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+/************************************************************************************
+
+PublicHeader: OVR.h
+Filename : OVR_KeyCodes.h
+Content : Common keyboard constants
+Created : September 19, 2012
+
+Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_KeyCodes_h
+#define OVR_KeyCodes_h
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// ***** KeyCode
+
+// KeyCode enumeration defines platform-independent keyboard key constants.
+// Note that Key_A through Key_Z are mapped to capital ascii constants.
+
+enum KeyCode
+{
+ // Key_None indicates that no key was specified.
+ Key_None = 0,
+
+ // A through Z and numbers 0 through 9.
+ Key_A = 65,
+ Key_B,
+ Key_C,
+ Key_D,
+ Key_E,
+ Key_F,
+ Key_G,
+ Key_H,
+ Key_I,
+ Key_J,
+ Key_K,
+ Key_L,
+ Key_M,
+ Key_N,
+ Key_O,
+ Key_P,
+ Key_Q,
+ Key_R,
+ Key_S,
+ Key_T,
+ Key_U,
+ Key_V,
+ Key_W,
+ Key_X,
+ Key_Y,
+ Key_Z,
+ Key_Num0 = 48,
+ Key_Num1,
+ Key_Num2,
+ Key_Num3,
+ Key_Num4,
+ Key_Num5,
+ Key_Num6,
+ Key_Num7,
+ Key_Num8,
+ Key_Num9,
+
+ // Numeric keypad.
+ Key_KP_0 = 0xa0,
+ Key_KP_1,
+ Key_KP_2,
+ Key_KP_3,
+ Key_KP_4,
+ Key_KP_5,
+ Key_KP_6,
+ Key_KP_7,
+ Key_KP_8,
+ Key_KP_9,
+ Key_KP_Multiply,
+ Key_KP_Add,
+ Key_KP_Enter,
+ Key_KP_Subtract,
+ Key_KP_Decimal,
+ Key_KP_Divide,
+
+ // Function keys.
+ Key_F1 = 0xb0,
+ Key_F2,
+ Key_F3,
+ Key_F4,
+ Key_F5,
+ Key_F6,
+ Key_F7,
+ Key_F8,
+ Key_F9,
+ Key_F10,
+ Key_F11,
+ Key_F12,
+ Key_F13,
+ Key_F14,
+ Key_F15,
+
+ // Other keys.
+ Key_Backspace = 8,
+ Key_Tab,
+ Key_Clear = 12,
+ Key_Return,
+ Key_Shift = 16,
+ Key_Control,
+ Key_Alt,
+ Key_Pause,
+ Key_CapsLock = 20, // Toggle
+ Key_Escape = 27,
+ Key_Space = 32,
+ Key_Quote = 39,
+ Key_PageUp = 0xc0,
+ Key_PageDown,
+ Key_End,
+ Key_Home,
+ Key_Left,
+ Key_Up,
+ Key_Right,
+ Key_Down,
+ Key_Insert,
+ Key_Delete,
+ Key_Help,
+
+ Key_Comma = 44,
+ Key_Minus,
+ Key_Slash = 47,
+ Key_Period,
+ Key_NumLock = 144, // Toggle
+ Key_ScrollLock = 145, // Toggle
+
+ Key_Semicolon = 59,
+ Key_Equal = 61,
+ Key_Backtick = 96, // ` and tilda~ when shifted (US keyboard)
+ Key_BracketLeft = 91,
+ Key_Backslash,
+ Key_BracketRight,
+
+ Key_OEM_AX = 0xE1, // 'AX' key on Japanese AX keyboard
+ Key_OEM_102 = 0xE2, // "<>" or "\|" on RT 102-key keyboard.
+ Key_ICO_HELP = 0xE3, // Help key on ICO
+ Key_ICO_00 = 0xE4, // 00 key on ICO
+
+ Key_Meta,
+
+ // Total number of keys.
+ Key_CodeCount
+};
+
+
+//-----------------------------------------------------------------------------------
+
+class KeyModifiers
+{
+public:
+ enum
+ {
+ Key_ShiftPressed = 0x01,
+ Key_CtrlPressed = 0x02,
+ Key_AltPressed = 0x04,
+ Key_MetaPressed = 0x08,
+ Key_CapsToggled = 0x10,
+ Key_NumToggled = 0x20,
+ Key_ScrollToggled = 0x40,
+
+ Initialized_Bit = 0x80,
+ Initialized_Mask = 0xFF
+ };
+ unsigned char States;
+
+ KeyModifiers() : States(0) { }
+ KeyModifiers(unsigned char st) : States((unsigned char)(st | Initialized_Bit)) { }
+
+ void Reset() { States = 0; }
+
+ bool IsShiftPressed() const { return (States & Key_ShiftPressed) != 0; }
+ bool IsCtrlPressed() const { return (States & Key_CtrlPressed) != 0; }
+ bool IsAltPressed() const { return (States & Key_AltPressed) != 0; }
+ bool IsMetaPressed() const { return (States & Key_MetaPressed) != 0; }
+ bool IsCapsToggled() const { return (States & Key_CapsToggled) != 0; }
+ bool IsNumToggled() const { return (States & Key_NumToggled) != 0; }
+ bool IsScrollToggled() const{ return (States & Key_ScrollToggled) != 0; }
+
+ void SetShiftPressed(bool v = true) { (v) ? States |= Key_ShiftPressed : States &= ~Key_ShiftPressed; }
+ void SetCtrlPressed(bool v = true) { (v) ? States |= Key_CtrlPressed : States &= ~Key_CtrlPressed; }
+ void SetAltPressed(bool v = true) { (v) ? States |= Key_AltPressed : States &= ~Key_AltPressed; }
+ void SetMetaPressed(bool v = true) { (v) ? States |= Key_MetaPressed : States &= ~Key_MetaPressed; }
+ void SetCapsToggled(bool v = true) { (v) ? States |= Key_CapsToggled : States &= ~Key_CapsToggled; }
+ void SetNumToggled(bool v = true) { (v) ? States |= Key_NumToggled : States &= ~Key_NumToggled; }
+ void SetScrollToggled(bool v = true) { (v) ? States |= Key_ScrollToggled: States &= ~Key_ScrollToggled; }
+
+ bool IsInitialized() const { return (States & Initialized_Mask) != 0; }
+};
+
+
+//-----------------------------------------------------------------------------------
+
+/*
+enum PadKeyCode
+{
+ Pad_None, // Indicates absence of key code.
+ Pad_Back,
+ Pad_Start,
+ Pad_A,
+ Pad_B,
+ Pad_X,
+ Pad_Y,
+ Pad_R1, // RightShoulder;
+ Pad_L1, // LeftShoulder;
+ Pad_R2, // RightTrigger;
+ Pad_L2, // LeftTrigger;
+ Pad_Up,
+ Pad_Down,
+ Pad_Right,
+ Pad_Left,
+ Pad_Plus,
+ Pad_Minus,
+ Pad_1,
+ Pad_2,
+ Pad_H,
+ Pad_C,
+ Pad_Z,
+ Pad_O,
+ Pad_T,
+ Pad_S,
+ Pad_Select,
+ Pad_Home,
+ Pad_RT, // RightThumb;
+ Pad_LT // LeftThumb;
+};
+*/
+
+} // OVR
+
+#endif