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Diffstat (limited to 'LibOVR/Src/OVR_StereoProjection.h')
-rw-r--r-- | LibOVR/Src/OVR_StereoProjection.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/LibOVR/Src/OVR_StereoProjection.h b/LibOVR/Src/OVR_StereoProjection.h new file mode 100644 index 0000000..1ec4566 --- /dev/null +++ b/LibOVR/Src/OVR_StereoProjection.h @@ -0,0 +1,70 @@ +/************************************************************************************ + +Filename : OVR_StereoProjection.h +Content : Stereo projection functions +Created : November 30, 2013 +Authors : Tom Fosyth + +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#ifndef OVR_StereoProjection_h +#define OVR_StereoProjection_h + + +#include "Extras/OVR_Math.h" + + +namespace OVR { + + +//----------------------------------------------------------------------------------- +// ***** Stereo Enumerations + +// StereoEye specifies which eye we are rendering for; it is used to +// retrieve StereoEyeParams. +enum StereoEye +{ + StereoEye_Center, + StereoEye_Left, + StereoEye_Right +}; + + + +//----------------------------------------------------------------------------------- +// ***** Propjection functions + +Matrix4f CreateProjection ( bool rightHanded, bool isOpenGL, FovPort fov, StereoEye eye, + float zNear = 0.01f, float zFar = 10000.0f, + bool flipZ = false, bool farAtInfinity = false); + +Matrix4f CreateOrthoSubProjection ( bool rightHanded, StereoEye eyeType, + float tanHalfFovX, float tanHalfFovY, + float unitsX, float unitsY, float distanceFromCamera, + float interpupillaryDistance, Matrix4f const &projection, + float zNear = 0.0f, float zFar = 0.0f, + bool flipZ = false, bool farAtInfinity = false); + +ScaleAndOffset2D CreateNDCScaleAndOffsetFromFov ( FovPort fov ); + + +} //namespace OVR + +#endif // OVR_StereoProjection_h |