diff options
Diffstat (limited to 'LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.h')
-rw-r--r-- | LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.h b/LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.h index 4b110d5..f2ce27d 100644 --- a/LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.h +++ b/LibOVR/Src/CAPI/GL/CAPI_GL_HSWDisplay.h @@ -5,16 +5,16 @@ Content : Implements Health and Safety Warning system. Created : July 7, 2014 Authors : Paul Pedriana -Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. -Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at -http://www.oculusvr.com/licenses/LICENSE-3.1 +http://www.oculusvr.com/licenses/LICENSE-3.2 Unless required by applicable law or agreed to in writing, the Oculus VR SDK distributed under the License is distributed on an "AS IS" BASIS, @@ -56,6 +56,7 @@ namespace OVR { namespace CAPI { namespace GL { OVR::CAPI::GL::RenderParams RenderParams; GLVersionAndExtensions GLVersionInfo; + OVR::CAPI::GL::Context GLContext; // Our prive OpenGL context for drawing. GLuint FrameBuffer; // This is a container for a texture, depth buffer, stencil buffer to be rendered to. To consider: Make a wrapper class, like the OculusWorldDemo RBuffer class. Ptr<OVR::CAPI::GL::Texture> pTexture; Ptr<OVR::CAPI::GL::ShaderSet> pShaderSet; |