diff options
Diffstat (limited to 'LibOVR/Projects/Windows/VS2013')
-rw-r--r-- | LibOVR/Projects/Windows/VS2013/LibOVRRT.sln | 57 | ||||
-rw-r--r-- | LibOVR/Projects/Windows/VS2013/LibOVRRT.vcxproj | 456 | ||||
-rw-r--r-- | LibOVR/Projects/Windows/VS2013/LibOVRRT.vcxproj.filters | 346 |
3 files changed, 859 insertions, 0 deletions
diff --git a/LibOVR/Projects/Windows/VS2013/LibOVRRT.sln b/LibOVR/Projects/Windows/VS2013/LibOVRRT.sln new file mode 100644 index 0000000..d61c4ff --- /dev/null +++ b/LibOVR/Projects/Windows/VS2013/LibOVRRT.sln @@ -0,0 +1,57 @@ +
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.21005.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LibOVRRT", "LibOVRRT.vcxproj", "{934B40C7-F40A-4E4C-97A7-B9659BE0A441}"
+ ProjectSection(ProjectDependencies) = postProject
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D} = {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279} = {29FA0962-DDC6-4F72-9D12-E150DF29E279}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LibOVRKernel", "..\..\..\..\LibOVRKernel\Projects\Windows\VS2013\LibOVRKernel.vcxproj", "{29FA0962-DDC6-4F72-9D12-E150DF29E279}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{2BA5450C-9D41-4AED-9744-965F24298465}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ShaderReflector", "..\..\..\..\Tools\ShaderReflector\ShaderReflector\ShaderReflector_VS2013.vcxproj", "{ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Debug|Win32.ActiveCfg = Debug|Win32
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Debug|Win32.Build.0 = Debug|Win32
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Debug|x64.ActiveCfg = Debug|x64
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Debug|x64.Build.0 = Debug|x64
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Release|Win32.ActiveCfg = Release|Win32
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Release|Win32.Build.0 = Release|Win32
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Release|x64.ActiveCfg = Release|x64
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Release|x64.Build.0 = Release|x64
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Debug|Win32.ActiveCfg = Debug|Win32
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Debug|Win32.Build.0 = Debug|Win32
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Debug|x64.ActiveCfg = Debug|x64
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Debug|x64.Build.0 = Debug|x64
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Release|Win32.ActiveCfg = Release|Win32
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Release|Win32.Build.0 = Release|Win32
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Release|x64.ActiveCfg = Release|x64
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Release|x64.Build.0 = Release|x64
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Debug|Win32.ActiveCfg = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Debug|Win32.Build.0 = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Debug|x64.ActiveCfg = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Debug|x64.Build.0 = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Release|Win32.ActiveCfg = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Release|Win32.Build.0 = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Release|x64.ActiveCfg = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Release|x64.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D} = {2BA5450C-9D41-4AED-9744-965F24298465}
+ EndGlobalSection
+EndGlobal
diff --git a/LibOVR/Projects/Windows/VS2013/LibOVRRT.vcxproj b/LibOVR/Projects/Windows/VS2013/LibOVRRT.vcxproj new file mode 100644 index 0000000..6447a39 --- /dev/null +++ b/LibOVR/Projects/Windows/VS2013/LibOVRRT.vcxproj @@ -0,0 +1,456 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\Include\Extras\OVR_Math.h" />
+ <ClInclude Include="..\..\..\Include\OVR_CAPI_0_5_0.h" />
+ <ClInclude Include="..\..\..\Include\OVR_CAPI_D3D.h" />
+ <ClInclude Include="..\..\..\Include\OVR_CAPI_GL.h" />
+ <ClInclude Include="..\..\..\Include\OVR_CAPI_Keys.h" />
+ <ClInclude Include="..\..\..\Include\OVR_CAPI_Util.h" />
+ <ClInclude Include="..\..\..\Include\OVR_Version.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionTiming.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameLatencyTracker.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager3.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_Util.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Dxgi_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimVersion.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_BitStream.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkPlugin.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkTypes.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_RPC1.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Session.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Socket.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Win32_Socket.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Profile.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SerialFormat.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\OVR_StereoProjection.h" />
+ <ClInclude Include="..\..\..\Src\Service\Service_NetClient.h" />
+ <ClInclude Include="..\..\..\Src\Service\Service_NetSessionCommon.h" />
+ <ClInclude Include="..\..\..\Src\Tracing\ETW_Tracing.h" />
+ <ClInclude Include="..\..\..\Src\Tracing\Tracing.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_Interface.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\Vision\SensorFusion\Vision_SensorStateReader.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionTiming.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameLatencyTracker.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager3.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Display.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_Display.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_RenderShim.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_BitStream.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_NetworkPlugin.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_RPC1.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Session.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Socket.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Win32_Socket.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_CAPI_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SerialFormat.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_StereoProjection.cpp" />
+ <ClCompile Include="..\..\..\Src\Service\Service_NetClient.cpp" />
+ <ClCompile Include="..\..\..\Src\Service\Service_NetSessionCommon.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\Vision\SensorFusion\Vision_SensorStateReader.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
+ <FileType>Document</FileType>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <FileType>Document</FileType>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <FileType>Document</FileType>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
+ <FileType>Document</FileType>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionCS2x2.csh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="..\..\..\Src\Resources\Windows\LibOVR.rc" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\..\..\Src\Tracing\ETW_Tracing.man" />
+ <None Include="..\..\..\Src\Tracing\README.md" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{934B40C7-F40A-4E4C-97A7-B9659BE0A441}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>LibOVRRT</RootNamespace>
+ <ProjectName>LibOVRRT</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>Unicode</CharacterSet>
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+ </PropertyGroup>
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>Unicode</CharacterSet>
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+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v120</PlatformToolset>
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