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authorBrad Davis <[email protected]>2013-07-03 09:16:03 -0700
committerBrad Davis <[email protected]>2013-07-03 09:16:03 -0700
commitd46694c91c2bec4eb1e282c0c0101e6dab26e082 (patch)
treeeb5fba71edf1aedc0d6af9406881004289433b20 /Samples/CommonSrc/Render/Render_Font.h
parent7fa8be4bc565adc9911c95c814480cc48bf2d13c (diff)
SDK 0.2.3
Diffstat (limited to 'Samples/CommonSrc/Render/Render_Font.h')
-rw-r--r--Samples/CommonSrc/Render/Render_Font.h102
1 files changed, 51 insertions, 51 deletions
diff --git a/Samples/CommonSrc/Render/Render_Font.h b/Samples/CommonSrc/Render/Render_Font.h
index 0a7acb5..3201b68 100644
--- a/Samples/CommonSrc/Render/Render_Font.h
+++ b/Samples/CommonSrc/Render/Render_Font.h
@@ -1,51 +1,51 @@
-/************************************************************************************
-
-Filename : Render_Font_h
-Content : Font data structure used by renderer
-Created : September, 2012
-Authors : Andrew Reisse
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-
-#ifndef OVR_Render_Font_h
-#define OVR_Render_Font_h
-
-namespace OVR { namespace Render {
-
-class Fill;
-
-struct Font
-{
- struct Char
- {
- short x, y; // offset
- short advance;
- float u1, v1, u2, v2;
- };
-
- int lineheight, ascent, descent;
- const Char* chars;
- const short** kerning;
- int twidth, theight;
- const
- unsigned char* tex;
- mutable Fill* fill;
-};
-
-}}
-
-#endif
+/************************************************************************************
+
+Filename : Render_Font_h
+Content : Font data structure used by renderer
+Created : September, 2012
+Authors : Andrew Reisse
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Render_Font_h
+#define OVR_Render_Font_h
+
+namespace OVR { namespace Render {
+
+class Fill;
+
+struct Font
+{
+ struct Char
+ {
+ short x, y; // offset
+ short advance;
+ float u1, v1, u2, v2;
+ };
+
+ int lineheight, ascent, descent;
+ const Char* chars;
+ const short** kerning;
+ int twidth, theight;
+ const
+ unsigned char* tex;
+ mutable Fill* fill;
+};
+
+}}
+
+#endif