diff options
author | Brad Davis <[email protected]> | 2013-06-27 11:25:32 -0800 |
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committer | Brad Davis <[email protected]> | 2013-06-28 10:47:29 -0700 |
commit | ebefcc885f74461cd0e3f19b5ae3622dc6cf6dbc (patch) | |
tree | 2b16db7350fce54c2e6c1b1c4020d67419cb1164 /Samples/CommonSrc/Render/Render_GL_Win32_Device.h | |
parent | 0ade748e1845694c5cbe562fb823e56f09773e27 (diff) |
SDK 0.2.2
Diffstat (limited to 'Samples/CommonSrc/Render/Render_GL_Win32_Device.h')
-rw-r--r-- | Samples/CommonSrc/Render/Render_GL_Win32_Device.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/Samples/CommonSrc/Render/Render_GL_Win32_Device.h b/Samples/CommonSrc/Render/Render_GL_Win32_Device.h new file mode 100644 index 0000000..f58a625 --- /dev/null +++ b/Samples/CommonSrc/Render/Render_GL_Win32_Device.h @@ -0,0 +1,59 @@ +/************************************************************************************
+
+Filename : Render_GL_Win32 Device.h
+Content : Win32 OpenGL Device implementation header
+Created : September 10, 2012
+Authors : Andrew Reisse, Michael Antonov
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Render_GL_Win32_Device_h
+#define OVR_Render_GL_Win32_Device_h
+
+#include "Render_GL_Device.h"
+
+#ifdef WIN32
+#include <Windows.h>
+#endif
+
+
+namespace OVR { namespace Render { namespace GL { namespace Win32 {
+
+// ***** GL::Win32::RenderDevice
+
+// Win32-Specific GL Render Device, used to create OpenGL under Windows.
+class RenderDevice : public GL::RenderDevice
+{
+ HWND Window;
+ HGLRC WglContext;
+ HDC GdiDc;
+
+public:
+ RenderDevice(const Render::RendererParams& p, HWND win, HDC dc, HGLRC gl)
+ : GL::RenderDevice(p), Window(win), WglContext(gl), GdiDc(dc) { OVR_UNUSED(p); }
+
+ // Implement static initializer function to create this class.
+ static Render::RenderDevice* CreateDevice(const RendererParams& rp, void* oswnd);
+
+ virtual void Shutdown();
+ virtual void Present();
+};
+
+
+}}}} // OVR::Render::GL::Win32
+
+#endif
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