diff options
Diffstat (limited to 'LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp')
-rw-r--r-- | LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp | 795 |
1 files changed, 795 insertions, 0 deletions
diff --git a/LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp b/LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp new file mode 100644 index 0000000..c40d9d8 --- /dev/null +++ b/LibOVR/Src/Kernel/OVR_ThreadsPthread.cpp @@ -0,0 +1,795 @@ +
+#include "OVR_Threads.h"
+#include "OVR_Hash.h"
+
+#ifdef OVR_ENABLE_THREADS
+
+#include "OVR_Timer.h"
+#include "OVR_Log.h"
+
+#include <pthread.h>
+#include <time.h>
+
+#ifdef OVR_OS_PS3
+#include <sys/sys_time.h>
+#include <sys/timer.h>
+#include <sys/synchronization.h>
+#define sleep(x) sys_timer_sleep(x)
+#define usleep(x) sys_timer_usleep(x)
+using std::timespec;
+#else
+#include <unistd.h>
+#include <sys/time.h>
+#include <errno.h>
+#endif
+
+namespace OVR {
+
+// ***** Mutex implementation
+
+
+// *** Internal Mutex implementation structure
+
+class MutexImpl : public NewOverrideBase
+{
+ // System mutex or semaphore
+ pthread_mutex_t SMutex;
+ bool Recursive;
+ unsigned LockCount;
+ pthread_t LockedBy;
+
+ friend class WaitConditionImpl;
+
+public:
+ // Constructor/destructor
+ MutexImpl(Mutex* pmutex, bool recursive = 1);
+ ~MutexImpl();
+
+ // Locking functions
+ void DoLock();
+ bool TryLock();
+ void Unlock(Mutex* pmutex);
+ // Returns 1 if the mutes is currently locked
+ bool IsLockedByAnotherThread(Mutex* pmutex);
+ bool IsSignaled() const;
+};
+
+pthread_mutexattr_t Lock::RecursiveAttr;
+bool Lock::RecursiveAttrInit = 0;
+
+// *** Constructor/destructor
+MutexImpl::MutexImpl(Mutex* pmutex, bool recursive)
+{
+ Recursive = recursive;
+ LockCount = 0;
+
+ if (Recursive)
+ {
+ if (!Lock::RecursiveAttrInit)
+ {
+ pthread_mutexattr_init(&Lock::RecursiveAttr);
+ pthread_mutexattr_settype(&Lock::RecursiveAttr, PTHREAD_MUTEX_RECURSIVE);
+ Lock::RecursiveAttrInit = 1;
+ }
+
+ pthread_mutex_init(&SMutex, &Lock::RecursiveAttr);
+ }
+ else
+ pthread_mutex_init(&SMutex, 0);
+}
+
+MutexImpl::~MutexImpl()
+{
+ pthread_mutex_destroy(&SMutex);
+}
+
+
+// Lock and try lock
+void MutexImpl::DoLock()
+{
+ while (pthread_mutex_lock(&SMutex));
+ LockCount++;
+ LockedBy = pthread_self();
+}
+
+bool MutexImpl::TryLock()
+{
+ if (!pthread_mutex_trylock(&SMutex))
+ {
+ LockCount++;
+ LockedBy = pthread_self();
+ return 1;
+ }
+
+ return 0;
+}
+
+void MutexImpl::Unlock(Mutex* pmutex)
+{
+ OVR_ASSERT(pthread_self() == LockedBy && LockCount > 0);
+
+ unsigned lockCount;
+ LockCount--;
+ lockCount = LockCount;
+
+ pthread_mutex_unlock(&SMutex);
+}
+
+bool MutexImpl::IsLockedByAnotherThread(Mutex* pmutex)
+{
+ // There could be multiple interpretations of IsLocked with respect to current thread
+ if (LockCount == 0)
+ return 0;
+ if (pthread_self() != LockedBy)
+ return 1;
+ return 0;
+}
+
+bool MutexImpl::IsSignaled() const
+{
+ // An mutex is signaled if it is not locked ANYWHERE
+ // Note that this is different from IsLockedByAnotherThread function,
+ // that takes current thread into account
+ return LockCount == 0;
+}
+
+
+// *** Actual Mutex class implementation
+
+Mutex::Mutex(bool recursive)
+{
+ // NOTE: RefCount mode already thread-safe for all waitables.
+ pImpl = new MutexImpl(this, recursive);
+}
+
+Mutex::~Mutex()
+{
+ delete pImpl;
+}
+
+// Lock and try lock
+void Mutex::DoLock()
+{
+ pImpl->DoLock();
+}
+bool Mutex::TryLock()
+{
+ return pImpl->TryLock();
+}
+void Mutex::Unlock()
+{
+ pImpl->Unlock(this);
+}
+bool Mutex::IsLockedByAnotherThread()
+{
+ return pImpl->IsLockedByAnotherThread(this);
+}
+
+
+
+//-----------------------------------------------------------------------------------
+// ***** Event
+
+bool Event::Wait(unsigned delay)
+{
+ Mutex::Locker lock(&StateMutex);
+
+ // Do the correct amount of waiting
+ if (delay == OVR_WAIT_INFINITE)
+ {
+ while(!State)
+ StateWaitCondition.Wait(&StateMutex);
+ }
+ else if (delay)
+ {
+ if (!State)
+ StateWaitCondition.Wait(&StateMutex, delay);
+ }
+
+ bool state = State;
+ // Take care of temporary 'pulsing' of a state
+ if (Temporary)
+ {
+ Temporary = false;
+ State = false;
+ }
+ return state;
+}
+
+void Event::updateState(bool newState, bool newTemp, bool mustNotify)
+{
+ Mutex::Locker lock(&StateMutex);
+ State = newState;
+ Temporary = newTemp;
+ if (mustNotify)
+ StateWaitCondition.NotifyAll();
+}
+
+
+
+// ***** Wait Condition Implementation
+
+// Internal implementation class
+class WaitConditionImpl : public NewOverrideBase
+{
+ pthread_mutex_t SMutex;
+ pthread_cond_t Condv;
+
+public:
+
+ // Constructor/destructor
+ WaitConditionImpl();
+ ~WaitConditionImpl();
+
+ // Release mutex and wait for condition. The mutex is re-aqured after the wait.
+ bool Wait(Mutex *pmutex, unsigned delay = OVR_WAIT_INFINITE);
+
+ // Notify a condition, releasing at one object waiting
+ void Notify();
+ // Notify a condition, releasing all objects waiting
+ void NotifyAll();
+};
+
+
+WaitConditionImpl::WaitConditionImpl()
+{
+ pthread_mutex_init(&SMutex, 0);
+ pthread_cond_init(&Condv, 0);
+}
+
+WaitConditionImpl::~WaitConditionImpl()
+{
+ pthread_mutex_destroy(&SMutex);
+ pthread_cond_destroy(&Condv);
+}
+
+bool WaitConditionImpl::Wait(Mutex *pmutex, unsigned delay)
+{
+ bool result = 1;
+ unsigned lockCount = pmutex->pImpl->LockCount;
+
+ // Mutex must have been locked
+ if (lockCount == 0)
+ return 0;
+
+ pthread_mutex_lock(&SMutex);
+
+ // Finally, release a mutex or semaphore
+ if (pmutex->pImpl->Recursive)
+ {
+ // Release the recursive mutex N times
+ pmutex->pImpl->LockCount = 0;
+ for(unsigned i=0; i<lockCount; i++)
+ pthread_mutex_unlock(&pmutex->pImpl->SMutex);
+ }
+ else
+ {
+ pmutex->pImpl->LockCount = 0;
+ pthread_mutex_unlock(&pmutex->pImpl->SMutex);
+ }
+
+ // Note that there is a gap here between mutex.Unlock() and Wait().
+ // The other mutex protects this gap.
+
+ if (delay == OVR_WAIT_INFINITE)
+ pthread_cond_wait(&Condv,&SMutex);
+ else
+ {
+ timespec ts;
+#ifdef OVR_OS_PS3
+ sys_time_sec_t s;
+ sys_time_nsec_t ns;
+ sys_time_get_current_time(&s, &ns);
+
+ ts.tv_sec = s + (delay / 1000);
+ ts.tv_nsec = ns + (delay % 1000) * 1000000;
+
+#else
+ struct timeval tv;
+ gettimeofday(&tv, 0);
+
+ ts.tv_sec = tv.tv_sec + (delay / 1000);
+ ts.tv_nsec = (tv.tv_usec + (delay % 1000) * 1000) * 1000;
+#endif
+ if (ts.tv_nsec > 999999999)
+ {
+ ts.tv_sec++;
+ ts.tv_nsec -= 1000000000;
+ }
+ int r = pthread_cond_timedwait(&Condv,&SMutex, &ts);
+ OVR_ASSERT(r == 0 || r == ETIMEDOUT);
+ if (r)
+ result = 0;
+ }
+
+ pthread_mutex_unlock(&SMutex);
+
+ // Re-aquire the mutex
+ for(unsigned i=0; i<lockCount; i++)
+ pmutex->DoLock();
+
+ // Return the result
+ return result;
+}
+
+// Notify a condition, releasing the least object in a queue
+void WaitConditionImpl::Notify()
+{
+ pthread_mutex_lock(&SMutex);
+ pthread_cond_signal(&Condv);
+ pthread_mutex_unlock(&SMutex);
+}
+
+// Notify a condition, releasing all objects waiting
+void WaitConditionImpl::NotifyAll()
+{
+ pthread_mutex_lock(&SMutex);
+ pthread_cond_broadcast(&Condv);
+ pthread_mutex_unlock(&SMutex);
+}
+
+
+
+// *** Actual implementation of WaitCondition
+
+WaitCondition::WaitCondition()
+{
+ pImpl = new WaitConditionImpl;
+}
+WaitCondition::~WaitCondition()
+{
+ delete pImpl;
+}
+
+bool WaitCondition::Wait(Mutex *pmutex, unsigned delay)
+{
+ return pImpl->Wait(pmutex, delay);
+}
+// Notification
+void WaitCondition::Notify()
+{
+ pImpl->Notify();
+}
+void WaitCondition::NotifyAll()
+{
+ pImpl->NotifyAll();
+}
+
+
+// ***** Current thread
+
+// Per-thread variable
+/*
+static __thread Thread* pCurrentThread = 0;
+
+// Static function to return a pointer to the current thread
+void Thread::InitCurrentThread(Thread *pthread)
+{
+ pCurrentThread = pthread;
+}
+
+// Static function to return a pointer to the current thread
+Thread* Thread::GetThread()
+{
+ return pCurrentThread;
+}
+*/
+
+
+// *** Thread constructors.
+
+Thread::Thread(UPInt stackSize, int processor)
+{
+ // NOTE: RefCount mode already thread-safe for all Waitable objects.
+ CreateParams params;
+ params.stackSize = stackSize;
+ params.processor = processor;
+ Init(params);
+}
+
+Thread::Thread(Thread::ThreadFn threadFunction, void* userHandle, UPInt stackSize,
+ int processor, Thread::ThreadState initialState)
+{
+ CreateParams params(threadFunction, userHandle, stackSize, processor, initialState);
+ Init(params);
+}
+
+Thread::Thread(const CreateParams& params)
+{
+ Init(params);
+}
+
+void Thread::Init(const CreateParams& params)
+{
+ // Clear the variables
+ ThreadFlags = 0;
+ ThreadHandle = 0;
+ ExitCode = 0;
+ SuspendCount = 0;
+ StackSize = params.stackSize;
+ Processor = params.processor;
+ Priority = params.priority;
+
+ // Clear Function pointers
+ ThreadFunction = params.threadFunction;
+ UserHandle = params.userHandle;
+ if (params.initialState != NotRunning)
+ Start(params.initialState);
+}
+
+Thread::~Thread()
+{
+ // Thread should not running while object is being destroyed,
+ // this would indicate ref-counting issue.
+ //OVR_ASSERT(IsRunning() == 0);
+
+ // Clean up thread.
+ ThreadHandle = 0;
+}
+
+
+
+// *** Overridable User functions.
+
+// Default Run implementation
+int Thread::Run()
+{
+ // Call pointer to function, if available.
+ return (ThreadFunction) ? ThreadFunction(this, UserHandle) : 0;
+}
+void Thread::OnExit()
+{
+}
+
+
+// Finishes the thread and releases internal reference to it.
+void Thread::FinishAndRelease()
+{
+ // Note: thread must be US.
+ ThreadFlags &= (UInt32)~(OVR_THREAD_STARTED);
+ ThreadFlags |= OVR_THREAD_FINISHED;
+
+ // Release our reference; this is equivalent to 'delete this'
+ // from the point of view of our thread.
+ Release();
+}
+
+
+
+// *** ThreadList - used to track all created threads
+
+class ThreadList : public NewOverrideBase
+{
+ //------------------------------------------------------------------------
+ struct ThreadHashOp
+ {
+ size_t operator()(const Thread* ptr)
+ {
+ return (((size_t)ptr) >> 6) ^ (size_t)ptr;
+ }
+ };
+
+ HashSet<Thread*, ThreadHashOp> ThreadSet;
+ Mutex ThreadMutex;
+ WaitCondition ThreadsEmpty;
+ // Track the root thread that created us.
+ pthread_t RootThreadId;
+
+ static ThreadList* volatile pRunningThreads;
+
+ void addThread(Thread *pthread)
+ {
+ Mutex::Locker lock(&ThreadMutex);
+ ThreadSet.Add(pthread);
+ }
+
+ void removeThread(Thread *pthread)
+ {
+ Mutex::Locker lock(&ThreadMutex);
+ ThreadSet.Remove(pthread);
+ if (ThreadSet.GetSize() == 0)
+ ThreadsEmpty.Notify();
+ }
+
+ void finishAllThreads()
+ {
+ // Only original root thread can call this.
+ OVR_ASSERT(pthread_self() == RootThreadId);
+
+ Mutex::Locker lock(&ThreadMutex);
+ while (ThreadSet.GetSize() != 0)
+ ThreadsEmpty.Wait(&ThreadMutex);
+ }
+
+public:
+
+ ThreadList()
+ {
+ RootThreadId = pthread_self();
+ }
+ ~ThreadList() { }
+
+
+ static void AddRunningThread(Thread *pthread)
+ {
+ // Non-atomic creation ok since only the root thread
+ if (!pRunningThreads)
+ {
+ pRunningThreads = new ThreadList;
+ OVR_ASSERT(pRunningThreads);
+ }
+ pRunningThreads->addThread(pthread);
+ }
+
+ // NOTE: 'pthread' might be a dead pointer when this is
+ // called so it should not be accessed; it is only used
+ // for removal.
+ static void RemoveRunningThread(Thread *pthread)
+ {
+ OVR_ASSERT(pRunningThreads);
+ pRunningThreads->removeThread(pthread);
+ }
+
+ static void FinishAllThreads()
+ {
+ // This is ok because only root thread can wait for other thread finish.
+ if (pRunningThreads)
+ {
+ pRunningThreads->finishAllThreads();
+ delete pRunningThreads;
+ pRunningThreads = 0;
+ }
+ }
+};
+
+// By default, we have no thread list.
+ThreadList* volatile ThreadList::pRunningThreads = 0;
+
+
+// FinishAllThreads - exposed publicly in Thread.
+void Thread::FinishAllThreads()
+{
+ ThreadList::FinishAllThreads();
+}
+
+// *** Run override
+
+int Thread::PRun()
+{
+ // Suspend us on start, if requested
+ if (ThreadFlags & OVR_THREAD_START_SUSPENDED)
+ {
+ Suspend();
+ ThreadFlags &= (UInt32)~OVR_THREAD_START_SUSPENDED;
+ }
+
+ // Call the virtual run function
+ ExitCode = Run();
+ return ExitCode;
+}
+
+
+
+
+// *** User overridables
+
+bool Thread::GetExitFlag() const
+{
+ return (ThreadFlags & OVR_THREAD_EXIT) != 0;
+}
+
+void Thread::SetExitFlag(bool exitFlag)
+{
+ // The below is atomic since ThreadFlags is AtomicInt.
+ if (exitFlag)
+ ThreadFlags |= OVR_THREAD_EXIT;
+ else
+ ThreadFlags &= (UInt32) ~OVR_THREAD_EXIT;
+}
+
+
+// Determines whether the thread was running and is now finished
+bool Thread::IsFinished() const
+{
+ return (ThreadFlags & OVR_THREAD_FINISHED) != 0;
+}
+// Determines whether the thread is suspended
+bool Thread::IsSuspended() const
+{
+ return SuspendCount > 0;
+}
+// Returns current thread state
+Thread::ThreadState Thread::GetThreadState() const
+{
+ if (IsSuspended())
+ return Suspended;
+ if (ThreadFlags & OVR_THREAD_STARTED)
+ return Running;
+ return NotRunning;
+}
+/*
+static const char* mapsched_policy(int policy)
+{
+ switch(policy)
+ {
+ case SCHED_OTHER:
+ return "SCHED_OTHER";
+ case SCHED_RR:
+ return "SCHED_RR";
+ case SCHED_FIFO:
+ return "SCHED_FIFO";
+
+ }
+ return "UNKNOWN";
+}
+ int policy;
+ sched_param sparam;
+ pthread_getschedparam(pthread_self(), &policy, &sparam);
+ int max_prior = sched_get_priority_max(policy);
+ int min_prior = sched_get_priority_min(policy);
+ printf(" !!!! policy: %s, priority: %d, max priority: %d, min priority: %d\n", mapsched_policy(policy), sparam.sched_priority, max_prior, min_prior);
+#include <stdio.h>
+*/
+// ***** Thread management
+
+// The actual first function called on thread start
+void* Thread_PthreadStartFn(void* phandle)
+{
+ Thread* pthread = (Thread*)phandle;
+ int result = pthread->PRun();
+ // Signal the thread as done and release it atomically.
+ pthread->FinishAndRelease();
+ // At this point Thread object might be dead; however we can still pass
+ // it to RemoveRunningThread since it is only used as a key there.
+ ThreadList::RemoveRunningThread(pthread);
+ return (void*) result;
+}
+
+int Thread::InitAttr = 0;
+pthread_attr_t Thread::Attr;
+
+/* static */
+int Thread::GetOSPriority(ThreadPriority p)
+//static inline int MapToSystemPrority(Thread::ThreadPriority p)
+{
+#ifdef OVR_OS_PS3
+ switch(p)
+ {
+ case Thread::CriticalPriority: return 0;
+ case Thread::HighestPriority: return 300;
+ case Thread::AboveNormalPriority: return 600;
+ case Thread::NormalPriority: return 1000;
+ case Thread::BelowNormalPriority: return 1500;
+ case Thread::LowestPriority: return 2500;
+ case Thread::IdlePriority: return 3071;
+ } return 1000;
+#else
+ OVR_UNUSED(p);
+ return -1;
+#endif
+}
+
+bool Thread::Start(ThreadState initialState)
+{
+ if (initialState == NotRunning)
+ return 0;
+ if (GetThreadState() != NotRunning)
+ {
+ OVR_DEBUG_LOG(("Thread::Start failed - thread %p already running", this));
+ return 0;
+ }
+
+ if (!InitAttr)
+ {
+ pthread_attr_init(&Attr);
+ pthread_attr_setdetachstate(&Attr, PTHREAD_CREATE_DETACHED);
+ pthread_attr_setstacksize(&Attr, 128 * 1024);
+ sched_param sparam;
+ sparam.sched_priority = Thread::GetOSPriority(NormalPriority);
+ pthread_attr_setschedparam(&Attr, &sparam);
+ InitAttr = 1;
+ }
+
+ ExitCode = 0;
+ SuspendCount = 0;
+ ThreadFlags = (initialState == Running) ? 0 : OVR_THREAD_START_SUSPENDED;
+
+ // AddRef to us until the thread is finished
+ AddRef();
+ ThreadList::AddRunningThread(this);
+
+ int result;
+ if (StackSize != 128 * 1024 || Priority != NormalPriority)
+ {
+ pthread_attr_t attr;
+
+ pthread_attr_init(&attr);
+ pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
+ pthread_attr_setstacksize(&attr, StackSize);
+ sched_param sparam;
+ sparam.sched_priority = Thread::GetOSPriority(Priority);
+ pthread_attr_setschedparam(&attr, &sparam);
+ result = pthread_create(&ThreadHandle, &attr, Thread_PthreadStartFn, this);
+ pthread_attr_destroy(&attr);
+ }
+ else
+ result = pthread_create(&ThreadHandle, &Attr, Thread_PthreadStartFn, this);
+
+ if (result)
+ {
+ ThreadFlags = 0;
+ Release();
+ ThreadList::RemoveRunningThread(this);
+ return 0;
+ }
+ return 1;
+}
+
+
+// Suspend the thread until resumed
+bool Thread::Suspend()
+{
+ OVR_DEBUG_LOG(("Thread::Suspend - cannot suspend threads on this system"));
+ return 0;
+}
+
+// Resumes currently suspended thread
+bool Thread::Resume()
+{
+ return 0;
+}
+
+
+// Quits with an exit code
+void Thread::Exit(int exitCode)
+{
+ // Can only exist the current thread
+ // if (GetThread() != this)
+ // return;
+
+ // Call the virtual OnExit function
+ OnExit();
+
+ // Signal this thread object as done and release it's references.
+ FinishAndRelease();
+ ThreadList::RemoveRunningThread(this);
+
+ pthread_exit((void *) exitCode);
+}
+
+ThreadId GetCurrentThreadId()
+{
+ return (void*)pthread_self();
+}
+
+// *** Sleep functions
+
+/* static */
+bool Thread::Sleep(unsigned secs)
+{
+ sleep(secs);
+ return 1;
+}
+/* static */
+bool Thread::MSleep(unsigned msecs)
+{
+ usleep(msecs*1000);
+ return 1;
+}
+
+/* static */
+int Thread::GetCPUCount()
+{
+ return 1;
+}
+
+
+#ifdef OVR_OS_PS3
+
+sys_lwmutex_attribute_t Lock::LockAttr = { SYS_SYNC_PRIORITY, SYS_SYNC_RECURSIVE };
+
+#endif
+
+}
+
+#endif // OVR_ENABLE_THREADS
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