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authorSven Gothel <[email protected]>2015-03-28 02:08:11 +0100
committerSven Gothel <[email protected]>2015-03-28 02:08:11 +0100
commit450aa6f7df9e67dd256b86f94e65eaf707032aad (patch)
tree04aa207d84ddc8ca246d2573aaaf756b3ce8a0b5 /LibOVRKernel/Src/Util/Util_Direct3D.h
parent3c7b8a17e907f4ef2afd9f77db566a3f6179cbe4 (diff)
parent4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (diff)
Merge branch 'vanilla_0.5.0.1' into jogamp_0.5.0.1
Conflicts: LibOVR/Include/OVR_CAPI_0_5_0.h LibOVR/Src/CAPI/CAPI_HMDState.cpp LibOVR/Src/Displays/OVR_Win32_Dxgi_Display.h LibOVR/Src/Kernel/OVR_System.cpp LibOVR/Src/OVR_CAPI.cpp LibOVR/Src/OVR_Profile.cpp LibOVRKernel/Src/Kernel/OVR_ThreadsWinAPI.cpp LibOVRKernel/Src/Kernel/OVR_Types.h
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+/************************************************************************************
+
+Filename : Util_Direct3D.h
+Content : Shared code for Direct3D
+Created : Oct 14, 2014
+Authors : Chris Taylor
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Util_Direct3D_h
+#define OVR_Util_Direct3D_h
+
+// Include Windows correctly first before implicitly including it below
+#include "Kernel/OVR_Win32_IncludeWindows.h"
+#include "Kernel/OVR_String.h"
+
+// DirectX 9 Ex
+#include <d3d9.h>
+
+// Direct3D 11
+#include <D3D11Shader.h>
+#include <d3dcompiler.h>
+
+#if _MSC_VER >= 1800
+ // Visual Studio 2013+ support newer D3D/DXGI headers.
+ #define OVR_D3D11_VER 2
+ #include <d3d11_2.h>
+ #define OVR_DXGI_VER 3
+ #include <dxgi1_3.h> // Used in place of 1.2 for IDXGIFactory2 debug version (when available)
+#elif _MSC_VER >= 1700
+ // Visual Studio 2012+ only supports older D3D/DXGI headers.
+ #define OVR_D3D11_VER 1
+ #include <d3d11_1.h>
+#else
+ // Visual Studio 2010+ only supports original D3D/DXGI headers.
+ #define OVR_D3D11_VER 1
+ #include <d3d11.h>
+#endif
+
+namespace OVR { namespace D3DUtil {
+
+
+// Check if D3D9Ex support exists in the environment
+bool CheckD3D9Ex();
+
+String GetWindowsErrorString(HRESULT hr);
+
+
+//-----------------------------------------------------------------------------
+// Helper macros for verifying HRESULT values from Direct3D API calls
+//
+// These will assert on failure in debug mode, and in release or debug mode
+// these functions will report the file and line where the error occurred,
+// and what the error code was to the log at Error-level.
+
+// Assert on HRESULT failure
+bool VerifyHRESULT(const char* file, int line, HRESULT hr);
+
+#define OVR_D3D_CHECK(hr) OVR::D3DUtil::VerifyHRESULT(__FILE__, __LINE__, hr)
+
+// Returns provided value on failure
+#define OVR_D3D_CHECK_RET_VAL(hr, failureValue) \
+ { \
+ if (!OVR_D3D_CHECK(hr)) \
+ { \
+ return failureValue; \
+ } \
+ }
+
+// Returns void on failure
+#define OVR_D3D_CHECK_RET(hr) OVR_D3D_CHECK_RET_VAL(hr, ;)
+
+// Returns false on failure
+#define OVR_D3D_CHECK_RET_FALSE(hr) OVR_D3D_CHECK_RET_VAL(hr, false)
+
+// Returns nullptr on failure
+#define OVR_D3D_CHECK_RET_NULL(hr) OVR_D3D_CHECK_RET_VAL(hr, nullptr)
+
+// If the result is a failure, it will write the exact compile error to the error log
+void LogD3DCompileError(HRESULT hr, ID3DBlob* errorBlob);
+
+
+}} // namespace OVR::D3DUtil
+
+#endif // OVR_Util_Direct3D_h