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-/************************************************************************************
-
-Filename : Tracking_SensorStateReader.cpp
-Content : Separate reader component that is able to recover sensor pose
-Created : June 4, 2014
-Authors : Chris Taylor
-
-Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
-you may not use the Oculus VR Rift SDK except in compliance with the License,
-which is provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.2
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-*************************************************************************************/
-
-#include "Tracking_SensorStateReader.h"
-#include "Tracking_PoseState.h"
-
-namespace OVR { namespace Tracking {
-
-
-//-------------------------------------------------------------------------------------
-
-// This is a "perceptually tuned predictive filter", which means that it is optimized
-// for improvements in the VR experience, rather than pure error. In particular,
-// jitter is more perceptible at lower speeds whereas latency is more perceptible
-// after a high-speed motion. Therefore, the prediction interval is dynamically
-// adjusted based on speed. Significant more research is needed to further improve
-// this family of filters.
-static Pose<double> calcPredictedPose(const PoseState<double>& poseState, double predictionDt)
-{
- Pose<double> pose = poseState.ThePose;
- const double linearCoef = 1.0;
- Vector3d angularVelocity = poseState.AngularVelocity;
- double angularSpeed = angularVelocity.Length();
-
- // This could be tuned so that linear and angular are combined with different coefficients
- double speed = angularSpeed + linearCoef * poseState.LinearVelocity.Length();
-
- const double slope = 0.2; // The rate at which the dynamic prediction interval varies
- double candidateDt = slope * speed; // TODO: Replace with smoothstep function
-
- double dynamicDt = predictionDt;
-
- // Choose the candidate if it is shorter, to improve stability
- if (candidateDt < predictionDt)
- {
- dynamicDt = candidateDt;
- }
-
- if (angularSpeed > 0.001)
- {
- pose.Rotation = pose.Rotation * Quatd(angularVelocity, angularSpeed * dynamicDt);
- }
-
- pose.Translation += poseState.LinearVelocity * dynamicDt;
-
- return pose;
-}
-
-
-//// SensorStateReader
-
-SensorStateReader::SensorStateReader() :
- Updater(NULL),
- LastLatWarnTime(0.)
-{
-}
-
-void SensorStateReader::SetUpdater(const CombinedSharedStateUpdater* updater)
-{
- Updater = updater;
-}
-
-void SensorStateReader::RecenterPose()
-{
- if (!Updater)
- {
- return;
- }
-
- /*
- This resets position to center in x, y, z, and resets yaw to center.
- Other rotation components are not affected.
- */
-
- const LocklessSensorState lstate = Updater->SharedSensorState.GetState();
-
- Posed worldFromCpf = lstate.WorldFromImu.ThePose * lstate.ImuFromCpf;
- double hmdYaw, hmdPitch, hmdRoll;
- worldFromCpf.Rotation.GetEulerAngles<Axis_Y, Axis_X, Axis_Z>(&hmdYaw, &hmdPitch, &hmdRoll);
-
- Posed worldFromCentered(Quatd(Axis_Y, hmdYaw), worldFromCpf.Translation);
-
- CenteredFromWorld = worldFromCentered.Inverted();
-}
-
-bool SensorStateReader::GetSensorStateAtTime(double absoluteTime, TrackingState& ss) const
-{
- if (!Updater)
- {
- ss.StatusFlags = 0;
- return false;
- }
-
- const LocklessSensorState lstate = Updater->SharedSensorState.GetState();
-
- // Update time
- ss.HeadPose.TimeInSeconds = absoluteTime;
-
- // Update the status flags
- ss.StatusFlags = lstate.StatusFlags;
- // If no hardware is connected, override the tracking flags
- if (0 == (ss.StatusFlags & Status_HMDConnected))
- {
- ss.StatusFlags &= ~Status_TrackingMask;
- }
- if (0 == (ss.StatusFlags & Status_PositionConnected))
- {
- ss.StatusFlags &= ~(Status_PositionTracked | Status_CameraPoseTracked);
- }
-
- // If tracking info is invalid,
- if (0 == (ss.StatusFlags & Status_TrackingMask))
- {
- return false;
- }
-
- // Delta time from the last available data
- double pdt = absoluteTime - lstate.WorldFromImu.TimeInSeconds;
- static const double maxPdt = 0.1;
-
- // If delta went negative due to synchronization problems between processes or just a lag spike,
- if (pdt < 0.)
- {
- pdt = 0.;
- }
- else if (pdt > maxPdt)
- {
- if (LastLatWarnTime != lstate.WorldFromImu.TimeInSeconds)
- {
- LastLatWarnTime = lstate.WorldFromImu.TimeInSeconds;
- LogText("[SensorStateReader] Prediction interval too high: %f s, clamping at %f s\n", pdt, maxPdt);
- }
- pdt = maxPdt;
- }
-
- ss.HeadPose = PoseStatef(lstate.WorldFromImu);
- // Do prediction logic and ImuFromCpf transformation
- ss.HeadPose.ThePose = Posef(CenteredFromWorld * calcPredictedPose(lstate.WorldFromImu, pdt) * lstate.ImuFromCpf);
-
- ss.CameraPose = Posef(CenteredFromWorld * lstate.WorldFromCamera);
-
- Posed worldFromLeveledCamera = Posed(Quatd(), lstate.WorldFromCamera.Translation);
- ss.LeveledCameraPose = Posef(CenteredFromWorld * worldFromLeveledCamera);
-
- ss.RawSensorData = lstate.RawSensorData;
- ss.LastVisionProcessingTime = lstate.LastVisionProcessingTime;
- ss.LastVisionFrameLatency = lstate.LastVisionFrameLatency;
-
- return true;
-}
-
-bool SensorStateReader::GetPoseAtTime(double absoluteTime, Posef& transform) const
-{
- TrackingState ss;
- if (!GetSensorStateAtTime(absoluteTime, ss))
- {
- return false;
- }
-
- transform = ss.HeadPose.ThePose;
-
- return true;
-}
-
-uint32_t SensorStateReader::GetStatus() const
-{
- if (!Updater)
- {
- return 0;
- }
-
- const LocklessSensorState lstate = Updater->SharedSensorState.GetState();
-
- // If invalid,
- if (0 == (lstate.StatusFlags & Status_TrackingMask))
- {
- // Return 0 indicating no orientation nor position tracking
- return 0;
- }
-
- return lstate.StatusFlags;
-}
-
-}} // namespace OVR::Tracking