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+/************************************************************************************
+
+Filename : OVR_CAPI_D3D.h
+Content : D3D specific structures used by the CAPI interface.
+Created : November 7, 2013
+Authors : Michael Antonov
+
+Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+#ifndef OVR_CAPI_D3D_h
+#define OVR_CAPI_D3D_h
+
+#include "OVR_CAPI.h"
+
+#ifndef OVR_D3D_VERSION
+#error Please define OVR_D3D_VERSION to 9 or 10 or 11 before including OVR_CAPI_D3D.h
+#endif
+
+
+#if defined(OVR_D3D_VERSION) && (OVR_D3D_VERSION == 11)
+
+//-----------------------------------------------------------------------------------
+// ***** D3D11 Specific
+
+#include <d3d11.h>
+
+// Used to configure slave D3D rendering (i.e. for devices created externally).
+struct ovrD3D11ConfigData
+{
+ // General device settings.
+ ovrRenderAPIConfigHeader Header;
+ ID3D11Device* pDevice;
+ ID3D11DeviceContext* pDeviceContext;
+ ID3D11RenderTargetView* pBackBufferRT;
+ IDXGISwapChain* pSwapChain;
+};
+
+union ovrD3D11Config
+{
+ ovrRenderAPIConfig Config;
+ ovrD3D11ConfigData D3D11;
+};
+
+// Used to pass D3D11 eye texture data to ovrHmd_EndFrame.
+struct ovrD3D11TextureData
+{
+ // General device settings.
+ ovrTextureHeader Header;
+ ID3D11Texture2D* pTexture;
+ ID3D11ShaderResourceView* pSRView;
+};
+
+union ovrD3D11Texture
+{
+ ovrTexture Texture;
+ ovrD3D11TextureData D3D11;
+};
+
+
+
+#elif defined(OVR_D3D_VERSION) && (OVR_D3D_VERSION == 10)
+
+//-----------------------------------------------------------------------------------
+// ***** D3D10 Specific
+
+// Used to configure slave D3D rendering (i.e. for devices created externally).
+struct ovrD3D10ConfigData
+{
+ // General device settings.
+ ovrRenderAPIConfigHeader Header;
+ ID3D10Device* pDevice;
+ void* Unused;
+ ID3D10RenderTargetView* pBackBufferRT;
+ IDXGISwapChain* pSwapChain;
+};
+
+union ovrD3D10Config
+{
+ ovrRenderAPIConfig Config;
+ ovrD3D10ConfigData D3D10;
+};
+
+// Used to pass D3D10 eye texture data to ovrHmd_EndFrame.
+struct ovrD3D10TextureData
+{
+ // General device settings.
+ ovrTextureHeader Header;
+ ID3D10Texture2D* pTexture;
+ ID3D10ShaderResourceView* pSRView;
+};
+
+union ovrD3D10Texture
+{
+ ovrTexture Texture;
+ ovrD3D10TextureData D3D10;
+};
+
+#elif defined(OVR_D3D_VERSION) && (OVR_D3D_VERSION == 9)
+
+//-----------------------------------------------------------------------------------
+// ***** D3D9 Specific
+
+// Used to configure D3D9 rendering
+struct ovrD3D9ConfigData
+{
+ // General device settings.
+ ovrRenderAPIConfigHeader Header;
+
+ IDirect3DDevice9 * pDevice;
+ ///ID3D10RenderTargetView* pBackBufferRT;
+ ///IDXGISwapChain* pSwapChain;
+};
+
+union ovrD3D9Config
+{
+ ovrRenderAPIConfig Config;
+ ovrD3D9ConfigData D3D9;
+};
+
+// Used to pass D3D9 eye texture data to ovrHmd_EndFrame.
+struct ovrD3D9TextureData
+{
+ // General device settings.
+ ovrTextureHeader Header;
+ IDirect3DTexture9 * pTexture;
+ ///ID3D10ShaderResourceView* pSRView;
+};
+
+union ovrD3D9Texture
+{
+ ovrTexture Texture;
+ ovrD3D9TextureData D3D9;
+};
+
+
+
+#endif
+
+
+#endif // OVR_CAPI_h