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+/************************************************************************************
+
+Filename : OVR_OSX_DeviceManager.cpp
+Content : OSX specific DeviceManager implementation.
+Created : March 14, 2013
+Authors : Lee Cooper
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Use of this software is subject to the terms of the Oculus license
+agreement provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+*************************************************************************************/
+
+#include "OVR_OSX_DeviceManager.h"
+
+// Sensor & HMD Factories
+#include "OVR_LatencyTestImpl.h"
+#include "OVR_SensorImpl.h"
+#include "OVR_OSX_HMDDevice.h"
+#include "OVR_OSX_HIDDevice.h"
+
+#include "Kernel/OVR_Timer.h"
+#include "Kernel/OVR_Std.h"
+#include "Kernel/OVR_Log.h"
+
+#include <IOKit/hid/IOHIDManager.h>
+#include <IOKit/hid/IOHIDKeys.h>
+
+
+namespace OVR { namespace OSX {
+
+//-------------------------------------------------------------------------------------
+// **** OSX::DeviceManager
+
+DeviceManager::DeviceManager()
+{
+}
+
+DeviceManager::~DeviceManager()
+{
+ OVR_DEBUG_LOG(("OSX::DeviceManager::~DeviceManager was called"));
+}
+
+bool DeviceManager::Initialize(DeviceBase*)
+{
+ if (!DeviceManagerImpl::Initialize(0))
+ return false;
+
+ // Start the background thread.
+ pThread = *new DeviceManagerThread();
+ if (!pThread || !pThread->Start())
+ return false;
+
+ // Wait for the thread to be fully up and running.
+ pThread->StartupEvent.Wait();
+
+ // Do this now that we know the thread's run loop.
+ HidDeviceManager = *HIDDeviceManager::CreateInternal(this);
+
+ CGDisplayRegisterReconfigurationCallback(displayReconfigurationCallBack, this);
+
+ pCreateDesc->pDevice = this;
+ LogText("OVR::DeviceManager - initialized.\n");
+
+ return true;
+}
+
+void DeviceManager::Shutdown()
+{
+ LogText("OVR::DeviceManager - shutting down.\n");
+
+ CGDisplayRemoveReconfigurationCallback(displayReconfigurationCallBack, this);
+
+ // Set Manager shutdown marker variable; this prevents
+ // any existing DeviceHandle objects from accessing device.
+ pCreateDesc->pLock->pManager = 0;
+
+ // Push for thread shutdown *WITH NO WAIT*.
+ // This will have the following effect:
+ // - Exit command will get enqueued, which will be executed later on the thread itself.
+ // - Beyond this point, this DeviceManager object may be deleted by our caller.
+ // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will
+ // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued
+ // after pManager is null.
+ // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last
+ // reference to the thread object.
+ pThread->Shutdown();
+ pThread.Clear();
+
+ DeviceManagerImpl::Shutdown();
+}
+
+ThreadCommandQueue* DeviceManager::GetThreadQueue()
+{
+ return pThread;
+}
+
+ThreadId DeviceManager::GetThreadId() const
+{
+ return pThread->GetThreadId();
+}
+
+bool DeviceManager::GetDeviceInfo(DeviceInfo* info) const
+{
+ if ((info->InfoClassType != Device_Manager) &&
+ (info->InfoClassType != Device_None))
+ return false;
+
+ info->Type = Device_Manager;
+ info->Version = 0;
+ OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, "DeviceManager");
+ OVR_strcpy(info->Manufacturer,DeviceInfo::MaxNameLength, "Oculus VR, Inc.");
+ return true;
+}
+
+DeviceEnumerator<> DeviceManager::EnumerateDevicesEx(const DeviceEnumerationArgs& args)
+{
+ // TBD: Can this be avoided in the future, once proper device notification is in place?
+ pThread->PushCall((DeviceManagerImpl*)this,
+ &DeviceManager::EnumerateAllFactoryDevices, true);
+
+ return DeviceManagerImpl::EnumerateDevicesEx(args);
+}
+
+void DeviceManager::displayReconfigurationCallBack (CGDirectDisplayID display,
+ CGDisplayChangeSummaryFlags flags,
+ void *userInfo)
+{
+ DeviceManager* manager = reinterpret_cast<DeviceManager*>(userInfo);
+ OVR_UNUSED(manager);
+
+ if (flags & kCGDisplayAddFlag)
+ {
+ LogText("Display Added, id = %d\n", int(display));
+ manager->EnumerateDevices<HMDDevice>();
+ }
+ else if (flags & kCGDisplayRemoveFlag)
+ {
+ LogText("Display Removed, id = %d\n", int(display));
+ manager->EnumerateDevices<HMDDevice>();
+ }
+}
+
+//-------------------------------------------------------------------------------------
+// ***** DeviceManager Thread
+
+DeviceManagerThread::DeviceManagerThread()
+ : Thread(ThreadStackSize)
+{
+}
+
+DeviceManagerThread::~DeviceManagerThread()
+{
+}
+
+int DeviceManagerThread::Run()
+{
+
+ SetThreadName("OVR::DeviceManagerThread");
+ LogText("OVR::DeviceManagerThread - running (ThreadId=0x%p).\n", GetThreadId());
+
+ // Store out the run loop ref.
+ RunLoop = CFRunLoopGetCurrent();
+
+ // Create a 'source' to enable us to signal the run loop to process the command queue.
+ CFRunLoopSourceContext sourceContext;
+ memset(&sourceContext, 0, sizeof(sourceContext));
+ sourceContext.version = 0;
+ sourceContext.info = this;
+ sourceContext.perform = &staticCommandQueueSourceCallback;
+
+ CommandQueueSource = CFRunLoopSourceCreate(kCFAllocatorDefault, 0 , &sourceContext);
+
+ CFRunLoopAddSource(RunLoop, CommandQueueSource, kCFRunLoopDefaultMode);
+
+
+ // Signal to the parent thread that initialization has finished.
+ StartupEvent.SetEvent();
+
+
+ ThreadCommand::PopBuffer command;
+
+ while(!IsExiting())
+ {
+ // PopCommand will reset event on empty queue.
+ if (PopCommand(&command))
+ {
+ command.Execute();
+ }
+ else
+ {
+ SInt32 exitReason = 0;
+ do {
+
+ UInt32 waitMs = INT_MAX;
+
+ // If devices have time-dependent logic registered, get the longest wait
+ // allowed based on current ticks.
+ if (!TicksNotifiers.IsEmpty())
+ {
+ UInt64 ticksMks = Timer::GetTicks();
+ UInt32 waitAllowed;
+
+ for (UPInt j = 0; j < TicksNotifiers.GetSize(); j++)
+ {
+ waitAllowed = (UInt32)(TicksNotifiers[j]->OnTicks(ticksMks) / Timer::MksPerMs);
+ if (waitAllowed < waitMs)
+ waitMs = waitAllowed;
+ }
+ }
+
+ // Enter blocking run loop. We may continue until we timeout in which
+ // case it's time to service the ticks. Or if commands arrive in the command
+ // queue then the source callback will call 'CFRunLoopStop' causing this
+ // to return.
+ CFTimeInterval blockInterval = 0.001 * (double) waitMs;
+ exitReason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, blockInterval, false);
+
+ if (exitReason == kCFRunLoopRunFinished)
+ {
+ // Maybe this will occur during shutdown?
+ break;
+ }
+ else if (exitReason == kCFRunLoopRunStopped )
+ {
+ // Commands need processing or we're being shutdown.
+ break;
+ }
+ else if (exitReason == kCFRunLoopRunTimedOut)
+ {
+ // Timed out so that we can service our ticks callbacks.
+ continue;
+ }
+ else if (exitReason == kCFRunLoopRunHandledSource)
+ {
+ // Should never occur since the last param when we call
+ // 'CFRunLoopRunInMode' is false.
+ OVR_ASSERT(false);
+ break;
+ }
+ else
+ {
+ OVR_ASSERT_LOG(false, ("CFRunLoopRunInMode returned unexpected code"));
+ break;
+ }
+ }
+ while(true);
+ }
+ }
+
+
+ CFRunLoopRemoveSource(RunLoop, CommandQueueSource, kCFRunLoopDefaultMode);
+ CFRelease(CommandQueueSource);
+
+ LogText("OVR::DeviceManagerThread - exiting (ThreadId=0x%p).\n", GetThreadId());
+
+ return 0;
+}
+
+void DeviceManagerThread::staticCommandQueueSourceCallback(void* pContext)
+{
+ DeviceManagerThread* pThread = (DeviceManagerThread*) pContext;
+ pThread->commandQueueSourceCallback();
+}
+
+void DeviceManagerThread::commandQueueSourceCallback()
+{
+ CFRunLoopStop(RunLoop);
+}
+
+bool DeviceManagerThread::AddTicksNotifier(Notifier* notify)
+{
+ TicksNotifiers.PushBack(notify);
+ return true;
+}
+
+bool DeviceManagerThread::RemoveTicksNotifier(Notifier* notify)
+{
+ for (UPInt i = 0; i < TicksNotifiers.GetSize(); i++)
+ {
+ if (TicksNotifiers[i] == notify)
+ {
+ TicksNotifiers.RemoveAt(i);
+ return true;
+ }
+ }
+ return false;
+}
+
+void DeviceManagerThread::Shutdown()
+{
+ // Push for thread shutdown *WITH NO WAIT*.
+ // This will have the following effect:
+ // - Exit command will get enqueued, which will be executed later on the thread itself.
+ // - Beyond this point, this DeviceManager object may be deleted by our caller.
+ // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will
+ // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued
+ // after pManager is null.
+ // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last
+ // reference to the thread object.
+ PushExitCommand(false);
+
+ // make sure CFRunLoopRunInMode is woken up
+ CFRunLoopSourceSignal(CommandQueueSource);
+ CFRunLoopWakeUp(RunLoop);
+}
+
+} // namespace OSX
+
+
+//-------------------------------------------------------------------------------------
+// ***** Creation
+
+// Creates a new DeviceManager and initializes OVR.
+DeviceManager* DeviceManager::Create()
+{
+
+ if (!System::IsInitialized())
+ {
+ // Use custom message, since Log is not yet installed.
+ OVR_DEBUG_STATEMENT(Log::GetDefaultLog()->
+ LogMessage(Log_Debug, "DeviceManager::Create failed - OVR::System not initialized"); );
+ return 0;
+ }
+
+ Ptr<OSX::DeviceManager> manager = *new OSX::DeviceManager;
+
+ if (manager)
+ {
+ if (manager->Initialize(0))
+ {
+ manager->AddFactory(&LatencyTestDeviceFactory::Instance);
+ manager->AddFactory(&SensorDeviceFactory::Instance);
+ manager->AddFactory(&OSX::HMDDeviceFactory::Instance);
+
+ manager->AddRef();
+ }
+ else
+ {
+ manager.Clear();
+ }
+ }
+
+ return manager.GetPtr();
+}
+
+} // namespace OVR