diff options
author | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
commit | 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (patch) | |
tree | cf3671058d55b47ab6cb6f36f369928606137628 /LibOVRKernel/Src/Kernel/OVR_ThreadCommandQueue.h | |
parent | c29cd1a2fbff6282bab956ad61661ac9d48c4e6e (diff) |
Bump OculusVR RIFT SDK to 0.5.0.1vanilla_0.5.0.1
Diffstat (limited to 'LibOVRKernel/Src/Kernel/OVR_ThreadCommandQueue.h')
-rw-r--r-- | LibOVRKernel/Src/Kernel/OVR_ThreadCommandQueue.h | 318 |
1 files changed, 318 insertions, 0 deletions
diff --git a/LibOVRKernel/Src/Kernel/OVR_ThreadCommandQueue.h b/LibOVRKernel/Src/Kernel/OVR_ThreadCommandQueue.h new file mode 100644 index 0000000..d8aa14e --- /dev/null +++ b/LibOVRKernel/Src/Kernel/OVR_ThreadCommandQueue.h @@ -0,0 +1,318 @@ +/************************************************************************************ + +PublicHeader: None +Filename : OVR_ThreadCommandQueue.h +Content : Command queue for operations executed on a thread +Created : October 29, 2012 +Author : Michael Antonov + +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_ThreadCommandQueue_h +#define OVR_ThreadCommandQueue_h + +#include "OVR_Types.h" +#include "OVR_List.h" +#include "OVR_Atomic.h" +#include "OVR_Threads.h" + +namespace OVR { + +class ThreadCommand; +class ThreadCommandQueue; + + +//------------------------------------------------------------------------------------- +// ***** ThreadCommand + +// ThreadCommand is a base class implementation for commands stored in ThreadCommandQueue. +class ThreadCommand +{ +public: + // NotifyEvent is used by ThreadCommandQueue::PushCallAndWait to notify the + // calling (producer) thread when command is completed or queue slot is available. + class NotifyEvent : public ListNode<NotifyEvent>, public NewOverrideBase + { + Event E; + public: + NotifyEvent() { } + + void Wait() { E.Wait(); } + void PulseEvent() { E.PulseEvent(); } + }; + + // ThreadCommand::PopBuffer is temporary storage for a command popped off + // by ThreadCommandQueue::PopCommand. + class PopBuffer + { + enum { MaxSize = 256 }; + + size_t Size; + union { + uint8_t Buffer[MaxSize]; + size_t Align; + }; + + ThreadCommand* toCommand() const { return (ThreadCommand*)Buffer; } + + public: + PopBuffer() : Size(0) { } + ~PopBuffer(); + + void InitFromBuffer(void* data); + + bool HasCommand() const { return Size != 0; } + size_t GetSize() const { return Size; } + bool NeedsWait() const { return toCommand()->NeedsWait(); } + NotifyEvent* GetEvent() const { return toCommand()->pEvent; } + + // Execute the command and also notifies caller to finish waiting, + // if necessary. + void Execute(); + }; + + uint16_t Size; + bool WaitFlag; + bool ExitFlag; // Marks the last exit command. + NotifyEvent* pEvent; + + ThreadCommand(size_t size, bool waitFlag, bool exitFlag = false) + : Size((uint16_t)size), WaitFlag(waitFlag), ExitFlag(exitFlag), pEvent(0) { } + virtual ~ThreadCommand() { } + + bool NeedsWait() const { return WaitFlag; } + size_t GetSize() const { return Size; } + + virtual void Execute() const = 0; + // Copy constructor used for serializing this to memory buffer. + virtual ThreadCommand* CopyConstruct(void* p) const = 0; +}; + + +//------------------------------------------------------------------------------------- + +// CleanType is a template that strips 'const' and '&' modifiers from the argument type; +// for example, typename CleanType<A&>::Type is equivalent to A. +template<class T> struct CleanType { typedef T Type; }; +template<class T> struct CleanType<T&> { typedef T Type; }; +template<class T> struct CleanType<const T> { typedef T Type; }; +template<class T> struct CleanType<const T&> { typedef T Type; }; + +// SelfType is a template that yields the argument type. This helps avoid conflicts with +// automatic template argument deduction for function calls when identical argument +// is already defined. +template<class T> struct SelfType { typedef T Type; }; + + + +//------------------------------------------------------------------------------------- +// ThreadCommand specializations for member functions with different number of +// arguments and argument types. + +// Used to return nothing from a ThreadCommand, to avoid problems with 'void'. +struct Void +{ + Void() {} + Void(int) {} +}; + +// ThreadCommand for member function with 0 arguments. +template<class C, class R> +class ThreadCommandMF0 : public ThreadCommand +{ + typedef R (C::*FnPtr)(); + C* pClass; + FnPtr pFn; + R* pRet; + + void executeImpl() const + { + pRet ? (void)(*pRet = (pClass->*pFn)()) : + (void)(pClass->*pFn)(); + } + +public: + ThreadCommandMF0(C* pclass, FnPtr fn, R* ret, bool needsWait) + : ThreadCommand(sizeof(ThreadCommandMF0), needsWait), + pClass(pclass), pFn(fn), pRet(ret) { } + + virtual void Execute() const { executeImpl(); } + virtual ThreadCommand* CopyConstruct(void* p) const + { return Construct<ThreadCommandMF0>(p, *this); } +}; + + +// ThreadCommand for member function with 1 argument. +template<class C, class R, class A0> +class ThreadCommandMF1 : public ThreadCommand +{ + typedef R (C::*FnPtr)(A0); + C* pClass; + FnPtr pFn; + R* pRet; + typename CleanType<A0>::Type AVal0; + + void executeImpl() const + { + pRet ? (void)(*pRet = (pClass->*pFn)(AVal0)) : + (void)(pClass->*pFn)(AVal0); + } + +public: + ThreadCommandMF1(C* pclass, FnPtr fn, R* ret, A0 a0, bool needsWait) + : ThreadCommand(sizeof(ThreadCommandMF1), needsWait), + pClass(pclass), pFn(fn), pRet(ret), AVal0(a0) { } + + virtual void Execute() const { executeImpl(); } + virtual ThreadCommand* CopyConstruct(void* p) const + { return Construct<ThreadCommandMF1>(p, *this); } +}; + +// ThreadCommand for member function with 2 arguments. +template<class C, class R, class A0, class A1> +class ThreadCommandMF2 : public ThreadCommand +{ + typedef R (C::*FnPtr)(A0, A1); + C* pClass; + FnPtr pFn; + R* pRet; + typename CleanType<A0>::Type AVal0; + typename CleanType<A1>::Type AVal1; + + void executeImpl() const + { + pRet ? (void)(*pRet = (pClass->*pFn)(AVal0, AVal1)) : + (void)(pClass->*pFn)(AVal0, AVal1); + } + +public: + ThreadCommandMF2(C* pclass, FnPtr fn, R* ret, A0 a0, A1 a1, bool needsWait) + : ThreadCommand(sizeof(ThreadCommandMF2), needsWait), + pClass(pclass), pFn(fn), pRet(ret), AVal0(a0), AVal1(a1) { } + + virtual void Execute() const { executeImpl(); } + virtual ThreadCommand* CopyConstruct(void* p) const + { return Construct<ThreadCommandMF2>(p, *this); } +}; + + +//------------------------------------------------------------------------------------- +// ***** ThreadCommandQueue + +// ThreadCommandQueue is a queue of executable function-call commands intended to be +// serviced by a single consumer thread. Commands are added to the queue with PushCall +// and removed with PopCall; they are processed in FIFO order. Multiple producer threads +// are supported and will be blocked if internal data buffer is full. + +class ThreadCommandQueue +{ +public: + + ThreadCommandQueue(); + virtual ~ThreadCommandQueue(); + + + // Pops the next command from the thread queue, if any is available. + // The command should be executed by calling popBuffer->Execute(). + // Returns 'false' if no command is available at the time of the call. + bool PopCommand(ThreadCommand::PopBuffer* popBuffer); + + // Generic implementaion of PushCommand; enqueues a command for execution. + // Returns 'false' if push failed, usually indicating thread shutdown. + bool PushCommand(const ThreadCommand& command); + + // + void PushExitCommand(bool wait); + + // Returns 'true' once ExitCommand has been processed, so the thread can shut down. + bool IsExiting() const; + + + // These two virtual functions serve as notifications for derived + // thread waiting. + virtual void OnPushNonEmpty_Locked() { } + virtual void OnPopEmpty_Locked() { } + + + // *** PushCall with no result + + // Enqueue a member function of 'this' class to be called on consumer thread. + // By default the function returns immediately; set 'wait' argument to 'true' to + // wait for completion. + template<class C, class R> + bool PushCall(R (C::*fn)(), bool wait = false) + { return PushCommand(ThreadCommandMF0<C,R>(static_cast<C*>(this), fn, 0, wait)); } + template<class C, class R, class A0> + bool PushCall(R (C::*fn)(A0), typename SelfType<A0>::Type a0, bool wait = false) + { return PushCommand(ThreadCommandMF1<C,R,A0>(static_cast<C*>(this), fn, 0, a0, wait)); } + template<class C, class R, class A0, class A1> + bool PushCall(R (C::*fn)(A0, A1), + typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1, bool wait = false) + { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(static_cast<C*>(this), fn, 0, a0, a1, wait)); } + // Enqueue a specified member function call of class C. + // By default the function returns immediately; set 'wait' argument to 'true' to + // wait for completion. + template<class C, class R> + bool PushCall(C* p, R (C::*fn)(), bool wait = false) + { return PushCommand(ThreadCommandMF0<C,R>(p, fn, 0, wait)); } + template<class C, class R, class A0> + bool PushCall(C* p, R (C::*fn)(A0), typename SelfType<A0>::Type a0, bool wait = false) + { return PushCommand(ThreadCommandMF1<C,R,A0>(p, fn, 0, a0, wait)); } + template<class C, class R, class A0, class A1> + bool PushCall(C* p, R (C::*fn)(A0, A1), + typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1, bool wait = false) + { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(p, fn, 0, a0, a1, wait)); } + + + // *** PushCall with Result + + // Enqueue a member function of 'this' class call and wait for call to complete + // on consumer thread before returning. + template<class C, class R> + bool PushCallAndWaitResult(R (C::*fn)(), R* ret) + { return PushCommand(ThreadCommandMF0<C,R>(static_cast<C*>(this), fn, ret, true)); } + template<class C, class R, class A0> + bool PushCallAndWaitResult(R (C::*fn)(A0), R* ret, typename SelfType<A0>::Type a0) + { return PushCommand(ThreadCommandMF1<C,R,A0>(static_cast<C*>(this), fn, ret, a0, true)); } + template<class C, class R, class A0, class A1> + bool PushCallAndWaitResult(R (C::*fn)(A0, A1), R* ret, + typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1) + { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(static_cast<C*>(this), fn, ret, a0, a1, true)); } + // Enqueue a member function call for class C and wait for the call to complete + // on consumer thread before returning. + template<class C, class R> + bool PushCallAndWaitResult(C* p, R (C::*fn)(), R* ret) + { return PushCommand(ThreadCommandMF0<C,R>(p, fn, ret, true)); } + template<class C, class R, class A0> + bool PushCallAndWaitResult(C* p, R (C::*fn)(A0), R* ret, typename SelfType<A0>::Type a0) + { return PushCommand(ThreadCommandMF1<C,R,A0>(p, fn, ret, a0, true)); } + template<class C, class R, class A0, class A1> + bool PushCallAndWaitResult(C* p, R (C::*fn)(A0, A1), R* ret, + typename SelfType<A0>::Type a0, typename SelfType<A1>::Type a1) + { return PushCommand(ThreadCommandMF2<C,R,A0,A1>(p, fn, ret, a0, a1, true)); } + +private: + class ThreadCommandQueueImpl* pImpl; +}; + + +} // namespace OVR + +#endif // OVR_ThreadCommandQueue_h |