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+/************************************************************************************
+
+PublicHeader: OVR.h
+Filename : Util_LatencyTest2.h
+Content : Wraps the lower level LatencyTester interface for DK2 and adds functionality.
+Created : March 10, 2014
+Authors : Volga Aksoy
+
+Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Util_LatencyTest2_h
+#define OVR_Util_LatencyTest2_h
+
+#include "../OVR_Device.h"
+
+#include "../Kernel/OVR_String.h"
+#include "../Kernel/OVR_List.h"
+#include "../Kernel/OVR_Lockless.h"
+
+namespace OVR { namespace Util {
+
+
+enum {
+ LT2_ColorIncrement = 32,
+ LT2_PixelTestThreshold = LT2_ColorIncrement / 3,
+ LT2_IncrementCount = 256 / LT2_ColorIncrement,
+ LT2_TimeoutWaitingForColorDetected = 1000 // 1 second
+};
+
+//-------------------------------------------------------------------------------------
+
+// Describes frame scanout time used for latency testing.
+struct FrameTimeRecord
+{
+ int ReadbackIndex;
+ double TimeSeconds;
+
+ // Utility functions to convert color to readBack indices and back.
+ // The purpose of ReadbackIndex is to allow direct comparison by value.
+
+ static bool ColorToReadbackIndex(int *readbackIndex, unsigned char color)
+ {
+ int compareColor = color - LT2_ColorIncrement/2;
+ int index = color / LT2_ColorIncrement; // Use color without subtraction due to rounding.
+ int delta = compareColor - index * LT2_ColorIncrement;
+
+ if ((delta < LT2_PixelTestThreshold) && (delta > -LT2_PixelTestThreshold))
+ {
+ *readbackIndex = index;
+ return true;
+ }
+ return false;
+ }
+
+ static unsigned char ReadbackIndexToColor(int readbackIndex)
+ {
+ OVR_ASSERT(readbackIndex < LT2_IncrementCount);
+ return (unsigned char)(readbackIndex * LT2_ColorIncrement + LT2_ColorIncrement/2);
+ }
+};
+
+// FrameTimeRecordSet is a container holding multiple consecutive frame timing records
+// returned from the lock-less state. Used by FrameTimeManager.
+
+struct FrameTimeRecordSet
+{
+ enum {
+ RecordCount = 4,
+ RecordMask = RecordCount - 1
+ };
+ FrameTimeRecord Records[RecordCount];
+ int NextWriteIndex;
+
+ FrameTimeRecordSet()
+ {
+ NextWriteIndex = 0;
+ memset(this, 0, sizeof(FrameTimeRecordSet));
+ }
+
+ void AddValue(int readValue, double timeSeconds)
+ {
+ Records[NextWriteIndex].ReadbackIndex = readValue;
+ Records[NextWriteIndex].TimeSeconds = timeSeconds;
+ NextWriteIndex ++;
+ if (NextWriteIndex == RecordCount)
+ NextWriteIndex = 0;
+ }
+ // Matching should be done starting from NextWrite index
+ // until wrap-around
+
+ const FrameTimeRecord& operator [] (int i) const
+ {
+ return Records[(NextWriteIndex + i) & RecordMask];
+ }
+
+ const FrameTimeRecord& GetMostRecentFrame()
+ {
+ return Records[(NextWriteIndex - 1) & RecordMask];
+ }
+
+ // Advances I to absolute color index
+ bool FindReadbackIndex(int* i, int readbackIndex) const
+ {
+ for (; *i < RecordCount; (*i)++)
+ {
+ if ((*this)[*i].ReadbackIndex == readbackIndex)
+ return true;
+ }
+ return false;
+ }
+
+ bool IsAllZeroes() const
+ {
+ for (int i = 0; i < RecordCount; i++)
+ if (Records[i].ReadbackIndex != 0)
+ return false;
+ return true;
+ }
+};
+
+
+//-------------------------------------------------------------------------------------
+// ***** LatencyTest2
+//
+// LatencyTest2 utility class wraps the low level SensorDevice and manages the scheduling
+// of a latency test. A single test is composed of a series of individual latency measurements
+// which are used to derive min, max, and an average latency value.
+//
+// Developers are required to call the following methods:
+// SetDevice - Sets the SensorDevice to be used for the tests.
+// ProcessInputs - This should be called at the same place in the code where the game engine
+// reads the headset orientation from LibOVR (typically done by calling
+// 'GetOrientation' on the SensorFusion object). Calling this at the right time
+// enables us to measure the same latency that occurs for headset orientation
+// changes.
+// DisplayScreenColor - The latency tester works by sensing the color of the pixels directly
+// beneath it. The color of these pixels can be set by drawing a small
+// quad at the end of the rendering stage. The quad should be small
+// such that it doesn't significantly impact the rendering of the scene,
+// but large enough to be 'seen' by the sensor. See the SDK
+// documentation for more information.
+// GetResultsString - Call this to get a string containing the most recent results.
+// If the string has already been gotten then NULL will be returned.
+// The string pointer will remain valid until the next time this
+// method is called.
+//
+
+class LatencyTest2 : public NewOverrideBase
+{
+public:
+ LatencyTest2(SensorDevice* device = NULL);
+ ~LatencyTest2();
+
+ // Set the Latency Tester device that we'll use to send commands to and receive
+ // notification messages from.
+ bool SetSensorDevice(SensorDevice* device);
+ bool SetDisplayDevice(LatencyTestDevice* device);
+
+ // Returns true if this LatencyTestUtil has a Latency Tester device.
+ bool HasDisplayDevice() const { return LatencyTesterDev.GetPtr() != NULL; }
+ bool HasDevice() const { return Handler.IsHandlerInstalled(); }
+
+ bool DisplayScreenColor(Color& colorToDisplay);
+ //const char* GetResultsString();
+
+ // Begin test. Equivalent to pressing the button on the latency tester.
+ void BeginTest(double startTime = -1.0f);
+ bool IsMeasuringNow() const { return TestActive; }
+ double GetMeasuredLatency() const { return LatencyMeasuredInSeconds; }
+
+//
+ FrameTimeRecordSet GetLocklessState() { return LockessRecords.GetState(); }
+
+private:
+ LatencyTest2* getThis() { return this; }
+
+ enum LatencyTestMessageType
+ {
+ LatencyTest_None,
+ LatencyTest_Timer,
+ LatencyTest_ProcessInputs,
+ };
+
+ void handleMessage(const MessagePixelRead& msg);
+
+ class PixelReadHandler : public MessageHandler
+ {
+ LatencyTest2* pLatencyTestUtil;
+ public:
+ PixelReadHandler(LatencyTest2* latencyTester) : pLatencyTestUtil(latencyTester) { }
+ ~PixelReadHandler();
+
+ virtual void OnMessage(const Message& msg);
+ };
+ PixelReadHandler Handler;
+
+ Ptr<SensorDevice> HmdDevice;
+ Ptr<LatencyTestDevice> LatencyTesterDev;
+
+ Lock TesterLock;
+ bool TestActive;
+ unsigned char RenderColorValue;
+ MessagePixelRead LastPixelReadMsg;
+ double StartTiming;
+ unsigned int RawStartTiming;
+ UInt32 RawLatencyMeasured;
+ double LatencyMeasuredInSeconds;
+ int NumMsgsBeforeSettle;
+ unsigned int NumTestsSuccessful;
+
+ // MA:
+ // Frames are added here, then copied into lockess state
+ FrameTimeRecordSet RecentFrameSet;
+ LocklessUpdater<FrameTimeRecordSet> LockessRecords;
+};
+
+
+
+}} // namespace OVR::Util
+
+#endif // OVR_Util_LatencyTest2_h