diff options
author | Brad Davis <[email protected]> | 2014-07-24 16:47:31 -0700 |
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committer | Brad Davis <[email protected]> | 2014-07-24 16:47:31 -0700 |
commit | 0f49ce8fc6aa54224e4c0d6fda8c4527ad39cce1 (patch) | |
tree | da07ebc6a7f75185bda857dd5f1c34710b416a93 /Samples/OculusWorldDemo/Player.h | |
parent | ca79271759ff7eecd22ec5c4db438370fe51d687 (diff) |
0.4 Win-Beta0.4.0
Diffstat (limited to 'Samples/OculusWorldDemo/Player.h')
-rw-r--r-- | Samples/OculusWorldDemo/Player.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Samples/OculusWorldDemo/Player.h b/Samples/OculusWorldDemo/Player.h index 7b45d7d..621af02 100644 --- a/Samples/OculusWorldDemo/Player.h +++ b/Samples/OculusWorldDemo/Player.h @@ -24,7 +24,7 @@ limitations under the License. #ifndef OVR_WorldDemo_Player_h #define OVR_WorldDemo_Player_h -#include "OVR.h" +#include "OVR_Kernel.h" #include "Kernel/OVR_KeyCodes.h" #include "../CommonSrc/Render/Render_Device.h" @@ -61,7 +61,7 @@ public: Anglef BodyYaw; // Where the player head is positioned and oriented in the real world - Transformf HeadPose; + Posef HeadPose; // Where the avatar head is positioned and oriented in the virtual world Vector3f GetPosition(); @@ -69,16 +69,16 @@ public: // Returns virtual world position based on a real world head pose. // Allows predicting eyes separately based on scanout time. - Transformf VirtualWorldTransformfromRealPose(const Transformf &sensorHeadPose); + Posef VirtualWorldTransformfromRealPose(const Posef &sensorHeadPose); // Handle directional movement. Returns 'true' if movement was processed. bool HandleMoveKey(OVR::KeyCode key, bool down); // Movement state; different bits may be set based on the state of keys. - UByte MoveForward; - UByte MoveBack; - UByte MoveLeft; - UByte MoveRight; + uint8_t MoveForward; + uint8_t MoveBack; + uint8_t MoveLeft; + uint8_t MoveRight; Vector3f GamepadMove, GamepadRotate; bool bMotionRelativeToBody; |