSED4(a1,a2,a3,a4); OVR_UNUSED3(a5,a6,a7) +#define OVR_UNUSED8(a1,a2,a3,a4,a5,a6,a7,a8) OVR_UNUSED4(a1,a2,a3,a4); OVR_UNUSED4(a5,a6,a7,a8) +#define OVR_UNUSED9(a1,a2,a3,a4,a5,a6,a7,a8,a9) OVR_UNUSED4(a1,a2,a3,a4); OVR_UNUSED5(a5,a6,a7,a8,a9) + + +//----------------------------------------------------------------------------------- +// ***** Configuration Macros + +// SF Build type +#ifdef OVR_BUILD_DEBUG +# define OVR_BUILD_STRING "Debug" +#else +# define OVR_BUILD_STRING "Release" +#endif + + +//// Enables SF Debugging information +//# define OVR_BUILD_DEBUG + +// OVR_DEBUG_STATEMENT injects a statement only in debug builds. +// OVR_DEBUG_SELECT injects first argument in debug builds, second argument otherwise. +#ifdef OVR_BUILD_DEBUG +#define OVR_DEBUG_STATEMENT(s) s +#define OVR_DEBUG_SELECT(d, nd) d +#else +#define OVR_DEBUG_STATEMENT(s) +#define OVR_DEBUG_SELECT(d, nd) nd +#endif + + +#define OVR_ENABLE_THREADS +// +// Prevents OVR from defining new within +// type macros, so developers can override +// new using the #define new new(...) trick +// - used with OVR_DEFINE_NEW macro +//# define OVR_BUILD_DEFINE_NEW +// + + +#endif // OVR_Types_h diff --git a/LibOVR/Src/Kernel/OVR_UTF8Util.cpp b/LibOVR/Src/Kernel/OVR_UTF8Util.cpp index 21485df..dd8350f 100644 --- a/LibOVR/Src/Kernel/OVR_UTF8Util.cpp +++ b/LibOVR/Src/Kernel/OVR_UTF8Util.cpp @@ -1,545 +1,545 @@ -/**************************************************************************
-
-Filename : OVR_UTF8Util.cpp
-Content : UTF8 Unicode character encoding/decoding support
-Created : September 19, 2012
-Notes :
-Notes : Much useful info at "UTF-8 and Unicode FAQ"
- http://www.cl.cam.ac.uk/~mgk25/unicode.html
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_UTF8Util.h"
-
-namespace OVR { namespace UTF8Util {
-
-SPInt OVR_STDCALL GetLength(const char* buf, SPInt buflen)
-{
- const char* p = buf;
- SPInt length = 0;
-
- if (buflen != -1)
- {
- while (p - buf < buflen)
- {
- // We should be able to have ASStrings with 0 in the middle.
- UTF8Util::DecodeNextChar_Advance0(&p);
- length++;
- }
- }
- else
- {
- while (UTF8Util::DecodeNextChar_Advance0(&p))
- length++;
- }
-
- return length;
-}
-
-UInt32 OVR_STDCALL GetCharAt(SPInt index, const char* putf8str, SPInt length)
-{
- const char* buf = putf8str;
- UInt32 c = 0;
-
- if (length != -1)
- {
- while (buf - putf8str < length)
- {
- c = UTF8Util::DecodeNextChar_Advance0(&buf);
- if (index == 0)
- return c;
- index--;
- }
-
- return c;
- }
-
- do
- {
- c = UTF8Util::DecodeNextChar_Advance0(&buf);
- index--;
-
- if (c == 0)
- {
- // We've hit the end of the string; don't go further.
- OVR_ASSERT(index == 0);
- return c;
- }
- } while (index >= 0);
-
- return c;
-}
-
-SPInt OVR_STDCALL GetByteIndex(SPInt index, const char *putf8str, SPInt length)
-{
- const char* buf = putf8str;
-
- if (length != -1)
- {
- while ((buf - putf8str) < length && index > 0)
- {
- UTF8Util::DecodeNextChar_Advance0(&buf);
- index--;
- }
-
- return buf-putf8str;
- }
-
- while (index > 0)
- {
- UInt32 c = UTF8Util::DecodeNextChar_Advance0(&buf);
- index--;
-
- if (c == 0)
- return buf-putf8str;
- };
-
- return buf-putf8str;
-}
-
-int OVR_STDCALL GetEncodeCharSize(UInt32 ucs_character)
-{
- if (ucs_character <= 0x7F)
- return 1;
- else if (ucs_character <= 0x7FF)
- return 2;
- else if (ucs_character <= 0xFFFF)
- return 3;
- else if (ucs_character <= 0x1FFFFF)
- return 4;
- else if (ucs_character <= 0x3FFFFFF)
- return 5;
- else if (ucs_character <= 0x7FFFFFFF)
- return 6;
- else
- return 0;
-}
-
-UInt32 OVR_STDCALL DecodeNextChar_Advance0(const char** putf8Buffer)
-{
- UInt32 uc;
- char c;
-
- // Security considerations:
- //
- // Changed, this is now only the case for DecodeNextChar:
- // - If we hit a zero byte, we want to return 0 without stepping
- // the buffer pointer past the 0. th
- //
- // If we hit an "overlong sequence"; i.e. a character encoded
- // in a longer multibyte string than is necessary, then we
- // need to discard the character. This is so attackers can't
- // disguise dangerous characters or character sequences --
- // there is only one valid encoding for each character.
- //
- // If we decode characters { 0xD800 .. 0xDFFF } or { 0xFFFE,
- // 0xFFFF } then we ignore them; they are not valid in UTF-8.
-
- // This isn't actually an invalid character; it's a valid char that
- // looks like an inverted question mark.
-#define INVALID_CHAR 0x0FFFD
-
-#define FIRST_BYTE(mask, shift) \
- uc = (c & (mask)) << (shift);
-
-#define NEXT_BYTE(shift) \
- c = **putf8Buffer; \
- if (c == 0) return 0; /* end of buffer, do not advance */ \
- if ((c & 0xC0) != 0x80) return INVALID_CHAR; /* standard check */ \
- (*putf8Buffer)++; \
- uc |= (c & 0x3F) << shift;
-
- c = **putf8Buffer;
- (*putf8Buffer)++;
- if (c == 0)
- return 0; // End of buffer.
-
- if ((c & 0x80) == 0) return (UInt32) c; // Conventional 7-bit ASCII.
-
- // Multi-byte sequences.
- if ((c & 0xE0) == 0xC0)
- {
- // Two-byte sequence.
- FIRST_BYTE(0x1F, 6);
- NEXT_BYTE(0);
- if (uc < 0x80) return INVALID_CHAR; // overlong
- return uc;
- }
- else if ((c & 0xF0) == 0xE0)
- {
- // Three-byte sequence.
- FIRST_BYTE(0x0F, 12);
- NEXT_BYTE(6);
- NEXT_BYTE(0);
- if (uc < 0x800) return INVALID_CHAR; // overlong
- // Not valid ISO 10646, but Flash requires these to work
- // see AS3 test e15_5_3_2_3 for String.fromCharCode().charCodeAt(0)
- // if (uc >= 0x0D800 && uc <= 0x0DFFF) return INVALID_CHAR;
- // if (uc == 0x0FFFE || uc == 0x0FFFF) return INVALID_CHAR; // not valid ISO 10646
- return uc;
- }
- else if ((c & 0xF8) == 0xF0)
- {
- // Four-byte sequence.
- FIRST_BYTE(0x07, 18);
- NEXT_BYTE(12);
- NEXT_BYTE(6);
- NEXT_BYTE(0);
- if (uc < 0x010000) return INVALID_CHAR; // overlong
- return uc;
- }
- else if ((c & 0xFC) == 0xF8)
- {
- // Five-byte sequence.
- FIRST_BYTE(0x03, 24);
- NEXT_BYTE(18);
- NEXT_BYTE(12);
- NEXT_BYTE(6);
- NEXT_BYTE(0);
- if (uc < 0x0200000) return INVALID_CHAR; // overlong
- return uc;
- }
- else if ((c & 0xFE) == 0xFC)
- {
- // Six-byte sequence.
- FIRST_BYTE(0x01, 30);
- NEXT_BYTE(24);
- NEXT_BYTE(18);
- NEXT_BYTE(12);
- NEXT_BYTE(6);
- NEXT_BYTE(0);
- if (uc < 0x04000000) return INVALID_CHAR; // overlong
- return uc;
- }
- else
- {
- // Invalid.
- return INVALID_CHAR;
- }
-}
-
-
-void OVR_STDCALL EncodeChar(char* pbuffer, SPInt* pindex, UInt32 ucs_character)
-{
- if (ucs_character <= 0x7F)
- {
- // Plain single-byte ASCII.
- pbuffer[(*pindex)++] = (char) ucs_character;
- }
- else if (ucs_character <= 0x7FF)
- {
- // Two bytes.
- pbuffer[(*pindex)++] = 0xC0 | (char)(ucs_character >> 6);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F);
- }
- else if (ucs_character <= 0xFFFF)
- {
- // Three bytes.
- pbuffer[(*pindex)++] = 0xE0 | (char)(ucs_character >> 12);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 6) & 0x3F);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F);
- }
- else if (ucs_character <= 0x1FFFFF)
- {
- // Four bytes.
- pbuffer[(*pindex)++] = 0xF0 | (char)(ucs_character >> 18);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 12) & 0x3F);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 6) & 0x3F);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F);
- }
- else if (ucs_character <= 0x3FFFFFF)
- {
- // Five bytes.
- pbuffer[(*pindex)++] = 0xF8 | (char)(ucs_character >> 24);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 18) & 0x3F);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 12) & 0x3F);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 6) & 0x3F);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F);
- }
- else if (ucs_character <= 0x7FFFFFFF)
- {
- // Six bytes.
- pbuffer[(*pindex)++] = 0xFC | (char)(ucs_character >> 30);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 24) & 0x3F);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 18) & 0x3F);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 12) & 0x3F);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 6) & 0x3F);
- pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F);
- }
- else
- {
- // Invalid char; don't encode anything.
- }
-}
-
-SPInt OVR_STDCALL GetEncodeStringSize(const wchar_t* pchar, SPInt length)
-{
- SPInt len = 0;
- if (length != -1)
- for (int i = 0; i < length; i++)
- {
- len += GetEncodeCharSize(pchar[i]);
- }
- else
- for (int i = 0;; i++)
- {
- if (pchar[i] == 0)
- return len;
- len += GetEncodeCharSize(pchar[i]);
- }
- return len;
-}
-
-void OVR_STDCALL EncodeString(char *pbuff, const wchar_t* pchar, SPInt length)
-{
- SPInt ofs = 0;
- if (length != -1)
- {
- for (int i = 0; i < length; i++)
- {
- EncodeChar(pbuff, &ofs, pchar[i]);
- }
- }
- else
- {
- for (int i = 0;; i++)
- {
- if (pchar[i] == 0)
- break;
- EncodeChar(pbuff, &ofs, pchar[i]);
- }
- }
- pbuff[ofs] = 0;
-}
-
-UPInt OVR_STDCALL DecodeString(wchar_t *pbuff, const char* putf8str, SPInt bytesLen)
-{
- wchar_t *pbegin = pbuff;
- if (bytesLen == -1)
- {
- while (1)
- {
- UInt32 ch = DecodeNextChar_Advance0(&putf8str);
- if (ch == 0)
- break;
- else if (ch >= 0xFFFF)
- ch = 0xFFFD;
- *pbuff++ = wchar_t(ch);
- }
- }
- else
- {
- const char* p = putf8str;
- while ((p - putf8str) < bytesLen)
- {
- UInt32 ch = DecodeNextChar_Advance0(&p);
- if (ch >= 0xFFFF)
- ch = 0xFFFD;
- *pbuff++ = wchar_t(ch);
- }
- }
-
- *pbuff = 0;
- return pbuff - pbegin;
-}
-
-
-#ifdef UTF8_UNIT_TEST
-
-// Compile this test case with something like:
-//
-// gcc utf8.cpp -g -I.. -DUTF8_UNIT_TEST -lstdc++ -o utf8_test
-//
-// or
-//
-// cl utf8.cpp -Zi -Od -DUTF8_UNIT_TEST -I..
-//
-// If possible, try running the test program with the first arg
-// pointing at the file:
-//
-// http://www.cl.cam.ac.uk/~mgk25/ucs/examples/UTF-8-test.txt
-//
-// and examine the results by eye to make sure they are acceptable to
-// you.
-
-
-#include "base/utility.h"
-#include <stdio.h>
-
-
-bool check_equal(const char* utf8_in, const UInt32* ucs_in)
-{
- for (;;)
- {
- UInt32 next_ucs = *ucs_in++;
- UInt32 next_ucs_from_utf8 = utf8::decode_next_unicode_character(&utf8_in);
- if (next_ucs != next_ucs_from_utf8)
- {
- return false;
- }
- if (next_ucs == 0)
- {
- OVR_ASSERT(next_ucs_from_utf8 == 0);
- break;
- }
- }
-
- return true;
-}
-
-
-void log_ascii(const char* line)
-{
- for (;;)
- {
- unsigned char c = (unsigned char) *line++;
- if (c == 0)
- {
- // End of line.
- return;
- }
- else if (c != '\n'
- && (c < 32 || c > 127))
- {
- // Non-printable as plain ASCII.
- printf("<0x%02X>", (int) c);
- }
- else
- {
- printf("%c", c);
- }
- }
-}
-
-
-void log_ucs(const UInt32* line)
-{
- for (;;)
- {
- UInt32 uc = *line++;
- if (uc == 0)
- {
- // End of line.
- return;
- }
- else if (uc != '\n'
- && (uc < 32 || uc > 127))
- {
- // Non-printable as plain ASCII.
- printf("<U-%04X>", uc);
- }
- else
- {
- printf("%c", (char) uc);
- }
- }
-}
-
-
-// Simple canned test.
-int main(int argc, const char* argv[])
-{
- {
- const char* test8 = "Ignacio Castaño";
- const UInt32 test32[] =
- {
- 0x49, 0x67, 0x6E, 0x61, 0x63,
- 0x69, 0x6F, 0x20, 0x43, 0x61,
- 0x73, 0x74, 0x61, 0xF1, 0x6F,
- 0x00
- };
-
- OVR_ASSERT(check_equal(test8, test32));
- }
-
- // If user passed an arg, try reading the file as UTF-8 encoded text.
- if (argc > 1)
- {
- const char* filename = argv[1];
- FILE* fp = fopen(filename, "rb");
- if (fp == NULL)
- {
- printf("Can't open file '%s'\n", filename);
- return 1;
- }
-
- // Read lines from the file, encode/decode them, and highlight discrepancies.
- const int LINE_SIZE = 200; // max line size
- char line_buffer_utf8[LINE_SIZE];
- char reencoded_utf8[6 * LINE_SIZE];
- UInt32 line_buffer_ucs[LINE_SIZE];
-
- int byte_counter = 0;
- for (;;)
- {
- int c = fgetc(fp);
- if (c == EOF)
- {
- // Done.
- break;
- }
- line_buffer_utf8[byte_counter++] = c;
- if (c == '\n' || byte_counter >= LINE_SIZE - 2)
- {
- // End of line. Process the line.
- line_buffer_utf8[byte_counter++] = 0; // terminate.
-
- // Decode into UCS.
- const char* p = line_buffer_utf8;
- UInt32* q = line_buffer_ucs;
- for (;;)
- {
- UInt32 uc = UTF8Util::DecodeNextChar(&p);
- *q++ = uc;
-
- OVR_ASSERT(q < line_buffer_ucs + LINE_SIZE);
- OVR_ASSERT(p < line_buffer_utf8 + LINE_SIZE);
-
- if (uc == 0) break;
- }
-
- // Encode back into UTF-8.
- q = line_buffer_ucs;
- int index = 0;
- for (;;)
- {
- UInt32 uc = *q++;
- OVR_ASSERT(index < LINE_SIZE * 6 - 6);
- int last_index = index;
- UTF8Util::EncodeChar(reencoded_utf8, &index, uc);
- OVR_ASSERT(index <= last_index + 6);
- if (uc == 0) break;
- }
-
- // This can be useful for debugging.
-#if 0
- // Show the UCS and the re-encoded UTF-8.
- log_ucs(line_buffer_ucs);
- log_ascii(reencoded_utf8);
-#endif // 0
-
- OVR_ASSERT(check_equal(line_buffer_utf8, line_buffer_ucs));
- OVR_ASSERT(check_equal(reencoded_utf8, line_buffer_ucs));
-
- // Start next line.
- byte_counter = 0;
- }
- }
-
- fclose(fp);
- }
-
- return 0;
-}
-
-
-#endif // UTF8_UNIT_TEST
-
-}} // namespace UTF8Util::OVR
-
+/************************************************************************** + +Filename : OVR_UTF8Util.cpp +Content : UTF8 Unicode character encoding/decoding support +Created : September 19, 2012 +Notes : +Notes : Much useful info at "UTF-8 and Unicode FAQ" + http://www.cl.cam.ac.uk/~mgk25/unicode.html + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_UTF8Util.h" + +namespace OVR { namespace UTF8Util { + +SPInt OVR_STDCALL GetLength(const char* buf, SPInt buflen) +{ + const char* p = buf; + SPInt length = 0; + + if (buflen != -1) + { + while (p - buf < buflen) + { + // We should be able to have ASStrings with 0 in the middle. + UTF8Util::DecodeNextChar_Advance0(&p); + length++; + } + } + else + { + while (UTF8Util::DecodeNextChar_Advance0(&p)) + length++; + } + + return length; +} + +UInt32 OVR_STDCALL GetCharAt(SPInt index, const char* putf8str, SPInt length) +{ + const char* buf = putf8str; + UInt32 c = 0; + + if (length != -1) + { + while (buf - putf8str < length) + { + c = UTF8Util::DecodeNextChar_Advance0(&buf); + if (index == 0) + return c; + index--; + } + + return c; + } + + do + { + c = UTF8Util::DecodeNextChar_Advance0(&buf); + index--; + + if (c == 0) + { + // We've hit the end of the string; don't go further. + OVR_ASSERT(index == 0); + return c; + } + } while (index >= 0); + + return c; +} + +SPInt OVR_STDCALL GetByteIndex(SPInt index, const char *putf8str, SPInt length) +{ + const char* buf = putf8str; + + if (length != -1) + { + while ((buf - putf8str) < length && index > 0) + { + UTF8Util::DecodeNextChar_Advance0(&buf); + index--; + } + + return buf-putf8str; + } + + while (index > 0) + { + UInt32 c = UTF8Util::DecodeNextChar_Advance0(&buf); + index--; + + if (c == 0) + return buf-putf8str; + }; + + return buf-putf8str; +} + +int OVR_STDCALL GetEncodeCharSize(UInt32 ucs_character) +{ + if (ucs_character <= 0x7F) + return 1; + else if (ucs_character <= 0x7FF) + return 2; + else if (ucs_character <= 0xFFFF) + return 3; + else if (ucs_character <= 0x1FFFFF) + return 4; + else if (ucs_character <= 0x3FFFFFF) + return 5; + else if (ucs_character <= 0x7FFFFFFF) + return 6; + else + return 0; +} + +UInt32 OVR_STDCALL DecodeNextChar_Advance0(const char** putf8Buffer) +{ + UInt32 uc; + char c; + + // Security considerations: + // + // Changed, this is now only the case for DecodeNextChar: + // - If we hit a zero byte, we want to return 0 without stepping + // the buffer pointer past the 0. th + // + // If we hit an "overlong sequence"; i.e. a character encoded + // in a longer multibyte string than is necessary, then we + // need to discard the character. This is so attackers can't + // disguise dangerous characters or character sequences -- + // there is only one valid encoding for each character. + // + // If we decode characters { 0xD800 .. 0xDFFF } or { 0xFFFE, + // 0xFFFF } then we ignore them; they are not valid in UTF-8. + + // This isn't actually an invalid character; it's a valid char that + // looks like an inverted question mark. +#define INVALID_CHAR 0x0FFFD + +#define FIRST_BYTE(mask, shift) \ + uc = (c & (mask)) << (shift); + +#define NEXT_BYTE(shift) \ + c = **putf8Buffer; \ + if (c == 0) return 0; /* end of buffer, do not advance */ \ + if ((c & 0xC0) != 0x80) return INVALID_CHAR; /* standard check */ \ + (*putf8Buffer)++; \ + uc |= (c & 0x3F) << shift; + + c = **putf8Buffer; + (*putf8Buffer)++; + if (c == 0) + return 0; // End of buffer. + + if ((c & 0x80) == 0) return (UInt32) c; // Conventional 7-bit ASCII. + + // Multi-byte sequences. + if ((c & 0xE0) == 0xC0) + { + // Two-byte sequence. + FIRST_BYTE(0x1F, 6); + NEXT_BYTE(0); + if (uc < 0x80) return INVALID_CHAR; // overlong + return uc; + } + else if ((c & 0xF0) == 0xE0) + { + // Three-byte sequence. + FIRST_BYTE(0x0F, 12); + NEXT_BYTE(6); + NEXT_BYTE(0); + if (uc < 0x800) return INVALID_CHAR; // overlong + // Not valid ISO 10646, but Flash requires these to work + // see AS3 test e15_5_3_2_3 for String.fromCharCode().charCodeAt(0) + // if (uc >= 0x0D800 && uc <= 0x0DFFF) return INVALID_CHAR; + // if (uc == 0x0FFFE || uc == 0x0FFFF) return INVALID_CHAR; // not valid ISO 10646 + return uc; + } + else if ((c & 0xF8) == 0xF0) + { + // Four-byte sequence. + FIRST_BYTE(0x07, 18); + NEXT_BYTE(12); + NEXT_BYTE(6); + NEXT_BYTE(0); + if (uc < 0x010000) return INVALID_CHAR; // overlong + return uc; + } + else if ((c & 0xFC) == 0xF8) + { + // Five-byte sequence. + FIRST_BYTE(0x03, 24); + NEXT_BYTE(18); + NEXT_BYTE(12); + NEXT_BYTE(6); + NEXT_BYTE(0); + if (uc < 0x0200000) return INVALID_CHAR; // overlong + return uc; + } + else if ((c & 0xFE) == 0xFC) + { + // Six-byte sequence. + FIRST_BYTE(0x01, 30); + NEXT_BYTE(24); + NEXT_BYTE(18); + NEXT_BYTE(12); + NEXT_BYTE(6); + NEXT_BYTE(0); + if (uc < 0x04000000) return INVALID_CHAR; // overlong + return uc; + } + else + { + // Invalid. + return INVALID_CHAR; + } +} + + +void OVR_STDCALL EncodeChar(char* pbuffer, SPInt* pindex, UInt32 ucs_character) +{ + if (ucs_character <= 0x7F) + { + // Plain single-byte ASCII. + pbuffer[(*pindex)++] = (char) ucs_character; + } + else if (ucs_character <= 0x7FF) + { + // Two bytes. + pbuffer[(*pindex)++] = 0xC0 | (char)(ucs_character >> 6); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F); + } + else if (ucs_character <= 0xFFFF) + { + // Three bytes. + pbuffer[(*pindex)++] = 0xE0 | (char)(ucs_character >> 12); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 6) & 0x3F); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F); + } + else if (ucs_character <= 0x1FFFFF) + { + // Four bytes. + pbuffer[(*pindex)++] = 0xF0 | (char)(ucs_character >> 18); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 12) & 0x3F); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 6) & 0x3F); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F); + } + else if (ucs_character <= 0x3FFFFFF) + { + // Five bytes. + pbuffer[(*pindex)++] = 0xF8 | (char)(ucs_character >> 24); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 18) & 0x3F); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 12) & 0x3F); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 6) & 0x3F); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F); + } + else if (ucs_character <= 0x7FFFFFFF) + { + // Six bytes. + pbuffer[(*pindex)++] = 0xFC | (char)(ucs_character >> 30); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 24) & 0x3F); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 18) & 0x3F); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 12) & 0x3F); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 6) & 0x3F); + pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F); + } + else + { + // Invalid char; don't encode anything. + } +} + +SPInt OVR_STDCALL GetEncodeStringSize(const wchar_t* pchar, SPInt length) +{ + SPInt len = 0; + if (length != -1) + for (int i = 0; i < length; i++) + { + len += GetEncodeCharSize(pchar[i]); + } + else + for (int i = 0;; i++) + { + if (pchar[i] == 0) + return len; + len += GetEncodeCharSize(pchar[i]); + } + return len; +} + +void OVR_STDCALL EncodeString(char *pbuff, const wchar_t* pchar, SPInt length) +{ + SPInt ofs = 0; + if (length != -1) + { + for (int i = 0; i < length; i++) + { + EncodeChar(pbuff, &ofs, pchar[i]); + } + } + else + { + for (int i = 0;; i++) + { + if (pchar[i] == 0) + break; + EncodeChar(pbuff, &ofs, pchar[i]); + } + } + pbuff[ofs] = 0; +} + +UPInt OVR_STDCALL DecodeString(wchar_t *pbuff, const char* putf8str, SPInt bytesLen) +{ + wchar_t *pbegin = pbuff; + if (bytesLen == -1) + { + while (1) + { + UInt32 ch = DecodeNextChar_Advance0(&putf8str); + if (ch == 0) + break; + else if (ch >= 0xFFFF) + ch = 0xFFFD; + *pbuff++ = wchar_t(ch); + } + } + else + { + const char* p = putf8str; + while ((p - putf8str) < bytesLen) + { + UInt32 ch = DecodeNextChar_Advance0(&p); + if (ch >= 0xFFFF) + ch = 0xFFFD; + *pbuff++ = wchar_t(ch); + } + } + + *pbuff = 0; + return pbuff - pbegin; +} + + +#ifdef UTF8_UNIT_TEST + +// Compile this test case with something like: +// +// gcc utf8.cpp -g -I.. -DUTF8_UNIT_TEST -lstdc++ -o utf8_test +// +// or +// +// cl utf8.cpp -Zi -Od -DUTF8_UNIT_TEST -I.. +// +// If possible, try running the test program with the first arg +// pointing at the file: +// +// http://www.cl.cam.ac.uk/~mgk25/ucs/examples/UTF-8-test.txt +// +// and examine the results by eye to make sure they are acceptable to +// you. + + +#include "base/utility.h" +#include <stdio.h> + + +bool check_equal(const char* utf8_in, const UInt32* ucs_in) +{ + for (;;) + { + UInt32 next_ucs = *ucs_in++; + UInt32 next_ucs_from_utf8 = utf8::decode_next_unicode_character(&utf8_in); + if (next_ucs != next_ucs_from_utf8) + { + return false; + } + if (next_ucs == 0) + { + OVR_ASSERT(next_ucs_from_utf8 == 0); + break; + } + } + + return true; +} + + +void log_ascii(const char* line) +{ + for (;;) + { + unsigned char c = (unsigned char) *line++; + if (c == 0) + { + // End of line. + return; + } + else if (c != '\n' + && (c < 32 || c > 127)) + { + // Non-printable as plain ASCII. + printf("<0x%02X>", (int) c); + } + else + { + printf("%c", c); + } + } +} + + +void log_ucs(const UInt32* line) +{ + for (;;) + { + UInt32 uc = *line++; + if (uc == 0) + { + // End of line. + return; + } + else if (uc != '\n' + && (uc < 32 || uc > 127)) + { + // Non-printable as plain ASCII. + printf("<U-%04X>", uc); + } + else + { + printf("%c", (char) uc); + } + } +} + + +// Simple canned test. +int main(int argc, const char* argv[]) +{ + { + const char* test8 = "Ignacio Castaño"; + const UInt32 test32[] = + { + 0x49, 0x67, 0x6E, 0x61, 0x63, + 0x69, 0x6F, 0x20, 0x43, 0x61, + 0x73, 0x74, 0x61, 0xF1, 0x6F, + 0x00 + }; + + OVR_ASSERT(check_equal(test8, test32)); + } + + // If user passed an arg, try reading the file as UTF-8 encoded text. + if (argc > 1) + { + const char* filename = argv[1]; + FILE* fp = fopen(filename, "rb"); + if (fp == NULL) + { + printf("Can't open file '%s'\n", filename); + return 1; + } + + // Read lines from the file, encode/decode them, and highlight discrepancies. + const int LINE_SIZE = 200; // max line size + char line_buffer_utf8[LINE_SIZE]; + char reencoded_utf8[6 * LINE_SIZE]; + UInt32 line_buffer_ucs[LINE_SIZE]; + + int byte_counter = 0; + for (;;) + { + int c = fgetc(fp); + if (c == EOF) + { + // Done. + break; + } + line_buffer_utf8[byte_counter++] = c; + if (c == '\n' || byte_counter >= LINE_SIZE - 2) + { + // End of line. Process the line. + line_buffer_utf8[byte_counter++] = 0; // terminate. + + // Decode into UCS. + const char* p = line_buffer_utf8; + UInt32* q = line_buffer_ucs; + for (;;) + { + UInt32 uc = UTF8Util::DecodeNextChar(&p); + *q++ = uc; + + OVR_ASSERT(q < line_buffer_ucs + LINE_SIZE); + OVR_ASSERT(p < line_buffer_utf8 + LINE_SIZE); + + if (uc == 0) break; + } + + // Encode back into UTF-8. + q = line_buffer_ucs; + int index = 0; + for (;;) + { + UInt32 uc = *q++; + OVR_ASSERT(index < LINE_SIZE * 6 - 6); + int last_index = index; + UTF8Util::EncodeChar(reencoded_utf8, &index, uc); + OVR_ASSERT(index <= last_index + 6); + if (uc == 0) break; + } + + // This can be useful for debugging. +#if 0 + // Show the UCS and the re-encoded UTF-8. + log_ucs(line_buffer_ucs); + log_ascii(reencoded_utf8); +#endif // 0 + + OVR_ASSERT(check_equal(line_buffer_utf8, line_buffer_ucs)); + OVR_ASSERT(check_equal(reencoded_utf8, line_buffer_ucs)); + + // Start next line. + byte_counter = 0; + } + } + + fclose(fp); + } + + return 0; +} + + +#endif // UTF8_UNIT_TEST + +}} // namespace UTF8Util::OVR + diff --git a/LibOVR/Src/Kernel/OVR_UTF8Util.h b/LibOVR/Src/Kernel/OVR_UTF8Util.h index bf5af46..5448b96 100644 --- a/LibOVR/Src/Kernel/OVR_UTF8Util.h +++ b/LibOVR/Src/Kernel/OVR_UTF8Util.h @@ -1,88 +1,88 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_UTF8Util.h
-Content : UTF8 Unicode character encoding/decoding support
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_UTF8Util_h
-#define OVR_UTF8Util_h
-
-#include "OVR_Types.h"
-
-namespace OVR { namespace UTF8Util {
-
-//-----------------------------------------------------------------------------------
-
-// *** UTF8 string length and indexing.
-
-// Determines the length of UTF8 string in characters.
-// If source length is specified (in bytes), null 0 character is counted properly.
-SPInt OVR_STDCALL GetLength(const char* putf8str, SPInt length = -1);
-
-// Gets a decoded UTF8 character at index; you can access up to the index returned
-// by GetLength. 0 will be returned for out of bounds access.
-UInt32 OVR_STDCALL GetCharAt(SPInt index, const char* putf8str, SPInt length = -1);
-
-// Converts UTF8 character index into byte offset.
-// -1 is returned if index was out of bounds.
-SPInt OVR_STDCALL GetByteIndex(SPInt index, const char* putf8str, SPInt length = -1);
-
-
-// *** 16-bit Unicode string Encoding/Decoding routines.
-
-// Determines the number of bytes necessary to encode a string.
-// Does not count the terminating 0 (null) character.
-SPInt OVR_STDCALL GetEncodeStringSize(const wchar_t* pchar, SPInt length = -1);
-
-// Encodes a unicode (UCS-2 only) string into a buffer. The size of buffer must be at
-// least GetEncodeStringSize() + 1.
-void OVR_STDCALL EncodeString(char *pbuff, const wchar_t* pchar, SPInt length = -1);
-
-// Decode UTF8 into a wchar_t buffer. Must have GetLength()+1 characters available.
-// Characters over 0xFFFF are replaced with 0xFFFD.
-// Returns the length of resulting string (number of characters)
-UPInt OVR_STDCALL DecodeString(wchar_t *pbuff, const char* putf8str, SPInt bytesLen = -1);
-
-
-// *** Individual character Encoding/Decoding.
-
-// Determined the number of bytes necessary to encode a UCS character.
-int OVR_STDCALL GetEncodeCharSize(UInt32 ucsCharacter);
-
-// Encodes the given UCS character into the given UTF-8 buffer.
-// Writes the data starting at buffer[offset], and
-// increments offset by the number of bytes written.
-// May write up to 6 bytes, so make sure there's room in the buffer
-void OVR_STDCALL EncodeChar(char* pbuffer, SPInt* poffset, UInt32 ucsCharacter);
-
-// Return the next Unicode character in the UTF-8 encoded buffer.
-// Invalid UTF-8 sequences produce a U+FFFD character as output.
-// Advances *utf8_buffer past the character returned. Pointer advance
-// occurs even if the terminating 0 character is hit, since that allows
-// strings with middle '\0' characters to be supported.
-UInt32 OVR_STDCALL DecodeNextChar_Advance0(const char** putf8Buffer);
-
-// Safer version of DecodeNextChar, which doesn't advance pointer if
-// null character is hit.
-inline UInt32 DecodeNextChar(const char** putf8Buffer)
-{
- UInt32 ch = DecodeNextChar_Advance0(putf8Buffer);
- if (ch == 0)
- (*putf8Buffer)--;
- return ch;
-}
-
-
-}} // OVR::UTF8Util
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_UTF8Util.h +Content : UTF8 Unicode character encoding/decoding support +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_UTF8Util_h +#define OVR_UTF8Util_h + +#include "OVR_Types.h" + +namespace OVR { namespace UTF8Util { + +//----------------------------------------------------------------------------------- + +// *** UTF8 string length and indexing. + +// Determines the length of UTF8 string in characters. +// If source length is specified (in bytes), null 0 character is counted properly. +SPInt OVR_STDCALL GetLength(const char* putf8str, SPInt length = -1); + +// Gets a decoded UTF8 character at index; you can access up to the index returned +// by GetLength. 0 will be returned for out of bounds access. +UInt32 OVR_STDCALL GetCharAt(SPInt index, const char* putf8str, SPInt length = -1); + +// Converts UTF8 character index into byte offset. +// -1 is returned if index was out of bounds. +SPInt OVR_STDCALL GetByteIndex(SPInt index, const char* putf8str, SPInt length = -1); + + +// *** 16-bit Unicode string Encoding/Decoding routines. + +// Determines the number of bytes necessary to encode a string. +// Does not count the terminating 0 (null) character. +SPInt OVR_STDCALL GetEncodeStringSize(const wchar_t* pchar, SPInt length = -1); + +// Encodes a unicode (UCS-2 only) string into a buffer. The size of buffer must be at +// least GetEncodeStringSize() + 1. +void OVR_STDCALL EncodeString(char *pbuff, const wchar_t* pchar, SPInt length = -1); + +// Decode UTF8 into a wchar_t buffer. Must have GetLength()+1 characters available. +// Characters over 0xFFFF are replaced with 0xFFFD. +// Returns the length of resulting string (number of characters) +UPInt OVR_STDCALL DecodeString(wchar_t *pbuff, const char* putf8str, SPInt bytesLen = -1); + + +// *** Individual character Encoding/Decoding. + +// Determined the number of bytes necessary to encode a UCS character. +int OVR_STDCALL GetEncodeCharSize(UInt32 ucsCharacter); + +// Encodes the given UCS character into the given UTF-8 buffer. +// Writes the data starting at buffer[offset], and +// increments offset by the number of bytes written. +// May write up to 6 bytes, so make sure there's room in the buffer +void OVR_STDCALL EncodeChar(char* pbuffer, SPInt* poffset, UInt32 ucsCharacter); + +// Return the next Unicode character in the UTF-8 encoded buffer. +// Invalid UTF-8 sequences produce a U+FFFD character as output. +// Advances *utf8_buffer past the character returned. Pointer advance +// occurs even if the terminating 0 character is hit, since that allows +// strings with middle '\0' characters to be supported. +UInt32 OVR_STDCALL DecodeNextChar_Advance0(const char** putf8Buffer); + +// Safer version of DecodeNextChar, which doesn't advance pointer if +// null character is hit. +inline UInt32 DecodeNextChar(const char** putf8Buffer) +{ + UInt32 ch = DecodeNextChar_Advance0(putf8Buffer); + if (ch == 0) + (*putf8Buffer)--; + return ch; +} + + +}} // OVR::UTF8Util + +#endif diff --git a/LibOVR/Src/OVR_Device.h b/LibOVR/Src/OVR_Device.h index 4434916..72a8c5e 100644 --- a/LibOVR/Src/OVR_Device.h +++ b/LibOVR/Src/OVR_Device.h @@ -1,627 +1,619 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_Device.h
-Content : Definition of HMD-related Device interfaces
-Created : September 21, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_Device_h
-#define OVR_Device_h
-
-#include "OVR_DeviceConstants.h"
-#include "OVR_DeviceHandle.h"
-#include "OVR_DeviceMessages.h"
-#include "OVR_HIDDeviceBase.h"
-
-#include "Kernel/OVR_Atomic.h"
-#include "Kernel/OVR_RefCount.h"
-#include "Kernel/OVR_String.h"
-
-namespace OVR {
-
-class SensorDevice;
-class DeviceCommon;
-class DeviceManager;
-
-// MessageHandler is a base class from which users derive to receive messages,
-// its OnMessage handler will be called for messages once it is installed on
-// a device. Same message handler can be installed on multiple devices.
-class MessageHandler
-{
- friend class MessageHandlerImpl;
-public:
- MessageHandler();
- virtual ~MessageHandler();
-
- // Returns 'true' if handler is currently installed on any devices.
- bool IsHandlerInstalled() const;
-
- // Should be called from derived class destructor to avoid handler
- // being called after it exits.
- void RemoveHandlerFromDevices();
-
- // Returns a pointer to the internal lock object that is locked by a
- // background thread while OnMessage() is called.
- // This lock guaranteed to survive until ~MessageHandler.
- Lock* GetHandlerLock() const;
-
-
- virtual void OnMessage(const Message&) { }
-
- // Determines if handler supports a specific message type. Can
- // be used to filter out entire message groups. The result
- // returned by this function shouldn't change after handler creation.
- virtual bool SupportsMessageType(MessageType) const { return true; }
-
-private:
- UPInt Internal[4];
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceBase
-
-// DeviceBase is the base class for all OVR Devices. It provides the following basic
-// functionality:
-// - Reports device type, manager, and associated parent (if any).
-// - Supports installable message handlers, which are notified of device events.
-// - Device objects are created through DeviceHandle::CreateDevice or more commonly
-// through DeviceEnumerator<>::CreateDevice.
-// - Created devices are reference counted, starting with RefCount of 1.
-// - Device is resources are cleaned up when it is Released, although its handles
-// may survive longer if referenced.
-
-class DeviceBase : public NewOverrideBase
-{
- friend class DeviceHandle;
- friend class DeviceManagerImpl;
-public:
-
- // Enumerating DeviceBase enumerates all devices.
- enum { EnumDeviceType = Device_All };
-
- virtual ~DeviceBase() { }
- virtual void AddRef();
- virtual void Release();
-
- virtual DeviceBase* GetParent() const;
- virtual DeviceManager* GetManager() const;
-
- virtual void SetMessageHandler(MessageHandler* handler);
- virtual MessageHandler* GetMessageHandler() const;
-
- virtual DeviceType GetType() const;
- virtual bool GetDeviceInfo(DeviceInfo* info) const;
-
- // returns the MessageHandler's lock
- Lock* GetHandlerLock() const;
-protected:
- // Internal
- virtual DeviceCommon* getDeviceCommon() const = 0;
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceInfo
-
-// DeviceInfo describes a device and its capabilities, obtained by calling
-// GetDeviceInfo. This base class only contains device-independent functionality;
-// users will normally use a derived HMDInfo or SensorInfo classes for more
-// extensive device info.
-
-class DeviceInfo
-{
-public:
- DeviceInfo() : InfoClassType(Device_None), Type(Device_None), Version(0)
- { ProductName[0] = Manufacturer[0] = 0; }
-
- enum { MaxNameLength = 32 };
-
- // Type of device for which DeviceInfo is intended.
- // This will be set to Device_HMD for HMDInfo structure, note that this may be
- // different form the actual device type since (Device_None) is valid.
- const DeviceType InfoClassType;
- // Type of device this describes. This must be the same as InfoClassType when
- // InfoClassType != Device_None.
- DeviceType Type;
- // Name string describing the product: "Oculus Rift DK1", etc.
- char ProductName[MaxNameLength];
- char Manufacturer[MaxNameLength];
- unsigned Version;
-
-protected:
- DeviceInfo(DeviceType type) : InfoClassType(type), Type(type), Version(0)
- { ProductName[0] = Manufacturer[0] = 0; }
- void operator = (const DeviceInfo&) { OVR_ASSERT(0); } // Assignment not allowed.
-};
-
-
-//-------------------------------------------------------------------------------------
-// DeviceEnumerationArgs provides device enumeration argumenrs for DeviceManager::EnumerateDevicesEx.
-class DeviceEnumerationArgs
-{
-public:
- DeviceEnumerationArgs(DeviceType enumType, bool availableOnly)
- : EnumType(enumType), AvailableOnly(availableOnly)
- { }
-
- // Helper; returns true if args match our enumeration criteria.
- bool MatchRule(DeviceType type, bool available) const
- {
- return ((EnumType == type) || (EnumType == Device_All)) &&
- (available || !AvailableOnly);
- }
-
-protected:
- DeviceType EnumType;
- bool AvailableOnly;
-};
-
-
-// DeviceEnumerator<> is used to enumerate and create devices of specified class,
-// it is returned by calling MeviceManager::EnumerateDevices. Initially, the enumerator will
-// refer to the first device of specified type. Additional devices can be accessed by
-// calling Next().
-
-template<class T = DeviceBase>
-class DeviceEnumerator : public DeviceHandle
-{
- friend class DeviceManager;
- friend class DeviceManagerImpl;
-public:
- DeviceEnumerator()
- : DeviceHandle(), EnumArgs(Device_None, true) { }
-
- // Next advances enumeration to the next device that first criteria.
- // Returns false if no more devices exist that match enumeration criteria.
- bool Next() { return enumerateNext(EnumArgs); }
-
- // Creates an instance of the device referenced by enumerator; returns null
- // if enumerator does not refer to a valid device or device is unavailable.
- // If device was already created, the same object with incremented ref-count is returned.
- T* CreateDevice() { return static_cast<T*>(DeviceHandle::CreateDevice()); }
-
-protected:
- DeviceEnumerator(const DeviceHandle &dev, const DeviceEnumerationArgs& args)
- : DeviceHandle(dev), EnumArgs(args)
- { }
-
- DeviceEnumerationArgs EnumArgs;
-};
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceManager
-
-// DeviceManager maintains and provides access to devices supported by OVR, such as
-// HMDs and sensors. A single instance of DeviceManager is normally created at
-// program startup, allowing devices to be enumerated and created. DeviceManager is
-// reference counted and is AddRefed by its created child devices, causing it to
-// always be the last object that is released.
-//
-// Install MessageHandler on DeviceManager to detect when devices are inserted or removed.
-//
-// The following code will create the manager and its first available HMDDevice,
-// and then release it when not needed:
-//
-// DeviceManager* manager = DeviceManager::Create();
-// HMDDevice* hmd = manager->EnumerateDevices<HMDDevice>().CreateDevice();
-//
-// if (hmd) hmd->Release();
-// if (manager) manager->Release();
-
-
-class DeviceManager : public DeviceBase
-{
-public:
-
- DeviceManager()
- { }
-
- // DeviceBase implementation.
- virtual DeviceType GetType() const { return Device_Manager; }
- virtual DeviceManager* GetManager() const { return const_cast<DeviceManager*>(this); }
-
-
- // EnumerateDevices enumerates all of the available devices of the specified class,
- // returning an enumerator that references the first device. An empty enumerator is
- // returned if no devices are available. The following APIs are exposed through
- // DeviceEnumerator:
- // DeviceEnumerator::GetType() - Check device type. Returns Device_None
- // if no device was found/pointed to.
- // DeviceEnumerator::GetDeviceInfo() - Get more information on device.
- // DeviceEnumerator::CreateDevice() - Create an instance of device.
- // DeviceEnumerator::Next() - Move onto next device.
- template<class D>
- DeviceEnumerator<D> EnumerateDevices(bool availableOnly = true)
- {
- // TBD: A cleaner (but less efficient) alternative is though enumeratorFromHandle.
- DeviceEnumerator<> e = EnumerateDevicesEx(DeviceEnumerationArgs((DeviceType)D::EnumDeviceType, availableOnly));
- return *reinterpret_cast<DeviceEnumerator<D>*>(&e);
- }
-
- // EnumerateDevicesEx provides internal implementation for device enumeration, enumerating
- // devices based on dynamically specified DeviceType in DeviceEnumerationArgs.
- // End users should call DeumerateDevices<>() instead.
- virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args) = 0;
-
- // Adds a device (DeviceCreateDesc*) into Devices. Returns NULL,
- // if unsuccessful or device is already in the list.
- virtual Ptr<DeviceCreateDesc> AddDevice_NeedsLock(const DeviceCreateDesc& createDesc) = 0;
-
- // Creates a new DeviceManager. Only one instance of DeviceManager should be created at a time.
- static DeviceManager* Create();
-
- // Static constant for this device type, used in template cast type checks.
- enum { EnumDeviceType = Device_Manager };
-
-protected:
- DeviceEnumerator<> enumeratorFromHandle(const DeviceHandle& h, const DeviceEnumerationArgs& args)
- { return DeviceEnumerator<>(h, args); }
-
- DeviceManager* getThis() { return this; }
-};
-
-
-
-//-------------------------------------------------------------------------------------
-// ***** HMDInfo
-
-// This structure describes various aspects of the HMD allowing us to configure rendering.
-//
-// Currently included data:
-// - Physical screen dimensions, resolution, and eye distances.
-// (some of these will be configurable with a tool in the future).
-// These arguments allow us to properly setup projection across HMDs.
-// - DisplayDeviceName for identifying HMD screen; system-specific interpretation.
-//
-// TBD:
-// - Power on/ off?
-// - Sensor rates and capabilities
-// - Distortion radius/variables
-// - Screen update frequency
-// - Distortion needed flag
-// - Update modes:
-// Set update mode: Stereo (both sides together), mono (same in both eyes),
-// Alternating, Alternating scan-lines.
-
-class HMDInfo : public DeviceInfo
-{
-public:
- // Size of the entire screen, in pixels.
- unsigned HResolution, VResolution;
- // Physical dimensions of the active screen in meters. Can be used to calculate
- // projection center while considering IPD.
- float HScreenSize, VScreenSize;
- // Physical offset from the top of the screen to the eye center, in meters.
- // This will usually, but not necessarily be half of VScreenSize.
- float VScreenCenter;
- // Distance from the eye to screen surface, in meters.
- // Useful for calculating FOV and projection.
- float EyeToScreenDistance;
- // Distance between physical lens centers useful for calculating distortion center.
- float LensSeparationDistance;
- // Configured distance between the user's eye centers, in meters. Defaults to 0.064.
- float InterpupillaryDistance;
-
- // Radial distortion correction coefficients.
- // The distortion assumes that the input texture coordinates will be scaled
- // by the following equation:
- // uvResult = uvInput * (K0 + K1 * uvLength^2 + K2 * uvLength^4)
- // Where uvInput is the UV vector from the center of distortion in direction
- // of the mapped pixel, uvLength is the magnitude of that vector, and uvResult
- // the corresponding location after distortion.
- float DistortionK[4];
-
- float ChromaAbCorrection[4];
-
- // Desktop coordinate position of the screen (can be negative; may not be present on all platforms)
- int DesktopX, DesktopY;
-
- // Windows:
- // "\\\\.\\DISPLAY3", etc. Can be used in EnumDisplaySettings/CreateDC.
- char DisplayDeviceName[32];
-
- // MacOS:
- long DisplayId;
-
-
- HMDInfo()
- : DeviceInfo(Device_HMD),
- HResolution(0), VResolution(0), HScreenSize(0), VScreenSize(0),
- VScreenCenter(0), EyeToScreenDistance(0),
- LensSeparationDistance(0), InterpupillaryDistance(0),
- DesktopX(0), DesktopY(0), DisplayId(0)
- {
- DisplayDeviceName[0] = 0;
- memset(DistortionK, 0, sizeof(DistortionK));
- DistortionK[0] = 1;
- ChromaAbCorrection[0] = ChromaAbCorrection[2] = 1;
- ChromaAbCorrection[1] = ChromaAbCorrection[3] = 0;
- }
-
- // Operator = copies local fields only (base class must be correct already)
- void operator = (const HMDInfo& src)
- {
- HResolution = src.HResolution;
- VResolution = src.VResolution;
- HScreenSize = src.HScreenSize;
- VScreenSize = src.VScreenSize;
- VScreenCenter = src.VScreenCenter;
- EyeToScreenDistance = src.EyeToScreenDistance;
- LensSeparationDistance = src.LensSeparationDistance;
- InterpupillaryDistance = src.InterpupillaryDistance;
- DistortionK[0] = src.DistortionK[0];
- DistortionK[1] = src.DistortionK[1];
- DistortionK[2] = src.DistortionK[2];
- DistortionK[3] = src.DistortionK[3];
- ChromaAbCorrection[0] = src.ChromaAbCorrection[0];
- ChromaAbCorrection[1] = src.ChromaAbCorrection[1];
- ChromaAbCorrection[2] = src.ChromaAbCorrection[2];
- ChromaAbCorrection[3] = src.ChromaAbCorrection[3];
- DesktopX = src.DesktopX;
- DesktopY = src.DesktopY;
- memcpy(DisplayDeviceName, src.DisplayDeviceName, sizeof(DisplayDeviceName));
- DisplayId = src.DisplayId;
- }
-
- bool IsSameDisplay(const HMDInfo& o) const
- {
- return DisplayId == o.DisplayId &&
- String::CompareNoCase(DisplayDeviceName,
- o.DisplayDeviceName) == 0;
- }
-
-};
-
-
-// HMDDevice represents an Oculus HMD device unit. An instance of this class
-// is typically created from the DeviceManager.
-// After HMD device is created, we its sensor data can be obtained by
-// first creating a Sensor object and then.
-
-// TBD:
-// - Configure Sensor
-// - APIs to set On-Screen message, other states?
-
-class HMDDevice : public DeviceBase
-{
-public:
- HMDDevice()
- { }
-
- // Static constant for this device type, used in template cast type checks.
- enum { EnumDeviceType = Device_HMD };
-
- virtual DeviceType GetType() const { return Device_HMD; }
-
- // Creates a sensor associated with this HMD.
- virtual SensorDevice* GetSensor() = 0;
-
- // Disconnects from real HMD device. This HMDDevice remains as 'fake' HMD.
- // SensorDevice ptr is used to restore the 'fake' HMD (can be NULL).
- HMDDevice* Disconnect(SensorDevice*);
-
- // Returns 'true' if HMD device is a 'fake' HMD (was created this way or
- // 'Disconnect' method was called).
- bool IsDisconnected() const;
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** SensorRange & SensorInfo
-
-// SensorRange specifies maximum value ranges that SensorDevice hardware is configured
-// to detect. Although this range doesn't affect the scale of MessageBodyFrame values,
-// physical motions whose positive or negative magnitude is outside the specified range
-// may get clamped or misreported. Setting lower values may result in higher precision
-// tracking.
-struct SensorRange
-{
- SensorRange(float maxAcceleration = 0.0f, float maxRotationRate = 0.0f,
- float maxMagneticField = 0.0f)
- : MaxAcceleration(maxAcceleration), MaxRotationRate(maxRotationRate),
- MaxMagneticField(maxMagneticField)
- { }
-
- // Maximum detected acceleration in m/s^2. Up to 8*G equivalent support guaranteed,
- // where G is ~9.81 m/s^2.
- // Oculus DK1 HW has thresholds near: 2, 4 (default), 8, 16 G.
- float MaxAcceleration;
- // Maximum detected angular velocity in rad/s. Up to 8*Pi support guaranteed.
- // Oculus DK1 HW thresholds near: 1, 2, 4, 8 Pi (default).
- float MaxRotationRate;
- // Maximum detectable Magnetic field strength in Gauss. Up to 2.5 Gauss support guaranteed.
- // Oculus DK1 HW thresholds near: 0.88, 1.3, 1.9, 2.5 gauss.
- float MaxMagneticField;
-};
-
-// SensorInfo describes capabilities of the sensor device.
-class SensorInfo : public DeviceInfo
-{
-public:
- SensorInfo() : DeviceInfo(Device_Sensor), VendorId(0), ProductId(0)
- {
- SerialNumber[0] = 0;
- }
-
- // HID Vendor and ProductId of the device.
- UInt16 VendorId;
- UInt16 ProductId;
- // MaxRanges report maximum sensor range values supported by HW.
- SensorRange MaxRanges;
- // Sensor (and display) serial number.
- char SerialNumber[20];
-
-private:
- void operator = (const SensorInfo&) { OVR_ASSERT(0); } // Assignment not allowed.
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** SensorDevice
-
-// SensorDevice is an interface to sensor data.
-// Install a MessageHandler of SensorDevice instance to receive MessageBodyFrame
-// notifications.
-//
-// TBD: Add Polling API? More HID interfaces?
-
-class SensorDevice : public HIDDeviceBase, public DeviceBase
-{
-public:
- SensorDevice()
- { }
-
- // Static constant for this device type, used in template cast type checks.
- enum { EnumDeviceType = Device_Sensor };
-
- virtual DeviceType GetType() const { return Device_Sensor; }
-
-
- // CoordinateFrame defines whether messages come in the coordinate frame
- // of the sensor device or HMD, which has a different internal sensor.
- // Sensors obtained form the HMD will automatically use HMD coordinates.
- enum CoordinateFrame
- {
- Coord_Sensor = 0,
- Coord_HMD = 1
- };
-
- virtual void SetCoordinateFrame(CoordinateFrame coordframe) = 0;
- virtual CoordinateFrame GetCoordinateFrame() const = 0;
-
- // Sets report rate (in Hz) of MessageBodyFrame messages (delivered through MessageHandler::OnMessage call).
- // Currently supported maximum rate is 1000Hz. If the rate is set to 500 or 333 Hz then OnMessage will be
- // called twice or thrice at the same 'tick'.
- // If the rate is < 333 then the OnMessage / MessageBodyFrame will be called three
- // times for each 'tick': the first call will contain averaged values, the second
- // and third calls will provide with most recent two recorded samples.
- virtual void SetReportRate(unsigned rateHz) = 0;
- // Returns currently set report rate, in Hz. If 0 - error occurred.
- // Note, this value may be different from the one provided for SetReportRate. The return
- // value will contain the actual rate.
- virtual unsigned GetReportRate() const = 0;
-
- // Sets maximum range settings for the sensor described by SensorRange.
- // The function will fail if you try to pass values outside Maximum supported
- // by the HW, as described by SensorInfo.
- // Pass waitFlag == true to wait for command completion. For waitFlag == true,
- // returns true if the range was applied successfully (no HW error).
- // For waitFlag = false, return 'true' means that command was enqueued successfully.
- virtual bool SetRange(const SensorRange& range, bool waitFlag = false) = 0;
-
- // Return the current sensor range settings for the device. These may not exactly
- // match the values applied through SetRange.
- virtual void GetRange(SensorRange* range) const = 0;
-};
-
-//-------------------------------------------------------------------------------------
-// ***** LatencyTestConfiguration
-// LatencyTestConfiguration specifies configuration information for the Oculus Latency Tester device.
-struct LatencyTestConfiguration
-{
- LatencyTestConfiguration(const Color& threshold, bool sendSamples = false)
- : Threshold(threshold), SendSamples(sendSamples)
- {
- }
-
- // The color threshold for triggering a detected display change.
- Color Threshold;
- // Flag specifying whether we wish to receive a stream of color values from the sensor.
- bool SendSamples;
-};
-
-//-------------------------------------------------------------------------------------
-// ***** LatencyTestCalibrate
-// LatencyTestCalibrate specifies colors used for Latency Tester calibration.
-struct LatencyTestCalibrate
-{
- LatencyTestCalibrate(const Color& value)
- : Value(value)
- {
- }
-
- // The color being calibrated to.
- Color Value;
-};
-
-//-------------------------------------------------------------------------------------
-// ***** LatencyTestStartTest
-// LatencyTestStartTest specifies values used when starting the Latency Tester test.
-struct LatencyTestStartTest
-{
- LatencyTestStartTest(const Color& targetValue)
- : TargetValue(targetValue)
- {
- }
-
- // The color value that the display is being set to.
- Color TargetValue;
-};
-
-//-------------------------------------------------------------------------------------
-// ***** LatencyTestDisplay
-// LatencyTestDisplay sets the mode and contents of the Latency Tester LED display.
-// See the 'Latency Tester Specification' document for more details.
-struct LatencyTestDisplay
-{
- LatencyTestDisplay(UByte mode, UInt32 value)
- : Mode(mode), Value(value)
- {
- }
-
- UByte Mode; // The display mode that we wish to select.
- UInt32 Value; // The value to display.
-};
-
-//-------------------------------------------------------------------------------------
-// ***** LatencyTestDevice
-
-// LatencyTestDevice provides an interface to the Oculus Latency Tester which is used to test 'motion to photon' latency.
-class LatencyTestDevice : public HIDDeviceBase, public DeviceBase
-{
-public:
- LatencyTestDevice()
- { }
-
- // Static constant for this device type, used in template cast type checks.
- enum { EnumDeviceType = Device_LatencyTester };
-
- virtual DeviceType GetType() const { return Device_LatencyTester; }
-
- // Specifies configuration information including the threshold for triggering a detected color change,
- // and a flag to enable a stream of sensor values (typically used for debugging).
- virtual bool SetConfiguration(const LatencyTestConfiguration& configuration, bool waitFlag = false) = 0;
-
- // Get configuration information from device.
- virtual bool GetConfiguration(LatencyTestConfiguration* configuration) = 0;
-
- // Used to calibrate the latency tester at the start of a test. Calibration information is lost
- // when power is removed from the device.
- virtual bool SetCalibrate(const LatencyTestCalibrate& calibrate, bool waitFlag = false) = 0;
-
- // Get calibration information from device.
- virtual bool GetCalibrate(LatencyTestCalibrate* calibrate) = 0;
-
- // Triggers the start of a measurement. This starts the millisecond timer on the device and
- // causes it to respond with the 'MessageLatencyTestStarted' message.
- virtual bool SetStartTest(const LatencyTestStartTest& start, bool waitFlag = false) = 0;
-
- // Used to set the value displayed on the LED display panel.
- virtual bool SetDisplay(const LatencyTestDisplay& display, bool waitFlag = false) = 0;
-
- virtual DeviceBase* GetDevice() { return this; }
-};
-
-} // namespace OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_Device.h +Content : Definition of HMD-related Device interfaces +Created : September 21, 2012 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_Device_h +#define OVR_Device_h + +#include "OVR_DeviceConstants.h" +#include "OVR_DeviceHandle.h" +#include "OVR_DeviceMessages.h" +#include "OVR_HIDDeviceBase.h" + +#include "Kernel/OVR_Atomic.h" +#include "Kernel/OVR_RefCount.h" +#include "Kernel/OVR_String.h" + +namespace OVR { + +// Declared externally +class Profile; +class ProfileManager; // << Should be renamed for consistency + +// Forward declarations +class SensorDevice; +class DeviceCommon; +class DeviceManager; + +// MessageHandler is a base class from which users derive to receive messages, +// its OnMessage handler will be called for messages once it is installed on +// a device. Same message handler can be installed on multiple devices. +class MessageHandler +{ + friend class MessageHandlerImpl; +public: + MessageHandler(); + virtual ~MessageHandler(); + + // Returns 'true' if handler is currently installed on any devices. + bool IsHandlerInstalled() const; + + // Should be called from derived class destructor to avoid handler + // being called after it exits. + void RemoveHandlerFromDevices(); + + // Returns a pointer to the internal lock object that is locked by a + // background thread while OnMessage() is called. + // This lock guaranteed to survive until ~MessageHandler. + Lock* GetHandlerLock() const; + + + virtual void OnMessage(const Message&) { } + + // Determines if handler supports a specific message type. Can + // be used to filter out entire message groups. The result + // returned by this function shouldn't change after handler creation. + virtual bool SupportsMessageType(MessageType) const { return true; } + +private: + UPInt Internal[4]; +}; + + +//------------------------------------------------------------------------------------- +// ***** DeviceBase + +// DeviceBase is the base class for all OVR Devices. It provides the following basic +// functionality: +// - Reports device type, manager, and associated parent (if any). +// - Supports installable message handlers, which are notified of device events. +// - Device objects are created through DeviceHandle::CreateDevice or more commonly +// through DeviceEnumerator<>::CreateDevice. +// - Created devices are reference counted, starting with RefCount of 1. +// - Device is resources are cleaned up when it is Released, although its handles +// may survive longer if referenced. + +class DeviceBase : public NewOverrideBase +{ + friend class DeviceHandle; + friend class DeviceManagerImpl; +public: + + // Enumerating DeviceBase enumerates all devices. + enum { EnumDeviceType = Device_All }; + + virtual ~DeviceBase() { } + virtual void AddRef(); + virtual void Release(); + + virtual DeviceBase* GetParent() const; + virtual DeviceManager* GetManager() const; + + virtual void SetMessageHandler(MessageHandler* handler); + virtual MessageHandler* GetMessageHandler() const; + + virtual DeviceType GetType() const; + virtual bool GetDeviceInfo(DeviceInfo* info) const; + + // returns the MessageHandler's lock + Lock* GetHandlerLock() const; +protected: + // Internal + virtual DeviceCommon* getDeviceCommon() const = 0; +}; + + +//------------------------------------------------------------------------------------- +// ***** DeviceInfo + +// DeviceInfo describes a device and its capabilities, obtained by calling +// GetDeviceInfo. This base class only contains device-independent functionality; +// users will normally use a derived HMDInfo or SensorInfo classes for more +// extensive device info. + +class DeviceInfo +{ +public: + DeviceInfo() : InfoClassType(Device_None), Type(Device_None), Version(0) + { ProductName[0] = Manufacturer[0] = 0; } + + enum { MaxNameLength = 32 }; + + // Type of device for which DeviceInfo is intended. + // This will be set to Device_HMD for HMDInfo structure, note that this may be + // different form the actual device type since (Device_None) is valid. + const DeviceType InfoClassType; + // Type of device this describes. This must be the same as InfoClassType when + // InfoClassType != Device_None. + DeviceType Type; + // Name string describing the product: "Oculus Rift DK1", etc. + char ProductName[MaxNameLength]; + char Manufacturer[MaxNameLength]; + unsigned Version; + +protected: + DeviceInfo(DeviceType type) : InfoClassType(type), Type(type), Version(0) + { ProductName[0] = Manufacturer[0] = 0; } + void operator = (const DeviceInfo&) { OVR_ASSERT(0); } // Assignment not allowed. +}; + + +//------------------------------------------------------------------------------------- +// DeviceEnumerationArgs provides device enumeration argumenrs for DeviceManager::EnumerateDevicesEx. +class DeviceEnumerationArgs +{ +public: + DeviceEnumerationArgs(DeviceType enumType, bool availableOnly) + : EnumType(enumType), AvailableOnly(availableOnly) + { } + + // Helper; returns true if args match our enumeration criteria. + bool MatchRule(DeviceType type, bool available) const + { + return ((EnumType == type) || (EnumType == Device_All)) && + (available || !AvailableOnly); + } + +protected: + DeviceType EnumType; + bool AvailableOnly; +}; + + +// DeviceEnumerator<> is used to enumerate and create devices of specified class, +// it is returned by calling MeviceManager::EnumerateDevices. Initially, the enumerator will +// refer to the first device of specified type. Additional devices can be accessed by +// calling Next(). + +template<class T = DeviceBase> +class DeviceEnumerator : public DeviceHandle +{ + friend class DeviceManager; + friend class DeviceManagerImpl; +public: + DeviceEnumerator() + : DeviceHandle(), EnumArgs(Device_None, true) { } + + // Next advances enumeration to the next device that first criteria. + // Returns false if no more devices exist that match enumeration criteria. + bool Next() { return enumerateNext(EnumArgs); } + + // Creates an instance of the device referenced by enumerator; returns null + // if enumerator does not refer to a valid device or device is unavailable. + // If device was already created, the same object with incremented ref-count is returned. + T* CreateDevice() { return static_cast<T*>(DeviceHandle::CreateDevice()); } + +protected: + DeviceEnumerator(const DeviceHandle &dev, const DeviceEnumerationArgs& args) + : DeviceHandle(dev), EnumArgs(args) + { } + + DeviceEnumerationArgs EnumArgs; +}; + +//------------------------------------------------------------------------------------- +// ***** DeviceManager + +// DeviceManager maintains and provides access to devices supported by OVR, such as +// HMDs and sensors. A single instance of DeviceManager is normally created at +// program startup, allowing devices to be enumerated and created. DeviceManager is +// reference counted and is AddRefed by its created child devices, causing it to +// always be the last object that is released. +// +// Install MessageHandler on DeviceManager to detect when devices are inserted or removed. +// +// The following code will create the manager and its first available HMDDevice, +// and then release it when not needed: +// +// DeviceManager* manager = DeviceManager::Create(); +// HMDDevice* hmd = manager->EnumerateDevices<HMDDevice>().CreateDevice(); +// +// if (hmd) hmd->Release(); +// if (manager) manager->Release(); + + +class DeviceManager : public DeviceBase +{ +public: + + DeviceManager() + { } + + // DeviceBase implementation. + virtual DeviceType GetType() const { return Device_Manager; } + virtual DeviceManager* GetManager() const { return const_cast<DeviceManager*>(this); } + + // Every DeviceManager has an associated profile manager, which us used to store + // user settings that may affect device behavior. + virtual ProfileManager* GetProfileManager() const = 0; + + + // EnumerateDevices enumerates all of the available devices of the specified class, + // returning an enumerator that references the first device. An empty enumerator is + // returned if no devices are available. The following APIs are exposed through + // DeviceEnumerator: + // DeviceEnumerator::GetType() - Check device type. Returns Device_None + // if no device was found/pointed to. + // DeviceEnumerator::GetDeviceInfo() - Get more information on device. + // DeviceEnumerator::CreateDevice() - Create an instance of device. + // DeviceEnumerator::Next() - Move onto next device. + template<class D> + DeviceEnumerator<D> EnumerateDevices(bool availableOnly = true) + { + // TBD: A cleaner (but less efficient) alternative is though enumeratorFromHandle. + DeviceEnumerator<> e = EnumerateDevicesEx(DeviceEnumerationArgs((DeviceType)D::EnumDeviceType, availableOnly)); + return *reinterpret_cast<DeviceEnumerator<D>*>(&e); + } + + // EnumerateDevicesEx provides internal implementation for device enumeration, enumerating + // devices based on dynamically specified DeviceType in DeviceEnumerationArgs. + // End users should call DeumerateDevices<>() instead. + virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args) = 0; + + // Creates a new DeviceManager. Only one instance of DeviceManager should be created at a time. + static DeviceManager* Create(); + + // Static constant for this device type, used in template cast type checks. + enum { EnumDeviceType = Device_Manager }; + + + + // Adds a device (DeviceCreateDesc*) into Devices. Returns NULL, + // if unsuccessful or device is already in the list. + virtual Ptr<DeviceCreateDesc> AddDevice_NeedsLock(const DeviceCreateDesc& createDesc) = 0; + +protected: + DeviceEnumerator<> enumeratorFromHandle(const DeviceHandle& h, const DeviceEnumerationArgs& args) + { return DeviceEnumerator<>(h, args); } + + DeviceManager* getThis() { return this; } +}; + + + +//------------------------------------------------------------------------------------- +// ***** HMDInfo + +// This structure describes various aspects of the HMD allowing us to configure rendering. +// +// Currently included data: +// - Physical screen dimensions, resolution, and eye distances. +// (some of these will be configurable with a tool in the future). +// These arguments allow us to properly setup projection across HMDs. +// - DisplayDeviceName for identifying HMD screen; system-specific interpretation. +// +// TBD: +// - Power on/ off? +// - Sensor rates and capabilities +// - Distortion radius/variables +// - Screen update frequency +// - Distortion needed flag +// - Update modes: +// Set update mode: Stereo (both sides together), mono (same in both eyes), +// Alternating, Alternating scan-lines. + +class HMDInfo : public DeviceInfo +{ +public: + // Size of the entire screen, in pixels. + unsigned HResolution, VResolution; + // Physical dimensions of the active screen in meters. Can be used to calculate + // projection center while considering IPD. + float HScreenSize, VScreenSize; + // Physical offset from the top of the screen to the eye center, in meters. + // This will usually, but not necessarily be half of VScreenSize. + float VScreenCenter; + // Distance from the eye to screen surface, in meters. + // Useful for calculating FOV and projection. + float EyeToScreenDistance; + // Distance between physical lens centers useful for calculating distortion center. + float LensSeparationDistance; + // Configured distance between the user's eye centers, in meters. Defaults to 0.064. + float InterpupillaryDistance; + + // Radial distortion correction coefficients. + // The distortion assumes that the input texture coordinates will be scaled + // by the following equation: + // uvResult = uvInput * (K0 + K1 * uvLength^2 + K2 * uvLength^4) + // Where uvInput is the UV vector from the center of distortion in direction + // of the mapped pixel, uvLength is the magnitude of that vector, and uvResult + // the corresponding location after distortion. + float DistortionK[4]; + + float ChromaAbCorrection[4]; + + // Desktop coordinate position of the screen (can be negative; may not be present on all platforms) + int DesktopX, DesktopY; + + // Windows: + // "\\\\.\\DISPLAY3", etc. Can be used in EnumDisplaySettings/CreateDC. + char DisplayDeviceName[32]; + + // MacOS: + long DisplayId; + + + HMDInfo() + : DeviceInfo(Device_HMD), + HResolution(0), VResolution(0), HScreenSize(0), VScreenSize(0), + VScreenCenter(0), EyeToScreenDistance(0), + LensSeparationDistance(0), InterpupillaryDistance(0), + DesktopX(0), DesktopY(0), DisplayId(0) + { + DisplayDeviceName[0] = 0; + memset(DistortionK, 0, sizeof(DistortionK)); + DistortionK[0] = 1; + ChromaAbCorrection[0] = ChromaAbCorrection[2] = 1; + ChromaAbCorrection[1] = ChromaAbCorrection[3] = 0; + } + + // Operator = copies local fields only (base class must be correct already) + void operator = (const HMDInfo& src) + { + HResolution = src.HResolution; + VResolution = src.VResolution; + HScreenSize = src.HScreenSize; + VScreenSize = src.VScreenSize; + VScreenCenter = src.VScreenCenter; + EyeToScreenDistance = src.EyeToScreenDistance; + LensSeparationDistance = src.LensSeparationDistance; + InterpupillaryDistance = src.InterpupillaryDistance; + DistortionK[0] = src.DistortionK[0]; + DistortionK[1] = src.DistortionK[1]; + DistortionK[2] = src.DistortionK[2]; + DistortionK[3] = src.DistortionK[3]; + ChromaAbCorrection[0] = src.ChromaAbCorrection[0]; + ChromaAbCorrection[1] = src.ChromaAbCorrection[1]; + ChromaAbCorrection[2] = src.ChromaAbCorrection[2]; + ChromaAbCorrection[3] = src.ChromaAbCorrection[3]; + DesktopX = src.DesktopX; + DesktopY = src.DesktopY; + memcpy(DisplayDeviceName, src.DisplayDeviceName, sizeof(DisplayDeviceName)); + DisplayId = src.DisplayId; + } + + bool IsSameDisplay(const HMDInfo& o) const + { + return DisplayId == o.DisplayId && + String::CompareNoCase(DisplayDeviceName, + o.DisplayDeviceName) == 0; + } + +}; + + +// HMDDevice represents an Oculus HMD device unit. An instance of this class +// is typically created from the DeviceManager. +// After HMD device is created, we its sensor data can be obtained by +// first creating a Sensor object and then. + +// TBD: +// - Configure Sensor +// - APIs to set On-Screen message, other states? + +class HMDDevice : public DeviceBase +{ +public: + HMDDevice() + { } + + // Static constant for this device type, used in template cast type checks. + enum { EnumDeviceType = Device_HMD }; + + virtual DeviceType GetType() const { return Device_HMD; } + + // Creates a sensor associated with this HMD. + virtual SensorDevice* GetSensor() = 0; + + + // Requests the currently used profile. This profile affects the + // settings reported by HMDInfo. + virtual Profile* GetProfile() const = 0; + // Obtains the currently used profile name. This is initialized to the default + // profile name, if any; it can then be changed per-device by SetProfileName. + virtual const char* GetProfileName() const = 0; + // Sets the profile user name, changing the data returned by GetProfileInfo. + virtual bool SetProfileName(const char* name) = 0; + + + // Disconnects from real HMD device. This HMDDevice remains as 'fake' HMD. + // SensorDevice ptr is used to restore the 'fake' HMD (can be NULL). + HMDDevice* Disconnect(SensorDevice*); + + // Returns 'true' if HMD device is a 'fake' HMD (was created this way or + // 'Disconnect' method was called). + bool IsDisconnected() const; +}; + + +//------------------------------------------------------------------------------------- +// ***** SensorRange & SensorInfo + +// SensorRange specifies maximum value ranges that SensorDevice hardware is configured +// to detect. Although this range doesn't affect the scale of MessageBodyFrame values, +// physical motions whose positive or negative magnitude is outside the specified range +// may get clamped or misreported. Setting lower values may result in higher precision +// tracking. +struct SensorRange +{ + SensorRange(float maxAcceleration = 0.0f, float maxRotationRate = 0.0f, + float maxMagneticField = 0.0f) + : MaxAcceleration(maxAcceleration), MaxRotationRate(maxRotationRate), + MaxMagneticField(maxMagneticField) + { } + + // Maximum detected acceleration in m/s^2. Up to 8*G equivalent support guaranteed, + // where G is ~9.81 m/s^2. + // Oculus DK1 HW has thresholds near: 2, 4 (default), 8, 16 G. + float MaxAcceleration; + // Maximum detected angular velocity in rad/s. Up to 8*Pi support guaranteed. + // Oculus DK1 HW thresholds near: 1, 2, 4, 8 Pi (default). + float MaxRotationRate; + // Maximum detectable Magnetic field strength in Gauss. Up to 2.5 Gauss support guaranteed. + // Oculus DK1 HW thresholds near: 0.88, 1.3, 1.9, 2.5 gauss. + float MaxMagneticField; +}; + +// SensorInfo describes capabilities of the sensor device. +class SensorInfo : public DeviceInfo +{ +public: + SensorInfo() : DeviceInfo(Device_Sensor), VendorId(0), ProductId(0) + { + SerialNumber[0] = 0; + } + + // HID Vendor and ProductId of the device. + UInt16 VendorId; + UInt16 ProductId; + // MaxRanges report maximum sensor range values supported by HW. + SensorRange MaxRanges; + // Sensor (and display) serial number. + char SerialNumber[20]; + +private: + void operator = (const SensorInfo&) { OVR_ASSERT(0); } // Assignment not allowed. +}; + + +//------------------------------------------------------------------------------------- +// ***** SensorDevice + +// SensorDevice is an interface to sensor data. +// Install a MessageHandler of SensorDevice instance to receive MessageBodyFrame +// notifications. +// +// TBD: Add Polling API? More HID interfaces? + +class SensorDevice : public HIDDeviceBase, public DeviceBase +{ +public: + SensorDevice() + { } + + // Static constant for this device type, used in template cast type checks. + enum { EnumDeviceType = Device_Sensor }; + + virtual DeviceType GetType() const { return Device_Sensor; } + + + // CoordinateFrame defines whether messages come in the coordinate frame + // of the sensor device or HMD, which has a different internal sensor. + // Sensors obtained form the HMD will automatically use HMD coordinates. + enum CoordinateFrame + { + Coord_Sensor = 0, + Coord_HMD = 1 + }; + + virtual void SetCoordinateFrame(CoordinateFrame coordframe) = 0; + virtual CoordinateFrame GetCoordinateFrame() const = 0; + + // Sets report rate (in Hz) of MessageBodyFrame messages (delivered through MessageHandler::OnMessage call). + // Currently supported maximum rate is 1000Hz. If the rate is set to 500 or 333 Hz then OnMessage will be + // called twice or thrice at the same 'tick'. + // If the rate is < 333 then the OnMessage / MessageBodyFrame will be called three + // times for each 'tick': the first call will contain averaged values, the second + // and third calls will provide with most recent two recorded samples. + virtual void SetReportRate(unsigned rateHz) = 0; + // Returns currently set report rate, in Hz. If 0 - error occurred. + // Note, this value may be different from the one provided for SetReportRate. The return + // value will contain the actual rate. + virtual unsigned GetReportRate() const = 0; + + // Sets maximum range settings for the sensor described by SensorRange. + // The function will fail if you try to pass values outside Maximum supported + // by the HW, as described by SensorInfo. + // Pass waitFlag == true to wait for command completion. For waitFlag == true, + // returns true if the range was applied successfully (no HW error). + // For waitFlag = false, return 'true' means that command was enqueued successfully. + virtual bool SetRange(const SensorRange& range, bool waitFlag = false) = 0; + + // Return the current sensor range settings for the device. These may not exactly + // match the values applied through SetRange. + virtual void GetRange(SensorRange* range) const = 0; +}; + +//------------------------------------------------------------------------------------- +// ***** LatencyTestConfiguration +// LatencyTestConfiguration specifies configuration information for the Oculus Latency Tester device. +struct LatencyTestConfiguration +{ + LatencyTestConfiguration(const Color& threshold, bool sendSamples = false) + : Threshold(threshold), SendSamples(sendSamples) + { + } + + // The color threshold for triggering a detected display change. + Color Threshold; + // Flag specifying whether we wish to receive a stream of color values from the sensor. + bool SendSamples; +}; + +//------------------------------------------------------------------------------------- +// ***** LatencyTestDisplay +// LatencyTestDisplay sets the mode and contents of the Latency Tester LED display. +// See the 'Latency Tester Specification' document for more details. +struct LatencyTestDisplay +{ + LatencyTestDisplay(UByte mode, UInt32 value) + : Mode(mode), Value(value) + { + } + + UByte Mode; // The display mode that we wish to select. + UInt32 Value; // The value to display. +}; + +//------------------------------------------------------------------------------------- +// ***** LatencyTestDevice + +// LatencyTestDevice provides an interface to the Oculus Latency Tester which is used to test 'motion to photon' latency. +class LatencyTestDevice : public HIDDeviceBase, public DeviceBase +{ +public: + LatencyTestDevice() + { } + + // Static constant for this device type, used in template cast type checks. + enum { EnumDeviceType = Device_LatencyTester }; + + virtual DeviceType GetType() const { return Device_LatencyTester; } + + // Specifies configuration information including the threshold for triggering a detected color change, + // and a flag to enable a stream of sensor values (typically used for debugging). + virtual bool SetConfiguration(const LatencyTestConfiguration& configuration, bool waitFlag = false) = 0; + + // Get configuration information from device. + virtual bool GetConfiguration(LatencyTestConfiguration* configuration) = 0; + + // Used to calibrate the latency tester at the start of a test. Display the specified color on the screen + // beneath the latency tester and then call this method. Calibration information is lost + // when power is removed from the device. + virtual bool SetCalibrate(const Color& calibrationColor, bool waitFlag = false) = 0; + + // Triggers the start of a measurement. This starts the millisecond timer on the device and + // causes it to respond with the 'MessageLatencyTestStarted' message. + virtual bool SetStartTest(const Color& targetColor, bool waitFlag = false) = 0; + + // Used to set the value displayed on the LED display panel. + virtual bool SetDisplay(const LatencyTestDisplay& display, bool waitFlag = false) = 0; + + virtual DeviceBase* GetDevice() { return this; } +}; + +} // namespace OVR + +#endif diff --git a/LibOVR/Src/OVR_DeviceConstants.h b/LibOVR/Src/OVR_DeviceConstants.h index b729d5f..41342ce 100644 --- a/LibOVR/Src/OVR_DeviceConstants.h +++ b/LibOVR/Src/OVR_DeviceConstants.h @@ -1,38 +1,38 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_DeviceConstants.h
-Content : Device constants
-Created : February 5, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_DeviceConstants_h
-#define OVR_DeviceConstants_h
-
-namespace OVR {
-
-
-//-------------------------------------------------------------------------------------
-// Different device types supported by OVR; this type is reported by DeviceBase::GetType.
-//
-enum DeviceType
-{
- Device_None = 0,
- Device_Manager = 1,
- Device_HMD = 2,
- Device_Sensor = 3,
- Device_LatencyTester = 4,
- Device_All = 0xFF // Set for enumeration only, to enumerate all device types.
-};
-
-} // namespace OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_DeviceConstants.h +Content : Device constants +Created : February 5, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_DeviceConstants_h +#define OVR_DeviceConstants_h + +namespace OVR { + + +//------------------------------------------------------------------------------------- +// Different device types supported by OVR; this type is reported by DeviceBase::GetType. +// +enum DeviceType +{ + Device_None = 0, + Device_Manager = 1, + Device_HMD = 2, + Device_Sensor = 3, + Device_LatencyTester = 4, + Device_All = 0xFF // Set for enumeration only, to enumerate all device types. +}; + +} // namespace OVR + +#endif diff --git a/LibOVR/Src/OVR_DeviceHandle.cpp b/LibOVR/Src/OVR_DeviceHandle.cpp index 5a0fce6..d1e831e 100644 --- a/LibOVR/Src/OVR_DeviceHandle.cpp +++ b/LibOVR/Src/OVR_DeviceHandle.cpp @@ -1,174 +1,174 @@ -/************************************************************************************
-
-Filename : OVR_DeviceHandle.cpp
-Content : Implementation of device handle class
-Created : February 5, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_DeviceHandle.h"
-
-#include "OVR_DeviceImpl.h"
-
-namespace OVR {
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceHandle
-
-DeviceHandle::DeviceHandle(DeviceCreateDesc* impl) : pImpl(impl)
-{
- if (pImpl)
- pImpl->AddRef();
-}
-
-DeviceHandle::DeviceHandle(const DeviceHandle& src) : pImpl(src.pImpl)
-{
- if (pImpl)
- pImpl->AddRef();
-}
-
-DeviceHandle::~DeviceHandle()
-{
- if (pImpl)
- pImpl->Release();
-}
-
-void DeviceHandle::operator = (const DeviceHandle& src)
-{
- if (src.pImpl)
- src.pImpl->AddRef();
- if (pImpl)
- pImpl->Release();
- pImpl = src.pImpl;
-}
-
-DeviceBase* DeviceHandle::GetDevice_AddRef() const
-{
- if (pImpl && pImpl->pDevice)
- {
- pImpl->pDevice->AddRef();
- return pImpl->pDevice;
- }
- return NULL;
-}
-
-// Returns true, if the handle contains the same device ptr
-// as specified in the parameter.
-bool DeviceHandle::IsDevice(DeviceBase* pdev) const
-{
- return (pdev && pImpl && pImpl->pDevice) ?
- pImpl->pDevice == pdev : false;
-}
-
-DeviceType DeviceHandle::GetType() const
-{
- return pImpl ? pImpl->Type : Device_None;
-}
-
-bool DeviceHandle::GetDeviceInfo(DeviceInfo* info) const
-{
- return pImpl ? pImpl->GetDeviceInfo(info) : false;
-}
-bool DeviceHandle::IsAvailable() const
-{
- // This isn't "atomically safe", but the function only returns the
- // recent state that may change.
- return pImpl ? (pImpl->Enumerated && pImpl->pLock->pManager) : false;
-}
-
-bool DeviceHandle::IsCreated() const
-{
- return pImpl ? (pImpl->pDevice != 0) : false;
-}
-
-DeviceBase* DeviceHandle::CreateDevice()
-{
- if (!pImpl)
- return 0;
-
- DeviceBase* device = 0;
- Ptr<DeviceManagerImpl> manager= 0;
-
- // Since both manager and device pointers can only be destroyed during a lock,
- // hold it while checking for availability.
- // AddRef to manager so that it doesn't get released on us.
- {
- Lock::Locker deviceLockScope(pImpl->GetLock());
-
- if (pImpl->pDevice)
- {
- pImpl->pDevice->AddRef();
- return pImpl->pDevice;
- }
- manager = pImpl->GetManagerImpl();
- }
-
- if (manager)
- {
- if (manager->GetThreadId() != OVR::GetCurrentThreadId())
- {
- // Queue up a CreateDevice request. This fills in '&device' with AddRefed value,
- // or keep it at null.
- manager->GetThreadQueue()->PushCallAndWaitResult(
- manager.GetPtr(), &DeviceManagerImpl::CreateDevice_MgrThread,
- &device, pImpl, (DeviceBase*)0);
- }
- else
- device = manager->CreateDevice_MgrThread(pImpl, (DeviceBase*)0);
- }
- return device;
-}
-
-void DeviceHandle::Clear()
-{
- if (pImpl)
- {
- pImpl->Release();
- pImpl = 0;
- }
-}
-
-bool DeviceHandle::enumerateNext(const DeviceEnumerationArgs& args)
-{
- if (GetType() == Device_None)
- return false;
-
- Ptr<DeviceManagerImpl> managerKeepAlive;
- Lock::Locker lockScope(pImpl->GetLock());
-
- DeviceCreateDesc* next = pImpl;
- // If manager was destroyed, we get removed from the list.
- if (!pImpl->pNext)
- return false;
-
- managerKeepAlive = next->GetManagerImpl();
- OVR_ASSERT(managerKeepAlive);
-
- do {
- next = next->pNext;
-
- if (managerKeepAlive->Devices.IsNull(next))
- {
- pImpl->Release();
- pImpl = 0;
- return false;
- }
-
- } while(!args.MatchRule(next->Type, next->Enumerated));
-
- next->AddRef();
- pImpl->Release();
- pImpl = next;
-
- return true;
-}
-
-} // namespace OVR
-
+/************************************************************************************ + +Filename : OVR_DeviceHandle.cpp +Content : Implementation of device handle class +Created : February 5, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_DeviceHandle.h" + +#include "OVR_DeviceImpl.h" + +namespace OVR { + +//------------------------------------------------------------------------------------- +// ***** DeviceHandle + +DeviceHandle::DeviceHandle(DeviceCreateDesc* impl) : pImpl(impl) +{ + if (pImpl) + pImpl->AddRef(); +} + +DeviceHandle::DeviceHandle(const DeviceHandle& src) : pImpl(src.pImpl) +{ + if (pImpl) + pImpl->AddRef(); +} + +DeviceHandle::~DeviceHandle() +{ + if (pImpl) + pImpl->Release(); +} + +void DeviceHandle::operator = (const DeviceHandle& src) +{ + if (src.pImpl) + src.pImpl->AddRef(); + if (pImpl) + pImpl->Release(); + pImpl = src.pImpl; +} + +DeviceBase* DeviceHandle::GetDevice_AddRef() const +{ + if (pImpl && pImpl->pDevice) + { + pImpl->pDevice->AddRef(); + return pImpl->pDevice; + } + return NULL; +} + +// Returns true, if the handle contains the same device ptr +// as specified in the parameter. +bool DeviceHandle::IsDevice(DeviceBase* pdev) const +{ + return (pdev && pImpl && pImpl->pDevice) ? + pImpl->pDevice == pdev : false; +} + +DeviceType DeviceHandle::GetType() const +{ + return pImpl ? pImpl->Type : Device_None; +} + +bool DeviceHandle::GetDeviceInfo(DeviceInfo* info) const +{ + return pImpl ? pImpl->GetDeviceInfo(info) : false; +} +bool DeviceHandle::IsAvailable() const +{ + // This isn't "atomically safe", but the function only returns the + // recent state that may change. + return pImpl ? (pImpl->Enumerated && pImpl->pLock->pManager) : false; +} + +bool DeviceHandle::IsCreated() const +{ + return pImpl ? (pImpl->pDevice != 0) : false; +} + +DeviceBase* DeviceHandle::CreateDevice() +{ + if (!pImpl) + return 0; + + DeviceBase* device = 0; + Ptr<DeviceManagerImpl> manager= 0; + + // Since both manager and device pointers can only be destroyed during a lock, + // hold it while checking for availability. + // AddRef to manager so that it doesn't get released on us. + { + Lock::Locker deviceLockScope(pImpl->GetLock()); + + if (pImpl->pDevice) + { + pImpl->pDevice->AddRef(); + return pImpl->pDevice; + } + manager = pImpl->GetManagerImpl(); + } + + if (manager) + { + if (manager->GetThreadId() != OVR::GetCurrentThreadId()) + { + // Queue up a CreateDevice request. This fills in '&device' with AddRefed value, + // or keep it at null. + manager->GetThreadQueue()->PushCallAndWaitResult( + manager.GetPtr(), &DeviceManagerImpl::CreateDevice_MgrThread, + &device, pImpl, (DeviceBase*)0); + } + else + device = manager->CreateDevice_MgrThread(pImpl, (DeviceBase*)0); + } + return device; +} + +void DeviceHandle::Clear() +{ + if (pImpl) + { + pImpl->Release(); + pImpl = 0; + } +} + +bool DeviceHandle::enumerateNext(const DeviceEnumerationArgs& args) +{ + if (GetType() == Device_None) + return false; + + Ptr<DeviceManagerImpl> managerKeepAlive; + Lock::Locker lockScope(pImpl->GetLock()); + + DeviceCreateDesc* next = pImpl; + // If manager was destroyed, we get removed from the list. + if (!pImpl->pNext) + return false; + + managerKeepAlive = next->GetManagerImpl(); + OVR_ASSERT(managerKeepAlive); + + do { + next = next->pNext; + + if (managerKeepAlive->Devices.IsNull(next)) + { + pImpl->Release(); + pImpl = 0; + return false; + } + + } while(!args.MatchRule(next->Type, next->Enumerated)); + + next->AddRef(); + pImpl->Release(); + pImpl = next; + + return true; +} + +} // namespace OVR + diff --git a/LibOVR/Src/OVR_DeviceHandle.h b/LibOVR/Src/OVR_DeviceHandle.h index 4ac4387..dc8b267 100644 --- a/LibOVR/Src/OVR_DeviceHandle.h +++ b/LibOVR/Src/OVR_DeviceHandle.h @@ -1,97 +1,97 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_DeviceHandle.h
-Content : Handle to a device that was enumerated
-Created : February 5, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_DeviceHandle_h
-#define OVR_DeviceHandle_h
-
-#include "OVR_DeviceConstants.h"
-
-namespace OVR {
-
-class DeviceBase;
-class DeviceInfo;
-
-// Internal
-class DeviceCreateDesc;
-class DeviceEnumerationArgs;
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceHandle
-
-// DeviceHandle references a specific device that was enumerated; it can be assigned
-// directly from DeviceEnumerator.
-//
-// Devices represented by DeviceHandle are not necessarily created or available.
-// A device may become unavailable if, for example, it its unplugged. If the device
-// is available, it can be created by calling CreateDevice.
-//
-
-class DeviceHandle
-{
- friend class DeviceManager;
- friend class DeviceManagerImpl;
- template<class B> friend class HIDDeviceImpl;
-
-public:
- DeviceHandle() : pImpl(0) { }
- DeviceHandle(const DeviceHandle& src);
- ~DeviceHandle();
-
- void operator = (const DeviceHandle& src);
-
- bool operator == (const DeviceHandle& other) const { return pImpl == other.pImpl; }
- bool operator != (const DeviceHandle& other) const { return pImpl != other.pImpl; }
-
- // operator bool() returns true if Handle/Enumerator points to a valid device.
- operator bool () const { return GetType() != Device_None; }
-
- // Returns existing device, or NULL if !IsCreated. The returned ptr is
- // addref-ed.
- DeviceBase* GetDevice_AddRef() const;
- DeviceType GetType() const;
- bool GetDeviceInfo(DeviceInfo* info) const;
- bool IsAvailable() const;
- bool IsCreated() const;
- // Returns true, if the handle contains the same device ptr
- // as specified in the parameter.
- bool IsDevice(DeviceBase*) const;
-
- // Creates a device, or returns AddRefed pointer if one is already created.
- // New devices start out with RefCount of 1.
- DeviceBase* CreateDevice();
-
- // Creates a device, or returns AddRefed pointer if one is already created.
- // New devices start out with RefCount of 1. DeviceT is used to cast the
- // DeviceBase* to a concreete type.
- template <class DeviceT>
- DeviceT* CreateDeviceTyped() const
- {
- return static_cast<DeviceT*>(DeviceHandle(*this).CreateDevice());
- }
-
- // Resets the device handle to uninitialized state.
- void Clear();
-
-protected:
- explicit DeviceHandle(DeviceCreateDesc* impl);
- bool enumerateNext(const DeviceEnumerationArgs& args);
- DeviceCreateDesc* pImpl;
-};
-
-} // namespace OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_DeviceHandle.h +Content : Handle to a device that was enumerated +Created : February 5, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_DeviceHandle_h +#define OVR_DeviceHandle_h + +#include "OVR_DeviceConstants.h" + +namespace OVR { + +class DeviceBase; +class DeviceInfo; + +// Internal +class DeviceCreateDesc; +class DeviceEnumerationArgs; + + +//------------------------------------------------------------------------------------- +// ***** DeviceHandle + +// DeviceHandle references a specific device that was enumerated; it can be assigned +// directly from DeviceEnumerator. +// +// Devices represented by DeviceHandle are not necessarily created or available. +// A device may become unavailable if, for example, it its unplugged. If the device +// is available, it can be created by calling CreateDevice. +// + +class DeviceHandle +{ + friend class DeviceManager; + friend class DeviceManagerImpl; + template<class B> friend class HIDDeviceImpl; + +public: + DeviceHandle() : pImpl(0) { } + DeviceHandle(const DeviceHandle& src); + ~DeviceHandle(); + + void operator = (const DeviceHandle& src); + + bool operator == (const DeviceHandle& other) const { return pImpl == other.pImpl; } + bool operator != (const DeviceHandle& other) const { return pImpl != other.pImpl; } + + // operator bool() returns true if Handle/Enumerator points to a valid device. + operator bool () const { return GetType() != Device_None; } + + // Returns existing device, or NULL if !IsCreated. The returned ptr is + // addref-ed. + DeviceBase* GetDevice_AddRef() const; + DeviceType GetType() const; + bool GetDeviceInfo(DeviceInfo* info) const; + bool IsAvailable() const; + bool IsCreated() const; + // Returns true, if the handle contains the same device ptr + // as specified in the parameter. + bool IsDevice(DeviceBase*) const; + + // Creates a device, or returns AddRefed pointer if one is already created. + // New devices start out with RefCount of 1. + DeviceBase* CreateDevice(); + + // Creates a device, or returns AddRefed pointer if one is already created. + // New devices start out with RefCount of 1. DeviceT is used to cast the + // DeviceBase* to a concreete type. + template <class DeviceT> + DeviceT* CreateDeviceTyped() const + { + return static_cast<DeviceT*>(DeviceHandle(*this).CreateDevice()); + } + + // Resets the device handle to uninitialized state. + void Clear(); + +protected: + explicit DeviceHandle(DeviceCreateDesc* impl); + bool enumerateNext(const DeviceEnumerationArgs& args); + DeviceCreateDesc* pImpl; +}; + +} // namespace OVR + +#endif diff --git a/LibOVR/Src/OVR_DeviceImpl.cpp b/LibOVR/Src/OVR_DeviceImpl.cpp index 97cc2d4..80dc7d2 100644 --- a/LibOVR/Src/OVR_DeviceImpl.cpp +++ b/LibOVR/Src/OVR_DeviceImpl.cpp @@ -1,784 +1,790 @@ -/************************************************************************************
-
-Filename : OVR_DeviceImpl.h
-Content : Partial back-end independent implementation of Device interfaces
-Created : October 10, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_DeviceImpl.h"
-#include "Kernel/OVR_Atomic.h"
-#include "Kernel/OVR_Log.h"
-#include "Kernel/OVR_System.h"
-
-#include "OVR_DeviceImpl.h"
-#include "OVR_SensorImpl.h"
-
-namespace OVR {
-
-
-//-------------------------------------------------------------------------------------
-// ***** SharedLock
-
-// This is a general purpose globally shared Lock implementation that should probably be
-// moved to Kernel.
-// May in theory busy spin-wait if we hit contention on first lock creation,
-// but this shouldn't matter in practice since Lock* should be cached.
-
-
-enum { LockInitMarker = 0xFFFFFFFF };
-
-Lock* SharedLock::GetLockAddRef()
-{
- int oldUseCount;
-
- do {
- oldUseCount = UseCount;
- if (oldUseCount == LockInitMarker)
- continue;
-
- if (oldUseCount == 0)
- {
- // Initialize marker
- if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 0, LockInitMarker))
- {
- Construct<Lock>(Buffer);
- do { }
- while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 1));
- return toLock();
- }
- continue;
- }
-
- } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount + 1));
-
- return toLock();
-}
-
-void SharedLock::ReleaseLock(Lock* plock)
-{
- OVR_UNUSED(plock);
- OVR_ASSERT((plock = toLock()) != 0);
-
- int oldUseCount;
-
- do {
- oldUseCount = UseCount;
- OVR_ASSERT(oldUseCount != LockInitMarker);
-
- if (oldUseCount == 1)
- {
- // Initialize marker
- if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 1, LockInitMarker))
- {
- Destruct<Lock>(toLock());
-
- do { }
- while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 0));
-
- return;
- }
- continue;
- }
-
- } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount - 1));
-}
-
-
-
-//-------------------------------------------------------------------------------------
-// ***** MessageHandler
-
-// Threading notes:
-// The OnMessage() handler and SetMessageHandler are currently synchronized
-// through a separately stored shared Lock object to avoid calling the handler
-// from background thread while it's being removed.
-
-static SharedLock MessageHandlerSharedLock;
-
-
-class MessageHandlerImpl
-{
-public:
- MessageHandlerImpl()
- : pLock(MessageHandlerSharedLock.GetLockAddRef())
- {
- }
- ~MessageHandlerImpl()
- {
- MessageHandlerSharedLock.ReleaseLock(pLock);
- pLock = 0;
- }
-
- static MessageHandlerImpl* FromHandler(MessageHandler* handler)
- { return (MessageHandlerImpl*)&handler->Internal; }
- static const MessageHandlerImpl* FromHandler(const MessageHandler* handler)
- { return (const MessageHandlerImpl*)&handler->Internal; }
-
- // This lock is held while calling a handler and when we are applied/
- // removed from a device.
- Lock* pLock;
- // List of device we are applied to.
- List<MessageHandlerRef> UseList;
-};
-
-
-MessageHandlerRef::MessageHandlerRef(DeviceBase* device)
- : pLock(MessageHandlerSharedLock.GetLockAddRef()), pDevice(device), pHandler(0)
-{
-}
-
-MessageHandlerRef::~MessageHandlerRef()
-{
- {
- Lock::Locker lockScope(pLock);
- if (pHandler)
- {
- pHandler = 0;
- RemoveNode();
- }
- }
- MessageHandlerSharedLock.ReleaseLock(pLock);
- pLock = 0;
-}
-
-void MessageHandlerRef::SetHandler(MessageHandler* handler)
-{
- OVR_ASSERT(!handler ||
- MessageHandlerImpl::FromHandler(handler)->pLock == pLock);
- Lock::Locker lockScope(pLock);
- SetHandler_NTS(handler);
-}
-
-void MessageHandlerRef::SetHandler_NTS(MessageHandler* handler)
-{
- if (pHandler != handler)
- {
- if (pHandler)
- RemoveNode();
- pHandler = handler;
-
- if (handler)
- {
- MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(handler);
- handlerImpl->UseList.PushBack(this);
- }
- // TBD: Call notifier on device?
- }
-}
-
-
-MessageHandler::MessageHandler()
-{
- OVR_COMPILER_ASSERT(sizeof(Internal) > sizeof(MessageHandlerImpl));
- Construct<MessageHandlerImpl>(Internal);
-}
-
-MessageHandler::~MessageHandler()
-{
- MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
- {
- Lock::Locker lockedScope(handlerImpl->pLock);
- OVR_ASSERT_LOG(handlerImpl->UseList.IsEmpty(),
- ("~MessageHandler %p - Handler still active; call RemoveHandlerFromDevices", this));
- }
-
- Destruct<MessageHandlerImpl>(handlerImpl);
-}
-
-bool MessageHandler::IsHandlerInstalled() const
-{
- const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
- Lock::Locker lockedScope(handlerImpl->pLock);
- return handlerImpl->UseList.IsEmpty() != true;
-}
-
-
-void MessageHandler::RemoveHandlerFromDevices()
-{
- MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
- Lock::Locker lockedScope(handlerImpl->pLock);
-
- while(!handlerImpl->UseList.IsEmpty())
- {
- MessageHandlerRef* use = handlerImpl->UseList.GetFirst();
- use->SetHandler_NTS(0);
- }
-}
-
-Lock* MessageHandler::GetHandlerLock() const
-{
- const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
- return handlerImpl->pLock;
-}
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceBase
-
-
-// Delegate relevant implementation to DeviceRectord to avoid re-implementation in
-// every derived Device.
-void DeviceBase::AddRef()
-{
- getDeviceCommon()->DeviceAddRef();
-}
-void DeviceBase::Release()
-{
- getDeviceCommon()->DeviceRelease();
-}
-DeviceBase* DeviceBase::GetParent() const
-{
- return getDeviceCommon()->pParent.GetPtr();
-}
-DeviceManager* DeviceBase::GetManager() const
-{
- return getDeviceCommon()->pCreateDesc->GetManagerImpl();
-}
-
-void DeviceBase::SetMessageHandler(MessageHandler* handler)
-{
- getDeviceCommon()->HandlerRef.SetHandler(handler);
-}
-MessageHandler* DeviceBase::GetMessageHandler() const
-{
- return getDeviceCommon()->HandlerRef.GetHandler();
-}
-
-DeviceType DeviceBase::GetType() const
-{
- return getDeviceCommon()->pCreateDesc->Type;
-}
-
-bool DeviceBase::GetDeviceInfo(DeviceInfo* info) const
-{
- return getDeviceCommon()->pCreateDesc->GetDeviceInfo(info);
- //info->Name[0] = 0;
- //return false;
-}
-
-// returns the MessageHandler's lock
-Lock* DeviceBase::GetHandlerLock() const
-{
- return getDeviceCommon()->HandlerRef.GetLock();
-}
-
-// Derive DeviceManagerCreateDesc to provide abstract function implementation.
-class DeviceManagerCreateDesc : public DeviceCreateDesc
-{
-public:
- DeviceManagerCreateDesc(DeviceFactory* factory)
- : DeviceCreateDesc(factory, Device_Manager) { }
-
- // We don't need there on Manager since it isn't assigned to DeviceHandle.
- virtual DeviceCreateDesc* Clone() const { return 0; }
- virtual MatchResult MatchDevice(const DeviceCreateDesc&,
- DeviceCreateDesc**) const { return Match_None; }
- virtual DeviceBase* NewDeviceInstance() { return 0; }
- virtual bool GetDeviceInfo(DeviceInfo*) const { return false; }
-};
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceManagerImpl
-
-DeviceManagerImpl::DeviceManagerImpl()
- : DeviceImpl<OVR::DeviceManager>(CreateManagerDesc(), 0)
- //,DeviceCreateDescList(pCreateDesc ? pCreateDesc->pLock : 0)
-{
- if (pCreateDesc)
- {
- pCreateDesc->pLock->pManager = this;
- }
-}
-
-DeviceManagerImpl::~DeviceManagerImpl()
-{
- // Shutdown must've been called.
- OVR_ASSERT(!pCreateDesc->pDevice);
-
- // Remove all factories
- while(!Factories.IsEmpty())
- {
- DeviceFactory* factory = Factories.GetFirst();
- factory->RemovedFromManager();
- factory->RemoveNode();
- }
-}
-
-DeviceCreateDesc* DeviceManagerImpl::CreateManagerDesc()
-{
- DeviceCreateDesc* managerDesc = new DeviceManagerCreateDesc(0);
- if (managerDesc)
- {
- managerDesc->pLock = *new DeviceManagerLock;
- }
- return managerDesc;
-}
-
-bool DeviceManagerImpl::Initialize(DeviceBase* parent)
-{
- OVR_UNUSED(parent);
- if (!pCreateDesc || !pCreateDesc->pLock)
- return false;
- return true;
-}
-
-void DeviceManagerImpl::Shutdown()
-{
- // Remove all device descriptors from list while the lock is held.
- // Some descriptors may survive longer due to handles.
- while(!Devices.IsEmpty())
- {
- DeviceCreateDesc* devDesc = Devices.GetFirst();
- OVR_ASSERT(!devDesc->pDevice); // Manager shouldn't be dying while Device exists.
- devDesc->Enumerated = false;
- devDesc->RemoveNode();
- devDesc->pNext = devDesc->pPrev = 0;
-
- if (devDesc->HandleCount == 0)
- {
- delete devDesc;
- }
- }
- Devices.Clear();
-
- // These must've been cleared by caller.
- OVR_ASSERT(pCreateDesc->pDevice == 0);
- OVR_ASSERT(pCreateDesc->pLock->pManager == 0);
-}
-
-
-// Callbacks for DeviceCreation/Release
-DeviceBase* DeviceManagerImpl::CreateDevice_MgrThread(DeviceCreateDesc* createDesc, DeviceBase* parent)
-{
- // Calls to DeviceManagerImpl::CreateDevice are enqueued with wait while holding pManager,
- // so 'this' must remain valid.
- OVR_ASSERT(createDesc->pLock->pManager);
-
- Lock::Locker devicesLock(GetLock());
-
- // If device already exists, just AddRef to it.
- if (createDesc->pDevice)
- {
- createDesc->pDevice->AddRef();
- return createDesc->pDevice;
- }
-
- if (!parent)
- parent = this;
-
- DeviceBase* device = createDesc->NewDeviceInstance();
-
- if (device)
- {
- if (device->getDeviceCommon()->Initialize(parent))
- {
- createDesc->pDevice = device;
- }
- else
- {
- // Don't go through Release() to avoid PushCall behaviour,
- // as it is not needed here.
- delete device;
- device = 0;
- }
- }
-
- return device;
-}
-
-Void DeviceManagerImpl::ReleaseDevice_MgrThread(DeviceBase* device)
-{
- // descKeepAlive will keep ManagerLock object alive as well,
- // allowing us to exit gracefully.
- Ptr<DeviceCreateDesc> descKeepAlive;
- Lock::Locker devicesLock(GetLock());
- DeviceCommon* devCommon = device->getDeviceCommon();
-
- while(1)
- {
- UInt32 refCount = devCommon->RefCount;
-
- if (refCount > 1)
- {
- if (devCommon->RefCount.CompareAndSet_NoSync(refCount, refCount-1))
- {
- // We decreented from initial count higher then 1;
- // nothing else to do.
- return 0;
- }
- }
- else if (devCommon->RefCount.CompareAndSet_NoSync(1, 0))
- {
- // { 1 -> 0 } decrement succeded. Destroy this device.
- break;
- }
- }
-
- // At this point, may be releasing the device manager itself.
- // This does not matter, however, since shutdown logic is the same
- // in both cases. DeviceManager::Shutdown with begin shutdown process for
- // the internal manager thread, which will eventually destroy itself.
- // TBD: Clean thread shutdown.
- descKeepAlive = devCommon->pCreateDesc;
- descKeepAlive->pDevice = 0;
- devCommon->Shutdown();
- delete device;
- return 0;
-}
-
-
-
-Void DeviceManagerImpl::EnumerateAllFactoryDevices()
-{
- // 1. Mark matching devices as NOT enumerated.
- // 2. Call factory to enumerate all HW devices, adding any device that
- // was not matched.
- // 3. Remove non-matching devices.
-
- Lock::Locker deviceLock(GetLock());
-
- DeviceCreateDesc* devDesc, *nextdevDesc;
-
- // 1.
- for(devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
- {
- //if (devDesc->pFactory == factory)
- devDesc->Enumerated = false;
- }
-
- // 2.
- DeviceFactory* factory = Factories.GetFirst();
- while(!Factories.IsNull(factory))
- {
- EnumerateFactoryDevices(factory);
- factory = factory->pNext;
- }
-
-
- // 3.
- for(devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = nextdevDesc)
- {
- // In case 'devDesc' gets removed.
- nextdevDesc = devDesc->pNext;
-
- // Note, device might be not enumerated since it is opened and
- // in use! Do NOT notify 'device removed' in this case (!AB)
- if (!devDesc->Enumerated)
- {
- // This deletes the devDesc for HandleCount == 0 due to Release in DeviceHandle.
- CallOnDeviceRemoved(devDesc);
-
- /*
- if (devDesc->HandleCount == 0)
- {
- // Device must be dead if it ever existed, since it AddRefs to us.
- // ~DeviceCreateDesc removes its node from list.
- OVR_ASSERT(!devDesc->pDevice);
- delete devDesc;
- }
- */
- }
- }
-
- return 0;
-}
-
-Ptr<DeviceCreateDesc> DeviceManagerImpl::AddDevice_NeedsLock(
- const DeviceCreateDesc& createDesc)
-{
- // If found, mark as enumerated and we are done.
- DeviceCreateDesc* descCandidate = 0;
-
- for(DeviceCreateDesc* devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
- {
- DeviceCreateDesc::MatchResult mr = devDesc->MatchDevice(createDesc, &descCandidate);
- if (mr == DeviceCreateDesc::Match_Found)
- {
- devDesc->Enumerated = true;
- if (!devDesc->pDevice)
- CallOnDeviceAdded(devDesc);
- return devDesc;
- }
- }
-
- // Update candidate (this may involve writing fields to HMDDevice createDesc).
- if (descCandidate)
- {
- bool newDevice = false;
- if (descCandidate->UpdateMatchedCandidate(createDesc, &newDevice))
- {
- descCandidate->Enumerated = true;
- if (!descCandidate->pDevice || newDevice)
- CallOnDeviceAdded(descCandidate);
- return descCandidate;
- }
- }
-
- // If not found, add new device.
- // - This stores a new descriptor with
- // {pDevice = 0, HandleCount = 1, Enumerated = true}
- DeviceCreateDesc* desc = createDesc.Clone();
- desc->pLock = pCreateDesc->pLock;
- Devices.PushBack(desc);
- desc->Enumerated = true;
-
- CallOnDeviceAdded(desc);
-
- return desc;
-}
-
-Ptr<DeviceCreateDesc> DeviceManagerImpl::FindDevice(
- const String& path,
- DeviceType deviceType)
-{
- Lock::Locker deviceLock(GetLock());
- DeviceCreateDesc* devDesc;
-
- for (devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
- {
- if ((deviceType == Device_None || deviceType == devDesc->Type) &&
- devDesc->MatchDevice(path))
- return devDesc;
- }
- return NULL;
-}
-
-Ptr<DeviceCreateDesc> DeviceManagerImpl::FindHIDDevice(const HIDDeviceDesc& hidDevDesc)
-{
- Lock::Locker deviceLock(GetLock());
- DeviceCreateDesc* devDesc;
-
- for (devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
- {
- if (devDesc->MatchHIDDevice(hidDevDesc))
- return devDesc;
- }
- return NULL;
-}
-
-void DeviceManagerImpl::DetectHIDDevice(const HIDDeviceDesc& hidDevDesc)
-{
- Lock::Locker deviceLock(GetLock());
- DeviceFactory* factory = Factories.GetFirst();
- while(!Factories.IsNull(factory))
- {
- if (factory->DetectHIDDevice(this, hidDevDesc))
- break;
- factory = factory->pNext;
- }
-
-}
-
-// Enumerates devices for a particular factory.
-Void DeviceManagerImpl::EnumerateFactoryDevices(DeviceFactory* factory)
-{
-
- class FactoryEnumerateVisitor : public DeviceFactory::EnumerateVisitor
- {
- DeviceManagerImpl* pManager;
- DeviceFactory* pFactory;
- public:
- FactoryEnumerateVisitor(DeviceManagerImpl* manager, DeviceFactory* factory)
- : pManager(manager), pFactory(factory) { }
-
- virtual void Visit(const DeviceCreateDesc& createDesc)
- {
- pManager->AddDevice_NeedsLock(createDesc);
- }
- };
-
- FactoryEnumerateVisitor newDeviceVisitor(this, factory);
- factory->EnumerateDevices(newDeviceVisitor);
-
-
- return 0;
-}
-
-
-DeviceEnumerator<> DeviceManagerImpl::EnumerateDevicesEx(const DeviceEnumerationArgs& args)
-{
- Lock::Locker deviceLock(GetLock());
-
- if (Devices.IsEmpty())
- return DeviceEnumerator<>();
-
- DeviceCreateDesc* firstDeviceDesc = Devices.GetFirst();
- DeviceEnumerator<> e = enumeratorFromHandle(DeviceHandle(firstDeviceDesc), args);
-
- if (!args.MatchRule(firstDeviceDesc->Type, firstDeviceDesc->Enumerated))
- {
- e.Next();
- }
-
- return e;
-}
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceCommon
-
-void DeviceCommon::DeviceAddRef()
-{
- RefCount++;
-}
-
-void DeviceCommon::DeviceRelease()
-{
- while(1)
- {
- UInt32 refCount = RefCount;
- OVR_ASSERT(refCount > 0);
-
- if (refCount == 1)
- {
- DeviceManagerImpl* manager = pCreateDesc->GetManagerImpl();
- ThreadCommandQueue* queue = manager->GetThreadQueue();
-
- // Enqueue ReleaseDevice for {1 -> 0} transition with no wait.
- // We pass our reference ownership into the queue to destroy.
- // It's in theory possible for another thread to re-steal our device reference,
- // but that is checked for atomically in DeviceManagerImpl::ReleaseDevice.
- if (!queue->PushCall(manager, &DeviceManagerImpl::ReleaseDevice_MgrThread,
- pCreateDesc->pDevice))
- {
- // PushCall shouldn't fail because background thread runs while manager is
- // alive and we are holding Manager alive through pParent chain.
- OVR_ASSERT(false);
- }
-
- // Warning! At his point everything, including manager, may be dead.
- break;
- }
- else if (RefCount.CompareAndSet_NoSync(refCount, refCount-1))
- {
- break;
- }
- }
-}
-
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceCreateDesc
-
-
-void DeviceCreateDesc::AddRef()
-{
- // Technically, HandleCount { 0 -> 1 } transition can only happen during Lock,
- // but we leave this to caller to worry about (happens during enumeration).
- HandleCount++;
-}
-
-void DeviceCreateDesc::Release()
-{
- while(1)
- {
- UInt32 handleCount = HandleCount;
- // HandleCount must obviously be >= 1, since we are releasing it.
- OVR_ASSERT(handleCount > 0);
-
- // {1 -> 0} transition may cause us to be destroyed, so require a lock.
- if (handleCount == 1)
- {
- Ptr<DeviceManagerLock> lockKeepAlive;
- Lock::Locker deviceLockScope(GetLock());
-
- if (!HandleCount.CompareAndSet_NoSync(handleCount, 0))
- continue;
-
- OVR_ASSERT(pDevice == 0);
-
- // Destroy *this if the manager was destroyed already, or Enumerated
- // is false (device no longer available).
- if (!GetManagerImpl() || !Enumerated)
- {
- lockKeepAlive = pLock;
-
- // Remove from manager list (only matters for !Enumerated).
- if (pNext)
- {
- RemoveNode();
- pNext = pPrev = 0;
- }
-
- delete this;
- }
-
- // Available DeviceCreateDesc may survive with { HandleCount == 0 },
- // in case it might be enumerated again later.
- break;
- }
- else if (HandleCount.CompareAndSet_NoSync(handleCount, handleCount-1))
- {
- break;
- }
- }
-}
-
-HMDDevice* HMDDevice::Disconnect(SensorDevice* psensor)
-{
- if (!psensor)
- return NULL;
-
- OVR::DeviceManager* manager = GetManager();
- if (manager)
- {
- //DeviceManagerImpl* mgrImpl = static_cast<DeviceManagerImpl*>(manager);
- Ptr<DeviceCreateDesc> desc = getDeviceCommon()->pCreateDesc;
- if (desc)
- {
- class Visitor : public DeviceFactory::EnumerateVisitor
- {
- Ptr<DeviceCreateDesc> Desc;
- public:
- Visitor(DeviceCreateDesc* desc) : Desc(desc) {}
- virtual void Visit(const DeviceCreateDesc& createDesc)
- {
- Lock::Locker lock(Desc->GetLock());
- Desc->UpdateMatchedCandidate(createDesc);
- }
- } visitor(desc);
- //SensorDeviceImpl* sImpl = static_cast<SensorDeviceImpl*>(psensor);
-
- SensorDisplayInfoImpl displayInfo;
-
- if (psensor->GetFeatureReport(displayInfo.Buffer, SensorDisplayInfoImpl::PacketSize))
- {
- displayInfo.Unpack();
-
- // If we got display info, try to match / create HMDDevice as well
- // so that sensor settings give preference.
- if (displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt)
- {
- SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo(displayInfo, visitor);
- }
- }
- }
- }
- return this;
-}
-
-bool HMDDevice::IsDisconnected() const
-{
- OVR::HMDInfo info;
- GetDeviceInfo(&info);
- // if strlen(info.DisplayDeviceName) == 0 then
- // this HMD is 'fake' (created using sensor).
- return (strlen(info.DisplayDeviceName) == 0);
-}
-
-
-} // namespace OVR
-
+/************************************************************************************ + +Filename : OVR_DeviceImpl.h +Content : Partial back-end independent implementation of Device interfaces +Created : October 10, 2012 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_DeviceImpl.h" +#include "Kernel/OVR_Atomic.h" +#include "Kernel/OVR_Log.h" +#include "Kernel/OVR_System.h" + +#include "OVR_DeviceImpl.h" +#include "OVR_SensorImpl.h" +#include "OVR_Profile.h" + +namespace OVR { + + +//------------------------------------------------------------------------------------- +// ***** SharedLock + +// This is a general purpose globally shared Lock implementation that should probably be +// moved to Kernel. +// May in theory busy spin-wait if we hit contention on first lock creation, +// but this shouldn't matter in practice since Lock* should be cached. + + +enum { LockInitMarker = 0xFFFFFFFF }; + +Lock* SharedLock::GetLockAddRef() +{ + int oldUseCount; + + do { + oldUseCount = UseCount; + if (oldUseCount == LockInitMarker) + continue; + + if (oldUseCount == 0) + { + // Initialize marker + if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 0, LockInitMarker)) + { + Construct<Lock>(Buffer); + do { } + while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 1)); + return toLock(); + } + continue; + } + + } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount + 1)); + + return toLock(); +} + +void SharedLock::ReleaseLock(Lock* plock) +{ + OVR_UNUSED(plock); + OVR_ASSERT(plock == toLock()); + + int oldUseCount; + + do { + oldUseCount = UseCount; + OVR_ASSERT(oldUseCount != LockInitMarker); + + if (oldUseCount == 1) + { + // Initialize marker + if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 1, LockInitMarker)) + { + Destruct<Lock>(toLock()); + + do { } + while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 0)); + + return; + } + continue; + } + + } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount - 1)); +} + + + +//------------------------------------------------------------------------------------- +// ***** MessageHandler + +// Threading notes: +// The OnMessage() handler and SetMessageHandler are currently synchronized +// through a separately stored shared Lock object to avoid calling the handler +// from background thread while it's being removed. + +static SharedLock MessageHandlerSharedLock; + + +class MessageHandlerImpl +{ +public: + MessageHandlerImpl() + : pLock(MessageHandlerSharedLock.GetLockAddRef()) + { + } + ~MessageHandlerImpl() + { + MessageHandlerSharedLock.ReleaseLock(pLock); + pLock = 0; + } + + static MessageHandlerImpl* FromHandler(MessageHandler* handler) + { return (MessageHandlerImpl*)&handler->Internal; } + static const MessageHandlerImpl* FromHandler(const MessageHandler* handler) + { return (const MessageHandlerImpl*)&handler->Internal; } + + // This lock is held while calling a handler and when we are applied/ + // removed from a device. + Lock* pLock; + // List of device we are applied to. + List<MessageHandlerRef> UseList; +}; + + +MessageHandlerRef::MessageHandlerRef(DeviceBase* device) + : pLock(MessageHandlerSharedLock.GetLockAddRef()), pDevice(device), pHandler(0) +{ +} + +MessageHandlerRef::~MessageHandlerRef() +{ + { + Lock::Locker lockScope(pLock); + if (pHandler) + { + pHandler = 0; + RemoveNode(); + } + } + MessageHandlerSharedLock.ReleaseLock(pLock); + pLock = 0; +} + +void MessageHandlerRef::SetHandler(MessageHandler* handler) +{ + OVR_ASSERT(!handler || + MessageHandlerImpl::FromHandler(handler)->pLock == pLock); + Lock::Locker lockScope(pLock); + SetHandler_NTS(handler); +} + +void MessageHandlerRef::SetHandler_NTS(MessageHandler* handler) +{ + if (pHandler != handler) + { + if (pHandler) + RemoveNode(); + pHandler = handler; + + if (handler) + { + MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(handler); + handlerImpl->UseList.PushBack(this); + } + // TBD: Call notifier on device? + } +} + + +MessageHandler::MessageHandler() +{ + OVR_COMPILER_ASSERT(sizeof(Internal) > sizeof(MessageHandlerImpl)); + Construct<MessageHandlerImpl>(Internal); +} + +MessageHandler::~MessageHandler() +{ + MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this); + { + Lock::Locker lockedScope(handlerImpl->pLock); + OVR_ASSERT_LOG(handlerImpl->UseList.IsEmpty(), + ("~MessageHandler %p - Handler still active; call RemoveHandlerFromDevices", this)); + } + + Destruct<MessageHandlerImpl>(handlerImpl); +} + +bool MessageHandler::IsHandlerInstalled() const +{ + const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this); + Lock::Locker lockedScope(handlerImpl->pLock); + return handlerImpl->UseList.IsEmpty() != true; +} + + +void MessageHandler::RemoveHandlerFromDevices() +{ + MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this); + Lock::Locker lockedScope(handlerImpl->pLock); + + while(!handlerImpl->UseList.IsEmpty()) + { + MessageHandlerRef* use = handlerImpl->UseList.GetFirst(); + use->SetHandler_NTS(0); + } +} + +Lock* MessageHandler::GetHandlerLock() const +{ + const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this); + return handlerImpl->pLock; +} + + +//------------------------------------------------------------------------------------- +// ***** DeviceBase + + +// Delegate relevant implementation to DeviceRectord to avoid re-implementation in +// every derived Device. +void DeviceBase::AddRef() +{ + getDeviceCommon()->DeviceAddRef(); +} +void DeviceBase::Release() +{ + getDeviceCommon()->DeviceRelease(); +} +DeviceBase* DeviceBase::GetParent() const +{ + return getDeviceCommon()->pParent.GetPtr(); +} +DeviceManager* DeviceBase::GetManager() const +{ + return getDeviceCommon()->pCreateDesc->GetManagerImpl(); +} + +void DeviceBase::SetMessageHandler(MessageHandler* handler) +{ + getDeviceCommon()->HandlerRef.SetHandler(handler); +} +MessageHandler* DeviceBase::GetMessageHandler() const +{ + return getDeviceCommon()->HandlerRef.GetHandler(); +} + +DeviceType DeviceBase::GetType() const +{ + return getDeviceCommon()->pCreateDesc->Type; +} + +bool DeviceBase::GetDeviceInfo(DeviceInfo* info) const +{ + return getDeviceCommon()->pCreateDesc->GetDeviceInfo(info); + //info->Name[0] = 0; + //return false; +} + +// returns the MessageHandler's lock +Lock* DeviceBase::GetHandlerLock() const +{ + return getDeviceCommon()->HandlerRef.GetLock(); +} + +// Derive DeviceManagerCreateDesc to provide abstract function implementation. +class DeviceManagerCreateDesc : public DeviceCreateDesc +{ +public: + DeviceManagerCreateDesc(DeviceFactory* factory) + : DeviceCreateDesc(factory, Device_Manager) { } + + // We don't need there on Manager since it isn't assigned to DeviceHandle. + virtual DeviceCreateDesc* Clone() const { return 0; } + virtual MatchResult MatchDevice(const DeviceCreateDesc&, + DeviceCreateDesc**) const { return Match_None; } + virtual DeviceBase* NewDeviceInstance() { return 0; } + virtual bool GetDeviceInfo(DeviceInfo*) const { return false; } +}; + +//------------------------------------------------------------------------------------- +// ***** DeviceManagerImpl + +DeviceManagerImpl::DeviceManagerImpl() + : DeviceImpl<OVR::DeviceManager>(CreateManagerDesc(), 0) + //,DeviceCreateDescList(pCreateDesc ? pCreateDesc->pLock : 0) +{ + if (pCreateDesc) + { + pCreateDesc->pLock->pManager = this; + } +} + +DeviceManagerImpl::~DeviceManagerImpl() +{ + // Shutdown must've been called. + OVR_ASSERT(!pCreateDesc->pDevice); + + // Remove all factories + while(!Factories.IsEmpty()) + { + DeviceFactory* factory = Factories.GetFirst(); + factory->RemovedFromManager(); + factory->RemoveNode(); + } +} + +DeviceCreateDesc* DeviceManagerImpl::CreateManagerDesc() +{ + DeviceCreateDesc* managerDesc = new DeviceManagerCreateDesc(0); + if (managerDesc) + { + managerDesc->pLock = *new DeviceManagerLock; + } + return managerDesc; +} + +bool DeviceManagerImpl::Initialize(DeviceBase* parent) +{ + OVR_UNUSED(parent); + if (!pCreateDesc || !pCreateDesc->pLock) + return false; + + pProfileManager = *ProfileManager::Create(); + + return true; +} + +void DeviceManagerImpl::Shutdown() +{ + // Remove all device descriptors from list while the lock is held. + // Some descriptors may survive longer due to handles. + while(!Devices.IsEmpty()) + { + DeviceCreateDesc* devDesc = Devices.GetFirst(); + OVR_ASSERT(!devDesc->pDevice); // Manager shouldn't be dying while Device exists. + devDesc->Enumerated = false; + devDesc->RemoveNode(); + devDesc->pNext = devDesc->pPrev = 0; + + if (devDesc->HandleCount == 0) + { + delete devDesc; + } + } + Devices.Clear(); + + // These must've been cleared by caller. + OVR_ASSERT(pCreateDesc->pDevice == 0); + OVR_ASSERT(pCreateDesc->pLock->pManager == 0); + + pProfileManager.Clear(); +} + + +// Callbacks for DeviceCreation/Release +DeviceBase* DeviceManagerImpl::CreateDevice_MgrThread(DeviceCreateDesc* createDesc, DeviceBase* parent) +{ + // Calls to DeviceManagerImpl::CreateDevice are enqueued with wait while holding pManager, + // so 'this' must remain valid. + OVR_ASSERT(createDesc->pLock->pManager); + + Lock::Locker devicesLock(GetLock()); + + // If device already exists, just AddRef to it. + if (createDesc->pDevice) + { + createDesc->pDevice->AddRef(); + return createDesc->pDevice; + } + + if (!parent) + parent = this; + + DeviceBase* device = createDesc->NewDeviceInstance(); + + if (device) + { + if (device->getDeviceCommon()->Initialize(parent)) + { + createDesc->pDevice = device; + } + else + { + // Don't go through Release() to avoid PushCall behaviour, + // as it is not needed here. + delete device; + device = 0; + } + } + + return device; +} + +Void DeviceManagerImpl::ReleaseDevice_MgrThread(DeviceBase* device) +{ + // descKeepAlive will keep ManagerLock object alive as well, + // allowing us to exit gracefully. + Ptr<DeviceCreateDesc> descKeepAlive; + Lock::Locker devicesLock(GetLock()); + DeviceCommon* devCommon = device->getDeviceCommon(); + + while(1) + { + UInt32 refCount = devCommon->RefCount; + + if (refCount > 1) + { + if (devCommon->RefCount.CompareAndSet_NoSync(refCount, refCount-1)) + { + // We decreented from initial count higher then 1; + // nothing else to do. + return 0; + } + } + else if (devCommon->RefCount.CompareAndSet_NoSync(1, 0)) + { + // { 1 -> 0 } decrement succeded. Destroy this device. + break; + } + } + + // At this point, may be releasing the device manager itself. + // This does not matter, however, since shutdown logic is the same + // in both cases. DeviceManager::Shutdown with begin shutdown process for + // the internal manager thread, which will eventually destroy itself. + // TBD: Clean thread shutdown. + descKeepAlive = devCommon->pCreateDesc; + descKeepAlive->pDevice = 0; + devCommon->Shutdown(); + delete device; + return 0; +} + + + +Void DeviceManagerImpl::EnumerateAllFactoryDevices() +{ + // 1. Mark matching devices as NOT enumerated. + // 2. Call factory to enumerate all HW devices, adding any device that + // was not matched. + // 3. Remove non-matching devices. + + Lock::Locker deviceLock(GetLock()); + + DeviceCreateDesc* devDesc, *nextdevDesc; + + // 1. + for(devDesc = Devices.GetFirst(); + !Devices.IsNull(devDesc); devDesc = devDesc->pNext) + { + //if (devDesc->pFactory == factory) + devDesc->Enumerated = false; + } + + // 2. + DeviceFactory* factory = Factories.GetFirst(); + while(!Factories.IsNull(factory)) + { + EnumerateFactoryDevices(factory); + factory = factory->pNext; + } + + + // 3. + for(devDesc = Devices.GetFirst(); + !Devices.IsNull(devDesc); devDesc = nextdevDesc) + { + // In case 'devDesc' gets removed. + nextdevDesc = devDesc->pNext; + + // Note, device might be not enumerated since it is opened and + // in use! Do NOT notify 'device removed' in this case (!AB) + if (!devDesc->Enumerated) + { + // This deletes the devDesc for HandleCount == 0 due to Release in DeviceHandle. + CallOnDeviceRemoved(devDesc); + + /* + if (devDesc->HandleCount == 0) + { + // Device must be dead if it ever existed, since it AddRefs to us. + // ~DeviceCreateDesc removes its node from list. + OVR_ASSERT(!devDesc->pDevice); + delete devDesc; + } + */ + } + } + + return 0; +} + +Ptr<DeviceCreateDesc> DeviceManagerImpl::AddDevice_NeedsLock( + const DeviceCreateDesc& createDesc) +{ + // If found, mark as enumerated and we are done. + DeviceCreateDesc* descCandidate = 0; + + for(DeviceCreateDesc* devDesc = Devices.GetFirst(); + !Devices.IsNull(devDesc); devDesc = devDesc->pNext) + { + DeviceCreateDesc::MatchResult mr = devDesc->MatchDevice(createDesc, &descCandidate); + if (mr == DeviceCreateDesc::Match_Found) + { + devDesc->Enumerated = true; + if (!devDesc->pDevice) + CallOnDeviceAdded(devDesc); + return devDesc; + } + } + + // Update candidate (this may involve writing fields to HMDDevice createDesc). + if (descCandidate) + { + bool newDevice = false; + if (descCandidate->UpdateMatchedCandidate(createDesc, &newDevice)) + { + descCandidate->Enumerated = true; + if (!descCandidate->pDevice || newDevice) + CallOnDeviceAdded(descCandidate); + return descCandidate; + } + } + + // If not found, add new device. + // - This stores a new descriptor with + // {pDevice = 0, HandleCount = 1, Enumerated = true} + DeviceCreateDesc* desc = createDesc.Clone(); + desc->pLock = pCreateDesc->pLock; + Devices.PushBack(desc); + desc->Enumerated = true; + + CallOnDeviceAdded(desc); + + return desc; +} + +Ptr<DeviceCreateDesc> DeviceManagerImpl::FindDevice( + const String& path, + DeviceType deviceType) +{ + Lock::Locker deviceLock(GetLock()); + DeviceCreateDesc* devDesc; + + for (devDesc = Devices.GetFirst(); + !Devices.IsNull(devDesc); devDesc = devDesc->pNext) + { + if ((deviceType == Device_None || deviceType == devDesc->Type) && + devDesc->MatchDevice(path)) + return devDesc; + } + return NULL; +} + +Ptr<DeviceCreateDesc> DeviceManagerImpl::FindHIDDevice(const HIDDeviceDesc& hidDevDesc) +{ + Lock::Locker deviceLock(GetLock()); + DeviceCreateDesc* devDesc; + + for (devDesc = Devices.GetFirst(); + !Devices.IsNull(devDesc); devDesc = devDesc->pNext) + { + if (devDesc->MatchHIDDevice(hidDevDesc)) + return devDesc; + } + return NULL; +} + +void DeviceManagerImpl::DetectHIDDevice(const HIDDeviceDesc& hidDevDesc) +{ + Lock::Locker deviceLock(GetLock()); + DeviceFactory* factory = Factories.GetFirst(); + while(!Factories.IsNull(factory)) + { + if (factory->DetectHIDDevice(this, hidDevDesc)) + break; + factory = factory->pNext; + } + +} + +// Enumerates devices for a particular factory. +Void DeviceManagerImpl::EnumerateFactoryDevices(DeviceFactory* factory) +{ + + class FactoryEnumerateVisitor : public DeviceFactory::EnumerateVisitor + { + DeviceManagerImpl* pManager; + DeviceFactory* pFactory; + public: + FactoryEnumerateVisitor(DeviceManagerImpl* manager, DeviceFactory* factory) + : pManager(manager), pFactory(factory) { } + + virtual void Visit(const DeviceCreateDesc& createDesc) + { + pManager->AddDevice_NeedsLock(createDesc); + } + }; + + FactoryEnumerateVisitor newDeviceVisitor(this, factory); + factory->EnumerateDevices(newDeviceVisitor); + + + return 0; +} + + +DeviceEnumerator<> DeviceManagerImpl::EnumerateDevicesEx(const DeviceEnumerationArgs& args) +{ + Lock::Locker deviceLock(GetLock()); + + if (Devices.IsEmpty()) + return DeviceEnumerator<>(); + + DeviceCreateDesc* firstDeviceDesc = Devices.GetFirst(); + DeviceEnumerator<> e = enumeratorFromHandle(DeviceHandle(firstDeviceDesc), args); + + if (!args.MatchRule(firstDeviceDesc->Type, firstDeviceDesc->Enumerated)) + { + e.Next(); + } + + return e; +} + +//------------------------------------------------------------------------------------- +// ***** DeviceCommon + +void DeviceCommon::DeviceAddRef() +{ + RefCount++; +} + +void DeviceCommon::DeviceRelease() +{ + while(1) + { + UInt32 refCount = RefCount; + OVR_ASSERT(refCount > 0); + + if (refCount == 1) + { + DeviceManagerImpl* manager = pCreateDesc->GetManagerImpl(); + ThreadCommandQueue* queue = manager->GetThreadQueue(); + + // Enqueue ReleaseDevice for {1 -> 0} transition with no wait. + // We pass our reference ownership into the queue to destroy. + // It's in theory possible for another thread to re-steal our device reference, + // but that is checked for atomically in DeviceManagerImpl::ReleaseDevice. + if (!queue->PushCall(manager, &DeviceManagerImpl::ReleaseDevice_MgrThread, + pCreateDesc->pDevice)) + { + // PushCall shouldn't fail because background thread runs while manager is + // alive and we are holding Manager alive through pParent chain. + OVR_ASSERT(false); + } + + // Warning! At his point everything, including manager, may be dead. + break; + } + else if (RefCount.CompareAndSet_NoSync(refCount, refCount-1)) + { + break; + } + } +} + + + +//------------------------------------------------------------------------------------- +// ***** DeviceCreateDesc + + +void DeviceCreateDesc::AddRef() +{ + // Technically, HandleCount { 0 -> 1 } transition can only happen during Lock, + // but we leave this to caller to worry about (happens during enumeration). + HandleCount++; +} + +void DeviceCreateDesc::Release() +{ + while(1) + { + UInt32 handleCount = HandleCount; + // HandleCount must obviously be >= 1, since we are releasing it. + OVR_ASSERT(handleCount > 0); + + // {1 -> 0} transition may cause us to be destroyed, so require a lock. + if (handleCount == 1) + { + Ptr<DeviceManagerLock> lockKeepAlive; + Lock::Locker deviceLockScope(GetLock()); + + if (!HandleCount.CompareAndSet_NoSync(handleCount, 0)) + continue; + + OVR_ASSERT(pDevice == 0); + + // Destroy *this if the manager was destroyed already, or Enumerated + // is false (device no longer available). + if (!GetManagerImpl() || !Enumerated) + { + lockKeepAlive = pLock; + + // Remove from manager list (only matters for !Enumerated). + if (pNext) + { + RemoveNode(); + pNext = pPrev = 0; + } + + delete this; + } + + // Available DeviceCreateDesc may survive with { HandleCount == 0 }, + // in case it might be enumerated again later. + break; + } + else if (HandleCount.CompareAndSet_NoSync(handleCount, handleCount-1)) + { + break; + } + } +} + +HMDDevice* HMDDevice::Disconnect(SensorDevice* psensor) +{ + if (!psensor) + return NULL; + + OVR::DeviceManager* manager = GetManager(); + if (manager) + { + //DeviceManagerImpl* mgrImpl = static_cast<DeviceManagerImpl*>(manager); + Ptr<DeviceCreateDesc> desc = getDeviceCommon()->pCreateDesc; + if (desc) + { + class Visitor : public DeviceFactory::EnumerateVisitor + { + Ptr<DeviceCreateDesc> Desc; + public: + Visitor(DeviceCreateDesc* desc) : Desc(desc) {} + virtual void Visit(const DeviceCreateDesc& createDesc) + { + Lock::Locker lock(Desc->GetLock()); + Desc->UpdateMatchedCandidate(createDesc); + } + } visitor(desc); + //SensorDeviceImpl* sImpl = static_cast<SensorDeviceImpl*>(psensor); + + SensorDisplayInfoImpl displayInfo; + + if (psensor->GetFeatureReport(displayInfo.Buffer, SensorDisplayInfoImpl::PacketSize)) + { + displayInfo.Unpack(); + + // If we got display info, try to match / create HMDDevice as well + // so that sensor settings give preference. + if (displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt) + { + SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo(displayInfo, visitor); + } + } + } + } + return this; +} + +bool HMDDevice::IsDisconnected() const +{ + OVR::HMDInfo info; + GetDeviceInfo(&info); + // if strlen(info.DisplayDeviceName) == 0 then + // this HMD is 'fake' (created using sensor). + return (strlen(info.DisplayDeviceName) == 0); +} + + +} // namespace OVR + diff --git a/LibOVR/Src/OVR_DeviceImpl.h b/LibOVR/Src/OVR_DeviceImpl.h index 8b7bf0a..2273d3d 100644 --- a/LibOVR/Src/OVR_DeviceImpl.h +++ b/LibOVR/Src/OVR_DeviceImpl.h @@ -1,425 +1,432 @@ -/************************************************************************************
-
-Filename : OVR_DeviceImpl.h
-Content : Partial back-end independent implementation of Device interfaces
-Created : October 10, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_DeviceImpl_h
-#define OVR_DeviceImpl_h
-
-#include "OVR_Device.h"
-#include "Kernel/OVR_Atomic.h"
-#include "Kernel/OVR_Log.h"
-#include "Kernel/OVR_System.h"
-
-#include "Kernel/OVR_Threads.h"
-#include "OVR_ThreadCommandQueue.h"
-#include "OVR_HIDDevice.h"
-
-namespace OVR {
-
-class DeviceManagerImpl;
-class DeviceFactory;
-
-enum
-{
- Oculus_VendorId = 0x2833
-};
-
-//-------------------------------------------------------------------------------------
-// Globally shared Lock implementation used for MessageHandlers.
-
-class SharedLock
-{
-public:
-
- Lock* GetLockAddRef();
- void ReleaseLock(Lock* plock);
-
-private:
- Lock* toLock() { return (Lock*)Buffer; }
-
- // UseCount and max alignment.
- volatile int UseCount;
- UInt64 Buffer[(sizeof(Lock)+sizeof(UInt64)-1)/sizeof(UInt64)];
-};
-
-
-// Wrapper for MessageHandler that includes synchronization logic.
-// References to MessageHandlers are organized in a list to allow for them to
-// easily removed with MessageHandler::RemoveAllHandlers.
-class MessageHandlerRef : public ListNode<MessageHandlerRef>
-{
-public:
- MessageHandlerRef(DeviceBase* device);
- ~MessageHandlerRef();
-
- void SetHandler(MessageHandler* hander);
-
- // Not-thread-safe version
- void SetHandler_NTS(MessageHandler* hander);
-
- void Call(const Message& msg)
- {
- Lock::Locker lockScope(pLock);
- if (pHandler)
- pHandler->OnMessage(msg);
- }
-
- Lock* GetLock() const { return pLock; }
-
- // GetHandler() is not thread safe if used out of order across threads; nothing can be done
- // about that.
- MessageHandler* GetHandler() const { return pHandler; }
- DeviceBase* GetDevice() const { return pDevice; }
-
-private:
- Lock* pLock; // Cached global handler lock.
- DeviceBase* pDevice;
- MessageHandler* pHandler;
-};
-
-
-
-//-------------------------------------------------------------------------------------
-
-// DeviceManagerLock is a synchronization lock used by DeviceManager for Devices
-// and is allocated separately for potentially longer lifetime.
-//
-// DeviceManagerLock is used for all of the following:
-// - Adding/removing devices
-// - Reporting manager lifetime (pManager != 0) for DeviceHandles
-// - Protecting device creation/shutdown.
-
-class DeviceManagerLock : public RefCountBase<DeviceManagerLock>
-{
-public:
- Lock CreateLock;
- DeviceManagerImpl* pManager;
-
- DeviceManagerLock() : pManager(0) { }
-};
-
-
-// DeviceCreateDesc provides all of the information needed to create any device, a derived
-// instance of this class is created by DeviceFactory during enumeration.
-// - DeviceCreateDesc may or may not be a part of DeviceManager::Devices list (check pNext != 0).
-// - Referenced and kept alive by DeviceHandle.
-
-class DeviceCreateDesc : public ListNode<DeviceCreateDesc>, public NewOverrideBase
-{
- void operator = (const DeviceCreateDesc&) { } // Assign not supported; suppress MSVC warning.
-public:
- DeviceCreateDesc(DeviceFactory* factory, DeviceType type)
- : pFactory(factory), Type(type), pLock(0), HandleCount(0), pDevice(0), Enumerated(true)
- {
- pNext = pPrev = 0;
- }
-
- virtual ~DeviceCreateDesc()
- {
- OVR_ASSERT(!pDevice);
- if (pNext)
- RemoveNode();
- }
-
- DeviceManagerImpl* GetManagerImpl() { return pLock->pManager; }
- Lock* GetLock() const { return &pLock->CreateLock; }
-
- // DeviceCreateDesc reference counting is tied to Devices list management,
- // see comments for HandleCount.
- void AddRef();
- void Release();
-
-
- // *** Device creation/matching Interface
-
-
- // Cloning copies us to an allocated object when new device is enumerated.
- virtual DeviceCreateDesc* Clone() const = 0;
- // Creates a new device instance without Initializing it; the
- // later is done my Initialize()/Shutdown() methods of the device itself.
- virtual DeviceBase* NewDeviceInstance() = 0;
- // Override to return device-specific info.
- virtual bool GetDeviceInfo(DeviceInfo* info) const = 0;
-
-
- enum MatchResult
- {
- Match_None,
- Match_Found,
- Match_Candidate
- };
-
- // Override to return Match_Found if descriptor matches our device.
- // Match_Candidate can be returned, with pcandicate update, if this may be a match
- // but more searching is necessary. If this is the case UpdateMatchedCandidate will be called.
- virtual MatchResult MatchDevice(const DeviceCreateDesc& other,
- DeviceCreateDesc** pcandidate) const = 0;
-
- // Called for matched candidate after all potential matches are iterated.
- // Used to update HMDevice creation arguments from Sensor.
- // Optional return param 'newDeviceFlag' will be set to true if the
- // 'desc' refers to a new device; false, otherwise.
- // Return 'false' to create new object, 'true' if done with this argument.
- virtual bool UpdateMatchedCandidate(
- const DeviceCreateDesc& desc, bool* newDeviceFlag = NULL)
- { OVR_UNUSED2(desc, newDeviceFlag); return false; }
-
- // Matches HID device to the descriptor.
- virtual bool MatchHIDDevice(const HIDDeviceDesc&) const { return false; }
-
- // Matches device by path.
- virtual bool MatchDevice(const String& /*path*/) { return false; }
-//protected:
- DeviceFactory* const pFactory;
- const DeviceType Type;
-
- // List in which this descriptor lives. pList->CreateLock required if added/removed.
- Ptr<DeviceManagerLock> pLock;
-
- // Strong references to us: Incremented by Device, DeviceHandles & Enumerators.
- // May be 0 if device not created and there are no handles.
- // Following transitions require pList->CreateLock:
- // {1 -> 0}: May delete & remove handle if no longer available.
- // {0 -> 1}: Device creation is only possible if manager is still alive.
- AtomicInt<UInt32> HandleCount;
- // If not null, points to our created device instance. Modified during lock only.
- DeviceBase* pDevice;
- // True if device is marked as available during enumeration.
- bool Enumerated;
-};
-
-
-
-// Common data present in the implementation of every DeviceBase.
-// Injected by DeviceImpl.
-class DeviceCommon
-{
-public:
- AtomicInt<UInt32> RefCount;
- Ptr<DeviceCreateDesc> pCreateDesc;
- Ptr<DeviceBase> pParent;
- MessageHandlerRef HandlerRef;
-
- DeviceCommon(DeviceCreateDesc* createDesc, DeviceBase* device, DeviceBase* parent)
- : RefCount(1), pCreateDesc(createDesc), pParent(parent), HandlerRef(device)
- {
- }
-
- // Device reference counting delegates to Manager thread to actually kill devices.
- void DeviceAddRef();
- void DeviceRelease();
-
- Lock* GetLock() const { return pCreateDesc->GetLock(); }
-
- virtual bool Initialize(DeviceBase* parent) = 0;
- virtual void Shutdown() = 0;
-};
-
-
-//-------------------------------------------------------------------------------------
-// DeviceImpl address DeviceRecord implementation to a device base class B.
-// B must be derived form DeviceBase.
-
-template<class B>
-class DeviceImpl : public B, public DeviceCommon
-{
-public:
- DeviceImpl(DeviceCreateDesc* createDesc, DeviceBase* parent)
- : DeviceCommon(createDesc, getThis(), parent)
- {
- }
-
- // Convenience method to avoid manager access typecasts.
- DeviceManagerImpl* GetManagerImpl() const { return pCreateDesc->pLock->pManager; }
-
- // Inline to avoid warnings.
- DeviceImpl* getThis() { return this; }
-
- // Common implementation delegate to avoid virtual inheritance and dynamic casts.
- virtual DeviceCommon* getDeviceCommon() const { return (DeviceCommon*)this; }
-
- /*
- virtual void AddRef() { pCreateDesc->DeviceAddRef(); }
- virtual void Release() { pCreateDesc->DeviceRelease(); }
- virtual DeviceBase* GetParent() const { return pParent.GetPtr(); }
- virtual DeviceManager* GetManager() const { return pCreateDesc->pLock->pManager;}
- virtual void SetMessageHandler(MessageHandler* handler) { HanderRef.SetHandler(handler); }
- virtual MessageHandler* GetMessageHandler() const { return HanderRef.GetHandler(); }
- virtual DeviceType GetType() const { return pCreateDesc->Type; }
- virtual DeviceType GetType() const { return pCreateDesc->Type; }
- */
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceFactory
-
-// DeviceFactory is maintained in DeviceManager for each separately-enumerable
-// device type; factories allow separation of unrelated enumeration code.
-
-class DeviceFactory : public ListNode<DeviceFactory>, public NewOverrideBase
-{
-public:
-
- DeviceFactory() : pManager(0)
- {
- pNext = pPrev = 0;
- }
- virtual ~DeviceFactory() { }
-
- DeviceManagerImpl* GetManagerImpl() { return pManager; }
-
- // Notifiers called when we are added to/removed from a device.
- virtual bool AddedToManager(DeviceManagerImpl* manager)
- {
- OVR_ASSERT(pManager == 0);
- pManager = manager;
- return true;
- }
-
- virtual void RemovedFromManager()
- {
- pManager = 0;
- }
-
-
- // *** Device Enumeration/Creation Support
-
- // Passed to EnumerateDevices to be informed of every device detected.
- class EnumerateVisitor
- {
- public:
- virtual void Visit(const DeviceCreateDesc& createDesc) = 0;
- };
-
- // Enumerates factory devices by notifying EnumerateVisitor about every
- // device that is present.
- virtual void EnumerateDevices(EnumerateVisitor& visitor) = 0;
-
- // Matches vendorId/productId pair with the factory; returns 'true'
- // if the factory can handle the device.
- virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId) const
- {
- OVR_UNUSED2(vendorId, productId);
- return false;
- }
-
- // Detects the HID device and adds the DeviceCreateDesc into Devices list, if
- // the device belongs to this factory. Returns 'false', if not.
- virtual bool DetectHIDDevice(DeviceManager* pdevMgr, const HIDDeviceDesc& desc)
- {
- OVR_UNUSED2(pdevMgr, desc);
- return false;
- }
-
-protected:
- DeviceManagerImpl* pManager;
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceManagerImpl
-
-// DeviceManagerImpl is a partial default DeviceManager implementation that
-// maintains a list of devices and supports their enumeration.
-
-class DeviceManagerImpl : public DeviceImpl<OVR::DeviceManager>, public ThreadCommandQueue
-{
-public:
- DeviceManagerImpl();
- ~DeviceManagerImpl();
-
- // Constructor helper function to create Descriptor and manager lock during initialization.
- static DeviceCreateDesc* CreateManagerDesc();
-
- // DeviceManagerImpl provides partial implementation of Initialize/Shutdown that must
- // be called by the platform-specific derived class.
- virtual bool Initialize(DeviceBase* parent);
- virtual void Shutdown();
-
- // Override to return ThreadCommandQueue implementation used to post commands
- // to the background device manager thread (that must be created by Initialize).
- virtual ThreadCommandQueue* GetThreadQueue() = 0;
-
- // Returns the thread id of the DeviceManager.
- virtual ThreadId GetThreadId() const = 0;
-
- virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args);
-
-
- //
- void AddFactory(DeviceFactory* factory)
- {
- // This lock is only needed if we call AddFactory after manager thread creation.
- Lock::Locker scopeLock(GetLock());
- Factories.PushBack(factory);
- factory->AddedToManager(this);
- }
-
- void CallOnDeviceAdded(DeviceCreateDesc* desc)
- {
- HandlerRef.Call(MessageDeviceStatus(Message_DeviceAdded, this, DeviceHandle(desc)));
- }
- void CallOnDeviceRemoved(DeviceCreateDesc* desc)
- {
- HandlerRef.Call(MessageDeviceStatus(Message_DeviceRemoved, this, DeviceHandle(desc)));
- }
-
- // Helper to access Common data for a device.
- static DeviceCommon* GetDeviceCommon(DeviceBase* device)
- {
- return device->getDeviceCommon();
- }
-
-
- // Background-thread callbacks for DeviceCreation/Release. These
- DeviceBase* CreateDevice_MgrThread(DeviceCreateDesc* createDesc, DeviceBase* parent = 0);
- Void ReleaseDevice_MgrThread(DeviceBase* device);
-
-
- // Calls EnumerateDevices() on all factories
- virtual Void EnumerateAllFactoryDevices();
- // Enumerates devices for a particular factory.
- virtual Void EnumerateFactoryDevices(DeviceFactory* factory);
-
- virtual HIDDeviceManager* GetHIDDeviceManager() const
- {
- return HidDeviceManager;
- }
-
- // Adds device (DeviceCreateDesc*) into Devices. Returns NULL,
- // if unsuccessful or device is already in the list.
- virtual Ptr<DeviceCreateDesc> AddDevice_NeedsLock(const DeviceCreateDesc& createDesc);
-
- // Finds a device descriptor by path and optional type.
- Ptr<DeviceCreateDesc> FindDevice(const String& path, DeviceType = Device_None);
-
- // Finds HID device by HIDDeviceDesc.
- Ptr<DeviceCreateDesc> FindHIDDevice(const HIDDeviceDesc&);
- void DetectHIDDevice(const HIDDeviceDesc&);
-
- // Manager Lock-protected list of devices.
- List<DeviceCreateDesc> Devices;
-
- // Factories used to detect and manage devices.
- List<DeviceFactory> Factories;
-
-protected:
- Ptr<HIDDeviceManager> HidDeviceManager;
-};
-
-
-} // namespace OVR
-
-#endif
+/************************************************************************************ + +Filename : OVR_DeviceImpl.h +Content : Partial back-end independent implementation of Device interfaces +Created : October 10, 2012 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_DeviceImpl_h +#define OVR_DeviceImpl_h + +#include "OVR_Device.h" +#include "Kernel/OVR_Atomic.h" +#include "Kernel/OVR_Log.h" +#include "Kernel/OVR_System.h" + +#include "Kernel/OVR_Threads.h" +#include "OVR_ThreadCommandQueue.h" +#include "OVR_HIDDevice.h" + +namespace OVR { + +class DeviceManagerImpl; +class DeviceFactory; + +enum +{ + Oculus_VendorId = 0x2833 +}; + +//------------------------------------------------------------------------------------- +// Globally shared Lock implementation used for MessageHandlers. + +class SharedLock +{ +public: + SharedLock() : UseCount(0) {} + + Lock* GetLockAddRef(); + void ReleaseLock(Lock* plock); + +private: + Lock* toLock() { return (Lock*)Buffer; } + + // UseCount and max alignment. + volatile int UseCount; + UInt64 Buffer[(sizeof(Lock)+sizeof(UInt64)-1)/sizeof(UInt64)]; +}; + + +// Wrapper for MessageHandler that includes synchronization logic. +// References to MessageHandlers are organized in a list to allow for them to +// easily removed with MessageHandler::RemoveAllHandlers. +class MessageHandlerRef : public ListNode<MessageHandlerRef> +{ +public: + MessageHandlerRef(DeviceBase* device); + ~MessageHandlerRef(); + + void SetHandler(MessageHandler* hander); + + // Not-thread-safe version + void SetHandler_NTS(MessageHandler* hander); + + void Call(const Message& msg) + { + Lock::Locker lockScope(pLock); + if (pHandler) + pHandler->OnMessage(msg); + } + + Lock* GetLock() const { return pLock; } + + // GetHandler() is not thread safe if used out of order across threads; nothing can be done + // about that. + MessageHandler* GetHandler() const { return pHandler; } + DeviceBase* GetDevice() const { return pDevice; } + +private: + Lock* pLock; // Cached global handler lock. + DeviceBase* pDevice; + MessageHandler* pHandler; +}; + + + +//------------------------------------------------------------------------------------- + +// DeviceManagerLock is a synchronization lock used by DeviceManager for Devices +// and is allocated separately for potentially longer lifetime. +// +// DeviceManagerLock is used for all of the following: +// - Adding/removing devices +// - Reporting manager lifetime (pManager != 0) for DeviceHandles +// - Protecting device creation/shutdown. + +class DeviceManagerLock : public RefCountBase<DeviceManagerLock> +{ +public: + Lock CreateLock; + DeviceManagerImpl* pManager; + + DeviceManagerLock() : pManager(0) { } +}; + + +// DeviceCreateDesc provides all of the information needed to create any device, a derived +// instance of this class is created by DeviceFactory during enumeration. +// - DeviceCreateDesc may or may not be a part of DeviceManager::Devices list (check pNext != 0). +// - Referenced and kept alive by DeviceHandle. + +class DeviceCreateDesc : public ListNode<DeviceCreateDesc>, public NewOverrideBase +{ + void operator = (const DeviceCreateDesc&) { } // Assign not supported; suppress MSVC warning. +public: + DeviceCreateDesc(DeviceFactory* factory, DeviceType type) + : pFactory(factory), Type(type), pLock(0), HandleCount(0), pDevice(0), Enumerated(true) + { + pNext = pPrev = 0; + } + + virtual ~DeviceCreateDesc() + { + OVR_ASSERT(!pDevice); + if (pNext) + RemoveNode(); + } + + DeviceManagerImpl* GetManagerImpl() const { return pLock->pManager; } + Lock* GetLock() const { return &pLock->CreateLock; } + + // DeviceCreateDesc reference counting is tied to Devices list management, + // see comments for HandleCount. + void AddRef(); + void Release(); + + + // *** Device creation/matching Interface + + + // Cloning copies us to an allocated object when new device is enumerated. + virtual DeviceCreateDesc* Clone() const = 0; + // Creates a new device instance without Initializing it; the + // later is done my Initialize()/Shutdown() methods of the device itself. + virtual DeviceBase* NewDeviceInstance() = 0; + // Override to return device-specific info. + virtual bool GetDeviceInfo(DeviceInfo* info) const = 0; + + + enum MatchResult + { + Match_None, + Match_Found, + Match_Candidate + }; + + // Override to return Match_Found if descriptor matches our device. + // Match_Candidate can be returned, with pcandicate update, if this may be a match + // but more searching is necessary. If this is the case UpdateMatchedCandidate will be called. + virtual MatchResult MatchDevice(const DeviceCreateDesc& other, + DeviceCreateDesc** pcandidate) const = 0; + + // Called for matched candidate after all potential matches are iterated. + // Used to update HMDevice creation arguments from Sensor. + // Optional return param 'newDeviceFlag' will be set to true if the + // 'desc' refers to a new device; false, otherwise. + // Return 'false' to create new object, 'true' if done with this argument. + virtual bool UpdateMatchedCandidate( + const DeviceCreateDesc& desc, bool* newDeviceFlag = NULL) + { OVR_UNUSED2(desc, newDeviceFlag); return false; } + + // Matches HID device to the descriptor. + virtual bool MatchHIDDevice(const HIDDeviceDesc&) const { return false; } + + // Matches device by path. + virtual bool MatchDevice(const String& /*path*/) { return false; } +//protected: + DeviceFactory* const pFactory; + const DeviceType Type; + + // List in which this descriptor lives. pList->CreateLock required if added/removed. + Ptr<DeviceManagerLock> pLock; + + // Strong references to us: Incremented by Device, DeviceHandles & Enumerators. + // May be 0 if device not created and there are no handles. + // Following transitions require pList->CreateLock: + // {1 -> 0}: May delete & remove handle if no longer available. + // {0 -> 1}: Device creation is only possible if manager is still alive. + AtomicInt<UInt32> HandleCount; + // If not null, points to our created device instance. Modified during lock only. + DeviceBase* pDevice; + // True if device is marked as available during enumeration. + bool Enumerated; +}; + + + +// Common data present in the implementation of every DeviceBase. +// Injected by DeviceImpl. +class DeviceCommon +{ +public: + AtomicInt<UInt32> RefCount; + Ptr<DeviceCreateDesc> pCreateDesc; + Ptr<DeviceBase> pParent; + MessageHandlerRef HandlerRef; + + DeviceCommon(DeviceCreateDesc* createDesc, DeviceBase* device, DeviceBase* parent) + : RefCount(1), pCreateDesc(createDesc), pParent(parent), HandlerRef(device) + { + } + + // Device reference counting delegates to Manager thread to actually kill devices. + void DeviceAddRef(); + void DeviceRelease(); + + Lock* GetLock() const { return pCreateDesc->GetLock(); } + + virtual bool Initialize(DeviceBase* parent) = 0; + virtual void Shutdown() = 0; +}; + + +//------------------------------------------------------------------------------------- +// DeviceImpl address DeviceRecord implementation to a device base class B. +// B must be derived form DeviceBase. + +template<class B> +class DeviceImpl : public B, public DeviceCommon +{ +public: + DeviceImpl(DeviceCreateDesc* createDesc, DeviceBase* parent) + : DeviceCommon(createDesc, getThis(), parent) + { + } + + // Convenience method to avoid manager access typecasts. + DeviceManagerImpl* GetManagerImpl() const { return pCreateDesc->pLock->pManager; } + + // Inline to avoid warnings. + DeviceImpl* getThis() { return this; } + + // Common implementation delegate to avoid virtual inheritance and dynamic casts. + virtual DeviceCommon* getDeviceCommon() const { return (DeviceCommon*)this; } + + /* + virtual void AddRef() { pCreateDesc->DeviceAddRef(); } + virtual void Release() { pCreateDesc->DeviceRelease(); } + virtual DeviceBase* GetParent() const { return pParent.GetPtr(); } + virtual DeviceManager* GetManager() const { return pCreateDesc->pLock->pManager;} + virtual void SetMessageHandler(MessageHandler* handler) { HanderRef.SetHandler(handler); } + virtual MessageHandler* GetMessageHandler() const { return HanderRef.GetHandler(); } + virtual DeviceType GetType() const { return pCreateDesc->Type; } + virtual DeviceType GetType() const { return pCreateDesc->Type; } + */ +}; + + +//------------------------------------------------------------------------------------- +// ***** DeviceFactory + +// DeviceFactory is maintained in DeviceManager for each separately-enumerable +// device type; factories allow separation of unrelated enumeration code. + +class DeviceFactory : public ListNode<DeviceFactory>, public NewOverrideBase +{ +public: + + DeviceFactory() : pManager(0) + { + pNext = pPrev = 0; + } + virtual ~DeviceFactory() { } + + DeviceManagerImpl* GetManagerImpl() { return pManager; } + + // Notifiers called when we are added to/removed from a device. + virtual bool AddedToManager(DeviceManagerImpl* manager) + { + OVR_ASSERT(pManager == 0); + pManager = manager; + return true; + } + + virtual void RemovedFromManager() + { + pManager = 0; + } + + + // *** Device Enumeration/Creation Support + + // Passed to EnumerateDevices to be informed of every device detected. + class EnumerateVisitor + { + public: + virtual void Visit(const DeviceCreateDesc& createDesc) = 0; + }; + + // Enumerates factory devices by notifying EnumerateVisitor about every + // device that is present. + virtual void EnumerateDevices(EnumerateVisitor& visitor) = 0; + + // Matches vendorId/productId pair with the factory; returns 'true' + // if the factory can handle the device. + virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId) const + { + OVR_UNUSED2(vendorId, productId); + return false; + } + + // Detects the HID device and adds the DeviceCreateDesc into Devices list, if + // the device belongs to this factory. Returns 'false', if not. + virtual bool DetectHIDDevice(DeviceManager* pdevMgr, const HIDDeviceDesc& desc) + { + OVR_UNUSED2(pdevMgr, desc); + return false; + } + +protected: + DeviceManagerImpl* pManager; +}; + + +//------------------------------------------------------------------------------------- +// ***** DeviceManagerImpl + +// DeviceManagerImpl is a partial default DeviceManager implementation that +// maintains a list of devices and supports their enumeration. + +class DeviceManagerImpl : public DeviceImpl<OVR::DeviceManager>, public ThreadCommandQueue +{ +public: + DeviceManagerImpl(); + ~DeviceManagerImpl(); + + // Constructor helper function to create Descriptor and manager lock during initialization. + static DeviceCreateDesc* CreateManagerDesc(); + + // DeviceManagerImpl provides partial implementation of Initialize/Shutdown that must + // be called by the platform-specific derived class. + virtual bool Initialize(DeviceBase* parent); + virtual void Shutdown(); + + + // Every DeviceManager has an associated profile manager, which us used to store + // user settings that may affect device behavior. + virtual ProfileManager* GetProfileManager() const { return pProfileManager.GetPtr(); } + + // Override to return ThreadCommandQueue implementation used to post commands + // to the background device manager thread (that must be created by Initialize). + virtual ThreadCommandQueue* GetThreadQueue() = 0; + + // Returns the thread id of the DeviceManager. + virtual ThreadId GetThreadId() const = 0; + + virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args); + + + // + void AddFactory(DeviceFactory* factory) + { + // This lock is only needed if we call AddFactory after manager thread creation. + Lock::Locker scopeLock(GetLock()); + Factories.PushBack(factory); + factory->AddedToManager(this); + } + + void CallOnDeviceAdded(DeviceCreateDesc* desc) + { + HandlerRef.Call(MessageDeviceStatus(Message_DeviceAdded, this, DeviceHandle(desc))); + } + void CallOnDeviceRemoved(DeviceCreateDesc* desc) + { + HandlerRef.Call(MessageDeviceStatus(Message_DeviceRemoved, this, DeviceHandle(desc))); + } + + // Helper to access Common data for a device. + static DeviceCommon* GetDeviceCommon(DeviceBase* device) + { + return device->getDeviceCommon(); + } + + + // Background-thread callbacks for DeviceCreation/Release. These + DeviceBase* CreateDevice_MgrThread(DeviceCreateDesc* createDesc, DeviceBase* parent = 0); + Void ReleaseDevice_MgrThread(DeviceBase* device); + + + // Calls EnumerateDevices() on all factories + virtual Void EnumerateAllFactoryDevices(); + // Enumerates devices for a particular factory. + virtual Void EnumerateFactoryDevices(DeviceFactory* factory); + + virtual HIDDeviceManager* GetHIDDeviceManager() const + { + return HidDeviceManager; + } + + // Adds device (DeviceCreateDesc*) into Devices. Returns NULL, + // if unsuccessful or device is already in the list. + virtual Ptr<DeviceCreateDesc> AddDevice_NeedsLock(const DeviceCreateDesc& createDesc); + + // Finds a device descriptor by path and optional type. + Ptr<DeviceCreateDesc> FindDevice(const String& path, DeviceType = Device_None); + + // Finds HID device by HIDDeviceDesc. + Ptr<DeviceCreateDesc> FindHIDDevice(const HIDDeviceDesc&); + void DetectHIDDevice(const HIDDeviceDesc&); + + // Manager Lock-protected list of devices. + List<DeviceCreateDesc> Devices; + + // Factories used to detect and manage devices. + List<DeviceFactory> Factories; + +protected: + Ptr<HIDDeviceManager> HidDeviceManager; + Ptr<ProfileManager> pProfileManager; +}; + + +} // namespace OVR + +#endif diff --git a/LibOVR/Src/OVR_DeviceMessages.h b/LibOVR/Src/OVR_DeviceMessages.h index 97eb907..43f9496 100644 --- a/LibOVR/Src/OVR_DeviceMessages.h +++ b/LibOVR/Src/OVR_DeviceMessages.h @@ -1,162 +1,162 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_DeviceMessages.h
-Content : Definition of messages generated by devices
-Created : February 5, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_DeviceMessages_h
-#define OVR_DeviceMessages_h
-
-#include "OVR_DeviceConstants.h"
-#include "OVR_DeviceHandle.h"
-
-#include "Kernel/OVR_Math.h"
-#include "Kernel/OVR_Array.h"
-#include "Kernel/OVR_Color.h"
-
-namespace OVR {
-
-class DeviceBase;
-class DeviceHandle;
-
-
-#define OVR_MESSAGETYPE(devName, msgIndex) ((Device_##devName << 8) | msgIndex)
-
-// MessageType identifies the structure of the Message class; based on the message,
-// casting can be used to obtain the exact value.
-enum MessageType
-{
- // Used for unassigned message types.
- Message_None = 0,
-
- // Device Manager Messages
- Message_DeviceAdded = OVR_MESSAGETYPE(Manager, 0), // A new device is detected by manager.
- Message_DeviceRemoved = OVR_MESSAGETYPE(Manager, 1), // Existing device has been plugged/unplugged.
- // Sensor Messages
- Message_BodyFrame = OVR_MESSAGETYPE(Sensor, 0), // Emitted by sensor at regular intervals.
- // Latency Tester Messages
- Message_LatencyTestSamples = OVR_MESSAGETYPE(LatencyTester, 0),
- Message_LatencyTestColorDetected = OVR_MESSAGETYPE(LatencyTester, 1),
- Message_LatencyTestStarted = OVR_MESSAGETYPE(LatencyTester, 2),
- Message_LatencyTestButton = OVR_MESSAGETYPE(LatencyTester, 3),
-
-};
-
-//-------------------------------------------------------------------------------------
-// Base class for all messages.
-class Message
-{
-public:
- Message(MessageType type = Message_None,
- DeviceBase* pdev = 0) : Type(type), pDevice(pdev)
- { }
-
- MessageType Type; // What kind of message this is.
- DeviceBase* pDevice; // Device that emitted the message.
-};
-
-
-// Sensor BodyFrame notification.
-// Sensor uses Right-Handed coordinate system to return results, with the following
-// axis definitions:
-// - Y Up positive
-// - X Right Positive
-// - Z Back Positive
-// Rotations a counter-clockwise (CCW) while looking in the negative direction
-// of the axis. This means they are interpreted as follows:
-// - Roll is rotation around Z, counter-clockwise (tilting left) in XY plane.
-// - Yaw is rotation around Y, positive for turning left.
-// - Pitch is rotation around X, positive for pitching up.
-
-class MessageBodyFrame : public Message
-{
-public:
- MessageBodyFrame(DeviceBase* dev)
- : Message(Message_BodyFrame, dev), Temperature(0.0f), TimeDelta(0.0f)
- {
- }
-
- Vector3f Acceleration; // Acceleration in m/s^2.
- Vector3f RotationRate; // Angular velocity in rad/s^2.
- Vector3f MagneticField; // Magnetic field strength in Gauss.
- float Temperature; // Temperature reading on sensor surface, in degrees Celsius.
- float TimeDelta; // Time passed since last Body Frame, in seconds.
-};
-
-// Sent when we receive a device status changes (e.g.:
-// Message_DeviceAdded, Message_DeviceRemoved).
-class MessageDeviceStatus : public Message
-{
-public:
- MessageDeviceStatus(MessageType type, DeviceBase* dev, const DeviceHandle &hdev)
- : Message(type, dev), Handle(hdev) { }
-
- DeviceHandle Handle;
-};
-
-//-------------------------------------------------------------------------------------
-// ***** Latency Tester
-
-// Sent when we receive Latency Tester samples.
-class MessageLatencyTestSamples : public Message
-{
-public:
- MessageLatencyTestSamples(DeviceBase* dev)
- : Message(Message_LatencyTestSamples, dev)
- {
- }
-
- Array<Color> Samples;
-};
-
-// Sent when a Latency Tester 'color detected' event occurs.
-class MessageLatencyTestColorDetected : public Message
-{
-public:
- MessageLatencyTestColorDetected(DeviceBase* dev)
- : Message(Message_LatencyTestColorDetected, dev)
- {
- }
-
- UInt16 Elapsed;
- Color DetectedValue;
- Color TargetValue;
-};
-
-// Sent when a Latency Tester 'change color' event occurs.
-class MessageLatencyTestStarted : public Message
-{
-public:
- MessageLatencyTestStarted(DeviceBase* dev)
- : Message(Message_LatencyTestStarted, dev)
- {
- }
-
- Color TargetValue;
-};
-
-// Sent when a Latency Tester 'button' event occurs.
-class MessageLatencyTestButton : public Message
-{
-public:
- MessageLatencyTestButton(DeviceBase* dev)
- : Message(Message_LatencyTestButton, dev)
- {
- }
-
-};
-
-
-} // namespace OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_DeviceMessages.h +Content : Definition of messages generated by devices +Created : February 5, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_DeviceMessages_h +#define OVR_DeviceMessages_h + +#include "OVR_DeviceConstants.h" +#include "OVR_DeviceHandle.h" + +#include "Kernel/OVR_Math.h" +#include "Kernel/OVR_Array.h" +#include "Kernel/OVR_Color.h" + +namespace OVR { + +class DeviceBase; +class DeviceHandle; + + +#define OVR_MESSAGETYPE(devName, msgIndex) ((Device_##devName << 8) | msgIndex) + +// MessageType identifies the structure of the Message class; based on the message, +// casting can be used to obtain the exact value. +enum MessageType +{ + // Used for unassigned message types. + Message_None = 0, + + // Device Manager Messages + Message_DeviceAdded = OVR_MESSAGETYPE(Manager, 0), // A new device is detected by manager. + Message_DeviceRemoved = OVR_MESSAGETYPE(Manager, 1), // Existing device has been plugged/unplugged. + // Sensor Messages + Message_BodyFrame = OVR_MESSAGETYPE(Sensor, 0), // Emitted by sensor at regular intervals. + // Latency Tester Messages + Message_LatencyTestSamples = OVR_MESSAGETYPE(LatencyTester, 0), + Message_LatencyTestColorDetected = OVR_MESSAGETYPE(LatencyTester, 1), + Message_LatencyTestStarted = OVR_MESSAGETYPE(LatencyTester, 2), + Message_LatencyTestButton = OVR_MESSAGETYPE(LatencyTester, 3), + +}; + +//------------------------------------------------------------------------------------- +// Base class for all messages. +class Message +{ +public: + Message(MessageType type = Message_None, + DeviceBase* pdev = 0) : Type(type), pDevice(pdev) + { } + + MessageType Type; // What kind of message this is. + DeviceBase* pDevice; // Device that emitted the message. +}; + + +// Sensor BodyFrame notification. +// Sensor uses Right-Handed coordinate system to return results, with the following +// axis definitions: +// - Y Up positive +// - X Right Positive +// - Z Back Positive +// Rotations a counter-clockwise (CCW) while looking in the negative direction +// of the axis. This means they are interpreted as follows: +// - Roll is rotation around Z, counter-clockwise (tilting left) in XY plane. +// - Yaw is rotation around Y, positive for turning left. +// - Pitch is rotation around X, positive for pitching up. + +class MessageBodyFrame : public Message +{ +public: + MessageBodyFrame(DeviceBase* dev) + : Message(Message_BodyFrame, dev), Temperature(0.0f), TimeDelta(0.0f) + { + } + + Vector3f Acceleration; // Acceleration in m/s^2. + Vector3f RotationRate; // Angular velocity in rad/s^2. + Vector3f MagneticField; // Magnetic field strength in Gauss. + float Temperature; // Temperature reading on sensor surface, in degrees Celsius. + float TimeDelta; // Time passed since last Body Frame, in seconds. +}; + +// Sent when we receive a device status changes (e.g.: +// Message_DeviceAdded, Message_DeviceRemoved). +class MessageDeviceStatus : public Message +{ +public: + MessageDeviceStatus(MessageType type, DeviceBase* dev, const DeviceHandle &hdev) + : Message(type, dev), Handle(hdev) { } + + DeviceHandle Handle; +}; + +//------------------------------------------------------------------------------------- +// ***** Latency Tester + +// Sent when we receive Latency Tester samples. +class MessageLatencyTestSamples : public Message +{ +public: + MessageLatencyTestSamples(DeviceBase* dev) + : Message(Message_LatencyTestSamples, dev) + { + } + + Array<Color> Samples; +}; + +// Sent when a Latency Tester 'color detected' event occurs. +class MessageLatencyTestColorDetected : public Message +{ +public: + MessageLatencyTestColorDetected(DeviceBase* dev) + : Message(Message_LatencyTestColorDetected, dev) + { + } + + UInt16 Elapsed; + Color DetectedValue; + Color TargetValue; +}; + +// Sent when a Latency Tester 'change color' event occurs. +class MessageLatencyTestStarted : public Message +{ +public: + MessageLatencyTestStarted(DeviceBase* dev) + : Message(Message_LatencyTestStarted, dev) + { + } + + Color TargetValue; +}; + +// Sent when a Latency Tester 'button' event occurs. +class MessageLatencyTestButton : public Message +{ +public: + MessageLatencyTestButton(DeviceBase* dev) + : Message(Message_LatencyTestButton, dev) + { + } + +}; + + +} // namespace OVR + +#endif diff --git a/LibOVR/Src/OVR_HIDDevice.h b/LibOVR/Src/OVR_HIDDevice.h index b7ef089..512b96a 100644 --- a/LibOVR/Src/OVR_HIDDevice.h +++ b/LibOVR/Src/OVR_HIDDevice.h @@ -1,143 +1,143 @@ -/************************************************************************************
-
-Filename : OVR_HIDDevice.h
-Content : Cross platform HID device interface.
-Created : February 22, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_HIDDevice_h
-#define OVR_HIDDevice_h
-
-#include "OVR_HIDDeviceBase.h"
-
-#include "Kernel/OVR_RefCount.h"
-#include "Kernel/OVR_String.h"
-#include "Kernel/OVR_Timer.h"
-
-namespace OVR {
-
-class HIDDevice;
-class DeviceManager;
-
-// HIDDeviceDesc contains interesting attributes of a HID device, including a Path
-// that can be used to create it.
-struct HIDDeviceDesc
-{
- UInt16 VendorId;
- UInt16 ProductId;
- UInt16 VersionNumber;
- UInt16 Usage;
- UInt16 UsagePage;
- String Path; // Platform specific.
- String Manufacturer;
- String Product;
- String SerialNumber;
-};
-
-// HIDEnumerateVisitor exposes a Visit interface called for every detected device
-// by HIDDeviceManager::Enumerate.
-class HIDEnumerateVisitor
-{
-public:
-
- // Should return true if we are interested in supporting
- // this HID VendorId and ProductId pair.
- virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId)
- { OVR_UNUSED2(vendorId, productId); return true; }
-
- // Override to get notified about available device. Will only be called for
- // devices that matched MatchVendorProduct.
- virtual void Visit(HIDDevice&, const HIDDeviceDesc&) { }
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** HIDDeviceManager
-
-// Internal manager for enumerating and opening HID devices.
-// If an OVR::DeviceManager is created then an OVR::HIDDeviceManager will automatically be created and can be accessed from the
-// DeviceManager by calling 'GetHIDDeviceManager()'. When using HIDDeviceManager in standalone mode, the client must call
-// 'Create' below.
-class HIDDeviceManager : public RefCountBase<HIDDeviceManager>
-{
-public:
-
- // Creates a new HIDDeviceManager. Only one instance of HIDDeviceManager should be created at a time.
- static HIDDeviceManager* Create();
-
- // Enumerate HID devices using a HIDEnumerateVisitor derived visitor class.
- virtual bool Enumerate(HIDEnumerateVisitor* enumVisitor) = 0;
-
- // Open a HID device with the specified path.
- virtual HIDDevice* Open(const String& path) = 0;
-
-protected:
- HIDDeviceManager()
- { }
-};
-
-//-------------------------------------------------------------------------------------
-// ***** HIDDevice
-
-// HID device object. This is designed to be operated in synchronous
-// and asynchronous modes. With no handler set, input messages will be
-// stored and can be retrieved by calling 'Read' or 'ReadBlocking'.
-class HIDDevice : public RefCountBase<HIDDevice>, public HIDDeviceBase
-{
-public:
-
- HIDDevice()
- : Handler(NULL)
- {
- }
-
- virtual ~HIDDevice() {}
-
- virtual bool SetFeatureReport(UByte* data, UInt32 length) = 0;
- virtual bool GetFeatureReport(UByte* data, UInt32 length) = 0;
-
-// Not yet implemented.
-/*
- virtual bool Write(UByte* data, UInt32 length) = 0;
-
- virtual bool Read(UByte* pData, UInt32 length, UInt32 timeoutMilliS) = 0;
- virtual bool ReadBlocking(UByte* pData, UInt32 length) = 0;
-*/
-
- class HIDHandler
- {
- public:
- virtual void OnInputReport(UByte* pData, UInt32 length)
- { OVR_UNUSED2(pData, length); }
-
- virtual UInt64 OnTicks(UInt64 ticksMks)
- { OVR_UNUSED1(ticksMks); return Timer::MksPerSecond * 1000; ; }
-
- enum HIDDeviceMessageType
- {
- HIDDeviceMessage_DeviceAdded = 0,
- HIDDeviceMessage_DeviceRemoved = 1
- };
-
- virtual void OnDeviceMessage(HIDDeviceMessageType messageType)
- { OVR_UNUSED1(messageType); }
- };
-
- void SetHandler(HIDHandler* handler)
- { Handler = handler; }
-
-protected:
- HIDHandler* Handler;
-};
-
-} // namespace OVR
-
-#endif
+/************************************************************************************ + +Filename : OVR_HIDDevice.h +Content : Cross platform HID device interface. +Created : February 22, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_HIDDevice_h +#define OVR_HIDDevice_h + +#include "OVR_HIDDeviceBase.h" + +#include "Kernel/OVR_RefCount.h" +#include "Kernel/OVR_String.h" +#include "Kernel/OVR_Timer.h" + +namespace OVR { + +class HIDDevice; +class DeviceManager; + +// HIDDeviceDesc contains interesting attributes of a HID device, including a Path +// that can be used to create it. +struct HIDDeviceDesc +{ + UInt16 VendorId; + UInt16 ProductId; + UInt16 VersionNumber; + UInt16 Usage; + UInt16 UsagePage; + String Path; // Platform specific. + String Manufacturer; + String Product; + String SerialNumber; +}; + +// HIDEnumerateVisitor exposes a Visit interface called for every detected device +// by HIDDeviceManager::Enumerate. +class HIDEnumerateVisitor +{ +public: + + // Should return true if we are interested in supporting + // this HID VendorId and ProductId pair. + virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId) + { OVR_UNUSED2(vendorId, productId); return true; } + + // Override to get notified about available device. Will only be called for + // devices that matched MatchVendorProduct. + virtual void Visit(HIDDevice&, const HIDDeviceDesc&) { } +}; + + +//------------------------------------------------------------------------------------- +// ***** HIDDeviceManager + +// Internal manager for enumerating and opening HID devices. +// If an OVR::DeviceManager is created then an OVR::HIDDeviceManager will automatically be created and can be accessed from the +// DeviceManager by calling 'GetHIDDeviceManager()'. When using HIDDeviceManager in standalone mode, the client must call +// 'Create' below. +class HIDDeviceManager : public RefCountBase<HIDDeviceManager> +{ +public: + + // Creates a new HIDDeviceManager. Only one instance of HIDDeviceManager should be created at a time. + static HIDDeviceManager* Create(); + + // Enumerate HID devices using a HIDEnumerateVisitor derived visitor class. + virtual bool Enumerate(HIDEnumerateVisitor* enumVisitor) = 0; + + // Open a HID device with the specified path. + virtual HIDDevice* Open(const String& path) = 0; + +protected: + HIDDeviceManager() + { } +}; + +//------------------------------------------------------------------------------------- +// ***** HIDDevice + +// HID device object. This is designed to be operated in synchronous +// and asynchronous modes. With no handler set, input messages will be +// stored and can be retrieved by calling 'Read' or 'ReadBlocking'. +class HIDDevice : public RefCountBase<HIDDevice>, public HIDDeviceBase +{ +public: + + HIDDevice() + : Handler(NULL) + { + } + + virtual ~HIDDevice() {} + + virtual bool SetFeatureReport(UByte* data, UInt32 length) = 0; + virtual bool GetFeatureReport(UByte* data, UInt32 length) = 0; + +// Not yet implemented. +/* + virtual bool Write(UByte* data, UInt32 length) = 0; + + virtual bool Read(UByte* pData, UInt32 length, UInt32 timeoutMilliS) = 0; + virtual bool ReadBlocking(UByte* pData, UInt32 length) = 0; +*/ + + class HIDHandler + { + public: + virtual void OnInputReport(UByte* pData, UInt32 length) + { OVR_UNUSED2(pData, length); } + + virtual UInt64 OnTicks(UInt64 ticksMks) + { OVR_UNUSED1(ticksMks); return Timer::MksPerSecond * 1000; ; } + + enum HIDDeviceMessageType + { + HIDDeviceMessage_DeviceAdded = 0, + HIDDeviceMessage_DeviceRemoved = 1 + }; + + virtual void OnDeviceMessage(HIDDeviceMessageType messageType) + { OVR_UNUSED1(messageType); } + }; + + void SetHandler(HIDHandler* handler) + { Handler = handler; } + +protected: + HIDHandler* Handler; +}; + +} // namespace OVR + +#endif diff --git a/LibOVR/Src/OVR_HIDDeviceBase.h b/LibOVR/Src/OVR_HIDDeviceBase.h index 42fdadc..4532b76 100644 --- a/LibOVR/Src/OVR_HIDDeviceBase.h +++ b/LibOVR/Src/OVR_HIDDeviceBase.h @@ -1,40 +1,40 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_HIDDeviceBase.h
-Content : Definition of HID device interface.
-Created : March 11, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_HIDDeviceBase_h
-#define OVR_HIDDeviceBase_h
-
-#include "Kernel/OVR_Types.h"
-
-namespace OVR {
-
-//-------------------------------------------------------------------------------------
-// ***** HIDDeviceBase
-
-// Base interface for HID devices.
-class HIDDeviceBase
-{
-public:
-
- virtual ~HIDDeviceBase() { }
-
- virtual bool SetFeatureReport(UByte* data, UInt32 length) = 0;
- virtual bool GetFeatureReport(UByte* data, UInt32 length) = 0;
-};
-
-} // namespace OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_HIDDeviceBase.h +Content : Definition of HID device interface. +Created : March 11, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_HIDDeviceBase_h +#define OVR_HIDDeviceBase_h + +#include "Kernel/OVR_Types.h" + +namespace OVR { + +//------------------------------------------------------------------------------------- +// ***** HIDDeviceBase + +// Base interface for HID devices. +class HIDDeviceBase +{ +public: + + virtual ~HIDDeviceBase() { } + + virtual bool SetFeatureReport(UByte* data, UInt32 length) = 0; + virtual bool GetFeatureReport(UByte* data, UInt32 length) = 0; +}; + +} // namespace OVR + +#endif diff --git a/LibOVR/Src/OVR_HIDDeviceImpl.h b/LibOVR/Src/OVR_HIDDeviceImpl.h index c5163b4..f9d0922 100644 --- a/LibOVR/Src/OVR_HIDDeviceImpl.h +++ b/LibOVR/Src/OVR_HIDDeviceImpl.h @@ -1,203 +1,203 @@ -/************************************************************************************
-
-Filename : OVR_HIDDeviceImpl.h
-Content : Implementation of HIDDevice.
-Created : March 7, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_HIDDeviceImpl_h
-#define OVR_HIDDeviceImpl_h
-
-//#include "OVR_Device.h"
-#include "OVR_DeviceImpl.h"
-
-namespace OVR {
-
-//-------------------------------------------------------------------------------------
-class HIDDeviceCreateDesc : public DeviceCreateDesc
-{
-public:
- HIDDeviceCreateDesc(DeviceFactory* factory, DeviceType type, const HIDDeviceDesc& hidDesc)
- : DeviceCreateDesc(factory, type), HIDDesc(hidDesc) { }
- HIDDeviceCreateDesc(const HIDDeviceCreateDesc& other)
- : DeviceCreateDesc(other.pFactory, other.Type), HIDDesc(other.HIDDesc) { }
-
- virtual bool MatchDevice(const String& path)
- {
- // should it be case insensitive?
- return HIDDesc.Path.CompareNoCase(path) == 0;
- }
-
- HIDDeviceDesc HIDDesc;
-};
-
-//-------------------------------------------------------------------------------------
-template<class B>
-class HIDDeviceImpl : public DeviceImpl<B>, public HIDDevice::HIDHandler
-{
-public:
- HIDDeviceImpl(HIDDeviceCreateDesc* createDesc, DeviceBase* parent)
- : DeviceImpl<B>(createDesc, parent)
- {
- }
-
- // HIDDevice::Handler interface.
- virtual void OnDeviceMessage(HIDDeviceMessageType messageType)
- {
- MessageType handlerMessageType;
- switch (messageType) {
- case HIDDeviceMessage_DeviceAdded:
- handlerMessageType = Message_DeviceAdded;
- break;
-
- case HIDDeviceMessage_DeviceRemoved:
- handlerMessageType = Message_DeviceRemoved;
- break;
-
- default: OVR_ASSERT(0); return;
- }
-
- // Do device notification.
- {
- Lock::Locker scopeLock(this->HandlerRef.GetLock());
-
- if (this->HandlerRef.GetHandler())
- {
- MessageDeviceStatus status(handlerMessageType, this, OVR::DeviceHandle(this->pCreateDesc));
- this->HandlerRef.GetHandler()->OnMessage(status);
- }
- }
-
- // Do device manager notification.
- DeviceManagerImpl* manager = this->GetManagerImpl();
- switch (handlerMessageType) {
- case Message_DeviceAdded:
- manager->CallOnDeviceAdded(this->pCreateDesc);
- break;
-
- case Message_DeviceRemoved:
- manager->CallOnDeviceRemoved(this->pCreateDesc);
- break;
-
- default:;
- }
- }
-
- virtual bool Initialize(DeviceBase* parent)
- {
- // Open HID device.
- HIDDeviceDesc& hidDesc = *getHIDDesc();
- HIDDeviceManager* pManager = GetHIDDeviceManager();
-
-
- HIDDevice* device = pManager->Open(hidDesc.Path);
- if (!device)
- {
- return false;
- }
-
- InternalDevice = *device;
- InternalDevice->SetHandler(this);
-
- // AddRef() to parent, forcing chain to stay alive.
- DeviceImpl<B>::pParent = parent;
-
- return true;
- }
-
- virtual void Shutdown()
- {
- InternalDevice->SetHandler(NULL);
-
- // Remove the handler, if any.
- this->HandlerRef.SetHandler(0);
-
- DeviceImpl<B>::pParent.Clear();
- }
-
- DeviceManager* GetDeviceManager()
- {
- return DeviceImpl<B>::pCreateDesc->GetManagerImpl();
- }
-
- HIDDeviceManager* GetHIDDeviceManager()
- {
- return DeviceImpl<B>::pCreateDesc->GetManagerImpl()->GetHIDDeviceManager();
- }
-
-
- struct WriteData
- {
- enum { BufferSize = 64 };
- UByte Buffer[64];
- UPInt Size;
-
- WriteData(UByte* data, UPInt size) : Size(size)
- {
- OVR_ASSERT(size <= BufferSize);
- memcpy(Buffer, data, size);
- }
- };
-
- bool SetFeatureReport(UByte* data, UInt32 length)
- {
- WriteData writeData(data, length);
-
- // Push call with wait.
- bool result = false;
-
- ThreadCommandQueue* pQueue = this->GetManagerImpl()->GetThreadQueue();
- if (!pQueue->PushCallAndWaitResult(this, &HIDDeviceImpl::setFeatureReport, &result, writeData))
- return false;
-
- return result;
- }
-
- bool setFeatureReport(const WriteData& data)
- {
- return InternalDevice->SetFeatureReport((UByte*) data.Buffer, (UInt32) data.Size);
- }
-
- bool GetFeatureReport(UByte* data, UInt32 length)
- {
- bool result = false;
-
- ThreadCommandQueue* pQueue = this->GetManagerImpl()->GetThreadQueue();
- if (!pQueue->PushCallAndWaitResult(this, &HIDDeviceImpl::getFeatureReport, &result, data, length))
- return false;
-
- return result;
- }
-
- bool getFeatureReport(UByte* data, UInt32 length)
- {
- return InternalDevice->GetFeatureReport(data, length);
- }
-
-protected:
- HIDDevice* GetInternalDevice() const
- {
- return InternalDevice;
- }
-
- HIDDeviceDesc* getHIDDesc() const
- { return &getCreateDesc()->HIDDesc; }
-
- HIDDeviceCreateDesc* getCreateDesc() const
- { return (HIDDeviceCreateDesc*) &(*DeviceImpl<B>::pCreateDesc); }
-
-private:
- Ptr<HIDDevice> InternalDevice;
-};
-
-} // namespace OVR
-
-#endif
+/************************************************************************************ + +Filename : OVR_HIDDeviceImpl.h +Content : Implementation of HIDDevice. +Created : March 7, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_HIDDeviceImpl_h +#define OVR_HIDDeviceImpl_h + +//#include "OVR_Device.h" +#include "OVR_DeviceImpl.h" + +namespace OVR { + +//------------------------------------------------------------------------------------- +class HIDDeviceCreateDesc : public DeviceCreateDesc +{ +public: + HIDDeviceCreateDesc(DeviceFactory* factory, DeviceType type, const HIDDeviceDesc& hidDesc) + : DeviceCreateDesc(factory, type), HIDDesc(hidDesc) { } + HIDDeviceCreateDesc(const HIDDeviceCreateDesc& other) + : DeviceCreateDesc(other.pFactory, other.Type), HIDDesc(other.HIDDesc) { } + + virtual bool MatchDevice(const String& path) + { + // should it be case insensitive? + return HIDDesc.Path.CompareNoCase(path) == 0; + } + + HIDDeviceDesc HIDDesc; +}; + +//------------------------------------------------------------------------------------- +template<class B> +class HIDDeviceImpl : public DeviceImpl<B>, public HIDDevice::HIDHandler +{ +public: + HIDDeviceImpl(HIDDeviceCreateDesc* createDesc, DeviceBase* parent) + : DeviceImpl<B>(createDesc, parent) + { + } + + // HIDDevice::Handler interface. + virtual void OnDeviceMessage(HIDDeviceMessageType messageType) + { + MessageType handlerMessageType; + switch (messageType) { + case HIDDeviceMessage_DeviceAdded: + handlerMessageType = Message_DeviceAdded; + break; + + case HIDDeviceMessage_DeviceRemoved: + handlerMessageType = Message_DeviceRemoved; + break; + + default: OVR_ASSERT(0); return; + } + + // Do device notification. + { + Lock::Locker scopeLock(this->HandlerRef.GetLock()); + + if (this->HandlerRef.GetHandler()) + { + MessageDeviceStatus status(handlerMessageType, this, OVR::DeviceHandle(this->pCreateDesc)); + this->HandlerRef.GetHandler()->OnMessage(status); + } + } + + // Do device manager notification. + DeviceManagerImpl* manager = this->GetManagerImpl(); + switch (handlerMessageType) { + case Message_DeviceAdded: + manager->CallOnDeviceAdded(this->pCreateDesc); + break; + + case Message_DeviceRemoved: + manager->CallOnDeviceRemoved(this->pCreateDesc); + break; + + default:; + } + } + + virtual bool Initialize(DeviceBase* parent) + { + // Open HID device. + HIDDeviceDesc& hidDesc = *getHIDDesc(); + HIDDeviceManager* pManager = GetHIDDeviceManager(); + + + HIDDevice* device = pManager->Open(hidDesc.Path); + if (!device) + { + return false; + } + + InternalDevice = *device; + InternalDevice->SetHandler(this); + + // AddRef() to parent, forcing chain to stay alive. + DeviceImpl<B>::pParent = parent; + + return true; + } + + virtual void Shutdown() + { + InternalDevice->SetHandler(NULL); + + // Remove the handler, if any. + this->HandlerRef.SetHandler(0); + + DeviceImpl<B>::pParent.Clear(); + } + + DeviceManager* GetDeviceManager() + { + return DeviceImpl<B>::pCreateDesc->GetManagerImpl(); + } + + HIDDeviceManager* GetHIDDeviceManager() + { + return DeviceImpl<B>::pCreateDesc->GetManagerImpl()->GetHIDDeviceManager(); + } + + + struct WriteData + { + enum { BufferSize = 64 }; + UByte Buffer[64]; + UPInt Size; + + WriteData(UByte* data, UPInt size) : Size(size) + { + OVR_ASSERT(size <= BufferSize); + memcpy(Buffer, data, size); + } + }; + + bool SetFeatureReport(UByte* data, UInt32 length) + { + WriteData writeData(data, length); + + // Push call with wait. + bool result = false; + + ThreadCommandQueue* pQueue = this->GetManagerImpl()->GetThreadQueue(); + if (!pQueue->PushCallAndWaitResult(this, &HIDDeviceImpl::setFeatureReport, &result, writeData)) + return false; + + return result; + } + + bool setFeatureReport(const WriteData& data) + { + return InternalDevice->SetFeatureReport((UByte*) data.Buffer, (UInt32) data.Size); + } + + bool GetFeatureReport(UByte* data, UInt32 length) + { + bool result = false; + + ThreadCommandQueue* pQueue = this->GetManagerImpl()->GetThreadQueue(); + if (!pQueue->PushCallAndWaitResult(this, &HIDDeviceImpl::getFeatureReport, &result, data, length)) + return false; + + return result; + } + + bool getFeatureReport(UByte* data, UInt32 length) + { + return InternalDevice->GetFeatureReport(data, length); + } + +protected: + HIDDevice* GetInternalDevice() const + { + return InternalDevice; + } + + HIDDeviceDesc* getHIDDesc() const + { return &getCreateDesc()->HIDDesc; } + + HIDDeviceCreateDesc* getCreateDesc() const + { return (HIDDeviceCreateDesc*) &(*DeviceImpl<B>::pCreateDesc); } + +private: + Ptr<HIDDevice> InternalDevice; +}; + +} // namespace OVR + +#endif diff --git a/LibOVR/Src/OVR_JSON.cpp b/LibOVR/Src/OVR_JSON.cpp new file mode 100644 index 0000000..eb54b04 --- /dev/null +++ b/LibOVR/Src/OVR_JSON.cpp @@ -0,0 +1,1056 @@ +/************************************************************************************ + +PublicHeader: None +Filename : OVR_JSON.h +Content : JSON format reader and writer +Created : April 9, 2013 +Author : Brant Lewis +Notes : + The code is a derivative of the cJSON library written by Dave Gamble and subject + to the following permissive copyright. + + Copyright (c) 2009 Dave Gamble + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. + + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include <string.h> +#include <stdio.h> +#include <math.h> +#include <stdlib.h> +#include <float.h> +#include <limits.h> +#include <ctype.h> +#include "OVR_JSON.h" +#include "Kernel/OVR_SysFile.h" +#include "Kernel/OVR_Log.h" + +namespace OVR { + + +//----------------------------------------------------------------------------- +// Create a new copy of a string +static char* JSON_strdup(const char* str) +{ + UPInt len = OVR_strlen(str) + 1; + char* copy = (char*)OVR_ALLOC(len); + if (!copy) + return 0; + memcpy(copy, str, len); + return copy; +} + + +//----------------------------------------------------------------------------- +// Render the number from the given item into a string. +static char* PrintNumber(double d) +{ + char *str; + //double d=item->valuedouble; + int valueint = (int)d; + if (fabs(((double)valueint)-d)<=DBL_EPSILON && d<=INT_MAX && d>=INT_MIN) + { + str=(char*)OVR_ALLOC(21); // 2^64+1 can be represented in 21 chars. + if (str) + OVR_sprintf(str, 21, "%d", valueint); + } + else + { + str=(char*)OVR_ALLOC(64); // This is a nice tradeoff. + if (str) + { + if (fabs(floor(d)-d)<=DBL_EPSILON && fabs(d)<1.0e60) + OVR_sprintf(str, 64, "%.0f", d); + else if (fabs(d)<1.0e-6 || fabs(d)>1.0e9) + OVR_sprintf(str, 64, "%e", d); + else + OVR_sprintf(str, 64, "%f", d); + } + } + return str; +} + +// Parse the input text into an un-escaped cstring, and populate item. +static const unsigned char firstByteMark[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC }; + +// Helper to assign error sting and return 0. +const char* AssignError(const char** perror, const char *errorMessage) +{ + if (perror) + *perror = errorMessage; + return 0; +} + +//----------------------------------------------------------------------------- +// ***** JSON Node class + +JSON::JSON(JSONItemType itemType) + : Type(itemType), dValue(0.0) +{ +} + +JSON::~JSON() +{ + JSON* child = Children.GetFirst(); + while (!Children.IsNull(child)) + { + child->RemoveNode(); + child->Release(); + child = Children.GetFirst(); + } +} + +//----------------------------------------------------------------------------- +// Parse the input text to generate a number, and populate the result into item +// Returns the text position after the parsed number +const char* JSON::parseNumber(const char *num) +{ + const char* num_start = num; + double n=0, sign=1, scale=0; + int subscale = 0, + signsubscale = 1; + + // Could use sscanf for this? + if (*num=='-') + sign=-1,num++; // Has sign? + if (*num=='0') + num++; // is zero + + if (*num>='1' && *num<='9') + { + do + { + n=(n*10.0)+(*num++ -'0'); + } + while (*num>='0' && *num<='9'); // Number? + } + + if (*num=='.' && num[1]>='0' && num[1]<='9') + { + num++; + do + { + n=(n*10.0)+(*num++ -'0'); + scale--; + } + while (*num>='0' && *num<='9'); // Fractional part? + } + + if (*num=='e' || *num=='E') // Exponent? + { + num++; + if (*num=='+') + num++; + else if (*num=='-') + { + signsubscale=-1; + num++; // With sign? + } + + while (*num>='0' && *num<='9') + subscale=(subscale*10)+(*num++ - '0'); // Number? + } + + // Number = +/- number.fraction * 10^+/- exponent + n = sign*n*pow(10.0,(scale+subscale*signsubscale)); + + // Assign parsed value. + Type = JSON_Number; + dValue = n; + Value.AssignString(num_start, num - num_start); + + return num; +} + +// Parses a hex string up to the specified number of digits. +// Returns the first character after the string. +const char* ParseHex(unsigned* val, unsigned digits, const char* str) +{ + *val = 0; + + for(unsigned digitCount = 0; digitCount < digits; digitCount++, str++) + { + unsigned v = *str; + + if ((v >= '0') && (v <= '9')) + v -= '0'; + else if ((v >= 'a') && (v <= 'f')) + v = 10 + v - 'a'; + else if ((v >= 'A') && (v <= 'F')) + v = 10 + v - 'A'; + else + break; + + *val = *val * 16 + v; + } + + return str; +} + +//----------------------------------------------------------------------------- +// Parses the input text into a string item and returns the text position after +// the parsed string +const char* JSON::parseString(const char* str, const char** perror) +{ + const char* ptr = str+1; + const char* p; + char* ptr2; + char* out; + int len=0; + unsigned uc, uc2; + + if (*str!='\"') + { + return AssignError(perror, "Syntax Error: Missing quote"); + } + + while (*ptr!='\"' && *ptr && ++len) + { + if (*ptr++ == '\\') ptr++; // Skip escaped quotes. + } + + // This is how long we need for the string, roughly. + out=(char*)OVR_ALLOC(len+1); + if (!out) + return 0; + + ptr = str+1; + ptr2= out; + + while (*ptr!='\"' && *ptr) + { + if (*ptr!='\\') + { + *ptr2++ = *ptr++; + } + else + { + ptr++; + switch (*ptr) + { + case 'b': *ptr2++ = '\b'; break; + case 'f': *ptr2++ = '\f'; break; + case 'n': *ptr2++ = '\n'; break; + case 'r': *ptr2++ = '\r'; break; + case 't': *ptr2++ = '\t'; break; + + // Transcode utf16 to utf8. + case 'u': + + // Get the unicode char. + p = ParseHex(&uc, 4, ptr + 1); + if (ptr != p) + ptr = p - 1; + + if ((uc>=0xDC00 && uc<=0xDFFF) || uc==0) + break; // Check for invalid. + + // UTF16 surrogate pairs. + if (uc>=0xD800 && uc<=0xDBFF) + { + if (ptr[1]!='\\' || ptr[2]!='u') + break; // Missing second-half of surrogate. + + p= ParseHex(&uc2, 4, ptr + 3); + if (ptr != p) + ptr = p - 1; + + if (uc2<0xDC00 || uc2>0xDFFF) + break; // Invalid second-half of surrogate. + + uc = 0x10000 + (((uc&0x3FF)<<10) | (uc2&0x3FF)); + } + + len=4; + + if (uc<0x80) + len=1; + else if (uc<0x800) + len=2; + else if (uc<0x10000) + len=3; + + ptr2+=len; + + switch (len) + { + case 4: *--ptr2 =((uc | 0x80) & 0xBF); uc >>= 6; + case 3: *--ptr2 =((uc | 0x80) & 0xBF); uc >>= 6; + case 2: *--ptr2 =((uc | 0x80) & 0xBF); uc >>= 6; + case 1: *--ptr2 = (char)(uc | firstByteMark[len]); + } + ptr2+=len; + break; + + default: + *ptr2++ = *ptr; + break; + } + ptr++; + } + } + + *ptr2 = 0; + if (*ptr=='\"') + ptr++; + + // Make a copy of the string + Value=out; + OVR_FREE(out); + Type=JSON_String; + + return ptr; +} + +//----------------------------------------------------------------------------- +// Render the string provided to an escaped version that can be printed. +char* PrintString(const char* str) +{ + const char *ptr; + char *ptr2,*out; + int len=0; + unsigned char token; + + if (!str) + return JSON_strdup(""); + ptr=str; + + token=*ptr; + while (token && ++len)\ + { + if (strchr("\"\\\b\f\n\r\t",token)) + len++; + else if (token<32) + len+=5; + ptr++; + token=*ptr; + } + + int buff_size = len+3; + out=(char*)OVR_ALLOC(buff_size); + if (!out) + return 0; + + ptr2 = out; + ptr = str; + *ptr2++ = '\"'; + + while (*ptr) + { + if ((unsigned char)*ptr>31 && *ptr!='\"' && *ptr!='\\') + *ptr2++=*ptr++; + else + { + *ptr2++='\\'; + switch (token=*ptr++) + { + case '\\': *ptr2++='\\'; break; + case '\"': *ptr2++='\"'; break; + case '\b': *ptr2++='b'; break; + case '\f': *ptr2++='f'; break; + case '\n': *ptr2++='n'; break; + case '\r': *ptr2++='r'; break; + case '\t': *ptr2++='t'; break; + default: + OVR_sprintf(ptr2, buff_size - (ptr2-out), "u%04x",token); + ptr2+=5; + break; // Escape and print. + } + } + } + *ptr2++='\"'; + *ptr2++=0; + return out; +} + +//----------------------------------------------------------------------------- +// Utility to jump whitespace and cr/lf +static const char* skip(const char* in) +{ + while (in && *in && (unsigned char)*in<=' ') + in++; + return in; +} + +//----------------------------------------------------------------------------- +// Parses the supplied buffer of JSON text and returns a JSON object tree +// The returned object must be Released after use +JSON* JSON::Parse(const char* buff, const char** perror) +{ + const char* end = 0; + JSON* json = new JSON(); + + if (!json) + { + AssignError(perror, "Error: Failed to allocate memory"); + return 0; + } + + end = json->parseValue(skip(buff), perror); + if (!end) + { + json->Release(); + return NULL; + } // parse failure. ep is set. + + return json; +} + +//----------------------------------------------------------------------------- +// Parser core - when encountering text, process appropriately. +const char* JSON::parseValue(const char* buff, const char** perror) +{ + if (perror) + *perror = 0; + + if (!buff) + return NULL; // Fail on null. + + if (!strncmp(buff,"null",4)) + { + Type = JSON_Null; + return buff+4; + } + if (!strncmp(buff,"false",5)) + { + Type = JSON_Bool; + Value = "false"; + dValue = 0; + return buff+5; + } + if (!strncmp(buff,"true",4)) + { + Type = JSON_Bool; + Value = "true"; + dValue = 1; + return buff+4; + } + if (*buff=='\"') + { + return parseString(buff, perror); + } + if (*buff=='-' || (*buff>='0' && *buff<='9')) + { + return parseNumber(buff); + } + if (*buff=='[') + { + return parseArray(buff, perror); + } + if (*buff=='{') + { + return parseObject(buff, perror); + } + + return AssignError(perror, "Syntax Error: Invalid syntax"); +} + + +//----------------------------------------------------------------------------- +// Render a value to text. +char* JSON::PrintValue(int depth, bool fmt) +{ + char *out=0; + + switch (Type) + { + case JSON_Null: out = JSON_strdup("null"); break; + case JSON_Bool: + if (dValue == 0) + out = JSON_strdup("false"); + else + out = JSON_strdup("true"); + break; + case JSON_Number: out = PrintNumber(dValue); break; + case JSON_String: out = PrintString(Value); break; + case JSON_Array: out = PrintArray(depth, fmt); break; + case JSON_Object: out = PrintObject(depth, fmt); break; + case JSON_None: OVR_ASSERT_LOG(false, ("Bad JSON type.")); break; + } + return out; +} + +//----------------------------------------------------------------------------- +// Build an array object from input text and returns the text position after +// the parsed array +const char* JSON::parseArray(const char* buff, const char** perror) +{ + JSON *child; + if (*buff!='[') + { + return AssignError(perror, "Syntax Error: Missing opening bracket"); + } + + Type=JSON_Array; + buff=skip(buff+1); + + if (*buff==']') + return buff+1; // empty array. + + child = new JSON(); + if (!child) + return 0; // memory fail + Children.PushBack(child); + + buff=skip(child->parseValue(skip(buff), perror)); // skip any spacing, get the buff. + if (!buff) + return 0; + + while (*buff==',') + { + JSON *new_item = new JSON(); + if (!new_item) + return AssignError(perror, "Error: Failed to allocate memory"); + + Children.PushBack(new_item); + + buff=skip(new_item->parseValue(skip(buff+1), perror)); + if (!buff) + return AssignError(perror, "Error: Failed to allocate memory"); + } + + if (*buff==']') + return buff+1; // end of array + + return AssignError(perror, "Syntax Error: Missing ending bracket"); +} + +//----------------------------------------------------------------------------- +// Render an array to text. The returned text must be freed +char* JSON::PrintArray(int depth, bool fmt) +{ + char **entries; + char * out = 0,*ptr,*ret; + SPInt len = 5; + + bool fail = false; + + // How many entries in the array? + int numentries = GetItemCount(); + if (!numentries) + { + out=(char*)OVR_ALLOC(3); + if (out) + OVR_strcpy(out, 3, "[]"); + return out; + } + // Allocate an array to hold the values for each + entries=(char**)OVR_ALLOC(numentries*sizeof(char*)); + if (!entries) + return 0; + memset(entries,0,numentries*sizeof(char*)); + + //// Retrieve all the results: + JSON* child = Children.GetFirst(); + for (int i=0; i<numentries; i++) + { + //JSON* child = Children[i]; + ret=child->PrintValue(depth+1, fmt); + entries[i]=ret; + if (ret) + len+=OVR_strlen(ret)+2+(fmt?1:0); + else + { + fail = true; + break; + } + child = Children.GetNext(child); + } + + // If we didn't fail, try to malloc the output string + if (!fail) + out=(char*)OVR_ALLOC(len); + // If that fails, we fail. + if (!out) + fail = true; + + // Handle failure. + if (fail) + { + for (int i=0; i<numentries; i++) + { + if (entries[i]) + OVR_FREE(entries[i]); + } + OVR_FREE(entries); + return 0; + } + + // Compose the output array. + *out='['; + ptr=out+1; + *ptr=0; + for (int i=0; i<numentries; i++) + { + OVR_strcpy(ptr, len - (ptr-out), entries[i]); + ptr+=OVR_strlen(entries[i]); + if (i!=numentries-1) + { + *ptr++=','; + if (fmt) + *ptr++=' '; + *ptr=0; + } + OVR_FREE(entries[i]); + } + OVR_FREE(entries); + *ptr++=']'; + *ptr++=0; + return out; +} + +//----------------------------------------------------------------------------- +// Build an object from the supplied text and returns the text position after +// the parsed object +const char* JSON::parseObject(const char* buff, const char** perror) +{ + if (*buff!='{') + { + return AssignError(perror, "Syntax Error: Missing opening brace"); + } + + Type=JSON_Object; + buff=skip(buff+1); + if (*buff=='}') + return buff+1; // empty array. + + JSON* child = new JSON(); + Children.PushBack(child); + + buff=skip(child->parseString(skip(buff), perror)); + if (!buff) + return 0; + child->Name = child->Value; + child->Value.Clear(); + + if (*buff!=':') + { + return AssignError(perror, "Syntax Error: Missing colon"); + } + + buff=skip(child->parseValue(skip(buff+1), perror)); // skip any spacing, get the value. + if (!buff) + return 0; + + while (*buff==',') + { + child = new JSON(); + if (!child) + return 0; // memory fail + + Children.PushBack(child); + + buff=skip(child->parseString(skip(buff+1), perror)); + if (!buff) + return 0; + + child->Name=child->Value; + child->Value.Clear(); + + if (*buff!=':') + { + return AssignError(perror, "Syntax Error: Missing colon"); + } // fail! + + // Skip any spacing, get the value. + buff=skip(child->parseValue(skip(buff+1), perror)); + if (!buff) + return 0; + } + + if (*buff=='}') + return buff+1; // end of array + + return AssignError(perror, "Syntax Error: Missing closing brace"); +} + +//----------------------------------------------------------------------------- +// Render an object to text. The returned string must be freed +char* JSON::PrintObject(int depth, bool fmt) +{ + char** entries = 0, **names = 0; + char* out = 0; + char* ptr, *ret, *str; + SPInt len = 7, i = 0, j; + bool fail = false; + + // Count the number of entries. + int numentries = GetItemCount(); + + // Explicitly handle empty object case + if (numentries == 0) + { + out=(char*)OVR_ALLOC(fmt?depth+3:3); + if (!out) + return 0; + ptr=out; + *ptr++='{'; + + if (fmt) + { + *ptr++='\n'; + for (i=0;i<depth-1;i++) + *ptr++='\t'; + } + *ptr++='}'; + *ptr++=0; + return out; + } + // Allocate space for the names and the objects + entries=(char**)OVR_ALLOC(numentries*sizeof(char*)); + if (!entries) + return 0; + names=(char**)OVR_ALLOC(numentries*sizeof(char*)); + + if (!names) + { + OVR_FREE(entries); + return 0; + } + memset(entries,0,sizeof(char*)*numentries); + memset(names,0,sizeof(char*)*numentries); + + // Collect all the results into our arrays: + depth++; + if (fmt) + len+=depth; + + JSON* child = Children.GetFirst(); + while (!Children.IsNull(child)) + { + names[i] = str = PrintString(child->Name); + entries[i++] = ret = child->PrintValue(depth, fmt); + + if (str && ret) + { + len += OVR_strlen(ret)+OVR_strlen(str)+2+(fmt?2+depth:0); + } + else + { + fail = true; + break; + } + + child = Children.GetNext(child); + } + + // Try to allocate the output string + if (!fail) + out=(char*)OVR_ALLOC(len); + if (!out) + fail=true; + + // Handle failure + if (fail) + { + for (i=0;i<numentries;i++) + { + if (names[i]) + OVR_FREE(names[i]); + + if (entries[i]) + OVR_FREE(entries[i]);} + + OVR_FREE(names); + OVR_FREE(entries); + return 0; + } + + // Compose the output: + *out = '{'; + ptr = out+1; + if (fmt) + *ptr++='\n'; + *ptr = 0; + + for (i=0; i<numentries; i++) + { + if (fmt) + { + for (j=0; j<depth; j++) + *ptr++ = '\t'; + } + OVR_strcpy(ptr, len - (ptr-out), names[i]); + ptr += OVR_strlen(names[i]); + *ptr++ =':'; + + if (fmt) + *ptr++='\t'; + + OVR_strcpy(ptr, len - (ptr-out), entries[i]); + ptr+=OVR_strlen(entries[i]); + + if (i!=numentries-1) + *ptr++ = ','; + + if (fmt) + *ptr++ = '\n'; + *ptr = 0; + + OVR_FREE(names[i]); + OVR_FREE(entries[i]); + } + + OVR_FREE(names); + OVR_FREE(entries); + + if (fmt) + { + for (i=0;i<depth-1;i++) + *ptr++='\t'; + } + *ptr++='}'; + *ptr++=0; + + return out; +} + + + +// Returns the number of child items in the object +// Counts the number of items in the object. +unsigned JSON::GetItemCount() const +{ + unsigned count = 0; + for(const JSON* p = Children.GetFirst(); !Children.IsNull(p); p = p->pNext) + count++; + return count; +} + +JSON* JSON::GetItemByIndex(unsigned index) +{ + unsigned i = 0; + JSON* child = 0; + + if (!Children.IsEmpty()) + { + child = Children.GetFirst(); + + while (i < index) + { + if (Children.IsNull(child->pNext)) + { + child = 0; + break; + } + child = child->pNext; + i++; + } + } + + return child; +} + +// Returns the child item with the given name or NULL if not found +JSON* JSON::GetItemByName(const char* name) +{ + JSON* child = 0; + + if (!Children.IsEmpty()) + { + child = Children.GetFirst(); + + while (OVR_strcmp(child->Name, name) != 0) + { + if (Children.IsNull(child->pNext)) + { + child = 0; + break; + } + child = child->pNext; + } + } + + return child; +} + +//----------------------------------------------------------------------------- +// Adds a new item to the end of the child list +void JSON::AddItem(const char *string, JSON *item) +{ + if (!item) + return; + + item->Name = string; + Children.PushBack(item); +} + +/* + +// Removes and frees the items at the given index +void JSON::DeleteItem(unsigned int index) +{ + unsigned int num_items = 0; + JSON* child = Children.GetFirst(); + while (!Children.IsNull(child) && num_items < index) + { + num_items++; + child = Children.GetNext(child); + } + + if (!Children.IsNull(child)) + + child->RemoveNode(); + child->Release(); + } +} + +// Replaces and frees the item at the give index with the new item +void JSON::ReplaceItem(unsigned int index, JSON* new_item) +{ + unsigned int num_items = 0; + JSON* child = Children.GetFirst(); + while (!Children.IsNull(child) && num_items < index) + { + num_items++; + child = Children.GetNext(child); + } + + if (!Children.IsNull(child)) + { + child->ReplaceNodeWith(new_item); + child->Release(); + } +} +*/ + +// Helper function to simplify creation of a typed object +JSON* JSON::createHelper(JSONItemType itemType, double dval, const char* strVal) +{ + JSON *item = new JSON(itemType); + if (item) + { + item->dValue = dval; + if (strVal) + item->Value = strVal; + } + return item; +} + + +//----------------------------------------------------------------------------- +// Adds an element to an array object type +void JSON::AddArrayElement(JSON *item) +{ + if (!item) + return; + + Children.PushBack(item); +} + + +// Returns the size of an array +int JSON::GetArraySize() +{ + if (Type == JSON_Array) + return GetItemCount(); + else + return 0; +} + +// Returns the number value an the give array index +double JSON::GetArrayNumber(int index) +{ + if (Type == JSON_Array) + { + JSON* number = GetItemByIndex(index); + return number ? number->dValue : 0.0; + } + else + { + return 0; + } +} + +// Returns the string value at the given array index +const char* JSON::GetArrayString(int index) +{ + if (Type == JSON_Array) + { + JSON* number = GetItemByIndex(index); + return number ? number->Value : 0; + } + else + { + return 0; + } +} + +//----------------------------------------------------------------------------- +// Loads and parses the given JSON file pathname and returns a JSON object tree. +// The returned object must be Released after use. +JSON* JSON::Load(const char* path, const char** perror) +{ + SysFile f; + if (!f.Open(path, File::Open_Read, File::Mode_Read)) + { + AssignError(perror, "Failed to open file"); + return NULL; + } + + int len = f.GetLength(); + UByte* buff = (UByte*)OVR_ALLOC(len); + int bytes = f.Read(buff, len); + f.Close(); + + if (bytes == 0 || bytes != len) + { + OVR_FREE(buff); + return NULL; + } + + JSON* json = JSON::Parse((char*)buff, perror); + OVR_FREE(buff); + return json; +} + +//----------------------------------------------------------------------------- +// Serializes the JSON object and writes to the give file path +bool JSON::Save(const char* path) +{ + SysFile f; + if (!f.Open(path, File::Open_Write | File::Open_Create | File::Open_Truncate, File::Mode_Write)) + return false; + + char* text = PrintValue(0, true); + if (text) + { + SPInt len = OVR_strlen(text); + OVR_ASSERT(len < (SPInt)(int)len); + + int bytes = f.Write((UByte*)text, (int)len); + f.Close(); + OVR_FREE(text); + return (bytes == len); + } + else + { + return false; + } +} + +} diff --git a/LibOVR/Src/OVR_JSON.h b/LibOVR/Src/OVR_JSON.h new file mode 100644 index 0000000..5e5996f --- /dev/null +++ b/LibOVR/Src/OVR_JSON.h @@ -0,0 +1,143 @@ +/************************************************************************************ + +PublicHeader: None +Filename : OVR_JSON.h +Content : JSON format reader and writer +Created : April 9, 2013 +Author : Brant Lewis +Notes : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_JSON_H +#define OVR_JSON_H + +#include "Kernel/OVR_RefCount.h" +#include "Kernel/OVR_String.h" +#include "Kernel/OVR_List.h" + +namespace OVR { + +// JSONItemType describes the type of JSON item, specifying the type of +// data that can be obtained from it. +enum JSONItemType +{ + JSON_None = 0, + JSON_Null = 1, + JSON_Bool = 2, + JSON_Number = 3, + JSON_String = 4, + JSON_Array = 5, + JSON_Object = 6 +}; + + +//----------------------------------------------------------------------------- +// ***** JSON + +// JSON object represents a JSON node that can be either a root of the JSON tree +// or a child item. Every node has a type that describes what is is. +// New JSON trees are typically loaded JSON::Load or created with JSON::Parse. + +class JSON : public RefCountBase<JSON>, public ListNode<JSON> +{ +protected: + List<JSON> Children; + +public: + JSONItemType Type; // Type of this JSON node. + String Name; // Name part of the {Name, Value} pair in a parent object. + String Value; + double dValue; + +public: + ~JSON(); + + // *** Creation of NEW JSON objects + + static JSON* CreateObject() { return new JSON(JSON_Object);} + static JSON* CreateNull() { return new JSON(JSON_Null); } + static JSON* CreateArray() { return new JSON(JSON_Array); } + static JSON* CreateBool(bool b) { return createHelper(JSON_Bool, b ? 1.0 : 0.0); } + static JSON* CreateNumber(double num) { return createHelper(JSON_Number, num); } + static JSON* CreateString(const char *s) { return createHelper(JSON_String, 0.0, s); } + + // Creates a new JSON object from parsing string. + // Returns null pointer and fills in *perror in case of parse error. + static JSON* Parse(const char* buff, const char** perror = 0); + + // Loads and parses a JSON object from a file. + // Returns 0 and assigns perror with error message on fail. + static JSON* Load(const char* path, const char** perror = 0); + + // Saves a JSON object to a file. + bool Save(const char* path); + + + // *** Object Member Access + + // These provide access to child items of the list. + bool HasItems() const { return Children.IsEmpty(); } + // Returns first/last child item, or null if child list is empty + JSON* GetFirstItem() { return (!Children.IsEmpty()) ? Children.GetFirst() : 0; } + JSON* GetLastItem() { return (!Children.IsEmpty()) ? Children.GetLast() : 0; } + + // Counts the number of items in the object; these methods are inefficient. + unsigned GetItemCount() const; + JSON* GetItemByIndex(unsigned i); + JSON* GetItemByName(const char* name); + + // Returns next item in a list of children; 0 if no more items exist. + JSON* GetNextItem(JSON* item) { return Children.IsNull(item->pNext) ? 0 : item->pNext; } + JSON* GetPrevItem(JSON* item) { return Children.IsNull(item->pPrev) ? 0 : item->pPrev; } + + + // Child item access functions + void AddItem(const char *string, JSON* item); + void AddNullItem(const char* name) { AddItem(name, CreateNull()); } + void AddBoolItem(const char* name, bool b) { AddItem(name, CreateBool(b)); } + void AddNumberItem(const char* name, double n) { AddItem(name, CreateNumber(n)); } + void AddStringItem(const char* name, const char* s) { AddItem(name, CreateString(s)); } +// void ReplaceItem(unsigned index, JSON* new_item); +// void DeleteItem(unsigned index); + + // *** Array Element Access + + // Add new elements to the end of array. + void AddArrayElement(JSON *item); + void AddArrayNumber(double n) { AddArrayElement(CreateNumber(n)); } + void AddArrayString(const char* s) { AddArrayElement(CreateString(s)); } + + // Accessed array elements; currently inefficient. + int GetArraySize(); + double GetArrayNumber(int index); + const char* GetArrayString(int index); + + +protected: + JSON(JSONItemType itemType = JSON_Object); + + static JSON* createHelper(JSONItemType itemType, double dval, const char* strVal = 0); + + // JSON Parsing helper functions. + const char* parseValue(const char *buff, const char** perror); + const char* parseNumber(const char *num); + const char* parseArray(const char* value, const char** perror); + const char* parseObject(const char* value, const char** perror); + const char* parseString(const char* str, const char** perror); + + char* PrintValue(int depth, bool fmt); + char* PrintObject(int depth, bool fmt); + char* PrintArray(int depth, bool fmt); +}; + + +} + +#endif diff --git a/LibOVR/Src/OVR_LatencyTestImpl.cpp b/LibOVR/Src/OVR_LatencyTestImpl.cpp index ff420a2..2bdbd52 100644 --- a/LibOVR/Src/OVR_LatencyTestImpl.cpp +++ b/LibOVR/Src/OVR_LatencyTestImpl.cpp @@ -1,798 +1,774 @@ -/************************************************************************************
-
-Filename : OVR_LatencyTestImpl.cpp
-Content : Oculus Latency Tester device implementation.
-Created : March 7, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_LatencyTestImpl.h"
-
-namespace OVR {
-
-//-------------------------------------------------------------------------------------
-// ***** Oculus Latency Tester specific packet data structures
-
-enum {
- LatencyTester_VendorId = Oculus_VendorId,
- LatencyTester_ProductId = 0x0101,
-};
-
-// Reported data is little-endian now
-static UInt16 DecodeUInt16(const UByte* buffer)
-{
- return (UInt16(buffer[1]) << 8) | UInt16(buffer[0]);
-}
-
-/* Unreferenced
-static SInt16 DecodeSInt16(const UByte* buffer)
-{
- return (SInt16(buffer[1]) << 8) | SInt16(buffer[0]);
-}*/
-
-static void UnpackSamples(const UByte* buffer, UByte* r, UByte* g, UByte* b)
-{
- *r = buffer[0];
- *g = buffer[1];
- *b = buffer[2];
-}
-
-// Messages we handle.
-enum LatencyTestMessageType
-{
- LatencyTestMessage_None = 0,
- LatencyTestMessage_Samples = 1,
- LatencyTestMessage_ColorDetected = 2,
- LatencyTestMessage_TestStarted = 3,
- LatencyTestMessage_Button = 4,
- LatencyTestMessage_Unknown = 0x100,
- LatencyTestMessage_SizeError = 0x101,
-};
-
-struct LatencyTestSample
-{
- UByte Value[3];
-};
-
-struct LatencyTestSamples
-{
- UByte SampleCount;
- UInt16 Timestamp;
-
- LatencyTestSample Samples[20];
-
- LatencyTestMessageType Decode(const UByte* buffer, int size)
- {
- if (size < 64)
- {
- return LatencyTestMessage_SizeError;
- }
-
- SampleCount = buffer[1];
- Timestamp = DecodeUInt16(buffer + 2);
-
- for (UByte i = 0; i < SampleCount; i++)
- {
- UnpackSamples(buffer + 4 + (3 * i), &Samples[i].Value[0], &Samples[i].Value[1], &Samples[i].Value[2]);
- }
-
- return LatencyTestMessage_Samples;
- }
-};
-
-struct LatencyTestSamplesMessage
-{
- LatencyTestMessageType Type;
- LatencyTestSamples Samples;
-};
-
-bool DecodeLatencyTestSamplesMessage(LatencyTestSamplesMessage* message, UByte* buffer, int size)
-{
- memset(message, 0, sizeof(LatencyTestSamplesMessage));
-
- if (size < 64)
- {
- message->Type = LatencyTestMessage_SizeError;
- return false;
- }
-
- switch (buffer[0])
- {
- case LatencyTestMessage_Samples:
- message->Type = message->Samples.Decode(buffer, size);
- break;
-
- default:
- message->Type = LatencyTestMessage_Unknown;
- break;
- }
-
- return (message->Type < LatencyTestMessage_Unknown) && (message->Type != LatencyTestMessage_None);
-}
-
-struct LatencyTestColorDetected
-{
- UInt16 CommandID;
- UInt16 Timestamp;
- UInt16 Elapsed;
- UByte TriggerValue[3];
- UByte TargetValue[3];
-
- LatencyTestMessageType Decode(const UByte* buffer, int size)
- {
- if (size < 13)
- return LatencyTestMessage_SizeError;
-
- CommandID = DecodeUInt16(buffer + 1);
- Timestamp = DecodeUInt16(buffer + 3);
- Elapsed = DecodeUInt16(buffer + 5);
- memcpy(TriggerValue, buffer + 7, 3);
- memcpy(TargetValue, buffer + 10, 3);
-
- return LatencyTestMessage_ColorDetected;
- }
-};
-
-struct LatencyTestColorDetectedMessage
-{
- LatencyTestMessageType Type;
- LatencyTestColorDetected ColorDetected;
-};
-
-bool DecodeLatencyTestColorDetectedMessage(LatencyTestColorDetectedMessage* message, UByte* buffer, int size)
-{
- memset(message, 0, sizeof(LatencyTestColorDetectedMessage));
-
- if (size < 13)
- {
- message->Type = LatencyTestMessage_SizeError;
- return false;
- }
-
- switch (buffer[0])
- {
- case LatencyTestMessage_ColorDetected:
- message->Type = message->ColorDetected.Decode(buffer, size);
- break;
-
- default:
- message->Type = LatencyTestMessage_Unknown;
- break;
- }
-
- return (message->Type < LatencyTestMessage_Unknown) && (message->Type != LatencyTestMessage_None);
-}
-
-struct LatencyTestStarted
-{
- UInt16 CommandID;
- UInt16 Timestamp;
- UByte TargetValue[3];
-
- LatencyTestMessageType Decode(const UByte* buffer, int size)
- {
- if (size < 8)
- return LatencyTestMessage_SizeError;
-
- CommandID = DecodeUInt16(buffer + 1);
- Timestamp = DecodeUInt16(buffer + 3);
- memcpy(TargetValue, buffer + 5, 3);
-
- return LatencyTestMessage_TestStarted;
- }
-};
-
-struct LatencyTestStartedMessage
-{
- LatencyTestMessageType Type;
- LatencyTestStarted TestStarted;
-};
-
-bool DecodeLatencyTestStartedMessage(LatencyTestStartedMessage* message, UByte* buffer, int size)
-{
- memset(message, 0, sizeof(LatencyTestStartedMessage));
-
- if (size < 8)
- {
- message->Type = LatencyTestMessage_SizeError;
- return false;
- }
-
- switch (buffer[0])
- {
- case LatencyTestMessage_TestStarted:
- message->Type = message->TestStarted.Decode(buffer, size);
- break;
-
- default:
- message->Type = LatencyTestMessage_Unknown;
- break;
- }
-
- return (message->Type < LatencyTestMessage_Unknown) && (message->Type != LatencyTestMessage_None);
-}
-
-struct LatencyTestButton
-{
- UInt16 CommandID;
- UInt16 Timestamp;
-
- LatencyTestMessageType Decode(const UByte* buffer, int size)
- {
- if (size < 5)
- return LatencyTestMessage_SizeError;
-
- CommandID = DecodeUInt16(buffer + 1);
- Timestamp = DecodeUInt16(buffer + 3);
-
- return LatencyTestMessage_Button;
- }
-};
-
-struct LatencyTestButtonMessage
-{
- LatencyTestMessageType Type;
- LatencyTestButton Button;
-};
-
-bool DecodeLatencyTestButtonMessage(LatencyTestButtonMessage* message, UByte* buffer, int size)
-{
- memset(message, 0, sizeof(LatencyTestButtonMessage));
-
- if (size < 5)
- {
- message->Type = LatencyTestMessage_SizeError;
- return false;
- }
-
- switch (buffer[0])
- {
- case LatencyTestMessage_Button:
- message->Type = message->Button.Decode(buffer, size);
- break;
-
- default:
- message->Type = LatencyTestMessage_Unknown;
- break;
- }
-
- return (message->Type < LatencyTestMessage_Unknown) && (message->Type != LatencyTestMessage_None);
-}
-
-struct LatencyTestConfigurationImpl
-{
- enum { PacketSize = 5 };
- UByte Buffer[PacketSize];
-
- OVR::LatencyTestConfiguration Configuration;
-
- LatencyTestConfigurationImpl(const OVR::LatencyTestConfiguration& configuration)
- : Configuration(configuration)
- {
- Pack();
- }
-
- void Pack()
- {
- Buffer[0] = 5;
- Buffer[1] = UByte(Configuration.SendSamples);
- Buffer[2] = Configuration.Threshold.R;
- Buffer[3] = Configuration.Threshold.G;
- Buffer[4] = Configuration.Threshold.B;
- }
-
- void Unpack()
- {
- Configuration.SendSamples = Buffer[1] != 0 ? true : false;
- Configuration.Threshold.R = Buffer[2];
- Configuration.Threshold.G = Buffer[3];
- Configuration.Threshold.B = Buffer[4];
- }
-};
-
-struct LatencyTestCalibrateImpl
-{
- enum { PacketSize = 4 };
- UByte Buffer[PacketSize];
-
- OVR::LatencyTestCalibrate Calibrate;
-
- LatencyTestCalibrateImpl(const OVR::LatencyTestCalibrate& calibrate)
- : Calibrate(calibrate)
- {
- Pack();
- }
-
- void Pack()
- {
- Buffer[0] = 7;
- Buffer[1] = Calibrate.Value.R;
- Buffer[2] = Calibrate.Value.G;
- Buffer[3] = Calibrate.Value.B;
- }
-
- void Unpack()
- {
- Calibrate.Value.R = Buffer[1];
- Calibrate.Value.G = Buffer[2];
- Calibrate.Value.B = Buffer[3];
- }
-};
-
-struct LatencyTestStartTestImpl
-{
- enum { PacketSize = 6 };
- UByte Buffer[PacketSize];
-
- OVR::LatencyTestStartTest StartTest;
-
- LatencyTestStartTestImpl(const OVR::LatencyTestStartTest& startTest)
- : StartTest(startTest)
- {
- Pack();
- }
-
- void Pack()
- {
- UInt16 commandID = 1;
-
- Buffer[0] = 8;
- Buffer[1] = UByte(commandID & 0xFF);
- Buffer[2] = UByte(commandID >> 8);
- Buffer[3] = StartTest.TargetValue.R;
- Buffer[4] = StartTest.TargetValue.G;
- Buffer[5] = StartTest.TargetValue.B;
- }
-
- void Unpack()
- {
-// UInt16 commandID = Buffer[1] | (UInt16(Buffer[2]) << 8);
- StartTest.TargetValue.R = Buffer[3];
- StartTest.TargetValue.G = Buffer[4];
- StartTest.TargetValue.B = Buffer[5];
- }
-};
-
-struct LatencyTestDisplayImpl
-{
- enum { PacketSize = 6 };
- UByte Buffer[PacketSize];
-
- OVR::LatencyTestDisplay Display;
-
- LatencyTestDisplayImpl(const OVR::LatencyTestDisplay& display)
- : Display(display)
- {
- Pack();
- }
-
- void Pack()
- {
- Buffer[0] = 9;
- Buffer[1] = Display.Mode;
- Buffer[2] = UByte(Display.Value & 0xFF);
- Buffer[3] = UByte((Display.Value >> 8) & 0xFF);
- Buffer[4] = UByte((Display.Value >> 16) & 0xFF);
- Buffer[5] = UByte((Display.Value >> 24) & 0xFF);
- }
-
- void Unpack()
- {
- Display.Mode = Buffer[1];
- Display.Value = UInt32(Buffer[2]) |
- (UInt32(Buffer[3]) << 8) |
- (UInt32(Buffer[4]) << 16) |
- (UInt32(Buffer[5]) << 24);
- }
-};
-
-//-------------------------------------------------------------------------------------
-// ***** LatencyTestDeviceFactory
-
-LatencyTestDeviceFactory LatencyTestDeviceFactory::Instance;
-
-void LatencyTestDeviceFactory::EnumerateDevices(EnumerateVisitor& visitor)
-{
-
- class LatencyTestEnumerator : public HIDEnumerateVisitor
- {
- // Assign not supported; suppress MSVC warning.
- void operator = (const LatencyTestEnumerator&) { }
-
- DeviceFactory* pFactory;
- EnumerateVisitor& ExternalVisitor;
- public:
- LatencyTestEnumerator(DeviceFactory* factory, EnumerateVisitor& externalVisitor)
- : pFactory(factory), ExternalVisitor(externalVisitor) { }
-
- virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId)
- {
- return pFactory->MatchVendorProduct(vendorId, productId);
- }
-
- virtual void Visit(HIDDevice& device, const HIDDeviceDesc& desc)
- {
- OVR_UNUSED(device);
-
- LatencyTestDeviceCreateDesc createDesc(pFactory, desc);
- ExternalVisitor.Visit(createDesc);
- }
- };
-
- LatencyTestEnumerator latencyTestEnumerator(this, visitor);
- GetManagerImpl()->GetHIDDeviceManager()->Enumerate(&latencyTestEnumerator);
-}
-
-bool LatencyTestDeviceFactory::MatchVendorProduct(UInt16 vendorId, UInt16 productId) const
-{
- return ((vendorId == LatencyTester_VendorId) && (productId == LatencyTester_ProductId));
-}
-
-bool LatencyTestDeviceFactory::DetectHIDDevice(DeviceManager* pdevMgr,
- const HIDDeviceDesc& desc)
-{
- if (MatchVendorProduct(desc.VendorId, desc.ProductId))
- {
- LatencyTestDeviceCreateDesc createDesc(this, desc);
- return pdevMgr->AddDevice_NeedsLock(createDesc).GetPtr() != NULL;
- }
- return false;
-}
-
-//-------------------------------------------------------------------------------------
-// ***** LatencyTestDeviceCreateDesc
-
-DeviceBase* LatencyTestDeviceCreateDesc::NewDeviceInstance()
-{
- return new LatencyTestDeviceImpl(this);
-}
-
-bool LatencyTestDeviceCreateDesc::GetDeviceInfo(DeviceInfo* info) const
-{
- if ((info->InfoClassType != Device_LatencyTester) &&
- (info->InfoClassType != Device_None))
- return false;
-
- OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, HIDDesc.Product.ToCStr());
- OVR_strcpy(info->Manufacturer, DeviceInfo::MaxNameLength, HIDDesc.Manufacturer.ToCStr());
- info->Type = Device_LatencyTester;
- info->Version = 0;
-
- if (info->InfoClassType == Device_LatencyTester)
- {
- SensorInfo* sinfo = (SensorInfo*)info;
- sinfo->VendorId = HIDDesc.VendorId;
- sinfo->ProductId = HIDDesc.ProductId;
- OVR_strcpy(sinfo->SerialNumber, sizeof(sinfo->SerialNumber),HIDDesc.SerialNumber.ToCStr());
- }
- return true;
-}
-
-//-------------------------------------------------------------------------------------
-// ***** LatencyTestDevice
-
-LatencyTestDeviceImpl::LatencyTestDeviceImpl(LatencyTestDeviceCreateDesc* createDesc)
- : OVR::HIDDeviceImpl<OVR::LatencyTestDevice>(createDesc, 0)
-{
-}
-
-LatencyTestDeviceImpl::~LatencyTestDeviceImpl()
-{
- // Check that Shutdown() was called.
- OVR_ASSERT(!pCreateDesc->pDevice);
-}
-
-// Internal creation APIs.
-bool LatencyTestDeviceImpl::Initialize(DeviceBase* parent)
-{
- if (HIDDeviceImpl<OVR::LatencyTestDevice>::Initialize(parent))
- {
- LogText("OVR::LatencyTestDevice initialized.\n");
- return true;
- }
-
- return false;
-}
-
-void LatencyTestDeviceImpl::Shutdown()
-{
- HIDDeviceImpl<OVR::LatencyTestDevice>::Shutdown();
-
- LogText("OVR::LatencyTestDevice - Closed '%s'\n", getHIDDesc()->Path.ToCStr());
-}
-
-void LatencyTestDeviceImpl::OnInputReport(UByte* pData, UInt32 length)
-{
-
- bool processed = false;
- if (!processed)
- {
- LatencyTestSamplesMessage message;
- if (DecodeLatencyTestSamplesMessage(&message, pData, length))
- {
- processed = true;
- onLatencyTestSamplesMessage(&message);
- }
- }
-
- if (!processed)
- {
- LatencyTestColorDetectedMessage message;
- if (DecodeLatencyTestColorDetectedMessage(&message, pData, length))
- {
- processed = true;
- onLatencyTestColorDetectedMessage(&message);
- }
- }
-
- if (!processed)
- {
- LatencyTestStartedMessage message;
- if (DecodeLatencyTestStartedMessage(&message, pData, length))
- {
- processed = true;
- onLatencyTestStartedMessage(&message);
- }
- }
-
- if (!processed)
- {
- LatencyTestButtonMessage message;
- if (DecodeLatencyTestButtonMessage(&message, pData, length))
- {
- processed = true;
- onLatencyTestButtonMessage(&message);
- }
- }
-}
-
-bool LatencyTestDeviceImpl::SetConfiguration(const OVR::LatencyTestConfiguration& configuration, bool waitFlag)
-{
- bool result = false;
- ThreadCommandQueue* queue = GetManagerImpl()->GetThreadQueue();
-
- if (GetManagerImpl()->GetThreadId() != OVR::GetCurrentThreadId())
- {
- if (!waitFlag)
- {
- return queue->PushCall(this, &LatencyTestDeviceImpl::setConfiguration, configuration);
- }
-
- if (!queue->PushCallAndWaitResult( this,
- &LatencyTestDeviceImpl::setConfiguration,
- &result,
- configuration))
- {
- return false;
- }
- }
- else
- return setConfiguration(configuration);
-
- return result;
-}
-
-bool LatencyTestDeviceImpl::setConfiguration(const OVR::LatencyTestConfiguration& configuration)
-{
- LatencyTestConfigurationImpl ltc(configuration);
- return GetInternalDevice()->SetFeatureReport(ltc.Buffer, LatencyTestConfigurationImpl::PacketSize);
-}
-
-bool LatencyTestDeviceImpl::GetConfiguration(OVR::LatencyTestConfiguration* configuration)
-{
- bool result = false;
-
- ThreadCommandQueue* pQueue = this->GetManagerImpl()->GetThreadQueue();
- if (!pQueue->PushCallAndWaitResult(this, &LatencyTestDeviceImpl::getConfiguration, &result, configuration))
- return false;
-
- return result;
-}
-
-bool LatencyTestDeviceImpl::getConfiguration(OVR::LatencyTestConfiguration* configuration)
-{
- LatencyTestConfigurationImpl ltc(*configuration);
- if (GetInternalDevice()->GetFeatureReport(ltc.Buffer, LatencyTestConfigurationImpl::PacketSize))
- {
- ltc.Unpack();
- *configuration = ltc.Configuration;
- return true;
- }
-
- return false;
-}
-
-bool LatencyTestDeviceImpl::SetCalibrate(const OVR::LatencyTestCalibrate& calibrate, bool waitFlag)
-{
- bool result = false;
- ThreadCommandQueue* queue = GetManagerImpl()->GetThreadQueue();
-
- if (!waitFlag)
- {
- return queue->PushCall(this, &LatencyTestDeviceImpl::setCalibrate, calibrate);
- }
-
- if (!queue->PushCallAndWaitResult( this,
- &LatencyTestDeviceImpl::setCalibrate,
- &result,
- calibrate))
- {
- return false;
- }
-
- return result;
-}
-
-bool LatencyTestDeviceImpl::setCalibrate(const OVR::LatencyTestCalibrate& calibrate)
-{
- LatencyTestCalibrateImpl ltc(calibrate);
- return GetInternalDevice()->SetFeatureReport(ltc.Buffer, LatencyTestCalibrateImpl::PacketSize);
-}
-
-bool LatencyTestDeviceImpl::GetCalibrate(OVR::LatencyTestCalibrate* calibrate)
-{
- bool result = false;
-
- ThreadCommandQueue* pQueue = this->GetManagerImpl()->GetThreadQueue();
- if (!pQueue->PushCallAndWaitResult(this, &LatencyTestDeviceImpl::getCalibrate, &result, calibrate))
- return false;
-
- return result;
-}
-
-bool LatencyTestDeviceImpl::getCalibrate(OVR::LatencyTestCalibrate* calibrate)
-{
- LatencyTestCalibrateImpl ltc(*calibrate);
- if (GetInternalDevice()->GetFeatureReport(ltc.Buffer, LatencyTestCalibrateImpl::PacketSize))
- {
- ltc.Unpack();
- *calibrate = ltc.Calibrate;
- return true;
- }
-
- return false;
-}
-
-bool LatencyTestDeviceImpl::SetStartTest(const OVR::LatencyTestStartTest& start, bool waitFlag)
-{
- bool result = false;
- ThreadCommandQueue* queue = GetManagerImpl()->GetThreadQueue();
-
- if (!waitFlag)
- {
- return queue->PushCall(this, &LatencyTestDeviceImpl::setStartTest, start);
- }
-
- if (!queue->PushCallAndWaitResult( this,
- &LatencyTestDeviceImpl::setStartTest,
- &result,
- start))
- {
- return false;
- }
-
- return result;
-}
-
-bool LatencyTestDeviceImpl::setStartTest(const OVR::LatencyTestStartTest& start)
-{
- LatencyTestStartTestImpl ltst(start);
- return GetInternalDevice()->SetFeatureReport(ltst.Buffer, LatencyTestStartTestImpl::PacketSize);
-}
-
-bool LatencyTestDeviceImpl::SetDisplay(const OVR::LatencyTestDisplay& display, bool waitFlag)
-{
- bool result = false;
- ThreadCommandQueue * queue = GetManagerImpl()->GetThreadQueue();
-
- if (!waitFlag)
- {
- return queue->PushCall(this, &LatencyTestDeviceImpl::setDisplay, display);
- }
-
- if (!queue->PushCallAndWaitResult( this,
- &LatencyTestDeviceImpl::setDisplay,
- &result,
- display))
- {
- return false;
- }
-
- return result;
-}
-
-bool LatencyTestDeviceImpl::setDisplay(const OVR::LatencyTestDisplay& display)
-{
- LatencyTestDisplayImpl ltd(display);
- return GetInternalDevice()->SetFeatureReport(ltd.Buffer, LatencyTestDisplayImpl::PacketSize);
-}
-
-void LatencyTestDeviceImpl::onLatencyTestSamplesMessage(LatencyTestSamplesMessage* message)
-{
-
- if (message->Type != LatencyTestMessage_Samples)
- return;
-
- LatencyTestSamples& s = message->Samples;
-
- // Call OnMessage() within a lock to avoid conflicts with handlers.
- Lock::Locker scopeLock(HandlerRef.GetLock());
-
- if (HandlerRef.GetHandler())
- {
- MessageLatencyTestSamples samples(this);
- for (UByte i = 0; i < s.SampleCount; i++)
- {
- samples.Samples.PushBack(Color(s.Samples[i].Value[0], s.Samples[i].Value[1], s.Samples[i].Value[2]));
- }
-
- HandlerRef.GetHandler()->OnMessage(samples);
- }
-}
-
-void LatencyTestDeviceImpl::onLatencyTestColorDetectedMessage(LatencyTestColorDetectedMessage* message)
-{
- if (message->Type != LatencyTestMessage_ColorDetected)
- return;
-
- LatencyTestColorDetected& s = message->ColorDetected;
-
- // Call OnMessage() within a lock to avoid conflicts with handlers.
- Lock::Locker scopeLock(HandlerRef.GetLock());
-
- if (HandlerRef.GetHandler())
- {
- MessageLatencyTestColorDetected detected(this);
- detected.Elapsed = s.Elapsed;
- detected.DetectedValue = Color(s.TriggerValue[0], s.TriggerValue[1], s.TriggerValue[2]);
- detected.TargetValue = Color(s.TargetValue[0], s.TargetValue[1], s.TargetValue[2]);
-
- HandlerRef.GetHandler()->OnMessage(detected);
- }
-}
-
-void LatencyTestDeviceImpl::onLatencyTestStartedMessage(LatencyTestStartedMessage* message)
-{
- if (message->Type != LatencyTestMessage_TestStarted)
- return;
-
- LatencyTestStarted& ts = message->TestStarted;
-
- // Call OnMessage() within a lock to avoid conflicts with handlers.
- Lock::Locker scopeLock(HandlerRef.GetLock());
-
- if (HandlerRef.GetHandler())
- {
- MessageLatencyTestStarted started(this);
- started.TargetValue = Color(ts.TargetValue[0], ts.TargetValue[1], ts.TargetValue[2]);
-
- HandlerRef.GetHandler()->OnMessage(started);
- }
-}
-
-void LatencyTestDeviceImpl::onLatencyTestButtonMessage(LatencyTestButtonMessage* message)
-{
- if (message->Type != LatencyTestMessage_Button)
- return;
-
-// LatencyTestButton& s = message->Button;
-
- // Call OnMessage() within a lock to avoid conflicts with handlers.
- Lock::Locker scopeLock(HandlerRef.GetLock());
-
- if (HandlerRef.GetHandler())
- {
- MessageLatencyTestButton button(this);
-
- HandlerRef.GetHandler()->OnMessage(button);
- }
-}
-
-} // namespace OVR
+/************************************************************************************ + +Filename : OVR_LatencyTestImpl.cpp +Content : Oculus Latency Tester device implementation. +Created : March 7, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_LatencyTestImpl.h" + +namespace OVR { + +//------------------------------------------------------------------------------------- +// ***** Oculus Latency Tester specific packet data structures + +enum { + LatencyTester_VendorId = Oculus_VendorId, + LatencyTester_ProductId = 0x0101, +}; + +// Reported data is little-endian now +static UInt16 DecodeUInt16(const UByte* buffer) +{ + return (UInt16(buffer[1]) << 8) | UInt16(buffer[0]); +} + +/* Unreferenced +static SInt16 DecodeSInt16(const UByte* buffer) +{ + return (SInt16(buffer[1]) << 8) | SInt16(buffer[0]); +}*/ + +static void UnpackSamples(const UByte* buffer, UByte* r, UByte* g, UByte* b) +{ + *r = buffer[0]; + *g = buffer[1]; + *b = buffer[2]; +} + +// Messages we handle. +enum LatencyTestMessageType +{ + LatencyTestMessage_None = 0, + LatencyTestMessage_Samples = 1, + LatencyTestMessage_ColorDetected = 2, + LatencyTestMessage_TestStarted = 3, + LatencyTestMessage_Button = 4, + LatencyTestMessage_Unknown = 0x100, + LatencyTestMessage_SizeError = 0x101, +}; + +struct LatencyTestSample +{ + UByte Value[3]; +}; + +struct LatencyTestSamples +{ + UByte SampleCount; + UInt16 Timestamp; + + LatencyTestSample Samples[20]; + + LatencyTestMessageType Decode(const UByte* buffer, int size) + { + if (size < 64) + { + return LatencyTestMessage_SizeError; + } + + SampleCount = buffer[1]; + Timestamp = DecodeUInt16(buffer + 2); + + for (UByte i = 0; i < SampleCount; i++) + { + UnpackSamples(buffer + 4 + (3 * i), &Samples[i].Value[0], &Samples[i].Value[1], &Samples[i].Value[2]); + } + + return LatencyTestMessage_Samples; + } +}; + +struct LatencyTestSamplesMessage +{ + LatencyTestMessageType Type; + LatencyTestSamples Samples; +}; + +bool DecodeLatencyTestSamplesMessage(LatencyTestSamplesMessage* message, UByte* buffer, int size) +{ + memset(message, 0, sizeof(LatencyTestSamplesMessage)); + + if (size < 64) + { + message->Type = LatencyTestMessage_SizeError; + return false; + } + + switch (buffer[0]) + { + case LatencyTestMessage_Samples: + message->Type = message->Samples.Decode(buffer, size); + break; + + default: + message->Type = LatencyTestMessage_Unknown; + break; + } + + return (message->Type < LatencyTestMessage_Unknown) && (message->Type != LatencyTestMessage_None); +} + +struct LatencyTestColorDetected +{ + UInt16 CommandID; + UInt16 Timestamp; + UInt16 Elapsed; + UByte TriggerValue[3]; + UByte TargetValue[3]; + + LatencyTestMessageType Decode(const UByte* buffer, int size) + { + if (size < 13) + return LatencyTestMessage_SizeError; + + CommandID = DecodeUInt16(buffer + 1); + Timestamp = DecodeUInt16(buffer + 3); + Elapsed = DecodeUInt16(buffer + 5); + memcpy(TriggerValue, buffer + 7, 3); + memcpy(TargetValue, buffer + 10, 3); + + return LatencyTestMessage_ColorDetected; + } +}; + +struct LatencyTestColorDetectedMessage +{ + LatencyTestMessageType Type; + LatencyTestColorDetected ColorDetected; +}; + +bool DecodeLatencyTestColorDetectedMessage(LatencyTestColorDetectedMessage* message, UByte* buffer, int size) +{ + memset(message, 0, sizeof(LatencyTestColorDetectedMessage)); + + if (size < 13) + { + message->Type = LatencyTestMessage_SizeError; + return false; + } + + switch (buffer[0]) + { + case LatencyTestMessage_ColorDetected: + message->Type = message->ColorDetected.Decode(buffer, size); + break; + + default: + message->Type = LatencyTestMessage_Unknown; + break; + } + + return (message->Type < LatencyTestMessage_Unknown) && (message->Type != LatencyTestMessage_None); +} + +struct LatencyTestStarted +{ + UInt16 CommandID; + UInt16 Timestamp; + UByte TargetValue[3]; + + LatencyTestMessageType Decode(const UByte* buffer, int size) + { + if (size < 8) + return LatencyTestMessage_SizeError; + + CommandID = DecodeUInt16(buffer + 1); + Timestamp = DecodeUInt16(buffer + 3); + memcpy(TargetValue, buffer + 5, 3); + + return LatencyTestMessage_TestStarted; + } +}; + +struct LatencyTestStartedMessage +{ + LatencyTestMessageType Type; + LatencyTestStarted TestStarted; +}; + +bool DecodeLatencyTestStartedMessage(LatencyTestStartedMessage* message, UByte* buffer, int size) +{ + memset(message, 0, sizeof(LatencyTestStartedMessage)); + + if (size < 8) + { + message->Type = LatencyTestMessage_SizeError; + return false; + } + + switch (buffer[0]) + { + case LatencyTestMessage_TestStarted: + message->Type = message->TestStarted.Decode(buffer, size); + break; + + default: + message->Type = LatencyTestMessage_Unknown; + break; + } + + return (message->Type < LatencyTestMessage_Unknown) && (message->Type != LatencyTestMessage_None); +} + +struct LatencyTestButton +{ + UInt16 CommandID; + UInt16 Timestamp; + + LatencyTestMessageType Decode(const UByte* buffer, int size) + { + if (size < 5) + return LatencyTestMessage_SizeError; + + CommandID = DecodeUInt16(buffer + 1); + Timestamp = DecodeUInt16(buffer + 3); + + return LatencyTestMessage_Button; + } +}; + +struct LatencyTestButtonMessage +{ + LatencyTestMessageType Type; + LatencyTestButton Button; +}; + +bool DecodeLatencyTestButtonMessage(LatencyTestButtonMessage* message, UByte* buffer, int size) +{ + memset(message, 0, sizeof(LatencyTestButtonMessage)); + + if (size < 5) + { + message->Type = LatencyTestMessage_SizeError; + return false; + } + + switch (buffer[0]) + { + case LatencyTestMessage_Button: + message->Type = message->Button.Decode(buffer, size); + break; + + default: + message->Type = LatencyTestMessage_Unknown; + break; + } + + return (message->Type < LatencyTestMessage_Unknown) && (message->Type != LatencyTestMessage_None); +} + +struct LatencyTestConfigurationImpl +{ + enum { PacketSize = 5 }; + UByte Buffer[PacketSize]; + + OVR::LatencyTestConfiguration Configuration; + + LatencyTestConfigurationImpl(const OVR::LatencyTestConfiguration& configuration) + : Configuration(configuration) + { + Pack(); + } + + void Pack() + { + Buffer[0] = 5; + Buffer[1] = UByte(Configuration.SendSamples); + Buffer[2] = Configuration.Threshold.R; + Buffer[3] = Configuration.Threshold.G; + Buffer[4] = Configuration.Threshold.B; + } + + void Unpack() + { + Configuration.SendSamples = Buffer[1] != 0 ? true : false; + Configuration.Threshold.R = Buffer[2]; + Configuration.Threshold.G = Buffer[3]; + Configuration.Threshold.B = Buffer[4]; + } +}; + +struct LatencyTestCalibrateImpl +{ + enum { PacketSize = 4 }; + UByte Buffer[PacketSize]; + + Color CalibrationColor; + + LatencyTestCalibrateImpl(const Color& calibrationColor) + : CalibrationColor(calibrationColor) + { + Pack(); + } + + void Pack() + { + Buffer[0] = 7; + Buffer[1] = CalibrationColor.R; + Buffer[2] = CalibrationColor.G; + Buffer[3] = CalibrationColor.B; + } + + void Unpack() + { + CalibrationColor.R = Buffer[1]; + CalibrationColor.G = Buffer[2]; + CalibrationColor.B = Buffer[3]; + } +}; + +struct LatencyTestStartTestImpl +{ + enum { PacketSize = 6 }; + UByte Buffer[PacketSize]; + + Color TargetColor; + + LatencyTestStartTestImpl(const Color& targetColor) + : TargetColor(targetColor) + { + Pack(); + } + + void Pack() + { + UInt16 commandID = 1; + + Buffer[0] = 8; + Buffer[1] = UByte(commandID & 0xFF); + Buffer[2] = UByte(commandID >> 8); + Buffer[3] = TargetColor.R; + Buffer[4] = TargetColor.G; + Buffer[5] = TargetColor.B; + } + + void Unpack() + { +// UInt16 commandID = Buffer[1] | (UInt16(Buffer[2]) << 8); + TargetColor.R = Buffer[3]; + TargetColor.G = Buffer[4]; + TargetColor.B = Buffer[5]; + } +}; + +struct LatencyTestDisplayImpl +{ + enum { PacketSize = 6 }; + UByte Buffer[PacketSize]; + + OVR::LatencyTestDisplay Display; + + LatencyTestDisplayImpl(const OVR::LatencyTestDisplay& display) + : Display(display) + { + Pack(); + } + + void Pack() + { + Buffer[0] = 9; + Buffer[1] = Display.Mode; + Buffer[2] = UByte(Display.Value & 0xFF); + Buffer[3] = UByte((Display.Value >> 8) & 0xFF); + Buffer[4] = UByte((Display.Value >> 16) & 0xFF); + Buffer[5] = UByte((Display.Value >> 24) & 0xFF); + } + + void Unpack() + { + Display.Mode = Buffer[1]; + Display.Value = UInt32(Buffer[2]) | + (UInt32(Buffer[3]) << 8) | + (UInt32(Buffer[4]) << 16) | + (UInt32(Buffer[5]) << 24); + } +}; + +//------------------------------------------------------------------------------------- +// ***** LatencyTestDeviceFactory + +LatencyTestDeviceFactory LatencyTestDeviceFactory::Instance; + +void LatencyTestDeviceFactory::EnumerateDevices(EnumerateVisitor& visitor) +{ + + class LatencyTestEnumerator : public HIDEnumerateVisitor + { + // Assign not supported; suppress MSVC warning. + void operator = (const LatencyTestEnumerator&) { } + + DeviceFactory* pFactory; + EnumerateVisitor& ExternalVisitor; + public: + LatencyTestEnumerator(DeviceFactory* factory, EnumerateVisitor& externalVisitor) + : pFactory(factory), ExternalVisitor(externalVisitor) { } + + virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId) + { + return pFactory->MatchVendorProduct(vendorId, productId); + } + + virtual void Visit(HIDDevice& device, const HIDDeviceDesc& desc) + { + OVR_UNUSED(device); + + LatencyTestDeviceCreateDesc createDesc(pFactory, desc); + ExternalVisitor.Visit(createDesc); + } + }; + + LatencyTestEnumerator latencyTestEnumerator(this, visitor); + GetManagerImpl()->GetHIDDeviceManager()->Enumerate(&latencyTestEnumerator); +} + +bool LatencyTestDeviceFactory::MatchVendorProduct(UInt16 vendorId, UInt16 productId) const +{ + return ((vendorId == LatencyTester_VendorId) && (productId == LatencyTester_ProductId)); +} + +bool LatencyTestDeviceFactory::DetectHIDDevice(DeviceManager* pdevMgr, + const HIDDeviceDesc& desc) +{ + if (MatchVendorProduct(desc.VendorId, desc.ProductId)) + { + LatencyTestDeviceCreateDesc createDesc(this, desc); + return pdevMgr->AddDevice_NeedsLock(createDesc).GetPtr() != NULL; + } + return false; +} + +//------------------------------------------------------------------------------------- +// ***** LatencyTestDeviceCreateDesc + +DeviceBase* LatencyTestDeviceCreateDesc::NewDeviceInstance() +{ + return new LatencyTestDeviceImpl(this); +} + +bool LatencyTestDeviceCreateDesc::GetDeviceInfo(DeviceInfo* info) const +{ + if ((info->InfoClassType != Device_LatencyTester) && + (info->InfoClassType != Device_None)) + return false; + + OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, HIDDesc.Product.ToCStr()); + OVR_strcpy(info->Manufacturer, DeviceInfo::MaxNameLength, HIDDesc.Manufacturer.ToCStr()); + info->Type = Device_LatencyTester; + info->Version = 0; + + if (info->InfoClassType == Device_LatencyTester) + { + SensorInfo* sinfo = (SensorInfo*)info; + sinfo->VendorId = HIDDesc.VendorId; + sinfo->ProductId = HIDDesc.ProductId; + OVR_strcpy(sinfo->SerialNumber, sizeof(sinfo->SerialNumber),HIDDesc.SerialNumber.ToCStr()); + } + return true; +} + +//------------------------------------------------------------------------------------- +// ***** LatencyTestDevice + +LatencyTestDeviceImpl::LatencyTestDeviceImpl(LatencyTestDeviceCreateDesc* createDesc) + : OVR::HIDDeviceImpl<OVR::LatencyTestDevice>(createDesc, 0) +{ +} + +LatencyTestDeviceImpl::~LatencyTestDeviceImpl() +{ + // Check that Shutdown() was called. + OVR_ASSERT(!pCreateDesc->pDevice); +} + +// Internal creation APIs. +bool LatencyTestDeviceImpl::Initialize(DeviceBase* parent) +{ + if (HIDDeviceImpl<OVR::LatencyTestDevice>::Initialize(parent)) + { + LogText("OVR::LatencyTestDevice initialized.\n"); + return true; + } + + return false; +} + +void LatencyTestDeviceImpl::Shutdown() +{ + HIDDeviceImpl<OVR::LatencyTestDevice>::Shutdown(); + + LogText("OVR::LatencyTestDevice - Closed '%s'\n", getHIDDesc()->Path.ToCStr()); +} + +void LatencyTestDeviceImpl::OnInputReport(UByte* pData, UInt32 length) +{ + + bool processed = false; + if (!processed) + { + LatencyTestSamplesMessage message; + if (DecodeLatencyTestSamplesMessage(&message, pData, length)) + { + processed = true; + onLatencyTestSamplesMessage(&message); + } + } + + if (!processed) + { + LatencyTestColorDetectedMessage message; + if (DecodeLatencyTestColorDetectedMessage(&message, pData, length)) + { + processed = true; + onLatencyTestColorDetectedMessage(&message); + } + } + + if (!processed) + { + LatencyTestStartedMessage message; + if (DecodeLatencyTestStartedMessage(&message, pData, length)) + { + processed = true; + onLatencyTestStartedMessage(&message); + } + } + + if (!processed) + { + LatencyTestButtonMessage message; + if (DecodeLatencyTestButtonMessage(&message, pData, length)) + { + processed = true; + onLatencyTestButtonMessage(&message); + } + } +} + +bool LatencyTestDeviceImpl::SetConfiguration(const OVR::LatencyTestConfiguration& configuration, bool waitFlag) +{ + bool result = false; + ThreadCommandQueue* queue = GetManagerImpl()->GetThreadQueue(); + + if (GetManagerImpl()->GetThreadId() != OVR::GetCurrentThreadId()) + { + if (!waitFlag) + { + return queue->PushCall(this, &LatencyTestDeviceImpl::setConfiguration, configuration); + } + + if (!queue->PushCallAndWaitResult( this, + &LatencyTestDeviceImpl::setConfiguration, + &result, + configuration)) + { + return false; + } + } + else + return setConfiguration(configuration); + + return result; +} + +bool LatencyTestDeviceImpl::setConfiguration(const OVR::LatencyTestConfiguration& configuration) +{ + LatencyTestConfigurationImpl ltc(configuration); + return GetInternalDevice()->SetFeatureReport(ltc.Buffer, LatencyTestConfigurationImpl::PacketSize); +} + +bool LatencyTestDeviceImpl::GetConfiguration(OVR::LatencyTestConfiguration* configuration) +{ + bool result = false; + + ThreadCommandQueue* pQueue = this->GetManagerImpl()->GetThreadQueue(); + if (!pQueue->PushCallAndWaitResult(this, &LatencyTestDeviceImpl::getConfiguration, &result, configuration)) + return false; + + return result; +} + +bool LatencyTestDeviceImpl::getConfiguration(OVR::LatencyTestConfiguration* configuration) +{ + LatencyTestConfigurationImpl ltc(*configuration); + if (GetInternalDevice()->GetFeatureReport(ltc.Buffer, LatencyTestConfigurationImpl::PacketSize)) + { + ltc.Unpack(); + *configuration = ltc.Configuration; + return true; + } + + return false; +} + +bool LatencyTestDeviceImpl::SetCalibrate(const Color& calibrationColor, bool waitFlag) +{ + bool result = false; + ThreadCommandQueue* queue = GetManagerImpl()->GetThreadQueue(); + + if (!waitFlag) + { + return queue->PushCall(this, &LatencyTestDeviceImpl::setCalibrate, calibrationColor); + } + + if (!queue->PushCallAndWaitResult( this, + &LatencyTestDeviceImpl::setCalibrate, + &result, + calibrationColor)) + { + return false; + } + + return result; +} + +bool LatencyTestDeviceImpl::setCalibrate(const Color& calibrationColor) +{ + LatencyTestCalibrateImpl ltc(calibrationColor); + return GetInternalDevice()->SetFeatureReport(ltc.Buffer, LatencyTestCalibrateImpl::PacketSize); +} + +bool LatencyTestDeviceImpl::SetStartTest(const Color& targetColor, bool waitFlag) +{ + bool result = false; + ThreadCommandQueue* queue = GetManagerImpl()->GetThreadQueue(); + + if (!waitFlag) + { + return queue->PushCall(this, &LatencyTestDeviceImpl::setStartTest, targetColor); + } + + if (!queue->PushCallAndWaitResult( this, + &LatencyTestDeviceImpl::setStartTest, + &result, + targetColor)) + { + return false; + } + + return result; +} + +bool LatencyTestDeviceImpl::setStartTest(const Color& targetColor) +{ + LatencyTestStartTestImpl ltst(targetColor); + return GetInternalDevice()->SetFeatureReport(ltst.Buffer, LatencyTestStartTestImpl::PacketSize); +} + +bool LatencyTestDeviceImpl::SetDisplay(const OVR::LatencyTestDisplay& display, bool waitFlag) +{ + bool result = false; + ThreadCommandQueue * queue = GetManagerImpl()->GetThreadQueue(); + + if (!waitFlag) + { + return queue->PushCall(this, &LatencyTestDeviceImpl::setDisplay, display); + } + + if (!queue->PushCallAndWaitResult( this, + &LatencyTestDeviceImpl::setDisplay, + &result, + display)) + { + return false; + } + + return result; +} + +bool LatencyTestDeviceImpl::setDisplay(const OVR::LatencyTestDisplay& display) +{ + LatencyTestDisplayImpl ltd(display); + return GetInternalDevice()->SetFeatureReport(ltd.Buffer, LatencyTestDisplayImpl::PacketSize); +} + +void LatencyTestDeviceImpl::onLatencyTestSamplesMessage(LatencyTestSamplesMessage* message) +{ + + if (message->Type != LatencyTestMessage_Samples) + return; + + LatencyTestSamples& s = message->Samples; + + // Call OnMessage() within a lock to avoid conflicts with handlers. + Lock::Locker scopeLock(HandlerRef.GetLock()); + + if (HandlerRef.GetHandler()) + { + MessageLatencyTestSamples samples(this); + for (UByte i = 0; i < s.SampleCount; i++) + { + samples.Samples.PushBack(Color(s.Samples[i].Value[0], s.Samples[i].Value[1], s.Samples[i].Value[2])); + } + + HandlerRef.GetHandler()->OnMessage(samples); + } +} + +void LatencyTestDeviceImpl::onLatencyTestColorDetectedMessage(LatencyTestColorDetectedMessage* message) +{ + if (message->Type != LatencyTestMessage_ColorDetected) + return; + + LatencyTestColorDetected& s = message->ColorDetected; + + // Call OnMessage() within a lock to avoid conflicts with handlers. + Lock::Locker scopeLock(HandlerRef.GetLock()); + + if (HandlerRef.GetHandler()) + { + MessageLatencyTestColorDetected detected(this); + detected.Elapsed = s.Elapsed; + detected.DetectedValue = Color(s.TriggerValue[0], s.TriggerValue[1], s.TriggerValue[2]); + detected.TargetValue = Color(s.TargetValue[0], s.TargetValue[1], s.TargetValue[2]); + + HandlerRef.GetHandler()->OnMessage(detected); + } +} + +void LatencyTestDeviceImpl::onLatencyTestStartedMessage(LatencyTestStartedMessage* message) +{ + if (message->Type != LatencyTestMessage_TestStarted) + return; + + LatencyTestStarted& ts = message->TestStarted; + + // Call OnMessage() within a lock to avoid conflicts with handlers. + Lock::Locker scopeLock(HandlerRef.GetLock()); + + if (HandlerRef.GetHandler()) + { + MessageLatencyTestStarted started(this); + started.TargetValue = Color(ts.TargetValue[0], ts.TargetValue[1], ts.TargetValue[2]); + + HandlerRef.GetHandler()->OnMessage(started); + } +} + +void LatencyTestDeviceImpl::onLatencyTestButtonMessage(LatencyTestButtonMessage* message) +{ + if (message->Type != LatencyTestMessage_Button) + return; + +// LatencyTestButton& s = message->Button; + + // Call OnMessage() within a lock to avoid conflicts with handlers. + Lock::Locker scopeLock(HandlerRef.GetLock()); + + if (HandlerRef.GetHandler()) + { + MessageLatencyTestButton button(this); + + HandlerRef.GetHandler()->OnMessage(button); + } +} + +} // namespace OVR diff --git a/LibOVR/Src/OVR_LatencyTestImpl.h b/LibOVR/Src/OVR_LatencyTestImpl.h index 9217f57..727e36e 100644 --- a/LibOVR/Src/OVR_LatencyTestImpl.h +++ b/LibOVR/Src/OVR_LatencyTestImpl.h @@ -1,135 +1,133 @@ -/************************************************************************************
-
-Filename : OVR_LatencyTestImpl.h
-Content : Latency Tester specific implementation.
-Created : March 7, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_LatencyTestImpl_h
-#define OVR_LatencyTestImpl_h
-
-#include "OVR_HIDDeviceImpl.h"
-
-namespace OVR {
-
-struct LatencyTestSamplesMessage;
-struct LatencyTestButtonMessage;
-struct LatencyTestStartedMessage;
-struct LatencyTestColorDetectedMessage;
-
-//-------------------------------------------------------------------------------------
-// LatencyTestDeviceFactory enumerates Oculus Latency Tester devices.
-class LatencyTestDeviceFactory : public DeviceFactory
-{
-public:
- static LatencyTestDeviceFactory Instance;
-
- // Enumerates devices, creating and destroying relevant objects in manager.
- virtual void EnumerateDevices(EnumerateVisitor& visitor);
-
- virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId) const;
- virtual bool DetectHIDDevice(DeviceManager* pdevMgr, const HIDDeviceDesc& desc);
-
-protected:
- DeviceManager* getManager() const { return (DeviceManager*) pManager; }
-};
-
-
-// Describes a single a Oculus Latency Tester device and supports creating its instance.
-class LatencyTestDeviceCreateDesc : public HIDDeviceCreateDesc
-{
-public:
- LatencyTestDeviceCreateDesc(DeviceFactory* factory, const HIDDeviceDesc& hidDesc)
- : HIDDeviceCreateDesc(factory, Device_LatencyTester, hidDesc) { }
-
- virtual DeviceCreateDesc* Clone() const
- {
- return new LatencyTestDeviceCreateDesc(*this);
- }
-
- virtual DeviceBase* NewDeviceInstance();
-
- virtual MatchResult MatchDevice(const DeviceCreateDesc& other,
- DeviceCreateDesc**) const
- {
- if ((other.Type == Device_LatencyTester) && (pFactory == other.pFactory))
- {
- const LatencyTestDeviceCreateDesc& s2 = (const LatencyTestDeviceCreateDesc&) other;
- if (MatchHIDDevice(s2.HIDDesc))
- return Match_Found;
- }
- return Match_None;
- }
-
- virtual bool MatchHIDDevice(const HIDDeviceDesc& hidDesc) const
- {
- // should paths comparison be case insensitive?
- return ((HIDDesc.Path.CompareNoCase(hidDesc.Path) == 0) &&
- (HIDDesc.SerialNumber == hidDesc.SerialNumber));
- }
- virtual bool GetDeviceInfo(DeviceInfo* info) const;
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** OVR::LatencyTestDeviceImpl
-
-// Oculus Latency Tester interface.
-
-class LatencyTestDeviceImpl : public HIDDeviceImpl<OVR::LatencyTestDevice>
-{
-public:
- LatencyTestDeviceImpl(LatencyTestDeviceCreateDesc* createDesc);
- ~LatencyTestDeviceImpl();
-
- // DeviceCommon interface.
- virtual bool Initialize(DeviceBase* parent);
- virtual void Shutdown();
-
- // DeviceManagerThread::Notifier interface.
- virtual void OnInputReport(UByte* pData, UInt32 length);
-
- // LatencyTesterDevice interface
- virtual bool SetConfiguration(const OVR::LatencyTestConfiguration& configuration, bool waitFlag = false);
- virtual bool GetConfiguration(OVR::LatencyTestConfiguration* configuration);
-
- virtual bool SetCalibrate(const OVR::LatencyTestCalibrate& calibrate, bool waitFlag = false);
- virtual bool GetCalibrate(OVR::LatencyTestCalibrate* calibrate);
-
- virtual bool SetStartTest(const OVR::LatencyTestStartTest& start, bool waitFlag = false);
- virtual bool SetDisplay(const LatencyTestDisplay& display, bool waitFlag = false);
-
-protected:
- bool openDevice(const char** errorFormatString);
- void closeDevice();
- void closeDeviceOnIOError();
-
- bool initializeRead();
- bool processReadResult();
-
- bool setConfiguration(const OVR::LatencyTestConfiguration& configuration);
- bool getConfiguration(OVR::LatencyTestConfiguration* configuration);
- bool setCalibrate(const OVR::LatencyTestCalibrate& calibrate);
- bool getCalibrate(OVR::LatencyTestCalibrate* calibrate);
- bool setStartTest(const OVR::LatencyTestStartTest& start);
- bool setDisplay(const OVR::LatencyTestDisplay& display);
-
- // Called for decoded messages
- void onLatencyTestSamplesMessage(LatencyTestSamplesMessage* message);
- void onLatencyTestButtonMessage(LatencyTestButtonMessage* message);
- void onLatencyTestStartedMessage(LatencyTestStartedMessage* message);
- void onLatencyTestColorDetectedMessage(LatencyTestColorDetectedMessage* message);
-
-};
-
-} // namespace OVR
-
-#endif // OVR_LatencyTestImpl_h
+/************************************************************************************ + +Filename : OVR_LatencyTestImpl.h +Content : Latency Tester specific implementation. +Created : March 7, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_LatencyTestImpl_h +#define OVR_LatencyTestImpl_h + +#include "OVR_HIDDeviceImpl.h" + +namespace OVR { + +struct LatencyTestSamplesMessage; +struct LatencyTestButtonMessage; +struct LatencyTestStartedMessage; +struct LatencyTestColorDetectedMessage; + +//------------------------------------------------------------------------------------- +// LatencyTestDeviceFactory enumerates Oculus Latency Tester devices. +class LatencyTestDeviceFactory : public DeviceFactory +{ +public: + static LatencyTestDeviceFactory Instance; + + // Enumerates devices, creating and destroying relevant objects in manager. + virtual void EnumerateDevices(EnumerateVisitor& visitor); + + virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId) const; + virtual bool DetectHIDDevice(DeviceManager* pdevMgr, const HIDDeviceDesc& desc); + +protected: + DeviceManager* getManager() const { return (DeviceManager*) pManager; } +}; + + +// Describes a single a Oculus Latency Tester device and supports creating its instance. +class LatencyTestDeviceCreateDesc : public HIDDeviceCreateDesc +{ +public: + LatencyTestDeviceCreateDesc(DeviceFactory* factory, const HIDDeviceDesc& hidDesc) + : HIDDeviceCreateDesc(factory, Device_LatencyTester, hidDesc) { } + + virtual DeviceCreateDesc* Clone() const + { + return new LatencyTestDeviceCreateDesc(*this); + } + + virtual DeviceBase* NewDeviceInstance(); + + virtual MatchResult MatchDevice(const DeviceCreateDesc& other, + DeviceCreateDesc**) const + { + if ((other.Type == Device_LatencyTester) && (pFactory == other.pFactory)) + { + const LatencyTestDeviceCreateDesc& s2 = (const LatencyTestDeviceCreateDesc&) other; + if (MatchHIDDevice(s2.HIDDesc)) + return Match_Found; + } + return Match_None; + } + + virtual bool MatchHIDDevice(const HIDDeviceDesc& hidDesc) const + { + // should paths comparison be case insensitive? + return ((HIDDesc.Path.CompareNoCase(hidDesc.Path) == 0) && + (HIDDesc.SerialNumber == hidDesc.SerialNumber)); + } + virtual bool GetDeviceInfo(DeviceInfo* info) const; +}; + + +//------------------------------------------------------------------------------------- +// ***** OVR::LatencyTestDeviceImpl + +// Oculus Latency Tester interface. + +class LatencyTestDeviceImpl : public HIDDeviceImpl<OVR::LatencyTestDevice> +{ +public: + LatencyTestDeviceImpl(LatencyTestDeviceCreateDesc* createDesc); + ~LatencyTestDeviceImpl(); + + // DeviceCommon interface. + virtual bool Initialize(DeviceBase* parent); + virtual void Shutdown(); + + // DeviceManagerThread::Notifier interface. + virtual void OnInputReport(UByte* pData, UInt32 length); + + // LatencyTesterDevice interface + virtual bool SetConfiguration(const OVR::LatencyTestConfiguration& configuration, bool waitFlag = false); + virtual bool GetConfiguration(OVR::LatencyTestConfiguration* configuration); + + virtual bool SetCalibrate(const Color& calibrationColor, bool waitFlag = false); + + virtual bool SetStartTest(const Color& targetColor, bool waitFlag = false); + virtual bool SetDisplay(const LatencyTestDisplay& display, bool waitFlag = false); + +protected: + bool openDevice(const char** errorFormatString); + void closeDevice(); + void closeDeviceOnIOError(); + + bool initializeRead(); + bool processReadResult(); + + bool setConfiguration(const OVR::LatencyTestConfiguration& configuration); + bool getConfiguration(OVR::LatencyTestConfiguration* configuration); + bool setCalibrate(const Color& calibrationColor); + bool setStartTest(const Color& targetColor); + bool setDisplay(const OVR::LatencyTestDisplay& display); + + // Called for decoded messages + void onLatencyTestSamplesMessage(LatencyTestSamplesMessage* message); + void onLatencyTestButtonMessage(LatencyTestButtonMessage* message); + void onLatencyTestStartedMessage(LatencyTestStartedMessage* message); + void onLatencyTestColorDetectedMessage(LatencyTestColorDetectedMessage* message); + +}; + +} // namespace OVR + +#endif // OVR_LatencyTestImpl_h diff --git a/LibOVR/Src/OVR_Linux_DeviceManager.cpp b/LibOVR/Src/OVR_Linux_DeviceManager.cpp new file mode 100644 index 0000000..d573455 --- /dev/null +++ b/LibOVR/Src/OVR_Linux_DeviceManager.cpp @@ -0,0 +1,319 @@ +/************************************************************************************ + +Filename : OVR_Linux_DeviceManager.h +Content : Linux implementation of DeviceManager. +Created : +Authors : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_Linux_DeviceManager.h" + +// Sensor & HMD Factories +#include "OVR_LatencyTestImpl.h" +#include "OVR_SensorImpl.h" +#include "OVR_Linux_HIDDevice.h" +#include "OVR_Linux_HMDDevice.h" + +#include "Kernel/OVR_Timer.h" +#include "Kernel/OVR_Std.h" +#include "Kernel/OVR_Log.h" + +namespace OVR { namespace Linux { + + +//------------------------------------------------------------------------------------- +// **** Linux::DeviceManager + +DeviceManager::DeviceManager() +{ +} + +DeviceManager::~DeviceManager() +{ +} + +bool DeviceManager::Initialize(DeviceBase*) +{ + if (!DeviceManagerImpl::Initialize(0)) + return false; + + pThread = *new DeviceManagerThread(); + if (!pThread || !pThread->Start()) + return false; + + // Wait for the thread to be fully up and running. + pThread->StartupEvent.Wait(); + + // Do this now that we know the thread's run loop. + HidDeviceManager = *HIDDeviceManager::CreateInternal(this); + + pCreateDesc->pDevice = this; + LogText("OVR::DeviceManager - initialized.\n"); + return true; +} + +void DeviceManager::Shutdown() +{ + LogText("OVR::DeviceManager - shutting down.\n"); + + // Set Manager shutdown marker variable; this prevents + // any existing DeviceHandle objects from accessing device. + pCreateDesc->pLock->pManager = 0; + + // Push for thread shutdown *WITH NO WAIT*. + // This will have the following effect: + // - Exit command will get enqueued, which will be executed later on the thread itself. + // - Beyond this point, this DeviceManager object may be deleted by our caller. + // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will + // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued + // after pManager is null. + // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last + // reference to the thread object. + pThread->PushExitCommand(false); + pThread.Clear(); + + DeviceManagerImpl::Shutdown(); +} + +ThreadCommandQueue* DeviceManager::GetThreadQueue() +{ + return pThread; +} + +ThreadId DeviceManager::GetThreadId() const +{ + return pThread->GetThreadId(); +} + +bool DeviceManager::GetDeviceInfo(DeviceInfo* info) const +{ + if ((info->InfoClassType != Device_Manager) && + (info->InfoClassType != Device_None)) + return false; + + info->Type = Device_Manager; + info->Version = 0; + OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, "DeviceManager"); + OVR_strcpy(info->Manufacturer,DeviceInfo::MaxNameLength, "Oculus VR, Inc."); + return true; +} + +DeviceEnumerator<> DeviceManager::EnumerateDevicesEx(const DeviceEnumerationArgs& args) +{ + // TBD: Can this be avoided in the future, once proper device notification is in place? + pThread->PushCall((DeviceManagerImpl*)this, + &DeviceManager::EnumerateAllFactoryDevices, true); + + return DeviceManagerImpl::EnumerateDevicesEx(args); +} + + +//------------------------------------------------------------------------------------- +// ***** DeviceManager Thread + +DeviceManagerThread::DeviceManagerThread() + : Thread(ThreadStackSize) +{ + int result = pipe(CommandFd); + OVR_ASSERT(!result); + + AddSelectFd(NULL, CommandFd[0]); +} + +DeviceManagerThread::~DeviceManagerThread() +{ + if (CommandFd[0]) + { + RemoveSelectFd(NULL, CommandFd[0]); + close(CommandFd[0]); + close(CommandFd[1]); + } +} + +bool DeviceManagerThread::AddSelectFd(Notifier* notify, int fd) +{ + struct pollfd pfd; + pfd.fd = fd; + pfd.events = POLLIN|POLLHUP|POLLERR; + pfd.revents = 0; + + FdNotifiers.PushBack(notify); + PollFds.PushBack(pfd); + + OVR_ASSERT(FdNotifiers.GetSize() == PollFds.GetSize()); + return true; +} + +bool DeviceManagerThread::RemoveSelectFd(Notifier* notify, int fd) +{ + // [0] is reserved for thread commands with notify of null, but we still + // can use this function to remove it. + for (UPInt i = 0; i < FdNotifiers.GetSize(); i++) + { + if ((FdNotifiers[i] == notify) && (PollFds[i].fd == fd)) + { + FdNotifiers.RemoveAt(i); + PollFds.RemoveAt(i); + return true; + } + } + return false; +} + + + +int DeviceManagerThread::Run() +{ + ThreadCommand::PopBuffer command; + + SetThreadName("OVR::DeviceManagerThread"); + LogText("OVR::DeviceManagerThread - running (ThreadId=%p).\n", GetThreadId()); + + // Signal to the parent thread that initialization has finished. + StartupEvent.SetEvent(); + + while(!IsExiting()) + { + // PopCommand will reset event on empty queue. + if (PopCommand(&command)) + { + command.Execute(); + } + else + { + bool commands = 0; + do + { + int waitMs = -1; + + // If devices have time-dependent logic registered, get the longest wait + // allowed based on current ticks. + if (!TicksNotifiers.IsEmpty()) + { + UInt64 ticksMks = Timer::GetTicks(); + int waitAllowed; + + for (UPInt j = 0; j < TicksNotifiers.GetSize(); j++) + { + waitAllowed = (int)(TicksNotifiers[j]->OnTicks(ticksMks) / Timer::MksPerMs); + if (waitAllowed < waitMs) + waitMs = waitAllowed; + } + } + + // wait until there is data available on one of the devices or the timeout expires + int n = poll(&PollFds[0], PollFds.GetSize(), waitMs); + + if (n > 0) + { + // Iterate backwards through the list so the ordering will not be + // affected if the called object gets removed during the callback + // Also, the HID data streams are located toward the back of the list + // and servicing them first will allow a disconnect to be handled + // and cleaned directly at the device first instead of the general HID monitor + for (int i=PollFds.GetSize()-1; i>=0; i--) + { + if (PollFds[i].revents & POLLERR) + { + OVR_DEBUG_LOG(("poll: error on [%d]: %d", i, PollFds[i].fd)); + } + else if (PollFds[i].revents & POLLIN) + { + if (FdNotifiers[i]) + FdNotifiers[i]->OnEvent(i, PollFds[i].fd); + else if (i == 0) // command + { + char dummy[128]; + read(PollFds[i].fd, dummy, 128); + commands = 1; + } + } + + if (PollFds[i].revents & POLLHUP) + PollFds[i].events = 0; + + if (PollFds[i].revents != 0) + { + n--; + if (n == 0) + break; + } + } + } + } while (PollFds.GetSize() > 0 && !commands); + } + } + + LogText("OVR::DeviceManagerThread - exiting (ThreadId=%p).\n", GetThreadId()); + return 0; +} + +bool DeviceManagerThread::AddTicksNotifier(Notifier* notify) +{ + TicksNotifiers.PushBack(notify); + return true; +} + +bool DeviceManagerThread::RemoveTicksNotifier(Notifier* notify) +{ + for (UPInt i = 0; i < TicksNotifiers.GetSize(); i++) + { + if (TicksNotifiers[i] == notify) + { + TicksNotifiers.RemoveAt(i); + return true; + } + } + return false; +} + +} // namespace Linux + + +//------------------------------------------------------------------------------------- +// ***** Creation + + +// Creates a new DeviceManager and initializes OVR. +DeviceManager* DeviceManager::Create() +{ + if (!System::IsInitialized()) + { + // Use custom message, since Log is not yet installed. + OVR_DEBUG_STATEMENT(Log::GetDefaultLog()-> + LogMessage(Log_Debug, "DeviceManager::Create failed - OVR::System not initialized"); ); + return 0; + } + + Ptr<Linux::DeviceManager> manager = *new Linux::DeviceManager; + + if (manager) + { + if (manager->Initialize(0)) + { + manager->AddFactory(&LatencyTestDeviceFactory::Instance); + manager->AddFactory(&SensorDeviceFactory::Instance); + manager->AddFactory(&Linux::HMDDeviceFactory::Instance); + + manager->AddRef(); + } + else + { + manager.Clear(); + } + + } + + return manager.GetPtr(); +} + + +} // namespace OVR + diff --git a/LibOVR/Src/OVR_Linux_DeviceManager.h b/LibOVR/Src/OVR_Linux_DeviceManager.h new file mode 100644 index 0000000..69dabc0 --- /dev/null +++ b/LibOVR/Src/OVR_Linux_DeviceManager.h @@ -0,0 +1,111 @@ +/************************************************************************************ + +Filename : OVR_Linux_DeviceManager.h +Content : Linux-specific DeviceManager header. +Created : +Authors : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_Linux_DeviceManager_h +#define OVR_Linux_DeviceManager_h + +#include "OVR_DeviceImpl.h" + +#include <unistd.h> +#include <sys/poll.h> + + +namespace OVR { namespace Linux { + +class DeviceManagerThread; + +//------------------------------------------------------------------------------------- +// ***** Linux DeviceManager + +class DeviceManager : public DeviceManagerImpl +{ +public: + DeviceManager(); + ~DeviceManager(); + + // Initialize/Shutdowncreate and shutdown manger thread. + virtual bool Initialize(DeviceBase* parent); + virtual void Shutdown(); + + virtual ThreadCommandQueue* GetThreadQueue(); + virtual ThreadId GetThreadId() const; + + virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args); + + virtual bool GetDeviceInfo(DeviceInfo* info) const; + + Ptr<DeviceManagerThread> pThread; +}; + +//------------------------------------------------------------------------------------- +// ***** Device Manager Background Thread + +class DeviceManagerThread : public Thread, public ThreadCommandQueue +{ + friend class DeviceManager; + enum { ThreadStackSize = 64 * 1024 }; +public: + DeviceManagerThread(); + ~DeviceManagerThread(); + + virtual int Run(); + + // ThreadCommandQueue notifications for CommandEvent handling. + virtual void OnPushNonEmpty_Locked() { write(CommandFd[1], this, 1); } + virtual void OnPopEmpty_Locked() { } + + class Notifier + { + public: + // Called when I/O is received + virtual void OnEvent(int i, int fd) = 0; + + // Called when timing ticks are updated. + // Returns the largest number of microseconds this function can + // wait till next call. + virtual UInt64 OnTicks(UInt64 ticksMks) + { + OVR_UNUSED1(ticksMks); + return Timer::MksPerSecond * 1000; + } + }; + + // Add I/O notifier + bool AddSelectFd(Notifier* notify, int fd); + bool RemoveSelectFd(Notifier* notify, int fd); + + // Add notifier that will be called at regular intervals. + bool AddTicksNotifier(Notifier* notify); + bool RemoveTicksNotifier(Notifier* notify); + +private: + + bool threadInitialized() { return CommandFd[0] != 0; } + + // pipe used to signal commands + int CommandFd[2]; + + Array<struct pollfd> PollFds; + Array<Notifier*> FdNotifiers; + + Event StartupEvent; + + // Ticks notifiers - used for time-dependent events such as keep-alive. + Array<Notifier*> TicksNotifiers; +}; + +}} // namespace Linux::OVR + +#endif // OVR_Linux_DeviceManager_h diff --git a/LibOVR/Src/OVR_Linux_HIDDevice.cpp b/LibOVR/Src/OVR_Linux_HIDDevice.cpp new file mode 100644 index 0000000..6656e9a --- /dev/null +++ b/LibOVR/Src/OVR_Linux_HIDDevice.cpp @@ -0,0 +1,799 @@ +/************************************************************************************ +Filename : OVR_Linux_HIDDevice.cpp +Content : Linux HID device implementation. +Created : February 26, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_Linux_HIDDevice.h" + +#include <sys/ioctl.h> +#include <fcntl.h> +#include <errno.h> +#include <linux/hidraw.h> +#include "OVR_HIDDeviceImpl.h" + +namespace OVR { namespace Linux { + +static const UInt32 MAX_QUEUED_INPUT_REPORTS = 5; + +//------------------------------------------------------------------------------------- +// **** Linux::DeviceManager +//----------------------------------------------------------------------------- +HIDDeviceManager::HIDDeviceManager(DeviceManager* manager) : DevManager(manager) +{ + UdevInstance = NULL; + HIDMonitor = NULL; + HIDMonHandle = -1; +} + +//----------------------------------------------------------------------------- +HIDDeviceManager::~HIDDeviceManager() +{ +} + +//----------------------------------------------------------------------------- +bool HIDDeviceManager::initializeManager() +{ + if (HIDMonitor) + { + return true; + } + + // Create a udev_monitor handle to watch for device changes (hot-plug detection) + HIDMonitor = udev_monitor_new_from_netlink(UdevInstance, "udev"); + if (HIDMonitor == NULL) + { + return false; + } + + udev_monitor_filter_add_match_subsystem_devtype(HIDMonitor, "hidraw", NULL); // filter for hidraw only + + int err = udev_monitor_enable_receiving(HIDMonitor); + if (err) + { + udev_monitor_unref(HIDMonitor); + HIDMonitor = NULL; + return false; + } + + // Get the file descriptor (fd) for the monitor. + HIDMonHandle = udev_monitor_get_fd(HIDMonitor); + if (HIDMonHandle < 0) + { + udev_monitor_unref(HIDMonitor); + HIDMonitor = NULL; + return false; + } + + // This file handle will be polled along-side with the device hid handles for changes + // Add the handle to the polling list + if (!DevManager->pThread->AddSelectFd(this, HIDMonHandle)) + { + close(HIDMonHandle); + HIDMonHandle = -1; + + udev_monitor_unref(HIDMonitor); + HIDMonitor = NULL; + return false; + } + + return true; +} + +//----------------------------------------------------------------------------- +bool HIDDeviceManager::Initialize() +{ + // Get a udev library handle. This handle must stay active during the + // duration the lifetime of device monitoring handles + UdevInstance = udev_new(); + if (!UdevInstance) + return false; + + return initializeManager(); +} + +//----------------------------------------------------------------------------- +void HIDDeviceManager::Shutdown() +{ + OVR_ASSERT_LOG((UdevInstance), ("Should have called 'Initialize' before 'Shutdown'.")); + + if (HIDMonitor) + { + DevManager->pThread->RemoveSelectFd(this, HIDMonHandle); + close(HIDMonHandle); + HIDMonHandle = -1; + + udev_monitor_unref(HIDMonitor); + HIDMonitor = NULL; + } + + udev_unref(UdevInstance); // release the library + + LogText("OVR::Linux::HIDDeviceManager - shutting down.\n"); +} + +//------------------------------------------------------------------------------- +bool HIDDeviceManager::AddNotificationDevice(HIDDevice* device) +{ + NotificationDevices.PushBack(device); + return true; +} + +//------------------------------------------------------------------------------- +bool HIDDeviceManager::RemoveNotificationDevice(HIDDevice* device) +{ + for (UPInt i = 0; i < NotificationDevices.GetSize(); i++) + { + if (NotificationDevices[i] == device) + { + NotificationDevices.RemoveAt(i); + return true; + } + } + return false; +} + +//----------------------------------------------------------------------------- +bool HIDDeviceManager::getIntProperty(udev_device* device, + const char* propertyName, + SInt32* pResult) +{ + const char* str = udev_device_get_sysattr_value(device, propertyName); + if (str) + { + *pResult = strtol(str, NULL, 16); + return true; + } + else + { + *pResult = 0; + return true; + } +} + +//----------------------------------------------------------------------------- +bool HIDDeviceManager::initVendorProductVersion(udev_device* device, HIDDeviceDesc* pDevDesc) +{ + SInt32 result; + if (getIntProperty(device, "idVendor", &result)) + pDevDesc->VendorId = result; + else + return false; + + if (getIntProperty(device, "idProduct", &result)) + pDevDesc->ProductId = result; + else + return false; + + return true; +} + +//----------------------------------------------------------------------------- +bool HIDDeviceManager::getStringProperty(udev_device* device, + const char* propertyName, + OVR::String* pResult) +{ + // Get the attribute in UTF8 + const char* str = udev_device_get_sysattr_value(device, propertyName); + if (str) + { // Copy the string into the return value + *pResult = String(str); + return true; + } + else + { + return false; + } +} + +//----------------------------------------------------------------------------- +bool HIDDeviceManager::Enumerate(HIDEnumerateVisitor* enumVisitor) +{ + + if (!initializeManager()) + { + return false; + } + + // Get a list of hid devices + udev_enumerate* devices = udev_enumerate_new(UdevInstance); + udev_enumerate_add_match_subsystem(devices, "hidraw"); + udev_enumerate_scan_devices(devices); + + udev_list_entry* entry = udev_enumerate_get_list_entry(devices); + + // Search each device for the matching vid/pid + while (entry != NULL) + { + // Get the device file name + const char* sysfs_path = udev_list_entry_get_name(entry); + udev_device* hid; // The device's HID udev node. + hid = udev_device_new_from_syspath(UdevInstance, sysfs_path); + const char* dev_path = udev_device_get_devnode(hid); + + // Get the USB device + hid = udev_device_get_parent_with_subsystem_devtype(hid, "usb", "usb_device"); + if (hid) + { + HIDDeviceDesc devDesc; + + // Check the VID/PID for a match + if (dev_path && + initVendorProductVersion(hid, &devDesc) && + enumVisitor->MatchVendorProduct(devDesc.VendorId, devDesc.ProductId)) + { + devDesc.Path = dev_path; + getFullDesc(hid, &devDesc); + + // Look for the device to check if it is already opened. + Ptr<DeviceCreateDesc> existingDevice = DevManager->FindHIDDevice(devDesc); + // if device exists and it is opened then most likely the device open() + // will fail; therefore, we just set Enumerated to 'true' and continue. + if (existingDevice && existingDevice->pDevice) + { + existingDevice->Enumerated = true; + } + else + { // open the device temporarily for startup communication + int device_handle = open(dev_path, O_RDWR); + if (device_handle >= 0) + { + // Construct minimal device that the visitor callback can get feature reports from + Linux::HIDDevice device(this, device_handle); + enumVisitor->Visit(device, devDesc); + + close(device_handle); // close the file handle + } + } + } + + udev_device_unref(hid); + entry = udev_list_entry_get_next(entry); + } + } + + // Free the enumerator and udev objects + udev_enumerate_unref(devices); + + return true; +} + +//----------------------------------------------------------------------------- +OVR::HIDDevice* HIDDeviceManager::Open(const String& path) +{ + Ptr<Linux::HIDDevice> device = *new Linux::HIDDevice(this); + + if (device->HIDInitialize(path)) + { + device->AddRef(); + return device; + } + + return NULL; +} + +//----------------------------------------------------------------------------- +bool HIDDeviceManager::getFullDesc(udev_device* device, HIDDeviceDesc* desc) +{ + + if (!initVendorProductVersion(device, desc)) + { + return false; + } + + if (!getStringProperty(device, "serial", &(desc->SerialNumber))) + { + return false; + } + + getStringProperty(device, "manufacturer", &(desc->Manufacturer)); + getStringProperty(device, "product", &(desc->Product)); + + return true; +} + +//----------------------------------------------------------------------------- +bool HIDDeviceManager::GetDescriptorFromPath(const char* dev_path, HIDDeviceDesc* desc) +{ + if (!initializeManager()) + { + return false; + } + + // Search for the udev device from the given pathname so we can + // have a handle to query device properties + + udev_enumerate* devices = udev_enumerate_new(UdevInstance); + udev_enumerate_add_match_subsystem(devices, "hidraw"); + udev_enumerate_scan_devices(devices); + + udev_list_entry* entry = udev_enumerate_get_list_entry(devices); + + bool success = false; + // Search for the device with the matching path + while (entry != NULL) + { + // Get the device file name + const char* sysfs_path = udev_list_entry_get_name(entry); + udev_device* hid; // The device's HID udev node. + hid = udev_device_new_from_syspath(UdevInstance, sysfs_path); + const char* path = udev_device_get_devnode(hid); + + if (OVR_strcmp(dev_path, path) == 0) + { // Found the device so lets collect the device descriptor + + // Get the USB device + hid = udev_device_get_parent_with_subsystem_devtype(hid, "usb", "usb_device"); + if (hid) + { + desc->Path = dev_path; + success = getFullDesc(hid, desc); + } + + } + + udev_device_unref(hid); + entry = udev_list_entry_get_next(entry); + } + + // Free the enumerator + udev_enumerate_unref(devices); + + return success; +} + +//----------------------------------------------------------------------------- +void HIDDeviceManager::OnEvent(int i, int fd) +{ + // There is a device status change + udev_device* hid = udev_monitor_receive_device(HIDMonitor); + if (hid) + { + const char* dev_path = udev_device_get_devnode(hid); + const char* action = udev_device_get_action(hid); + + HIDDeviceDesc device_info; + device_info.Path = dev_path; + + MessageType notify_type; + if (OVR_strcmp(action, "add") == 0) + { + notify_type = Message_DeviceAdded; + + // Retrieve the device info. This can only be done on a connected + // device and is invalid for a disconnected device + + // Get the USB device + hid = udev_device_get_parent_with_subsystem_devtype(hid, "usb", "usb_device"); + if (!hid) + { + return; + } + + getFullDesc(hid, &device_info); + } + else if (OVR_strcmp(action, "remove") == 0) + { + notify_type = Message_DeviceRemoved; + } + else + { + return; + } + + bool error = false; + bool deviceFound = false; + for (UPInt i = 0; i < NotificationDevices.GetSize(); i++) + { + if (NotificationDevices[i] && + NotificationDevices[i]->OnDeviceNotification(notify_type, &device_info, &error)) + { + // The notification was for an existing device + deviceFound = true; + break; + } + } + + if (notify_type == Message_DeviceAdded && !deviceFound) + { + DevManager->DetectHIDDevice(device_info); + } + + udev_device_unref(hid); + } +} + +//============================================================================= +// Linux::HIDDevice +//============================================================================= +HIDDevice::HIDDevice(HIDDeviceManager* manager) + : HIDManager(manager), InMinimalMode(false) +{ + DeviceHandle = -1; +} + +//----------------------------------------------------------------------------- +// This is a minimal constructor used during enumeration for us to pass +// a HIDDevice to the visit function (so that it can query feature reports). +HIDDevice::HIDDevice(HIDDeviceManager* manager, int device_handle) +: HIDManager(manager), DeviceHandle(device_handle), InMinimalMode(true) +{ +} + +//----------------------------------------------------------------------------- +HIDDevice::~HIDDevice() +{ + if (!InMinimalMode) + { + HIDShutdown(); + } +} + +//----------------------------------------------------------------------------- +bool HIDDevice::HIDInitialize(const String& path) +{ + const char* hid_path = path.ToCStr(); + if (!openDevice(hid_path)) + { + LogText("OVR::Linux::HIDDevice - Failed to open HIDDevice: %s", hid_path); + return false; + } + + HIDManager->DevManager->pThread->AddTicksNotifier(this); + HIDManager->AddNotificationDevice(this); + + LogText("OVR::Linux::HIDDevice - Opened '%s'\n" + " Manufacturer:'%s' Product:'%s' Serial#:'%s'\n", + DevDesc.Path.ToCStr(), + DevDesc.Manufacturer.ToCStr(), DevDesc.Product.ToCStr(), + DevDesc.SerialNumber.ToCStr()); + + return true; +} + +//----------------------------------------------------------------------------- +bool HIDDevice::initInfo() +{ + // Device must have been successfully opened. + OVR_ASSERT(DeviceHandle >= 0); + + int desc_size = 0; + hidraw_report_descriptor rpt_desc; + memset(&rpt_desc, 0, sizeof(rpt_desc)); + + // get report descriptor size + int r = ioctl(DeviceHandle, HIDIOCGRDESCSIZE, &desc_size); + if (r < 0) + { + OVR_ASSERT_LOG(false, ("Failed to get report descriptor size.")); + return false; + } + + // Get the report descriptor + rpt_desc.size = desc_size; + r = ioctl(DeviceHandle, HIDIOCGRDESC, &rpt_desc); + if (r < 0) + { + OVR_ASSERT_LOG(false, ("Failed to get report descriptor.")); + return false; + } + + /* + // Get report lengths. + SInt32 bufferLength; + bool getResult = HIDManager->getIntProperty(Device, CFSTR(kIOHIDMaxInputReportSizeKey), &bufferLength); + OVR_ASSERT(getResult); + InputReportBufferLength = (UInt16) bufferLength; + + getResult = HIDManager->getIntProperty(Device, CFSTR(kIOHIDMaxOutputReportSizeKey), &bufferLength); + OVR_ASSERT(getResult); + OutputReportBufferLength = (UInt16) bufferLength; + + getResult = HIDManager->getIntProperty(Device, CFSTR(kIOHIDMaxFeatureReportSizeKey), &bufferLength); + OVR_ASSERT(getResult); + FeatureReportBufferLength = (UInt16) bufferLength; + + + if (ReadBufferSize < InputReportBufferLength) + { + OVR_ASSERT_LOG(false, ("Input report buffer length is bigger than read buffer.")); + return false; + } + + // Get device desc. + if (!HIDManager->getFullDesc(Device, &DevDesc)) + { + OVR_ASSERT_LOG(false, ("Failed to get device desc while initializing device.")); + return false; + } + + return true; + */ + + // Get report lengths. +// TODO: hard-coded for now. Need to interpret these values from the report descriptor + InputReportBufferLength = 62; + OutputReportBufferLength = 0; + FeatureReportBufferLength = 69; + + if (ReadBufferSize < InputReportBufferLength) + { + OVR_ASSERT_LOG(false, ("Input report buffer length is bigger than read buffer.")); + return false; + } + + return true; +} + +//----------------------------------------------------------------------------- +bool HIDDevice::openDevice(const char* device_path) +{ + // First fill out the device descriptor + if (!HIDManager->GetDescriptorFromPath(device_path, &DevDesc)) + { + return false; + } + + // Now open the device + DeviceHandle = open(device_path, O_RDWR); + if (DeviceHandle < 0) + { + OVR_DEBUG_LOG(("Failed 'CreateHIDFile' while opening device, error = 0x%X.", errno)); + DeviceHandle = -1; + return false; + } + + // fill out some values from the feature report descriptor + if (!initInfo()) + { + OVR_ASSERT_LOG(false, ("Failed to get HIDDevice info.")); + + close(DeviceHandle); + DeviceHandle = -1; + return false; + } + + // Add the device to the polling list + if (!HIDManager->DevManager->pThread->AddSelectFd(this, DeviceHandle)) + { + OVR_ASSERT_LOG(false, ("Failed to initialize polling for HIDDevice.")); + + close(DeviceHandle); + DeviceHandle = -1; + return false; + } + + return true; +} + +//----------------------------------------------------------------------------- +void HIDDevice::HIDShutdown() +{ + + HIDManager->DevManager->pThread->RemoveTicksNotifier(this); + HIDManager->RemoveNotificationDevice(this); + + if (DeviceHandle >= 0) // Device may already have been closed if unplugged. + { + closeDevice(false); + } + + LogText("OVR::Linux::HIDDevice - HIDShutdown '%s'\n", DevDesc.Path.ToCStr()); +} + +//----------------------------------------------------------------------------- +void HIDDevice::closeDevice(bool wasUnplugged) +{ + OVR_ASSERT(DeviceHandle >= 0); + + + HIDManager->DevManager->pThread->RemoveSelectFd(this, DeviceHandle); + + close(DeviceHandle); // close the file handle + DeviceHandle = -1; + + LogText("OVR::Linux::HIDDevice - HID Device Closed '%s'\n", DevDesc.Path.ToCStr()); +} + +//----------------------------------------------------------------------------- +void HIDDevice::closeDeviceOnIOError() +{ + LogText("OVR::Linux::HIDDevice - Lost connection to '%s'\n", DevDesc.Path.ToCStr()); + closeDevice(false); +} + +//----------------------------------------------------------------------------- +bool HIDDevice::SetFeatureReport(UByte* data, UInt32 length) +{ + + if (DeviceHandle < 0) + return false; + + UByte reportID = data[0]; + + if (reportID == 0) + { + // Not using reports so remove from data packet. + data++; + length--; + } + + int r = ioctl(DeviceHandle, HIDIOCSFEATURE(length), data); + return (r >= 0); +} + +//----------------------------------------------------------------------------- +bool HIDDevice::GetFeatureReport(UByte* data, UInt32 length) +{ + if (DeviceHandle < 0) + return false; + + int r = ioctl(DeviceHandle, HIDIOCGFEATURE(length), data); + return (r >= 0); +} + +//----------------------------------------------------------------------------- +UInt64 HIDDevice::OnTicks(UInt64 ticksMks) +{ + if (Handler) + { + return Handler->OnTicks(ticksMks); + } + + return DeviceManagerThread::Notifier::OnTicks(ticksMks); +} + +//----------------------------------------------------------------------------- +void HIDDevice::OnEvent(int i, int fd) +{ + // We have data to read from the device + int bytes = read(fd, ReadBuffer, ReadBufferSize); + if (bytes >= 0) + { +// TODO: I need to handle partial messages and package reconstruction + if (Handler) + { + Handler->OnInputReport(ReadBuffer, bytes); + } + } + else + { // Close the device on read error. + closeDeviceOnIOError(); + } +} + +//----------------------------------------------------------------------------- +bool HIDDevice::OnDeviceNotification(MessageType messageType, + HIDDeviceDesc* device_info, + bool* error) +{ + const char* device_path = device_info->Path.ToCStr(); + + if (messageType == Message_DeviceAdded && DeviceHandle < 0) + { + // Is this the correct device? + if (!(device_info->VendorId == DevDesc.VendorId + && device_info->ProductId == DevDesc.ProductId + && device_info->SerialNumber == DevDesc.SerialNumber)) + { + return false; + } + + // A closed device has been re-added. Try to reopen. + if (!openDevice(device_path)) + { + LogError("OVR::Linux::HIDDevice - Failed to reopen a device '%s' that was re-added.\n", + device_path); + *error = true; + return true; + } + + LogText("OVR::Linux::HIDDevice - Reopened device '%s'\n", device_path); + + if (Handler) + { + Handler->OnDeviceMessage(HIDHandler::HIDDeviceMessage_DeviceAdded); + } + } + else if (messageType == Message_DeviceRemoved) + { + // Is this the correct device? + // For disconnected device, the device description will be invalid so + // checking the path is the only way to match them + if (DevDesc.Path.CompareNoCase(device_path) != 0) + { + return false; + } + + if (DeviceHandle >= 0) + { + closeDevice(true); + } + + if (Handler) + { + Handler->OnDeviceMessage(HIDHandler::HIDDeviceMessage_DeviceRemoved); + } + } + else + { + OVR_ASSERT(0); + } + + *error = false; + return true; +} + +//----------------------------------------------------------------------------- +HIDDeviceManager* HIDDeviceManager::CreateInternal(Linux::DeviceManager* devManager) +{ + + if (!System::IsInitialized()) + { + // Use custom message, since Log is not yet installed. + OVR_DEBUG_STATEMENT(Log::GetDefaultLog()-> + LogMessage(Log_Debug, "HIDDeviceManager::Create failed - OVR::System not initialized"); ); + return 0; + } + + Ptr<Linux::HIDDeviceManager> manager = *new Linux::HIDDeviceManager(devManager); + + if (manager) + { + if (manager->Initialize()) + { + manager->AddRef(); + } + else + { + manager.Clear(); + } + } + + return manager.GetPtr(); +} + +} // namespace Linux + +//------------------------------------------------------------------------------------- +// ***** Creation + +// Creates a new HIDDeviceManager and initializes OVR. +HIDDeviceManager* HIDDeviceManager::Create() +{ + OVR_ASSERT_LOG(false, ("Standalone mode not implemented yet.")); + + if (!System::IsInitialized()) + { + // Use custom message, since Log is not yet installed. + OVR_DEBUG_STATEMENT(Log::GetDefaultLog()-> + LogMessage(Log_Debug, "HIDDeviceManager::Create failed - OVR::System not initialized"); ); + return 0; + } + + Ptr<Linux::HIDDeviceManager> manager = *new Linux::HIDDeviceManager(NULL); + + if (manager) + { + if (manager->Initialize()) + { + manager->AddRef(); + } + else + { + manager.Clear(); + } + } + + return manager.GetPtr(); +} + +} // namespace OVR diff --git a/LibOVR/Src/OVR_Linux_HIDDevice.h b/LibOVR/Src/OVR_Linux_HIDDevice.h new file mode 100644 index 0000000..eae352e --- /dev/null +++ b/LibOVR/Src/OVR_Linux_HIDDevice.h @@ -0,0 +1,124 @@ +/************************************************************************************ +Filename : OVR_Linux_HIDDevice.h +Content : Linux HID device implementation. +Created : June 13, 2013 +Authors : Brant Lewis + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_LINUX_HIDDevice_h +#define OVR_LINUX_HIDDevice_h + +#include "OVR_HIDDevice.h" +#include "OVR_Linux_DeviceManager.h" +#include <libudev.h> + +namespace OVR { namespace Linux { + +class HIDDeviceManager; + +//------------------------------------------------------------------------------------- +// ***** Linux HIDDevice + +class HIDDevice : public OVR::HIDDevice, public DeviceManagerThread::Notifier +{ +private: + friend class HIDDeviceManager; + +public: + HIDDevice(HIDDeviceManager* manager); + + // This is a minimal constructor used during enumeration for us to pass + // a HIDDevice to the visit function (so that it can query feature reports). + HIDDevice(HIDDeviceManager* manager, int device_handle); + + virtual ~HIDDevice(); + + bool HIDInitialize(const String& path); + void HIDShutdown(); + + virtual bool SetFeatureReport(UByte* data, UInt32 length); + virtual bool GetFeatureReport(UByte* data, UInt32 length); + + // DeviceManagerThread::Notifier + void OnEvent(int i, int fd); + UInt64 OnTicks(UInt64 ticksMks); + + bool OnDeviceNotification(MessageType messageType, + HIDDeviceDesc* device_info, + bool* error); + +private: + bool initInfo(); + bool openDevice(const char* dev_path); + void closeDevice(bool wasUnplugged); + void closeDeviceOnIOError(); + bool setupDevicePluggedInNotification(); + + bool InMinimalMode; + HIDDeviceManager* HIDManager; + int DeviceHandle; // file handle to the device + HIDDeviceDesc DevDesc; + + enum { ReadBufferSize = 96 }; + UByte ReadBuffer[ReadBufferSize]; + + UInt16 InputReportBufferLength; + UInt16 OutputReportBufferLength; + UInt16 FeatureReportBufferLength; +}; + + +//------------------------------------------------------------------------------------- +// ***** Linux HIDDeviceManager + +class HIDDeviceManager : public OVR::HIDDeviceManager, public DeviceManagerThread::Notifier +{ + friend class HIDDevice; + +public: + HIDDeviceManager(Linux::DeviceManager* Manager); + virtual ~HIDDeviceManager(); + + virtual bool Initialize(); + virtual void Shutdown(); + + virtual bool Enumerate(HIDEnumerateVisitor* enumVisitor); + virtual OVR::HIDDevice* Open(const String& path); + + static HIDDeviceManager* CreateInternal(DeviceManager* manager); + + void OnEvent(int i, int fd); + +private: + bool initializeManager(); + bool initVendorProductVersion(udev_device* device, HIDDeviceDesc* pDevDesc); + bool getPath(udev_device* device, String* pPath); + bool getIntProperty(udev_device* device, const char* key, int32_t* pResult); + bool getStringProperty(udev_device* device, + const char* propertyName, + OVR::String* pResult); + bool getFullDesc(udev_device* device, HIDDeviceDesc* desc); + bool GetDescriptorFromPath(const char* dev_path, HIDDeviceDesc* desc); + + bool AddNotificationDevice(HIDDevice* device); + bool RemoveNotificationDevice(HIDDevice* device); + + DeviceManager* DevManager; + + udev* UdevInstance; // a handle to the udev library instance + udev_monitor* HIDMonitor; + int HIDMonHandle; // the udev_monitor file handle + + Array<HIDDevice*> NotificationDevices; +}; + +}} // namespace OVR::Linux + +#endif // OVR_Linux_HIDDevice_h diff --git a/LibOVR/Src/OVR_Linux_HMDDevice.cpp b/LibOVR/Src/OVR_Linux_HMDDevice.cpp new file mode 100644 index 0000000..7b26479 --- /dev/null +++ b/LibOVR/Src/OVR_Linux_HMDDevice.cpp @@ -0,0 +1,392 @@ +/************************************************************************************ + +Filename : OVR_Linux_HMDDevice.h +Content : Linux HMDDevice implementation +Created : June 17, 2013 +Authors : Brant Lewis + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_Linux_HMDDevice.h" + +#include "OVR_Linux_DeviceManager.h" + +#include "OVR_Profile.h" + +#include <X11/Xlib.h> +#include <X11/extensions/Xinerama.h> + +namespace OVR { namespace Linux { + +//------------------------------------------------------------------------------------- + +HMDDeviceCreateDesc::HMDDeviceCreateDesc(DeviceFactory* factory, const String& displayDeviceName, long dispId) + : DeviceCreateDesc(factory, Device_HMD), + DisplayDeviceName(displayDeviceName), + DesktopX(0), DesktopY(0), Contents(0), + HResolution(0), VResolution(0), HScreenSize(0), VScreenSize(0), + DisplayId(dispId) +{ + DeviceId = DisplayDeviceName; +} + +HMDDeviceCreateDesc::HMDDeviceCreateDesc(const HMDDeviceCreateDesc& other) + : DeviceCreateDesc(other.pFactory, Device_HMD), + DeviceId(other.DeviceId), DisplayDeviceName(other.DisplayDeviceName), + DesktopX(other.DesktopX), DesktopY(other.DesktopY), Contents(other.Contents), + HResolution(other.HResolution), VResolution(other.VResolution), + HScreenSize(other.HScreenSize), VScreenSize(other.VScreenSize), + DisplayId(other.DisplayId) +{ +} + +HMDDeviceCreateDesc::MatchResult HMDDeviceCreateDesc::MatchDevice(const DeviceCreateDesc& other, + DeviceCreateDesc** pcandidate) const +{ + if ((other.Type != Device_HMD) || (other.pFactory != pFactory)) + return Match_None; + + // There are several reasons we can come in here: + // a) Matching this HMD Monitor created desc to OTHER HMD Monitor desc + // - Require exact device DeviceId/DeviceName match + // b) Matching SensorDisplayInfo created desc to OTHER HMD Monitor desc + // - This DeviceId is empty; becomes candidate + // c) Matching this HMD Monitor created desc to SensorDisplayInfo desc + // - This other.DeviceId is empty; becomes candidate + + const HMDDeviceCreateDesc& s2 = (const HMDDeviceCreateDesc&) other; + + if ((DeviceId == s2.DeviceId) && + (DisplayId == s2.DisplayId)) + { + // Non-null DeviceId may match while size is different if screen size was overwritten + // by SensorDisplayInfo in prior iteration. + if (!DeviceId.IsEmpty() || + ((HScreenSize == s2.HScreenSize) && + (VScreenSize == s2.VScreenSize)) ) + { + *pcandidate = 0; + return Match_Found; + } + } + + + // DisplayInfo takes precedence, although we try to match it first. + if ((HResolution == s2.HResolution) && + (VResolution == s2.VResolution) && + (HScreenSize == s2.HScreenSize) && + (VScreenSize == s2.VScreenSize)) + { + if (DeviceId.IsEmpty() && !s2.DeviceId.IsEmpty()) + { + *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this); + return Match_Candidate; + } + + *pcandidate = 0; + return Match_Found; + } + + // SensorDisplayInfo may override resolution settings, so store as candidate. + if (s2.DeviceId.IsEmpty()) + { + *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this); + return Match_Candidate; + } + // OTHER HMD Monitor desc may initialize DeviceName/Id + else if (DeviceId.IsEmpty()) + { + *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this); + return Match_Candidate; + } + + return Match_None; +} + + +bool HMDDeviceCreateDesc::UpdateMatchedCandidate(const DeviceCreateDesc& other, + bool* newDeviceFlag) +{ + // This candidate was the the "best fit" to apply sensor DisplayInfo to. + OVR_ASSERT(other.Type == Device_HMD); + + const HMDDeviceCreateDesc& s2 = (const HMDDeviceCreateDesc&) other; + + // Force screen size on resolution from SensorDisplayInfo. + // We do this because USB detection is more reliable as compared to HDMI EDID, + // which may be corrupted by splitter reporting wrong monitor + if (s2.DeviceId.IsEmpty()) + { + HScreenSize = s2.HScreenSize; + VScreenSize = s2.VScreenSize; + Contents |= Contents_Screen; + + if (s2.Contents & HMDDeviceCreateDesc::Contents_Distortion) + { + memcpy(DistortionK, s2.DistortionK, sizeof(float)*4); + Contents |= Contents_Distortion; + } + DeviceId = s2.DeviceId; + DisplayId = s2.DisplayId; + DisplayDeviceName = s2.DisplayDeviceName; + if (newDeviceFlag) *newDeviceFlag = true; + } + else if (DeviceId.IsEmpty()) + { + DeviceId = s2.DeviceId; + DisplayId = s2.DisplayId; + DisplayDeviceName = s2.DisplayDeviceName; + + // ScreenSize and Resolution are NOT assigned here, since they may have + // come from a sensor DisplayInfo (which has precedence over HDMI). + + if (newDeviceFlag) *newDeviceFlag = true; + } + else + { + if (newDeviceFlag) *newDeviceFlag = false; + } + + return true; +} + +bool HMDDeviceCreateDesc::MatchDevice(const String& path) +{ + return DeviceId.CompareNoCase(path) == 0; +} + +//------------------------------------------------------------------------------------- +// ***** HMDDeviceFactory + +HMDDeviceFactory HMDDeviceFactory::Instance; + +void HMDDeviceFactory::EnumerateDevices(EnumerateVisitor& visitor) +{ + // For now we'll assume the Rift DK1 is attached in extended monitor mode. Ultimately we need to + // use XFree86 to enumerate X11 screens in case the Rift is attached as a separate screen. We also + // need to be able to read the EDID manufacturer product code to be able to differentiate between + // Rift models. + + bool foundHMD = false; + + Display* display = XOpenDisplay(NULL); + if (display) + { + int numberOfScreens; + XineramaScreenInfo* screens = XineramaQueryScreens(display, &numberOfScreens); + + for (int i = 0; i < numberOfScreens; i++) + { + XineramaScreenInfo screenInfo = screens[i]; + + if (screenInfo.width == 1280 && screenInfo.height == 800) + { + String deviceName = "OVR0001"; + + HMDDeviceCreateDesc hmdCreateDesc(this, deviceName, i); + hmdCreateDesc.SetScreenParameters(screenInfo.x_org, screenInfo.y_org, 1280, 800, 0.14976f, 0.0936f); + + OVR_DEBUG_LOG_TEXT(("DeviceManager - HMD Found %s - %d\n", + deviceName.ToCStr(), i)); + + // Notify caller about detected device. This will call EnumerateAddDevice + // if the this is the first time device was detected. + visitor.Visit(hmdCreateDesc); + foundHMD = true; + break; + } + } + + XFree(screens); + } + + + // Real HMD device is not found; however, we still may have a 'fake' HMD + // device created via SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo. + // Need to find it and set 'Enumerated' to true to avoid Removal notification. + if (!foundHMD) + { + Ptr<DeviceCreateDesc> hmdDevDesc = getManager()->FindDevice("", Device_HMD); + if (hmdDevDesc) + hmdDevDesc->Enumerated = true; + } +} + +DeviceBase* HMDDeviceCreateDesc::NewDeviceInstance() +{ + return new HMDDevice(this); +} + +bool HMDDeviceCreateDesc::Is7Inch() const +{ + return (strstr(DeviceId.ToCStr(), "OVR0001") != 0) || (Contents & Contents_7Inch); +} + +Profile* HMDDeviceCreateDesc::GetProfileAddRef() const +{ + // Create device may override profile name, so get it from there is possible. + ProfileManager* profileManager = GetManagerImpl()->GetProfileManager(); + ProfileType profileType = GetProfileType(); + const char * profileName = pDevice ? + ((HMDDevice*)pDevice)->GetProfileName() : + profileManager->GetDefaultProfileName(profileType); + + return profileName ? + profileManager->LoadProfile(profileType, profileName) : + profileManager->GetDeviceDefaultProfile(profileType); +} + + +bool HMDDeviceCreateDesc::GetDeviceInfo(DeviceInfo* info) const +{ + if ((info->InfoClassType != Device_HMD) && + (info->InfoClassType != Device_None)) + return false; + + bool is7Inch = Is7Inch(); + + OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, + is7Inch ? "Oculus Rift DK1" : + ((HResolution >= 1920) ? "Oculus Rift DK HD" : "Oculus Rift DK1-Prototype") ); + OVR_strcpy(info->Manufacturer, DeviceInfo::MaxNameLength, "Oculus VR"); + info->Type = Device_HMD; + info->Version = 0; + + // Display detection. + if (info->InfoClassType == Device_HMD) + { + HMDInfo* hmdInfo = static_cast<HMDInfo*>(info); + + hmdInfo->DesktopX = DesktopX; + hmdInfo->DesktopY = DesktopY; + hmdInfo->HResolution = HResolution; + hmdInfo->VResolution = VResolution; + hmdInfo->HScreenSize = HScreenSize; + hmdInfo->VScreenSize = VScreenSize; + hmdInfo->VScreenCenter = VScreenSize * 0.5f; + hmdInfo->InterpupillaryDistance = 0.064f; // Default IPD; should be configurable. + hmdInfo->LensSeparationDistance = 0.0635f; + + // Obtain IPD from profile. + Ptr<Profile> profile = *GetProfileAddRef(); + + if (profile) + { + hmdInfo->InterpupillaryDistance = profile->GetIPD(); + // TBD: Switch on EyeCup type. + } + + if (Contents & Contents_Distortion) + { + memcpy(hmdInfo->DistortionK, DistortionK, sizeof(float)*4); + } + else + { + if (is7Inch) + { + // 7" screen. + hmdInfo->DistortionK[0] = 1.0f; + hmdInfo->DistortionK[1] = 0.22f; + hmdInfo->DistortionK[2] = 0.24f; + hmdInfo->EyeToScreenDistance = 0.041f; + } + else + { + hmdInfo->DistortionK[0] = 1.0f; + hmdInfo->DistortionK[1] = 0.18f; + hmdInfo->DistortionK[2] = 0.115f; + + if (HResolution == 1920) + hmdInfo->EyeToScreenDistance = 0.040f; + else + hmdInfo->EyeToScreenDistance = 0.0387f; + } + + hmdInfo->ChromaAbCorrection[0] = 0.996f; + hmdInfo->ChromaAbCorrection[1] = -0.004f; + hmdInfo->ChromaAbCorrection[2] = 1.014f; + hmdInfo->ChromaAbCorrection[3] = 0.0f; + } + + OVR_strcpy(hmdInfo->DisplayDeviceName, sizeof(hmdInfo->DisplayDeviceName), + DisplayDeviceName.ToCStr()); + hmdInfo->DisplayId = DisplayId; + } + + return true; +} + +//------------------------------------------------------------------------------------- +// ***** HMDDevice + +HMDDevice::HMDDevice(HMDDeviceCreateDesc* createDesc) + : OVR::DeviceImpl<OVR::HMDDevice>(createDesc, 0) +{ +} +HMDDevice::~HMDDevice() +{ +} + +bool HMDDevice::Initialize(DeviceBase* parent) +{ + pParent = parent; + + // Initialize user profile to default for device. + ProfileManager* profileManager = GetManager()->GetProfileManager(); + ProfileName = profileManager->GetDefaultProfileName(getDesc()->GetProfileType()); + + return true; +} +void HMDDevice::Shutdown() +{ + ProfileName.Clear(); + pCachedProfile.Clear(); + pParent.Clear(); +} + +Profile* HMDDevice::GetProfile() const +{ + if (!pCachedProfile) + pCachedProfile = *getDesc()->GetProfileAddRef(); + return pCachedProfile.GetPtr(); +} + +const char* HMDDevice::GetProfileName() const +{ + return ProfileName.ToCStr(); +} + +bool HMDDevice::SetProfileName(const char* name) +{ + pCachedProfile.Clear(); + if (!name) + { + ProfileName.Clear(); + return 0; + } + if (GetManager()->GetProfileManager()->HasProfile(getDesc()->GetProfileType(), name)) + { + ProfileName = name; + return true; + } + return false; +} + +OVR::SensorDevice* HMDDevice::GetSensor() +{ + // Just return first sensor found since we have no way to match it yet. + OVR::SensorDevice* sensor = GetManager()->EnumerateDevices<SensorDevice>().CreateDevice(); + if (sensor) + sensor->SetCoordinateFrame(SensorDevice::Coord_HMD); + return sensor; +} + +}} // namespace OVR::Linux + + diff --git a/LibOVR/Src/OVR_Linux_HMDDevice.h b/LibOVR/Src/OVR_Linux_HMDDevice.h new file mode 100644 index 0000000..d0585d1 --- /dev/null +++ b/LibOVR/Src/OVR_Linux_HMDDevice.h @@ -0,0 +1,156 @@ +/************************************************************************************ + +Filename : OVR_Linux_HMDDevice.h +Content : Linux HMDDevice implementation +Created : June 17, 2013 +Authors : Brant Lewis + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_Linux_HMDDevice_h +#define OVR_Linux_HMDDevice_h + +#include "OVR_Linux_DeviceManager.h" +#include "OVR_Profile.h" + +namespace OVR { namespace Linux { + +class HMDDevice; + +//------------------------------------------------------------------------------------- + +// HMDDeviceFactory enumerates attached Oculus HMD devices. +// +// This is currently done by matching monitor device strings. + +class HMDDeviceFactory : public DeviceFactory +{ +public: + static HMDDeviceFactory Instance; + + // Enumerates devices, creating and destroying relevant objects in manager. + virtual void EnumerateDevices(EnumerateVisitor& visitor); + +protected: + DeviceManager* getManager() const { return (DeviceManager*) pManager; } +}; + + +class HMDDeviceCreateDesc : public DeviceCreateDesc +{ + friend class HMDDevice; + +protected: + enum + { + Contents_Screen = 1, + Contents_Distortion = 2, + Contents_7Inch = 4, + }; + String DeviceId; + String DisplayDeviceName; + int DesktopX, DesktopY; + unsigned Contents; + unsigned HResolution, VResolution; + float HScreenSize, VScreenSize; + long DisplayId; + float DistortionK[4]; + +public: + HMDDeviceCreateDesc(DeviceFactory* factory, const String& displayDeviceName, long dispId); + HMDDeviceCreateDesc(const HMDDeviceCreateDesc& other); + + virtual DeviceCreateDesc* Clone() const + { + return new HMDDeviceCreateDesc(*this); + } + + virtual DeviceBase* NewDeviceInstance(); + + virtual MatchResult MatchDevice(const DeviceCreateDesc& other, + DeviceCreateDesc**) const; + + // Matches device by path. + virtual bool MatchDevice(const String& path); + + virtual bool UpdateMatchedCandidate(const DeviceCreateDesc&, bool* newDeviceFlag = NULL); + + virtual bool GetDeviceInfo(DeviceInfo* info) const; + + // Requests the currently used default profile. This profile affects the + // settings reported by HMDInfo. + Profile* GetProfileAddRef() const; + + ProfileType GetProfileType() const + { + return (HResolution >= 1920) ? Profile_RiftDKHD : Profile_RiftDK1; + } + + + void SetScreenParameters(int x, int y, unsigned hres, unsigned vres, float hsize, float vsize) + { + DesktopX = x; + DesktopY = y; + HResolution = hres; + VResolution = vres; + HScreenSize = hsize; + VScreenSize = vsize; + Contents |= Contents_Screen; + } + void SetDistortion(const float* dks) + { + for (int i = 0; i < 4; i++) + DistortionK[i] = dks[i]; + Contents |= Contents_Distortion; + } + + void Set7Inch() { Contents |= Contents_7Inch; } + + bool Is7Inch() const; +}; + + +//------------------------------------------------------------------------------------- + +// HMDDevice represents an Oculus HMD device unit. An instance of this class +// is typically created from the DeviceManager. +// After HMD device is created, we its sensor data can be obtained by +// first creating a Sensor object and then wrappig it in SensorFusion. + +class HMDDevice : public DeviceImpl<OVR::HMDDevice> +{ +public: + HMDDevice(HMDDeviceCreateDesc* createDesc); + ~HMDDevice(); + + virtual bool Initialize(DeviceBase* parent); + virtual void Shutdown(); + + // Requests the currently used default profile. This profile affects the + // settings reported by HMDInfo. + virtual Profile* GetProfile() const; + virtual const char* GetProfileName() const; + virtual bool SetProfileName(const char* name); + + // Query associated sensor. + virtual OVR::SensorDevice* GetSensor(); + +protected: + HMDDeviceCreateDesc* getDesc() const { return (HMDDeviceCreateDesc*)pCreateDesc.GetPtr(); } + + // User name for the profile used with this device. + String ProfileName; + mutable Ptr<Profile> pCachedProfile; +}; + + +}} // namespace OVR::Linux + +#endif // OVR_Linux_HMDDevice_h + diff --git a/LibOVR/Src/OVR_Linux_SensorDevice.cpp b/LibOVR/Src/OVR_Linux_SensorDevice.cpp new file mode 100644 index 0000000..d957ad5 --- /dev/null +++ b/LibOVR/Src/OVR_Linux_SensorDevice.cpp @@ -0,0 +1,48 @@ +/************************************************************************************ + +Filename : OVR_Linux_SensorDevice.cpp +Content : Linux SensorDevice implementation +Created : June 13, 2013 +Authors : Brant Lewis + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +//#include "OVR_OSX_HMDDevice.h" +#include "OVR_SensorImpl.h" +#include "OVR_DeviceImpl.h" + +namespace OVR { namespace OSX { + +} // namespace OSX + +//------------------------------------------------------------------------------------- +void SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo( const SensorDisplayInfoImpl& displayInfo, + DeviceFactory::EnumerateVisitor& visitor) +{ +/* + Linux::HMDDeviceCreateDesc hmdCreateDesc(&Linux::HMDDeviceFactory::Instance, 1, 1, "", 0); + + hmdCreateDesc.SetScreenParameters( 0, 0, + displayInfo.HResolution, displayInfo.VResolution, + displayInfo.HScreenSize, displayInfo.VScreenSize); + + if ((displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt) == SensorDisplayInfoImpl::Base_Distortion) + hmdCreateDesc.SetDistortion(displayInfo.DistortionK); + if (displayInfo.HScreenSize > 0.14f) + hmdCreateDesc.Set7Inch(); + + visitor.Visit(hmdCreateDesc); + */ + + +} + +} // namespace OVR + + diff --git a/LibOVR/Src/OVR_OSX_DeviceManager.cpp b/LibOVR/Src/OVR_OSX_DeviceManager.cpp index b2403ed..90cfbfd 100644 --- a/LibOVR/Src/OVR_OSX_DeviceManager.cpp +++ b/LibOVR/Src/OVR_OSX_DeviceManager.cpp @@ -1,349 +1,349 @@ -/************************************************************************************
-
-Filename : OVR_OSX_DeviceManager.cpp
-Content : OSX specific DeviceManager implementation.
-Created : March 14, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_OSX_DeviceManager.h"
-
-// Sensor & HMD Factories
-#include "OVR_LatencyTestImpl.h"
-#include "OVR_SensorImpl.h"
-#include "OVR_OSX_HMDDevice.h"
-#include "OVR_OSX_HIDDevice.h"
-
-#include "Kernel/OVR_Timer.h"
-#include "Kernel/OVR_Std.h"
-#include "Kernel/OVR_Log.h"
-
-#include <IOKit/hid/IOHIDManager.h>
-#include <IOKit/hid/IOHIDKeys.h>
-
-
-namespace OVR { namespace OSX {
-
-//-------------------------------------------------------------------------------------
-// **** OSX::DeviceManager
-
-DeviceManager::DeviceManager()
-{
-}
-
-DeviceManager::~DeviceManager()
-{
- OVR_DEBUG_LOG(("OSX::DeviceManager::~DeviceManager was called"));
-}
-
-bool DeviceManager::Initialize(DeviceBase*)
-{
- if (!DeviceManagerImpl::Initialize(0))
- return false;
-
- // Start the background thread.
- pThread = *new DeviceManagerThread();
- if (!pThread || !pThread->Start())
- return false;
-
- // Wait for the thread to be fully up and running.
- pThread->StartupEvent.Wait();
-
- // Do this now that we know the thread's run loop.
- HidDeviceManager = *HIDDeviceManager::CreateInternal(this);
-
- CGDisplayRegisterReconfigurationCallback(displayReconfigurationCallBack, this);
-
- pCreateDesc->pDevice = this;
- LogText("OVR::DeviceManager - initialized.\n");
-
- return true;
-}
-
-void DeviceManager::Shutdown()
-{
- LogText("OVR::DeviceManager - shutting down.\n");
-
- CGDisplayRemoveReconfigurationCallback(displayReconfigurationCallBack, this);
-
- // Set Manager shutdown marker variable; this prevents
- // any existing DeviceHandle objects from accessing device.
- pCreateDesc->pLock->pManager = 0;
-
- // Push for thread shutdown *WITH NO WAIT*.
- // This will have the following effect:
- // - Exit command will get enqueued, which will be executed later on the thread itself.
- // - Beyond this point, this DeviceManager object may be deleted by our caller.
- // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will
- // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued
- // after pManager is null.
- // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last
- // reference to the thread object.
- pThread->Shutdown();
- pThread.Clear();
-
- DeviceManagerImpl::Shutdown();
-}
-
-ThreadCommandQueue* DeviceManager::GetThreadQueue()
-{
- return pThread;
-}
-
-ThreadId DeviceManager::GetThreadId() const
-{
- return pThread->GetThreadId();
-}
-
-bool DeviceManager::GetDeviceInfo(DeviceInfo* info) const
-{
- if ((info->InfoClassType != Device_Manager) &&
- (info->InfoClassType != Device_None))
- return false;
-
- info->Type = Device_Manager;
- info->Version = 0;
- OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, "DeviceManager");
- OVR_strcpy(info->Manufacturer,DeviceInfo::MaxNameLength, "Oculus VR, Inc.");
- return true;
-}
-
-DeviceEnumerator<> DeviceManager::EnumerateDevicesEx(const DeviceEnumerationArgs& args)
-{
- // TBD: Can this be avoided in the future, once proper device notification is in place?
- pThread->PushCall((DeviceManagerImpl*)this,
- &DeviceManager::EnumerateAllFactoryDevices, true);
-
- return DeviceManagerImpl::EnumerateDevicesEx(args);
-}
-
-void DeviceManager::displayReconfigurationCallBack (CGDirectDisplayID display,
- CGDisplayChangeSummaryFlags flags,
- void *userInfo)
-{
- DeviceManager* manager = reinterpret_cast<DeviceManager*>(userInfo);
- OVR_UNUSED(manager);
-
- if (flags & kCGDisplayAddFlag)
- {
- LogText("Display Added, id = %d\n", int(display));
- manager->EnumerateDevices<HMDDevice>();
- }
- else if (flags & kCGDisplayRemoveFlag)
- {
- LogText("Display Removed, id = %d\n", int(display));
- manager->EnumerateDevices<HMDDevice>();
- }
-}
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceManager Thread
-
-DeviceManagerThread::DeviceManagerThread()
- : Thread(ThreadStackSize)
-{
-}
-
-DeviceManagerThread::~DeviceManagerThread()
-{
-}
-
-int DeviceManagerThread::Run()
-{
-
- SetThreadName("OVR::DeviceManagerThread");
- LogText("OVR::DeviceManagerThread - running (ThreadId=0x%p).\n", GetThreadId());
-
- // Store out the run loop ref.
- RunLoop = CFRunLoopGetCurrent();
-
- // Create a 'source' to enable us to signal the run loop to process the command queue.
- CFRunLoopSourceContext sourceContext;
- memset(&sourceContext, 0, sizeof(sourceContext));
- sourceContext.version = 0;
- sourceContext.info = this;
- sourceContext.perform = &staticCommandQueueSourceCallback;
-
- CommandQueueSource = CFRunLoopSourceCreate(kCFAllocatorDefault, 0 , &sourceContext);
-
- CFRunLoopAddSource(RunLoop, CommandQueueSource, kCFRunLoopDefaultMode);
-
-
- // Signal to the parent thread that initialization has finished.
- StartupEvent.SetEvent();
-
-
- ThreadCommand::PopBuffer command;
-
- while(!IsExiting())
- {
- // PopCommand will reset event on empty queue.
- if (PopCommand(&command))
- {
- command.Execute();
- }
- else
- {
- SInt32 exitReason = 0;
- do {
-
- UInt32 waitMs = INT_MAX;
-
- // If devices have time-dependent logic registered, get the longest wait
- // allowed based on current ticks.
- if (!TicksNotifiers.IsEmpty())
- {
- UInt64 ticksMks = Timer::GetTicks();
- UInt32 waitAllowed;
-
- for (UPInt j = 0; j < TicksNotifiers.GetSize(); j++)
- {
- waitAllowed = (UInt32)(TicksNotifiers[j]->OnTicks(ticksMks) / Timer::MksPerMs);
- if (waitAllowed < waitMs)
- waitMs = waitAllowed;
- }
- }
-
- // Enter blocking run loop. We may continue until we timeout in which
- // case it's time to service the ticks. Or if commands arrive in the command
- // queue then the source callback will call 'CFRunLoopStop' causing this
- // to return.
- CFTimeInterval blockInterval = 0.001 * (double) waitMs;
- exitReason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, blockInterval, false);
-
- if (exitReason == kCFRunLoopRunFinished)
- {
- // Maybe this will occur during shutdown?
- break;
- }
- else if (exitReason == kCFRunLoopRunStopped )
- {
- // Commands need processing or we're being shutdown.
- break;
- }
- else if (exitReason == kCFRunLoopRunTimedOut)
- {
- // Timed out so that we can service our ticks callbacks.
- continue;
- }
- else if (exitReason == kCFRunLoopRunHandledSource)
- {
- // Should never occur since the last param when we call
- // 'CFRunLoopRunInMode' is false.
- OVR_ASSERT(false);
- break;
- }
- else
- {
- OVR_ASSERT_LOG(false, ("CFRunLoopRunInMode returned unexpected code"));
- break;
- }
- }
- while(true);
- }
- }
-
-
- CFRunLoopRemoveSource(RunLoop, CommandQueueSource, kCFRunLoopDefaultMode);
- CFRelease(CommandQueueSource);
-
- LogText("OVR::DeviceManagerThread - exiting (ThreadId=0x%p).\n", GetThreadId());
-
- return 0;
-}
-
-void DeviceManagerThread::staticCommandQueueSourceCallback(void* pContext)
-{
- DeviceManagerThread* pThread = (DeviceManagerThread*) pContext;
- pThread->commandQueueSourceCallback();
-}
-
-void DeviceManagerThread::commandQueueSourceCallback()
-{
- CFRunLoopStop(RunLoop);
-}
-
-bool DeviceManagerThread::AddTicksNotifier(Notifier* notify)
-{
- TicksNotifiers.PushBack(notify);
- return true;
-}
-
-bool DeviceManagerThread::RemoveTicksNotifier(Notifier* notify)
-{
- for (UPInt i = 0; i < TicksNotifiers.GetSize(); i++)
- {
- if (TicksNotifiers[i] == notify)
- {
- TicksNotifiers.RemoveAt(i);
- return true;
- }
- }
- return false;
-}
-
-void DeviceManagerThread::Shutdown()
-{
- // Push for thread shutdown *WITH NO WAIT*.
- // This will have the following effect:
- // - Exit command will get enqueued, which will be executed later on the thread itself.
- // - Beyond this point, this DeviceManager object may be deleted by our caller.
- // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will
- // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued
- // after pManager is null.
- // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last
- // reference to the thread object.
- PushExitCommand(false);
-
- // make sure CFRunLoopRunInMode is woken up
- CFRunLoopSourceSignal(CommandQueueSource);
- CFRunLoopWakeUp(RunLoop);
-}
-
-} // namespace OSX
-
-
-//-------------------------------------------------------------------------------------
-// ***** Creation
-
-// Creates a new DeviceManager and initializes OVR.
-DeviceManager* DeviceManager::Create()
-{
-
- if (!System::IsInitialized())
- {
- // Use custom message, since Log is not yet installed.
- OVR_DEBUG_STATEMENT(Log::GetDefaultLog()->
- LogMessage(Log_Debug, "DeviceManager::Create failed - OVR::System not initialized"); );
- return 0;
- }
-
- Ptr<OSX::DeviceManager> manager = *new OSX::DeviceManager;
-
- if (manager)
- {
- if (manager->Initialize(0))
- {
- manager->AddFactory(&LatencyTestDeviceFactory::Instance);
- manager->AddFactory(&SensorDeviceFactory::Instance);
- manager->AddFactory(&OSX::HMDDeviceFactory::Instance);
-
- manager->AddRef();
- }
- else
- {
- manager.Clear();
- }
- }
-
- return manager.GetPtr();
-}
-
-} // namespace OVR
+/************************************************************************************ + +Filename : OVR_OSX_DeviceManager.cpp +Content : OSX specific DeviceManager implementation. +Created : March 14, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_OSX_DeviceManager.h" + +// Sensor & HMD Factories +#include "OVR_LatencyTestImpl.h" +#include "OVR_SensorImpl.h" +#include "OVR_OSX_HMDDevice.h" +#include "OVR_OSX_HIDDevice.h" + +#include "Kernel/OVR_Timer.h" +#include "Kernel/OVR_Std.h" +#include "Kernel/OVR_Log.h" + +#include <IOKit/hid/IOHIDManager.h> +#include <IOKit/hid/IOHIDKeys.h> + + +namespace OVR { namespace OSX { + +//------------------------------------------------------------------------------------- +// **** OSX::DeviceManager + +DeviceManager::DeviceManager() +{ +} + +DeviceManager::~DeviceManager() +{ + OVR_DEBUG_LOG(("OSX::DeviceManager::~DeviceManager was called")); +} + +bool DeviceManager::Initialize(DeviceBase*) +{ + if (!DeviceManagerImpl::Initialize(0)) + return false; + + // Start the background thread. + pThread = *new DeviceManagerThread(); + if (!pThread || !pThread->Start()) + return false; + + // Wait for the thread to be fully up and running. + pThread->StartupEvent.Wait(); + + // Do this now that we know the thread's run loop. + HidDeviceManager = *HIDDeviceManager::CreateInternal(this); + + CGDisplayRegisterReconfigurationCallback(displayReconfigurationCallBack, this); + + pCreateDesc->pDevice = this; + LogText("OVR::DeviceManager - initialized.\n"); + + return true; +} + +void DeviceManager::Shutdown() +{ + LogText("OVR::DeviceManager - shutting down.\n"); + + CGDisplayRemoveReconfigurationCallback(displayReconfigurationCallBack, this); + + // Set Manager shutdown marker variable; this prevents + // any existing DeviceHandle objects from accessing device. + pCreateDesc->pLock->pManager = 0; + + // Push for thread shutdown *WITH NO WAIT*. + // This will have the following effect: + // - Exit command will get enqueued, which will be executed later on the thread itself. + // - Beyond this point, this DeviceManager object may be deleted by our caller. + // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will + // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued + // after pManager is null. + // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last + // reference to the thread object. + pThread->Shutdown(); + pThread.Clear(); + + DeviceManagerImpl::Shutdown(); +} + +ThreadCommandQueue* DeviceManager::GetThreadQueue() +{ + return pThread; +} + +ThreadId DeviceManager::GetThreadId() const +{ + return pThread->GetThreadId(); +} + +bool DeviceManager::GetDeviceInfo(DeviceInfo* info) const +{ + if ((info->InfoClassType != Device_Manager) && + (info->InfoClassType != Device_None)) + return false; + + info->Type = Device_Manager; + info->Version = 0; + OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, "DeviceManager"); + OVR_strcpy(info->Manufacturer,DeviceInfo::MaxNameLength, "Oculus VR, Inc."); + return true; +} + +DeviceEnumerator<> DeviceManager::EnumerateDevicesEx(const DeviceEnumerationArgs& args) +{ + // TBD: Can this be avoided in the future, once proper device notification is in place? + pThread->PushCall((DeviceManagerImpl*)this, + &DeviceManager::EnumerateAllFactoryDevices, true); + + return DeviceManagerImpl::EnumerateDevicesEx(args); +} + +void DeviceManager::displayReconfigurationCallBack (CGDirectDisplayID display, + CGDisplayChangeSummaryFlags flags, + void *userInfo) +{ + DeviceManager* manager = reinterpret_cast<DeviceManager*>(userInfo); + OVR_UNUSED(manager); + + if (flags & kCGDisplayAddFlag) + { + LogText("Display Added, id = %d\n", int(display)); + manager->EnumerateDevices<HMDDevice>(); + } + else if (flags & kCGDisplayRemoveFlag) + { + LogText("Display Removed, id = %d\n", int(display)); + manager->EnumerateDevices<HMDDevice>(); + } +} + +//------------------------------------------------------------------------------------- +// ***** DeviceManager Thread + +DeviceManagerThread::DeviceManagerThread() + : Thread(ThreadStackSize) +{ +} + +DeviceManagerThread::~DeviceManagerThread() +{ +} + +int DeviceManagerThread::Run() +{ + + SetThreadName("OVR::DeviceManagerThread"); + LogText("OVR::DeviceManagerThread - running (ThreadId=0x%p).\n", GetThreadId()); + + // Store out the run loop ref. + RunLoop = CFRunLoopGetCurrent(); + + // Create a 'source' to enable us to signal the run loop to process the command queue. + CFRunLoopSourceContext sourceContext; + memset(&sourceContext, 0, sizeof(sourceContext)); + sourceContext.version = 0; + sourceContext.info = this; + sourceContext.perform = &staticCommandQueueSourceCallback; + + CommandQueueSource = CFRunLoopSourceCreate(kCFAllocatorDefault, 0 , &sourceContext); + + CFRunLoopAddSource(RunLoop, CommandQueueSource, kCFRunLoopDefaultMode); + + + // Signal to the parent thread that initialization has finished. + StartupEvent.SetEvent(); + + + ThreadCommand::PopBuffer command; + + while(!IsExiting()) + { + // PopCommand will reset event on empty queue. + if (PopCommand(&command)) + { + command.Execute(); + } + else + { + SInt32 exitReason = 0; + do { + + UInt32 waitMs = INT_MAX; + + // If devices have time-dependent logic registered, get the longest wait + // allowed based on current ticks. + if (!TicksNotifiers.IsEmpty()) + { + UInt64 ticksMks = Timer::GetTicks(); + UInt32 waitAllowed; + + for (UPInt j = 0; j < TicksNotifiers.GetSize(); j++) + { + waitAllowed = (UInt32)(TicksNotifiers[j]->OnTicks(ticksMks) / Timer::MksPerMs); + if (waitAllowed < waitMs) + waitMs = waitAllowed; + } + } + + // Enter blocking run loop. We may continue until we timeout in which + // case it's time to service the ticks. Or if commands arrive in the command + // queue then the source callback will call 'CFRunLoopStop' causing this + // to return. + CFTimeInterval blockInterval = 0.001 * (double) waitMs; + exitReason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, blockInterval, false); + + if (exitReason == kCFRunLoopRunFinished) + { + // Maybe this will occur during shutdown? + break; + } + else if (exitReason == kCFRunLoopRunStopped ) + { + // Commands need processing or we're being shutdown. + break; + } + else if (exitReason == kCFRunLoopRunTimedOut) + { + // Timed out so that we can service our ticks callbacks. + continue; + } + else if (exitReason == kCFRunLoopRunHandledSource) + { + // Should never occur since the last param when we call + // 'CFRunLoopRunInMode' is false. + OVR_ASSERT(false); + break; + } + else + { + OVR_ASSERT_LOG(false, ("CFRunLoopRunInMode returned unexpected code")); + break; + } + } + while(true); + } + } + + + CFRunLoopRemoveSource(RunLoop, CommandQueueSource, kCFRunLoopDefaultMode); + CFRelease(CommandQueueSource); + + LogText("OVR::DeviceManagerThread - exiting (ThreadId=0x%p).\n", GetThreadId()); + + return 0; +} + +void DeviceManagerThread::staticCommandQueueSourceCallback(void* pContext) +{ + DeviceManagerThread* pThread = (DeviceManagerThread*) pContext; + pThread->commandQueueSourceCallback(); +} + +void DeviceManagerThread::commandQueueSourceCallback() +{ + CFRunLoopStop(RunLoop); +} + +bool DeviceManagerThread::AddTicksNotifier(Notifier* notify) +{ + TicksNotifiers.PushBack(notify); + return true; +} + +bool DeviceManagerThread::RemoveTicksNotifier(Notifier* notify) +{ + for (UPInt i = 0; i < TicksNotifiers.GetSize(); i++) + { + if (TicksNotifiers[i] == notify) + { + TicksNotifiers.RemoveAt(i); + return true; + } + } + return false; +} + +void DeviceManagerThread::Shutdown() +{ + // Push for thread shutdown *WITH NO WAIT*. + // This will have the following effect: + // - Exit command will get enqueued, which will be executed later on the thread itself. + // - Beyond this point, this DeviceManager object may be deleted by our caller. + // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will + // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued + // after pManager is null. + // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last + // reference to the thread object. + PushExitCommand(false); + + // make sure CFRunLoopRunInMode is woken up + CFRunLoopSourceSignal(CommandQueueSource); + CFRunLoopWakeUp(RunLoop); +} + +} // namespace OSX + + +//------------------------------------------------------------------------------------- +// ***** Creation + +// Creates a new DeviceManager and initializes OVR. +DeviceManager* DeviceManager::Create() +{ + + if (!System::IsInitialized()) + { + // Use custom message, since Log is not yet installed. + OVR_DEBUG_STATEMENT(Log::GetDefaultLog()-> + LogMessage(Log_Debug, "DeviceManager::Create failed - OVR::System not initialized"); ); + return 0; + } + + Ptr<OSX::DeviceManager> manager = *new OSX::DeviceManager; + + if (manager) + { + if (manager->Initialize(0)) + { + manager->AddFactory(&LatencyTestDeviceFactory::Instance); + manager->AddFactory(&SensorDeviceFactory::Instance); + manager->AddFactory(&OSX::HMDDeviceFactory::Instance); + + manager->AddRef(); + } + else + { + manager.Clear(); + } + } + + return manager.GetPtr(); +} + +} // namespace OVR diff --git a/LibOVR/Src/OVR_OSX_DeviceManager.h b/LibOVR/Src/OVR_OSX_DeviceManager.h index 02ba661..f272a35 100644 --- a/LibOVR/Src/OVR_OSX_DeviceManager.h +++ b/LibOVR/Src/OVR_OSX_DeviceManager.h @@ -1,119 +1,119 @@ -/************************************************************************************
-
-Filename : OVR_OSX_DeviceManager.h
-Content : OSX specific DeviceManager header.
-Created : March 14, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_OSX_DeviceManager_h
-#define OVR_OSX_DeviceManager_h
-
-#include "OVR_DeviceImpl.h"
-
-#include "Kernel/OVR_Timer.h"
-
-#include <IOKit/hid/IOHIDManager.h>
-#include <CoreGraphics/CGDirectDisplay.h>
-#include <CoreGraphics/CGDisplayConfiguration.h>
-
-
-namespace OVR { namespace OSX {
-
-class DeviceManagerThread;
-
-//-------------------------------------------------------------------------------------
-// ***** OSX DeviceManager
-
-class DeviceManager : public DeviceManagerImpl
-{
-public:
- DeviceManager();
- ~DeviceManager();
-
- // Initialize/Shutdown manager thread.
- virtual bool Initialize(DeviceBase* parent);
- virtual void Shutdown();
-
- virtual ThreadCommandQueue* GetThreadQueue();
- virtual ThreadId GetThreadId() const;
-
- virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args);
-
- virtual bool GetDeviceInfo(DeviceInfo* info) const;
-
-protected:
- static void displayReconfigurationCallBack (CGDirectDisplayID display,
- CGDisplayChangeSummaryFlags flags,
- void *userInfo);
-
-public: // data
- Ptr<DeviceManagerThread> pThread;
-};
-
-//-------------------------------------------------------------------------------------
-// ***** Device Manager Background Thread
-
-class DeviceManagerThread : public Thread, public ThreadCommandQueue
-{
- friend class DeviceManager;
- enum { ThreadStackSize = 32 * 1024 };
-public:
- DeviceManagerThread();
- ~DeviceManagerThread();
-
- virtual int Run();
-
- // ThreadCommandQueue notifications for CommandEvent handling.
- virtual void OnPushNonEmpty_Locked()
- {
- CFRunLoopSourceSignal(CommandQueueSource);
- CFRunLoopWakeUp(RunLoop);
- }
-
- virtual void OnPopEmpty_Locked() {}
-
-
- // Notifier used for different updates (EVENT or regular timing or messages).
- class Notifier
- {
- public:
-
- // Called when timing ticks are updated. // Returns the largest number of microseconds
- // this function can wait till next call.
- virtual UInt64 OnTicks(UInt64 ticksMks)
- { OVR_UNUSED1(ticksMks); return Timer::MksPerSecond * 1000; }
- };
-
- // Add notifier that will be called at regular intervals.
- bool AddTicksNotifier(Notifier* notify);
- bool RemoveTicksNotifier(Notifier* notify);
-
- CFRunLoopRef GetRunLoop()
- { return RunLoop; }
-
- void Shutdown();
-private:
- CFRunLoopRef RunLoop;
-
- CFRunLoopSourceRef CommandQueueSource;
-
- static void staticCommandQueueSourceCallback(void* pContext);
- void commandQueueSourceCallback();
-
- Event StartupEvent;
-
- // Ticks notifiers. Used for time-dependent events such as keep-alive.
- Array<Notifier*> TicksNotifiers;
-};
-
-}} // namespace OSX::OVR
-
-#endif // OVR_OSX_DeviceManager_h
+/************************************************************************************ + +Filename : OVR_OSX_DeviceManager.h +Content : OSX specific DeviceManager header. +Created : March 14, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_OSX_DeviceManager_h +#define OVR_OSX_DeviceManager_h + +#include "OVR_DeviceImpl.h" + +#include "Kernel/OVR_Timer.h" + +#include <IOKit/hid/IOHIDManager.h> +#include <CoreGraphics/CGDirectDisplay.h> +#include <CoreGraphics/CGDisplayConfiguration.h> + + +namespace OVR { namespace OSX { + +class DeviceManagerThread; + +//------------------------------------------------------------------------------------- +// ***** OSX DeviceManager + +class DeviceManager : public DeviceManagerImpl +{ +public: + DeviceManager(); + ~DeviceManager(); + + // Initialize/Shutdown manager thread. + virtual bool Initialize(DeviceBase* parent); + virtual void Shutdown(); + + virtual ThreadCommandQueue* GetThreadQueue(); + virtual ThreadId GetThreadId() const; + + virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args); + + virtual bool GetDeviceInfo(DeviceInfo* info) const; + +protected: + static void displayReconfigurationCallBack (CGDirectDisplayID display, + CGDisplayChangeSummaryFlags flags, + void *userInfo); + +public: // data + Ptr<DeviceManagerThread> pThread; +}; + +//------------------------------------------------------------------------------------- +// ***** Device Manager Background Thread + +class DeviceManagerThread : public Thread, public ThreadCommandQueue +{ + friend class DeviceManager; + enum { ThreadStackSize = 32 * 1024 }; +public: + DeviceManagerThread(); + ~DeviceManagerThread(); + + virtual int Run(); + + // ThreadCommandQueue notifications for CommandEvent handling. + virtual void OnPushNonEmpty_Locked() + { + CFRunLoopSourceSignal(CommandQueueSource); + CFRunLoopWakeUp(RunLoop); + } + + virtual void OnPopEmpty_Locked() {} + + + // Notifier used for different updates (EVENT or regular timing or messages). + class Notifier + { + public: + + // Called when timing ticks are updated. // Returns the largest number of microseconds + // this function can wait till next call. + virtual UInt64 OnTicks(UInt64 ticksMks) + { OVR_UNUSED1(ticksMks); return Timer::MksPerSecond * 1000; } + }; + + // Add notifier that will be called at regular intervals. + bool AddTicksNotifier(Notifier* notify); + bool RemoveTicksNotifier(Notifier* notify); + + CFRunLoopRef GetRunLoop() + { return RunLoop; } + + void Shutdown(); +private: + CFRunLoopRef RunLoop; + + CFRunLoopSourceRef CommandQueueSource; + + static void staticCommandQueueSourceCallback(void* pContext); + void commandQueueSourceCallback(); + + Event StartupEvent; + + // Ticks notifiers. Used for time-dependent events such as keep-alive. + Array<Notifier*> TicksNotifiers; +}; + +}} // namespace OSX::OVR + +#endif // OVR_OSX_DeviceManager_h diff --git a/LibOVR/Src/OVR_OSX_HIDDevice.cpp b/LibOVR/Src/OVR_OSX_HIDDevice.cpp index 40b63c9..e954ef4 100644 --- a/LibOVR/Src/OVR_OSX_HIDDevice.cpp +++ b/LibOVR/Src/OVR_OSX_HIDDevice.cpp @@ -1,899 +1,899 @@ -/************************************************************************************
-Filename : OVR_OSX_HIDDevice.cpp
-Content : OSX HID device implementation.
-Created : February 26, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_OSX_HIDDevice.h"
-
-#include <IOKit/usb/IOUSBLib.h>
-
-namespace OVR { namespace OSX {
-
-static const UInt32 MAX_QUEUED_INPUT_REPORTS = 5;
-
-//-------------------------------------------------------------------------------------
-// **** OSX::DeviceManager
-
-HIDDeviceManager::HIDDeviceManager(DeviceManager* manager)
- : DevManager(manager)
-{
- HIDManager = NULL;
-}
-
-HIDDeviceManager::~HIDDeviceManager()
-{
-}
-
-CFRunLoopRef HIDDeviceManager::getRunLoop()
-{
- if (DevManager != NULL)
- {
- return DevManager->pThread->GetRunLoop();
- }
-
- return CFRunLoopGetCurrent();
-}
-
-bool HIDDeviceManager::initializeManager()
-{
- if (HIDManager != NULL)
- {
- return true;
- }
-
- HIDManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
-
- if (!HIDManager)
- {
- return false;
- }
-
- // Create a Matching Dictionary
- CFMutableDictionaryRef matchDict =
- CFDictionaryCreateMutable(kCFAllocatorDefault,
- 2,
- &kCFTypeDictionaryKeyCallBacks,
- &kCFTypeDictionaryValueCallBacks);
-
- // Specify a device manufacturer in the Matching Dictionary
- UInt32 vendorId = Oculus_VendorId;
- CFNumberRef vendorIdRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &vendorId);
- CFDictionarySetValue(matchDict,
- CFSTR(kIOHIDVendorIDKey),
- vendorIdRef);
- // Register the Matching Dictionary to the HID Manager
- IOHIDManagerSetDeviceMatching(HIDManager, matchDict);
- CFRelease(vendorIdRef);
- CFRelease(matchDict);
-
- // Register a callback for USB device detection with the HID Manager
- IOHIDManagerRegisterDeviceMatchingCallback(HIDManager, &staticDeviceMatchingCallback, this);
-
- IOHIDManagerScheduleWithRunLoop(HIDManager, getRunLoop(), kCFRunLoopDefaultMode);
-
- return true;
-}
-
-bool HIDDeviceManager::Initialize()
-{
- return initializeManager();
-}
-
-void HIDDeviceManager::Shutdown()
-{
- OVR_ASSERT_LOG(HIDManager, ("Should have called 'Initialize' before 'Shutdown'."));
- CFRelease(HIDManager);
-
- LogText("OVR::OSX::HIDDeviceManager - shutting down.\n");
-}
-
-bool HIDDeviceManager::getIntProperty(IOHIDDeviceRef device, CFStringRef propertyName, SInt32* pResult)
-{
-
- CFTypeRef ref = IOHIDDeviceGetProperty(device, propertyName);
-
- if (!ref)
- {
- return false;
- }
-
- if (CFGetTypeID(ref) != CFNumberGetTypeID())
- {
- return false;
- }
-
- CFNumberGetValue((CFNumberRef) ref, kCFNumberSInt32Type, pResult);
-
- return true;
-}
-
-bool HIDDeviceManager::initVendorProductVersion(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc)
-{
-
- if (!getVendorId(device, &(pDevDesc->VendorId)))
- {
- return false;
- }
-
- if (!getProductId(device, &(pDevDesc->ProductId)))
- {
- return false;
- }
-
- return true;
-}
-
-bool HIDDeviceManager::initUsage(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc)
-{
-
- SInt32 result;
-
- if (!getIntProperty(device, CFSTR(kIOHIDPrimaryUsagePageKey), &result))
- {
- return false;
- }
-
- pDevDesc->UsagePage = result;
-
-
- if (!getIntProperty(device, CFSTR(kIOHIDPrimaryUsageKey), &result))
- {
- return false;
- }
-
- pDevDesc->Usage = result;
-
- return true;
-}
-
-bool HIDDeviceManager::initSerialNumber(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc)
-{
- return getSerialNumberString(device, &(pDevDesc->SerialNumber));
-}
-
-bool HIDDeviceManager::initStrings(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc)
-{
-
- // Regardless of whether they fail we'll try and get the remaining.
- getStringProperty(device, CFSTR(kIOHIDManufacturerKey), &(pDevDesc->Manufacturer));
- getStringProperty(device, CFSTR(kIOHIDProductKey), &(pDevDesc->Product));
-
- return true;
-}
-
-bool HIDDeviceManager::getStringProperty(IOHIDDeviceRef device,
- CFStringRef propertyName,
- String* pResult)
-{
-
- CFStringRef str = (CFStringRef) IOHIDDeviceGetProperty(device, propertyName);
-
- if (!str)
- {
- return false;
- }
-
- CFIndex length = CFStringGetLength(str);
- CFRange range = CFRangeMake(0, length);
-
- // Test the conversion first to get required buffer size.
- CFIndex bufferLength;
- CFIndex numberOfChars = CFStringGetBytes(str,
- range,
- kCFStringEncodingUTF8,
- (char) '?',
- FALSE,
- NULL,
- 0,
- &bufferLength);
-
- if (numberOfChars == 0)
- {
- return false;
- }
-
- // Now allocate buffer.
- char* buffer = new char[bufferLength+1];
-
- numberOfChars = CFStringGetBytes(str,
- range,
- kCFStringEncodingUTF8,
- (char) '?',
- FALSE,
- (UInt8*) buffer,
- bufferLength,
- NULL);
- OVR_ASSERT_LOG(numberOfChars != 0, ("CFStringGetBytes failed."));
-
- buffer[bufferLength] = '\0';
- *pResult = String(buffer);
-
- return true;
-}
-
-bool HIDDeviceManager::getVendorId(IOHIDDeviceRef device, UInt16* pResult)
-{
- SInt32 result;
-
- if (!getIntProperty(device, CFSTR(kIOHIDVendorIDKey), &result))
- {
- return false;
- }
-
- *pResult = result;
-
- return true;
-}
-
-bool HIDDeviceManager::getProductId(IOHIDDeviceRef device, UInt16* pResult)
-{
- SInt32 result;
-
- if (!getIntProperty(device, CFSTR(kIOHIDProductIDKey), &result))
- {
- return false;
- }
-
- *pResult = result;
-
- return true;
-}
-
-bool HIDDeviceManager::getLocationId(IOHIDDeviceRef device, SInt32* pResult)
-{
- SInt32 result;
-
- if (!getIntProperty(device, CFSTR(kIOHIDLocationIDKey), &result))
- {
- return false;
- }
-
- *pResult = result;
-
- return true;
-}
-
-bool HIDDeviceManager::getSerialNumberString(IOHIDDeviceRef device, String* pResult)
-{
-
- if (!getStringProperty(device, CFSTR(kIOHIDSerialNumberKey), pResult))
- {
- return false;
- }
-
- return true;
-}
-
-bool HIDDeviceManager::getPath(IOHIDDeviceRef device, String* pPath)
-{
-
- String transport;
- if (!getStringProperty(device, CFSTR(kIOHIDTransportKey), &transport))
- {
- return false;
- }
-
- UInt16 vendorId;
- if (!getVendorId(device, &vendorId))
- {
- return false;
- }
-
- UInt16 productId;
- if (!getProductId(device, &productId))
- {
- return false;
- }
-
- String serialNumber;
- if (!getSerialNumberString(device, &serialNumber))
- {
- return false;
- }
-
-
- StringBuffer buffer;
- buffer.AppendFormat("%s:vid=%04hx:pid=%04hx:ser=%s",
- transport.ToCStr(),
- vendorId,
- productId,
- serialNumber.ToCStr());
-
- *pPath = String(buffer);
-
- return true;
-}
-
-bool HIDDeviceManager::Enumerate(HIDEnumerateVisitor* enumVisitor)
-{
- if (!initializeManager())
- {
- return false;
- }
-
-
- CFSetRef deviceSet = IOHIDManagerCopyDevices(HIDManager);
- if (!deviceSet)
- return false;
-
- CFIndex deviceCount = CFSetGetCount(deviceSet);
-
- // Allocate a block of memory and read the set into it.
- IOHIDDeviceRef* devices = (IOHIDDeviceRef*) OVR_ALLOC(sizeof(IOHIDDeviceRef) * deviceCount);
- CFSetGetValues(deviceSet, (const void **) devices);
-
-
- // Iterate over devices.
- for (CFIndex deviceIndex = 0; deviceIndex < deviceCount; deviceIndex++)
- {
- IOHIDDeviceRef hidDev = devices[deviceIndex];
-
- if (!hidDev)
- {
- continue;
- }
-
- HIDDeviceDesc devDesc;
-
- if (getPath(hidDev, &(devDesc.Path)) &&
- initVendorProductVersion(hidDev, &devDesc) &&
- enumVisitor->MatchVendorProduct(devDesc.VendorId, devDesc.ProductId) &&
- initUsage(hidDev, &devDesc))
- {
- initStrings(hidDev, &devDesc);
- initSerialNumber(hidDev, &devDesc);
-
- // Look for the device to check if it is already opened.
- Ptr<DeviceCreateDesc> existingDevice = DevManager->FindHIDDevice(devDesc);
- // if device exists and it is opened then most likely the CreateHIDFile
- // will fail; therefore, we just set Enumerated to 'true' and continue.
- if (existingDevice && existingDevice->pDevice)
- {
- existingDevice->Enumerated = true;
- continue;
- }
-
- // Construct minimal device that the visitor callback can get feature reports from.
- OSX::HIDDevice device(this, hidDev);
-
- enumVisitor->Visit(device, devDesc);
- }
- }
-
- OVR_FREE(devices);
- CFRelease(deviceSet);
-
- return true;
-}
-
-OVR::HIDDevice* HIDDeviceManager::Open(const String& path)
-{
-
- Ptr<OSX::HIDDevice> device = *new OSX::HIDDevice(this);
-
- if (!device->HIDInitialize(path))
- {
- return NULL;
- }
-
- device->AddRef();
-
- return device;
-}
-
-bool HIDDeviceManager::getFullDesc(IOHIDDeviceRef device, HIDDeviceDesc* desc)
-{
-
- if (!initVendorProductVersion(device, desc))
- {
- return false;
- }
-
- if (!initUsage(device, desc))
- {
- return false;
- }
-
- if (!initSerialNumber(device, desc))
- {
- return false;
- }
-
- initStrings(device, desc);
-
- return true;
-}
-
-// New USB device specified in the matching dictionary has been added (callback function)
-void HIDDeviceManager::staticDeviceMatchingCallback(void *inContext,
- IOReturn inResult,
- void *inSender,
- IOHIDDeviceRef inIOHIDDeviceRef)
-{
- HIDDeviceManager* hidMgr = static_cast<HIDDeviceManager*>(inContext);
- HIDDeviceDesc hidDevDesc;
- hidMgr->getPath(inIOHIDDeviceRef, &hidDevDesc.Path);
- hidMgr->getFullDesc(inIOHIDDeviceRef, &hidDevDesc);
-
- hidMgr->DevManager->DetectHIDDevice(hidDevDesc);
-}
-
-//-------------------------------------------------------------------------------------
-// **** OSX::HIDDevice
-
-HIDDevice::HIDDevice(HIDDeviceManager* manager)
- : HIDManager(manager), InMinimalMode(false)
-{
- Device = NULL;
- RepluggedNotificationPort = 0;
-}
-
-// This is a minimal constructor used during enumeration for us to pass
-// a HIDDevice to the visit function (so that it can query feature reports).
-HIDDevice::HIDDevice(HIDDeviceManager* manager, IOHIDDeviceRef device)
-: HIDManager(manager), Device(device), InMinimalMode(true)
-{
- RepluggedNotificationPort = 0;
-}
-
-HIDDevice::~HIDDevice()
-{
- if (!InMinimalMode)
- {
- HIDShutdown();
- }
-}
-
-bool HIDDevice::HIDInitialize(const String& path)
-{
-
- DevDesc.Path = path;
-
- if (!openDevice())
- {
- LogText("OVR::OSX::HIDDevice - Failed to open HIDDevice: %s", path.ToCStr());
- return false;
- }
-
- // Setup notification for when a device is unplugged and plugged back in.
- if (!setupDevicePluggedInNotification())
- {
- LogText("OVR::OSX::HIDDevice - Failed to setup notification for when device plugged back in.");
- closeDevice(false);
- return false;
- }
-
- HIDManager->DevManager->pThread->AddTicksNotifier(this);
-
-
- LogText("OVR::OSX::HIDDevice - Opened '%s'\n"
- " Manufacturer:'%s' Product:'%s' Serial#:'%s'\n",
- DevDesc.Path.ToCStr(),
- DevDesc.Manufacturer.ToCStr(), DevDesc.Product.ToCStr(),
- DevDesc.SerialNumber.ToCStr());
-
- return true;
-}
-
-bool HIDDevice::initInfo()
-{
- // Device must have been successfully opened.
- OVR_ASSERT(Device);
-
-
- // Get report lengths.
- SInt32 bufferLength;
- bool getResult = HIDManager->getIntProperty(Device, CFSTR(kIOHIDMaxInputReportSizeKey), &bufferLength);
- OVR_ASSERT(getResult);
- InputReportBufferLength = (UInt16) bufferLength;
-
- getResult = HIDManager->getIntProperty(Device, CFSTR(kIOHIDMaxOutputReportSizeKey), &bufferLength);
- OVR_ASSERT(getResult);
- OutputReportBufferLength = (UInt16) bufferLength;
-
- getResult = HIDManager->getIntProperty(Device, CFSTR(kIOHIDMaxFeatureReportSizeKey), &bufferLength);
- OVR_ASSERT(getResult);
- FeatureReportBufferLength = (UInt16) bufferLength;
-
-
- if (ReadBufferSize < InputReportBufferLength)
- {
- OVR_ASSERT_LOG(false, ("Input report buffer length is bigger than read buffer."));
- return false;
- }
-
- // Get device desc.
- if (!HIDManager->getFullDesc(Device, &DevDesc))
- {
- OVR_ASSERT_LOG(false, ("Failed to get device desc while initializing device."));
- return false;
- }
-
- return true;
-}
-
-void HIDDevice::staticDeviceAddedCallback(void* pContext, io_iterator_t iterator)
-{
- HIDDevice* pDevice = (HIDDevice*) pContext;
- pDevice->deviceAddedCallback(iterator);
-}
-
-void HIDDevice::deviceAddedCallback(io_iterator_t iterator)
-{
-
- if (Device == NULL)
- {
- if (openDevice())
- {
- LogText("OVR::OSX::HIDDevice - Reopened device : %s", DevDesc.Path.ToCStr());
-
- Ptr<DeviceCreateDesc> existingHIDDev = HIDManager->DevManager->FindHIDDevice(DevDesc);
- if (existingHIDDev && existingHIDDev->pDevice)
- {
- HIDManager->DevManager->CallOnDeviceAdded(existingHIDDev);
- }
- }
- }
-
- // Reset callback.
- while (IOIteratorNext(iterator))
- ;
-}
-
-bool HIDDevice::openDevice()
-{
-
- // Have to iterate through devices again to generate paths.
- CFSetRef deviceSet = IOHIDManagerCopyDevices(HIDManager->HIDManager);
- CFIndex deviceCount = CFSetGetCount(deviceSet);
-
- // Allocate a block of memory and read the set into it.
- IOHIDDeviceRef* devices = (IOHIDDeviceRef*) OVR_ALLOC(sizeof(IOHIDDeviceRef) * deviceCount);
- CFSetGetValues(deviceSet, (const void **) devices);
-
-
- // Iterate over devices.
- IOHIDDeviceRef device = NULL;
-
- for (CFIndex deviceIndex = 0; deviceIndex < deviceCount; deviceIndex++)
- {
- IOHIDDeviceRef tmpDevice = devices[deviceIndex];
-
- if (!tmpDevice)
- {
- continue;
- }
-
- String path;
- if (!HIDManager->getPath(tmpDevice, &path))
- {
- continue;
- }
-
- if (path == DevDesc.Path)
- {
- device = tmpDevice;
- break;
- }
- }
-
-
- OVR_FREE(devices);
-
- if (!device)
- {
- CFRelease(deviceSet);
- return false;
- }
-
- // Attempt to open device.
- if (IOHIDDeviceOpen(device, kIOHIDOptionsTypeSeizeDevice)
- != kIOReturnSuccess)
- {
- CFRelease(deviceSet);
- return false;
- }
-
- // Retain the device before we release the set.
- CFRetain(device);
- CFRelease(deviceSet);
-
-
- Device = device;
-
-
- if (!initInfo())
- {
- IOHIDDeviceClose(Device, kIOHIDOptionsTypeSeizeDevice);
- CFRelease(Device);
- Device = NULL;
- return false;
- }
-
-
- // Setup the Run Loop and callbacks.
- IOHIDDeviceScheduleWithRunLoop(Device,
- HIDManager->getRunLoop(),
- kCFRunLoopDefaultMode);
-
- IOHIDDeviceRegisterInputReportCallback(Device,
- ReadBuffer,
- ReadBufferSize,
- staticHIDReportCallback,
- this);
-
- IOHIDDeviceRegisterRemovalCallback(Device,
- staticDeviceRemovedCallback,
- this);
-
- return true;
-}
-
-void HIDDevice::HIDShutdown()
-{
-
- HIDManager->DevManager->pThread->RemoveTicksNotifier(this);
-
- if (Device != NULL) // Device may already have been closed if unplugged.
- {
- closeDevice(false);
- }
-
- IOObjectRelease(RepluggedNotification);
- if (RepluggedNotificationPort)
- IONotificationPortDestroy(RepluggedNotificationPort);
-
- LogText("OVR::OSX::HIDDevice - HIDShutdown '%s'\n", DevDesc.Path.ToCStr());
-}
-
-bool HIDDevice::setupDevicePluggedInNotification()
-{
-
- // Setup notification when devices are plugged in.
- RepluggedNotificationPort = IONotificationPortCreate(kIOMasterPortDefault);
-
- CFRunLoopSourceRef notificationRunLoopSource =
- IONotificationPortGetRunLoopSource(RepluggedNotificationPort);
-
- CFRunLoopAddSource(HIDManager->getRunLoop(),
- notificationRunLoopSource,
- kCFRunLoopDefaultMode);
-
- CFMutableDictionaryRef matchingDict = IOServiceMatching(kIOUSBDeviceClassName);
-
- // Have to specify vendorId and productId. Doesn't seem to accept additional
- // things like serial number.
- SInt32 vendorId = DevDesc.VendorId;
- CFNumberRef numberRef = CFNumberCreate(kCFAllocatorDefault,
- kCFNumberSInt32Type,
- &vendorId);
- CFDictionarySetValue(matchingDict, CFSTR(kUSBVendorID), numberRef);
- CFRelease(numberRef);
-
- SInt32 deviceProductId = DevDesc.ProductId;
- numberRef = CFNumberCreate(kCFAllocatorDefault,
- kCFNumberSInt32Type,
- &deviceProductId);
- CFDictionarySetValue(matchingDict, CFSTR(kUSBProductID), numberRef);
- CFRelease(numberRef);
-
- kern_return_t result =
- IOServiceAddMatchingNotification(RepluggedNotificationPort,
- kIOMatchedNotification,
- matchingDict,
- staticDeviceAddedCallback,
- this,
- &RepluggedNotification);
-
- if (result != KERN_SUCCESS)
- {
- CFRelease(RepluggedNotificationPort);
- RepluggedNotificationPort = 0;
- return false;
- }
-
- // Iterate through to arm.
- while (IOIteratorNext(RepluggedNotification))
- {
- }
-
- return true;
-}
-
-void HIDDevice::closeDevice(bool wasUnplugged)
-{
- OVR_ASSERT(Device != NULL);
-
- if (!wasUnplugged)
- {
- // Clear the registered callbacks.
- IOHIDDeviceRegisterInputReportCallback(Device,
- ReadBuffer,
- InputReportBufferLength,
- NULL,
- this);
-
- IOHIDDeviceRegisterRemovalCallback(Device, NULL, this);
-
- IOHIDDeviceUnscheduleFromRunLoop(Device,
- HIDManager->getRunLoop(),
- kCFRunLoopDefaultMode);
- IOHIDDeviceClose(Device, kIOHIDOptionsTypeNone);
- }
-
- CFRelease(Device);
- Device = NULL;
-
- LogText("OVR::OSX::HIDDevice - HID Device Closed '%s'\n", DevDesc.Path.ToCStr());
-}
-
-void HIDDevice::staticHIDReportCallback(void* pContext,
- IOReturn result,
- void* pSender,
- IOHIDReportType reportType,
- uint32_t reportId,
- uint8_t* pReport,
- CFIndex reportLength)
-{
- HIDDevice* pDevice = (HIDDevice*) pContext;
- return pDevice->hidReportCallback(pReport, (UInt32)reportLength);
-}
-
-void HIDDevice::hidReportCallback(UByte* pData, UInt32 length)
-{
-
- // We got data.
- if (Handler)
- {
- Handler->OnInputReport(pData, length);
- }
-}
-
-void HIDDevice::staticDeviceRemovedCallback(void* pContext, IOReturn result, void* pSender)
-{
- HIDDevice* pDevice = (HIDDevice*) pContext;
- pDevice->deviceRemovedCallback();
-}
-
-void HIDDevice::deviceRemovedCallback()
-{
- Ptr<HIDDevice> _this(this); // prevent from release
-
- Ptr<DeviceCreateDesc> existingHIDDev = HIDManager->DevManager->FindHIDDevice(DevDesc);
- if (existingHIDDev && existingHIDDev->pDevice)
- {
- HIDManager->DevManager->CallOnDeviceRemoved(existingHIDDev);
- }
- closeDevice(true);
-}
-
-CFStringRef HIDDevice::generateRunLoopModeString(IOHIDDeviceRef device)
-{
- const UInt32 safeBuffSize = 256;
- char nameBuff[safeBuffSize];
- OVR_sprintf(nameBuff, safeBuffSize, "%016lX", device);
-
- return CFStringCreateWithCString(NULL, nameBuff, kCFStringEncodingASCII);
-}
-
-bool HIDDevice::SetFeatureReport(UByte* data, UInt32 length)
-{
-
- if (!Device)
- return false;
-
- UByte reportID = data[0];
-
- if (reportID == 0)
- {
- // Not using reports so remove from data packet.
- data++;
- length--;
- }
-
- IOReturn result = IOHIDDeviceSetReport( Device,
- kIOHIDReportTypeFeature,
- reportID,
- data,
- length);
-
- return (result == kIOReturnSuccess);
-}
-
-bool HIDDevice::GetFeatureReport(UByte* data, UInt32 length)
-{
- if (!Device)
- return false;
-
- CFIndex bufferLength = length;
-
- // Report id is in first byte of the buffer.
- IOReturn result = IOHIDDeviceGetReport(Device, kIOHIDReportTypeFeature, data[0], data, &bufferLength);
-
- return (result == kIOReturnSuccess);
-}
-
-UInt64 HIDDevice::OnTicks(UInt64 ticksMks)
-{
-
- if (Handler)
- {
- return Handler->OnTicks(ticksMks);
- }
-
- return DeviceManagerThread::Notifier::OnTicks(ticksMks);
-}
-
-HIDDeviceManager* HIDDeviceManager::CreateInternal(OSX::DeviceManager* devManager)
-{
-
- if (!System::IsInitialized())
- {
- // Use custom message, since Log is not yet installed.
- OVR_DEBUG_STATEMENT(Log::GetDefaultLog()->
- LogMessage(Log_Debug, "HIDDeviceManager::Create failed - OVR::System not initialized"); );
- return 0;
- }
-
- Ptr<OSX::HIDDeviceManager> manager = *new OSX::HIDDeviceManager(devManager);
-
- if (manager)
- {
- if (manager->Initialize())
- {
- manager->AddRef();
- }
- else
- {
- manager.Clear();
- }
- }
-
- return manager.GetPtr();
-}
-
-} // namespace OSX
-
-//-------------------------------------------------------------------------------------
-// ***** Creation
-
-// Creates a new HIDDeviceManager and initializes OVR.
-HIDDeviceManager* HIDDeviceManager::Create()
-{
- OVR_ASSERT_LOG(false, ("Standalone mode not implemented yet."));
-
- if (!System::IsInitialized())
- {
- // Use custom message, since Log is not yet installed.
- OVR_DEBUG_STATEMENT(Log::GetDefaultLog()->
- LogMessage(Log_Debug, "HIDDeviceManager::Create failed - OVR::System not initialized"); );
- return 0;
- }
-
- Ptr<OSX::HIDDeviceManager> manager = *new OSX::HIDDeviceManager(NULL);
-
- if (manager)
- {
- if (manager->Initialize())
- {
- manager->AddRef();
- }
- else
- {
- manager.Clear();
- }
- }
-
- return manager.GetPtr();
-}
-
-} // namespace OVR
+/************************************************************************************ +Filename : OVR_OSX_HIDDevice.cpp +Content : OSX HID device implementation. +Created : February 26, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_OSX_HIDDevice.h" + +#include <IOKit/usb/IOUSBLib.h> + +namespace OVR { namespace OSX { + +static const UInt32 MAX_QUEUED_INPUT_REPORTS = 5; + +//------------------------------------------------------------------------------------- +// **** OSX::DeviceManager + +HIDDeviceManager::HIDDeviceManager(DeviceManager* manager) + : DevManager(manager) +{ + HIDManager = NULL; +} + +HIDDeviceManager::~HIDDeviceManager() +{ +} + +CFRunLoopRef HIDDeviceManager::getRunLoop() +{ + if (DevManager != NULL) + { + return DevManager->pThread->GetRunLoop(); + } + + return CFRunLoopGetCurrent(); +} + +bool HIDDeviceManager::initializeManager() +{ + if (HIDManager != NULL) + { + return true; + } + + HIDManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); + + if (!HIDManager) + { + return false; + } + + // Create a Matching Dictionary + CFMutableDictionaryRef matchDict = + CFDictionaryCreateMutable(kCFAllocatorDefault, + 2, + &kCFTypeDictionaryKeyCallBacks, + &kCFTypeDictionaryValueCallBacks); + + // Specify a device manufacturer in the Matching Dictionary + UInt32 vendorId = Oculus_VendorId; + CFNumberRef vendorIdRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &vendorId); + CFDictionarySetValue(matchDict, + CFSTR(kIOHIDVendorIDKey), + vendorIdRef); + // Register the Matching Dictionary to the HID Manager + IOHIDManagerSetDeviceMatching(HIDManager, matchDict); + CFRelease(vendorIdRef); + CFRelease(matchDict); + + // Register a callback for USB device detection with the HID Manager + IOHIDManagerRegisterDeviceMatchingCallback(HIDManager, &staticDeviceMatchingCallback, this); + + IOHIDManagerScheduleWithRunLoop(HIDManager, getRunLoop(), kCFRunLoopDefaultMode); + + return true; +} + +bool HIDDeviceManager::Initialize() +{ + return initializeManager(); +} + +void HIDDeviceManager::Shutdown() +{ + OVR_ASSERT_LOG(HIDManager, ("Should have called 'Initialize' before 'Shutdown'.")); + CFRelease(HIDManager); + + LogText("OVR::OSX::HIDDeviceManager - shutting down.\n"); +} + +bool HIDDeviceManager::getIntProperty(IOHIDDeviceRef device, CFStringRef propertyName, SInt32* pResult) +{ + + CFTypeRef ref = IOHIDDeviceGetProperty(device, propertyName); + + if (!ref) + { + return false; + } + + if (CFGetTypeID(ref) != CFNumberGetTypeID()) + { + return false; + } + + CFNumberGetValue((CFNumberRef) ref, kCFNumberSInt32Type, pResult); + + return true; +} + +bool HIDDeviceManager::initVendorProductVersion(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc) +{ + + if (!getVendorId(device, &(pDevDesc->VendorId))) + { + return false; + } + + if (!getProductId(device, &(pDevDesc->ProductId))) + { + return false; + } + + return true; +} + +bool HIDDeviceManager::initUsage(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc) +{ + + SInt32 result; + + if (!getIntProperty(device, CFSTR(kIOHIDPrimaryUsagePageKey), &result)) + { + return false; + } + + pDevDesc->UsagePage = result; + + + if (!getIntProperty(device, CFSTR(kIOHIDPrimaryUsageKey), &result)) + { + return false; + } + + pDevDesc->Usage = result; + + return true; +} + +bool HIDDeviceManager::initSerialNumber(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc) +{ + return getSerialNumberString(device, &(pDevDesc->SerialNumber)); +} + +bool HIDDeviceManager::initStrings(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc) +{ + + // Regardless of whether they fail we'll try and get the remaining. + getStringProperty(device, CFSTR(kIOHIDManufacturerKey), &(pDevDesc->Manufacturer)); + getStringProperty(device, CFSTR(kIOHIDProductKey), &(pDevDesc->Product)); + + return true; +} + +bool HIDDeviceManager::getStringProperty(IOHIDDeviceRef device, + CFStringRef propertyName, + String* pResult) +{ + + CFStringRef str = (CFStringRef) IOHIDDeviceGetProperty(device, propertyName); + + if (!str) + { + return false; + } + + CFIndex length = CFStringGetLength(str); + CFRange range = CFRangeMake(0, length); + + // Test the conversion first to get required buffer size. + CFIndex bufferLength; + CFIndex numberOfChars = CFStringGetBytes(str, + range, + kCFStringEncodingUTF8, + (char) '?', + FALSE, + NULL, + 0, + &bufferLength); + + if (numberOfChars == 0) + { + return false; + } + + // Now allocate buffer. + char* buffer = new char[bufferLength+1]; + + numberOfChars = CFStringGetBytes(str, + range, + kCFStringEncodingUTF8, + (char) '?', + FALSE, + (UInt8*) buffer, + bufferLength, + NULL); + OVR_ASSERT_LOG(numberOfChars != 0, ("CFStringGetBytes failed.")); + + buffer[bufferLength] = '\0'; + *pResult = String(buffer); + + return true; +} + +bool HIDDeviceManager::getVendorId(IOHIDDeviceRef device, UInt16* pResult) +{ + SInt32 result; + + if (!getIntProperty(device, CFSTR(kIOHIDVendorIDKey), &result)) + { + return false; + } + + *pResult = result; + + return true; +} + +bool HIDDeviceManager::getProductId(IOHIDDeviceRef device, UInt16* pResult) +{ + SInt32 result; + + if (!getIntProperty(device, CFSTR(kIOHIDProductIDKey), &result)) + { + return false; + } + + *pResult = result; + + return true; +} + +bool HIDDeviceManager::getLocationId(IOHIDDeviceRef device, SInt32* pResult) +{ + SInt32 result; + + if (!getIntProperty(device, CFSTR(kIOHIDLocationIDKey), &result)) + { + return false; + } + + *pResult = result; + + return true; +} + +bool HIDDeviceManager::getSerialNumberString(IOHIDDeviceRef device, String* pResult) +{ + + if (!getStringProperty(device, CFSTR(kIOHIDSerialNumberKey), pResult)) + { + return false; + } + + return true; +} + +bool HIDDeviceManager::getPath(IOHIDDeviceRef device, String* pPath) +{ + + String transport; + if (!getStringProperty(device, CFSTR(kIOHIDTransportKey), &transport)) + { + return false; + } + + UInt16 vendorId; + if (!getVendorId(device, &vendorId)) + { + return false; + } + + UInt16 productId; + if (!getProductId(device, &productId)) + { + return false; + } + + String serialNumber; + if (!getSerialNumberString(device, &serialNumber)) + { + return false; + } + + + StringBuffer buffer; + buffer.AppendFormat("%s:vid=%04hx:pid=%04hx:ser=%s", + transport.ToCStr(), + vendorId, + productId, + serialNumber.ToCStr()); + + *pPath = String(buffer); + + return true; +} + +bool HIDDeviceManager::Enumerate(HIDEnumerateVisitor* enumVisitor) +{ + if (!initializeManager()) + { + return false; + } + + + CFSetRef deviceSet = IOHIDManagerCopyDevices(HIDManager); + if (!deviceSet) + return false; + + CFIndex deviceCount = CFSetGetCount(deviceSet); + + // Allocate a block of memory and read the set into it. + IOHIDDeviceRef* devices = (IOHIDDeviceRef*) OVR_ALLOC(sizeof(IOHIDDeviceRef) * deviceCount); + CFSetGetValues(deviceSet, (const void **) devices); + + + // Iterate over devices. + for (CFIndex deviceIndex = 0; deviceIndex < deviceCount; deviceIndex++) + { + IOHIDDeviceRef hidDev = devices[deviceIndex]; + + if (!hidDev) + { + continue; + } + + HIDDeviceDesc devDesc; + + if (getPath(hidDev, &(devDesc.Path)) && + initVendorProductVersion(hidDev, &devDesc) && + enumVisitor->MatchVendorProduct(devDesc.VendorId, devDesc.ProductId) && + initUsage(hidDev, &devDesc)) + { + initStrings(hidDev, &devDesc); + initSerialNumber(hidDev, &devDesc); + + // Look for the device to check if it is already opened. + Ptr<DeviceCreateDesc> existingDevice = DevManager->FindHIDDevice(devDesc); + // if device exists and it is opened then most likely the CreateHIDFile + // will fail; therefore, we just set Enumerated to 'true' and continue. + if (existingDevice && existingDevice->pDevice) + { + existingDevice->Enumerated = true; + continue; + } + + // Construct minimal device that the visitor callback can get feature reports from. + OSX::HIDDevice device(this, hidDev); + + enumVisitor->Visit(device, devDesc); + } + } + + OVR_FREE(devices); + CFRelease(deviceSet); + + return true; +} + +OVR::HIDDevice* HIDDeviceManager::Open(const String& path) +{ + + Ptr<OSX::HIDDevice> device = *new OSX::HIDDevice(this); + + if (!device->HIDInitialize(path)) + { + return NULL; + } + + device->AddRef(); + + return device; +} + +bool HIDDeviceManager::getFullDesc(IOHIDDeviceRef device, HIDDeviceDesc* desc) +{ + + if (!initVendorProductVersion(device, desc)) + { + return false; + } + + if (!initUsage(device, desc)) + { + return false; + } + + if (!initSerialNumber(device, desc)) + { + return false; + } + + initStrings(device, desc); + + return true; +} + +// New USB device specified in the matching dictionary has been added (callback function) +void HIDDeviceManager::staticDeviceMatchingCallback(void *inContext, + IOReturn inResult, + void *inSender, + IOHIDDeviceRef inIOHIDDeviceRef) +{ + HIDDeviceManager* hidMgr = static_cast<HIDDeviceManager*>(inContext); + HIDDeviceDesc hidDevDesc; + hidMgr->getPath(inIOHIDDeviceRef, &hidDevDesc.Path); + hidMgr->getFullDesc(inIOHIDDeviceRef, &hidDevDesc); + + hidMgr->DevManager->DetectHIDDevice(hidDevDesc); +} + +//------------------------------------------------------------------------------------- +// **** OSX::HIDDevice + +HIDDevice::HIDDevice(HIDDeviceManager* manager) + : HIDManager(manager), InMinimalMode(false) +{ + Device = NULL; + RepluggedNotificationPort = 0; +} + +// This is a minimal constructor used during enumeration for us to pass +// a HIDDevice to the visit function (so that it can query feature reports). +HIDDevice::HIDDevice(HIDDeviceManager* manager, IOHIDDeviceRef device) +: HIDManager(manager), Device(device), InMinimalMode(true) +{ + RepluggedNotificationPort = 0; +} + +HIDDevice::~HIDDevice() +{ + if (!InMinimalMode) + { + HIDShutdown(); + } +} + +bool HIDDevice::HIDInitialize(const String& path) +{ + + DevDesc.Path = path; + + if (!openDevice()) + { + LogText("OVR::OSX::HIDDevice - Failed to open HIDDevice: %s", path.ToCStr()); + return false; + } + + // Setup notification for when a device is unplugged and plugged back in. + if (!setupDevicePluggedInNotification()) + { + LogText("OVR::OSX::HIDDevice - Failed to setup notification for when device plugged back in."); + closeDevice(false); + return false; + } + + HIDManager->DevManager->pThread->AddTicksNotifier(this); + + + LogText("OVR::OSX::HIDDevice - Opened '%s'\n" + " Manufacturer:'%s' Product:'%s' Serial#:'%s'\n", + DevDesc.Path.ToCStr(), + DevDesc.Manufacturer.ToCStr(), DevDesc.Product.ToCStr(), + DevDesc.SerialNumber.ToCStr()); + + return true; +} + +bool HIDDevice::initInfo() +{ + // Device must have been successfully opened. + OVR_ASSERT(Device); + + + // Get report lengths. + SInt32 bufferLength; + bool getResult = HIDManager->getIntProperty(Device, CFSTR(kIOHIDMaxInputReportSizeKey), &bufferLength); + OVR_ASSERT(getResult); + InputReportBufferLength = (UInt16) bufferLength; + + getResult = HIDManager->getIntProperty(Device, CFSTR(kIOHIDMaxOutputReportSizeKey), &bufferLength); + OVR_ASSERT(getResult); + OutputReportBufferLength = (UInt16) bufferLength; + + getResult = HIDManager->getIntProperty(Device, CFSTR(kIOHIDMaxFeatureReportSizeKey), &bufferLength); + OVR_ASSERT(getResult); + FeatureReportBufferLength = (UInt16) bufferLength; + + + if (ReadBufferSize < InputReportBufferLength) + { + OVR_ASSERT_LOG(false, ("Input report buffer length is bigger than read buffer.")); + return false; + } + + // Get device desc. + if (!HIDManager->getFullDesc(Device, &DevDesc)) + { + OVR_ASSERT_LOG(false, ("Failed to get device desc while initializing device.")); + return false; + } + + return true; +} + +void HIDDevice::staticDeviceAddedCallback(void* pContext, io_iterator_t iterator) +{ + HIDDevice* pDevice = (HIDDevice*) pContext; + pDevice->deviceAddedCallback(iterator); +} + +void HIDDevice::deviceAddedCallback(io_iterator_t iterator) +{ + + if (Device == NULL) + { + if (openDevice()) + { + LogText("OVR::OSX::HIDDevice - Reopened device : %s", DevDesc.Path.ToCStr()); + + Ptr<DeviceCreateDesc> existingHIDDev = HIDManager->DevManager->FindHIDDevice(DevDesc); + if (existingHIDDev && existingHIDDev->pDevice) + { + HIDManager->DevManager->CallOnDeviceAdded(existingHIDDev); + } + } + } + + // Reset callback. + while (IOIteratorNext(iterator)) + ; +} + +bool HIDDevice::openDevice() +{ + + // Have to iterate through devices again to generate paths. + CFSetRef deviceSet = IOHIDManagerCopyDevices(HIDManager->HIDManager); + CFIndex deviceCount = CFSetGetCount(deviceSet); + + // Allocate a block of memory and read the set into it. + IOHIDDeviceRef* devices = (IOHIDDeviceRef*) OVR_ALLOC(sizeof(IOHIDDeviceRef) * deviceCount); + CFSetGetValues(deviceSet, (const void **) devices); + + + // Iterate over devices. + IOHIDDeviceRef device = NULL; + + for (CFIndex deviceIndex = 0; deviceIndex < deviceCount; deviceIndex++) + { + IOHIDDeviceRef tmpDevice = devices[deviceIndex]; + + if (!tmpDevice) + { + continue; + } + + String path; + if (!HIDManager->getPath(tmpDevice, &path)) + { + continue; + } + + if (path == DevDesc.Path) + { + device = tmpDevice; + break; + } + } + + + OVR_FREE(devices); + + if (!device) + { + CFRelease(deviceSet); + return false; + } + + // Attempt to open device. + if (IOHIDDeviceOpen(device, kIOHIDOptionsTypeSeizeDevice) + != kIOReturnSuccess) + { + CFRelease(deviceSet); + return false; + } + + // Retain the device before we release the set. + CFRetain(device); + CFRelease(deviceSet); + + + Device = device; + + + if (!initInfo()) + { + IOHIDDeviceClose(Device, kIOHIDOptionsTypeSeizeDevice); + CFRelease(Device); + Device = NULL; + return false; + } + + + // Setup the Run Loop and callbacks. + IOHIDDeviceScheduleWithRunLoop(Device, + HIDManager->getRunLoop(), + kCFRunLoopDefaultMode); + + IOHIDDeviceRegisterInputReportCallback(Device, + ReadBuffer, + ReadBufferSize, + staticHIDReportCallback, + this); + + IOHIDDeviceRegisterRemovalCallback(Device, + staticDeviceRemovedCallback, + this); + + return true; +} + +void HIDDevice::HIDShutdown() +{ + + HIDManager->DevManager->pThread->RemoveTicksNotifier(this); + + if (Device != NULL) // Device may already have been closed if unplugged. + { + closeDevice(false); + } + + IOObjectRelease(RepluggedNotification); + if (RepluggedNotificationPort) + IONotificationPortDestroy(RepluggedNotificationPort); + + LogText("OVR::OSX::HIDDevice - HIDShutdown '%s'\n", DevDesc.Path.ToCStr()); +} + +bool HIDDevice::setupDevicePluggedInNotification() +{ + + // Setup notification when devices are plugged in. + RepluggedNotificationPort = IONotificationPortCreate(kIOMasterPortDefault); + + CFRunLoopSourceRef notificationRunLoopSource = + IONotificationPortGetRunLoopSource(RepluggedNotificationPort); + + CFRunLoopAddSource(HIDManager->getRunLoop(), + notificationRunLoopSource, + kCFRunLoopDefaultMode); + + CFMutableDictionaryRef matchingDict = IOServiceMatching(kIOUSBDeviceClassName); + + // Have to specify vendorId and productId. Doesn't seem to accept additional + // things like serial number. + SInt32 vendorId = DevDesc.VendorId; + CFNumberRef numberRef = CFNumberCreate(kCFAllocatorDefault, + kCFNumberSInt32Type, + &vendorId); + CFDictionarySetValue(matchingDict, CFSTR(kUSBVendorID), numberRef); + CFRelease(numberRef); + + SInt32 deviceProductId = DevDesc.ProductId; + numberRef = CFNumberCreate(kCFAllocatorDefault, + kCFNumberSInt32Type, + &deviceProductId); + CFDictionarySetValue(matchingDict, CFSTR(kUSBProductID), numberRef); + CFRelease(numberRef); + + kern_return_t result = + IOServiceAddMatchingNotification(RepluggedNotificationPort, + kIOMatchedNotification, + matchingDict, + staticDeviceAddedCallback, + this, + &RepluggedNotification); + + if (result != KERN_SUCCESS) + { + CFRelease(RepluggedNotificationPort); + RepluggedNotificationPort = 0; + return false; + } + + // Iterate through to arm. + while (IOIteratorNext(RepluggedNotification)) + { + } + + return true; +} + +void HIDDevice::closeDevice(bool wasUnplugged) +{ + OVR_ASSERT(Device != NULL); + + if (!wasUnplugged) + { + // Clear the registered callbacks. + IOHIDDeviceRegisterInputReportCallback(Device, + ReadBuffer, + InputReportBufferLength, + NULL, + this); + + IOHIDDeviceRegisterRemovalCallback(Device, NULL, this); + + IOHIDDeviceUnscheduleFromRunLoop(Device, + HIDManager->getRunLoop(), + kCFRunLoopDefaultMode); + IOHIDDeviceClose(Device, kIOHIDOptionsTypeNone); + } + + CFRelease(Device); + Device = NULL; + + LogText("OVR::OSX::HIDDevice - HID Device Closed '%s'\n", DevDesc.Path.ToCStr()); +} + +void HIDDevice::staticHIDReportCallback(void* pContext, + IOReturn result, + void* pSender, + IOHIDReportType reportType, + uint32_t reportId, + uint8_t* pReport, + CFIndex reportLength) +{ + HIDDevice* pDevice = (HIDDevice*) pContext; + return pDevice->hidReportCallback(pReport, (UInt32)reportLength); +} + +void HIDDevice::hidReportCallback(UByte* pData, UInt32 length) +{ + + // We got data. + if (Handler) + { + Handler->OnInputReport(pData, length); + } +} + +void HIDDevice::staticDeviceRemovedCallback(void* pContext, IOReturn result, void* pSender) +{ + HIDDevice* pDevice = (HIDDevice*) pContext; + pDevice->deviceRemovedCallback(); +} + +void HIDDevice::deviceRemovedCallback() +{ + Ptr<HIDDevice> _this(this); // prevent from release + + Ptr<DeviceCreateDesc> existingHIDDev = HIDManager->DevManager->FindHIDDevice(DevDesc); + if (existingHIDDev && existingHIDDev->pDevice) + { + HIDManager->DevManager->CallOnDeviceRemoved(existingHIDDev); + } + closeDevice(true); +} + +CFStringRef HIDDevice::generateRunLoopModeString(IOHIDDeviceRef device) +{ + const UInt32 safeBuffSize = 256; + char nameBuff[safeBuffSize]; + OVR_sprintf(nameBuff, safeBuffSize, "%016lX", device); + + return CFStringCreateWithCString(NULL, nameBuff, kCFStringEncodingASCII); +} + +bool HIDDevice::SetFeatureReport(UByte* data, UInt32 length) +{ + + if (!Device) + return false; + + UByte reportID = data[0]; + + if (reportID == 0) + { + // Not using reports so remove from data packet. + data++; + length--; + } + + IOReturn result = IOHIDDeviceSetReport( Device, + kIOHIDReportTypeFeature, + reportID, + data, + length); + + return (result == kIOReturnSuccess); +} + +bool HIDDevice::GetFeatureReport(UByte* data, UInt32 length) +{ + if (!Device) + return false; + + CFIndex bufferLength = length; + + // Report id is in first byte of the buffer. + IOReturn result = IOHIDDeviceGetReport(Device, kIOHIDReportTypeFeature, data[0], data, &bufferLength); + + return (result == kIOReturnSuccess); +} + +UInt64 HIDDevice::OnTicks(UInt64 ticksMks) +{ + + if (Handler) + { + return Handler->OnTicks(ticksMks); + } + + return DeviceManagerThread::Notifier::OnTicks(ticksMks); +} + +HIDDeviceManager* HIDDeviceManager::CreateInternal(OSX::DeviceManager* devManager) +{ + + if (!System::IsInitialized()) + { + // Use custom message, since Log is not yet installed. + OVR_DEBUG_STATEMENT(Log::GetDefaultLog()-> + LogMessage(Log_Debug, "HIDDeviceManager::Create failed - OVR::System not initialized"); ); + return 0; + } + + Ptr<OSX::HIDDeviceManager> manager = *new OSX::HIDDeviceManager(devManager); + + if (manager) + { + if (manager->Initialize()) + { + manager->AddRef(); + } + else + { + manager.Clear(); + } + } + + return manager.GetPtr(); +} + +} // namespace OSX + +//------------------------------------------------------------------------------------- +// ***** Creation + +// Creates a new HIDDeviceManager and initializes OVR. +HIDDeviceManager* HIDDeviceManager::Create() +{ + OVR_ASSERT_LOG(false, ("Standalone mode not implemented yet.")); + + if (!System::IsInitialized()) + { + // Use custom message, since Log is not yet installed. + OVR_DEBUG_STATEMENT(Log::GetDefaultLog()-> + LogMessage(Log_Debug, "HIDDeviceManager::Create failed - OVR::System not initialized"); ); + return 0; + } + + Ptr<OSX::HIDDeviceManager> manager = *new OSX::HIDDeviceManager(NULL); + + if (manager) + { + if (manager->Initialize()) + { + manager->AddRef(); + } + else + { + manager.Clear(); + } + } + + return manager.GetPtr(); +} + +} // namespace OVR diff --git a/LibOVR/Src/OVR_OSX_HIDDevice.h b/LibOVR/Src/OVR_OSX_HIDDevice.h index b9b3fc5..564bb60 100644 --- a/LibOVR/Src/OVR_OSX_HIDDevice.h +++ b/LibOVR/Src/OVR_OSX_HIDDevice.h @@ -1,149 +1,149 @@ -/************************************************************************************
-Filename : OVR_OSX_HIDDevice.h
-Content : OSX HID device implementation.
-Created : February 26, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_OSX_HIDDevice_h
-#define OVR_OSX_HIDDevice_h
-
-#include "OVR_HIDDevice.h"
-
-#include "OVR_OSX_DeviceManager.h"
-
-#include <IOKit/IOKitLib.h>
-
-namespace OVR { namespace OSX {
-
-class HIDDeviceManager;
-
-//-------------------------------------------------------------------------------------
-// ***** OSX HIDDevice
-
-class HIDDevice : public OVR::HIDDevice, public DeviceManagerThread::Notifier
-{
-private:
- friend class HIDDeviceManager;
-
-public:
- HIDDevice(HIDDeviceManager* manager);
-
- // This is a minimal constructor used during enumeration for us to pass
- // a HIDDevice to the visit function (so that it can query feature reports).
- HIDDevice(HIDDeviceManager* manager, IOHIDDeviceRef device);
-
- virtual ~HIDDevice();
-
- bool HIDInitialize(const String& path);
- void HIDShutdown();
-
- virtual bool SetFeatureReport(UByte* data, UInt32 length);
- virtual bool GetFeatureReport(UByte* data, UInt32 length);
-
- bool Write(UByte* data, UInt32 length);
-
- bool Read(UByte* pData, UInt32 length, UInt32 timeoutMilliS);
- bool ReadBlocking(UByte* pData, UInt32 length);
-
-
- // DeviceManagerThread::Notifier
- UInt64 OnTicks(UInt64 ticksMks);
-
-private:
- bool initInfo();
- bool openDevice();
- void closeDevice(bool wasUnplugged);
- bool setupDevicePluggedInNotification();
- CFStringRef generateRunLoopModeString(IOHIDDeviceRef device);
-
- static void staticHIDReportCallback(void* pContext,
- IOReturn result,
- void* pSender,
- IOHIDReportType reportType,
- uint32_t reportId,
- uint8_t* pReport,
- CFIndex reportLength);
- void hidReportCallback(UByte* pData, UInt32 length);
-
- static void staticDeviceRemovedCallback(void* pContext,
- IOReturn result,
- void* pSender);
- void deviceRemovedCallback();
-
- static void staticDeviceAddedCallback(void* pContext,
- io_iterator_t iterator);
- void deviceAddedCallback(io_iterator_t iterator);
-
- bool InMinimalMode;
- HIDDeviceManager* HIDManager;
- IOHIDDeviceRef Device;
- HIDDeviceDesc DevDesc;
-
- enum { ReadBufferSize = 96 };
- UByte ReadBuffer[ReadBufferSize];
-
- UInt16 InputReportBufferLength;
- UInt16 OutputReportBufferLength;
- UInt16 FeatureReportBufferLength;
-
- IONotificationPortRef RepluggedNotificationPort;
- io_iterator_t RepluggedNotification;
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** OSX HIDDeviceManager
-
-class HIDDeviceManager : public OVR::HIDDeviceManager
-{
- friend class HIDDevice;
-
-public:
- HIDDeviceManager(OSX::DeviceManager* Manager);
- virtual ~HIDDeviceManager();
-
- virtual bool Initialize();
- virtual void Shutdown();
-
- virtual bool Enumerate(HIDEnumerateVisitor* enumVisitor);
- virtual OVR::HIDDevice* Open(const String& path);
-
- static HIDDeviceManager* CreateInternal(DeviceManager* manager);
-
-private:
- CFRunLoopRef getRunLoop();
- bool initializeManager();
- bool initVendorProductVersion(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc);
- bool initUsage(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc);
- bool initStrings(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc);
- bool initSerialNumber(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc);
- bool getVendorId(IOHIDDeviceRef device, UInt16* pResult);
- bool getProductId(IOHIDDeviceRef device, UInt16* pResult);
- bool getLocationId(IOHIDDeviceRef device, SInt32* pResult);
- bool getSerialNumberString(IOHIDDeviceRef device, String* pResult);
- bool getPath(IOHIDDeviceRef device, String* pPath);
- bool getIntProperty(IOHIDDeviceRef device, CFStringRef key, int32_t* pResult);
- bool getStringProperty(IOHIDDeviceRef device, CFStringRef propertyName, String* pResult);
- bool getFullDesc(IOHIDDeviceRef device, HIDDeviceDesc* desc);
-
- static void staticDeviceMatchingCallback(void *inContext,
- IOReturn inResult,
- void *inSender,
- IOHIDDeviceRef inIOHIDDeviceRef);
-
- DeviceManager* DevManager;
-
- IOHIDManagerRef HIDManager;
-};
-
-}} // namespace OVR::OSX
-
-#endif // OVR_OSX_HIDDevice_h
+/************************************************************************************ +Filename : OVR_OSX_HIDDevice.h +Content : OSX HID device implementation. +Created : February 26, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_OSX_HIDDevice_h +#define OVR_OSX_HIDDevice_h + +#include "OVR_HIDDevice.h" + +#include "OVR_OSX_DeviceManager.h" + +#include <IOKit/IOKitLib.h> + +namespace OVR { namespace OSX { + +class HIDDeviceManager; + +//------------------------------------------------------------------------------------- +// ***** OSX HIDDevice + +class HIDDevice : public OVR::HIDDevice, public DeviceManagerThread::Notifier +{ +private: + friend class HIDDeviceManager; + +public: + HIDDevice(HIDDeviceManager* manager); + + // This is a minimal constructor used during enumeration for us to pass + // a HIDDevice to the visit function (so that it can query feature reports). + HIDDevice(HIDDeviceManager* manager, IOHIDDeviceRef device); + + virtual ~HIDDevice(); + + bool HIDInitialize(const String& path); + void HIDShutdown(); + + virtual bool SetFeatureReport(UByte* data, UInt32 length); + virtual bool GetFeatureReport(UByte* data, UInt32 length); + + bool Write(UByte* data, UInt32 length); + + bool Read(UByte* pData, UInt32 length, UInt32 timeoutMilliS); + bool ReadBlocking(UByte* pData, UInt32 length); + + + // DeviceManagerThread::Notifier + UInt64 OnTicks(UInt64 ticksMks); + +private: + bool initInfo(); + bool openDevice(); + void closeDevice(bool wasUnplugged); + bool setupDevicePluggedInNotification(); + CFStringRef generateRunLoopModeString(IOHIDDeviceRef device); + + static void staticHIDReportCallback(void* pContext, + IOReturn result, + void* pSender, + IOHIDReportType reportType, + uint32_t reportId, + uint8_t* pReport, + CFIndex reportLength); + void hidReportCallback(UByte* pData, UInt32 length); + + static void staticDeviceRemovedCallback(void* pContext, + IOReturn result, + void* pSender); + void deviceRemovedCallback(); + + static void staticDeviceAddedCallback(void* pContext, + io_iterator_t iterator); + void deviceAddedCallback(io_iterator_t iterator); + + bool InMinimalMode; + HIDDeviceManager* HIDManager; + IOHIDDeviceRef Device; + HIDDeviceDesc DevDesc; + + enum { ReadBufferSize = 96 }; + UByte ReadBuffer[ReadBufferSize]; + + UInt16 InputReportBufferLength; + UInt16 OutputReportBufferLength; + UInt16 FeatureReportBufferLength; + + IONotificationPortRef RepluggedNotificationPort; + io_iterator_t RepluggedNotification; +}; + + +//------------------------------------------------------------------------------------- +// ***** OSX HIDDeviceManager + +class HIDDeviceManager : public OVR::HIDDeviceManager +{ + friend class HIDDevice; + +public: + HIDDeviceManager(OSX::DeviceManager* Manager); + virtual ~HIDDeviceManager(); + + virtual bool Initialize(); + virtual void Shutdown(); + + virtual bool Enumerate(HIDEnumerateVisitor* enumVisitor); + virtual OVR::HIDDevice* Open(const String& path); + + static HIDDeviceManager* CreateInternal(DeviceManager* manager); + +private: + CFRunLoopRef getRunLoop(); + bool initializeManager(); + bool initVendorProductVersion(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc); + bool initUsage(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc); + bool initStrings(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc); + bool initSerialNumber(IOHIDDeviceRef device, HIDDeviceDesc* pDevDesc); + bool getVendorId(IOHIDDeviceRef device, UInt16* pResult); + bool getProductId(IOHIDDeviceRef device, UInt16* pResult); + bool getLocationId(IOHIDDeviceRef device, SInt32* pResult); + bool getSerialNumberString(IOHIDDeviceRef device, String* pResult); + bool getPath(IOHIDDeviceRef device, String* pPath); + bool getIntProperty(IOHIDDeviceRef device, CFStringRef key, int32_t* pResult); + bool getStringProperty(IOHIDDeviceRef device, CFStringRef propertyName, String* pResult); + bool getFullDesc(IOHIDDeviceRef device, HIDDeviceDesc* desc); + + static void staticDeviceMatchingCallback(void *inContext, + IOReturn inResult, + void *inSender, + IOHIDDeviceRef inIOHIDDeviceRef); + + DeviceManager* DevManager; + + IOHIDManagerRef HIDManager; +}; + +}} // namespace OVR::OSX + +#endif // OVR_OSX_HIDDevice_h diff --git a/LibOVR/Src/OVR_OSX_HMDDevice.cpp b/LibOVR/Src/OVR_OSX_HMDDevice.cpp index df9003d..ee2899d 100644 --- a/LibOVR/Src/OVR_OSX_HMDDevice.cpp +++ b/LibOVR/Src/OVR_OSX_HMDDevice.cpp @@ -1,326 +1,400 @@ -/************************************************************************************
-
-Filename : OVR_OSX_HMDDevice.cpp
-Content : OSX Interface to HMD - detects HMD display
-Created : September 21, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_OSX_HMDDevice.h"
-#include <CoreGraphics/CGDirectDisplay.h>
-#include <CoreGraphics/CGDisplayConfiguration.h>
-#include <CoreFoundation/CoreFoundation.h>
-#include <CoreFoundation/CFString.h>
-#include <IOKit/graphics/IOGraphicsLib.h>
-
-namespace OVR { namespace OSX {
-
-//-------------------------------------------------------------------------------------
-
-HMDDeviceCreateDesc::HMDDeviceCreateDesc(DeviceFactory* factory,
- UInt32 vend, UInt32 prod, const String& displayDeviceName, long dispId)
- : DeviceCreateDesc(factory, Device_HMD),
- DisplayDeviceName(displayDeviceName),
- DesktopX(0), DesktopY(0), Contents(0),
- HResolution(0), VResolution(0), HScreenSize(0), VScreenSize(0),
- DisplayId(dispId)
-{
- /* //??????????
- char idstring[9];
- idstring[0] = 'A'-1+((vend>>10) & 31);
- idstring[1] = 'A'-1+((vend>>5) & 31);
- idstring[2] = 'A'-1+((vend>>0) & 31);
- snprintf(idstring+3, 5, "%04d", prod);
- DeviceId = idstring;*/
- DeviceId = DisplayDeviceName;
-}
-
-HMDDeviceCreateDesc::HMDDeviceCreateDesc(const HMDDeviceCreateDesc& other)
- : DeviceCreateDesc(other.pFactory, Device_HMD),
- DeviceId(other.DeviceId), DisplayDeviceName(other.DisplayDeviceName),
- DesktopX(other.DesktopX), DesktopY(other.DesktopY), Contents(other.Contents),
- HResolution(other.HResolution), VResolution(other.VResolution),
- HScreenSize(other.HScreenSize), VScreenSize(other.VScreenSize),
- DisplayId(other.DisplayId)
-{
-}
-
-HMDDeviceCreateDesc::MatchResult HMDDeviceCreateDesc::MatchDevice(const DeviceCreateDesc& other,
- DeviceCreateDesc** pcandidate) const
-{
- if ((other.Type != Device_HMD) || (other.pFactory != pFactory))
- return Match_None;
-
- // There are several reasons we can come in here:
- // a) Matching this HMD Monitor created desc to OTHER HMD Monitor desc
- // - Require exact device DeviceId/DeviceName match
- // b) Matching SensorDisplayInfo created desc to OTHER HMD Monitor desc
- // - This DeviceId is empty; becomes candidate
- // c) Matching this HMD Monitor created desc to SensorDisplayInfo desc
- // - This other.DeviceId is empty; becomes candidate
-
- const HMDDeviceCreateDesc& s2 = (const HMDDeviceCreateDesc&) other;
-
- if ((DeviceId == s2.DeviceId) &&
- (DisplayId == s2.DisplayId))
- {
- // Non-null DeviceId may match while size is different if screen size was overwritten
- // by SensorDisplayInfo in prior iteration.
- if (!DeviceId.IsEmpty() ||
- ((HScreenSize == s2.HScreenSize) &&
- (VScreenSize == s2.VScreenSize)) )
- {
- *pcandidate = 0;
- return Match_Found;
- }
- }
-
-
- // DisplayInfo takes precedence, although we try to match it first.
- if ((HResolution == s2.HResolution) &&
- (VResolution == s2.VResolution) &&
- (HScreenSize == s2.HScreenSize) &&
- (VScreenSize == s2.VScreenSize))
- {
- if (DeviceId.IsEmpty() && !s2.DeviceId.IsEmpty())
- {
- *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this);
- return Match_Candidate;
- }
-
- *pcandidate = 0;
- return Match_Found;
- }
-
- // SensorDisplayInfo may override resolution settings, so store as candidiate.
- if (s2.DeviceId.IsEmpty() && s2.DisplayId == 0)
- {
- *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this);
- return Match_Candidate;
- }
- // OTHER HMD Monitor desc may initialize DeviceName/Id
- else if (DeviceId.IsEmpty() && DisplayId == 0)
- {
- *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this);
- return Match_Candidate;
- }
-
- return Match_None;
-}
-
-
-bool HMDDeviceCreateDesc::UpdateMatchedCandidate(const DeviceCreateDesc& other, bool* newDeviceFlag)
-{
- // This candidate was the the "best fit" to apply sensor DisplayInfo to.
- OVR_ASSERT(other.Type == Device_HMD);
-
- const HMDDeviceCreateDesc& s2 = (const HMDDeviceCreateDesc&) other;
-
- // Force screen size on resolution from SensorDisplayInfo.
- // We do this because USB detection is more reliable as compared to HDMI EDID,
- // which may be corrupted by splitter reporting wrong monitor
- if (s2.DeviceId.IsEmpty() && s2.DisplayId == 0)
- {
- // disconnected HMD: replace old descriptor by the 'fake' one.
- HScreenSize = s2.HScreenSize;
- VScreenSize = s2.VScreenSize;
- Contents |= Contents_Screen;
-
- if (s2.Contents & HMDDeviceCreateDesc::Contents_Distortion)
- {
- memcpy(DistortionK, s2.DistortionK, sizeof(float)*4);
- Contents |= Contents_Distortion;
- }
- DeviceId = s2.DeviceId;
- DisplayId = s2.DisplayId;
- DisplayDeviceName = s2.DisplayDeviceName;
- if (newDeviceFlag) *newDeviceFlag = true;
- }
- else if (DeviceId.IsEmpty())
- {
- // This branch is executed when 'fake' HMD descriptor is being replaced by
- // the real one.
- DeviceId = s2.DeviceId;
- DisplayId = s2.DisplayId;
- DisplayDeviceName = s2.DisplayDeviceName;
- if (newDeviceFlag) *newDeviceFlag = true;
- }
- else
- {
- if (newDeviceFlag) *newDeviceFlag = false;
- }
-
- return true;
-}
-
-
-//-------------------------------------------------------------------------------------
-
-
-//-------------------------------------------------------------------------------------
-// ***** HMDDeviceFactory
-
-HMDDeviceFactory HMDDeviceFactory::Instance;
-
-void HMDDeviceFactory::EnumerateDevices(EnumerateVisitor& visitor)
-{
- CGDirectDisplayID Displays[32];
- uint32_t NDisplays = 0;
- CGGetOnlineDisplayList(32, Displays, &NDisplays);
-
- for (int i = 0; i < NDisplays; i++)
- {
- io_service_t port = CGDisplayIOServicePort(Displays[i]);
- CFDictionaryRef DispInfo = IODisplayCreateInfoDictionary(port, kIODisplayMatchingInfo);
-
- uint32_t vendor = CGDisplayVendorNumber(Displays[i]);
- uint32_t product = CGDisplayModelNumber(Displays[i]);
- unsigned mwidth = (unsigned)CGDisplayPixelsWide(Displays[i]);
- unsigned mheight = (unsigned)CGDisplayPixelsHigh(Displays[i]);
- CGRect desktop = CGDisplayBounds(Displays[i]);
-
- if (vendor == 16082 && product == 1)
- {
- char idstring[9];
- idstring[0] = 'A'-1+((vendor>>10) & 31);
- idstring[1] = 'A'-1+((vendor>>5) & 31);
- idstring[2] = 'A'-1+((vendor>>0) & 31);
- snprintf(idstring+3, 5, "%04d", product);
-
- HMDDeviceCreateDesc hmdCreateDesc(this, vendor, product, idstring, Displays[i]);
-
- if (hmdCreateDesc.Is7Inch())
- {
- // Physical dimension of SLA screen.
- hmdCreateDesc.SetScreenParameters(desktop.origin.x, desktop.origin.y, mwidth, mheight, 0.14976f, 0.0936f);
- }
- else
- {
- hmdCreateDesc.SetScreenParameters(desktop.origin.x, desktop.origin.y, mwidth, mheight, 0.12096f, 0.0756f);
- }
- OVR_DEBUG_LOG_TEXT(("DeviceManager - HMD Found %x:%x\n", vendor, product));
-
- // Notify caller about detected device. This will call EnumerateAddDevice
- // if the this is the first time device was detected.
- visitor.Visit(hmdCreateDesc);
- }
- CFRelease(DispInfo);
- }
-}
-
-DeviceBase* HMDDeviceCreateDesc::NewDeviceInstance()
-{
- return new HMDDevice(this);
-}
-
-bool HMDDeviceCreateDesc::Is7Inch() const
-{
- return (strstr(DeviceId.ToCStr(), "OVR0001") != 0) || (Contents & Contents_7Inch);
-}
-
-bool HMDDeviceCreateDesc::GetDeviceInfo(DeviceInfo* info) const
-{
- if ((info->InfoClassType != Device_HMD) &&
- (info->InfoClassType != Device_None))
- return false;
-
- bool is7Inch = Is7Inch();
-
- OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength,
- is7Inch ? "Oculus Rift DK1" : "Oculus Rift DK1-Prototype");
- OVR_strcpy(info->Manufacturer, DeviceInfo::MaxNameLength, "Oculus VR");
- info->Type = Device_HMD;
- info->Version = 0;
-
- // Display detection.
- if (info->InfoClassType == Device_HMD)
- {
- HMDInfo* hmdInfo = static_cast<HMDInfo*>(info);
-
- hmdInfo->DesktopX = DesktopX;
- hmdInfo->DesktopY = DesktopY;
- hmdInfo->HResolution = HResolution;
- hmdInfo->VResolution = VResolution;
- hmdInfo->HScreenSize = HScreenSize;
- hmdInfo->VScreenSize = VScreenSize;
- hmdInfo->VScreenCenter = VScreenSize * 0.5f;
- hmdInfo->InterpupillaryDistance = 0.064f; // Default IPD; should be configurable.
- hmdInfo->LensSeparationDistance = 0.0635f;
-
- if (Contents & Contents_Distortion)
- {
- memcpy(hmdInfo->DistortionK, DistortionK, sizeof(float)*4);
- }
- else
- {
- if (is7Inch)
- {
- // 7" screen.
- hmdInfo->DistortionK[0] = 1.0f;
- hmdInfo->DistortionK[1] = 0.22f;
- hmdInfo->DistortionK[2] = 0.24f;
- hmdInfo->EyeToScreenDistance = 0.041f;
-
- hmdInfo->ChromaAbCorrection[0] = 0.996f;
- hmdInfo->ChromaAbCorrection[1] = -0.004f;
- hmdInfo->ChromaAbCorrection[2] = 1.014f;
- hmdInfo->ChromaAbCorrection[3] = 0.0f;
- }
- else
- {
- hmdInfo->DistortionK[0] = 1.0f;
- hmdInfo->DistortionK[1] = 0.18f;
- hmdInfo->DistortionK[2] = 0.115f;
- hmdInfo->EyeToScreenDistance = 0.0387f;
- }
- }
-
- OVR_strcpy(hmdInfo->DisplayDeviceName, sizeof(hmdInfo->DisplayDeviceName),
- DisplayDeviceName.ToCStr());
- hmdInfo->DisplayId = DisplayId;
- }
-
- return true;
-}
-
-//-------------------------------------------------------------------------------------
-// ***** HMDDevice
-
-HMDDevice::HMDDevice(HMDDeviceCreateDesc* createDesc)
- : OVR::DeviceImpl<OVR::HMDDevice>(createDesc, 0)
-{
-}
-HMDDevice::~HMDDevice()
-{
-}
-
-bool HMDDevice::Initialize(DeviceBase* parent)
-{
- pParent = parent;
- return true;
-}
-void HMDDevice::Shutdown()
-{
- pParent.Clear();
-}
-
-OVR::SensorDevice* HMDDevice::GetSensor()
-{
- // Just return first sensor found since we have no way to match it yet.
- OVR::SensorDevice* sensor = GetManager()->EnumerateDevices<SensorDevice>().CreateDevice();
- if (sensor)
- sensor->SetCoordinateFrame(SensorDevice::Coord_HMD);
- return sensor;
-}
-
-
-}} // namespace OVR::OSX
-
-
+/************************************************************************************ + +Filename : OVR_OSX_HMDDevice.cpp +Content : OSX Interface to HMD - detects HMD display +Created : September 21, 2012 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_OSX_HMDDevice.h" +#include <CoreGraphics/CGDirectDisplay.h> +#include <CoreGraphics/CGDisplayConfiguration.h> +#include <CoreFoundation/CoreFoundation.h> +#include <CoreFoundation/CFString.h> +#include <IOKit/graphics/IOGraphicsLib.h> + +namespace OVR { namespace OSX { + +//------------------------------------------------------------------------------------- + +HMDDeviceCreateDesc::HMDDeviceCreateDesc(DeviceFactory* factory, + UInt32 vend, UInt32 prod, const String& displayDeviceName, long dispId) + : DeviceCreateDesc(factory, Device_HMD), + DisplayDeviceName(displayDeviceName), + DesktopX(0), DesktopY(0), Contents(0), + HResolution(0), VResolution(0), HScreenSize(0), VScreenSize(0), + DisplayId(dispId) +{ + /* //?????????? + char idstring[9]; + idstring[0] = 'A'-1+((vend>>10) & 31); + idstring[1] = 'A'-1+((vend>>5) & 31); + idstring[2] = 'A'-1+((vend>>0) & 31); + snprintf(idstring+3, 5, "%04d", prod); + DeviceId = idstring;*/ + DeviceId = DisplayDeviceName; +} + +HMDDeviceCreateDesc::HMDDeviceCreateDesc(const HMDDeviceCreateDesc& other) + : DeviceCreateDesc(other.pFactory, Device_HMD), + DeviceId(other.DeviceId), DisplayDeviceName(other.DisplayDeviceName), + DesktopX(other.DesktopX), DesktopY(other.DesktopY), Contents(other.Contents), + HResolution(other.HResolution), VResolution(other.VResolution), + HScreenSize(other.HScreenSize), VScreenSize(other.VScreenSize), + DisplayId(other.DisplayId) +{ +} + +HMDDeviceCreateDesc::MatchResult HMDDeviceCreateDesc::MatchDevice(const DeviceCreateDesc& other, + DeviceCreateDesc** pcandidate) const +{ + if ((other.Type != Device_HMD) || (other.pFactory != pFactory)) + return Match_None; + + // There are several reasons we can come in here: + // a) Matching this HMD Monitor created desc to OTHER HMD Monitor desc + // - Require exact device DeviceId/DeviceName match + // b) Matching SensorDisplayInfo created desc to OTHER HMD Monitor desc + // - This DeviceId is empty; becomes candidate + // c) Matching this HMD Monitor created desc to SensorDisplayInfo desc + // - This other.DeviceId is empty; becomes candidate + + const HMDDeviceCreateDesc& s2 = (const HMDDeviceCreateDesc&) other; + + if ((DeviceId == s2.DeviceId) && + (DisplayId == s2.DisplayId)) + { + // Non-null DeviceId may match while size is different if screen size was overwritten + // by SensorDisplayInfo in prior iteration. + if (!DeviceId.IsEmpty() || + ((HScreenSize == s2.HScreenSize) && + (VScreenSize == s2.VScreenSize)) ) + { + *pcandidate = 0; + return Match_Found; + } + } + + + // DisplayInfo takes precedence, although we try to match it first. + if ((HResolution == s2.HResolution) && + (VResolution == s2.VResolution) && + (HScreenSize == s2.HScreenSize) && + (VScreenSize == s2.VScreenSize)) + { + if (DeviceId.IsEmpty() && !s2.DeviceId.IsEmpty()) + { + *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this); + return Match_Candidate; + } + + *pcandidate = 0; + return Match_Found; + } + + // SensorDisplayInfo may override resolution settings, so store as candidiate. + if (s2.DeviceId.IsEmpty() && s2.DisplayId == 0) + { + *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this); + return Match_Candidate; + } + // OTHER HMD Monitor desc may initialize DeviceName/Id + else if (DeviceId.IsEmpty() && DisplayId == 0) + { + *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this); + return Match_Candidate; + } + + return Match_None; +} + + +bool HMDDeviceCreateDesc::UpdateMatchedCandidate(const DeviceCreateDesc& other, bool* newDeviceFlag) +{ + // This candidate was the the "best fit" to apply sensor DisplayInfo to. + OVR_ASSERT(other.Type == Device_HMD); + + const HMDDeviceCreateDesc& s2 = (const HMDDeviceCreateDesc&) other; + + // Force screen size on resolution from SensorDisplayInfo. + // We do this because USB detection is more reliable as compared to HDMI EDID, + // which may be corrupted by splitter reporting wrong monitor + if (s2.DeviceId.IsEmpty() && s2.DisplayId == 0) + { + // disconnected HMD: replace old descriptor by the 'fake' one. + HScreenSize = s2.HScreenSize; + VScreenSize = s2.VScreenSize; + Contents |= Contents_Screen; + + if (s2.Contents & HMDDeviceCreateDesc::Contents_Distortion) + { + memcpy(DistortionK, s2.DistortionK, sizeof(float)*4); + Contents |= Contents_Distortion; + } + DeviceId = s2.DeviceId; + DisplayId = s2.DisplayId; + DisplayDeviceName = s2.DisplayDeviceName; + if (newDeviceFlag) *newDeviceFlag = true; + } + else if (DeviceId.IsEmpty()) + { + // This branch is executed when 'fake' HMD descriptor is being replaced by + // the real one. + DeviceId = s2.DeviceId; + DisplayId = s2.DisplayId; + DisplayDeviceName = s2.DisplayDeviceName; + if (newDeviceFlag) *newDeviceFlag = true; + } + else + { + if (newDeviceFlag) *newDeviceFlag = false; + } + + return true; +} + + +//------------------------------------------------------------------------------------- + + +//------------------------------------------------------------------------------------- +// ***** HMDDeviceFactory + +HMDDeviceFactory HMDDeviceFactory::Instance; + +void HMDDeviceFactory::EnumerateDevices(EnumerateVisitor& visitor) +{ + CGDirectDisplayID Displays[32]; + uint32_t NDisplays = 0; + CGGetOnlineDisplayList(32, Displays, &NDisplays); + + for (int i = 0; i < NDisplays; i++) + { + io_service_t port = CGDisplayIOServicePort(Displays[i]); + CFDictionaryRef DispInfo = IODisplayCreateInfoDictionary(port, kIODisplayMatchingInfo); + + uint32_t vendor = CGDisplayVendorNumber(Displays[i]); + uint32_t product = CGDisplayModelNumber(Displays[i]); + unsigned mwidth = (unsigned)CGDisplayPixelsWide(Displays[i]); + unsigned mheight = (unsigned)CGDisplayPixelsHigh(Displays[i]); + CGRect desktop = CGDisplayBounds(Displays[i]); + + if (vendor == 16082 && product == 1) + { + char idstring[9]; + idstring[0] = 'A'-1+((vendor>>10) & 31); + idstring[1] = 'A'-1+((vendor>>5) & 31); + idstring[2] = 'A'-1+((vendor>>0) & 31); + snprintf(idstring+3, 5, "%04d", product); + + HMDDeviceCreateDesc hmdCreateDesc(this, vendor, product, idstring, Displays[i]); + + if (product == 2) + { + hmdCreateDesc.SetScreenParameters(desktop.origin.x, desktop.origin.y, + mwidth, mheight, 0.12096f, 0.06804f); + } + else + { + if (hmdCreateDesc.Is7Inch()) + { + // Physical dimension of SLA screen. + hmdCreateDesc.SetScreenParameters(desktop.origin.x, desktop.origin.y, + mwidth, mheight, 0.14976f, 0.0936f); + } + else + { + hmdCreateDesc.SetScreenParameters(desktop.origin.x, desktop.origin.y, + mwidth, mheight, 0.12096f, 0.0756f); + } + } + + OVR_DEBUG_LOG_TEXT(("DeviceManager - HMD Found %x:%x\n", vendor, product)); + + // Notify caller about detected device. This will call EnumerateAddDevice + // if the this is the first time device was detected. + visitor.Visit(hmdCreateDesc); + } + CFRelease(DispInfo); + } +} + +DeviceBase* HMDDeviceCreateDesc::NewDeviceInstance() +{ + return new HMDDevice(this); +} + +bool HMDDeviceCreateDesc::Is7Inch() const +{ + return (strstr(DeviceId.ToCStr(), "OVR0001") != 0) || (Contents & Contents_7Inch); +} + +Profile* HMDDeviceCreateDesc::GetProfileAddRef() const +{ + // Create device may override profile name, so get it from there is possible. + ProfileManager* profileManager = GetManagerImpl()->GetProfileManager(); + ProfileType profileType = GetProfileType(); + const char * profileName = pDevice ? + ((HMDDevice*)pDevice)->GetProfileName() : + profileManager->GetDefaultProfileName(profileType); + + return profileName ? + profileManager->LoadProfile(profileType, profileName) : + profileManager->GetDeviceDefaultProfile(profileType); +} + +bool HMDDeviceCreateDesc::GetDeviceInfo(DeviceInfo* info) const +{ + if ((info->InfoClassType != Device_HMD) && + (info->InfoClassType != Device_None)) + return false; + + bool is7Inch = Is7Inch(); + + OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, + is7Inch ? "Oculus Rift DK1" : + ((HResolution >= 1920) ? "Oculus Rift DK HD" : "Oculus Rift DK1-Prototype") ); + OVR_strcpy(info->Manufacturer, DeviceInfo::MaxNameLength, "Oculus VR"); + info->Type = Device_HMD; + info->Version = 0; + + // Display detection. + if (info->InfoClassType == Device_HMD) + { + HMDInfo* hmdInfo = static_cast<HMDInfo*>(info); + + hmdInfo->DesktopX = DesktopX; + hmdInfo->DesktopY = DesktopY; + hmdInfo->HResolution = HResolution; + hmdInfo->VResolution = VResolution; + hmdInfo->HScreenSize = HScreenSize; + hmdInfo->VScreenSize = VScreenSize; + hmdInfo->VScreenCenter = VScreenSize * 0.5f; + hmdInfo->InterpupillaryDistance = 0.064f; // Default IPD; should be configurable. + hmdInfo->LensSeparationDistance = 0.0635f; + + // Obtain IPD from profile. + Ptr<Profile> profile = *GetProfileAddRef(); + + if (profile) + { + hmdInfo->InterpupillaryDistance = profile->GetIPD(); + // TBD: Switch on EyeCup type. + } + + if (Contents & Contents_Distortion) + { + memcpy(hmdInfo->DistortionK, DistortionK, sizeof(float)*4); + } + else + { + if (is7Inch) + { + // 7" screen. + hmdInfo->DistortionK[0] = 1.0f; + hmdInfo->DistortionK[1] = 0.22f; + hmdInfo->DistortionK[2] = 0.24f; + hmdInfo->EyeToScreenDistance = 0.041f; + } + else + { + hmdInfo->DistortionK[0] = 1.0f; + hmdInfo->DistortionK[1] = 0.18f; + hmdInfo->DistortionK[2] = 0.115f; + + if (HResolution == 1920) + hmdInfo->EyeToScreenDistance = 0.040f; + else + hmdInfo->EyeToScreenDistance = 0.0387f; + } + + hmdInfo->ChromaAbCorrection[0] = 0.996f; + hmdInfo->ChromaAbCorrection[1] = -0.004f; + hmdInfo->ChromaAbCorrection[2] = 1.014f; + hmdInfo->ChromaAbCorrection[3] = 0.0f; + } + + OVR_strcpy(hmdInfo->DisplayDeviceName, sizeof(hmdInfo->DisplayDeviceName), + DisplayDeviceName.ToCStr()); + hmdInfo->DisplayId = DisplayId; + } + + return true; +} + +//------------------------------------------------------------------------------------- +// ***** HMDDevice + +HMDDevice::HMDDevice(HMDDeviceCreateDesc* createDesc) + : OVR::DeviceImpl<OVR::HMDDevice>(createDesc, 0) +{ +} +HMDDevice::~HMDDevice() +{ +} + +bool HMDDevice::Initialize(DeviceBase* parent) +{ + pParent = parent; + + // Initialize user profile to default for device. + ProfileManager* profileManager = GetManager()->GetProfileManager(); + ProfileName = profileManager->GetDefaultProfileName(getDesc()->GetProfileType()); + + return true; +} +void HMDDevice::Shutdown() +{ + ProfileName.Clear(); + pCachedProfile.Clear(); + pParent.Clear(); +} + +Profile* HMDDevice::GetProfile() const +{ + if (!pCachedProfile) + pCachedProfile = *getDesc()->GetProfileAddRef(); + return pCachedProfile.GetPtr(); +} + +const char* HMDDevice::GetProfileName() const +{ + return ProfileName.ToCStr(); +} + +bool HMDDevice::SetProfileName(const char* name) +{ + pCachedProfile.Clear(); + if (!name) + { + ProfileName.Clear(); + return 0; + } + if (GetManager()->GetProfileManager()->HasProfile(getDesc()->GetProfileType(), name)) + { + ProfileName = name; + return true; + } + return false; +} + +OVR::SensorDevice* HMDDevice::GetSensor() +{ + // Just return first sensor found since we have no way to match it yet. + OVR::SensorDevice* sensor = GetManager()->EnumerateDevices<SensorDevice>().CreateDevice(); + if (sensor) + sensor->SetCoordinateFrame(SensorDevice::Coord_HMD); + return sensor; +} + + +}} // namespace OVR::OSX + + diff --git a/LibOVR/Src/OVR_OSX_HMDDevice.h b/LibOVR/Src/OVR_OSX_HMDDevice.h index 37c34ed..52b8471 100644 --- a/LibOVR/Src/OVR_OSX_HMDDevice.h +++ b/LibOVR/Src/OVR_OSX_HMDDevice.h @@ -1,136 +1,160 @@ -/************************************************************************************
-
-Filename : OVR_OSX_HMDDevice.h
-Content : OSX HMDDevice implementation
-Created : September 21, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_OSX_HMDDevice_h
-#define OVR_OSX_HMDDevice_h
-
-#include "OVR_DeviceImpl.h"
-#include <Kernel/OVR_String.h>
-
-namespace OVR { namespace OSX {
-
-class HMDDevice;
-
-
-//-------------------------------------------------------------------------------------
-
-// HMDDeviceFactory enumerates attached Oculus HMD devices.
-//
-// This is currently done by matching monitor device strings.
-
-class HMDDeviceFactory : public DeviceFactory
-{
-public:
- static HMDDeviceFactory Instance;
-
- // Enumerates devices, creating and destroying relevant objects in manager.
- virtual void EnumerateDevices(EnumerateVisitor& visitor);
-
-protected:
- DeviceManager* getManager() const { return (DeviceManager*) pManager; }
-};
-
-
-class HMDDeviceCreateDesc : public DeviceCreateDesc
-{
- friend class HMDDevice;
-
-protected:
- enum
- {
- Contents_Screen = 1,
- Contents_Distortion = 2,
- Contents_7Inch = 4,
- };
-
-public:
-
- HMDDeviceCreateDesc(DeviceFactory* factory,
- UInt32 vendor, UInt32 product, const String& displayDeviceName, long dispId);
- HMDDeviceCreateDesc(const HMDDeviceCreateDesc& other);
-
- virtual DeviceCreateDesc* Clone() const
- {
- return new HMDDeviceCreateDesc(*this);
- }
-
- virtual DeviceBase* NewDeviceInstance();
-
- virtual MatchResult MatchDevice(const DeviceCreateDesc& other,
- DeviceCreateDesc**) const;
-
- virtual bool UpdateMatchedCandidate(const DeviceCreateDesc&, bool* newDeviceFlag = NULL);
-
- virtual bool GetDeviceInfo(DeviceInfo* info) const;
-
- void SetScreenParameters(int x, int y, unsigned hres, unsigned vres, float hsize, float vsize)
- {
- DesktopX = x;
- DesktopY = y;
- HResolution = hres;
- VResolution = vres;
- HScreenSize = hsize;
- VScreenSize = vsize;
- Contents |= Contents_Screen;
- }
-
- void SetDistortion(const float* dks)
- {
- for (int i = 0; i < 4; i++)
- DistortionK[i] = dks[i];
- Contents |= Contents_Distortion;
- }
-
- void Set7Inch() { Contents |= Contents_7Inch; }
-
- bool Is7Inch() const;
-
-protected:
- String DeviceId;
- String DisplayDeviceName;
- int DesktopX, DesktopY;
- unsigned Contents;
- unsigned HResolution, VResolution;
- float HScreenSize, VScreenSize;
- long DisplayId;
- float DistortionK[4];
-};
-
-
-//-------------------------------------------------------------------------------------
-
-// HMDDevice represents an Oculus HMD device unit. An instance of this class
-// is typically created from the DeviceManager.
-// After HMD device is created, we its sensor data can be obtained by
-// first creating a Sensor object and then wrappig it in SensorFusion.
-
-class HMDDevice : public DeviceImpl<OVR::HMDDevice>
-{
-public:
- HMDDevice(HMDDeviceCreateDesc* createDesc);
- ~HMDDevice();
-
- virtual bool Initialize(DeviceBase* parent);
- virtual void Shutdown();
-
- // Query associated sensor.
- virtual OVR::SensorDevice* GetSensor();
-};
-
-
-}} // namespace OVR::OSX
-
-#endif // OVR_OSX_HMDDevice_h
-
+/************************************************************************************ + +Filename : OVR_OSX_HMDDevice.h +Content : OSX HMDDevice implementation +Created : September 21, 2012 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_OSX_HMDDevice_h +#define OVR_OSX_HMDDevice_h + +#include "OVR_DeviceImpl.h" +#include <Kernel/OVR_String.h> +#include "OVR_Profile.h" + +namespace OVR { namespace OSX { + +class HMDDevice; + + +//------------------------------------------------------------------------------------- + +// HMDDeviceFactory enumerates attached Oculus HMD devices. +// +// This is currently done by matching monitor device strings. + +class HMDDeviceFactory : public DeviceFactory +{ +public: + static HMDDeviceFactory Instance; + + // Enumerates devices, creating and destroying relevant objects in manager. + virtual void EnumerateDevices(EnumerateVisitor& visitor); + +protected: + DeviceManager* getManager() const { return (DeviceManager*) pManager; } +}; + + +class HMDDeviceCreateDesc : public DeviceCreateDesc +{ + friend class HMDDevice; + +protected: + enum + { + Contents_Screen = 1, + Contents_Distortion = 2, + Contents_7Inch = 4, + }; + +public: + + HMDDeviceCreateDesc(DeviceFactory* factory, + UInt32 vendor, UInt32 product, const String& displayDeviceName, long dispId); + HMDDeviceCreateDesc(const HMDDeviceCreateDesc& other); + + virtual DeviceCreateDesc* Clone() const + { + return new HMDDeviceCreateDesc(*this); + } + + virtual DeviceBase* NewDeviceInstance(); + + virtual MatchResult MatchDevice(const DeviceCreateDesc& other, + DeviceCreateDesc**) const; + + virtual bool UpdateMatchedCandidate(const DeviceCreateDesc&, bool* newDeviceFlag = NULL); + + virtual bool GetDeviceInfo(DeviceInfo* info) const; + + // Requests the currently used default profile. This profile affects the + // settings reported by HMDInfo. + Profile* GetProfileAddRef() const; + + ProfileType GetProfileType() const + { + return (HResolution >= 1920) ? Profile_RiftDKHD : Profile_RiftDK1; + } + + void SetScreenParameters(int x, int y, unsigned hres, unsigned vres, float hsize, float vsize) + { + DesktopX = x; + DesktopY = y; + HResolution = hres; + VResolution = vres; + HScreenSize = hsize; + VScreenSize = vsize; + Contents |= Contents_Screen; + } + + void SetDistortion(const float* dks) + { + for (int i = 0; i < 4; i++) + DistortionK[i] = dks[i]; + Contents |= Contents_Distortion; + } + + void Set7Inch() { Contents |= Contents_7Inch; } + + bool Is7Inch() const; + +protected: + String DeviceId; + String DisplayDeviceName; + int DesktopX, DesktopY; + unsigned Contents; + unsigned HResolution, VResolution; + float HScreenSize, VScreenSize; + long DisplayId; + float DistortionK[4]; +}; + + +//------------------------------------------------------------------------------------- + +// HMDDevice represents an Oculus HMD device unit. An instance of this class +// is typically created from the DeviceManager. +// After HMD device is created, we its sensor data can be obtained by +// first creating a Sensor object and then wrappig it in SensorFusion. + +class HMDDevice : public DeviceImpl<OVR::HMDDevice> +{ +public: + HMDDevice(HMDDeviceCreateDesc* createDesc); + ~HMDDevice(); + + virtual bool Initialize(DeviceBase* parent); + virtual void Shutdown(); + + + // Requests the currently used default profile. This profile affects the + // settings reported by HMDInfo. + virtual Profile* GetProfile() const; + virtual const char* GetProfileName() const; + virtual bool SetProfileName(const char* name); + + // Query associated sensor. + virtual OVR::SensorDevice* GetSensor(); + +protected: + HMDDeviceCreateDesc* getDesc() const { return (HMDDeviceCreateDesc*)pCreateDesc.GetPtr(); } + + // User name for the profile used with this device. + String ProfileName; + mutable Ptr<Profile> pCachedProfile; +}; + + +}} // namespace OVR::OSX + +#endif // OVR_OSX_HMDDevice_h + diff --git a/LibOVR/Src/OVR_OSX_SensorDevice.cpp b/LibOVR/Src/OVR_OSX_SensorDevice.cpp index da0726c..68e5e52 100644 --- a/LibOVR/Src/OVR_OSX_SensorDevice.cpp +++ b/LibOVR/Src/OVR_OSX_SensorDevice.cpp @@ -1,45 +1,45 @@ -/************************************************************************************
-
-Filename : OVR_OSX_SensorDevice.cpp
-Content : OSX SensorDevice implementation
-Created : March 14, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_OSX_HMDDevice.h"
-#include "OVR_SensorImpl.h"
-#include "OVR_DeviceImpl.h"
-
-namespace OVR { namespace OSX {
-
-} // namespace OSX
-
-//-------------------------------------------------------------------------------------
-void SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo( const SensorDisplayInfoImpl& displayInfo,
- DeviceFactory::EnumerateVisitor& visitor)
-{
-
- OSX::HMDDeviceCreateDesc hmdCreateDesc(&OSX::HMDDeviceFactory::Instance, 1, 1, "", 0);
-
- hmdCreateDesc.SetScreenParameters( 0, 0,
- displayInfo.HResolution, displayInfo.VResolution,
- displayInfo.HScreenSize, displayInfo.VScreenSize);
-
- if ((displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt) == SensorDisplayInfoImpl::Base_Distortion)
- hmdCreateDesc.SetDistortion(displayInfo.DistortionK);
- if (displayInfo.HScreenSize > 0.14f)
- hmdCreateDesc.Set7Inch();
-
- visitor.Visit(hmdCreateDesc);
-}
-
-} // namespace OVR
-
-
+/************************************************************************************ + +Filename : OVR_OSX_SensorDevice.cpp +Content : OSX SensorDevice implementation +Created : March 14, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_OSX_HMDDevice.h" +#include "OVR_SensorImpl.h" +#include "OVR_DeviceImpl.h" + +namespace OVR { namespace OSX { + +} // namespace OSX + +//------------------------------------------------------------------------------------- +void SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo( const SensorDisplayInfoImpl& displayInfo, + DeviceFactory::EnumerateVisitor& visitor) +{ + + OSX::HMDDeviceCreateDesc hmdCreateDesc(&OSX::HMDDeviceFactory::Instance, 1, 1, "", 0); + + hmdCreateDesc.SetScreenParameters( 0, 0, + displayInfo.HResolution, displayInfo.VResolution, + displayInfo.HScreenSize, displayInfo.VScreenSize); + + if ((displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt) == SensorDisplayInfoImpl::Base_Distortion) + hmdCreateDesc.SetDistortion(displayInfo.DistortionK); + if (displayInfo.HScreenSize > 0.14f) + hmdCreateDesc.Set7Inch(); + + visitor.Visit(hmdCreateDesc); +} + +} // namespace OVR + + diff --git a/LibOVR/Src/OVR_Profile.cpp b/LibOVR/Src/OVR_Profile.cpp new file mode 100644 index 0000000..7554a28 --- /dev/null +++ b/LibOVR/Src/OVR_Profile.cpp @@ -0,0 +1,664 @@ +/************************************************************************************ + +PublicHeader: None +Filename : OVR_Profile.cpp +Content : Structs and functions for loading and storing device profile settings +Created : February 14, 2013 +Notes : + + Profiles are used to store per-user settings that can be transferred and used + across multiple applications. For example, player IPD can be configured once + and reused for a unified experience across games. Configuration and saving of profiles + can be accomplished in game via the Profile API or by the official Oculus Configuration + Utility. + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_Profile.h" +#include "OVR_JSON.h" +#include "Kernel/OVR_Types.h" +#include "Kernel/OVR_SysFile.h" +#include "Kernel/OVR_Allocator.h" +#include "Kernel/OVR_Array.h" + +#ifdef OVR_OS_WIN32 +#include <Shlobj.h> +#else +#include <dirent.h> +#include <sys/stat.h> + +#ifdef OVR_OS_LINUX +#include <unistd.h> +#include <pwd.h> +#endif + +#endif + +#define PROFILE_VERSION 1.0 + +namespace OVR { + +//----------------------------------------------------------------------------- +// Returns the pathname of the JSON file containing the stored profiles +String GetProfilePath(bool create_dir) +{ + String path; + +#if defined(OVR_OS_WIN32) + + PWSTR data_path = NULL; + SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &data_path); + path = String(data_path); + CoTaskMemFree(data_path); + + path += "/Oculus"; + + if (create_dir) + { // Create the Oculus directory if it doesn't exist + WCHAR wpath[128]; + OVR::UTF8Util::DecodeString(wpath, path.ToCStr()); + + DWORD attrib = GetFileAttributes(wpath); + bool exists = attrib != INVALID_FILE_ATTRIBUTES && (attrib & FILE_ATTRIBUTE_DIRECTORY); + if (!exists) + { + CreateDirectory(wpath, NULL); + } + } + +#elif defined(OVR_OS_MAC) + + const char* home = getenv("HOME"); + path = home; + path += "/Library/Preferences/Oculus"; + + if (create_dir) + { // Create the Oculus directory if it doesn't exist + DIR* dir = opendir(path); + if (dir == NULL) + { + mkdir(path, S_IRWXU | S_IRWXG | S_IRWXO); + } + else + { + closedir(dir); + } + } + +#else + + passwd* pwd = getpwuid(getuid()); + const char* home = pwd->pw_dir; + path = home; + path += "/.config/Oculus"; + + if (create_dir) + { // Create the Oculus directory if it doesn't exist + DIR* dir = opendir(path); + if (dir == NULL) + { + mkdir(path, S_IRWXU | S_IRWXG | S_IRWXO); + } + else + { + closedir(dir); + } + } + +#endif + + path += "/Profiles.json"; + return path; +} + + +//----------------------------------------------------------------------------- +// ***** ProfileManager + +ProfileManager::ProfileManager() +{ + Changed = false; + CacheDevice = Profile_Unknown; +} + +ProfileManager::~ProfileManager() +{ + // If the profiles have been altered then write out the profile file + if (Changed) + SaveCache(); + + ClearCache(); +} + +ProfileManager* ProfileManager::Create() +{ + return new ProfileManager(); +} + +Profile* ProfileManager::CreateProfileObject(const char* user, + ProfileType device, + const char** device_name) +{ + Lock::Locker lockScope(&ProfileLock); + + Profile* profile = NULL; + switch (device) + { + case Profile_RiftDK1: + *device_name = "RiftDK1"; + profile = new RiftDK1Profile(user); + break; + case Profile_RiftDKHD: + case Profile_Unknown: + break; + } + + return profile; +} + + +// Clear the local profile cache +void ProfileManager::ClearCache() +{ + Lock::Locker lockScope(&ProfileLock); + + ProfileCache.Clear(); + CacheDevice = Profile_Unknown; +} + + +// Poplulates the local profile cache. This occurs on the first access of the profile +// data. All profile operations are performed against the local cache until the +// ProfileManager is released or goes out of scope at which time the cache is serialized +// to disk. +void ProfileManager::LoadCache(ProfileType device) +{ + Lock::Locker lockScope(&ProfileLock); + + ClearCache(); + + String path = GetProfilePath(false); + + Ptr<JSON> root = *JSON::Load(path); + if (!root || root->GetItemCount() < 3) + return; + + // First read the file type and version to make sure this is a valid file + JSON* item0 = root->GetFirstItem(); + JSON* item1 = root->GetNextItem(item0); + JSON* item2 = root->GetNextItem(item1); + + if (OVR_strcmp(item0->Name, "Oculus Profile Version") == 0) + { // In the future I may need to check versioning to determine parse method + } + else + { + return; + } + + DefaultProfile = item1->Value; + + // Read the number of profiles + int profileCount = (int)item2->dValue; + JSON* profileItem = item2; + + for (int p=0; p<profileCount; p++) + { + profileItem = profileItem->GetNextItem(profileItem); + if (!profileItem) + break; + + // Read the required Name field + const char* profileName; + JSON* item = profileItem->GetFirstItem(); + + if (item && (OVR_strcmp(item->Name, "Name") == 0)) + { + profileName = item->Value; + } + else + { + return; // invalid field + } + + const char* deviceName = 0; + bool deviceFound = false; + Ptr<Profile> profile = *CreateProfileObject(profileName, device, &deviceName); + + // Read the base profile fields. + while (item = profileItem->GetNextItem(item), item) + { + if (item->Type != JSON_Object) + { + profile->ParseProperty(item->Name, item->Value); + } + else + { // Search for the matching device to get device specific fields + if (!deviceFound && OVR_strcmp(item->Name, deviceName) == 0) + { + deviceFound = true; + + for (JSON* deviceItem = item->GetFirstItem(); deviceItem; + deviceItem = item->GetNextItem(deviceItem)) + { + profile->ParseProperty(deviceItem->Name, deviceItem->Value); + } + } + } + } + + // Add the new profile + if (deviceFound) + ProfileCache.PushBack(profile); + } + + CacheDevice = device; +} + + +// Serializes the profiles to disk. +void ProfileManager::SaveCache() +{ + String path = GetProfilePath(true); + + Lock::Locker lockScope(&ProfileLock); + + // TODO: Since there is only a single device type now, a full tree overwrite + // is sufficient but in the future a selective device branch replacement will + // be necessary + + Ptr<JSON> root = *JSON::CreateObject(); + root->AddNumberItem("Oculus Profile Version", PROFILE_VERSION); + root->AddStringItem("CurrentProfile", DefaultProfile); + root->AddNumberItem("ProfileCount", (double) ProfileCache.GetSize()); + + // Generate a JSON subtree for each profile + for (unsigned int i=0; i<ProfileCache.GetSize(); i++) + { + Profile* profile = ProfileCache[i]; + + JSON* json_profile = JSON::CreateObject(); + json_profile->Name = "Profile"; + json_profile->AddStringItem("Name", profile->Name); + const char* gender; + switch (profile->GetGender()) + { + case Profile::Gender_Male: gender = "Male"; break; + case Profile::Gender_Female: gender = "Female"; break; + default: gender = "Unspecified"; + } + json_profile->AddStringItem("Gender", gender); + json_profile->AddNumberItem("PlayerHeight", profile->PlayerHeight); + json_profile->AddNumberItem("IPD", profile->IPD); + + if (profile->Type == Profile_RiftDK1) + { + RiftDK1Profile* riftdk1 = (RiftDK1Profile*)profile; + JSON* json_riftdk1 = JSON::CreateObject(); + json_profile->AddItem("RiftDK1", json_riftdk1); + + const char* eyecup = "A"; + switch (riftdk1->EyeCups) + { + case RiftDK1Profile::EyeCup_A: eyecup = "A"; break; + case RiftDK1Profile::EyeCup_B: eyecup = "B"; break; + case RiftDK1Profile::EyeCup_C: eyecup = "C"; break; + } + json_riftdk1->AddStringItem("EyeCup", eyecup); + json_riftdk1->AddNumberItem("LL", riftdk1->LL); + json_riftdk1->AddNumberItem("LR", riftdk1->LR); + json_riftdk1->AddNumberItem("RL", riftdk1->RL); + json_riftdk1->AddNumberItem("RR", riftdk1->RR); + } + + root->AddItem("Profile", json_profile); + } + + root->Save(path); +} + +// Returns the number of stored profiles for this device type +int ProfileManager::GetProfileCount(ProfileType device) +{ + Lock::Locker lockScope(&ProfileLock); + + if (CacheDevice == Profile_Unknown) + LoadCache(device); + + return (int)ProfileCache.GetSize(); +} + +// Returns the profile name of a specific profile in the list. The returned +// memory is locally allocated and should not be stored or deleted. Returns NULL +// if the index is invalid +const char* ProfileManager::GetProfileName(ProfileType device, unsigned int index) +{ + Lock::Locker lockScope(&ProfileLock); + + if (CacheDevice == Profile_Unknown) + LoadCache(device); + + if (index < ProfileCache.GetSize()) + { + Profile* profile = ProfileCache[index]; + OVR_strcpy(NameBuff, Profile::MaxNameLen, profile->Name); + return NameBuff; + } + else + { + return NULL; + } +} + +bool ProfileManager::HasProfile(ProfileType device, const char* name) +{ + Lock::Locker lockScope(&ProfileLock); + + if (CacheDevice == Profile_Unknown) + LoadCache(device); + + for (unsigned i = 0; i< ProfileCache.GetSize(); i++) + { + if (ProfileCache[i] && OVR_strcmp(ProfileCache[i]->Name, name) == 0) + return true; + } + return false; +} + + +// Returns a specific profile object in the list. The returned memory should be +// encapsulated in a Ptr<> object or released after use. Returns NULL if the index +// is invalid +Profile* ProfileManager::LoadProfile(ProfileType device, unsigned int index) +{ + Lock::Locker lockScope(&ProfileLock); + + if (CacheDevice == Profile_Unknown) + LoadCache(device); + + if (index < ProfileCache.GetSize()) + { + Profile* profile = ProfileCache[index]; + return profile->Clone(); + } + else + { + return NULL; + } +} + +// Returns a profile object for a particular device and user name. The returned +// memory should be encapsulated in a Ptr<> object or released after use. Returns +// NULL if the profile is not found +Profile* ProfileManager::LoadProfile(ProfileType device, const char* user) +{ + if (user == NULL) + return NULL; + + Lock::Locker lockScope(&ProfileLock); + + if (CacheDevice == Profile_Unknown) + LoadCache(device); + + for (unsigned int i=0; i<ProfileCache.GetSize(); i++) + { + if (OVR_strcmp(user, ProfileCache[i]->Name) == 0) + { // Found the requested user profile + Profile* profile = ProfileCache[i]; + return profile->Clone(); + } + } + + return NULL; +} + +// Returns a profile with all system default values +Profile* ProfileManager::GetDeviceDefaultProfile(ProfileType device) +{ + const char* device_name = NULL; + return CreateProfileObject("default", device, &device_name); +} + +// Returns the name of the profile that is marked as the current default user. +const char* ProfileManager::GetDefaultProfileName(ProfileType device) +{ + Lock::Locker lockScope(&ProfileLock); + + if (CacheDevice == Profile_Unknown) + LoadCache(device); + + if (ProfileCache.GetSize() > 0) + { + OVR_strcpy(NameBuff, Profile::MaxNameLen, DefaultProfile); + return NameBuff; + } + else + { + return NULL; + } +} + +// Marks a particular user as the current default user. +bool ProfileManager::SetDefaultProfileName(ProfileType device, const char* name) +{ + Lock::Locker lockScope(&ProfileLock); + + if (CacheDevice == Profile_Unknown) + LoadCache(device); +// TODO: I should verify that the user is valid + if (ProfileCache.GetSize() > 0) + { + DefaultProfile = name; + Changed = true; + return true; + } + else + { + return false; + } +} + + +// Saves a new or existing profile. Returns true on success or false on an +// invalid or failed save. +bool ProfileManager::Save(const Profile* profile) +{ + Lock::Locker lockScope(&ProfileLock); + + if (OVR_strcmp(profile->Name, "default") == 0) + return false; // don't save a default profile + + // TODO: I should also verify that this profile type matches the current cache + if (CacheDevice == Profile_Unknown) + LoadCache(profile->Type); + + // Look for the pre-existence of this profile + bool added = false; + for (unsigned int i=0; i<ProfileCache.GetSize(); i++) + { + int compare = OVR_strcmp(profile->Name, ProfileCache[i]->Name); + + if (compare == 0) + { + // TODO: I should do a proper field comparison to avoid unnecessary + // overwrites and file saves + + // Replace the previous instance with the new profile + ProfileCache[i] = *profile->Clone(); + added = true; + Changed = true; + break; + } + } + + if (!added) + { + ProfileCache.PushBack(*profile->Clone()); + if (ProfileCache.GetSize() == 1) + CacheDevice = profile->Type; + + Changed = true; + } + + return true; +} + +// Removes an existing profile. Returns true if the profile was found and deleted +// and returns false otherwise. +bool ProfileManager::Delete(const Profile* profile) +{ + Lock::Locker lockScope(&ProfileLock); + + if (OVR_strcmp(profile->Name, "default") == 0) + return false; // don't delete a default profile + + if (CacheDevice == Profile_Unknown) + LoadCache(profile->Type); + + // Look for the existence of this profile + for (unsigned int i=0; i<ProfileCache.GetSize(); i++) + { + if (OVR_strcmp(profile->Name, ProfileCache[i]->Name) == 0) + { + if (OVR_strcmp(profile->Name, DefaultProfile) == 0) + DefaultProfile.Clear(); + + ProfileCache.RemoveAt(i); + Changed = true; + return true; + } + } + + return false; +} + + + +//----------------------------------------------------------------------------- +// ***** Profile + +Profile::Profile(ProfileType device, const char* name) +{ + Type = device; + Gender = Gender_Unspecified; + PlayerHeight = 1.778f; // 5'10" inch man + IPD = 0.064f; + OVR_strcpy(Name, MaxNameLen, name); +} + + +bool Profile::ParseProperty(const char* prop, const char* sval) +{ + if (OVR_strcmp(prop, "Name") == 0) + { + OVR_strcpy(Name, MaxNameLen, sval); + return true; + } + else if (OVR_strcmp(prop, "Gender") == 0) + { + if (OVR_strcmp(sval, "Male") == 0) + Gender = Gender_Male; + else if (OVR_strcmp(sval, "Female") == 0) + Gender = Gender_Female; + else + Gender = Gender_Unspecified; + + return true; + } + else if (OVR_strcmp(prop, "PlayerHeight") == 0) + { + PlayerHeight = (float)atof(sval); + return true; + } + else if (OVR_strcmp(prop, "IPD") == 0) + { + IPD = (float)atof(sval); + return true; + } + + return false; +} + + +// Computes the eye height from the metric head height +float Profile::GetEyeHeight() +{ + const float EYE_TO_HEADTOP_RATIO = 0.44538f; + const float MALE_AVG_HEAD_HEIGHT = 0.232f; + const float FEMALE_AVG_HEAD_HEIGHT = 0.218f; + + // compute distance from top of skull to the eye + float head_height; + if (Gender == Gender_Female) + head_height = FEMALE_AVG_HEAD_HEIGHT; + else + head_height = MALE_AVG_HEAD_HEIGHT; + + float skull = EYE_TO_HEADTOP_RATIO * head_height; + + float eye_height = PlayerHeight - skull; + return eye_height; +} + + +//----------------------------------------------------------------------------- +// ***** RiftDK1Profile + +RiftDK1Profile::RiftDK1Profile(const char* name) : Profile(Profile_RiftDK1, name) +{ + EyeCups = EyeCup_A; + LL = 0; + LR = 0; + RL = 0; + RR = 0; +} + +bool RiftDK1Profile::ParseProperty(const char* prop, const char* sval) +{ + if (OVR_strcmp(prop, "EyeCup") == 0) + { + switch (sval[0]) + { + case 'C': EyeCups = EyeCup_C; break; + case 'B': EyeCups = EyeCup_B; break; + default: EyeCups = EyeCup_A; break; + } + return true; + } + else if (OVR_strcmp(prop, "LL") == 0) + { + LL = atoi(sval); + return true; + } + else if (OVR_strcmp(prop, "LR") == 0) + { + LR = atoi(sval); + return true; + } + else if (OVR_strcmp(prop, "RL") == 0) + { + RL = atoi(sval); + return true; + } + else if (OVR_strcmp(prop, "RR") == 0) + { + RR = atoi(sval); + return true; + } + + return Profile::ParseProperty(prop, sval); +} + +Profile* RiftDK1Profile::Clone() const +{ + RiftDK1Profile* profile = new RiftDK1Profile(*this); + return profile; +} + +} // OVR diff --git a/LibOVR/Src/OVR_Profile.h b/LibOVR/Src/OVR_Profile.h new file mode 100644 index 0000000..bfd8ea9 --- /dev/null +++ b/LibOVR/Src/OVR_Profile.h @@ -0,0 +1,186 @@ +/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_Profile.h +Content : Structs and functions for loading and storing device profile settings +Created : February 14, 2013 +Notes : + Profiles are used to store per-user settings that can be transferred and used + across multiple applications. For example, player IPD can be configured once + and reused for a unified experience across games. Configuration and saving of profiles + can be accomplished in game via the Profile API or by the official Oculus Configuration + Utility. + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_Profile_h +#define OVR_Profile_h + +#include "Kernel/OVR_String.h" +#include "Kernel/OVR_RefCount.h" +#include "Kernel/OVR_Array.h" + +namespace OVR { + +// Defines the profile object for each device type +enum ProfileType +{ + Profile_Unknown = 0, + Profile_RiftDK1 = 1, + Profile_RiftDKHD = 2, +}; + +class Profile; + +// ----------------------------------------------------------------------------- +// ***** ProfileManager + +// Profiles are interfaced through a ProfileManager object. Applications should +// create a ProfileManager each time they intend to read or write user profile data. +// The scope of the ProfileManager object defines when disk I/O is performed. Disk +// reads are performed on the first profile access and disk writes are performed when +// the ProfileManager goes out of scope. All profile interactions between these times +// are performed in local memory and are fast. A typical profile interaction might +// look like this: +// +// { +// Ptr<ProfileManager> pm = *ProfileManager::Create(); +// Ptr<Profile> profile = pm->LoadProfile(Profile_RiftDK1, +// pm->GetDefaultProfileName(Profile_RiftDK1)); +// if (profile) +// { // Retrieve the current profile settings +// } +// } // Profile will be destroyed and any disk I/O completed when going out of scope + +class ProfileManager : public RefCountBase<ProfileManager> +{ +protected: + // Synchronize ProfileManager access since it may be accessed from multiple threads, + // as it's shared through DeviceManager. + Lock ProfileLock; + Array<Ptr<Profile> > ProfileCache; + ProfileType CacheDevice; + String DefaultProfile; + bool Changed; + char NameBuff[32]; + +public: + static ProfileManager* Create(); + + // Static interface functions + int GetProfileCount(ProfileType device); + const char* GetProfileName(ProfileType device, unsigned int index); + bool HasProfile(ProfileType device, const char* name); + Profile* LoadProfile(ProfileType device, unsigned int index); + Profile* LoadProfile(ProfileType device, const char* name); + Profile* GetDeviceDefaultProfile(ProfileType device); + const char* GetDefaultProfileName(ProfileType device); + bool SetDefaultProfileName(ProfileType device, const char* name); + bool Save(const Profile* profile); + bool Delete(const Profile* profile); + +protected: + ProfileManager(); + ~ProfileManager(); + void LoadCache(ProfileType device); + void SaveCache(); + void ClearCache(); + Profile* CreateProfileObject(const char* user, + ProfileType device, + const char** device_name); +}; + +//------------------------------------------------------------------- +// ***** Profile + +// The base profile for all HMD devices. This object is never created directly. +// Instead derived objects provide specific data implementations. Some settings +// such as IPD will be tied to a specific user and be consistent between , +// implementations but other settings like optical distortion may vary between devices. + +class Profile : public RefCountBase<Profile> +{ +public: + enum { MaxNameLen = 32 }; + + enum GenderType + { + Gender_Unspecified = 0, + Gender_Male = 1, + Gender_Female = 2 + }; + + ProfileType Type; // The type of device profile + char Name[MaxNameLen]; // The name given to this profile + +protected: + GenderType Gender; // The gender of the user + float PlayerHeight; // The height of the user in meters + float IPD; // Distance between eyes in meters + +public: + // These are properties which are intrinsic to the user and affect scene setup + GenderType GetGender() { return Gender; }; + float GetPlayerHeight() { return PlayerHeight; }; + float GetIPD() { return IPD; }; + float GetEyeHeight(); + + void SetGender(GenderType gender) { Gender = gender; }; + void SetPlayerHeight(float height) { PlayerHeight = height; }; + void SetIPD(float ipd) { IPD = ipd; }; + + +protected: + Profile(ProfileType type, const char* name); + + virtual Profile* Clone() const = 0; + virtual bool ParseProperty(const char* prop, const char* sval); + + friend class ProfileManager; +}; + + +//----------------------------------------------------------------------------- +// ***** RiftDK1Profile + +// This profile is specific to the Rift Dev Kit 1 and contains overrides specific +// to that device and lens cup settings. +class RiftDK1Profile : public Profile +{ +public: + enum EyeCupType + { + EyeCup_A = 0, + EyeCup_B = 1, + EyeCup_C = 2 + }; + +protected: + EyeCupType EyeCups; // Which eye cup does the player use + int LL; // Configuration Utility IPD setting + int LR; // Configuration Utility IPD setting + int RL; // Configuration Utility IPD setting + int RR; // Configuration Utility IPD setting + +public: + EyeCupType GetEyeCup() { return EyeCups; }; + void SetEyeCup(EyeCupType cup) { EyeCups = cup; }; + +protected: + RiftDK1Profile(const char* name); + + virtual Profile* Clone() const; + virtual bool ParseProperty(const char* prop, const char* sval); + + friend class ProfileManager; +}; + +} + +#endif // OVR_Profile_h
\ No newline at end of file diff --git a/LibOVR/Src/OVR_SensorFilter.cpp b/LibOVR/Src/OVR_SensorFilter.cpp index 6bd71b5..75c3b5b 100644 --- a/LibOVR/Src/OVR_SensorFilter.cpp +++ b/LibOVR/Src/OVR_SensorFilter.cpp @@ -1,201 +1,201 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_SensorFilter.cpp
-Content : Basic filtering of sensor data
-Created : March 7, 2013
-Authors : Steve LaValle, Anna Yershova
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_SensorFilter.h"
-
-namespace OVR {
-
-Vector3f SensorFilter::Total() const
-{
- Vector3f total = Vector3f(0.0f, 0.0f, 0.0f);
- for (int i = 0; i < Size; i++)
- total += Elements[i];
- return total;
-}
-
-Vector3f SensorFilter::Mean() const
-{
- Vector3f total = Vector3f(0.0f, 0.0f, 0.0f);
- for (int i = 0; i < Size; i++)
- total += Elements[i];
- return total / (float) Size;
-}
-
-Vector3f SensorFilter::Median() const
-{
- int half_window = (int) Size / 2;
- float sortx[MaxFilterSize];
- float resultx = 0.0f;
-
- float sorty[MaxFilterSize];
- float resulty = 0.0f;
-
- float sortz[MaxFilterSize];
- float resultz = 0.0f;
-
- for (int i = 0; i < Size; i++)
- {
- sortx[i] = Elements[i].x;
- sorty[i] = Elements[i].y;
- sortz[i] = Elements[i].z;
- }
- for (int j = 0; j <= half_window; j++)
- {
- int minx = j;
- int miny = j;
- int minz = j;
- for (int k = j + 1; k < Size; k++)
- {
- if (sortx[k] < sortx[minx]) minx = k;
- if (sorty[k] < sorty[miny]) miny = k;
- if (sortz[k] < sortz[minz]) minz = k;
- }
- const float tempx = sortx[j];
- const float tempy = sorty[j];
- const float tempz = sortz[j];
- sortx[j] = sortx[minx];
- sortx[minx] = tempx;
-
- sorty[j] = sorty[miny];
- sorty[miny] = tempy;
-
- sortz[j] = sortz[minz];
- sortz[minz] = tempz;
- }
- resultx = sortx[half_window];
- resulty = sorty[half_window];
- resultz = sortz[half_window];
-
- return Vector3f(resultx, resulty, resultz);
-}
-
-// Only the diagonal of the covariance matrix.
-Vector3f SensorFilter::Variance() const
-{
- Vector3f mean = Mean();
- Vector3f total = Vector3f(0.0f, 0.0f, 0.0f);
- for (int i = 0; i < Size; i++)
- {
- total.x += (Elements[i].x - mean.x) * (Elements[i].x - mean.x);
- total.y += (Elements[i].y - mean.y) * (Elements[i].y - mean.y);
- total.z += (Elements[i].z - mean.z) * (Elements[i].z - mean.z);
- }
- return total / (float) Size;
-}
-
-// Should be a 3x3 matrix returned, but OVR_math.h doesn't have one
-Matrix4f SensorFilter::Covariance() const
-{
- Vector3f mean = Mean();
- Matrix4f total = Matrix4f(0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0);
- for (int i = 0; i < Size; i++)
- {
- total.M[0][0] += (Elements[i].x - mean.x) * (Elements[i].x - mean.x);
- total.M[1][0] += (Elements[i].y - mean.y) * (Elements[i].x - mean.x);
- total.M[2][0] += (Elements[i].z - mean.z) * (Elements[i].x - mean.x);
- total.M[1][1] += (Elements[i].y - mean.y) * (Elements[i].y - mean.y);
- total.M[2][1] += (Elements[i].z - mean.z) * (Elements[i].y - mean.y);
- total.M[2][2] += (Elements[i].z - mean.z) * (Elements[i].z - mean.z);
- }
- total.M[0][1] = total.M[1][0];
- total.M[0][2] = total.M[2][0];
- total.M[1][2] = total.M[2][1];
- for (int i = 0; i < 3; i++)
- for (int j = 0; j < 3; j++)
- total.M[i][j] *= 1.0f / Size;
- return total;
-}
-
-Vector3f SensorFilter::PearsonCoefficient() const
-{
- Matrix4f cov = Covariance();
- Vector3f pearson = Vector3f();
- pearson.x = cov.M[0][1]/(sqrt(cov.M[0][0])*sqrt(cov.M[1][1]));
- pearson.y = cov.M[1][2]/(sqrt(cov.M[1][1])*sqrt(cov.M[2][2]));
- pearson.z = cov.M[2][0]/(sqrt(cov.M[2][2])*sqrt(cov.M[0][0]));
-
- return pearson;
-}
-
-
-Vector3f SensorFilter::SavitzkyGolaySmooth8() const
-{
- OVR_ASSERT(Size >= 8);
- return GetPrev(0)*0.41667f +
- GetPrev(1)*0.33333f +
- GetPrev(2)*0.25f +
- GetPrev(3)*0.16667f +
- GetPrev(4)*0.08333f -
- GetPrev(6)*0.08333f -
- GetPrev(7)*0.16667f;
-}
-
-
-Vector3f SensorFilter::SavitzkyGolayDerivative4() const
-{
- OVR_ASSERT(Size >= 4);
- return GetPrev(0)*0.3f +
- GetPrev(1)*0.1f -
- GetPrev(2)*0.1f -
- GetPrev(3)*0.3f;
-}
-
-Vector3f SensorFilter::SavitzkyGolayDerivative5() const
-{
- OVR_ASSERT(Size >= 5);
- return GetPrev(0)*0.2f +
- GetPrev(1)*0.1f -
- GetPrev(3)*0.1f -
- GetPrev(4)*0.2f;
-}
-
-Vector3f SensorFilter::SavitzkyGolayDerivative12() const
-{
- OVR_ASSERT(Size >= 12);
- return GetPrev(0)*0.03846f +
- GetPrev(1)*0.03147f +
- GetPrev(2)*0.02448f +
- GetPrev(3)*0.01748f +
- GetPrev(4)*0.01049f +
- GetPrev(5)*0.0035f -
- GetPrev(6)*0.0035f -
- GetPrev(7)*0.01049f -
- GetPrev(8)*0.01748f -
- GetPrev(9)*0.02448f -
- GetPrev(10)*0.03147f -
- GetPrev(11)*0.03846f;
-}
-
-Vector3f SensorFilter::SavitzkyGolayDerivativeN(int n) const
-{
- OVR_ASSERT(Size >= n);
- int m = (n-1)/2;
- Vector3f result = Vector3f();
- for (int k = 1; k <= m; k++)
- {
- int ind1 = m - k;
- int ind2 = n - m + k - 1;
- result += (GetPrev(ind1) - GetPrev(ind2)) * (float) k;
- }
- float coef = 3.0f/(m*(m+1.0f)*(2.0f*m+1.0f));
- result = result*coef;
- return result;
-}
-
-
-
-
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_SensorFilter.cpp +Content : Basic filtering of sensor data +Created : March 7, 2013 +Authors : Steve LaValle, Anna Yershova + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_SensorFilter.h" + +namespace OVR { + +Vector3f SensorFilter::Total() const +{ + Vector3f total = Vector3f(0.0f, 0.0f, 0.0f); + for (int i = 0; i < Size; i++) + total += Elements[i]; + return total; +} + +Vector3f SensorFilter::Mean() const +{ + Vector3f total = Vector3f(0.0f, 0.0f, 0.0f); + for (int i = 0; i < Size; i++) + total += Elements[i]; + return total / (float) Size; +} + +Vector3f SensorFilter::Median() const +{ + int half_window = (int) Size / 2; + float sortx[MaxFilterSize]; + float resultx = 0.0f; + + float sorty[MaxFilterSize]; + float resulty = 0.0f; + + float sortz[MaxFilterSize]; + float resultz = 0.0f; + + for (int i = 0; i < Size; i++) + { + sortx[i] = Elements[i].x; + sorty[i] = Elements[i].y; + sortz[i] = Elements[i].z; + } + for (int j = 0; j <= half_window; j++) + { + int minx = j; + int miny = j; + int minz = j; + for (int k = j + 1; k < Size; k++) + { + if (sortx[k] < sortx[minx]) minx = k; + if (sorty[k] < sorty[miny]) miny = k; + if (sortz[k] < sortz[minz]) minz = k; + } + const float tempx = sortx[j]; + const float tempy = sorty[j]; + const float tempz = sortz[j]; + sortx[j] = sortx[minx]; + sortx[minx] = tempx; + + sorty[j] = sorty[miny]; + sorty[miny] = tempy; + + sortz[j] = sortz[minz]; + sortz[minz] = tempz; + } + resultx = sortx[half_window]; + resulty = sorty[half_window]; + resultz = sortz[half_window]; + + return Vector3f(resultx, resulty, resultz); +} + +// Only the diagonal of the covariance matrix. +Vector3f SensorFilter::Variance() const +{ + Vector3f mean = Mean(); + Vector3f total = Vector3f(0.0f, 0.0f, 0.0f); + for (int i = 0; i < Size; i++) + { + total.x += (Elements[i].x - mean.x) * (Elements[i].x - mean.x); + total.y += (Elements[i].y - mean.y) * (Elements[i].y - mean.y); + total.z += (Elements[i].z - mean.z) * (Elements[i].z - mean.z); + } + return total / (float) Size; +} + +// Should be a 3x3 matrix returned, but OVR_math.h doesn't have one +Matrix4f SensorFilter::Covariance() const +{ + Vector3f mean = Mean(); + Matrix4f total = Matrix4f(0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0); + for (int i = 0; i < Size; i++) + { + total.M[0][0] += (Elements[i].x - mean.x) * (Elements[i].x - mean.x); + total.M[1][0] += (Elements[i].y - mean.y) * (Elements[i].x - mean.x); + total.M[2][0] += (Elements[i].z - mean.z) * (Elements[i].x - mean.x); + total.M[1][1] += (Elements[i].y - mean.y) * (Elements[i].y - mean.y); + total.M[2][1] += (Elements[i].z - mean.z) * (Elements[i].y - mean.y); + total.M[2][2] += (Elements[i].z - mean.z) * (Elements[i].z - mean.z); + } + total.M[0][1] = total.M[1][0]; + total.M[0][2] = total.M[2][0]; + total.M[1][2] = total.M[2][1]; + for (int i = 0; i < 3; i++) + for (int j = 0; j < 3; j++) + total.M[i][j] *= 1.0f / Size; + return total; +} + +Vector3f SensorFilter::PearsonCoefficient() const +{ + Matrix4f cov = Covariance(); + Vector3f pearson = Vector3f(); + pearson.x = cov.M[0][1]/(sqrt(cov.M[0][0])*sqrt(cov.M[1][1])); + pearson.y = cov.M[1][2]/(sqrt(cov.M[1][1])*sqrt(cov.M[2][2])); + pearson.z = cov.M[2][0]/(sqrt(cov.M[2][2])*sqrt(cov.M[0][0])); + + return pearson; +} + + +Vector3f SensorFilter::SavitzkyGolaySmooth8() const +{ + OVR_ASSERT(Size >= 8); + return GetPrev(0)*0.41667f + + GetPrev(1)*0.33333f + + GetPrev(2)*0.25f + + GetPrev(3)*0.16667f + + GetPrev(4)*0.08333f - + GetPrev(6)*0.08333f - + GetPrev(7)*0.16667f; +} + + +Vector3f SensorFilter::SavitzkyGolayDerivative4() const +{ + OVR_ASSERT(Size >= 4); + return GetPrev(0)*0.3f + + GetPrev(1)*0.1f - + GetPrev(2)*0.1f - + GetPrev(3)*0.3f; +} + +Vector3f SensorFilter::SavitzkyGolayDerivative5() const +{ + OVR_ASSERT(Size >= 5); + return GetPrev(0)*0.2f + + GetPrev(1)*0.1f - + GetPrev(3)*0.1f - + GetPrev(4)*0.2f; +} + +Vector3f SensorFilter::SavitzkyGolayDerivative12() const +{ + OVR_ASSERT(Size >= 12); + return GetPrev(0)*0.03846f + + GetPrev(1)*0.03147f + + GetPrev(2)*0.02448f + + GetPrev(3)*0.01748f + + GetPrev(4)*0.01049f + + GetPrev(5)*0.0035f - + GetPrev(6)*0.0035f - + GetPrev(7)*0.01049f - + GetPrev(8)*0.01748f - + GetPrev(9)*0.02448f - + GetPrev(10)*0.03147f - + GetPrev(11)*0.03846f; +} + +Vector3f SensorFilter::SavitzkyGolayDerivativeN(int n) const +{ + OVR_ASSERT(Size >= n); + int m = (n-1)/2; + Vector3f result = Vector3f(); + for (int k = 1; k <= m; k++) + { + int ind1 = m - k; + int ind2 = n - m + k - 1; + result += (GetPrev(ind1) - GetPrev(ind2)) * (float) k; + } + float coef = 3.0f/(m*(m+1.0f)*(2.0f*m+1.0f)); + result = result*coef; + return result; +} + + + + } //namespace OVR
\ No newline at end of file diff --git a/LibOVR/Src/OVR_SensorFilter.h b/LibOVR/Src/OVR_SensorFilter.h index 18665b1..857e719 100644 --- a/LibOVR/Src/OVR_SensorFilter.h +++ b/LibOVR/Src/OVR_SensorFilter.h @@ -1,99 +1,99 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_SensorFilter.h
-Content : Basic filtering of sensor data
-Created : March 7, 2013
-Authors : Steve LaValle, Anna Yershova
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_SensorFilter_h
-#define OVR_SensorFilter_h
-
-#include "Kernel/OVR_Math.h"
-
-
-namespace OVR {
-
-// This class maintains a sliding window of sensor data taken over time and implements
-// various simple filters, most of which are linear functions of the data history.
-class SensorFilter
-{
- enum
- {
- MaxFilterSize = 100,
- DefaultFilterSize = 20
- };
-
-private:
- int LastIdx; // The index of the last element that was added to the array
- int Size; // The window size (number of elements)
- Vector3f Elements[MaxFilterSize];
-
-public:
- // Create a new filter with default size
- SensorFilter()
- {
- LastIdx = -1;
- Size = DefaultFilterSize;
- };
-
- // Create a new filter with size i
- SensorFilter(int i)
- {
- OVR_ASSERT(i <= MaxFilterSize);
- LastIdx = -1;
- Size = i;
- };
-
-
- // Create a new element to the filter
- void AddElement (const Vector3f &e)
- {
- if (LastIdx == Size - 1)
- LastIdx = 0;
- else
- LastIdx++;
-
- Elements[LastIdx] = e;
- };
-
- // Get element i. 0 is the most recent, 1 is one step ago, 2 is two steps ago, ...
- Vector3f GetPrev(int i) const
- {
- OVR_ASSERT(i >= 0); //
- int idx = (LastIdx - i);
- if (idx < 0) // Fix the wraparound case
- idx += Size;
- OVR_ASSERT(idx >= 0); // Multiple wraparounds not allowed
- return Elements[idx];
- };
-
- // Simple statistics
- Vector3f Total() const;
- Vector3f Mean() const;
- Vector3f Median() const;
- Vector3f Variance() const; // The diagonal of covariance matrix
- Matrix4f Covariance() const;
- Vector3f PearsonCoefficient() const;
-
- // A popular family of smoothing filters and smoothed derivatives
- Vector3f SavitzkyGolaySmooth8() const;
- Vector3f SavitzkyGolayDerivative4() const;
- Vector3f SavitzkyGolayDerivative5() const;
- Vector3f SavitzkyGolayDerivative12() const;
- Vector3f SavitzkyGolayDerivativeN(int n) const;
-
- ~SensorFilter() {};
-};
-
-} //namespace OVR
-
-#endif // OVR_SensorFilter_h
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_SensorFilter.h +Content : Basic filtering of sensor data +Created : March 7, 2013 +Authors : Steve LaValle, Anna Yershova + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_SensorFilter_h +#define OVR_SensorFilter_h + +#include "Kernel/OVR_Math.h" + + +namespace OVR { + +// This class maintains a sliding window of sensor data taken over time and implements +// various simple filters, most of which are linear functions of the data history. +class SensorFilter +{ + enum + { + MaxFilterSize = 100, + DefaultFilterSize = 20 + }; + +private: + int LastIdx; // The index of the last element that was added to the array + int Size; // The window size (number of elements) + Vector3f Elements[MaxFilterSize]; + +public: + // Create a new filter with default size + SensorFilter() + { + LastIdx = -1; + Size = DefaultFilterSize; + }; + + // Create a new filter with size i + SensorFilter(int i) + { + OVR_ASSERT(i <= MaxFilterSize); + LastIdx = -1; + Size = i; + }; + + + // Create a new element to the filter + void AddElement (const Vector3f &e) + { + if (LastIdx == Size - 1) + LastIdx = 0; + else + LastIdx++; + + Elements[LastIdx] = e; + }; + + // Get element i. 0 is the most recent, 1 is one step ago, 2 is two steps ago, ... + Vector3f GetPrev(int i) const + { + OVR_ASSERT(i >= 0); // + int idx = (LastIdx - i); + if (idx < 0) // Fix the wraparound case + idx += Size; + OVR_ASSERT(idx >= 0); // Multiple wraparounds not allowed + return Elements[idx]; + }; + + // Simple statistics + Vector3f Total() const; + Vector3f Mean() const; + Vector3f Median() const; + Vector3f Variance() const; // The diagonal of covariance matrix + Matrix4f Covariance() const; + Vector3f PearsonCoefficient() const; + + // A popular family of smoothing filters and smoothed derivatives + Vector3f SavitzkyGolaySmooth8() const; + Vector3f SavitzkyGolayDerivative4() const; + Vector3f SavitzkyGolayDerivative5() const; + Vector3f SavitzkyGolayDerivative12() const; + Vector3f SavitzkyGolayDerivativeN(int n) const; + + ~SensorFilter() {}; +}; + +} //namespace OVR + +#endif // OVR_SensorFilter_h diff --git a/LibOVR/Src/OVR_SensorFusion.cpp b/LibOVR/Src/OVR_SensorFusion.cpp index 78dd128..a4c5809 100644 --- a/LibOVR/Src/OVR_SensorFusion.cpp +++ b/LibOVR/Src/OVR_SensorFusion.cpp @@ -1,378 +1,435 @@ -/************************************************************************************
-
-Filename : OVR_SensorFusion.cpp
-Content : Methods that determine head orientation from sensor data over time
-Created : October 9, 2012
-Authors : Michael Antonov, Steve LaValle
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_SensorFusion.h"
-#include "Kernel/OVR_Log.h"
-#include "Kernel/OVR_System.h"
-
-namespace OVR {
-
-//-------------------------------------------------------------------------------------
-// ***** Sensor Fusion
-
-SensorFusion::SensorFusion(SensorDevice* sensor)
- : Handler(getThis()), pDelegate(0),
- Gain(0.05f), YawMult(1), EnableGravity(true), Stage(0), DeltaT(0.001f),
- EnablePrediction(false), PredictionDT(0.03f),
- FRawMag(10), FAccW(20), FAngV(20),
- TiltCondCount(0), TiltErrorAngle(0),
- TiltErrorAxis(0,1,0),
- MagCondCount(0), MagReady(false), MagCalibrated(false), MagReferenced(false),
- MagRefQ(0, 0, 0, 1), MagRefM(0), MagRefYaw(0), YawErrorAngle(0), MagRefDistance(0.15f),
- YawErrorCount(0), YawCorrectionActivated(false), YawCorrectionInProgress(false),
- EnableYawCorrection(false)
-{
- if (sensor)
- AttachToSensor(sensor);
- MagCalibrationMatrix.SetIdentity();
-}
-
-SensorFusion::~SensorFusion()
-{
-}
-
-
-bool SensorFusion::AttachToSensor(SensorDevice* sensor)
-{
-
- if (sensor != NULL)
- {
- MessageHandler* pCurrentHandler = sensor->GetMessageHandler();
-
- if (pCurrentHandler == &Handler)
- {
- Reset();
- return true;
- }
-
- if (pCurrentHandler != NULL)
- {
- OVR_DEBUG_LOG(
- ("SensorFusion::AttachToSensor failed - sensor %p already has handler", sensor));
- return false;
- }
- }
-
- if (Handler.IsHandlerInstalled())
- {
- Handler.RemoveHandlerFromDevices();
- }
-
- if (sensor != NULL)
- {
- sensor->SetMessageHandler(&Handler);
- }
-
- Reset();
- return true;
-}
-
-
-
-
-void SensorFusion::handleMessage(const MessageBodyFrame& msg)
-{
- if (msg.Type != Message_BodyFrame)
- return;
-
- // Put the sensor readings into convenient local variables
- Vector3f angVel = msg.RotationRate;
- Vector3f rawAccel = msg.Acceleration;
- Vector3f mag = msg.MagneticField;
-
- // Set variables accessible through the class API
- DeltaT = msg.TimeDelta;
- AngV = msg.RotationRate;
- AngV.y *= YawMult; // Warning: If YawMult != 1, then AngV is not true angular velocity
- A = rawAccel;
-
- // Allow external access to uncalibrated magnetometer values
- RawMag = mag;
-
- // Apply the calibration parameters to raw mag
- if (HasMagCalibration())
- {
- mag.x += MagCalibrationMatrix.M[0][3];
- mag.y += MagCalibrationMatrix.M[1][3];
- mag.z += MagCalibrationMatrix.M[2][3];
- }
-
- // Provide external access to calibrated mag values
- // (if the mag is not calibrated, then the raw value is returned)
- CalMag = mag;
-
- float angVelLength = angVel.Length();
- float accLength = rawAccel.Length();
-
-
- // Acceleration in the world frame (Q is current HMD orientation)
- Vector3f accWorld = Q.Rotate(rawAccel);
-
- // Keep track of time
- Stage++;
- float currentTime = Stage * DeltaT; // Assumes uniform time spacing
-
- // Insert current sensor data into filter history
- FRawMag.AddElement(RawMag);
- FAccW.AddElement(accWorld);
- FAngV.AddElement(angVel);
-
- // Update orientation Q based on gyro outputs. This technique is
- // based on direct properties of the angular velocity vector:
- // Its direction is the current rotation axis, and its magnitude
- // is the rotation rate (rad/sec) about that axis. Our sensor
- // sampling rate is so fast that we need not worry about integral
- // approximation error (not yet, anyway).
- if (angVelLength > 0.0f)
- {
- Vector3f rotAxis = angVel / angVelLength;
- float halfRotAngle = angVelLength * DeltaT * 0.5f;
- float sinHRA = sin(halfRotAngle);
- Quatf deltaQ(rotAxis.x*sinHRA, rotAxis.y*sinHRA, rotAxis.z*sinHRA, cos(halfRotAngle));
-
- Q = Q * deltaQ;
- }
-
- // The quaternion magnitude may slowly drift due to numerical error,
- // so it is periodically normalized.
- if (Stage % 5000 == 0)
- Q.Normalize();
-
- // Maintain the uncorrected orientation for later use by predictive filtering
- QUncorrected = Q;
-
- // Perform tilt correction using the accelerometer data. This enables
- // drift errors in pitch and roll to be corrected. Note that yaw cannot be corrected
- // because the rotation axis is parallel to the gravity vector.
- if (EnableGravity)
- {
- // Correcting for tilt error by using accelerometer data
- const float gravityEpsilon = 0.4f;
- const float angVelEpsilon = 0.1f; // Relatively slow rotation
- const int tiltPeriod = 50; // Req'd time steps of stability
- const float maxTiltError = 0.05f;
- const float minTiltError = 0.01f;
-
- // This condition estimates whether the only measured acceleration is due to gravity
- // (the Rift is not linearly accelerating). It is often wrong, but tends to average
- // out well over time.
- if ((fabs(accLength - 9.81f) < gravityEpsilon) &&
- (angVelLength < angVelEpsilon))
- TiltCondCount++;
- else
- TiltCondCount = 0;
-
- // After stable measurements have been taken over a sufficiently long period,
- // estimate the amount of tilt error and calculate the tilt axis for later correction.
- if (TiltCondCount >= tiltPeriod)
- { // Update TiltErrorEstimate
- TiltCondCount = 0;
- // Use an average value to reduce noice (could alternatively use an LPF)
- Vector3f accWMean = FAccW.Mean();
- // Project the acceleration vector into the XZ plane
- Vector3f xzAcc = Vector3f(accWMean.x, 0.0f, accWMean.z);
- // The unit normal of xzAcc will be the rotation axis for tilt correction
- Vector3f tiltAxis = Vector3f(xzAcc.z, 0.0f, -xzAcc.x).Normalized();
- Vector3f yUp = Vector3f(0.0f, 1.0f, 0.0f);
- // This is the amount of rotation
- float tiltAngle = yUp.Angle(accWMean);
- // Record values if the tilt error is intolerable
- if (tiltAngle > maxTiltError)
- {
- TiltErrorAngle = tiltAngle;
- TiltErrorAxis = tiltAxis;
- }
- }
-
- // This part performs the actual tilt correction as needed
- if (TiltErrorAngle > minTiltError)
- {
- if ((TiltErrorAngle > 0.4f)&&(Stage < 8000))
- { // Tilt completely to correct orientation
- Q = Quatf(TiltErrorAxis, -TiltErrorAngle) * Q;
- TiltErrorAngle = 0.0f;
- }
- else
- {
- //LogText("Performing tilt correction - Angle: %f Axis: %f %f %f\n",
- // TiltErrorAngle,TiltErrorAxis.x,TiltErrorAxis.y,TiltErrorAxis.z);
- //float deltaTiltAngle = -Gain*TiltErrorAngle*0.005f;
- // This uses agressive correction steps while your head is moving fast
- float deltaTiltAngle = -Gain*TiltErrorAngle*0.005f*(5.0f*angVelLength+1.0f);
- // Incrementally "untilt" by a small step size
- Q = Quatf(TiltErrorAxis, deltaTiltAngle) * Q;
- TiltErrorAngle += deltaTiltAngle;
- }
- }
- }
-
- // Yaw drift correction based on magnetometer data. This corrects the part of the drift
- // that the accelerometer cannot handle.
- // This will only work if the magnetometer has been enabled, calibrated, and a reference
- // point has been set.
- const float maxAngVelLength = 3.0f;
- const int magWindow = 5;
- const float yawErrorMax = 0.1f;
- const float yawErrorMin = 0.01f;
- const int yawErrorCountLimit = 50;
- const float yawRotationStep = 0.00002f;
-
- if (angVelLength < maxAngVelLength)
- MagCondCount++;
- else
- MagCondCount = 0;
-
- YawCorrectionInProgress = false;
- if (EnableYawCorrection && MagReady && (currentTime > 2.0f) && (MagCondCount >= magWindow) &&
- (Q.Distance(MagRefQ) < MagRefDistance))
- {
- // Use rotational invariance to bring reference mag value into global frame
- Vector3f grefmag = MagRefQ.Rotate(GetCalibratedMagValue(MagRefM));
- // Bring current (averaged) mag reading into global frame
- Vector3f gmag = Q.Rotate(GetCalibratedMagValue(FRawMag.Mean()));
- // Calculate the reference yaw in the global frame
- float gryaw = atan2(grefmag.x,grefmag.z);
- // Calculate the current yaw in the global frame
- float gyaw = atan2(gmag.x,gmag.z);
- //LogText("Yaw error estimate: %f\n",YawErrorAngle);
- // The difference between reference and current yaws is the perceived error
- YawErrorAngle = AngleDifference(gyaw,gryaw);
- // If the perceived error is large, keep count
- if ((fabs(YawErrorAngle) > yawErrorMax) && (!YawCorrectionActivated))
- YawErrorCount++;
- // After enough iterations of high perceived error, start the correction process
- if (YawErrorCount > yawErrorCountLimit)
- YawCorrectionActivated = true;
- // If the perceived error becomes small, turn off the yaw correction
- if ((fabs(YawErrorAngle) < yawErrorMin) && YawCorrectionActivated)
- {
- YawCorrectionActivated = false;
- YawErrorCount = 0;
- }
- // Perform the actual yaw correction, due to previously detected, large yaw error
- if (YawCorrectionActivated)
- {
- YawCorrectionInProgress = true;
- int sign = (YawErrorAngle > 0.0f) ? 1 : -1;
- // Incrementally "unyaw" by a small step size
- Q = Quatf(Vector3f(0.0f,1.0f,0.0f), -yawRotationStep * sign) * Q;
- }
- }
-}
-
-
- // This is a simple predictive filter based only on extrapolating the smoothed, current angular velocity.
- // Note that both QP (the predicted future orientation) and Q (the current orientation) are both maintained.
-Quatf SensorFusion::GetPredictedOrientation()
-{
- Lock::Locker lockScope(Handler.GetHandlerLock());
- Quatf qP = QUncorrected;
- if (EnablePrediction) {
-#if 1
- Vector3f angVelF = FAngV.SavitzkyGolaySmooth8();
- float angVelFL = angVelF.Length();
-
- if (angVelFL > 0.001f)
- {
- Vector3f rotAxisP = angVelF / angVelFL;
- float halfRotAngleP = angVelFL * PredictionDT * 0.5f;
- float sinaHRAP = sin(halfRotAngleP);
- Quatf deltaQP(rotAxisP.x*sinaHRAP, rotAxisP.y*sinaHRAP,
- rotAxisP.z*sinaHRAP, cos(halfRotAngleP));
- qP = QUncorrected * deltaQP;
- }
-#else
- Quatd qpd = Quatd(Q.x,Q.y,Q.z,Q.w);
- int predictionStages = (int)(PredictionDT / DeltaT);
- Vector3f aa = FAngV.SavitzkyGolayDerivative12();
- Vector3d aad = Vector3d(aa.x,aa.y,aa.z);
- Vector3f angVelF = FAngV.SavitzkyGolaySmooth8();
- Vector3d avkd = Vector3d(angVelF.x,angVelF.y,angVelF.z);
- for (int i = 0; i < predictionStages; i++)
- {
- double angVelLengthd = avkd.Length();
- Vector3d rotAxisd = avkd / angVelLengthd;
- double halfRotAngled = angVelLengthd * DeltaT * 0.5;
- double sinHRAd = sin(halfRotAngled);
- Quatd deltaQd = Quatd(rotAxisd.x*sinHRAd, rotAxisd.y*sinHRAd, rotAxisd.z*sinHRAd,
- cos(halfRotAngled));
- qpd = qpd * deltaQd;
- // Update vel
- avkd += aad;
- }
- qP = Quatf((float)qpd.x,(float)qpd.y,(float)qpd.z,(float)qpd.w);
-#endif
- }
- return qP;
-}
-
-
-Vector3f SensorFusion::GetCalibratedMagValue(const Vector3f& rawMag) const
-{
- Vector3f mag = rawMag;
- OVR_ASSERT(HasMagCalibration());
- mag.x += MagCalibrationMatrix.M[0][3];
- mag.y += MagCalibrationMatrix.M[1][3];
- mag.z += MagCalibrationMatrix.M[2][3];
- return mag;
-}
-
-
-void SensorFusion::SetMagReference(const Quatf& q, const Vector3f& rawMag)
-{
- MagRefQ = q;
- MagRefM = rawMag;
-
- float pitch, roll, yaw;
- Q.GetEulerAngles<Axis_X, Axis_Z, Axis_Y>(&pitch, &roll, &yaw);
- MagRefYaw = yaw;
- MagReferenced = true;
- if (MagCalibrated)
- MagReady = true;
-}
-
-
-float SensorFusion::AngleDifference(float theta1, float theta2)
-{
- float x = theta1 - theta2;
- if (x > Math<float>::Pi)
- return x - Math<float>::TwoPi;
- if (x < -Math<float>::Pi)
- return x + Math<float>::TwoPi;
- return x;
-}
-
-
-SensorFusion::BodyFrameHandler::~BodyFrameHandler()
-{
- RemoveHandlerFromDevices();
-}
-
-void SensorFusion::BodyFrameHandler::OnMessage(const Message& msg)
-{
- if (msg.Type == Message_BodyFrame)
- pFusion->handleMessage(static_cast<const MessageBodyFrame&>(msg));
- if (pFusion->pDelegate)
- pFusion->pDelegate->OnMessage(msg);
-}
-
-bool SensorFusion::BodyFrameHandler::SupportsMessageType(MessageType type) const
-{
- return (type == Message_BodyFrame);
-}
-
-
-} // namespace OVR
-
+/************************************************************************************ + +Filename : OVR_SensorFusion.cpp +Content : Methods that determine head orientation from sensor data over time +Created : October 9, 2012 +Authors : Michael Antonov, Steve LaValle + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_SensorFusion.h" +#include "Kernel/OVR_Log.h" +#include "Kernel/OVR_System.h" + +namespace OVR { + +//------------------------------------------------------------------------------------- +// ***** Sensor Fusion + +SensorFusion::SensorFusion(SensorDevice* sensor) + : Handler(getThis()), pDelegate(0), + Gain(0.05f), YawMult(1), EnableGravity(true), Stage(0), RunningTime(0), DeltaT(0.001f), + EnablePrediction(true), PredictionDT(0.03f), PredictionTimeIncrement(0.001f), + FRawMag(10), FAccW(20), FAngV(20), + TiltCondCount(0), TiltErrorAngle(0), + TiltErrorAxis(0,1,0), + MagCondCount(0), MagCalibrated(false), MagRefQ(0, 0, 0, 1), + MagRefM(0), MagRefYaw(0), YawErrorAngle(0), MagRefDistance(0.5f), + YawErrorCount(0), YawCorrectionActivated(false), YawCorrectionInProgress(false), + EnableYawCorrection(false), MagNumReferences(0), MagHasNearbyReference(false) +{ + if (sensor) + AttachToSensor(sensor); + MagCalibrationMatrix.SetIdentity(); +} + +SensorFusion::~SensorFusion() +{ +} + + +bool SensorFusion::AttachToSensor(SensorDevice* sensor) +{ + + if (sensor != NULL) + { + MessageHandler* pCurrentHandler = sensor->GetMessageHandler(); + + if (pCurrentHandler == &Handler) + { + Reset(); + return true; + } + + if (pCurrentHandler != NULL) + { + OVR_DEBUG_LOG( + ("SensorFusion::AttachToSensor failed - sensor %p already has handler", sensor)); + return false; + } + } + + if (Handler.IsHandlerInstalled()) + { + Handler.RemoveHandlerFromDevices(); + } + + if (sensor != NULL) + { + sensor->SetMessageHandler(&Handler); + } + + Reset(); + return true; +} + + + // Resets the current orientation +void SensorFusion::Reset() +{ + Lock::Locker lockScope(Handler.GetHandlerLock()); + Q = Quatf(); + QUncorrected = Quatf(); + Stage = 0; + RunningTime = 0; + MagNumReferences = 0; + MagHasNearbyReference = false; +} + + +void SensorFusion::handleMessage(const MessageBodyFrame& msg) +{ + if (msg.Type != Message_BodyFrame) + return; + + // Put the sensor readings into convenient local variables + Vector3f angVel = msg.RotationRate; + Vector3f rawAccel = msg.Acceleration; + Vector3f mag = msg.MagneticField; + + // Set variables accessible through the class API + DeltaT = msg.TimeDelta; + AngV = msg.RotationRate; + AngV.y *= YawMult; // Warning: If YawMult != 1, then AngV is not true angular velocity + A = rawAccel; + + // Allow external access to uncalibrated magnetometer values + RawMag = mag; + + // Apply the calibration parameters to raw mag + if (HasMagCalibration()) + { + mag.x += MagCalibrationMatrix.M[0][3]; + mag.y += MagCalibrationMatrix.M[1][3]; + mag.z += MagCalibrationMatrix.M[2][3]; + } + + // Provide external access to calibrated mag values + // (if the mag is not calibrated, then the raw value is returned) + CalMag = mag; + + float angVelLength = angVel.Length(); + float accLength = rawAccel.Length(); + + + // Acceleration in the world frame (Q is current HMD orientation) + Vector3f accWorld = Q.Rotate(rawAccel); + + // Keep track of time + Stage++; + RunningTime += DeltaT; + + // Insert current sensor data into filter history + FRawMag.AddElement(RawMag); + FAccW.AddElement(accWorld); + FAngV.AddElement(angVel); + + // Update orientation Q based on gyro outputs. This technique is + // based on direct properties of the angular velocity vector: + // Its direction is the current rotation axis, and its magnitude + // is the rotation rate (rad/sec) about that axis. Our sensor + // sampling rate is so fast that we need not worry about integral + // approximation error (not yet, anyway). + if (angVelLength > 0.0f) + { + Vector3f rotAxis = angVel / angVelLength; + float halfRotAngle = angVelLength * DeltaT * 0.5f; + float sinHRA = sin(halfRotAngle); + Quatf deltaQ(rotAxis.x*sinHRA, rotAxis.y*sinHRA, rotAxis.z*sinHRA, cos(halfRotAngle)); + + Q = Q * deltaQ; + } + + // The quaternion magnitude may slowly drift due to numerical error, + // so it is periodically normalized. + if (Stage % 5000 == 0) + Q.Normalize(); + + // Maintain the uncorrected orientation for later use by predictive filtering + QUncorrected = Q; + + // Perform tilt correction using the accelerometer data. This enables + // drift errors in pitch and roll to be corrected. Note that yaw cannot be corrected + // because the rotation axis is parallel to the gravity vector. + if (EnableGravity) + { + // Correcting for tilt error by using accelerometer data + const float gravityEpsilon = 0.4f; + const float angVelEpsilon = 0.1f; // Relatively slow rotation + const int tiltPeriod = 50; // Required time steps of stability + const float maxTiltError = 0.05f; + const float minTiltError = 0.01f; + + // This condition estimates whether the only measured acceleration is due to gravity + // (the Rift is not linearly accelerating). It is often wrong, but tends to average + // out well over time. + if ((fabs(accLength - 9.81f) < gravityEpsilon) && + (angVelLength < angVelEpsilon)) + TiltCondCount++; + else + TiltCondCount = 0; + + // After stable measurements have been taken over a sufficiently long period, + // estimate the amount of tilt error and calculate the tilt axis for later correction. + if (TiltCondCount >= tiltPeriod) + { // Update TiltErrorEstimate + TiltCondCount = 0; + // Use an average value to reduce noise (could alternatively use an LPF) + Vector3f accWMean = FAccW.Mean(); + // Project the acceleration vector into the XZ plane + Vector3f xzAcc = Vector3f(accWMean.x, 0.0f, accWMean.z); + // The unit normal of xzAcc will be the rotation axis for tilt correction + Vector3f tiltAxis = Vector3f(xzAcc.z, 0.0f, -xzAcc.x).Normalized(); + Vector3f yUp = Vector3f(0.0f, 1.0f, 0.0f); + // This is the amount of rotation + float tiltAngle = yUp.Angle(accWMean); + // Record values if the tilt error is intolerable + if (tiltAngle > maxTiltError) + { + TiltErrorAngle = tiltAngle; + TiltErrorAxis = tiltAxis; + } + } + + // This part performs the actual tilt correction as needed + if (TiltErrorAngle > minTiltError) + { + if ((TiltErrorAngle > 0.4f)&&(RunningTime < 8.0f)) + { // Tilt completely to correct orientation + Q = Quatf(TiltErrorAxis, -TiltErrorAngle) * Q; + TiltErrorAngle = 0.0f; + } + else + { + //LogText("Performing tilt correction - Angle: %f Axis: %f %f %f\n", + // TiltErrorAngle,TiltErrorAxis.x,TiltErrorAxis.y,TiltErrorAxis.z); + //float deltaTiltAngle = -Gain*TiltErrorAngle*0.005f; + // This uses aggressive correction steps while your head is moving fast + float deltaTiltAngle = -Gain*TiltErrorAngle*0.005f*(5.0f*angVelLength+1.0f); + // Incrementally "un-tilt" by a small step size + Q = Quatf(TiltErrorAxis, deltaTiltAngle) * Q; + TiltErrorAngle += deltaTiltAngle; + } + } + } + + // Yaw drift correction based on magnetometer data. This corrects the part of the drift + // that the accelerometer cannot handle. + // This will only work if the magnetometer has been enabled, calibrated, and a reference + // point has been set. + const float maxAngVelLength = 3.0f; + const int magWindow = 5; + const float yawErrorMax = 0.1f; + const float yawErrorMin = 0.01f; + const int yawErrorCountLimit = 50; + const float yawRotationStep = 0.00002f; + + if (angVelLength < maxAngVelLength) + MagCondCount++; + else + MagCondCount = 0; + + // Find, create, and utilize reference points for the magnetometer + // Need to be careful not to set reference points while there is significant tilt error + if ((EnableYawCorrection && MagCalibrated)&&(RunningTime > 10.0f)&&(TiltErrorAngle < 0.2f)) + { + if (MagNumReferences == 0) + { + SetMagReference(); // Use the current direction + } + else if (Q.Distance(MagRefQ) > MagRefDistance) + { + MagHasNearbyReference = false; + float bestDist = 100000.0f; + int bestNdx = 0; + float dist; + for (int i = 0; i < MagNumReferences; i++) + { + dist = Q.Distance(MagRefTableQ[i]); + if (dist < bestDist) + { + bestNdx = i; + bestDist = dist; + } + } + + if (bestDist < MagRefDistance) + { + MagHasNearbyReference = true; + MagRefQ = MagRefTableQ[bestNdx]; + MagRefM = MagRefTableM[bestNdx]; + MagRefYaw = MagRefTableYaw[bestNdx]; + //LogText("Using reference %d\n",bestNdx); + } + else if (MagNumReferences < MagMaxReferences) + SetMagReference(); + } + } + + YawCorrectionInProgress = false; + if (EnableYawCorrection && MagCalibrated && (RunningTime > 2.0f) && (MagCondCount >= magWindow) && + MagHasNearbyReference) + { + // Use rotational invariance to bring reference mag value into global frame + Vector3f grefmag = MagRefQ.Rotate(GetCalibratedMagValue(MagRefM)); + // Bring current (averaged) mag reading into global frame + Vector3f gmag = Q.Rotate(GetCalibratedMagValue(FRawMag.Mean())); + // Calculate the reference yaw in the global frame + Anglef gryaw = Anglef(atan2(grefmag.x,grefmag.z)); + // Calculate the current yaw in the global frame + Anglef gyaw = Anglef(atan2(gmag.x,gmag.z)); + // The difference between reference and current yaws is the perceived error + Anglef YawErrorAngle = gyaw - gryaw; + + //LogText("Yaw error estimate: %f\n",YawErrorAngle.Get()); + // If the perceived error is large, keep count + if ((YawErrorAngle.Abs() > yawErrorMax) && (!YawCorrectionActivated)) + YawErrorCount++; + // After enough iterations of high perceived error, start the correction process + if (YawErrorCount > yawErrorCountLimit) + YawCorrectionActivated = true; + // If the perceived error becomes small, turn off the yaw correction + if ((YawErrorAngle.Abs() < yawErrorMin) && YawCorrectionActivated) + { + YawCorrectionActivated = false; + YawErrorCount = 0; + } + + // Perform the actual yaw correction, due to previously detected, large yaw error + if (YawCorrectionActivated) + { + YawCorrectionInProgress = true; + // Incrementally "unyaw" by a small step size + Q = Quatf(Vector3f(0.0f,1.0f,0.0f), -yawRotationStep * YawErrorAngle.Sign()) * Q; + } + } +} + + +// Simple predictive filters based on extrapolating the smoothed, current angular velocity +// or using smooth time derivative information. The argument is the amount of time into +// the future to predict. +Quatf SensorFusion::GetPredictedOrientation(float pdt) +{ + Lock::Locker lockScope(Handler.GetHandlerLock()); + Quatf qP = QUncorrected; + + if (EnablePrediction) + { +#if 1 + // This method assumes a constant angular velocity + Vector3f angVelF = FAngV.SavitzkyGolaySmooth8(); + float angVelFL = angVelF.Length(); + + if (angVelFL > 0.001f) + { + Vector3f rotAxisP = angVelF / angVelFL; + float halfRotAngleP = angVelFL * pdt * 0.5f; + float sinaHRAP = sin(halfRotAngleP); + Quatf deltaQP(rotAxisP.x*sinaHRAP, rotAxisP.y*sinaHRAP, + rotAxisP.z*sinaHRAP, cos(halfRotAngleP)); + qP = QUncorrected * deltaQP; + } +#else + // This method estimates angular acceleration, conservatively + OVR_ASSERT(pdt >= 0); + int predictionStages = (int)(pdt / PredictionTimeIncrement + 0.5f); + Quatd qpd = Quatd(Q.x,Q.y,Q.z,Q.w); + Vector3f aa = FAngV.SavitzkyGolayDerivative12(); + Vector3d aad = Vector3d(aa.x,aa.y,aa.z); + Vector3f angVelF = FAngV.SavitzkyGolaySmooth8(); + Vector3d avkd = Vector3d(angVelF.x,angVelF.y,angVelF.z); + Vector3d rotAxisd = Vector3d(0,1,0); + for (int i = 0; i < predictionStages; i++) + { + double angVelLengthd = avkd.Length(); + if (angVelLengthd > 0) + rotAxisd = avkd / angVelLengthd; + double halfRotAngled = angVelLengthd * PredictionTimeIncrement * 0.5; + double sinHRAd = sin(halfRotAngled); + Quatd deltaQd = Quatd(rotAxisd.x*sinHRAd, rotAxisd.y*sinHRAd, rotAxisd.z*sinHRAd, + cos(halfRotAngled)); + qpd = qpd * deltaQd; + // Update angular velocity by using the angular acceleration estimate + avkd += aad; + } + qP = Quatf((float)qpd.x,(float)qpd.y,(float)qpd.z,(float)qpd.w); +#endif + } + return qP; +} + + +Vector3f SensorFusion::GetCalibratedMagValue(const Vector3f& rawMag) const +{ + Vector3f mag = rawMag; + OVR_ASSERT(HasMagCalibration()); + mag.x += MagCalibrationMatrix.M[0][3]; + mag.y += MagCalibrationMatrix.M[1][3]; + mag.z += MagCalibrationMatrix.M[2][3]; + return mag; +} + + +void SensorFusion::SetMagReference(const Quatf& q, const Vector3f& rawMag) +{ + if (MagNumReferences < MagMaxReferences) + { + MagRefTableQ[MagNumReferences] = q; + MagRefTableM[MagNumReferences] = rawMag; //FRawMag.Mean(); + + //LogText("Inserting reference %d\n",MagNumReferences); + + MagRefQ = q; + MagRefM = rawMag; + + float pitch, roll, yaw; + Quatf q2 = q; + q2.GetEulerAngles<Axis_X, Axis_Z, Axis_Y>(&pitch, &roll, &yaw); + MagRefTableYaw[MagNumReferences] = yaw; + MagRefYaw = yaw; + + MagNumReferences++; + + MagHasNearbyReference = true; + } +} + + +SensorFusion::BodyFrameHandler::~BodyFrameHandler() +{ + RemoveHandlerFromDevices(); +} + +void SensorFusion::BodyFrameHandler::OnMessage(const Message& msg) +{ + if (msg.Type == Message_BodyFrame) + pFusion->handleMessage(static_cast<const MessageBodyFrame&>(msg)); + if (pFusion->pDelegate) + pFusion->pDelegate->OnMessage(msg); +} + +bool SensorFusion::BodyFrameHandler::SupportsMessageType(MessageType type) const +{ + return (type == Message_BodyFrame); +} + + +} // namespace OVR + diff --git a/LibOVR/Src/OVR_SensorFusion.h b/LibOVR/Src/OVR_SensorFusion.h index 8b88ea2..adfe780 100644 --- a/LibOVR/Src/OVR_SensorFusion.h +++ b/LibOVR/Src/OVR_SensorFusion.h @@ -1,268 +1,252 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : OVR_SensorFusion.h
-Content : Methods that determine head orientation from sensor data over time
-Created : October 9, 2012
-Authors : Michael Antonov, Steve LaValle
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_SensorFusion_h
-#define OVR_SensorFusion_h
-
-#include "OVR_Device.h"
-#include "OVR_SensorFilter.h"
-
-namespace OVR {
-
-//-------------------------------------------------------------------------------------
-// ***** SensorFusion
-
-// SensorFusion class accumulates Sensor notification messages to keep track of
-// orientation, which involves integrating the gyro and doing correction with gravity.
-// Orientation is reported as a quaternion, from which users can obtain either the
-// rotation matrix or Euler angles.
-//
-// The class can operate in two ways:
-// - By user manually passing MessageBodyFrame messages to the OnMessage() function.
-// - By attaching SensorFusion to a SensorDevice, in which case it will
-// automatically handle notifications from that device.
-
-class SensorFusion : public NewOverrideBase
-{
-public:
- SensorFusion(SensorDevice* sensor = 0);
- ~SensorFusion();
-
- // Attaches this SensorFusion to a sensor device, from which it will receive
- // notification messages. If a sensor is attached, manual message notification
- // is not necessary. Calling this function also resets SensorFusion state.
- bool AttachToSensor(SensorDevice* sensor);
-
- // Returns true if this Sensor fusion object is attached to a sensor.
- bool IsAttachedToSensor() const { return Handler.IsHandlerInstalled(); }
-
- void SetGravityEnabled(bool enableGravity) { EnableGravity = enableGravity; }
-
- bool IsGravityEnabled() const { return EnableGravity;}
-
- void SetYawCorrectionEnabled(bool enableYawCorrection) { EnableYawCorrection = enableYawCorrection; }
-
- // Yaw correction is set up to work
- bool IsYawCorrectionEnabled() const { return EnableYawCorrection;}
-
- // Yaw correction is currently working (forcing a corrective yaw rotation)
- bool IsYawCorrectionInProgress() const { return YawCorrectionInProgress;}
-
- // Store the calibration matrix for the magnetometer
- void SetMagCalibration(const Matrix4f& m)
- {
- MagCalibrationMatrix = m;
- MagCalibrated = true;
- if (MagReferenced)
- MagReady = true;
- }
-
- // True only if the mag has calibration values stored
- bool HasMagCalibration() const { return MagCalibrated;}
-
- // Force the mag into the uncalibrated state
- void ClearMagCalibration()
- {
- MagCalibrated = false;
- MagReady = false;
- }
-
- // Set the magnetometer's reference orientation for use in yaw correction
- // The supplied mag is an uncalibrated value
- void SetMagReference(const Quatf& q, const Vector3f& rawMag);
- // Default to current HMD orientation
- void SetMagReference() { SetMagReference(Q, RawMag); }
-
- bool HasMagReference() const { return MagReferenced; }
-
- void ClearMagReference()
- {
- MagReferenced = false;
- MagReady = false;
- }
-
- bool IsMagReady() const { return MagReady; }
-
- void SetMagRefDistance(const float d) { MagRefDistance = d; }
-
- // Notifies SensorFusion object about a new BodyFrame message from a sensor.
- // Should be called by user if not attaching to a sensor.
- void OnMessage(const MessageBodyFrame& msg)
- {
- OVR_ASSERT(!IsAttachedToSensor());
- handleMessage(msg);
- }
-
- // Obtain the current accumulated orientation.
- Quatf GetOrientation() const
- {
- Lock::Locker lockScope(Handler.GetHandlerLock());
- return Q;
- }
-
- // Use a predictive filter to estimate the future orientation
- Quatf GetPredictedOrientation();
-
- // Obtain the last absolute acceleration reading, in m/s^2.
- Vector3f GetAcceleration() const
- {
- Lock::Locker lockScope(Handler.GetHandlerLock());
- return A;
- }
-
- // Obtain the last angular velocity reading, in rad/s.
- Vector3f GetAngularVelocity() const
- {
- Lock::Locker lockScope(Handler.GetHandlerLock());
- return AngV;
- }
- // Obtain the last magnetometer reading, in Gauss
- Vector3f GetMagnetometer() const
- {
- Lock::Locker lockScope(Handler.GetHandlerLock());
- return RawMag;
- }
- // Obtain the filtered magnetometer reading, in Gauss
- Vector3f GetFilteredMagnetometer() const
- {
- Lock::Locker lockScope(Handler.GetHandlerLock());
- return FRawMag.Mean();
- }
- // Obtain the calibrated magnetometer reading (direction and field strength)
- Vector3f GetCalibratedMagnetometer() const
- {
- OVR_ASSERT(MagCalibrated);
- Lock::Locker lockScope(Handler.GetHandlerLock());
- return CalMag;
- }
-
- Vector3f GetCalibratedMagValue(const Vector3f& rawMag) const;
-
- float GetMagRefYaw() const
- {
- return MagRefYaw;
- }
-
- float GetYawErrorAngle() const
- {
- return YawErrorAngle;
- }
- // For later
- //Vector3f GetGravity() const;
-
- // Resets the current orientation
- void Reset()
- {
- Lock::Locker lockScope(Handler.GetHandlerLock());
- Q = Quatf();
- QUncorrected = Quatf();
-
- Stage = 0;
- }
-
- // Configuration
-
- // Gain used to correct gyro with accel. Default value is appropriate for typical use.
- float GetAccelGain() const { return Gain; }
- void SetAccelGain(float ag) { Gain = ag; }
-
- // Multiplier for yaw rotation (turning); setting this higher than 1 (the default) can allow the game
- // to be played without auxillary rotation controls, possibly making it more immersive. Whether this is more
- // or less likely to cause motion sickness is unknown.
- float GetYawMultiplier() const { return YawMult; }
- void SetYawMultiplier(float y) { YawMult = y; }
-
- void SetDelegateMessageHandler(MessageHandler* handler)
- { pDelegate = handler; }
-
- // Prediction functions.
- // Prediction delta specifes how much prediction should be applied in seconds; it should in
- // general be under the average rendering latency. Call GetPredictedOrientation() to get
- // predicted orientation.
- float GetPredictionDelta() const { return PredictionDT; }
- void SetPrediction(float dt, bool enable = true) { PredictionDT = dt; EnablePrediction = enable; }
- void SetPredictionEnabled(bool enable = true) { EnablePrediction = enable; }
- bool IsPredictionEnabled() { return EnablePrediction; }
-
- // Methods for magnetometer calibration
- static float AngleDifference(float theta1, float theta2);
- static Vector3f CalculateSphereCenter(Vector3f p1, Vector3f p2,
- Vector3f p3, Vector3f p4);
-
-
-private:
- SensorFusion* getThis() { return this; }
-
- // Internal handler for messages; bypasses error checking.
- void handleMessage(const MessageBodyFrame& msg);
-
- class BodyFrameHandler : public MessageHandler
- {
- SensorFusion* pFusion;
- public:
- BodyFrameHandler(SensorFusion* fusion) : pFusion(fusion) { }
- ~BodyFrameHandler();
-
- virtual void OnMessage(const Message& msg);
- virtual bool SupportsMessageType(MessageType type) const;
- };
-
- Quatf Q;
- Quatf QUncorrected;
- Vector3f A;
- Vector3f AngV;
- Vector3f CalMag;
- Vector3f RawMag;
- unsigned int Stage;
- float DeltaT;
- BodyFrameHandler Handler;
- MessageHandler* pDelegate;
- float Gain;
- float YawMult;
- volatile bool EnableGravity;
-
- bool EnablePrediction;
- float PredictionDT;
-
- SensorFilter FRawMag;
- SensorFilter FAccW;
- SensorFilter FAngV;
-
- int TiltCondCount;
- float TiltErrorAngle;
- Vector3f TiltErrorAxis;
-
- bool EnableYawCorrection;
- Matrix4f MagCalibrationMatrix;
- bool MagCalibrated;
- int MagCondCount;
- bool MagReferenced;
- float MagRefDistance;
- bool MagReady;
- Quatf MagRefQ;
- Vector3f MagRefM;
- float MagRefYaw;
- float YawErrorAngle;
- int YawErrorCount;
- bool YawCorrectionInProgress;
- bool YawCorrectionActivated;
-
-};
-
-
-} // namespace OVR
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_SensorFusion.h +Content : Methods that determine head orientation from sensor data over time +Created : October 9, 2012 +Authors : Michael Antonov, Steve LaValle + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_SensorFusion_h +#define OVR_SensorFusion_h + +#include "OVR_Device.h" +#include "OVR_SensorFilter.h" + +namespace OVR { + +//------------------------------------------------------------------------------------- +// ***** SensorFusion + +// SensorFusion class accumulates Sensor notification messages to keep track of +// orientation, which involves integrating the gyro and doing correction with gravity. +// Orientation is reported as a quaternion, from which users can obtain either the +// rotation matrix or Euler angles. +// +// The class can operate in two ways: +// - By user manually passing MessageBodyFrame messages to the OnMessage() function. +// - By attaching SensorFusion to a SensorDevice, in which case it will +// automatically handle notifications from that device. + +class SensorFusion : public NewOverrideBase +{ + enum + { + MagMaxReferences = 80 + }; + +public: + SensorFusion(SensorDevice* sensor = 0); + ~SensorFusion(); + + // Attaches this SensorFusion to a sensor device, from which it will receive + // notification messages. If a sensor is attached, manual message notification + // is not necessary. Calling this function also resets SensorFusion state. + bool AttachToSensor(SensorDevice* sensor); + + // Returns true if this Sensor fusion object is attached to a sensor. + bool IsAttachedToSensor() const { return Handler.IsHandlerInstalled(); } + + void SetGravityEnabled(bool enableGravity) { EnableGravity = enableGravity; } + + bool IsGravityEnabled() const { return EnableGravity;} + + void SetYawCorrectionEnabled(bool enableYawCorrection) { EnableYawCorrection = enableYawCorrection; } + + // Yaw correction is set up to work + bool IsYawCorrectionEnabled() const { return EnableYawCorrection;} + + // Yaw correction is currently working (forcing a corrective yaw rotation) + bool IsYawCorrectionInProgress() const { return YawCorrectionInProgress;} + + // Store the calibration matrix for the magnetometer + void SetMagCalibration(const Matrix4f& m) + { + MagCalibrationMatrix = m; + MagCalibrated = true; + } + + // True only if the mag has calibration values stored + bool HasMagCalibration() const { return MagCalibrated;} + + // Force the mag into the uncalibrated state + void ClearMagCalibration() { MagCalibrated = false; } + + // These refer to reference points that associate mag readings with orientations + void ClearMagReferences() { MagNumReferences = 0; } + void SetMagRefDistance(const float d) { MagRefDistance = d; } + + // Notifies SensorFusion object about a new BodyFrame message from a sensor. + // Should be called by user if not attaching to a sensor. + void OnMessage(const MessageBodyFrame& msg) + { + OVR_ASSERT(!IsAttachedToSensor()); + handleMessage(msg); + } + + // Obtain the current accumulated orientation. + Quatf GetOrientation() const + { + Lock::Locker lockScope(Handler.GetHandlerLock()); + return Q; + } + + // Use a predictive filter to estimate the future orientation + Quatf GetPredictedOrientation(float pdt); // Specify lookahead time in ms + Quatf GetPredictedOrientation() { return GetPredictedOrientation(PredictionDT); } + + // Obtain the last absolute acceleration reading, in m/s^2. + Vector3f GetAcceleration() const + { + Lock::Locker lockScope(Handler.GetHandlerLock()); + return A; + } + + // Obtain the last angular velocity reading, in rad/s. + Vector3f GetAngularVelocity() const + { + Lock::Locker lockScope(Handler.GetHandlerLock()); + return AngV; + } + // Obtain the last magnetometer reading, in Gauss + Vector3f GetMagnetometer() const + { + Lock::Locker lockScope(Handler.GetHandlerLock()); + return RawMag; + } + // Obtain the filtered magnetometer reading, in Gauss + Vector3f GetFilteredMagnetometer() const + { + Lock::Locker lockScope(Handler.GetHandlerLock()); + return FRawMag.Mean(); + } + // Obtain the calibrated magnetometer reading (direction and field strength) + Vector3f GetCalibratedMagnetometer() const + { + OVR_ASSERT(MagCalibrated); + Lock::Locker lockScope(Handler.GetHandlerLock()); + return CalMag; + } + + Vector3f GetCalibratedMagValue(const Vector3f& rawMag) const; + + float GetMagRefYaw() const + { + return MagRefYaw; + } + + float GetYawErrorAngle() const + { + return YawErrorAngle; + } + // For later + //Vector3f GetGravity() const; + + // Resets the current orientation + void Reset(); + + // Configuration + + // Gain used to correct gyro with accel. Default value is appropriate for typical use. + float GetAccelGain() const { return Gain; } + void SetAccelGain(float ag) { Gain = ag; } + + // Multiplier for yaw rotation (turning); setting this higher than 1 (the default) can allow the game + // to be played without auxillary rotation controls, possibly making it more immersive. Whether this is more + // or less likely to cause motion sickness is unknown. + float GetYawMultiplier() const { return YawMult; } + void SetYawMultiplier(float y) { YawMult = y; } + + void SetDelegateMessageHandler(MessageHandler* handler) + { pDelegate = handler; } + + // Prediction functions. + // Prediction delta specifes how much prediction should be applied in seconds; it should in + // general be under the average rendering latency. Call GetPredictedOrientation() to get + // predicted orientation. + float GetPredictionDelta() const { return PredictionDT; } + void SetPrediction(float dt, bool enable = true) { PredictionDT = dt; EnablePrediction = enable; } + void SetPredictionEnabled(bool enable = true) { EnablePrediction = enable; } + bool IsPredictionEnabled() { return EnablePrediction; } + +private: + SensorFusion* getThis() { return this; } + + // Internal handler for messages; bypasses error checking. + void handleMessage(const MessageBodyFrame& msg); + + // Set the magnetometer's reference orientation for use in yaw correction + // The supplied mag is an uncalibrated value + void SetMagReference(const Quatf& q, const Vector3f& rawMag); + // Default to current HMD orientation + void SetMagReference() { SetMagReference(Q, RawMag); } + + class BodyFrameHandler : public MessageHandler + { + SensorFusion* pFusion; + public: + BodyFrameHandler(SensorFusion* fusion) : pFusion(fusion) { } + ~BodyFrameHandler(); + + virtual void OnMessage(const Message& msg); + virtual bool SupportsMessageType(MessageType type) const; + }; + + Quatf Q; + Quatf QUncorrected; + Vector3f A; + Vector3f AngV; + Vector3f CalMag; + Vector3f RawMag; + unsigned int Stage; + float RunningTime; + float DeltaT; + BodyFrameHandler Handler; + MessageHandler* pDelegate; + float Gain; + float YawMult; + volatile bool EnableGravity; + + bool EnablePrediction; + float PredictionDT; + float PredictionTimeIncrement; + + SensorFilter FRawMag; + SensorFilter FAccW; + SensorFilter FAngV; + + int TiltCondCount; + float TiltErrorAngle; + Vector3f TiltErrorAxis; + + bool EnableYawCorrection; + Matrix4f MagCalibrationMatrix; + bool MagCalibrated; + int MagCondCount; + float MagRefDistance; + Quatf MagRefQ; + Vector3f MagRefM; + float MagRefYaw; + bool MagHasNearbyReference; + Quatf MagRefTableQ[MagMaxReferences]; + Vector3f MagRefTableM[MagMaxReferences]; + float MagRefTableYaw[MagMaxReferences]; + int MagNumReferences; + float YawErrorAngle; + int YawErrorCount; + bool YawCorrectionInProgress; + bool YawCorrectionActivated; + +}; + + +} // namespace OVR + +#endif diff --git a/LibOVR/Src/OVR_SensorImpl.cpp b/LibOVR/Src/OVR_SensorImpl.cpp index fb322df..ced6541 100644 --- a/LibOVR/Src/OVR_SensorImpl.cpp +++ b/LibOVR/Src/OVR_SensorImpl.cpp @@ -1,882 +1,882 @@ -/************************************************************************************
-
-Filename : OVR_SensorImpl.cpp
-Content : Oculus Sensor device implementation.
-Created : March 7, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_SensorImpl.h"
-
-// HMDDeviceDesc can be created/updated through Sensor carrying DisplayInfo.
-
-#include "Kernel/OVR_Timer.h"
-
-namespace OVR {
-
-//-------------------------------------------------------------------------------------
-// ***** Oculus Sensor-specific packet data structures
-
-enum {
- Sensor_VendorId = Oculus_VendorId,
- Sensor_ProductId = 0x0001,
-
- // ST's VID used originally; should be removed in the future
- Sensor_OldVendorId = 0x0483,
- Sensor_OldProductId = 0x5750,
-
- Sensor_DefaultReportRate = 500, // Hz
- Sensor_MaxReportRate = 1000 // Hz
-};
-
-// Reported data is little-endian now
-static UInt16 DecodeUInt16(const UByte* buffer)
-{
- return (UInt16(buffer[1]) << 8) | UInt16(buffer[0]);
-}
-
-static SInt16 DecodeSInt16(const UByte* buffer)
-{
- return (SInt16(buffer[1]) << 8) | SInt16(buffer[0]);
-}
-
-static UInt32 DecodeUInt32(const UByte* buffer)
-{
- return (buffer[0]) | UInt32(buffer[1] << 8) | UInt32(buffer[2] << 16) | UInt32(buffer[3] << 24);
-}
-
-static float DecodeFloat(const UByte* buffer)
-{
- union {
- UInt32 U;
- float F;
- };
-
- U = DecodeUInt32(buffer);
- return F;
-}
-
-
-static void UnpackSensor(const UByte* buffer, SInt32* x, SInt32* y, SInt32* z)
-{
- // Sign extending trick
- // from http://graphics.stanford.edu/~seander/bithacks.html#FixedSignExtend
- struct {SInt32 x:21;} s;
-
- *x = s.x = (buffer[0] << 13) | (buffer[1] << 5) | ((buffer[2] & 0xF8) >> 3);
- *y = s.x = ((buffer[2] & 0x07) << 18) | (buffer[3] << 10) | (buffer[4] << 2) |
- ((buffer[5] & 0xC0) >> 6);
- *z = s.x = ((buffer[5] & 0x3F) << 15) | (buffer[6] << 7) | (buffer[7] >> 1);
-}
-
-// Messages we care for
-enum TrackerMessageType
-{
- TrackerMessage_None = 0,
- TrackerMessage_Sensors = 1,
- TrackerMessage_Unknown = 0x100,
- TrackerMessage_SizeError = 0x101,
-};
-
-struct TrackerSample
-{
- SInt32 AccelX, AccelY, AccelZ;
- SInt32 GyroX, GyroY, GyroZ;
-};
-
-
-struct TrackerSensors
-{
- UByte SampleCount;
- UInt16 Timestamp;
- UInt16 LastCommandID;
- SInt16 Temperature;
-
- TrackerSample Samples[3];
-
- SInt16 MagX, MagY, MagZ;
-
- TrackerMessageType Decode(const UByte* buffer, int size)
- {
- if (size < 62)
- return TrackerMessage_SizeError;
-
- SampleCount = buffer[1];
- Timestamp = DecodeUInt16(buffer + 2);
- LastCommandID = DecodeUInt16(buffer + 4);
- Temperature = DecodeSInt16(buffer + 6);
-
- //if (SampleCount > 2)
- // OVR_DEBUG_LOG_TEXT(("TackerSensor::Decode SampleCount=%d\n", SampleCount));
-
- // Only unpack as many samples as there actually are
- UByte iterationCount = (SampleCount > 2) ? 3 : SampleCount;
-
- for (UByte i = 0; i < iterationCount; i++)
- {
- UnpackSensor(buffer + 8 + 16 * i, &Samples[i].AccelX, &Samples[i].AccelY, &Samples[i].AccelZ);
- UnpackSensor(buffer + 16 + 16 * i, &Samples[i].GyroX, &Samples[i].GyroY, &Samples[i].GyroZ);
- }
-
- MagX = DecodeSInt16(buffer + 56);
- MagY = DecodeSInt16(buffer + 58);
- MagZ = DecodeSInt16(buffer + 60);
-
- return TrackerMessage_Sensors;
- }
-};
-
-struct TrackerMessage
-{
- TrackerMessageType Type;
- TrackerSensors Sensors;
-};
-
-bool DecodeTrackerMessage(TrackerMessage* message, UByte* buffer, int size)
-{
- memset(message, 0, sizeof(TrackerMessage));
-
- if (size < 4)
- {
- message->Type = TrackerMessage_SizeError;
- return false;
- }
-
- switch (buffer[0])
- {
- case TrackerMessage_Sensors:
- message->Type = message->Sensors.Decode(buffer, size);
- break;
-
- default:
- message->Type = TrackerMessage_Unknown;
- break;
- }
-
- return (message->Type < TrackerMessage_Unknown) && (message->Type != TrackerMessage_None);
-}
-
-
-// ***** SensorRangeImpl Implementation
-
-// Sensor HW only accepts specific maximum range values, used to maximize
-// the 16-bit sensor outputs. Use these ramps to specify and report appropriate values.
-static const UInt16 AccelRangeRamp[] = { 2, 4, 8, 16 };
-static const UInt16 GyroRangeRamp[] = { 250, 500, 1000, 2000 };
-static const UInt16 MagRangeRamp[] = { 880, 1300, 1900, 2500 };
-
-static UInt16 SelectSensorRampValue(const UInt16* ramp, unsigned count,
- float val, float factor, const char* label)
-{
- UInt16 threshold = (UInt16)(val * factor);
-
- for (unsigned i = 0; i<count; i++)
- {
- if (ramp[i] >= threshold)
- return ramp[i];
- }
- OVR_DEBUG_LOG(("SensorDevice::SetRange - %s clamped to %0.4f",
- label, float(ramp[count-1]) / factor));
- OVR_UNUSED2(factor, label);
- return ramp[count-1];
-}
-
-// SensorScaleImpl provides buffer packing logic for the Sensor Range
-// record that can be applied to DK1 sensor through Get/SetFeature. We expose this
-// through SensorRange class, which has different units.
-struct SensorRangeImpl
-{
- enum { PacketSize = 8 };
- UByte Buffer[PacketSize];
-
- UInt16 CommandId;
- UInt16 AccelScale;
- UInt16 GyroScale;
- UInt16 MagScale;
-
- SensorRangeImpl(const SensorRange& r, UInt16 commandId = 0)
- {
- SetSensorRange(r, commandId);
- }
-
- void SetSensorRange(const SensorRange& r, UInt16 commandId = 0)
- {
- CommandId = commandId;
- AccelScale = SelectSensorRampValue(AccelRangeRamp, sizeof(AccelRangeRamp)/sizeof(AccelRangeRamp[0]),
- r.MaxAcceleration, (1.0f / 9.81f), "MaxAcceleration");
- GyroScale = SelectSensorRampValue(GyroRangeRamp, sizeof(GyroRangeRamp)/sizeof(GyroRangeRamp[0]),
- r.MaxRotationRate, Math<float>::RadToDegreeFactor, "MaxRotationRate");
- MagScale = SelectSensorRampValue(MagRangeRamp, sizeof(MagRangeRamp)/sizeof(MagRangeRamp[0]),
- r.MaxMagneticField, 1000.0f, "MaxMagneticField");
- Pack();
- }
-
- void GetSensorRange(SensorRange* r)
- {
- r->MaxAcceleration = AccelScale * 9.81f;
- r->MaxRotationRate = DegreeToRad((float)GyroScale);
- r->MaxMagneticField= MagScale * 0.001f;
- }
-
- static SensorRange GetMaxSensorRange()
- {
- return SensorRange(AccelRangeRamp[sizeof(AccelRangeRamp)/sizeof(AccelRangeRamp[0]) - 1] * 9.81f,
- GyroRangeRamp[sizeof(GyroRangeRamp)/sizeof(GyroRangeRamp[0]) - 1] *
- Math<float>::DegreeToRadFactor,
- MagRangeRamp[sizeof(MagRangeRamp)/sizeof(MagRangeRamp[0]) - 1] * 0.001f);
- }
-
- void Pack()
- {
- Buffer[0] = 4;
- Buffer[1] = UByte(CommandId & 0xFF);
- Buffer[2] = UByte(CommandId >> 8);
- Buffer[3] = UByte(AccelScale);
- Buffer[4] = UByte(GyroScale & 0xFF);
- Buffer[5] = UByte(GyroScale >> 8);
- Buffer[6] = UByte(MagScale & 0xFF);
- Buffer[7] = UByte(MagScale >> 8);
- }
-
- void Unpack()
- {
- CommandId = Buffer[1] | (UInt16(Buffer[2]) << 8);
- AccelScale= Buffer[3];
- GyroScale = Buffer[4] | (UInt16(Buffer[5]) << 8);
- MagScale = Buffer[6] | (UInt16(Buffer[7]) << 8);
- }
-};
-
-
-// Sensor configuration command, ReportId == 2.
-
-struct SensorConfigImpl
-{
- enum { PacketSize = 7 };
- UByte Buffer[PacketSize];
-
- // Flag values for Flags.
- enum {
- Flag_RawMode = 0x01,
- Flag_CallibrationTest = 0x02, // Internal test mode
- Flag_UseCallibration = 0x04,
- Flag_AutoCallibration = 0x08,
- Flag_MotionKeepAlive = 0x10,
- Flag_CommandKeepAlive = 0x20,
- Flag_SensorCoordinates = 0x40
- };
-
- UInt16 CommandId;
- UByte Flags;
- UInt16 PacketInterval;
- UInt16 KeepAliveIntervalMs;
-
- SensorConfigImpl() : CommandId(0), Flags(0), PacketInterval(0), KeepAliveIntervalMs(0)
- {
- memset(Buffer, 0, PacketSize);
- Buffer[0] = 2;
- }
-
- void SetSensorCoordinates(bool sensorCoordinates)
- { Flags = (Flags & ~Flag_SensorCoordinates) | (sensorCoordinates ? Flag_SensorCoordinates : 0); }
- bool IsUsingSensorCoordinates() const
- { return (Flags & Flag_SensorCoordinates) != 0; }
-
- void Pack()
- {
- Buffer[0] = 2;
- Buffer[1] = UByte(CommandId & 0xFF);
- Buffer[2] = UByte(CommandId >> 8);
- Buffer[3] = Flags;
- Buffer[4] = UByte(PacketInterval);
- Buffer[5] = UByte(KeepAliveIntervalMs & 0xFF);
- Buffer[6] = UByte(KeepAliveIntervalMs >> 8);
- }
-
- void Unpack()
- {
- CommandId = Buffer[1] | (UInt16(Buffer[2]) << 8);
- Flags = Buffer[3];
- PacketInterval = Buffer[4];
- KeepAliveIntervalMs= Buffer[5] | (UInt16(Buffer[6]) << 8);
- }
-
-};
-
-
-// SensorKeepAlive - feature report that needs to be sent at regular intervals for sensor
-// to receive commands.
-struct SensorKeepAliveImpl
-{
- enum { PacketSize = 5 };
- UByte Buffer[PacketSize];
-
- UInt16 CommandId;
- UInt16 KeepAliveIntervalMs;
-
- SensorKeepAliveImpl(UInt16 interval = 0, UInt16 commandId = 0)
- : CommandId(commandId), KeepAliveIntervalMs(interval)
- {
- Pack();
- }
-
- void Pack()
- {
- Buffer[0] = 8;
- Buffer[1] = UByte(CommandId & 0xFF);
- Buffer[2] = UByte(CommandId >> 8);
- Buffer[3] = UByte(KeepAliveIntervalMs & 0xFF);
- Buffer[4] = UByte(KeepAliveIntervalMs >> 8);
- }
-
- void Unpack()
- {
- CommandId = Buffer[1] | (UInt16(Buffer[2]) << 8);
- KeepAliveIntervalMs= Buffer[3] | (UInt16(Buffer[4]) << 8);
- }
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** SensorDisplayInfoImpl
-SensorDisplayInfoImpl::SensorDisplayInfoImpl()
- : CommandId(0), DistortionType(Base_None)
-{
- memset(Buffer, 0, PacketSize);
- Buffer[0] = 9;
-}
-
-void SensorDisplayInfoImpl::Unpack()
-{
- CommandId = Buffer[1] | (UInt16(Buffer[2]) << 8);
- DistortionType = Buffer[3];
- HResolution = DecodeUInt16(Buffer+4);
- VResolution = DecodeUInt16(Buffer+6);
- HScreenSize = DecodeUInt32(Buffer+8) * (1/1000000.f);
- VScreenSize = DecodeUInt32(Buffer+12) * (1/1000000.f);
- VCenter = DecodeUInt32(Buffer+16) * (1/1000000.f);
- LensSeparation = DecodeUInt32(Buffer+20) * (1/1000000.f);
- EyeToScreenDistance[0] = DecodeUInt32(Buffer+24) * (1/1000000.f);
- EyeToScreenDistance[1] = DecodeUInt32(Buffer+28) * (1/1000000.f);
- DistortionK[0] = DecodeFloat(Buffer+32);
- DistortionK[1] = DecodeFloat(Buffer+36);
- DistortionK[2] = DecodeFloat(Buffer+40);
- DistortionK[3] = DecodeFloat(Buffer+44);
- DistortionK[4] = DecodeFloat(Buffer+48);
- DistortionK[5] = DecodeFloat(Buffer+52);
-}
-
-
-//-------------------------------------------------------------------------------------
-// ***** SensorDeviceFactory
-
-SensorDeviceFactory SensorDeviceFactory::Instance;
-
-void SensorDeviceFactory::EnumerateDevices(EnumerateVisitor& visitor)
-{
-
- class SensorEnumerator : public HIDEnumerateVisitor
- {
- // Assign not supported; suppress MSVC warning.
- void operator = (const SensorEnumerator&) { }
-
- DeviceFactory* pFactory;
- EnumerateVisitor& ExternalVisitor;
- public:
- SensorEnumerator(DeviceFactory* factory, EnumerateVisitor& externalVisitor)
- : pFactory(factory), ExternalVisitor(externalVisitor) { }
-
- virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId)
- {
- return pFactory->MatchVendorProduct(vendorId, productId);
- }
-
- virtual void Visit(HIDDevice& device, const HIDDeviceDesc& desc)
- {
- SensorDeviceCreateDesc createDesc(pFactory, desc);
- ExternalVisitor.Visit(createDesc);
-
- // Check if the sensor returns DisplayInfo. If so, try to use it to override potentially
- // mismatching monitor information (in case wrong EDID is reported by splitter),
- // or to create a new "virtualized" HMD Device.
-
- SensorDisplayInfoImpl displayInfo;
-
- if (device.GetFeatureReport(displayInfo.Buffer, SensorDisplayInfoImpl::PacketSize))
- {
- displayInfo.Unpack();
-
- // If we got display info, try to match / create HMDDevice as well
- // so that sensor settings give preference.
- if (displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt)
- {
- SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo(displayInfo, ExternalVisitor);
- }
- }
- }
- };
-
- //double start = Timer::GetProfileSeconds();
-
- SensorEnumerator sensorEnumerator(this, visitor);
- GetManagerImpl()->GetHIDDeviceManager()->Enumerate(&sensorEnumerator);
-
- //double totalSeconds = Timer::GetProfileSeconds() - start;
-}
-
-bool SensorDeviceFactory::MatchVendorProduct(UInt16 vendorId, UInt16 productId) const
-{
- return ((vendorId == Sensor_VendorId) && (productId == Sensor_ProductId)) ||
- ((vendorId == Sensor_OldVendorId) && (productId == Sensor_OldProductId));
-}
-
-bool SensorDeviceFactory::DetectHIDDevice(DeviceManager* pdevMgr, const HIDDeviceDesc& desc)
-{
- if (MatchVendorProduct(desc.VendorId, desc.ProductId))
- {
- SensorDeviceCreateDesc createDesc(this, desc);
- return pdevMgr->AddDevice_NeedsLock(createDesc).GetPtr() != NULL;
- }
- return false;
-}
-
-//-------------------------------------------------------------------------------------
-// ***** SensorDeviceCreateDesc
-
-DeviceBase* SensorDeviceCreateDesc::NewDeviceInstance()
-{
- return new SensorDeviceImpl(this);
-}
-
-bool SensorDeviceCreateDesc::GetDeviceInfo(DeviceInfo* info) const
-{
- if ((info->InfoClassType != Device_Sensor) &&
- (info->InfoClassType != Device_None))
- return false;
-
- OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, HIDDesc.Product.ToCStr());
- OVR_strcpy(info->Manufacturer, DeviceInfo::MaxNameLength, HIDDesc.Manufacturer.ToCStr());
- info->Type = Device_Sensor;
- info->Version = 0;
-
- if (info->InfoClassType == Device_Sensor)
- {
- SensorInfo* sinfo = (SensorInfo*)info;
- sinfo->VendorId = HIDDesc.VendorId;
- sinfo->ProductId = HIDDesc.ProductId;
- sinfo->MaxRanges = SensorRangeImpl::GetMaxSensorRange();
- OVR_strcpy(sinfo->SerialNumber, sizeof(sinfo->SerialNumber),HIDDesc.SerialNumber.ToCStr());
- }
- return true;
-}
-
-
-//-------------------------------------------------------------------------------------
-// ***** SensorDevice
-
-SensorDeviceImpl::SensorDeviceImpl(SensorDeviceCreateDesc* createDesc)
- : OVR::HIDDeviceImpl<OVR::SensorDevice>(createDesc, 0),
- Coordinates(SensorDevice::Coord_Sensor),
- HWCoordinates(SensorDevice::Coord_HMD), // HW reports HMD coordinates by default.
- NextKeepAliveTicks(0),
- MaxValidRange(SensorRangeImpl::GetMaxSensorRange())
-{
- SequenceValid = false;
- LastSampleCount= 0;
- LastTimestamp = 0;
-
- OldCommandId = 0;
-}
-
-SensorDeviceImpl::~SensorDeviceImpl()
-{
- // Check that Shutdown() was called.
- OVR_ASSERT(!pCreateDesc->pDevice);
-}
-
-// Internal creation APIs.
-bool SensorDeviceImpl::Initialize(DeviceBase* parent)
-{
- if (HIDDeviceImpl<OVR::SensorDevice>::Initialize(parent))
- {
- openDevice();
-
- LogText("OVR::SensorDevice initialized.\n");
-
- return true;
- }
-
- return false;
-}
-
-void SensorDeviceImpl::openDevice()
-{
-
- // Read the currently configured range from sensor.
- SensorRangeImpl sr(SensorRange(), 0);
-
- if (GetInternalDevice()->GetFeatureReport(sr.Buffer, SensorRangeImpl::PacketSize))
- {
- sr.Unpack();
- sr.GetSensorRange(&CurrentRange);
- }
-
-
- // If the sensor has "DisplayInfo" data, use HMD coordinate frame by default.
- SensorDisplayInfoImpl displayInfo;
- if (GetInternalDevice()->GetFeatureReport(displayInfo.Buffer, SensorDisplayInfoImpl::PacketSize))
- {
- displayInfo.Unpack();
- Coordinates = (displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt) ?
- Coord_HMD : Coord_Sensor;
- }
-
- // Read/Apply sensor config.
- setCoordinateFrame(Coordinates);
- setReportRate(Sensor_DefaultReportRate);
-
- // Set Keep-alive at 10 seconds.
- SensorKeepAliveImpl skeepAlive(10 * 1000);
- GetInternalDevice()->SetFeatureReport(skeepAlive.Buffer, SensorKeepAliveImpl::PacketSize);
-}
-
-void SensorDeviceImpl::closeDeviceOnError()
-{
- LogText("OVR::SensorDevice - Lost connection to '%s'\n", getHIDDesc()->Path.ToCStr());
- NextKeepAliveTicks = 0;
-}
-
-void SensorDeviceImpl::Shutdown()
-{
- HIDDeviceImpl<OVR::SensorDevice>::Shutdown();
-
- LogText("OVR::SensorDevice - Closed '%s'\n", getHIDDesc()->Path.ToCStr());
-}
-
-
-void SensorDeviceImpl::OnInputReport(UByte* pData, UInt32 length)
-{
-
- bool processed = false;
- if (!processed)
- {
-
- TrackerMessage message;
- if (DecodeTrackerMessage(&message, pData, length))
- {
- processed = true;
- onTrackerMessage(&message);
- }
- }
-}
-
-UInt64 SensorDeviceImpl::OnTicks(UInt64 ticksMks)
-{
-
- if (ticksMks >= NextKeepAliveTicks)
- {
- // Use 3-seconds keep alive by default.
- UInt64 keepAliveDelta = Timer::MksPerSecond * 3;
-
- // Set Keep-alive at 10 seconds.
- SensorKeepAliveImpl skeepAlive(10 * 1000);
- // OnTicks is called from background thread so we don't need to add this to the command queue.
- GetInternalDevice()->SetFeatureReport(skeepAlive.Buffer, SensorKeepAliveImpl::PacketSize);
-
- // Emit keep-alive every few seconds.
- NextKeepAliveTicks = ticksMks + keepAliveDelta;
- }
- return NextKeepAliveTicks - ticksMks;
-}
-
-bool SensorDeviceImpl::SetRange(const SensorRange& range, bool waitFlag)
-{
- bool result = 0;
- ThreadCommandQueue * threadQueue = GetManagerImpl()->GetThreadQueue();
-
- if (!waitFlag)
- {
- return threadQueue->PushCall(this, &SensorDeviceImpl::setRange, range);
- }
-
- if (!threadQueue->PushCallAndWaitResult(this,
- &SensorDeviceImpl::setRange,
- &result,
- range))
- {
- return false;
- }
-
- return result;
-}
-
-void SensorDeviceImpl::GetRange(SensorRange* range) const
-{
- Lock::Locker lockScope(GetLock());
- *range = CurrentRange;
-}
-
-bool SensorDeviceImpl::setRange(const SensorRange& range)
-{
- SensorRangeImpl sr(range);
-
- if (GetInternalDevice()->SetFeatureReport(sr.Buffer, SensorRangeImpl::PacketSize))
- {
- Lock::Locker lockScope(GetLock());
- sr.GetSensorRange(&CurrentRange);
- return true;
- }
-
- return false;
-}
-
-void SensorDeviceImpl::SetCoordinateFrame(CoordinateFrame coordframe)
-{
- // Push call with wait.
- GetManagerImpl()->GetThreadQueue()->
- PushCall(this, &SensorDeviceImpl::setCoordinateFrame, coordframe, true);
-}
-
-SensorDevice::CoordinateFrame SensorDeviceImpl::GetCoordinateFrame() const
-{
- return Coordinates;
-}
-
-Void SensorDeviceImpl::setCoordinateFrame(CoordinateFrame coordframe)
-{
-
- Coordinates = coordframe;
-
- // Read the original coordinate frame, then try to change it.
- SensorConfigImpl scfg;
- if (GetInternalDevice()->GetFeatureReport(scfg.Buffer, SensorConfigImpl::PacketSize))
- {
- scfg.Unpack();
- }
-
- scfg.SetSensorCoordinates(coordframe == Coord_Sensor);
- scfg.Pack();
-
- GetInternalDevice()->SetFeatureReport(scfg.Buffer, SensorConfigImpl::PacketSize);
-
- // Re-read the state, in case of older firmware that doesn't support Sensor coordinates.
- if (GetInternalDevice()->GetFeatureReport(scfg.Buffer, SensorConfigImpl::PacketSize))
- {
- scfg.Unpack();
- HWCoordinates = scfg.IsUsingSensorCoordinates() ? Coord_Sensor : Coord_HMD;
- }
- else
- {
- HWCoordinates = Coord_HMD;
- }
- return 0;
-}
-
-void SensorDeviceImpl::SetReportRate(unsigned rateHz)
-{
- // Push call with wait.
- GetManagerImpl()->GetThreadQueue()->
- PushCall(this, &SensorDeviceImpl::setReportRate, rateHz, true);
-}
-
-unsigned SensorDeviceImpl::GetReportRate() const
-{
- // Read the original configuration
- SensorConfigImpl scfg;
- if (GetInternalDevice()->GetFeatureReport(scfg.Buffer, SensorConfigImpl::PacketSize))
- {
- scfg.Unpack();
- return Sensor_MaxReportRate / (scfg.PacketInterval + 1);
- }
- return 0; // error
-}
-
-Void SensorDeviceImpl::setReportRate(unsigned rateHz)
-{
- // Read the original configuration
- SensorConfigImpl scfg;
- if (GetInternalDevice()->GetFeatureReport(scfg.Buffer, SensorConfigImpl::PacketSize))
- {
- scfg.Unpack();
- }
-
- if (rateHz > Sensor_MaxReportRate)
- rateHz = Sensor_MaxReportRate;
- else if (rateHz == 0)
- rateHz = Sensor_DefaultReportRate;
-
- scfg.PacketInterval = UInt16((Sensor_MaxReportRate / rateHz) - 1);
-
- scfg.Pack();
-
- GetInternalDevice()->SetFeatureReport(scfg.Buffer, SensorConfigImpl::PacketSize);
- return 0;
-}
-
-void SensorDeviceImpl::SetMessageHandler(MessageHandler* handler)
-{
- if (handler)
- {
- SequenceValid = false;
- DeviceBase::SetMessageHandler(handler);
- }
- else
- {
- DeviceBase::SetMessageHandler(handler);
- }
-}
-
-// Sensor reports data in the following coordinate system:
-// Accelerometer: 10^-4 m/s^2; X forward, Y right, Z Down.
-// Gyro: 10^-4 rad/s; X positive roll right, Y positive pitch up; Z positive yaw right.
-
-
-// We need to convert it to the following RHS coordinate system:
-// X right, Y Up, Z Back (out of screen)
-//
-Vector3f AccelFromBodyFrameUpdate(const TrackerSensors& update, UByte sampleNumber,
- bool convertHMDToSensor = false)
-{
- const TrackerSample& sample = update.Samples[sampleNumber];
- float ax = (float)sample.AccelX;
- float ay = (float)sample.AccelY;
- float az = (float)sample.AccelZ;
-
- Vector3f val = convertHMDToSensor ? Vector3f(ax, az, -ay) : Vector3f(ax, ay, az);
- return val * 0.0001f;
-}
-
-
-Vector3f MagFromBodyFrameUpdate(const TrackerSensors& update,
- bool convertHMDToSensor = false)
-{
- // Note: Y and Z are swapped in comparison to the Accel.
- // This accounts for DK1 sensor firmware axis swap, which should be undone in future releases.
- if (!convertHMDToSensor)
- {
- return Vector3f( (float)update.MagX,
- (float)update.MagZ,
- (float)update.MagY) * 0.0001f;
- }
-
- return Vector3f( (float)update.MagX,
- (float)update.MagY,
- -(float)update.MagZ) * 0.0001f;
-}
-
-Vector3f EulerFromBodyFrameUpdate(const TrackerSensors& update, UByte sampleNumber,
- bool convertHMDToSensor = false)
-{
- const TrackerSample& sample = update.Samples[sampleNumber];
- float gx = (float)sample.GyroX;
- float gy = (float)sample.GyroY;
- float gz = (float)sample.GyroZ;
-
- Vector3f val = convertHMDToSensor ? Vector3f(gx, gz, -gy) : Vector3f(gx, gy, gz);
- return val * 0.0001f;
-}
-
-
-void SensorDeviceImpl::onTrackerMessage(TrackerMessage* message)
-{
- if (message->Type != TrackerMessage_Sensors)
- return;
-
- const float timeUnit = (1.0f / 1000.f);
- TrackerSensors& s = message->Sensors;
-
-
- // Call OnMessage() within a lock to avoid conflicts with handlers.
- Lock::Locker scopeLock(HandlerRef.GetLock());
-
-
- if (SequenceValid)
- {
- unsigned timestampDelta;
-
- if (s.Timestamp < LastTimestamp)
- timestampDelta = ((((int)s.Timestamp) + 0x10000) - (int)LastTimestamp);
- else
- timestampDelta = (s.Timestamp - LastTimestamp);
-
- // If we missed a small number of samples, replicate the last sample.
- if ((timestampDelta > LastSampleCount) && (timestampDelta <= 254))
- {
- if (HandlerRef.GetHandler())
- {
- MessageBodyFrame sensors(this);
- sensors.TimeDelta = (timestampDelta - LastSampleCount) * timeUnit;
- sensors.Acceleration = LastAcceleration;
- sensors.RotationRate = LastRotationRate;
- sensors.MagneticField = LastMagneticField;
- sensors.Temperature = LastTemperature;
-
- HandlerRef.GetHandler()->OnMessage(sensors);
- }
- }
- }
- else
- {
- LastAcceleration = Vector3f(0);
- LastRotationRate = Vector3f(0);
- LastMagneticField= Vector3f(0);
- LastTemperature = 0;
- SequenceValid = true;
- }
-
- LastSampleCount = s.SampleCount;
- LastTimestamp = s.Timestamp;
-
- bool convertHMDToSensor = (Coordinates == Coord_Sensor) && (HWCoordinates == Coord_HMD);
-
- if (HandlerRef.GetHandler())
- {
- MessageBodyFrame sensors(this);
- UByte iterations = s.SampleCount;
-
- if (s.SampleCount > 3)
- {
- iterations = 3;
- sensors.TimeDelta = (s.SampleCount - 2) * timeUnit;
- }
- else
- {
- sensors.TimeDelta = timeUnit;
- }
-
- for (UByte i = 0; i < iterations; i++)
- {
- sensors.Acceleration = AccelFromBodyFrameUpdate(s, i, convertHMDToSensor);
- sensors.RotationRate = EulerFromBodyFrameUpdate(s, i, convertHMDToSensor);
- sensors.MagneticField= MagFromBodyFrameUpdate(s, convertHMDToSensor);
- sensors.Temperature = s.Temperature * 0.01f;
- HandlerRef.GetHandler()->OnMessage(sensors);
- // TimeDelta for the last two sample is always fixed.
- sensors.TimeDelta = timeUnit;
- }
-
- LastAcceleration = sensors.Acceleration;
- LastRotationRate = sensors.RotationRate;
- LastMagneticField= sensors.MagneticField;
- LastTemperature = sensors.Temperature;
- }
- else
- {
- UByte i = (s.SampleCount > 3) ? 2 : (s.SampleCount - 1);
- LastAcceleration = AccelFromBodyFrameUpdate(s, i, convertHMDToSensor);
- LastRotationRate = EulerFromBodyFrameUpdate(s, i, convertHMDToSensor);
- LastMagneticField = MagFromBodyFrameUpdate(s, convertHMDToSensor);
- LastTemperature = s.Temperature * 0.01f;
- }
-}
-
-} // namespace OVR
-
-
+/************************************************************************************ + +Filename : OVR_SensorImpl.cpp +Content : Oculus Sensor device implementation. +Created : March 7, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_SensorImpl.h" + +// HMDDeviceDesc can be created/updated through Sensor carrying DisplayInfo. + +#include "Kernel/OVR_Timer.h" + +namespace OVR { + +//------------------------------------------------------------------------------------- +// ***** Oculus Sensor-specific packet data structures + +enum { + Sensor_VendorId = Oculus_VendorId, + Sensor_ProductId = 0x0001, + + // ST's VID used originally; should be removed in the future + Sensor_OldVendorId = 0x0483, + Sensor_OldProductId = 0x5750, + + Sensor_DefaultReportRate = 500, // Hz + Sensor_MaxReportRate = 1000 // Hz +}; + +// Reported data is little-endian now +static UInt16 DecodeUInt16(const UByte* buffer) +{ + return (UInt16(buffer[1]) << 8) | UInt16(buffer[0]); +} + +static SInt16 DecodeSInt16(const UByte* buffer) +{ + return (SInt16(buffer[1]) << 8) | SInt16(buffer[0]); +} + +static UInt32 DecodeUInt32(const UByte* buffer) +{ + return (buffer[0]) | UInt32(buffer[1] << 8) | UInt32(buffer[2] << 16) | UInt32(buffer[3] << 24); +} + +static float DecodeFloat(const UByte* buffer) +{ + union { + UInt32 U; + float F; + }; + + U = DecodeUInt32(buffer); + return F; +} + + +static void UnpackSensor(const UByte* buffer, SInt32* x, SInt32* y, SInt32* z) +{ + // Sign extending trick + // from http://graphics.stanford.edu/~seander/bithacks.html#FixedSignExtend + struct {SInt32 x:21;} s; + + *x = s.x = (buffer[0] << 13) | (buffer[1] << 5) | ((buffer[2] & 0xF8) >> 3); + *y = s.x = ((buffer[2] & 0x07) << 18) | (buffer[3] << 10) | (buffer[4] << 2) | + ((buffer[5] & 0xC0) >> 6); + *z = s.x = ((buffer[5] & 0x3F) << 15) | (buffer[6] << 7) | (buffer[7] >> 1); +} + +// Messages we care for +enum TrackerMessageType +{ + TrackerMessage_None = 0, + TrackerMessage_Sensors = 1, + TrackerMessage_Unknown = 0x100, + TrackerMessage_SizeError = 0x101, +}; + +struct TrackerSample +{ + SInt32 AccelX, AccelY, AccelZ; + SInt32 GyroX, GyroY, GyroZ; +}; + + +struct TrackerSensors +{ + UByte SampleCount; + UInt16 Timestamp; + UInt16 LastCommandID; + SInt16 Temperature; + + TrackerSample Samples[3]; + + SInt16 MagX, MagY, MagZ; + + TrackerMessageType Decode(const UByte* buffer, int size) + { + if (size < 62) + return TrackerMessage_SizeError; + + SampleCount = buffer[1]; + Timestamp = DecodeUInt16(buffer + 2); + LastCommandID = DecodeUInt16(buffer + 4); + Temperature = DecodeSInt16(buffer + 6); + + //if (SampleCount > 2) + // OVR_DEBUG_LOG_TEXT(("TackerSensor::Decode SampleCount=%d\n", SampleCount)); + + // Only unpack as many samples as there actually are + UByte iterationCount = (SampleCount > 2) ? 3 : SampleCount; + + for (UByte i = 0; i < iterationCount; i++) + { + UnpackSensor(buffer + 8 + 16 * i, &Samples[i].AccelX, &Samples[i].AccelY, &Samples[i].AccelZ); + UnpackSensor(buffer + 16 + 16 * i, &Samples[i].GyroX, &Samples[i].GyroY, &Samples[i].GyroZ); + } + + MagX = DecodeSInt16(buffer + 56); + MagY = DecodeSInt16(buffer + 58); + MagZ = DecodeSInt16(buffer + 60); + + return TrackerMessage_Sensors; + } +}; + +struct TrackerMessage +{ + TrackerMessageType Type; + TrackerSensors Sensors; +}; + +bool DecodeTrackerMessage(TrackerMessage* message, UByte* buffer, int size) +{ + memset(message, 0, sizeof(TrackerMessage)); + + if (size < 4) + { + message->Type = TrackerMessage_SizeError; + return false; + } + + switch (buffer[0]) + { + case TrackerMessage_Sensors: + message->Type = message->Sensors.Decode(buffer, size); + break; + + default: + message->Type = TrackerMessage_Unknown; + break; + } + + return (message->Type < TrackerMessage_Unknown) && (message->Type != TrackerMessage_None); +} + + +// ***** SensorRangeImpl Implementation + +// Sensor HW only accepts specific maximum range values, used to maximize +// the 16-bit sensor outputs. Use these ramps to specify and report appropriate values. +static const UInt16 AccelRangeRamp[] = { 2, 4, 8, 16 }; +static const UInt16 GyroRangeRamp[] = { 250, 500, 1000, 2000 }; +static const UInt16 MagRangeRamp[] = { 880, 1300, 1900, 2500 }; + +static UInt16 SelectSensorRampValue(const UInt16* ramp, unsigned count, + float val, float factor, const char* label) +{ + UInt16 threshold = (UInt16)(val * factor); + + for (unsigned i = 0; i<count; i++) + { + if (ramp[i] >= threshold) + return ramp[i]; + } + OVR_DEBUG_LOG(("SensorDevice::SetRange - %s clamped to %0.4f", + label, float(ramp[count-1]) / factor)); + OVR_UNUSED2(factor, label); + return ramp[count-1]; +} + +// SensorScaleImpl provides buffer packing logic for the Sensor Range +// record that can be applied to DK1 sensor through Get/SetFeature. We expose this +// through SensorRange class, which has different units. +struct SensorRangeImpl +{ + enum { PacketSize = 8 }; + UByte Buffer[PacketSize]; + + UInt16 CommandId; + UInt16 AccelScale; + UInt16 GyroScale; + UInt16 MagScale; + + SensorRangeImpl(const SensorRange& r, UInt16 commandId = 0) + { + SetSensorRange(r, commandId); + } + + void SetSensorRange(const SensorRange& r, UInt16 commandId = 0) + { + CommandId = commandId; + AccelScale = SelectSensorRampValue(AccelRangeRamp, sizeof(AccelRangeRamp)/sizeof(AccelRangeRamp[0]), + r.MaxAcceleration, (1.0f / 9.81f), "MaxAcceleration"); + GyroScale = SelectSensorRampValue(GyroRangeRamp, sizeof(GyroRangeRamp)/sizeof(GyroRangeRamp[0]), + r.MaxRotationRate, Math<float>::RadToDegreeFactor, "MaxRotationRate"); + MagScale = SelectSensorRampValue(MagRangeRamp, sizeof(MagRangeRamp)/sizeof(MagRangeRamp[0]), + r.MaxMagneticField, 1000.0f, "MaxMagneticField"); + Pack(); + } + + void GetSensorRange(SensorRange* r) + { + r->MaxAcceleration = AccelScale * 9.81f; + r->MaxRotationRate = DegreeToRad((float)GyroScale); + r->MaxMagneticField= MagScale * 0.001f; + } + + static SensorRange GetMaxSensorRange() + { + return SensorRange(AccelRangeRamp[sizeof(AccelRangeRamp)/sizeof(AccelRangeRamp[0]) - 1] * 9.81f, + GyroRangeRamp[sizeof(GyroRangeRamp)/sizeof(GyroRangeRamp[0]) - 1] * + Math<float>::DegreeToRadFactor, + MagRangeRamp[sizeof(MagRangeRamp)/sizeof(MagRangeRamp[0]) - 1] * 0.001f); + } + + void Pack() + { + Buffer[0] = 4; + Buffer[1] = UByte(CommandId & 0xFF); + Buffer[2] = UByte(CommandId >> 8); + Buffer[3] = UByte(AccelScale); + Buffer[4] = UByte(GyroScale & 0xFF); + Buffer[5] = UByte(GyroScale >> 8); + Buffer[6] = UByte(MagScale & 0xFF); + Buffer[7] = UByte(MagScale >> 8); + } + + void Unpack() + { + CommandId = Buffer[1] | (UInt16(Buffer[2]) << 8); + AccelScale= Buffer[3]; + GyroScale = Buffer[4] | (UInt16(Buffer[5]) << 8); + MagScale = Buffer[6] | (UInt16(Buffer[7]) << 8); + } +}; + + +// Sensor configuration command, ReportId == 2. + +struct SensorConfigImpl +{ + enum { PacketSize = 7 }; + UByte Buffer[PacketSize]; + + // Flag values for Flags. + enum { + Flag_RawMode = 0x01, + Flag_CallibrationTest = 0x02, // Internal test mode + Flag_UseCallibration = 0x04, + Flag_AutoCallibration = 0x08, + Flag_MotionKeepAlive = 0x10, + Flag_CommandKeepAlive = 0x20, + Flag_SensorCoordinates = 0x40 + }; + + UInt16 CommandId; + UByte Flags; + UInt16 PacketInterval; + UInt16 KeepAliveIntervalMs; + + SensorConfigImpl() : CommandId(0), Flags(0), PacketInterval(0), KeepAliveIntervalMs(0) + { + memset(Buffer, 0, PacketSize); + Buffer[0] = 2; + } + + void SetSensorCoordinates(bool sensorCoordinates) + { Flags = (Flags & ~Flag_SensorCoordinates) | (sensorCoordinates ? Flag_SensorCoordinates : 0); } + bool IsUsingSensorCoordinates() const + { return (Flags & Flag_SensorCoordinates) != 0; } + + void Pack() + { + Buffer[0] = 2; + Buffer[1] = UByte(CommandId & 0xFF); + Buffer[2] = UByte(CommandId >> 8); + Buffer[3] = Flags; + Buffer[4] = UByte(PacketInterval); + Buffer[5] = UByte(KeepAliveIntervalMs & 0xFF); + Buffer[6] = UByte(KeepAliveIntervalMs >> 8); + } + + void Unpack() + { + CommandId = Buffer[1] | (UInt16(Buffer[2]) << 8); + Flags = Buffer[3]; + PacketInterval = Buffer[4]; + KeepAliveIntervalMs= Buffer[5] | (UInt16(Buffer[6]) << 8); + } + +}; + + +// SensorKeepAlive - feature report that needs to be sent at regular intervals for sensor +// to receive commands. +struct SensorKeepAliveImpl +{ + enum { PacketSize = 5 }; + UByte Buffer[PacketSize]; + + UInt16 CommandId; + UInt16 KeepAliveIntervalMs; + + SensorKeepAliveImpl(UInt16 interval = 0, UInt16 commandId = 0) + : CommandId(commandId), KeepAliveIntervalMs(interval) + { + Pack(); + } + + void Pack() + { + Buffer[0] = 8; + Buffer[1] = UByte(CommandId & 0xFF); + Buffer[2] = UByte(CommandId >> 8); + Buffer[3] = UByte(KeepAliveIntervalMs & 0xFF); + Buffer[4] = UByte(KeepAliveIntervalMs >> 8); + } + + void Unpack() + { + CommandId = Buffer[1] | (UInt16(Buffer[2]) << 8); + KeepAliveIntervalMs= Buffer[3] | (UInt16(Buffer[4]) << 8); + } +}; + + +//------------------------------------------------------------------------------------- +// ***** SensorDisplayInfoImpl +SensorDisplayInfoImpl::SensorDisplayInfoImpl() + : CommandId(0), DistortionType(Base_None) +{ + memset(Buffer, 0, PacketSize); + Buffer[0] = 9; +} + +void SensorDisplayInfoImpl::Unpack() +{ + CommandId = Buffer[1] | (UInt16(Buffer[2]) << 8); + DistortionType = Buffer[3]; + HResolution = DecodeUInt16(Buffer+4); + VResolution = DecodeUInt16(Buffer+6); + HScreenSize = DecodeUInt32(Buffer+8) * (1/1000000.f); + VScreenSize = DecodeUInt32(Buffer+12) * (1/1000000.f); + VCenter = DecodeUInt32(Buffer+16) * (1/1000000.f); + LensSeparation = DecodeUInt32(Buffer+20) * (1/1000000.f); + EyeToScreenDistance[0] = DecodeUInt32(Buffer+24) * (1/1000000.f); + EyeToScreenDistance[1] = DecodeUInt32(Buffer+28) * (1/1000000.f); + DistortionK[0] = DecodeFloat(Buffer+32); + DistortionK[1] = DecodeFloat(Buffer+36); + DistortionK[2] = DecodeFloat(Buffer+40); + DistortionK[3] = DecodeFloat(Buffer+44); + DistortionK[4] = DecodeFloat(Buffer+48); + DistortionK[5] = DecodeFloat(Buffer+52); +} + + +//------------------------------------------------------------------------------------- +// ***** SensorDeviceFactory + +SensorDeviceFactory SensorDeviceFactory::Instance; + +void SensorDeviceFactory::EnumerateDevices(EnumerateVisitor& visitor) +{ + + class SensorEnumerator : public HIDEnumerateVisitor + { + // Assign not supported; suppress MSVC warning. + void operator = (const SensorEnumerator&) { } + + DeviceFactory* pFactory; + EnumerateVisitor& ExternalVisitor; + public: + SensorEnumerator(DeviceFactory* factory, EnumerateVisitor& externalVisitor) + : pFactory(factory), ExternalVisitor(externalVisitor) { } + + virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId) + { + return pFactory->MatchVendorProduct(vendorId, productId); + } + + virtual void Visit(HIDDevice& device, const HIDDeviceDesc& desc) + { + SensorDeviceCreateDesc createDesc(pFactory, desc); + ExternalVisitor.Visit(createDesc); + + // Check if the sensor returns DisplayInfo. If so, try to use it to override potentially + // mismatching monitor information (in case wrong EDID is reported by splitter), + // or to create a new "virtualized" HMD Device. + + SensorDisplayInfoImpl displayInfo; + + if (device.GetFeatureReport(displayInfo.Buffer, SensorDisplayInfoImpl::PacketSize)) + { + displayInfo.Unpack(); + + // If we got display info, try to match / create HMDDevice as well + // so that sensor settings give preference. + if (displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt) + { + SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo(displayInfo, ExternalVisitor); + } + } + } + }; + + //double start = Timer::GetProfileSeconds(); + + SensorEnumerator sensorEnumerator(this, visitor); + GetManagerImpl()->GetHIDDeviceManager()->Enumerate(&sensorEnumerator); + + //double totalSeconds = Timer::GetProfileSeconds() - start; +} + +bool SensorDeviceFactory::MatchVendorProduct(UInt16 vendorId, UInt16 productId) const +{ + return ((vendorId == Sensor_VendorId) && (productId == Sensor_ProductId)) || + ((vendorId == Sensor_OldVendorId) && (productId == Sensor_OldProductId)); +} + +bool SensorDeviceFactory::DetectHIDDevice(DeviceManager* pdevMgr, const HIDDeviceDesc& desc) +{ + if (MatchVendorProduct(desc.VendorId, desc.ProductId)) + { + SensorDeviceCreateDesc createDesc(this, desc); + return pdevMgr->AddDevice_NeedsLock(createDesc).GetPtr() != NULL; + } + return false; +} + +//------------------------------------------------------------------------------------- +// ***** SensorDeviceCreateDesc + +DeviceBase* SensorDeviceCreateDesc::NewDeviceInstance() +{ + return new SensorDeviceImpl(this); +} + +bool SensorDeviceCreateDesc::GetDeviceInfo(DeviceInfo* info) const +{ + if ((info->InfoClassType != Device_Sensor) && + (info->InfoClassType != Device_None)) + return false; + + OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, HIDDesc.Product.ToCStr()); + OVR_strcpy(info->Manufacturer, DeviceInfo::MaxNameLength, HIDDesc.Manufacturer.ToCStr()); + info->Type = Device_Sensor; + info->Version = 0; + + if (info->InfoClassType == Device_Sensor) + { + SensorInfo* sinfo = (SensorInfo*)info; + sinfo->VendorId = HIDDesc.VendorId; + sinfo->ProductId = HIDDesc.ProductId; + sinfo->MaxRanges = SensorRangeImpl::GetMaxSensorRange(); + OVR_strcpy(sinfo->SerialNumber, sizeof(sinfo->SerialNumber),HIDDesc.SerialNumber.ToCStr()); + } + return true; +} + + +//------------------------------------------------------------------------------------- +// ***** SensorDevice + +SensorDeviceImpl::SensorDeviceImpl(SensorDeviceCreateDesc* createDesc) + : OVR::HIDDeviceImpl<OVR::SensorDevice>(createDesc, 0), + Coordinates(SensorDevice::Coord_Sensor), + HWCoordinates(SensorDevice::Coord_HMD), // HW reports HMD coordinates by default. + NextKeepAliveTicks(0), + MaxValidRange(SensorRangeImpl::GetMaxSensorRange()) +{ + SequenceValid = false; + LastSampleCount= 0; + LastTimestamp = 0; + + OldCommandId = 0; +} + +SensorDeviceImpl::~SensorDeviceImpl() +{ + // Check that Shutdown() was called. + OVR_ASSERT(!pCreateDesc->pDevice); +} + +// Internal creation APIs. +bool SensorDeviceImpl::Initialize(DeviceBase* parent) +{ + if (HIDDeviceImpl<OVR::SensorDevice>::Initialize(parent)) + { + openDevice(); + + LogText("OVR::SensorDevice initialized.\n"); + + return true; + } + + return false; +} + +void SensorDeviceImpl::openDevice() +{ + + // Read the currently configured range from sensor. + SensorRangeImpl sr(SensorRange(), 0); + + if (GetInternalDevice()->GetFeatureReport(sr.Buffer, SensorRangeImpl::PacketSize)) + { + sr.Unpack(); + sr.GetSensorRange(&CurrentRange); + } + + + // If the sensor has "DisplayInfo" data, use HMD coordinate frame by default. + SensorDisplayInfoImpl displayInfo; + if (GetInternalDevice()->GetFeatureReport(displayInfo.Buffer, SensorDisplayInfoImpl::PacketSize)) + { + displayInfo.Unpack(); + Coordinates = (displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt) ? + Coord_HMD : Coord_Sensor; + } + + // Read/Apply sensor config. + setCoordinateFrame(Coordinates); + setReportRate(Sensor_DefaultReportRate); + + // Set Keep-alive at 10 seconds. + SensorKeepAliveImpl skeepAlive(10 * 1000); + GetInternalDevice()->SetFeatureReport(skeepAlive.Buffer, SensorKeepAliveImpl::PacketSize); +} + +void SensorDeviceImpl::closeDeviceOnError() +{ + LogText("OVR::SensorDevice - Lost connection to '%s'\n", getHIDDesc()->Path.ToCStr()); + NextKeepAliveTicks = 0; +} + +void SensorDeviceImpl::Shutdown() +{ + HIDDeviceImpl<OVR::SensorDevice>::Shutdown(); + + LogText("OVR::SensorDevice - Closed '%s'\n", getHIDDesc()->Path.ToCStr()); +} + + +void SensorDeviceImpl::OnInputReport(UByte* pData, UInt32 length) +{ + + bool processed = false; + if (!processed) + { + + TrackerMessage message; + if (DecodeTrackerMessage(&message, pData, length)) + { + processed = true; + onTrackerMessage(&message); + } + } +} + +UInt64 SensorDeviceImpl::OnTicks(UInt64 ticksMks) +{ + + if (ticksMks >= NextKeepAliveTicks) + { + // Use 3-seconds keep alive by default. + UInt64 keepAliveDelta = Timer::MksPerSecond * 3; + + // Set Keep-alive at 10 seconds. + SensorKeepAliveImpl skeepAlive(10 * 1000); + // OnTicks is called from background thread so we don't need to add this to the command queue. + GetInternalDevice()->SetFeatureReport(skeepAlive.Buffer, SensorKeepAliveImpl::PacketSize); + + // Emit keep-alive every few seconds. + NextKeepAliveTicks = ticksMks + keepAliveDelta; + } + return NextKeepAliveTicks - ticksMks; +} + +bool SensorDeviceImpl::SetRange(const SensorRange& range, bool waitFlag) +{ + bool result = 0; + ThreadCommandQueue * threadQueue = GetManagerImpl()->GetThreadQueue(); + + if (!waitFlag) + { + return threadQueue->PushCall(this, &SensorDeviceImpl::setRange, range); + } + + if (!threadQueue->PushCallAndWaitResult(this, + &SensorDeviceImpl::setRange, + &result, + range)) + { + return false; + } + + return result; +} + +void SensorDeviceImpl::GetRange(SensorRange* range) const +{ + Lock::Locker lockScope(GetLock()); + *range = CurrentRange; +} + +bool SensorDeviceImpl::setRange(const SensorRange& range) +{ + SensorRangeImpl sr(range); + + if (GetInternalDevice()->SetFeatureReport(sr.Buffer, SensorRangeImpl::PacketSize)) + { + Lock::Locker lockScope(GetLock()); + sr.GetSensorRange(&CurrentRange); + return true; + } + + return false; +} + +void SensorDeviceImpl::SetCoordinateFrame(CoordinateFrame coordframe) +{ + // Push call with wait. + GetManagerImpl()->GetThreadQueue()-> + PushCall(this, &SensorDeviceImpl::setCoordinateFrame, coordframe, true); +} + +SensorDevice::CoordinateFrame SensorDeviceImpl::GetCoordinateFrame() const +{ + return Coordinates; +} + +Void SensorDeviceImpl::setCoordinateFrame(CoordinateFrame coordframe) +{ + + Coordinates = coordframe; + + // Read the original coordinate frame, then try to change it. + SensorConfigImpl scfg; + if (GetInternalDevice()->GetFeatureReport(scfg.Buffer, SensorConfigImpl::PacketSize)) + { + scfg.Unpack(); + } + + scfg.SetSensorCoordinates(coordframe == Coord_Sensor); + scfg.Pack(); + + GetInternalDevice()->SetFeatureReport(scfg.Buffer, SensorConfigImpl::PacketSize); + + // Re-read the state, in case of older firmware that doesn't support Sensor coordinates. + if (GetInternalDevice()->GetFeatureReport(scfg.Buffer, SensorConfigImpl::PacketSize)) + { + scfg.Unpack(); + HWCoordinates = scfg.IsUsingSensorCoordinates() ? Coord_Sensor : Coord_HMD; + } + else + { + HWCoordinates = Coord_HMD; + } + return 0; +} + +void SensorDeviceImpl::SetReportRate(unsigned rateHz) +{ + // Push call with wait. + GetManagerImpl()->GetThreadQueue()-> + PushCall(this, &SensorDeviceImpl::setReportRate, rateHz, true); +} + +unsigned SensorDeviceImpl::GetReportRate() const +{ + // Read the original configuration + SensorConfigImpl scfg; + if (GetInternalDevice()->GetFeatureReport(scfg.Buffer, SensorConfigImpl::PacketSize)) + { + scfg.Unpack(); + return Sensor_MaxReportRate / (scfg.PacketInterval + 1); + } + return 0; // error +} + +Void SensorDeviceImpl::setReportRate(unsigned rateHz) +{ + // Read the original configuration + SensorConfigImpl scfg; + if (GetInternalDevice()->GetFeatureReport(scfg.Buffer, SensorConfigImpl::PacketSize)) + { + scfg.Unpack(); + } + + if (rateHz > Sensor_MaxReportRate) + rateHz = Sensor_MaxReportRate; + else if (rateHz == 0) + rateHz = Sensor_DefaultReportRate; + + scfg.PacketInterval = UInt16((Sensor_MaxReportRate / rateHz) - 1); + + scfg.Pack(); + + GetInternalDevice()->SetFeatureReport(scfg.Buffer, SensorConfigImpl::PacketSize); + return 0; +} + +void SensorDeviceImpl::SetMessageHandler(MessageHandler* handler) +{ + if (handler) + { + SequenceValid = false; + DeviceBase::SetMessageHandler(handler); + } + else + { + DeviceBase::SetMessageHandler(handler); + } +} + +// Sensor reports data in the following coordinate system: +// Accelerometer: 10^-4 m/s^2; X forward, Y right, Z Down. +// Gyro: 10^-4 rad/s; X positive roll right, Y positive pitch up; Z positive yaw right. + + +// We need to convert it to the following RHS coordinate system: +// X right, Y Up, Z Back (out of screen) +// +Vector3f AccelFromBodyFrameUpdate(const TrackerSensors& update, UByte sampleNumber, + bool convertHMDToSensor = false) +{ + const TrackerSample& sample = update.Samples[sampleNumber]; + float ax = (float)sample.AccelX; + float ay = (float)sample.AccelY; + float az = (float)sample.AccelZ; + + Vector3f val = convertHMDToSensor ? Vector3f(ax, az, -ay) : Vector3f(ax, ay, az); + return val * 0.0001f; +} + + +Vector3f MagFromBodyFrameUpdate(const TrackerSensors& update, + bool convertHMDToSensor = false) +{ + // Note: Y and Z are swapped in comparison to the Accel. + // This accounts for DK1 sensor firmware axis swap, which should be undone in future releases. + if (!convertHMDToSensor) + { + return Vector3f( (float)update.MagX, + (float)update.MagZ, + (float)update.MagY) * 0.0001f; + } + + return Vector3f( (float)update.MagX, + (float)update.MagY, + -(float)update.MagZ) * 0.0001f; +} + +Vector3f EulerFromBodyFrameUpdate(const TrackerSensors& update, UByte sampleNumber, + bool convertHMDToSensor = false) +{ + const TrackerSample& sample = update.Samples[sampleNumber]; + float gx = (float)sample.GyroX; + float gy = (float)sample.GyroY; + float gz = (float)sample.GyroZ; + + Vector3f val = convertHMDToSensor ? Vector3f(gx, gz, -gy) : Vector3f(gx, gy, gz); + return val * 0.0001f; +} + + +void SensorDeviceImpl::onTrackerMessage(TrackerMessage* message) +{ + if (message->Type != TrackerMessage_Sensors) + return; + + const float timeUnit = (1.0f / 1000.f); + TrackerSensors& s = message->Sensors; + + + // Call OnMessage() within a lock to avoid conflicts with handlers. + Lock::Locker scopeLock(HandlerRef.GetLock()); + + + if (SequenceValid) + { + unsigned timestampDelta; + + if (s.Timestamp < LastTimestamp) + timestampDelta = ((((int)s.Timestamp) + 0x10000) - (int)LastTimestamp); + else + timestampDelta = (s.Timestamp - LastTimestamp); + + // If we missed a small number of samples, replicate the last sample. + if ((timestampDelta > LastSampleCount) && (timestampDelta <= 254)) + { + if (HandlerRef.GetHandler()) + { + MessageBodyFrame sensors(this); + sensors.TimeDelta = (timestampDelta - LastSampleCount) * timeUnit; + sensors.Acceleration = LastAcceleration; + sensors.RotationRate = LastRotationRate; + sensors.MagneticField = LastMagneticField; + sensors.Temperature = LastTemperature; + + HandlerRef.GetHandler()->OnMessage(sensors); + } + } + } + else + { + LastAcceleration = Vector3f(0); + LastRotationRate = Vector3f(0); + LastMagneticField= Vector3f(0); + LastTemperature = 0; + SequenceValid = true; + } + + LastSampleCount = s.SampleCount; + LastTimestamp = s.Timestamp; + + bool convertHMDToSensor = (Coordinates == Coord_Sensor) && (HWCoordinates == Coord_HMD); + + if (HandlerRef.GetHandler()) + { + MessageBodyFrame sensors(this); + UByte iterations = s.SampleCount; + + if (s.SampleCount > 3) + { + iterations = 3; + sensors.TimeDelta = (s.SampleCount - 2) * timeUnit; + } + else + { + sensors.TimeDelta = timeUnit; + } + + for (UByte i = 0; i < iterations; i++) + { + sensors.Acceleration = AccelFromBodyFrameUpdate(s, i, convertHMDToSensor); + sensors.RotationRate = EulerFromBodyFrameUpdate(s, i, convertHMDToSensor); + sensors.MagneticField= MagFromBodyFrameUpdate(s, convertHMDToSensor); + sensors.Temperature = s.Temperature * 0.01f; + HandlerRef.GetHandler()->OnMessage(sensors); + // TimeDelta for the last two sample is always fixed. + sensors.TimeDelta = timeUnit; + } + + LastAcceleration = sensors.Acceleration; + LastRotationRate = sensors.RotationRate; + LastMagneticField= sensors.MagneticField; + LastTemperature = sensors.Temperature; + } + else + { + UByte i = (s.SampleCount > 3) ? 2 : (s.SampleCount - 1); + LastAcceleration = AccelFromBodyFrameUpdate(s, i, convertHMDToSensor); + LastRotationRate = EulerFromBodyFrameUpdate(s, i, convertHMDToSensor); + LastMagneticField = MagFromBodyFrameUpdate(s, convertHMDToSensor); + LastTemperature = s.Temperature * 0.01f; + } +} + +} // namespace OVR + + diff --git a/LibOVR/Src/OVR_SensorImpl.h b/LibOVR/Src/OVR_SensorImpl.h index 890d621..6ad1628 100644 --- a/LibOVR/Src/OVR_SensorImpl.h +++ b/LibOVR/Src/OVR_SensorImpl.h @@ -1,208 +1,208 @@ -/************************************************************************************
-
-Filename : OVR_SensorImpl.h
-Content : Sensor device specific implementation.
-Created : March 7, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_SensorImpl_h
-#define OVR_SensorImpl_h
-
-#include "OVR_HIDDeviceImpl.h"
-
-namespace OVR {
-
-struct TrackerMessage;
-class ExternalVisitor;
-
-//-------------------------------------------------------------------------------------
-// SensorDeviceFactory enumerates Oculus Sensor devices.
-class SensorDeviceFactory : public DeviceFactory
-{
-public:
- static SensorDeviceFactory Instance;
-
- // Enumerates devices, creating and destroying relevant objects in manager.
- virtual void EnumerateDevices(EnumerateVisitor& visitor);
-
- virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId) const;
- virtual bool DetectHIDDevice(DeviceManager* pdevMgr, const HIDDeviceDesc& desc);
-protected:
- DeviceManager* getManager() const { return (DeviceManager*) pManager; }
-};
-
-
-// Describes a single a Oculus Sensor device and supports creating its instance.
-class SensorDeviceCreateDesc : public HIDDeviceCreateDesc
-{
-public:
- SensorDeviceCreateDesc(DeviceFactory* factory, const HIDDeviceDesc& hidDesc)
- : HIDDeviceCreateDesc(factory, Device_Sensor, hidDesc) { }
-
- virtual DeviceCreateDesc* Clone() const
- {
- return new SensorDeviceCreateDesc(*this);
- }
-
- virtual DeviceBase* NewDeviceInstance();
-
- virtual MatchResult MatchDevice(const DeviceCreateDesc& other,
- DeviceCreateDesc**) const
- {
- if ((other.Type == Device_Sensor) && (pFactory == other.pFactory))
- {
- const SensorDeviceCreateDesc& s2 = (const SensorDeviceCreateDesc&) other;
- if (MatchHIDDevice(s2.HIDDesc))
- return Match_Found;
- }
- return Match_None;
- }
-
- virtual bool MatchHIDDevice(const HIDDeviceDesc& hidDesc) const
- {
- // should paths comparison be case insensitive?
- return ((HIDDesc.Path.CompareNoCase(hidDesc.Path) == 0) &&
- (HIDDesc.SerialNumber == hidDesc.SerialNumber));
- }
-
- virtual bool GetDeviceInfo(DeviceInfo* info) const;
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** OVR::SensorDisplayInfoImpl
-
-// DisplayInfo obtained from sensor; these values are used to report distortion
-// settings and other coefficients.
-// Older SensorDisplayInfo will have all zeros, causing the library to apply hard-coded defaults.
-// Currently, only resolutions and sizes are used.
-struct SensorDisplayInfoImpl
-{
- enum { PacketSize = 56 };
- UByte Buffer[PacketSize];
-
- enum
- {
- Mask_BaseFmt = 0x0f,
- Mask_OptionFmts = 0xf0,
- Base_None = 0,
- Base_ScreenOnly = 1,
- Base_Distortion = 2,
- };
-
- UInt16 CommandId;
- UByte DistortionType;
- UInt16 HResolution, VResolution;
- float HScreenSize, VScreenSize;
- float VCenter;
- float LensSeparation;
- float EyeToScreenDistance[2];
- float DistortionK[6];
-
- SensorDisplayInfoImpl();
-
- void Unpack();
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** OVR::SensorDeviceImpl
-
-// Oculus Sensor interface.
-
-class SensorDeviceImpl : public HIDDeviceImpl<OVR::SensorDevice>
-{
-public:
- SensorDeviceImpl(SensorDeviceCreateDesc* createDesc);
- ~SensorDeviceImpl();
-
-
- // DeviceCommaon interface
- virtual bool Initialize(DeviceBase* parent);
- virtual void Shutdown();
-
- virtual void SetMessageHandler(MessageHandler* handler);
-
- // HIDDevice::Notifier interface.
- virtual void OnInputReport(UByte* pData, UInt32 length);
- virtual UInt64 OnTicks(UInt64 ticksMks);
-
- // HMD-Mounted sensor has a different coordinate frame.
- virtual void SetCoordinateFrame(CoordinateFrame coordframe);
- virtual CoordinateFrame GetCoordinateFrame() const;
-
- // SensorDevice interface
- virtual bool SetRange(const SensorRange& range, bool waitFlag);
- virtual void GetRange(SensorRange* range) const;
-
- // Sets report rate (in Hz) of MessageBodyFrame messages (delivered through MessageHandler::OnMessage call).
- // Currently supported maximum rate is 1000Hz. If the rate is set to 500 or 333 Hz then OnMessage will be
- // called twice or thrice at the same 'tick'.
- // If the rate is < 333 then the OnMessage / MessageBodyFrame will be called three
- // times for each 'tick': the first call will contain averaged values, the second
- // and third calls will provide with most recent two recorded samples.
- virtual void SetReportRate(unsigned rateHz);
- // Returns currently set report rate, in Hz. If 0 - error occurred.
- // Note, this value may be different from the one provided for SetReportRate. The return
- // value will contain the actual rate.
- virtual unsigned GetReportRate() const;
-
- // Hack to create HMD device from sensor display info.
- static void EnumerateHMDFromSensorDisplayInfo(const SensorDisplayInfoImpl& displayInfo,
- DeviceFactory::EnumerateVisitor& visitor);
-protected:
-
- void openDevice();
- void closeDeviceOnError();
-
- Void setCoordinateFrame(CoordinateFrame coordframe);
- bool setRange(const SensorRange& range);
-
- Void setReportRate(unsigned rateHz);
-
- // Called for decoded messages
- void onTrackerMessage(TrackerMessage* message);
-
- // Helpers to reduce casting.
-/*
- SensorDeviceCreateDesc* getCreateDesc() const
- { return (SensorDeviceCreateDesc*)pCreateDesc.GetPtr(); }
-
- HIDDeviceDesc* getHIDDesc() const
- { return &getCreateDesc()->HIDDesc; }
-*/
-
- // Set if the sensor is located on the HMD.
- // Older prototype firmware doesn't support changing HW coordinates,
- // so we track its state.
- CoordinateFrame Coordinates;
- CoordinateFrame HWCoordinates;
- UInt64 NextKeepAliveTicks;
-
- bool SequenceValid;
- SInt16 LastTimestamp;
- UByte LastSampleCount;
- float LastTemperature;
- Vector3f LastAcceleration;
- Vector3f LastRotationRate;
- Vector3f LastMagneticField;
-
- // Current sensor range obtained from device.
- SensorRange MaxValidRange;
- SensorRange CurrentRange;
-
- UInt16 OldCommandId;
-};
-
-
-} // namespace OVR
-
-#endif // OVR_SensorImpl_h
+/************************************************************************************ + +Filename : OVR_SensorImpl.h +Content : Sensor device specific implementation. +Created : March 7, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_SensorImpl_h +#define OVR_SensorImpl_h + +#include "OVR_HIDDeviceImpl.h" + +namespace OVR { + +struct TrackerMessage; +class ExternalVisitor; + +//------------------------------------------------------------------------------------- +// SensorDeviceFactory enumerates Oculus Sensor devices. +class SensorDeviceFactory : public DeviceFactory +{ +public: + static SensorDeviceFactory Instance; + + // Enumerates devices, creating and destroying relevant objects in manager. + virtual void EnumerateDevices(EnumerateVisitor& visitor); + + virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId) const; + virtual bool DetectHIDDevice(DeviceManager* pdevMgr, const HIDDeviceDesc& desc); +protected: + DeviceManager* getManager() const { return (DeviceManager*) pManager; } +}; + + +// Describes a single a Oculus Sensor device and supports creating its instance. +class SensorDeviceCreateDesc : public HIDDeviceCreateDesc +{ +public: + SensorDeviceCreateDesc(DeviceFactory* factory, const HIDDeviceDesc& hidDesc) + : HIDDeviceCreateDesc(factory, Device_Sensor, hidDesc) { } + + virtual DeviceCreateDesc* Clone() const + { + return new SensorDeviceCreateDesc(*this); + } + + virtual DeviceBase* NewDeviceInstance(); + + virtual MatchResult MatchDevice(const DeviceCreateDesc& other, + DeviceCreateDesc**) const + { + if ((other.Type == Device_Sensor) && (pFactory == other.pFactory)) + { + const SensorDeviceCreateDesc& s2 = (const SensorDeviceCreateDesc&) other; + if (MatchHIDDevice(s2.HIDDesc)) + return Match_Found; + } + return Match_None; + } + + virtual bool MatchHIDDevice(const HIDDeviceDesc& hidDesc) const + { + // should paths comparison be case insensitive? + return ((HIDDesc.Path.CompareNoCase(hidDesc.Path) == 0) && + (HIDDesc.SerialNumber == hidDesc.SerialNumber)); + } + + virtual bool GetDeviceInfo(DeviceInfo* info) const; +}; + + +//------------------------------------------------------------------------------------- +// ***** OVR::SensorDisplayInfoImpl + +// DisplayInfo obtained from sensor; these values are used to report distortion +// settings and other coefficients. +// Older SensorDisplayInfo will have all zeros, causing the library to apply hard-coded defaults. +// Currently, only resolutions and sizes are used. +struct SensorDisplayInfoImpl +{ + enum { PacketSize = 56 }; + UByte Buffer[PacketSize]; + + enum + { + Mask_BaseFmt = 0x0f, + Mask_OptionFmts = 0xf0, + Base_None = 0, + Base_ScreenOnly = 1, + Base_Distortion = 2, + }; + + UInt16 CommandId; + UByte DistortionType; + UInt16 HResolution, VResolution; + float HScreenSize, VScreenSize; + float VCenter; + float LensSeparation; + float EyeToScreenDistance[2]; + float DistortionK[6]; + + SensorDisplayInfoImpl(); + + void Unpack(); +}; + + +//------------------------------------------------------------------------------------- +// ***** OVR::SensorDeviceImpl + +// Oculus Sensor interface. + +class SensorDeviceImpl : public HIDDeviceImpl<OVR::SensorDevice> +{ +public: + SensorDeviceImpl(SensorDeviceCreateDesc* createDesc); + ~SensorDeviceImpl(); + + + // DeviceCommaon interface + virtual bool Initialize(DeviceBase* parent); + virtual void Shutdown(); + + virtual void SetMessageHandler(MessageHandler* handler); + + // HIDDevice::Notifier interface. + virtual void OnInputReport(UByte* pData, UInt32 length); + virtual UInt64 OnTicks(UInt64 ticksMks); + + // HMD-Mounted sensor has a different coordinate frame. + virtual void SetCoordinateFrame(CoordinateFrame coordframe); + virtual CoordinateFrame GetCoordinateFrame() const; + + // SensorDevice interface + virtual bool SetRange(const SensorRange& range, bool waitFlag); + virtual void GetRange(SensorRange* range) const; + + // Sets report rate (in Hz) of MessageBodyFrame messages (delivered through MessageHandler::OnMessage call). + // Currently supported maximum rate is 1000Hz. If the rate is set to 500 or 333 Hz then OnMessage will be + // called twice or thrice at the same 'tick'. + // If the rate is < 333 then the OnMessage / MessageBodyFrame will be called three + // times for each 'tick': the first call will contain averaged values, the second + // and third calls will provide with most recent two recorded samples. + virtual void SetReportRate(unsigned rateHz); + // Returns currently set report rate, in Hz. If 0 - error occurred. + // Note, this value may be different from the one provided for SetReportRate. The return + // value will contain the actual rate. + virtual unsigned GetReportRate() const; + + // Hack to create HMD device from sensor display info. + static void EnumerateHMDFromSensorDisplayInfo(const SensorDisplayInfoImpl& displayInfo, + DeviceFactory::EnumerateVisitor& visitor); +protected: + + void openDevice(); + void closeDeviceOnError(); + + Void setCoordinateFrame(CoordinateFrame coordframe); + bool setRange(const SensorRange& range); + + Void setReportRate(unsigned rateHz); + + // Called for decoded messages + void onTrackerMessage(TrackerMessage* message); + + // Helpers to reduce casting. +/* + SensorDeviceCreateDesc* getCreateDesc() const + { return (SensorDeviceCreateDesc*)pCreateDesc.GetPtr(); } + + HIDDeviceDesc* getHIDDesc() const + { return &getCreateDesc()->HIDDesc; } +*/ + + // Set if the sensor is located on the HMD. + // Older prototype firmware doesn't support changing HW coordinates, + // so we track its state. + CoordinateFrame Coordinates; + CoordinateFrame HWCoordinates; + UInt64 NextKeepAliveTicks; + + bool SequenceValid; + SInt16 LastTimestamp; + UByte LastSampleCount; + float LastTemperature; + Vector3f LastAcceleration; + Vector3f LastRotationRate; + Vector3f LastMagneticField; + + // Current sensor range obtained from device. + SensorRange MaxValidRange; + SensorRange CurrentRange; + + UInt16 OldCommandId; +}; + + +} // namespace OVR + +#endif // OVR_SensorImpl_h diff --git a/LibOVR/Src/OVR_ThreadCommandQueue.cpp b/LibOVR/Src/OVR_ThreadCommandQueue.cpp index d9dbab3..00a5a39 100644 --- a/LibOVR/Src/OVR_ThreadCommandQueue.cpp +++ b/LibOVR/Src/OVR_ThreadCommandQueue.cpp @@ -1,370 +1,370 @@ -/************************************************************************************
-
-PublicHeader: None
-Filename : OVR_ThreadCommandQueue.cpp
-Content : Command queue for operations executed on a thread
-Created : October 29, 2012
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_ThreadCommandQueue.h"
-
-namespace OVR {
-
-
-//------------------------------------------------------------------------
-// ***** CircularBuffer
-
-// CircularBuffer is a FIFO buffer implemented in a single block of memory,
-// which allows writing and reading variable-size data chucks. Write fails
-// if buffer is full.
-
-class CircularBuffer
-{
- enum {
- AlignSize = 16,
- AlignMask = AlignSize - 1
- };
-
- UByte* pBuffer;
- UPInt Size;
- UPInt Tail; // Byte offset of next item to be popped.
- UPInt Head; // Byte offset of where next push will take place.
- UPInt End; // When Head < Tail, this is used instead of Size.
-
- inline UPInt roundUpSize(UPInt size)
- { return (size + AlignMask) & ~(UPInt)AlignMask; }
-
-public:
-
- CircularBuffer(UPInt size)
- : Size(size), Tail(0), Head(0), End(0)
- {
- pBuffer = (UByte*)OVR_ALLOC_ALIGNED(roundUpSize(size), AlignSize);
- }
- ~CircularBuffer()
- {
- // For ThreadCommands, we must consume everything before shutdown.
- OVR_ASSERT(IsEmpty());
- OVR_FREE_ALIGNED(pBuffer);
- }
-
- bool IsEmpty() const { return (Head == Tail); }
-
- // Allocates a state block of specified size and advances pointers,
- // returning 0 if buffer is full.
- UByte* Write(UPInt size);
-
- // Returns a pointer to next available data block; 0 if none available.
- UByte* ReadBegin()
- { return (Head != Tail) ? (pBuffer + Tail) : 0; }
- // Consumes data of specified size; this must match size passed to Write.
- void ReadEnd(UPInt size);
-};
-
-
-// Allocates a state block of specified size and advances pointers,
-// returning 0 if buffer is full.
-UByte* CircularBuffer::Write(UPInt size)
-{
- UByte* p = 0;
-
- size = roundUpSize(size);
- // Since this is circular buffer, always allow at least one item.
- OVR_ASSERT(size < Size/2);
-
- if (Head >= Tail)
- {
- OVR_ASSERT(End == 0);
-
- if (size <= (Size - Head))
- {
- p = pBuffer + Head;
- Head += size;
- }
- else if (size < Tail)
- {
- p = pBuffer;
- End = Head;
- Head = size;
- OVR_ASSERT(Head != Tail);
- }
- }
- else
- {
- OVR_ASSERT(End != 0);
-
- if ((Tail - Head) > size)
- {
- p = pBuffer + Head;
- Head += size;
- OVR_ASSERT(Head != Tail);
- }
- }
-
- return p;
-}
-
-void CircularBuffer::ReadEnd(UPInt size)
-{
- OVR_ASSERT(Head != Tail);
- size = roundUpSize(size);
-
- Tail += size;
- if (Tail == End)
- {
- Tail = End = 0;
- }
- else if (Tail == Head)
- {
- OVR_ASSERT(End == 0);
- Tail = Head = 0;
- }
-}
-
-
-//-------------------------------------------------------------------------------------
-// ***** ThreadCommand
-
-ThreadCommand::PopBuffer::~PopBuffer()
-{
- if (Size)
- Destruct<ThreadCommand>(toCommand());
-}
-
-void ThreadCommand::PopBuffer::InitFromBuffer(void* data)
-{
- ThreadCommand* cmd = (ThreadCommand*)data;
- OVR_ASSERT(cmd->Size <= MaxSize);
-
- if (Size)
- Destruct<ThreadCommand>(toCommand());
- Size = cmd->Size;
- memcpy(Buffer, (void*)cmd, Size);
-}
-
-void ThreadCommand::PopBuffer::Execute()
-{
- ThreadCommand* command = toCommand();
- OVR_ASSERT(command);
- command->Execute();
- if (NeedsWait())
- GetEvent()->PulseEvent();
-}
-
-//-------------------------------------------------------------------------------------
-
-class ThreadCommandQueueImpl : public NewOverrideBase
-{
- typedef ThreadCommand::NotifyEvent NotifyEvent;
- friend class ThreadCommandQueue;
-
-public:
-
- ThreadCommandQueueImpl(ThreadCommandQueue* queue)
- : pQueue(queue), CommandBuffer(2048),
- ExitEnqueued(false), ExitProcessed(false)
- {
- }
- ~ThreadCommandQueueImpl();
-
-
- bool PushCommand(const ThreadCommand& command);
- bool PopCommand(ThreadCommand::PopBuffer* popBuffer);
-
-
- // ExitCommand is used by notify us that Thread is shutting down.
- struct ExitCommand : public ThreadCommand
- {
- ThreadCommandQueueImpl* pImpl;
-
- ExitCommand(ThreadCommandQueueImpl* impl, bool wait)
- : ThreadCommand(sizeof(ExitCommand), wait, true), pImpl(impl) { }
-
- virtual void Execute() const
- {
- Lock::Locker lock(&pImpl->QueueLock);
- pImpl->ExitProcessed = true;
- }
- virtual ThreadCommand* CopyConstruct(void* p) const
- { return Construct<ExitCommand>(p, *this); }
- };
-
-
- NotifyEvent* AllocNotifyEvent_NTS()
- {
- NotifyEvent* p = AvailableEvents.GetFirst();
-
- if (!AvailableEvents.IsNull(p))
- p->RemoveNode();
- else
- p = new NotifyEvent;
- return p;
- }
-
- void FreeNotifyEvent_NTS(NotifyEvent* p)
- {
- AvailableEvents.PushBack(p);
- }
-
- void FreeNotifyEvents_NTS()
- {
- while(!AvailableEvents.IsEmpty())
- {
- NotifyEvent* p = AvailableEvents.GetFirst();
- p->RemoveNode();
- delete p;
- }
- }
-
- ThreadCommandQueue* pQueue;
- Lock QueueLock;
- volatile bool ExitEnqueued;
- volatile bool ExitProcessed;
- List<NotifyEvent> AvailableEvents;
- List<NotifyEvent> BlockedProducers;
- CircularBuffer CommandBuffer;
-};
-
-
-
-ThreadCommandQueueImpl::~ThreadCommandQueueImpl()
-{
- Lock::Locker lock(&QueueLock);
- OVR_ASSERT(BlockedProducers.IsEmpty());
- FreeNotifyEvents_NTS();
-}
-
-bool ThreadCommandQueueImpl::PushCommand(const ThreadCommand& command)
-{
- ThreadCommand::NotifyEvent* completeEvent = 0;
- ThreadCommand::NotifyEvent* queueAvailableEvent = 0;
-
- // Repeat writing command into buffer until it is available.
- do {
-
- { // Lock Scope
- Lock::Locker lock(&QueueLock);
-
- if (queueAvailableEvent)
- {
- FreeNotifyEvent_NTS(queueAvailableEvent);
- queueAvailableEvent = 0;
- }
-
- // Don't allow any commands after PushExitCommand() is called.
- if (ExitEnqueued && !command.ExitFlag)
- return false;
-
-
- bool bufferWasEmpty = CommandBuffer.IsEmpty();
- UByte* buffer = CommandBuffer.Write(command.GetSize());
- if (buffer)
- {
- ThreadCommand* c = command.CopyConstruct(buffer);
- if (c->NeedsWait())
- completeEvent = c->pEvent = AllocNotifyEvent_NTS();
- // Signal-waker consumer when we add data to buffer.
- if (bufferWasEmpty)
- pQueue->OnPushNonEmpty_Locked();
- break;
- }
-
- queueAvailableEvent = AllocNotifyEvent_NTS();
- BlockedProducers.PushBack(queueAvailableEvent);
- } // Lock Scope
-
- queueAvailableEvent->Wait();
-
- } while(1);
-
- // Command was enqueued, wait if necessary.
- if (completeEvent)
- {
- completeEvent->Wait();
- Lock::Locker lock(&QueueLock);
- FreeNotifyEvent_NTS(completeEvent);
- }
-
- return true;
-}
-
-
-// Pops the next command from the thread queue, if any is available.
-bool ThreadCommandQueueImpl::PopCommand(ThreadCommand::PopBuffer* popBuffer)
-{
- Lock::Locker lock(&QueueLock);
-
- UByte* buffer = CommandBuffer.ReadBegin();
- if (!buffer)
- {
- // Notify thread while in lock scope, enabling initialization of wait.
- pQueue->OnPopEmpty_Locked();
- return false;
- }
-
- popBuffer->InitFromBuffer(buffer);
- CommandBuffer.ReadEnd(popBuffer->GetSize());
-
- if (!BlockedProducers.IsEmpty())
- {
- ThreadCommand::NotifyEvent* queueAvailableEvent = BlockedProducers.GetFirst();
- queueAvailableEvent->RemoveNode();
- queueAvailableEvent->PulseEvent();
- // Event is freed later by waiter.
- }
- return true;
-}
-
-
-//-------------------------------------------------------------------------------------
-
-ThreadCommandQueue::ThreadCommandQueue()
-{
- pImpl = new ThreadCommandQueueImpl(this);
-}
-ThreadCommandQueue::~ThreadCommandQueue()
-{
- delete pImpl;
-}
-
-bool ThreadCommandQueue::PushCommand(const ThreadCommand& command)
-{
- return pImpl->PushCommand(command);
-}
-
-bool ThreadCommandQueue::PopCommand(ThreadCommand::PopBuffer* popBuffer)
-{
- return pImpl->PopCommand(popBuffer);
-}
-
-void ThreadCommandQueue::PushExitCommand(bool wait)
-{
- // Exit is processed in two stages:
- // - First, ExitEnqueued flag is set to block further commands from queuing up.
- // - Second, the actual exit call is processed on the consumer thread, flushing
- // any prior commands.
- // IsExiting() only returns true after exit has flushed.
- {
- Lock::Locker lock(&pImpl->QueueLock);
- if (pImpl->ExitEnqueued)
- return;
- pImpl->ExitEnqueued = true;
- }
-
- PushCommand(ThreadCommandQueueImpl::ExitCommand(pImpl, wait));
-}
-
-bool ThreadCommandQueue::IsExiting() const
-{
- return pImpl->ExitProcessed;
-}
-
-
-} // namespace OVR
+/************************************************************************************ + +PublicHeader: None +Filename : OVR_ThreadCommandQueue.cpp +Content : Command queue for operations executed on a thread +Created : October 29, 2012 + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#include "OVR_ThreadCommandQueue.h" + +namespace OVR { + + +//------------------------------------------------------------------------ +// ***** CircularBuffer + +// CircularBuffer is a FIFO buffer implemented in a single block of memory, +// which allows writing and reading variable-size data chucks. Write fails +// if buffer is full. + +class CircularBuffer +{ + enum { + AlignSize = 16, + AlignMask = AlignSize - 1 + }; + + UByte* pBuffer; + UPInt Size; + UPInt Tail; // Byte offset of next item to be popped. + UPInt Head; // Byte offset of where next push will take place. + UPInt End; // When Head < Tail, this is used instead of Size. + + inline UPInt roundUpSize(UPInt size) + { return (size + AlignMask) & ~(UPInt)AlignMask; } + +public: + + CircularBuffer(UPInt size) + : Size(size), Tail(0), Head(0), End(0) + { + pBuffer = (UByte*)OVR_ALLOC_ALIGNED(roundUpSize(size), AlignSize); + } + ~CircularBuffer() + { + // For ThreadCommands, we must consume everything before shutdown. + OVR_ASSERT(IsEmpty()); + OVR_FREE_ALIGNED(pBuffer); + } + + bool IsEmpty() const { return (Head == Tail); } + + // Allocates a state block of specified size and advances pointers, + // returning 0 if buffer is full. + UByte* Write(UPInt size); + + // Returns a pointer to next available data block; 0 if none available. + UByte* ReadBegin() + { return (Head != Tail) ? (pBuffer + Tail) : 0; } + // Consumes data of specified size; this must match size passed to Write. + void ReadEnd(UPInt size); +}; + + +// Allocates a state block of specified size and advances pointers, +// returning 0 if buffer is full. +UByte* CircularBuffer::Write(UPInt size) +{ + UByte* p = 0; + + size = roundUpSize(size); + // Since this is circular buffer, always allow at least one item. + OVR_ASSERT(size < Size/2); + + if (Head >= Tail) + { + OVR_ASSERT(End == 0); + + if (size <= (Size - Head)) + { + p = pBuffer + Head; + Head += size; + } + else if (size < Tail) + { + p = pBuffer; + End = Head; + Head = size; + OVR_ASSERT(Head != Tail); + } + } + else + { + OVR_ASSERT(End != 0); + + if ((Tail - Head) > size) + { + p = pBuffer + Head; + Head += size; + OVR_ASSERT(Head != Tail); + } + } + + return p; +} + +void CircularBuffer::ReadEnd(UPInt size) +{ + OVR_ASSERT(Head != Tail); + size = roundUpSize(size); + + Tail += size; + if (Tail == End) + { + Tail = End = 0; + } + else if (Tail == Head) + { + OVR_ASSERT(End == 0); + Tail = Head = 0; + } +} + + +//------------------------------------------------------------------------------------- +// ***** ThreadCommand + +ThreadCommand::PopBuffer::~PopBuffer() +{ + if (Size) + Destruct<ThreadCommand>(toCommand()); +} + +void ThreadCommand::PopBuffer::InitFromBuffer(void* data) +{ + ThreadCommand* cmd = (ThreadCommand*)data; + OVR_ASSERT(cmd->Size <= MaxSize); + + if (Size) + Destruct<ThreadCommand>(toCommand()); + Size = cmd->Size; + memcpy(Buffer, (void*)cmd, Size); +} + +void ThreadCommand::PopBuffer::Execute() +{ + ThreadCommand* command = toCommand(); + OVR_ASSERT(command); + command->Execute(); + if (NeedsWait()) + GetEvent()->PulseEvent(); +} + +//------------------------------------------------------------------------------------- + +class ThreadCommandQueueImpl : public NewOverrideBase +{ + typedef ThreadCommand::NotifyEvent NotifyEvent; + friend class ThreadCommandQueue; + +public: + + ThreadCommandQueueImpl(ThreadCommandQueue* queue) + : pQueue(queue), CommandBuffer(2048), + ExitEnqueued(false), ExitProcessed(false) + { + } + ~ThreadCommandQueueImpl(); + + + bool PushCommand(const ThreadCommand& command); + bool PopCommand(ThreadCommand::PopBuffer* popBuffer); + + + // ExitCommand is used by notify us that Thread is shutting down. + struct ExitCommand : public ThreadCommand + { + ThreadCommandQueueImpl* pImpl; + + ExitCommand(ThreadCommandQueueImpl* impl, bool wait) + : ThreadCommand(sizeof(ExitCommand), wait, true), pImpl(impl) { } + + virtual void Execute() const + { + Lock::Locker lock(&pImpl->QueueLock); + pImpl->ExitProcessed = true; + } + virtual ThreadCommand* CopyConstruct(void* p) const + { return Construct<ExitCommand>(p, *this); } + }; + + + NotifyEvent* AllocNotifyEvent_NTS() + { + NotifyEvent* p = AvailableEvents.GetFirst(); + + if (!AvailableEvents.IsNull(p)) + p->RemoveNode(); + else + p = new NotifyEvent; + return p; + } + + void FreeNotifyEvent_NTS(NotifyEvent* p) + { + AvailableEvents.PushBack(p); + } + + void FreeNotifyEvents_NTS() + { + while(!AvailableEvents.IsEmpty()) + { + NotifyEvent* p = AvailableEvents.GetFirst(); + p->RemoveNode(); + delete p; + } + } + + ThreadCommandQueue* pQueue; + Lock QueueLock; + volatile bool ExitEnqueued; + volatile bool ExitProcessed; + List<NotifyEvent> AvailableEvents; + List<NotifyEvent> BlockedProducers; + CircularBuffer CommandBuffer; +}; + + + +ThreadCommandQueueImpl::~ThreadCommandQueueImpl() +{ + Lock::Locker lock(&QueueLock); + OVR_ASSERT(BlockedProducers.IsEmpty()); + FreeNotifyEvents_NTS(); +} + +bool ThreadCommandQueueImpl::PushCommand(const ThreadCommand& command) +{ + ThreadCommand::NotifyEvent* completeEvent = 0; + ThreadCommand::NotifyEvent* queueAvailableEvent = 0; + + // Repeat writing command into buffer until it is available. + do { + + { // Lock Scope + Lock::Locker lock(&QueueLock); + + if (queueAvailableEvent) + { + FreeNotifyEvent_NTS(queueAvailableEvent); + queueAvailableEvent = 0; + } + + // Don't allow any commands after PushExitCommand() is called. + if (ExitEnqueued && !command.ExitFlag) + return false; + + + bool bufferWasEmpty = CommandBuffer.IsEmpty(); + UByte* buffer = CommandBuffer.Write(command.GetSize()); + if (buffer) + { + ThreadCommand* c = command.CopyConstruct(buffer); + if (c->NeedsWait()) + completeEvent = c->pEvent = AllocNotifyEvent_NTS(); + // Signal-waker consumer when we add data to buffer. + if (bufferWasEmpty) + pQueue->OnPushNonEmpty_Locked(); + break; + } + + queueAvailableEvent = AllocNotifyEvent_NTS(); + BlockedProducers.PushBack(queueAvailableEvent); + } // Lock Scope + + queueAvailableEvent->Wait(); + + } while(1); + + // Command was enqueued, wait if necessary. + if (completeEvent) + { + completeEvent->Wait(); + Lock::Locker lock(&QueueLock); + FreeNotifyEvent_NTS(completeEvent); + } + + return true; +} + + +// Pops the next command from the thread queue, if any is available. +bool ThreadCommandQueueImpl::PopCommand(ThreadCommand::PopBuffer* popBuffer) +{ + Lock::Locker lock(&QueueLock); + + UByte* buffer = CommandBuffer.ReadBegin(); + if (!buffer) + { + // Notify thread while in lock scope, enabling initialization of wait. + pQueue->OnPopEmpty_Locked(); + return false; + } + + popBuffer->InitFromBuffer(buffer); + CommandBuffer.ReadEnd(popBuffer->GetSize()); + + if (!BlockedProducers.IsEmpty()) + { + ThreadCommand::NotifyEvent* queueAvailableEvent = BlockedProducers.GetFirst(); + queueAvailableEvent->RemoveNode(); + queueAvailableEvent->PulseEvent(); + // Event is freed later by waiter. + } + return true; +} + + +//------------------------------------------------------------------------------------- + +ThreadCommandQueue::ThreadCommandQueue() +{ + pImpl = new ThreadCommandQueueImpl(this); +} +ThreadCommandQueue::~ThreadCommandQueue() +{ + delete pImpl; +} + +bool ThreadCommandQueue::PushCommand(const ThreadCommand& command) +{ + return pImpl->PushCommand(command); +} + +bool ThreadCommandQueue::PopCommand(ThreadCommand::PopBuffer* popBuffer) +{ + return pImpl->PopCommand(popBuffer); +} + +void ThreadCommandQueue::PushExitCommand(bool wait) +{ + // Exit is processed in two stages: + // - First, ExitEnqueued flag is set to block further commands from queuing up. + // - Second, the actual exit call is processed on the consumer thread, flushing + // any prior commands. + // IsExiting() only returns true after exit has flushed. + { + Lock::Locker lock(&pImpl->QueueLock); + if (pImpl->ExitEnqueued) + return; + pImpl->ExitEnqueued = true; + } + + PushCommand(ThreadCommandQueueImpl::ExitCommand(pImpl, wait)); +} + +bool ThreadCommandQueue::IsExiting() const +{ + return pImpl->ExitProcessed; +} + + +} // namespace OVR diff --git a/LibOVR/Src/OVR_ThreadCommandQueue.h b/LibOVR/Src/OVR_ThreadCommandQueue.h index 98d6228..b760278 100644 --- a/LibOVR/Src/OVR_ThreadCommandQueue.h +++ b/LibOVR/Src/OVR_ThreadCommandQueue.h @@ -1,308 +1,308 @@ -/************************************************************************************
-
-PublicHeader: None
-Filename : OVR_ThreadCommandQueue.h
-Content : Command queue for operations executed on a thread
-Created : October 29, 2012
-Author : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#ifndef OVR_ThreadCommandQueue_h
-#define OVR_ThreadCommandQueue_h
-
-#include "Kernel/OVR_Types.h"
-#include "Kernel/OVR_List.h"
-#include "Kernel/OVR_Atomic.h"
-#include "Kernel/OVR_Threads.h"
-
-namespace OVR {
-
-class ThreadCommand;
-class ThreadCommandQueue;
-
-
-//-------------------------------------------------------------------------------------
-// ***** ThreadCommand
-
-// ThreadCommand is a base class implementation for commands stored in ThreadCommandQueue.
-class ThreadCommand
-{
-public:
-
- // NotifyEvent is used by ThreadCommandQueue::PushCallAndWait to notify the
- // calling (producer) thread when command is completed or queue slot is available.
- class NotifyEvent : public ListNode<NotifyEvent>, public NewOverrideBase
- {
- Event E;
- public:
- NotifyEvent() { }
-
- void Wait() { E.Wait(); }
- void PulseEvent() { E.PulseEvent(); }
- };
-
- // ThreadCommand::PopBuffer is temporary storage for a command popped off
- // by ThreadCommandQueue::PopCommand.
- class PopBuffer
- {
- enum { MaxSize = 256 };
-
- UPInt Size;
- union {
- UByte Buffer[MaxSize];
- UPInt Align;
- };
-
- ThreadCommand* toCommand() const { return (ThreadCommand*)Buffer; }
-
- public:
- PopBuffer() : Size(0) { }
- ~PopBuffer();
-
- void InitFromBuffer(void* data);
-
- bool HasCommand() const { return Size != 0; }
- UPInt GetSize() const { return Size; }
- bool NeedsWait() const { return toCommand()->NeedsWait(); }
- NotifyEvent* GetEvent() const { return toCommand()->pEvent; }
-
- // Execute the command and also notifies caller to finish waiting,
- // if necessary.
- void Execute();
- };
-
- UInt16 Size;
- bool WaitFlag;
- bool ExitFlag; // Marks the last exit command.
- NotifyEvent* pEvent;
-
- ThreadCommand(UPInt size, bool waitFlag, bool exitFlag = false)
- : Size((UInt16)size), WaitFlag(waitFlag), ExitFlag(exitFlag), pEvent(0) { }
- virtual ~ThreadCommand() { }
-
- bool NeedsWait() const { return WaitFlag; }
- UPInt GetSize() const { return Size; }
-
- virtual void Execute() const = 0;
- // Copy constructor used for serializing this to memory buffer.
- virtual ThreadCommand* CopyConstruct(void* p) const = 0;
-};
-
-
-//-------------------------------------------------------------------------------------
-
-// CleanType is a template that strips 'const' and '&' modifiers from the argument type;
-// for example, typename CleanType<A&>::Type is equivalent to A.
-template<class T> struct CleanType { typedef T Type; };
-template<class T> struct CleanType<T&> { typedef T Type; };
-template<class T> struct CleanType<const T> { typedef T Type; };
-template<class T> struct CleanType<const T&> { typedef T Type; };
-
-// SelfType is a template that yields the argument type. This helps avoid conflicts with
-// automatic template argument deduction for function calls when identical argument
-// is already defined.
-template<class T> struct SelfType { typedef T Type; };
-
-
-
-//-------------------------------------------------------------------------------------
-// ThreadCommand specializations for member functions with different number of
-// arguments and argument types.
-
-// Used to return nothing from a ThreadCommand, to avoid problems with 'void'.
-struct Void
-{
- Void() {}
- Void(int) {}
-};
-
-// ThreadCommand for member function with 0 arguments.
-template<class C, class R>
-class ThreadCommandMF0 : public ThreadCommand
-{
- typedef R (C::*FnPtr)();
- C* pClass;
- FnPtr pFn;
- R* pRet;
-
- void executeImpl() const
- {
- pRet ? (void)(*pRet = (pClass->*pFn)()) :
- (void)(pClass->*pFn)();
- }
-
-public:
- ThreadCommandMF0(C* pclass, FnPtr fn, R* ret, bool needsWait)
- : ThreadCommand(sizeof(ThreadCommandMF0), needsWait),
- pClass(pclass), pFn(fn), pRet(ret) { }
-
- virtual void Execute() const { executeImpl(); }
- virtual ThreadCommand* CopyConstruct(void* p) const
- { return Construct<ThreadCommandMF0>(p, *this); }
-};
-
-
-// ThreadCommand for member function with 1 argument.
-template<class C, class R, class A0>
-class ThreadCommandMF1 : public ThreadCommand
-{
- typedef R (C::*FnPtr)(A0);
- C* pClass;
- FnPtr pFn;
- R* pRet;
- typename CleanType<A0>::Type AVal0;
-
- void executeImpl() const
- {
- pRet ? (void)(*pRet = (pClass->*pFn)(AVal0)) :
- (void)(pClass->*pFn)(AVal0);
- }
-
-public:
- ThreadCommandMF1(C* pclass, FnPtr fn, R* ret, A0 a0, bool needsWait)
- : ThreadCommand(sizeof(ThreadCommandMF1), needsWait),
- pClass(pclass), pFn(fn), pRet(ret), AVal0(a0) { }
-
- virtual void Execute() const { executeImpl(); }
- virtual ThreadCommand* CopyConstruct(void* p) const
- { return Construct<ThreadCommandMF1>(p, *this); }
-};
-
-// ThreadCommand for member function with 2 arguments.
-template<class C, class R, class A0, class A1>
-class ThreadCommandMF2 : public ThreadCommand
-{
- typedef R (C::*FnPtr)(A0, A1);
- C* pClass;
- FnPtr pFn;
- R* pRet;
- typename CleanType<A0>::Type AVal0;
- typename CleanType<A1>::Type AVal1;
-
- void executeImpl() const
- {
- pRet ? (void)(*pRet = (pClass->*pFn)(AVal0, AVal1)) :
- (void)(pClass->*pFn)(AVal0, AVal1);
- }
-
-public:
- ThreadCommandMF2(C* pclass, FnPtr fn, R* ret, A0 a0, A1 a1, bool needsWait)
- : ThreadCommand(sizeof(ThreadCommandMF2), needsWait),
- pClass(pclass), pFn(fn), pRet(ret), AVal0(a0), AVal1(a1) { }
-
- virtual void Execute() const { executeImpl(); }
- virtual ThreadCommand* CopyConstruct(void* p) const
- { return Construct<ThreadCommandMF2>(p, *this); }
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** ThreadCommandQueue
-
-// ThreadCommandQueue is a queue of executable function-call commands intended to be
-// serviced by a single consumer thread. Commands are added to the queue with PushCall
-// and removed with PopCall; they are processed in FIFO order. Multiple producer threads
-// are supported and will be blocked if internal data buffer is full.
-
-class ThreadCommandQueue
-{
-public:
-
- ThreadCommandQueue();
- virtual ~ThreadCommandQueue();
-
-
- // Pops the next command from the thread queue, if any is available.
- // The command should be executed by calling popBuffer->Execute().
- // Returns 'false' if no command is available at the time of the call.
- bool PopCommand(ThreadCommand::PopBuffer* popBuffer);
-
- // Generic implementaion of PushCommand; enqueues a command for execution.
- // Returns 'false' if push failed, usually indicating thread shutdown.
- bool PushCommand(const ThreadCommand& command);
-
- //
- void PushExitCommand(bool wait);
-
- // Returns 'true' once ExitCommand has been processed, so the thread can shut down.
- bool IsExiting() const;
-
-
- // These two virtual functions serve as notifications for derived
- // thread waiting.
- virtual void OnPushNonEmpty_Locked() { }
- virtual void OnPopEmpty_Locked() { }
-
-
- // *** PushCall with no result
-
- // Enqueue a member function of 'this' class to be called on consumer thread.
- // By default the function returns immediately; set 'wait' argument to 'true' to
- // wait for completion.
- template<class C, class R>
- bool PushCall(R (C::*fn)(), bool wait = false)
- { return PushCommand(ThreadCommandMF0<C,R>(static_cast<C*>(this), fn, 0, wait)); }
- template<class C, class R, class A0>
- bool PushCall(R (C::*fn)(A0), typename SelfType<A0>::Type a0, bool wait = false)
- { return PushCommand(ThreadCommandMF1<C,R,A0>(static_cast<C*>(this), fn, 0, a0, wait)); }
- template<class C, class R, class A0, class A1>
- bool PushCall(R (C::*fn)(A0, A1),
- typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1, bool wait = false)
- { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(static_cast<C*>(this), fn, 0, a0, a1, wait)); }
- // Enqueue a specified member function call of class C.
- // By default the function returns immediately; set 'wait' argument to 'true' to
- // wait for completion.
- template<class C, class R>
- bool PushCall(C* p, R (C::*fn)(), bool wait = false)
- { return PushCommand(ThreadCommandMF0<C,R>(p, fn, 0, wait)); }
- template<class C, class R, class A0>
- bool PushCall(C* p, R (C::*fn)(A0), typename SelfType<A0>::Type a0, bool wait = false)
- { return PushCommand(ThreadCommandMF1<C,R,A0>(p, fn, 0, a0, wait)); }
- template<class C, class R, class A0, class A1>
- bool PushCall(C* p, R (C::*fn)(A0, A1),
- typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1, bool wait = false)
- { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(p, fn, 0, a0, a1, wait)); }
-
-
- // *** PushCall with Result
-
- // Enqueue a member function of 'this' class call and wait for call to complete
- // on consumer thread before returning.
- template<class C, class R>
- bool PushCallAndWaitResult(R (C::*fn)(), R* ret)
- { return PushCommand(ThreadCommandMF0<C,R>(static_cast<C*>(this), fn, ret, true)); }
- template<class C, class R, class A0>
- bool PushCallAndWaitResult(R (C::*fn)(A0), R* ret, typename SelfType<A0>::Type a0)
- { return PushCommand(ThreadCommandMF1<C,R,A0>(static_cast<C*>(this), fn, ret, a0, true)); }
- template<class C, class R, class A0, class A1>
- bool PushCallAndWaitResult(R (C::*fn)(A0, A1), R* ret,
- typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1)
- { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(static_cast<C*>(this), fn, ret, a0, a1, true)); }
- // Enqueue a member function call for class C and wait for the call to complete
- // on consumer thread before returning.
- template<class C, class R>
- bool PushCallAndWaitResult(C* p, R (C::*fn)(), R* ret)
- { return PushCommand(ThreadCommandMF0<C,R>(p, fn, ret, true)); }
- template<class C, class R, class A0>
- bool PushCallAndWaitResult(C* p, R (C::*fn)(A0), R* ret, typename SelfType<A0>::Type a0)
- { return PushCommand(ThreadCommandMF1<C,R,A0>(p, fn, ret, a0, true)); }
- template<class C, class R, class A0, class A1>
- bool PushCallAndWaitResult(C* p, R (C::*fn)(A0, A1), R* ret,
- typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1)
- { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(p, fn, ret, a0, a1, true)); }
-
-private:
- class ThreadCommandQueueImpl* pImpl;
-};
-
-
-}
-
-#endif // OVR_ThreadCommandQueue_h
+/************************************************************************************ + +PublicHeader: None +Filename : OVR_ThreadCommandQueue.h +Content : Command queue for operations executed on a thread +Created : October 29, 2012 +Author : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ + +#ifndef OVR_ThreadCommandQueue_h +#define OVR_ThreadCommandQueue_h + +#include "Kernel/OVR_Types.h" +#include "Kernel/OVR_List.h" +#include "Kernel/OVR_Atomic.h" +#include "Kernel/OVR_Threads.h" + +namespace OVR { + +class ThreadCommand; +class ThreadCommandQueue; + + +//------------------------------------------------------------------------------------- +// ***** ThreadCommand + +// ThreadCommand is a base class implementation for commands stored in ThreadCommandQueue. +class ThreadCommand +{ +public: + + // NotifyEvent is used by ThreadCommandQueue::PushCallAndWait to notify the + // calling (producer) thread when command is completed or queue slot is available. + class NotifyEvent : public ListNode<NotifyEvent>, public NewOverrideBase + { + Event E; + public: + NotifyEvent() { } + + void Wait() { E.Wait(); } + void PulseEvent() { E.PulseEvent(); } + }; + + // ThreadCommand::PopBuffer is temporary storage for a command popped off + // by ThreadCommandQueue::PopCommand. + class PopBuffer + { + enum { MaxSize = 256 }; + + UPInt Size; + union { + UByte Buffer[MaxSize]; + UPInt Align; + }; + + ThreadCommand* toCommand() const { return (ThreadCommand*)Buffer; } + + public: + PopBuffer() : Size(0) { } + ~PopBuffer(); + + void InitFromBuffer(void* data); + + bool HasCommand() const { return Size != 0; } + UPInt GetSize() const { return Size; } + bool NeedsWait() const { return toCommand()->NeedsWait(); } + NotifyEvent* GetEvent() const { return toCommand()->pEvent; } + + // Execute the command and also notifies caller to finish waiting, + // if necessary. + void Execute(); + }; + + UInt16 Size; + bool WaitFlag; + bool ExitFlag; // Marks the last exit command. + NotifyEvent* pEvent; + + ThreadCommand(UPInt size, bool waitFlag, bool exitFlag = false) + : Size((UInt16)size), WaitFlag(waitFlag), ExitFlag(exitFlag), pEvent(0) { } + virtual ~ThreadCommand() { } + + bool NeedsWait() const { return WaitFlag; } + UPInt GetSize() const { return Size; } + + virtual void Execute() const = 0; + // Copy constructor used for serializing this to memory buffer. + virtual ThreadCommand* CopyConstruct(void* p) const = 0; +}; + + +//------------------------------------------------------------------------------------- + +// CleanType is a template that strips 'const' and '&' modifiers from the argument type; +// for example, typename CleanType<A&>::Type is equivalent to A. +template<class T> struct CleanType { typedef T Type; }; +template<class T> struct CleanType<T&> { typedef T Type; }; +template<class T> struct CleanType<const T> { typedef T Type; }; +template<class T> struct CleanType<const T&> { typedef T Type; }; + +// SelfType is a template that yields the argument type. This helps avoid conflicts with +// automatic template argument deduction for function calls when identical argument +// is already defined. +template<class T> struct SelfType { typedef T Type; }; + + + +//------------------------------------------------------------------------------------- +// ThreadCommand specializations for member functions with different number of +// arguments and argument types. + +// Used to return nothing from a ThreadCommand, to avoid problems with 'void'. +struct Void +{ + Void() {} + Void(int) {} +}; + +// ThreadCommand for member function with 0 arguments. +template<class C, class R> +class ThreadCommandMF0 : public ThreadCommand +{ + typedef R (C::*FnPtr)(); + C* pClass; + FnPtr pFn; + R* pRet; + + void executeImpl() const + { + pRet ? (void)(*pRet = (pClass->*pFn)()) : + (void)(pClass->*pFn)(); + } + +public: + ThreadCommandMF0(C* pclass, FnPtr fn, R* ret, bool needsWait) + : ThreadCommand(sizeof(ThreadCommandMF0), needsWait), + pClass(pclass), pFn(fn), pRet(ret) { } + + virtual void Execute() const { executeImpl(); } + virtual ThreadCommand* CopyConstruct(void* p) const + { return Construct<ThreadCommandMF0>(p, *this); } +}; + + +// ThreadCommand for member function with 1 argument. +template<class C, class R, class A0> +class ThreadCommandMF1 : public ThreadCommand +{ + typedef R (C::*FnPtr)(A0); + C* pClass; + FnPtr pFn; + R* pRet; + typename CleanType<A0>::Type AVal0; + + void executeImpl() const + { + pRet ? (void)(*pRet = (pClass->*pFn)(AVal0)) : + (void)(pClass->*pFn)(AVal0); + } + +public: + ThreadCommandMF1(C* pclass, FnPtr fn, R* ret, A0 a0, bool needsWait) + : ThreadCommand(sizeof(ThreadCommandMF1), needsWait), + pClass(pclass), pFn(fn), pRet(ret), AVal0(a0) { } + + virtual void Execute() const { executeImpl(); } + virtual ThreadCommand* CopyConstruct(void* p) const + { return Construct<ThreadCommandMF1>(p, *this); } +}; + +// ThreadCommand for member function with 2 arguments. +template<class C, class R, class A0, class A1> +class ThreadCommandMF2 : public ThreadCommand +{ + typedef R (C::*FnPtr)(A0, A1); + C* pClass; + FnPtr pFn; + R* pRet; + typename CleanType<A0>::Type AVal0; + typename CleanType<A1>::Type AVal1; + + void executeImpl() const + { + pRet ? (void)(*pRet = (pClass->*pFn)(AVal0, AVal1)) : + (void)(pClass->*pFn)(AVal0, AVal1); + } + +public: + ThreadCommandMF2(C* pclass, FnPtr fn, R* ret, A0 a0, A1 a1, bool needsWait) + : ThreadCommand(sizeof(ThreadCommandMF2), needsWait), + pClass(pclass), pFn(fn), pRet(ret), AVal0(a0), AVal1(a1) { } + + virtual void Execute() const { executeImpl(); } + virtual ThreadCommand* CopyConstruct(void* p) const + { return Construct<ThreadCommandMF2>(p, *this); } +}; + + +//------------------------------------------------------------------------------------- +// ***** ThreadCommandQueue + +// ThreadCommandQueue is a queue of executable function-call commands intended to be +// serviced by a single consumer thread. Commands are added to the queue with PushCall +// and removed with PopCall; they are processed in FIFO order. Multiple producer threads +// are supported and will be blocked if internal data buffer is full. + +class ThreadCommandQueue +{ +public: + + ThreadCommandQueue(); + virtual ~ThreadCommandQueue(); + + + // Pops the next command from the thread queue, if any is available. + // The command should be executed by calling popBuffer->Execute(). + // Returns 'false' if no command is available at the time of the call. + bool PopCommand(ThreadCommand::PopBuffer* popBuffer); + + // Generic implementaion of PushCommand; enqueues a command for execution. + // Returns 'false' if push failed, usually indicating thread shutdown. + bool PushCommand(const ThreadCommand& command); + + // + void PushExitCommand(bool wait); + + // Returns 'true' once ExitCommand has been processed, so the thread can shut down. + bool IsExiting() const; + + + // These two virtual functions serve as notifications for derived + // thread waiting. + virtual void OnPushNonEmpty_Locked() { } + virtual void OnPopEmpty_Locked() { } + + + // *** PushCall with no result + + // Enqueue a member function of 'this' class to be called on consumer thread. + // By default the function returns immediately; set 'wait' argument to 'true' to + // wait for completion. + template<class C, class R> + bool PushCall(R (C::*fn)(), bool wait = false) + { return PushCommand(ThreadCommandMF0<C,R>(static_cast<C*>(this), fn, 0, wait)); } + template<class C, class R, class A0> + bool PushCall(R (C::*fn)(A0), typename SelfType<A0>::Type a0, bool wait = false) + { return PushCommand(ThreadCommandMF1<C,R,A0>(static_cast<C*>(this), fn, 0, a0, wait)); } + template<class C, class R, class A0, class A1> + bool PushCall(R (C::*fn)(A0, A1), + typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1, bool wait = false) + { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(static_cast<C*>(this), fn, 0, a0, a1, wait)); } + // Enqueue a specified member function call of class C. + // By default the function returns immediately; set 'wait' argument to 'true' to + // wait for completion. + template<class C, class R> + bool PushCall(C* p, R (C::*fn)(), bool wait = false) + { return PushCommand(ThreadCommandMF0<C,R>(p, fn, 0, wait)); } + template<class C, class R, class A0> + bool PushCall(C* p, R (C::*fn)(A0), typename SelfType<A0>::Type a0, bool wait = false) + { return PushCommand(ThreadCommandMF1<C,R,A0>(p, fn, 0, a0, wait)); } + template<class C, class R, class A0, class A1> + bool PushCall(C* p, R (C::*fn)(A0, A1), + typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1, bool wait = false) + { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(p, fn, 0, a0, a1, wait)); } + + + // *** PushCall with Result + + // Enqueue a member function of 'this' class call and wait for call to complete + // on consumer thread before returning. + template<class C, class R> + bool PushCallAndWaitResult(R (C::*fn)(), R* ret) + { return PushCommand(ThreadCommandMF0<C,R>(static_cast<C*>(this), fn, ret, true)); } + template<class C, class R, class A0> + bool PushCallAndWaitResult(R (C::*fn)(A0), R* ret, typename SelfType<A0>::Type a0) + { return PushCommand(ThreadCommandMF1<C,R,A0>(static_cast<C*>(this), fn, ret, a0, true)); } + template<class C, class R, class A0, class A1> + bool PushCallAndWaitResult(R (C::*fn)(A0, A1), R* ret, + typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1) + { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(static_cast<C*>(this), fn, ret, a0, a1, true)); } + // Enqueue a member function call for class C and wait for the call to complete + // on consumer thread before returning. + template<class C, class R> + bool PushCallAndWaitResult(C* p, R (C::*fn)(), R* ret) + { return PushCommand(ThreadCommandMF0<C,R>(p, fn, ret, true)); } + template<class C, class R, class A0> + bool PushCallAndWaitResult(C* p, R (C::*fn)(A0), R* ret, typename SelfType<A0>::Type a0) + { return PushCommand(ThreadCommandMF1<C,R,A0>(p, fn, ret, a0, true)); } + template<class C, class R, class A0, class A1> + bool PushCallAndWaitResult(C* p, R (C::*fn)(A0, A1), R* ret, + typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1) + { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(p, fn, ret, a0, a1, true)); } + +private: + class ThreadCommandQueueImpl* pImpl; +}; + + +} + +#endif // OVR_ThreadCommandQueue_h diff --git a/LibOVR/Src/OVR_Win32_DeviceManager.cpp b/LibOVR/Src/OVR_Win32_DeviceManager.cpp index f7bb9eb..eebb924 100644 --- a/LibOVR/Src/OVR_Win32_DeviceManager.cpp +++ b/LibOVR/Src/OVR_Win32_DeviceManager.cpp @@ -1,423 +1,423 @@ -/************************************************************************************
-
-Filename : OVR_Win32_DeviceManager.cpp
-Content : Win32 implementation of DeviceManager.
-Created : September 21, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_Win32_DeviceManager.h"
-
-// Sensor & HMD Factories
-#include "OVR_SensorImpl.h"
-#include "OVR_LatencyTestImpl.h"
-#include "OVR_Win32_HMDDevice.h"
-#include "OVR_Win32_DeviceStatus.h"
-#include "OVR_Win32_HIDDevice.h"
-
-#include "Kernel/OVR_Timer.h"
-#include "Kernel/OVR_Std.h"
-#include "Kernel/OVR_Log.h"
-
-DWORD Debug_WaitedObjectCount = 0;
-
-namespace OVR { namespace Win32 {
-
-
-//-------------------------------------------------------------------------------------
-// **** Win32::DeviceManager
-
-DeviceManager::DeviceManager()
-{
- HidDeviceManager = *HIDDeviceManager::CreateInternal(this);
-}
-
-DeviceManager::~DeviceManager()
-{
- // make sure Shutdown was called.
- OVR_ASSERT(!pThread);
-}
-
-bool DeviceManager::Initialize(DeviceBase*)
-{
- if (!DeviceManagerImpl::Initialize(0))
- return false;
-
- pThread = *new DeviceManagerThread(this);
- if (!pThread || !pThread->Start())
- return false;
-
- pCreateDesc->pDevice = this;
- LogText("OVR::DeviceManager - initialized.\n");
- return true;
-}
-
-void DeviceManager::Shutdown()
-{
- LogText("OVR::DeviceManager - shutting down.\n");
-
- // Set Manager shutdown marker variable; this prevents
- // any existing DeviceHandle objects from accessing device.
- pCreateDesc->pLock->pManager = 0;
-
- // Push for thread shutdown *WITH NO WAIT*.
- // This will have the following effect:
- // - Exit command will get enqueued, which will be executed later on the thread itself.
- // - Beyond this point, this DeviceManager object may be deleted by our caller.
- // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will
- // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued
- // after pManager is null.
- // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last
- // reference to the thread object.
- pThread->PushExitCommand(false);
- pThread->DetachDeviceManager();
- pThread.Clear();
-
- DeviceManagerImpl::Shutdown();
-}
-
-ThreadCommandQueue* DeviceManager::GetThreadQueue()
-{
- return pThread;
-}
-
-bool DeviceManager::GetDeviceInfo(DeviceInfo* info) const
-{
- if ((info->InfoClassType != Device_Manager) &&
- (info->InfoClassType != Device_None))
- return false;
-
- info->Type = Device_Manager;
- info->Version = 0;
- OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, "DeviceManager");
- OVR_strcpy(info->Manufacturer,DeviceInfo::MaxNameLength, "Oculus VR, Inc.");
- return true;
-}
-
-DeviceEnumerator<> DeviceManager::EnumerateDevicesEx(const DeviceEnumerationArgs& args)
-{
- // TBD: Can this be avoided in the future, once proper device notification is in place?
- if (GetThreadId() != OVR::GetCurrentThreadId())
- {
- pThread->PushCall((DeviceManagerImpl*)this,
- &DeviceManager::EnumerateAllFactoryDevices, true);
- }
- else
- DeviceManager::EnumerateAllFactoryDevices();
-
- return DeviceManagerImpl::EnumerateDevicesEx(args);
-}
-
-ThreadId DeviceManager::GetThreadId() const
-{
- return pThread->GetThreadId();
-}
-
-bool DeviceManager::GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const
-{
- if (GetHIDDeviceManager())
- return static_cast<HIDDeviceManager*>(GetHIDDeviceManager())->GetHIDDeviceDesc(path, pdevDesc);
- return false;
-}
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceManager Thread
-
-DeviceManagerThread::DeviceManagerThread(DeviceManager* pdevMgr)
- : Thread(ThreadStackSize), hCommandEvent(0), pDeviceMgr(pdevMgr)
-{
- // Create a non-signaled manual-reset event.
- hCommandEvent = ::CreateEvent(0, TRUE, FALSE, 0);
- if (!hCommandEvent)
- return;
-
- // Must add event before starting.
- AddOverlappedEvent(0, hCommandEvent);
-
- // Create device messages object.
- pStatusObject = *new DeviceStatus(this);
-}
-
-DeviceManagerThread::~DeviceManagerThread()
-{
- // Remove overlapped event [0], after thread service exit.
- if (hCommandEvent)
- {
- RemoveOverlappedEvent(0, hCommandEvent);
- ::CloseHandle(hCommandEvent);
- hCommandEvent = 0;
- }
-}
-
-int DeviceManagerThread::Run()
-{
- ThreadCommand::PopBuffer command;
-
- SetThreadName("OVR::DeviceManagerThread");
- LogText("OVR::DeviceManagerThread - running (ThreadId=0x%X).\n", GetThreadId());
-
- if (!pStatusObject->Initialize())
- {
- LogText("OVR::DeviceManagerThread - failed to initialize MessageObject.\n");
- }
-
- while(!IsExiting())
- {
- // PopCommand will reset event on empty queue.
- if (PopCommand(&command))
- {
- command.Execute();
- }
- else
- {
- DWORD eventIndex = 0;
- do {
- UPInt numberOfWaitHandles = WaitHandles.GetSize();
- Debug_WaitedObjectCount = (DWORD)numberOfWaitHandles;
-
- DWORD waitMs = INFINITE;
-
- // If devices have time-dependent logic registered, get the longest wait
- // allowed based on current ticks.
- if (!TicksNotifiers.IsEmpty())
- {
- UInt64 ticksMks = Timer::GetTicks();
- DWORD waitAllowed;
-
- for (UPInt j = 0; j < TicksNotifiers.GetSize(); j++)
- {
- waitAllowed = (DWORD)(TicksNotifiers[j]->OnTicks(ticksMks) / Timer::MksPerMs);
- if (waitAllowed < waitMs)
- waitMs = waitAllowed;
- }
- }
-
- // Wait for event signals or window messages.
- eventIndex = MsgWaitForMultipleObjects((DWORD)numberOfWaitHandles, &WaitHandles[0], FALSE, waitMs, QS_ALLINPUT);
-
- if (eventIndex != WAIT_FAILED)
- {
- if (eventIndex == WAIT_TIMEOUT)
- continue;
-
- // TBD: Does this ever apply?
- OVR_ASSERT(eventIndex < WAIT_ABANDONED_0);
-
- if (eventIndex == WAIT_OBJECT_0)
- {
- // Handle [0] services commands.
- break;
- }
- else if (eventIndex == WAIT_OBJECT_0 + numberOfWaitHandles)
- {
- // Handle Windows messages.
- pStatusObject->ProcessMessages();
- }
- else
- {
- // Notify waiting device that its event is signaled.
- unsigned i = eventIndex - WAIT_OBJECT_0;
- OVR_ASSERT(i < numberOfWaitHandles);
- if (WaitNotifiers[i])
- WaitNotifiers[i]->OnOverlappedEvent(WaitHandles[i]);
- }
- }
-
- } while(eventIndex != WAIT_FAILED);
-
- }
- }
-
- pStatusObject->ShutDown();
-
- LogText("OVR::DeviceManagerThread - exiting (ThreadId=0x%X).\n", GetThreadId());
- return 0;
-}
-
-bool DeviceManagerThread::AddOverlappedEvent(Notifier* notify, HANDLE hevent)
-{
- WaitNotifiers.PushBack(notify);
- WaitHandles.PushBack(hevent);
-
- OVR_ASSERT(WaitNotifiers.GetSize() <= MAXIMUM_WAIT_OBJECTS);
- return true;
-}
-
-bool DeviceManagerThread::RemoveOverlappedEvent(Notifier* notify, HANDLE hevent)
-{
- // [0] is reserved for thread commands with notify of null, but we still
- // can use this function to remove it.
- for (UPInt i = 0; i < WaitNotifiers.GetSize(); i++)
- {
- if ((WaitNotifiers[i] == notify) && (WaitHandles[i] == hevent))
- {
- WaitNotifiers.RemoveAt(i);
- WaitHandles.RemoveAt(i);
- return true;
- }
- }
- return false;
-}
-
-bool DeviceManagerThread::AddTicksNotifier(Notifier* notify)
-{
- TicksNotifiers.PushBack(notify);
- return true;
-}
-
-bool DeviceManagerThread::RemoveTicksNotifier(Notifier* notify)
-{
- for (UPInt i = 0; i < TicksNotifiers.GetSize(); i++)
- {
- if (TicksNotifiers[i] == notify)
- {
- TicksNotifiers.RemoveAt(i);
- return true;
- }
- }
- return false;
-}
-
-bool DeviceManagerThread::AddMessageNotifier(Notifier* notify)
-{
- MessageNotifiers.PushBack(notify);
- return true;
-}
-
-bool DeviceManagerThread::RemoveMessageNotifier(Notifier* notify)
-{
- for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++)
- {
- if (MessageNotifiers[i] == notify)
- {
- MessageNotifiers.RemoveAt(i);
- return true;
- }
- }
- return false;
-}
-
-bool DeviceManagerThread::OnMessage(MessageType type, const String& devicePath)
-{
- Notifier::DeviceMessageType notifierMessageType = Notifier::DeviceMessage_DeviceAdded;
- if (type == DeviceAdded)
- {
- }
- else if (type == DeviceRemoved)
- {
- notifierMessageType = Notifier::DeviceMessage_DeviceRemoved;
- }
- else
- {
- OVR_ASSERT(false);
- }
-
- bool error = false;
- bool deviceFound = false;
- for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++)
- {
- if (MessageNotifiers[i] &&
- MessageNotifiers[i]->OnDeviceMessage(notifierMessageType, devicePath, &error))
- {
- // The notifier belonged to a device with the specified device name so we're done.
- deviceFound = true;
- break;
- }
- }
- if (type == DeviceAdded && !deviceFound)
- {
- Lock::Locker devMgrLock(&DevMgrLock);
- // a new device was connected. Go through all device factories and
- // try to detect the device using HIDDeviceDesc.
- HIDDeviceDesc devDesc;
- if (pDeviceMgr->GetHIDDeviceDesc(devicePath, &devDesc))
- {
- Lock::Locker deviceLock(pDeviceMgr->GetLock());
- DeviceFactory* factory = pDeviceMgr->Factories.GetFirst();
- while(!pDeviceMgr->Factories.IsNull(factory))
- {
- if (factory->DetectHIDDevice(pDeviceMgr, devDesc))
- {
- deviceFound = true;
- break;
- }
- factory = factory->pNext;
- }
- }
- }
-
- if (!deviceFound && strstr(devicePath.ToCStr(), "#OVR00"))
- {
- Ptr<DeviceManager> pmgr;
- {
- Lock::Locker devMgrLock(&DevMgrLock);
- pmgr = pDeviceMgr;
- }
- // HMD plugged/unplugged
- // This is not a final solution to enumerate HMD devices and get
- // a first available handle. This won't work with multiple rifts.
- // @TODO (!AB)
- pmgr->EnumerateDevices<HMDDevice>();
- }
-
- return !error;
-}
-
-void DeviceManagerThread::DetachDeviceManager()
-{
- Lock::Locker devMgrLock(&DevMgrLock);
- pDeviceMgr = NULL;
-}
-
-} // namespace Win32
-
-
-//-------------------------------------------------------------------------------------
-// ***** Creation
-
-
-// Creates a new DeviceManager and initializes OVR.
-DeviceManager* DeviceManager::Create()
-{
-
- if (!System::IsInitialized())
- {
- // Use custom message, since Log is not yet installed.
- OVR_DEBUG_STATEMENT(Log::GetDefaultLog()->
- LogMessage(Log_Debug, "DeviceManager::Create failed - OVR::System not initialized"); );
- return 0;
- }
-
- Ptr<Win32::DeviceManager> manager = *new Win32::DeviceManager;
-
- if (manager)
- {
- if (manager->Initialize(0))
- {
- manager->AddFactory(&SensorDeviceFactory::Instance);
- manager->AddFactory(&LatencyTestDeviceFactory::Instance);
- manager->AddFactory(&Win32::HMDDeviceFactory::Instance);
-
- manager->AddRef();
- }
- else
- {
- manager.Clear();
- }
-
- }
-
- return manager.GetPtr();
-}
-
-
-} // namespace OVR
-
+/************************************************************************************ + +Filename : OVR_Win32_DeviceManager.cpp +Content : Win32 implementation of DeviceManager. +Created : September 21, 2012 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_Win32_DeviceManager.h" + +// Sensor & HMD Factories +#include "OVR_SensorImpl.h" +#include "OVR_LatencyTestImpl.h" +#include "OVR_Win32_HMDDevice.h" +#include "OVR_Win32_DeviceStatus.h" +#include "OVR_Win32_HIDDevice.h" + +#include "Kernel/OVR_Timer.h" +#include "Kernel/OVR_Std.h" +#include "Kernel/OVR_Log.h" + +DWORD Debug_WaitedObjectCount = 0; + +namespace OVR { namespace Win32 { + + +//------------------------------------------------------------------------------------- +// **** Win32::DeviceManager + +DeviceManager::DeviceManager() +{ + HidDeviceManager = *HIDDeviceManager::CreateInternal(this); +} + +DeviceManager::~DeviceManager() +{ + // make sure Shutdown was called. + OVR_ASSERT(!pThread); +} + +bool DeviceManager::Initialize(DeviceBase*) +{ + if (!DeviceManagerImpl::Initialize(0)) + return false; + + pThread = *new DeviceManagerThread(this); + if (!pThread || !pThread->Start()) + return false; + + pCreateDesc->pDevice = this; + LogText("OVR::DeviceManager - initialized.\n"); + return true; +} + +void DeviceManager::Shutdown() +{ + LogText("OVR::DeviceManager - shutting down.\n"); + + // Set Manager shutdown marker variable; this prevents + // any existing DeviceHandle objects from accessing device. + pCreateDesc->pLock->pManager = 0; + + // Push for thread shutdown *WITH NO WAIT*. + // This will have the following effect: + // - Exit command will get enqueued, which will be executed later on the thread itself. + // - Beyond this point, this DeviceManager object may be deleted by our caller. + // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will + // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued + // after pManager is null. + // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last + // reference to the thread object. + pThread->PushExitCommand(false); + pThread->DetachDeviceManager(); + pThread.Clear(); + + DeviceManagerImpl::Shutdown(); +} + +ThreadCommandQueue* DeviceManager::GetThreadQueue() +{ + return pThread; +} + +bool DeviceManager::GetDeviceInfo(DeviceInfo* info) const +{ + if ((info->InfoClassType != Device_Manager) && + (info->InfoClassType != Device_None)) + return false; + + info->Type = Device_Manager; + info->Version = 0; + OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, "DeviceManager"); + OVR_strcpy(info->Manufacturer,DeviceInfo::MaxNameLength, "Oculus VR, Inc."); + return true; +} + +DeviceEnumerator<> DeviceManager::EnumerateDevicesEx(const DeviceEnumerationArgs& args) +{ + // TBD: Can this be avoided in the future, once proper device notification is in place? + if (GetThreadId() != OVR::GetCurrentThreadId()) + { + pThread->PushCall((DeviceManagerImpl*)this, + &DeviceManager::EnumerateAllFactoryDevices, true); + } + else + DeviceManager::EnumerateAllFactoryDevices(); + + return DeviceManagerImpl::EnumerateDevicesEx(args); +} + +ThreadId DeviceManager::GetThreadId() const +{ + return pThread->GetThreadId(); +} + +bool DeviceManager::GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const +{ + if (GetHIDDeviceManager()) + return static_cast<HIDDeviceManager*>(GetHIDDeviceManager())->GetHIDDeviceDesc(path, pdevDesc); + return false; +} + + +//------------------------------------------------------------------------------------- +// ***** DeviceManager Thread + +DeviceManagerThread::DeviceManagerThread(DeviceManager* pdevMgr) + : Thread(ThreadStackSize), hCommandEvent(0), pDeviceMgr(pdevMgr) +{ + // Create a non-signaled manual-reset event. + hCommandEvent = ::CreateEvent(0, TRUE, FALSE, 0); + if (!hCommandEvent) + return; + + // Must add event before starting. + AddOverlappedEvent(0, hCommandEvent); + + // Create device messages object. + pStatusObject = *new DeviceStatus(this); +} + +DeviceManagerThread::~DeviceManagerThread() +{ + // Remove overlapped event [0], after thread service exit. + if (hCommandEvent) + { + RemoveOverlappedEvent(0, hCommandEvent); + ::CloseHandle(hCommandEvent); + hCommandEvent = 0; + } +} + +int DeviceManagerThread::Run() +{ + ThreadCommand::PopBuffer command; + + SetThreadName("OVR::DeviceManagerThread"); + LogText("OVR::DeviceManagerThread - running (ThreadId=0x%X).\n", GetThreadId()); + + if (!pStatusObject->Initialize()) + { + LogText("OVR::DeviceManagerThread - failed to initialize MessageObject.\n"); + } + + while(!IsExiting()) + { + // PopCommand will reset event on empty queue. + if (PopCommand(&command)) + { + command.Execute(); + } + else + { + DWORD eventIndex = 0; + do { + UPInt numberOfWaitHandles = WaitHandles.GetSize(); + Debug_WaitedObjectCount = (DWORD)numberOfWaitHandles; + + DWORD waitMs = INFINITE; + + // If devices have time-dependent logic registered, get the longest wait + // allowed based on current ticks. + if (!TicksNotifiers.IsEmpty()) + { + UInt64 ticksMks = Timer::GetTicks(); + DWORD waitAllowed; + + for (UPInt j = 0; j < TicksNotifiers.GetSize(); j++) + { + waitAllowed = (DWORD)(TicksNotifiers[j]->OnTicks(ticksMks) / Timer::MksPerMs); + if (waitAllowed < waitMs) + waitMs = waitAllowed; + } + } + + // Wait for event signals or window messages. + eventIndex = MsgWaitForMultipleObjects((DWORD)numberOfWaitHandles, &WaitHandles[0], FALSE, waitMs, QS_ALLINPUT); + + if (eventIndex != WAIT_FAILED) + { + if (eventIndex == WAIT_TIMEOUT) + continue; + + // TBD: Does this ever apply? + OVR_ASSERT(eventIndex < WAIT_ABANDONED_0); + + if (eventIndex == WAIT_OBJECT_0) + { + // Handle [0] services commands. + break; + } + else if (eventIndex == WAIT_OBJECT_0 + numberOfWaitHandles) + { + // Handle Windows messages. + pStatusObject->ProcessMessages(); + } + else + { + // Notify waiting device that its event is signaled. + unsigned i = eventIndex - WAIT_OBJECT_0; + OVR_ASSERT(i < numberOfWaitHandles); + if (WaitNotifiers[i]) + WaitNotifiers[i]->OnOverlappedEvent(WaitHandles[i]); + } + } + + } while(eventIndex != WAIT_FAILED); + + } + } + + pStatusObject->ShutDown(); + + LogText("OVR::DeviceManagerThread - exiting (ThreadId=0x%X).\n", GetThreadId()); + return 0; +} + +bool DeviceManagerThread::AddOverlappedEvent(Notifier* notify, HANDLE hevent) +{ + WaitNotifiers.PushBack(notify); + WaitHandles.PushBack(hevent); + + OVR_ASSERT(WaitNotifiers.GetSize() <= MAXIMUM_WAIT_OBJECTS); + return true; +} + +bool DeviceManagerThread::RemoveOverlappedEvent(Notifier* notify, HANDLE hevent) +{ + // [0] is reserved for thread commands with notify of null, but we still + // can use this function to remove it. + for (UPInt i = 0; i < WaitNotifiers.GetSize(); i++) + { + if ((WaitNotifiers[i] == notify) && (WaitHandles[i] == hevent)) + { + WaitNotifiers.RemoveAt(i); + WaitHandles.RemoveAt(i); + return true; + } + } + return false; +} + +bool DeviceManagerThread::AddTicksNotifier(Notifier* notify) +{ + TicksNotifiers.PushBack(notify); + return true; +} + +bool DeviceManagerThread::RemoveTicksNotifier(Notifier* notify) +{ + for (UPInt i = 0; i < TicksNotifiers.GetSize(); i++) + { + if (TicksNotifiers[i] == notify) + { + TicksNotifiers.RemoveAt(i); + return true; + } + } + return false; +} + +bool DeviceManagerThread::AddMessageNotifier(Notifier* notify) +{ + MessageNotifiers.PushBack(notify); + return true; +} + +bool DeviceManagerThread::RemoveMessageNotifier(Notifier* notify) +{ + for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++) + { + if (MessageNotifiers[i] == notify) + { + MessageNotifiers.RemoveAt(i); + return true; + } + } + return false; +} + +bool DeviceManagerThread::OnMessage(MessageType type, const String& devicePath) +{ + Notifier::DeviceMessageType notifierMessageType = Notifier::DeviceMessage_DeviceAdded; + if (type == DeviceAdded) + { + } + else if (type == DeviceRemoved) + { + notifierMessageType = Notifier::DeviceMessage_DeviceRemoved; + } + else + { + OVR_ASSERT(false); + } + + bool error = false; + bool deviceFound = false; + for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++) + { + if (MessageNotifiers[i] && + MessageNotifiers[i]->OnDeviceMessage(notifierMessageType, devicePath, &error)) + { + // The notifier belonged to a device with the specified device name so we're done. + deviceFound = true; + break; + } + } + if (type == DeviceAdded && !deviceFound) + { + Lock::Locker devMgrLock(&DevMgrLock); + // a new device was connected. Go through all device factories and + // try to detect the device using HIDDeviceDesc. + HIDDeviceDesc devDesc; + if (pDeviceMgr->GetHIDDeviceDesc(devicePath, &devDesc)) + { + Lock::Locker deviceLock(pDeviceMgr->GetLock()); + DeviceFactory* factory = pDeviceMgr->Factories.GetFirst(); + while(!pDeviceMgr->Factories.IsNull(factory)) + { + if (factory->DetectHIDDevice(pDeviceMgr, devDesc)) + { + deviceFound = true; + break; + } + factory = factory->pNext; + } + } + } + + if (!deviceFound && strstr(devicePath.ToCStr(), "#OVR00")) + { + Ptr<DeviceManager> pmgr; + { + Lock::Locker devMgrLock(&DevMgrLock); + pmgr = pDeviceMgr; + } + // HMD plugged/unplugged + // This is not a final solution to enumerate HMD devices and get + // a first available handle. This won't work with multiple rifts. + // @TODO (!AB) + pmgr->EnumerateDevices<HMDDevice>(); + } + + return !error; +} + +void DeviceManagerThread::DetachDeviceManager() +{ + Lock::Locker devMgrLock(&DevMgrLock); + pDeviceMgr = NULL; +} + +} // namespace Win32 + + +//------------------------------------------------------------------------------------- +// ***** Creation + + +// Creates a new DeviceManager and initializes OVR. +DeviceManager* DeviceManager::Create() +{ + + if (!System::IsInitialized()) + { + // Use custom message, since Log is not yet installed. + OVR_DEBUG_STATEMENT(Log::GetDefaultLog()-> + LogMessage(Log_Debug, "DeviceManager::Create failed - OVR::System not initialized"); ); + return 0; + } + + Ptr<Win32::DeviceManager> manager = *new Win32::DeviceManager; + + if (manager) + { + if (manager->Initialize(0)) + { + manager->AddFactory(&SensorDeviceFactory::Instance); + manager->AddFactory(&LatencyTestDeviceFactory::Instance); + manager->AddFactory(&Win32::HMDDeviceFactory::Instance); + + manager->AddRef(); + } + else + { + manager.Clear(); + } + + } + + return manager.GetPtr(); +} + + +} // namespace OVR + diff --git a/LibOVR/Src/OVR_Win32_DeviceManager.h b/LibOVR/Src/OVR_Win32_DeviceManager.h index 3b86c67..1b88657 100644 --- a/LibOVR/Src/OVR_Win32_DeviceManager.h +++ b/LibOVR/Src/OVR_Win32_DeviceManager.h @@ -1,146 +1,146 @@ -/************************************************************************************
-
-Filename : OVR_Win32_DeviceManager.h
-Content : Win32-specific DeviceManager header.
-Created : September 21, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_Win32_DeviceManager_h
-#define OVR_Win32_DeviceManager_h
-
-#include "OVR_DeviceImpl.h"
-#include "OVR_Win32_DeviceStatus.h"
-
-#include "Kernel/OVR_Timer.h"
-
-
-namespace OVR { namespace Win32 {
-
-class DeviceManagerThread;
-
-//-------------------------------------------------------------------------------------
-// ***** Win32 DeviceManager
-
-class DeviceManager : public DeviceManagerImpl
-{
-public:
- DeviceManager();
- ~DeviceManager();
-
- // Initialize/Shutdowncreate and shutdown manger thread.
- virtual bool Initialize(DeviceBase* parent);
- virtual void Shutdown();
-
- virtual ThreadCommandQueue* GetThreadQueue();
- virtual ThreadId GetThreadId() const;
-
- virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args);
-
- virtual bool GetDeviceInfo(DeviceInfo* info) const;
-
- // Fills HIDDeviceDesc by using the path.
- // Returns 'true' if successful, 'false' otherwise.
- bool GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const;
-
- Ptr<DeviceManagerThread> pThread;
-};
-
-//-------------------------------------------------------------------------------------
-// ***** Device Manager Background Thread
-
-class DeviceManagerThread : public Thread, public ThreadCommandQueue, public DeviceStatus::Notifier
-{
- friend class DeviceManager;
- enum { ThreadStackSize = 32 * 1024 };
-public:
- DeviceManagerThread(DeviceManager* pdevMgr);
- ~DeviceManagerThread();
-
- virtual int Run();
-
- // ThreadCommandQueue notifications for CommandEvent handling.
- virtual void OnPushNonEmpty_Locked() { ::SetEvent(hCommandEvent); }
- virtual void OnPopEmpty_Locked() { ::ResetEvent(hCommandEvent); }
-
-
- // Notifier used for different updates (EVENT or regular timing or messages).
- class Notifier
- {
- public:
- // Called when overlapped I/O handle is signaled.
- virtual void OnOverlappedEvent(HANDLE hevent) { OVR_UNUSED1(hevent); }
-
- // Called when timing ticks are updated.
- // Returns the largest number of microseconds this function can
- // wait till next call.
- virtual UInt64 OnTicks(UInt64 ticksMks)
- { OVR_UNUSED1(ticksMks); return Timer::MksPerSecond * 1000; }
-
- enum DeviceMessageType
- {
- DeviceMessage_DeviceAdded = 0,
- DeviceMessage_DeviceRemoved = 1,
- };
-
- // Called to notify device object.
- virtual bool OnDeviceMessage(DeviceMessageType messageType,
- const String& devicePath,
- bool* error)
- { OVR_UNUSED3(messageType, devicePath, error); return false; }
- };
-
-
- // Adds device's OVERLAPPED structure for I/O.
- // After it's added, Overlapped object will be signaled if a message arrives.
- bool AddOverlappedEvent(Notifier* notify, HANDLE hevent);
- bool RemoveOverlappedEvent(Notifier* notify, HANDLE hevent);
-
- // Add notifier that will be called at regular intervals.
- bool AddTicksNotifier(Notifier* notify);
- bool RemoveTicksNotifier(Notifier* notify);
-
- bool AddMessageNotifier(Notifier* notify);
- bool RemoveMessageNotifier(Notifier* notify);
-
- // DeviceStatus::Notifier interface.
- bool OnMessage(MessageType type, const String& devicePath);
-
- void DetachDeviceManager();
-
-private:
- bool threadInitialized() { return hCommandEvent != 0; }
-
- // Event used to wake us up thread commands are enqueued.
- HANDLE hCommandEvent;
-
- // Event notifications for devices whose OVERLAPPED I/O we service.
- // This list is modified through AddDeviceOverlappedEvent.
- // WaitHandles[0] always == hCommandEvent, with null device.
- Array<HANDLE> WaitHandles;
- Array<Notifier*> WaitNotifiers;
-
- // Ticks notifiers - used for time-dependent events such as keep-alive.
- Array<Notifier*> TicksNotifiers;
-
- // Message notifiers.
- Array<Notifier*> MessageNotifiers;
-
- // Object that manages notifications originating from Windows messages.
- Ptr<DeviceStatus> pStatusObject;
-
- Lock DevMgrLock;
- // pDeviceMgr should be accessed under DevMgrLock
- DeviceManager* pDeviceMgr; // back ptr, no addref.
-};
-
-}} // namespace Win32::OVR
-
-#endif // OVR_Win32_DeviceManager_h
+/************************************************************************************ + +Filename : OVR_Win32_DeviceManager.h +Content : Win32-specific DeviceManager header. +Created : September 21, 2012 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_Win32_DeviceManager_h +#define OVR_Win32_DeviceManager_h + +#include "OVR_DeviceImpl.h" +#include "OVR_Win32_DeviceStatus.h" + +#include "Kernel/OVR_Timer.h" + + +namespace OVR { namespace Win32 { + +class DeviceManagerThread; + +//------------------------------------------------------------------------------------- +// ***** Win32 DeviceManager + +class DeviceManager : public DeviceManagerImpl +{ +public: + DeviceManager(); + ~DeviceManager(); + + // Initialize/Shutdowncreate and shutdown manger thread. + virtual bool Initialize(DeviceBase* parent); + virtual void Shutdown(); + + virtual ThreadCommandQueue* GetThreadQueue(); + virtual ThreadId GetThreadId() const; + + virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args); + + virtual bool GetDeviceInfo(DeviceInfo* info) const; + + // Fills HIDDeviceDesc by using the path. + // Returns 'true' if successful, 'false' otherwise. + bool GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const; + + Ptr<DeviceManagerThread> pThread; +}; + +//------------------------------------------------------------------------------------- +// ***** Device Manager Background Thread + +class DeviceManagerThread : public Thread, public ThreadCommandQueue, public DeviceStatus::Notifier +{ + friend class DeviceManager; + enum { ThreadStackSize = 32 * 1024 }; +public: + DeviceManagerThread(DeviceManager* pdevMgr); + ~DeviceManagerThread(); + + virtual int Run(); + + // ThreadCommandQueue notifications for CommandEvent handling. + virtual void OnPushNonEmpty_Locked() { ::SetEvent(hCommandEvent); } + virtual void OnPopEmpty_Locked() { ::ResetEvent(hCommandEvent); } + + + // Notifier used for different updates (EVENT or regular timing or messages). + class Notifier + { + public: + // Called when overlapped I/O handle is signaled. + virtual void OnOverlappedEvent(HANDLE hevent) { OVR_UNUSED1(hevent); } + + // Called when timing ticks are updated. + // Returns the largest number of microseconds this function can + // wait till next call. + virtual UInt64 OnTicks(UInt64 ticksMks) + { OVR_UNUSED1(ticksMks); return Timer::MksPerSecond * 1000; } + + enum DeviceMessageType + { + DeviceMessage_DeviceAdded = 0, + DeviceMessage_DeviceRemoved = 1, + }; + + // Called to notify device object. + virtual bool OnDeviceMessage(DeviceMessageType messageType, + const String& devicePath, + bool* error) + { OVR_UNUSED3(messageType, devicePath, error); return false; } + }; + + + // Adds device's OVERLAPPED structure for I/O. + // After it's added, Overlapped object will be signaled if a message arrives. + bool AddOverlappedEvent(Notifier* notify, HANDLE hevent); + bool RemoveOverlappedEvent(Notifier* notify, HANDLE hevent); + + // Add notifier that will be called at regular intervals. + bool AddTicksNotifier(Notifier* notify); + bool RemoveTicksNotifier(Notifier* notify); + + bool AddMessageNotifier(Notifier* notify); + bool RemoveMessageNotifier(Notifier* notify); + + // DeviceStatus::Notifier interface. + bool OnMessage(MessageType type, const String& devicePath); + + void DetachDeviceManager(); + +private: + bool threadInitialized() { return hCommandEvent != 0; } + + // Event used to wake us up thread commands are enqueued. + HANDLE hCommandEvent; + + // Event notifications for devices whose OVERLAPPED I/O we service. + // This list is modified through AddDeviceOverlappedEvent. + // WaitHandles[0] always == hCommandEvent, with null device. + Array<HANDLE> WaitHandles; + Array<Notifier*> WaitNotifiers; + + // Ticks notifiers - used for time-dependent events such as keep-alive. + Array<Notifier*> TicksNotifiers; + + // Message notifiers. + Array<Notifier*> MessageNotifiers; + + // Object that manages notifications originating from Windows messages. + Ptr<DeviceStatus> pStatusObject; + + Lock DevMgrLock; + // pDeviceMgr should be accessed under DevMgrLock + DeviceManager* pDeviceMgr; // back ptr, no addref. +}; + +}} // namespace Win32::OVR + +#endif // OVR_Win32_DeviceManager_h diff --git a/LibOVR/Src/OVR_Win32_DeviceStatus.cpp b/LibOVR/Src/OVR_Win32_DeviceStatus.cpp index 80ec4f9..89e2601 100644 --- a/LibOVR/Src/OVR_Win32_DeviceStatus.cpp +++ b/LibOVR/Src/OVR_Win32_DeviceStatus.cpp @@ -1,350 +1,350 @@ -/************************************************************************************
-
-Filename : OVR_Win32_DeviceStatus.cpp
-Content : Win32 implementation of DeviceStatus.
-Created : January 24, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_Win32_DeviceStatus.h"
-
-#include "OVR_Win32_HIDDevice.h"
-
-#include "Kernel/OVR_Log.h"
-
-#include <dbt.h>
-
-namespace OVR { namespace Win32 {
-
-static TCHAR windowClassName[] = TEXT("LibOVR_DeviceStatus_WindowClass");
-
-//-------------------------------------------------------------------------------------
-DeviceStatus::DeviceStatus(Notifier* const pClient)
- : pNotificationClient(pClient), LastTimerId(0)
-{
-}
-
-bool DeviceStatus::Initialize()
-{
-
- WNDCLASS wndClass;
- wndClass.style = CS_HREDRAW | CS_VREDRAW;
- wndClass.lpfnWndProc = WindowsMessageCallback;
- wndClass.cbClsExtra = 0;
- wndClass.cbWndExtra = 0;
- wndClass.hInstance = 0;
- wndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- wndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
- wndClass.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
- wndClass.lpszMenuName = NULL;
- wndClass.lpszClassName = windowClassName;
-
- if (!RegisterClass(&wndClass))
- {
- OVR_ASSERT_LOG(false, ("Failed to register window class."));
- return false;
- }
-
- // We're going to create a 'message-only' window. This will be hidden, can't be enumerated etc.
- // To do this we supply 'HWND_MESSAGE' as the hWndParent.
- // http://msdn.microsoft.com/en-us/library/ms632599%28VS.85%29.aspx#message_only
- hMessageWindow = CreateWindow( windowClassName,
- windowClassName,
- WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT,
- CW_USEDEFAULT,
- CW_USEDEFAULT,
- CW_USEDEFAULT,
- HWND_MESSAGE,
- NULL,
- 0,
- this); // Pass this object via the CREATESTRUCT mechanism
- // so that we can attach it to the window user data.
-
- if (hMessageWindow == NULL)
- {
- OVR_ASSERT_LOG(false, ("Failed to create window."));
- return false;
- }
-
- // According to MS, topmost windows receive WM_DEVICECHANGE faster.
- ::SetWindowPos(hMessageWindow, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
- UpdateWindow(hMessageWindow);
-
-
- // Register notification for additional HID messages.
- HIDDeviceManager* hidDeviceManager = new HIDDeviceManager(NULL);
- HidGuid = hidDeviceManager->GetHIDGuid();
- hidDeviceManager->Release();
-
- DEV_BROADCAST_DEVICEINTERFACE notificationFilter;
-
- ZeroMemory(¬ificationFilter, sizeof(notificationFilter));
- notificationFilter.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE);
- notificationFilter.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
- //notificationFilter.dbcc_classguid = hidguid;
-
- // We need DEVICE_NOTIFY_ALL_INTERFACE_CLASSES to detect
- // HDMI plug/unplug events.
- hDeviceNotify = RegisterDeviceNotification(
- hMessageWindow,
- ¬ificationFilter,
- DEVICE_NOTIFY_ALL_INTERFACE_CLASSES|DEVICE_NOTIFY_WINDOW_HANDLE);
-
- if (hDeviceNotify == NULL)
- {
- OVR_ASSERT_LOG(false, ("Failed to register for device notifications."));
- return false;
- }
-
- return true;
-}
-
-void DeviceStatus::ShutDown()
-{
- OVR_ASSERT(hMessageWindow);
-
- if (!UnregisterDeviceNotification(hDeviceNotify))
- {
- OVR_ASSERT_LOG(false, ("Failed to unregister device notification."));
- }
-
- PostMessage(hMessageWindow, WM_CLOSE, 0, 0);
-
- while (hMessageWindow != NULL)
- {
- ProcessMessages();
- Sleep(1);
- }
-
- if (!UnregisterClass(windowClassName, NULL))
- {
- OVR_ASSERT_LOG(false, ("Failed to unregister window class."));
- }
-}
-
-DeviceStatus::~DeviceStatus()
-{
- OVR_ASSERT_LOG(hMessageWindow == NULL, ("Need to call 'ShutDown' from DeviceManagerThread."));
-}
-
-void DeviceStatus::ProcessMessages()
-{
- OVR_ASSERT_LOG(hMessageWindow != NULL, ("Need to call 'Initialize' before first use."));
-
- MSG msg;
-
- // Note WM_DEVICECHANGED messages are dispatched but not retrieved by PeekMessage.
- // I think this is because they are pending, non-queued messages.
- while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
-}
-
-bool DeviceStatus::MessageCallback(WORD messageType, const String& devicePath)
-{
- bool rv = true;
- if (messageType == DBT_DEVICEARRIVAL)
- {
- rv = pNotificationClient->OnMessage(Notifier::DeviceAdded, devicePath);
- }
- else if (messageType == DBT_DEVICEREMOVECOMPLETE)
- {
- pNotificationClient->OnMessage(Notifier::DeviceRemoved, devicePath);
- }
- else
- {
- OVR_ASSERT(0);
- }
- return rv;
-}
-
-void DeviceStatus::CleanupRecoveryTimer(UPInt index)
-{
- ::KillTimer(hMessageWindow, RecoveryTimers[index].TimerId);
- RecoveryTimers.RemoveAt(index);
-}
-
-DeviceStatus::RecoveryTimerDesc*
-DeviceStatus::FindRecoveryTimer(UINT_PTR timerId, UPInt* pindex)
-{
- for (UPInt i = 0, n = RecoveryTimers.GetSize(); i < n; ++i)
- {
- RecoveryTimerDesc* pdesc = &RecoveryTimers[i];
- if (pdesc->TimerId == timerId)
- {
- *pindex = i;
- return pdesc;
- }
- }
- return NULL;
-}
-
-void DeviceStatus::FindAndCleanupRecoveryTimer(const String& devicePath)
-{
- for (UPInt i = 0, n = RecoveryTimers.GetSize(); i < n; ++i)
- {
- RecoveryTimerDesc* pdesc = &RecoveryTimers[i];
- if (pdesc->DevicePath.CompareNoCase(devicePath))
- {
- CleanupRecoveryTimer(i);
- break;
- }
- }
-}
-
-LRESULT CALLBACK DeviceStatus::WindowsMessageCallback( HWND hwnd,
- UINT message,
- WPARAM wParam,
- LPARAM lParam)
-{
- switch (message)
- {
- case WM_CREATE:
- {
- // Setup window user data with device status object pointer.
- LPCREATESTRUCT create_struct = reinterpret_cast<LPCREATESTRUCT>(lParam);
- void *lpCreateParam = create_struct->lpCreateParams;
- DeviceStatus *pDeviceStatus = reinterpret_cast<DeviceStatus*>(lpCreateParam);
-
- SetWindowLongPtr(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(pDeviceStatus));
- }
- return 0; // Return 0 for successfully handled WM_CREATE.
-
- case WM_DEVICECHANGE:
- {
- WORD loword = LOWORD(wParam);
-
- if (loword != DBT_DEVICEARRIVAL &&
- loword != DBT_DEVICEREMOVECOMPLETE)
- {
- // Ignore messages other than device arrive and remove complete
- // (we're not handling intermediate ones).
- return TRUE; // Grant WM_DEVICECHANGE request.
- }
-
- DEV_BROADCAST_DEVICEINTERFACE* hdr;
- hdr = (DEV_BROADCAST_DEVICEINTERFACE*) lParam;
-
- if (hdr->dbcc_devicetype != DBT_DEVTYP_DEVICEINTERFACE)
- {
- // Ignore non interface device messages.
- return TRUE; // Grant WM_DEVICECHANGE request.
- }
-
- LONG_PTR userData = GetWindowLongPtr(hwnd, GWLP_USERDATA);
- OVR_ASSERT(userData != NULL);
-
- // Call callback on device messages object with the device path.
- DeviceStatus* pDeviceStatus = (DeviceStatus*) userData;
- String devicePath(hdr->dbcc_name);
-
- // check if HID device caused the event...
- if (pDeviceStatus->HidGuid == hdr->dbcc_classguid)
- {
- // check if recovery timer is already running; stop it and
- // remove it, if so.
- pDeviceStatus->FindAndCleanupRecoveryTimer(devicePath);
-
- if (!pDeviceStatus->MessageCallback(loword, devicePath))
- {
- // hmmm.... unsuccessful
- if (loword == DBT_DEVICEARRIVAL)
- {
- // Windows sometimes may return errors ERROR_SHARING_VIOLATION and
- // ERROR_FILE_NOT_FOUND when trying to open an USB device via
- // CreateFile. Need to start a recovery timer that will try to
- // re-open the device again.
- OVR_DEBUG_LOG(("Adding failed, recovering through a timer..."));
- UINT_PTR tid = ::SetTimer(hwnd, ++pDeviceStatus->LastTimerId,
- USBRecoveryTimeInterval, NULL);
- RecoveryTimerDesc rtDesc;
- rtDesc.TimerId = tid;
- rtDesc.DevicePath = devicePath;
- rtDesc.NumAttempts= 0;
- pDeviceStatus->RecoveryTimers.PushBack(rtDesc);
- // wrap around the timer counter, avoid timerId == 0...
- if (pDeviceStatus->LastTimerId + 1 == 0)
- pDeviceStatus->LastTimerId = 0;
- }
- }
- }
- // Check if Oculus HDMI device was plugged/unplugged, preliminary
- // filtering. (is there any way to get GUID? !AB)
- //else if (strstr(devicePath.ToCStr(), "DISPLAY#"))
- else if (strstr(devicePath.ToCStr(), "#OVR00"))
- {
- pDeviceStatus->MessageCallback(loword, devicePath);
- }
- }
- return TRUE; // Grant WM_DEVICECHANGE request.
-
- case WM_TIMER:
- {
- if (wParam != 0)
- {
- LONG_PTR userData = GetWindowLongPtr(hwnd, GWLP_USERDATA);
- OVR_ASSERT(userData != NULL);
-
- // Call callback on device messages object with the device path.
- DeviceStatus* pDeviceStatus = (DeviceStatus*) userData;
-
- // Check if we have recovery timer running (actually, we must be!)
- UPInt rtIndex;
- RecoveryTimerDesc* prtDesc = pDeviceStatus->FindRecoveryTimer(wParam, &rtIndex);
- if (prtDesc)
- {
- if (pDeviceStatus->MessageCallback(DBT_DEVICEARRIVAL, prtDesc->DevicePath))
- {
- OVR_DEBUG_LOG(("Recovered, adding is successful, cleaning up the timer..."));
- // now it is successful, kill the timer and cleanup
- pDeviceStatus->CleanupRecoveryTimer(rtIndex);
- }
- else
- {
- if (++prtDesc->NumAttempts >= MaxUSBRecoveryAttempts)
- {
- OVR_DEBUG_LOG(("Failed to recover USB after %d attempts, path = '%s', aborting...",
- prtDesc->NumAttempts, prtDesc->DevicePath.ToCStr()));
- pDeviceStatus->CleanupRecoveryTimer(rtIndex);
- }
- else
- {
- OVR_DEBUG_LOG(("Failed to recover USB, %d attempts, path = '%s'",
- prtDesc->NumAttempts, prtDesc->DevicePath.ToCStr()));
- }
- }
- }
- }
- }
- return 0;
-
- case WM_CLOSE:
- {
- LONG_PTR userData = GetWindowLongPtr(hwnd, GWLP_USERDATA);
- OVR_ASSERT(userData != NULL);
- DeviceStatus* pDeviceStatus = (DeviceStatus*) userData;
- pDeviceStatus->hMessageWindow = NULL;
-
- DestroyWindow(hwnd);
- }
- return 0; // We processed the WM_CLOSE message.
-
- case WM_DESTROY:
- PostQuitMessage(0);
- return 0; // We processed the WM_DESTROY message.
- }
-
- return DefWindowProc(hwnd, message, wParam, lParam);
-}
-
-}} // namespace OVR::Win32
+/************************************************************************************ + +Filename : OVR_Win32_DeviceStatus.cpp +Content : Win32 implementation of DeviceStatus. +Created : January 24, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_Win32_DeviceStatus.h" + +#include "OVR_Win32_HIDDevice.h" + +#include "Kernel/OVR_Log.h" + +#include <dbt.h> + +namespace OVR { namespace Win32 { + +static TCHAR windowClassName[] = TEXT("LibOVR_DeviceStatus_WindowClass"); + +//------------------------------------------------------------------------------------- +DeviceStatus::DeviceStatus(Notifier* const pClient) + : pNotificationClient(pClient), LastTimerId(0) +{ +} + +bool DeviceStatus::Initialize() +{ + + WNDCLASS wndClass; + wndClass.style = CS_HREDRAW | CS_VREDRAW; + wndClass.lpfnWndProc = WindowsMessageCallback; + wndClass.cbClsExtra = 0; + wndClass.cbWndExtra = 0; + wndClass.hInstance = 0; + wndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); + wndClass.hCursor = LoadCursor(NULL, IDC_ARROW); + wndClass.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1); + wndClass.lpszMenuName = NULL; + wndClass.lpszClassName = windowClassName; + + if (!RegisterClass(&wndClass)) + { + OVR_ASSERT_LOG(false, ("Failed to register window class.")); + return false; + } + + // We're going to create a 'message-only' window. This will be hidden, can't be enumerated etc. + // To do this we supply 'HWND_MESSAGE' as the hWndParent. + // http://msdn.microsoft.com/en-us/library/ms632599%28VS.85%29.aspx#message_only + hMessageWindow = CreateWindow( windowClassName, + windowClassName, + WS_OVERLAPPEDWINDOW, + CW_USEDEFAULT, + CW_USEDEFAULT, + CW_USEDEFAULT, + CW_USEDEFAULT, + HWND_MESSAGE, + NULL, + 0, + this); // Pass this object via the CREATESTRUCT mechanism + // so that we can attach it to the window user data. + + if (hMessageWindow == NULL) + { + OVR_ASSERT_LOG(false, ("Failed to create window.")); + return false; + } + + // According to MS, topmost windows receive WM_DEVICECHANGE faster. + ::SetWindowPos(hMessageWindow, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE); + UpdateWindow(hMessageWindow); + + + // Register notification for additional HID messages. + HIDDeviceManager* hidDeviceManager = new HIDDeviceManager(NULL); + HidGuid = hidDeviceManager->GetHIDGuid(); + hidDeviceManager->Release(); + + DEV_BROADCAST_DEVICEINTERFACE notificationFilter; + + ZeroMemory(¬ificationFilter, sizeof(notificationFilter)); + notificationFilter.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE); + notificationFilter.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; + //notificationFilter.dbcc_classguid = hidguid; + + // We need DEVICE_NOTIFY_ALL_INTERFACE_CLASSES to detect + // HDMI plug/unplug events. + hDeviceNotify = RegisterDeviceNotification( + hMessageWindow, + ¬ificationFilter, + DEVICE_NOTIFY_ALL_INTERFACE_CLASSES|DEVICE_NOTIFY_WINDOW_HANDLE); + + if (hDeviceNotify == NULL) + { + OVR_ASSERT_LOG(false, ("Failed to register for device notifications.")); + return false; + } + + return true; +} + +void DeviceStatus::ShutDown() +{ + OVR_ASSERT(hMessageWindow); + + if (!UnregisterDeviceNotification(hDeviceNotify)) + { + OVR_ASSERT_LOG(false, ("Failed to unregister device notification.")); + } + + PostMessage(hMessageWindow, WM_CLOSE, 0, 0); + + while (hMessageWindow != NULL) + { + ProcessMessages(); + Sleep(1); + } + + if (!UnregisterClass(windowClassName, NULL)) + { + OVR_ASSERT_LOG(false, ("Failed to unregister window class.")); + } +} + +DeviceStatus::~DeviceStatus() +{ + OVR_ASSERT_LOG(hMessageWindow == NULL, ("Need to call 'ShutDown' from DeviceManagerThread.")); +} + +void DeviceStatus::ProcessMessages() +{ + OVR_ASSERT_LOG(hMessageWindow != NULL, ("Need to call 'Initialize' before first use.")); + + MSG msg; + + // Note WM_DEVICECHANGED messages are dispatched but not retrieved by PeekMessage. + // I think this is because they are pending, non-queued messages. + while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) + { + TranslateMessage(&msg); + DispatchMessage(&msg); + } +} + +bool DeviceStatus::MessageCallback(WORD messageType, const String& devicePath) +{ + bool rv = true; + if (messageType == DBT_DEVICEARRIVAL) + { + rv = pNotificationClient->OnMessage(Notifier::DeviceAdded, devicePath); + } + else if (messageType == DBT_DEVICEREMOVECOMPLETE) + { + pNotificationClient->OnMessage(Notifier::DeviceRemoved, devicePath); + } + else + { + OVR_ASSERT(0); + } + return rv; +} + +void DeviceStatus::CleanupRecoveryTimer(UPInt index) +{ + ::KillTimer(hMessageWindow, RecoveryTimers[index].TimerId); + RecoveryTimers.RemoveAt(index); +} + +DeviceStatus::RecoveryTimerDesc* +DeviceStatus::FindRecoveryTimer(UINT_PTR timerId, UPInt* pindex) +{ + for (UPInt i = 0, n = RecoveryTimers.GetSize(); i < n; ++i) + { + RecoveryTimerDesc* pdesc = &RecoveryTimers[i]; + if (pdesc->TimerId == timerId) + { + *pindex = i; + return pdesc; + } + } + return NULL; +} + +void DeviceStatus::FindAndCleanupRecoveryTimer(const String& devicePath) +{ + for (UPInt i = 0, n = RecoveryTimers.GetSize(); i < n; ++i) + { + RecoveryTimerDesc* pdesc = &RecoveryTimers[i]; + if (pdesc->DevicePath.CompareNoCase(devicePath)) + { + CleanupRecoveryTimer(i); + break; + } + } +} + +LRESULT CALLBACK DeviceStatus::WindowsMessageCallback( HWND hwnd, + UINT message, + WPARAM wParam, + LPARAM lParam) +{ + switch (message) + { + case WM_CREATE: + { + // Setup window user data with device status object pointer. + LPCREATESTRUCT create_struct = reinterpret_cast<LPCREATESTRUCT>(lParam); + void *lpCreateParam = create_struct->lpCreateParams; + DeviceStatus *pDeviceStatus = reinterpret_cast<DeviceStatus*>(lpCreateParam); + + SetWindowLongPtr(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(pDeviceStatus)); + } + return 0; // Return 0 for successfully handled WM_CREATE. + + case WM_DEVICECHANGE: + { + WORD loword = LOWORD(wParam); + + if (loword != DBT_DEVICEARRIVAL && + loword != DBT_DEVICEREMOVECOMPLETE) + { + // Ignore messages other than device arrive and remove complete + // (we're not handling intermediate ones). + return TRUE; // Grant WM_DEVICECHANGE request. + } + + DEV_BROADCAST_DEVICEINTERFACE* hdr; + hdr = (DEV_BROADCAST_DEVICEINTERFACE*) lParam; + + if (hdr->dbcc_devicetype != DBT_DEVTYP_DEVICEINTERFACE) + { + // Ignore non interface device messages. + return TRUE; // Grant WM_DEVICECHANGE request. + } + + LONG_PTR userData = GetWindowLongPtr(hwnd, GWLP_USERDATA); + OVR_ASSERT(userData != NULL); + + // Call callback on device messages object with the device path. + DeviceStatus* pDeviceStatus = (DeviceStatus*) userData; + String devicePath(hdr->dbcc_name); + + // check if HID device caused the event... + if (pDeviceStatus->HidGuid == hdr->dbcc_classguid) + { + // check if recovery timer is already running; stop it and + // remove it, if so. + pDeviceStatus->FindAndCleanupRecoveryTimer(devicePath); + + if (!pDeviceStatus->MessageCallback(loword, devicePath)) + { + // hmmm.... unsuccessful + if (loword == DBT_DEVICEARRIVAL) + { + // Windows sometimes may return errors ERROR_SHARING_VIOLATION and + // ERROR_FILE_NOT_FOUND when trying to open an USB device via + // CreateFile. Need to start a recovery timer that will try to + // re-open the device again. + OVR_DEBUG_LOG(("Adding failed, recovering through a timer...")); + UINT_PTR tid = ::SetTimer(hwnd, ++pDeviceStatus->LastTimerId, + USBRecoveryTimeInterval, NULL); + RecoveryTimerDesc rtDesc; + rtDesc.TimerId = tid; + rtDesc.DevicePath = devicePath; + rtDesc.NumAttempts= 0; + pDeviceStatus->RecoveryTimers.PushBack(rtDesc); + // wrap around the timer counter, avoid timerId == 0... + if (pDeviceStatus->LastTimerId + 1 == 0) + pDeviceStatus->LastTimerId = 0; + } + } + } + // Check if Oculus HDMI device was plugged/unplugged, preliminary + // filtering. (is there any way to get GUID? !AB) + //else if (strstr(devicePath.ToCStr(), "DISPLAY#")) + else if (strstr(devicePath.ToCStr(), "#OVR00")) + { + pDeviceStatus->MessageCallback(loword, devicePath); + } + } + return TRUE; // Grant WM_DEVICECHANGE request. + + case WM_TIMER: + { + if (wParam != 0) + { + LONG_PTR userData = GetWindowLongPtr(hwnd, GWLP_USERDATA); + OVR_ASSERT(userData != NULL); + + // Call callback on device messages object with the device path. + DeviceStatus* pDeviceStatus = (DeviceStatus*) userData; + + // Check if we have recovery timer running (actually, we must be!) + UPInt rtIndex; + RecoveryTimerDesc* prtDesc = pDeviceStatus->FindRecoveryTimer(wParam, &rtIndex); + if (prtDesc) + { + if (pDeviceStatus->MessageCallback(DBT_DEVICEARRIVAL, prtDesc->DevicePath)) + { + OVR_DEBUG_LOG(("Recovered, adding is successful, cleaning up the timer...")); + // now it is successful, kill the timer and cleanup + pDeviceStatus->CleanupRecoveryTimer(rtIndex); + } + else + { + if (++prtDesc->NumAttempts >= MaxUSBRecoveryAttempts) + { + OVR_DEBUG_LOG(("Failed to recover USB after %d attempts, path = '%s', aborting...", + prtDesc->NumAttempts, prtDesc->DevicePath.ToCStr())); + pDeviceStatus->CleanupRecoveryTimer(rtIndex); + } + else + { + OVR_DEBUG_LOG(("Failed to recover USB, %d attempts, path = '%s'", + prtDesc->NumAttempts, prtDesc->DevicePath.ToCStr())); + } + } + } + } + } + return 0; + + case WM_CLOSE: + { + LONG_PTR userData = GetWindowLongPtr(hwnd, GWLP_USERDATA); + OVR_ASSERT(userData != NULL); + DeviceStatus* pDeviceStatus = (DeviceStatus*) userData; + pDeviceStatus->hMessageWindow = NULL; + + DestroyWindow(hwnd); + } + return 0; // We processed the WM_CLOSE message. + + case WM_DESTROY: + PostQuitMessage(0); + return 0; // We processed the WM_DESTROY message. + } + + return DefWindowProc(hwnd, message, wParam, lParam); +} + +}} // namespace OVR::Win32 diff --git a/LibOVR/Src/OVR_Win32_DeviceStatus.h b/LibOVR/Src/OVR_Win32_DeviceStatus.h index 820e3a5..669a12e 100644 --- a/LibOVR/Src/OVR_Win32_DeviceStatus.h +++ b/LibOVR/Src/OVR_Win32_DeviceStatus.h @@ -1,101 +1,101 @@ -/************************************************************************************
-
-Filename : OVR_Win32_DeviceStatus.h
-Content : Win32-specific DeviceStatus header.
-Created : January 24, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_Win32_DeviceStatus_h
-#define OVR_Win32_DeviceStatus_h
-
-#include <windows.h>
-#include "Kernel/OVR_String.h"
-#include "Kernel/OVR_RefCount.h"
-#include "Kernel/OVR_Array.h"
-
-namespace OVR { namespace Win32 {
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceStatus
-//
-// DeviceStatus abstracts the handling of windows messages of interest for
-// example the WM_DEVICECHANGED message which occurs when a device is plugged/unplugged.
-// The device manager thread creates an instance of this class and passes its pointer
-// in the constructor. That thread is also responsible for periodically calling 'ProcessMessages'
-// to process queued windows messages. The client is notified via the 'OnMessage' method
-// declared in the 'DeviceMessages::Notifier' interface.
-class DeviceStatus : public RefCountBase<DeviceStatus>
-{
-public:
-
- // Notifier used for device messages.
- class Notifier
- {
- public:
- enum MessageType
- {
- DeviceAdded = 0,
- DeviceRemoved = 1,
- };
-
- virtual bool OnMessage(MessageType type, const String& devicePath)
- { OVR_UNUSED2(type, devicePath); return true; }
- };
-
- DeviceStatus(Notifier* const pClient);
- ~DeviceStatus();
-
- void operator = (const DeviceStatus&); // No assignment implementation.
-
- bool Initialize();
- void ShutDown();
-
- void ProcessMessages();
-
-private:
- enum
- {
- MaxUSBRecoveryAttempts = 20,
- USBRecoveryTimeInterval = 500 // ms
- };
- struct RecoveryTimerDesc
- {
- UINT_PTR TimerId;
- String DevicePath;
- unsigned NumAttempts;
- };
-
- static LRESULT CALLBACK WindowsMessageCallback( HWND hwnd,
- UINT message,
- WPARAM wParam,
- LPARAM lParam);
-
- bool MessageCallback(WORD messageType, const String& devicePath);
-
- void CleanupRecoveryTimer(UPInt index);
- RecoveryTimerDesc* FindRecoveryTimer(UINT_PTR timerId, UPInt* pindex);
- void FindAndCleanupRecoveryTimer(const String& devicePath);
-
-private: // data
- Notifier* const pNotificationClient; // Don't reference count a back-pointer.
-
- HWND hMessageWindow;
- HDEVNOTIFY hDeviceNotify;
-
- UINT_PTR LastTimerId;
- Array<RecoveryTimerDesc> RecoveryTimers;
-
- GUID HidGuid;
-};
-
-}} // namespace OVR::Win32
-
-#endif // OVR_Win32_DeviceStatus_h
+/************************************************************************************ + +Filename : OVR_Win32_DeviceStatus.h +Content : Win32-specific DeviceStatus header. +Created : January 24, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_Win32_DeviceStatus_h +#define OVR_Win32_DeviceStatus_h + +#include <windows.h> +#include "Kernel/OVR_String.h" +#include "Kernel/OVR_RefCount.h" +#include "Kernel/OVR_Array.h" + +namespace OVR { namespace Win32 { + +//------------------------------------------------------------------------------------- +// ***** DeviceStatus +// +// DeviceStatus abstracts the handling of windows messages of interest for +// example the WM_DEVICECHANGED message which occurs when a device is plugged/unplugged. +// The device manager thread creates an instance of this class and passes its pointer +// in the constructor. That thread is also responsible for periodically calling 'ProcessMessages' +// to process queued windows messages. The client is notified via the 'OnMessage' method +// declared in the 'DeviceMessages::Notifier' interface. +class DeviceStatus : public RefCountBase<DeviceStatus> +{ +public: + + // Notifier used for device messages. + class Notifier + { + public: + enum MessageType + { + DeviceAdded = 0, + DeviceRemoved = 1, + }; + + virtual bool OnMessage(MessageType type, const String& devicePath) + { OVR_UNUSED2(type, devicePath); return true; } + }; + + DeviceStatus(Notifier* const pClient); + ~DeviceStatus(); + + void operator = (const DeviceStatus&); // No assignment implementation. + + bool Initialize(); + void ShutDown(); + + void ProcessMessages(); + +private: + enum + { + MaxUSBRecoveryAttempts = 20, + USBRecoveryTimeInterval = 500 // ms + }; + struct RecoveryTimerDesc + { + UINT_PTR TimerId; + String DevicePath; + unsigned NumAttempts; + }; + + static LRESULT CALLBACK WindowsMessageCallback( HWND hwnd, + UINT message, + WPARAM wParam, + LPARAM lParam); + + bool MessageCallback(WORD messageType, const String& devicePath); + + void CleanupRecoveryTimer(UPInt index); + RecoveryTimerDesc* FindRecoveryTimer(UINT_PTR timerId, UPInt* pindex); + void FindAndCleanupRecoveryTimer(const String& devicePath); + +private: // data + Notifier* const pNotificationClient; // Don't reference count a back-pointer. + + HWND hMessageWindow; + HDEVNOTIFY hDeviceNotify; + + UINT_PTR LastTimerId; + Array<RecoveryTimerDesc> RecoveryTimers; + + GUID HidGuid; +}; + +}} // namespace OVR::Win32 + +#endif // OVR_Win32_DeviceStatus_h diff --git a/LibOVR/Src/OVR_Win32_HIDDevice.cpp b/LibOVR/Src/OVR_Win32_HIDDevice.cpp index 8c04bcf..28a47f0 100644 --- a/LibOVR/Src/OVR_Win32_HIDDevice.cpp +++ b/LibOVR/Src/OVR_Win32_HIDDevice.cpp @@ -1,637 +1,637 @@ -/************************************************************************************
-
-Filename : OVR_Win32_HIDDevice.cpp
-Content : Win32 HID device implementation.
-Created : February 22, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_Win32_HIDDevice.h"
-#include "OVR_Win32_DeviceManager.h"
-
-#include "Kernel/OVR_System.h"
-#include "Kernel/OVR_Log.h"
-
-namespace OVR { namespace Win32 {
-
-//-------------------------------------------------------------------------------------
-// HIDDevicePathWrapper is a simple class used to extract HID device file path
-// through SetupDiGetDeviceInterfaceDetail. We use a class since this is a bit messy.
-class HIDDevicePathWrapper
-{
- SP_INTERFACE_DEVICE_DETAIL_DATA_A* pData;
-public:
- HIDDevicePathWrapper() : pData(0) { }
- ~HIDDevicePathWrapper() { if (pData) OVR_FREE(pData); }
-
- const char* GetPath() const { return pData ? pData->DevicePath : 0; }
-
- bool InitPathFromInterfaceData(HDEVINFO hdevInfoSet, SP_DEVICE_INTERFACE_DATA* pidata);
-};
-
-bool HIDDevicePathWrapper::InitPathFromInterfaceData(HDEVINFO hdevInfoSet, SP_DEVICE_INTERFACE_DATA* pidata)
-{
- DWORD detailSize = 0;
- // SetupDiGetDeviceInterfaceDetailA returns "not enough buffer error code"
- // doe size request. Just check valid size.
- SetupDiGetDeviceInterfaceDetailA(hdevInfoSet, pidata, NULL, 0, &detailSize, NULL);
- if (!detailSize ||
- ((pData = (SP_INTERFACE_DEVICE_DETAIL_DATA_A*)OVR_ALLOC(detailSize)) == 0))
- return false;
- pData->cbSize = sizeof(SP_INTERFACE_DEVICE_DETAIL_DATA_A);
-
- if (!SetupDiGetDeviceInterfaceDetailA(hdevInfoSet, pidata, pData, detailSize, NULL, NULL))
- return false;
- return true;
-}
-
-
-//-------------------------------------------------------------------------------------
-// **** Win32::DeviceManager
-
-HIDDeviceManager::HIDDeviceManager(DeviceManager* manager)
- : Manager(manager)
-{
- hHidLib = ::LoadLibraryA("hid.dll");
- OVR_ASSERT_LOG(hHidLib, ("Couldn't load Win32 'hid.dll'."));
-
- OVR_RESOLVE_HIDFUNC(HidD_GetHidGuid);
- OVR_RESOLVE_HIDFUNC(HidD_SetNumInputBuffers);
- OVR_RESOLVE_HIDFUNC(HidD_GetFeature);
- OVR_RESOLVE_HIDFUNC(HidD_SetFeature);
- OVR_RESOLVE_HIDFUNC(HidD_GetAttributes);
- OVR_RESOLVE_HIDFUNC(HidD_GetManufacturerString);
- OVR_RESOLVE_HIDFUNC(HidD_GetProductString);
- OVR_RESOLVE_HIDFUNC(HidD_GetSerialNumberString);
- OVR_RESOLVE_HIDFUNC(HidD_GetPreparsedData);
- OVR_RESOLVE_HIDFUNC(HidD_FreePreparsedData);
- OVR_RESOLVE_HIDFUNC(HidP_GetCaps);
-
- if (HidD_GetHidGuid)
- HidD_GetHidGuid(&HidGuid);
-}
-
-HIDDeviceManager::~HIDDeviceManager()
-{
- ::FreeLibrary(hHidLib);
-}
-
-bool HIDDeviceManager::Initialize()
-{
- return true;
-}
-
-void HIDDeviceManager::Shutdown()
-{
- LogText("OVR::Win32::HIDDeviceManager - shutting down.\n");
-}
-
-bool HIDDeviceManager::Enumerate(HIDEnumerateVisitor* enumVisitor)
-{
- HDEVINFO hdevInfoSet;
- SP_DEVICE_INTERFACE_DATA interfaceData;
- interfaceData.cbSize = sizeof(interfaceData);
-
- // Get handle to info data set describing all available HIDs.
- hdevInfoSet = SetupDiGetClassDevsA(&HidGuid, NULL, NULL, DIGCF_INTERFACEDEVICE | DIGCF_PRESENT);
- if (hdevInfoSet == INVALID_HANDLE_VALUE)
- return false;
-
- for(int deviceIndex = 0;
- SetupDiEnumDeviceInterfaces(hdevInfoSet, NULL, &HidGuid, deviceIndex, &interfaceData);
- deviceIndex++)
- {
- // For each device, we extract its file path and open it to get attributes,
- // such as vendor and product id. If anything goes wrong, we move onto next device.
- HIDDevicePathWrapper pathWrapper;
- if (!pathWrapper.InitPathFromInterfaceData(hdevInfoSet, &interfaceData))
- continue;
-
- // Look for the device to check if it is already opened.
- Ptr<DeviceCreateDesc> existingDevice = Manager->FindDevice(pathWrapper.GetPath());
- // if device exists and it is opened then most likely the CreateHIDFile
- // will fail; therefore, we just set Enumerated to 'true' and continue.
- if (existingDevice && existingDevice->pDevice)
- {
- existingDevice->Enumerated = true;
- continue;
- }
-
- // open device in non-exclusive mode for detection...
- HANDLE hidDev = CreateHIDFile(pathWrapper.GetPath(), false);
- if (hidDev == INVALID_HANDLE_VALUE)
- continue;
-
- HIDDeviceDesc devDesc;
- devDesc.Path = pathWrapper.GetPath();
- if (initVendorProductVersion(hidDev, &devDesc) &&
- enumVisitor->MatchVendorProduct(devDesc.VendorId, devDesc.ProductId) &&
- initUsage(hidDev, &devDesc))
- {
- initStrings(hidDev, &devDesc);
-
- // Construct minimal device that the visitor callback can get feature reports from.
- Win32::HIDDevice device(this, hidDev);
- enumVisitor->Visit(device, devDesc);
- }
-
- ::CloseHandle(hidDev);
- }
-
- SetupDiDestroyDeviceInfoList(hdevInfoSet);
- return true;
-}
-
-bool HIDDeviceManager::GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const
-{
- // open device in non-exclusive mode for detection...
- HANDLE hidDev = CreateHIDFile(path, false);
- if (hidDev == INVALID_HANDLE_VALUE)
- return false;
-
- pdevDesc->Path = path;
- getFullDesc(hidDev, pdevDesc);
-
- ::CloseHandle(hidDev);
- return true;
-}
-
-OVR::HIDDevice* HIDDeviceManager::Open(const String& path)
-{
-
- Ptr<Win32::HIDDevice> device = *new Win32::HIDDevice(this);
-
- if (device->HIDInitialize(path))
- {
- device->AddRef();
- return device;
- }
-
- return NULL;
-}
-
-bool HIDDeviceManager::getFullDesc(HANDLE hidDev, HIDDeviceDesc* desc) const
-{
-
- if (!initVendorProductVersion(hidDev, desc))
- {
- return false;
- }
-
- if (!initUsage(hidDev, desc))
- {
- return false;
- }
-
- initStrings(hidDev, desc);
-
- return true;
-}
-
-bool HIDDeviceManager::initVendorProductVersion(HANDLE hidDev, HIDDeviceDesc* desc) const
-{
- HIDD_ATTRIBUTES attr;
- attr.Size = sizeof(attr);
- if (!HidD_GetAttributes(hidDev, &attr))
- return false;
- desc->VendorId = attr.VendorID;
- desc->ProductId = attr.ProductID;
- desc->VersionNumber = attr.VersionNumber;
- return true;
-}
-
-bool HIDDeviceManager::initUsage(HANDLE hidDev, HIDDeviceDesc* desc) const
-{
- bool result = false;
- HIDP_CAPS caps;
- HIDP_PREPARSED_DATA* preparsedData = 0;
-
- if (!HidD_GetPreparsedData(hidDev, &preparsedData))
- return false;
-
- if (HidP_GetCaps(preparsedData, &caps) == HIDP_STATUS_SUCCESS)
- {
- desc->Usage = caps.Usage;
- desc->UsagePage = caps.UsagePage;
- result = true;
- }
- HidD_FreePreparsedData(preparsedData);
- return result;
-}
-
-void HIDDeviceManager::initStrings(HANDLE hidDev, HIDDeviceDesc* desc) const
-{
- // Documentation mentions 126 as being the max for USB.
- wchar_t strBuffer[196];
-
- // HidD_Get*String functions return nothing in buffer on failure,
- // so it's ok to do this without further error checking.
- strBuffer[0] = 0;
- HidD_GetManufacturerString(hidDev, strBuffer, sizeof(strBuffer));
- desc->Manufacturer = strBuffer;
-
- strBuffer[0] = 0;
- HidD_GetProductString(hidDev, strBuffer, sizeof(strBuffer));
- desc->Product = strBuffer;
-
- strBuffer[0] = 0;
- HidD_GetSerialNumberString(hidDev, strBuffer, sizeof(strBuffer));
- desc->SerialNumber = strBuffer;
-}
-
-//-------------------------------------------------------------------------------------
-// **** Win32::HIDDevice
-
-HIDDevice::HIDDevice(HIDDeviceManager* manager)
- : HIDManager(manager), inMinimalMode(false), Device(0), ReadRequested(false)
-{
- memset(&ReadOverlapped, 0, sizeof(OVERLAPPED));
-}
-
-// This is a minimal constructor used during enumeration for us to pass
-// a HIDDevice to the visit function (so that it can query feature reports).
-HIDDevice::HIDDevice(HIDDeviceManager* manager, HANDLE device)
- : HIDManager(manager), inMinimalMode(true), Device(device), ReadRequested(true)
-{
- memset(&ReadOverlapped, 0, sizeof(OVERLAPPED));
-}
-
-HIDDevice::~HIDDevice()
-{
- if (!inMinimalMode)
- {
- HIDShutdown();
- }
-}
-
-bool HIDDevice::HIDInitialize(const String& path)
-{
-
- DevDesc.Path = path;
-
- if (!openDevice())
- {
- LogText("OVR::Win32::HIDDevice - Failed to open HIDDevice: ", path);
- return false;
- }
-
-
- HIDManager->Manager->pThread->AddTicksNotifier(this);
- HIDManager->Manager->pThread->AddMessageNotifier(this);
-
- LogText("OVR::Win32::HIDDevice - Opened '%s'\n"
- " Manufacturer:'%s' Product:'%s' Serial#:'%s'\n",
- DevDesc.Path.ToCStr(),
- DevDesc.Manufacturer.ToCStr(), DevDesc.Product.ToCStr(),
- DevDesc.SerialNumber.ToCStr());
-
- return true;
-}
-
-bool HIDDevice::initInfo()
-{
- // Device must have been successfully opened.
- OVR_ASSERT(Device);
-
- // Get report lengths.
- HIDP_PREPARSED_DATA* preparsedData = 0;
- if (!HIDManager->HidD_GetPreparsedData(Device, &preparsedData))
- {
- return false;
- }
-
- HIDP_CAPS caps;
- if (HIDManager->HidP_GetCaps(preparsedData, &caps) != HIDP_STATUS_SUCCESS)
- {
- HIDManager->HidD_FreePreparsedData(preparsedData);
- return false;
- }
-
- InputReportBufferLength = caps.InputReportByteLength;
- OutputReportBufferLength = caps.OutputReportByteLength;
- FeatureReportBufferLength= caps.FeatureReportByteLength;
- HIDManager->HidD_FreePreparsedData(preparsedData);
-
- if (ReadBufferSize < InputReportBufferLength)
- {
- OVR_ASSERT_LOG(false, ("Input report buffer length is bigger than read buffer."));
- return false;
- }
-
- // Get device desc.
- if (!HIDManager->getFullDesc(Device, &DevDesc))
- {
- OVR_ASSERT_LOG(false, ("Failed to get device desc while initializing device."));
- return false;
- }
-
- return true;
-}
-
-bool HIDDevice::openDevice()
-{
- memset(&ReadOverlapped, 0, sizeof(OVERLAPPED));
-
- Device = HIDManager->CreateHIDFile(DevDesc.Path.ToCStr());
- if (Device == INVALID_HANDLE_VALUE)
- {
- OVR_DEBUG_LOG(("Failed 'CreateHIDFile' while opening device, error = 0x%X.",
- ::GetLastError()));
- Device = 0;
- return false;
- }
-
- if (!HIDManager->HidD_SetNumInputBuffers(Device, 128))
- {
- OVR_ASSERT_LOG(false, ("Failed 'HidD_SetNumInputBuffers' while initializing device."));
- ::CloseHandle(Device);
- Device = 0;
- return false;
- }
-
-
- // Create a manual-reset non-signaled event.
- ReadOverlapped.hEvent = ::CreateEvent(0, TRUE, FALSE, 0);
-
- if (!ReadOverlapped.hEvent)
- {
- OVR_ASSERT_LOG(false, ("Failed to create event."));
- ::CloseHandle(Device);
- Device = 0;
- return false;
- }
-
- if (!initInfo())
- {
- OVR_ASSERT_LOG(false, ("Failed to get HIDDevice info."));
-
- ::CloseHandle(ReadOverlapped.hEvent);
- memset(&ReadOverlapped, 0, sizeof(OVERLAPPED));
-
- ::CloseHandle(Device);
- Device = 0;
- return false;
- }
-
- if (!initializeRead())
- {
- OVR_ASSERT_LOG(false, ("Failed to get intialize read for HIDDevice."));
-
- ::CloseHandle(ReadOverlapped.hEvent);
- memset(&ReadOverlapped, 0, sizeof(OVERLAPPED));
-
- ::CloseHandle(Device);
- Device = 0;
- return false;
- }
-
- return true;
-}
-
-void HIDDevice::HIDShutdown()
-{
-
- HIDManager->Manager->pThread->RemoveTicksNotifier(this);
- HIDManager->Manager->pThread->RemoveMessageNotifier(this);
-
- closeDevice();
- LogText("OVR::Win32::HIDDevice - Closed '%s'\n", DevDesc.Path.ToCStr());
-}
-
-bool HIDDevice::initializeRead()
-{
-
- if (!ReadRequested)
- {
- HIDManager->Manager->pThread->AddOverlappedEvent(this, ReadOverlapped.hEvent);
- ReadRequested = true;
- }
-
- // Read resets the event...
- while(::ReadFile(Device, ReadBuffer, InputReportBufferLength, 0, &ReadOverlapped))
- {
- processReadResult();
- }
-
- if (GetLastError() != ERROR_IO_PENDING)
- {
- // Some other error (such as unplugged).
- closeDeviceOnIOError();
- return false;
- }
-
- return true;
-}
-
-bool HIDDevice::processReadResult()
-{
-
- OVR_ASSERT(ReadRequested);
-
- DWORD bytesRead = 0;
-
- if (GetOverlappedResult(Device, &ReadOverlapped, &bytesRead, FALSE))
- {
- // We've got data.
- if (Handler)
- {
- Handler->OnInputReport(ReadBuffer, bytesRead);
- }
-
- // TBD: Not needed?
- // Event should be reset by Read call...
- ReadOverlapped.Pointer = 0;
- ReadOverlapped.Internal = 0;
- ReadOverlapped.InternalHigh = 0;
- return true;
- }
- else
- {
- if (GetLastError() != ERROR_IO_PENDING)
- {
- closeDeviceOnIOError();
- return false;
- }
- }
-
- return false;
-}
-
-void HIDDevice::closeDevice()
-{
- if (ReadRequested)
- {
- HIDManager->Manager->pThread->RemoveOverlappedEvent(this, ReadOverlapped.hEvent);
- ReadRequested = false;
- // Must call this to avoid Win32 assertion; CloseHandle is not enough.
- ::CancelIo(Device);
- }
-
- ::CloseHandle(ReadOverlapped.hEvent);
- memset(&ReadOverlapped, 0, sizeof(OVERLAPPED));
-
- ::CloseHandle(Device);
- Device = 0;
-}
-
-void HIDDevice::closeDeviceOnIOError()
-{
- LogText("OVR::Win32::HIDDevice - Lost connection to '%s'\n", DevDesc.Path.ToCStr());
- closeDevice();
-}
-
-bool HIDDevice::SetFeatureReport(UByte* data, UInt32 length)
-{
- if (!ReadRequested)
- return false;
-
- return HIDManager->HidD_SetFeature(Device, data, (ULONG) length) != FALSE;
-}
-
-bool HIDDevice::GetFeatureReport(UByte* data, UInt32 length)
-{
- if (!ReadRequested)
- return false;
-
- return HIDManager->HidD_GetFeature(Device, data, (ULONG) length) != FALSE;
-}
-
-void HIDDevice::OnOverlappedEvent(HANDLE hevent)
-{
- OVR_UNUSED(hevent);
- OVR_ASSERT(hevent == ReadOverlapped.hEvent);
-
- if (processReadResult())
- {
- // Proceed to read again.
- initializeRead();
- }
-}
-
-UInt64 HIDDevice::OnTicks(UInt64 ticksMks)
-{
- if (Handler)
- {
- return Handler->OnTicks(ticksMks);
- }
-
- return DeviceManagerThread::Notifier::OnTicks(ticksMks);
-}
-
-bool HIDDevice::OnDeviceMessage(DeviceMessageType messageType,
- const String& devicePath,
- bool* error)
-{
-
- // Is this the correct device?
- if (DevDesc.Path.CompareNoCase(devicePath) != 0)
- {
- return false;
- }
-
- if (messageType == DeviceMessage_DeviceAdded && !Device)
- {
- // A closed device has been re-added. Try to reopen.
- if (!openDevice())
- {
- LogError("OVR::Win32::HIDDevice - Failed to reopen a device '%s' that was re-added.\n", devicePath.ToCStr());
- *error = true;
- return true;
- }
-
- LogText("OVR::Win32::HIDDevice - Reopened device '%s'\n", devicePath.ToCStr());
- }
-
- HIDHandler::HIDDeviceMessageType handlerMessageType = HIDHandler::HIDDeviceMessage_DeviceAdded;
- if (messageType == DeviceMessage_DeviceAdded)
- {
- }
- else if (messageType == DeviceMessage_DeviceRemoved)
- {
- handlerMessageType = HIDHandler::HIDDeviceMessage_DeviceRemoved;
- }
- else
- {
- OVR_ASSERT(0);
- }
-
- if (Handler)
- {
- Handler->OnDeviceMessage(handlerMessageType);
- }
-
- *error = false;
- return true;
-}
-
-HIDDeviceManager* HIDDeviceManager::CreateInternal(Win32::DeviceManager* devManager)
-{
-
- if (!System::IsInitialized())
- {
- // Use custom message, since Log is not yet installed.
- OVR_DEBUG_STATEMENT(Log::GetDefaultLog()->
- LogMessage(Log_Debug, "HIDDeviceManager::Create failed - OVR::System not initialized"); );
- return 0;
- }
-
- Ptr<Win32::HIDDeviceManager> manager = *new Win32::HIDDeviceManager(devManager);
-
- if (manager)
- {
- if (manager->Initialize())
- {
- manager->AddRef();
- }
- else
- {
- manager.Clear();
- }
- }
-
- return manager.GetPtr();
-}
-
-} // namespace Win32
-
-//-------------------------------------------------------------------------------------
-// ***** Creation
-
-// Creates a new HIDDeviceManager and initializes OVR.
-HIDDeviceManager* HIDDeviceManager::Create()
-{
- OVR_ASSERT_LOG(false, ("Standalone mode not implemented yet."));
-
- if (!System::IsInitialized())
- {
- // Use custom message, since Log is not yet installed.
- OVR_DEBUG_STATEMENT(Log::GetDefaultLog()->
- LogMessage(Log_Debug, "HIDDeviceManager::Create failed - OVR::System not initialized"); );
- return 0;
- }
-
- Ptr<Win32::HIDDeviceManager> manager = *new Win32::HIDDeviceManager(NULL);
-
- if (manager)
- {
- if (manager->Initialize())
- {
- manager->AddRef();
- }
- else
- {
- manager.Clear();
- }
- }
-
- return manager.GetPtr();
-}
-
-} // namespace OVR
+/************************************************************************************ + +Filename : OVR_Win32_HIDDevice.cpp +Content : Win32 HID device implementation. +Created : February 22, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_Win32_HIDDevice.h" +#include "OVR_Win32_DeviceManager.h" + +#include "Kernel/OVR_System.h" +#include "Kernel/OVR_Log.h" + +namespace OVR { namespace Win32 { + +//------------------------------------------------------------------------------------- +// HIDDevicePathWrapper is a simple class used to extract HID device file path +// through SetupDiGetDeviceInterfaceDetail. We use a class since this is a bit messy. +class HIDDevicePathWrapper +{ + SP_INTERFACE_DEVICE_DETAIL_DATA_A* pData; +public: + HIDDevicePathWrapper() : pData(0) { } + ~HIDDevicePathWrapper() { if (pData) OVR_FREE(pData); } + + const char* GetPath() const { return pData ? pData->DevicePath : 0; } + + bool InitPathFromInterfaceData(HDEVINFO hdevInfoSet, SP_DEVICE_INTERFACE_DATA* pidata); +}; + +bool HIDDevicePathWrapper::InitPathFromInterfaceData(HDEVINFO hdevInfoSet, SP_DEVICE_INTERFACE_DATA* pidata) +{ + DWORD detailSize = 0; + // SetupDiGetDeviceInterfaceDetailA returns "not enough buffer error code" + // doe size request. Just check valid size. + SetupDiGetDeviceInterfaceDetailA(hdevInfoSet, pidata, NULL, 0, &detailSize, NULL); + if (!detailSize || + ((pData = (SP_INTERFACE_DEVICE_DETAIL_DATA_A*)OVR_ALLOC(detailSize)) == 0)) + return false; + pData->cbSize = sizeof(SP_INTERFACE_DEVICE_DETAIL_DATA_A); + + if (!SetupDiGetDeviceInterfaceDetailA(hdevInfoSet, pidata, pData, detailSize, NULL, NULL)) + return false; + return true; +} + + +//------------------------------------------------------------------------------------- +// **** Win32::DeviceManager + +HIDDeviceManager::HIDDeviceManager(DeviceManager* manager) + : Manager(manager) +{ + hHidLib = ::LoadLibraryA("hid.dll"); + OVR_ASSERT_LOG(hHidLib, ("Couldn't load Win32 'hid.dll'.")); + + OVR_RESOLVE_HIDFUNC(HidD_GetHidGuid); + OVR_RESOLVE_HIDFUNC(HidD_SetNumInputBuffers); + OVR_RESOLVE_HIDFUNC(HidD_GetFeature); + OVR_RESOLVE_HIDFUNC(HidD_SetFeature); + OVR_RESOLVE_HIDFUNC(HidD_GetAttributes); + OVR_RESOLVE_HIDFUNC(HidD_GetManufacturerString); + OVR_RESOLVE_HIDFUNC(HidD_GetProductString); + OVR_RESOLVE_HIDFUNC(HidD_GetSerialNumberString); + OVR_RESOLVE_HIDFUNC(HidD_GetPreparsedData); + OVR_RESOLVE_HIDFUNC(HidD_FreePreparsedData); + OVR_RESOLVE_HIDFUNC(HidP_GetCaps); + + if (HidD_GetHidGuid) + HidD_GetHidGuid(&HidGuid); +} + +HIDDeviceManager::~HIDDeviceManager() +{ + ::FreeLibrary(hHidLib); +} + +bool HIDDeviceManager::Initialize() +{ + return true; +} + +void HIDDeviceManager::Shutdown() +{ + LogText("OVR::Win32::HIDDeviceManager - shutting down.\n"); +} + +bool HIDDeviceManager::Enumerate(HIDEnumerateVisitor* enumVisitor) +{ + HDEVINFO hdevInfoSet; + SP_DEVICE_INTERFACE_DATA interfaceData; + interfaceData.cbSize = sizeof(interfaceData); + + // Get handle to info data set describing all available HIDs. + hdevInfoSet = SetupDiGetClassDevsA(&HidGuid, NULL, NULL, DIGCF_INTERFACEDEVICE | DIGCF_PRESENT); + if (hdevInfoSet == INVALID_HANDLE_VALUE) + return false; + + for(int deviceIndex = 0; + SetupDiEnumDeviceInterfaces(hdevInfoSet, NULL, &HidGuid, deviceIndex, &interfaceData); + deviceIndex++) + { + // For each device, we extract its file path and open it to get attributes, + // such as vendor and product id. If anything goes wrong, we move onto next device. + HIDDevicePathWrapper pathWrapper; + if (!pathWrapper.InitPathFromInterfaceData(hdevInfoSet, &interfaceData)) + continue; + + // Look for the device to check if it is already opened. + Ptr<DeviceCreateDesc> existingDevice = Manager->FindDevice(pathWrapper.GetPath()); + // if device exists and it is opened then most likely the CreateHIDFile + // will fail; therefore, we just set Enumerated to 'true' and continue. + if (existingDevice && existingDevice->pDevice) + { + existingDevice->Enumerated = true; + continue; + } + + // open device in non-exclusive mode for detection... + HANDLE hidDev = CreateHIDFile(pathWrapper.GetPath(), false); + if (hidDev == INVALID_HANDLE_VALUE) + continue; + + HIDDeviceDesc devDesc; + devDesc.Path = pathWrapper.GetPath(); + if (initVendorProductVersion(hidDev, &devDesc) && + enumVisitor->MatchVendorProduct(devDesc.VendorId, devDesc.ProductId) && + initUsage(hidDev, &devDesc)) + { + initStrings(hidDev, &devDesc); + + // Construct minimal device that the visitor callback can get feature reports from. + Win32::HIDDevice device(this, hidDev); + enumVisitor->Visit(device, devDesc); + } + + ::CloseHandle(hidDev); + } + + SetupDiDestroyDeviceInfoList(hdevInfoSet); + return true; +} + +bool HIDDeviceManager::GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const +{ + // open device in non-exclusive mode for detection... + HANDLE hidDev = CreateHIDFile(path, false); + if (hidDev == INVALID_HANDLE_VALUE) + return false; + + pdevDesc->Path = path; + getFullDesc(hidDev, pdevDesc); + + ::CloseHandle(hidDev); + return true; +} + +OVR::HIDDevice* HIDDeviceManager::Open(const String& path) +{ + + Ptr<Win32::HIDDevice> device = *new Win32::HIDDevice(this); + + if (device->HIDInitialize(path)) + { + device->AddRef(); + return device; + } + + return NULL; +} + +bool HIDDeviceManager::getFullDesc(HANDLE hidDev, HIDDeviceDesc* desc) const +{ + + if (!initVendorProductVersion(hidDev, desc)) + { + return false; + } + + if (!initUsage(hidDev, desc)) + { + return false; + } + + initStrings(hidDev, desc); + + return true; +} + +bool HIDDeviceManager::initVendorProductVersion(HANDLE hidDev, HIDDeviceDesc* desc) const +{ + HIDD_ATTRIBUTES attr; + attr.Size = sizeof(attr); + if (!HidD_GetAttributes(hidDev, &attr)) + return false; + desc->VendorId = attr.VendorID; + desc->ProductId = attr.ProductID; + desc->VersionNumber = attr.VersionNumber; + return true; +} + +bool HIDDeviceManager::initUsage(HANDLE hidDev, HIDDeviceDesc* desc) const +{ + bool result = false; + HIDP_CAPS caps; + HIDP_PREPARSED_DATA* preparsedData = 0; + + if (!HidD_GetPreparsedData(hidDev, &preparsedData)) + return false; + + if (HidP_GetCaps(preparsedData, &caps) == HIDP_STATUS_SUCCESS) + { + desc->Usage = caps.Usage; + desc->UsagePage = caps.UsagePage; + result = true; + } + HidD_FreePreparsedData(preparsedData); + return result; +} + +void HIDDeviceManager::initStrings(HANDLE hidDev, HIDDeviceDesc* desc) const +{ + // Documentation mentions 126 as being the max for USB. + wchar_t strBuffer[196]; + + // HidD_Get*String functions return nothing in buffer on failure, + // so it's ok to do this without further error checking. + strBuffer[0] = 0; + HidD_GetManufacturerString(hidDev, strBuffer, sizeof(strBuffer)); + desc->Manufacturer = strBuffer; + + strBuffer[0] = 0; + HidD_GetProductString(hidDev, strBuffer, sizeof(strBuffer)); + desc->Product = strBuffer; + + strBuffer[0] = 0; + HidD_GetSerialNumberString(hidDev, strBuffer, sizeof(strBuffer)); + desc->SerialNumber = strBuffer; +} + +//------------------------------------------------------------------------------------- +// **** Win32::HIDDevice + +HIDDevice::HIDDevice(HIDDeviceManager* manager) + : HIDManager(manager), inMinimalMode(false), Device(0), ReadRequested(false) +{ + memset(&ReadOverlapped, 0, sizeof(OVERLAPPED)); +} + +// This is a minimal constructor used during enumeration for us to pass +// a HIDDevice to the visit function (so that it can query feature reports). +HIDDevice::HIDDevice(HIDDeviceManager* manager, HANDLE device) + : HIDManager(manager), inMinimalMode(true), Device(device), ReadRequested(true) +{ + memset(&ReadOverlapped, 0, sizeof(OVERLAPPED)); +} + +HIDDevice::~HIDDevice() +{ + if (!inMinimalMode) + { + HIDShutdown(); + } +} + +bool HIDDevice::HIDInitialize(const String& path) +{ + + DevDesc.Path = path; + + if (!openDevice()) + { + LogText("OVR::Win32::HIDDevice - Failed to open HIDDevice: ", path); + return false; + } + + + HIDManager->Manager->pThread->AddTicksNotifier(this); + HIDManager->Manager->pThread->AddMessageNotifier(this); + + LogText("OVR::Win32::HIDDevice - Opened '%s'\n" + " Manufacturer:'%s' Product:'%s' Serial#:'%s'\n", + DevDesc.Path.ToCStr(), + DevDesc.Manufacturer.ToCStr(), DevDesc.Product.ToCStr(), + DevDesc.SerialNumber.ToCStr()); + + return true; +} + +bool HIDDevice::initInfo() +{ + // Device must have been successfully opened. + OVR_ASSERT(Device); + + // Get report lengths. + HIDP_PREPARSED_DATA* preparsedData = 0; + if (!HIDManager->HidD_GetPreparsedData(Device, &preparsedData)) + { + return false; + } + + HIDP_CAPS caps; + if (HIDManager->HidP_GetCaps(preparsedData, &caps) != HIDP_STATUS_SUCCESS) + { + HIDManager->HidD_FreePreparsedData(preparsedData); + return false; + } + + InputReportBufferLength = caps.InputReportByteLength; + OutputReportBufferLength = caps.OutputReportByteLength; + FeatureReportBufferLength= caps.FeatureReportByteLength; + HIDManager->HidD_FreePreparsedData(preparsedData); + + if (ReadBufferSize < InputReportBufferLength) + { + OVR_ASSERT_LOG(false, ("Input report buffer length is bigger than read buffer.")); + return false; + } + + // Get device desc. + if (!HIDManager->getFullDesc(Device, &DevDesc)) + { + OVR_ASSERT_LOG(false, ("Failed to get device desc while initializing device.")); + return false; + } + + return true; +} + +bool HIDDevice::openDevice() +{ + memset(&ReadOverlapped, 0, sizeof(OVERLAPPED)); + + Device = HIDManager->CreateHIDFile(DevDesc.Path.ToCStr()); + if (Device == INVALID_HANDLE_VALUE) + { + OVR_DEBUG_LOG(("Failed 'CreateHIDFile' while opening device, error = 0x%X.", + ::GetLastError())); + Device = 0; + return false; + } + + if (!HIDManager->HidD_SetNumInputBuffers(Device, 128)) + { + OVR_ASSERT_LOG(false, ("Failed 'HidD_SetNumInputBuffers' while initializing device.")); + ::CloseHandle(Device); + Device = 0; + return false; + } + + + // Create a manual-reset non-signaled event. + ReadOverlapped.hEvent = ::CreateEvent(0, TRUE, FALSE, 0); + + if (!ReadOverlapped.hEvent) + { + OVR_ASSERT_LOG(false, ("Failed to create event.")); + ::CloseHandle(Device); + Device = 0; + return false; + } + + if (!initInfo()) + { + OVR_ASSERT_LOG(false, ("Failed to get HIDDevice info.")); + + ::CloseHandle(ReadOverlapped.hEvent); + memset(&ReadOverlapped, 0, sizeof(OVERLAPPED)); + + ::CloseHandle(Device); + Device = 0; + return false; + } + + if (!initializeRead()) + { + OVR_ASSERT_LOG(false, ("Failed to get intialize read for HIDDevice.")); + + ::CloseHandle(ReadOverlapped.hEvent); + memset(&ReadOverlapped, 0, sizeof(OVERLAPPED)); + + ::CloseHandle(Device); + Device = 0; + return false; + } + + return true; +} + +void HIDDevice::HIDShutdown() +{ + + HIDManager->Manager->pThread->RemoveTicksNotifier(this); + HIDManager->Manager->pThread->RemoveMessageNotifier(this); + + closeDevice(); + LogText("OVR::Win32::HIDDevice - Closed '%s'\n", DevDesc.Path.ToCStr()); +} + +bool HIDDevice::initializeRead() +{ + + if (!ReadRequested) + { + HIDManager->Manager->pThread->AddOverlappedEvent(this, ReadOverlapped.hEvent); + ReadRequested = true; + } + + // Read resets the event... + while(::ReadFile(Device, ReadBuffer, InputReportBufferLength, 0, &ReadOverlapped)) + { + processReadResult(); + } + + if (GetLastError() != ERROR_IO_PENDING) + { + // Some other error (such as unplugged). + closeDeviceOnIOError(); + return false; + } + + return true; +} + +bool HIDDevice::processReadResult() +{ + + OVR_ASSERT(ReadRequested); + + DWORD bytesRead = 0; + + if (GetOverlappedResult(Device, &ReadOverlapped, &bytesRead, FALSE)) + { + // We've got data. + if (Handler) + { + Handler->OnInputReport(ReadBuffer, bytesRead); + } + + // TBD: Not needed? + // Event should be reset by Read call... + ReadOverlapped.Pointer = 0; + ReadOverlapped.Internal = 0; + ReadOverlapped.InternalHigh = 0; + return true; + } + else + { + if (GetLastError() != ERROR_IO_PENDING) + { + closeDeviceOnIOError(); + return false; + } + } + + return false; +} + +void HIDDevice::closeDevice() +{ + if (ReadRequested) + { + HIDManager->Manager->pThread->RemoveOverlappedEvent(this, ReadOverlapped.hEvent); + ReadRequested = false; + // Must call this to avoid Win32 assertion; CloseHandle is not enough. + ::CancelIo(Device); + } + + ::CloseHandle(ReadOverlapped.hEvent); + memset(&ReadOverlapped, 0, sizeof(OVERLAPPED)); + + ::CloseHandle(Device); + Device = 0; +} + +void HIDDevice::closeDeviceOnIOError() +{ + LogText("OVR::Win32::HIDDevice - Lost connection to '%s'\n", DevDesc.Path.ToCStr()); + closeDevice(); +} + +bool HIDDevice::SetFeatureReport(UByte* data, UInt32 length) +{ + if (!ReadRequested) + return false; + + return HIDManager->HidD_SetFeature(Device, data, (ULONG) length) != FALSE; +} + +bool HIDDevice::GetFeatureReport(UByte* data, UInt32 length) +{ + if (!ReadRequested) + return false; + + return HIDManager->HidD_GetFeature(Device, data, (ULONG) length) != FALSE; +} + +void HIDDevice::OnOverlappedEvent(HANDLE hevent) +{ + OVR_UNUSED(hevent); + OVR_ASSERT(hevent == ReadOverlapped.hEvent); + + if (processReadResult()) + { + // Proceed to read again. + initializeRead(); + } +} + +UInt64 HIDDevice::OnTicks(UInt64 ticksMks) +{ + if (Handler) + { + return Handler->OnTicks(ticksMks); + } + + return DeviceManagerThread::Notifier::OnTicks(ticksMks); +} + +bool HIDDevice::OnDeviceMessage(DeviceMessageType messageType, + const String& devicePath, + bool* error) +{ + + // Is this the correct device? + if (DevDesc.Path.CompareNoCase(devicePath) != 0) + { + return false; + } + + if (messageType == DeviceMessage_DeviceAdded && !Device) + { + // A closed device has been re-added. Try to reopen. + if (!openDevice()) + { + LogError("OVR::Win32::HIDDevice - Failed to reopen a device '%s' that was re-added.\n", devicePath.ToCStr()); + *error = true; + return true; + } + + LogText("OVR::Win32::HIDDevice - Reopened device '%s'\n", devicePath.ToCStr()); + } + + HIDHandler::HIDDeviceMessageType handlerMessageType = HIDHandler::HIDDeviceMessage_DeviceAdded; + if (messageType == DeviceMessage_DeviceAdded) + { + } + else if (messageType == DeviceMessage_DeviceRemoved) + { + handlerMessageType = HIDHandler::HIDDeviceMessage_DeviceRemoved; + } + else + { + OVR_ASSERT(0); + } + + if (Handler) + { + Handler->OnDeviceMessage(handlerMessageType); + } + + *error = false; + return true; +} + +HIDDeviceManager* HIDDeviceManager::CreateInternal(Win32::DeviceManager* devManager) +{ + + if (!System::IsInitialized()) + { + // Use custom message, since Log is not yet installed. + OVR_DEBUG_STATEMENT(Log::GetDefaultLog()-> + LogMessage(Log_Debug, "HIDDeviceManager::Create failed - OVR::System not initialized"); ); + return 0; + } + + Ptr<Win32::HIDDeviceManager> manager = *new Win32::HIDDeviceManager(devManager); + + if (manager) + { + if (manager->Initialize()) + { + manager->AddRef(); + } + else + { + manager.Clear(); + } + } + + return manager.GetPtr(); +} + +} // namespace Win32 + +//------------------------------------------------------------------------------------- +// ***** Creation + +// Creates a new HIDDeviceManager and initializes OVR. +HIDDeviceManager* HIDDeviceManager::Create() +{ + OVR_ASSERT_LOG(false, ("Standalone mode not implemented yet.")); + + if (!System::IsInitialized()) + { + // Use custom message, since Log is not yet installed. + OVR_DEBUG_STATEMENT(Log::GetDefaultLog()-> + LogMessage(Log_Debug, "HIDDeviceManager::Create failed - OVR::System not initialized"); ); + return 0; + } + + Ptr<Win32::HIDDeviceManager> manager = *new Win32::HIDDeviceManager(NULL); + + if (manager) + { + if (manager->Initialize()) + { + manager->AddRef(); + } + else + { + manager.Clear(); + } + } + + return manager.GetPtr(); +} + +} // namespace OVR diff --git a/LibOVR/Src/OVR_Win32_HIDDevice.h b/LibOVR/Src/OVR_Win32_HIDDevice.h index efe308d..85a72e8 100644 --- a/LibOVR/Src/OVR_Win32_HIDDevice.h +++ b/LibOVR/Src/OVR_Win32_HIDDevice.h @@ -1,194 +1,194 @@ -/************************************************************************************
-
-Filename : OVR_Win32_HIDDevice.h
-Content : Win32 HID device implementation.
-Created : February 22, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_Win32_HIDDevice_h
-#define OVR_Win32_HIDDevice_h
-
-#include "OVR_HIDDevice.h"
-#include "OVR_Win32_DeviceManager.h"
-
-#include <windows.h>
-#include <setupapi.h>
-
-//-------------------------------------------------------------------------------------
-// Define needed "hidsdi.h" functionality to avoid requiring DDK installation.
-// #include "hidsdi.h"
-
-#ifndef _HIDSDI_H
-#define _HIDSDI_H
-#include <pshpack4.h>
-
-#define HIDP_STATUS_SUCCESS (0x11 << 16)
-struct HIDP_PREPARSED_DATA;
-
-struct HIDD_ATTRIBUTES
-{
- ULONG Size; // = sizeof (struct _HIDD_ATTRIBUTES)
- USHORT VendorID;
- USHORT ProductID;
- USHORT VersionNumber;
-};
-
-struct HIDP_CAPS
-{
- USHORT Usage;
- USHORT UsagePage;
- USHORT InputReportByteLength;
- USHORT OutputReportByteLength;
- USHORT FeatureReportByteLength;
- USHORT Reserved[17];
-
- USHORT NumberLinkCollectionNodes;
- USHORT NumberInputButtonCaps;
- USHORT NumberInputValueCaps;
- USHORT NumberInputDataIndices;
- USHORT NumberOutputButtonCaps;
- USHORT NumberOutputValueCaps;
- USHORT NumberOutputDataIndices;
- USHORT NumberFeatureButtonCaps;
- USHORT NumberFeatureValueCaps;
- USHORT NumberFeatureDataIndices;
-};
-
-#include <poppack.h>
-#endif
-
-
-namespace OVR { namespace Win32 {
-
-class HIDDeviceManager;
-class DeviceManager;
-
-//-------------------------------------------------------------------------------------
-// ***** Win32 HIDDevice
-
-class HIDDevice : public OVR::HIDDevice, public DeviceManagerThread::Notifier
-{
-public:
-
- HIDDevice(HIDDeviceManager* manager);
-
- // This is a minimal constructor used during enumeration for us to pass
- // a HIDDevice to the visit function (so that it can query feature reports).
- HIDDevice(HIDDeviceManager* manager, HANDLE device);
-
- ~HIDDevice();
-
- bool HIDInitialize(const String& path);
- void HIDShutdown();
-
- // OVR::HIDDevice
- bool SetFeatureReport(UByte* data, UInt32 length);
- bool GetFeatureReport(UByte* data, UInt32 length);
-
-
- // DeviceManagerThread::Notifier
- void OnOverlappedEvent(HANDLE hevent);
- UInt64 OnTicks(UInt64 ticksMks);
- bool OnDeviceMessage(DeviceMessageType messageType, const String& devicePath, bool* error);
-
-private:
- bool openDevice();
- bool initInfo();
- bool initializeRead();
- bool processReadResult();
- void closeDevice();
- void closeDeviceOnIOError();
-
- bool inMinimalMode;
- HIDDeviceManager* HIDManager;
- HANDLE Device;
- HIDDeviceDesc DevDesc;
-
- OVERLAPPED ReadOverlapped;
- bool ReadRequested;
-
- enum { ReadBufferSize = 96 };
- UByte ReadBuffer[ReadBufferSize];
-
- UInt16 InputReportBufferLength;
- UInt16 OutputReportBufferLength;
- UInt16 FeatureReportBufferLength;
-};
-
-//-------------------------------------------------------------------------------------
-// ***** Win32 HIDDeviceManager
-
-class HIDDeviceManager : public OVR::HIDDeviceManager
-{
- friend class HIDDevice;
-public:
-
- HIDDeviceManager(DeviceManager* manager);
- virtual ~HIDDeviceManager();
-
- virtual bool Initialize();
- virtual void Shutdown();
-
- virtual bool Enumerate(HIDEnumerateVisitor* enumVisitor);
- virtual OVR::HIDDevice* Open(const String& path);
-
- // Fills HIDDeviceDesc by using the path.
- // Returns 'true' if successful, 'false' otherwise.
- bool GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const;
-
- GUID GetHIDGuid() { return HidGuid; }
-
- static HIDDeviceManager* CreateInternal(DeviceManager* manager);
-
-private:
-
- DeviceManager* Manager; // Back pointer can just be a raw pointer.
-
- HMODULE hHidLib;
- GUID HidGuid;
-
- // Macros to declare and resolve needed functions from library.
-#define OVR_DECLARE_HIDFUNC(func, rettype, args) \
-typedef rettype (__stdcall *PFn_##func) args; \
-PFn_##func func;
-#define OVR_RESOLVE_HIDFUNC(func) \
-func = (PFn_##func)::GetProcAddress(hHidLib, #func)
-
- OVR_DECLARE_HIDFUNC(HidD_GetHidGuid, void, (GUID *hidGuid));
- OVR_DECLARE_HIDFUNC(HidD_SetNumInputBuffers, BOOLEAN, (HANDLE hidDev, ULONG numberBuffers));
- OVR_DECLARE_HIDFUNC(HidD_GetFeature, BOOLEAN, (HANDLE hidDev, PVOID buffer, ULONG bufferLength));
- OVR_DECLARE_HIDFUNC(HidD_SetFeature, BOOLEAN, (HANDLE hidDev, PVOID buffer, ULONG bufferLength));
- OVR_DECLARE_HIDFUNC(HidD_GetAttributes, BOOLEAN, (HANDLE hidDev, HIDD_ATTRIBUTES *attributes));
- OVR_DECLARE_HIDFUNC(HidD_GetManufacturerString, BOOLEAN, (HANDLE hidDev, PVOID buffer, ULONG bufferLength));
- OVR_DECLARE_HIDFUNC(HidD_GetProductString, BOOLEAN, (HANDLE hidDev, PVOID buffer, ULONG bufferLength));
- OVR_DECLARE_HIDFUNC(HidD_GetSerialNumberString, BOOLEAN, (HANDLE hidDev, PVOID buffer, ULONG bufferLength));
- OVR_DECLARE_HIDFUNC(HidD_GetPreparsedData, BOOLEAN, (HANDLE hidDev, HIDP_PREPARSED_DATA **preparsedData));
- OVR_DECLARE_HIDFUNC(HidD_FreePreparsedData, BOOLEAN, (HIDP_PREPARSED_DATA *preparsedData));
- OVR_DECLARE_HIDFUNC(HidP_GetCaps, NTSTATUS,(HIDP_PREPARSED_DATA *preparsedData, HIDP_CAPS* caps));
-
- HANDLE CreateHIDFile(const char* path, bool exclusiveAccess = true) const
- {
- return ::CreateFileA(path, GENERIC_WRITE|GENERIC_READ,
- (!exclusiveAccess) ? (FILE_SHARE_READ|FILE_SHARE_WRITE) : 0x0,
- NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, 0);
- }
-
- // Helper functions to fill in HIDDeviceDesc from open device handle.
- bool initVendorProductVersion(HANDLE hidDev, HIDDeviceDesc* desc) const;
- bool initUsage(HANDLE hidDev, HIDDeviceDesc* desc) const;
- void initStrings(HANDLE hidDev, HIDDeviceDesc* desc) const;
-
- bool getFullDesc(HANDLE hidDev, HIDDeviceDesc* desc) const;
-};
-
-}} // namespace OVR::Win32
-
-#endif // OVR_Win32_HIDDevice_h
+/************************************************************************************ + +Filename : OVR_Win32_HIDDevice.h +Content : Win32 HID device implementation. +Created : February 22, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_Win32_HIDDevice_h +#define OVR_Win32_HIDDevice_h + +#include "OVR_HIDDevice.h" +#include "OVR_Win32_DeviceManager.h" + +#include <windows.h> +#include <setupapi.h> + +//------------------------------------------------------------------------------------- +// Define needed "hidsdi.h" functionality to avoid requiring DDK installation. +// #include "hidsdi.h" + +#ifndef _HIDSDI_H +#define _HIDSDI_H +#include <pshpack4.h> + +#define HIDP_STATUS_SUCCESS (0x11 << 16) +struct HIDP_PREPARSED_DATA; + +struct HIDD_ATTRIBUTES +{ + ULONG Size; // = sizeof (struct _HIDD_ATTRIBUTES) + USHORT VendorID; + USHORT ProductID; + USHORT VersionNumber; +}; + +struct HIDP_CAPS +{ + USHORT Usage; + USHORT UsagePage; + USHORT InputReportByteLength; + USHORT OutputReportByteLength; + USHORT FeatureReportByteLength; + USHORT Reserved[17]; + + USHORT NumberLinkCollectionNodes; + USHORT NumberInputButtonCaps; + USHORT NumberInputValueCaps; + USHORT NumberInputDataIndices; + USHORT NumberOutputButtonCaps; + USHORT NumberOutputValueCaps; + USHORT NumberOutputDataIndices; + USHORT NumberFeatureButtonCaps; + USHORT NumberFeatureValueCaps; + USHORT NumberFeatureDataIndices; +}; + +#include <poppack.h> +#endif + + +namespace OVR { namespace Win32 { + +class HIDDeviceManager; +class DeviceManager; + +//------------------------------------------------------------------------------------- +// ***** Win32 HIDDevice + +class HIDDevice : public OVR::HIDDevice, public DeviceManagerThread::Notifier +{ +public: + + HIDDevice(HIDDeviceManager* manager); + + // This is a minimal constructor used during enumeration for us to pass + // a HIDDevice to the visit function (so that it can query feature reports). + HIDDevice(HIDDeviceManager* manager, HANDLE device); + + ~HIDDevice(); + + bool HIDInitialize(const String& path); + void HIDShutdown(); + + // OVR::HIDDevice + bool SetFeatureReport(UByte* data, UInt32 length); + bool GetFeatureReport(UByte* data, UInt32 length); + + + // DeviceManagerThread::Notifier + void OnOverlappedEvent(HANDLE hevent); + UInt64 OnTicks(UInt64 ticksMks); + bool OnDeviceMessage(DeviceMessageType messageType, const String& devicePath, bool* error); + +private: + bool openDevice(); + bool initInfo(); + bool initializeRead(); + bool processReadResult(); + void closeDevice(); + void closeDeviceOnIOError(); + + bool inMinimalMode; + HIDDeviceManager* HIDManager; + HANDLE Device; + HIDDeviceDesc DevDesc; + + OVERLAPPED ReadOverlapped; + bool ReadRequested; + + enum { ReadBufferSize = 96 }; + UByte ReadBuffer[ReadBufferSize]; + + UInt16 InputReportBufferLength; + UInt16 OutputReportBufferLength; + UInt16 FeatureReportBufferLength; +}; + +//------------------------------------------------------------------------------------- +// ***** Win32 HIDDeviceManager + +class HIDDeviceManager : public OVR::HIDDeviceManager +{ + friend class HIDDevice; +public: + + HIDDeviceManager(DeviceManager* manager); + virtual ~HIDDeviceManager(); + + virtual bool Initialize(); + virtual void Shutdown(); + + virtual bool Enumerate(HIDEnumerateVisitor* enumVisitor); + virtual OVR::HIDDevice* Open(const String& path); + + // Fills HIDDeviceDesc by using the path. + // Returns 'true' if successful, 'false' otherwise. + bool GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const; + + GUID GetHIDGuid() { return HidGuid; } + + static HIDDeviceManager* CreateInternal(DeviceManager* manager); + +private: + + DeviceManager* Manager; // Back pointer can just be a raw pointer. + + HMODULE hHidLib; + GUID HidGuid; + + // Macros to declare and resolve needed functions from library. +#define OVR_DECLARE_HIDFUNC(func, rettype, args) \ +typedef rettype (__stdcall *PFn_##func) args; \ +PFn_##func func; +#define OVR_RESOLVE_HIDFUNC(func) \ +func = (PFn_##func)::GetProcAddress(hHidLib, #func) + + OVR_DECLARE_HIDFUNC(HidD_GetHidGuid, void, (GUID *hidGuid)); + OVR_DECLARE_HIDFUNC(HidD_SetNumInputBuffers, BOOLEAN, (HANDLE hidDev, ULONG numberBuffers)); + OVR_DECLARE_HIDFUNC(HidD_GetFeature, BOOLEAN, (HANDLE hidDev, PVOID buffer, ULONG bufferLength)); + OVR_DECLARE_HIDFUNC(HidD_SetFeature, BOOLEAN, (HANDLE hidDev, PVOID buffer, ULONG bufferLength)); + OVR_DECLARE_HIDFUNC(HidD_GetAttributes, BOOLEAN, (HANDLE hidDev, HIDD_ATTRIBUTES *attributes)); + OVR_DECLARE_HIDFUNC(HidD_GetManufacturerString, BOOLEAN, (HANDLE hidDev, PVOID buffer, ULONG bufferLength)); + OVR_DECLARE_HIDFUNC(HidD_GetProductString, BOOLEAN, (HANDLE hidDev, PVOID buffer, ULONG bufferLength)); + OVR_DECLARE_HIDFUNC(HidD_GetSerialNumberString, BOOLEAN, (HANDLE hidDev, PVOID buffer, ULONG bufferLength)); + OVR_DECLARE_HIDFUNC(HidD_GetPreparsedData, BOOLEAN, (HANDLE hidDev, HIDP_PREPARSED_DATA **preparsedData)); + OVR_DECLARE_HIDFUNC(HidD_FreePreparsedData, BOOLEAN, (HIDP_PREPARSED_DATA *preparsedData)); + OVR_DECLARE_HIDFUNC(HidP_GetCaps, NTSTATUS,(HIDP_PREPARSED_DATA *preparsedData, HIDP_CAPS* caps)); + + HANDLE CreateHIDFile(const char* path, bool exclusiveAccess = true) const + { + return ::CreateFileA(path, GENERIC_WRITE|GENERIC_READ, + (!exclusiveAccess) ? (FILE_SHARE_READ|FILE_SHARE_WRITE) : 0x0, + NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, 0); + } + + // Helper functions to fill in HIDDeviceDesc from open device handle. + bool initVendorProductVersion(HANDLE hidDev, HIDDeviceDesc* desc) const; + bool initUsage(HANDLE hidDev, HIDDeviceDesc* desc) const; + void initStrings(HANDLE hidDev, HIDDeviceDesc* desc) const; + + bool getFullDesc(HANDLE hidDev, HIDDeviceDesc* desc) const; +}; + +}} // namespace OVR::Win32 + +#endif // OVR_Win32_HIDDevice_h diff --git a/LibOVR/Src/OVR_Win32_HMDDevice.cpp b/LibOVR/Src/OVR_Win32_HMDDevice.cpp index 095d3a8..09bddbf 100644 --- a/LibOVR/Src/OVR_Win32_HMDDevice.cpp +++ b/LibOVR/Src/OVR_Win32_HMDDevice.cpp @@ -1,418 +1,498 @@ -/************************************************************************************
-
-Filename : OVR_Win32_HMDDevice.cpp
-Content : Win32 Interface to HMD - detects HMD display
-Created : September 21, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_Win32_HMDDevice.h"
-
-#include "OVR_Win32_DeviceManager.h"
-
-#include <tchar.h>
-
-namespace OVR { namespace Win32 {
-
-//-------------------------------------------------------------------------------------
-
-HMDDeviceCreateDesc::HMDDeviceCreateDesc(DeviceFactory* factory,
- const String& deviceId, const String& displayDeviceName)
- : DeviceCreateDesc(factory, Device_HMD),
- DeviceId(deviceId), DisplayDeviceName(displayDeviceName),
- DesktopX(0), DesktopY(0), Contents(0),
- HResolution(0), VResolution(0), HScreenSize(0), VScreenSize(0)
-{
-}
-HMDDeviceCreateDesc::HMDDeviceCreateDesc(const HMDDeviceCreateDesc& other)
- : DeviceCreateDesc(other.pFactory, Device_HMD),
- DeviceId(other.DeviceId), DisplayDeviceName(other.DisplayDeviceName),
- DesktopX(other.DesktopX), DesktopY(other.DesktopY), Contents(other.Contents),
- HResolution(other.HResolution), VResolution(other.VResolution),
- HScreenSize(other.HScreenSize), VScreenSize(other.VScreenSize)
-{
-}
-
-HMDDeviceCreateDesc::MatchResult HMDDeviceCreateDesc::MatchDevice(const DeviceCreateDesc& other,
- DeviceCreateDesc** pcandidate) const
-{
- if ((other.Type != Device_HMD) || (other.pFactory != pFactory))
- return Match_None;
-
- // There are several reasons we can come in here:
- // a) Matching this HMD Monitor created desc to OTHER HMD Monitor desc
- // - Require exact device DeviceId/DeviceName match
- // b) Matching SensorDisplayInfo created desc to OTHER HMD Monitor desc
- // - This DeviceId is empty; becomes candidate
- // c) Matching this HMD Monitor created desc to SensorDisplayInfo desc
- // - This other.DeviceId is empty; becomes candidate
-
- const HMDDeviceCreateDesc& s2 = (const HMDDeviceCreateDesc&) other;
-
- if ((DeviceId == s2.DeviceId) &&
- (DisplayDeviceName == s2.DisplayDeviceName))
- {
- // Non-null DeviceId may match while size is different if screen size was overwritten
- // by SensorDisplayInfo in prior iteration.
- if (!DeviceId.IsEmpty() ||
- ((HScreenSize == s2.HScreenSize) &&
- (VScreenSize == s2.VScreenSize)) )
- {
- *pcandidate = 0;
- return Match_Found;
- }
- }
-
-
- // DisplayInfo takes precedence, although we try to match it first.
- if ((HResolution == s2.HResolution) &&
- (VResolution == s2.VResolution) &&
- (HScreenSize == s2.HScreenSize) &&
- (VScreenSize == s2.VScreenSize))
- {
- if (DeviceId.IsEmpty() && !s2.DeviceId.IsEmpty())
- {
- *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this);
- return Match_Candidate;
- }
-
- *pcandidate = 0;
- return Match_Found;
- }
-
- // SensorDisplayInfo may override resolution settings, so store as candidate.
- if (s2.DeviceId.IsEmpty())
- {
- *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this);
- return Match_Candidate;
- }
- // OTHER HMD Monitor desc may initialize DeviceName/Id
- else if (DeviceId.IsEmpty())
- {
- *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this);
- return Match_Candidate;
- }
-
- return Match_None;
-}
-
-
-bool HMDDeviceCreateDesc::UpdateMatchedCandidate(const DeviceCreateDesc& other,
- bool* newDeviceFlag)
-{
- // This candidate was the the "best fit" to apply sensor DisplayInfo to.
- OVR_ASSERT(other.Type == Device_HMD);
-
- const HMDDeviceCreateDesc& s2 = (const HMDDeviceCreateDesc&) other;
-
- // Force screen size on resolution from SensorDisplayInfo.
- // We do this because USB detection is more reliable as compared to HDMI EDID,
- // which may be corrupted by splitter reporting wrong monitor
- if (s2.DeviceId.IsEmpty())
- {
- HScreenSize = s2.HScreenSize;
- VScreenSize = s2.VScreenSize;
- Contents |= Contents_Screen;
-
- if (s2.Contents & HMDDeviceCreateDesc::Contents_Distortion)
- {
- memcpy(DistortionK, s2.DistortionK, sizeof(float)*4);
- Contents |= Contents_Distortion;
- }
- DeviceId = s2.DeviceId;
- DisplayDeviceName = s2.DisplayDeviceName;
- if (newDeviceFlag) *newDeviceFlag = true;
- }
- else if (DeviceId.IsEmpty())
- {
- DeviceId = s2.DeviceId;
- DisplayDeviceName = s2.DisplayDeviceName;
- if (newDeviceFlag) *newDeviceFlag = true;
- }
- else
- {
- if (newDeviceFlag) *newDeviceFlag = false;
- }
-
- return true;
-}
-
-bool HMDDeviceCreateDesc::MatchDevice(const String& path)
-{
- return DeviceId.CompareNoCase(path) == 0;
-}
-
-//-------------------------------------------------------------------------------------
-
-
-const wchar_t* FormatDisplayStateFlags(wchar_t* buff, int length, DWORD flags)
-{
- buff[0] = 0;
- if (flags & DISPLAY_DEVICE_ACTIVE)
- wcscat_s(buff, length, L"Active ");
- if (flags & DISPLAY_DEVICE_MIRRORING_DRIVER)
- wcscat_s(buff, length, L"Mirroring_Driver ");
- if (flags & DISPLAY_DEVICE_MODESPRUNED)
- wcscat_s(buff, length, L"ModesPruned ");
- if (flags & DISPLAY_DEVICE_PRIMARY_DEVICE)
- wcscat_s(buff, length, L"Primary ");
- if (flags & DISPLAY_DEVICE_REMOVABLE)
- wcscat_s(buff, length, L"Removable ");
- if (flags & DISPLAY_DEVICE_VGA_COMPATIBLE)
- wcscat_s(buff, length, L"VGA_Compatible ");
- return buff;
-}
-
-
-//-------------------------------------------------------------------------------------
-// Callback for monitor enumeration to store all the monitor handles
-
-// Used to capture all the active monitor handles
-struct MonitorSet
-{
- enum { MaxMonitors = 8 };
- HMONITOR Monitors[MaxMonitors];
- int MonitorCount;
-};
-
-BOOL CALLBACK MonitorEnumProc(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData)
-{
- MonitorSet* monitorSet = (MonitorSet*)dwData;
- if (monitorSet->MonitorCount > MonitorSet::MaxMonitors)
- return FALSE;
-
- monitorSet->Monitors[monitorSet->MonitorCount] = hMonitor;
- monitorSet->MonitorCount++;
- return TRUE;
-};
-
-//-------------------------------------------------------------------------------------
-// ***** HMDDeviceFactory
-
-HMDDeviceFactory HMDDeviceFactory::Instance;
-
-void HMDDeviceFactory::EnumerateDevices(EnumerateVisitor& visitor)
-{
- MonitorSet monitors;
- monitors.MonitorCount = 0;
- // Get all the monitor handles
- EnumDisplayMonitors(NULL, NULL, MonitorEnumProc, (LPARAM)&monitors);
-
- bool foundHMD = false;
-
- // DeviceManager* manager = getManager();
- DISPLAY_DEVICE dd, ddm;
- UINT i, j;
-
- for (i = 0;
- (ZeroMemory(&dd, sizeof(dd)), dd.cb = sizeof(dd),
- EnumDisplayDevices(0, i, &dd, 0)) != 0; i++)
- {
-
- /*
- wchar_t buff[500], flagsBuff[200];
-
- swprintf_s(buff, 500, L"\nDEV: \"%s\" \"%s\" 0x%08x=%s\n \"%s\" \"%s\"\n",
- dd.DeviceName, dd.DeviceString,
- dd.StateFlags, FormatDisplayStateFlags(flagsBuff, 200, dd.StateFlags),
- dd.DeviceID, dd.DeviceKey);
- ::OutputDebugString(buff);
- */
-
- for (j = 0;
- (ZeroMemory(&ddm, sizeof(ddm)), ddm.cb = sizeof(ddm),
- EnumDisplayDevices(dd.DeviceName, j, &ddm, 0)) != 0; j++)
- {
- /*
- wchar_t mbuff[500];
- swprintf_s(mbuff, 500, L"MON: \"%s\" \"%s\" 0x%08x=%s\n \"%s\" \"%s\"\n",
- ddm.DeviceName, ddm.DeviceString,
- ddm.StateFlags, FormatDisplayStateFlags(flagsBuff, 200, ddm.StateFlags),
- ddm.DeviceID, ddm.DeviceKey);
- ::OutputDebugString(mbuff);
- */
-
- // Our monitor hardware has string "RTD2205" in it
- // Nate's device "CVT0003"
- if (wcsstr(ddm.DeviceID, L"RTD2205") ||
- wcsstr(ddm.DeviceID, L"CVT0003") ||
- wcsstr(ddm.DeviceID, L"MST0030") ||
- wcsstr(ddm.DeviceID, L"OVR00") ) // Part of Oculus EDID.
- {
- String deviceId(ddm.DeviceID);
- String displayDeviceName(ddm.DeviceName);
-
- // The default monitor coordinates
- int mx = 0;
- int my = 0;
- int mwidth = 1280;
- int mheight = 800;
-
- // Find the matching MONITORINFOEX for this device so we can get the
- // screen coordinates
- MONITORINFOEX info;
- for (int m=0; m < monitors.MonitorCount; m++)
- {
- info.cbSize = sizeof(MONITORINFOEX);
- GetMonitorInfo(monitors.Monitors[m], &info);
- if (_tcsstr(ddm.DeviceName, info.szDevice) == ddm.DeviceName)
- { // If the device name starts with the monitor name
- // then we found the matching DISPLAY_DEVICE and MONITORINFO
- // so we can gather the monitor coordinates
- mx = info.rcMonitor.left;
- my = info.rcMonitor.top;
- //mwidth = info.rcMonitor.right - info.rcMonitor.left;
- //mheight = info.rcMonitor.bottom - info.rcMonitor.top;
- break;
- }
- }
-
- HMDDeviceCreateDesc hmdCreateDesc(this, deviceId, displayDeviceName);
-
- if (hmdCreateDesc.Is7Inch())
- {
- // Physical dimension of SLA screen.
- hmdCreateDesc.SetScreenParameters(mx, my, mwidth, mheight, 0.14976f, 0.0936f);
- }
- else
- {
- hmdCreateDesc.SetScreenParameters(mx, my, mwidth, mheight, 0.12096f, 0.0756f);
- }
-
- OVR_DEBUG_LOG_TEXT(("DeviceManager - HMD Found %s - %s\n",
- deviceId.ToCStr(), displayDeviceName.ToCStr()));
-
- // Notify caller about detected device. This will call EnumerateAddDevice
- // if the this is the first time device was detected.
- visitor.Visit(hmdCreateDesc);
- foundHMD = true;
- break;
- }
- }
- }
-
- // Real HMD device is not found; however, we still may have a 'fake' HMD
- // device created via SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo.
- // Need to find it and set 'Enumerated' to true to avoid Removal notification.
- if (!foundHMD)
- {
- Ptr<DeviceCreateDesc> hmdDevDesc = getManager()->FindDevice("", Device_HMD);
- if (hmdDevDesc)
- hmdDevDesc->Enumerated = true;
- }
-}
-
-DeviceBase* HMDDeviceCreateDesc::NewDeviceInstance()
-{
- return new HMDDevice(this);
-}
-
-bool HMDDeviceCreateDesc::Is7Inch() const
-{
- return (strstr(DeviceId.ToCStr(), "OVR0001") != 0) || (Contents & Contents_7Inch);
-}
-
-bool HMDDeviceCreateDesc::GetDeviceInfo(DeviceInfo* info) const
-{
- if ((info->InfoClassType != Device_HMD) &&
- (info->InfoClassType != Device_None))
- return false;
-
- bool is7Inch = Is7Inch();
-
- OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength,
- is7Inch ? "Oculus Rift DK1" : "Oculus Rift DK1-Prototype");
- OVR_strcpy(info->Manufacturer, DeviceInfo::MaxNameLength, "Oculus VR");
- info->Type = Device_HMD;
- info->Version = 0;
-
- // Display detection.
- if (info->InfoClassType == Device_HMD)
- {
- HMDInfo* hmdInfo = static_cast<HMDInfo*>(info);
-
- hmdInfo->DesktopX = DesktopX;
- hmdInfo->DesktopY = DesktopY;
- hmdInfo->HResolution = HResolution;
- hmdInfo->VResolution = VResolution;
- hmdInfo->HScreenSize = HScreenSize;
- hmdInfo->VScreenSize = VScreenSize;
- hmdInfo->VScreenCenter = VScreenSize * 0.5f;
- hmdInfo->InterpupillaryDistance = 0.064f; // Default IPD; should be configurable.
- hmdInfo->LensSeparationDistance = 0.0635f;
-
- if (Contents & Contents_Distortion)
- {
- memcpy(hmdInfo->DistortionK, DistortionK, sizeof(float)*4);
- }
- else
- {
- if (is7Inch)
- {
- // 7" screen.
- hmdInfo->DistortionK[0] = 1.0f;
- hmdInfo->DistortionK[1] = 0.22f;
- hmdInfo->DistortionK[2] = 0.24f;
- hmdInfo->EyeToScreenDistance = 0.041f;
-
- hmdInfo->ChromaAbCorrection[0] = 0.996f;
- hmdInfo->ChromaAbCorrection[1] = -0.004f;
- hmdInfo->ChromaAbCorrection[2] = 1.014f;
- hmdInfo->ChromaAbCorrection[3] = 0.0f;
- }
- else
- {
- hmdInfo->DistortionK[0] = 1.0f;
- hmdInfo->DistortionK[1] = 0.18f;
- hmdInfo->DistortionK[2] = 0.115f;
- hmdInfo->EyeToScreenDistance = 0.0387f;
- }
- }
-
- OVR_strcpy(hmdInfo->DisplayDeviceName, sizeof(hmdInfo->DisplayDeviceName),
- DisplayDeviceName.ToCStr());
- }
-
- return true;
-}
-
-//-------------------------------------------------------------------------------------
-// ***** HMDDevice
-
-HMDDevice::HMDDevice(HMDDeviceCreateDesc* createDesc)
- : OVR::DeviceImpl<OVR::HMDDevice>(createDesc, 0)
-{
-}
-HMDDevice::~HMDDevice()
-{
-}
-
-bool HMDDevice::Initialize(DeviceBase* parent)
-{
- pParent = parent;
- return true;
-}
-void HMDDevice::Shutdown()
-{
- pParent.Clear();
-}
-
-OVR::SensorDevice* HMDDevice::GetSensor()
-{
- // Just return first sensor found since we have no way to match it yet.
- OVR::SensorDevice* sensor = GetManager()->EnumerateDevices<SensorDevice>().CreateDevice();
- if (sensor)
- sensor->SetCoordinateFrame(SensorDevice::Coord_HMD);
- return sensor;
-}
-
-}} // namespace OVR::Win32
-
-
+/************************************************************************************ + +Filename : OVR_Win32_HMDDevice.cpp +Content : Win32 Interface to HMD - detects HMD display +Created : September 21, 2012 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_Win32_HMDDevice.h" + +#include "OVR_Win32_DeviceManager.h" + +#include <tchar.h> + +namespace OVR { namespace Win32 { + +//------------------------------------------------------------------------------------- + +HMDDeviceCreateDesc::HMDDeviceCreateDesc(DeviceFactory* factory, + const String& deviceId, const String& displayDeviceName) + : DeviceCreateDesc(factory, Device_HMD), + DeviceId(deviceId), DisplayDeviceName(displayDeviceName), + DesktopX(0), DesktopY(0), Contents(0), + HResolution(0), VResolution(0), HScreenSize(0), VScreenSize(0) +{ +} +HMDDeviceCreateDesc::HMDDeviceCreateDesc(const HMDDeviceCreateDesc& other) + : DeviceCreateDesc(other.pFactory, Device_HMD), + DeviceId(other.DeviceId), DisplayDeviceName(other.DisplayDeviceName), + DesktopX(other.DesktopX), DesktopY(other.DesktopY), Contents(other.Contents), + HResolution(other.HResolution), VResolution(other.VResolution), + HScreenSize(other.HScreenSize), VScreenSize(other.VScreenSize) +{ +} + +HMDDeviceCreateDesc::MatchResult HMDDeviceCreateDesc::MatchDevice(const DeviceCreateDesc& other, + DeviceCreateDesc** pcandidate) const +{ + if ((other.Type != Device_HMD) || (other.pFactory != pFactory)) + return Match_None; + + // There are several reasons we can come in here: + // a) Matching this HMD Monitor created desc to OTHER HMD Monitor desc + // - Require exact device DeviceId/DeviceName match + // b) Matching SensorDisplayInfo created desc to OTHER HMD Monitor desc + // - This DeviceId is empty; becomes candidate + // c) Matching this HMD Monitor created desc to SensorDisplayInfo desc + // - This other.DeviceId is empty; becomes candidate + + const HMDDeviceCreateDesc& s2 = (const HMDDeviceCreateDesc&) other; + + if ((DeviceId == s2.DeviceId) && + (DisplayDeviceName == s2.DisplayDeviceName)) + { + // Non-null DeviceId may match while size is different if screen size was overwritten + // by SensorDisplayInfo in prior iteration. + if (!DeviceId.IsEmpty() || + ((HScreenSize == s2.HScreenSize) && + (VScreenSize == s2.VScreenSize)) ) + { + *pcandidate = 0; + return Match_Found; + } + } + + + // DisplayInfo takes precedence, although we try to match it first. + if ((HResolution == s2.HResolution) && + (VResolution == s2.VResolution) && + (HScreenSize == s2.HScreenSize) && + (VScreenSize == s2.VScreenSize)) + { + if (DeviceId.IsEmpty() && !s2.DeviceId.IsEmpty()) + { + *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this); + return Match_Candidate; + } + + *pcandidate = 0; + return Match_Found; + } + + // SensorDisplayInfo may override resolution settings, so store as candidate. + if (s2.DeviceId.IsEmpty()) + { + *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this); + return Match_Candidate; + } + // OTHER HMD Monitor desc may initialize DeviceName/Id + else if (DeviceId.IsEmpty()) + { + *pcandidate = const_cast<DeviceCreateDesc*>((const DeviceCreateDesc*)this); + return Match_Candidate; + } + + return Match_None; +} + + +bool HMDDeviceCreateDesc::UpdateMatchedCandidate(const DeviceCreateDesc& other, + bool* newDeviceFlag) +{ + // This candidate was the the "best fit" to apply sensor DisplayInfo to. + OVR_ASSERT(other.Type == Device_HMD); + + const HMDDeviceCreateDesc& s2 = (const HMDDeviceCreateDesc&) other; + + // Force screen size on resolution from SensorDisplayInfo. + // We do this because USB detection is more reliable as compared to HDMI EDID, + // which may be corrupted by splitter reporting wrong monitor + if (s2.DeviceId.IsEmpty()) + { + HScreenSize = s2.HScreenSize; + VScreenSize = s2.VScreenSize; + Contents |= Contents_Screen; + + if (s2.Contents & HMDDeviceCreateDesc::Contents_Distortion) + { + memcpy(DistortionK, s2.DistortionK, sizeof(float)*4); + Contents |= Contents_Distortion; + } + DeviceId = s2.DeviceId; + DisplayDeviceName = s2.DisplayDeviceName; + DesktopX = s2.DesktopX; + DesktopY = s2.DesktopY; + if (newDeviceFlag) *newDeviceFlag = true; + } + else if (DeviceId.IsEmpty()) + { + DeviceId = s2.DeviceId; + DisplayDeviceName = s2.DisplayDeviceName; + DesktopX = s2.DesktopX; + DesktopY = s2.DesktopY; + + // ScreenSize and Resolution are NOT assigned here, since they may have + // come from a sensor DisplayInfo (which has precedence over HDMI). + + if (newDeviceFlag) *newDeviceFlag = true; + } + else + { + if (newDeviceFlag) *newDeviceFlag = false; + } + + return true; +} + +bool HMDDeviceCreateDesc::MatchDevice(const String& path) +{ + return DeviceId.CompareNoCase(path) == 0; +} + +//------------------------------------------------------------------------------------- + + +const wchar_t* FormatDisplayStateFlags(wchar_t* buff, int length, DWORD flags) +{ + buff[0] = 0; + if (flags & DISPLAY_DEVICE_ACTIVE) + wcscat_s(buff, length, L"Active "); + if (flags & DISPLAY_DEVICE_MIRRORING_DRIVER) + wcscat_s(buff, length, L"Mirroring_Driver "); + if (flags & DISPLAY_DEVICE_MODESPRUNED) + wcscat_s(buff, length, L"ModesPruned "); + if (flags & DISPLAY_DEVICE_PRIMARY_DEVICE) + wcscat_s(buff, length, L"Primary "); + if (flags & DISPLAY_DEVICE_REMOVABLE) + wcscat_s(buff, length, L"Removable "); + if (flags & DISPLAY_DEVICE_VGA_COMPATIBLE) + wcscat_s(buff, length, L"VGA_Compatible "); + return buff; +} + + +//------------------------------------------------------------------------------------- +// Callback for monitor enumeration to store all the monitor handles + +// Used to capture all the active monitor handles +struct MonitorSet +{ + enum { MaxMonitors = 8 }; + HMONITOR Monitors[MaxMonitors]; + int MonitorCount; +}; + +BOOL CALLBACK MonitorEnumProc(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData) +{ + MonitorSet* monitorSet = (MonitorSet*)dwData; + if (monitorSet->MonitorCount > MonitorSet::MaxMonitors) + return FALSE; + + monitorSet->Monitors[monitorSet->MonitorCount] = hMonitor; + monitorSet->MonitorCount++; + return TRUE; +}; + +//------------------------------------------------------------------------------------- +// ***** HMDDeviceFactory + +HMDDeviceFactory HMDDeviceFactory::Instance; + +void HMDDeviceFactory::EnumerateDevices(EnumerateVisitor& visitor) +{ + MonitorSet monitors; + monitors.MonitorCount = 0; + // Get all the monitor handles + EnumDisplayMonitors(NULL, NULL, MonitorEnumProc, (LPARAM)&monitors); + + bool foundHMD = false; + + // DeviceManager* manager = getManager(); + DISPLAY_DEVICE dd, ddm; + UINT i, j; + + for (i = 0; + (ZeroMemory(&dd, sizeof(dd)), dd.cb = sizeof(dd), + EnumDisplayDevices(0, i, &dd, 0)) != 0; i++) + { + + /* + wchar_t buff[500], flagsBuff[200]; + + swprintf_s(buff, 500, L"\nDEV: \"%s\" \"%s\" 0x%08x=%s\n \"%s\" \"%s\"\n", + dd.DeviceName, dd.DeviceString, + dd.StateFlags, FormatDisplayStateFlags(flagsBuff, 200, dd.StateFlags), + dd.DeviceID, dd.DeviceKey); + ::OutputDebugString(buff); + */ + + for (j = 0; + (ZeroMemory(&ddm, sizeof(ddm)), ddm.cb = sizeof(ddm), + EnumDisplayDevices(dd.DeviceName, j, &ddm, 0)) != 0; j++) + { + /* + wchar_t mbuff[500]; + swprintf_s(mbuff, 500, L"MON: \"%s\" \"%s\" 0x%08x=%s\n \"%s\" \"%s\"\n", + ddm.DeviceName, ddm.DeviceString, + ddm.StateFlags, FormatDisplayStateFlags(flagsBuff, 200, ddm.StateFlags), + ddm.DeviceID, ddm.DeviceKey); + ::OutputDebugString(mbuff); + */ + + // Our monitor hardware has string "RTD2205" in it + // Nate's device "CVT0003" + if (wcsstr(ddm.DeviceID, L"RTD2205") || + wcsstr(ddm.DeviceID, L"CVT0003") || + wcsstr(ddm.DeviceID, L"MST0030") || + wcsstr(ddm.DeviceID, L"OVR00") ) // Part of Oculus EDID. + { + String deviceId(ddm.DeviceID); + String displayDeviceName(ddm.DeviceName); + + // The default monitor coordinates + int mx = 0; + int my = 0; + int mwidth = 1280; + int mheight = 800; + + // Find the matching MONITORINFOEX for this device so we can get the + // screen coordinates + MONITORINFOEX info; + for (int m=0; m < monitors.MonitorCount; m++) + { + info.cbSize = sizeof(MONITORINFOEX); + GetMonitorInfo(monitors.Monitors[m], &info); + if (_tcsstr(ddm.DeviceName, info.szDevice) == ddm.DeviceName) + { // If the device name starts with the monitor name + // then we found the matching DISPLAY_DEVICE and MONITORINFO + // so we can gather the monitor coordinates + mx = info.rcMonitor.left; + my = info.rcMonitor.top; + //mwidth = info.rcMonitor.right - info.rcMonitor.left; + //mheight = info.rcMonitor.bottom - info.rcMonitor.top; + break; + } + } + + HMDDeviceCreateDesc hmdCreateDesc(this, deviceId, displayDeviceName); + + if (wcsstr(ddm.DeviceID, L"OVR0002")) + { + hmdCreateDesc.SetScreenParameters(mx, my, 1920, 1080, 0.12096f, 0.06804f); + } + else + { + if (hmdCreateDesc.Is7Inch()) + { + // Physical dimension of SLA screen. + hmdCreateDesc.SetScreenParameters(mx, my, mwidth, mheight, 0.14976f, 0.0936f); + } + else + { + hmdCreateDesc.SetScreenParameters(mx, my, mwidth, mheight, 0.12096f, 0.0756f); + } + } + + + OVR_DEBUG_LOG_TEXT(("DeviceManager - HMD Found %s - %s\n", + deviceId.ToCStr(), displayDeviceName.ToCStr())); + + // Notify caller about detected device. This will call EnumerateAddDevice + // if the this is the first time device was detected. + visitor.Visit(hmdCreateDesc); + foundHMD = true; + break; + } + } + } + + // Real HMD device is not found; however, we still may have a 'fake' HMD + // device created via SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo. + // Need to find it and set 'Enumerated' to true to avoid Removal notification. + if (!foundHMD) + { + Ptr<DeviceCreateDesc> hmdDevDesc = getManager()->FindDevice("", Device_HMD); + if (hmdDevDesc) + hmdDevDesc->Enumerated = true; + } +} + +DeviceBase* HMDDeviceCreateDesc::NewDeviceInstance() +{ + return new HMDDevice(this); +} + +bool HMDDeviceCreateDesc::Is7Inch() const +{ + return (strstr(DeviceId.ToCStr(), "OVR0001") != 0) || (Contents & Contents_7Inch); +} + +Profile* HMDDeviceCreateDesc::GetProfileAddRef() const +{ + // Create device may override profile name, so get it from there is possible. + ProfileManager* profileManager = GetManagerImpl()->GetProfileManager(); + ProfileType profileType = GetProfileType(); + const char * profileName = pDevice ? + ((HMDDevice*)pDevice)->GetProfileName() : + profileManager->GetDefaultProfileName(profileType); + + return profileName ? + profileManager->LoadProfile(profileType, profileName) : + profileManager->GetDeviceDefaultProfile(profileType); +} + + +bool HMDDeviceCreateDesc::GetDeviceInfo(DeviceInfo* info) const +{ + if ((info->InfoClassType != Device_HMD) && + (info->InfoClassType != Device_None)) + return false; + + bool is7Inch = Is7Inch(); + + OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, + is7Inch ? "Oculus Rift DK1" : + ((HResolution >= 1920) ? "Oculus Rift DK HD" : "Oculus Rift DK1-Prototype") ); + OVR_strcpy(info->Manufacturer, DeviceInfo::MaxNameLength, "Oculus VR"); + info->Type = Device_HMD; + info->Version = 0; + + // Display detection. + if (info->InfoClassType == Device_HMD) + { + HMDInfo* hmdInfo = static_cast<HMDInfo*>(info); + + hmdInfo->DesktopX = DesktopX; + hmdInfo->DesktopY = DesktopY; + hmdInfo->HResolution = HResolution; + hmdInfo->VResolution = VResolution; + hmdInfo->HScreenSize = HScreenSize; + hmdInfo->VScreenSize = VScreenSize; + hmdInfo->VScreenCenter = VScreenSize * 0.5f; + hmdInfo->InterpupillaryDistance = 0.064f; // Default IPD; should be configurable. + hmdInfo->LensSeparationDistance = 0.0635f; + + // Obtain IPD from profile. + Ptr<Profile> profile = *GetProfileAddRef(); + + if (profile) + { + hmdInfo->InterpupillaryDistance = profile->GetIPD(); + // TBD: Switch on EyeCup type. + } + + if (Contents & Contents_Distortion) + { + memcpy(hmdInfo->DistortionK, DistortionK, sizeof(float)*4); + } + else + { + if (is7Inch) + { + // 7" screen. + hmdInfo->DistortionK[0] = 1.0f; + hmdInfo->DistortionK[1] = 0.22f; + hmdInfo->DistortionK[2] = 0.24f; + hmdInfo->EyeToScreenDistance = 0.041f; + } + else + { + hmdInfo->DistortionK[0] = 1.0f; + hmdInfo->DistortionK[1] = 0.18f; + hmdInfo->DistortionK[2] = 0.115f; + + if (HResolution == 1920) + hmdInfo->EyeToScreenDistance = 0.040f; + else + hmdInfo->EyeToScreenDistance = 0.0387f; + } + + hmdInfo->ChromaAbCorrection[0] = 0.996f; + hmdInfo->ChromaAbCorrection[1] = -0.004f; + hmdInfo->ChromaAbCorrection[2] = 1.014f; + hmdInfo->ChromaAbCorrection[3] = 0.0f; + } + + OVR_strcpy(hmdInfo->DisplayDeviceName, sizeof(hmdInfo->DisplayDeviceName), + DisplayDeviceName.ToCStr()); + } + + return true; +} + +//------------------------------------------------------------------------------------- +// ***** HMDDevice + +HMDDevice::HMDDevice(HMDDeviceCreateDesc* createDesc) + : OVR::DeviceImpl<OVR::HMDDevice>(createDesc, 0) +{ +} +HMDDevice::~HMDDevice() +{ +} + +bool HMDDevice::Initialize(DeviceBase* parent) +{ + pParent = parent; + + // Initialize user profile to default for device. + ProfileManager* profileManager = GetManager()->GetProfileManager(); + ProfileName = profileManager->GetDefaultProfileName(getDesc()->GetProfileType()); + + return true; +} +void HMDDevice::Shutdown() +{ + ProfileName.Clear(); + pCachedProfile.Clear(); + pParent.Clear(); +} + +Profile* HMDDevice::GetProfile() const +{ + if (!pCachedProfile) + pCachedProfile = *getDesc()->GetProfileAddRef(); + return pCachedProfile.GetPtr(); +} + +const char* HMDDevice::GetProfileName() const +{ + return ProfileName.ToCStr(); +} + +bool HMDDevice::SetProfileName(const char* name) +{ + pCachedProfile.Clear(); + if (!name) + { + ProfileName.Clear(); + return 0; + } + if (GetManager()->GetProfileManager()->HasProfile(getDesc()->GetProfileType(), name)) + { + ProfileName = name; + return true; + } + return false; +} + +OVR::SensorDevice* HMDDevice::GetSensor() +{ + // Just return first sensor found since we have no way to match it yet. + OVR::SensorDevice* sensor = GetManager()->EnumerateDevices<SensorDevice>().CreateDevice(); + if (sensor) + sensor->SetCoordinateFrame(SensorDevice::Coord_HMD); + return sensor; +} + +}} // namespace OVR::Win32 + + diff --git a/LibOVR/Src/OVR_Win32_HMDDevice.h b/LibOVR/Src/OVR_Win32_HMDDevice.h index f653de9..e4b6657 100644 --- a/LibOVR/Src/OVR_Win32_HMDDevice.h +++ b/LibOVR/Src/OVR_Win32_HMDDevice.h @@ -1,133 +1,157 @@ -/************************************************************************************
-
-Filename : OVR_Win32_HMDDevice.h
-Content : Win32 HMDDevice implementation
-Created : September 21, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_Win32_HMDDevice_h
-#define OVR_Win32_HMDDevice_h
-
-#include "OVR_Win32_DeviceManager.h"
-
-namespace OVR { namespace Win32 {
-
-class HMDDevice;
-
-
-//-------------------------------------------------------------------------------------
-
-// HMDDeviceFactory enumerates attached Oculus HMD devices.
-//
-// This is currently done by matching monitor device strings.
-
-class HMDDeviceFactory : public DeviceFactory
-{
-public:
- static HMDDeviceFactory Instance;
-
- // Enumerates devices, creating and destroying relevant objects in manager.
- virtual void EnumerateDevices(EnumerateVisitor& visitor);
-
-protected:
- DeviceManager* getManager() const { return (DeviceManager*) pManager; }
-};
-
-
-class HMDDeviceCreateDesc : public DeviceCreateDesc
-{
- friend class HMDDevice;
-
-protected:
- enum
- {
- Contents_Screen = 1,
- Contents_Distortion = 2,
- Contents_7Inch = 4,
- };
- String DeviceId;
- String DisplayDeviceName;
- int DesktopX, DesktopY;
- unsigned Contents;
- unsigned HResolution, VResolution;
- float HScreenSize, VScreenSize;
- float DistortionK[4];
-
-public:
- HMDDeviceCreateDesc(DeviceFactory* factory,
- const String& deviceId, const String& displayDeviceName);
- HMDDeviceCreateDesc(const HMDDeviceCreateDesc& other);
-
- virtual DeviceCreateDesc* Clone() const
- {
- return new HMDDeviceCreateDesc(*this);
- }
-
- virtual DeviceBase* NewDeviceInstance();
-
- virtual MatchResult MatchDevice(const DeviceCreateDesc& other,
- DeviceCreateDesc**) const;
-
- // Matches device by path.
- virtual bool MatchDevice(const String& path);
-
- virtual bool UpdateMatchedCandidate(const DeviceCreateDesc&, bool* newDeviceFlag = NULL);
-
- virtual bool GetDeviceInfo(DeviceInfo* info) const;
-
- void SetScreenParameters(int x, int y, unsigned hres, unsigned vres, float hsize, float vsize)
- {
- DesktopX = x;
- DesktopY = y;
- HResolution = hres;
- VResolution = vres;
- HScreenSize = hsize;
- VScreenSize = vsize;
- Contents |= Contents_Screen;
- }
- void SetDistortion(const float* dks)
- {
- for (int i = 0; i < 4; i++)
- DistortionK[i] = dks[i];
- Contents |= Contents_Distortion;
- }
-
- void Set7Inch() { Contents |= Contents_7Inch; }
-
- bool Is7Inch() const;
-};
-
-
-//-------------------------------------------------------------------------------------
-
-// HMDDevice represents an Oculus HMD device unit. An instance of this class
-// is typically created from the DeviceManager.
-// After HMD device is created, we its sensor data can be obtained by
-// first creating a Sensor object and then wrappig it in SensorFusion.
-
-class HMDDevice : public DeviceImpl<OVR::HMDDevice>
-{
-public:
- HMDDevice(HMDDeviceCreateDesc* createDesc);
- ~HMDDevice();
-
- virtual bool Initialize(DeviceBase* parent);
- virtual void Shutdown();
-
- // Query associated sensor.
- virtual OVR::SensorDevice* GetSensor();
-};
-
-
-}} // namespace OVR::Win32
-
-#endif // OVR_Win32_HMDDevice_h
-
+/************************************************************************************ + +Filename : OVR_Win32_HMDDevice.h +Content : Win32 HMDDevice implementation +Created : September 21, 2012 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_Win32_HMDDevice_h +#define OVR_Win32_HMDDevice_h + +#include "OVR_Win32_DeviceManager.h" +#include "OVR_Profile.h" + +namespace OVR { namespace Win32 { + +class HMDDevice; + + +//------------------------------------------------------------------------------------- + +// HMDDeviceFactory enumerates attached Oculus HMD devices. +// +// This is currently done by matching monitor device strings. + +class HMDDeviceFactory : public DeviceFactory +{ +public: + static HMDDeviceFactory Instance; + + // Enumerates devices, creating and destroying relevant objects in manager. + virtual void EnumerateDevices(EnumerateVisitor& visitor); + +protected: + DeviceManager* getManager() const { return (DeviceManager*) pManager; } +}; + + +class HMDDeviceCreateDesc : public DeviceCreateDesc +{ + friend class HMDDevice; + +protected: + enum + { + Contents_Screen = 1, + Contents_Distortion = 2, + Contents_7Inch = 4, + }; + String DeviceId; + String DisplayDeviceName; + int DesktopX, DesktopY; + unsigned Contents; + unsigned HResolution, VResolution; + float HScreenSize, VScreenSize; + float DistortionK[4]; + +public: + HMDDeviceCreateDesc(DeviceFactory* factory, + const String& deviceId, const String& displayDeviceName); + HMDDeviceCreateDesc(const HMDDeviceCreateDesc& other); + + virtual DeviceCreateDesc* Clone() const + { + return new HMDDeviceCreateDesc(*this); + } + + virtual DeviceBase* NewDeviceInstance(); + + virtual MatchResult MatchDevice(const DeviceCreateDesc& other, + DeviceCreateDesc**) const; + + // Matches device by path. + virtual bool MatchDevice(const String& path); + + virtual bool UpdateMatchedCandidate(const DeviceCreateDesc&, bool* newDeviceFlag = NULL); + + virtual bool GetDeviceInfo(DeviceInfo* info) const; + + // Requests the currently used default profile. This profile affects the + // settings reported by HMDInfo. + Profile* GetProfileAddRef() const; + + ProfileType GetProfileType() const + { + return (HResolution >= 1920) ? Profile_RiftDKHD : Profile_RiftDK1; + } + + + void SetScreenParameters(int x, int y, unsigned hres, unsigned vres, float hsize, float vsize) + { + DesktopX = x; + DesktopY = y; + HResolution = hres; + VResolution = vres; + HScreenSize = hsize; + VScreenSize = vsize; + Contents |= Contents_Screen; + } + void SetDistortion(const float* dks) + { + for (int i = 0; i < 4; i++) + DistortionK[i] = dks[i]; + Contents |= Contents_Distortion; + } + + void Set7Inch() { Contents |= Contents_7Inch; } + + bool Is7Inch() const; +}; + + +//------------------------------------------------------------------------------------- + +// HMDDevice represents an Oculus HMD device unit. An instance of this class +// is typically created from the DeviceManager. +// After HMD device is created, we its sensor data can be obtained by +// first creating a Sensor object and then wrappig it in SensorFusion. + +class HMDDevice : public DeviceImpl<OVR::HMDDevice> +{ +public: + HMDDevice(HMDDeviceCreateDesc* createDesc); + ~HMDDevice(); + + virtual bool Initialize(DeviceBase* parent); + virtual void Shutdown(); + + // Requests the currently used default profile. This profile affects the + // settings reported by HMDInfo. + virtual Profile* GetProfile() const; + virtual const char* GetProfileName() const; + virtual bool SetProfileName(const char* name); + + // Query associated sensor. + virtual OVR::SensorDevice* GetSensor(); + +protected: + HMDDeviceCreateDesc* getDesc() const { return (HMDDeviceCreateDesc*)pCreateDesc.GetPtr(); } + + // User name for the profile used with this device. + String ProfileName; + mutable Ptr<Profile> pCachedProfile; +}; + + +}} // namespace OVR::Win32 + +#endif // OVR_Win32_HMDDevice_h + diff --git a/LibOVR/Src/OVR_Win32_SensorDevice.cpp b/LibOVR/Src/OVR_Win32_SensorDevice.cpp index ce02b9e..c69e618 100644 --- a/LibOVR/Src/OVR_Win32_SensorDevice.cpp +++ b/LibOVR/Src/OVR_Win32_SensorDevice.cpp @@ -1,47 +1,47 @@ -/************************************************************************************
-
-Filename : OVR_Win32_SensorDevice.cpp
-Content : Win32 SensorDevice implementation
-Created : March 12, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_Win32_SensorDevice.h"
-
-#include "OVR_Win32_HMDDevice.h"
-#include "OVR_SensorImpl.h"
-#include "OVR_DeviceImpl.h"
-
-namespace OVR { namespace Win32 {
-
-} // namespace Win32
-
-//-------------------------------------------------------------------------------------
-void SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo
- (const SensorDisplayInfoImpl& displayInfo,
- DeviceFactory::EnumerateVisitor& visitor)
-{
-
- Win32::HMDDeviceCreateDesc hmdCreateDesc(&Win32::HMDDeviceFactory::Instance, String(), String());
- hmdCreateDesc.SetScreenParameters( 0, 0,
- displayInfo.HResolution, displayInfo.VResolution,
- displayInfo.HScreenSize, displayInfo.VScreenSize);
-
- if ((displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt) == SensorDisplayInfoImpl::Base_Distortion)
- hmdCreateDesc.SetDistortion(displayInfo.DistortionK);
- if (displayInfo.HScreenSize > 0.14f)
- hmdCreateDesc.Set7Inch();
-
- visitor.Visit(hmdCreateDesc);
-}
-
-} // namespace OVR
-
-
+/************************************************************************************ + +Filename : OVR_Win32_SensorDevice.cpp +Content : Win32 SensorDevice implementation +Created : March 12, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_Win32_SensorDevice.h" + +#include "OVR_Win32_HMDDevice.h" +#include "OVR_SensorImpl.h" +#include "OVR_DeviceImpl.h" + +namespace OVR { namespace Win32 { + +} // namespace Win32 + +//------------------------------------------------------------------------------------- +void SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo + (const SensorDisplayInfoImpl& displayInfo, + DeviceFactory::EnumerateVisitor& visitor) +{ + + Win32::HMDDeviceCreateDesc hmdCreateDesc(&Win32::HMDDeviceFactory::Instance, String(), String()); + hmdCreateDesc.SetScreenParameters( 0, 0, + displayInfo.HResolution, displayInfo.VResolution, + displayInfo.HScreenSize, displayInfo.VScreenSize); + + if ((displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt) == SensorDisplayInfoImpl::Base_Distortion) + hmdCreateDesc.SetDistortion(displayInfo.DistortionK); + if (displayInfo.HScreenSize > 0.14f) + hmdCreateDesc.Set7Inch(); + + visitor.Visit(hmdCreateDesc); +} + +} // namespace OVR + + diff --git a/LibOVR/Src/OVR_Win32_SensorDevice.h b/LibOVR/Src/OVR_Win32_SensorDevice.h index 730620e..624d3b5 100644 --- a/LibOVR/Src/OVR_Win32_SensorDevice.h +++ b/LibOVR/Src/OVR_Win32_SensorDevice.h @@ -1,24 +1,24 @@ -/************************************************************************************
-
-Filename : OVR_Win32_SensorDevice.h
-Content : Win32 SensorDevice implementation
-Created : March 12, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_Win32_SensorDevice_h
-#define OVR_Win32_SensorDevice_h
-
-namespace OVR { namespace Win32 {
-
-}} // namespace OVR::Win32
-
-#endif // OVR_Win32_SensorDevice_h
-
+/************************************************************************************ + +Filename : OVR_Win32_SensorDevice.h +Content : Win32 SensorDevice implementation +Created : March 12, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_Win32_SensorDevice_h +#define OVR_Win32_SensorDevice_h + +namespace OVR { namespace Win32 { + +}} // namespace OVR::Win32 + +#endif // OVR_Win32_SensorDevice_h + diff --git a/LibOVR/Src/Util/Util_LatencyTest.cpp b/LibOVR/Src/Util/Util_LatencyTest.cpp index 1a1c303..57c2769 100644 --- a/LibOVR/Src/Util/Util_LatencyTest.cpp +++ b/LibOVR/Src/Util/Util_LatencyTest.cpp @@ -1,560 +1,571 @@ -/************************************************************************************
-
-Filename : Util_LatencyTest.cpp
-Content : Wraps the lower level LatencyTester interface and adds functionality.
-Created : February 14, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "Util_LatencyTest.h"
-
-#include "../Kernel/OVR_Log.h"
-#include "../Kernel/OVR_Timer.h"
-
-namespace OVR { namespace Util {
-
-static const UInt32 TIME_TO_WAIT_FOR_SETTLE_PRE_CALIBRATION = 16*10;
-static const UInt32 TIME_TO_WAIT_FOR_SETTLE_POST_CALIBRATION = 16*10;
-static const UInt32 TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT = 16*5;
-static const UInt32 TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT_RANDOMNESS = 16*5;
-static const UInt32 DEFAULT_NUMBER_OF_SAMPLES = 10; // For both color 1->2 and color 2->1 transitions.
-static const UInt32 INITIAL_SAMPLES_TO_IGNORE = 4;
-static const UInt32 TIMEOUT_WAITING_FOR_TEST_STARTED = 1000;
-static const UInt32 TIMEOUT_WAITING_FOR_COLOR_DETECTED = 4000;
-static const Color CALIBRATE_BLACK(0, 0, 0);
-static const Color CALIBRATE_WHITE(255, 255, 255);
-static const Color COLOR1(0, 0, 0);
-static const Color COLOR2(255, 255, 255);
-static const Color SENSOR_DETECT_THRESHOLD(128, 255, 255);
-static const float BIG_FLOAT = 1000000.0f;
-static const float SMALL_FLOAT = -1000000.0f;
-
-//-------------------------------------------------------------------------------------
-// ***** LatencyTest
-
-LatencyTest::LatencyTest(LatencyTestDevice* device)
- : Handler(getThis())
-{
- if (device != NULL)
- {
- SetDevice(device);
- }
-
- reset();
-
- srand(Timer::GetTicksMs());
-}
-
-LatencyTest::~LatencyTest()
-{
- clearMeasurementResults();
-}
-
-bool LatencyTest::SetDevice(LatencyTestDevice* device)
-{
-
- if (device != Device)
- {
- if (device != NULL)
- {
- if (device->GetMessageHandler() != NULL)
- {
- OVR_DEBUG_LOG(
- ("LatencyTest::AttachToDevice failed - device %p already has handler", device));
- return false;
- }
- }
-
- if (Device != NULL)
- {
- Device->SetMessageHandler(0);
- }
- Device = device;
-
- if (Device != NULL)
- {
- Device->SetMessageHandler(&Handler);
-
- // Set trigger threshold.
- LatencyTestConfiguration configuration(SENSOR_DETECT_THRESHOLD, false); // No samples streaming.
- Device->SetConfiguration(configuration, true);
- }
- }
-
- return true;
-}
-
-UInt32 LatencyTest::getRandomComponent(UInt32 range)
-{
- UInt32 val = rand() % range;
- return val;
-}
-
-void LatencyTest::BeginTest()
-{
- if (State == State_WaitingForButton)
- {
- // Set color to black and wait a while.
- RenderColor = CALIBRATE_BLACK;
-
- State = State_WaitingForSettlePreCalibrationColorBlack;
- OVR_DEBUG_LOG(("State_WaitingForButton -> State_WaitingForSettlePreCalibrationColorBlack."));
-
- setTimer(TIME_TO_WAIT_FOR_SETTLE_PRE_CALIBRATION);
- }
-}
-
-void LatencyTest::handleMessage(const Message& msg, LatencyTestMessageType latencyTestMessage)
-{
- // For debugging.
-/* if (msg.Type == Message_LatencyTestSamples)
- {
- MessageLatencyTestSamples* pSamples = (MessageLatencyTestSamples*) &msg;
-
- if (pSamples->Samples.GetSize() > 0)
- {
- // Just show the first one for now.
- Color c = pSamples->Samples[0];
- OVR_DEBUG_LOG(("%d %d %d", c.R, c.G, c.B));
- }
- return;
- }
-*/
-
- if (latencyTestMessage == LatencyTest_Timer)
- {
- if (!Device)
- {
- reset();
- return;
- }
-
- if (State == State_WaitingForSettlePreCalibrationColorBlack)
- {
- // Send calibrate message to device and wait a while.
- LatencyTestCalibrate calibrate(CALIBRATE_BLACK);
- Device->SetCalibrate(calibrate);
-
- State = State_WaitingForSettlePostCalibrationColorBlack;
- OVR_DEBUG_LOG(("State_WaitingForSettlePreCalibrationColorBlack -> State_WaitingForSettlePostCalibrationColorBlack."));
-
- setTimer(TIME_TO_WAIT_FOR_SETTLE_POST_CALIBRATION);
- }
- else if (State == State_WaitingForSettlePostCalibrationColorBlack)
- {
- // Change color to white and wait a while.
- RenderColor = CALIBRATE_WHITE;
-
- State = State_WaitingForSettlePreCalibrationColorWhite;
- OVR_DEBUG_LOG(("State_WaitingForSettlePostCalibrationColorBlack -> State_WaitingForSettlePreCalibrationColorWhite."));
-
- setTimer(TIME_TO_WAIT_FOR_SETTLE_PRE_CALIBRATION);
- }
- else if (State == State_WaitingForSettlePreCalibrationColorWhite)
- {
- // Send calibrate message to device and wait a while.
- LatencyTestCalibrate calibrate(CALIBRATE_WHITE);
- Device->SetCalibrate(calibrate);
-
- State = State_WaitingForSettlePostCalibrationColorWhite;
- OVR_DEBUG_LOG(("State_WaitingForSettlePreCalibrationColorWhite -> State_WaitingForSettlePostCalibrationColorWhite."));
-
- setTimer(TIME_TO_WAIT_FOR_SETTLE_POST_CALIBRATION);
- }
- else if (State == State_WaitingForSettlePostCalibrationColorWhite)
- {
- // Calibration is done. Switch to color 1 and wait for it to settle.
- RenderColor = COLOR1;
-
- State = State_WaitingForSettlePostMeasurement;
- OVR_DEBUG_LOG(("State_WaitingForSettlePostCalibrationColorWhite -> State_WaitingForSettlePostMeasurement."));
-
- UInt32 waitTime = TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT + getRandomComponent(TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT_RANDOMNESS);
- setTimer(waitTime);
- }
- else if (State == State_WaitingForSettlePostMeasurement)
- {
- // Prepare for next measurement.
-
- // Create a new result object.
- MeasurementResult* pResult = new MeasurementResult();
- Results.PushBack(pResult);
-
- State = State_WaitingToTakeMeasurement;
- OVR_DEBUG_LOG(("State_WaitingForSettlePostMeasurement -> State_WaitingToTakeMeasurement."));
- }
- else if (State == State_WaitingForTestStarted)
- {
- // We timed out waiting for 'TestStarted'. Abandon this measurement and setup for the next.
- getActiveResult()->TimedOutWaitingForTestStarted = true;
-
- State = State_WaitingForSettlePostMeasurement;
- OVR_DEBUG_LOG(("** Timed out waiting for 'TestStarted'."));
- OVR_DEBUG_LOG(("State_WaitingForTestStarted -> State_WaitingForSettlePostMeasurement."));
-
- UInt32 waitTime = TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT + getRandomComponent(TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT_RANDOMNESS);
- setTimer(waitTime);
- }
- else if (State == State_WaitingForColorDetected)
- {
- // We timed out waiting for 'ColorDetected'. Abandon this measurement and setup for the next.
- getActiveResult()->TimedOutWaitingForColorDetected = true;
-
- State = State_WaitingForSettlePostMeasurement;
- OVR_DEBUG_LOG(("** Timed out waiting for 'ColorDetected'."));
- OVR_DEBUG_LOG(("State_WaitingForColorDetected -> State_WaitingForSettlePostMeasurement."));
-
- UInt32 waitTime = TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT + getRandomComponent(TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT_RANDOMNESS);
- setTimer(waitTime);
- }
- }
- else if (latencyTestMessage == LatencyTest_ProcessInputs)
- {
- if (State == State_WaitingToTakeMeasurement)
- {
- if (!Device)
- {
- reset();
- return;
- }
-
- // Send 'StartTest' feature report with opposite target color.
- if (RenderColor == COLOR1)
- {
- RenderColor = COLOR2;
- }
- else
- {
- RenderColor = COLOR1;
- }
-
- getActiveResult()->TargetColor = RenderColor;
-
- // Record time so we can determine usb roundtrip time.
- getActiveResult()->StartTestTicksMicroS = Timer::GetTicks();
-
- LatencyTestStartTest startTest(RenderColor);
- Device->SetStartTest(startTest);
-
- State = State_WaitingForTestStarted;
- OVR_DEBUG_LOG(("State_WaitingToTakeMeasurement -> State_WaitingForTestStarted."));
-
- setTimer(TIMEOUT_WAITING_FOR_TEST_STARTED);
- }
- }
- else if (msg.Type == Message_LatencyTestButton)
- {
- BeginTest();
- }
- else if (msg.Type == Message_LatencyTestStarted)
- {
- if (State == State_WaitingForTestStarted)
- {
- clearTimer();
-
- // Record time so we can determine usb roundtrip time.
- getActiveResult()->TestStartedTicksMicroS = Timer::GetTicks();
-
- State = State_WaitingForColorDetected;
- OVR_DEBUG_LOG(("State_WaitingForTestStarted -> State_WaitingForColorDetected."));
-
- setTimer(TIMEOUT_WAITING_FOR_COLOR_DETECTED);
- }
- }
- else if (msg.Type == Message_LatencyTestColorDetected)
- {
- if (State == State_WaitingForColorDetected)
- {
- // Record time to detect color.
- MessageLatencyTestColorDetected* pDetected = (MessageLatencyTestColorDetected*) &msg;
- UInt16 elapsedTime = pDetected->Elapsed;
- OVR_DEBUG_LOG(("Time to 'ColorDetected' = %d", elapsedTime));
-
- getActiveResult()->DeviceMeasuredElapsedMilliS = elapsedTime;
-
- if (areResultsComplete())
- {
- // We're done.
- processResults();
- reset();
- }
- else
- {
- // Run another measurement.
- State = State_WaitingForSettlePostMeasurement;
- OVR_DEBUG_LOG(("State_WaitingForColorDetected -> State_WaitingForSettlePostMeasurement."));
-
- UInt32 waitTime = TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT + getRandomComponent(TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT_RANDOMNESS);
- setTimer(waitTime);
- }
- }
- }
- else if (msg.Type == Message_DeviceRemoved)
- {
- reset();
- }
-}
-
-LatencyTest::MeasurementResult* LatencyTest::getActiveResult()
-{
- OVR_ASSERT(!Results.IsEmpty());
- return Results.GetLast();
-}
-
-void LatencyTest::setTimer(UInt32 timeMilliS)
-{
- ActiveTimerMilliS = timeMilliS;
-}
-
-void LatencyTest::clearTimer()
-{
- ActiveTimerMilliS = 0;
-}
-
-void LatencyTest::reset()
-{
- clearMeasurementResults();
- State = State_WaitingForButton;
-
- HaveOldTime = false;
- ActiveTimerMilliS = 0;
-}
-
-void LatencyTest::clearMeasurementResults()
-{
- while(!Results.IsEmpty())
- {
- MeasurementResult* pElem = Results.GetFirst();
- pElem->RemoveNode();
- delete pElem;
- }
-}
-
-LatencyTest::LatencyTestHandler::~LatencyTestHandler()
-{
- RemoveHandlerFromDevices();
-}
-
-void LatencyTest::LatencyTestHandler::OnMessage(const Message& msg)
-{
- pLatencyTestUtil->handleMessage(msg);
-}
-
-void LatencyTest::ProcessInputs()
-{
- updateForTimeouts();
- handleMessage(Message(), LatencyTest_ProcessInputs);
-}
-
-bool LatencyTest::DisplayScreenColor(Color& colorToDisplay)
-{
- updateForTimeouts();
-
- if (State == State_WaitingForButton)
- {
- return false;
- }
-
- colorToDisplay = RenderColor;
- return true;
-}
-
-const char* LatencyTest::GetResultsString()
-{
- if (!ResultsString.IsEmpty() && ReturnedResultString != ResultsString.ToCStr())
- {
- ReturnedResultString = ResultsString;
- return ReturnedResultString.ToCStr();
- }
-
- return NULL;
-}
-
-bool LatencyTest::areResultsComplete()
-{
- UInt32 initialMeasurements = 0;
-
- UInt32 measurements1to2 = 0;
- UInt32 measurements2to1 = 0;
-
- MeasurementResult* pCurr = Results.GetFirst();
- while(true)
- {
- // Process.
- if (!pCurr->TimedOutWaitingForTestStarted &&
- !pCurr->TimedOutWaitingForColorDetected)
- {
- initialMeasurements++;
-
- if (initialMeasurements > INITIAL_SAMPLES_TO_IGNORE)
- {
- if (pCurr->TargetColor == COLOR2)
- {
- measurements1to2++;
- }
- else
- {
- measurements2to1++;
- }
- }
- }
-
- if (Results.IsLast(pCurr))
- {
- break;
- }
- pCurr = Results.GetNext(pCurr);
- }
-
- if (measurements1to2 >= DEFAULT_NUMBER_OF_SAMPLES &&
- measurements2to1 >= DEFAULT_NUMBER_OF_SAMPLES)
- {
- return true;
- }
-
- return false;
-}
-
-void LatencyTest::processResults()
-{
-
- UInt32 minTime1To2 = UINT_MAX;
- UInt32 maxTime1To2 = 0;
- float averageTime1To2 = 0.0f;
- UInt32 minTime2To1 = UINT_MAX;
- UInt32 maxTime2To1 = 0;
- float averageTime2To1 = 0.0f;
-
- float minUSBTripMilliS = BIG_FLOAT;
- float maxUSBTripMilliS = SMALL_FLOAT;
- float averageUSBTripMilliS = 0.0f;
- UInt32 countUSBTripTime = 0;
-
- UInt32 measurementsCount = 0;
- UInt32 measurements1to2 = 0;
- UInt32 measurements2to1 = 0;
-
- MeasurementResult* pCurr = Results.GetFirst();
- UInt32 count = 0;
- while(true)
- {
- count++;
-
- if (!pCurr->TimedOutWaitingForTestStarted &&
- !pCurr->TimedOutWaitingForColorDetected)
- {
- measurementsCount++;
-
- if (measurementsCount > INITIAL_SAMPLES_TO_IGNORE)
- {
- if (pCurr->TargetColor == COLOR2)
- {
- measurements1to2++;
-
- if (measurements1to2 <= DEFAULT_NUMBER_OF_SAMPLES)
- {
- UInt32 elapsed = pCurr->DeviceMeasuredElapsedMilliS;
-
- minTime1To2 = Alg::Min(elapsed, minTime1To2);
- maxTime1To2 = Alg::Max(elapsed, maxTime1To2);
-
- averageTime1To2 += (float) elapsed;
- }
- }
- else
- {
- measurements2to1++;
-
- if (measurements2to1 <= DEFAULT_NUMBER_OF_SAMPLES)
- {
- UInt32 elapsed = pCurr->DeviceMeasuredElapsedMilliS;
-
- minTime2To1 = Alg::Min(elapsed, minTime2To1);
- maxTime2To1 = Alg::Max(elapsed, maxTime2To1);
-
- averageTime2To1 += (float) elapsed;
- }
- }
-
- float usbRountripElapsedMilliS = 0.001f * (float) (pCurr->TestStartedTicksMicroS - pCurr->StartTestTicksMicroS);
- minUSBTripMilliS = Alg::Min(usbRountripElapsedMilliS, minUSBTripMilliS);
- maxUSBTripMilliS = Alg::Max(usbRountripElapsedMilliS, maxUSBTripMilliS);
- averageUSBTripMilliS += usbRountripElapsedMilliS;
- countUSBTripTime++;
- }
- }
-
- if (measurements1to2 >= DEFAULT_NUMBER_OF_SAMPLES &&
- measurements2to1 >= DEFAULT_NUMBER_OF_SAMPLES)
- {
- break;
- }
-
- if (Results.IsLast(pCurr))
- {
- break;
- }
- pCurr = Results.GetNext(pCurr);
- }
-
- averageTime1To2 /= (float) DEFAULT_NUMBER_OF_SAMPLES;
- averageTime2To1 /= (float) DEFAULT_NUMBER_OF_SAMPLES;
-
- averageUSBTripMilliS /= countUSBTripTime;
-
- float finalResult = 0.5f * (averageTime1To2 + averageTime2To1);
- finalResult += averageUSBTripMilliS;
-
- ResultsString.Clear();
- ResultsString.AppendFormat("RESULT=%.1f (add half Tracker period) [b->w %d|%.1f|%d] [w->b %d|%.1f|%d] [usb rndtrp %.1f|%.1f|%.1f] [cnt %d] [tmouts %d]",
- finalResult,
- minTime1To2, averageTime1To2, maxTime1To2,
- minTime2To1, averageTime2To1, maxTime2To1,
- minUSBTripMilliS, averageUSBTripMilliS, maxUSBTripMilliS,
- DEFAULT_NUMBER_OF_SAMPLES*2, count - measurementsCount);
-}
-
-void LatencyTest::updateForTimeouts()
-{
- if (!HaveOldTime)
- {
- HaveOldTime = true;
- OldTime = Timer::GetTicksMs();
- return;
- }
-
- UInt32 newTime = Timer::GetTicksMs();
- UInt32 elapsedMilliS = newTime - OldTime;
- if (newTime < OldTime)
- {
- elapsedMilliS = OldTime - newTime;
- elapsedMilliS = UINT_MAX - elapsedMilliS;
- }
- OldTime = newTime;
-
- elapsedMilliS = Alg::Min(elapsedMilliS, (UInt32) 100); // Clamp at 100mS in case we're not being called very often.
-
-
- if (ActiveTimerMilliS == 0)
- {
- return;
- }
-
- if (elapsedMilliS >= ActiveTimerMilliS)
- {
- ActiveTimerMilliS = 0;
- handleMessage(Message(), LatencyTest_Timer);
- return;
- }
-
- ActiveTimerMilliS -= elapsedMilliS;
-}
-
-}} // namespace OVR::Util
+/************************************************************************************ + +Filename : Util_LatencyTest.cpp +Content : Wraps the lower level LatencyTester interface and adds functionality. +Created : February 14, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "Util_LatencyTest.h" + +#include "../Kernel/OVR_Log.h" +#include "../Kernel/OVR_Timer.h" + +namespace OVR { namespace Util { + +static const UInt32 TIME_TO_WAIT_FOR_SETTLE_PRE_CALIBRATION = 16*10; +static const UInt32 TIME_TO_WAIT_FOR_SETTLE_POST_CALIBRATION = 16*10; +static const UInt32 TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT = 16*5; +static const UInt32 TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT_RANDOMNESS = 16*5; +static const UInt32 DEFAULT_NUMBER_OF_SAMPLES = 10; // For both color 1->2 and color 2->1 transitions. +static const UInt32 INITIAL_SAMPLES_TO_IGNORE = 4; +static const UInt32 TIMEOUT_WAITING_FOR_TEST_STARTED = 1000; +static const UInt32 TIMEOUT_WAITING_FOR_COLOR_DETECTED = 4000; +static const Color CALIBRATE_BLACK(0, 0, 0); +static const Color CALIBRATE_WHITE(255, 255, 255); +static const Color COLOR1(0, 0, 0); +static const Color COLOR2(255, 255, 255); +static const Color SENSOR_DETECT_THRESHOLD(128, 255, 255); +static const float BIG_FLOAT = 1000000.0f; +static const float SMALL_FLOAT = -1000000.0f; + +//------------------------------------------------------------------------------------- +// ***** LatencyTest + +LatencyTest::LatencyTest(LatencyTestDevice* device) + : Handler(getThis()) +{ + if (device != NULL) + { + SetDevice(device); + } + + reset(); + + srand(Timer::GetTicksMs()); +} + +LatencyTest::~LatencyTest() +{ + clearMeasurementResults(); +} + +bool LatencyTest::SetDevice(LatencyTestDevice* device) +{ + + if (device != Device) + { + if (device != NULL) + { + if (device->GetMessageHandler() != NULL) + { + OVR_DEBUG_LOG( + ("LatencyTest::AttachToDevice failed - device %p already has handler", device)); + return false; + } + } + + if (Device != NULL) + { + Device->SetMessageHandler(0); + } + Device = device; + + if (Device != NULL) + { + Device->SetMessageHandler(&Handler); + + // Set trigger threshold. + LatencyTestConfiguration configuration(SENSOR_DETECT_THRESHOLD, false); // No samples streaming. + Device->SetConfiguration(configuration, true); + + // Set display to intial (3 dashes). + LatencyTestDisplay ltd(2, 0x40400040); + Device->SetDisplay(ltd); + } + } + + return true; +} + +UInt32 LatencyTest::getRandomComponent(UInt32 range) +{ + UInt32 val = rand() % range; + return val; +} + +void LatencyTest::BeginTest() +{ + if (State == State_WaitingForButton) + { + // Set color to black and wait a while. + RenderColor = CALIBRATE_BLACK; + + State = State_WaitingForSettlePreCalibrationColorBlack; + OVR_DEBUG_LOG(("State_WaitingForButton -> State_WaitingForSettlePreCalibrationColorBlack.")); + + setTimer(TIME_TO_WAIT_FOR_SETTLE_PRE_CALIBRATION); + } +} + +void LatencyTest::handleMessage(const Message& msg, LatencyTestMessageType latencyTestMessage) +{ + // For debugging. +/* if (msg.Type == Message_LatencyTestSamples) + { + MessageLatencyTestSamples* pSamples = (MessageLatencyTestSamples*) &msg; + + if (pSamples->Samples.GetSize() > 0) + { + // Just show the first one for now. + Color c = pSamples->Samples[0]; + OVR_DEBUG_LOG(("%d %d %d", c.R, c.G, c.B)); + } + return; + } +*/ + + if (latencyTestMessage == LatencyTest_Timer) + { + if (!Device) + { + reset(); + return; + } + + if (State == State_WaitingForSettlePreCalibrationColorBlack) + { + // Send calibrate message to device and wait a while. + Device->SetCalibrate(CALIBRATE_BLACK); + + State = State_WaitingForSettlePostCalibrationColorBlack; + OVR_DEBUG_LOG(("State_WaitingForSettlePreCalibrationColorBlack -> State_WaitingForSettlePostCalibrationColorBlack.")); + + setTimer(TIME_TO_WAIT_FOR_SETTLE_POST_CALIBRATION); + } + else if (State == State_WaitingForSettlePostCalibrationColorBlack) + { + // Change color to white and wait a while. + RenderColor = CALIBRATE_WHITE; + + State = State_WaitingForSettlePreCalibrationColorWhite; + OVR_DEBUG_LOG(("State_WaitingForSettlePostCalibrationColorBlack -> State_WaitingForSettlePreCalibrationColorWhite.")); + + setTimer(TIME_TO_WAIT_FOR_SETTLE_PRE_CALIBRATION); + } + else if (State == State_WaitingForSettlePreCalibrationColorWhite) + { + // Send calibrate message to device and wait a while. + Device->SetCalibrate(CALIBRATE_WHITE); + + State = State_WaitingForSettlePostCalibrationColorWhite; + OVR_DEBUG_LOG(("State_WaitingForSettlePreCalibrationColorWhite -> State_WaitingForSettlePostCalibrationColorWhite.")); + + setTimer(TIME_TO_WAIT_FOR_SETTLE_POST_CALIBRATION); + } + else if (State == State_WaitingForSettlePostCalibrationColorWhite) + { + // Calibration is done. Switch to color 1 and wait for it to settle. + RenderColor = COLOR1; + + State = State_WaitingForSettlePostMeasurement; + OVR_DEBUG_LOG(("State_WaitingForSettlePostCalibrationColorWhite -> State_WaitingForSettlePostMeasurement.")); + + UInt32 waitTime = TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT + getRandomComponent(TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT_RANDOMNESS); + setTimer(waitTime); + } + else if (State == State_WaitingForSettlePostMeasurement) + { + // Prepare for next measurement. + + // Create a new result object. + MeasurementResult* pResult = new MeasurementResult(); + Results.PushBack(pResult); + + State = State_WaitingToTakeMeasurement; + OVR_DEBUG_LOG(("State_WaitingForSettlePostMeasurement -> State_WaitingToTakeMeasurement.")); + } + else if (State == State_WaitingForTestStarted) + { + // We timed out waiting for 'TestStarted'. Abandon this measurement and setup for the next. + getActiveResult()->TimedOutWaitingForTestStarted = true; + + State = State_WaitingForSettlePostMeasurement; + OVR_DEBUG_LOG(("** Timed out waiting for 'TestStarted'.")); + OVR_DEBUG_LOG(("State_WaitingForTestStarted -> State_WaitingForSettlePostMeasurement.")); + + UInt32 waitTime = TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT + getRandomComponent(TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT_RANDOMNESS); + setTimer(waitTime); + } + else if (State == State_WaitingForColorDetected) + { + // We timed out waiting for 'ColorDetected'. Abandon this measurement and setup for the next. + getActiveResult()->TimedOutWaitingForColorDetected = true; + + State = State_WaitingForSettlePostMeasurement; + OVR_DEBUG_LOG(("** Timed out waiting for 'ColorDetected'.")); + OVR_DEBUG_LOG(("State_WaitingForColorDetected -> State_WaitingForSettlePostMeasurement.")); + + UInt32 waitTime = TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT + getRandomComponent(TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT_RANDOMNESS); + setTimer(waitTime); + } + } + else if (latencyTestMessage == LatencyTest_ProcessInputs) + { + if (State == State_WaitingToTakeMeasurement) + { + if (!Device) + { + reset(); + return; + } + + // Send 'StartTest' feature report with opposite target color. + if (RenderColor == COLOR1) + { + RenderColor = COLOR2; + } + else + { + RenderColor = COLOR1; + } + + getActiveResult()->TargetColor = RenderColor; + + // Record time so we can determine usb roundtrip time. + getActiveResult()->StartTestTicksMicroS = Timer::GetTicks(); + + Device->SetStartTest(RenderColor); + + State = State_WaitingForTestStarted; + OVR_DEBUG_LOG(("State_WaitingToTakeMeasurement -> State_WaitingForTestStarted.")); + + setTimer(TIMEOUT_WAITING_FOR_TEST_STARTED); + + LatencyTestDisplay ltd(2, 0x40090040); + Device->SetDisplay(ltd); + } + } + else if (msg.Type == Message_LatencyTestButton) + { + BeginTest(); + } + else if (msg.Type == Message_LatencyTestStarted) + { + if (State == State_WaitingForTestStarted) + { + clearTimer(); + + // Record time so we can determine usb roundtrip time. + getActiveResult()->TestStartedTicksMicroS = Timer::GetTicks(); + + State = State_WaitingForColorDetected; + OVR_DEBUG_LOG(("State_WaitingForTestStarted -> State_WaitingForColorDetected.")); + + setTimer(TIMEOUT_WAITING_FOR_COLOR_DETECTED); + } + } + else if (msg.Type == Message_LatencyTestColorDetected) + { + if (State == State_WaitingForColorDetected) + { + // Record time to detect color. + MessageLatencyTestColorDetected* pDetected = (MessageLatencyTestColorDetected*) &msg; + UInt16 elapsedTime = pDetected->Elapsed; + OVR_DEBUG_LOG(("Time to 'ColorDetected' = %d", elapsedTime)); + + getActiveResult()->DeviceMeasuredElapsedMilliS = elapsedTime; + + if (areResultsComplete()) + { + // We're done. + processResults(); + reset(); + } + else + { + // Run another measurement. + State = State_WaitingForSettlePostMeasurement; + OVR_DEBUG_LOG(("State_WaitingForColorDetected -> State_WaitingForSettlePostMeasurement.")); + + UInt32 waitTime = TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT + getRandomComponent(TIME_TO_WAIT_FOR_SETTLE_POST_MEASUREMENT_RANDOMNESS); + setTimer(waitTime); + + LatencyTestDisplay ltd(2, 0x40400040); + Device->SetDisplay(ltd); + } + } + } + else if (msg.Type == Message_DeviceRemoved) + { + reset(); + } +} + +LatencyTest::MeasurementResult* LatencyTest::getActiveResult() +{ + OVR_ASSERT(!Results.IsEmpty()); + return Results.GetLast(); +} + +void LatencyTest::setTimer(UInt32 timeMilliS) +{ + ActiveTimerMilliS = timeMilliS; +} + +void LatencyTest::clearTimer() +{ + ActiveTimerMilliS = 0; +} + +void LatencyTest::reset() +{ + clearMeasurementResults(); + State = State_WaitingForButton; + + HaveOldTime = false; + ActiveTimerMilliS = 0; +} + +void LatencyTest::clearMeasurementResults() +{ + while(!Results.IsEmpty()) + { + MeasurementResult* pElem = Results.GetFirst(); + pElem->RemoveNode(); + delete pElem; + } +} + +LatencyTest::LatencyTestHandler::~LatencyTestHandler() +{ + RemoveHandlerFromDevices(); +} + +void LatencyTest::LatencyTestHandler::OnMessage(const Message& msg) +{ + pLatencyTestUtil->handleMessage(msg); +} + +void LatencyTest::ProcessInputs() +{ + updateForTimeouts(); + handleMessage(Message(), LatencyTest_ProcessInputs); +} + +bool LatencyTest::DisplayScreenColor(Color& colorToDisplay) +{ + updateForTimeouts(); + + if (State == State_WaitingForButton) + { + return false; + } + + colorToDisplay = RenderColor; + return true; +} + +const char* LatencyTest::GetResultsString() +{ + if (!ResultsString.IsEmpty() && ReturnedResultString != ResultsString.ToCStr()) + { + ReturnedResultString = ResultsString; + return ReturnedResultString.ToCStr(); + } + + return NULL; +} + +bool LatencyTest::areResultsComplete() +{ + UInt32 initialMeasurements = 0; + + UInt32 measurements1to2 = 0; + UInt32 measurements2to1 = 0; + + MeasurementResult* pCurr = Results.GetFirst(); + while(true) + { + // Process. + if (!pCurr->TimedOutWaitingForTestStarted && + !pCurr->TimedOutWaitingForColorDetected) + { + initialMeasurements++; + + if (initialMeasurements > INITIAL_SAMPLES_TO_IGNORE) + { + if (pCurr->TargetColor == COLOR2) + { + measurements1to2++; + } + else + { + measurements2to1++; + } + } + } + + if (Results.IsLast(pCurr)) + { + break; + } + pCurr = Results.GetNext(pCurr); + } + + if (measurements1to2 >= DEFAULT_NUMBER_OF_SAMPLES && + measurements2to1 >= DEFAULT_NUMBER_OF_SAMPLES) + { + return true; + } + + return false; +} + +void LatencyTest::processResults() +{ + + UInt32 minTime1To2 = UINT_MAX; + UInt32 maxTime1To2 = 0; + float averageTime1To2 = 0.0f; + UInt32 minTime2To1 = UINT_MAX; + UInt32 maxTime2To1 = 0; + float averageTime2To1 = 0.0f; + + float minUSBTripMilliS = BIG_FLOAT; + float maxUSBTripMilliS = SMALL_FLOAT; + float averageUSBTripMilliS = 0.0f; + UInt32 countUSBTripTime = 0; + + UInt32 measurementsCount = 0; + UInt32 measurements1to2 = 0; + UInt32 measurements2to1 = 0; + + MeasurementResult* pCurr = Results.GetFirst(); + UInt32 count = 0; + while(true) + { + count++; + + if (!pCurr->TimedOutWaitingForTestStarted && + !pCurr->TimedOutWaitingForColorDetected) + { + measurementsCount++; + + if (measurementsCount > INITIAL_SAMPLES_TO_IGNORE) + { + if (pCurr->TargetColor == COLOR2) + { + measurements1to2++; + + if (measurements1to2 <= DEFAULT_NUMBER_OF_SAMPLES) + { + UInt32 elapsed = pCurr->DeviceMeasuredElapsedMilliS; + + minTime1To2 = Alg::Min(elapsed, minTime1To2); + maxTime1To2 = Alg::Max(elapsed, maxTime1To2); + + averageTime1To2 += (float) elapsed; + } + } + else + { + measurements2to1++; + + if (measurements2to1 <= DEFAULT_NUMBER_OF_SAMPLES) + { + UInt32 elapsed = pCurr->DeviceMeasuredElapsedMilliS; + + minTime2To1 = Alg::Min(elapsed, minTime2To1); + maxTime2To1 = Alg::Max(elapsed, maxTime2To1); + + averageTime2To1 += (float) elapsed; + } + } + + float usbRountripElapsedMilliS = 0.001f * (float) (pCurr->TestStartedTicksMicroS - pCurr->StartTestTicksMicroS); + minUSBTripMilliS = Alg::Min(usbRountripElapsedMilliS, minUSBTripMilliS); + maxUSBTripMilliS = Alg::Max(usbRountripElapsedMilliS, maxUSBTripMilliS); + averageUSBTripMilliS += usbRountripElapsedMilliS; + countUSBTripTime++; + } + } + + if (measurements1to2 >= DEFAULT_NUMBER_OF_SAMPLES && + measurements2to1 >= DEFAULT_NUMBER_OF_SAMPLES) + { + break; + } + + if (Results.IsLast(pCurr)) + { + break; + } + pCurr = Results.GetNext(pCurr); + } + + averageTime1To2 /= (float) DEFAULT_NUMBER_OF_SAMPLES; + averageTime2To1 /= (float) DEFAULT_NUMBER_OF_SAMPLES; + + averageUSBTripMilliS /= countUSBTripTime; + + float finalResult = 0.5f * (averageTime1To2 + averageTime2To1); + finalResult += averageUSBTripMilliS; + + ResultsString.Clear(); + ResultsString.AppendFormat("RESULT=%.1f (add half Tracker period) [b->w %d|%.1f|%d] [w->b %d|%.1f|%d] [usb rndtrp %.1f|%.1f|%.1f] [cnt %d] [tmouts %d]", + finalResult, + minTime1To2, averageTime1To2, maxTime1To2, + minTime2To1, averageTime2To1, maxTime2To1, + minUSBTripMilliS, averageUSBTripMilliS, maxUSBTripMilliS, + DEFAULT_NUMBER_OF_SAMPLES*2, count - measurementsCount); + + // Display result on latency tester display. + LatencyTestDisplay ltd(1, (int)finalResult); + Device->SetDisplay(ltd); +} + +void LatencyTest::updateForTimeouts() +{ + if (!HaveOldTime) + { + HaveOldTime = true; + OldTime = Timer::GetTicksMs(); + return; + } + + UInt32 newTime = Timer::GetTicksMs(); + UInt32 elapsedMilliS = newTime - OldTime; + if (newTime < OldTime) + { + elapsedMilliS = OldTime - newTime; + elapsedMilliS = UINT_MAX - elapsedMilliS; + } + OldTime = newTime; + + elapsedMilliS = Alg::Min(elapsedMilliS, (UInt32) 100); // Clamp at 100mS in case we're not being called very often. + + + if (ActiveTimerMilliS == 0) + { + return; + } + + if (elapsedMilliS >= ActiveTimerMilliS) + { + ActiveTimerMilliS = 0; + handleMessage(Message(), LatencyTest_Timer); + return; + } + + ActiveTimerMilliS -= elapsedMilliS; +} + +}} // namespace OVR::Util diff --git a/LibOVR/Src/Util/Util_LatencyTest.h b/LibOVR/Src/Util/Util_LatencyTest.h index 47f98f7..a01864e 100644 --- a/LibOVR/Src/Util/Util_LatencyTest.h +++ b/LibOVR/Src/Util/Util_LatencyTest.h @@ -1,160 +1,160 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : Util_LatencyTest.h
-Content : Wraps the lower level LatencyTesterDevice and adds functionality.
-Created : February 14, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_Util_LatencyTest_h
-#define OVR_Util_LatencyTest_h
-
-#include "../OVR_Device.h"
-
-#include "../Kernel/OVR_String.h"
-#include "../Kernel/OVR_List.h"
-
-namespace OVR { namespace Util {
-
-
-//-------------------------------------------------------------------------------------
-// ***** LatencyTest
-//
-// LatencyTest utility class wraps the low level LatencyTestDevice and manages the scheduling
-// of a latency test. A single test is composed of a series of individual latency measurements
-// which are used to derive min, max, and an average latency value.
-//
-// Developers are required to call the following methods:
-// SetDevice - Sets the LatencyTestDevice to be used for the tests.
-// ProcessInputs - This should be called at the same place in the code where the game engine
-// reads the headset orientation from LibOVR (typically done by calling
-// 'GetOrientation' on the SensorFusion object). Calling this at the right time
-// enables us to measure the same latency that occurs for headset orientation
-// changes.
-// DisplayScreenColor - The latency tester works by sensing the color of the pixels directly
-// beneath it. The color of these pixels can be set by drawing a small
-// quad at the end of the rendering stage. The quad should be small
-// such that it doesn't significantly impact the rendering of the scene,
-// but large enough to be 'seen' by the sensor. See the SDK
-// documentation for more information.
-// GetResultsString - Call this to get a string containing the most recent results.
-// If the string has already been gotten then NULL will be returned.
-// The string pointer will remain valid until the next time this
-// method is called.
-//
-
-class LatencyTest : public NewOverrideBase
-{
-public:
- LatencyTest(LatencyTestDevice* device = NULL);
- ~LatencyTest();
-
- // Set the Latency Tester device that we'll use to send commands to and receive
- // notification messages from.
- bool SetDevice(LatencyTestDevice* device);
-
- // Returns true if this LatencyTestUtil has a Latency Tester device.
- bool HasDevice() const
- { return Handler.IsHandlerInstalled(); }
-
- void ProcessInputs();
- bool DisplayScreenColor(Color& colorToDisplay);
- const char* GetResultsString();
-
- // Begin test. Equivalent to pressing the button on the latency tester.
- void BeginTest();
-
-private:
- LatencyTest* getThis() { return this; }
-
- enum LatencyTestMessageType
- {
- LatencyTest_None,
- LatencyTest_Timer,
- LatencyTest_ProcessInputs,
- };
-
- UInt32 getRandomComponent(UInt32 range);
- void handleMessage(const Message& msg, LatencyTestMessageType latencyTestMessage = LatencyTest_None);
- void reset();
- void setTimer(UInt32 timeMilliS);
- void clearTimer();
-
- class LatencyTestHandler : public MessageHandler
- {
- LatencyTest* pLatencyTestUtil;
- public:
- LatencyTestHandler(LatencyTest* latencyTester) : pLatencyTestUtil(latencyTester) { }
- ~LatencyTestHandler();
-
- virtual void OnMessage(const Message& msg);
- };
-
- bool areResultsComplete();
- void processResults();
- void updateForTimeouts();
-
- Ptr<LatencyTestDevice> Device;
- LatencyTestHandler Handler;
-
- enum TesterState
- {
- State_WaitingForButton,
- State_WaitingForSettlePreCalibrationColorBlack,
- State_WaitingForSettlePostCalibrationColorBlack,
- State_WaitingForSettlePreCalibrationColorWhite,
- State_WaitingForSettlePostCalibrationColorWhite,
- State_WaitingToTakeMeasurement,
- State_WaitingForTestStarted,
- State_WaitingForColorDetected,
- State_WaitingForSettlePostMeasurement
- };
- TesterState State;
-
- bool HaveOldTime;
- UInt32 OldTime;
- UInt32 ActiveTimerMilliS;
-
- Color RenderColor;
-
- struct MeasurementResult : public ListNode<MeasurementResult>, public NewOverrideBase
- {
- MeasurementResult()
- : DeviceMeasuredElapsedMilliS(0),
- TimedOutWaitingForTestStarted(false),
- TimedOutWaitingForColorDetected(false),
- StartTestTicksMicroS(0),
- TestStartedTicksMicroS(0)
- {}
-
- Color TargetColor;
-
- UInt32 DeviceMeasuredElapsedMilliS;
-
- bool TimedOutWaitingForTestStarted;
- bool TimedOutWaitingForColorDetected;
-
- UInt64 StartTestTicksMicroS;
- UInt64 TestStartedTicksMicroS;
- };
-
- List<MeasurementResult> Results;
- void clearMeasurementResults();
-
- MeasurementResult* getActiveResult();
-
- StringBuffer ResultsString;
- String ReturnedResultString;
-};
-
-}} // namespace OVR::Util
-
-#endif // OVR_Util_LatencyTest_h
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : Util_LatencyTest.h +Content : Wraps the lower level LatencyTesterDevice and adds functionality. +Created : February 14, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_Util_LatencyTest_h +#define OVR_Util_LatencyTest_h + +#include "../OVR_Device.h" + +#include "../Kernel/OVR_String.h" +#include "../Kernel/OVR_List.h" + +namespace OVR { namespace Util { + + +//------------------------------------------------------------------------------------- +// ***** LatencyTest +// +// LatencyTest utility class wraps the low level LatencyTestDevice and manages the scheduling +// of a latency test. A single test is composed of a series of individual latency measurements +// which are used to derive min, max, and an average latency value. +// +// Developers are required to call the following methods: +// SetDevice - Sets the LatencyTestDevice to be used for the tests. +// ProcessInputs - This should be called at the same place in the code where the game engine +// reads the headset orientation from LibOVR (typically done by calling +// 'GetOrientation' on the SensorFusion object). Calling this at the right time +// enables us to measure the same latency that occurs for headset orientation +// changes. +// DisplayScreenColor - The latency tester works by sensing the color of the pixels directly +// beneath it. The color of these pixels can be set by drawing a small +// quad at the end of the rendering stage. The quad should be small +// such that it doesn't significantly impact the rendering of the scene, +// but large enough to be 'seen' by the sensor. See the SDK +// documentation for more information. +// GetResultsString - Call this to get a string containing the most recent results. +// If the string has already been gotten then NULL will be returned. +// The string pointer will remain valid until the next time this +// method is called. +// + +class LatencyTest : public NewOverrideBase +{ +public: + LatencyTest(LatencyTestDevice* device = NULL); + ~LatencyTest(); + + // Set the Latency Tester device that we'll use to send commands to and receive + // notification messages from. + bool SetDevice(LatencyTestDevice* device); + + // Returns true if this LatencyTestUtil has a Latency Tester device. + bool HasDevice() const + { return Handler.IsHandlerInstalled(); } + + void ProcessInputs(); + bool DisplayScreenColor(Color& colorToDisplay); + const char* GetResultsString(); + + // Begin test. Equivalent to pressing the button on the latency tester. + void BeginTest(); + +private: + LatencyTest* getThis() { return this; } + + enum LatencyTestMessageType + { + LatencyTest_None, + LatencyTest_Timer, + LatencyTest_ProcessInputs, + }; + + UInt32 getRandomComponent(UInt32 range); + void handleMessage(const Message& msg, LatencyTestMessageType latencyTestMessage = LatencyTest_None); + void reset(); + void setTimer(UInt32 timeMilliS); + void clearTimer(); + + class LatencyTestHandler : public MessageHandler + { + LatencyTest* pLatencyTestUtil; + public: + LatencyTestHandler(LatencyTest* latencyTester) : pLatencyTestUtil(latencyTester) { } + ~LatencyTestHandler(); + + virtual void OnMessage(const Message& msg); + }; + + bool areResultsComplete(); + void processResults(); + void updateForTimeouts(); + + Ptr<LatencyTestDevice> Device; + LatencyTestHandler Handler; + + enum TesterState + { + State_WaitingForButton, + State_WaitingForSettlePreCalibrationColorBlack, + State_WaitingForSettlePostCalibrationColorBlack, + State_WaitingForSettlePreCalibrationColorWhite, + State_WaitingForSettlePostCalibrationColorWhite, + State_WaitingToTakeMeasurement, + State_WaitingForTestStarted, + State_WaitingForColorDetected, + State_WaitingForSettlePostMeasurement + }; + TesterState State; + + bool HaveOldTime; + UInt32 OldTime; + UInt32 ActiveTimerMilliS; + + Color RenderColor; + + struct MeasurementResult : public ListNode<MeasurementResult>, public NewOverrideBase + { + MeasurementResult() + : DeviceMeasuredElapsedMilliS(0), + TimedOutWaitingForTestStarted(false), + TimedOutWaitingForColorDetected(false), + StartTestTicksMicroS(0), + TestStartedTicksMicroS(0) + {} + + Color TargetColor; + + UInt32 DeviceMeasuredElapsedMilliS; + + bool TimedOutWaitingForTestStarted; + bool TimedOutWaitingForColorDetected; + + UInt64 StartTestTicksMicroS; + UInt64 TestStartedTicksMicroS; + }; + + List<MeasurementResult> Results; + void clearMeasurementResults(); + + MeasurementResult* getActiveResult(); + + StringBuffer ResultsString; + String ReturnedResultString; +}; + +}} // namespace OVR::Util + +#endif // OVR_Util_LatencyTest_h diff --git a/LibOVR/Src/Util/Util_MagCalibration.cpp b/LibOVR/Src/Util/Util_MagCalibration.cpp index f3e72f5..c537154 100644 --- a/LibOVR/Src/Util/Util_MagCalibration.cpp +++ b/LibOVR/Src/Util/Util_MagCalibration.cpp @@ -1,180 +1,180 @@ -/************************************************************************************
-
-Filename : Util_MagCalibration.cpp
-Content : Procedures for calibrating the magnetometer
-Created : April 16, 2013
-Authors : Steve LaValle, Andrew Reisse
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "Util_MagCalibration.h"
-
-namespace OVR { namespace Util {
-
-void MagCalibration::BeginAutoCalibration(SensorFusion& sf)
-{
- Status = Mag_AutoCalibrating;
- // This is a "hard" reset of the mag, so need to clear stored values
- sf.ClearMagCalibration();
- SampleCount = 0;
-}
-
-unsigned MagCalibration::UpdateAutoCalibration(SensorFusion& sf)
-{
- if (Status != Mag_AutoCalibrating)
- return Status;
-
- Quatf q = sf.GetOrientation();
- Vector3f m = sf.GetMagnetometer();
-
- InsertIfAcceptable(q, m);
-
- if ((SampleCount == 4) && (Status == Mag_AutoCalibrating))
- SetCalibration(sf);
-
- return Status;
-
-}
-
-void MagCalibration::BeginManualCalibration(SensorFusion& sf)
-{
- Status = Mag_ManuallyCalibrating;
- sf.ClearMagCalibration();
- SampleCount = 0;
-}
-
-bool MagCalibration::IsAcceptableSample(const Quatf& q, const Vector3f& m)
-{
- switch (SampleCount)
- {
- // Initial sample is always acceptable
- case 0:
- return true;
- break;
- case 1:
- return (q.DistanceSq(QuatSamples[0]) > MinQuatDistanceSq)&&
- ((m - MagSamples[0]).LengthSq() > MinMagDistanceSq);
- break;
- case 2:
- return (q.DistanceSq(QuatSamples[0]) > MinQuatDistanceSq)&&
- (q.DistanceSq(QuatSamples[1]) > MinQuatDistanceSq)&&
- ((m - MagSamples[0]).LengthSq() > MinMagDistanceSq)&&
- ((m - MagSamples[1]).LengthSq() > MinMagDistanceSq);
- break;
- case 3:
- return (q.DistanceSq(QuatSamples[0]) > MinQuatDistanceSq)&&
- (q.DistanceSq(QuatSamples[1]) > MinQuatDistanceSq)&&
- (q.DistanceSq(QuatSamples[2]) > MinQuatDistanceSq)&&
- ((PointToPlaneDistance(MagSamples[0],MagSamples[1],MagSamples[2],m) > MinMagDistance)||
- (PointToPlaneDistance(MagSamples[1],MagSamples[2],m,MagSamples[0]) > MinMagDistance)||
- (PointToPlaneDistance(MagSamples[2],m,MagSamples[0],MagSamples[1]) > MinMagDistance)||
- (PointToPlaneDistance(m,MagSamples[0],MagSamples[1],MagSamples[2]) > MinMagDistance));
- }
-
- return false;
-}
-
-
-bool MagCalibration::InsertIfAcceptable(const Quatf& q, const Vector3f& m)
-{
- if (IsAcceptableSample(q, m))
- {
- MagSamples[SampleCount] = m;
- QuatSamples[SampleCount] = q;
- SampleCount++;
- return true;
- }
-
- return false;
-}
-
-
-bool MagCalibration::SetCalibration(SensorFusion& sf)
-{
- if (SampleCount < 4)
- return false;
-
- MagCenter = CalculateSphereCenter(MagSamples[0],MagSamples[1],MagSamples[2],MagSamples[3]);
- Matrix4f calMat = Matrix4f();
- calMat.M[0][3] = -MagCenter.x;
- calMat.M[1][3] = -MagCenter.y;
- calMat.M[2][3] = -MagCenter.z;
- sf.SetMagCalibration(calMat);
- Status = Mag_Calibrated;
- //LogText("MagCenter: %f %f %f\n",MagCenter.x,MagCenter.y,MagCenter.z);
-
- return true;
-}
-
-
-// Calculate the center of a sphere that passes through p1, p2, p3, p4
-Vector3f MagCalibration::CalculateSphereCenter(const Vector3f& p1, const Vector3f& p2,
- const Vector3f& p3, const Vector3f& p4)
-{
- Matrix4f A;
- int i;
- Vector3f p[4];
- p[0] = p1;
- p[1] = p2;
- p[2] = p3;
- p[3] = p4;
-
- for (i = 0; i < 4; i++)
- {
- A.M[i][0] = p[i].x;
- A.M[i][1] = p[i].y;
- A.M[i][2] = p[i].z;
- A.M[i][3] = 1.0f;
- }
- float m11 = A.Determinant();
- OVR_ASSERT(m11 != 0.0f);
-
- for (i = 0; i < 4; i++)
- {
- A.M[i][0] = p[i].x*p[i].x + p[i].y*p[i].y + p[i].z*p[i].z;
- A.M[i][1] = p[i].y;
- A.M[i][2] = p[i].z;
- A.M[i][3] = 1.0f;
- }
- float m12 = A.Determinant();
-
- for (i = 0; i < 4; i++)
- {
- A.M[i][0] = p[i].x*p[i].x + p[i].y*p[i].y + p[i].z*p[i].z;
- A.M[i][1] = p[i].x;
- A.M[i][2] = p[i].z;
- A.M[i][3] = 1.0f;
- }
- float m13 = A.Determinant();
-
- for (i = 0; i < 4; i++)
- {
- A.M[i][0] = p[i].x*p[i].x + p[i].y*p[i].y + p[i].z*p[i].z;
- A.M[i][1] = p[i].x;
- A.M[i][2] = p[i].y;
- A.M[i][3] = 1.0f;
- }
- float m14 = A.Determinant();
-
- float c = 0.5f / m11;
- return Vector3f(c*m12, -c*m13, c*m14);
-}
-
-// Distance from p4 to the nearest point on a plane through p1, p2, p3
-float MagCalibration::PointToPlaneDistance(const Vector3f& p1, const Vector3f& p2,
- const Vector3f& p3, const Vector3f& p4)
-{
- Vector3f v1 = p1 - p2;
- Vector3f v2 = p1 - p3;
- Vector3f planeNormal = v1.Cross(v2);
- planeNormal.Normalize();
- return (fabs((planeNormal * p4) - planeNormal * p1));
-}
-
-}}
+/************************************************************************************ + +Filename : Util_MagCalibration.cpp +Content : Procedures for calibrating the magnetometer +Created : April 16, 2013 +Authors : Steve LaValle, Andrew Reisse + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "Util_MagCalibration.h" + +namespace OVR { namespace Util { + +void MagCalibration::BeginAutoCalibration(SensorFusion& sf) +{ + Stat = Mag_AutoCalibrating; + // This is a "hard" reset of the mag, so need to clear stored values + sf.ClearMagCalibration(); + SampleCount = 0; +} + +unsigned MagCalibration::UpdateAutoCalibration(SensorFusion& sf) +{ + if (Stat != Mag_AutoCalibrating) + return Stat; + + Quatf q = sf.GetOrientation(); + Vector3f m = sf.GetMagnetometer(); + + InsertIfAcceptable(q, m); + + if ((SampleCount == 4) && (Stat == Mag_AutoCalibrating)) + SetCalibration(sf); + + return Stat; + +} + +void MagCalibration::BeginManualCalibration(SensorFusion& sf) +{ + Stat = Mag_ManuallyCalibrating; + sf.ClearMagCalibration(); + SampleCount = 0; +} + +bool MagCalibration::IsAcceptableSample(const Quatf& q, const Vector3f& m) +{ + switch (SampleCount) + { + // Initial sample is always acceptable + case 0: + return true; + break; + case 1: + return (q.DistanceSq(QuatSamples[0]) > MinQuatDistanceSq)&& + ((m - MagSamples[0]).LengthSq() > MinMagDistanceSq); + break; + case 2: + return (q.DistanceSq(QuatSamples[0]) > MinQuatDistanceSq)&& + (q.DistanceSq(QuatSamples[1]) > MinQuatDistanceSq)&& + ((m - MagSamples[0]).LengthSq() > MinMagDistanceSq)&& + ((m - MagSamples[1]).LengthSq() > MinMagDistanceSq); + break; + case 3: + return (q.DistanceSq(QuatSamples[0]) > MinQuatDistanceSq)&& + (q.DistanceSq(QuatSamples[1]) > MinQuatDistanceSq)&& + (q.DistanceSq(QuatSamples[2]) > MinQuatDistanceSq)&& + ((PointToPlaneDistance(MagSamples[0],MagSamples[1],MagSamples[2],m) > MinMagDistance)|| + (PointToPlaneDistance(MagSamples[1],MagSamples[2],m,MagSamples[0]) > MinMagDistance)|| + (PointToPlaneDistance(MagSamples[2],m,MagSamples[0],MagSamples[1]) > MinMagDistance)|| + (PointToPlaneDistance(m,MagSamples[0],MagSamples[1],MagSamples[2]) > MinMagDistance)); + } + + return false; +} + + +bool MagCalibration::InsertIfAcceptable(const Quatf& q, const Vector3f& m) +{ + if (IsAcceptableSample(q, m)) + { + MagSamples[SampleCount] = m; + QuatSamples[SampleCount] = q; + SampleCount++; + return true; + } + + return false; +} + + +bool MagCalibration::SetCalibration(SensorFusion& sf) +{ + if (SampleCount < 4) + return false; + + MagCenter = CalculateSphereCenter(MagSamples[0],MagSamples[1],MagSamples[2],MagSamples[3]); + Matrix4f calMat = Matrix4f(); + calMat.M[0][3] = -MagCenter.x; + calMat.M[1][3] = -MagCenter.y; + calMat.M[2][3] = -MagCenter.z; + sf.SetMagCalibration(calMat); + Stat = Mag_Calibrated; + //LogText("MagCenter: %f %f %f\n",MagCenter.x,MagCenter.y,MagCenter.z); + + return true; +} + + +// Calculate the center of a sphere that passes through p1, p2, p3, p4 +Vector3f MagCalibration::CalculateSphereCenter(const Vector3f& p1, const Vector3f& p2, + const Vector3f& p3, const Vector3f& p4) +{ + Matrix4f A; + int i; + Vector3f p[4]; + p[0] = p1; + p[1] = p2; + p[2] = p3; + p[3] = p4; + + for (i = 0; i < 4; i++) + { + A.M[i][0] = p[i].x; + A.M[i][1] = p[i].y; + A.M[i][2] = p[i].z; + A.M[i][3] = 1.0f; + } + float m11 = A.Determinant(); + OVR_ASSERT(m11 != 0.0f); + + for (i = 0; i < 4; i++) + { + A.M[i][0] = p[i].x*p[i].x + p[i].y*p[i].y + p[i].z*p[i].z; + A.M[i][1] = p[i].y; + A.M[i][2] = p[i].z; + A.M[i][3] = 1.0f; + } + float m12 = A.Determinant(); + + for (i = 0; i < 4; i++) + { + A.M[i][0] = p[i].x*p[i].x + p[i].y*p[i].y + p[i].z*p[i].z; + A.M[i][1] = p[i].x; + A.M[i][2] = p[i].z; + A.M[i][3] = 1.0f; + } + float m13 = A.Determinant(); + + for (i = 0; i < 4; i++) + { + A.M[i][0] = p[i].x*p[i].x + p[i].y*p[i].y + p[i].z*p[i].z; + A.M[i][1] = p[i].x; + A.M[i][2] = p[i].y; + A.M[i][3] = 1.0f; + } + float m14 = A.Determinant(); + + float c = 0.5f / m11; + return Vector3f(c*m12, -c*m13, c*m14); +} + +// Distance from p4 to the nearest point on a plane through p1, p2, p3 +float MagCalibration::PointToPlaneDistance(const Vector3f& p1, const Vector3f& p2, + const Vector3f& p3, const Vector3f& p4) +{ + Vector3f v1 = p1 - p2; + Vector3f v2 = p1 - p3; + Vector3f planeNormal = v1.Cross(v2); + planeNormal.Normalize(); + return (fabs((planeNormal * p4) - planeNormal * p1)); +} + +}} diff --git a/LibOVR/Src/Util/Util_MagCalibration.h b/LibOVR/Src/Util/Util_MagCalibration.h index 9371125..fd26d22 100644 --- a/LibOVR/Src/Util/Util_MagCalibration.h +++ b/LibOVR/Src/Util/Util_MagCalibration.h @@ -1,115 +1,121 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : Util_MagCalibration.h
-Content : Procedures for calibrating the magnetometer
-Created : April 16, 2013
-Authors : Steve LaValle, Andrew Reisse
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_Util_MagCalibration_h
-#define OVR_Util_MagCalibration_h
-
-#include "../OVR_SensorFusion.h"
-#include "../Kernel/OVR_String.h"
-#include "../Kernel/OVR_Log.h"
-
-namespace OVR { namespace Util {
-
-class MagCalibration
-{
-public:
- enum MagStatus
- {
- Mag_Uninitialized = 0,
- Mag_AutoCalibrating = 1,
- Mag_ManuallyCalibrating = 2,
- Mag_Calibrated = 3,
- };
-
- MagCalibration() :
- Status(Mag_Uninitialized),
- MinMagDistance(0.3f), MinQuatDistance(0.5f),
- SampleCount(0)
- {
- MinMagDistanceSq = MinMagDistance * MinMagDistance;
- MinQuatDistanceSq = MinQuatDistance * MinQuatDistance;
- }
-
- // Methods that are useful for either auto or manual calibration
- bool IsUnitialized() const { return Status == Mag_Uninitialized; }
- bool IsCalibrated() const { return Status == Mag_Calibrated; }
- int NumberOfSamples() const { return SampleCount; }
- int RequiredSampleCount() const { return 4; }
- void ClearCalibration(SensorFusion& sf)
- {
- Status = Mag_Uninitialized;
- SampleCount = 0;
- sf.ClearMagCalibration();
- };
-
- // Methods for automatic magnetometer calibration
- void BeginAutoCalibration(SensorFusion& sf);
- unsigned UpdateAutoCalibration(SensorFusion& sf);
- bool IsAutoCalibrating() const { return Status == Mag_AutoCalibrating; }
-
- // Methods for building a manual (user-guided) calibraton procedure
- void BeginManualCalibration(SensorFusion& sf);
- bool IsAcceptableSample(const Quatf& q, const Vector3f& m);
- bool InsertIfAcceptable(const Quatf& q, const Vector3f& m);
- // Returns true if successful, requiring that SampleCount = 4
- bool SetCalibration(SensorFusion& sf);
- bool IsManuallyCalibrating() const { return Status == Mag_ManuallyCalibrating; }
-
- // This is the minimum acceptable distance (Euclidean) between raw
- // magnetometer values to be acceptable for usage in calibration.
- void SetMinMagDistance(float dist)
- {
- MinMagDistance = dist;
- MinMagDistanceSq = MinMagDistance * MinMagDistance;
- }
-
- // The minimum acceptable distance (4D Euclidean) between orientations
- // to be acceptable for calibration usage.
- void SetMinQuatDistance(float dist)
- {
- MinQuatDistance = dist;
- MinQuatDistanceSq = MinQuatDistance * MinQuatDistance;
- }
-
- // A result of the calibration, which is the center of a sphere that
- // roughly approximates the magnetometer data.
- Vector3f GetMagCenter() const { return MagCenter; }
-
-private:
- // Determine the unique sphere through 4 non-coplanar points
- Vector3f CalculateSphereCenter(const Vector3f& p1, const Vector3f& p2,
- const Vector3f& p3, const Vector3f& p4);
-
- // Distance from p4 to the nearest point on a plane through p1, p2, p3
- float PointToPlaneDistance(const Vector3f& p1, const Vector3f& p2,
- const Vector3f& p3, const Vector3f& p4);
-
- Vector3f MagCenter;
- unsigned Status;
- float MinMagDistance;
- float MinQuatDistance;
- float MinMagDistanceSq;
- float MinQuatDistanceSq;
-
- unsigned SampleCount;
- Vector3f MagSamples[4];
- Quatf QuatSamples[4];
-
-};
-
-}}
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : Util_MagCalibration.h +Content : Procedures for calibrating the magnetometer +Created : April 16, 2013 +Authors : Steve LaValle, Andrew Reisse + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_Util_MagCalibration_h +#define OVR_Util_MagCalibration_h + +#include "../OVR_SensorFusion.h" +#include "../Kernel/OVR_String.h" +#include "../Kernel/OVR_Log.h" + +namespace OVR { namespace Util { + +class MagCalibration +{ +public: + enum MagStatus + { + Mag_Uninitialized = 0, + Mag_AutoCalibrating = 1, + Mag_ManuallyCalibrating = 2, + Mag_Calibrated = 3 + }; + + MagCalibration() : + Stat(Mag_Uninitialized), + MinMagDistance(0.2f), MinQuatDistance(0.5f), + SampleCount(0) + { + MinMagDistanceSq = MinMagDistance * MinMagDistance; + MinQuatDistanceSq = MinQuatDistance * MinQuatDistance; + } + + // Methods that are useful for either auto or manual calibration + bool IsUnitialized() const { return Stat == Mag_Uninitialized; } + bool IsCalibrated() const { return Stat == Mag_Calibrated; } + int NumberOfSamples() const { return SampleCount; } + int RequiredSampleCount() const { return 4; } + void AbortCalibration() + { + Stat = Mag_Uninitialized; + SampleCount = 0; + } + + void ClearCalibration(SensorFusion& sf) + { + Stat = Mag_Uninitialized; + SampleCount = 0; + sf.ClearMagCalibration(); + }; + + // Methods for automatic magnetometer calibration + void BeginAutoCalibration(SensorFusion& sf); + unsigned UpdateAutoCalibration(SensorFusion& sf); + bool IsAutoCalibrating() const { return Stat == Mag_AutoCalibrating; } + + // Methods for building a manual (user-guided) calibraton procedure + void BeginManualCalibration(SensorFusion& sf); + bool IsAcceptableSample(const Quatf& q, const Vector3f& m); + bool InsertIfAcceptable(const Quatf& q, const Vector3f& m); + // Returns true if successful, requiring that SampleCount = 4 + bool SetCalibration(SensorFusion& sf); + bool IsManuallyCalibrating() const { return Stat == Mag_ManuallyCalibrating; } + + // This is the minimum acceptable distance (Euclidean) between raw + // magnetometer values to be acceptable for usage in calibration. + void SetMinMagDistance(float dist) + { + MinMagDistance = dist; + MinMagDistanceSq = MinMagDistance * MinMagDistance; + } + + // The minimum acceptable distance (4D Euclidean) between orientations + // to be acceptable for calibration usage. + void SetMinQuatDistance(float dist) + { + MinQuatDistance = dist; + MinQuatDistanceSq = MinQuatDistance * MinQuatDistance; + } + + // A result of the calibration, which is the center of a sphere that + // roughly approximates the magnetometer data. + Vector3f GetMagCenter() const { return MagCenter; } + +private: + // Determine the unique sphere through 4 non-coplanar points + Vector3f CalculateSphereCenter(const Vector3f& p1, const Vector3f& p2, + const Vector3f& p3, const Vector3f& p4); + + // Distance from p4 to the nearest point on a plane through p1, p2, p3 + float PointToPlaneDistance(const Vector3f& p1, const Vector3f& p2, + const Vector3f& p3, const Vector3f& p4); + + Vector3f MagCenter; + unsigned Stat; + float MinMagDistance; + float MinQuatDistance; + float MinMagDistanceSq; + float MinQuatDistanceSq; + + unsigned SampleCount; + Vector3f MagSamples[4]; + Quatf QuatSamples[4]; + +}; + +}} + +#endif diff --git a/LibOVR/Src/Util/Util_Render_Stereo.cpp b/LibOVR/Src/Util/Util_Render_Stereo.cpp index 8986e30..b16cfb5 100644 --- a/LibOVR/Src/Util/Util_Render_Stereo.cpp +++ b/LibOVR/Src/Util/Util_Render_Stereo.cpp @@ -1,311 +1,314 @@ -/************************************************************************************
-
-Filename : Util_Render_Stereo.cpp
-Content : Stereo rendering configuration implementation
-Created : October 22, 2012
-Authors : Michael Antonov, Andrew Reisse
-
-Copyright : Copyright 2012 Oculus, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus Inc license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "Util_Render_Stereo.h"
-
-namespace OVR { namespace Util { namespace Render {
-
-
-//-----------------------------------------------------------------------------------
-
-// DistortionFnInverse computes the inverse of the distortion function on an argument.
-float DistortionConfig::DistortionFnInverse(float r)
-{
- OVR_ASSERT((r <= 10.0f));
-
- float s, d;
- float delta = r * 0.25f;
-
- s = r * 0.5f;
- d = fabs(r - DistortionFn(s));
-
- for (int i = 0; i < 20; i++)
- {
- float sUp = s + delta;
- float sDown = s - delta;
- float dUp = fabs(r - DistortionFn(sUp));
- float dDown = fabs(r - DistortionFn(sDown));
-
- if (dUp < d)
- {
- s = sUp;
- d = dUp;
- }
- else if (dDown < d)
- {
- s = sDown;
- d = dDown;
- }
- else
- {
- delta *= 0.5f;
- }
- }
-
- return s;
-}
-
-
-//-----------------------------------------------------------------------------------
-// **** StereoConfig Implementation
-
-StereoConfig::StereoConfig(StereoMode mode, const Viewport& vp)
- : Mode(mode),
- InterpupillaryDistance(0.064f), AspectMultiplier(1.0f),
- FullView(vp), DirtyFlag(true),
- YFov(0), Aspect(vp.w / float(vp.h)), ProjectionCenterOffset(0),
- OrthoPixelOffset(0)
-{
- // And default distortion for it.
- Distortion.SetCoefficients(1.0f, 0.22f, 0.24f);
- Distortion.Scale = 1.0f; // Will be computed later.
-
- // Fit left of the image.
- DistortionFitX = -1.0f;
- DistortionFitY = 0.0f;
-
- // Initialize "fake" default HMD values for testing without HMD plugged in.
- // These default values match those returned by the HMD.
- HMD.HResolution = 1280;
- HMD.VResolution = 800;
- HMD.HScreenSize = 0.14976f;
- HMD.VScreenSize = HMD.HScreenSize / (1280.0f / 800.0f);
- HMD.InterpupillaryDistance = InterpupillaryDistance;
- HMD.LensSeparationDistance = 0.0635f;
- HMD.EyeToScreenDistance = 0.041f;
- HMD.DistortionK[0] = Distortion.K[0];
- HMD.DistortionK[1] = Distortion.K[1];
- HMD.DistortionK[2] = Distortion.K[2];
- HMD.DistortionK[3] = 0;
-
- Set2DAreaFov(DegreeToRad(85.0f));
-}
-
-void StereoConfig::SetFullViewport(const Viewport& vp)
-{
- if (vp != FullView)
- {
- FullView = vp;
- DirtyFlag = true;
- }
-}
-
-void StereoConfig::SetHMDInfo(const HMDInfo& hmd)
-{
- HMD = hmd;
- Distortion.K[0] = hmd.DistortionK[0];
- Distortion.K[1] = hmd.DistortionK[1];
- Distortion.K[2] = hmd.DistortionK[2];
- Distortion.K[3] = hmd.DistortionK[3];
-
- Distortion.SetChromaticAberration(hmd.ChromaAbCorrection[0], hmd.ChromaAbCorrection[1],
- hmd.ChromaAbCorrection[2], hmd.ChromaAbCorrection[3]);
-
- DirtyFlag = true;
-}
-
-void StereoConfig::SetDistortionFitPointVP(float x, float y)
-{
- DistortionFitX = x;
- DistortionFitY = y;
- DirtyFlag = true;
-}
-
-void StereoConfig::SetDistortionFitPointPixels(float x, float y)
-{
- DistortionFitX = (4 * x / float(FullView.w)) - 1.0f;
- DistortionFitY = (2 * y / float(FullView.h)) - 1.0f;
- DirtyFlag = true;
-}
-
-void StereoConfig::Set2DAreaFov(float fovRadians)
-{
- Area2DFov = fovRadians;
- DirtyFlag = true;
-}
-
-
-const StereoEyeParams& StereoConfig::GetEyeRenderParams(StereoEye eye)
-{
- static const UByte eyeParamIndices[3] = { 0, 0, 1 };
-
- updateIfDirty();
- OVR_ASSERT(eye < sizeof(eyeParamIndices));
- return EyeRenderParams[eyeParamIndices[eye]];
-}
-
-
-void StereoConfig::updateComputedState()
-{
- // Need to compute all of the following:
- // - Aspect Ratio
- // - FOV
- // - Projection offsets for 3D
- // - Distortion XCenterOffset
- // - Update 2D
- // - Initialize EyeRenderParams
-
- // Compute aspect ratio. Stereo mode cuts width in half.
- Aspect = float(FullView.w) / float(FullView.h);
- Aspect *= (Mode == Stereo_None) ? 1.0f : 0.5f;
- Aspect *= AspectMultiplier;
-
- updateDistortionOffsetAndScale();
-
- // Compute Vertical FOV based on distance, distortion, etc.
- // Distance from vertical center to render vertical edge perceived through the lens.
- // This will be larger then normal screen size due to magnification & distortion.
- //
- // This percievedHalfRTDistance equation should hold as long as the render target
- // and display have the same aspect ratios. What we'd like to know is where the edge
- // of the render target will on the perceived screen surface. With NO LENS,
- // the answer would be:
- //
- // halfRTDistance = (VScreenSize / 2) * aspect *
- // DistortionFn_Inverse( DistortionScale / aspect )
- //
- // To model the optical lens we eliminates DistortionFn_Inverse. Aspect ratios
- // cancel out, so we get:
- //
- // halfRTDistance = (VScreenSize / 2) * DistortionScale
- //
- if (Mode == Stereo_None)
- {
- YFov = DegreeToRad(80.0f);
- }
- else
- {
- float percievedHalfRTDistance = (HMD.VScreenSize / 2) * Distortion.Scale;
- YFov = 2.0f * atan(percievedHalfRTDistance/HMD.EyeToScreenDistance);
- }
-
- updateProjectionOffset();
- update2D();
- updateEyeParams();
-
- DirtyFlag = false;
-}
-
-void StereoConfig::updateDistortionOffsetAndScale()
-{
- // Distortion center shift is stored separately, since it isn't affected
- // by the eye distance.
- float lensOffset = HMD.LensSeparationDistance * 0.5f;
- float lensShift = HMD.HScreenSize * 0.25f - lensOffset;
- float lensViewportShift = 4.0f * lensShift / HMD.HScreenSize;
- Distortion.XCenterOffset= lensViewportShift;
-
- // Compute distortion scale from DistortionFitX & DistortionFitY.
- // Fit value of 0.0 means "no fit".
- if ((fabs(DistortionFitX) < 0.0001f) && (fabs(DistortionFitY) < 0.0001f))
- {
- Distortion.Scale = 1.0f;
- }
- else
- {
- // Convert fit value to distortion-centered coordinates before fit radius
- // calculation.
- float stereoAspect = 0.5f * float(FullView.w) / float(FullView.h);
- float dx = DistortionFitX - Distortion.XCenterOffset;
- float dy = DistortionFitY / stereoAspect;
- float fitRadius = sqrt(dx * dx + dy * dy);
- Distortion.Scale = Distortion.DistortionFn(fitRadius)/fitRadius;
- }
-}
-
-void StereoConfig::updateProjectionOffset()
-{
- // Post-projection viewport coordinates range from (-1.0, 1.0), with the
- // center of the left viewport falling at (1/4) of horizontal screen size.
- // We need to shift this projection center to match with the lens center;
- // note that we don't use the IPD here due to collimated light property of the lens.
- // We compute this shift in physical units (meters) to
- // correct for different screen sizes and then rescale to viewport coordinates.
- float viewCenter = HMD.HScreenSize * 0.25f;
- float eyeProjectionShift = viewCenter - HMD.LensSeparationDistance*0.5f;
- ProjectionCenterOffset = 4.0f * eyeProjectionShift / HMD.HScreenSize;
-}
-
-void StereoConfig::update2D()
-{
- // Orthographic projection fakes a screen at a distance of 0.8m from the
- // eye, where hmd screen projection surface is at 0.05m distance.
- // This introduces an extra off-center pixel projection shift based on eye distance.
- // This offCenterShift is the pixel offset of the other camera's center
- // in your reference camera based on surface distance.
- float metersToPixels = (HMD.HResolution / HMD.HScreenSize);
- float lensDistanceScreenPixels= metersToPixels * HMD.LensSeparationDistance;
- float eyeDistanceScreenPixels = metersToPixels * InterpupillaryDistance;
- float offCenterShiftPixels = (HMD.EyeToScreenDistance / 0.8f) * eyeDistanceScreenPixels;
- float leftPixelCenter = (HMD.HResolution / 2) - lensDistanceScreenPixels * 0.5f;
- float rightPixelCenter = lensDistanceScreenPixels * 0.5f;
- float pixelDifference = leftPixelCenter - rightPixelCenter;
-
- // This computes the number of pixels that fit within specified 2D FOV (assuming
- // distortion scaling will be done).
- float percievedHalfScreenDistance = tan(Area2DFov * 0.5f) * HMD.EyeToScreenDistance;
- float vfovSize = 2.0f * percievedHalfScreenDistance / Distortion.Scale;
- FovPixels = HMD.VResolution * vfovSize / HMD.VScreenSize;
-
- // Create orthographic matrix.
- Matrix4f& m = OrthoCenter;
- m.SetIdentity();
- m.M[0][0] = FovPixels / (FullView.w * 0.5f);
- m.M[1][1] = -FovPixels / FullView.h;
- m.M[0][3] = 0;
- m.M[1][3] = 0;
- m.M[2][2] = 0;
-
- float orthoPixelOffset = (pixelDifference + offCenterShiftPixels/Distortion.Scale) * 0.5f;
- OrthoPixelOffset = orthoPixelOffset * 2.0f / FovPixels;
-}
-
-void StereoConfig::updateEyeParams()
-{
- // Projection matrix for the center eye, which the left/right matrices are based on.
- Matrix4f projCenter = Matrix4f::PerspectiveRH(YFov, Aspect, 0.01f, 1000.0f);
-
- switch(Mode)
- {
- case Stereo_None:
- {
- EyeRenderParams[0].Init(StereoEye_Center, FullView, 0, projCenter, OrthoCenter);
- }
- break;
-
- case Stereo_LeftRight_Multipass:
- {
- Matrix4f projLeft = Matrix4f::Translation(ProjectionCenterOffset, 0, 0) * projCenter,
- projRight = Matrix4f::Translation(-ProjectionCenterOffset, 0, 0) * projCenter;
-
- EyeRenderParams[0].Init(StereoEye_Left,
- Viewport(FullView.x, FullView.y, FullView.w/2, FullView.h),
- +InterpupillaryDistance * 0.5f, // World view shift.
- projLeft, OrthoCenter * Matrix4f::Translation(OrthoPixelOffset, 0, 0),
- &Distortion);
- EyeRenderParams[1].Init(StereoEye_Right,
- Viewport(FullView.x + FullView.w/2, FullView.y, FullView.w/2, FullView.h),
- -InterpupillaryDistance * 0.5f,
- projRight, OrthoCenter * Matrix4f::Translation(-OrthoPixelOffset, 0, 0),
- &Distortion);
- }
- break;
- }
-
-}
-
-
-}}} // OVR::Util::Render
-
+/************************************************************************************ + +Filename : Util_Render_Stereo.cpp +Content : Stereo rendering configuration implementation +Created : October 22, 2012 +Authors : Michael Antonov, Andrew Reisse + +Copyright : Copyright 2012 Oculus, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus Inc license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "Util_Render_Stereo.h" + +namespace OVR { namespace Util { namespace Render { + + +//----------------------------------------------------------------------------------- + +// DistortionFnInverse computes the inverse of the distortion function on an argument. +float DistortionConfig::DistortionFnInverse(float r) +{ + OVR_ASSERT((r <= 10.0f)); + + float s, d; + float delta = r * 0.25f; + + s = r * 0.5f; + d = fabs(r - DistortionFn(s)); + + for (int i = 0; i < 20; i++) + { + float sUp = s + delta; + float sDown = s - delta; + float dUp = fabs(r - DistortionFn(sUp)); + float dDown = fabs(r - DistortionFn(sDown)); + + if (dUp < d) + { + s = sUp; + d = dUp; + } + else if (dDown < d) + { + s = sDown; + d = dDown; + } + else + { + delta *= 0.5f; + } + } + + return s; +} + + +//----------------------------------------------------------------------------------- +// **** StereoConfig Implementation + +StereoConfig::StereoConfig(StereoMode mode, const Viewport& vp) + : Mode(mode), + InterpupillaryDistance(0.064f), AspectMultiplier(1.0f), + FullView(vp), DirtyFlag(true), IPDOverride(false), + YFov(0), Aspect(vp.w / float(vp.h)), ProjectionCenterOffset(0), + OrthoPixelOffset(0) +{ + // And default distortion for it. + Distortion.SetCoefficients(1.0f, 0.22f, 0.24f); + Distortion.Scale = 1.0f; // Will be computed later. + + // Fit left of the image. + DistortionFitX = -1.0f; + DistortionFitY = 0.0f; + + // Initialize "fake" default HMD values for testing without HMD plugged in. + // These default values match those returned by the HMD. + HMD.HResolution = 1280; + HMD.VResolution = 800; + HMD.HScreenSize = 0.14976f; + HMD.VScreenSize = HMD.HScreenSize / (1280.0f / 800.0f); + HMD.InterpupillaryDistance = InterpupillaryDistance; + HMD.LensSeparationDistance = 0.0635f; + HMD.EyeToScreenDistance = 0.041f; + HMD.DistortionK[0] = Distortion.K[0]; + HMD.DistortionK[1] = Distortion.K[1]; + HMD.DistortionK[2] = Distortion.K[2]; + HMD.DistortionK[3] = 0; + + Set2DAreaFov(DegreeToRad(85.0f)); +} + +void StereoConfig::SetFullViewport(const Viewport& vp) +{ + if (vp != FullView) + { + FullView = vp; + DirtyFlag = true; + } +} + +void StereoConfig::SetHMDInfo(const HMDInfo& hmd) +{ + HMD = hmd; + Distortion.K[0] = hmd.DistortionK[0]; + Distortion.K[1] = hmd.DistortionK[1]; + Distortion.K[2] = hmd.DistortionK[2]; + Distortion.K[3] = hmd.DistortionK[3]; + + Distortion.SetChromaticAberration(hmd.ChromaAbCorrection[0], hmd.ChromaAbCorrection[1], + hmd.ChromaAbCorrection[2], hmd.ChromaAbCorrection[3]); + + if (!IPDOverride) + InterpupillaryDistance = HMD.InterpupillaryDistance; + + DirtyFlag = true; +} + +void StereoConfig::SetDistortionFitPointVP(float x, float y) +{ + DistortionFitX = x; + DistortionFitY = y; + DirtyFlag = true; +} + +void StereoConfig::SetDistortionFitPointPixels(float x, float y) +{ + DistortionFitX = (4 * x / float(FullView.w)) - 1.0f; + DistortionFitY = (2 * y / float(FullView.h)) - 1.0f; + DirtyFlag = true; +} + +void StereoConfig::Set2DAreaFov(float fovRadians) +{ + Area2DFov = fovRadians; + DirtyFlag = true; +} + + +const StereoEyeParams& StereoConfig::GetEyeRenderParams(StereoEye eye) +{ + static const UByte eyeParamIndices[3] = { 0, 0, 1 }; + + updateIfDirty(); + OVR_ASSERT(eye < sizeof(eyeParamIndices)); + return EyeRenderParams[eyeParamIndices[eye]]; +} + + +void StereoConfig::updateComputedState() +{ + // Need to compute all of the following: + // - Aspect Ratio + // - FOV + // - Projection offsets for 3D + // - Distortion XCenterOffset + // - Update 2D + // - Initialize EyeRenderParams + + // Compute aspect ratio. Stereo mode cuts width in half. + Aspect = float(FullView.w) / float(FullView.h); + Aspect *= (Mode == Stereo_None) ? 1.0f : 0.5f; + Aspect *= AspectMultiplier; + + updateDistortionOffsetAndScale(); + + // Compute Vertical FOV based on distance, distortion, etc. + // Distance from vertical center to render vertical edge perceived through the lens. + // This will be larger then normal screen size due to magnification & distortion. + // + // This percievedHalfRTDistance equation should hold as long as the render target + // and display have the same aspect ratios. What we'd like to know is where the edge + // of the render target will on the perceived screen surface. With NO LENS, + // the answer would be: + // + // halfRTDistance = (VScreenSize / 2) * aspect * + // DistortionFn_Inverse( DistortionScale / aspect ) + // + // To model the optical lens we eliminates DistortionFn_Inverse. Aspect ratios + // cancel out, so we get: + // + // halfRTDistance = (VScreenSize / 2) * DistortionScale + // + if (Mode == Stereo_None) + { + YFov = DegreeToRad(80.0f); + } + else + { + float percievedHalfRTDistance = (HMD.VScreenSize / 2) * Distortion.Scale; + YFov = 2.0f * atan(percievedHalfRTDistance/HMD.EyeToScreenDistance); + } + + updateProjectionOffset(); + update2D(); + updateEyeParams(); + + DirtyFlag = false; +} + +void StereoConfig::updateDistortionOffsetAndScale() +{ + // Distortion center shift is stored separately, since it isn't affected + // by the eye distance. + float lensOffset = HMD.LensSeparationDistance * 0.5f; + float lensShift = HMD.HScreenSize * 0.25f - lensOffset; + float lensViewportShift = 4.0f * lensShift / HMD.HScreenSize; + Distortion.XCenterOffset= lensViewportShift; + + // Compute distortion scale from DistortionFitX & DistortionFitY. + // Fit value of 0.0 means "no fit". + if ((fabs(DistortionFitX) < 0.0001f) && (fabs(DistortionFitY) < 0.0001f)) + { + Distortion.Scale = 1.0f; + } + else + { + // Convert fit value to distortion-centered coordinates before fit radius + // calculation. + float stereoAspect = 0.5f * float(FullView.w) / float(FullView.h); + float dx = DistortionFitX - Distortion.XCenterOffset; + float dy = DistortionFitY / stereoAspect; + float fitRadius = sqrt(dx * dx + dy * dy); + Distortion.Scale = Distortion.DistortionFn(fitRadius)/fitRadius; + } +} + +void StereoConfig::updateProjectionOffset() +{ + // Post-projection viewport coordinates range from (-1.0, 1.0), with the + // center of the left viewport falling at (1/4) of horizontal screen size. + // We need to shift this projection center to match with the lens center; + // note that we don't use the IPD here due to collimated light property of the lens. + // We compute this shift in physical units (meters) to + // correct for different screen sizes and then rescale to viewport coordinates. + float viewCenter = HMD.HScreenSize * 0.25f; + float eyeProjectionShift = viewCenter - HMD.LensSeparationDistance*0.5f; + ProjectionCenterOffset = 4.0f * eyeProjectionShift / HMD.HScreenSize; +} + +void StereoConfig::update2D() +{ + // Orthographic projection fakes a screen at a distance of 0.8m from the + // eye, where hmd screen projection surface is at 0.05m distance. + // This introduces an extra off-center pixel projection shift based on eye distance. + // This offCenterShift is the pixel offset of the other camera's center + // in your reference camera based on surface distance. + float metersToPixels = (HMD.HResolution / HMD.HScreenSize); + float lensDistanceScreenPixels= metersToPixels * HMD.LensSeparationDistance; + float eyeDistanceScreenPixels = metersToPixels * InterpupillaryDistance; + float offCenterShiftPixels = (HMD.EyeToScreenDistance / 0.8f) * eyeDistanceScreenPixels; + float leftPixelCenter = (HMD.HResolution / 2) - lensDistanceScreenPixels * 0.5f; + float rightPixelCenter = lensDistanceScreenPixels * 0.5f; + float pixelDifference = leftPixelCenter - rightPixelCenter; + + // This computes the number of pixels that fit within specified 2D FOV (assuming + // distortion scaling will be done). + float percievedHalfScreenDistance = tan(Area2DFov * 0.5f) * HMD.EyeToScreenDistance; + float vfovSize = 2.0f * percievedHalfScreenDistance / Distortion.Scale; + FovPixels = HMD.VResolution * vfovSize / HMD.VScreenSize; + + // Create orthographic matrix. + Matrix4f& m = OrthoCenter; + m.SetIdentity(); + m.M[0][0] = FovPixels / (FullView.w * 0.5f); + m.M[1][1] = -FovPixels / FullView.h; + m.M[0][3] = 0; + m.M[1][3] = 0; + m.M[2][2] = 0; + + float orthoPixelOffset = (pixelDifference + offCenterShiftPixels/Distortion.Scale) * 0.5f; + OrthoPixelOffset = orthoPixelOffset * 2.0f / FovPixels; +} + +void StereoConfig::updateEyeParams() +{ + // Projection matrix for the center eye, which the left/right matrices are based on. + Matrix4f projCenter = Matrix4f::PerspectiveRH(YFov, Aspect, 0.01f, 1000.0f); + + switch(Mode) + { + case Stereo_None: + { + EyeRenderParams[0].Init(StereoEye_Center, FullView, 0, projCenter, OrthoCenter); + } + break; + + case Stereo_LeftRight_Multipass: + { + Matrix4f projLeft = Matrix4f::Translation(ProjectionCenterOffset, 0, 0) * projCenter, + projRight = Matrix4f::Translation(-ProjectionCenterOffset, 0, 0) * projCenter; + + EyeRenderParams[0].Init(StereoEye_Left, + Viewport(FullView.x, FullView.y, FullView.w/2, FullView.h), + +InterpupillaryDistance * 0.5f, // World view shift. + projLeft, OrthoCenter * Matrix4f::Translation(OrthoPixelOffset, 0, 0), + &Distortion); + EyeRenderParams[1].Init(StereoEye_Right, + Viewport(FullView.x + FullView.w/2, FullView.y, FullView.w/2, FullView.h), + -InterpupillaryDistance * 0.5f, + projRight, OrthoCenter * Matrix4f::Translation(-OrthoPixelOffset, 0, 0), + &Distortion); + } + break; + } + +} + + +}}} // OVR::Util::Render + diff --git a/LibOVR/Src/Util/Util_Render_Stereo.h b/LibOVR/Src/Util/Util_Render_Stereo.h index 9dc110c..9ac4002 100644 --- a/LibOVR/Src/Util/Util_Render_Stereo.h +++ b/LibOVR/Src/Util/Util_Render_Stereo.h @@ -1,299 +1,300 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : Util_Render_Stereo.h
-Content : Sample stereo rendering configuration classes.
-Created : October 22, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus Inc license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_Util_Render_Stereo_h
-#define OVR_Util_Render_Stereo_h
-
-#include "../OVR_Device.h"
-
-namespace OVR { namespace Util { namespace Render {
-
-
-//-----------------------------------------------------------------------------------
-// ***** Stereo Enumerations
-
-// StereoMode describes rendering modes that can be used by StereoConfig.
-// These modes control whether stereo rendering is used or not (Stereo_None),
-// and how it is implemented.
-enum StereoMode
-{
- Stereo_None = 0,
- Stereo_LeftRight_Multipass = 1
-};
-
-
-// StereoEye specifies which eye we are rendering for; it is used to
-// retrieve StereoEyeParams.
-enum StereoEye
-{
- StereoEye_Center,
- StereoEye_Left,
- StereoEye_Right
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** Viewport
-
-// Viewport describes a rectangular area used for rendering, in pixels.
-struct Viewport
-{
- int x, y;
- int w, h;
-
- Viewport() {}
- Viewport(int x1, int y1, int w1, int h1) : x(x1), y(y1), w(w1), h(h1) { }
-
- bool operator == (const Viewport& vp) const
- { return (x == vp.x) && (y == vp.y) && (w == vp.w) && (h == vp.h); }
- bool operator != (const Viewport& vp) const
- { return !operator == (vp); }
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** DistortionConfig
-
-// DistortionConfig Provides controls for the distortion shader.
-// - K[0] - K[3] are coefficients for the distortion function.
-// - XCenterOffset is the offset of lens distortion center from the
-// center of one-eye screen half. [-1, 1] Range.
-// - Scale is a factor of how much larger will the input image be,
-// with a factor of 1.0f being no scaling. An inverse of this
-// value is applied to sampled UV coordinates (1/Scale).
-// - ChromaticAberration is an array of parameters for controlling
-// additional Red and Blue scaling in order to reduce chromatic aberration
-// caused by the Rift lenses.
-class DistortionConfig
-{
-public:
- DistortionConfig(float k0 = 1.0f, float k1 = 0.0f, float k2 = 0.0f, float k3 = 0.0f)
- : XCenterOffset(0), YCenterOffset(0), Scale(1.0f)
- {
- SetCoefficients(k0, k1, k2, k3);
- SetChromaticAberration();
- }
-
- void SetCoefficients(float k0, float k1 = 0.0f, float k2 = 0.0f, float k3 = 0.0f)
- { K[0] = k0; K[1] = k1; K[2] = k2; K[3] = k3; }
-
- void SetChromaticAberration(float red1 = 1.0f, float red2 = 0.0f, float blue1 = 1.0f, float blue2 = 0.0f)
- { ChromaticAberration[0] = red1; ChromaticAberration[1] = red2; ChromaticAberration[2] = blue1; ChromaticAberration[3] = blue2; }
-
-
- // DistortionFn applies distortion equation to the argument. The returned
- // value should match distortion equation used in shader.
- float DistortionFn(float r) const
- {
- float rsq = r * r;
- float scale = r * (K[0] + K[1] * rsq + K[2] * rsq * rsq + K[3] * rsq * rsq * rsq);
- return scale;
- }
-
- // DistortionFnInverse computes the inverse of the distortion function on an argument.
- float DistortionFnInverse(float r);
-
- float K[4];
- float XCenterOffset, YCenterOffset;
- float Scale;
-
- float ChromaticAberration[4]; // Additional per-channel scaling is applied after distortion:
- // Index [0] - Red channel constant coefficient.
- // Index [1] - Red channel r^2 coefficient.
- // Index [2] - Blue channel constant coefficient.
- // Index [3] - Blue channel r^2 coefficient.
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** StereoEyeParams
-
-// StereoEyeParams describes RenderDevice configuration needed to render
-// the scene for one eye.
-class StereoEyeParams
-{
-public:
- StereoEye Eye;
- Viewport VP; // Viewport that we are rendering to
- const DistortionConfig* pDistortion;
-
- Matrix4f ViewAdjust; // Translation to be applied to view matrix.
- Matrix4f Projection; // Projection matrix used with this eye.
- Matrix4f OrthoProjection; // Orthographic projection used with this eye.
-
- void Init(StereoEye eye, const Viewport &vp, float vofs,
- const Matrix4f& proj, const Matrix4f& orthoProj,
- const DistortionConfig* distortion = 0)
- {
- Eye = eye;
- VP = vp;
- ViewAdjust = Matrix4f::Translation(Vector3f(vofs,0,0));
- Projection = proj;
- OrthoProjection = orthoProj;
- pDistortion = distortion;
- }
-};
-
-
-//-----------------------------------------------------------------------------------
-// ***** StereoConfig
-
-// StereoConfig maintains a scene stereo state and allow switching between different
-// stereo rendering modes. To support rendering, StereoConfig keeps track of HMD
-// variables such as screen size, eye-to-screen distance and distortion, and computes
-// extra data such as FOV and distortion center offsets based on it. Rendering
-// parameters are returned though StereoEyeParams for each eye.
-//
-// Beyond regular 3D projection, this class supports rendering a 2D orthographic
-// surface for UI and text. The 2D surface will be defined as fitting within a 2D
-// field of view (85 degrees by default) and used [-1,1] coordinate system with
-// square pixels. The (0,0) coordinate corresponds to eye center location
-// that is properly adjusted during rendering through SterepRenderParams::Adjust2D.
-// Genreally speaking, text outside [-1,1] coordinate range will not be readable.
-
-class StereoConfig
-{
-public:
-
- StereoConfig(StereoMode mode = Stereo_LeftRight_Multipass,
- const Viewport& fullViewport = Viewport(0,0, 1280,800));
-
-
- // *** Modifiable State Access
-
- // Sets a stereo rendering mode and updates internal cached
- // state (matrices, per-eye view) based on it.
- void SetStereoMode(StereoMode mode) { Mode = mode; DirtyFlag = true; }
- StereoMode GetStereoMode() const { return Mode; }
-
- // Sets HMD parameters; also initializes distortion coefficients.
- void SetHMDInfo(const HMDInfo& hmd);
- const HMDInfo& GetHMDInfo() const { return HMD; }
-
- // Query physical eye-to-screen distance in meters, which combines screen-to-lens and
- // and lens-to-eye pupil distances. Modifying this value adjusts FOV.
- float GetEyeToScreenDistance() const { return HMD.EyeToScreenDistance; }
- void SetEyeToScreenDistance(float esd) { HMD.EyeToScreenDistance = esd; DirtyFlag = true; }
-
- // Interpupillary distance used for stereo, in meters. Default is 0.064m (64 mm).
- void SetIPD(float ipd) { InterpupillaryDistance = ipd; DirtyFlag = true; }
- float GetIPD() const { return InterpupillaryDistance; }
-
- // Set full render target viewport; for HMD this includes both eyes.
- void SetFullViewport(const Viewport& vp);
- const Viewport& GetFullViewport() const { return FullView; }
-
- // Aspect ratio defaults to ((w/h)*multiplier) computed per eye.
- // Aspect multiplier allows adjusting aspect ratio consistently for Stereo/NoStereo.
- void SetAspectMultiplier(float m) { AspectMultiplier = m; DirtyFlag = true; }
- float GetAspectMultiplier() const { return AspectMultiplier; }
-
-
- // For the distorted image to fill rendered viewport, input texture render target needs to be
- // scaled by DistortionScale before sampling. The scale factor is computed by fitting a point
- // on of specified radius from a distortion center, more easily specified as a coordinate.
- // SetDistortionFitPointVP sets the (x,y) coordinate of the point that scale will be "fit" to,
- // assuming [-1,1] coordinate range for full left-eye viewport. A fit point is a location
- // where source (pre-distortion) and target (post-distortion) image match each other.
- // For the right eye, the interpretation of 'u' will be inverted.
- void SetDistortionFitPointVP(float x, float y);
- // SetDistortionFitPointPixels sets the (x,y) coordinate of the point that scale will be "fit" to,
- // specified in pixeld for full left-eye texture.
- void SetDistortionFitPointPixels(float x, float y);
-
- // Changes all distortion settings.
- // Note that setting HMDInfo also changes Distortion coefficients.
- void SetDistortionConfig(const DistortionConfig& d) { Distortion = d; DirtyFlag = true; }
-
- // Modify distortion coefficients; useful for adjustment tweaking.
- void SetDistortionK(int i, float k) { Distortion.K[i] = k; DirtyFlag = true; }
- float GetDistortionK(int i) const { return Distortion.K[i]; }
-
- // Sets the fieldOfView that the 2D coordinate area stretches to.
- void Set2DAreaFov(float fovRadians);
-
-
- // *** Computed State
-
- // Return current aspect ratio.
- float GetAspect() { updateIfDirty(); return Aspect; }
-
- // Return computed vertical FOV in radians/degrees.
- float GetYFOVRadians() { updateIfDirty(); return YFov; }
- float GetYFOVDegrees() { return RadToDegree(GetYFOVRadians()); }
-
- // Query horizontal projection center offset as a distance away from the
- // one-eye [-1,1] unit viewport.
- // Positive return value should be used for left eye, negative for right eye.
- float GetProjectionCenterOffset() { updateIfDirty(); return ProjectionCenterOffset; }
-
- // GetDistortionConfig isn't const because XCenterOffset bay need to be recomputed.
- const DistortionConfig& GetDistortionConfig() { updateIfDirty(); return Distortion; }
-
- // Returns DistortionScale factor by which input texture size is increased to make
- // post-distortion result distortion fit the viewport.
- float GetDistortionScale() { updateIfDirty(); return Distortion.Scale; }
-
- // Returns the size of a pixel within 2D coordinate system.
- float Get2DUnitPixel() { updateIfDirty(); return (2.0f / (FovPixels * Distortion.Scale)); }
-
- // Returns full set of Stereo rendering parameters for the specified eye.
- const StereoEyeParams& GetEyeRenderParams(StereoEye eye);
-
-private:
-
- void updateIfDirty() { if (DirtyFlag) updateComputedState(); }
- void updateComputedState();
-
- void updateDistortionOffsetAndScale();
- void updateProjectionOffset();
- void update2D();
- void updateEyeParams();
-
-
- // *** Modifiable State
-
- StereoMode Mode;
- float InterpupillaryDistance;
- float AspectMultiplier; // Multiplied into aspect ratio to change it.
- HMDInfo HMD;
- DistortionConfig Distortion;
- float DistortionFitX, DistortionFitY; // In [-1,1] half-screen viewport units.
- Viewport FullView; // Entire window viewport.
-
- float Area2DFov; // FOV range mapping to [-1, 1] 2D area.
-
- // *** Computed State
-
- bool DirtyFlag; // Set when any if the modifiable state changed.
- float YFov; // Vertical FOV.
- float Aspect; // Aspect ratio: (w/h)*AspectMultiplier.
- float ProjectionCenterOffset;
- StereoEyeParams EyeRenderParams[2];
-
-
- // ** 2D Rendering
-
- // Number of 2D pixels in the FOV. This defines [-1,1] coordinate range for 2D.
- float FovPixels;
- Matrix4f OrthoCenter;
- float OrthoPixelOffset;
-};
-
-
-}}} // OVR::Util::Render
-
-#endif
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : Util_Render_Stereo.h +Content : Sample stereo rendering configuration classes. +Created : October 22, 2012 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus Inc license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_Util_Render_Stereo_h +#define OVR_Util_Render_Stereo_h + +#include "../OVR_Device.h" + +namespace OVR { namespace Util { namespace Render { + + +//----------------------------------------------------------------------------------- +// ***** Stereo Enumerations + +// StereoMode describes rendering modes that can be used by StereoConfig. +// These modes control whether stereo rendering is used or not (Stereo_None), +// and how it is implemented. +enum StereoMode +{ + Stereo_None = 0, + Stereo_LeftRight_Multipass = 1 +}; + + +// StereoEye specifies which eye we are rendering for; it is used to +// retrieve StereoEyeParams. +enum StereoEye +{ + StereoEye_Center, + StereoEye_Left, + StereoEye_Right +}; + + +//----------------------------------------------------------------------------------- +// ***** Viewport + +// Viewport describes a rectangular area used for rendering, in pixels. +struct Viewport +{ + int x, y; + int w, h; + + Viewport() {} + Viewport(int x1, int y1, int w1, int h1) : x(x1), y(y1), w(w1), h(h1) { } + + bool operator == (const Viewport& vp) const + { return (x == vp.x) && (y == vp.y) && (w == vp.w) && (h == vp.h); } + bool operator != (const Viewport& vp) const + { return !operator == (vp); } +}; + + +//----------------------------------------------------------------------------------- +// ***** DistortionConfig + +// DistortionConfig Provides controls for the distortion shader. +// - K[0] - K[3] are coefficients for the distortion function. +// - XCenterOffset is the offset of lens distortion center from the +// center of one-eye screen half. [-1, 1] Range. +// - Scale is a factor of how much larger will the input image be, +// with a factor of 1.0f being no scaling. An inverse of this +// value is applied to sampled UV coordinates (1/Scale). +// - ChromaticAberration is an array of parameters for controlling +// additional Red and Blue scaling in order to reduce chromatic aberration +// caused by the Rift lenses. +class DistortionConfig +{ +public: + DistortionConfig(float k0 = 1.0f, float k1 = 0.0f, float k2 = 0.0f, float k3 = 0.0f) + : XCenterOffset(0), YCenterOffset(0), Scale(1.0f) + { + SetCoefficients(k0, k1, k2, k3); + SetChromaticAberration(); + } + + void SetCoefficients(float k0, float k1 = 0.0f, float k2 = 0.0f, float k3 = 0.0f) + { K[0] = k0; K[1] = k1; K[2] = k2; K[3] = k3; } + + void SetChromaticAberration(float red1 = 1.0f, float red2 = 0.0f, float blue1 = 1.0f, float blue2 = 0.0f) + { ChromaticAberration[0] = red1; ChromaticAberration[1] = red2; ChromaticAberration[2] = blue1; ChromaticAberration[3] = blue2; } + + + // DistortionFn applies distortion equation to the argument. The returned + // value should match distortion equation used in shader. + float DistortionFn(float r) const + { + float rsq = r * r; + float scale = r * (K[0] + K[1] * rsq + K[2] * rsq * rsq + K[3] * rsq * rsq * rsq); + return scale; + } + + // DistortionFnInverse computes the inverse of the distortion function on an argument. + float DistortionFnInverse(float r); + + float K[4]; + float XCenterOffset, YCenterOffset; + float Scale; + + float ChromaticAberration[4]; // Additional per-channel scaling is applied after distortion: + // Index [0] - Red channel constant coefficient. + // Index [1] - Red channel r^2 coefficient. + // Index [2] - Blue channel constant coefficient. + // Index [3] - Blue channel r^2 coefficient. +}; + + +//----------------------------------------------------------------------------------- +// ***** StereoEyeParams + +// StereoEyeParams describes RenderDevice configuration needed to render +// the scene for one eye. +class StereoEyeParams +{ +public: + StereoEye Eye; + Viewport VP; // Viewport that we are rendering to + const DistortionConfig* pDistortion; + + Matrix4f ViewAdjust; // Translation to be applied to view matrix. + Matrix4f Projection; // Projection matrix used with this eye. + Matrix4f OrthoProjection; // Orthographic projection used with this eye. + + void Init(StereoEye eye, const Viewport &vp, float vofs, + const Matrix4f& proj, const Matrix4f& orthoProj, + const DistortionConfig* distortion = 0) + { + Eye = eye; + VP = vp; + ViewAdjust = Matrix4f::Translation(Vector3f(vofs,0,0)); + Projection = proj; + OrthoProjection = orthoProj; + pDistortion = distortion; + } +}; + + +//----------------------------------------------------------------------------------- +// ***** StereoConfig + +// StereoConfig maintains a scene stereo state and allow switching between different +// stereo rendering modes. To support rendering, StereoConfig keeps track of HMD +// variables such as screen size, eye-to-screen distance and distortion, and computes +// extra data such as FOV and distortion center offsets based on it. Rendering +// parameters are returned though StereoEyeParams for each eye. +// +// Beyond regular 3D projection, this class supports rendering a 2D orthographic +// surface for UI and text. The 2D surface will be defined as fitting within a 2D +// field of view (85 degrees by default) and used [-1,1] coordinate system with +// square pixels. The (0,0) coordinate corresponds to eye center location +// that is properly adjusted during rendering through SterepRenderParams::Adjust2D. +// Genreally speaking, text outside [-1,1] coordinate range will not be readable. + +class StereoConfig +{ +public: + + StereoConfig(StereoMode mode = Stereo_LeftRight_Multipass, + const Viewport& fullViewport = Viewport(0,0, 1280,800)); + + + // *** Modifiable State Access + + // Sets a stereo rendering mode and updates internal cached + // state (matrices, per-eye view) based on it. + void SetStereoMode(StereoMode mode) { Mode = mode; DirtyFlag = true; } + StereoMode GetStereoMode() const { return Mode; } + + // Sets HMD parameters; also initializes distortion coefficients. + void SetHMDInfo(const HMDInfo& hmd); + const HMDInfo& GetHMDInfo() const { return HMD; } + + // Query physical eye-to-screen distance in meters, which combines screen-to-lens and + // and lens-to-eye pupil distances. Modifying this value adjusts FOV. + float GetEyeToScreenDistance() const { return HMD.EyeToScreenDistance; } + void SetEyeToScreenDistance(float esd) { HMD.EyeToScreenDistance = esd; DirtyFlag = true; } + + // Interpupillary distance used for stereo, in meters. Default is 0.064m (64 mm). + void SetIPD(float ipd) { InterpupillaryDistance = ipd; IPDOverride = DirtyFlag = true; } + float GetIPD() const { return InterpupillaryDistance; } + + // Set full render target viewport; for HMD this includes both eyes. + void SetFullViewport(const Viewport& vp); + const Viewport& GetFullViewport() const { return FullView; } + + // Aspect ratio defaults to ((w/h)*multiplier) computed per eye. + // Aspect multiplier allows adjusting aspect ratio consistently for Stereo/NoStereo. + void SetAspectMultiplier(float m) { AspectMultiplier = m; DirtyFlag = true; } + float GetAspectMultiplier() const { return AspectMultiplier; } + + + // For the distorted image to fill rendered viewport, input texture render target needs to be + // scaled by DistortionScale before sampling. The scale factor is computed by fitting a point + // on of specified radius from a distortion center, more easily specified as a coordinate. + // SetDistortionFitPointVP sets the (x,y) coordinate of the point that scale will be "fit" to, + // assuming [-1,1] coordinate range for full left-eye viewport. A fit point is a location + // where source (pre-distortion) and target (post-distortion) image match each other. + // For the right eye, the interpretation of 'u' will be inverted. + void SetDistortionFitPointVP(float x, float y); + // SetDistortionFitPointPixels sets the (x,y) coordinate of the point that scale will be "fit" to, + // specified in pixeld for full left-eye texture. + void SetDistortionFitPointPixels(float x, float y); + + // Changes all distortion settings. + // Note that setting HMDInfo also changes Distortion coefficients. + void SetDistortionConfig(const DistortionConfig& d) { Distortion = d; DirtyFlag = true; } + + // Modify distortion coefficients; useful for adjustment tweaking. + void SetDistortionK(int i, float k) { Distortion.K[i] = k; DirtyFlag = true; } + float GetDistortionK(int i) const { return Distortion.K[i]; } + + // Sets the fieldOfView that the 2D coordinate area stretches to. + void Set2DAreaFov(float fovRadians); + + + // *** Computed State + + // Return current aspect ratio. + float GetAspect() { updateIfDirty(); return Aspect; } + + // Return computed vertical FOV in radians/degrees. + float GetYFOVRadians() { updateIfDirty(); return YFov; } + float GetYFOVDegrees() { return RadToDegree(GetYFOVRadians()); } + + // Query horizontal projection center offset as a distance away from the + // one-eye [-1,1] unit viewport. + // Positive return value should be used for left eye, negative for right eye. + float GetProjectionCenterOffset() { updateIfDirty(); return ProjectionCenterOffset; } + + // GetDistortionConfig isn't const because XCenterOffset bay need to be recomputed. + const DistortionConfig& GetDistortionConfig() { updateIfDirty(); return Distortion; } + + // Returns DistortionScale factor by which input texture size is increased to make + // post-distortion result distortion fit the viewport. + float GetDistortionScale() { updateIfDirty(); return Distortion.Scale; } + + // Returns the size of a pixel within 2D coordinate system. + float Get2DUnitPixel() { updateIfDirty(); return (2.0f / (FovPixels * Distortion.Scale)); } + + // Returns full set of Stereo rendering parameters for the specified eye. + const StereoEyeParams& GetEyeRenderParams(StereoEye eye); + +private: + + void updateIfDirty() { if (DirtyFlag) updateComputedState(); } + void updateComputedState(); + + void updateDistortionOffsetAndScale(); + void updateProjectionOffset(); + void update2D(); + void updateEyeParams(); + + + // *** Modifiable State + + StereoMode Mode; + float InterpupillaryDistance; + float AspectMultiplier; // Multiplied into aspect ratio to change it. + HMDInfo HMD; + DistortionConfig Distortion; + float DistortionFitX, DistortionFitY; // In [-1,1] half-screen viewport units. + Viewport FullView; // Entire window viewport. + + float Area2DFov; // FOV range mapping to [-1, 1] 2D area. + + // *** Computed State + + bool DirtyFlag; // Set when any if the modifiable state changed. + bool IPDOverride; // True after SetIPD was called. + float YFov; // Vertical FOV. + float Aspect; // Aspect ratio: (w/h)*AspectMultiplier. + float ProjectionCenterOffset; + StereoEyeParams EyeRenderParams[2]; + + + // ** 2D Rendering + + // Number of 2D pixels in the FOV. This defines [-1,1] coordinate range for 2D. + float FovPixels; + Matrix4f OrthoCenter; + float OrthoPixelOffset; +}; + + +}}} // OVR::Util::Render + +#endif |