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-rw-r--r--LibOVR/Src/CAPI/D3D1X/CAPI_D3D1X_DistortionRenderer.h16
1 files changed, 9 insertions, 7 deletions
diff --git a/LibOVR/Src/CAPI/D3D1X/CAPI_D3D1X_DistortionRenderer.h b/LibOVR/Src/CAPI/D3D1X/CAPI_D3D1X_DistortionRenderer.h
index 8543b4a..070e8ac 100644
--- a/LibOVR/Src/CAPI/D3D1X/CAPI_D3D1X_DistortionRenderer.h
+++ b/LibOVR/Src/CAPI/D3D1X/CAPI_D3D1X_DistortionRenderer.h
@@ -5,16 +5,16 @@ Content : Experimental distortion renderer
Created : November 11, 2013
Authors : Volga Aksoy
-Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
-Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
you may not use the Oculus VR Rift SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
-http://www.oculusvr.com/licenses/LICENSE-3.1
+http://www.oculusvr.com/licenses/LICENSE-3.2
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
distributed under the License is distributed on an "AS IS" BASIS,
@@ -56,8 +56,7 @@ public:
// ***** Public DistortionRenderer interface
- virtual bool Initialize(const ovrRenderAPIConfig* apiConfig,
- unsigned distortionCaps);
+ virtual bool Initialize(const ovrRenderAPIConfig* apiConfig) OVR_OVERRIDE;
virtual void SubmitEye(int eyeId, const ovrTexture* eyeTexture);
@@ -148,8 +147,11 @@ private:
ID3D1xSamplerState* getSamplerState(int sm);
- // TBD: Should we be using oe from RState instead?
- unsigned DistortionCaps;
+ //// TBD: Should we be using oe from RState instead?
+ //unsigned DistortionCaps;
+
+ // Back buffer is properly set as an SRGB format?
+ bool SrgbBackBuffer;
// D3DX device and utility variables.
RenderParams RParams;