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+/************************************************************************************
+
+PublicHeader: OVR_CAPI_Util.h
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_CAPI_Util_h
+#define OVR_CAPI_Util_h
+
+
+#include "OVR_CAPI.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/// Enumerates modifications to the projection matrix based on the application's needs
+typedef enum
+{
+ /// Use for generating a default projection matrix that is:
+ /// * Left-handed
+ /// * Near depth values stored in the depth buffer are smaller than far depth values
+ /// * Both near and far are explicitly defined
+ /// * With a clipping range that is (0 to w)
+ ovrProjection_None = 0x00,
+
+ /// Enable if using right-handed transformations in your application
+ ovrProjection_RightHanded = 0x01,
+
+ /// After projection transform is applied, far values stored in the depth buffer will be less than closer depth values
+ /// NOTE: Enable only if application is using a floating-point depth buffer for proper precision
+ ovrProjection_FarLessThanNear = 0x02,
+
+ /// When this flag is used, the zfar value pushed into ovrMatrix4f_Projection() will be ignored
+ /// NOTE: Enable only if ovrProjection_FarLessThanNear is also enabled where the far clipping plane will be pushed to infinity
+ ovrProjection_FarClipAtInfinity = 0x04,
+
+ /// Enable if application is rendering with OpenGL and expects a projection matrix with a clipping range of (-w to w)
+ /// Ignore this flag if your application already handles the conversion from D3D range (0 to w) to OpenGL
+ ovrProjection_ClipRangeOpenGL = 0x08,
+} ovrProjectionModifier;
+
+/// Used to generate projection from ovrEyeDesc::Fov.
+/// projectionFlags is a combination of the ovrProjectionModifier flags defined above
+OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_Projection(ovrFovPort fov, float znear, float zfar, unsigned int projectionModFlags);
+
+/// Used for 2D rendering, Y is down
+/// orthoScale = 1.0f / pixelsPerTanAngleAtCenter
+/// orthoDistance = distance from camera, such as 0.8m
+OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_OrthoSubProjection(ovrMatrix4f projection, ovrVector2f orthoScale,
+ float orthoDistance, float hmdToEyeViewOffsetX);
+
+/// Waits until the specified absolute time.
+OVR_PUBLIC_FUNCTION(double) ovr_WaitTillTime(double absTime);
+
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+
+#endif // Header include guard