diff options
author | Brad Davis <[email protected]> | 2013-06-27 11:25:32 -0800 |
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committer | Brad Davis <[email protected]> | 2013-06-28 10:47:29 -0700 |
commit | ebefcc885f74461cd0e3f19b5ae3622dc6cf6dbc (patch) | |
tree | 2b16db7350fce54c2e6c1b1c4020d67419cb1164 /Samples/CommonSrc/Platform/Win32_Gamepad.h | |
parent | 0ade748e1845694c5cbe562fb823e56f09773e27 (diff) |
SDK 0.2.2
Diffstat (limited to 'Samples/CommonSrc/Platform/Win32_Gamepad.h')
-rw-r--r-- | Samples/CommonSrc/Platform/Win32_Gamepad.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/Samples/CommonSrc/Platform/Win32_Gamepad.h b/Samples/CommonSrc/Platform/Win32_Gamepad.h new file mode 100644 index 0000000..9066798 --- /dev/null +++ b/Samples/CommonSrc/Platform/Win32_Gamepad.h @@ -0,0 +1,54 @@ +/************************************************************************************
+
+Filename : Win32_Gamepad.h
+Content : Win32 implementation of Gamepad functionality.
+Created : May 6, 2013
+Authors : Lee Cooper
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Win32_Gamepad_h
+#define OVR_Win32_Gamepad_h
+
+#include "Gamepad.h"
+
+#include <windows.h>
+#include <xinput.h>
+
+namespace OVR { namespace Platform { namespace Win32 {
+
+class GamepadManager : public Platform::GamepadManager
+{
+public:
+ GamepadManager();
+ ~GamepadManager();
+
+ virtual UInt32 GetGamepadCount();
+ virtual bool GetGamepadState(UInt32 index, GamepadState* pState);
+
+private:
+ // Dynamically ink to XInput to simplify projects.
+ HMODULE hXInputModule;
+ typedef DWORD (WINAPI *PFn_XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState);
+ PFn_XInputGetState pXInputGetState;
+
+ UInt32 LastPadPacketNo;
+};
+
+}}}
+
+#endif // OVR_Win32_Gamepad_h
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