diff options
author | Brad Davis <[email protected]> | 2014-05-23 02:01:10 -0700 |
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committer | Brad Davis <[email protected]> | 2014-05-23 02:01:10 -0700 |
commit | ca79271759ff7eecd22ec5c4db438370fe51d687 (patch) | |
tree | 952f1ab2378ca9bd2aa3e3fb38a746cd824f9373 /Samples/CommonSrc | |
parent | 1393f96fa857a59ca495e51ce8c704eb36e3eed7 (diff) |
Adding 0.3.2 OSX files
Diffstat (limited to 'Samples/CommonSrc')
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_Gamepad.cpp | 430 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_Gamepad.h | 66 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_Platform.h | 113 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_Platform.mm | 553 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_PlatformObjc.h | 53 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_WavPlayer.cpp | 250 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_WavPlayer.h | 72 |
7 files changed, 1537 insertions, 0 deletions
diff --git a/Samples/CommonSrc/Platform/OSX_Gamepad.cpp b/Samples/CommonSrc/Platform/OSX_Gamepad.cpp new file mode 100644 index 0000000..36f8109 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_Gamepad.cpp @@ -0,0 +1,430 @@ +/************************************************************************************ + +Filename : OSX_Gamepad.cpp +Content : OSX implementation of Gamepad functionality. +Created : May 6, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "OSX_Gamepad.h" + + +static const UInt32 Logitech_F710_VendorID = 0x046D; +//static const UInt32 Logitech_F710_ProductID = 0xC219; + +static const UInt32 Sony_DualShock3_VendorID = 0x054C; +//static const UInt32 Sony_DualShock3_ProductID = 0x0268; + + +namespace OVR { namespace Platform { namespace OSX { + + +GamepadManager::GamepadManager() + : bStateChanged(false) +{ + + HidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); + IOHIDManagerOpen(HidManager, kIOHIDOptionsTypeNone); + IOHIDManagerScheduleWithRunLoop(HidManager, + CFRunLoopGetCurrent(), + kCFRunLoopDefaultMode); + + + // Setup device matching. + CFStringRef keys[] = { CFSTR(kIOHIDDeviceUsagePageKey), + CFSTR(kIOHIDDeviceUsageKey)}; + + int value; + CFNumberRef values[2]; + CFDictionaryRef dictionaries[2]; + + // Match joysticks. + value = kHIDPage_GenericDesktop; + values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + value = kHIDUsage_GD_Joystick; + values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + dictionaries[0] = CFDictionaryCreate(kCFAllocatorDefault, + (const void **) keys, + (const void **) values, + 2, + &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); + CFRelease(values[0]); + CFRelease(values[1]); + + // Match gamepads. + value = kHIDPage_GenericDesktop; + values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + value = kHIDUsage_GD_GamePad; + values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + dictionaries[1] = CFDictionaryCreate(kCFAllocatorDefault, + (const void **) keys, + (const void **) values, + 2, + &kCFTypeDictionaryKeyCallBacks, + &kCFTypeDictionaryValueCallBacks); + CFRelease(values[0]); + CFRelease(values[1]); + + CFArrayRef array = CFArrayCreate( kCFAllocatorDefault, + (const void **) dictionaries, + 2, + &kCFTypeArrayCallBacks); + CFRelease(dictionaries[0]); + CFRelease(dictionaries[1]); + + IOHIDManagerSetDeviceMatchingMultiple(HidManager, array); + + CFRelease(array); + + + IOHIDManagerRegisterDeviceMatchingCallback(HidManager, staticOnDeviceMatched, this); + IOHIDManagerRegisterDeviceRemovalCallback(HidManager, staticOnDeviceRemoved, this); + +} + +GamepadManager::~GamepadManager() +{ + CFRelease(HidManager); +} + +UInt32 GamepadManager::GetGamepadCount() +{ + return 1; +} + +bool GamepadManager::GetGamepadState(UInt32 index, GamepadState* pState) +{ + // For now we just support one gamepad. + OVR_UNUSED(index); + + if (!bStateChanged) + { + return false; + } + + bStateChanged = false; +// State.Debug(); + + *pState = State; + return true; +} + +int GamepadManager::getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key) +{ + CFTypeRef type = IOHIDDeviceGetProperty(device, key); + OVR_ASSERT(type != NULL && CFGetTypeID(type) == CFNumberGetTypeID()); + + int value; + CFNumberGetValue((CFNumberRef) type, kCFNumberSInt32Type, &value); + + return value; +} + +void GamepadManager::staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) +{ + OVR_UNUSED(result); + OVR_UNUSED(sender); + GamepadManager* pManager = (GamepadManager*) context; + pManager->onDeviceMatched(device); +} + +void GamepadManager::onDeviceMatched(IOHIDDeviceRef device) +{ + IOHIDDeviceRegisterInputValueCallback(device, staticOnDeviceValueChanged, this); +} + +void GamepadManager::staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) +{ + OVR_UNUSED(result); + OVR_UNUSED(sender); + GamepadManager* pManager = (GamepadManager*) context; + pManager->onDeviceRemoved(device); +} + +void GamepadManager::onDeviceRemoved(IOHIDDeviceRef device) +{ + IOHIDDeviceRegisterInputValueCallback(device, NULL, NULL); +} + +void GamepadManager::staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value) +{ + OVR_UNUSED(result); + OVR_UNUSED(sender); + GamepadManager* pManager = (GamepadManager*) context; + pManager->onDeviceValueChanged(value); +} + +float GamepadManager::mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element) +{ + + CFIndex val = IOHIDValueGetIntegerValue(value); + CFIndex min = IOHIDElementGetLogicalMin(element); + CFIndex max = IOHIDElementGetLogicalMax(element); + + float v = (float) (val - min) / (float) (max - min); + v = v * 2.0f - 1.0f; + + // Dead zone. + if (v < 0.1f && v > -0.1f) + { + v = 0.0f; + } + + return v; +} + +bool GamepadManager::setStateIfDifferent(float& state, float newState) +{ + if (state == newState) + return false; + + state = newState; + + return true; +} + +void GamepadManager::onDeviceValueChanged(IOHIDValueRef value) +{ + + IOHIDElementRef element = IOHIDValueGetElement(value); + IOHIDDeviceRef device = IOHIDElementGetDevice(element); + + unsigned int vendorID = (unsigned int)getIntDeviceProperty(device, CFSTR(kIOHIDVendorIDKey)); + unsigned int productID = (unsigned int)getIntDeviceProperty(device, CFSTR(kIOHIDProductIDKey)); + OVR_UNUSED(productID); + + uint32_t usagePage = IOHIDElementGetUsagePage(element); + uint32_t usage = IOHIDElementGetUsage(element); + + // The following controller mapping is based on the Logitech F710, however we use it for + // all Logitech devices on the assumption that they're likely to share the same mapping. + if (vendorID == Logitech_F710_VendorID) + { + // Logitech F710 mapping. + if (usagePage == kHIDPage_Button) + { + bool buttonState = IOHIDValueGetIntegerValue(value); + + switch(usage) + { + case kHIDUsage_Button_1: + manipulateBitField(State.Buttons, Gamepad_X, buttonState); + break; + case kHIDUsage_Button_2: + manipulateBitField(State.Buttons, Gamepad_A, buttonState); + break; + case kHIDUsage_Button_3: + manipulateBitField(State.Buttons, Gamepad_B, buttonState); + break; + case kHIDUsage_Button_4: + manipulateBitField(State.Buttons, Gamepad_Y, buttonState); + break; + case 0x05: + manipulateBitField(State.Buttons, Gamepad_L1, buttonState); + break; + case 0x06: + manipulateBitField(State.Buttons, Gamepad_R1, buttonState); + break; + case 0x07: + State.LT = buttonState ? 1.0f:0.0f; + break; + case 0x08: + State.RT = buttonState ? 1.0f:0.0f; + break; + case 0x09: + manipulateBitField(State.Buttons, Gamepad_Back, buttonState); + break; + case 0x0A: + manipulateBitField(State.Buttons, Gamepad_Start, buttonState); + break; + case 0x0B: + manipulateBitField(State.Buttons, Gamepad_LStick, buttonState); + break; + case 0x0C: + manipulateBitField(State.Buttons, Gamepad_RStick, buttonState); + break; + default: + return; + } + } + else if (usagePage == kHIDPage_GenericDesktop) + { + float v; + switch(usage) + { + case kHIDUsage_GD_X: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LX, v)) + return; + break; + case kHIDUsage_GD_Y: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LY, -v)) + return; + break; + case kHIDUsage_GD_Z: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RX, v)) + return; + break; + case kHIDUsage_GD_Rz: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RY, -v)) + return; + break; + case kHIDUsage_GD_Hatswitch: + { + CFIndex integerValue = IOHIDValueGetIntegerValue(value); + + manipulateBitField(State.Buttons, + Gamepad_Up, + integerValue == 7 || integerValue == 0 || integerValue == 1); + manipulateBitField(State.Buttons, + Gamepad_Down, + integerValue == 3 || integerValue == 4 || integerValue == 5); + manipulateBitField(State.Buttons, + Gamepad_Left, + integerValue == 5 || integerValue == 6 || integerValue == 7); + manipulateBitField(State.Buttons, + Gamepad_Right, + integerValue == 1 || integerValue == 2 || integerValue == 3); + } + break; + default: + return; + } + } + } + // The following controller mapping is based on the Sony DualShock3, however we use it for + // all Sony devices on the assumption that they're likely to share the same mapping. + else if (vendorID == Sony_DualShock3_VendorID) + { + // PS3 Controller. + if (usagePage == kHIDPage_Button) + { + bool buttonState = IOHIDValueGetIntegerValue(value); + + switch(usage) + { + case kHIDUsage_Button_1: + manipulateBitField(State.Buttons, Gamepad_Back, buttonState); + break; + case kHIDUsage_Button_2: + manipulateBitField(State.Buttons, Gamepad_LStick, buttonState); + break; + case kHIDUsage_Button_3: + manipulateBitField(State.Buttons, Gamepad_RStick, buttonState); + break; + case kHIDUsage_Button_4: + manipulateBitField(State.Buttons, Gamepad_Start, buttonState); + break; + case 0x05: + manipulateBitField(State.Buttons, Gamepad_Up, buttonState); + break; + case 0x06: + manipulateBitField(State.Buttons, Gamepad_Right, buttonState); + break; + case 0x07: + manipulateBitField(State.Buttons, Gamepad_Down, buttonState); + break; + case 0x08: + manipulateBitField(State.Buttons, Gamepad_Left, buttonState); + break; + case 0x09: + State.LT = buttonState ? 1.0f:0.0f; + break; + case 0x0A: + State.RT = buttonState ? 1.0f:0.0f; + break; + case 0x0B: + manipulateBitField(State.Buttons, Gamepad_L1, buttonState); + break; + case 0x0C: + manipulateBitField(State.Buttons, Gamepad_R1, buttonState); + break; + case 0x0D: + // PS3 Triangle. + manipulateBitField(State.Buttons, Gamepad_TRIANGLE, buttonState); + break; + case 0x0E: + // PS3 Circle + manipulateBitField(State.Buttons, Gamepad_CIRCLE, buttonState); + break; + case 0x0F: + // PS3 Cross + manipulateBitField(State.Buttons, Gamepad_CROSS, buttonState); + break; + case 0x10: + // PS3 Square + manipulateBitField(State.Buttons, Gamepad_SQUARE, buttonState); + break; + default: + return; + } + } + else if (usagePage == kHIDPage_GenericDesktop) + { + float v; + switch(usage) + { + case kHIDUsage_GD_X: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LX, v)) + return; + break; + case kHIDUsage_GD_Y: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LY, -v)) + return; + break; + case kHIDUsage_GD_Z: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RX, v)) + return; + break; + case kHIDUsage_GD_Rz: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RY, -v)) + return; + break; + default: + return; + } + } + } + + bStateChanged = true; +} + +void GamepadManager::manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val) +{ + if (val) + { + bitfield |= mask; + } + else + { + bitfield &= ~mask; + } +} + +}}} // OVR::Platform::OSX diff --git a/Samples/CommonSrc/Platform/OSX_Gamepad.h b/Samples/CommonSrc/Platform/OSX_Gamepad.h new file mode 100644 index 0000000..27a0948 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_Gamepad.h @@ -0,0 +1,66 @@ +/************************************************************************************ + +Filename : OSX_Gamepad.h +Content : OSX implementation of Gamepad functionality. +Created : May 6, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_OSX_Gamepad_h +#define OVR_OSX_Gamepad_h + +#include <IOKit/IOKitLib.h> +#include <IOKit/hid/IOHIDManager.h> + +#include "Gamepad.h" + +namespace OVR { namespace Platform { namespace OSX { + + +class GamepadManager : public Platform::GamepadManager +{ +public: + GamepadManager(); + ~GamepadManager(); + + virtual UInt32 GetGamepadCount(); + virtual bool GetGamepadState(UInt32 index, GamepadState* pState); + +private: + static void staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device); + void onDeviceMatched(IOHIDDeviceRef device); + + static void staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device); + void onDeviceRemoved(IOHIDDeviceRef device); + + static void staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value); + void onDeviceValueChanged(IOHIDValueRef value); + + int getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key); + float mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element); + void manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val); + bool setStateIfDifferent(float& state, float newState); + + IOHIDManagerRef HidManager; + GamepadState State; + bool bStateChanged; +}; + +}}} + +#endif // OVR_OSX_Gamepad_h diff --git a/Samples/CommonSrc/Platform/OSX_Platform.h b/Samples/CommonSrc/Platform/OSX_Platform.h new file mode 100644 index 0000000..5aa8ee1 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_Platform.h @@ -0,0 +1,113 @@ +/************************************************************************************ + +Filename : OSX_Platform.h +Content : +Created : +Authors : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "../Platform/Platform.h" +#include "../Render/Render_GL_Device.h" + +namespace OVR { namespace Platform { namespace OSX { + +class PlatformCore : public Platform::PlatformCore +{ +public: + void* Win; + void* View; + void* NsApp; + bool Quit; + int ExitCode; + int Width, Height; + MouseMode MMode; + + void RunIdle(); + +public: + PlatformCore(Application* app, void* nsapp); + ~PlatformCore(); + + bool SetupWindow(int w, int h); + void Exit(int exitcode); + + RenderDevice* SetupGraphics(const SetupGraphicsDeviceSet& setupGraphicsDesc, + const char* gtype, const Render::RendererParams& rp); + + void SetMouseMode(MouseMode mm); + void GetWindowSize(int* w, int* h) const; + + void SetWindowTitle(const char*title); + + void ShowWindow(bool show); + void DestroyWindow(); + bool SetFullscreen(const Render::RendererParams& rp, int fullscreen); + int GetDisplayCount(); + Render::DisplayId GetDisplay(int screen); + + String GetContentDirectory() const; +}; + +}} +namespace Render { namespace GL { namespace OSX { + +class RenderDevice : public Render::GL::RenderDevice +{ +public: + void* Context; + + RenderDevice(const Render::RendererParams& p, void* context) + : GL::RenderDevice(p), Context(context) {} + + virtual void Shutdown(); + virtual void Present(bool useVsync); + + virtual bool SetFullscreen(DisplayMode fullscreen); + + virtual ovrRenderAPIConfig Get_ovrRenderAPIConfig() const; + + // oswnd = X11::PlatformCore* + static Render::RenderDevice* CreateDevice(const RendererParams& rp, void* oswnd); +}; + +}}}} + + +// OVR_PLATFORM_APP_ARGS specifies the Application class to use for startup, +// providing it with startup arguments. +#define OVR_PLATFORM_APP_ARGS_WITH_LOG(AppClass, LogClass, args) \ +OVR::Platform::Application* OVR::Platform::Application::CreateApplication() \ +{ static LogClass log; OVR::System::Init(&log); \ +return new AppClass args; } \ +void OVR::Platform::Application::DestroyApplication(OVR::Platform::Application* app) \ +{ OVR::Platform::PlatformCore* platform = app->pPlatform; \ +delete app; delete platform; OVR::System::Destroy(); }; + +#define OVR_PLATFORM_APP_ARGS(AppClass, args) \ + OVR::Platform::Application* OVR::Platform::Application::CreateApplication() \ +{ OVR::System::Init(OVR::Log::ConfigureDefaultLog(OVR::LogMask_All)); \ + return new AppClass args; } \ + void OVR::Platform::Application::DestroyApplication(OVR::Platform::Application* app) \ +{ OVR::Platform::PlatformCore* platform = app->pPlatform; \ + delete app; delete platform; OVR::System::Destroy(); }; + +// OVR_PLATFORM_APP_ARGS specifies the Application startup class with no args. +#define OVR_PLATFORM_APP(AppClass) OVR_PLATFORM_APP_ARGS(AppClass, ()) + +#define OVR_PLATFORM_APP_WITH_LOG(AppClass,LogClass) OVR_PLATFORM_APP_ARGS_WITH_LOG(AppClass,LogClass, ()) + diff --git a/Samples/CommonSrc/Platform/OSX_Platform.mm b/Samples/CommonSrc/Platform/OSX_Platform.mm new file mode 100644 index 0000000..1f9ea68 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_Platform.mm @@ -0,0 +1,553 @@ +/************************************************************************************ + +Filename : OSX_Platform.mm +Content : +Created : +Authors : + +Copyright : Copyright 2012 Oculus, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#import "../Platform/OSX_PlatformObjc.h" + +using namespace OVR; +using namespace OVR::Platform; + +@implementation OVRApp + +- (void)dealloc +{ + [super dealloc]; +} + +- (void)run +{ + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + _running = YES; + OVR::Platform::Application* app; + { + using namespace OVR; + using namespace OVR::Platform; + + // CreateApplication must be the first call since it does OVR::System::Initialize. + app = Application::CreateApplication(); + OSX::PlatformCore* platform = new OSX::PlatformCore(app, self); + // The platform attached to an app will be deleted by DestroyApplication. + app->SetPlatformCore(platform); + + [self setApp:app]; + [self setPlatform:platform]; + + const char* argv[] = {"OVRApp"}; + int exitCode = app->OnStartup(1, argv); + if (exitCode) + { + Application::DestroyApplication(app); + exit(exitCode); + } + } + [self finishLaunching]; + [pool drain]; + + while ([self isRunning]) + { + pool = [[NSAutoreleasePool alloc] init]; + NSEvent* event = [self nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue:YES]; + if (event) + { + [self sendEvent:event]; + } + _App->OnIdle(); + [pool drain]; + } + OVR::Platform::Application::DestroyApplication(app); +} + +@end + +static int KeyMap[][2] = +{ + { NSDeleteFunctionKey, OVR::Key_Delete }, + { '\t', OVR::Key_Tab }, + { '\n', OVR::Key_Return }, + { NSPauseFunctionKey, OVR::Key_Pause }, + { 27, OVR::Key_Escape }, + { 127, OVR::Key_Backspace }, + { ' ', OVR::Key_Space }, + { NSPageUpFunctionKey, OVR::Key_PageUp }, + { NSPageDownFunctionKey, OVR::Key_PageDown }, + { NSNextFunctionKey, OVR::Key_PageDown }, + { NSEndFunctionKey, OVR::Key_End }, + { NSHomeFunctionKey, OVR::Key_Home }, + { NSLeftArrowFunctionKey, OVR::Key_Left }, + { NSUpArrowFunctionKey, OVR::Key_Up }, + { NSRightArrowFunctionKey, OVR::Key_Right }, + { NSDownArrowFunctionKey, OVR::Key_Down }, + { NSInsertFunctionKey, OVR::Key_Insert }, + { NSDeleteFunctionKey, OVR::Key_Delete }, + { NSHelpFunctionKey, OVR::Key_Insert }, +}; + + +static KeyCode MapToKeyCode(wchar_t vk) +{ + unsigned key = Key_None; + + if ((vk >= 'a') && (vk <= 'z')) + { + key = vk - 'a' + Key_A; + } + else if ((vk >= ' ') && (vk <= '~')) + { + key = vk; + } + else if ((vk >= '0') && (vk <= '9')) + { + key = vk - '0' + Key_Num0; + } + else if ((vk >= NSF1FunctionKey) && (vk <= NSF15FunctionKey)) + { + key = vk - NSF1FunctionKey + Key_F1; + } + else + { + for (unsigned i = 0; i< (sizeof(KeyMap) / sizeof(KeyMap[1])); i++) + { + if (vk == KeyMap[i][0]) + { + key = KeyMap[i][1]; + break; + } + } + } + + return (KeyCode)key; +} + +static int MapModifiers(unsigned long xmod) +{ + int mod = 0; + if (xmod & NSShiftKeyMask) + mod |= OVR::Platform::Mod_Shift; + if (xmod & NSCommandKeyMask) + mod |= OVR::Platform::Mod_Control; + if (xmod & NSAlternateKeyMask) + mod |= OVR::Platform::Mod_Alt; + if (xmod & NSControlKeyMask) + mod |= OVR::Platform::Mod_Meta; + return mod; +} + +@implementation OVRView + +-(BOOL) acceptsFirstResponder +{ + return YES; +} +-(BOOL) acceptsFirstMouse:(NSEvent *)ev +{ + return YES; +} + ++(CGDirectDisplayID) displayFromScreen:(NSScreen *)s +{ + NSNumber* didref = (NSNumber*)[[s deviceDescription] objectForKey:@"NSScreenNumber"]; + CGDirectDisplayID disp = (CGDirectDisplayID)[didref longValue]; + return disp; +} + +-(void) warpMouseToCenter +{ + NSPoint w; + w.x = _Platform->Width/2.0f; + w.y = _Platform->Height/2.0f; + w = [[self window] convertBaseToScreen:w]; + CGDirectDisplayID disp = [OVRView displayFromScreen:[[self window] screen]]; + CGPoint p = {w.x, CGDisplayPixelsHigh(disp)-w.y}; + CGDisplayMoveCursorToPoint(disp, p); +} + +static bool LookupKey(NSEvent* ev, wchar_t& ch, OVR::KeyCode& key, unsigned& mods) +{ + NSString* chars = [ev charactersIgnoringModifiers]; + if ([chars length] == 0) + return false; + ch = [chars characterAtIndex:0]; + mods = MapModifiers([ev modifierFlags]); + + // check for Cmd+Latin Letter + NSString* modchars = [ev characters]; + if ([modchars length]) + { + wchar_t modch = [modchars characterAtIndex:0]; + if (modch >= 'a' && modch <= 'z') + ch = modch; + } + key = MapToKeyCode(ch); + return true; +} + +-(void) keyDown:(NSEvent*)ev +{ + OVR::KeyCode key; + unsigned mods; + wchar_t ch; + if (!LookupKey(ev, ch, key, mods)) + return; + if (key == Key_Escape && _Platform->MMode == Mouse_Relative) + { + [self warpMouseToCenter]; + CGAssociateMouseAndMouseCursorPosition(true); + [NSCursor unhide]; + _Platform->MMode = Mouse_RelativeEscaped; + } + _App->OnKey(key, ch, true, mods); +} +-(void) keyUp:(NSEvent*)ev +{ + OVR::KeyCode key; + unsigned mods; + wchar_t ch; + if (LookupKey(ev, ch, key, mods)) + _App->OnKey(key, ch, false, mods); +} + +static const OVR::KeyCode ModifierKeys[] = {OVR::Key_None, OVR::Key_Shift, OVR::Key_Control, OVR::Key_Alt, OVR::Key_Meta}; + +-(void)flagsChanged:(NSEvent *)ev +{ + unsigned long cmods = [ev modifierFlags]; + if ((cmods & 0xffff0000) != _Modifiers) + { + uint32_t mods = MapModifiers(cmods); + for (int i = 1; i <= 4; i++) + { + unsigned long m = (1 << (16+i)); + if ((cmods & m) != (_Modifiers & m)) + { + if (cmods & m) + _App->OnKey(ModifierKeys[i], 0, true, mods); + else + _App->OnKey(ModifierKeys[i], 0, false, mods); + } + } + _Modifiers = cmods & 0xffff0000; + } +} + +-(void)ProcessMouse:(NSEvent*)ev +{ + switch ([ev type]) + { + case NSLeftMouseDragged: + case NSRightMouseDragged: + case NSOtherMouseDragged: + case NSMouseMoved: + { + if (_Platform->MMode == OVR::Platform::Mouse_Relative) + { + int dx = [ev deltaX]; + int dy = [ev deltaY]; + + if (dx != 0 || dy != 0) + { + _App->OnMouseMove(dx, dy, Mod_MouseRelative|MapModifiers([ev modifierFlags])); + [self warpMouseToCenter]; + } + } + else + { + NSPoint p = [ev locationInWindow]; + _App->OnMouseMove(p.x, p.y, MapModifiers([ev modifierFlags])); + } + } + break; + case NSLeftMouseDown: + case NSRightMouseDown: + case NSOtherMouseDown: + break; + } +} + +-(void) mouseMoved:(NSEvent*)ev +{ + [self ProcessMouse:ev]; +} +-(void) mouseDragged:(NSEvent*)ev +{ + [self ProcessMouse:ev]; +} +-(void) mouseDown:(NSEvent*)ev +{ + if (_Platform->MMode == Mouse_RelativeEscaped) + { + [self warpMouseToCenter]; + CGAssociateMouseAndMouseCursorPosition(false); + [NSCursor hide]; + _Platform->MMode = Mouse_Relative; + } +} + +//-(void) + +-(id) initWithFrame:(NSRect)frameRect +{ + NSOpenGLPixelFormatAttribute attr[] = + { +// NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, +// NSOpenGLPFAWindow, + NSOpenGLPFADoubleBuffer, + NSOpenGLPFADepthSize, 24, + nil + }; + + NSOpenGLPixelFormat *pf = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attr] autorelease]; + + self = [super initWithFrame:frameRect pixelFormat:pf]; + GLint swap = 0; + [[self openGLContext] setValues:&swap forParameter:NSOpenGLCPSwapInterval]; + //[self setWantsBestResolutionOpenGLSurface:YES]; + return self; +} + +-(void) reshape +{ + NSRect bounds = [self bounds]; + _App->OnResize(bounds.size.width, bounds.size.height); + + _Platform->Width = bounds.size.width; + _Platform->Height = bounds.size.height; + + if (_Platform->GetRenderer()) + _Platform->GetRenderer()->SetWindowSize(bounds.size.width, bounds.size.height); +} + +-(BOOL)windowShouldClose:(id)sender +{ + if (_Platform) + _Platform->Exit(0); + else + exit(0); + return 1; +} + +@end + +namespace OVR { namespace Platform { namespace OSX { + +PlatformCore::PlatformCore(Application* app, void* nsapp) + : Platform::PlatformCore(app), NsApp(nsapp), Win(NULL), View(NULL), Quit(0), MMode(Mouse_Normal) +{ + pGamepadManager = *new OSX::GamepadManager(); +} +PlatformCore::~PlatformCore() +{ +} + +void PlatformCore::Exit(int exitcode) +{ + OVRApp* nsApp = (OVRApp*)NsApp; + [nsApp stop:nil]; +} + +String PlatformCore::GetContentDirectory() const +{ + NSBundle* bundle = [NSBundle mainBundle]; + if (bundle) + return String([[bundle bundlePath] UTF8String]) + "/Contents/Resources"; + else + return "."; +} + + +void PlatformCore::SetMouseMode(MouseMode mm) +{ + if (mm == MMode) + return; + + if (Win) + { + if (mm == Mouse_Relative) + { + [NSCursor hide]; + [(OVRView*)View warpMouseToCenter]; + CGAssociateMouseAndMouseCursorPosition(false); + } + else + { + if (MMode == Mouse_Relative) + { + CGAssociateMouseAndMouseCursorPosition(true); + [NSCursor unhide]; + [(OVRView*)View warpMouseToCenter]; + } + } + } + MMode = mm; +} + + +void PlatformCore::GetWindowSize(int* w, int* h) const +{ + *w = Width; + *h = Height; +} + +bool PlatformCore::SetupWindow(int w, int h) +{ + NSRect winrect; + winrect.origin.x = 0; + winrect.origin.y = 1000; + winrect.size.width = w; + winrect.size.height = h; + NSWindow* win = [[NSWindow alloc] initWithContentRect:winrect styleMask:NSTitledWindowMask|NSClosableWindowMask backing:NSBackingStoreBuffered defer:NO]; + + OVRView* view = [[OVRView alloc] initWithFrame:winrect]; + [view setPlatform:this]; + [win setContentView:view]; + [win setAcceptsMouseMovedEvents:YES]; + [win setDelegate:view]; + [view setApp:pApp]; + Win = win; + View = view; + return 1; +} + +void PlatformCore::SetWindowTitle(const char* title) +{ + [((NSWindow*)Win) setTitle:[[NSString alloc] initWithBytes:title length:strlen(title) encoding:NSUTF8StringEncoding]]; +} + +void PlatformCore::ShowWindow(bool show) +{ + if (show) + [((NSWindow*)Win) makeKeyAndOrderFront:nil]; + else + [((NSWindow*)Win) orderOut:nil]; +} + +void PlatformCore::DestroyWindow() +{ + [((NSWindow*)Win) close]; + Win = NULL; +} + +RenderDevice* PlatformCore::SetupGraphics(const SetupGraphicsDeviceSet& setupGraphicsDesc, + const char* type, const Render::RendererParams& rp) +{ + const SetupGraphicsDeviceSet* setupDesc = setupGraphicsDesc.PickSetupDevice(type); + OVR_ASSERT(setupDesc); + + pRender = *setupDesc->pCreateDevice(rp, this); + if (pRender) + pRender->SetWindowSize(Width, Height); + + return pRender.GetPtr(); +} + +int PlatformCore::GetDisplayCount() +{ + return (int)[[NSScreen screens] count]; +} + +Render::DisplayId PlatformCore::GetDisplay(int i) +{ + NSScreen* s = (NSScreen*)[[NSScreen screens] objectAtIndex:i]; + return Render::DisplayId([OVRView displayFromScreen:s]); +} + +bool PlatformCore::SetFullscreen(const Render::RendererParams& rp, int fullscreen) +{ + if (fullscreen == Render::Display_Window) + [(OVRView*)View exitFullScreenModeWithOptions:nil]; + else + { + NSScreen* usescreen = [NSScreen mainScreen]; + NSArray* screens = [NSScreen screens]; + for (int i = 0; i < [screens count]; i++) + { + NSScreen* s = (NSScreen*)[screens objectAtIndex:i]; + CGDirectDisplayID disp = [OVRView displayFromScreen:s]; + + if (disp == rp.Display.CgDisplayId) + usescreen = s; + } + + [(OVRView*)View enterFullScreenMode:usescreen withOptions:nil]; + [(NSWindow*)Win setInitialFirstResponder:(OVRView*)View]; + [(NSWindow*)Win makeFirstResponder:(OVRView*)View]; + } + + if (pRender) + pRender->SetFullscreen((Render::DisplayMode)fullscreen); + return 1; +} + +}} +// GL +namespace Render { namespace GL { namespace OSX { + +ovrRenderAPIConfig RenderDevice::Get_ovrRenderAPIConfig() const +{ + ovrRenderAPIConfig result = ovrRenderAPIConfig(); + result.Header.API = ovrRenderAPI_OpenGL; + result.Header.RTSize = Sizei(WindowWidth, WindowHeight); + result.Header.Multisample = Params.Multisample; + return result; +} + +Render::RenderDevice* RenderDevice::CreateDevice(const RendererParams& rp, void* oswnd) +{ + Platform::OSX::PlatformCore* PC = (Platform::OSX::PlatformCore*)oswnd; + + OVRView* view = (OVRView*)PC->View; + NSOpenGLContext *context = [view openGLContext]; + if (!context) + return NULL; + + [context makeCurrentContext]; + [((NSWindow*)PC->Win) makeKeyAndOrderFront:nil]; + + return new Render::GL::OSX::RenderDevice(rp, context); +} + +void RenderDevice::Present(bool useVsync) +{ + NSOpenGLContext *context = (NSOpenGLContext*)Context; + [context flushBuffer]; +} + +void RenderDevice::Shutdown() +{ + Context = NULL; +} + +bool RenderDevice::SetFullscreen(DisplayMode fullscreen) +{ + Params.Fullscreen = fullscreen; + return 1; +} + +}}}} + + +int main(int argc, char *argv[]) +{ + NSApplication* nsapp = [OVRApp sharedApplication]; + [nsapp run]; + return 0; +} + diff --git a/Samples/CommonSrc/Platform/OSX_PlatformObjc.h b/Samples/CommonSrc/Platform/OSX_PlatformObjc.h new file mode 100644 index 0000000..8ef1ba2 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_PlatformObjc.h @@ -0,0 +1,53 @@ +/*********************************************************************** + +Filename : OSX_PlatformObjc.h +Content : +Created : +Authors : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************/ + +#import <Cocoa/Cocoa.h> +#import "OSX_Platform.h" +#import "OSX_Gamepad.h" + +#import <CoreGraphics/CoreGraphics.h> +#import <CoreGraphics/CGDirectDisplay.h> + +@interface OVRApp : NSApplication + +@property (assign) IBOutlet NSWindow* win; +@property (assign) OVR::Platform::OSX::PlatformCore* Platform; +@property (assign) OVR::Platform::Application* App; + +-(void) run; + +@end + +@interface OVRView : NSOpenGLView <NSWindowDelegate> + +@property (assign) OVR::Platform::OSX::PlatformCore* Platform; +@property (assign) OVR::Platform::Application* App; +@property unsigned long Modifiers; + +-(void)ProcessMouse:(NSEvent*)event; +-(void)warpMouseToCenter; + ++(CGDirectDisplayID) displayFromScreen:(NSScreen*)s; + +@end + diff --git a/Samples/CommonSrc/Platform/OSX_WavPlayer.cpp b/Samples/CommonSrc/Platform/OSX_WavPlayer.cpp new file mode 100644 index 0000000..f85d4c4 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_WavPlayer.cpp @@ -0,0 +1,250 @@ +/************************************************************************************ + +Filename : WavPlayer_OSX.cpp +Content : An Apple OSX audio handler. +Created : March 5, 2013 +Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "OSX_WavPlayer.h" + +namespace OVR { namespace Platform { namespace OSX { + +WavPlayer::WavPlayer(const char* fileName) +{ + FileName = fileName; +} + +bool WavPlayer::isDataChunk(unsigned char* buffer, int index) +{ + unsigned char a = buffer[index]; + unsigned char b = buffer[index + 1]; + unsigned char c = buffer[index + 2]; + unsigned char d = buffer[index + 3]; + return (a == 'D' || a == 'd') && (b == 'A' || b == 'a') && + (c == 'T' || c == 't') && (d == 'A' || d == 'a'); +} + +int WavPlayer::getWord(unsigned char* buffer, int index) +{ + unsigned char a = buffer[index]; + unsigned char b = buffer[index + 1]; + unsigned char c = buffer[index + 2]; + unsigned char d = buffer[index + 3]; + int result = 0; + result |= a; + result |= b << 8; + result |= c << 16; + result |= d << 24; + return result; +} + +short WavPlayer::getHalf(unsigned char* buffer, int index) +{ + unsigned char a = buffer[index]; + unsigned char b = buffer[index + 1]; + short result = 0; + result |= a; + result |= b << 8; + return result; +} + +void *WavPlayer::LoadPCM(const char *filename, unsigned long *len) +{ + FILE *file; + struct stat s; + void *pcm; + + if(stat(filename, &s)) + { + return NULL; + } + *len = s.st_size; + pcm = (void *) malloc(s.st_size); + if(!pcm) + { + return NULL; + } + file = fopen(filename, "rb"); + if(!file) + { + free(pcm); + return NULL; + } + fread(pcm, s.st_size, 1, file); + fclose(file); + return pcm; +} + +int WavPlayer::PlayBuffer(void *pcmbuffer, unsigned long len) +{ + AQCallbackStruct aqc; + UInt32 err, bufferSize; + int i; + + aqc.DataFormat.mSampleRate = SampleRate; + aqc.DataFormat.mFormatID = kAudioFormatLinearPCM; + if(BitsPerSample == 16) + { + aqc.DataFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger + | kAudioFormatFlagIsPacked; + } + aqc.DataFormat.mBytesPerPacket = NumChannels * (BitsPerSample / 8); + aqc.DataFormat.mFramesPerPacket = 1; + aqc.DataFormat.mBytesPerFrame = NumChannels * (BitsPerSample / 8); + aqc.DataFormat.mChannelsPerFrame = NumChannels; + aqc.DataFormat.mBitsPerChannel = BitsPerSample; + aqc.FrameCount = SampleRate / 60; + aqc.SampleLen = (UInt32)(len); + aqc.PlayPtr = 0; + aqc.PCMBuffer = static_cast<unsigned char*>(pcmbuffer); + + err = AudioQueueNewOutput(&aqc.DataFormat, + aqBufferCallback, + &aqc, + NULL, + kCFRunLoopCommonModes, + 0, + &aqc.Queue); + if(err) + { + return err; + } + + aqc.FrameCount = SampleRate / 60; + bufferSize = aqc.FrameCount * aqc.DataFormat.mBytesPerPacket; + + for(i = 0; i < AUDIO_BUFFERS; i++) + { + err = AudioQueueAllocateBuffer(aqc.Queue, bufferSize, + &aqc.Buffers[i]); + if(err) + { + return err; + } + aqBufferCallback(&aqc, aqc.Queue, aqc.Buffers[i]); + } + + err = AudioQueueStart(aqc.Queue, NULL); + if(err) + { + return err; + } + + while(true) + { + } + sleep(1); + return 0; +} + +void WavPlayer::aqBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB) +{ + AQCallbackStruct *aqc; + unsigned char *coreAudioBuffer; + + aqc = (AQCallbackStruct *) in; + coreAudioBuffer = (unsigned char*) outQB->mAudioData; + + printf("Sync: %u / %u\n", aqc->PlayPtr, aqc->SampleLen); + + if(aqc->FrameCount > 0) + { + outQB->mAudioDataByteSize = aqc->DataFormat.mBytesPerFrame * aqc->FrameCount; + for(int i = 0; i < aqc->FrameCount * aqc->DataFormat.mBytesPerFrame; i++) + { + if(aqc->PlayPtr > aqc->SampleLen) + { + aqc->PlayPtr = 0; + i = 0; + } + coreAudioBuffer[i] = aqc->PCMBuffer[aqc->PlayPtr]; + aqc->PlayPtr++; + } + AudioQueueEnqueueBuffer(inQ, outQB, 0, NULL); + } +} + +int WavPlayer::PlayAudio() +{ + unsigned long len; + void *pcmbuffer; + int ret; + + pcmbuffer = LoadPCM(FileName, &len); + if(!pcmbuffer) + { + fprintf(stderr, "%s: %s\n", FileName, strerror(errno)); + exit(EXIT_FAILURE); + } + + unsigned char* bytes = (unsigned char*)pcmbuffer; + int index = 0; + + // 'RIFF' + getWord(bytes, index); + index += 4; + // int Length + getWord(bytes, index); + index += 4; + // 'WAVE' + getWord(bytes, index); + index += 4; + // 'fmt ' + getWord(bytes, index); + index += 4; + + // int Format Length + int fmtLen = getWord(bytes, index); + index += 4; + AudioFormat = getHalf(bytes, index); + index += 2; + NumChannels = getHalf(bytes, index); + index += 2; + SampleRate = getWord(bytes, index); + index += 4; + ByteRate = getWord(bytes, index); + index += 4; + BlockAlign = getHalf(bytes, index); + index += 2; + BitsPerSample = getHalf(bytes, index); + index += 2; + index += fmtLen - 16; + while(!isDataChunk(bytes, index)) + { + // Any Chunk + getWord(bytes, index); + index += 4; + // Any Chunk Length + int anyChunkLen = getWord(bytes, index); + index += 4 + anyChunkLen; + } + // 'data' + getWord(bytes, index); + index += 4; + // int Data Length + unsigned long dataLen = getWord(bytes, index); + index += 4; + unsigned char* target = &bytes[index]; + + ret = PlayBuffer((void *)target, dataLen); + free(pcmbuffer); + return ret; +} + +}}} diff --git a/Samples/CommonSrc/Platform/OSX_WavPlayer.h b/Samples/CommonSrc/Platform/OSX_WavPlayer.h new file mode 100644 index 0000000..8d4610f --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_WavPlayer.h @@ -0,0 +1,72 @@ +/************************************************************************************ + +Filename : WavPlayer_OSX.h +Content : An Apple OSX audio handler. +Created : March 5, 2013 +Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_WavPlayer_h +#define OVR_WavPlayer_h + +#include <stdio.h> +#include <stdlib.h> +#include <errno.h> +#include <sys/stat.h> +#include <AudioToolbox/AudioQueue.h> + +#define AUDIO_BUFFERS 4 + +namespace OVR { namespace Platform { namespace OSX { + +typedef struct AQCallbackStruct +{ + AudioQueueRef Queue; + UInt32 FrameCount; + AudioQueueBufferRef Buffers[AUDIO_BUFFERS]; + AudioStreamBasicDescription DataFormat; + UInt32 PlayPtr; + UInt32 SampleLen; + unsigned char* PCMBuffer; +} AQCallbackStruct; + +class WavPlayer +{ +public: + WavPlayer(const char* fileName); + int PlayAudio(); +private: + bool isDataChunk(unsigned char* buffer, int index); + int getWord(unsigned char* buffer, int index); + short getHalf(unsigned char* buffer, int index); + void *LoadPCM(const char *filename, unsigned long *len); + int PlayBuffer(void *pcm, unsigned long len); + static void aqBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB); + + short AudioFormat; + short NumChannels; + int SampleRate; + int ByteRate; + short BlockAlign; + short BitsPerSample; + const char* FileName; +}; + +}}} + +#endif |