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authorBrad Davis <[email protected]>2013-08-16 10:21:36 -0700
committerBrad Davis <[email protected]>2013-08-16 10:21:50 -0700
commitf29e505a7df820e1376d97b41515bdc89d472499 (patch)
tree74c17222d3ab8790c2f004334c8ad5425ecc45e7 /Samples/OculusWorldDemo/Player.h
parentda29f23ae3e9b7d8d168fda5d131c11121675b1c (diff)
Official SDK version 0.24
Diffstat (limited to 'Samples/OculusWorldDemo/Player.h')
-rw-r--r--Samples/OculusWorldDemo/Player.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/Samples/OculusWorldDemo/Player.h b/Samples/OculusWorldDemo/Player.h
index e1c0437..e57e67c 100644
--- a/Samples/OculusWorldDemo/Player.h
+++ b/Samples/OculusWorldDemo/Player.h
@@ -55,9 +55,11 @@ const float RailHeight = 0.8f;
class Player
{
public:
+
+ float UserEyeHeight;
+
// Position and look. The following apply:
Vector3f EyePos;
- float EyeHeight;
float EyeYaw; // Rotation around Y, CCW positive when looking at RHS (X,Z) plane.
float EyePitch; // Pitch. If sensor is plugged in, only read from sensor.
float EyeRoll; // Roll, only accessible from Sensor.