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authorBrad Davis <[email protected]>2014-04-14 21:25:09 -0700
committerBrad Davis <[email protected]>2014-04-14 21:25:09 -0700
commit07d0f4d0bbf3477ac6a9584f726e8ec6ab285707 (patch)
tree1854d0c690eff32e77b137567c88a52d56d8b660 /Samples/CommonSrc/Platform/Win32_Gamepad.h
parentf28388ff2af14b56ef2d973b2f4f9da021716d4c (diff)
Adding windows 0.3.1 SDK
Diffstat (limited to 'Samples/CommonSrc/Platform/Win32_Gamepad.h')
-rw-r--r--Samples/CommonSrc/Platform/Win32_Gamepad.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Samples/CommonSrc/Platform/Win32_Gamepad.h b/Samples/CommonSrc/Platform/Win32_Gamepad.h
index 09815ae..e3f81af 100644
--- a/Samples/CommonSrc/Platform/Win32_Gamepad.h
+++ b/Samples/CommonSrc/Platform/Win32_Gamepad.h
@@ -5,7 +5,7 @@ Content : Win32 implementation of Gamepad functionality.
Created : May 6, 2013
Authors : Lee Cooper
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.