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-/************************************************************************************
-
-Filename : OVR_CAPI_D3D.h
-Content : D3D specific structures used by the CAPI interface.
-Created : November 7, 2013
-Authors : Michael Antonov
-
-Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
-you may not use the Oculus VR Rift SDK except in compliance with the License,
-which is provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.2
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-#ifndef OVR_CAPI_D3D_h
-#define OVR_CAPI_D3D_h
-
-/// @file OVR_CAPI_D3D.h
-/// D3D rendering support.
-
-#include "OVR_CAPI.h"
-
-#ifndef OVR_D3D_VERSION
-#error Please define OVR_D3D_VERSION to 9 or 10 or 11 before including OVR_CAPI_D3D.h
-#endif
-
-
-#if defined(OVR_D3D_VERSION) && (OVR_D3D_VERSION == 11)
-
-//-----------------------------------------------------------------------------------
-// ***** D3D11 Specific
-
-#if defined(OVR_OS_WIN32) // Desktop Windows only.
-#include <d3d11.h>
-#endif
-
-/// Used to configure slave D3D rendering (i.e. for devices created externally).
-struct OVR_ALIGNAS(8) ovrD3D11ConfigData
-{
- /// General device settings.
- ovrRenderAPIConfigHeader Header;
- /// The D3D device to use for rendering.
- ID3D11Device* pDevice;
- /// The D3D device context to use for rendering.
- ID3D11DeviceContext* pDeviceContext;
- /// A render target view for the backbuffer.
- ID3D11RenderTargetView* pBackBufferRT;
- /// A UAV for the backbuffer (if using compute shaders)
- ID3D11UnorderedAccessView* pBackBufferUAV;
- /// The swapchain that will present rendered frames.
- IDXGISwapChain* pSwapChain;
-};
-
-/// Contains D3D11-specific rendering information.
-union ovrD3D11Config
-{
- /// General device settings.
- ovrRenderAPIConfig Config;
- /// D3D11-specific settings.
- ovrD3D11ConfigData D3D11;
-};
-
-/// Used to pass D3D11 eye texture data to ovrHmd_EndFrame.
-struct OVR_ALIGNAS(8) ovrD3D11TextureData
-{
- /// General device settings.
- ovrTextureHeader Header;
- /// The D3D11 texture containing the undistorted eye image.
- ID3D11Texture2D* pTexture;
- /// The D3D11 shader resource view for this texture.
- ID3D11ShaderResourceView* pSRView;
-};
-
-/// Contains OpenGL-specific texture information.
-union ovrD3D11Texture
-{
- /// General device settings.
- ovrTexture Texture;
- /// D3D11-specific settings.
- ovrD3D11TextureData D3D11;
-};
-
-
-
-#elif defined(OVR_D3D_VERSION) && (OVR_D3D_VERSION == 10)
-
-#include <d3d10_1.h>
-#include <d3d10.h>
-
-//-----------------------------------------------------------------------------------
-// ***** D3D10 Specific
-
-/// Used to configure slave D3D rendering (i.e. for devices created externally).
-struct OVR_ALIGNAS(8) ovrD3D10ConfigData
-{
- /// General device settings.
- ovrRenderAPIConfigHeader Header;
- ID3D10Device* pDevice;
- void* Unused1; // pDeviceContext in DX11
- ID3D10RenderTargetView* pBackBufferRT;
- void* Unused2; // pBackBufferUAV in DX11
- IDXGISwapChain* pSwapChain;
-};
-
-union ovrD3D10Config
-{
- ovrRenderAPIConfig Config;
- ovrD3D10ConfigData D3D10;
-};
-
-/// Used to pass D3D10 eye texture data to ovrHmd_EndFrame.
-struct OVR_ALIGNAS(8) ovrD3D10TextureData
-{
- /// General device settings.
- ovrTextureHeader Header;
- ID3D10Texture2D* pTexture;
- ID3D10ShaderResourceView* pSRView;
-};
-
-union ovrD3D10Texture
-{
- ovrTexture Texture;
- ovrD3D10TextureData D3D10;
-};
-
-#elif defined(OVR_D3D_VERSION) && (OVR_D3D_VERSION == 9)
-
-#include <d3d9.h>
-
-//-----------------------------------------------------------------------------------
-// ***** D3D9 Specific
-
-// Used to configure D3D9 rendering
-struct OVR_ALIGNAS(8) ovrD3D9ConfigData
-{
- // General device settings.
- ovrRenderAPIConfigHeader Header;
-
- IDirect3DDevice9* pDevice;
- IDirect3DSwapChain9* pSwapChain;
-};
-
-union ovrD3D9Config
-{
- ovrRenderAPIConfig Config;
- ovrD3D9ConfigData D3D9;
-};
-
-// Used to pass D3D9 eye texture data to ovrHmd_EndFrame.
-struct OVR_ALIGNAS(8) ovrD3D9TextureData
-{
- // General device settings.
- ovrTextureHeader Header;
- IDirect3DTexture9* pTexture;
-};
-
-union ovrD3D9Texture
-{
- ovrTexture Texture;
- ovrD3D9TextureData D3D9;
-};
-
-#endif
-
-#endif // OVR_CAPI_h