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-rw-r--r--LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj436
-rw-r--r--LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters335
-rw-r--r--LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj442
-rw-r--r--LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters335
-rw-r--r--LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj442
-rw-r--r--LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters335
6 files changed, 2325 insertions, 0 deletions
diff --git a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj
new file mode 100644
index 0000000..37b304b
--- /dev/null
+++ b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj
@@ -0,0 +1,436 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Allocator.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Array.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Atomic.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_File.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Hash.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_KeyCodes.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_List.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Lockless.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Log.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_String.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_StringHash.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SysFile.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_System.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Threads.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Timer.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Types.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Device.h" />
+ <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" />
+ <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" />
+ <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" />
+ <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" />
+ <ClInclude Include="..\..\..\Src\OVR_HIDDevice.h" />
+ <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" />
+ <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" />
+ <ClInclude Include="..\..\..\Src\OVR_JSON.h" />
+ <ClInclude Include="..\..\..\Src\OVR_LatencyTestImpl.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Profile.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Recording.h" />
+ <ClInclude Include="..\..\..\Src\OVR_RecordingDefs.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Sensor2Impl.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Sensor2ImplUtil.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SensorCalibration.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SensorFilter.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SensorFusion.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SensorImpl.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SensorImpl_Common.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SensorTimeFilter.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\OVR_ThreadCommandQueue.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceManager.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceStatus.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Win32_HIDDevice.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Win32_HMDDevice.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Win32_SensorDevice.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_Interface.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_GlobalState.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Allocator.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_FileFILE.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Lockless.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Log.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Math.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_String.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_String_FormatUtil.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_String_PathUtil.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_SysFile.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_System.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadsWinAPI.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Timer.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_DeviceHandle.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_DeviceImpl.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_LatencyTestImpl.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Recording.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Sensor2Impl.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SensorCalibration.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SensorFilter.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SensorFusion.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SensorImpl.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SensorImpl_Common.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SensorTimeFilter.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_ThreadCommandQueue.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceManager.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceStatus.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Win32_HIDDevice.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Win32_HMDDevice.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Win32_SensorDevice.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
+ <FileType>Document</FileType>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{934B40C7-F40A-4E4C-97A7-B9659BE0A441}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>LibOVR</RootNamespace>
+ <ProjectName>LibOVR</ProjectName>
+ </PropertyGroup>
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+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>Unicode</CharacterSet>
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+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetName>libovrd</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <TargetName>libovr64</TargetName>
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+ </PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>OVR_BUILD_DEBUG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
+ <MinimalRebuild>false</MinimalRebuild>
+ <OmitDefaultLibName>true</OmitDefaultLibName>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <AdditionalIncludeDirectories>$(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ <Lib>
+ <AdditionalDependencies>Setupapi.lib</AdditionalDependencies>
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index 0000000..6fd4b16
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new file mode 100644
index 0000000..0e8505c
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diff --git a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters
new file mode 100644
index 0000000..54d430d
--- /dev/null
+++ b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters
@@ -0,0 +1,335 @@
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+ <Filter>Kernel</Filter>
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+ </ClInclude>
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+ <Filter>CAPI</Filter>
+ </ClInclude>
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+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h">
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+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
+ <Filter>Util</Filter>
+ </ClInclude>
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+ <Filter>CAPI\D3D1X</Filter>
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+ </ClInclude>
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+ <Filter>Util</Filter>
+ </ClInclude>
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+ <ClInclude Include="..\..\..\Src\OVR_RecordingDefs.h" />
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+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
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+ <Filter>CAPI\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
+ <Filter>CAPI\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <Filter>CAPI\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
+ <Filter>CAPI\Shaders</Filter>
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+ <Filter>CAPI\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
+ <Filter>CAPI\Shaders</Filter>
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+ <Filter>CAPI\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
+ <Filter>CAPI\Shaders</Filter>
+ </CustomBuild>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj
new file mode 100644
index 0000000..ada929d
--- /dev/null
+++ b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj
@@ -0,0 +1,442 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Allocator.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Array.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Atomic.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_File.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Hash.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_KeyCodes.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_List.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Lockless.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Log.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_String.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_StringHash.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SysFile.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_System.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Threads.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Timer.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Types.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Device.h" />
+ <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" />
+ <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" />
+ <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" />
+ <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" />
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+ <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" />
+ <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" />
+ <ClInclude Include="..\..\..\Src\OVR_JSON.h" />
+ <ClInclude Include="..\..\..\Src\OVR_LatencyTestImpl.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Profile.h" />
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+ <ClInclude Include="..\..\..\Src\OVR_Sensor2ImplUtil.h" />
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+ <ClInclude Include="..\..\..\Src\OVR_SensorImpl_Common.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SensorTimeFilter.h" />
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+ <ClCompile Include="..\..\..\Src\OVR_SensorTimeFilter.cpp" />
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+ <ClCompile Include="..\..\..\Src\OVR_Win32_SensorDevice.cpp" />
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+ <ItemGroup>
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diff --git a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters
new file mode 100644
index 0000000..3216bbf
--- /dev/null
+++ b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters
@@ -0,0 +1,335 @@
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