diff options
author | Brad Davis <[email protected]> | 2013-07-03 09:16:03 -0700 |
---|---|---|
committer | Brad Davis <[email protected]> | 2013-07-03 09:16:03 -0700 |
commit | d46694c91c2bec4eb1e282c0c0101e6dab26e082 (patch) | |
tree | eb5fba71edf1aedc0d6af9406881004289433b20 /Samples/CommonSrc/Render/Render_GL_Win32_Device.h | |
parent | 7fa8be4bc565adc9911c95c814480cc48bf2d13c (diff) |
SDK 0.2.3
Diffstat (limited to 'Samples/CommonSrc/Render/Render_GL_Win32_Device.h')
-rw-r--r-- | Samples/CommonSrc/Render/Render_GL_Win32_Device.h | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/Samples/CommonSrc/Render/Render_GL_Win32_Device.h b/Samples/CommonSrc/Render/Render_GL_Win32_Device.h index f58a625..f63b1d0 100644 --- a/Samples/CommonSrc/Render/Render_GL_Win32_Device.h +++ b/Samples/CommonSrc/Render/Render_GL_Win32_Device.h @@ -1,59 +1,59 @@ -/************************************************************************************
-
-Filename : Render_GL_Win32 Device.h
-Content : Win32 OpenGL Device implementation header
-Created : September 10, 2012
-Authors : Andrew Reisse, Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-
-#ifndef OVR_Render_GL_Win32_Device_h
-#define OVR_Render_GL_Win32_Device_h
-
-#include "Render_GL_Device.h"
-
-#ifdef WIN32
-#include <Windows.h>
-#endif
-
-
-namespace OVR { namespace Render { namespace GL { namespace Win32 {
-
-// ***** GL::Win32::RenderDevice
-
-// Win32-Specific GL Render Device, used to create OpenGL under Windows.
-class RenderDevice : public GL::RenderDevice
-{
- HWND Window;
- HGLRC WglContext;
- HDC GdiDc;
-
-public:
- RenderDevice(const Render::RendererParams& p, HWND win, HDC dc, HGLRC gl)
- : GL::RenderDevice(p), Window(win), WglContext(gl), GdiDc(dc) { OVR_UNUSED(p); }
-
- // Implement static initializer function to create this class.
- static Render::RenderDevice* CreateDevice(const RendererParams& rp, void* oswnd);
-
- virtual void Shutdown();
- virtual void Present();
-};
-
-
-}}}} // OVR::Render::GL::Win32
-
-#endif
+/************************************************************************************ + +Filename : Render_GL_Win32 Device.h +Content : Win32 OpenGL Device implementation header +Created : September 10, 2012 +Authors : Andrew Reisse, Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Render_GL_Win32_Device_h +#define OVR_Render_GL_Win32_Device_h + +#include "Render_GL_Device.h" + +#ifdef WIN32 +#include <Windows.h> +#endif + + +namespace OVR { namespace Render { namespace GL { namespace Win32 { + +// ***** GL::Win32::RenderDevice + +// Win32-Specific GL Render Device, used to create OpenGL under Windows. +class RenderDevice : public GL::RenderDevice +{ + HWND Window; + HGLRC WglContext; + HDC GdiDc; + +public: + RenderDevice(const Render::RendererParams& p, HWND win, HDC dc, HGLRC gl) + : GL::RenderDevice(p), Window(win), WglContext(gl), GdiDc(dc) { OVR_UNUSED(p); } + + // Implement static initializer function to create this class. + static Render::RenderDevice* CreateDevice(const RendererParams& rp, void* oswnd); + + virtual void Shutdown(); + virtual void Present(); +}; + + +}}}} // OVR::Render::GL::Win32 + +#endif |