diff options
Diffstat (limited to 'LibOVR/Src/CAPI/D3D1X/CAPI_D3D11_HSWDisplay.h')
-rw-r--r-- | LibOVR/Src/CAPI/D3D1X/CAPI_D3D11_HSWDisplay.h | 113 |
1 files changed, 72 insertions, 41 deletions
diff --git a/LibOVR/Src/CAPI/D3D1X/CAPI_D3D11_HSWDisplay.h b/LibOVR/Src/CAPI/D3D1X/CAPI_D3D11_HSWDisplay.h index ca896b0..f25827b 100644 --- a/LibOVR/Src/CAPI/D3D1X/CAPI_D3D11_HSWDisplay.h +++ b/LibOVR/Src/CAPI/D3D1X/CAPI_D3D11_HSWDisplay.h @@ -1,41 +1,72 @@ -/************************************************************************************
-
-Filename : CAPI_D3D11_HSWDisplay.h
-Content : Implements Health and Safety Warning system.
-Created : July 7, 2014
-Authors : Paul Pedriana
-
-Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
-you may not use the Oculus VR Rift SDK except in compliance with the License,
-which is provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.2
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-
-#ifndef OVR_CAPI_D3D11_HSWDisplay_h
-#define OVR_CAPI_D3D11_HSWDisplay_h
-
-#if !defined(OVR_D3D_VERSION) || ((OVR_D3D_VERSION != 10) && (OVR_D3D_VERSION != 11))
- #error This header expects OVR_D3D_VERSION to be defined, to 10 or 11.
-#endif
-
-// Due to the similarities between DX10 and DX11, there is a shared implementation of the headers and source
-// which is differentiated only by the OVR_D3D_VERSION define. This define causes D3D_NS (D3D namespace) to
-// be defined to either D3D10 or D3D11, as well as other similar effects.
-#include "CAPI_D3D1X_HSWDisplay.h"
-
-
-#endif // OVR_CAPI_D3D11_HSWDisplay_h
-
+/************************************************************************************ + +Filename : CAPI_D3D11_HSWDisplay.h +Content : Implements Health and Safety Warning system. +Created : July 7, 2014 +Authors : Paul Pedriana + +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_CAPI_D3D11_HSWDisplay_h +#define OVR_CAPI_D3D11_HSWDisplay_h + +#include "../CAPI_HSWDisplay.h" +#include "CAPI_D3D11_Util.h" + +namespace OVR { namespace CAPI { namespace D3D11 { + +class HSWDisplay : public CAPI::HSWDisplay +{ +public: + HSWDisplay(ovrRenderAPIType api, ovrHmd hmd, const HMDRenderState& renderState); + + // Must be called before use. apiConfig is such that: + // const ovrD3D11Config* config = (const ovrD3D11Config*)apiConfig; or + bool Initialize(const ovrRenderAPIConfig* apiConfig); + void Shutdown(); + void DisplayInternal(); + void DismissInternal(); + + // Draws the warning to the eye texture(s). This must be done at the end of a + // frame but prior to executing the distortion rendering of the eye textures. + void RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture); + +protected: + void LoadGraphics(); + void UnloadGraphics(); + + RenderParams RenderParams; + Ptr<ID3D11SamplerState> pSamplerState; + Ptr<Texture> pTexture; + Ptr<Buffer> pVB; + Ptr<Buffer> UniformBufferArray[Shader_Count]; + Ptr<ShaderSet> pShaderSet; + Ptr<ID3D11InputLayout> pVertexInputLayout; + Ptr<ID3D11BlendState> pBlendState; + Ptr<ID3D11RasterizerState> pRasterizerState; + Matrix4f OrthoProjection[ovrEye_Count]; + +private: + OVR_NON_COPYABLE(HSWDisplay) +}; + +}}} // namespace OVR::CAPI::D3D11 + +#endif // OVR_CAPI_D3D11_HSWDisplay_h |