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Diffstat (limited to 'LibOVR/Src/CAPI/D3D9/CAPI_D3D9_DistortionRenderer.h')
-rw-r--r-- | LibOVR/Src/CAPI/D3D9/CAPI_D3D9_DistortionRenderer.h | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/LibOVR/Src/CAPI/D3D9/CAPI_D3D9_DistortionRenderer.h b/LibOVR/Src/CAPI/D3D9/CAPI_D3D9_DistortionRenderer.h new file mode 100644 index 0000000..101f270 --- /dev/null +++ b/LibOVR/Src/CAPI/D3D9/CAPI_D3D9_DistortionRenderer.h @@ -0,0 +1,142 @@ +/************************************************************************************ + +Filename : CAPI_D3D1X_DistortionRenderer.h +Content : Experimental distortion renderer +Created : March 7, 2014 +Authors : Tom Heath + +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "../../Kernel/OVR_Types.h" + +#if defined (OVR_OS_WIN32) +#define WIN32_LEAN_AND_MEAN +#include <d3d9.h> +#endif + +#if defined(OVR_DEFINE_NEW) +#define new OVR_DEFINE_NEW +#endif + +#include "../CAPI_DistortionRenderer.h" + + +namespace OVR { namespace CAPI { namespace D3D9 { + + +//Implementation of DistortionRenderer for D3D9. +/***************************************************/ +class DistortionRenderer : public CAPI::DistortionRenderer +{ +public: + DistortionRenderer(ovrHmd hmd, FrameTimeManager& timeManager, const HMDRenderState& renderState); + ~DistortionRenderer(); + + // Creation function for the device. + static CAPI::DistortionRenderer* Create(ovrHmd hmd, + FrameTimeManager& timeManager, + const HMDRenderState& renderState); + + // ***** Public DistortionRenderer interface + virtual bool Initialize(const ovrRenderAPIConfig* apiConfig) OVR_OVERRIDE; + + virtual void SubmitEye(int eyeId, const ovrTexture* eyeTexture); + + virtual void EndFrame(bool swapBuffers); + + // TBD: Make public? + void WaitUntilGpuIdle(); + + // Similar to ovr_WaitTillTime but it also flushes GPU. + // Note, it exits when time expires, even if GPU is not in idle state yet. + double FlushGpuAndWaitTillTime(double absTime); + +protected: + + class GraphicsState : public CAPI::DistortionRenderer::GraphicsState + { + public: + GraphicsState(IDirect3DDevice9* d, unsigned distortionCaps); + virtual void Save(); + virtual void Restore(); + + protected: + void RecordAndSetState(int which, int type, DWORD newValue); + + //Structure to store our state changes + static const int MAX_SAVED_STATES=100; + struct SavedStateType + { + int which; //0 for samplerstate, 1 for renderstate + int type; + DWORD valueToRevertTo; + } SavedState[MAX_SAVED_STATES]; + + //Keep track of how many we've done, for reverting + int NumSavedStates; + IDirect3DDevice9* Device; + unsigned DistortionCaps; + }; + +private: + + //Functions + void CreateDistortionShaders(void); + void CreateDistortionModels(void); + void CreateVertexDeclaration(void); + void RenderBothDistortionMeshes(); + void RecordAndSetState(int which, int type, DWORD newValue); + void RevertAllStates(void); + + void renderEndFrame(); + + // Latency tester + void InitLatencyTester(const HMDRenderState& renderState); + void renderLatencyQuad(unsigned char* latencyTesterDrawColor); + void renderLatencyPixel(unsigned char* latencyTesterPixelColor); + + //Data, structures and pointers + IDirect3DDevice9 * Device; + IDirect3DSwapChain9 * SwapChain; + IDirect3DVertexDeclaration9 * VertexDecl; + IDirect3DPixelShader9 * PixelShader; + IDirect3DVertexShader9 * VertexShader; + IDirect3DVertexShader9 * VertexShaderTimewarp; + ovrSizei ScreenSize; + + // Latency tester + Size<int> ResolutionInPixels; + + struct FOR_EACH_EYE + { + FOR_EACH_EYE() : TextureSize(0), RenderViewport(Sizei(0)) { } + + IDirect3DVertexBuffer9 * dxVerts; + IDirect3DIndexBuffer9 * dxIndices; + int numVerts; + int numIndices; + IDirect3DTexture9 * texture; + ovrVector2f UVScaleOffset[2]; + Sizei TextureSize; + Recti RenderViewport; + } eachEye[2]; +}; + +}}} // OVR::CAPI::D3D9 |